#Employee Classes

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river lynx
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shit's a tad complicated

dim dragon
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They're satisfying to get working properly though

hallow jackal
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An extra thought I had for the future on the note of interesting abilities for scout and brute:
The scout could have the ability to trigger a loud signal beacon in his suit that draws the attention of all nearby monsters and makes him their target

bitter sand
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Not bad not bad yeah

river lynx
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Love that ability, and since by default he's faster than other classes/the normal employee he'd be able to loop the fuck out of some monsters

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Pretty well thought out honestly

bitter sand
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Mhm

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Draws aggro

hallow jackal
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Aight. Both classes are implemented as per the prototype specs. Time for a menu

river lynx
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fuck yeahhh

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also I was thinking (I should really make a new GDD) that maybe we make a ship furniture piece (later in development) that allows you to change classes in the ship (orbit) without going to the company, just as a commodity

hallow jackal
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A piece of furniture that lets you do that is a good idea

river lynx
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just so it doesn't get annoying to switch your class mid quota later on

hallow jackal
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I figured out asset packages and spawning in a UI. Now for a basic menu

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I feel so accomplished now

river lynx
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HELL YEAH DUDEEE

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you're doing so good, congrats!!

hallow jackal
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I'm thinking that for the prototype, I'll have a simple (and probably not aesthetically pleasing) menu available by pressing ESC. It should make testing easiest

river lynx
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yeah that sounds good

hallow jackal
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Voila. Fully-functional

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For testing, I'll make it so host can access the menu anywhere and the others, only in orbit

compact pollen
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I am so excited for this

river lynx
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HELL YEAH

honest pilot
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holy crap its happening

hallow jackal
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Writing the scout beacon ability today

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I'm thinking I might just give brute a melee attack that's as powerful as a normal shovel, dealing one damage

bitter sand
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big kicky

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just gotta make sure that when they DO use a shovel it's even stronger

hallow jackal
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Indeed. Double damage with melee weapons.

bitter sand
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maybe not the knife

lavish dock
dim dragon
hallow jackal
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We shall see

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I feel like throwing things may be too powerful

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And with little risk to himself

lavish dock
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It can kill your friends

river lynx
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I think the brute's special ability should be something like a stun hit rather than something that makes him deal more damage

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like a move he can do to stun enemies that has a long ass cool down and isn't too abusable

hallow jackal
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The thing is, if he has a stun hit, then the scout's ability and his ability clash

river lynx
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you mean scout taking aggro?

hallow jackal
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Yeah

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The scouts job is to allow escape

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The brute neutralizes a single threat entirely

river lynx
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Oh nah the stun wouldn't be long, it'd just be to allow the brute to take things out more easily in a way that doesn't mess with damage values

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think of it like the radar booster stun, like a stun that's 1 second or smth

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I do get what you mean though, there's overlap in how they function

hallow jackal
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What I'm thinking with the melee attack is that he has enough health to "safely" down one enemy each round or die downing two. Then he pairs well with the scout, because the beacon is useless if you're cornered. Pairing with a researcher would mean he can take advantage of the heal to fight more times

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I'm considering a stun too though

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And then he can beat the crap out of the victim with a shovel

river lynx
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yahh

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extra points if the ability can only work when selecting an empty slot

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so you have to switch from one slot to the other in order to stun > hit

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Also I think you weren't here for this but I remember me and Tilted threw around the idea of the researcher's healing thingy being "non-permanent health", like in games like Left4Dead where you can find pills and they refill your hp, but it beings to slowly go down again

raven fog
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i love employee classes, there should be more educational classes on how to be an employee

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Lethal company : learning edition

gusty elk
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The idea (at least from the original drawings) was that these are all separate people who started working at the company at different times ( in order of newest to oldest) and learned to do their job in vastly different ways since the only guidelines were to not die and make quota

bitter sand
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That makes sense

prime sandal
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someone NEEDS to make this a mod bro

hallow jackal
prime sandal
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oh sorry

hallow jackal
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I have built the framework for abilities and cooldowns with scout properly equipped to make annoying beeping sounds upon triggering his power. Now for the hard part

dim dragon
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Really quick progress I must say, good job so far alright

hallow jackal
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Doing a bit of playtesting with friends to make sure I know how network stuff goes

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This is making me excited

river lynx
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WOO

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i'm getting excited too heheh

honest pilot
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One of my top favorite mod ideas here

hallow jackal
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Even with what I have so far, it altered the way we played and fostered coordination

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I'm going to change scout so that his extra weight penalty only applies after he reaches a certain weight. He'll have no weight penalty until he reaches like 30lbs and then it becomes significantly heavier. It'll let him easily carry a few items or equipment without hating himself

dim dragon
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Which ones have been prototyped so far? Scout and brute?

hallow jackal
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Scout and brute

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Scout's ability is almost done. Just learning how to use networking stuff

hallow jackal
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It works! I do need to animate the light that goes off on scout's helmet so it flashes, but that can wait. On to the brute

river lynx
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Woo!!

hallow jackal
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After playing for a bit, I'm leaning towards making the classes menu available from orbit instead of at the company building

hallow jackal
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Brute ability (Not implemented yet):

When an empty slot is selected, press the ability button (R by default) to reel back as though holding a shovel (Will eventually have its own animation). Release to attack. Successful hits deal one damage and briefly stun an enemy that is above 50% health.

hallow jackal
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Brutes also need to count as two players for the purpose of intimidating baboon hawks

bitter sand
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Oh smart

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Also if we go the route of unlockable perks, giving brutes one "grab-counter" per moon would be cool

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Bracken got you? No it didn't

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Eyeless dog? Not this time

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Tree giant? Nope

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Headcrab or whatever it's called? Get it off

hearty mortar
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I feel like this would work perfectly with LethalProgression as an addon

maybe having certain LethalProgression stats only be avilable to certain classes, or vice-versa having certain classes only be available to pick once you reach a certain level in certain stats

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i'm gonna be honest i havent read the entire conversation so i would love for someone to recap where the idea is so far so i could effectively give ideas

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also from what i have read i would say every class should have 2 variants, one for inside the ship and one for in the facility, maybe a third specifically for outside the facility and outside the ship but i feel like that is too much

and a fifth class that is moreso a jack of all trades would be useful, whilst not a popular idea i feel like it would be decent

hallow jackal
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Here's the simplest TLDR I can muster:

The mod will add four unique classes to the game designed to enhance teamwork and strategy-building along with adding new ways to play. My design philosophy will be based on pairs. Each class should be able to uniquely pair with each other class to fill in weaknesses.

