#Chameleon

1 messages · Page 7 of 1

bleak fog
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I feel like the normal door could just be tweaked a bit to give us an entrance door

final wagon
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still wouldn't look very good

bleak fog
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Well more than that

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Make it the correct size, have a proper frame, change the texture (maybe have “No Trespassing” on it and make the dirt different), and give it bigger handles

bleak fog
rapid thicket
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I'm pretty sure that would be on the same level of difficulty as mansion doors on custom moons or at least for it being automatic

dense canyon
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might be a bit of an odd idea but the blue light over the door maybe?

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idk it's weird

final wagon
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funny how the ideias are escalating to become even harder

rapid thicket
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I think something that could be interesting for a factory variant is making the brick walls into the concrete texture of the mineshaft

bleak fog
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Interior variants should be their own mod imo

dense canyon
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i couldn't care less about mineshaft having its own door

final wagon
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there are some ideias about factory and manor variants...

meager ivy
meager ivy
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foudn this the other day while i was playing v9

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kind of unrelated

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i just wonder if this could be incorporated into something

final wagon
dense canyon
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i mean like what else would you do if the yellow door design looks off

rapid thicket
final wagon
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and it would be ButteryInteriors 🧠

meager ivy
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i do plan to include a couple things for interiors in this mod

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originally i named the mod "InteriorDesigner" because it started out as mineshaft retextures and then ballooned into something else

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i renamed it last minute before i released it

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because nickham13 actually had good ideas for it

rapid thicket
meager ivy
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names are pretty much always an afterthought for me which is why most of them suck

dense canyon
# meager ivy

could be green if it's all on and red if it's "faulty"

rapid thicket
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yeah

dense canyon
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black when pulling app. is an interesting idea too

meager ivy
rapid thicket
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texture swaps are all thats really needed

meager ivy
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lots of weird code stuff to make it work and i feel like i don't have very good visual taste most of the time anyway

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but i had an idea for a manor variant

rapid thicket
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oh?

meager ivy
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and i want to do colored bricks in factories

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and that's probably where i'd call it

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i think it'd be really cool to do overgrown mossy bricks for forest factories

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but i think i'd probably just make it look bad Lol!

rapid thicket
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frosted for snow moons could look cool

mental crystal
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Like every couple of rooms

meager ivy
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alternatively i could add greenery to the halls like in v4

dense canyon
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I like that

rapid thicket
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yeah

meager ivy
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oh yeah

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i also wanted to have weather in the starting tiles for factory

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which is made sort of complicated by the fact that there is no snowfall particle in vanilla

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"blizzards" are just really heavy fog

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but like, i wanted there to be rain in the starting tile

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and i want there to be flooded water pits

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in factory/mines

mental crystal
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Id recommend heavy fog in the first room but thatd probably look awful

rapid thicket
meager ivy
mental crystal
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Me - (important and humble)
Eveerything else -

rapid thicket
final wagon
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lasso man restoration at the top of course

dense canyon
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Was the muffled storm ambience ever added I don’t remember

rapid thicket
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yes

dense canyon
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Cool

meager ivy
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yes

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the default settings are way too loud

rapid thicket
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thats probably a good idea

meager ivy
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i keep turning it down in each update

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and i still think it's too loud

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lol

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but it's there and it's nice

mental crystal
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I rarely hear it when playing since im focused on something else

final wagon
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i mean, i use 40% and rarely notice it

meager ivy
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yeah but it launched with 75% as the default which was way too much

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i think right now i've reduced the default all the way to 40% and im on the fence about 35%

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i think 40% is fine though

rapid thicket
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yeah

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it only really come apparent when nothing is really happening

final wagon
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please consider this on some future update at least 🙏

final wagon
meager ivy
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i've already considered it like 3 times and every time i just feel like i'd rather not

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the black plane exists on the other maps because there is literally nothing behind the doors

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it's just a concrete wall

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experimentation is uniquely the only place that ever had a properly modelled interior and i just think it's cool to allude to that

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and it's ultimately pretty harmless

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for all we know the inside/outside doors aren't even directly connected and there's actually a timeskip happening in universe

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would explain how in vanilla, manors can have metal factory doors on the outside and fancy wooden doors on the inside

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i mean, yeah, it's true, but i don't see the need to have an entire checkbox that's just "black plane on a single vanilla map or no"

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but maybe i will just cave

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i dont know

final wagon
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well, guess we'll have to wait for Seamless Dungeon to release in 2026 to have windows matching the interior and exterior

versed hull
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I think people will like the idea of that mod way more than the reality

mental crystal
final wagon
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?

mental crystal
final wagon
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wth

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why a monter mod adds such a cool feature 😭

quaint mason
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Is this my screenshot?

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I remember playing v4 with Ocean only once

meager ivy
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yeah i just went and grabbed something from the discussion after zeekerss posted the password

quaint mason
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Ah

meager ivy
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cuz i knew someone posted a screen of it

gritty tendon
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i always thought the green looked better and made it stand out better compared to other lights
i suppose it could be green then the breaker is on and then keep the vanilla yellowish (or red) when it's turned off (and keep it extinct completly when apparatus is removed)

gritty tendon
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btw any chance we could get the pro and regular flashlight color of v4 as option ?

quaint mason
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Another thing that would be nice if you ever take interest in fixing it: Baboon hawk mouths

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Whenever a baboon hawk calls, their mouth never closes afterwards

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So they're just stuck permanently soyjakking for the rest of the round

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It's funny, but ultimately immersion-breaking Imo

copper rampart
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what if they just feel like having their mouth open

quaint mason
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Ample room for me to carve their brains out of their skulls with my shovel

meager ivy
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they definitely do close their mouths

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usually whenever they are backing away from the player

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their mouths being open just signify aggression

quaint mason
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Whenever they're exploring, or back at their nest, it's never closed if they've called before

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Unless this is just an issue with SpectateEnemies

meager ivy
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a lot of their animations do not reset their jaw

quaint mason
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That is weird

meager ivy
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but there are animations to open/close their jaw

meager ivy
quaint mason
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Seems unintentional, at least to me

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Why would they keep their mouths open after calling, even when back at their nest, or not engaging in fights?

meager ivy
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patching animators sucks and i think it is pretty difficult to draw the line between what is objectively wrong and should be fixed and what is intentional

quaint mason
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Chameleon is more subjective, so

meager ivy
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if they use the same idle animation for being near threats with their mouth open, as well as being near their nest, which behavior is correct?

