#Employee Classes

2977 messages · Page 3 of 3 (latest)

hallow jackal
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I agree. I assure you I'll do that

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I just haven't gotten to it yet

radiant blade
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Has anyone made the models?

river lynx
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idk if we're doing modelreplacementAPI for the models or doing a system where we just add shit on top of the base model without actually changing it

bitter sand
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I still think Add Shit On Top is the better option so it doesn't break cosmetics and stuff

river lynx
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will it if it has the same overall proportions?

bitter sand
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expound?

hallow jackal
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Researcher status update:

Researcher can now harvest dead enemies, synthesize stims, and use them on himself. Working on the other players part of that.

Stims instantaneously regenerate 30% health and will gradually refill the rest at a rate of 10% per second. Taking damage interrupts the process and stops the regen.

river lynx
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that's like the opposite of what the og stim health mechanic was but it's a pretty good take on it I suppose!

hallow jackal
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Oh

river lynx
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also probably way harder to reduce hp than to add it

hallow jackal
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Maybe I didn't pay enough attention

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OH

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Yeah

river lynx
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og idea was it'd fill to near max hp and then trickle down

hallow jackal
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I'm not going to do the trickle unless it's too powerful this way

river lynx
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oh yeye sounds good

hallow jackal
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Maybe if you stim a player who's at full health, they get a brief speed/stamina boost and mild TZP effect. Thoughts?

river lynx
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that's what the adren from l4d does, I just didn't include it in the main idea cuz I thought it'd be a lot

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but I think it's worth a shot

hallow jackal
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Hehe

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Worth a shot

river lynx
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atleast like a 2 or 3 second speed boost woul-

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booo!!! booooo!!!!!!!!!!!

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LMAO

hallow jackal
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You said it, not me

raven fog
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the scout should have a scattergun, a baseball bat and be able to double jump

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would be very original

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monty agrees

flint moss
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monty a coward for not speaking up that he agrees

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smh

bitter sand
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double jump should be a scout perk tho huh

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@river lynx 2-slot Scout double jump?

bitter sand
river lynx
river lynx
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i mean could be

bitter sand
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did you ever get a doc up for perk brainstorming btw

river lynx
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oh nah i've been doing other shit

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tell me when you're free tho

bitter sand
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am

raven fog
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pm

river lynx
# bitter sand am

sorry I can tomorrow cuz today I was doing a 1 sesh terraria playthrough with some friends

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heehee

compact pollen
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how is this going 👀

hallow jackal
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The next few weeks are incredibly busy for me. Don't expect many updates

river lynx
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All good!

river lynx
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FINALLY DID A PROPER MAINTENANCE GUY DESIGN!!!!!!!

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he has a battery pack on the left side that powers his headlamp and also his tools!

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turns out all I needed was to make him assymetric

late oasis
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yooooo hell yeah

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these slap

river lynx
bitter sand
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Looks good!

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The helmet is meant to inspire the idea of a hard hat right?

river lynx
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mhm, it has a little overhang at the front

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generic helped me come up w it when he showed me a fallout 4 hat

static pulsar
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too long too read unfortunately but are you able to provide models or do you want all too look the same but have the functionality implemented when class is chosen?

bitter sand
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the goal is to have some model overlays at least

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so there's a visual for your chosen class

static pulsar
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I see sounds like a good idea so far do you have models for it or can you provide some theoretically?

river lynx
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coding is going well but has slowed down a bit, but only a bit

static pulsar
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Alright i see

river lynx
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3 classes are pretty much implemented, only need the last one and some balancing/finishing touches I assume?

static pulsar
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Sounds great looking forward to see it

restive parcel
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Genuinely cannot contain my excitement for this

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Back in November was talking to some friends about how cool I thought it would be if there where different crewmate suits that players could wear and would effectively act as a class system, each one having it's own advantages and disadvantages

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Having lurked in this thread for months and observed the progress I always end up rather giddy. This is SO cool

main cliff
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when is the release? or have I already missed it?

dim dragon
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Not out yet, dev on break for 2 weeks

west saddle
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love the idea looks incredibly cool tbh i think this would be added in the game officialy maybe later in an update or smth

pulsar moth
hallow jackal
river lynx
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important resource I founde

river lynx
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how's it going jade @hallow jackal

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I honestly forgot if you were still gonna work on this, or if you were just on vacation or whatev

flint moss
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If it ever turns out that this idea gets abandoned lmk, I already have the system setup in coderebirth anyway 😂

river lynx
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booo

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that's not gonna encourage anyone here LMAO but thanks for letting us know ig

low kelp
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Even then this should probably be a separate mod

flint moss
river lynx
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All i'm saying is stating that you already have a system and stuff set up for something similar is just slightly demoralizing

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at least for me, but idk

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It's not a problem w you working on it

flint moss
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I was helping dajadeninja set up his networking stuff lol, obviously I've had it setup

river lynx
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well I didn't know lmao

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don't remember seeing you in the thread

flint moss
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That's fine lol, it wasn't in the thread anyway

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And by setup I mean the structure to build stuff like upgrades, not exactly what this mod offers from dajadeninja as he's built it so far but would've been a clean starting point if need be

river lynx
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neato

quaint mulch
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this is the 2101th message

hallow jackal
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I just returned. Development can resume

hallow jackal
river lynx
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had 0 idea she was involved LMAO she's very knowledgeable

hallow jackal
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My current to-do list:

  • Add Mechanic/Engineer/Whatever-it's-called
  • Make footstep volume sync properly over network
  • Allow for the conversion of monster extract to cc
  • Make brutes appear to baboon hawks as an armed player
  • Disable using abilities when moving furniture
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After that's done, I'm ready to make things pretty with a better menu and the helmet models can begin

river lynx
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hell yeah

hallow jackal
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For Maintenance, I'm torn

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Do I give them what would essentially be a mobile ship computer or just allow them to interact with doors/turrets/mines within view from a distance?

river lynx
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oh idk if i ever dropped my idea for what they'd do

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Maintenance in my eyes could work rlly well with like, an item they can't drop that has a battery charge, this item would allow them to interact with turrets, mines, spike traps and blast doors to turn them off or open them in the case of blast doors

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the battery charge could work well to balance it out and also works well with maintenance having more battery life by default

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also maybe the interaction to turn hazards off or open/close blast doors could take a few seconds, hazards 5 and blast doors 8?

river lynx
river lynx
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there's also apparatus interactions I think could be interesting

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like having maintenance guys have an apparatus holder they can keep it in to further increase battery power or smth

hallow jackal
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That's an interesting idea, but I have qualms about removing slots

hallow jackal
river lynx
hallow jackal
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Atm, Researcher and Scout aren't great at carrying stuff, so it'll fall to brute and maintenance

bitter sand
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Maintenance can vent walk yes or no?

