#Chameleon

1 messages Ā· Page 6 of 1

flat geyser
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i feel like it makes less sense

meager ivy
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batby predefined a bunch and i think supports authors making additional custom tags

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but that second part might be incorrect, im not too sure

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anyways "wasteland" exclusively refers to experimentation i believe

flat geyser
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like why would ppl wanna be reminded of the mess the surface became? it makes more sense to me that they'd try to emulate what it once was when they lived there

meager ivy
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and in chameleon's case, right now, wasteland is just packaged together with the canyon from the desert moons (assurance and offense)

strange umbra
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i use distinct blazes moons theyre based mostly on those tags i think they use them (because i also use enemyskinregistry to make biome variants and it didnt add any new ones)

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the new moon added is a wasteland moon like experimentation its really cool

meager ivy
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yeah

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the window variant thing was sort of a last minute addition so i cut some corners and made it vanilla levels only

strange umbra
meager ivy
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but in the very next update it is supposed to feature full customization like with the mineshaft lists

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and "at some point" i plan for there to be a setting to automatically generate a fitting config using the LLL tags system

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so less tech savvy users can just download the mod and flip a switch and have some assemblance of a good consistent experience

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but that has been on my backlog for months now and i frankly have no idea when i will want to tackle it

strange umbra
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i mean theres so many weird tags people add to their moons youd have to download like EVERY big moon mod and see what they use

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i dont mod so im also speaking out my ass

meager ivy
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lol well i would probably draw the line at supporting the LLL specified tags

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or maybe a couple custom tags that are seeing widespread use

strange umbra
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but i remember getting really confused because a moon i was testing added a forest tag and then i didnt know whatwere vanilla tags and what were modded i had to search

meager ivy
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like several different mods from different authors

versed hull
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makes my day everytime someone isn't sure if lll tag system is vanilla or not

strange umbra
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i dont know anything

versed hull
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it's a feature created from LLL

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I manually tagged all the vanilla content myself

strange umbra
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like in the config

versed hull
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no

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by design tag's are meant to be author implemented exclusively

strange umbra
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thats fair i guess

strange umbra
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sorry im like tired i kinda know what they do a little but im wondering if theres something more to it

versed hull
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there just a way for authors to explicitly associate their content with defined names

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then various mods can sample that information for whatever purpose

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eg. LLL let's you define dungeon rarities based on tags so if you want a dungeon on snow moons instead of putting one for rend, dine and titan you can just use the Tundra tag

strange umbra
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sorry i only really know the tags because the enemy skin kit

versed hull
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Yes

strange umbra
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thats sick

versed hull
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and then if any custom snow moons also mark their moons as Tundra they'll be naturally included

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It's built to help support dynamic cross mod compatability

quaint mason
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Would it be too much to request for compat /w WeatherTweaks

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The indoor ambience doesn't play its combined weathers, nor does the Halloween fear music play during combined eclipses too

meager ivy
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halloween fear music is halloweenaction, not chameleon

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anyways this is a hard "maybe" for me

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it's in a similar spot as LLL for me where i dont use it on any of my profiles and don't really want any of its features so i'd rather not mess with it

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but i know there is a giant user base for it and there is bound to be overlap with the people using chameleon

quaint mason
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So it isn't a hard dependency

meager ivy
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if it's not written to use the vanilla weather system straight up it will require custom compatibility code

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that can be as naive as "checking if the eclipsed object is active"

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or it could mean i need to include weathertweaks' dll in my project and account for its new systems

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i dont know without looking

quaint mason
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Fair

prime cloud
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actually I think the vanilla array (TimeOfDay.effects) should have the relevant effects enabled

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I tried to make it least fucky I could

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and to use as much of Registry's features/methods as possible

meager ivy
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i still cant guarantee this feature will make it in immediately

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i set up the weather ambience toggle to only support 2 sounds - the blizzard, and whatever rain effect there is

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because originally it was just blizzard and storms and then i added new sound effects for rainy and flooded

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i need to split everything into separate audio sources and layer them together for that to all work

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the other problem is timing

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right now im just checking weather right before the ship lands (after the dungeon generates)

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but the weather effects wont be enabled for several more seconds after the ship starts the landing sequence

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anyways this will be a pretty significant refactor so it is going on the backburner for now

bleak fog
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Something I discussed somewhere (I forgot where), was having a visual difference between Interval Spike Traps and Detector Spike Traps, such as a faint laser coming from the red light of the latter. Would this be appropriate for Chameleon?

split cargo
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that feels like a gameplay change to me

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if it's synced over the network I suppose it could be fine though, then the host gets to choose whether people can see that

bleak fog
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Ye, maybe ButteryFixes would be better, I was torn on which thread to post it to

split cargo
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yeah not really a fix either, so this is probably closer than that in my mind

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anywho that's just my onion, buttery can decide

bleak fog
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I think Spike Trap lasers are as impactful as making Artifice have a bright skybox

split cargo
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normally, maybe

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some interval ones have a very long interval that makes you waste time checking

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if you're not feeling like sending it anyway

meager ivy
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spike trap lasers are more a visual thing so i think it would fit better here, personally

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butteryfixes is mostly "as objective as i can reasonably make them out to be" fixes and restored features

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that being said im not sure if i will do it because i kind of like the uncertainty of the long timer spike traps vs. detection spike traps

bleak fog
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It just is annoying to not have a way of knowing if a trap has a long interval or is a detection trap, it just slows down gameplay

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My favorite parts of this mod are things like the entrance windows getting dark as the day progresses and manor doors appearing on the outside because they not only add continuity but also provide useful information to the player in an organic and balanced manner. For the same reason LethalFixes making it so Spike Traps turn off their red light when deactivated is my favorite part of that mod

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I just am a total stickler for stuff like that

meager ivy
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well i agree that is a good change

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i dont think it is good for gameplay to have to wonder if a spike trap is taking a long time to activate vs. someone on the ship turning it off

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so lethalfixes making the light turn off and making a click sound is good

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it makes it more consistent with turrets and landmines which both have audio cues (and turrets have a pretty significant visual cue as well)

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but part of what makes the long interval spike traps really interesting for me is the degree of uncertainty

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usually you dont need to waste time standing next to it for it to activate, you can wander the surrounding area and listen to hear if it slams down

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and it is kind of a thrill to decide you'd rather play it risky and just run underneath it and see what happens

wild fox
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the play is just jump over where the tripwire would be and find out later

meager ivy
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i think having a visible laser is giving too much information from the player in a way that negatively affects the nuance and intrigue of spike traps

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vs. lethalfixes just adding a visual cue to indicate someone turned off the trap

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it is 2 different ideas, IMO

bleak fog
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The laser is just an idea btw, we can do some other way if even a faint ladder is overkill

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Like, interval traps could have a faint ticking noise when close to them is another idea

final wagon
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found this sick door on Exp plink where could it possible lead

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hell nah that window again 😭

bleak fog
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It is just part of the unfinished test level within Experimentation, you can use freecam to see it a lot better

final wagon
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i know that

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i've seen the alpha

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but did you know that you can access this area just with a extension ladder and some parkour

meager ivy
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in vanilla it's just the doorway