Classes will be selected from a menu while in orbit and are as follows:

Scout: Fast, but fragile and not great at carrying a lot of items. His ability sets off a distraction beacon for the monsters and gets them to follow him.

Brute: Tough but slow. Increased damage/health and an unarmed melee attack. Reduced move speed, but capable of easily carrying heavy loads.

Researcher: Not entirely sure yet. He will be a healer with extra-sensory upgrades to help him seek out threats and treasure. Perhaps he'll be able to harvest dead monsters for cash?

Mechanic: A clunky and loud utility class. Carries a dim headlamp along with the power to interact with doors/turrets/mines from within the facility. Potentially bullet-resistant and/or capable of accessing the ship terminal remotely.

I think that's the gist of it

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Progress:

Functional prototype with a very basic menu for class selection. No unique visuals for each class yet. (will likely be a different helmet or helmet decoration. e.g. an antenna for scout)

Scout: Fully implemented mechanic-wise.
Brute: Stat changes are implemented. Ability is in development.
Researcher/Mechanic: Still in the design phase.

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(I'm the active dev on this project)

hearty mortar
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I feel like what would be cool is having certain things that can only be accessed by certain classes

example treasure rooms with big heavy doors that only hte brute can open
or computers that only the researcher can access to unlock certain rooms
maybe vents that only the scout can crawl through
and i dunno, some mechanism or something that the scout with his tools can repair

these would serve different functions and promote even more teamwork across all classes.

also i really love the idea of having the researcher harvest corpses for either credits like you've stated or maybe a new currency like datapoints which could be used for upgrades similar to #1178407269994594435 or something? Or maybe datapoints along with currency would be used to buy new items like a stronger/better flashlight or diving gear to better traverse flooded moons (lets face it flooded is the hardest weather currently)

hearty mortar
hearty mortar
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also in general i could probably give more ideas if you give me a specific area to focus on (e.g 1 specific class or something like that)

hallow jackal
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You're welcome to share any ideas you want. I can't guarantee that I'll use them, but I'll definitely consider anything

hearty mortar
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alright
i will get crafitng the first ide atomorrow based on the TL:DR you gave me, along with some of my own ideas

hallow jackal
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Brute's kick is fully implemented minus the animation

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I'm debating whether I want it to have slight knockback or the stun

bitter sand
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can you do a reduced stun?

urban bone
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oh y gdo

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i got an idea

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the class selection is like in madness project nexus

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with the origin selection in arena

hearty mortar
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i have to send the message as a file due to discord limitations, i dont want to be banneed for spamming afterall

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once i get back from my spoken englsih final imma get working on the unique "workstations" idea i had for most classes

again in my eyes brute and scout are neglected because i cant find ideas for them mostly but be sure that the mechanic and researcher will have competent features.

tropic copper
hearty mortar
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All i can provide is ideas sadly

But if tjere is any way i can help besides that im always here to help

river lynx
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Would be neat if the UI was something more physical rather than just a normal screen or smth

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like a pipboy sort of thing maybe?

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There's also the furniture piece I suggested a while back

rotund basin
river lynx
bitter sand
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Omg a clipboard is PERFECT

rotund basin
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imagine a dark room interview thing

bitter sand
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Like a resume or a survey on a clipboard

rotund basin
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YEAH

bitter sand
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"Please list your job-relevant skills below" for the perk selection

rotund basin
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yeah

bitter sand
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That's so fucking choice

rotund basin
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your just talking to a speaker or something in a dark room alone or something

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like the office cutscene maybe

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but that might get annoying

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for each startup

bitter sand
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And, if it's an item that spawns at the beginning of the quota and you go to like, "submit" to confirm your class loadout for the next quota, oh it'd be perfect

rotund basin
river lynx
rotund basin
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if you are going with the clip board, might i suggest a small fine print

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listing all the possible ways you can die on the job and how its not the company's fault if you die or something

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just sounds like a funny detail

bitter sand
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If it's legible then the print isn't fine enough

river lynx
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question though would this be like a new clipboard or would it override the vanilla one?

rotund basin
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idk

bitter sand
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I guess it doesn't matter?

rotund basin
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it could be added to the existing clipboard perhaps

bitter sand
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I think they'd have a designated spawn location on the wall of the ship

rotund basin
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but it might be confusing

bitter sand
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Like you grab one off the wall

river lynx
bitter sand
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Yehhhh

rotund basin
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there could also be a clock card thing

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the things you use to clock in and clock out

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and it records the time you worked

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but clipboard sounds more fun

bitter sand
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The punch card idea is fun but yeah it doesn't have the same ludo-narrative touch of filling out a clipboard

rotund basin
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punch card can be for changing characters maybe

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like after the clipboards are filled?

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but it sounds kinda unneccesary

bitter sand
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I figured it would just be like

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A mail slot you stick your clipboard in to confirm

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And then the ship can't land at a moon until all players have submitted their position applications

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To prevent people from holding on to clipboards past orbit and cheesing things

rotund basin
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maybe you can start on gordion to not mess with the ship

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so theres no compat issues

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cuz some mods mess with the ship already

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so you can give the clipboards to the tentacle monster

bitter sand
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Fuck that's also smart...

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His name is Jeb iirc

rotund basin
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Maybe the speaker can also use a custom message when you give your clipboard

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like

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'welcome to the company'

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or

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'remember: be a great great asset'

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something like that

bitter sand
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If those are possible yeah

rotund basin
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The ship can pull in once all clipboards are turned in to possible prevent more cheesing

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who knows what someone can do

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but i dont see how it COULD have a cheese

bitter sand
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Just the idea of changing classes mid-day being against the spirit of the mod

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That's the big idea

rotund basin
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maybe you have to go to gordion again to swap classes

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which you'd have to lose a day to do / do it at the end of a run

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just incase you hate your class

bitter sand
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Playtesting determined that was just kind of a slog

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So whatever happens, you change class in the ship

rotund basin
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alright

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maybe using the regular clipboard you can change classes in orbit

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or just dont allow changing classes / do another way

river lynx
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personally I think the system's better as a thing you earn rather than smth you're given from the git go since they're all mostly outright better than a normal employee

rotund basin
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maybe if you reach a quota in the quadrouple digits you can buy the corkboard for one person

river lynx
# bitter sand So whatever happens, you change class *in the ship*

yah I say either force the player to buy a clipboard item called like "Employee Survey" or something for the item idea, for the furniture idea you just buy a changing station, and then if you choose to start off with a class you just give either of them to the player at the start

rotund basin
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what if the survey was in the terminal

bitter sand
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Also viable

river lynx
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problem with that is it forces one person to change one at a time

bitter sand
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Mm yeah not as snappy

river lynx
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if you just want more people to change classes you just buy another employee survey