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if i had to guess, reused animations between states is probably the reason some of them do not explicitly control the jaw

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anyways i probably will not tackle this but maybe someone else will have stronger thoughts about it

quaint mason
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Aight

mental rampart
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For some reason this mod generates a second sun when you are in the ship and use:
-ShipWindows v1.11.0 by TestAccount666
-Celestial_Tint v1.5.2 by sfDesat

Is there something I should disable in the options of this mod to fix this?

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My ship is melting.

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Oh sorry I'm dumb, disabling this option fixes the problem (as the description suggests). 💀

flat wraith
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I think it'd be pretty epique if for the wallpaper changes for the manor, desert moons had a wallpaper color similar to this place from the upturned

tired valley
flat wraith
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can't be done client-side which is afaik what stan aims for w/ this mod

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but yeah it'd be cool as shit

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if only this wasn't so uncommon on LC Office

copper rampart
tired valley
mental crystal
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That tile set can spawn rarely on the office interior

tired valley
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WHAT

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SINCE WHEN???

tired valley
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LC office? Or maes office

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I would like ✨ proof ✨

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And a way to boost its spawn rate if possible, please and thank you

oblique peak
tired valley
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HOW DID I NEVER

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KNOW ABOUT THIS

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I need me some more screenshots fr

oblique peak
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I had clips of my confusion
Not anymore tho

tired valley
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Fuck

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Someone has to make a mod that lets you mess with tile weights for interiors

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Because it’s criminal iv been playing with LC office ever since it came out and iv NEVER ran into this entrance tile

oblique peak
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Lmao
Infinite treasure rooms on SDM goes brrrr

tired valley
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SMD?

oblique peak
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Minor spelling mistake 🤭

tired valley
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I still don’t know what SDM is 😭

oblique peak
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Scarlet devil mansion

tired valley
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Ohhhhh

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I don’t use that interior

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Makes sense why I don’t know it’s abbreviation

oblique peak
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You can give it a try
Unless you prefer more vanilla-ish vibe

tired valley
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Exactly the reason I don’t use it lmao

oblique peak
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Oh lol

tired valley
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I’m very much a vanilla+ guy

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It’s a good interior but not my cup of tea personally

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I prefer stuff like sub systems, LC office, lunarlights, flesh interior etc

oblique peak
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I must consider turning my modpack into vanilla+ and delete some bloats in there as well

tired valley
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It’s a double edged sword

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Sometimes less vanilla is more fun

acoustic bolt
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I like SDM a lot tbh even though I've stripped my pack down to be Vanilla+ I keep it

tired valley
oblique peak
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I feel like LC Office causes performance issues, it did on my side when I turned it back last week

acoustic bolt
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What I dislike mainly are the unreal and ut interiors

oblique peak
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Oh

tired valley
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Like

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Half life 1

oblique peak
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Didn't felt it until LLL updated

tired valley
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They’re not bad, but again not my cup of tea

tired valley
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It needs a rework fr fr

acoustic bolt
oblique peak
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Yeah

tired valley
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I remember a while back

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Loading LC office on vacuity

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Would just straight up brick the game

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Idk if that’s still the case now

oblique peak
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Vacuity overall was laggy for me

tired valley
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I think it was incompatibles wirh vacuity that caused it to lag

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Cause after debloating I’m fine on it now

oblique peak
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I used toy store and storehouse as an interiors there

tired valley
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Even tho my pack is like 270 mods

tired valley
acoustic bolt
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I'm still not the biggest fan of Storehouse, it feels vanilla but the lighting and stuff stands out too much

tired valley
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I think one of the biggest contributors to lag in modpacks, at least for me, was jester stomp shake and coroner reanimated

oblique peak
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I never used coroner

tired valley
acoustic bolt
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Coroner used to be really nice but nowadays it's pretty broken lol

oblique peak
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Maybe like a year ago when I was starting my lethal company addiction

tired valley
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I love it’s elevator shaft though

oblique peak
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But once I removed it, it never returned

tired valley
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Where you have to jump from ladder to ladder

oblique peak
tired valley
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Atm sub systems and lunar lights are prolly my 2 favourite interiors

oblique peak
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I use betterexp now instead

tired valley
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Me too

oblique peak
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Edifice aka lunar lights (yes?)

tired valley
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Yee that’s the one

acoustic bolt
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Edifice is fine so long as you don't put it on moons with larger generations

oblique peak
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Lunar lights were actually moons

tired valley
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It has a lot of variety from my playing with it

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Some tiles are a bit rare though

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I also like storage complex

acoustic bolt
tired valley
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It’s a bit cramped but I like it

tired valley
oblique peak
acoustic bolt
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If you get it on a moon with a larger generation like Ultimatum it just spews out the same tile over and over

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I got basically all jump tiles one game

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That was abysmal

tired valley
oblique peak
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Lmao

acoustic bolt
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Caused me nothing but issues

oblique peak
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I prefer LQ

tired valley
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Iv never had issues with CC

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I might’ve once actually

acoustic bolt
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I'm also just not a fan of the dev

tired valley
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I don’t think anyone is

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All I hear is bad talk

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😔

oblique peak
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Idk who is even CC dev

tired valley
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I still love the mod though

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It lets me do a lot

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I feel like CC will become deprecated at some point

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Which sucks

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Cause idk how I’m gonna be able to migrate over to LQ

oblique peak
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Not maybe deprecated but abandoned

tired valley
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It lacks some options that only CC has

oblique peak
tired valley
oblique peak
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Not necesarilly but it's a high chance

tired valley
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I don’t think LQ has it as in depth as CC does

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I could be wrong though

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CC has a lot of unnecessary features, but I still use them 😛

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I like the features

oblique peak
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For enemy multipliers idk if you mean uhhh HP, their speed, etc.?
Scrap themes might be problematic to adjust with many scrap mods so I never touch it, and for weathers you can use weatherregistry and whitelist

tired valley
flat geyser
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idk what you mean by "enemy multipliers" but lq lets you configure enemy spawns the same way you would in unity

tired valley
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The moon itself controls value and abundance though

tired valley
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On a weather

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Let’s say rainy

oblique peak
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Max power, etc

tired valley
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I can give Bruce 2.5x spawning

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Or more

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Or less

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Or I can block it’s spawning entirely

oblique peak
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Ooh I see
If rainy then higher chance for specific mob?

