#RebalancedMoons + Atlas

1 messages · Page 9 of 1

green terrace
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I'd meshify it because even though it's flat it takes the same amount of time to render it and store everything as the one with mountains and stuff. This is not the cause of the error above, but just fyi

half lion
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I see, noted

green terrace
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How to reproduce it? Go to Retinue and then it happens immediately when you depart?

mental breach
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This explains why I kept lagging earlier but didn't know why tbh

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Cus the terrain stayed

green terrace
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Actually I think I got it
@half lion is this outer terrain put in the root of the scene?

half lion
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Opening unity to see

green terrace
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I guess .parent is null in this case and my code will not move it to the correct scene

half lion
green terrace
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yeee

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ok, I will fix it from my side, but probably only on the weekend

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if you are faster than that you can just parent it to anything and it will also fix it

half lion
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Gotcha, I can probably just push a rly quick patch now since i'm free

zenith dust
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was the interior fog decreased on embrion?

sinful jungle
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yes

zenith dust
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awww

sinful jungle
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sowwy

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it looked weird to me

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i kinda just wanted it to look like it had different lighting

zenith dust
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damn

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maybe it'll look better on factory, its just that on mineshaft you can barely notice the difference

sinful jungle
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oh i didnt rlly see how it looked on mineshaft tbh

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might need to adjust it a bit again if thats the case

sinful jungle
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wtf

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the sky is broken on embrion

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its straight up just the default sky rn

sinful jungle
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i shipped something wrong

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so thats why it looked different for me but not for you

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lol

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uhh

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one moment

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okay apolocheese false alarm

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i was actually testing on the incorrect embrion because you can route to either versions with imperium lol

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it is working fine

sage rover
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i need this on every moon oh my gosdodngnad

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such a vibe

rancid gale
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That is PRETTY cool, I remember dopa posting that lighting too

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Is it a config option, moon-specific or yet to be released?

sinful jungle
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its a config option and its specific to titan

rancid gale
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Gotchu

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I have titan set to be the mines most of the time, I wonder how it looks there

ruby crow
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i love it when moons add their own effects to interiors

sage rover
sinful jungle
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😇

sinful jungle
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it works there too

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its very creepy imo

rancid gale
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Heck yeah

zenith dust
# sinful jungle its very creepy imo

I think the mineshaft is my favorite because the rest are all very distinctly different but then the mineshaft is just normal lighting, no yellowish lights its just normal

rancid gale
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Why does dopa get pinged as care? Am I schizo?

cinder jackal
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@sinful jungle

sinful jungle
cinder jackal
sinful jungle
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my display name on discord is Care

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@cinder jackal

cinder jackal
rancid gale
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Oh, it doesn't show for me lol

cinder jackal
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pink .

rancid gale
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For the longest time I thought they were two diff people

woven tiger
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how did you do the special effects inside on titan?

gleaming pilot
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I’m guessing it’s changing the colour of interior fog?

sinful jungle
sturdy pumice
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I was playing on March and noticed the interior is foggier than on experimentation. Is there a way to fix this?

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I know you fixed issues related to fog to some extent, but I feel that the issue is still present

sturdy pumice
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I will say the poltergeist issue seems to be (somewhat) fixed

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It seems to correlate in some way to the amount of fog in interiors

sinful jungle
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it was slightly different

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good eye

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march is on the left

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I fixed it tho

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ill push this rq

sharp finch
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is that a vanilla bug?

sinful jungle
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nope

sharp finch
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i see

sinful jungle
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so

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i know what the issue was tho

sharp finch
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march does have some problems in vanilla so i wouldn't have been surprised

sinful jungle
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you recognize this volume profile right

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its the default one

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used in most moons

sharp finch
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yes

sinful jungle
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turns out, ticking on the "fog" component (its normally unticked) causes it to be slightly thicker like that??

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i literally just turned it off and it fixed it

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changed zero values

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so yeah that's pretty odd huh

sharp finch
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i mean

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i feel like that makes sense

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turning on fog that isn't normally turned on makes it more foggy

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right? or did i misread

sinful jungle
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i figured it gets normally turned on in game

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kinda like how the triggers mesh renderers get turned off

sharp finch
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ah

sinful jungle
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i suppose not

sharp finch
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i think the only HDRP stuff that gets adjusted with code is the volume blending for TZP/fear

sinful jungle
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ye

sharp finch
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and foggy's density

sinful jungle
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lesson learned

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anyways ya, thanks thunder

sharp finch
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anyways this is a good point for me to ask

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i suppose

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did you fix march's ship nav stuff

sinful jungle
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?

sharp finch
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the ship doors are broken in vanilla march

sinful jungle
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what

sharp finch
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closing the doors doesn't actually prevent anything from entering the ship

sinful jungle
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no?

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HUH

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i was wondering how a dog clipped through it'

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😭

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hwo do ifx it

sharp finch
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i haven't looked into exactly why yet but if you're replacing the scene, might be a good candidate for you to sneak a fix in

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i could take a look and see what the diff is

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with other moons

sinful jungle
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i admittedly have zero idea how the ship works

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so i wouldnt know where on the object to look

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all i know is like

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its a separate scene that is always loaded

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(?)

sharp finch
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i am decently familiar with the navmesh system and i have some idea of what is going on

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the ship's navmesh is defined on the moon's scene

sinful jungle
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ye

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it is

sharp finch
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it is true that the ship is always loaded, but it has no navmesh attached (at least im like 99% sure)

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zeekerss just placed a whitebox version of the ship on the moon's scene and generated navmesh with it

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my guess is he forgot to modify one of the surfaces

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or maybe it's in a slightly different position on march which prevents the doors from carving it

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something like that

sinful jungle
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it looks like the position is identical

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idk what you mean by modify one of the surfaces

sharp finch
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let me see if im barking up the wrong tree

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interestingly it doesnt seem to be that

sinful jungle
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i could try like

sharp finch
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i'll take a look at the navmesh visualizer in imperium next

sinful jungle
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just deleting the entire thing and then copying it from

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say adamance

sinful jungle
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just curious

sharp finch
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test with rebal?

sinful jungle
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yaya

sharp finch
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ok

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light work

sinful jungle
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just spawn a dog or smth and try to get it to come in

sharp finch
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weeird

sinful jungle
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?

sharp finch
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it is true that it doesn't get carved on march