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Because if so they can very safely haul items through certain parts of the facility

hallow jackal
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Vent walking seems more like a scout thing/a perk

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I'm writing out what I have for maintenance rn so you guys can tell me if it sucks

bitter sand
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Scouts can't vent

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Mechanics go in vents

hallow jackal
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But mechanic is clunky

bitter sand
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They inspect

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They climb around in there

hallow jackal
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Ooooh

bitter sand
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"ma'am you've got a leak"

hallow jackal
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It would complement maintenance because they'd be able to go wherever the team needs tech stuff done

bitter sand
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And then their hips get stuck in the vent opening, "oh no step-employee" etc etc

hallow jackal
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But maybe not as the default

bitter sand
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Yeah it'd probably be a perk

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2-slot perk

hallow jackal
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Idk who wants to be responsible for models, but I'm ready to implement that as soon as I have assets. Speak up and I'll tell you what I need

bitter sand
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I'm the de facto modeler at the moment

hallow jackal
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Okay

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I want to implement it with something similar to MoreCompany cosmetics. I don't think overlaying the helmet entirely is an option because that would make everyone's head look slightly bigger, so I think small modifications that can be overlaid is the way to go. (E.g. scout's got an antenna, researcher has the sensors and vials on his belt)

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Then I can just attach them to the player model and update them for all players

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Thoughts?

bitter sand
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Well yeah

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That makes sense

river lynx
river lynx
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i'm all for compat with custom models but I think half of these would look a little jank if coupled w most custom models

river lynx
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it would mean some parts of my design wouldn't really be able to be put into the designs, but I could find a way to get around that

hallow jackal
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I think monty's designs are perfect for this, but some things, e.g. the jacket, alternate helmet lenses, and tubes would have to go

river lynx
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some things i'm thinking could be hard to translate to a cosmetics system would be: scout's, brute's and researcher's torso not having the cross band things (img1), brute's gloves going over the suit (img2), researcher's tube helmet design (img3)

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everything else should work I think

river lynx
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I have some cosmetic mods that have torso pieces like that and they don't look too jank most of the time

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also idk what we'd do for the "apparatus holder" for maintenance but we can figure something out (I also didn't account for it in the design lmao)

river lynx
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I think the three things that wouldn't work (or would look kinda jank) are the bands, which i don't mind really

hallow jackal
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But as the head rotates, they need to stay connected to the tanks

river lynx
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they're only not there so as to not clutter up the designs, but honestly it could give models like scout's a more tactical look

river lynx
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or wait

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oooh like, rotate up?

hallow jackal
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Yea

river lynx
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I see what you mean yeah

bitter sand
bitter sand
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Right?

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Like that's just a rigging task?

river lynx
bitter sand
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I think doing cosmetic changes instead of replacements is fun because it'll automatically be compatible with basically everything

hallow jackal
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I don't know squat about modeling. If you think you can do it, go for it

bitter sand
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I made the femployee model and getting the helmet tubes to stay connected to the air tanks is literally something I had to to

river lynx
bitter sand
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I'm not smart I'm just stupid quickly

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And very persistent

hallow jackal
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Would it look bad if scout had a Star Wars scout trooper esque visor?

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The apparatus holder would ideally hold a full-size aparatus, but that's kind of bulky if we're going to make it work with the tanks already there. Any indicator could work. Something on the belt or cross straps that lights up?

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I like monty's designs

river lynx
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god I love scout troopers they've got such a cool design

river lynx
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this is scout

hallow jackal
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Oh, so scout already has a visor

river lynx
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yeh he has like a hat brim basically lmao

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atleast that's what I interpreted the og art as

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cuz of the little overhang

hallow jackal
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I like it

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Anyways. I'll implement them as soon as I've got models

bitter sand
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I've got some comms to grind out before I can lay hands on this

hallow jackal
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No rush

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I appreciate your help

hallow jackal
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  • Researcher's stim now grants a TZP effect that's even stronger if you stim a player already at full health
  • Brute is extra scary to baboon hawks
bitter sand
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as he should be

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big boi

hallow jackal
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After some testing:

  • I may give brute the ability to kick in doors by default until perks exist
  • Researcher's stim count needs to work differently
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For the stim count: Researcher will have one stim slot that refreshes automatically when in orbit. Synthesized stims fill the other slots, but the one that restores itself is always used first.

low kelp
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Beta wen?

river lynx
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also kicking doors open would be really neet for brute

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a way to balance it out would be to just have it take a full stamina bar or smth

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or take a bunch of stamina off you

bitter sand
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Until perks are implemented the employees can be a lil OP and overdesigned

hallow jackal
# low kelp Beta wen?

Can't commit to a time, but my best estimate is that the coding will be presentable within the next month or two (idk what Tilted's schedule is gonna look like for the models). I just need to fix bugs and finish Maintenance.

I'm starting college next month, and that's going to be an enormous life-change with a lot of unknowns, so we'll see how that affects development speed.

hallow jackal
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Please feel free to tear this design apart. I'm not a huge fan of it.

Maintenance
A specialized class capable of interacting with technology found in the facility. Maintenance carries a dim headlamp, freeing up an extra slot to carry loot. The extra equipment makes mobility clunky and loud.

Pros:

+Time is always visible
-50% Bullet Damage

Cons:

+10% Footstep Volume
-5% Sprint Speed
-10% Max Stamina

Ability: Headlamp

Toggle a dim headlamp (slightly less bright than a default flashlight) by pressing F. It never runs out of charge.

Ability: Hack

Looking at a turret/door/mine will highlight it, showing its designation. (G7, E1, etc.) Hold F for 3 seconds to temporarily deactivate the selected hazard and toggle blast doors.

low kelp
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-50% bullet damage? That doesnt make much sense to me

hallow jackal
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I'm iffy about the bullet-proofing, but I think it would make Maintenance more special and be justified by the bulkier kit. It's somewhat related to their job of disabling turrets and would also make them the teammate responsible for dealing with nutcrackers

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If it ends up being weird, OP, or useless, I'll nix it

low kelp
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I figured the brute would be the "go fuck that thing up" player

hallow jackal
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He is. It gives maintenance a little bit of that, but only in a very specific way.