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but butteryfixes moves the door object (which is normally just clipped into a wall nearby) back into the doorway

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so you have to overcome the additional challenge of "pressing E on the door"

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vs the strategy showcased in this clip

flat geyser
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i would have just closed off the wall šŸ˜®ā€šŸ’Ø

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i am evil like that

bleak fog
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Dopadream trying to nerf the Experimentation secret meta 😭

flat geyser
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I lowkey still wanna add an experimentation scene to just remove all the unused stuff 😭

bleak fog
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Is there more than just the unused interior?

wild fox
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there's a few objects under the terrain

meager ivy
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butteryfixes also disables all the underground terrain

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which doesnt prevent it from loading but it is at least not hogging resources actively

flat geyser
# wild fox

offense has some of this unused mesh action going on too

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its super strange

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it really does give roblox dev vibes

wild fox
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i wonder why zeekerss gives off roblox dev vibes

granite rampart
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yea i really

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i really wonder actually hmm

near badge
flat geyser
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yup

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i remember removing these in rbm

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lol

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no idea why he likes to put ladders like this out of bounds

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i remember seeing 2

rotund rivet
quaint mason
meager ivy
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it is out of bounds on assurance too

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most of the oob stuff in offense is indeed just from offense's scene being assurance cloned with some modifications

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but some of it is OOB on assurance too

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who knows why

wild fox
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the silo on Offense is just this from Assurance at least

meager ivy
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iirc it doesnt match the position of anything on experimentation

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which would be the only scene that could have influenced it

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it is just a strange little trivia

quaint mason
# meager ivy who knows why

Probably leftovers from Zeekerss dicking around, or decor (Like the floating silo) you're not meant to see up close

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Much like the skybox

wild fox
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the one on Offense can't be seen without a jetpack

quaint mason
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Oh nvm then

wild fox
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maybe a few extension ladders

flat geyser
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oh i deleted that silo too

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lol

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i think

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i should really write down stuff i do more

bleak fog
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Purple showed me how on March if you take a Jetpack and fly in a random direction for a while there is a circle of the things you see on the Toilet Paper logo as actual models

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Definitely my favorite out of bounds oddity

flat geyser
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ye the teliot circle

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it has its own gameobject group in the editor

meager ivy
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to me it will always be "teliothenge"

copper rampart
meager ivy
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found out you cant turn off the window variants in v2.0.2

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at this point i probably wont be fixing that

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since im already in the middle of rewriting the windows code to have weighted variants

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so i guess i need to expedite that getting done instead

mental crystal
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Have you considered making the external lights turn off when the apparatus is pulled? Like the two lights on march at main entrance.

flat geyser
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owo

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i mean
..,,,

rapid thicket
meager ivy
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personally im just not a huge fan of the idea

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on top of the work it would require (which i don't think would be extremely difficult, but it's just that im not really interested in doing it)

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also like i mentioned in the screenshot butteryfixes actually fixes dine and artifice having outdoor lights affected by the apparatus

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since that isn't the case on any other map

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so accounting for that in chameleon will be sort of annoying

flat geyser
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then thats an excuse for a new rebalanced moons feature yippee

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i can do this pretty easily tbh

meager ivy
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in vanilla if you turn off the power to the building

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either with the breaker box or unplugging the apparatus

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2 of the rooms on artifice's surface will go dark

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as well as the lights above the main entrance on dine

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zeekerss forgot to untag their prefab when he placed it on the surface

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all other light sources (including others on the same moons, as well as every light on all the other moons) are unaffected by the building power

quaint mason
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That’s unironically so cool, I’ve never noticed it in gameplay though

meager ivy
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i noticed it because there was this particular room on artifice's surface that would change between being light and dark seemingly at random every time we played

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and it just took me forever to realize it was the apparatus causing that

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although i think the reason i was looking into it again was because v60 dine made it even more obvious

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with the new light above the "fire exit building"

warm vine
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if it hasnt been suggested there should be a basic rocky/mountainous one

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if its desolate looking enough you could reuse the same one between like embrion and then modded moons like dirge/detritus

acoustic bolt
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@meager ivy figured I should let you know Flashlights are fine if they're holstered with Fog Reprojection, they only have the weird trail if you're holding them

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so

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Reserved Item Slots is a great thing to pair with it

split cargo
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I would imagine that it's just less obvious, since you can't see the origin of the spot light when it's holstered?

acoustic bolt
fathom lava
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Yeah unfortunately increasing fog quality has an extremely high fps cost in my pack. It looks great but not really feasible

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My group was too annoyed by the jank with reprojection to use it

split cargo
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yeah I can't stand the reprojection artifacts personally

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at least from what I've seen, haven't tried it in-game but I don't think it'll change

acoustic bolt
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Yeah I hope at some point we can get a better alternative

meager ivy
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well

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im not sure there is a better alternative

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like

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fog quality is the best option but it has a high performance cost

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reprojection has lower performance cost but artifacting

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and that's kinda all there is to it

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if neither of those options are feasible then you use vanilla settings

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and that's probably why they are vanilla's settings to begin with

acoustic bolt
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Yeah I haven't noticed the artifacting unless I hold a flashlight and even then it's like it adds a smoke trail to it

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lol

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It's kind of scuffed but in an interesting way and I don't hate it

flat geyser
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i wonder if its a GPU thing

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i have a 170 list modpack and setting it to high doesnt change my frame rate really at all

hybrid coyote
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Does this mod replace the old HDMOD? or are they complementary?

flat geyser
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hd lethal company is old and breaks other shit

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i wouldnt use it

hybrid coyote
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I haven't played for a year and I'm a bit lost now

flat geyser
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ahh fair

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yeah its old

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dont use it

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if you need to change your resolution, theres LCUltraWide

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the community version i think

hybrid coyote
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Ok, thanks for replying :)

flat geyser
bleak fog
meager ivy
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partly because morecompany superseded biggerlobby, which was the og og lobby expander

mental crystal
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Do you think an option in the config to list which interiors should use the mansion doors would fit well? Similar to the cave type config.

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Was mostly just suggesting it since there’s a few modded interiors which use the mansion door inside.

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I don’t care about it too much either way since I don’t use those interiors at the minute

rapid thicket
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that would be nice

rapid thicket
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WAIT a second I just realized something

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I suggested the mansion windows to be changed about 2 months before it happened in 1.4.0, though I'm not sure if that warrants a credit

meager ivy
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i mean

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fair 'nough

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i can drop you a credit if you like

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i know you have a thunderstore page

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next update is for the windows anyway :p

rapid thicket
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I was just thinking about it since vector got a credit just walking in saying to add upturned aquarium fish

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but yeah that would be cool

meager ivy
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yeah my credit has probably been sort of inconsistent

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i will admit it is not always at the forefront of my mind...

