#Employee Classes [Public Beta]

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simple sonnet
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EmployeeClasses
DISCLAIMER: This project is in early stages of development. This version has been made public for beta testing

This mod adds a class selection mechanic to Lethal Company to provide more opportunities for teamwork and ways to play. The class selection menu may be accessed from the pause screen while in orbit. (The host has the power to change class anywhere for testing purposes. This is a temporary feature that will be removed)

The available classes are as follows (more detailed descriptions available on Thunderstore):

Scout
Agile but fragile. They can quickly traverse the facility and outrun monsters with ease. This is coupled with less health and a heightened weight penalty. Getting in is easy, but getting out? Not so much.

Brute
Brutes are tough and slow. They boast additional health and a very small weight penalty which allows them to carry heavier items with impunity. The brute can safely fight off monsters and haul heavy loot without much difficulty.

Researcher
A sneaky boi capable of healing and enhanced perception. He turns fallen monsters into something useful.

Maintenance
A specialized class capable of interacting with technology found in the facility. Maintenance carries a dim headlamp, freeing up an extra slot to carry loot. The extra equipment makes mobility clunky and loud.

Thunderstore --> https://thunderstore.io/c/lethal-company/p/DaJadeNinja/EmployeeClasses/

distant eagle
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Howy cwap

hidden tundra
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MY GOATTTT

unborn cloak
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Get a public repo attatched to this please 😄

hidden tundra
unborn cloak
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ah nice

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@simple sonnet when you get the repo up I might point out some stuff code wise if you don't mind 🙂

simple sonnet
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I don't mind

mossy torrent
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it is now real

simple sonnet
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I don't know anything about modding

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or C#

unborn cloak
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yaaa dw can kinda tell the code has solid intent just doing one or two weird/unideal things prob cuz you just haven't been put onto them yet

pulsar heath
hidden tundra
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@simple sonnet the readme looks pretty good dude!! I don't think you need to worry too much

bitter wyvern
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Holy crap this is out??

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This and biodiversity so close together is wild

oblique bone
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sick!

mossy torrent
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getting to testing it then

hidden tundra
bitter wyvern
mossy torrent
hidden tundra
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@random pier we oughta lock in brother 🫡

bitter wyvern
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From reading the mod page, Scout definitely sounds like the “worst” of the four

hidden tundra
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the weight penalty is a little rough

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and initially I thought it'd be better to give scout an extra slot but that was axed

light quiver
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There's really no reason to pick Scout compared to the other three from what I can tell

bitter wyvern
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Brute>Maintenance>Researcher>Scout

hidden tundra
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I definitely think the speed should be buffed

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but this is smth you can only see in playtesting

bitter wyvern
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Yeah

hidden tundra
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values are a delicate thing

bitter wyvern
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In reality it could be way better than it sounds on paper

hidden tundra
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and he did playtest a bunch w friends

simple sonnet
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Scout needs to be more useful

bitter wyvern
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I’d try it rn myself but it’s like 3 AM lol

simple sonnet
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Uninteresting and not that powerful

mossy torrent
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the higher oxygen reserve kind of works for mineshaft?

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having an easier time in the caves section and all that

bitter wyvern
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Mineshaft and floods

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Also, by default do you have no class?

hidden tundra
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I'm unsure on how he ended up handling it

light quiver
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Until I can get a group together to test; I'll just keep an eye on this.

bitter wyvern
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If so, it’d be neat to name the default class “Scavenger”

simple sonnet
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By default, you're an employee, which is the default class

bitter wyvern
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Rad

pulsar heath
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One recommendation - maybe nerf brute a bit, looks a bit too op

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Also researcher sounds weaker than scout hp wise but isnt 🤔

hidden tundra
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well it'd be a bit silly if scout could tank at all seeing as it's the most mobile class, and it's supposed to draw enemies to itself as a big distraction

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researcher's more about stealth, and it'd be very unfair if by messing up your stealth you'd get punished by an OHKO to the face I guess?

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though you can still get ohko'd by spiders as researcher

warm prawn
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Should probably mark your inpututils dependency on thunderstore :)

simple sonnet
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OH

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How do I add dependencies on thunderstore?\

pulsar heath
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Yeah I get it, either way as of now brute is way too op and I would usually go for lighter builds but if Brute is too op yknow what will be the outcome 🤷‍♂️

hidden tundra
pulsar heath
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Anyways these are just my initial thoughts, I have to test them myself when I get the chance

hidden tundra
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here's biodiversity's manifest file so you can use it as a reference for deps

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or- wait shit that's yours

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LMAO

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oh yeah @obsidian kettle employee classes is out

distant eagle
hidden tundra
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thought you'd like to know

hidden tundra
distant eagle
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Drippy coil head

oblique bone
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sheesh

hidden tundra
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hard asf

distant eagle
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Its 2 items totaling at like 300😭

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Very drippy and expensive and cool

prisma summit
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I never would’ve guessed this would be real

willow sparrow
simple sonnet
hidden tundra
willow sparrow
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thx

hidden tundra
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all you hnave to do is create a .md named "CHANGELOG.md" and you use the same formatting you used for the readme

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it's a bit cleaner imo

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it would probs look smth like this, unless you want a different formatting

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also, I decided to touch up your readme a liiiiittle bit, you don't have to use it I just did it cuz I was bored 😭

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all I did was add

these

warm prawn
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Are visual differences for the different classes planned like the original concept had?

hidden tundra
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I don't know what Jade plans to do in the future but the original idea was that me and Tilted were gonna bring em to life for the mod, ye

willow sparrow
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Incompatibility:

  • Reseatcher hability of looking through walls is not working if you have GoodItemScan
simple sonnet
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There's gonna be a crap ton of incompatibilities with any mod that changes related things. Compatibility would be a nightmare

simple sonnet
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GoodItemScan totally overwrites the vanilla scanner

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I might add the same sort of functionality though. I didn't realize there was a scan node limit

blazing tide
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@simple sonnet & @willow sparrow, GoodItemScan has an API for this

opaque willow
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what is this

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Why is every employee classes' behavior in one (C#) class 😭

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this might just be the decompiler not understanding switch statements but if not..

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Sorry for the callout, I was just having a peek to see if it was possible to create my own classes

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but yeah probably not sadly

unborn cloak
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@opaque willow homie new to c#, im gonna point out some stuff once he all github'd up

opaque willow
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ah ok

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I mean if it works it works, LC itself also has some questionable coding decisions lol

hidden tundra
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don't be too harsh on my goat i'll cry I swear . . . .

jade lagoon
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would be nice if there were descriptions of the classes ingame

mystic lake
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Very cool

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Are the class stats configurable? And how does this interact with mods that change stats like lategame upgrades

stable condor
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also give it tags lol

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the actual mod on thunderstore

silk iris
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I don't think the scout's beacon ability really fits well with what i think the scout is trying to achieve. They're fast, fragile, and are severely impacted by heavy weights... So, i suspect they're intended to carry smaller items at a more rapid pace than the others which is reasonable enough.

Though when it comes to the Beacon ability, why would the tiny fragile class want to attract attention of monsters rather than having the big strong guy do that sort of thing?

I think, ideally, a scout class would have 2 navigation tools; a wayfinder that shows them the way entry/exit points depending on if they're outside/inside, and then a beacon that creates a path their teamates can follow to find the Scout.

Scout runs in deep, finds huge pile of scrap, rings their beacon and then everyone else could follow the little pathway to them to collect. I think that would be a neat thing for the scout. Then the Scout could lead the way out

warm prawn
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After playing a bit of this tonight, jumping seems way more taxing than usual regardless of what class you're playing. Even playing as the standard employee jumping takes like 30% or so of your stamina

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Can feel really sluggish doing even basic movement strats

silk iris
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I think i also noticed a strange delay in regenerating stamina when exiting the fatigued state.

silk iris
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i felt a lot of "i should be able to jump right now. why can't i jump"

warm prawn
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AccurateStaminaDisplay feels mandatory with this mod atm

silk iris
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yes, was just about to mention it. Litterally just checked again without Employee Classes, and the stamina regen delay went away

warm prawn
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Otherwise loved the abilities for the most part, there were moments when playing with a buddy where it was like: I wish we had [Insert Class] for this or [Insert Class] for that. Is the exact feeling I get when we have an uneven team composition in DRG

jade lagoon
obtuse rampart
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How about just an arrow that points to the nearest exit?