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I see

tired valley
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Yup

oblique peak
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Interesting feature for such disappointing mod

flat geyser
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lol

tired valley
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I just like having it so most LC surfaced enemies spawn during rainy or flooded

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Or solar flare blocks spawns for 99% of robotic enemies

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I did have it do that for old birds too

oblique peak
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I basically having surfaced for bruce on island and aquatic moons such as atlantica, and that funny green birb that does funny sounds

tired valley
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Until the recent lethal elements update

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Where they gave its own mechanic to old birds

tired valley
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None that specifically fit Bruce

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Other than vow and synthesis I can think of anywhere that he fits

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He strangely fits well on forest moons

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Reminds me of that one image

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Of the shark swimming in the forest

oblique peak
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I have wesley moons (finished and keeping my save like a sacred thing) and aquatis, I dont remember if I have more such moons

oblique peak
tired valley
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Why is CC so bad anyways

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Is it just rough code

tired valley
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I don’t really get errors with it

tired valley
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Can’t expect perfection 😭

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Lethal company itself doesn’t have the best code either

oblique peak
tired valley
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Feel like I can excuse a little botched code, even if nobody really likes the dev that much

oblique peak
tired valley
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I mean

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I do sorta have to deal with that

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Since I had a discord for my modpack

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And some of the bug reports are just so bizarre

tired valley
oblique peak
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I had it too, until I beefed with my friend who doesn't play lc anymore

tired valley
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I mostly see devs here shit on zeekers for it

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Nobodies perfect is the thing, so I don’t see why

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There’s always a better way to do coding anyways

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So there’s no such thing and perfection when it comes to it

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At least that’s what I learnt from college

oblique peak
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Hmmm

flat wraith
final wagon
flat wraith
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Isn't upturned variety only scrap?

final wagon
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UpturnedVariety started as an mod that used assets from Upturned and included an extra boombox song

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Then a extra gift skin

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Then she found many other assets that she could use

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That's also an asset from Upturned technically

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It fits there

tired valley
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Then let’s mayhaps suggest it in that thread

mental crystal
tired valley
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Sheet my bad

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I should start paying attention to who made what

final wagon
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Most peak mods are made by Buttery yoiled

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Figure out the others

mental crystal
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Buttery made 60% of the fix mods

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If you ever need to know check if the fix mod is made by buttery or not.

flat wraith
final wagon
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Because the "variations" on Mineshaft were made by her

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It's fair to have them on Chameleon

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The "manor variant" is from Upturned

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Chameleon main purpose is to make "moon environments feel more cohesive"

The mineshafts used a rocky texture on all moons, even Embrion

flat wraith
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ultimately up to her but it doesn't make sense to me to separate a feature from a mod just because it's a reference to smth else

mental crystal
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UpturnedVariety adds variety to the game from the upturned.

rapid thicket
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to me that feels like it would fit more with chameleon since one of its main features are the interior variants and it would be a little weird if this mod has like 2 variants and upturned has only 1 also it being in this mod would probably be better for config use

meager ivy
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im not going to add interior variety to both upturned variety and chameleon

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i like the idea of this upturned color palette but it would be a feature here

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not upturned variety

final wagon
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soon™

copper rampart
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does all work for windows lists yet...

meager ivy
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still not at this time, sorry

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i've been away from chameleon for a while

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i haven't felt up to tackling any of the new features i want to add yet

mental crystal
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You’ve been doing great work on your other mods. Even if you don’t feel up to this you can feel free to take your time on it since developing mods are meant to be a passion project rather than a second job

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I love your mods a lot since they improve the game in so many ways and you shouldn’t overwork yourself if it isn’t necessary.

bleak fog
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Much agreed

real violet
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i have a suggestion for the DoorLightColors config if you want to. You should make it so the light the door produces when far away changes depending on the color of the door light. PS. i love the mods you make, they are fr the best. Hope you are doing very well. Dont over work yourself :]

final wagon
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I really love fog reprojection, but there isn't any workaround for the damn flashlight?

meager ivy
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the workaround is turning it off

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lol

flat geyser
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add glowing orbs that light the path

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@meager ivy

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spark the way to blue delight

meager ivy
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(background singers vocalize "orb chaser")

flat geyser
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sorry idk what possessed me to say this

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ive been thinking about that again recently

meager ivy
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so do you want to add it

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or should i just go f**k myself

flat geyser
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😭

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making a pull request rn dw

flat wraith
fathom lava
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Yeah there isn't really any getting around the HQ fog issues

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Either you deal with the big performance hit of the quality option or the buggy flashlights with reprojection

flat geyser
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the quality option varies

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when i was still using a 2080ti on high fog quality there was practically zero performance difference

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so if you have a pretty decent gpu your mileage may vary id say

acoustic bolt
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It adds to the scuff of the game and doesn't feel like it's that out of place

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I quickly grew used to it

flat geyser
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well hey im glad you like it hehe

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i was close to scrapping the reprojection thing altogether but buttery insisted some people might like it more than others

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it does look pretty nice otherwise

acoustic bolt
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Yeah it's perfect cus it fixes fog without affecting performance and my group all has different hardware configurations so it's nice to have it work for everyone

final wagon
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I like it too, even though the flashlight gets a little weird sometimes the other stuff is sick. Some artifacts feels like it adds to the game, like the ship descending into the planet seems like air is entering through the door, the cruiser seems to be going faster sometimes, the dropship and meteor has a cool fade

final wagon
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Am i crazy or fog reprojection doesn't work on the company moon?

prime tusk
final wagon
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Probably Planet Preview + Celestial Tint

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If you have Celestial Tint, disable planet preview on Chameleon config

mental crystal
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Might be a good idea if Chameleon automatically disables PlanetPreview if CelestialTint is installed

meager ivy
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but now that it's a boolean the user can control i'd rather leave it to their control

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especially if celestialtint allows you to disable whatever is causing the incompatibility, it makes my mod less flexible

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by forcing the setting off

meager ivy
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i might be releasing an update soon

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i've been trying to tag all of my mods properly with lobbycompatibility

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recently

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i havent had the time or interest to work on any new chameleon features

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in a short while

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and im not sure when that energy will come back to me

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i havent lost interest in modding but my focus has been elsewhere for the time being

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i do want to implement one minor change though

meager ivy
flat geyser
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like even if you just dont feel like doing something

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i dont mind

bleak fog
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This mod is in a pretty good state anyway, I am content with it. Only thing I really want is color temperature adjusters for interior lights (preferably for each interior)

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Not really sure what else there even is

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Same goes for ButteryFixes, I think ButtRyBalance is by far the mod with the most potential to keep fleshing out

rustic bramble
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I know they use the default doors inside but can we get custom entrance doors for mineshaft and custom fire exit for mineshaft and mansion

bleak fog
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This issue with that is nobody has come forward with a design for a custom Mineshaft entrance. Apparently someone was making it but they have since disappeared

rustic bramble
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cave fire exit perhaps?