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or have more people stand in the changing station

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also the terminal's fucky I think

rotund basin
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maybe the survey can be styled after Fallout's S.P.E.C.I.A.L stats

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its still the classes

bitter sand
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I mean it's gonna be LC-themed however it plays out

rotund basin
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yeah ik

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but taking the aesthetic maybe and porting it into the lethal company theme might be fun

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or not

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im just giving random ideas and adding on to the conversation because i honestly have nothing else to do rn

river lynx
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yah same

river lynx
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Ik you're usually busy so dw if you can't :]

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I'll probably get my friend in on it and stuff

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the one who threw out the idea

bitter sand
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If you wanna run the doc yeah I can set some time aside

river lynx
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yass

rotund basin
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tbh i always worry other people are going to act weirdly around me if i add too much / add bad ideas bc thats how i feel my friends react even though they prob are chill with it

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idfk why

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but its kinda fun giving ideas to you

river lynx
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you've got neat ideas

bitter sand
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Too many ideas is only a bad thing without the right mindset to filter through em

rotund basin
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thanks

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i need that

bitter sand
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Fighting demons to not just say some insane out of pocket shit in response to a genuine thank you

rotund basin
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FREE THE BEAST

bitter sand
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I was just going to say Mail yourself to Korea

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I don't even know what that means or why I thought it

hearty mortar
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Mail yourself to pakistan

river lynx
rotund basin
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bro i just had a random ass idea im prob gonna add to mod ideas

hearty mortar
bitter sand
hearty mortar
bitter sand
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Look at your message on mobile

hearty mortar
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Oh-

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Well that's an issue i cant solve without spamming tje chat with like 2/3 max length messages

rotund basin
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for that you'd need to edit the interiors

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and modded interiors would need compat

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so its weird

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still cool idea

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Imagine making gremlin noises as scout from within the vents with your friends unable to track where they are coming from

hearty mortar
hearty mortar
rotund basin
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yeah but it'd have to be existing ones so idrk

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i have another idea for a random scrap / shop item im going to add as a seperate thing ot the mod ideas

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and its just gonna be a machine that repeats whatever you talk into it over and over

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bringing all the monsters to whatever area you bring it to

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until it runs out of battery

rotund basin
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like one of those weird recorder toys you see videos of people messing with at target or something

hearty mortar
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Also i heardd you all want more physical interactables

I have an idea for all classes to have a workstation of sorts. Or at least i have one for the mechanic and scientist

hearty mortar
rotund basin
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the scout vents

river lynx
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physical stuff is great cuz i ties everything together

rotund basin
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maybe you could make the DIY flashbang as scientist

hearty mortar
# river lynx oh fr? which ones?

I havent released any so you wouldn't know them.

I only ever really messed around with the terrain creation tools but i never developed them further cus i suck at shaping terrain

rotund basin
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sacrifice 3 scrap for flashbang

river lynx
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but the only thing holding us back from making everything physical is the ship being the size of a peanut

rotund basin
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or maybe a pipe bomb or something too

rotund basin
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make it tabletop or something maybe

hearty mortar
river lynx
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yah but it's still gonna cause clutter

rotund basin
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gassing your friends for no reason

hearty mortar
hearty mortar
rotund basin
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imagine a TSP gas

river lynx
hearty mortar
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But yeah imma send the full doc with the exact ideas later

rotund basin
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bc TSP is expensive for what it is

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maybe it could be better than tsp or something like lasting longer

hearty mortar
river lynx
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nah that's antiplayer as hell

hearty mortar
river lynx
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esp since you'd be adding something that (ususlly) only a single crew member will take advantage of

hearty mortar
river lynx
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idk what we'd need a workstation for even, what's the idea?

rotund basin
hearty mortar
# river lynx idk what we'd need a workstation for even, what's the idea?

Each class can do different things with it

The engineer can make cheaper but worse and more dangerous items (singhle barrel dhotgun with chance of exploding, jetpack that is more dangerous, zap gun that can misfire and zap you, etc...)

The scientist/researcher see the message above

Idk for scout or brute yet though

rotund basin
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scout and brute are more made for going IN

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so i dont think they'd need it

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plus this is a weird idea

hearty mortar
hearty mortar
rotund basin
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idk

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just feels like it'd be clunky in practice

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but it can work

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i like it

hearty mortar
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Its complex but i like ot especially since it once again gives incentive to not just sell all the scrap immediately

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Instead ome uses the scrap for items

river lynx
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I like it but at the point where you'd actually wanna use this you can p much just buy the stuff before hand anyway

hearty mortar
river lynx
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but I think researchers should def be able to make something themselves

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at the very least craft their own healing thing or whatever

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but idk we' might be scope creeping really hard here

rotund basin
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maybe there can be teamwork between research and mech

hearty mortar
hearty mortar
hearty mortar
rotund basin
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mechanic can make a Defibulator

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but only researcher can make the right things to fuel it

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or something

hearty mortar
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Yeah

rotund basin
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just an example

hearty mortar
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Or like maybe only researcher can make phosphorus but only engineer can refuel grenades with it

rotund basin
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imagine if brute needed to go kill a spore lizard or something like that to make certain mixes

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would suck tho cuz i love spore lizard

hearty mortar
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Btw ignore me constantly seitching what the class names are

hearty mortar
rotund basin
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what if some classes have a monster priority

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like smaller creatures will target researcher more

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big creatures target scout more

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something like that

hearty mortar
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Maybe

rotund basin
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makes sense for scout

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to be targetted in general

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then again

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the main image states monster agro range is up for him anyway

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so

hearty mortar
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here is the workstation for the scientist theorycrafted to 80%

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its still missing some chemicals, the system is a bit complicated and i feel lik it would be too complex for this mod

but again throw thigns at the wall and see if they stick

hallow jackal
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Didn't manage to read everything yet, but the clipboard for selection sounds amazing

hallow jackal
tropic copper
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alr

hallow jackal
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My scout is the opposite in that area ๐Ÿ˜‚ . Dilemma is, he's the only class worth playing if he just a speedy pack mule. I think he's better as the class that distracts or retrieves a few items at a time.