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if anybody else thinks they have contributed a concept and would like to be in the credits, please let me know and i will make things right for you

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i don't mind, and TBH, the more the merrier

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i always like my mod pages to link to other community people making cool stuff

rapid thicket
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I think the main reason I felt that way about credit is that this is probably my favorite mod and being linked to it in any way feels like my efforts to suggest stuff and be somewhat active in this thread played a small part in making it the way it is now. (though saying it that way seems a little sappy)

meager ivy
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it's not sappy at all

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happy to have you on board

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sorry i didnt think of doing it sooner, that's on me

meager ivy
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please reach out!

hybrid coyote
# bleak fog Pretty much all of the big mods in the early days have newer and better versions...

Thanks, I was also wondering about that. Before there was a lot of inconsistency when installing enemy mods, causing spawns to break and one or no enemies to appear. Is this still happening?

Example: If I install diversity, Mimics, peppers, BioDiversity, ImmortalSnail and some other mod that adds fauna, will I have to install some mod to manually configure the spawn ratios as I had to do before or have these problems been improved?

I remember a long time ago that even mods that modified the terminal or other things broke enemy spawns, I don't know if this will continue happening.

hybrid coyote
# flat geyser np :] if you have any other questions hmu

Thanks, I was also wondering about that. Before there was a lot of inconsistency when installing enemy mods, causing spawns to break and one or no enemies to appear. Is this still happening?

Example: If I install diversity, Mimics, peppers, BioDiversity, ImmortalSnail and some other mod that adds fauna, will I have to install some mod to manually configure the spawn ratios as I had to do before or have these problems been improved?

I remember a long time ago that even mods that modified the terminal or other things broke enemy spawns, I don't know if this will continue happening.

versed hull
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diversity doesn't use the vanilla enemy class

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for dumb reasons

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other mods that do similar things tend to just end up breaking in various ways

hybrid coyote
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I know that diversity improves the whole concept of enemies, but my question is more oriented to whether mixing these mods breaks the enemy spawn rate as it happened in the past.

versed hull
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I didn't say it was an improvement

hybrid coyote
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Would you say it's game breaking then?

meager ivy
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refactoring these manor windows is really wearing me down

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i kind of underestimated how much work it would require

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i think im approaching the light at the end of the tunnel

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probably

flat wraith
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i will say, make sure to disable the wax soldier handler in the main config, the one that just says biodiversity

flat wraith
bleak fog
# hybrid coyote Thanks, I was also wondering about that. Before there was a lot of inconsistency...

Hard to say, it is more of a case-by-case, though a smaller and simpler mod like Mimics is obviously going to be less troublesome than one like Diversity. A lot of the technical problems like what you describe are gone nowadays, you just might lag your machine if your modpack is too big.

If you want an easy way to configure monster spawns and the like, use Central Config or Lethal Quantities, both are designed to override any mod’s default configs and make moons be exactly how you want. Central Config is easier to use while Lethal Quantities has some more advanced settings

hybrid coyote
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Ok, thanks everyone for the answers :) @bleak fog @flat wraith

limpid flower
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@flat geyser @meager ivy In RebalancedMoons, I found the interior lighting for Titan to be perfect. For some reason, the colder color emitted from the lights makes the interior scarier. Is it possible that we could expand upon this by making each moon have an option for colder-colored lighting?

flat geyser
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lol

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well

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its supposed to make titan special, so i dont think ill be doing it for other moons personally

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i know buttery plans on doing something "similar" for dine

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idk if she'll make it configurable for other moons tho haha

meager ivy
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the idea i have for dine would just apply to dine by default and be customizable to apply to other moons

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but i was planning for it to only apply to that specific manor variant

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so it's still probably not exactly what you want

bleak fog
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I personally would love light temperature settings. I would want to apply them to factory interior to get those stark white lights in Rebalanced Moons, so having interior configs in addition to moon configs would be much appreciated. I actually like the color of manor lights as-is

gritty tendon
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i also preferred the way it was before, was more exciting and looked great when weathers were mixed, kinda like how the "blizzard weather" mix with the regular ones on snow moons (still would love to see quicksands getting generated like in V9, but i know it's not possible as chameleon is client sided)

flat geyser
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just a heads up

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weather tweaks has combined weather

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yes, i know its not the same thing since its not a visual process

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but if you care that much the option is there

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so you can for example make it so march only has eclipsed + rainy instead of eclipsed

gritty tendon
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@meager ivy titan is in V9, just not listed on the terminal
i don't remember which sun it used but there was no blizzard unlike rend or dine (the ship preview moon is the ice moon)

mental crystal
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Someone in my group hadn’t seen Chameleon before, they were a big fan of all of the aesthetic changes and additions. Made me realise even though it’s a pretty loved mod from what I’ve gathered when talking to people about it, there’s not always much talk about that in particular. Just thought I’d say that you’ve done amazing work on the mod and it’s probably one of my favourite mods we use.

opaque moss
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I am having trouble getting EclipesBlockAmbience to work, I have the daystart music play and the random day ambience music play, even with just chameleon, is this a known bug?

meager ivy
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i will have to look into it

bleak fog
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I really enjoy all the configs too, I never take customization like this for granted

mental crystal
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For both

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There aren’t really many other vanilla+ aesthetic mods.

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Plenty that add vanilla styled content, like biodiversity. But there’s nothing else like chameleon in the modding scene

opaque moss
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I figured out the EclipsesBlockAmbience, pretty sure it works how it is, I just did some bad testing!

meager ivy
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sorry about the slow updates recently

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i've either been working on other stuff or kinda burning myself out on a lot of boring refactoring stuff

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i think i got a bit lazy and left a bit too much mess with my refactor of the manor windows

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but as long as it's functional i'll probably go ahead and release it soon, just need to implement some new themes and test that the system works as expected

rapid thicket
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cool

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also I think its okay with the slow updates since a lot of people are probably preoccupied with the wesley's moon update

meager ivy
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lol

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yeah

meager ivy
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pretty sure fancyfoliage wouldn't work outside of the vanilla moons

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fancyentrancedoors definitely doesnt

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i didnt want to spoil myself on all of wesley's moons to set up all the cavern chances and just left em all at default

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does this mean i will actually address it any time soon

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...ehh idk

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this situation at least makes the need for LLL tag support more apparent

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so it can function well, within reason, for a pack like wesley's that can't be configured manually without spoiling most of the discovery

flat geyser
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they work on my modded scenes

meager ivy
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well

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you use the vanilla prefabs, i mean

flat geyser
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it only wouldnt work if their hierarchy isnt set up properly

meager ivy
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it wouldnt work with custom moons that do their own thing with foliage

flat geyser
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ah

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i see

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yeah

meager ivy
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i'd hope they'd set it up properly since they're using custom foliage

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but i was completely unaware of the whole "foliage diffusion" thing until zaggy mentioned it and you implemented it

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so it's probably not that well known

flat geyser
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how did we check for foliage again?

