#Moons of Otherworldly Oddity and other Miscellaneous mods

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fair garnet
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I'm not sure if I died or he just blew up my cruiser don't know which

true flame
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i think he killed you and then the physics of your body blew up the cruiser

fair garnet
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I am inclined to say he killed monikat and then his body blew it up but I am not sure

restive torrent
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kinda looks like he killed you then his physics pushed the cruiser at a force it didnt like and it exploded

fair garnet
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Yeah ๐Ÿ˜ฆ

chrome lark
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I don't know if this is a sponge issue or interior, figured I'd still put it though

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weird lighting/texture glitch in that subway like interior

half breach
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in your new raven manor interior, I've noticed the couches aren't quite right

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additionally, clients are seeing the parkour bit at all times in the "apparatus" room hallway, whereas for me (host) the parkour shows up only after grabbing it

hard sorrel
half breach
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really?

hard sorrel
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its just a reused model

half breach
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interesting, ive never noticed that

untold bridge
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They're like that in grey apartments too

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iirc

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And probably studio

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They're reused from vanilla mansion afaik

upbeat horizon
tropic elk
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lmao we got wiped ๐Ÿ˜‚ theres a turret nearby too

upbeat horizon
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what a spawn placement lmao

tropic elk
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we panick then didnt notice the turret ๐Ÿ˜‚

upbeat horizon
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has anyone else had the floor desynced?

brazen swift
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Is this made via JLL? It seems like Castellum Carnis also had a problem with desync in such cases on slow machines unless Loadstone was used. Maybe it's worth investigating further, cause I think slapping Loadstone as a fix is not that great.

upbeat horizon
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tis an On apparatus pull event object spawned through a Syncspawn

chrome lark
upbeat horizon
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it is, I also didn't change the default settings

chrome lark
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Are you planning on reporting it? Lethal Sponge is kinda new

half breach
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host vs client is also broken on LAN for me, so I doubt it's a slow machine issue

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especially considering I do have loadstone installed

upbeat horizon
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Wonder if it's a Loadstone issue

half breach
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nope, just tested it, the issue persists with loadstone disabled

upbeat horizon
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I don't know then, I test only using dependencies. something must be modifying the interior in a way it shouldn't be but I couldn't guess as to what.

half breach
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okay hell yeah, I got it fixed in my first 50/50 test

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so now I just have to figure out whats causing it

obtuse heron
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@upbeat horizon so interesting scenario. was on Lithium and i discovered that both external fire exits lead to the same internal fire exit. interior was Sector Beta

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sent to v0xx as well

upbeat horizon
obtuse heron
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hmst

upbeat horizon
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Not sure what the dealeo is but it's happening independently to my own stuff as well I think

obtuse heron
upbeat horizon
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happened to someone on Junic IIRC

obtuse heron
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hmmmmmst

half breach
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well this took a while to isolate

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it happens with just imperium and wesley's interiors installed, and disabling just wesleys fixes it in my main pack as well

half breach
upbeat horizon
distant glacier
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looks like Coilheads can walk through closed doors in the Haven

vestal echo
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I wasn't sure what moons to gat that would go well with rebalance moons

And your two interiors, gray apartment and sub systems

So I got 3 of beanies moons and set them up to appear on them and ngl I think they fit well

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As I'm picky with custom moons

distant glacier
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I use Raven Manor, Subsystems and Metro as alternatives to vanilla interiors

vestal echo
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Oh really?

