#RebalancedMoons + Atlas

1 messages · Page 8 of 1

sharp finch
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obviously RNG will change how much legwork "pretty" is doing in that sentence

snow kite
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Well yeah

sharp finch
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but i think interior danger is a lot more of a problem than exterior danger, generally

snow kite
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Embrion is the hardest with no equipment

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Is what I mean

sharp finch
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embrion is tiny on the inside and has extremely low power caps and spawn rates

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titan generates sprawling dungeons and loads them full of difficult monsters

zenith dust
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extension ladder strat works so well though

sharp finch
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i think the reward is a lot better than it has been historically, though

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rend and artifice still have the risk/reward problem of being too rewarding with not enough risk and that makes titan less desirable

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i personally think rend deserves nerfs to its rewards and artifice deserves increased risk but there is a spectrum there

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opinions may vary

snow kite
snow kite
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Rend with only 10 power is farcical

sharp finch
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i dont think rend needs to be harder because it's the transition from free moons into premium moons

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the snowstorm and the sprawling wilderness is a new challenge you aren't subjected to in any free moon really

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in terms of challenge i think rend feels pretty good

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it's just that it outranks the rewards of dine and (usually) titan, which sucks when they are both way harder to play

snow kite
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I guess, though Adamance exterior is pretty brutal and arguably harder than Rend, even without Rend exterior knowledge

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Blizzard is not terrible if you use your brain

sharp finch
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i think adamance's exterior is a bit overtuned rather than rend being undertuned

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adamance was created using artifice as a template and zeekerss did not touch most of its spawn values

snow kite
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True actually

sharp finch
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so it's quite literally in the wrong tier

snow kite
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So true

sharp finch
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sorry i only just realized this is the rebalanced moons thread

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idk if this is derailing

zenith dust
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you are talking about moon balancing

sharp finch
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i suppose

snow kite
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Well not the same kind

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I do like the idea of nerfing Rend’s scrap rather than buffing its enemies though, it makes for a better transition moon (maybe knock price down to 400 credits) and give Dine more room to breathe

languid fiber
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Of all the moons Adamance is the only one I do a little bit of adjusting
I make it pretty prominent with Tulip Snakes during the day and toned down the number of enemies for the night, 13 is just too much with how narrow places end up being

snow kite
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I should mention the power cap is only half the issue, the Baboon Hawk spawn chance exasperates it big time (54% spawn chance iirc). Map gets flooded with them

zenith dust
snow kite
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“Embrion is devoid of biological life”

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“Unlikely for complex life to exist”

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The fauna text constantly lies to us

zenith dust
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in my config the terminal doesn't lie (besides "the Unlikely for complex life to exist" but thats "Unlikely")

snow kite
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True

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What is your Embrion solution

zenith dust
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also a butler cameo

snow kite
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What about exterior

zenith dust
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uhhh yeah theres still a little bit of "organic life" but thats mainly for them to be kill instantly by the old birds

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also theres a very rare chance for during the day for a single manticoil to spawn

snow kite
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Real

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If you wanna get super technical the expanded bio on Embrion mentions a subterranean ecosystem so Worms are appropriate

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That is what I did for my modpack, removed dogs and giants and buffed worm spawn weight to fill in for them

brave lotus
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i think moons would be easier to balance if there were more enemy types clueless

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vanilla (and modded with more moons obviously more) has a lot of enemy overlap

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so much that imo the 'lore' for why feels like a cheap justification

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this moon has these enemies, that one has the same but minus one with this other new one, that other one has all enemies except these two, etc

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thats why some moons end up too similar and the only way you can combat that is fine tuning a bunch of numbers for what spawns more often on scrap and enemies

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ideally both interiors and monsters would be as unique as the exteriors

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ofc thats massively harsh and hard to do

crude valley
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enemies harder than interiors and exteriors unfortunately

brave lotus
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it would of course be better if each moon had its own roster of enemies and specific interior but then lethal should be a 30$ game

crude valley
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lethal would cost a lot more than that for that kind of thing lol

brave lotus
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right

crude valley
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a majority of games unique enemy count is about the same amount as LC currently has ngl. aside from bigger rpg type shit

brave lotus
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i have almost no game variance but the few games i did play usually dont have as many enemies so youd be right

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i think id be fine with the moons not having as much overlap anyway

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this moon has grass and trees, it must spawn a bracken a lizard and a few other bugs rarely, and also maybe a giant
this moon is a wasteland factory type thing, i can imagine thumpers and coilhead being the main thing
a moon with water and vegetation could be full of bugs and hydrogere with a rare chance of seeing the bracken again, not to mention giants
a snowy moon, with a cozy interior, would surely have butlers and nutcrackers, a girl could be a fitting rare occurence

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now i dont have the spawns and moons memorized at all im still a bit green to the game but it feels like its too overlapped and like after a certain moon the rest can have almost every enemy

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i cant criticize it tho, with it being an indy that costs so little and the amount of fun its brought me, this is a lot of nitpicking lol

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have had way less fun and way less hours on games that cost me a kidney and modding is either impossible or straight up penalized for that kind of game

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that said im glad mods like this and others let you fine tune whatever small problems id have

cunning vine
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imo i like a lot of moons having the chance to spawn a large amount of enemies, as it makes moons a lot more balanced. at the same time, i feel like there should be moons that specialize in 1-3 types of enemies, similarly to how vow is known to have frequent bracken spawns

languid fiber
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A nice blend of the two is honestly the best result

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Some can be a hodgepodge of everything, some themed around a single enemy or even a group of enemies

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Like what I did at least for smth like Generic's Collateral, I made the interior only have "insect"-type enemies, stuff like the bugs, fleas, spider, maneater, etc.