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The bullet-proofing would also help oopsies when disabling turrets facing a doorway since you need to see them to disable them

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It might be better as a perk

low kelp
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How about a sort of jammer, to make electrical things like turrets and nutcrackers take longer to detect you?

bitter sand
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without just being immune

hallow jackal
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One of my friends just suggested

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What if Maintenance has extra visibility through steam

low kelp
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Or how about "light amplification" goggles

bitter sand
river lynx
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  • 50% Bullet damage is a bit interesting cuz it means that you can run to turrets head on to disarm them, that's a neat idea
  • Time is always visible is ok, not much to comment there
  • 10% Max stamina is a huuuge difference, I think if it didn't have less sprint speed it wouldn't be that bad but this guy is slow as bricks.
  • Headlamp being less bright than a default flashlight is booty cheeks, the default flashlight is ass and even if this doesn't have a charge it's reaaaaal bad
  • The hack ability is good, I like that you imeplemented scan into it, not much else to say other than blast doors should probably take longer.
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Overall I'd say this is a bit meh, it's dragged down by a loot by every single stat change and its really bad lamp, the only good thing about it is the hack ability and the 50% bullet damage, but realistically due to being so slow and having so much less stamina you're unlikely to ever be able to dodge a turret efficiently enough to have the reduced damage matter

bitter sand
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"time is always visible" could honestly be a perk any employee can pick up for one slot

low kelp
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So there will be 4 classes, at least initially, right?

bitter sand
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yeh

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Scout Brute Researcher Mechanic

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Scout has shmovement, Brute has violence and durability, Researcher has information, Mechanic has solutions

river lynx
# river lynx - 50% Bullet damage is a bit interesting cuz it means that you can run to turret...

I think you could do three things to improve this:

  • Buff the flashlight to be inbetween default and pro. If you straight up do pro, give it a battery life.
  • Nerf the hack mechanic to take longer on blast doors and give it a battery life so that it's more interesting and dynamic.
  • Remove 5% off the stamina decrease.

My reasoning is that the hack mechanic is a bit boring in that it just allows you to turn off turrets and landmines at any point, there's no decision making involved in this, there's no risk to being near any hazard anymore cuz you can just turn it off indefinitely. By adding a certain limit to how many times you can do this it becomes a bigger part of gameplay to decide whether it's the right time to turn shit off or not.

If this feels like too huge of a nerf, you can just give indefinite uses and then a 30 second or minute long cooldown after however many uses you feel is fair

low kelp
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I personally think the "idiot" class idea has a lot of potential. Definitely needs to be a later update

bitter sand
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the Company Representitive concept?

hallow jackal
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Okay

low kelp
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Fool

river lynx
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Overall I like the concept but it has a lot of glaring issues, and it feels like it can only shine in a few scenarios and then it's booty everywhere else

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playing with the concept of battery life and charge is interesting to me at least because it's a mechanic that's already in the game that helps limit how good your shit is, and it'll allow for future perks to increase your battery life

hallow jackal
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Hack will have a cooldown

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For headlamp, I think it would be worthwhile even if it's just as bright as the basic flashlight but with longer charge

river lynx
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if it's basic flashlight with longer charge I can mess with that, ye

hallow jackal
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I think the mobility debuffs need to be there (even if they need balancing atm) because health or weight penalties doesn't make sense for Maintenance. Without them, it becomes an elite solo operative capable of bypassing tech and having an extra slot

low kelp
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Handcrank flashlight TE_HyperTriHard

hallow jackal
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Please hold. I hit enter too soon

river lynx
hallow jackal
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Is there a different debuff that would make sense and could stack with a really light movement penalty?

bitter sand
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Bigger collision box would be a weird one

hallow jackal
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Idea: Maintenance could have a general "power meter" that is spent by using hack and the headlamp, meaning they have limited resources

bitter sand
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I think limited resource is absolutely in the spirit of LC as a whole

hallow jackal
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Perhaps it's solar/lunar powered so it recharges outdoors

bitter sand
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And just have it reset each moon

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Oh or that

hallow jackal
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Meaning they either have to step outside and pop back in or they can haul loot while it recharges

river lynx
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so you have 5?

bitter sand
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The 5th slot is the flashlight I think

river lynx
bitter sand
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The headlamp rather

hallow jackal
river lynx
bitter sand
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I mean thematically the mechanic's job is like

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The rogue in D&D

river lynx
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could add a little solar panel behind the jetpacks

bitter sand
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You disarm traps and move slowly and carefully

river lynx
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make the class look clunkier

river lynx
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make you work for your stealth?

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I think i'm taking a liking to the movement decrease, but i'm still iffy on the 10%

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solar powered gear with limited uses is a great idea actually, you kinda cooked

hallow jackal
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Yeah. The 10% is prob too much

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Side note: I need to make researcher fill the forest giants' awareness meter-or-whatever-it's-called slower

low kelp
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I feel like that should be a scout thing?

river lynx
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yeh, good idea

hallow jackal
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Scout isn't sneaky

river lynx
low kelp
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Fair

river lynx
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their main stat boosts are in speed and stamina, and they have less health i think

hallow jackal
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Less health and a speed penalty for items over 20lbs

river lynx
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I guess if i needed to justify researcher's stealth you could say they have more experience doing stuff like field research so they know their way around more

river lynx
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is it for singular items over 20lb? or when they go over 20lb

hallow jackal
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When they go over

river lynx
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was it ever much of a problem when playtesting?

hallow jackal
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Nope

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It doesn't slow you to a dragging pace. I built it so that a scout over 20lbs is just slower than a brute at the same weight

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It means scout makes quick trips back and forth piling things closer to the entrance or retrieving them for other teammates to carry

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But can still carry a full load themself if they need to

river lynx
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great great

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do you think we'd need models to release stuff as a beta or could we just drop the gameplay stuff by itself?

bitter sand
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Colored suits for beta testing?

hallow jackal
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I'll probably make an identification system and release gameplay as soon as maintenance is done

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I may just add a little colored flag to your back tanks

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Btw, I've put the API thing on hold, but I intend to get it going eventually. Even if it means I may need to rewrite some stuff in the future, I'd like to get the base version running first

river lynx
river lynx
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and then when you feel ready you can start working on the API

quaint mulch
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brute should have compatibility with the punching mod making it deal more damage too lol

low kelp
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I was thinking for the brute, maybe lower the footstep pitch?

river lynx
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that'd be a cool as a little side addition, yeh

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we haven't talked much about sound design but it'd be great to have differing sound effects for each class