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but it doesn't get carved on artifice either and i know the doors block enemies there

sinful jungle
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what the balls

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oh

sharp finch
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so something else must be happening

sinful jungle
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can you try like

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makinmg a dog come inside

sharp finch
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yup, works fine on artifice

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let me double check march and then i will do rebal

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wow this is so ugly

woven tiger
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what did you do why is it infested

sharp finch
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was testing yesfox changes on this save yesterday

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wow, it's like

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weird and inconsistent

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i've been able to get the dog to clip through it but it's only happened at a specific angle it seems

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it like, goes through an offmesh link in/out this corner of the ship

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or something

sinful jungle
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how do you visualize those like that

sharp finch
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it looks like march has additional offmeshlinks that the other planets don't have (although even the other planets aren't consistent; experimentation has offmesh links whereas titan does not)

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my guess is that one in the corner i just pointed out is acting up

sharp finch
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so i could select all and they would draw

sinful jungle
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o duh

sharp finch
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march has two extra links in the front (presumably because it's on a tall hill)

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as long as enemies aren't prevented from pathing up to the ship via the other links, i'd say those should probably just be removed

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im gonna check the other moons in the editor quick and then i will also try rebal

sinful jungle
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rbm still has those extra offmesh links

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iirc

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i will try removing them

sharp finch
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even artifice doesnt have offmesh links there

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although i think march is pretty much alone in being as elevated off the terrain as it is

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artifice is just "the next closest thing"

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offense is also pretty high up, has no extra mesh links

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i think i can toggle those off in-game and check in realtime

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but id just bet it's these

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ShipLadder (1) and ShipLadder (2)

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ok well im either wrong about them being the cause or im wrong about them being toggleable in realtime

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because a dog just clipped through the doors with them disabled

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anyways

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i will check rbm

sinful jungle
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😅

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dont get your hopes up

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i didnt do much

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but like

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yknow

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idrk how to fix this either

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this is beyond my brainpower

sharp finch
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me neither

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but wont it be awesome to figure it out

sinful jungle
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yeah

sinful jungle
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RebalancedManul

sinful jungle
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rebalanced manul

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sorry

obtuse mortar
# sharp finch it is true that it doesn't get carved on march

I havent looked at any of the code admittedly, but wouldn't carving the navmesh make it so that nothing would be able to try to path to you? You'd get stutters in pathing since the path is partial, and the dog wouldn't come close to the door if it gets carved, I could be wrong though

sinful jungle
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i need ideas

obtuse mortar
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Hmm, the ship door, does it use a navmesh modifier/navmesh obstacle to block enemies?

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Though there's a chance it uses neither

spring depot
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I know interior doors are obstacles when closed

obtuse mortar
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Yea they carve the navmesh too

spring depot
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Not sure about ship but I don't know if modifiers can be toggled without rebaking the whole navmesh

obtuse mortar
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Security doors too maybe

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Hmm, I'll take a look at the march scene and see if I notice anything off, dunno if I will though its not something I've touched before but I should be able to easily test it

sinful jungle
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our first lead was the offmesh links

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that march has

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near the ship door

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so i tried removing them

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no dice

crude valley
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@sinful jungle do you copy the tags off the vanilla levels

sinful jungle
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u mean the like

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layer tag thing

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ya

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its set to navmeshcollider or whatever

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to clarify like

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dogs can walk through the ship door on vanilla march

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this is vanilla behavior

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i just want to fix/remedy it somehow

crude valley
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no like

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contentags

sinful jungle
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ohhh

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mb

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let me check

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idk why it would matter tho

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you never route to my levels

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it just pulls the data i need from them and applies them to the vanilla levels

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and afaik content tags are like from the extended level right

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ya no i dont use them

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but i dont rlly need them so

crude valley
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thank you for checking

sinful jungle
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would you like me to apply them anyways?

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i dont think it'll benefit me in any way but if its any peace of mind i dont really mind

crude valley
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nah your fine

sinful jungle
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alr

obtuse mortar
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doubt it's the issue but i noticed this modifier on the wrong layer

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in march

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currently playing see the difference between the two scenes lol (dine and march)

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fun to see that the ship positions arent actually always the same for every moon

sinful jungle
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WAIT

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they're not>??

obtuse mortar
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either that or the "box" that zeekerss puts in is a bit offset by a tiny bit

sinful jungle
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i thought it was identical

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that might be why

obtuse mortar
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the screenshot is from the same position on both scenes

sinful jungle
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actually

obtuse mortar
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but im noticing there's a tiny bit of a difference

sinful jungle
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what if i try deleting the ship and just copying it from a moon that works

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the colliders i mean

obtuse mortar
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that would probably work, i could be wrong about the ship position thing

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ill take another look just incase

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it's probably me taking screenshots shoddily

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yeah cuz march and rend are the same nvm

sharp finch
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@obtuse mortar the ship doesnt move between scenes

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it is always in a fixed position

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it's possible the ship's navmesh stuff isn't always consistently positioned though

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i havent noticed any discrepancies but i didnt go over everything with a fine tooth comb

obtuse mortar
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yeah ik i thought the box zeekerss made was offset a tiny bit but that's just my screenshots being weird

sinful jungle
snow kite
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Just want to say now Dopadream, do not loose yourself trying to scrub every little imperfection out of these moons

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You have done so much already

gleaming pilot
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March is already peak

rancid gale
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Bro is def gonna be a unity pro though

sinful jungle
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fog stuff will also be fixed next patch for real this time

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i just hopefully wanna figure out a way to make it so dogs cant clip through the door on march

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its a vanilla bug

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but i would like to fix it

sinful jungle
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heres the fixed up water shader i used in this mod! i tried my best to keep it visually consistent with the water in the vanilla moons, the difference should be next to nothing. it is at least a huge improvement from the project patcher's ugly yucky water. feel free to use this in your moon projects yoiled

sinful jungle
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im 90% sure it does use the fog from that profile

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cuz it looks like identical

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and then turns itself off when you go into the interior

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but it seems manually turning it on breaks this

sharp finch
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well

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if it was being used

sharp finch
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because it would fix itself by just retoggling right?

sinful jungle
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well i assume thats how it works

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idk

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i guess

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but like

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why does it look the same

sharp finch
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im not sure where to look exactly but i can try to figure it out

sinful jungle
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i mean its not a huge deal