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and fire exit for mansion since screen doors are normally the backdoor for houses

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mineshafe main entrance, to match the elevator's gate

flat geyser
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i might make one soon

rustic bramble
meager ivy
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i am interested in implementing new stuff

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i just dont feel the drive to do it now and i dont know when i will again

meager ivy
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whenever there is some small detail out of place that i want to fix it will most likely go there

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i fixed some buggy stuff with the cruiser key animation in first person in an update that has yet to go out

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i offered it to digg but he might have gone back on hiatus now that CI 1.5 is out

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so i'll probably just release that

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as for butterybalance, it's true that it has a lot of potential left, but i haven't worked on it in a little bit since i havent had many opportunities to play recently

meager ivy
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i wouldnt say im adamantly opposed but im not particularly interested either

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they are perfectly functional with all the interiors that already exist

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i am still open to custom mineshaft entrances but the yellow doors are kind of ugly and nobody's made anything better yet

limber plover
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why doesnt it work on offense

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it was generic interiors' stupid backrooms level conflicting

twilit drum
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@meager ivy If I use weather registry to make rainy on the company would it break, I've been using this mod but it might be better to use weather registry.

flat geyser
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why are you doing that

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dont do that

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theres no reason you should be doing that

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it'd probably try to spawn mud and error because theres no navmesh or something

meager ivy
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but it's very unlikely rain will activate on the company building

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when you land at the company, it skips the code that normally activates weather when the ship is landing

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i had to hack it a bit with custom logic for this mod

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and that custom logic doesn't account for anything other than storms

wild fox
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mrov has stuff for putting weather on gordion

meager ivy
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if weather registry has behavior to handle it

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then sure

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should be fine

wild fox
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but yeah

flat geyser
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still why

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stormy could be cool maybe but why rainy

bleak fog
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Maybe they do not want Thunder SFX

flat geyser
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then use the setting in chameleon

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for rainy gordion

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y do u need to do it through weather registry

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if all u want is the effect

wild fox
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is the setting without the thunder sfx in the config

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(no)

flat geyser
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oh my bad

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i incorrectly recalled the setting as rainy gordion

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i forgot gordion is specifically described as having constant storms

flat geyser
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but yeah i get it i guess

flat wraith
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did you change the looks of mesa caves??

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they look kinda different

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I love it honestly, not sure if it's different from before tho

flat geyser
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it might just slightly change how it looks

flat wraith
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nope

meager ivy
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i touched snow caves in an update semi recently

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forget which one

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changed the rocks because i thought blue piles looked kind of ugly

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also made desert caves not drip except during floods

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last change i made to caverns iirc

flat wraith
flat wraith
quaint mason
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Why does Artifice have the indoor blizzard and snowy doors despite ice moon Artifice not having been rolled?

limber plover
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will this mod ever fix these errors?

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because they are pretty blatant

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I could just use NoOrganicLife but it isn't compatible with YesFox

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and the bastard will just spawn on the moon anyway

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For the other two images I'm talking about the under 30 lbs and yellow scan/biological life for red scans

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and the maneater + any modded enemies without a planet config will spawn as well

meager ivy
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im not sure why either of these are chameleon fixes

#

"embrion is devoid of biological life" is more of a suggestion than a hard rule

#

any surface organisms are slaughtered almost immediately by the old birds

#

but There are theories that a diverse geothermal ecosystem may be thriving within a vast cave network under Embrion's surface. would suggest there is plenty of room for stuff to live underground

#

where spawns are more common and biological enemies are not automatically killed

#

rend and dine both say It's highly unlikely for complex life to exist here. and yet they are completely populated by the same enemies as any other moon

#

as for the clipboards, it's true that they are objectively incorrect, but it's information you are likely to pick up very quickly while playing and not need to cross reference later, so it's not extremely high priority to fix

limber plover
#

i was talking more about the kidnapper fox spawning

final wagon
#

ButteryBalance 🍷

limber plover
final wagon
#

It's just a compatible alternative for your problem

#

The mod is also highly customizable, you can disable most features if you want

meager ivy
#

lol

flat wraith
#

yeah LMAO

rapid thicket
flat wraith
#

i think it's kinda funny that we like to play off mistakes and jank as intentional design

#

it's a really nice quirk of the community and by extension the game pff

flat geyser
#

the kidnapper fox isnt in vanilla

#

why would this mod fix an inconsistency with removed content

#

lol

quaint mason
#

more than the lasso man and red pill

#

lol

flat geyser
#

ok but how does that fit the scope of chameleon

#

its unused content that isnt in the game without specific mods to add it back xd

quaint mason
#

It doesn’t, I’m just saying people need to not dog on kidnapper foxes a lot

flat geyser
#

im not dogging on it im stating a fact

#

i love the fox

#

but it would be rlly weird for this mod to change a moons info node for no reason (the person asking already has orbits so it would conflict anyways, lol) on the pretense of an enemy that was removed permanently

meager ivy
quaint mason
#

One pill cheeseburger apocalypse…

flat geyser
quaint mason
flat geyser
#

o

quaint mason
#

I just found another opportunity to meatride the kidnapper fox

flat geyser
#

Dont say that

quaint mason
#

After reading though, I don’t know what they’re even talking about

#

Your explanation doesn’t really correlate with what they’re saying too, it’s so confusing

flat geyser
#

and their explanation was the fox spawns there

#

so they wanted chameleon to change the text

quaint mason
#

Don’t the natural entities spawn on Embrion though
It’s like people forgot about Rend and Dine’s FAUNA descriptions, which have a similar situation to Embrion

flat geyser
#

i guess

#

to me its like they emerge from the tunnels in ther ground

#

like it says

#

smth bt them living underground

quaint mason
#

Also, the Factory is well-protected from old birds

#

and vain shrouds help hide kidnapper foxes from old birds, and old birds don’t detect plants as threats

meager ivy
quaint mason
#

all of it makes sense to a degree

flat geyser
meager ivy
#

well i wont

quaint mason
flat geyser
#

o

meager ivy
#

so

flat geyser
#

coach red pill

quaint mason
#

Red pill Coach and Lasso Nick 🤑

meager ivy
#

anyways

flat geyser
meager ivy
#

no this is just an editor screenshot and some random google images coach

#

be free my child

flat geyser
#

i wanna give it sounds

meager ivy
# meager ivy anyways

anyways the clipboard thing i'd "like to fix" but like i said it's not especially high priority and i don't think it's a chameleon fix