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stuff like a different scan sound for researcher, an added sfx to maintenance's footsteps

bitter sand
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that would be really fun yeah

hallow jackal
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I like that idea

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Wouldn't be too hard either

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Perhaps brute can only kick in doors with an empty inventory? Meaning you have to set everything down to knock it open

quaint mulch
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who needs a lockpick when you got yo legs 💀

hallow jackal
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Should you be able to kick any door in or just the ones that open the correct way?

quaint mulch
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imagine it was like the fiend where it just gets literally kicked off

river lynx
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maybe do correct way + empty handed instead of empty inventory

hallow jackal
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I'm going to give it only a 1/4 chance to open the door

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But it won't start the cooldown unless you succeed.

flint moss
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You gonna add any animations from the player to it or nah?

hallow jackal
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I am

river lynx
hallow jackal
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It takes a moment to wind up the kick

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And costs stamina

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but yes

river lynx
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yee I like that

flint moss
dim dragon
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Gonna mention lethal hands did it again

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It is finnicky without sort of a dedicated state like it uses

river lynx
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honestly I could see some vanilla anims being used for the kicking

like the running anim playing for one step or smth

flint moss
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Oh they use lethal emotes api

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Eugh

hallow jackal
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What's wrong with lethal emotes api?

flint moss
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Nothing insane, it's just a really unoptimised way for animating the player from what I can tell

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It just sets the bones of the player to the bones u specify every Update call

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Which is just bleh

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I wanted to do my stuff how they did it before, but animatoroverridecontroller was more than enough for my needs

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If you can find a vanilla animation in the game that u can just "trigger", sort of like space for jump, doesn't matter what the trigger is, then u can use an AnimatorOverrideController instead

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For my custom item grab animations I replace the HoldClipboard grab animation

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Every time my item is equipped I tell it to replace the animation clip

hallow jackal
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I might just use the step then

low kelp
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1/4 chance to open the door, consumes entire stamina bar?

hallow jackal
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Consumes one tenth

bitter sand
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makes noise tho

hallow jackal
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I may just give maintenance a lower sprint speed without tanking the stamina bar

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Thoughts?

river lynx
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hmm

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yeah sure, that sounds good

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either that or the opposite would be nice

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like lower stamina, slightly better speed than normal employee

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so you can do short burts?

hallow jackal
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I feel like that's weird for Maintenance

river lynx
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ye I was just kinda spitballing

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so lower sprint speed would be what, 10%?

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and base stamina?

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or would you give a small + on stamina?

hallow jackal
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That's what I'm thinking

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Oooh

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A longer run that's a bit slower would be cool

dim dragon
hallow jackal
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For Maintenance, I think the bullet proofing might be better at 75%. If it's just 50%, then he's only as good at resisting it as a Brute

dim dragon
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Ended up having an arm backwards half the time

bitter sand
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oh speaking of extended stamina

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I know we contemplated the idea of vent-crawling a couple times

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it could be that you can't "breathe" in vents which slowly drains your stamina, and after running out of stamina you start losing health

hallow jackal
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I like the vent crawling a lot...

bitter sand
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meaning you A) can't safely cross super long distances indoors and B) can't just hide permanently

flint moss
river lynx
river lynx
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@flint moss happened to generic today btw

flint moss
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Nah that's not backwards, smthn else

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It's only when u grab it while crouched

river lynx
flint moss
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And reverses once u pocket and reequip while standing up

river lynx
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otherwise if vent crawling IS a thing we do, we can keep the terrible stamina and speed lmao

river lynx
flint moss
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If they're like actually backwards then that's not me, kind of is me but would be another mod double fucking up

river lynx
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the fore arms were backwards

flint moss
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Was he fine standing still or completely screwed

river lynx
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just all the time lmao

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every animation had the fore arms backwards

flint moss
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My replacement shouldn't bend em like that so idk but probably an incompatibility somewhere, haven't had anyone report backwards forearm before

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When was this?

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Also sorry for taking over dajade

river lynx
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like uuuh an hour ago I think

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lemme send you the clip in dee ehms

flint moss
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Oh perfect

hallow jackal
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Quick question. How do I reference Texture2ds already in the game?

flint moss
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You'll have to find where they're stored if they're cached or do something like Resources.FindObjectsOfType etc

hallow jackal
#

Should weather make mechanic recharge slower?

river lynx
#

hmm...

#

maybe that'll complicate things but like

#

I say just have eclipsed boost the charge and foggy slow it down a little bit

#

how long would it take for maintenance to recharge from empty to full?

hallow jackal
#

I say like 10 seconds

#

Would it be weird if I used the same bar for Maintenance as Researcher but in yellow?

river lynx
#

uuuh

#

I mean, again I just think you should use the battery ui element

hallow jackal
#

But what about when you're holding an item that uses battery?

river lynx
#

hmm, right

bitter sand
#

I think your personal kit battery would have its own dedicated battery icon

#

simple as

river lynx
#

how about something like this?

bitter sand
#

mad cluttered, put it south of the stamina

river lynx
#

would look weird without the 1st battery ui though

#

hmm

bitter sand
#

similar to the researcher meter for drugs

river lynx
#

what's the current look for the researcher meter btw?

hallow jackal
#

I haven't desaturated it yet

river lynx
#

have you thought about making it conform to the shape of the stamina bar?

#

also filling in these?

hallow jackal
#

Down here, it's compatible with other mods

river lynx
#

I think if you did it'd fit maintenance quite well

hallow jackal
#

Around the stamina bar is taken

river lynx
#

I assume above the hotbar would be a bit hard to keep track of?

hallow jackal
hallow jackal
river lynx
river lynx
bitter sand
#

we could even make it work to power electric tools you're using that are outta battery

#

so the mechanic becomes "The Tool Guy"

#

more zap gun charge, more jetpack fuel, longer flashlight usage

river lynx
#

I mean, originally I thought we'd go about it like that

#

like, just give the maintenance guy a battery charge buff and an an extra slot with an item they can't drop, which would be the way they turn off hazards and open blast doors, the

#

have them be able to turn on their helmet light when they have an empty hand

bitter sand
#

I think the helmet light should be kinda mid, to have there be a reason to at least use the pro flashlight

#

but like, any light is better than nothin

river lynx
#

it's about default flashlight level I think

hallow jackal
#

It's default but with a narrower cone

bitter sand
#

yeah like

#

marginally worse

#

you wouldn't wanna take a default since the lost inventory space doesn't offset it being slightly better