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i was just curious

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embrion boulder action

sage rover
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i love the new embrion so much

gleaming pilot
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Not sure I prefer it. I like vanilla Embrion because you see all the Old Birds immediately, just covering the landscape.

sinful jungle
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yea but its balls for gameplay cuz they can see you from everywhere

gloomy moth
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Tbf, not to downplay the change since I do think it is an interesting rebalance, I would rather take getting sniped by old birds than giants

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atleast when an old bird sees you, you have a good chance of living the encounter

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as opposed to a giant where if it snipes you, you have almost a 0% chance of surviving unless you happen to have a stun grenade

sinful jungle
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I like the big rocks

dense hull
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i like the big c

sturdy pumice
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Just wanted to ask: could you make sure the fog is reverted to normal for every map where it's slighly thicker? You said that a checkbox was checked, which replaced the vanilla fog with a preset. Also, when will we be getting this update, and what other things are included in this update?

sinful jungle
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i already told you its fixed in the next patch

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tomorrow, probably

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and it'll include an option for the outside lights to be turned off when the apparatus is pulled

dense hull
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o?

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that sounds neat

sturdy pumice
sinful jungle
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no problem

sinful jungle
# dense hull that sounds neat

yeah it'll also include scene overrides for every moon in the game to do this, because adding embrion was only like a 1-2mb increase

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and scene hotloading is a thing now

dense hull
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oh gyatt

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i didn't know it was gonna go for every moon

sinful jungle
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well some moons dont have lights but im just gonna do it anyways for future changes

dense hull
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cool tho

sinful jungle
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i do not mind really

sturdy pumice
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Nah ur good. I’m pushing a mini update tomorrow evening

sinful jungle
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alr

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cuz i already have the fog working rn

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im just waiting until i finish other stuff

sturdy pumice
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It’s fine. Make it all one update

kind horizon
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Nab the shotgun traps from the toy store interior

sinful jungle
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i dunno how to feel abt this

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in other news

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slight improvement

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@green terrace ShrimpAdorable

green terrace
green terrace
sinful jungle
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whatever is going on here

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this spot is at least a little nicer ig

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its like that around the map

green terrace
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Oh yeah I know about them and have to fix everything at runtime agony

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They exist on assurance, offence, experimentation and artifice

green terrace
dense hull
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question, unrelated to this mod

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will u ever uhh add the weight thing to snowyweeds

sinful jungle
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idk probably not

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im lazy

dense hull
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ok! fair

sinful jungle
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i need to get a github up for it tho

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i recovered the files

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from my recycle bin

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lol

dense hull
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dopa

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what the fuck

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snowyweeds (as we believe) is causing a memory leak

sharp finch
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ah

sinful jungle
# dense hull

you probably just landed on a moon with a fuckton of vainshroud iterations multiple times

sharp finch
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well

sinful jungle
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i dont think the log is causing that

sharp finch
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this is still a concern

glass fulcrum
dense hull
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🤑

sharp finch
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anyways the yesfox rewrite i made previously

dense hull
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me and smores will test that theory as we play

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(disabled snowyweeds)

sharp finch
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has to run GenerateWeed() multiple times

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so it is not uncommon for it to do 20 iterations 3 or 4 times upon landing

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if it keeps running into invalid starting positions

glass fulcrum
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it might be snowy weeds but my ass started the game soI dont have a log 🥶

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but from what I could tell when I did have it open

sharp finch
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Player-prev should still exist even if you relaunch your game

glass fulcrum
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@dense hull if you havent started your game get a log

sharp finch
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anyways

dense hull
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i have

dense hull
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unfortunately

glass fulcrum
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where

sharp finch
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same directory as Player.log

glass fulcrum
sharp finch
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%localappdata%Low\ZeekerssRBLX\Lethal Company\

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that's on windows anyway

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anyways

sinful jungle
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did i do something wrong here butterys

sharp finch
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i was going to say yeah

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you probably want to do in like

glass fulcrum
sharp finch
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MoldSpreadManager.Start or Awake (whatever is available)

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Instantiate the weed material

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change its main texture

glass fulcrum
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the mold

sharp finch
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and then replace renderers.material.mainTexture = weedTexture with renderers.sharedMaterial = snowyWeedMaterial

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so it doesnt have to keep duplicating the weed material

sinful jungle
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ohh ok

sharp finch
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actually

sinful jungle
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good thing i recovered the repo

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lol

sharp finch
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iassume you want chameleon compatibility

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one second

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okay yeah

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[HarmonyPatch(typeof(MoldSpreadManager), "Start")]
[HarmonyPostfix]
static void MoldSpreadManagerPostStart(MoldSpreadManager __instance)
{
    if (Configuration.fancyShrouds.Value)
        FoliageDiffuser.ApplyToRenderers(__instance.moldPrefab.GetComponentsInChildren<Renderer>().Where(rend => rend.gameObject.layer != 22));
}
sinful jungle
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im running a burger joint rn

sharp finch
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so you should also postfix start and do [HarmonyAfter("butterystancakes.lethalcompany.chameleon")]

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oh my godnes

dense hull
glass fulcrum
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actually it mightb e something else memory leaking

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I thought it was snowy weeds due to the sheer spam

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the log was nothing but spam from it

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but my ram is just passively climbing on the moon atm

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started at 5 GB and just goes up 0.1 every little bit

dense hull
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beenormal

glass fulcrum
sinful jungle
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what is that

glass fulcrum
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the log has nothing dawg this sucks ass

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everything is just usal letthal company log

sinful jungle
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no not that

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the like

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task manager thing

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oh is that linux

glass fulcrum
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linux

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gnome desktop environment

dense hull
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oh lmao

sinful jungle
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i wanna get debian so bad

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but im scared of change lol

glass fulcrum
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do you have an nvidia gpu?

sinful jungle
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yeah

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i know the drivers suck

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outside of windows

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iirc

glass fulcrum
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I spent 9 hours making my fucking drivers and monitor work

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with the help of an arch linux user the entire time

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thank you nvidia for being awesome

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I had a hyper specific bug with my monitor and gpu setup that nobody has basically ever had before

sinful jungle
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what distro do you have tho

glass fulcrum
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linux mint

sinful jungle
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ohhhh

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mint is pretty

glass fulcrum
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cinnamon edition 🤑

glass fulcrum
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thats atleast what the common trend seems to be
if you have an nvidia card you will either have no issues or minor issues