#

that being said idk where else i'd put it

flat geyser
#

xd

meager ivy
#

i think it's a bit too subjective slash out of scope for butteryfixes

#

since i couldnt replace it with official art and would have to edit the image itself to apply new text

quaint mason
#

Some of them feel really off

meager ivy
#

as for the embrion thing

#

changing the moon info page would not be compatible with mods that already do it (like orbits, as displayed in the screenshot)

#

and im also just personally not of the opinion that it's a mistake to begin with

quaint mason
#

Zeekerss knew damn well what he was doin’

meager ivy
#

embrion is very devoid of biological life

#

anything that spawns on the surface dies immediately

#

except for the kidnapper fox which is its own deal

quaint mason
#

Except for kidnapper foxes because they’re awesome and special

meager ivy
#

and the monster spawns underground fit the description of the cave network ecosystem

#

"devoid" is the gist and not necessarily literal

meager ivy
meager ivy
#

the text is objectively wrong

#

but the manual pages are baked graphics and changing the text would require mimicking the appearance of the existing text to avoid it looking out of place

#

anyways which sounds in particular are you unhappy with

quaint mason
meager ivy
#

i've done a pass on it twice now and it's not exactly "final"

rapid thicket
rotund rivet
#

i honestly just added some text that says fauna tab is lying...just for the funni

bleak fog
#

If the painting has a plastic frame I can get behind the mask noises, but given the ornate nature of Manor scrap I feel like it is meant be a wooden frame

quaint mason
#

Painting because you're holding the wooden(?) frame of the painting, not the painting itself, and jar of pickles because the sound is way too light for it

#

There was one other that I didn't like, but I forgor

bleak fog
#

I am fine Jar of Pickles personally it is a glass jar with liquid inside, just like the DIY-Flashbang. It feels a tiny bit off yes but overall is more fitting than the metal noise I think

quaint mason
#

Metal noise fit better Imo

#

Liquid-filled jars, especially ones that have something inside pushing away the liquid (Pickles), don't typically make a lot of noise unless you shake them hard

bleak fog
#

Well the DIY makes a bunch of noise so presumably then our character is not handling them with very much finesse

quaint mason
#

Yeah but the DIY is a bottle, and I imagine it's not in a similar boat as jars of pickles either with the pickles holding the water together

mental crystal
#

I’ll see if I can send the sound tomorrow or so, it’s just a little late where I am.

rapid thicket
#

cool

flat wraith
limber plover
#

How would it conflict

flat wraith
#

orbits is the mod you're using to have the embrion video present in the ship's radar screen, no?

#

and it would conflict because it rewrites moon descriptions

flat geyser
#

me when i dont know what i download onto my computer

naive lichen
#

so i read a bit and it seems we are not getting an update soon, but still i wanted to say if its possible to give the entrance mansion door to be config so we can put it in modded interiors too, or if there is any reason on why that isnt an option

#

bc i love the change but going to the raven mansion from dull for example still has the normal facility door

#

and it would be cool so we could decide which interiors had that door

limber plover
#

Or better yet release an api tool for modders to implement their own custom entrance doors

rapid thicket
#

that would be nice

flat geyser
#

theres really no need for an api for this

flat geyser
#

some custom interiors use mansion doors

#

or are similar enough that it fits

#

i think buttery is more than okay accepting PRs so i could look into that at some point

naive lichen
#

Les goo

flat geyser
#

wait

#

i actually misread what flamsey said

naive lichen
#

Would be pretty cool thanks for considering

flat geyser
#

i think they meant new entrance door type registration

#

that would be a bit trickier

naive lichen
#

:0

naive lichen
flat geyser
#

ya thats totally not too hard

#

i could do it easy

#

your idea, i mean

naive lichen
#

Bc having so many interiors and only having that door for mansion is weird, so would be cool and i would really appreciate it! yoiled , and well if the other thing with the api can be possible that would be even better hehe

meager ivy
#

im not that interested in providing support for custom entrance types for custom interiors

#

just implementing a list for where to apply the manor doors would be a non-issue though

#

right now it already applies to Scarlet Devil Mansion

#

that's just hardcoded rather than being a list the user can manually contribute to

#

i've been sitting on the next version for forever

#

"soon" i want to release an update that supports the "all" keyword in lists and implements lobbycompatibility

#

i could add a manor door list in that update if there is demand

rapid thicket
bleak fog
#

I would say there is a demand

near badge
#

im not sure if this is a Vanilla bug or a Chameleon bug due to the ReworkFoggyWeather (or maybe a bug from another mod) but whenever i go inside the building the fog from the Foggy weather stops working

meager ivy
#

weird

#

i'll look at it

#

99% likely it's a chameleon bug but i guess there's like a 1% it could be something else

near badge
#

here is the code for the profile i was using at the time:
01968e02-e30f-1be2-cc47-eb76c9d4a8ee

meager ivy
#

appreciate it

#

just to confirm, this issue is only when you have that setting enabled?

#

i think there's just triggers on some of the vanilla maps that are resetting the fog density back to default

#

vanilla's foggy weather is a separate object (which is why it's a static color)

meager ivy
#

so my guess is there's some sort of conflict

#

i will try to narrow down which mod

#

@near badge ok, the problem is with the volumetricCompensation setting on Lethal Sponge

#

which makes sense in hindsight

#

for now I would suggest disabling one or the other

#

i will see if i can work out a way to make it compatible with scoops

near badge
#

okay, i will just leave volumetricCompensation off for now then

#

i don't really notice that much difference with it on anyway

limber plover
#

Are the Giant's colors compatible with Vacuity's winter season dynamic?

meager ivy
#

then yes

rapid thicket
#

after v70 releases I presume zeekerzz will probably not update the mansion for a while so maybe that would be the best time to add the variants?

meager ivy
#

the real reason for the delay is i just havent been that interested in adding new features to this mod for a while

#

i wanted to make an all green variant of the manor "relatively soon"

#

for the forest moons

#

and that's probably what i will do when i implement that first variant

#

i still don't know if i am ready to commit to a big chameleon update though

#

if the mod isn't broken by v70 i might put it off a little bit longer

#

and if it is broken i might scale back the scope of what i had planned just to get it working on v70 again

#

anyways tldr i was already planning to make the first manor variant before v70 anyway

#

but it is nice that it probably wont get broken by any major changes after v70 launches

rapid thicket
#

if I could help in anyway I would want to

meager ivy
#

i dont know if there's much to do in the way of help

#

i just dont have the sort of passion for working on it as usual

#

i have a lot of quick and easy things lined up as soon as im back to work on it, so i can ease back into it once im ready

#

but im not sure when that time will come

#

hopefully after v70 i will get that energy back

#

v70 will definitely bring back the general desire to play

#

at least

rapid thicket
#

I think maybe a variant of the mansion with wooden walls could possibly work for a more rustic variant

#

(room from generic interiors)

flat wraith
timber minnow
#

Question that's probably been asked before, but are things like the mineshaft and mansion variants limited to just moon names or can we use tags? Feels like it'd be much nicer to put in a tag to encompass several moons instead of list them all out, especially if you're someone like me with a lot of modded moons.