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Or maybe it could display coordinates with 0.0 being the main entrance

warm prawn
jade lagoon
obtuse rampart
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Well you'd still have to remember how to get there

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With deadends and all that

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Or maybe it points towards a receiver that you also need to bring along

warm prawn
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Cool note was learning that the kick could not only open doors, but locked doors as well

silk iris
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I think the Engineer and Brute are the most capable in solo play, while the Researcher relies on killing creatures to use their ability but still gets a ton of value from the wall-hacks.

Scout, on the other hand... the fragility and weight penalty are just too damning for effective solo play. Bad luck with heavy scraps or 2-handers will have a Solo scout crying

obtuse rampart
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Seems like this mod just bricks imperium as well, not sure why

silk iris
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And, speaking of the Engineer, I think the light source would feel better if it came from the right side of the players view rather than the crowded left side that has all the hud elements.

obtuse rampart
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Sounds are way too loud too, ears hurtie

hidden tundra
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blame me for that one lmao

silk iris
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Sending a Jester to your home rn

obtuse rampart
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Could just flip the design

hidden tundra
silk iris
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Dark magic!!!!

hidden tundra
obtuse rampart
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Did, but they are REALLY loud

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The hacking sound is louder than the door itself

hidden tundra
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happens, yeah

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nothing a good ol' tweakin can't fix

hidden tundra
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it wouldn't be interesting if the big brute attracted all threats to themselves and could just tank all the hits and then strike back w full force kicks and punches, imo

silk iris
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But that's like, standard class fantasy

hidden tundra
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it's more interesting to be bait for enemies in a situation where you're tryina save your teammates

hidden tundra
obtuse rampart
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Wild animals always pick the weakest of the herd afterall

silk iris
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I'm not against it attracting enemies, but I think it ought to also help your teammates find you in a more tangible fashion than just being loud

hidden tundra
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I do think scouts should have more navigation buffs imo, but I don't think the problem w them is their design philosophy

obtuse rampart
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Wonder how a stim shot would work

hidden tundra
obtuse rampart
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oh right

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I mean more like a speed thing though, not healing

silk iris
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Using NilsHud, I noticed the stim shot seemed to mess up how much health I had. I should probably check again using a simpler health mod, like HealthMetrics

hidden tundra
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the stim ability is actually done the exact opposite of how I originally proposed

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which was to have it give you a boost of HP that takes you to full, but then ticks down back to where your HP used to be

obtuse rampart
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Oh man, now that this mod came out I want to make a longform gameplay LC modpack even more

hidden tundra
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lethal progression + employee classes + lgu :devilish :

obtuse rampart
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Heck yeah

silk iris
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Lethal Company skill trees when? 🙏🏻 climb that corporate ladder

obtuse rampart
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I might actually start cracking away at that in the future

warm prawn
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I wish the hacking sound ended immediately when the door opened and had some sort of conclusion to it

hidden tundra
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My take on it is that it should be more like clanks and clinks, w some spark sfxs and shit like he's actually messing w the circuitry inside, not pulling out a little hackerman doodad to magically open the door

warm prawn
hidden tundra
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The class' name is maintenance, not "hacker", so it feels like it'd fit more if he actually got his hands dirty doing the job

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but I don't dislike the interpretation really

warm prawn
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Do you know if the UI elements are temp? The stim count graphic isn't very intuitive and having a white bar that doesn't even accurately tell you your keybind feels clunky and not very well integrated

hidden tundra
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oh? wdym white bar?

warm prawn
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Not white bar but white string of text sorry

hidden tundra
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I thought the stim graphic was a blue bar with little indents showing the amount of bar

hidden tundra
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Uhh I assume they're temporary? it's all mostly developer art as far as I know.

obtuse rampart
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I dont wanna play a hacking minigame every time I want to use a door coppercrying

hidden tundra
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doing UI elements for lethal company is a bit hard cuz everyone just does the same as everyone else and does the little semi-circle thing under the stamina bar

warm prawn
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No

hidden tundra
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that sounds sick asf icl

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ahh dang

silk iris
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I've not seen any mods that place an extra bar under the stamina bar ☠️

warm prawn
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Just a hold input atm

hidden tundra
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that'd be like LGU's lockpicker, fucking love that shit

hidden tundra
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not stamina display

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fuck

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insanity display

silk iris
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Besides, who care what other mods have done? Make your. Od as if it's the only one... do compatibility later

hidden tundra
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it's 7 in the morning 😭

silk iris
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Insanity goes above the stamina bar tho

warm prawn
hidden tundra
hidden tundra
warm prawn
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Was like single digit addition tho?

hidden tundra
hidden tundra
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do you see the problem XD

warm prawn
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Oh oof I dropped out

silk iris
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The current hud elements currently interfer with the "don't blink" blink meter, which IS under the stamina bar.

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But 🤷‍♂️

hidden tundra
hidden tundra
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sorry to hear that

warm prawn
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Not a big deal I'm gonna take the courses needed to get the certs soon dw

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Initial thought for how the abilities' hud could have been done was kinda how Among Us has it with a graphic in the corner

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Which would change and have the cooldown number on top of it

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LC has a cute little hud style that would enable that kind of hud too

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(What I mean)

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Wouldn't have to be like fancy or whatever just a little graphic for that class' ability

analog iron
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hallo

real dome
real dome
red garden
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why

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Hey we have an idea for a new class.

real dome
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can u add the licker class where it would deal 5x damage against wax soldiers from biodiversity via licking it

red garden
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The Freakployee update

winged prism
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yippee

random pier
rare tinsel
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does tihis have the thing

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the new player models

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like brute is b igger

random pier
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not yet

hidden tundra
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I've got a buddy who's also interested but he's doing biodiversity work rn

random pier
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Ough

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Okie

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I'll try to lock in

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Spinning a lotta plates

hidden tundra
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wasn't a demand, just reminding ya heheh

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we all got shit going on

willow sparrow
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Suggestions:

  • Not allowing constant class switching, leaving a quota selection limit, or only allowing you to switch classes when entering the save.
  • Adding a bar for performing the action, indicating that it is loading or in the process of performing the skill so that one knows that the action is being performed correctly.
  • (I suppose this has already been thought of) Performing the animations, scout using the beacon, brute kicking, researcher harvesting, synthesizing and injecting, maintenance performing the hack or having some device that allows you to hack and take out the solar panel to recharge.
  • (I suppose this has already been thought of) Having different models (not too exaggerated) of each of the classes with the properties that each one has, or that can be clearly differentiated from each other.
hidden tundra
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yehs, the models are already designed

hidden tundra
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so you'd buy them individually as "upgrades" for yourself

willow sparrow
hidden tundra
willow sparrow
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not a bad idea

hidden tundra
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Then an idea we had a while back to justify the separate credits system is to make it so you can also buy "levels" to your class which would unlock perks for you to add on top of your class abilities

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the system in concept would work kind of like Rivals of Aether's rune system, where you have weaker perks and stronger perks, and a set amount of perk slots with each perk taking up a certain amount of them

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(runes from RoA)

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it was just an idea we played with, so it'll either not be a thing in the mod for a while or get scrapped for something else

patent warren
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are the buttons and keybinds for classes going to look better in the future

obtuse rampart
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Most of the UI is placeholder

hidden tundra
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Developer art, yeah

simple sonnet
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I have so much to read lol

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Config options will not be in the public beta at this moment