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wasnt it like a startswith tree/bush check or something

meager ivy
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checks for gameobjects on a certain layer that use a certain material name i believe

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but i dont remember

flat geyser
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oh

meager ivy
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it was never supposed to work outside of the vanilla hierarchies so it probably just doesnt

flat geyser
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im just trying to think of possibilities but that is a tough issue

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i never thought of that when working on it admittedly

meager ivy
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it's tricky too because stuff like trees needed a mask map

flat geyser
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eh

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thats debatable

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i was able to get it to look "fine" without one

meager ivy
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and it'd be pretty difficult to detect and generate a mask map for modded foliage with different UVs

brazen cave
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not sure if it's possible to do this or would make sense, but i think offense could have some sort of skybox change to look darker, or something of the likes. Im not sure if this would be realistic or not, but i feel like it would have a weaker atmosphere since it's technically an asteroid that was once a piece of assurance

meager ivy
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that would probably be more @flat geyser's wheelhouse

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i do like the idea

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you could maybe "hack" it a bit with the snowy fog profile

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i am sort of curious how it'd look

brazen cave
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yeah
march would also be cool if the water there was more murky.,. since its name is seeminglt based off the word marsh. plus, it has mud spots rainy or not

brazen cave
meager ivy
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most moons have 1 of 2 volume profiles

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there's "the normal" one and the snowy one

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by default, all moons use the normal one, except the snowy moons use the snowy one

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as the name would suggest

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except that titan is bugged and uses the normal one (since it used to not be a snowy moon)

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and artifice has the opposite issue (since it used to be a snowy moon)

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that's what the FixTitanVolume and FixArtificeVolume settings do in chameleon; it swaps them to use the correct profiles

brazen cave
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is there any mods that i can use to easily edit the volumes

meager ivy
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i have a comparison for both on the store page, but basically, using snowy's profile on offense would do something like this

meager ivy
brazen cave
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having a medium moon with volume 2 sounds very interesting

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plus it would make offense more unique and cooler than it already is (if you dont count interior)

brazen cave
# flat geyser oh?

im sorry if im bothering you, but are you able to modify offense to have volume 2? me and stan were talking about my idea of offense having a darker skybox since its like an asteroid

flat geyser
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i can look into it

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i think this would fit in atlas

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but idk how good it'd look

quaint mason
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A thinner atmosphere would be interesting

flat geyser
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ye

brazen cave
flat geyser
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its not

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well

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if its just making the sky darker then yes

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but idk if that would give good results on its own

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i can try

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when i have my pc later today lol

meager ivy
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i can make the fix titan and fix artifice settings into a list of moons you want to use each volume

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instead

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but it has kind of niche usage and isn't super user friendly

#

so im not sure it's such a good idea

brazen cave
quaint mason
#

Not realistic, Idfk who made this image, but yeah

flat wraith
#

wdym this is hyper realistic

quaint mason
#

Microsoft PowerPoint type shit šŸ”„

flat wraith
#

that comparison makes no SENSE

#

you FOOL!!!!

ruby sun
#

Looks like either space engine or elite dangerous

meager ivy
#

I have just pushed v2.1.0

#

I didn't get everything done that I would've liked to

#

but I didn't want to keep postponing this any longer and I think it will be easy enough to expand on in the future with v2.2

#

i added a couple additional window variants compared to previous versions but i anticipate adding more in the next update

#

i will also update the thunderstore page with the new variants next time

#

please let me know if there are problems

meager ivy
#

conceptually it's kinda neat but it would need a lot more work to make it look good

#

it looks too sunny for how gloomy the sky is and the fog color is way too bright

brazen cave
meager ivy
#

anyways i won't be changing this in chameleon but maybe as a separate mod it might be interesting

brazen cave
#

yea def

meager ivy
#

still have that unsnowy titan mod to make

#

one of these days, i'm sure

brazen cave
#

titanifice

meager ivy
#

it looks really nice at night

#

it does tempt me

bleak fog
#

Is Atlas out? I cannot seem to find it

meager ivy
#

i dont think so

#

but that's @flat geyser's project

rapid thicket
#

nice

bleak fog
#

The convo here feels like it would be there

#

I am blind to the top of my screen you see

meager ivy
#

that's ok

forest vapor
#

What were the performance improvements in 2.1.0?

meager ivy
#

i replaced any instance of FindObjectOfType with FindAnyObjectByType

#

and replaced all instances of FindObjectsOfType with FindObjectsByType with no sorting mode

#

which should reduce load times

#

by how much, i am not sure

#

i wasn't using those functions outside of the start of the round anyway

forest vapor
#

Awesome work!

quaint mason
#

What do the new windows look like?

meager ivy
#

the broken screen uses this exact image

#

i found the source was public domain so i just used it

quaint mason
#

Flowery, Beach, and Hot Springs?

quaint mason
#

I also assume Pasture is vanilla, yeah?

meager ivy
#

this is the hot springs one

#

for places like infernis and such

#

pasture is vanilla

#

beach is the same as it was before v2.1 and is also on the thunderstore page

quaint mason
#

Huh, Embrion no longer has it, so that's why I got a little confused and included it here

meager ivy
#

flowery is this painting

rapid thicket
meager ivy
#

in my head i thought "tropical paradise" but he clarified it was more like "green flowery hills" in the patreon post (when i re-read it)

#

the beach stuff still works with stuff like aquatis and hawalia so it's fine

#

but embrion now uses the new flowery background

quaint mason
#

Pasture weirdly fits that description

acoustic bolt
meager ivy
#

in the future i want to add the aquarium background jacuj suggested

#

it was supposed to be part of this release but i lost the motivation to set it up

quaint mason
#

oooo aquarium is a cool idea

meager ivy
#

i also wanted one for jungle/marsh

#

something wet with a lot of foliage

#

idk if there's any other large theme groups

acoustic bolt
#

Mansion doesn't ever seem to really spawn on Volcanic moons in my experience so I'll likely just not set up Hot Springs lol

quaint mason
#

For modded moons

rapid thicket
#

I think hotsprings could be used as a generic rocky window

copper rampart
meager ivy
#

i guess maybe i could add a proper forest

#

i just feel like pasture is effective for forest types

#

and the snowy window takes place in a forest

#

even if there's snow

rapid thicket
#

I think theres a conflict with chameleon's fancy outside doors and rebalanced moons in the newest update (at least on experimentation) as the fancy doors no longer appear.