#

that's just the benchmark you're operating with

hallow jackal
#

It lasts 250 seconds without using hacks. That's slightly less time than a pro

bitter sand
#

well your personal battery reserve amount we can probably funk with

#

if you can recharge your reserve any time you go outside then it'll need to be on the smaller side

#

if you have a set reserve for the entire moon then your personal reserve can be better

river lynx
#

I think it's fine that it's 4 minutes of continuous use cuz it fucking sucks LMAO

hallow jackal
#

And it'll be reduced by hacks

river lynx
#

in a good way btw

#

not in a bad way

#

yeah

hallow jackal
#

Playtesting will reveal stuff

#

I'm not too worried about particular values rn

hallow jackal
#

We've got headlamp

#

Hacking and then mechanic is done

#

I'm gonna redo the HUD for it though. I don't like that bar

bitter sand
#

Because it follows the curve of the other battery meter

river lynx
#

like jade said before, it's for compat's sake I believe

hallow jackal
#

Yeah

#

Other mods wrap around like that

bitter sand
#

Ah

#

But

hallow jackal
#

I could make it configurable

bitter sand
#

Ours is better 🥺

river lynx
#

I mean unless this bar moves down with those mods installed it's still gonna obstruct the view

hallow jackal
#

And if you want compatibility, you can choose the ugly UI

river lynx
bitter sand
#

Also

#

While you have a reactor core plugged into your pack your headlamp is twice as strong with no battery limit right?

hallow jackal
#

I love that

#

But maybe more balanced

river lynx
#

yeh i've got a bunch of apparatus synergy ideas

hallow jackal
#

It needs to have some sort of limit. Like, it lasts two or three days and then you need a new core but can still sell the old one

bitter sand
#

The balance is that you're carrying a however-many-pounds piece of $80 loot on your back

hallow jackal
#

Ohhh

hallow jackal
#

The weight would still affect you

bitter sand
#

Yeh

#

You have a "5th slot" for apparatus but you're absolutely still bearing the weight

bitter sand
#

And, again, the inherent risk of entering the building with an $80 piece of loot

hallow jackal
#

I'm an idiot

#

I've been trying to figure out why the clock wouldn't do the always-display thing with maintenance

#

I forgot I set it to only do that when you crouch

bitter sand
#

LMAO

hallow jackal
#

The time has come. I suspect making hacks looks nice will be a doozy

#

So I'ma start simple and then make it fancy

dim dragon
#

There is a hacker tool mod already I think if you want to look at it

hallow jackal
#

I think I know how I'll do it

#

It's just going to be the graphics that'll be tricky

#

I need to figure out how I want to highlight your current hack target

bitter sand
#

Probably with something similar to the scan display?

river lynx
#

and visually from the outside you can make sparks come out

hallow jackal
#

How much should a hack cost?

#

I'm thinking 20%

bitter sand
#

Depends what the hack does

hallow jackal
#

Same effect as the terminal

bitter sand
#

If it's literally the terminal's temporary disarm then it could be pretty lenient

hallow jackal
#

Three seconds to hack

bitter sand
#

20% means you can only disable 5 times per run with NO flashlighting

#

At least until you go touch grass

hallow jackal
#

Yeah

bitter sand
#

So I'd say like, 10% should be good

hallow jackal
#

Okay

#

I'm doing some playtesting tonight, so I'll be able to mess around with the value

bitter sand
#

You can hack security doors too right?

#

Yeah so 10% to start and maybe 15% will be needed but I'd be shocked if 20% felt right

hallow jackal
#

I think you should have to step outside at least once if you're using it to the max

#

I suspect 15% will end up being the spot

river lynx
river lynx
#

rn it looks like you're opening it w your mind

river lynx
#

but super good flashlight effect, love it

hallow jackal
#

I've also added sfx since that video

river lynx
hallow jackal
#

What should the range on this hack be?

flint moss
#

Grabbable x1.5?

bitter sand
#

that feels like a good gut check yeah

#

"vaguely close"

#

definitely nothing longer than scanner range

hallow jackal
#

Did hoarding bugs get a health buff in v56?

bitter sand
#

technically yes but no

#

the had a glitch fixed where sometimes they would get hit multiple times by a single instance of damage

river lynx
river lynx
#

like half the size or smth

river lynx
hallow jackal
#

What if you can hack old birds as a perk later?

#

And just put them to sleep

hallow jackal
#

Actually

#

I might set it up right now so you can hack old birds and nutcrackers to stun them for a bit

#

Yay or nay?

bitter sand
#

since I don't think anything can stun them currently right?

river lynx
river lynx
river lynx
river lynx
#

but only due to lore

hallow jackal
#

Agreed

#

Imagine going to Embrion and actually making it back to the ship unmolested

river lynx
#

it'd be reaaaally hard to turn off one

hallow jackal
#

You just have survive next to it for three seconds

hallow jackal
#

Easy if it's blowing someone else to smithereens

#

Unless there are ten of them

bitter sand
#

using the hack to wake them up early

river lynx
#

that's true, could also be used for that

hallow jackal
#

I think I'm almost ready for beta

#

I have few features to add and I need to make a way to distinguish classes. I'll also make the menu more clean (but it won't be the final version where it's a clipboard yet)

#

Where it stands now:

  • Every class is fully functional mechanically. They play uniquely and generate plenty of "man, I wish I was that class right now instead of this one" moments for each, allowing teammates to fill in those roles. The abilities feel impactful and unique for each class without being too powerful or weak
  • There's a hideous menu available from the pause screen in orbit which players can use to choose classes
  • No config yet
#

Before beta:

  • Add a way to tell what class someone is by looking at them
  • Clean up the menu and use it as a one time pop-up (with class info instead of just names) before landing rather than an always-there sort of thing in the ship
  • Give Maintenance the ability to hack old birds and see through steam
  • Nerf Maintenance with a stamina debuff because it's currently better than the other classes. Too many pros without enough cons (and you can inverse in without worrying about having no light)
  • Balance Brute's kick cooldown to make him more useful when no shovel is available
  • Redesign UI and fix positioning for different screen sizes
jolly dune
#

woow 😮

#

crazy news

#

i'd defo say, wait til v60 drops

hallow jackal
#

Oh yeah. I don't expect it to be ready before then

river lynx
hallow jackal
#

I may just let them scan for the valve

bitter sand
#

also valid

river lynx
#

yeh that's a cool idea too

hallow jackal
#

I'm unbelievable excited about this mod

river lynx
#

I am too man!! you've been doing some good ass work

restive parcel
#

Have you thought about tying the classes to suits on the suit rack?