#

Like I see that mineshafts have an auto adapt snow toggle but still

meager ivy
#

only moon names right now

#

tags are an "eventually" feature but i have no eta

#

in the next version i will support "all" as a keyword to add a variant to all moons

#

i just havent spent the time integrating lll functionality

timber minnow
#

gotcha

rapid thicket
#

v70 real now

rapid thicket
#

||since it seems the hall walls are brown in the NEW mansion then maybe a version where they're the original color could be good?||

meager ivy
#

i think all pink and all green would be a decent first pass

rapid thicket
#

||also there should be a version of the green house where all the plants are dead||

rapid thicket
#

||a lot of the props in the new rooms don't have collision so you could probably remove them by just making their textures transparent||

meager ivy
#

ohh man i really do not want to update the window variants for the greenhouse tile

#

sigh

#

1 material per variant -> 3 materials per variant

granite rampart
#

damn

twilit drum
#

@meager ivy I tried using the planet preview option to see the planets when using the ships external cam but nothing appears on there.

meager ivy
meager ivy
#

just a note to all you folks using chameleon in v70... i'm not aware of any majorly broken features, but the ship radar might behave incorrectly in the Ice, Mesa, and Gravel type caverns

#

the radar is meant to lose signal when observing a player inside the cavern segments of a mineshaft, but it does so by checking the ground material, so me changing the footsteps in that cavern causes that system to break

rapid thicket
#

I think I might've found a bug but I'm gonna make sure its just chameleon

meager ivy
#

chameleon will probably be the last mod i update with v70 compatibility

#

because i also wanted to add a couple new features at the same time

#

but if there's something really major then i can redirect

rapid thicket
#

modlist

rapid thicket
#

or well the door doesn't block it

#

lethal quantities shouldn't do anything with visuals and I'm assuming its not just BepInEx

meager ivy
#

as far as i know you should be fine just disabling the ice, mesa, and gravel caverns

#

it's the only thing that i know causes new v70 code to work improperly, at this point in time

#

but it shouldn't cause a crash, and you are fine to keep your config as-is if you want to avoid fixing it later

#

it just means the "no signal" screen wont work in those cavern types

meager ivy
# rapid thicket

are you sure this only happens with chameleon? just to clarify

#

if it is chameleon's fault, i have a good idea at what's going on

#

but i'm also a bit surprised if chameleon is interfering with it

rapid thicket
#

maybe not I'll check again tomorrow since it is getting quite late for me

#

if it isn't chameleon then it would be just BepInEx

meager ivy
#

should be an easy fix

#

regarding the new tiles for manor, i dont think i will change the windows on the greenhouse

#

at least not for a while

#

im vaguely interested (in the longterm) in overhauling it completely - new background ambient noise and different color lights to match the window type

#

but at least at first i will probably just leave it as-is, since plants are growing there anyway

#

and it would be a lot a lot a lot... of effort to address

#

bedroom will probably be easier and i'll just make it match the window rooms

rapid thicket
#

yeah

meager ivy
#

@acoustic bolt chameleon should be mostly fine but there is a rendering issue with the new fancy doors in the manor

#

the ones with glass, connected to the greenhouse

#

if you dont use butteryfixes then the Ice, Gravel, and Mesa caverns won't properly work with the "No signal!" screen on the radar

acoustic bolt
#

Got you

#

Oh btw I wanted to let you know about a bug too

#

We got the No Signal screen stuck after going into orbit earlier after having Mineshaft on Calypso

#

No errors though

meager ivy
#

there is probably some weird edge case thing happening where i revert to vanilla behavior too soon

acoustic bolt
#

Yeah probably, cus for 1 client it updated but the rest of us all saw it saying No Signal

#

lol

meager ivy
#

it falls back to vanilla behavior automatically if you are in a mineshaft and for some reason my system doesnt cache any cave tiles

#

my guess is that i took a shortcut somewhere that is causing it to think you are in a mineshaft after going to orbit post mineshaft

#

since the cave tiles would be uncached by then

acoustic bolt
#

Yeah most likely

meager ivy
#

landing the ship should resolve that, but you are correct that i should be fixing that

#

i will address it in v1.14.1 which should come soon

#

gonna clean up a couple quick things i forgot in the big 14

acoustic bolt
#

Nice 😄

acoustic bolt
meager ivy
#

whatever the config is that fixes door materials

#

it will cause factory doors to have one-sided glass again

#

but it will temporarily resolve that rendering issue

#

until i can address it properly in the next patch

acoustic bolt
#

ah so this setting

meager ivy
#

i think it's that one

#

yeah

meager ivy
#

yyyy zeekerss

meager ivy
#

im really hoping the chameleon update comes today

#

i will be adding a small handful of new features but nothing super major

#

one of them is a consolation prize for a feature im going to have to adapt

#

im not 100% sure what i will do about the windows in this patch

#

maybe I will just leave all of the new tiles' windows untouched to get it done faster

#

I would like to address the bedrooms at least, though

#

we'll see what happens

bleak fog
#

Indeed, you are much appreciated Buttery

rapid thicket
#

thanks for doing this

naive lichen
#

Buttery GOATcakes

#

🐐

meager ivy
rapid thicket
#

ok

meager ivy
#

it just needs a lot of tweaking and i didnt have enough time to get it all done yesterday

meager ivy
rapid thicket
#

cool

meager ivy
#

i'd like for this to be the next thing i release

#

afterwards i will either work on upturned variety overhaul or the restore mapper v70 update

#

and then that kind of marks off most of my mod projects for the time being

rapid thicket
#

cool

meager ivy
#

zeekerss apparently dipped his toes into foliage diffusion with v70

#

the new adamance maples use it out-of-the-box

#

and it looks like he applied it to the default forest foliage as well

#

not to the snowy stuff though

acoustic bolt
#

I thought when I enabled Chameleon it looks like it affected some of the lighting changes as well, like while in orbit there were dark spots that showed up in the ship I think from how it restores the sun that aren't there without it