[Error : Unity Log] MissingFieldException: Field not found: string Chameleon.Info.LevelCosmeticInfo.windowMatName Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) Chameleon.Overrides.EntranceDoorFancifier.DMD<Chameleon.Overrides.EntranceDoorFancifier::Apply>()
Chameleon.Overrides.SceneOverrides.OverrideScene () (at <4462b0193ffe4a50aba04ba0461ead6d>:0)
Chameleon.Patches.GeneralPatches.PostFinishGeneratingNewLevelClientRpc (RoundManager __instance) (at <4462b0193ffe4a50aba04ba0461ead6d>:0)
(wrapper dynamic-method) RoundManager.DMDRoundManager::FinishGeneratingNewLevelClientRpc(RoundManager)
RoundManager.__rpc_handler_2729232387 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <bdf6a080e98a49fd84b92b24894f768c>:0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMDRoundManager::FinishGeneratingNewLevelClientRpc(RoundManager)
<LoadNewLevelWait>d__131:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

meager ivy
#

oh

#

i probably fucked something up for dopadream

#

yeah

#

i probably should have double checked

#

windowMatName is no longer used because none of the levels have predefined window materials

#

so i removed it

flat geyser
#

huh

meager ivy
#

you should remove this line and recompile

#

that is my bad

flat geyser
#

i didn't even do anything to experientation yet

#

confusion

#

not in the public build

meager ivy
#

it's still referencing a field that doesn't exist in the method body that runs when landing on any moon

rapid thicket
#

I disabled rebalanced moons and the doors just start working again

meager ivy
#

im pretty sure you could just do

#
Chameleon.Common.currentLevelCosmeticInfo.fancyDoorPos = new(-156.5477f, -15.0669f, 16.7538f),
Chameleon.Common.currentLevelCosmeticInfo.fancyDoorRot = Quaternion.Euler(270f, -5.7088f, 0f),
#

on that note

rapid thicket
#

this is so cool

copper rampart
#

is "all" a valid option for window lists?

rapid thicket
#

all the new window variants are very nice

#

also thanks for advertising my painting mod

meager ivy
#

but probably a good addition

hybrid coyote
#

Hey with this mod u need ViewExtension? or chamaleon fix this exactly like ViewExtension? Are they compatible?

final wagon
#

View extension doesn't fix anything... it just increases the camera view distance

#

Chameleon doesn't mess with that

meager ivy
#

both mods do completely different things from one another

hybrid coyote
#

Ok, thanks

glossy light
final wagon
#

that name 😭

#

Still waiting for the Factory and Manor variants

#

Hopefully we'll have them in 2026

mental crystal
#

Factory and manor variants are releasing tonight at 10PM

flat wraith
#

don't make this the next wax soldier

rapid thicket
indigo elbow
mental crystal
#

Do outside fancy doors also affect modded moons?

#

I don’t play with modded moons often at the moment

wild fox
#

no

#

not currently

mental crystal
#

Alright thanks yoiled

granite rampart
#

Wait why don’t the fake windows turn off when the powers out?

#

Cuz tbh always found that kinda cool but it’s a tiny nitpick so is alr

copper rampart
#

they don't turn off fully now? aww

quaint mason
#

Weird change ngl

#

It was better being completely dark

rapid thicket
#

I think it would be better if it was a black screen but with the lines (something like this)

#

ignore the single white line on the right side

granite rampart
#

True

meager ivy
#

i can never win

wild fox
#

#modding

rapid thicket
wild fox
#

why does this video go on for 36 minutes

heady hatch
#

(Discord breaks it apparently, but that’s the video lol)

heady hatch
rapid thicket
meager ivy
#

it got some pushback (which i expected), and then in the big window overhaul, i actually put in the effort to account for all the alts

meager ivy
#

in any case i've already made it a config setting for the next version

meager ivy
#

tl;dr's tl;dr: at first it was laziness, and now it's a feature

quaint mason
#

Tonight's Biggest Skibidi

meager ivy
#

i will also make the screens more faint in the next version

#

if they are turned off (but not set to blackout)

meager ivy
rapid thicket
#

fair

meager ivy
#

the fact that it looks like a painting (in vanilla) has always given me the impression that there's like

acoustic bolt
#

I feel like I might be an odd edge case here but I never really considered the windows staying on to be a bug tbh

meager ivy
#

a thin sheet of paper with a screen behind it

#

but idk

#

to be honest there's not much logic to it im just doing whatever i think "looks good"

meager ivy
#

i actually have the setting turned off, personally

#

the game is dark enough without a flashlight and i kind of like the contrast these window rooms provide (if the breaker starts turned off)

acoustic bolt
#

Yeah I'm gonna turn it off too, I prefer the vanilla behavior and the new designs are too good to have it blacked out

meager ivy
#

but i do like that you can turn the setting on to enforce consistency

#

i think it does make more sense that way

#

if im being honest i have all the window variants turned off too

acoustic bolt
#

I feel like it might have just been a thing Zeekerss did to keep some light in those rooms, and since Manor doesn't have an Apparatus there wasn't much reason for them to get turned off

meager ivy
#

because i'm the grinch

#

i'd use the window variants with like, wesley's stuff, but i can't really set up the lists without spoilers

#

so oops!

silent lava
#

Lava window would go sick

mental crystal
# meager ivy

Personally I think this type of window looks equally as good if not better. It gives the vibes that it’s moreso a light behind the fake window with paper or mosaic in front of it. Everyone has different opinions though so there’s very sadly never a way to do a single thing to make everyone happy.

copper rampart
meager ivy
#

i know i'd find it useful, if nobody else would

#

only regret is not finishing the ||aquarium|| variant in time to use it for ||atlantica||

copper rampart
quaint mason
flat wraith
brazen cave
# rapid thicket

for some reason when i look at these i think of the portal 2 core error screens in the starting elevator rooms

forest vapor
#

I don't want to say yet another idea since the window suggestions have been good but have you considered making them flicker on and off when the power is off? Might be a happy middle ground between showing the image and having it blacked out, also creates a spooky vibe

meager ivy
#

there is not a fantastic way for me to do that

#

without considerably overhauling the system

#

and tbh im kind of tired of working on it LOL

#

so i won't say "no" but at least for the foreseeable future i dont want to add any more new features to the windows

#

although i do plan to add a couple new variants still

mental crystal
#

On snowy moons (for vanilla atleast) the moon has a dark blue tint when eclipsed instead of a dark red tint. Just thought I’d suggest to make the main entrance windows have a dark blueish colour instead of red on eclipsed snowy moons. It isn’t the biggest deal in the world since on eclipsed moons wasting your time looking at windows isnt the smartest idea.

ashen token
#

When landing on any moon

#

0194c88f-80ee-3768-07da-6b29441080e9

meager ivy
ashen token
#

I am

meager ivy
#

if so disable fancy entrance doors

#

i fucked up dopadream's compat patch

#

and they arent able to recompile rn

ashen token
#

Ah ok, thanks

quaint mason
#

Why does Fix ||Artifice|| Volume give ||Artifice|| Rend's ambience?

meager ivy
#

?

quaint mason
#

It's doing what it says on the tin here

meager ivy
#

the only change it makes is replacing the snowy volume with the default one

#

"volume" in the sense of volumetrics, visuals, fog, etc. not anything to do with audio

#

rend uses the snowy volume so it is actually further removed from rend's visuals

#

with the setting enabled

#

and it makes no changes to any audio or anything about the scene

quaint mason
#

I'll test it again

quaint mason
#

o nvm it isn't Chameleon

#

wtf

#

hm

#

Inconsistent

mental crystal
#

I’ve been having the same thing

#

Did you ever figure out what it was? @quaint mason

quaint mason
#

I forgot to test lol

#

I'll figure it out soonā„¢ļø

#

If I were to guess, ReverbTriggerFix

mental crystal
#

I also have that so probably

#

I kinda just figured it was enemysoundfixes or butteryfixes but if Buttery didn’t say about it then clearly it isn’t.