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I think having a favor towards one is a bit more healthy overall so that there's still some level of variety in what you're encounter, even if smth like a Bracken in Vow is gonna be the common challenge

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Cause you can get stuff like Coils on that moon and Bracky sure gets a lot more cumbersome if you're left having to juggle both (especially prior to the Coil's v60 changes)

brave lotus
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i agree that having plenty enemies is great but it feels like every moon has
[enemy1]:43, [enemy2]:38, [enemy3]:38, [enemy4]:32, [enemy5]:27, [enemy6]:22, [enemy7]:3, [enemy8]:1, [enemy9]:1

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experimentation:
Centipede:51,Bunker Spider:58,Hoarding bug:28,Flowerman:13,Crawler:16,Blob:31,Girl:1,Puffer:28,Nutcracker:1

vow:
Centipede:48,Bunker Spider:40,Hoarding bug:63,Flowerman:80,Crawler:9,Blob:28,Spring:6,Puffer:19,Clay Surgeon:14,Maneater:53

offense: Centipede:27,Bunker Spider:44,Hoarding bug:16,Flowerman:3,Crawler:55,Blob:32,Spring:25,Puffer:7,Nutcracker:2,Maneater:17

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the numbers also seem random

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it does seem like there are 'main' enemies but theyre overshadowed by the 5 other trillion enemies

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the weights are very small, yea, in offense the bracken is a 3 nutcracker is a 2 and puffer is a 7

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but if theyre gonna be that low why be there...

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bit too many enemies per moon i think

languid fiber
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You should see how goofy the numbers are for Dine, like everything's super low

brave lotus
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yep

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shouldve brought htat up but i knew thatd be an exaggerated example

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before getting into modded i thought moons had 2-3 enemies commonly and one rare enemy, exp's being the girl and offense's being nutcrackers

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but after seeing them in lll its like clueless

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so everything spawns everywhere if the game wants it to kinda dumb

gleaming pilot
gleaming pilot
brave lotus
snow kite
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I found that by shuffling the enemy pools a bit you can make the moons have more varied enemy selections without piling on a ton of modded monsters.

In my modpack I made Spore Lizards and Hygroderes outside daytime spawns, Barbers are outside nighttime spawns, and outright removed the super-rare spawns from moons. Basically trimming the fat from interior spawns and using them to boaster outside spawns. The only thing is that there is no more free power cap being taken up by Spore Lizards or anything

forest plover
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and to add to it, monsters have their own spawn curves throughout the day. So theres a risk you wont see some even though they can spawn

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I like trimming my enemy list into tiers of how often a monster should spawn on a moon

sharp finch
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i would like to see a little more work put into making enemies spawn uniquely

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in future versions of lethal company

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the maneater and barber were done pretty well in that regard

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they can both spawn lots of places, but the maneater has by far the highest spawn chance on vow (and has increased spawn chances in mineshafts)

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which are good at making it feel like a themed enemy and make the places that feature it unique as well

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barbers are extremely common on dine and embrion and extremely rare pretty much everywhere else

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with very few other examples of "uniqueness" i agree that the game mostly feels too homogenous

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i think it's good that artifice can spawn every single thing in the game with a decent chance since it's currently lethal endgame

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but like, outside of that

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i agree that experimentation, assurance, and vow all feel borderline identical on the inside in terms of enemy spawns

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with vow having only a few exceptions like the maneater and bracken

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offense is a good example of a unique fauna experience (i just don't think it's a particularly fun one; coils and thumpers, wow!)

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rend is the only other major one that comes to mind

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because it very obviously spawns more nutcrackers than any other moon

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dine used to be "the butler moon" but it has been going through an identity crisis for a while now

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because now it's the best place to find barbers too

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and also butlers have gotten tuned out of the spawnlist in every update since v50

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to the point where they are still dine's most common spawn but not the way they used to be

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dine now also has the highest mineshaft chance of the tier 3s and butlers are awful in mineshafts

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barbers are too, on that note

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so in general that's kind of horrible

forest plover
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yeah

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variety gets even worse if you take it upon yourself to remove some of them per interior

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i know i have blobs turned off for wesleys grand armory just cause of how ai works with the elevators

brave lotus
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yaaay my discourse made people say things im not alone

snow kite
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But yeah I do like the idea of themed interior monsters, though I think it is less important than exterior monsters

languid fiber
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Well outdoor has such as small pool of enemies that it's more feasible to do a mix of just about anything

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Indoor has a pretty varied pool so it makes it easier to think of themes

brave lotus
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thing is i have all these modded moons and id have to do it for all of them and its too much 😢

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like 10% are from actually playing

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the rest testing debugging and configurating

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zeker pls overhaul !

sinful jungle
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can someone explain to me what the issue is here

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i dont understand what this person is saying

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i dont use the "giant fucking space rocket replaces the dropship for some reason" mod so idk whats going on here

languid fiber
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Hmm, I'm thinking what they're trying to say is that items from the giant space schmeet are ending up in the environment, making them unobtainable

Also making a request you terraform other moons to accommodate for that mod specifically or, something?

sinful jungle
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i see

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i will not be doing that lol

languid fiber
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Hard to say if the place that the items are getting stuck in are due to this mod or due to the fact that it's an enormous rocket that takes up an absurdly huge amount of space

sinful jungle
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i literally dont touch the dropship on adamance...

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so like

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if theres issues i feel like thats on the devs of that mod

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not my responsibility

languid fiber
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Yeah that's defo on their end and not yours

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I'm ngl the giant rocket is just so silly to look at

snow kite
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The giant rocket must land in a different spot

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It is a pretty funny mod though, like why

sinful jungle
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I fuck with it lol its very silly

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but i cannot do compat for every mod in existence unfortunately

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i will shrivel up and die

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probably

snow kite
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Ok I looked, the mod is a reskin that replaces the normal dropship with a SpaceX rocket

sinful jungle
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i know what it does

snow kite
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Funny enough it says it has a built-in tool that lets you change the landing position of the rocket, just tell the guy to use that

sinful jungle
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Lol???

snow kite
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“Ship landing position can be modified, you first need to enable Custom Positioning Tool in the mod Config, then press [P] in game”

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Sounds simple enough

sinful jungle
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wow i assumed it would be coordinates based

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thats pretty cool

sharp finch
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lol yeah you can literally adjust it realtime and there's a preview and everything

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it is turbo user friendly

sinful jungle
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wow props to that dev lol

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that's actually kinda sick

snow kite
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If only CustomLogs that kind of UI 😭

zenith dust
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is this foggy'er?

sinful jungle
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i can't tell the difference sorry