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Ngl I should try Raven manor and give Metro another chance lol (since I used it when play with the pikmin mod)

distant glacier
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yes

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Raven Manor is very similar to the vanilla Mansion
Subsystems is similar to the Facility
and Metro is quite similar to Mineshafts in my opinion

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I like using them as fancy alternatives to vanilla interiors

vestal echo
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Yea yea I agree on those besides maybe metro but it's a me thing

distant glacier
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the Metro is more different from it than the other two are indeed

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but I haven't found a more accurate alternative to the Mineshaft

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besides, the Metro works well for most moons we use the Mineshaft on as an interior

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most notably Mazon, Torus, Vow

vagrant loom
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My solution for now is reducing max dungeon size in LethalLevelLoader, so idk

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Excited for it to come to Dungeons Ultimately Lacking Liveliness :>

upbeat horizon
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1.2.0 D.U.L.L

Raven Manor

  • Added

Subsystems v1.2.1

  • Vanilla Water shaders implemented
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have this too I guess

obtuse heron
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so this is straight up the map and not Mazon levels of inspired?

vestal echo
lusty sequoia
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Manor is so much better than Mansion it's beautiful ๐Ÿฅน

random mirage
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a..

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manor?..

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does it perhaps

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have a

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...lord?

halcyon chasm
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a manor lord?
That'd be a good idea

upbeat horizon
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except it uses LC textures which kinda ruins that notion

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lol

obtuse heron
restive torrent
vagrant loom
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i guess the issue rly is the size of the tiles, subsystems is humongous

chrome lark
upbeat horizon
distant glacier
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next time I'll try

untold gyro
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Was it when they were aggroed or not? Sometimes I've seen coilheads act weird when they aren't targetting a player

upbeat horizon
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I tested both while spectating from the ceiling

distant glacier
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I lured it into the middle of a room, closed the door on it, turned away and 2 seconds later it was right behind me with the door still closed

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looks like it just ignored the door completely

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it didn't happen with other interiors in the pack yet (Skaarj, Rrajigar)

hard sorrel
upbeat horizon
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what things?

upbeat horizon
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lol

vagrant loom
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Raven Manor is some good fcking food, thx for the work!

languid crest
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any more plans on adding compatibility to zeranos or only those two interiors will get it?

steel gust
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Oh ye, I remember you recently found out about the smoothing tool on pro-builder? Will you go back and re-do some of the tiles on your other interiors with it?

languid crest
upbeat horizon
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Some parts of rooms I could get away with it, but not with widespread usage

steel gust
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makes sense ye

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I think studio would really benefit from it

vagrant loom
upbeat horizon
steel gust
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oh shit fr?

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since release?

upbeat horizon
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mainly the marble surfaces

steel gust
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ahh gotcha

upbeat horizon
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itwas done in one of it's recent updates

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along with the carpet accents

steel gust
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oh!! coolio

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I only played it on release, I'll check it out then :3c

half breach
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snatchin bracken is hilarious on cidom metro

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love watching people get dragged down incredibly long halls

true flame
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i've never seen the bracken even get close to people on metro

distant glacier
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Nightmare Moons themed menu? :3

upbeat horizon
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๐Ÿค”

hard sorrel
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@upbeat horizon ok so i play with a modded monster named the mysterious harbinger in my mod pack
what it does is teleportation stuff, it teleports itself to players after a while, and teleports monsters to players if they stand by it long enough
it decided to teleport onto the middle counter in the kitchen, then it teleported these two onto the bar counter

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you dont need to fix this, but it was funny

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also this room has the wrong stone floor color since the change

upbeat horizon
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upcoming update teaser

vestal echo
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The install CS Source update

upbeat horizon
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2.1.1 M.O.O.ns

  • The Portal in Pandoramus now uses a pink and black checkerboard fallback texture for unsupported interiors instead of solid pink.
  • Support for Sectors Alpha and Beta, Sub Systems, Raven Manor, and the Digital Hex interior added to Pandoramus.

Baykal V2.1.1

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Calypso V2.0.3

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Espira V2.2.1

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Halation V2.1.1

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Lithium V2.1.1

  • Removed the Subemmiters from the passive rain.
  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Makron V2.0.4

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Mazon V2.1.1

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.

Praetor 2.0.1 (Forgot to include this in the changelog)

  • Lowered the volume of the lava, felt too loud for how bassy it is.
  • Changed some Reverb Trigger Properties.
  • Minor optimizations.
  • Contact with the lava Flows kill much more quickly.