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I'm taking the concept art as a very rough general outline

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The artist himself said some of the abilities weren't very thought out I believe

bitter sand
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The artist isn't learning hard into the game design aspect yeah so we're not taking their words as gospel, just guidelines

hallow jackal
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I don't know if I already said this, but the scout beacon lasts five seconds and grants infinite sprinting while it's going off. It has more utility than just drawing aggro

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Everything will likely go through several iterations before it's done

river lynx
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though what balanced scout for me a bit was the lesser health pool but i get what you mean

river lynx
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still achieves the general idea pretty well cuz you can use it for other stuff and not only to draw aggro

river lynx
hallow jackal
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Just be careful using it as a speed boost, because you might end up playing follow-the-leader with a thumper

river lynx
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I was thinking a good use would be to leap off the titan catwalk but then you immediately aggro everything on you

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very high risk high reward in that aspect

hallow jackal
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It'll allow you to easily outrun forest giants and/or draw foes away from the ship too

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Btw, I 100% am going to require assistance with animation and modeling for this project

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Going in, I knew nothing about Unity modding (with a very low-level understanding of Unity/C#), and I've been learning as I go. I am definitely not qualified for those two parts

hearty mortar
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I know ny other idea was somewhat liked, aside from the factvit needs to modify the base game dungeon tiles

river lynx
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me and tilted can probably take care of that (well I would only do general designing but ykno)

hearty mortar
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I could probably help somehow

Just dunno how yet

hallow jackal
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It would fit as it's own thing, but not a part of a class

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Expect him to have monster harvesting though

hearty mortar
hallow jackal
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Don't feel bad if your ideas get rejected. That's how brainstorming works

hearty mortar
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Yeah i know that much, that is how brainstorming works indeed.

its moreso jsut me being me here and wanting every idea i have to be added which is unreasonable and stupid of me.

tropic copper
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Are you making an API so more classes can be added from external mods?

hallow jackal
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Indeed

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The way I'm scripting it right now is very modular

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Keep in mind that I don't know what the heck I'm doing, so I may need to rewrite a bunch of stuff for that later if it doesn't work how I think it will

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It will be there eventually either way, because it's functionality that I would love to have personally

river lynx
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this is probably something that would be implemented further along development

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but would you be down to add configs to disable classes altogether?

hallow jackal
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I'll add the config options later, but yeah. I want it to be highly configurable

river lynx
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awesomee

hallow jackal
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My biggest pet peeve is when mods don't have enough options

river lynx
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me tooo ongg

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glad to hear you're allowing for a large amount of customization n stuff

hallow jackal
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Balancing the kick by giving it knife range plus a little bit. Too powerful atm

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I think it just being an unarmed melee attack with stun may not work well, but idk

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Should it have a small (3-5 second ish) cooldown and a longer stun (like 1 second instead of half)?

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Where missing doesn't reset the cooldown

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Or it could just cost stamina

rotund basin
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im glad i could add an actual cool idea to this mod

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most of my ideas are shut down immediately or ignored

hallow jackal
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I'm gonna make it so brute can afford three kicks before needing to wait a moment for more stamina. That way, there's a bit more challenge to killing the bigger monsters.

rotund basin
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could brute possibly kick down locked doors with 3 of those kicks maybe?

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that sounds fun

hallow jackal
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I actually like that a lot. Perhaps if a perks system happens though

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It would make keys too obsolete if he has it from the get go

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It's time for researcher...

dim dragon
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How are you planning the monster fragments for this?

hallow jackal
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One moment. I'll type up what I've got in my head for researcher. I honestly am incredibly unsure of how I want researcher to play

rotund basin
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if you want to keep it lethal-like gameplay you should maybe try and make him feel like a paramedic perhaps?

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idk

bitter sand
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doorkicking definitely sounds like a perk slot idea

hallow jackal
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Researcher:

A support class capable of healing, enhanced perception, and harvesting resources from dead monsters.

Pros:

  • Scanner has increased range and sees through walls, revealing scrap and enemies
  • Quieter footsteps

Cons:

  • Increased fall damage

Abilities:

  • Medpack
    Once per planet, heal a teammate back to full health.

  • Harvest
    Crouching over an enemy changes the ability prompt to say "Harvest". Using this ability will acquire a certain amount of "monster extract" that will accumulate in a tank shown on the HUD. Returning to the ship will rapidly drain the tank, converting its contents to company credit.

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I think it needs another con. I don't want it to be stamina because that will be annoying as heck

rotund basin
#

Possible researcher perk: defibrillator: Use a medpack and some monster extract to revive a team mate if they died recently [2 hours ingame maximum]

hallow jackal
#

He pairs well with scout because he can carry things normally and can use the enhanced scanner to tell the scout what lies ahead and where to go.

Pairs well with brute because brute fells monsters to harvest and needs healing from the researcher to regenerate between fights.

hearty mortar
dim dragon
#

That's just the "sell bodies" mod though

river lynx
river lynx
#

realistically if it was 5 seconds you'd just loop an enemy for a very small amount of time and re-stun

river lynx
#

sounds fun asf

river lynx
#

kinda invalidates a lot of potential danger by just having a single researcher around, and it'd be even worse if you have more than one

#

Are the footsteps being quieter just a less general aggro thing or just a thing for eyeless dogs/hearing sensitive enemies?

river lynx
#

Killing monsters being incentiviced to get money's already what a different mod does and stacking these would kinda throw balance out the window I think

#

plus I think it could help healing not be broken

#

Healing wouldn't be refilled once you go into orbit rather once you're able to get a monster extract, this exctract gets synthsized inside the suit and turned into an adrenaline/stimulant shot that gives your allies full health that trickles down over time, losing 1 hp per 2 seconds and stopping at 20hp

#

there'd be more decision making involved in terms of when you want to heal your enemies (because hp trickles down over time) and if it's worth it to stock up on stimulant shots because of the danger it poses

#

naturally enemies with lower hp would offer very little monster extract compared to say, a forest keeper you were able to kill with lightning

#

but that's up to balancing

dim dragon
#

Monty with the idea dump

river lynx
#

it's what I do โ€ผ๏ธ

#

but yeah I think this would be a little more interesting since it would tie the researcher's mechanics together a little bit more too

hallow jackal
#

The healing wouldn't be instantaneous. You wouldn't have time to do it in a dangerous situation

#

But I like that idea

#

The stim

river lynx
# hallow jackal The stim

it's mostly inspired by the pills and adrenaline shots from L4D2 cuz I really like how they work lmao

hallow jackal
#

The only potential problem I see is that it lets you heal per monster, meaning brute gets infinite kills if there's a researcher, but that's probably not a big deal, especially since your brute would have to be incredibly skilled to pull that off

#

I'll do it that way first and if it's broken, it can be tweaked or replaced with a different system

river lynx
hallow jackal
#

I feel that researcher should start with a stim though

#

Or his ability requires a kill first

river lynx
#

Could probably be balanced by having the stims take s bit to get synthesized or smth

#

like you would have to wait a minute or 30s post-harvesting to get a brand new stim

river lynx
#

1 stim by default and then you gotta refill it n stuff

river lynx
hallow jackal
#

He needs another drawback. The extra fall damage is very minimal.