dim dragon
#

Last I read, they were looking at using a clipboard form system to change class

bitter sand
restive parcel
#

Ah alrighty. Yeah that's a shame.

river lynx
#

kind of in the dark about what we went with

hallow jackal
#

Clipboard-style pop up menu

#

YOU'RE KIDDING ME

#

I have been troubleshooting this reduced stamina thing for an hour

#

For the life of me, nothing I did would make the sprint bar go down

bitter sand
#

but then...?

hallow jackal
#

I HAD INFINITE SPRINT TURNED ON IN LETHALDEVTOOLS

bitter sand
#

lmao

river lynx
#

HAHAHAHAHAH

#

I feel you omfg

hallow jackal
#

Actually

#

How important is the menu for the beta? I'm going to entirely remake whatever I do for it anyways

#

I may just leave functionality as-is but make it look a tad nicer

bitter sand
#

Not important at all, UI is a super non issue for the time being

river lynx
#

mhm

#

so beta will just be the classes for free with some small visual distinctions and all the functionalities?

#

or do you still buy em?

bitter sand
#

Just for free

hallow jackal
#

I thought we decided against class purchasing

bitter sand
#

To enable testing

hallow jackal
#

It slightly defeats the purpose

#

Ooooh. For class differentiation, I could add a line to the nametag for now

bitter sand
#

Oughta do it

hallow jackal
#

So

#

I don't know anything about github. I'm a noob

#

But I feel that I should put this on github

river lynx
hallow jackal
#

Even merely for issue reports

river lynx
#

there's almost no reason to play normal employee half the time w all the shit you can do w classes

#

of course there's downsides but yknow

river lynx
hallow jackal
#

The idea is that employee won't even be available

#

If the classes are locked behind a wall, you can't have a well-rounded team from the get-go

#

I'll def add it as a config option

river lynx
bitter sand
#

Well, the scout is the analogue for the default employee right

river lynx
#

all rounders are fun, and not having more options is pretty much always a negative when it comes to stuff like this

hallow jackal
#

Scout's weight penalty prevents them from playing normally

bitter sand
#

Having the default employee as an all rounder is gonna be underwhelming if they can't get upgrades like the other classes

river lynx
#

well if we are going for perks in the future then you might as well 🤷

#

it's not like it's hard to come up with upgrades for the base employee, every other mod has done something like that

hallow jackal
#

The base employee has no weaknesses though

river lynx
hallow jackal
#

He doesn't mesh with the others

river lynx
#

you have so much more to do with the others, it's just more interesting to have more options, pretty much always

hallow jackal
#

I'll make it configurable

river lynx
hallow jackal
#

Because it won't be hard to have an "add default to the list" button

hallow jackal
bitter sand
hallow jackal
river lynx
bitter sand
#

Sure but it's like going to an ice cream shop and they don't have vanilla

#

Like it's not a crime to allow a default boring option

river lynx
#

I think it's a little big boring to exclude the base game's playstyle, what if someone in the group doesn't like any of the classes?

#

like of course that's not gonna happen much, but I think it's weird to exclude base employee for seemingly no reason

river lynx
#

every ice cream store has vanilla, there's no reason not to include base employee

hallow jackal
river lynx
#

it's literally just deleting an option

river lynx
#

i read it as "like it's not a crime to not allow a default boring option"

restive parcel
#

Aye, also for newer players who aren't as experienced as other party members being the plain ol' employee for a while might be preferable, so they can ease themself into the mood for whatever they want to specialise in before picking.

hallow jackal
#

I'll leave default in then

bitter sand
bitter sand
#

And then like

#

We can introduce... OPTIONAL DOWNSIDES for the default employee

#

So your perks can customize your shittiness

river lynx
#

LMAO

bitter sand
#

And then we can include a 2-slot for the default employee called Company Representative that allows your team to get more valuable loot but gives you some severe downside

river lynx
#

yeah I was gonna say that default employee's perks (if we do do any) should have downsides included, but be real good

hallow jackal
#

We'll see if employee gets perks. Idk how well it will fit. Time will tell

#

Perks are a long ways off anyways

river lynx
#

yeh

bitter sand
#

Defaulter perks would be very simple bits and bobs and maybe a couple things pulled from other classes

river lynx
#

my thoughts exactly

#

though that might be a bit weird cuz if you just play employee you could theoretically multi-class

bitter sand
#

Yeah but you could never specialize

#

And you would NOT have access to the core abilities of other classes

hallow jackal
#

woah. I already have a github account for some reason

river lynx
#

sleep walker jade made it (?

hallow jackal
#

It's not ready yet, but when it is, should I make the beta download on github or let Thunderstore have it?

#

I didn't even know how to mod when I started this

river lynx
#

you'd made choco quota, thought you had some prior experience

#

you've been COOKING dude

hallow jackal
#

Nope. ChocoQuota was the first thing

river lynx
#

goddamn

hallow jackal
#

I made ChocoQuota because I couldn't find something with all the same features and I wanted it for my modpack

#

And thus a modder was born

#

Thankfully, C# largely resembles Java

river lynx
jolly dune
#

ChocoQuota is pretty good ngl

hallow jackal
#

Much obliged

limber atlas
#

Hum. What about the people that plays with Lethal Progression ?

flint moss
river lynx
#

sounds like a cool way to make up for the lack of upgrades after you get the classes

hallow jackal
#

It's 100% incompatible with Lethal Progression

#

I haven't even looked at the code there, but I can't imagine anything I've done for changing stats will carry over

#

When there are perks, they'll provide a progression system

hallow jackal
flint moss
#

alright, make sure to not include anything illegal in the github :p

hallow jackal
#

I imagine the beta will be out before the end of the month for sure

hallow jackal
flint moss
#

yes

#

but thats not all, the assets too

hallow jackal
#

I have ripped 0 assets

#

Thanks for the reminder. I was definitely going to forget

flint moss
#

oh lol, how'd you get the game assemblies into your unity?