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I intend to create an API for adding classes once everything is done

willow sparrow
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btw, don't worry about chocoquota, you can focus on this :]

warm prawn
simple sonnet
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  • Jumping does weird stuff
  • costs too much
  • consumes stamina on ladders
  • consumes stamina even when you can't actually jump
  • Scout is too useless
  • Sound balancing hasn't happened yet lol. Meant to do that before the release. My bad
  • The ability HUD being a white string of text is 100% temporary. Do not assume anything graphical is going into the final version. All that's properly implemented is gameplay mechanics.
  • I plan to have all classes unlocked from the start by default and a config option to buy them if you don't like that
  • The class menu will have class descriptions and won't be an ugly plain menu in the pause screen. Nothing graphical is actually done
  • Update vanilla stamina value with modded one
  • Remove post-kick invincibility
  • Make hacking not go through walls
warm prawn
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The jumping thing also consumes stamina when on a ladder for some reason

willow sparrow
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also, if you press space when you don't have enough stamina to jump, you spend stamina but you don't jump.

warm prawn
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^

stable condor
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that might be vanilla??? im honestly not too sure but i've seen that before on HUD mods

willow sparrow
stable condor
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hmm alright, could be this mod then, i just remember seeing one of those stamina HUD mods decreasing stamina whenever you press space even when u dont have enough

willow sparrow
stable condor
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yeah that makes most logical sense

short flax
distant eagle
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Add a gun slinger class 😼

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Add a samurai class😼

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Add a man eater class🤑

distant eagle
short flax
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leaked footage of gunslinger class

distant eagle
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Engineer class

distant eagle
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Wait what’s the class

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With disabling stuff

short flax
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engineer

distant eagle
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Wait no it’s called maintenance

short flax
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engineers do maintenance therefore they equalize into the same thing

distant eagle
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😡

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I think its better if he’s called engineer

short flax
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you could make an engineer class that doesnt do maintenance but thats ultimately up to creator of mod

distant eagle
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Build friendly turrets

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Like the guy from tf2😱

short flax
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something that could be interesting would be building blockades that block ai navigation but you could just get a locked door mod as well and do the same thing i guess

distant eagle
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Innit

random pier
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messing with ai nav sounds hard

short flax
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well yea but

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all im really thinking it'd need is a mesh, collision and nav blocker

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after that all you gotta do is script it to be spawned and enable the stuff

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in a very very simplified idea of what it probably looks like

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i wouldnt know because i cant code yet

simple sonnet
warm prawn
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Noticing that the mod breaks AccurateStaminaDisplay from the look of it

simple sonnet
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It keeps its own separate stamina counter

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Could be fixed just by updating the vanilla value with the EmployeeClasses one

warm prawn
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Whatever works, compat probably isn't the biggest priority rn anyway

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Have you thought about what you're gonna do for scout at all? Am curious about how you'd go about improving the class to better fill the role and if you've even thought that far yet

simple sonnet
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I need to sit down and write up a re-design

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I don't want to just make him better at what he already does, because he needs some unique role to fulfill

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Everything else is needed in a specific situation

analog iron
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suggestion:
it's kinda stupid that brute has a 5 second cooldown on their kick
i think it'd be much neater if there was almost no cooldown but it'd use a significant amount of stamina

it'd allow for better strategy and would just feel more fluid than a random 5-second "you can't kick" penalty

stable condor
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but also boboo was saying since some decompilers take a switch statement and just turn it into an if-elseif

warm prawn
simple sonnet
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Granted, scout IS good at helping the team get back to the ship at night no matter the monsters outside if you're willing to potentially sacrifice them

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Brute -> Something needs killing
Researcher -> Someone needs health, to escape, or there's a dead monster
Maintenance -> Door/turret blocking path
Scout -> Mostly solo improvements that don't affect the team (this is a problem)

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The beacon is staying

warm prawn
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Is it intentional that Brute's kick can open locked doors?

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Is cool if so

analog iron
opaque willow
simple sonnet
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But it should take multiple kicks sometimes

simple sonnet
hidden tundra
simple sonnet
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They break the code formatting norm by not using brackets the same way

opaque willow
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rust match 😍

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I do agree switch statements are kind of ass in other languages especially compared to rust

simple sonnet
short flax
stable condor
opaque willow
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yeah but that's because rust is so good

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unless you accidentally start a beef with the borrow checker

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then you have to run for cover

simple sonnet
opaque willow
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But omg once you've used Option and Result you will never want to go back to nullables and exceptions

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I should stop yapping about rust

warm prawn
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Oh just found another oddity: hacking doesn't care about line of sight at all

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Can do it through walls

warm prawn
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Is there meant to be a set number how many harvests you can get out of a body?

simple sonnet
warm prawn
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Have had a body poof after like 2 harvests and another stay around well into crafting like 10 synthesized stims

simple sonnet
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Woah

warm prawn
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Thought it was an odds thing but judging off that reaction I'd assume it's meant to be 1 harvest period

simple sonnet
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I haven't had that happen before

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When you harvest, it sends an Rpc call to destroy the monster for everyone

warm prawn
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Might not be on you if that's the case

simple sonnet
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Was it modded?

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Or like spawned in the test room?

warm prawn
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Hoarding bug but spawned using the imperium menu

simple sonnet
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Idk about imperium

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The test room and natural spawning both work properly to my understanding

warm prawn
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Is the amount gained based off the mob harvested?

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Or is a static 25% each time?

hidden tundra
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the amount you get could be related to the enemy's power level

simple sonnet
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It's based on the monster

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{ "Flowerman", 75 },
{ "Crawler", 50 },
{ "Hoarding bug", 30 },
{ "Centipede", 20 },
{ "Bunker Spider", 60 },
{ "Puffer", 40 },
{ "Nutcracker", 60 },
{ "Masked", 50 },
{ "Butler", 60 },
{ "Clay Surgeon", 50 },
{ "MouthDog", 100 },
{ "ForestGiant", 100 },
{ "Baboon hawk", 50 },
{ "Bush Wolf", 50 },
{ "Manticoil", 20 },
{ "Tulip Snake", 20 }

hidden tundra
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ooh interesting

warm prawn
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And I'd assume 50 is the min needed to synthesize?

simple sonnet
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Yes

warm prawn
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That's neat

hidden tundra
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had a weird bug where UI elements like the echo scanner effect and the interaction circle wouldn't appear when using the mod

winged prism
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any logs?

hidden tundra
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lemme reprod it

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oh what the fuck LMAO

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when I turn off the lights I see a frozen png of the weed fog...

stable condor
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I'm guessing u can't move etc?

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Send logs

hidden tundra
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no yeah I can move

stable condor
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Oh weird

hidden tundra
#

everything works perfectly

simple sonnet
hidden tundra
#

my UI's just fucked

stable condor
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Yeah this is the UI that usually pops up when you fuck up majorly

hidden tundra
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I can even land

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sending logs in a bit, though I have message logs turned off

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I assume I should re-enable those?

simple sonnet
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That's so weird

short flax
# hidden tundra I can even land

the bug is evolving from not letting you play to trying to be integrated into our sessions

it has breached our defenses
it could possess the HUD of anyone of us

simple sonnet
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Is it just monty experiencing this?

hidden tundra
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imma fetch the logs file rq

simple sonnet
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What did you do

hidden tundra
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here they be

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here's my dependency string

and here's the modpack
0191aa00-bebb-ce42-f781-b0a934f23ea7

stable condor
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I see 0 logs from employee classes other than loading

hidden tundra
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but yeah it worked after disabling it

cerulean raven
#

w mod

unborn cloak
#

@simple sonnet where github 😛

jade lagoon
hidden tundra
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no idea if there's compat, which is why I suggested it doing it thru power level

simple sonnet
#

Modded currently have a base value

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I'll make config for it in the final version

hidden tundra
#

oo cool

rapid kindle
#

scout double jump when XD

visual leaf
#

mod's great, bro of mine (scout) lured a co-worker to jeb with the beacon and got everyone but himself killed. top tier

jade lagoon
#

for some reason jumping takes alot more stamina with this

rapid kindle
jade lagoon
rapid kindle
#

weird jumping bugs

simple sonnet
#

Noted

#

I intend to put in some work on the next release this weekend and see about launching a repository

amber mango
#

I had an idea for a buff to the scout if they still need one: something like high alert from call of duty maybe?