#

Currently, he'd just be a super-employee

bitter sand
#

increased fall damage is also like

#

just, such a specific downside

river lynx
hallow jackal
river lynx
#

Yahh

#

I say reduce hp on him if possible, make him NEED to be sneaky

bitter sand
#

the Mechanic is the stealth class right?

river lynx
#

maybe from 100 to 80?

hallow jackal
#

Haha, absolutely not

#

Mechanic is noisy

#

You mean researcher?

bitter sand
#

no the engineer

#

the 4th class

hallow jackal
hallow jackal
bitter sand
#

ok is the brute also loud?

hallow jackal
#

No

#

Brute has no alteration to his volume

#

Mechanic/engineer will be clunking around

bitter sand
#

ok but the Scout does have the ability to be loud, to run as a distraction

#

so

#

that makes the Brute the stealthiest class

#

which is so weird lmao

#

I feel like making the researcher quieter than normal makes sense, instead of louder

hallow jackal
#

Only if scout pushes the wrong buttons

#

Imagine everyone hiding from a spider and the scout accidentally sets off his beacon

bitter sand
#

well so like

#

every class should have their own way to resolve threats by default

#

the scout runs

#

the brute fights

#

the Engineer has gimmicks

hallow jackal
#

Researcher sees them ahead of time by scanning through walls

bitter sand
#

so the researcher would be the sneakboi

#

yeah like uhh

#

night vision goggles guy from

#

that stealth game

hallow jackal
#

ah yes

#

that stealth game

#

My favorite

bitter sand
#

the one that's really well known that also isn't metal gear

hallow jackal
#

I can't recall the name atm

#

So, researcher will get 20% less health and more fall damage. Is that enough do you think?

#

He doesn't really have a super potent ability (by itself), so I think it's fine

bitter sand
#

I figured he would be worse at running

#

like less stamina

#

Scout: +Speed +Stamina
Brute: Neutral
Researcher: -Stamina
Engineer: -Speed

river lynx
river lynx
river lynx
#

which a better scanner's not that insane of an ability, and the stim needs to be reloaded thru forcing confrontation, something researcher ain't the best at seeing as his health pool's lower

#

also more fall damage makes it harder for researchers to run away in places like titan and other very vertical maps

#

(I don't think researchers bad by any means though he's def a good inside dude)

bitter sand
river lynx
#

nah yeah i'd rather him have less aggro

#

stealthy weak dude and in your face paper doll sounds like good class contrast so adding aggro to researcher ain't the best choice imo

bitter sand
#

like I said before I think reduced stamina is a more interesting debuff

river lynx
#

though I don't think jade ever like

#

actually said what type of aggro researcher has less of

#

cuz he said the footsteps are quieter

#

and I assume it's just hearing-based aggro

river lynx
#

like being slower by default's fine but when your speed burst is less than everyone elses you feel exceptionally slower

bitter sand
#

clearly you don't want to live the Out Of Breath Nerd fantasy

river lynx
#

I already live it irl ๐Ÿ”ฅ

#

my cardio is ASS

#

also @hallow jackal sorry if it's late for you, how were you able to get the scout's ability to force aggro on the player?

river lynx
#

the dudes

hallow jackal
hallow jackal
#

I cycled through the list of EnemyAi in RoundManager and checked if the scout was their target/they were set to move towards him. If not, then I set them that way

#

Along with checking if they're within range

#

I'm not on the correct device rn or I'd show you a code snippet

hallow jackal
river lynx
#

got a buddy trying to do an enemy that makes all others aggro on the player if certain conditions are met

river lynx
#

im trying to see what I can do for brute

honest pilot
river lynx
#

another one joins the frey

bitter sand
#

he got em BIG toobs

river lynx
bitter sand
#

almost feels too different with the other more subtle changes

river lynx
#

clean version

river lynx
#

yeah I had a hard time making him look similar to the ogs

#

especially cuz of the visor shape

bitter sand
#

No no researcher

#

Because of the coat

river lynx
#

oh?

#

eh, a little I suppose

#

I think he fits in really well still cuz the helmet's the same apart from the tube and the slightly larger ear muffs

bitter sand
#

He's just the only one with a big break to the color ratio

river lynx
#

the differences in researcher's suit apart from the coat are like, the belt the head and the tube

river lynx
bitter sand
#

Yeah those are all fine

river lynx
#

still feel like it would be best to keep it though cuz it's the most iconic thing from his og design

#

maybe making the coat shorter would be better?

#

smth like this?

#

i have no more space for maintenance guy :'v

#

fuck that we optimizing canvas space in this bitch ๐Ÿ”ฅ

bitter sand
#

lmao

#

Wait so #2 is the default right?

river lynx
#

I ain't gonna lie this maintenance guy beating my ass bruh

#

the helmet shape is so complicated

#

I also wanna make him a bit bulkier so I might just redo this one

bitter sand
#

I mean he's basically just got flashlights welded to his head

river lynx
#

i know but the shape's still really hard

bitter sand
#

Now imagine being the one who's gotta model the dang thang!

honest pilot
#

Yikes

bitter sand
#

Nah it'll turn out fine

river lynx
honest pilot
#

I imagine they are conforming into the helmet

bitter sand
#

I mean at the end of the day it's LC so the bar for model quality is low

honest pilot
#

Good point

honest pilot
#

Kinda like this maybe?

bitter sand
#

Well they need to house circular lenses

honest pilot
#

Yeah they can fit in there

#

Gimme a sec

river lynx
#

ficlomg fimaรฑรฑufkfddf

river lynx
#

we both like visualized sort of the same thing

#

I still think mine's wonky asf but eh

river lynx
#

now that I somewhat understand the view

dim dragon
river lynx
#

yah I gave up

dim dragon
#

Researcher could have vials on their belt if we want an alternative to the coat

dim dragon
river lynx
#

thats is what this is supposed to be

#

or atleast thats what I interpreted it as

#

somewhat

dim dragon
#

It was yellow I couldn't tell lol

river lynx
#

like this is a buckle defo but I was like "fuck it, stim container"

honest pilot
#

Ha

dim dragon
#

Like you could lean into crazy coloured and shaped flasks so they're recognizable at a distance instead

honest pilot
river lynx
#

this is so that eventually if we do something like a model swap they're compatible with colored suits

honest pilot
#

Thatโ€™d be cool

river lynx
#

I would not have made them all orange and grey if it weren't for that lmao

river lynx
#

right now we don't know if we're gonna add shit on top of the base model ingame or just make them model swaps

mental crag
flint moss
#

i'm curious to see how you plan to keep compatibility with other mods that involve the player animator, i.e. emote mods, piggy's variety mod, coderebirth, etc

rotund basin
#

maybe try and treat it as a suit?