#

stubbed scripts? (if you know)

hallow jackal
#

I didn't

#

I couldn't figure it out so I gave up

flint moss
#

lmao

#

for future reference

hallow jackal
#

Thank you 😂

#

Like I said: I'm a noob

flint moss
#

fair enuff

hallow jackal
flint moss
#

no idea

hallow jackal
#

I've just been playing on hard mode I guess

river lynx
#

bro was using weighted clothing the whole time

hallow jackal
#

Finishing beta version today

hallow jackal
#

After the beta, I'm going to move this project to the Unity editor

#

I think I'm going to go ahead and give Maintenance longer sprint time, but a 15% slower sprint

#

Let 'im cover the same distance but over more time

hallow jackal
#

Gonna give it one more playtest tonight and then prepare the files for upload

split summit
#

omg i love this so much

#

idk if this has been suggested before buuuut

#

i have an idea for some kinda info guy

#

we got the bases: the tank, the healer, the support, the helper

#

but we dont have a person specifically dedicated for one of the most crucial aspects of lc:

#

information

#

maybe a class that has an in-built signal transmitter or smth like that ig

hallow jackal
#

The current roadmap has just the four for the base version

#

The idea is that I'll make an API for adding new ones so that other developers (and myself) can make additional roles

split summit
#

ah k thats fair

hallow jackal
#

An information/comms class would be the first I'd want to make lol

low kelp
#

Hurts my ears

hallow jackal
#

My volume was way up in the recording. Oops

low kelp
#

Even quieter it is pretty bad

river lynx
#

i sorta? fuck w the hack sound

#

nothing in lethal company has those techy beeps though which is a little dissonant, but they're mostly fine

#

you should probably lower their pitch though I agree, I have a headache rn and it didn't really help LMAO

hallow jackal
#

Maybe a more clankity clankity sound?

river lynx
#

like a clank or some button pushes

split summit
#

but while we're on the topic of hacking, consider: hack old bird

river lynx
split summit
#

oh hell yea

#

also i feel like it'dbe rlly funny if tehre was just a small, small chance that upon hacking a turret, it goes into overcharge mode as if u just hit it with a shovel (where it does a 360 while continuosly firing)

low kelp
hallow jackal
#

I like that

low kelp
river lynx
#

sounds pretty cool

hallow jackal
#

I need to convert all my sounds to .ogg before full release

#

I haven't yet because of convenience

jolly dune
#

I could help you with that 👌

flint moss
#

i could too

#

my technology is called "google"

#

specifically, ".wav to ogg converter" google

raven fog
#

"free online .wav to .ogg converter no viruses"

hallow jackal
#

Usually, I just try to recreate the noises with my mouth into a microphone recording to .ogg

#

But CloudConvert works too

low kelp
hallow jackal
#

lol

#

I was just gonna use audacity

#

I need to adjust volume on all my clips so they'll match eachother

#

It'll probably be a simpler/faster process if I do them myself instead of finaggling with sending them

hallow jackal
low kelp
#

The fidelity of your mouth if anything

split summit
#

hear me out: brutes would be able to kick down locked doors

raven fog
#

brutes can rip of the top of a turret

#

brutes can stop the spike roof trap and bench press it

#

when a nutcracker kicks a brute, it goes flying

split summit
#

god DAMMI-

#

anyways i had a rlly goofy idea
researcher can heal, right?

#

what if researcher/maintenance could heal the CC without weed killer

#

also i had the idea for maintenance's powers being amplified if they were holding a zap gun, it'd give more use to it

bitter sand
#

Maintenance being able to repair the CC and researcher being able to fill the boost meter but neither can do both?

#

And then Scout is naturally able to drive faster (WHY WLULD YOU WANT THIS)

#

And Brute can push the CC twice as hard

#

Maybe Scout's CC passive is his jumps are better

river lynx
#

driver class ‼️‼️‼️‼️‼️

#

I think with the CC being the biggest skill check in the game rn it'd be funnier if they didn't affect anything about it

bitter sand
#

I think driving perks specifically

#

Nothing base kit

river lynx
#

maaaybe

blissful vine
bitter sand
#

More acceleration is kinda what I was getting at yeh

hallow jackal
#

Cruiser repair for sure

bitter sand
#

Scout: Jump + Acceleration
Brute: Push
Analyst: Boost
Mechanic: Repair

#

the natural order of things

#

Brute can maybe also have "The cruiser takes reduced damage from crashing through trees and enemies"

low kelp
#

Scout makes cruiser more controllable?

bitter sand
#

I think that the cruiser is more controllable than people realize

#

If you're gonna buff "control" really what you want is friction so the damn thing doesn't slide everywhere

blissful vine
# bitter sand Brute can maybe also have "The cruiser takes reduced damage from crashing throug...

cruiser shouldn't take less dmg when brute is driving/riding in passenger, its a very unnatural buff that really makes no sense

however that does still have merit as i thought of this earlier but was too busy to create a proper idea for it: Brute (and Brute alone) could take less dmg from car crashes (i.e. when the window shatters) regardless of who is driving, and a result he could even potentially survive a typically fatal car crash

bitter sand
#

no no no no

#

SPECIFICALLY less damage from breaking or killing with the cruiser

#

if you crash into a rock it's still normal damage

#

you're enabled to use the cruiser aggressively basically

blissful vine
#

because the damage is usually 1 if you arent flying off the road at a suicidal pace

bitter sand
#

I don't know the specifics behind how the cruiser health bar works, if you want to explain it real fast so that I can better summarize my concept that would be appreciated

blissful vine
#

cruiser regenerates slowly over time as well (really slow but not terribly slow)

bitter sand
#

Okay then, the brute's driving perk would be a 50% chance to not sustain damage when crashing into trees or entities, this can only trigger if the tree breaks or the entity takes damage

blissful vine
#

i'd just do a flat division of dmg

#

30 DMG on crash? nah, 15
you died? nah, 50 DMG

bitter sand
#

Well

blissful vine
#

although that could be busted since you could theoretically drive at any speed you want for one crash if you dont blow up (without readjustment for killing brute/doing 200 dmg)

bitter sand
#

You said the lil impacts do 1 damage right?

#

Does the health allow decimals?

blissful vine
#

not that i know of

#

it regens 1 hp, it takes 1 hp

#

its possible to do 'decimals' of dmg but it requires code that supports waiting before doing dmg on its own

#

look at lethalhands

#

you can set the dmg to 0.01 per punch and it will not "hurt" the entity until you punch it 100 times

raven fog
#

When is the Driver class?