old yarrow
# meager ivy if so disable fancy entrance doors

I did and I still get this error when I land on Motra. Not sure about all the other planets since I was in a rush. The interior was Rubber Rooms. Got some extra lag too which I assume is related.

meager ivy
#

i think the method is running even if the setting is turned off

#

so what i said wouldnt work

#

that is unfortunate

old yarrow
meager ivy
#

probably, if you dont want errors

#

it really sucks because the error is 100% my fault

old yarrow
meager ivy
#

and i accidentally broke it right when dopadream had no access to a computer to recompile and fix it on her end

#

which has given it way more staying power than it would otherwise have

old yarrow
#

Yeah, I think she said her CPU died recently

tropic kraken
#

Hi, I got this error in the console. Happened after generating dunge, hung on this and the game stopped responding

meager ivy
#

i need to see the rest of your log

tropic kraken
#

I think it's because of some BrutalCompanyMinusExtraReborn event

meager ivy
#

it's very likely an error happened before this

#

im also like 99% confident this isn't an issue i caused or can fix

meager ivy
#

but i could be wrong

tropic kraken
#

I looked in the console, it's just that I have logs turned off by default(

#

And after restarting the game and starting a round on the same planet, everything was fine

meager ivy
#

i see

#

my guess is that some script had a while loop

#

or such

#

waiting until RoundManager.FindMainEntrancePosition returned something other than Vector3.zero

#

to know when the dungeon finished generating

#

and the entrances were set up

#

but because loading failed, that condition never happened, and it caused an infinite loop that froze your game

meager ivy
#

so it is some other mod responsible, probably

tropic kraken
#

maybe some mods for asynchronous generation?

meager ivy
#

if it's asynchronous, it shouldn't cause your game to lock up

#

the point is that it spreads its work out over multiple frames so it most likely wouldnt have a while loop being executed over a single frame

#

would probably have a frame delay between each iteration to avoid hanging

tropic kraken
#

Are there any mods that are not compatible with this mod?

meager ivy
#

i am not aware of any

#

except for rebalanced moons which is temporarily bugged, but that will be resolved soon

#

they used to be compatible but i goofed and broke it

#

everything is configurable and can be disabled

#

so i would be surprised if it is impossible to make work with some other mod

tropic kraken
meager ivy
#

the incompatibility just causes a single error to print

#

and disables some of the patches i was trying to run

tropic kraken
#

okay, I'm gonna try to break it down again

meager ivy
tropic kraken
#

I doubt it, but it can't be UncaughtExceptionCatcher?

meager ivy
#

uncaught exception catcher doesnt cause errors

#

it catches them to allow other patches that run afterwards to not be interrupted

#

here it is catching the error I caused in rebalanced moons with the chameleon update

meager ivy
#

i have just pushed v2.1.1

#

i fixed the rebalanced moons problem on my end until dopadream is back in the fray

#

this also includes the BlackoutWindows option

meager ivy
final wagon
copper rampart
#

waow

#

does it include all working in the window weights

meager ivy
#

no

#

no new features

#

just the blackout windows thing since i added it in like 15 seconds last time it was a topic of discussion

#

i just wanted to push this so i stop exploding rebalanced moons

meager ivy
#

in the future i will support it

granite rampart
#

:)

quaint mason
#

Add this to Chameleon

flat geyser
#

Ill make a pull request for this as soon as my pc is functioning again

glossy light
#

those who know

flat geyser
#

those who snowyGiants

final wagon
#

Could chameleon have a option to hide this fuckin tube

#

i hate it

#

and LethalPipeRemoval does some weird shit on that code 😭

#

i'm pretty sure is secretly tanking my fps

flat geyser
#

same for the helmet on the desk; it has no backfaces

final wagon
acoustic bolt
meager ivy
#

:p

flat geyser
#

just you wait until i get my fucking system working

#

im gonna do so much

acoustic bolt
#

But then when he reverted it it went back to being borked

meager ivy
#

no it still used the wrong material

#

he just replaced the texture file that both materials referenced

#

which caused both to be made lighter

acoustic bolt
#

Ah

acoustic bolt
#

Oh god @meager ivy I just realized the LPR update is using GameObject.Find for the stuff outside of the ship concern

meager ivy
#

lol yeah it's using GameObject.Find for absolutely everything

#

[HarmonyPatch(typeof(StartOfRound), "Start")] //runs the patch each time the round is started
not true btw

acoustic bolt
#

That's awful for performance lol

meager ivy
#

yes it's definitely ill advised

#

although to be real it probably won't matter taht much

#

despite what that comment says, StartOfRound.Start only occurs once, when you host or join the ship

#

so you will get a massive lag spike when you join because it does a million finds

#

but then it should be fine

acoustic bolt
#

That might explain why clients sometimes fail to make it into the lobby sometimes

meager ivy
#

wouldn't rule it out as a possibility

acoustic bolt
#

and have to then join again

meager ivy
#

it helps if you increase your timeout in lobbycontrol

#

assuming you use it (since you are in matty's thread)

#

some of my friends are overseas and one of them has a hard time joining with the default timeout of 3000ms

#

but with 10000ms she's able to get in way more consistently

#

so that's an option to explore

#

perhaps

acoustic bolt
#

Yeah, or just maybe I should get rid of LPR. I feel like an ideal solution would be for someone to make a better alternative lol

meager ivy
#

perhaps

versed hull
#

no?

meager ivy
#

i can assure you there is no good reason for all those gameobject.find statements to be written the way were

#

but most of these objects aren't referenced by any scripts, so you are going to inevitably wind up using finds

acoustic bolt
#

True, but it is a bit excessive for sure

meager ivy
#

but instead of searching the entire hierarchy for "Environment/HangarShip/XYZ"

#

you can just do GameObject.Find("/Environment/HangarShip/").transform, cache that

#

and then do transform.Find("XYZ") on all the children you want to find in there

#

when using GameObject.Find is absolutely unavoidable that is what i tend to make use of

#

a couple chameleon patches need to do that, as well as some of the corpse/masked patches, and Artifice Blizzard

#

and probably also SnowyHolidayDropship but it's been a while

acoustic bolt
#

Yeah it should be used only when necessary

versed hull
#

would have to profile but maybe better to destroy on a seperate frame?

meager ivy
#

anyways i also think the amount of objects they destroy is not good practice either IMO

#

would be much better to just disable the gameobjects, or disable the renderers + colliders attached to them

#

to avoid breaking other scripts

#

tbf I think most mods that are written well would handle those objects being destroyed the same way they'd handle the objects being disabled

#

but it's still not a great idea to just be destroying random objects in the vanilla scenes

#

anyways the mod is still being actively maintained supposedly

#

i checked it a day or two ago and saw an update within 24h

#

maybe someone could make a PR or something if the creator is open to contributions

#

with some optimizations

versed hull
#

might be better to run this earlier in regards to that

#

if some mods are for whatever reason caching things and unfortunately not safely checking them you'd want this to run asap

quaint mason
#

Have you ever considering fixing dead manticoils?