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i need a better comparison

sharp finch
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this looks mostly normal to me

sinful jungle
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im legit using vanilla fog values now (except for snowy moons)

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if you want vanilla fog on snowy moons then turn off hdri skies

zenith dust
snow kite
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The think the cel-shading is messing with you

tawdry spruce
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jeeeeesus dude

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WHA

dense hull
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Zeekerss if he wasn't fucking around /j

tawdry spruce
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OOOHHkay dude

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at the very least this is unnecessary
at the very most i'm probably gonna want to suplex you out a second story window the millisecond i become the last person left

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that feature is nothing short of abhorrent

dense hull
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Doesn't seem that bad

sinful jungle
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its optional :P

dense hull
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Is this Embrion-exclusive?

sinful jungle
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no its titan

tawdry spruce
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i hope you say that when you're trapped and betrayed in the hyperbolic cave system with goku peering at you from the depths

dense hull
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I like that

sinful jungle
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embrion still has the

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very lightly purple tint

tawdry spruce
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does anyone actually go to embrion like
unironically

dense hull
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It's grown on me since it looks more like different bulbs than

sinful jungle
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i think its kinda fun with my changes

dense hull
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Idk

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You know Fission-C's green int lights

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That's what I mean

tawdry spruce
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i feel like any time i would go there would be at the end of a lethal session where we're all screaming and panicking bc nobody knew that pulling the apparatus activated all the old birds

dense hull
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Looks good

tawdry spruce
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mainly because my group will restrain me from entering that moon into the terminal

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other than that though i don't really know who goes there

dense hull
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Why do y'all have such strict groups tf

tawdry spruce
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they will gang up on me and throw me to the wolves

dense hull
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The bush wolves?

tawdry spruce
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the bush wolves

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also the loot's honestly not that good for a paid moon, it's a really long walk unless you use the cruiser (and good luck with that when old birds start coming), and

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well yeah ofc the old birds being more of a hassle than the planet's worth

dense hull
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Embrion isn't meant to be taken seriously

tawdry spruce
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it's a very funny joke moon to land on to watch everyone get burned to ashes

dense hull
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Yea

tawdry spruce
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but besides that i don't really know anyone who goes there legitimately

dense hull
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I once turned my Embrion into a Tier 5, and it was pretty good

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It wasn't really all that different from vanilla Embrion aside from scrap and a few indoor entity differences

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The main threat was still there

tawdry spruce
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well yeah that's modifying it

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i'm just talking like base vanilla embrion

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if you turn it into a good moon it's gonna be a good moon

dense hull
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It's alright base game with a tzp/cruiser/jetpack

tawdry spruce
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at least i think that's what you meant by making it into a tier 5

dense hull
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The old birds aren't that big of a deal once you know what makes them tick

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It's not as bad as people make it out to be

sharp finch
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embrion is pretty decent in vanilla with the cruiser

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it's not offensively bad like it was in v50

dense hull
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21-Offensively lol

sharp finch
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but it still has worse profits than adamance and is not free to visit

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so

sinful jungle
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i remember you specifically saying embrion is deceptively "cruiser friendly"

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did you just get the hang of it finally

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lol

sharp finch
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yeah i definitely said that

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but it was probably in the first few days of v56

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before we understood the cruiser controls

sinful jungle
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was it?

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i forgor

sharp finch
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before i learned how the pedal controls worked

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i found it basically impossible to drive

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but once you learn that + the fact that the steering wheel doesn't auto-neutral (which is obvious if you look at the steering wheel but i didn't notice it on my own)

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it's like magic

tawdry spruce
# zenith dust yes

"it's finee it's fine. Vector, you comin'?"
Vector exactly one minute and thirty-seven seconds in:

sinful jungle
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i lowkey hate the vanilla cruiser

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i am used to the booster seat and the auto resetting wheel

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and the ability to lean

sharp finch
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i like everything about the vanilla cruiser except the bugs

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i use cruiser improved but with all the bonus features turned off

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for me the biggest issue is dogs pathing in to the ship wherever you have it parked

sinful jungle
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even puffo has suggested that you should be able to lean to see behind yourself in the cruiser

sharp finch
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and then damaging it, making noise, and getting stuck in a loop just completely destroying the car

sinful jungle
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it just feels like something that should be a thing

sharp finch
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even if you turn off the engine and put it in park

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the two things to make the cruiser silent and immovable

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the only thing you can do

zenith dust
tawdry spruce
sharp finch
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meanwhile you can play the radio full blast and dogs just ignore it in vanilla

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i don't think using the booster seat or leaning is like

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"cheating"

sharp finch
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in the spirit of the game i personally use the cruiser how it is

sinful jungle
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ts the only thing i use from it

sharp finch
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but i like the leaning and i would love for that to become a feature so i dont have to feel conflicted about it

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i care less about the booster seat but it would also be ok QoL

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once you drive in the cruiser long enough you don't really need the boost

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you just have "the feel"

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i don't like auto-centering but i feel like that's basically just QoL as well

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i think it actually makes cruiser jumps harder to execute

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but i dont like cruiser jumping anyway so that really doesnt matter

snow kite
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Real life cars are easier to drive than Cruiser

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Even as someone who can handle the Cruiser overall its finicky controls still get me

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It controls more like a boat, with the ramping steering and the throttle-based gas

tawdry spruce
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man this is honestly making me want to make a horror modpack

cinder jackal
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Muahahahhameowahahahhah

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noo how did it miss this one TulipSad

dense hull
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Wtf were you trying to do?

cinder jackal
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theres a meow in it and pawsy caught it last time..

summer pewterBOT
sinful jungle
summer pewterBOT
cinder jackal
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Pawsy hi meow

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NO

cinder jackal
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left on read...

sinful jungle
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@sharp finch i have spent the last hour or so resculpting my terrain changes and then "beautifying" the faces on dine's terrain (vanilla on left, new thing on right)

unfortunately it isnt perfect i had to make the angle limit really low so there was no quality degradation, but it feels like at least a mild improvement to me

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i felt like this was a little cool so i wanted to share

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(theres a lot less shading artifacts on the outer terrain)

sharp finch
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it like completely leaves my memory when i tab out of one picture and check the other

sinful jungle
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just a lot less lines