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i just rolled a nat 1

sinful jungle
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i wanna get like

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some xcfe theme

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like a windows xp one

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lol

dense hull
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GOD'S LIGHT

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whoops wrong thread

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whatever

glass fulcrum
sinful jungle
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im aware hehe

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so does deiban iirc

spring depot
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Debian my beloved plink

obtuse mortar
#

linux losers

sinful jungle
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microsoft sux

cunning steeple
sinful jungle
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what

cunning steeple
#

get a version control 🥺🥺🥺

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god damn it git has saved my life multiple times

sinful jungle
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i use git desktop

cunning steeple
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😅😅

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me too 🤭

sinful jungle
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i simply had not published the repo yet

cunning steeple
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that looks nice

half lion
#

But no srs, that looks rly good

sinful jungle
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if mrov likes it im adding it

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mrov is literally the weather guy

sinful jungle
zenith dust
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I was just about to suggest that

sinful jungle
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no need

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its already like that lol

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this is specifically for "desert" moons, not "wasteland" moons

zenith dust
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oh? cool

sinful jungle
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i might make it LLL tag based at some point and add a manual moon blacklist

zenith dust
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are the forest ones gonna have a different one?

sinful jungle
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idk yet. maybe

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tbh it might be good idea to split off hdri skies into its own mod at some point

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but im soo lazy 🥹

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id have to make an icon

glass fulcrum
sinful jungle
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this is basically perfect for my use case

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esp considering wasteland and canyon are two different tags

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thing is, batby tagged Artifice as marsh, which i kinda disagree with :<

zenith dust
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yeah

sinful jungle
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so for artifice im gonna do a special case

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and ignore the tag

zenith dust
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it feels (as zeekerzz said) a mix of wasteland and forest

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but military works

sinful jungle
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personally i would put it in wasteland

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military also works yeah

zenith dust
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to me it feels like wasteland but not as developed

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also I like in vanilla that the skybox is the snowy one since it feels like its always cloudy

sinful jungle
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i tried applying my snowy sky to artifice

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but it actually felt too gloomy

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lol

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its super dark

zenith dust
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maybe if you do a unique artifice sky you could do an in between

sinful jungle
#

rn, its just the vanilla sky

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which im honestly fine with

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a darker wasteland sky

zenith dust
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yeah fair

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it works

sinful jungle
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it feels like it almost parallels experimentation in a way lol

zenith dust
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I really like Retinue since it hits that sweet spot of being as developed as experimentation while being actually useful to loot

sinful jungle
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SAME

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i love the train carts

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i have no idea where the log is tho xd

zenith dust
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||its around the fire exit area on the right (scanning helps to find it)|| the spoiler is the log's location if you want it

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||not in the building||

cunning steeple
#

my opinion became relevant

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that's a bad sign 🤭

glass fulcrum
#

is my opinion relevant

sinful jungle
#

yes!

sinful jungle
sinful jungle
crude valley
# sinful jungle thing is, batby tagged Artifice as marsh, which i kinda disagree with :<

I wasn’t super sure here. As JackDeDestroyer said it’s a mix of wasteland and forest which i’d semi argue is in the ballpark of Marsh but i guess it depends on how closely you associate the word marsh with something like a Minecraft swamp or not. The reason why I didn’t mark it as Wasteland is due to Desert, Forest & Tundra having specifically related themes and Artifice doesn’t align close enough to Experimentation in that way imo

#

At the end of the day I really kinda just made them up so they might not be perfect

sharp finch
#

"marsh" implies water and artifice is completely devoid of water barring floods

#

so i dont feel like it's a particularly strong correlation in any sense

crude valley
#

fair

sinful jungle
#

@crude valley just out of curiosity, why is masked not marked as killable?

#

or is this wrong

obtuse mortar
#

I'm surprised no one caught that before

crude valley
#

i don't even know if anyone's used enemy tags before

#

i'll probably fix it 😄

sinful jungle
#

oh idk what they're for tbh

#

i just saw it on the doc

sand rivet
#

I use em pikaSip

sinful jungle
#

sickboy sighting..

#

hello

#

did you see the funny

sand rivet
#

the funny?

sinful jungle
#

i think im gonna separate my hdri stuff into its own clientside mod

sand rivet
#

oooh?

sinful jungle
#

idk what 2 clal it tho

#

and make it based on content tags with config stuff

sinful jungle
#

Rebalanced Moons + Atlas

mental breach
#

🔥

sinful jungle
#

ill edit that with a link when its up

sand rivet
sinful jungle
#

it will have one!

#

this will be the first release

#

wasteland i wanna keep OG, and marsh is only used by artifice, so idk what to do for that :P

sinful jungle
#

i didnt know kirby had the ability to change the sky

wind marlin
#

so true but also it's giving

sinful jungle
#

what is that

wind marlin
#

😭

#

It's Mirror (so unrelated) but imagine if kirby had the ability to change the sky

sinful jungle
#

ohhhh

#

wait i see what you mean lol

#

same as chameleon

wind marlin
#

oh peak

sinful jungle
#

umm

#

@crude valley why is leveltags deprecated

#

:v

crude valley
#

because contenttags

sinful jungle
#

oh

#

umm

crude valley
#

leveltags been deprecated before ur mod existed 😛

sinful jungle
#

xd

#

silly me

sinful jungle
#

wtf

#

@crude valley idk if im going crazy or smth, but im iterating through all of embrions content tags and it only has "paid, rocky, vanilla"

#

thats all its printing out

#

where is amethyst :P

crude valley
#

your going crazy

#

i have to update the tags

sinful jungle
#

oh so its not me

#

i was about to double check lol

crude valley
#

it is not

sinful jungle
#

no worries i can just check for planet name in this case

#

but i thought i was going loco

crude valley
#

do you and buttery wanna pitch me a better tag for artifice in the next day or two

sinful jungle
#

i was about to ping her lol

sharp finch
#

regretfully this is the only thing i can think of when artifice is brought up https://dontstarve.fandom.com/wiki/Deciduous_Forest

Don't Starve Wiki

The Deciduous Forest, or Birchnut Forest, is a Biome found in the Reign of Giants DLC. It is very similar to the regular Forest biome, with the exception that all the trees are Birchnut Trees...