#

Seems he changed quite a bit with v70

meager ivy
#

i think the sun is only visible in orbit

meager ivy
#

mannnn even this bedroom window shit is stressful

#

it's a lot more obviously a discrepancy than the garage and the greenhouse though

#

so i want to address them

#

being honest if i knew zeekerss was gonna add more window tiles

#

i probably would have never even added this feature to begin with

#

because it has like 10x'd the amount of work to maintain it

meager ivy
#

but im gonna hack together something for the bedroom

#

and as long as it works under normal conditions (plugin installed correctly, in conjunction with a small amount of other mods, etc.) i'm just gonna call it good and ship it

#

i think im getting close to something functional but it's not yet finished and it's also completely untested

#

so we will see how completely and utterly wrong i am

meager ivy
#

once im no longer in the v70 crunch

meager ivy
#

some of the worst code i think i have ever written but i am going to ship it anyway as long as it's not broken

#

this has been delayed long enough

meager ivy
#

i have just one more bug left to fix and then i will release it

#

i can not figure out for the life of me why it is happening and i am too sleepy to continue working on it

#

so i will have to figure it out tomorrow

#

but the update will probably be tomorrow, then

meager ivy
#

alright i am going to give this another shot

#

this is an extremely minor visual issue so worst case i can just call it "good enough" and release the update anyway

#

but im gonna give fixing it another try

#

before calling it quits

meager ivy
#

anyways it should be ready for release in just a couple more minutes now

indigo elbow
#

I know a lot of idiots and you do not strike me as one

meager ivy
#

ok i have pushed v2.2.0 to thunderstore after months of wait

#

the big things:

  • 2 new cavern types
  • bedroom tile supports window skins
  • "all" can now be used in weighted list settings to apply a base weight to all moons
  • fixed graphical issues with greenhouse doors
#

sorry that it took me so long

naive lichen
#

Yay!!!

flat wraith
#

YAAAY AWESOME

valid osprey
mental crystal
#

The new cave types look great!

flat wraith
#

oh nits peak

meager ivy
#

lol they were relatively low effort on my part

#

i just wanted an alternative to the ice cave since the footstep change had to be made

#

i did tweak it a lot until i was happy with the color of it

#

at first it was pure white which was both excessively bright and turned like an ugly blue/green when you were walking around in the dark

#

slate was just another easy drop-in variant for gravel

#

i figured they would just be kind of nothing but if people like them i am glad

rapid thicket
#

this is great

flat wraith
flat geyser
#

this mod suuuuucks!

manic gale
#
[04:49:07.3470645] [Error  : Unity Log] Unable to open archive file: Z:/home/diffoz/.local/share/com.kesomannen.gale/lethal-company/profiles/Lunxaras Profile/BepInEx/plugins/ButteryStancakes-Chameleon/slatecave
[04:49:07.3480645] [Error  : Unity Log] Failed to read data for the AssetBundle 'Z:\home\diffoz\.local\share\com.kesomannen.gale\lethal-company\profiles\Lunxaras Profile\BepInEx\plugins\ButteryStancakes-Chameleon\slatecave'.
[04:49:07.3490645] [Error  : Chameleon] Encountered some error loading assets from bundle "slatecave". Did you install the plugin correctly?

While testing Lunx profile found this

acoustic bolt
#

☠️

meager ivy
#

there is no reason it should be trying to read from a slatecave bundle

#

i might have made a mistake somewhere

#

i will have a look, thank you for notifying me

acoustic bolt
#

@meager ivy Is FixDoorMeshes something I can turn off ingame? I suspect it only applies it on map load

meager ivy
#

i forget how i implemented it

#

probably yes

acoustic bolt
# meager ivy probably yes

Yeah it is, I had to turn it off cus it breaks the Entrance doors for Wesley's Atlantean Citadel after his new update for some of his tags

#

Namely the Junic and Volcanic ones

#

Idk if any others break

acoustic bolt
#

Yeah so the slatecave file just doesn't exist

#

Salt is also missing

#

Also why is this stuff just not in like a merged AssetBundle or smth?

meager ivy
#

they are in separate bundles to minimize memory usage if you dont enable all of the features

acoustic bolt
meager ivy
#

they work fine for me and you should just be able to ignore the errors

#

i wrap all asset bundle calls in a try catch

#

i have fixed this im pretty sure in the next version

#

but i havent pushed it yet

wide nimbusBOT
#

Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!

naive lichen
#

😮

flat geyser
#

meow

wide nimbusBOT
flat geyser
#

meooow

#

meow meow

wide nimbusBOT
flat wraith
bleak fog
#

Pawsy moment

bleak fog
#

Something I thought, could there be an option to blacklist the ambient music from playing on certain moons, kinda like Eclipsed weather blocking them? Many custom moons have their own ambient tracks or are going for an eerie mood, which the ambient music clashes with

valid osprey
#

wouldn't that kinda be a problem with the moon?

bleak fog
#

It also happens with Embrion by the way. That moons has faint but nonetheless present unique ambience

valid osprey
#

experimentation also has a unique ambience, though only for the fire exit area

#

unless that's a different kind of ambient sound

#

no wait

#

yea no that's different nevermind

acoustic bolt
#

@meager ivy Any chance you can push a compat update for the cave stuff to work with Wesley's Expanded Mineshaft interior?

naive lichen
#

i also wanted to ask if the new v70 fake windows were gonna get a tweak too

#

i know buttery doesnt really wanna work in this mod anymore which is kinda sad :c

meager ivy
#

yeah im not exactly comfortable with "abandoning" it but i have felt absolutely 0 pull to work on this as of recent

#

lethal progress has been slow for me in general recently, but there is almost nothing i feel like actually working on here right now

#

purple already told me about wesley's manor and mineshaft stuff and i might get around to updating for it soon

#

depending on how involved of a process that will be

bleak fog
#

tbf I think your mods are in a pretty good place. I have suggested a few things to your mods I would like to see added, but nothing huge that is ruining the game

#

Up to date, good configs, fixes major and relevant game aspects, and runs well - a combination that is not true for most mods

flat wraith
#

this is so true

naive lichen
#

yeah true

#

i love this mod

proven quarry
#

Can confirm aswell, im still using this mod to this day because of that

gaunt dirge
#

Also agree here; I count all of your mods, including this one, as extremely reliable and worthwhile ones. You did a great job making mods that simply tweak, fix, and detail vanilla ^-^

timber minnow
# bleak fog tbf I think your mods are in a pretty good place. I have suggested a few things ...