#

IIrc their death animation worked long ago, where they would flip belly-side up, but now they just spin in place

mental crystal
#

I feel that’s moreso something for buttery fixes

#

Not my place to say though.

quaint mason
#

I just suggested it here since

#

this is the atmospheric stuff

#

I guess, lol

meager ivy
#

but ih ave no idea why they are completely broken

#

or how they are intended to work

meager ivy
final wagon
#

i was thinking

#

all the moons have a default skybox and snowy preset right?

#

or i'm wrong

#

cuz there's still that annoying bug on the skybox in foggy moons

#

you could just change the skybox to make it less noticeable

meager ivy
final wagon
#

this one

meager ivy
#

oh

#

yeah

meager ivy
final wagon
#

Atlas?

#

is it a new modded moon?

meager ivy
final wagon
#

YO

#

hype

final wagon
#

Atlas will not require LLL as a dependency right? plink

meager ivy
#

idk

flat geyser
#

It's intended to be used with LLL and will not function without it

#

it uses content tags

#

which is not a vanilla feature

final wagon
#

That's a shame

#

It won't be fully client-side then

#

Could you make it work without it? Even if it didn't allow to customize 😭

flat geyser
#

all my stuff is only done on the client

versed hull
#

(LLL isn’t client side iirc)

flat geyser
#

then it'll only work for modpacks that have LLL, sorry lol

#

idk

final wagon
#

yeah, it isn't

final wagon
#

could just make some default settings if the player doesn't have LLL and call it client-side tbf

flat geyser
#

maybe

#

i dont think i patch anything lll related so im pretty sure i can make it a soft dep

#

its just kinda annoying lol

flat geyser
#

it works in vanilla now lol

#

was less annoying than i thought

final wagon
flat geyser
#

he he

final wagon
#

NO WAY

#

i won't wait thunderstore

quaint mason
#

Random, though probably nonsensical, and quite frankly impossible idea without certain dependencies, but

#

The anomalous entities (Jesters, ghost girls, nutcrackers, masked, butlers, and barbers) should come out from v4's, "anomalies", instead of vents and holes

#

Though, I don't even know what the anomalies look like, so it might be an even worse idea

meager ivy
#

in the only footage i've seen they were just red cubes IIRC

#

maybe in one of the alphas, they have some assets laying around

quaint mason
#

That makes me wonder if the entities were initially going to have a unique anomaly for each type

#

Since the red cube I assumed spawned a red pill

meager ivy
#

lol i fucked up the snowy giants

#

the snow disappears from their body whenever they chase players because i forgot to check a value somewhere

#

so i guess i'll release a hotfix for that

quaint mason
#

I didn't even know that was possible

meager ivy
#

it's because i made the snow disappear when they get lit on fire

#

which is done by detecting when they change AI state to state 2

#

except i forgot to check for the number 2

quaint mason
#

Ah

meager ivy
#

so if they changed state to any state (they change between 0 and 1 when roaming/chasing)

#

the snow would vanish

bleak fog
#

Forest Keepers were the real Chameleon all along

strange umbra
#

are there like any mods that make enemies change like that depending on what their current action state thing is

meager ivy
#

idk what you mean

strange umbra
#

like when chasing they change

#

I feel like there's something you could do with that with skins I'm just not creative enough

bleak fog
#

Not that I know, just the simple skin mods like ColorfulEnemyVariety

leaden roost
#

does this mod affect fps at all? if so, how significantly?

final wagon
#

if you change the fog quality, significantly, otherwise, not all

mental crystal
#

^

#

Without fog quality enabled I have no performance decrease.

#

I also have a pretty mid GPU (45-75FPS on average) and 16GB of RAM. No noticeable changes

flat geyser
mental crystal
#

Does the sound of the rain on gordion affect the company monster?

#

Ive noticed when its raining the hatch will open even without ringing the bell. Of course not just the rain but I was also transferring items to the desk

#

This was solo while muted

meager ivy
#

storms do not make noise

#

dropping items does

#

footsteps also make noise

mental crystal
#

does the rain make noise though?

#

This happened consistently through 3 quotas. Usually even in multiplayer with footsteps, talking and dropping items it doesnt open the hatch unless its extra loud or you use the bell.

#

When its stormy with the only sounds being walking to the desk and placing items on it the hatch seems to always open

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multiple times, whenever its stormy

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selling about 10-15 items the hatch opens about once or twice

bleak fog
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Jeb picks up any noise from about anything, the bell is just a noisemaker with no special properties. You can not use it at all

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Setting a bunch of items on the desk or walking/talking next to the deck will make him open the window

mental crystal
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I know, I'm just wondering if Chameleons rain is included

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Since from all previous experiences without it I've gone much louder without triggering it once

bleak fog
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I think there is some rng involved, iirc Jeb has a mood mechanic or something that makes him more irritable on some days

mental crystal
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Didnt know that was a thing

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besides that, It happened consistently over 3 quotas

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usually 1-2 times

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I did have stormy chance as always by mistake, so it was raining each time

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its been fine whenever I dont use it

meager ivy
mental crystal
#

ĀÆ_(惄)_/ĀÆ

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might just be me being unlucky

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hell of a coincidence if so

bleak fog
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Some items are louder too, with Engines and Axles of course triggering Maneater crying. If you had a lot of those Jeb would check the window faster

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Toy Robot and Teeth are another example with their ambient noises while being held

mental crystal
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mostly modded scrap which uses sounds of lightweight items

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maybe they had a high volume according to Jeb?

bleak fog
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Maybe, it is funny how much rng is actually involved in making Jeb check the counter

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Just spitballing here

quaint mason
#

What's the source image of the Snowy Manor window?

meager ivy
#

winter im wald by walter moras

quaint mason
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Thank you

stable ibex
#

Is it possible to assign windows and caves by instead putting names of content tags in the place of moons? (i.e. putting 'Volcanic' in place of a moon to automatically assign that window/cave weight to all moons with the Volcanic tag)

meager ivy
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at this point in time no

meager ivy
#

has anybody had issues with the PowerOffBreakerBox setting?