#

artifice definitely feels autumnal

#

lots of barren trees and reds and oranges

#

outside of that idk what it's actually called

sinful jungle
#

idk

#

artifice is really barren

#

it has barely any trees, and the trees it does have are dead asf

#

this feels super "wasteland"y to me, but thats just IMO

#

maybe not in the same way as experimentation though

#

There is one (1) alive tree on artifice, and its the one the mimcket resides on

#

Super big wasteland vibes imo

snow kite
#

Now Atlas is something I really am looking forward to, this game’s skyboxes are something I have not really thought about besides the trivia of what image they are

dense hull
sinful jungle
#

always

sharp finch
#

vanilla artifice has always had a dam

#

since it was available to route

dense hull
#

I can see why Batby chose marsh a bit then despite the lack of water

sharp finch
#

vow has a dam and actual water and isn't a marsh

#

also if we're getting super technical rend has a dam too but that's neither here nor there

sinful jungle
#

lol

sharp finch
#

possibly not even intended

dense hull
#

For Rend

snow kite
#

Something tells me Buttery does not like Artifice being labeled as a Marsh moon

sinful jungle
#

here you go @sand rivet

dense hull
#

Atlas?

#

Where’s P-body

snow kite
#

That will be the next splinter mod

sinful jungle
#

yea its a typo

#

i let batby no already

unique wyvern
#

I let him know first I think lmao

sinful jungle
#

o

#

i told him just a bit ago lol

#

he might've forgotten

unique wyvern
#

beat ya to it nerrddd

#

tho you might've done it first still LOL

sinful jungle
#

when i say a bit ago i mean like

#

5 minutes ago

crude valley
#

If it’s not on github I’m legally allowed to forget

#

Personally I think Experimentation’s theme is closer to “Wastelands” because of the theming of the manmade stuff in combination of the biome. I’d borderline consider Outback if it wasn’t so australian pilled

#

Where as Artifice is more Barren i guess

#

Barren isn’t the worst either tbh

#

Little generic maybe

unique wyvern
#

it's too funny

sinful jungle
#

i will, bc it threw me off when i was making atlas lol

#

i was wondering why i couldnt get amethyst skies to work

#

for one, the tag is misspelled, and another, the vanilla moon its supposed to adhere to (embrion) is entirely missing the tag haha

unique wyvern
#

never chnage it batby please............

sinful jungle
#

would you guys like to see artifice rebalances

#

i dont really have issues with it but ive noticed a lot of people complain abt it for some reason

obtuse mortar
#

sure

sinful jungle
#

i just need to look into that more because i dont exactly see what the issue is

#

i guess people just dont like mineshaft?

obtuse mortar
#

i like mineshaft, might be an unpopular opinion though

sinful jungle
#

i do too

#

but there are still ppl in zeek discord asking why artifice was nerfed

#

what even happened

crude valley
#

artifice was the meta for pro players and zeekerss wanted to increase map diversity overall so he tried to nerf artifice so pro players wouldn't be there 24/7

#

(last time i checked) a majority of that community doesn't do high scores based on versioning so any nerf ruins their scores

sharp finch
#

scrap counts reduced 31-37 -> 26-30

#

75% manor 25% factory -> 50% mine 35% manor 15% factory

sinful jungle
#

meh

#

that feels reasonable

sharp finch
#

reasonable yes

#

but it doesn't really make anything much better

sinful jungle
#

I think it's fine

#

idk

#

i feel like ppl are overreacting

#

that moon still gives the best payout

sharp finch
#

on average you're probably getting about the same payout because of the mineshaft bonus + size decrease

#

but if you were full clearing artifice before it's just a reduction of the skill ceiling

sinful jungle
#

i dont care about adhering to a high skill ceiling

#

genuinely

#

i play this game very casually

#

so

glass fulcrum
#

its kinda frustrating

raw rampart
sharp finch
sinful jungle
#

why

#

its just smaller and less loot

sharp finch
#

if you weren't full clearing artifice before, it will feel about the same as before

#

so all it does is reduce accessibility to one type of player and make no changes for the other

#

if it's not an improvement, why make it at all?

#

the change

sinful jungle
#

2.0 -> 1.8 is a pretty big difference from my experience with tweaking interior sizes

#

high skill or not

sharp finch
#

it is but density remains almost unchanged due to how much the loot was decreased

sinful jungle
#

i feel like making it smaller and just decreasing the loot makes it easier overall to clear

sharp finch
#

and mineshafts are exorbitantly large + artifice benefits the least from the +6 bonus, except for titan

#

if the intent was to make artifice "more equal" to titan then i disagree that it was effective

sinful jungle
#

i doubt it

sharp finch
#

artifice costs over 2x as much as titan so putting it in an equal category at all feels antagonistic to balance

sinful jungle
#

it is still a very expensive moon

#

i think he just wanted to make it more primarily mineshaft focused

sharp finch
#

and artifice has no other moons in the same category to balance it around

sinful jungle
#

so he decreased the interior size

sharp finch
#

imo that still doesnt explain why loot got nerfed so hard

sinful jungle
#

because the size is smaller ?

sharp finch
#

keep in mind the loot nerf happened before mineshafts were given a loot bonus

sharp finch
#

same for titan

#

artifice lost 7 max items and 5 min items for what is proportionally about the same size difference as both

sinful jungle
#

and titan has a larger interior

sharp finch
#

dine went 1.95x -> 1.8x

sinful jungle
#

the density is bigger overall than titan

sharp finch
#

it's true, yeah

sinful jungle
#

its just not insanely big

#

anymore

#

the scrap count i mean

sharp finch
#

which is weird because that's what you'd expect for an $800 difference

#

right

sinful jungle
#

idk

sharp finch
#

anyways i dont feel that strongly about it either

#

but i am at least trying to play devil's advocate here

#

and i do still think, overall, it was a net negative

#

just not one that matters that much for my friends at our skill level

sinful jungle
#

this might be kinda mean to certain players i just dont rlly think like

#

i dont think lethal is the type of game to be designing around high level play

#

in general

#

i figured people would've caught on by the time scrap days were added

#

it feels very obvious

#

its a very jokey bullshitty game

#

that being said

#

in this mod titan is primarily mineshaft

#

so it feels kinda samey that artifice is too

#

i have considered reverting art to mansion but im not sure

snow kite
# sinful jungle i feel like ppl are overreacting

Little late here (was dumpster diving in another thread), but I do not like the Artifice nerf because he just made the endgame worse with no compensation. He could have made Titan better (which also would give room for making Dine better) or made Artifice harder to justify the high payout (13 indoor power is rather low).