rapid kindle
random pier
#

maybe not that but like

#

having "pocket access" to the uhhh

#

transmitter

#

would be pretty cool

hidden tundra
#

but it would be cool to buff scout

rapid kindle
chrome jay
safe berry
#

Does this mod work in lobbies with more than 4 people?

random pier
#

I don't see why it wouldn't

jade lagoon
random pier
#

's because it is

simple sonnet
#

Definitely will consider a pocket transmitter

scarlet coral
#

Considering making a mod pack based off this mod. How's it been working so far? Any known bugs I can be made aware of prior to building a pack around it?

scarlet coral
#

Oh hey thanks 🙂

simple sonnet
#

That's cool! Be aware that this is in very early development. Additionally, you should expect incompatibility with anything that changes a closely related aspect.

simple sonnet
#

Idea: take away door-kicking from brute and give scout a sort of lockpicking as part of his redesign

#

Nerfs brute and gives scout at least one use case

random pier
#

I like that

#

that makes Scout feel more like a rogue

#

bonus points if you can include some form of minigame

#

kinda like how the Zap Gun has its lil minigame

simple sonnet
#

Known bugs fixed and some things rebalanced ✅

obtuse rampart
#

You wanna elaborate on "some things" at all?

chrome jay
river niche
#

YO THIS IS EPIC

#

Definitely gonna mess with this when I get home

chrome jay
#

ive noticed maintenance redlogs console if youre outside during any weather besides none and your solar tanks try to recharge

#

certified maint enjoyer so im eager for the small things to get ironed out 🙏

river niche
#

Oh question, are there custom models for them?

But I assume not yet

random pier
#

planned to be

chrome jay
#

theres some concept art for them further up iirc

river niche
#

Oh yeah I love that art piece -

now add the dog class/j

chrome jay
#

having flashbacks to tf2...

river niche
#

I know-

I was so happy when someone made an actual public model of the dog for SFM and Gmod-

untold vault
#

This mod is a neat idea, but I have 2 critiques:

  1. The downsides hardly compensate for the high upsides these classes give
  2. There’s too much focus and benefit from killing monsters. The game fundamentally tries to get the player to avoid combat except as a last resort, which is why mods like sellbodies don’t work well with the game. I suggest finding alternative non-combat skills within the brute and researcher classes.
chrome jay
#

the downsides are fine imo, except for brute. its a lil stronk

#

i love the babhawk intimidation and kick sm

#

brute's 200% dmg/hp could be changed to 150% and still feel fine

untold vault
#

Baboon hawk intimidation is genius, I love it

chrome jay
#

the footstep volume is more noticeable on maint than brute

untold vault
#

The scout class also has a very neat ability. I really like the strategy that comes with the beacon ability. Leading monsters to a location and then sneaking around them is classic horror game stuff

#

It’s also nice to lead teammates who could be lost

#

Maintenance is a fine class too, no notes there

hidden tundra
#

it can already tank a lot last time I checked

hidden tundra
chrome jay
#

brute doing 1.5 dmg per swing would 2tap a hoarder, and still need 4 to take down a nutcracker. idfk how itd interact w the 2dmg yield sign mod but i can imagine the carnage lmao

rapid kindle
chrome jay
#

i would LOVE to see a brute clash an ogopogo or worm if they got jumped

rapid kindle
chrome jay
rapid kindle
rapid kindle
chrome jay
#

i use one of the mouse buttons, what i used to use to push to talk. mouse4 i think?

#

iirc most of the walkie button mods use R which i dislike

rapid kindle
#

and middle is for lethal hands

chrome jay
#

V?

#

does anything use V

rapid kindle
untold vault
untold vault
rapid kindle
#

mainly cause of the animation conflicts with piggy's mod

silk iris
rapid kindle
random pier
chrome jay
#

i think research could use a more fine combing of its mechanics, cause i dig the stim healing idea but being rewarded for popping mobs is the raisin i avoid stuff like huntdown or lgus hunter. maybe just passive regen buff?

simple sonnet
rapid kindle
untold vault
chrome jay
#

i didnt get weed fog w new version

simple sonnet
#

I have 0.1.2 running correctly off the thunderstore with some other mods. You've got a conflict or something

rapid kindle
simple sonnet
rapid kindle
simple sonnet
#

Try removing LifetimeCruiserWarranty

#

Oh wait

#

I did not scroll down

#

I don't see anything related to EmployeeClasses going wrong there

rapid kindle
chrome jay
#

any chance of maintenance being able to hack doors/mines w emotes in addition to holding F? pointing at it would be funny yoiled

simple sonnet
#

Jumping is still semi-broken in the release apparently

#

I just finished fixing it playtesting

chrome jay
#

got dragged into two rolling giants on the other side of the adamance bridge by tulip snakes as scout. the noise was glorious lmao

simple sonnet
#

Trying to get bug fixes out this weekend and a reworked scout the next

#

I noticed that nametags don't sync and show current role properly anymore

chrome jay
hidden tundra
simple sonnet
#

I need to look harder at the code this weekend, but it starts off functioning normally

#

Somewhere during gameplay, it breaks and takes anywhere between an eight to a third of the bar to jump

hidden tundra
simple sonnet
#

What are thoughts on giving scout a little lockpicking minigame?

I'm thinking a small puzzle where you have to figure out which order to press WASD (the four cardinal directions) in to pick the lock and it makes a noise to alert monsters when you're wrong.

random pier
#

I'm in favor of scout having a lockpicking minigame

hidden tundra
#

im in favor of scout having a lockpicking minigame if we remove brute's ability to kick open locked doors

hidden tundra
#

perfect . . . .

analog iron
#

every time i play this mod it feels like i pick the wrong class each time XD

#

like i remember having no locked doors as brute the whole round and the very next round i picked maintenance and the fire exit was locked off

simple sonnet
#

TLDR:

Scout sprints longer and has a much less impactful weight penalty except with two-handed items (in which case it is even heavier). Scout can unlock doors and beacon is tied behind a three-second hold.

Brute has less health, less stamina consumption for kicks, and can't knock down doors. The weight resistance is less potent for one-handed items than two-handed.

hidden tundra
#

yeeee

#

sounds good man

random pier
#

Beacon pings items for allies?

simple sonnet
random pier
#

What does beacon do again

simple sonnet
#

Beacon draws aggro and provides infinite sprint

random pier
#

Oh ok

simple sonnet
#

Oh

#

Should I make scout immune to fall damage?

random pier
#

Can youuuuu

hidden tundra
random pier
#

Ok wait how is fall damage currently calculated?

hidden tundra
#

yeah sounds like a cool buff

#

though, you can just reduce fall damage

simple sonnet
random pier
#

Is there a fall damage graph?

hidden tundra
#

I think preventing fall damage for the scout is a lil op cuz you can just drop down from the top of titan and be fine

hidden tundra
#

also scout + jetpack would be broken

#

don't get me wrong i'd play the shit out of jetpack scout if I could just not take fall damage

#

but it'd be a bit too good lol

robust temple
#

namely the scanner improvements

random pier
#

If we assume red is default and blue is scout

#

This is what I'd propose

untold vault
random pier
#

Doesn't have to be a skill check

#

I'd propose a memory game

hidden tundra
simple sonnet
#

Yeah. A memory game is what I explained

untold vault
#

I'm not a fan of any skill-check based minigame

simple sonnet
#

Define skill check

hidden tundra
#

Researcher's whole thing is basically just being the experienced guy that knows a lot about shit, so they'd have an easier time finding scrap, sneaking around monsters, maybe they'd even know how to synthesize medicine out of monster remains (all features they have)

untold vault
# simple sonnet Thoughts?