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i couldnt get rid of them all though

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less of this

sharp finch
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oh i kinda see now

sinful jungle
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i cant really like

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go overboard with it because it starts to change how the actual level looks

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do you know how to prevent this from happening when beautifying faces @green terrace :V

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the face stretching stuff

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i tried reprojecting the uvs and it didnt really help

green terrace
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just an FYI, idk why exactly but a lot of vertices on vanilla meshes are duplicated

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like there are two in the same spot

sinful jungle
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there are not

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not here

green terrace
sinful jungle
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ye

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trying to fix a lot of the shading artifacts on dine

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this does that for me

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but it also

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does that sometimes

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to a few faces

green terrace
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ooh, that thing does a lot of stuff under the hood depending on the geometry, I think it can even delete vertices in some cases

sinful jungle
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i figured out a decent enough method

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doing tris to quads and then doing it gave me much better results

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much greater difference on the outer terrain

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way less "streaky"

obtuse mortar
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yeah generally you'll wanna turn the tri's to quads first step

sinful jungle
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this is awesomeee

cinder jackal
sinful jungle
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here's the before and after

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neat little 10k face decrease

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and in editor

sharp finch
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looks very smooth

sinful jungle
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it is and when swapping back and forth i cant tell the difference (other than less artifacts) so its perfect for gameplay too

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but im a bit worried of how this would work with lethal elements

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the snow

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because flat areas like this were simplified a lot

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so i might not use this but we'll see

sharp finch
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idk what lethal elements is

sinful jungle
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snow mod

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i think it has like

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dynamic snow layers

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so

rancid gale
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Buttery is missing out fr

green terrace
# sinful jungle here's the before and after

Oh no, you did the same thing Zeekerss did on Assurance concern
Yes this will make the snow look broken because tesselation doesn't work well with such inhomogeneous triangle sizes... There's a fix for that: people will have to add your changed moons in a mesh processing list in my mod's config, but it would need to be manual, cause idk about a way to detect this automatically.
In general any vertex based shader needs a proper, rather uniform mesh to work correctly. Also these additional 8k triangles won't make any difference on modern PCs, so unless this is absolutely necessary I'd leave it as it is for the sake of compat (ultimately up to you tho)

green terrace
mental breach
green terrace
mental breach
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Ah

kind horizon
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rebalanced moons causes these weird entries to generate with lethal constellations

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idk if its intentional since the auto assign themselves to sections

forest plover
kind horizon
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o nice nice

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what even are they anyways

forest plover
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ah i dont remember the exact reason, but its how the scene replacement is done or something

kind horizon
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how would I filter them?

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since i dont have the special characters i cant exactly type them in

forest plover
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gotta copy paste the title

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Edit the constellation name for each of those to remove me or something, open the actual file and then copy paste the moon name

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oh wait i can give you it i think

kind horizon
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that would be amazing ty

forest plover
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Thats my ignore list
Liquidation,Moon2Example,Tіtan,Rеnd,Offеnsе,Mаrch,Embrіon,Dіne,Assurance

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see they look exactly like the word but they arent

kind horizon
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interesting

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also while im here

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is it a known bug

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where client players cant use the constellation command

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only the host can in my pack

forest plover
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ehhh no clue, my team has me do all of the constellation management

kind horizon
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id ask at the

forest plover
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#1269406512313405571 should be here

kind horizon
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constellation thread

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but

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THERE WE ARE

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TY

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i was super struggling to find that the other day

forest plover
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haha np i use both of these

sinful jungle
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i didnt notice those areas xd

sinful jungle
dense hull
sinful jungle
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the mud annoyed me one too many times

dense hull
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Does disabling your Dine's scene also disable this change

gloomy moth
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Wait what about Rend

sinful jungle
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rend doesnt rain

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also probably not

gloomy moth
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It storms

sinful jungle
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ye but the rain is harder so i can excuse it

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none of the snowy moons had rainy until v50

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dine randomly got it and i dont like it

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i rlly thought rend got the rain too but it was only dine

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ig it was in zeek's conquest to make it "harder" or something

sharp finch
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and dine is one of the 3 moons (one of only 2 in v49) to be in the worst category of eclipsed moons

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that spawns 4 enemies every 2 hours

sinful jungle
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i could add an option for weather changes

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i dont really mind

gleaming pilot
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you’d think he’d just reduce the chances of eclipse plink

sinful jungle
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but im not removing the change because i like how foggy looks with my changes to dine's scene

cunning vine
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as someone who greatly dislikes foggy weather im not sure how i feel about this change

dense hull
sinful jungle
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i already answered you

dense hull
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Am I fucking dumb what

sinful jungle
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i guess

sharp finch
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and if they do have weather, all of the weathers have equal chances as each other

sharp finch
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he doesn't have a system in place for just reducing the chances

dense hull
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Three day eclipsed Titan 🤑

sinful jungle
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I like weather registry

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but ye i can just add a host option to disable the weather stuff

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i guess i should have done that but it slipped my mind

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i will do that now

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speedrun

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i didnt test it but it probably works™️

forest plover
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i got a dumb question

sinful jungle
#

wsg

forest plover
#

is there a way to change the amount of scrap on embrion?

sinful jungle
#

oh yeah fs

forest plover
#

i didnt look into it but i use central config rather than LLL directly, and the changes seem to override it?

sinful jungle
#

oh

#

uhj

forest plover
#

i can try whatever, but was wondering if anything like came to mind

sinful jungle
#

well i was gonna suggest doing it thru LLL
im not sure how it works with CC

forest plover
#

i think it applies it to LLL, but ill try it again?