It being 50% Mineshaft when Mineshaft is the worst interior also hurts. Artifice is still the best moon too, so these changes did not mean anything besides dividing the player base. Kinda just feels like Zeekerss giving the serious players the middle finger, which imo is not good practice (even if those players are pretty snobby).

#

I saw some very light speculation that the Artifice nerf may have been done with Liquidation in mind but I think that ship has sailed. I still do hope Liquidation is better than v56 Artifice though so everyone can be united on the newest version again

unique wyvern
#

I don't get the whining personally

#

if clearing art is about the same difficulty and the only change is mineshaft being there more then I don't get why it matters at all outside of like, getting a bigger number

wind marlin
#

I don't think it's too hard to piece together that people don't enjoy playing on Mineshaft

unique wyvern
#

no yeah I can't really piece together why lol

#

is it the tunnels?

sinful jungle
#

i think its because they dont use Terraformer9x's RebalancedMineshaft™️

#

like true sigmas

unique wyvern
#

i play the vanilla game no mods no qol no nothing

#

bare ass butt booty naked game

sinful jungle
#

its just a bit bigger

unique wyvern
#

like zeekdeity intended

sinful jungle
#

than the other interiors

#

i think

gloomy moth
#

So like the issue with Mineshaft is that it's generation can be incredibly hostile

sinful jungle
#

and loot is only usually found in caves

gloomy moth
#

it's why despite v69 having the highest potential for highest quota, people don't play it often because Mineshaft can just screw you over really hard.

#

When studying vanilla Mineshaft, I've come across a lot of layouts on Artifice Mineshaft that just look unreasonable to clear out.

woven tiger
unique wyvern
#

i hate mods.

#

I will never mod the game.

sinful jungle
#

bro hates my content smh

#

killing you rn

unique wyvern
#

i fucking hate your mods I hope they flop!!!!!

#

hard!!!

woven tiger
unique wyvern
#

jk i like em :3

wind marlin
#

Scrap is sort of annoying to find

unique wyvern
wind marlin
#

Caves don't feel fun for many probably

#

the Underwater parts of caves are atrocious

woven tiger
woven tiger
gloomy moth
#

I get now that there's a lot more info on how to play vanilla Mineshaft nowadays but I still think even with what's known about it that it's simply an unfair interior.

unique wyvern
#

I can see how people wouldn't like speedrunning that version but like

#

I really do agree w the changes zeekers made and I don't mind em personally

woven tiger
#

mineshaft generates too big is the main complaint i've seen?

crude valley
#

i think calling it unfair is a little funny

unique wyvern
gloomy moth
#

It's not so much the size, it's how loot can generate in it.

unique wyvern
#

I think that's the whole point

woven tiger
crude valley
#

i dont know if it's the whole point i just think it's not the word we'd wanna use here

gloomy moth
#

I disagree that the game should be wholely unfair like that.

unique wyvern
crude valley
#

I feel like inconsistent is just a more accurate term for this

wind marlin
#

I think it's ok to just say Mineshaft is borderline between fun and unfun

unique wyvern
#

I played a lot of pre-mineshaft artifice and while it was fun it went on way too long, like you'd just be able to stockpile shit for ages and I never felt like there was a moment where the game was like "gotcha bitch!"

wind marlin
#

we love the cave cracks not giving any indication of when a monster is coming out of them

dense hull
#

the barnacle ball appears

unique wyvern
#

felt too in control all the time

gloomy moth
#

It is inconsistent, but it can generate simply unfair mineshafts.

crude valley
#

fun and unfun isn't really tangible

wind marlin
#

feel good vs blegh?

crude valley
#

extremely worse

wind marlin
#

there's cracks in the walls of the caves that replace vents

gloomy moth
#

What I mean by "unfair" is that I've seen Artifice Mineshafts that generate both entrances super close and 80% of loot will be clustered away at the other end of the map nowhere near the entrances.

wind marlin
#

but there is no sound indicator that an enemy is in one

#

Maneater's nest always being in caves if it's Mineshaft is pretty neat I think

unique wyvern
#

atleast to me lmao

woven tiger
unique wyvern
gloomy moth
#

The thing with Titan is that you can atleast score pretty big with Titan without full clearing

wind marlin
unique wyvern
#

but idk! I feel like artifice being more inconsistent is a + but I get why the "bigger number better" gang wouldn't like that

crude valley
#

i don't think inconsistency like that is good period

unique wyvern
#

respectfully though, no shade to the speedrun community but objectively you only aim for a bigger number

crude valley
#

scrap should absolutely be reasonably evenly distributed

gloomy moth
#

I mean tbh, most lethal speedrunners don't play on any version but v40 still

#

I know some branch out to other versions but typically v40 is still seen as the most reliable

dense hull
#

I feel like most of y'all don't take into account that

#

the main objective of the game when it's finished will be to get the drill parts

#

That's why they're left unbalanced, as Zeekerss said

crude valley
#

it just doesn't really matter I don't think

woven tiger
wind marlin
#

the 7

sharp finch
#

still not a good reason for moons to be balanced so poorly to the point where it is disadvantageous to visit most of them

crude valley
#

lethal company is a vessle for the journey rather than the destination

dense hull
sharp finch
#

i completely understand the drill parts being the reason to visit planets that are generally seen as unfavorable now

dense hull
#

Is v45 the Bronze Age then?

sharp finch
#

but it doesnt change the fact that they are unfavorable now and it sucks not having an incentive to explore most of the content

unique wyvern
sharp finch
#

and none of those other players are praising the artifice changes either

crude valley
#

to be clear the inconsistent scrap spawn points in mineshaft is not the same problem as artifice specifically

unique wyvern
#

like in the groups I play w nobody ever really complains about art

crude valley
#

these are two different things

sharp finch
#

like i was saying before, it negatively affects one group of players for no tangible benefit to the others

#

it just feels all around "not good"

gloomy moth
#

(on a side note, mineshaft is also just really buggy as an interior)

snow kite
#

Ye, if there was some sort of compensation I would be fine with the nerf. As is though it is just a middle finger to the sweats

unique wyvern
sharp finch
#

so again, why make the changes? why were they necessary?

crude valley
#

I think if people see it as a middle finger they are being weird about it

snow kite
#

Why else would he do it

unique wyvern
#

or rather I think that's the only thing I dislike about it

crude valley
#

the intent is to increase map diversity. this comment is purposely ignoring the execution aspect of it

gloomy moth
#

I mean... it's not unreasonable to think he did it as a middle finger partially.

crude valley
#

I think it's unreasonable

gloomy moth
#

Considering the jetpack "streamlined" mode

#

if he's petty enough to add something like that then I don't put it past him.

crude valley
#

You mean the thing he started tinkering around with and then got harrased about in a experimental branch of an early access game?

unique wyvern
sharp finch
#

no

#

long story

#

i will explain in a second

snow kite
# unique wyvern wassat?