#

but like still disable the others or something?

tropic copper
#

I guess do the same thing as ModelReplacementAPI

dim dragon
#

Adding stuff on top like cosmetics would be ideal but don't know enough to comment on viability

jolly dune
#

Morecompany has the compatibility for modelreplacmentapi

flint moss
#

also

#

ModelReplacementAPI might get rid of cosmetics on the models

#

cuz it is fairly buggy iirc

jolly dune
#

Yeah i guess ๐Ÿค”

oblique fern
chrome maple
#

minecraft origins for lethal company

hallow jackal
#

My current plans are to differentiate the classes a la something similar to a MoreCompany cosmetic

#

Should be simple enough to add a few trinkets/helmet modifications

hallow jackal
dim dragon
chrome maple
hallow jackal
#

If the bone scale is editable at runtime, we were thinking about making body types a bit varied

hallow jackal
flint moss
#

i havent done a player replacement so i cant say too much, but it might be bad to touch the player's mesh/bones themselves

river lynx
river lynx
#

I did try to make them bulkier by adding belts and other stuff to push their chest up a little

oblique fern
#

then whats being put into the brutes

#

it leads into a tank

#

steroids?

oblique fern
river lynx
oblique fern
#

ok

#

but whats being put into these people

river lynx
#

and them doing more damag is cuz they have like basically brass knuckles in their gloves

river lynx
flint moss
river lynx
#

probably just oxygen or whatever

oblique fern
#

not oxygen man

#

its drugs

river lynx
#

brute would NEVER do steroids

#

he is ONE HUNDRED PERCENT NATTY BABYYY

oblique fern
#

but heavy drugs

river lynx
#

GAINS GAINS GAINS GAINS GAINS GAINS

oblique fern
#

painkiller?

river lynx
#

GAINS GAINS GAINS GAINS GAINS GAINS

flint moss
#

bro is huffing extra gas as part of his design and u want me to believe its not steroids

chrome maple
#

brutes die to an overdose whenever they try to take a TZP

river lynx
#

they got high cholesterol

hallow jackal
#

We shall see what happens with the modeling

#

The brute gives Bane vibes

river lynx
#

yeahh lmao he has big luchador energy

hallow jackal
#

Researcher

A sneaky boi capable of healing and enhanced perception. He turns fallen monsters into something useful.

++ Quieter footsteps
++ Improved scanner range
++ Scanner scans through walls

-- More fall damage
-- Only 80% health

Abilities:

Harvest
Crouching over a monster will allow him to harvest monster extract which can be converted into company credits or used to synthesize stims for his second ability.

Monster extract takes up no slots and weighs nothing. It will be displayed in a bar on the HUD.

(I'll add a terminal command for converting extract into credits)

Stim Shot
Researcher is automatically supplied with one stim shot when landing the ship. More can be synthesized mid-game from monster extract.

Using a stim on oneself or another player will rapidly refill their health to full, but cause it to slowly trickle down until reaching %30 of full.

#

Final concept for the first iteration ^^^

river lynx
#

Ah I thought harvesting would just be used for the stimulant maming

#

sounds good

#

on the fly credits sounds good honestly and might add a neat incentive to engage in dangerous situations which is neato

hallow jackal
#

If perks happen, then he'll be able to obtain that currency instead of credits

river lynx
#

ye sounds good

hallow jackal
#

The stims element is exactly what I needed, because some extra credits mid-run doesn't matter late game

river lynx
#

yah it rlly doesn't esp since you can still lose credits to forest keepers, masks, earth leviathans, etc

flint moss
river lynx
#

I'll see of over the weekend I can arrange a big sesh w my buddy and Tilted to prepare a doc for how we'd do perks

hallow jackal
#

Refill is to full. It will need balancing. Either I'll cap researcher to one stim at a time (my current plan is two or three) or make taking damage cancel the refill

#

I'm thinking like one to three seconds

river lynx
#

two at a time max sounds good enough honestly

hallow jackal
flint moss
river lynx
#

it's just the ideal way we'd like to go about fully implementing classes n stuff

river lynx
#

but in reality perks are just another way of further interacting with the system and a way to justify the unique currentcy that classes use to be purchased

#

the unique currenty's also just in place to prevent credit griefing and allow more players to be able to obtain classes since they'd be unique to each player, basically a 1-1 to too many emotes' currentsy

hallow jackal
#

Perks allow progression

river lynx
#

mhm!

hallow jackal
#

My immediate thought is come up with around 8-10 perks per class (some could be shared. e.g. a faster cooldown) and allow three to be selected at once

river lynx
#

it also keeps progr ssion fresh since you can mix it up every run

flint moss
river lynx
flint moss
#

i think you could get more use out of a skill tree that has occasionally some equippable perks, having a lot of equippable perks forces some to just never be used no matter how unique

flint moss
river lynx
#

big strong perks though may need to count as two perks when equipped or smth to balance em out

river lynx
flint moss
#

๐Ÿ’€

hallow jackal
#

I like skill trees, but it's a bit of complexity for a mod that's seeking to be simple

river lynx
#

yeah

hallow jackal
#

Maybe when you buy a perk, it gives you three random options and you choose which to take

flint moss
#

i think equippable perks is more complex but we'll see lol

river lynx
#

they're also pretty overwhelming as a casual player

flint moss
river lynx
flint moss
#

no? your idea of a skill tree is not what a skill tree is

#

lgu is nowhere near a skill tree system

#

yknow, the tree part

hallow jackal
#

We'll see what happens. If equippable perks isn't fun, a skill tree may happen

#

Not too hard to make

river lynx
#

i'm saying perks are basically LGU with a cap

#

:P

flint moss
#

you got rid of the screenshot

#

but

#

this is a more ideal version of a skill tree lol

river lynx
#

I hate shit like this it's so overwhelming to me as a player

river lynx
flint moss
river lynx
flint moss
#

and again, perks you are thinking of would be definitely harder to code at the minimum

river lynx
#

they're too complex

flint moss
#

imo perks are more complex, and you're just purely hatin

river lynx
#

like, think of it like the roa runes system

#

like this is infinitely easier to grasp than a skill tree imo

flint moss
#

skill trees are 100x easier to grasp ๐Ÿ’€

#

what part of a skill tree do you not understand

river lynx
#

i'm sorry that I just really don't agree with you lmao

#

I really don't care to argue about this

flint moss
#

you called it shit, ass, overwhelming, horrible, and wanna leave it as that, bias much ๐Ÿ˜ญ

river lynx
#

I don't like em, I'm sorry?