I still think Brute is too combat focused. I would propose a rework where they only get 50% more HP, no damage bonus, and their ability is replaced with a shout or something that can scare monsters away. I believe no class should encourage / reward combat or fighting in any way.

Brute could also get extra powerful pushes when pushing the cruiser.

untold vault
simple sonnet
#

Combat is a big part of vanilla LC

#

The shovel exists exclusively to fight things

random pier
simple sonnet
#

Brute is just the class that's the best at that specific element of the base game

random pier
#

I think what they're saying is he's tooooo focused in on that

simple sonnet
#

"no class should encourage / reward combat or fighting in any way"

untold vault
random pier
#

Counterpoint

simple sonnet
#

Depends on who you play with

random pier
#

Nutcrackies got em shotgunns

#

And I wants em

simple sonnet
#

A lot of people intentionally hunt nutcrackers for shotguns

#

So that they can fight even better

random pier
#

Also if we reward researcher for interaction with corpses then brute has another synergy to fulfill there

untold vault
#

There's a special relationship between the players and the monsters when the players fear going into combat, even when they're equipped with shovels.

#

That kind of goes away when fighting becomes rewarding.

simple sonnet
#

The goal of this mod is to provide a refreshing experience with new ways to play, more teamwork, and deeper strategy than existed before. After you've sunk your first 50 hours into Lethal Company, it stops being scary, so that's not the largest priority here

robust temple
simple sonnet
#

That said, everything is still prone to change

#

Please keep sharing ideas

hidden tundra
#

for bigger threats sure but like

#

hoarding bugs and snare fleas sorta need to be killed in order to be dealt w effectively

simple sonnet
#

OH

#

ONE THING

#

Brute can currently kick out of a forest giant's grasp

#

That is a problem

random pier
#

That's pretty strong

simple sonnet
#

I think I'm going to keep it so that he can interrupt the grab animation, but it will cost 75% stamina. As is, he can infinitely loop, regenerating enough to kick out but not enough to get away

#

So brute can rescue someone or earn a chance to quickly drop things before being eaten

hidden tundra
#

this is an argument i'd see for like, researcher, who actually rewards killing things

simple sonnet
random pier
#

I would go so far as to say that if brute saves himself from a giant grab it should deal like, a buncha damage to em

hidden tundra
#

the problem is more with the idea of brute, which is fine but then in that case you can just disable brute or not choose it

random pier
#

So you can basically just do it once without dying

hidden tundra
random pier
#

If brute has 150 HP for example then escaping a grapple should deal like 75-100 damage to the brute

hidden tundra
#

we'll see

random pier
#

As far as a lockpicking minigame goes

#

I've got 2 ideas

hidden tundra
#

make sure it doesn't overlap with #1178407269994594435' lockpicker upgrade

robust temple
low flicker
#

I don't see how that is a problem

#

oop, wasn't scrolled all the way down just saw the thing about brute kicking out of giants grasp

robust temple
#

I personally envision the team roles like:
Scout - Pointman. Marks goodies for retrieval, maps out the inside, points out threats. First in, last out.
Brute - Security and transport. Hauls stuff back to base and keeps it and the team safe while doing so. Big damn hero.
Researcher - Force multiplier. Keeps the team alive and makes useful supplies out of junk and monster guts. Extends team's operational capacity.
Maintenance - QoL. Makes life less miserable by shutting down static defenses, opening new paths, and providing light. "Ship guy," but in the field.

#

but again, just my 💲 0.02

analog iron
#

i think i said this before but brute's kick should use a lotta stamina but have the cooldown of a shovel, kinda dumb that i have to wait 5 seconds to kill a lootbug

robust temple
#

Giant caught your buddy? Just kick it in the shins

hidden tundra
#

im fairly sure it works like that already, since it functions like a stun

analog iron
#

...doesn't bruce have slightly reduced speed or am i crazy

#

bc if he does, then imagine bruce being like "i gotchu bro, i'll save you from that giant in 2-3 business days" 💀

random pier
#

Lol

#

Ok lockpick ideas

#

Now that I'm sat down

#

Firstly, it shouldn't be fast

#

You should need to be there for a good bit figuring out these lil mini puzzles in order to not need a key

#

But a good scout can pick a door faster than an auto-picker

#

Idea A) you have a set of input options, and there's a secret code of inputs that is generated when you start picking a lock

#

You have to guess the sequence on the correct order, getting positive feedback when you input a step correctly, and resetting the combo when you input incorrectly

#

So if the sequence is W W D A then you gotta find that sequence through trial and error

#

This is the simple way to do it

#

Option B) you get a lil Skyrim style minigame, A and D to "angle" your lockpick, controls like the cruiser, Click to tap at the lock, you get feedback based on if you're hitting pins and doing well or not

#

You start picking a lock by holding E on a locked door WITHOUT a key in your hand, tapping E during a pick session will stand you back up

analog iron
#

i rlly like the idea ok skill-based lockpicking actually

#

im imagining these minigames would take around 10-15ish seconds or so (lockpickers take 30 but u dont have to be present for them to work, i think it's fair)

simple sonnet
analog iron
#

oh fr? mb, havent played the mod in like a week and a half 💀

#

also: it'd be really nice if there was a GUI that automatically showed up as the lever was pulled that'd allow you to select your role bc half the time i just ended up forgetting to lol

simple sonnet
simple sonnet
chrome jay
#

the kick being able to break keepers grabs is actually kinda clutch

#

but ive also been saved more by my scout w a rogue homemade flashbang than my own kicks

unborn cloak
#

@simple sonnet where github

simple sonnet
#

I forgot to link it here lol

unborn cloak
#

And in ur ts

simple sonnet
#

I am aware that my code is likely trash

unborn cloak
#

busy today and probably tomorrow but I'll come back to show you some cool stuffs later

#

None of the code particularly looks too fucked persay it's moreso the vibe of you not knowing the better ways to do stuff yet

#

If this is what your cooking when you don't know stuff I'm excited to see what you get up to when you do 😄

potent sleet
#

i was playing with my friend and they picked brute but no keybind to kick appeared on there screen

simple sonnet
#

@potent sleet It doesn't show up while you're in orbit. You've got to land

#

If that's not the case, can I get your modlist?

potent sleet
#

it worked

#

thanks

jade lagoon
#

i'm a pretty big fan of this mod so far, will definitely add it to modpacks i play once it gets in-game descriptions.
some suggestions though for brute and researcher, researcher being able to harvest scrap, brute's kick only stunning enemies and not damaging them and brute not having a damage bonus with weapons

random pier
#

It's possible brute's "damage bonus" just needs to be a faster swing speed

#

Especially since it would NOT make him better with knives, which are not a strength weapon

hidden tundra
#

ohh that's a cool idea

#

faster swing speed is really interesting

random pier
#

Just + dmg is like, too swingy

#
  • swing speed we can balance much easier and also players can feel it more
simple sonnet
#

I actually really like that

analog iron
#

having more swing would reward skill more imo

#

so ye, i agree that it's better than just raw damage

random pier
#

once we get into perk stuff we can probably have a perk called Heavy Hitter which is "Your non-knife attacks deal double damage and knock enemies back, but are slower than average" or something

analog iron
#

skill trees 💀

short flax
silk iris
#

huh?

jade lagoon
unborn cloak
#

@simple sonnet are the string abiity and enum based Ids your way of networking that kinda data or am i misreading

simple sonnet
#

That's the idea with enum based Ids. The ability should probably be an enum tied to a dictionary of string names

unborn cloak
#

naur you can do even better dw

#

network stuff is one of those things were even like a month ago i was pretty intimidated/hesitent whenever i touched it and then i got into it and it turns out it's actually so easy to manage it's just no one has really easily tutorialised it

#

also two more vibe based questions while im kinda skimming thru it (will tell you stuff later)

do you have much experience with Properties and Inheritance

simple sonnet
#

As in OO concept-wise?

unborn cloak
#

Inheritance conceptually and actual usage in c#

simple sonnet
#

I do

#

I've used Java and C++ quite a bit

#

The current design is more of a prototype. For the sake of building an API at some point (and common sense), I want to restructure everything with proper encapsulation

#

I haven't worried about it too much (and won't until classes are mechanically done) because any code I write now will still be easily transferred into that model

#

I am aware that abilities and roles should be class-based instead of throwing everything into RoleManager

unborn cloak
#

haha yeah

#

hope no offense taking in me asking btw!

simple sonnet
simple sonnet
#

Goodness gracious. Jumping is finally fixed

#

That should not have been as hard as I made it

old jay
#

putting this on my follow, Currently I have a few mods that cover what I need. The Researching being able to heal is interesting, is it only self or if there are other players you can stim them?