#

well ill try LLL directly

#

gives me a good reason to go check the new stealth boulders you added too

sinful jungle
#

so you know those duplicate moon entries i make

#

the reason they exist is so the vanilla levels can read all the info from them and apply it to themselves

#

(input is vanilla levels, output is my modded ones)

#

so

#

in LLL's config, you can enable content configuration for the custom entries

forest plover
#

ill double check it, but i could have sworn that CentralConfig filters out your fake ones

sinful jungle
#

and then you can change whatever

#

and it'll apply it to the vanilla levels

forest plover
#

I guess I never did the copy paste check

sinful jungle
#

but modifying the vanilla entries should override my stuff

#

in centralconfig

#

that is the idea anyways, but idk how that mod works

forest plover
#

yeah the weird thing is that it was the scrap count that didnt change

sinful jungle
#

anything else?

forest plover
#

nothing i really noticed

sinful jungle
#

well

#

at the very least you should be able to do what i said

#

and that should work (even with centralconfig enabled and all that)

forest plover
#

ill test it again real quick

#

oh yeah totally

#

Okay, so im just going to assume i just dont know what im talking about

#

but last thing i did was tested with ur mod installed, and it wouldnt go above 17 items
so i uninstalled and it and it worked with my new scrap count of 30+
but i just reinstalled it and its working just fine?

#

so idk i got no clue anymore, maybe centralconfig updated when i reloaded it

#

but all my settings are still in place

sinful jungle
#

Its totally possible that they could be fighting and therefore you're getting inconsistent results

#

no guarantees thats whats going on but

forest plover
#

ah it'll work itself out anyways.

Thanks for helping

#

also

sinful jungle
#

idk @dense hull hey

#

were you able to modify scrap counts with this mod fine

forest plover
#

😭 dang thunderstore wait times for mods to be updated

sinful jungle
#

also idk if you saw above but i added an option for the weather shit

dense hull
#

Is this guy using CC or LLL

sinful jungle
#

CC

#

thats why i asked

dense hull
#

Yea should be fine

#

It’s been fine for me

forest plover
#

yeah i have no clue what went wrong, but i havent worked on my modpack since then

sinful jungle
#

well lmk if you cant figure things out

#

might give me an excuse to make the mod more modular

forest plover
#

ill let you know

#

but it was just a random spotcheck haha, my scrap spawner simulator thing was showing vastly different for this moon

sinful jungle
#

e.g i could add scrap count options for every moon

#

since i added networking doing all of this is super easy

forest plover
#

ive split 30 moons into different tiers, and im balancing tiers on the amount of scrap and monster spawns. and embrion was spawning with 3k more than the other high end moons in my code

sinful jungle
#

LOL

#

is it bc of the completely random scrap spawns i did for embrion

#

it is 100% every single one handed item

#

it is quite literally just Gambling

#

i fucking love it

forest plover
#

ah i fucked up my simulator by setting item weight as the actual spawn weight for it
and then ingame it was only spawning max of 17 scrap where the other ones spawn 30-40

sinful jungle
#

ohh icic

forest plover
#

so it was spawning like 35 cash registers

sinful jungle
#

i actually like

#

dont know what the max value is for my embrion

#

but it didnt seem too crazy

forest plover
#

im trying to thin that out in my modpack but man its rough and tedious lol

#

i got like 60+ modded scrap items, and the default is it just adds them to all scrap pools

zenith dust
#

got this after trying to land on titan, I had landed the previous day fine but this time in the ship the loading screen ended but the ship doors wouldn't open.

#

I was also using the vanilla titan

sinful jungle
#

oops

#

uhhh

#

in the meantime turn the new ambient lighting setting off

#

that should fix it

#

idk what i did wrong here

#

ill look into it

sinful jungle
#

thats like 3 patches in an hour lol

zenith dust
#

modding magic

zenith dust
#

normally it looks Tan-ish but this is entirely gray

cinder jackal
zenith dust
#

at least its locked behind the door

sinful jungle
sinful jungle
#

that 2012 indie horror game vibe 🔥

river ferry
#

fire honestly

zenith dust
#

it has a very different feel than the regular one

river ferry
#

low key

#

i could totally make it

#

be white lighting

#

on snowy moons

river ferry
#

what

#

why was there 2 elevator sounds

zenith dust
#

I don't know

zenith dust
#

bug of some sort

river ferry
#

WHY WONT THIS ELEVATOR WORK

#

OUGH

sinful jungle
#

look at how these boulders generated xd

#

@cinder jackal

cinder jackal
#

oh god...

sinful jungle
#

its so funny i lowkey love it

zenith dust
sinful jungle
#

lmk if i need to adjust it

#

its super experimental

#

lol

#

i just thought it'd be fun

zenith dust
#

maybe lower the spawn rates of the bigger rocks but even if you don't its possible to go around

sinful jungle
#

my intention was definitely not "lets kill the cruiser on embrion" i just thought it'd add fun new gameplay with the oldbirds

#

@sharp finch i love the variation you added btw

#

its really cool

#

ignore the dope ass sunset in the bg

sharp finch
#

lol

#

well that's cool

#

i never got to see it in action so i kinda just had to hope it'd look good

sinful jungle
#

yeah

#

i imagine my embrion looks super ugly without chameleon actually

#

i wanted to make chameleon a dependency at this point but i dont wanna be too strict abt it

#

it doesn't "need" it

sinful jungle
#

xd

sinful jungle
zenith dust
#

I know it doesn't work with pool rooms

sinful jungle
#

aww

#

ill have to fix that

zenith dust
#

and I think maybe thats what broke it

sinful jungle
#

well

zenith dust
#

the castlum carnis doesn't look that different

sinful jungle
#

poolrooms has very few powered lights

#

across the interior

#

a lot of the lights are just isolated

dense hull
#

Mineshaft, I didn't rlly notice a difference

sinful jungle
#

I know it works with mineshaft cuz mineshaft lighting is normally green

#

but only under the elevator

#

the main entrance room is the same

dense hull
#

GREEN?

sinful jungle
#

ye

#

or like yellowish green

#

this is vanilla mineshaft

dense hull
#

That

#

looks so fucking weird

#

I like it

wind marlin
#

It's a vibe I think

zenith dust
#

it makes titan feel very different

gleaming pilot
#

That’s sweet

#

Will the other snowy moons get a similar change?