#

lool

flint moss
#

bruh ur so aggressive about it

river lynx
#

I have a bias against skill trees that's all it is ๐Ÿ˜ญ

#

I just don't like em

river lynx
#

sorry

hallow jackal
#

Skill trees can be small

hallow jackal
#

I'll start with a perks system, and if it's clunky, we'll go with a tree

#

They have different pros and cons

bitter sand
#

Well the reason you want perks is so that a max level employee doesn't have like 7 different effects all at once

hallow jackal
#

Yes

bitter sand
#

Like the whole idea was constraining down to making the player choose perks and make a build for how they play

river lynx
#

(i'm too much of a hater im sorry)

hallow jackal
#

I'm not a fan of huge ones like final fantasy

#

I don't want +1% melee damage

#

That's why I like them like in Marvel's Spider-Man where each upgrade is meaningful

bitter sand
hallow jackal
#

That's from Miles Morales because it's prettier than the main game's

bitter sand
#

Skill web heehoo

urban bone
#

ok so im thinking

#

to select a class you select 'em like this

prime sandal
#

how is the mod going

hallow jackal
#

It's going quite well

prime sandal
#

thats good im cheering you on

#

you got this

hallow jackal
#

Scout and brute are implemented mechanic-wise

#

I appreciate it

prime sandal
#

ok

urban bone
#

oh hi tast

urban bone
bitter sand
#

I think the idea was you'd use a clipboard with a job application on it and stick that in a mail slot on the ship

dim dragon
#

That was one of the proposed ideas yeah, though I seem to recall Jade leaning toward per orbit changes after the initial playtests

#

Thought that'd be more in line of a menu on the clipboard or something, but either way is good alright

hallow jackal
#

I'm thinking the menu will just be on a clipboard that pops up

#

Not an item you have to grab

dim dragon
#

Oh a separate clipboard, I thought this meant the vanilla one was being reused

hallow jackal
#

I'll prolly just theme the menu that way

hallow jackal
#

Researcher progress:

Completed

  • 50% Footstep volume
  • 20% Health decrease
  • 40% Fall damage up
  • 100% Scan range up
  • Scanner goes through walls (incredibly powerful)

To Go

  • Harvest ability
  • Stim
dim dragon
#

My dumb ass thought these were completion percentages until I saw 20% Health decrease

#

Is the scan through walls toggleable? Some people use scans to "see" ahead so they might want to toggle that to lessen confusion

jolly dune
#

same lmao

hallow jackal
#

It just makes the nodes reveal through walls. The animation still passes over the environment

#

Is that what you mean?

dim dragon
#

No but thanks for confirming that

bitter sand
#

can we make it so the researcher can only scan monsters through walls?

dim dragon
dim dragon
# dim dragon No but thanks for confirming that

On second thought, ignore my first question. I was imagining a case where you'd scan an item on the other side of a wall and fall into a pit thinking it's right there. But that's on then tbh

bitter sand
#

but yeah could be a perk

hallow jackal
#

For now, he'll see everything through walls. Prone to change later

bitter sand
#

perk for Brute that lets him see the health of enemies could be cool

urban bone
river lynx
dim dragon
#

Useful to know if a hit registered

#

Do think it isn't needed overall but it fits

river lynx
bitter sand
#

yeah but if the enemy was damaged by something/someone else it can help inform your approach

dim dragon
#

Fair enough

flint moss
#

would be super useful for nutcrackers

river lynx
#

that's true

hallow jackal
#

I want to give mechanic a high level of bullet-proofing for turrets and nutcrackers by default, but it may end up being a good perk idea

dim dragon
#

As a base ability that sounds too good

river lynx
#

not high level but maybe a lil bit of a higher resistance to em

#

but as a perk that also sounds good

prime sandal
#

nice

oblique fern
coral haven
#

This mod idea looks awesome!

hallow jackal
#

I'm so glad Caliginous had it

#

In lieu of things being way too powerful, I'm giving brute-stunned enemies a window of invincibility and giving the researcher a slight carry weight debuff

river lynx
#

that sounds good

#

was the cool down for brute's stun move still not enough to make nerf the attack?

hallow jackal
#

Nope

#

He two-shots most enemies

#

A brief stun is enough for one to safely kill anything if you pay attention/don't get snuck up on

hearty mortar
#

im still banking on the custom class-based rooms bein a thing tbh

hallow jackal
#

It's too much work to require one specific player coming to the location to unblock progress

prime sandal
#

good luck on the mod man

river lynx
hallow jackal
#

He does still have a strength buff, but only with shovels and signs

#

The kick takes like four hits

river lynx
#

ahhh ok

#

hmm

honest pilot
#

So when the bracken tries sum on the brute does that match just begin and they start wrestling???

hallow jackal
#

A cuddle match

bitter sand
#

I proposed the idea of the brute having a perk that gives him one free grab-break

#

So if a Bracken/Keeper/Snareflea/Eyeless Dog maybe/etc performs a kill on him he goes "nope" and stuns the aggressor

#

But one use per day

hallow jackal
#

Okay then

#

My squad of brutes just got devoured by the monster

#

I tried giving him +20% footstep volume

#

Apparently that's enough to unleash the tentacles

#

He was just doing his job ๐Ÿ˜ญ

#

There goes another one

#

That was the most dangerous Gordion trip ever

bitter sand
#

LMAO

#

Shoulda crouched I guess!

river lynx
#

yeah I think a 5% is enough

#

or like 10%

#

sound's weird

hallow jackal
#

After playing for a few hours last night with a full team:

  • Scout and Brute were able to successfully fulfill their roles in the team. The beacon saved us several times and Brute's ability to kick snare fleas proved invaluable. (Being able to knock the annoying manticoils off yourself is nice too) Nothing felt too powerful or like it was useless.

  • Researcher should definitely be able to see items through walls for now. Even without stims, you feel incredibly useful playing the role and bring something to the team. Detecting monsters was used only a single time and we already could hear the creature.

dim dragon
#

also great to hear the synergy and balance seems fine

hallow jackal
#

Yes ๐Ÿคฆโ€โ™‚๏ธ

#

I consistently mix them up

river lynx
#

with seeing items thru walls do you mean scanning or actually seeing them?