Brute is a good concept as well. I would call it Marine/Solider since we have a Scout.

Either way I'm always a sucker for decent class mods that don't go way too far into "And now you're level 500 and nothing can kill you" and instead "You have this one unique thing, and adjusted stats to match"

simple sonnet
#

Researcher can stim self and other players

old jay
#

I might have missed it, do you have a roadmap? or just playing it by ear?

simple sonnet
#

I do have a roadmap

#

I'll post a summary here later

old jay
#

No rush, just curious on the overall goal for the classes, if there is going to be more classes. And skills or sub-classes (different stats and/or skill)

#

Like a Scout that has a subclass (or alternate skill) where they can store x amount of flares or glowsticks that they can place to mark a path

chrome jay
# simple sonnet I cannot replicate this

instantly was able to, and ik why you werent lol.
[21:39:02.6825302] [Fatal :DBJ.UncaughtExceptionCatcher] An uncaught exception has been caught from a mod's patcher! Details below: [21:39:02.6830305] [Error :DBJ.UncaughtExceptionCatcher] System.Collections.Generic.KeyNotFoundException: The given key 'Cloudy' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <787acc3c9a4c471ba7d971300105af24>:IL_001E at EmployeeClasses.Roles.RoleManager.UpdateIt () [0x001c3] in <ca9501df22574699b56135fece336226>:IL_01C3 at EmployeeClasses.Patches.StartOfRoundPatch.UpdatePatch () [0x00012] in <ca9501df22574699b56135fece336226>:IL_0012 at StartOfRound.Update () [0x00272] in <d0d093e9162748b6a00ca8938a14b439>:IL_0272
its trying to add mod weather and getting buttmad

simple sonnet
#

Ohhhh

#

Modded weather breaks it?

hidden tundra
#

maybe it's an issue with weather registry?

chrome jay
#

lethalElements solar flare and heatwave both make it mad. cloudy as well

simple sonnet
#

I'll look at making compatibility for that

true cave
#

im unsure of how far along this mod is but if you ever need a 3D modeller, i'd be willing

random pier
#

oh cool yeah we do kinda

#

I offered to do some modeling for the project but I've been a lil swamped

chrome jay
#

id also like to toss my hat in for anything that needs modeled, would love to help w this

true cave
#

i made this guy a little while ago

random pier
#

who's that

true cave
#

he's the goon and he's fucked up

#

i wanna make a mod where you can take out a loan if you can't pay quota, and the longer you're in debt, the more the goon follows you with his funny tommygun

random pier
#

that's a funny idea

chrome jay
old jay
#

I like the idea of the wrist gun, as a backup for the grenade launcher

chrome jay
#

iirc i saw some gundam that had a similar arm launcher and i kinda pilfered that general idea

#

been a hot minute since i worked on it, it was coming off my apex streak hence the back thrusters lmfao

random pier
# chrome jay

Instantly recognized this was meant to be a RoR thing before even reading your message 👍

hidden tundra
chrome jay
chrome jay
random pier
chrome jay
#

i saw someone made a risky items mod and its not scratching that itch

jade lagoon
#

which reaches you first, the ship or the lunar chimera

random pier
#

Commencement being the Moon is such an obvious, easy choice, but it does make the outdoor monster population a little sparse to say the least

#

Like at best, I think you could reskin some classic lethal company outdoor monsters to have a Chimera appearance to them

#

HOWEVER, IF YOU LAND ON THE PLANET ITSELF, THEN YOU CAN REPLACE THE GOLIATH WORM WITH A MAGMA WORM WHICH WOULD BE SICK AS HELL

old jay
#

Hey curious not sure if it's your mod 100%, about 95% sure. But I think how you're saving data to the save if you do. Is making save files thing they are for V60. So when I load the game up if gives me a warning of my saves bein V60 and it could cause issues

#

More I less I wanted to try the mod again, after adding, making a save, alt-f4ing (as I got, got during a test) reloading the game got me the warning. Removed the save, removed the mod, made a new save, exited, reloaded and didn't get the warning. Just figured you might find this interesting

low flicker
old jay
#

alt-f4, when the mod was installed. So no, not closing properly

chrome jay
#

i think its cause they alt-f4'd. dont think its from this mod specifically

low flicker
#

if you close the game improperly you get that warning for the save file

old jay
#

when I removed, made a new save, I did exit properly there so. Maybe invalid test

old jay
#

I'll try re-adding the mod, and exiting properly

#

Interesting, yeah if I don't alt-f4 with the mod and just hit Exit, I don't get the v60 popup

simple sonnet
#

The mod doesn't affect save files in any way as of now

old jay
#

ah then I guess the save issue just started to affect me with the alt-f4ing then lol

#

also Does researchers stim heal brutes up to 200 hp?

simple sonnet
#

It does

rare tinsel
#

rn is it still where u can change ur class where ever u are?

wooden plover
#

Idea: apparatus integration into engi/researcher mechanics. Engi recharges battery close to the apparatus, researcher can scan it in the machine for some use? Maybe a flat credit reward once per day?

#

It's the most complex scrap in the game, you only get one per facility

simple sonnet
random pier
rare tinsel
simple sonnet
simple sonnet
wooden plover
#

Ooo

simple sonnet
rare tinsel
old jay
#

Hmm I changed my hotkey for skills to 'r' but my brother iesn't getting healled from my stims

#

stims work on myself tho

#

or is the healing done, but it's not updated on their client?

simple sonnet
#

When you look at him, it should change the prompt to say "STIM ALLY"

#

And then when you press it, it should work

#

Is that what you've been doing?

old jay
#

Yes

#

And the stim charge is used. And I know i'm not stimming myself as my HP didn't go up or get the screen effect

#

but my brother nor my nephew got healed

#

thankfully I was host and was able to change class, but Researcher (for us) doesn't seem to be able to heal others

#

so Yeah, the promt changes, but nothing happens other than consuming the stim

#
else
{
    bool isHost = NetworkManager.Singleton.IsHost;
    if (isHost)
    {
        this.TriggerStimClientRpc(num);
    }
    else
    {
        this.TriggerStimServerRpc(num);
    }
}

Shouldn't this be flipped? If the current person is host, trigger a serverRPC so that the host and clients know who's getting healled, and then stim?