Long story short the v50 betas had much more severe Jetpack changes than the final release, and people haaaaaaaated them

sharp finch
unique wyvern
#

lol

gloomy moth
sharp finch
#

and play an applause sound effect when doing so

unique wyvern
#

I played that beta, I also hated the jetpack changes

sharp finch
#

there is no way you can possibly explain that change being made other than it being a spiteful response to the jetpack criticism

crude valley
#

Oh no that one i get

sharp finch
#

im not saying it was necessarily unfair

dense hull
#

Istg I'm the only person who prefers the v50 beta jetpack 💔

crude valley
#

i just slightly feel like it was justified

#

where-as the artiface thing imo is just intent executed poorly

sharp finch
#

and it's not like he didn't compromise and give people back buffed jetpacks anyway

#

but it is definitely apparent that he has, at times, been willing to spitefully make changes to poke fun at his critics

#

for better or worse

#

i am also doubtful the artifice changes were a middle finger to anybody

#

i agree it was probably intent executed very poorly

#

but i still think it's a bad change

unique wyvern
snow kite
dense hull
crude valley
#

In general I have a very different perspective on how I personally think moons should be balanced so it's hard for me to specifically suggest any theoretical solution because I don't know if it would actually allign with the intent of the game

dense hull
#

I think the old system combined with the v50 beta nerfs would be good

woven tiger
#

has anyone made a mod that makes the jetpack back into its v49 form?

dense hull
#

Yea

sharp finch
#

jetpacks exploding in mid air because of a bug felt bad and should have been patched

unique wyvern
#

there was one when v50 beta was out

#

I think

sharp finch
#

and it's a little frustrating, to me, anyway, that it's the only major issue about jetpacks he never fixed

woven tiger
sharp finch
#

everything else about v49 jetpacks was good though

#

with the mod to fix falling damage

dense hull
unique wyvern
crude valley
#

Personally outside of maybe level design based environmental challenges I think lethal would probably be a stronger game if the moons weren't actually harder or easier than eachother to a notable extent

unique wyvern
#

I know you can randomly blow up w the belt bag

sharp finch
#

if you dont use my mod you will still randomly explode

#

belt bag or not

#

belt bags just make it happen way more frequently

unique wyvern
#

epic...

gloomy moth
sharp finch
#

yes, i dont mind the jetpack having a speed limit that explodes you for traveling too fast

#

but the cruiser has an alarm if you drive it in park and a visible health bar

snow kite
sharp finch
#

the jetpack just explodes out of nowhere because of a bug and that feels bad

dense hull
#

Image unrelated

unique wyvern
dense hull
#

Seems like a waste of time

gloomy moth
#

Kinda, although as Buttery explained, the beltbag makes it happen more often due to how the bug works

crude valley
dense hull
#

How's it work again?

gloomy moth
#

It's a collision error, the basic explanation of it is that the jetpack thinks you're running into yourself.

sharp finch
# dense hull How's it work again?

the random mid-air explosions are caused because of crash code that kills the player if it detects a solid object in the direction the jetpack is moving

#

that collision code only runs past a certain speed (which is why the jetpacks appear to have a "speed limit")

#

said collision code erroneously detects the player as a wall and kills you because you "crash into yourself"

#

but it only happens at certain angles

#

with a belt bag, the angle doesn't matter, it always collides with the belt bag on your waist and you die

snow kite
# crude valley I honestly just don't care. IMO the game is at it's best when your exploring a v...

I just do not think it has to be a one-or-the other. In my modpack I rebalanced the game to be more progression-based, with moons being more expensive and there being more tiers. With this you cannot just slingshot to the endgame moon(s) by quota 2, you work up to them while seeing a bunch of different moons along the way. This is just one idea though, I am sure there are others if you are willing to play around with balancing

crude valley
#

Forsure, I just personally think it's stronger the way I pitched it. I totally get that there's other ways of handling it

#

I do think in general though the game is founded on being wayyyyyyy closer to a casual minigame vibe than anything remotely competitive

unique wyvern
#

yeaah

sharp finch
#

imo it's not about "competitive"

unique wyvern
#

though it kinda.. pushes both ways

sharp finch
#

balance doesn't mean "competitively viable"

snow kite
#

I agree, though forcing players to conform to this is bad design imo, if people want to sweat Artifice then why stop them (insert comment about v60 nerf)

sharp finch
#

if a game has 6 minigames and 2 of them are just frustrating and unrewarding, you are going to keep picking the other 4 minigames that are more fun, and then the time spent developing that content is wasted

gloomy moth
#

Well with anything where there is a score, there is bound to be competition in most cases.

crude valley
crude valley
sharp finch
unique wyvern
sharp finch
#

"balancing" moons, in my opinion, only matters if every moon is fun and viable enough to visit at any point of progression

#

experimentation and artifice don't need to be viable at the same time in a playthrough

#

but in its current state, there is never any reason to visit offense. as much as i hate to say, there is no reason to visit dine. there is no reason to visit embrion

crude valley
#

I think there's a lot of potential ideas that could increase the difficulty of lower moons dynamically

sharp finch
#

you visit them once or twice for "the spectacle" and then the only reason you ever visit them again is because you get bored visiting the good moons and have to visit bad moons that hate you just for variety

#

balancing everything is a difficult game but when you can literally make statements like "assurance is better offense" and "rend is better dine" it is a huge problem for design

snow kite
# crude valley Catering to everyone is bad design

Lethal never did cater to everyone though, people know it is a party game but choose to play sweaty if they want. Stuff like Jetpack Streamline mode suggest Zeekerss has some level of hostility towards the sweaty players though, hence my comment

gloomy moth
#

The issue is that Lethal realistically only has one meta to follow people who wanna make the 'furthest' progress, which is Adamance then Artifice over and over.

obtuse mortar
#

the only time i ever really went to every moon and all moons were in play for me was during lethal bingo, where moons would have different stuff i'd need, that was pretty fun, hated adamance, why is adamance pure hell 😭

crude valley
#

You can choose how you wanna play it all you want but the game doesn't have to be designed to empower that experience

crude valley
gloomy moth
#

Ok but the changes were still really bad for the time.