snow kite
#

Where is the pillow from

zenith dust
sinful jungle
zenith dust
sinful jungle
mental breach
#

lol

zenith dust
sinful jungle
#

i kinda liked titan being just really

#

different

mental breach
#

Ah yeah I've not bothered to mess with LQ

zenith dust
#

it is the core of my modpack

sinful jungle
#

ye lq is awesome

mental breach
#

I gave up on config mods

sinful jungle
#

i use it as well

mental breach
#

XD

sinful jungle
#

real

sinful jungle
mental breach
#

I don't even remember what all LQ can do

sinful jungle
#

this still has the event batby suggested to me

dense hull
#

Event?

sinful jungle
#

if you're in multiplayer and all players but one die, the lights flicker and get dimmer

dense hull
#

Ah

zenith dust
#

also interior spawns

sinful jungle
#

OW MY EYES

#

i forgot how this site looked without darkreader 😭

zenith dust
#

I sure love flashbanging myself

sinful jungle
#

thank god for that extension

#

i can seeee

zenith dust
#

fellow distinct moon variety user I see

sinful jungle
#

blaze is my goat

zenith dust
#

indeed

sinful jungle
#

i wish pestilence got a makeover honestly

#

cuz the layout is so funny

#

its ugly af but fun

sinful jungle
zenith dust
sinful jungle
#

generic is so cool..

dense hull
#

I made the mistake of inputting them as, "homemade timebombs", in a moon's scrap roster

mental breach
#

The Timebombs are the best scraps from that mod

#

hands down

dense hull
#

and they like

mental breach
#

lol

dense hull
#

never spawned 'til I realized that

#

💔

#

I always thought their codename was homemade timebomb

sinful jungle
mental breach
sinful jungle
#

maybe its prefab name is dif

dense hull
mental breach
#

But the fact he couldn't see me or the timebomb

#

LOL

dense hull
#

Idk why they're referred to as improvised timebombs, and not homemade timebombs internally

gleaming pilot
#

They feel like the most common item in the game and I don’t know how to change the weight

sinful jungle
#

hi

snow kite
dense hull
#

LLL is not reliable as it sometimes just does not want to spawn certain custom entities/scrap

snow kite
#

Yes

#

LQ or CC is basically required

dense hull
#

It doesn't even render

zenith dust
sharp finch
#

i always had this idea to make dine's manors really cold and bleak

#

after v50 made it the "butler murder mansion" i thought it'd be cool to lean into a like

#

silent film/noir aesthetic

#

and the foyer being bathed in that weird off teal color would fit pretty well too

#

i think

zenith dust
#

if an artifice map preview is made I think it might be fun if it references the v50 trailer

sharp finch
zenith dust
zenith dust
#

as I've said before when nonmineshaft interior variants are made it is gonna be so good

dense hull
#

The head alone shrouded in darkness is creepy as shit, and the spotlight kicking in kinda ruins the mystery or something

zenith dust
#

that was just a demonstration

dense hull
#

I was just giving feedback Ig

#

Looks great though

mental breach
#

It's even more annoying that the mod is really useful, I just wish we had a good alternative to it

brave lotus
#

GOBLIN IS BACK

daring nexus
#

Is there a way to add the lighting from Titan or Embrion to other moons interiors? Like depending on if it's snowy? (Cause the lighting is sick I want an option to be able to put this on other moons interiors rather than being limited to two moons)

sinful jungle
#

not rn, sorry

daring nexus
#

Well if it ever comes around that's gonna be sick

cinder jackal
sinful jungle
#

it doesnt mean anything tbh

cinder jackal
sinful jungle
#

im not against making it configurable in the future but its not something im too worried about

#

you can turn it on and off and that is good enough for me

sinful jungle
#

btw lowkey

#

when i end up making my interior overhaul mod

#

im removing this shit dawg why do these spawn in manor 😭

#

zeeker was tweaking

#

just gotta figure out what cool trap i could replace it with

obtuse mortar
#

taller spike trap

#

could make ur own

#

they're pretty easy to make

sinful jungle
#

no ya i was going to

#

i moreso meant

#

like

#

what would it be

#

i was thinking tripwires or something but idk how i'd make them not generate awkwardly

#

like a laser tripwire maybe

obtuse mortar
#

that would probably be pretty weird to generate, you gotta make sure it sticks to a wall and also doesnt veer too high or too low off the ground

#

might be fairly doable

wind marlin
#

making the spike traps only be the tripwire variant?

sinful jungle
#

like this

obtuse mortar
#

ah ic

sinful jungle
#

but ideally they would stick to the wall, ye

#

but if push comes to shove this is always an option

obtuse mortar
#

yeah, ignoring the fact that stairs and stuff like elevation exist in a few different places

sinful jungle
#

on a sidenote

#

i added an embrion scene to easier make edits (i was fixing up holes in the terrain, optimizing the mesh, and making the fog volume actually cover the whole moon)

#

its only a 2mb difference 🤭

#

this also makes future edits i may do way easier to do

#

so thats super exciting

#

this ugly cube visible from the fire exit is no longer there, i fixed it by just making the volume 666x666 which ended up covering all the playable space

dense hull
#

Cube?...

wind marlin
#

fog is a cube

dense hull
#

Ah

wind marlin
#

Embrion's is not big enough to cover the entire playing area

#

Main Entrance also has the cut off lol

sinful jungle
#

should hopefully be ok now!

tawdry spruce
#

make them spawn more often

sinful jungle
#

i genuinely think it completely slipped his mind how these would appear in the manor interior

#

when he made this trap

#

i dont think he thought about it at all

tawdry spruce
#

i don't want to walk into a single building without the ever looming threat of stainless steel tendrils beckoning for me

ruby crow
sinful jungle
#

dungenplus is sexy and i want to make vanilla interiors use it

#

thats all i can really say for now

dense hull
#

DunGen is WHAT

sinful jungle
#

dungen is gay and stupid

#

dungenplus is awesome tho

#

allows for a looot of cool things

#

and most recently, minimum fire exit distances

#

which is HUUGE

crude valley
#

can't wait for my one 😄

ruby crow
#

im really glad that interiors have been getting more attention the past few months

sinful jungle
#

i hope they work together >_< dungenplus has a lot of good features that i need

obtuse mortar
#

the window stuff seems to be post dungen generation and stuff (i think) so i cant see a problem occuring Think

crude valley
#

it will be

gleaming pilot
#

why is Embrion using Bozoros’s fire exits Fish

sinful jungle
#

?