#

I guess I should add, I was Host

unborn cloak
#

it's weird code but no

#

clients can't run serverrpc's but they can invoke them for the server to run them

calling a clientrpc calls it on every client

#

(if server)
tellclientaboutit
if (client)
tellserveraboutit

old jay
#

hmm looking at the RPCs the Server RPC triggers the clientRPC, and then the ClientRPC checks if the RoleManager.Instance.playerID == id if yes trigger selfstim

#

figured I'd try to help but I guess I do'nt know RPCs well enough

#

worse case I'm the only one having this issue lol, and/or I have some mod that's somehow interfering with healing others but not myself

rapid kindle
#

you arent gonne believe me

simple sonnet
#

I'll add researcher stims to the testing list

simple sonnet
rapid kindle
simple sonnet
#

It is likely not

#

But I'll look at how I can make it compatible

rapid kindle
old jay
rapid kindle
#

its a more updated and less buggy fork

old jay
#

cool will do, LC I've found has been a mess for the thunderstore, and I'm not really sure for some what's the up to date since there's so many forks/reuploads. And suit "mods"

rapid kindle
#

only knew it existed because I searched for an alt to an0n

old jay
#

Just checking in to make sure you're doing alright. If you're taking a break or working slow that's ok. Just popping in to say so far my group is liking the mod, even if the researcher isn't able to heal others (atm) the self heal and scan range is still helpful (also with my mod spawning more mobs, cleaning up corpses is nice, even tho my mod will cleanup bodies afterawhile).

I'd also like to report a possible bug? I think footstep sounds are too muted even for classes that should be louder, so Eyeless Dogs don't aggro as expected (and can almost sprint right past them in touching range)

zinc mirage
#

oh this is sick

simple sonnet
#

I actually have a build ready to go, just haven't had an opportunity to playtest it yet

#

All the bugfixes

#

My bottleneck is organizing people

old jay
#

If you like I can help playtest that. As I can always revert to what's on TSIO

simple sonnet
#

I might take you up on that

old jay
#

I have time right now, I'm just slowly refactoring my Mob Spawn mod

#

going to make it read current settings, load all the current known mobs, see what ones match the settings, then redump the settings with any new mobs. And have each record manage their own spawn timers instead of just a global inside/outside

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Or if my brother and nephew are on in the next 30 mins I can just load it into our modpack and give it a whirl

old jay
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still looking for testers? or still polishing up some changes?

simple sonnet
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Just busy lol

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Midterms coming up

old jay
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Oh, just wondering, were you able to also look into player footsteps being not audible to enemies? I know researcher is supposed to be 50% quieter, but I seems overall (or for all classes) it's 100% silence steps

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tis fine if not, just makes eyeless dogs ez right now, hope the studying for MidTerms is going alright

rancid galleon
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Could it be possible to add a config to adjust the position of the HUD elements?

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Also, for some reason the Researcher class isn't able to cure others, just themselves

simple sonnet
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Something recently broke my RPC calls

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The networking is all screwed up atm

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I'm looking into it

rancid galleon
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I've been testing the mod with +6 people, so I'll try to report anything I can 😅

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It's been a lot of fun to use it

simple sonnet
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Other known issues which are suddenly brand new:

  • Beacon doesn't work for other players (effect on monsters is unknown)
  • Maintenance headlamp is only visible for the user
  • Researcher can't heal people
  • Any ability with audio only plays for the user
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No idea where they came from

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Those things worked before

rancid galleon
simple sonnet
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Yeah

rancid galleon
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Afaik, the beacon kinda works, but its visual and sound effects only play "locally"

simple sonnet
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They've been happening for a while

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I just didn't realize it till now

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I think its related to v60

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but I'll fix it

old jay
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Also Dogs can't really hearfootsteps of any class

simple sonnet
simple sonnet
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Testing tonight and then ready for release

hidden tundra
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SICK

pulsar heath
old jay
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Hows the testing going? Also how'd Mid Terms go? I'm assuming you finished studying for and crushed it?

hidden tundra
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if you need people to test I'm always available jade alright

simple sonnet
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I'm actually putting together the Thunderstore upload right now

simple sonnet
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Version 0.1.3 is now available on thunderstore 🥳

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I forgot to mention networking fixes in the log, but that's fine

old jay
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I'll let you know how it goes, not sure if my fam will be on, but getting the pack ready

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if the networking was the issue for stims not working, then I think we'll have a good time, as that was one of the things that made us sad (mainly me, but my nephew likes playing as brute)

hidden tundra
reef pike
simple sonnet
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I might make them myself (or at least placeholders)

reef pike
chrome jay
old jay
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Models? I just have missed that roadmap

simple sonnet
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Forgot

rancid galleon
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afaik that mod does support it

opal jackal
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ah there u r

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The big question:

How does this work alongside lgu?

hidden tundra
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Whoever is making the model, I'd like to get in contact with them to make detailed sheets for them!

old jay
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tried this out last night, my group is quite happy with the mod now. I mean we liked it before just sucked couldn't heal others (now fixed, awesome) and I see our maintenance guy's light (and hear him hacking things)
So I'd say, great success

simple sonnet
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They break eachother in a myriad of unique ways

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Some of the upgrades would still work just fine though

opal jackal
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damn

simple sonnet
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But not anything involving stamina, movement speed, or carry weight

opal jackal
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yeah I'd think stats should be fine as long as its not setting them

simple sonnet
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Lethal Company's stats aren't variable

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Mods that change those make their own stat records and apply it to the player

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Hopefully the perks system will provide some fun progression

random pier
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Wondering if it could be cool if perks are unlocked with specific scrap

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Obviously it's easier to integrate just some kind of regular credit system

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Easier to balance

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But I'm just brainstorming about some methods that might integrate into the gameplay loop a little bit more thematically

chrome jay
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could just use apparatuses

random pier
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That works if every moon has equal apparatus spawn chances

chrome jay
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mmm farming march for perks

random pier
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Or experimentation lol

chrome jay
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ok but actually tho,

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as a certified experimentation enjoyer thats not a real downside like march is

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another alternative is to dole out perks per quota/amount sold

hidden tundra
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i'd be down for that

hidden tundra
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and instead of getting credits for quota you invest them somewhere else, getting a perk in exchange

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Biodiversity's gonna implement something like this for items at some point, which Im super excited about ;P

random pier
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Myeah true and fair I suppose

old jay
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oh a perk tree going to be added? What's the plan for it? Just invest points for bonuses in general? or an actual tree like for Brute

  • Tank more hp, less stamina drain, a bit more slower, will draw aggro from already angry mobs (so if they already have a target as a player, and a tank is closer it'll change to focus the tank)
  • Fighter another point of damage, and when attacking (connecting hit) or being attacked, will get a movement speed boost, and stam reduction (so only works while in combat)

sort of deal?

hidden tundra
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just kind of an upgrades menu unique to each class so there's progression

old jay
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so general point investment? or you just upgrade the class, and it will increase it's own benfits per level?

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generl point investment being "more stam, more hp, more regen, weight reduction, etc"

chrome jay
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vermintide 2 perk system........... imagine

old jay
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yeah that's like the Killing Floor 2, altho V2 gives you 3 options per tier instead of 2 (KF2)

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that'd be fine as well

hidden tundra
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were you have a menu full of little upgrades that all take up a certain amount of slots

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and you have like, lets say 5 upgrade slots total

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basic upgrades take up 1 slot, mid ones 2, insane ones 3, shit like that

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that's the basic idea we talked about, or that I most liked

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they'd either be stat boosts or extra abilities

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but it's all up to jade in the end, and what gets in and what doesn't is his decision!

old jay
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I'd probably like 3 abilities (depending on class) but you can only pick 1 (or 2 with a upgrade)

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idk if the researcher would have any more abilities. Since they have Heal self/other, harvest (context and state dependant) and make stim

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but I could see Brute having Kick, or taunt/intimidate(not sure since they already have a passive hawk spook)

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scout not sure, mark monsters for a seethrough walls glow? maybe can place timed beacons for late night traversal

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sort of a glowstick/flare on a pole (honestly can see that as an item to be honest, might just add that in my list of to make things)

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not sure Researcher and Maintenance seem to already have multi-use abilities already (context sensitive) unless Maintenance gets a "recharge item at the cost of their own solar battery" or recharge at breaker box (if apperatus is still attached)

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unless researcher can get a revive dead player at the cost of 3 stims

hidden tundra
hidden tundra
old jay
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yeah was just saying kick could be a swappable skill/ability

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are you more aggressive ro defenseive. Altho I guess taunt defeats the purpose of scout

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🤔

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not that anyone in my group uses scout tho, maybe if we had more people, 3 atm seems to be Brute, Maintenance, Researcher

hidden tundra
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I think that system works if we give players that option by default or we just don't give brute the kick by default ans lock it behind a perk

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because otherwise you don't achieve much of a progression by swapping out the tools you already for, not better ones, but rather alternatives to them

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they'd have to be pretty cheap honestly

old jay
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yeah slinging ideas, maybe already brought up and shot down. Pretty late to the Classes party

random pier
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We drafted up a good handful of ideas

old jay
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sort of thinking Risk of Rain 2, sometimes an alternate skill/ability isn't that great, sometimes just a playstyle adjustment

random pier
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The main idea was most perks boost things the class should be good at

chrome jay
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risky mentioned

hidden tundra
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oh you good that wasn't ever suggested

random pier
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Then a couple perks add more stuff

old jay
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was the aforementioned models, like player model replacements? Or maybe just some bone scalings lol

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or like props for abilities?