#

Jetpack was like the only reliable counter to giants back then.

sharp finch
crude valley
#

I'm not trying to reject I'm trying to put it in context

sharp finch
#

you don't have to be playing the game competitively to go to offense, get completely wiped by traps and awful monster combos, and then decide you don't want to visit anymore

crude valley
sharp finch
#

when that happens every time you land on offense

#

Lol

snow kite
crude valley
sharp finch
#

im not saying you have, i am being a little bit exaggerative

#

but the point im mainly trying to make is that there is no defined line between "casual" and "competitive"

gloomy moth
glass fulcrum
#

Lethal company moon political discussion

sharp finch
#

if you consider "competitive" players to be those who understand the general feel of each moon, what types of threats you'll deal with, how generally profitable it is, etc.

gloomy moth
#

But on moons like Rend or Artifice, that's not really feasible.

sharp finch
#

even if you play the game casually, you only need to play each moon for a couple of days to get a general feel for how much profit a moon will generate. every time you go to orbit there is a number that says "this is how much you got, this is how much you could've gotten"

#

and it's really easy to notice artifice presents really low increase in numbers compared to other moons like titan despite having double the price tag

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anybody can notice these issues, and you can choose to ignore them, and that's a valid playstyle - but i don't feel like it makes sense to consider that "the default"

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the game tells you "the only objective is surviving the profit quota"

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completing that objective for as long as possible means making as much money as you possibly can

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so it is natural for almost all players (who don't ignore the objective and play for fun, although like i said, that is a valid playstyle) to be looking at the best ways to most consistently generate the most profits

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which generally means visiting places that are safe and have lots of loot to discover

crude valley
# sharp finch but the point im mainly trying to make is that there is no defined line between ...

There's no defined line but plenty of things do get near it I think. At the end of the day competitive gameplay requires consistency and the foundations of this casual game are built upon randomness and in-explicitly explained mechanics that create some leeway and wiggle room about how things work. This inherently is going to create some friction in implementation and to some extent the solution is going to cater to one side more than other.

There's plenty of critiscm that absolutely relates to something that is about even though. The overall balance differences, inconsistent scrap dispersal etc. but the fact competitive players felt the artifice nerf was an insult imo is a massive misunderstanding of expectations from the game that they bought. That doesn't dismiss it as a problem it highlights how people reacted to the problem

sharp finch
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but that's fine because embrion is mostly about the spectacle, and being something really unique and interesting

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it doesn't necessarily need to fit into "the grand scheme" beyond being a cool place you discover and appreciate once or twice

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but moons like offense and dine don't really have any spectacle

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for the most part dine feels like a carbon copy of rend except every single part of it was made worse

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to the point where if you want "an experience like rend or dine" it is natural for players to pigeonhole themselves into exclusively visiting rend

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you can argue that is "optimizing the fun out of the game" but IMO it is the fault of the game for not providing an incentive to not do that

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artifice kind of sells itself enough on the spectacle since it's a unique biome, and still quite solid even after the nerfs

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but i still point to the fact that the nerfs don't hurt/help casual players at all, and only hurt the people who play for high scores

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so i don't think "the game appeals to a casual audience" really means anything, there

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undoing the nerfs would not remove any of the casual appeal

sinful jungle
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this conversation feels circular

sharp finch
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a game doesn't have to appeal to everyone, sure; but why take something that appeals to a larger group of people and just make it appeal to a smaller group of people?

sharp finch
sharp finch
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and i don't even know who im posting in response to anymore, at this point

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i guess im just arguing with ghosts

snow kite
# sharp finch undoing the nerfs would not remove any of the casual appeal

This is so true. I played with a group of casual friends and they never wanted to go to Artifice, even in v50 and v56. They were put off by the high price tag and the large exterior (they did not know how to deal with Giants and Old Birds), and just stuck to the simpler Titan. I have also heard lots of stories that public lobbies with causal players tend to stick to Titan as well, it is the “casual moon” to me. Artifice nerf does not address this while making the experience worse for people who are good enough to go there regularly

wind marlin
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them

crude valley
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I think if it was done better making competitive players play a more diverse set of levels would have been a good thing

I overall agree with what your saying but I do wanna highlight how much I agree with the whole incentive part. I think one of the biggest strengths of it being more of a casual game than competitive is that the solution to that doesn't always *need to be in the number balancing (this isn't me saying they shouldn't be balanced). The benefit is that a majority players are more than happy to ignore the number balancing if the level itself looks pretty or has a cool feature or something. The players wanna be entertained and there's a lot of leeway in achieving that

sharp finch
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i dont disagree with that either

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but i think in the absence of levels having cool features, tweaking the numbers is the easiest way to add that incentive to explore other moons

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there is not 0 appeal to offense or dine

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offense has the cool fire exit trick, and sometimes playing really hard levels just to challenge yourself is fun

crude valley
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or just to die in funny ways tbh

sharp finch
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dine is a much smoother drive than rend (barring the horrible monster spawn rates)

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etc.

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if rend got some nerfs and dine got a bunch of buffs

snow kite
sharp finch
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then i dont think there would be a significant migration away from rend

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but there would be a significant uptick in people visiting dine as long as the increased rewards outweighed the increased risk

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and that would result in more people experiencing both moons on a regular basis

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rend is less demanding, dine is more rewarding, and ideally that means equal reasons to choose both

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that same sort of principle would be really easy to apply to all the moons and wouldn't require any significant redesigns or adding new content to the moons themselves

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so imo it's better than nothing that we get that

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although it's true that he could just do something completely different that requires a little more design

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and it would probably also work, if that was the direction he wanted to go instead

snow kite
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We could like, just swap Rend and Dine’s scrap pool, that would probably solve a lot right there with minimal effort