#

wha

#

i have never used bozoros in my life wym

gleaming pilot
#

I have no idea what would be causing it

sinful jungle
#

can u explain wym by that tho

#

also who made bozoros

gleaming pilot
#

LethalMatt made it

wind marlin
#

@spring depot

sinful jungle
#

you're gonna have to ask him

#

i have no idea

#

i doubt this is my fault

gleaming pilot
#

maybe chameleon because it changes exit doors?

sinful jungle
#

no?

#

it does not

ruby crow
#

definitely feels like an issue with bozoros

#

actually idk

mental breach
# gleaming pilot

I've never ran into this problem of the Bozoros Fire Exit doors showing up in the normal Facility

#

any errors in your logs?

sinful jungle
#

i fail to see how this would be me updating embrion's scene

spring depot
#

Oh wha

spring depot
gleaming pilot
#

Yeah it was

spring depot
#

Something goofy going on with the Mimics compatibility lol

#

Haven't seen that happen

tawdry spruce
#

you never left

sinful jungle
#

is bozoros fun btw

gleaming pilot
#

Yea

tawdry spruce
#

it's a pretty neat moon i'd say

spring depot
sinful jungle
#

like on a scale of none to fun

gleaming pilot
#

9/10 more fun than basic facility and it has barbers

#

I did go to bozo just before so it could be that it didn’t unload something?

tawdry spruce
#

it's the type of moon that would be better suited for players that like to stray farther from vanilla

sinful jungle
#

oh ic ic

#

that usually isnt my cup of tea personally but the creative effort put behind it looks really cool

spring depot
#

There's some pretty unique stuff that's cooked, but yeah takes more of a cartoony approach lol

tawdry spruce
#

yeah the moon has a lot of effort put behind it

#

i personally wouldn't say it's a moon i would go for, since i like stuff that fit well with the game when it comes to moons and interiors

#

but it's a good one nonetheless

gleaming pilot
#

I much prefer vanilla style mods but I still use Bozoros

spring depot
# gleaming pilot Yeah it was

But yeah if you have logs I could take a look and see if something errored out, I'm guessing the IsMyInteriorLoaded was somehow still true after leaving

gleaming pilot
#

I’ll have to try repeat the process

spring depot
#

Oh I'll see if I can get it to happen, but it could be some mod causing trouble

gleaming pilot
#

Could quitting out on bozoros, reloading the game and then going to a different moon cause it

spring depot
#

Hmm

#

If it's that then I accidentally fixed it already lol

gleaming pilot
#

Whats the fix?

spring depot
#

Changed a bit how I was handling it so I got rid of that

#

Yeah it was goofy

crude valley
#

babygirl

spring depot
#

Using IsCurrentDungeon now

crude valley
#

IsMyInteriorLoaded => myExtendedDungeonFlow == DungeonManager.CurrentExtendedDungeonFlow)

#

is IsCurrentDungeon a me thing

spring depot
#

I save a reference to circus facility's ExtendedLevel when the ExtendedMod loads, and run it from there

#

Though I just realized IsCurrentDungeon is basically the same thing as the thing you wrote lol

cinder jackal
sinful jungle
#

I dont mind them on factory tbh

#

ill take a spike trap over a turret

cinder jackal
#

fair

gleaming pilot
#

I like them. They can kill entities, and it’s hilarious when multiple players get killed by the same one.

#

Doesn’t fit the mansion aesthetic though

sinful jungle
#

yeah its super fun killing things with them lol

#

but.. yep

#

its a sore thumb

#

lol

gleaming pilot
#

what about a guillotine or something

sinful jungle
#

LOL i lowkey fuck with that

#

that would be so cool

#

i imagine manor would have really "weird" unorthodox traps like that

#

when i think of its security system i imagine it would have both high tech and just kinda odd stuff

sinful jungle
#

koth/ctf_sawmill flashbacks 🫠

dense hull
#

HEY

#

I like Sawmill

sinful jungle
#

yea im joking lol that map rocks

dense hull
sinful jungle
#

i moreso meant flashbacks to dying to the sawblade

#

lol

dense hull
#

"Come and get some you freakin' wus-"

#

reassignment surgery

dense hull
#

Holow Nit

sinful jungle
#

would yall hate me if i did ceiling boot traps

gleaming pilot
#

do they clip you through the map

sinful jungle
#

no they would smush you into red paste

#

ideally

#

like i imagine you'd see a teammate get crushed under one and it just rises with strings of blood sticking to the ceiling

gleaming pilot
#

ntymi a squish trap would fit mineshaft better than spikes

sinful jungle
#

what spell did you just cast on me

#

what is a ntymi

dense hull
#

LOL

gleaming pilot
#

now that you mention it

#

i passed out from the effort of typing the whole thing out

sinful jungle
spring depot
#

Nobody suspects the giant boulder in the sky will harm you

sinful jungle
#

idk i opened the map in editor and i have no idea why tf this would happen

#

i think itsomehow generated on the old bird

#

i have no fucking clue how

#

i dont care Lol im going to bed

dense hull
sinful jungle
#

LMAO

obtuse mortar
#

🤣

mental breach
#

I don't use that I just added Bozoros to the Mimics list

#

lol

spring depot
#

The config setting just adds it to the list of whitelisted interiors

mental breach
#

So some weird behavior when this is true

#

Hmmmm

spring depot
#

I did a goof with an event

mental breach
#

Oh lmao

spring depot
#

Exiting to lobby and going to a different moon after rejoining meant that would never toggle off

mental breach
#

Ahhh

spring depot
#

I am no longer using onShipLeave for that

#

💀

mental breach
#

When is the Bozoros update coming btw?

spring depot
#

Or rather I had already switched off of it, but update hasn't released yet lol

mental breach
#

I want the Christmas stuff to be gone

dense hull
#

I will curb-stomp Santa Claus

spring depot
#

Snowy theme remains partially during Snowfall/Blizzard plink

dense hull
#

Cries and shits self

#

There is a manatee in my oven

spring depot
dense hull
spring depot
#

That's my kind of spike trap plink

mental breach
#

Lmao

mental breach
sinful jungle
#

?