The only issue I can think of, and I could be misremembering or perhaps this got fixed, was at one point I think the fix for the facility door texture to make the glass show on both sides broke one of the doors in one of Wesley's interiors, or at least one of its variants. Again, maybe I'm remembering wrong or that got fixed, but I agree. Overall I don't think it really needs much more.

#

Oh, I might've just remembered I tried to make the mansion fake window be the broken version this mod adds but the moon name had a dash or space or something (Sector-0 and Starship-13 I think) and got a warning in the logs about not parsing that name correctly so it was skipped. Forgot to look into that more.

meager ivy
#

but worst case scenario, sector and starship should still be detected okay?

#

as long as you dont have multiple moons that start with those common words

timber minnow
#

I’ll check it again sometime

rapid thicket
rapid thicket
meager ivy
#

lol yes

#

i would still like to get back to that "noir-esque" manor variant for dine eventually

#

and a green manor variant just because i FUCING LOVE GREEN!!!!

flat wraith
meager ivy
#

unfortunately i also need to rewrite the windows patch and that sucks a lot of the fun out of manor updates

mental crystal
#

Save it until later and do it very slowly

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with a podcast or something

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Then when it inevitably doesnt get released due to the sluggish workflow blame the fact you lost the files or reiterate that you worked at blizzard for 7 years greed

meager ivy
#

sounds oddly targeted but that (🏴‍☠️) must just be a coincidence

rapid thicket
#

HELL YEAH

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you could probably reuse something like the giant sap sucker's feather texture for the hide rug

gaunt dirge
#

A green mansion could actually go hard, especially considering the plant rooms that are now featured

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Certainly a nice variant to have

trim plaza
#

Subliminal messaging

flat wraith
#

@meager ivy hey buttery!!!! i hope you're doing fine

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do you think maybe chameleon's option to have march always be rainy conflicts with weather registry's way of doing weather?

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cuz I have a pack where I set a custom weather to 1000 weight on all moons, it works for all moons Except march

meager ivy
#

chameleon should have absolutely 0 effect

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it doesn't even change march's weather

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it just enables the rain particles as if it was rainy when there's no other weather types active

flat wraith
#

does it just add the rain effects to the scene or smth?

meager ivy
#

butterybalance has an option to actually add rainy weather to march

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which you should probably disable if you're using that

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if you're using custom weather mods you might also want to disable the "multiplayer weather scaling" setting or whatever i called it

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just to make sure im not touching weather at all

flat wraith
#

oh motherfucker

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yeah it was that LOL tysm

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insightful as always stanley

gaunt dirge
#

Hey, just wanted to ask; Any chance currently that wesley's expanded mineshaft could be made compatible? That'd be absolutely beautiful. I for one won't ever go back to vanilla mineshafts with this premium experience

mental crystal
#

Surely this is something that’s on Wesley’s part and not buttery I’d imagine

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Since Wesley’s mineshaft is a whole separate interior, even if it looks similar

gaunt dirge
#

Could be, idk how Chameleon does this. If so, I'd forward my request to him

meager ivy
#

i havent worked with chameleon in a while

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wesley's compatibility is something "i want to do eventually" but i havent really felt the motivation to work with it right now

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i think it's probably a problem on my end and not wesley's

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i think all of my mineshaft stuff only applies when currentDungeonType == 4 because i didnt expect anybody would ever clone the mineshaft and add it under a new interior ID

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which is, at least I assume, what wesley's expanded mineshaft is

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a brand new interior that re-implements the original stuff and then alters it

gaunt dirge
#

That is the case

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It is a new flow

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Level3ButCoolerFlow X3

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But that sounds like a rather simple way to make it work then, no?

meager ivy
#

i can maybe just check the dungeon flow name

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but if I'm required to implement LLL then it's probably going indefinitely on the backburner

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proper LLL support is also something i've loosely wanted for ages but I've just never felt the motivation to do it

gaunt dirge
#

That's understandable tbh. If you can just check the dungeon flow name that'd be awesome. If it requires messing with LLL I can completely understand if you'd rather not touch it for now ^-^'

azure spade
#

disabling all giant skins in enemyskinregistry will ensure chameleon's giant skins work, right?

meager ivy
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i have never tested it for myself, but assuming ESR doesnt apply any changes if no weights are setup, then yes, it should be fine

azure spade
#

alr

rapid thicket
#

I've found that they only work if the normal skin is selected

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the enemyskinregistry ones go above chameleon

meager ivy
#

well the chamelon skin is dynamic

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when a forest giant gets lit on fire, if it was snowy before, it switches back to the normal skin (like the snow "melted")

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and then there's a charred black skin after they die to fire

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i imagine those changes would probably take precedence over ESR, at least

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since they happen after spawning

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unless ESR completely clones and replaces the renderers or something

rapid thicket
#

yeah I'm not sure if they would but I do know that I had the normal giant skin on snowy moons and it showed up as chameleon and on another moon it was the enemyskinregistry one

flat wraith
#

do you happen to have those textures on hand perhaps?

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it would be gnarly for an ESR skin

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(not saying i'm gonna do it obviously but im just fantasizing)

meager ivy
#

vanilla, snowy, burnt

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i just made these in paint.net with no respect to the UVs so it probably wraps kind of ugly on to the model

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but the textures themselves are so rough i dont think it's a major issue

meager ivy
#

i dont really care

flat wraith
flat wraith
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thank you!!

meager ivy
#

congratulations

rapid thicket
#

||(my previous mod)||

flat wraith
#

I had no intent on making this any time soon so ty lmao

azure spade
#

how compatible are this mod's weather-related features with other weather mods?

naive lichen
#

At least gordion works fine

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Idk bout march

proper geyser
#

what chameleon does is just adding the rainy effect without the puddles on march, having it on you may run into having actual rainy march and not noticing

azure spade
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i moreso meant the doorlightcolors and weatherambience features

mental crystal
azure spade
#

damn

gaunt dirge
#

The absolute peak update dropped. Thanks a ton, @meager ivy ! It is an absolute blast to see this mod updated to work with Wesley's vanilla interior variants ^-^

flat wraith
#

oh that's so fucking awesome

gaunt dirge
#

Just a blessing for my vanilla-like modpack

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The entire mod

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And as I recently set it up to only spawn Wesley's variants (except manor) this is a godsent

bleak fog
#

Extra compatibility is always a win

naive lichen
#

WAIT WHAT???

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COMPAT IS REAL?!

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i wills crys

rapid thicket
#

crazy

rapid thicket
meager ivy
#

the next time i update i will probably add manual entry to the config

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but i will put this in the default list

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Thanks