#

Special ability : blasts nightcall 24/7

blissful vine
raven fog
#

he drives

blissful vine
#

also i think it'd be absolutely hilarious and oddly fitting if the Employee Classes had a parody of TF2's meet the team for each class to showcase what they can do
(another tf2 reference im sorry)

bitter sand
#

Brute and Scout in the Cruiser

blissful vine
hallow jackal
#

I'ma try to get this beta going asap. Just a few finishing touches but I'm packing for college this week and things might get a bit crazy

#

DISCLAIMER: All sounds are placeholders. Aside from maybe the brute's kick (and the hack sound effect Jacu put together), they are not remotely final. I just needed something

river lynx
#

good luck with college, you've done great

flint moss
#

Take ur time, much better to release on a schedule where u have a lot of time, a mod of this caliber will definitely present with many bugs and u don't wanna be in a position to be unable to fix etc

restive parcel
#

@main yew

main yew
#

ty

raven fog
#

thats wicked

#

and youre wicked

flint moss
#

are you advertising? banned

raven fog
#

nah

#

presenting facts

flint moss
#

kinda wicked ngl

raven fog
#

very wicked

split summit
#

quite wicked indeed

#

so wicked in fact, that you might have to be ultrakilled for that

hallow jackal
#

Something wicked going on here

main yew
covert grail
#

love this, love classes and roles with traits in games, makes it a bit funnier for me, as i can have a role/class/character that matches my playstyle

#

wish this goes somewhere, could be fun

dim dragon
#

We were close to a beta once the creator is free again

covert grail
#

has the "more than 4 player" thing been found a work around?

fallow raptor
#

I unno if this has ben suggested already but what if they all have 5 inv slot, but the 5th one is used by a special item unique to each class that they can't drop

#

Scout's could be a flare gun or somethin like that, Brute's would be his own kunckles, Researcher a scanner thingie and Engie a wrench or tool he uses on turrets and mines and whatnot

low kelp
#

something about "kunckles" is very funny to me

river lynx
split summit
#

scout's gimmick could be that they don't have anything in their 5th slot

#

(aka one extra inv spot)

#

bc flare guns tbh sound kinda... useless

#

like they sound cool but like when are u gonna use a flaregun

#

i suggest some kinda better spraypaint alternative so you can mark where you're going

raven fog
#

Shoot a flaregun at a giant and burn their retinas

split summit
#

OH

#

i have an idea

#

what if reasercher had a heart monitor

#

so they'd know who's dead and who's alive

river lynx
split summit
#

ah k

river lynx
#

but it's not in the mod currently

#

cuz jade went a diff direction

#

imo for the best cuz it would've made scout a little too good

river lynx
#

among us type shit lmaoo

raven fog
#

among us referenced

bitter sand
#

even with only 4 classes you and the boys can all pick Brute and get absolutely physical with it

blissful vine
split summit
# river lynx oo that sounds like a cool idea

ye i was thinking that the heart monitor would show:

  • how low on health the employees are
  • whether they're having paranoia (that thing that happens to your screen when you see someone die/a giant sees you/etc.) indicated by the rapid heartbeat
  • maybe how they died? (kinda like scanning a body to see how an employee died)
  • whether or not they're alive (duh)
#

also I had an idea for Maintenance

#

EMPs :trol:

#

you throw one, it disables all nearby electronic appliances for around 20 seconds

#

including Old Birds, flashlights, walkies, turrets, landmines, spike traps, etc

bitter sand
#

tbh an EMP would just be a cool vanilla tool to buy

#

like a flashbang but for electronics

split summit
hallow jackal
#

I like researcher analyzing dead bodies

#

I've only got a small to-do list before the beta, but I for sure can't work on it for another week

river lynx
#

perfectly fine bud :]

river lynx
#

got kinda sad that the thread disappeared from my list to I'm dropping this here

heady plover
#

This sounds like an amazing idea! You’ve got me on your side

bitter sand
flint moss
#

you dont know tilted? about the holy war?

#

you have to pick a side otherwise you're an outcast

heady plover
#

Idk how to code

quaint mulch
#

->

hallow jackal
#

Work has resumed on that beta

river lynx
#

fuuuck yeah

#

you should check if anything that changed between v56 and v61 messed w your stuff

hallow jackal
#

I shall

river lynx
#

🫡

#

go, my goat

raven fog
#

Bug tamer

hallow jackal
#

Public beta is theoretically ready

#

I'll do a playtesting session as soon as I can and then it can go live

river lynx
#

hell yeah bro <3

pulsar moth
dark vale
#

or something thats given to you randomly?

#

i cant bother going thru 1000+ msgs

#

and seeing if thats the case

river lynx
dark vale
#

now I can run away from the thumper as a scout

sleek goblet
#

i would always be maintentce for this one

hallow jackal
#

As soon as I wrangle together a few of my friends to test the build, it can go live

hallow jackal
#

Success!

#

No glaring issues

#

I might even get around to uploading this weekend

bitter sand
#

👀

bitter widget
#

how do i get notified when this becomes a mod

low kelp
#

You check in later

summer wedge
#

I'd like to see this mod too :]

#

so I'll be here checking too

raven fog
#

And get updates weekly

bitter widget
#

where is that at if you dont mind

raven fog
#

Uhm... uhm

#

Ok you wont believe this

#

But i made it up

bitter widget
#

ight sweet

dim dragon
#

new people interacting with rodrigo is the arguably the best content on this server 🍿

flint moss
#

thanks, i made him myself

river lynx
#

so does that mean bongo's his dad?

flint moss
#

thanks, i married him myself

jolly dune
dark vale
#

to our society

restive parcel
#

Surfaced strikes again

raven fog
#

anyways according to lore it says im super cool and great at making mods

#

(ignore wicked)

summer wedge
raven fog
#

its broken, probably

#

and im too lazy to fix it

alpine acorn
#

Chat am I the brute

hallow jackal
#

What do I use for the icon?

nova wasp
river lynx
bitter sand
#

Yeah nice

hallow jackal
#

Just uploaded

#

I do not know how to use markdown

#

It is hideous

#

I will fix the readme in the next release

jolly dune
#

Lets

#

GOOOO

hallow jackal
#

I need to set up the repository so I can get organized bug reports

jolly dune
#

Mod-release thread time popcat

hallow jackal
hallow jackal
river lynx
river lynx
#

congrats jade!!!

nova wasp
#

Brute seems op not gonna lie

#

Also contacts

#

Contracts

#

Congrats

#

This is great!

hallow jackal
#

I need to properly credit people

bitter widget
#

lezzz go

flint moss
iron cloak
#

bump

split summit
#

no need to bump actually, i reckon this thread shoudl be closed

#

seeing as it's an actual released mod now

prime sandal
#

Yo i played it w my friend and it looks good

sleek goblet
#

W ahh mod

honest pilot
#

is this still being worked on?

#

seems super cool

river lynx