#

why does terramesh nuke the visuals

spring depot
#

Road gets crunchified, I've tried modifying the material but vanilla post processing

dense hull
#

Mmm

#

Crunch y gravel 💙

spring depot
#

Other than that I don't think any of the benefits from meshifying are that significant

#

You actually can see the crunchy road during Snowfall/Blizzard, but the snow hides it lol

sharp finch
#

rusty spike traps in the murder mansions

#

i just think in gameplay they are pretty terrible

mental breach
sharp finch
#

because they just spawn in the middle of giant open rooms

#

where they literally can't kill anybody

#

and just look ugly

dense hull
#

Design-wise tho, they're great

sharp finch
#

i mean

#

i guess

#

in the same way that baboon hawks and hoarding bugs are the same enemy done twice

#

but if you take away all the nuance then they are going to seem uncreative

#

lol

dense hull
#

Snare fleas and spike traps are just more basic Ig

sharp finch
#

functionally i dont think spike traps and snare fleas are all that similar

#

outside of being "danger coming from the ceiling" which is an extremely basic comparison

spring depot
#

Disable snare flea from terminal beevil

dense hull
#

I just preferred them coming from the ground

#

Like how Ooblterra did it

spring depot
dense hull
#

I salute that mod, shit's never getting bug-fixed despite it being rlly good 💔

sharp finch
#
DOORS Wiki

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players...

#

if you wanna talk "snare fleas"

#

i hope these things get fleas

dense hull
#

Oh my god

sinful jungle
#

what even is a snare in this context

dense hull
#

Floor spike traps in Lethal Company would be more evil than I initially thought (I love it)

sharp finch
sharp finch
#

the doors context?

sinful jungle
#

no like

spring depot
#

Drums

sinful jungle
#

is it not a different meaning

#

i know a snare is a drum

sharp finch
#

"snare" meaning "trap"

sinful jungle
#

but what would a drum have to do with

#

traps

sharp finch
#

snare fleas ensnare you

sinful jungle
sharp finch
#

snares are a type of drum but the word has more than one meaning

spring depot
sinful jungle
#

yeah thats what i assumed

spring depot
#

I shoulda put /s

#

lol

sharp finch
#

anyways i don't mind the aesthetic of floor holes that spikes come from

#

but doors joke aside

sinful jungle
#

meh

sharp finch
#

the greenhouse is actually awful and unfun

sinful jungle
sharp finch
#

navigating dark spaces where you have to be eagle-eying the floors for tiny black holes is fucking awful

#

but i think they would make a cool floor trap if they weren't subject to the same degree of awfulness

dense hull
#

At least it's more engaging than the Ridge, though that's not saying much

sharp finch
#

false but unrelated

#

i will not clog up this thread with this conversation

sinful jungle
#

cries

dense hull
#

Generic's Moon thread 2.0

#

If they have manuls, then what do we have?

#

Bunnies?

sinful jungle
#

i have notifs on for all messages in this channel

dense hull
#

You poor soul

sinful jungle
#

dank weed

#

mlg

mental breach
#

@sinful jungle Unsure if this is your fault or the fault of Chameleon for adding a shit ton of Rocks but Embrion is busted and Old Birds can't move lol

#

Okay yeah something is broken

#

@sharp finch @sinful jungle

#

After going in orbit

sharp finch
#

need a log

#

both of us would need a log

mental breach
#

Got you lol

#

Unfortunately I'm not seeing any errors so idk who's at fault

sharp finch
#

not really seeing any errors either

#

i would guess that maybe too many boulders spawned and broke up the navmesh so much it was difficult for the old birds to path

mental breach
#

But uhhh, why did that stuff stay behind in orbit?

#

XD

sharp finch
#

so they weren't broken but the environment didn't have many avenues to travel

sharp finch
#

idk

#

but i dont see any exceptions from chameleon or rebalanced moons

#

so pre-emptively im not certain they are related

mental breach
#

Yeah you might need to test my pack with AsyncLoggers stack traces enabled

sharp finch
#

the latest exception from the log that im seeing is maneater spam

mental breach
#

Yeah idk I can turn on the stack tracing and see if I get something

#

Yeah it didn't happen again

#

@half lion I'm wondering if that terrain is from Retinue

#

It looks like it

sinful jungle
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wha?

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they could move for me

mental breach
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@green terrace Did the LethalElements bug somehow come back?

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with the terrain stuff? Cus if so I wonder if it's something with WeatherRegistry's update

sinful jungle
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oh

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wait

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no i know what the issue is
(not the terrain thing, idk wtf that is)

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but old birds not moving lol

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i frogot to make the terrain read/write

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so its not writing the navmesh properly

green terrace
mental breach
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Oh lmao

sinful jungle
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old birds still can chase but they cant wander

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ill psuh a hotfix right now

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1 sec

mental breach
sinful jungle
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crazy how forgetting 1 tickbox can just fuck everything

green terrace
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But it uses terra mesh so idk, in any case it shouldn't happen now because all the copied mesh terrains are parented to the same object that should be destroyed when the scene unloads

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I mean I'll check anyway, but something is weird. This would happen every single time then if that's from me

sinful jungle
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okay i fixed the stupid

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pushing a thing now

half lion
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I have zero clue what's going on there

sinful jungle
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you just do your moon stuff the standard way right

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just throwing it in a lethalbundle

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and letting LLL do everything

half lion
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Yeah

mental breach
sinful jungle
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cuz if so i doubt this is your fault

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its probably something else

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idrk ive never heard of this

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esp not with LLL

half lion
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me neither

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I mean Detritus has an outer terrain too

sinful jungle
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oopsies

half lion
sinful jungle
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that looks like embrion

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judging from the planet on the top left

mental breach
mental breach
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I can't repro it with normal weather

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It happened after getting snowfall

sinful jungle
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this is cursed

green terrace
half lion
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The inner terrain yes

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the outer terrain no

mental breach
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Yeah and that orbit terrain is the outer terrain

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So something funky is going on

green terrace
half lion
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uhm

green terrace
half lion
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I just make the outer terrain so the player doesn't just see the void on certain parts of the map and figured I don't really have to terramesh to save filesize