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i've noticed that, for some reason, it doesn't trigger all the time

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oh i think i maybe found what's wrong

meager ivy
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im pretty sure what was happening is that if you unplugged the apparatus on a previous round

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it would immediately try to set the breaker box's material

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once you returned to orbit and it reset

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but the breaker box was missing, so nothing would happen, but it would still prevent applying the changes twice

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so if you then unplugged apparatus on that round, it wouldn't update the actual breaker box

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sort of a tricky catch but i am glad i found it

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it was irking me a bit

bleak fog
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I never noticed because I have it turned off, it is not how breaker boxes work irl

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At least not the ones I have seen

mental crystal
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The breaker box probably doesn’t have its own power supply

bleak fog
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Well if there is a power outage irl circuit breakers maintain their settings, imagine if when power was restored you had to go outside and flip all the circuits back on

meager ivy
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there is definitely some video game logic happening

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like the fact that every single switch is connected to the exact same power source

mental crystal
meager ivy
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so all of them have to be turned on or the entire building is dark

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lol

bleak fog
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Well yeah that detail is funny too

meager ivy
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in gameplay it works ok because it lets you fight with your friends to keep the power off

bleak fog
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LC selective realism at its finest

meager ivy
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and i guess it's like a mini puzzle if you don't know how all the switches are supposed to be flipped

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and you find it

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shrug

bleak fog
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A mod where the facility is divided into various sections that are each controlled by the different switches would be cool. It would be a guessing game which switch controls what area but it could be useful

meager ivy
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lol the 18808786 march nutcracker

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it would be cool yeah

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it would also make power off days more interesting i think

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where the breakers starts with random switches unflipped

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it'd be less immediately obvious that you need to find the breaker box and activate it

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and it'd add a lot of interesting scenarios where you might get lost because you found the breaker box and turned it on, and it locked a door you need to use to get back

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but it would feel a lot more organic because you would've trekked through powered areas with closed doors, and maybe not remembered the dark areas with an open door you walked through

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etc.

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i could see that being interesting

meager ivy
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hooray

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i need to post the next chameleon update because i've been fixing a bunch of stuff i overlooked before

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but im planning to port the butterybalance fog rework over to this since it works clientside and doesn't really offer a gameplay advantage like i expected it would

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(the butterybalance setting will just increase the minimum fog distance only, and using both at the same time would result in the same visuals as before)

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i was gonna publish both together though

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so the redundancy wouldn't cause confusion

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and that's kind of bottlenecking chameleon

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er, maybe "blocking" is the better word in this case

bleak fog
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Small thing, I have noticed the big fan at main keeps spinning when the power is out, albeit without noise or light to make it apparent

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It could be a thing to have it turn off

meager ivy
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still makes noise for me

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although that is a good catch

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maybe i could make it work like the breaker box and turn off (and silence itself) when apparatus is unplugged

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i guess i could try toggling it on/off with the lights too but i'd need to be careful not to break anything

bleak fog
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Maybe it is like how the exterior building lights remain on after App unplug, idk

meager ivy
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i love him

bleak fog
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Is this a feature tease, Fox silhouette in Shrouds at night?

meager ivy
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no it's just because ive been testing on this one save file for forever so everywhere is super weed infested

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he attacked me on march while i was testing the breaker box stuff LOL

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the fox just renders weirdly in the fog because of its fluffy fur shader

bleak fog
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Do you not have Imperium?

meager ivy
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i do yeah but i was idling on the ship while double checking my code

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anyways i might put out the chameleon update early because it irks me that snowy giants and the breaker box are broken in the thunderstore version

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butterybalance update probably wont be for a tad longer because there's another cut feature i'd like to restore in the next version

bleak fog
#

What is that

meager ivy
#

all will be revealed with time

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but as a bit of a hint

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it was added in v64 and removed almost immediately because of bugs

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1a3 and i figured out what was wrong with it, but zeekerss hasn't acknowledged our bug report yet, so i'd like to add it back with mods in the meantime

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all of that probably makes it super obvious but if it doesn't

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soon ĀÆ_(惄)_/ĀÆ

bleak fog
#

Is it standing on Old Bird’s heads

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More interactions with your favorite entity

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I thought that was a bug itself, not a planned feature, very interesting

meager ivy
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since my hints were so obvious i'll just spill yeah

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zeekerss teased this pretty much as soon as he made the patreon post about the physics region stuff

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even before v56 he was making allusions to eventually letting players ride the mechs

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he finally implemented it in one of the v64 hotfixes

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but due to some parenting + order-of-execution jank

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if you were standing on a mech as it booted up, it would "abduct" your renderers as part of the enemy itself

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so the script that makes enemies turn invisible when the ship doors are closed would affect you

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and it would cause your radar dot to be visible to other players + some of those renderers had colliders that would start bugging you out once they were moved to a different layer

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let me go see if i can find the video it was really funny

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anyways i'm pretty confident if this was fixed the feature could be restored just fine

bleak fog
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Darn

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Actual seizure warning

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This talk about restored features reminds me, I know you have not done much with modeling, but do you think you are gonna make a mod that makes the ship have its old vault door?

meager ivy
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i wasnt considering it

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i suppose in hindsight it could be kinda cool

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i don't know that it'd be too difficult to pull off, but it probably wouldnt play nice with other ship mods

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did the old ship ever actually have a door model? or was it just the circular opening

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the vault doors from it steals' living halls might work

bleak fog
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I just found this on the Fandom Wiki

final wagon
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you just have to believe enough

meager ivy
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oh i guess it did have a door model actually

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now that i think about it

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i don't understand the lethal company ship doors whatsoever

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where on earth do they go when they open

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Lol

final wagon
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also, ever considered using the exclusive yellow door as the main entrance from the mineshaft?

meager ivy
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like, in a physical sense

bleak fog
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I have thought about that for a while, same issue with the Artifice hangars too

meager ivy
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maybe they're flexible and roll in/out? idk

final wagon
meager ivy
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but when i tried it looked a little weird

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and i sent it to dopadream and she thought it was just straight up ugly

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not that i disagree

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Lol

final wagon
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ok, then forget about it

meager ivy
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it'd be "sorta cool" but i think for the degree of effort it'd take to support it, i would want it to look good

bleak fog
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What is funny about the Extension Ladder is that if you look closely at the start of its animation you can see the ladder stretch out from a compressed state

meager ivy
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it does kind of irk me that factories have the same entrance/exit

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because the manor door acts like a cool visual detail + gives you some additional information before you enter the building

final wagon
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and what about the no black square on Experimentation main entrance? 😭

meager ivy
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i dont consider it a bug

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dopadream's rebalanced moons removes the experimentation interior

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and puts the black plane there

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i thought about putting the black plane there for consistency but TBH it's not a major issue and it's kind of a cool glimpse into an ancient archaelogical detail

final wagon
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but i didn't wanna using a mod required by all clients to have that, it's just strange entering the facility and always seeing the leftover from the alpha

final wagon
bleak fog
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You can still see the old interior with the hole in the wall at the back of the building

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I personally would much appreciate the consistency of black void doors

final wagon
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i regret asking for that

meager ivy
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yeah it's the sort of thing that sounds like it'd be cool

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but then in practice

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it's just kind of ugly

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it is sad

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a long time ago someone was making a unique mineshaft entrance door

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in this thread

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but then they vanished from the community

flat wraith
final wagon
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i remember, it was a cool project, sad that it didn't work

flat wraith
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oh wtf we have a mutual friend

bleak fog
# meager ivy

I mean if it could be modified a bit, like having a frame and different proportions

flat wraith
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like me and that person

bleak fog
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What the heck is this

flat wraith
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just two gross little corpse people, that's all

meager ivy
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this is even better than the other one

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this is good

bleak fog
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Man I wish I knew 3D modeling, I would so try my hand at a Mineshaft entrance door