#

that's cool as fuck โ€ผ๏ธโ€ผ๏ธโ€ผ๏ธ

bitter sand
#

Scanning

#

The idea being that if researcher is the creature interaction class then their upgraded scan wouldn't work on items

#

But apparently it's not that strong from initial playtests

#

PERSONALLY I'd start with a longer scanner range buff first

hallow jackal
#

He's the reconnaissance/intel class

#

We'll see how it plays out

hallow jackal
hallow jackal
flint moss
#

rendering through walls is also like, really hard lol

river lynx
hallow jackal
#

Not that I intend to do it

flint moss
hallow jackal
#

It's possible with Unity

#

I've done it for first person shooters so the weapon model doesn't look like it's clipping when you get too close to a wall

flint moss
#

but yeah it's easier than what i was thinking about, which is only making one item render through walls rather than all

#

hmmm

#

your camera idea probably does work, i've tried custom passes and custom shaders and had no luck

#

the solution was just making a UI thing

#

didnt look that great

#

i still preferred finding a solution that actually worked but couldnt really find any

hallow jackal
#

Not for this specific application, but the general principles can be applied that way

copper void
#

btw i had the same idea for mod

#

but i am proud that somebody makes it real

#

i have a file with concepts ( i mean stats for classes if you want

#

)

hallow jackal
#

It's been too long for me to remember everything I did. I may have used post-processing to turn the black where things didn't render to be transparent

#

And then stacked them

hallow jackal
copper void
#

yeah it would be cool as sheeee

hallow jackal
#

OH. I think I remember what I did. I had the main camera render normally and the second camera wrote to an image buffer with the same resolution as the screen. Applied post-processing to the buffer and applied it using a UI element

flint moss
#

and if i can, its way above me

chrome maple
# copper void

speedrunner only having 50 health + super fall damage would ironically make the assurance speedrun route undoable :/

copper void
#

xd

river lynx
copper void
#

name is for fun

#

i mean concepts

hallow jackal
#

I made a bar

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Needs to be skinnier though. Maybe a darker/more muted shade?

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And it needs numbers

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What should the symbol next to it be?

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I'm thinking a skull and crossbones or a beaker

river lynx
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what's this bar for?

river lynx
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I'm thinking a yellow or red could work?

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heads up tho since you're including a UI element you might have to check for compats w other mods that add UI elements

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like #1224086057000108125, #1209584281228152872, #1209275419505860719 and others that I can't recall rn

hallow jackal
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For the monster extract

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Perhaps a dark blue

prime sandal
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how is the mod going

bitter sand
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p good

raven fog
hallow jackal
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I'm not going to commit to compatibility (except when it comes to the UIs), but as is, it'll automatically be incompatible with things like BetterStamina and NilsHUD

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After it's done, I might have to go through adding some compatibility

hallow jackal
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Much better

bitter sand
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Being incompatible with other mods that affect scavenger stats is expected

jolly dune
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Not an issue in my book ๐Ÿคทโ€โ™‚๏ธ

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Also i dont think the compatibility for those would work either really

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Since classes meant to have disadvantages

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Not just advantages

bitter sand
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Yeh

flint moss
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Those were just examples, it could get really bad depending on how patches are done lol

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For now its fine, but its good that compatibility is planned

dim dragon
hallow jackal
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It's not anything I'll deal with right now. Just potentially on my radar

river lynx
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maybe try copying the color of the chat messages?

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dis one

river lynx
hallow jackal
river lynx
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yeh I think it would fit the vanilla UI elements rlly well

hallow jackal
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Okay

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For the researcher's controls

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Researcher has three actions:

  • Harvest
  • Synthesize Stim
  • Use Stim
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You harvest by crouching over a monster and pressing the ability key

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Using the stim would be activated by pressing the ability key when a teammate is in range. If there's no teammate, you stim yourself

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And then synthesizing would require a second keybind which I don't really want

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I've been considering whether the researcher should be able to stim themselves

hearty mortar
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Press for use

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To prevent misclicks, double press for use as a prevention

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Bind the double use to a bool config option

river lynx
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don't know if dats possible

hallow jackal
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I want them to be used for the credits (or datapoints in the future) too though

hallow jackal
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I may just nix the credits thing and have them happen in the background the more I think about it though

river lynx
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so i'm struggling yet again to figure out the maintenance guy's helmet

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and I figured, well I can just redesign it a little bit

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and uh

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I have 0 idea if this is good at all LMAO

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they both feel like they're missing something

bitter sand
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Hm

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Try

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A

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Uhhhh

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Try a faceplate themed more after a heat shield you'd wear for like

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Welding

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Welding mask

river lynx
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but it doesn't really have a maintenance vibe rlly

bitter sand
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Welders don't have a maintenance vibe?

pale igloo
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Ohhhhhh

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Thanks for the idea ; )

river lynx
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but I'll consider it

pale igloo
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I love this

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Gonna make this when I can

flint moss
pale igloo
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Rip

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Who is developing this ๐Ÿ˜ก

flint moss
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Jade

bitter sand
river lynx
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you can always work together but you'd have to ask him

river lynx
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I'll see what I can do but It might look goofy asf

knotty radish
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Add the new skibidi toilet move set

river lynx
bitter sand
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The 5head

river lynx
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ok I fixed the ear thingies (still looks weird but whatev

bitter sand
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Flip em vertically

river lynx
bitter sand
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goblin ear type beat hell yeah

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the goblins crave the air shafts

river lynx
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ok for now I'm keeping it this way till I find a way to make the other design look good from the front lmao

bitter sand
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would it be too weird for the researcher to have 2 lenses instead of the monolens?

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like

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โšช โšช

river lynx
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I thought about changing the lens

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but duo lens would just look like . . .

river lynx
bitter sand
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I figured that was the case yeah

plush beacon
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Company Fortress Two moment

hallow jackal
hallow jackal
pale igloo
hallow jackal
bitter sand
river lynx
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but headlamps will be there

hallow jackal
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Ah, okay

river lynx
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ye it's just that I really struggled getting them to look good

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so i'll try and like, see what I can do once you have the abilities written out

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how's progress on this btw?

flint moss
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If it were perfect-monty he'd have been able to draw it perfectly

hallow jackal
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Been a bit busy the past few days. Researcher can harvest dead monsters to fill up the bar. Working on synthesizing stims rn

raven fog
#

tf2 classes in lethal

river lynx
hallow jackal
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Updated bar with stim counter and arrow to show how much is needed before synthesizing

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And synthesizing is now possible. When you have enough, a prompt shows up telling you to hold the key.

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TO-DO:

  • Allow for stims to be used on players
  • Assign different amounts of monster extract depending on the monster
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I may need to shift the bar downwards a little

river lynx
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also I like these

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do they indicate how many stims you have?

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the bar kinda looks like these w em which is oddly fitting

bitter sand
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the charges should be a light teal color instead of the dark blue

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to stand out more

river lynx
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I think the overall color should be a little more desaturated

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again like the chat's text

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or uuuh the item slots

bitter sand
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item slots is a really good source to pull from yeah