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Brute with the mighty duke leg that pops out lol

hidden tundra
random pier
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Probably some subtle bone scalings and then some cosmetic additions

hidden tundra
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mhm

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I have the designs on hand if you wanna see em

old jay
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sure if you don't think it'd spoil anything, or give other unrealistic expectations

hidden tundra
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though they'll probably have to change to accommodate the method we're gonna go with

old jay
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as someone that does 3d I'm always down to see concept or WIP

old jay
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I know my brother uses morecompany cosmectics for the maintence role lol

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and I have suits too I made to match

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Brute my Nephew likes to take the military looking ones

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and I have a medic one for researcher

hidden tundra
random pier
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As in, doing it like more company cosmetics?

hidden tundra
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some of the stuff in my designs won't work without removing stuff from the base model

hidden tundra
random pier
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Gotcha gotcha

hidden tundra
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because I remove some stuff from the normal employee model, like the straps forming an X

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and the filters on the front that are missing on researcher's

old jay
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🤔 I know a fellow modder for Valheim, think he's taking a break?? but his mod/library Blacksmith's tools has the ability to chop/hide bits of the base model (to avoid clipping with armors)

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I can check to see what license he has on it if reviewing the source code for making the model readable and hiding bits

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altho I'm not sure if that allows for "using bits of" but maybe it's fine to review how it's done?

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I know he's been super helpful in the Valheim community before he left and I learned a bunch from him

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but maybe this might help? then it should still be compatable to a degree with More suits, and Morecompany (cosmetics) as you can just hide vanilla parts, and then add over your new stuff?

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unless there's already libs out there for LC that do that

hidden tundra
hidden tundra
random pier
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:D

hidden tundra
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like, it's gonna be cosmetic-like so it's compatible with model replacements

random pier
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It probably still won't be very compatible with femmployee ngl

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but

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I can just make the class model assets outfit pieces for femmployee

old jay
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yeah back when we litterly had no one that understood how Unity, and SkinnedMeshRenderers worked, and he paved the way. 1st we just had code that would reorder bone indexes before going Model.Bones = Player.Bones.

Then GJ made blacksmiths tools

Then GJ went further and taught us how to reorder bones in unity before export, so blender doesn't goof it up

simple sonnet
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Next Update (v0.1.4):

Scout upgrade:

  • Lockpicking
  • Only a minor penalty for carrying one-handed items
  • Drastic penalty for carrying two-handed items
  • Slower movement speed (than current)
  • Increase sprint duration
  • Less health penalty

Brute balancing:

  • Less weight resistance for one-handed items
  • Drastically higher weight resistance for two-handed items

Upcoming:
Maintenance:

  • Apparatus interaction
  • Hack old birds
chrome jay
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whats the deets on this appy maintenance thing? is it just a bonus for holding it?

simple sonnet
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I have a few ideas

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All I know now is that he'll wear it on his back and get some special benefits/abilities from it

old jay
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can put it back to bring radation down and calm old birds, and bring the lights back on 😛

chrome jay
simple sonnet
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It will

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Maybe slightly diminished

chrome jay
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interesting...........................

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nice edit on the ob hack btw

random pier
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his short stature makes him better at carrying it

chrome jay
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interesting idea

simple sonnet
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I imagine carrying it in a harness is easier than hands

old jay
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I think less weight if worn on back would sort of make sense. I know it technically doesn't make things lighter, but doing so is less burdensom

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but then we're blurring the lines of "total weight" and what is "weight that isn't secured right"

chrome jay
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maint already kinda gets bulldozed by masked if trying to kite them w a shovel+bag, appy would be worse unless it has a p sizeable bonus

old jay
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I'm for suspension of disbelief and game logic that it becomes "lighter"

random pier
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his cybernetic legs are boosted by the battery's charge

old jay
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also I think my bro would like to be able to carry an appy around to recharge his battery

chrome jay
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if you halve it itd be roughly shovel weight

simple sonnet
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My current thoughts/goals for it (synergy-wise):

Make it a sometimes thing that is most beneficial in certain scenarios. It will have to be potent because of apparatus value (risk of being lost) and the pain of the weight. I can't make it not potent or no one will use it, but then it'll either be watered down (and never used) or OP (and always used). It needs a specific use case it does best in.

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Just brainstorming, but I do have a few ideas

random pier
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one of the simplest answers, while Apped Up, all battery items in their inventory will passively charge over time

chrome jay
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or charge in an aoe

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also apped up is a good term

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maybe a hacking speed buff/cd buff?

old jay
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some ideas I can give for it (to be chewed on)

  • Allows solar battery recharge to always be active
  • if future ability to recharge items (if you decide to take this idea) then allows longer outings to refresh items
  • Passive back light (since it's an appy)
  • con, always making sounds (draws hoarding bugs, and you can't sneak from eyeless dogs)
  • con, reduces stam regen and/or speed (slightly)
  • con, recuced jump power?
simple sonnet
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  • Passive tech charge with Maintenance battery included (infinite recharge, but not infinite capacity)
  • Portable charging station for other players (AoE)
  • Brighter headlamp
  • Discharge full Maintenance battery to stun monsters/toggle all nearby doors and turrets (and wait for it to recharge)
  • Discharge full Maintenance battery to speed/stamina boost nearby players momentarily
  • Spend Maintenance battery to sprint when out of stamina
  • Choice to use it as a bomb
chrome jay
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bomb

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thats all i read

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lets fucking go

simple sonnet
chrome jay
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scrape appies w the casino, use them to take out keepers with extra spite and malice

old jay
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cool some ideas already cross pollinate

simple sonnet
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Indeed

random pier
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I think all 3 cons are unecessary tbh

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the constant noise is, mostly just an annoying thing to have on a feature that's meant to make you a better support

chrome jay
random pier
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reduced stamina is already covered by the added weight

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and reduced jump power is just mean

old jay
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that's fine just tossing them out there. As to make it less OP but also encourge folks not ot leave them alone as they're being more a of support

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scout can bring a ladder to help

random pier
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I think you encourage people to want to be near mechanic, rather than doesn't want to leave alone y'know what I mean?

old jay
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I mean, y'all'll figure it out

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lol

simple sonnet
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All or none of everything either of us just said might not be used

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Just ideas

chrome jay
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im just along for the ride lol

old jay
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more options means better planning on the design board, even if "bad" suggestions

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just means you cross them out

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there's only so much one person can brainstorm for pros/cons for balancing

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and then you have to take into consideration. Does it transform the class, by simplying having it or leaving it on the ship

simple sonnet
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I know for sure I'm going with the passive solar battery charge and brighter headlamp

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I'm also fond of charging other players' items and the shock blast

old jay
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I acutally have some code already for a private mod for the AOE recharge if you want that

random pier
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this would be a weird idea but like