Rockwell V2.1.1

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.
    -*** No really someone is watching you who the hell is that?***

Ultimatum V2.0.2

  • Changed some Reverb Trigger Properties.
  • Minor optimizations.
distant glacier
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I get a looot of stuff on Flicker

obtuse heron
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... Digital Hex?

languid crest
upbeat horizon
obtuse heron
languid crest
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it looks neat, but doesnt capture the user's attention

distant glacier
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okay

languid crest
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also just realized that theres small letters on the bottom right corner

obtuse heron
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the preview image really aint sellin me :/

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anyone got gameplay footage by chance? .u.

upbeat horizon
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It's not a great interior, but I threw support for it in because it's a reference to a game I have a great deal of appreciation and respect for

distant glacier
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looks like we're unable to land on any Nightmare Moons in multiplayer

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they're just loading forever

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nevermind, looks like the lobby doesn't load on any moons now
(edit: issue was either a suit mod or clients rerolling random route)

upbeat horizon
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I see why now

obtuse heron
hard sorrel
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i got the og textures also

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for some reason

upbeat horizon
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where?

hard sorrel
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titan

upbeat horizon
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in that picture?

hard sorrel
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yes

upbeat horizon
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Regular textures look like this

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Same carpet color, different pattern

hard sorrel
hard sorrel
chrome lark
upbeat horizon
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oh I should fix that water

hard sorrel
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i took more screenshots to show a friend

chrome lark
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floating water is the scariest monster

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lol

hard sorrel
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because i assumed this was an updated snowy variant

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but then i got the og variant textures on titan

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and thats what i reported

upbeat horizon
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that should be fixed now

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gonna be updating soon after testing something

chrome lark
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Also I know it isn't that big of a deal, but there is this weird white light thingy on these windows

upbeat horizon
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I've stolen the paintings from Raven manor and am reusing them for gray apartments for some extra decor. (There are some new exclusive ones in here that aren't in Manor and vice versa

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1.2.1 Vanilla frosting Interiors

Gray Apartments v1.3.1

  • Fixed the Windowed hallways floors not reflecting the tag based texture changes.
  • Changed the properties of the wall textures.
  • Applied smoothing to various surfaces.
  • Stole the painting prefab from Raven Manor to decorate this one as well.
  • Added some couches to the small library.
  • Fixed some floating water in the power room.
  • Fixed a hole in the ceiling in the Aquarium room.

Subsystems v1.2.2

  • Flooded weather floods the death pits with water.
hard sorrel
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is this how its meant to look

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another thing

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option to disable the referential paintings would be neat since these interiors are trying to match vanilla and those paintings kinda ruin that

chrome lark
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I kinda second that. I'm not sure what it will look like but I kind of like the empty walls of gray apartments. Maybe you could have an option to put them occasionaly in the personal rooms that are in the interior?

hard sorrel
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no im not saying the paintings need to be disabled as a whole

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ive found 4 reference paintings

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1 of webfishing
1 of voices of the void
1 of rainworld
and 1 i dont recognize

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i mean ones like those specifically

bitter kestrel
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I really like the looks of this Raven Manor and the Sub Systems

upbeat horizon
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oops did I make them too common

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those are supposed to be really rare

upbeat horizon
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Referential and meme paintings should occur 1.6% of the time, the increased number of paintings compared to Raven manor must mean they have greater chances to pop up

upbeat horizon
upbeat horizon
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Red Apps can stay that way until I update it with something more significant

chrome lark
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Are you overhualing red apartments?

upbeat horizon
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no, It's fine, I just don't want to push an update to fix a ceiling texture

distant glacier
upbeat horizon
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Need something else in there

distant glacier
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just need to use spray

upbeat horizon
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like a new room or a major fix to something broken

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1.3.2 Grapps

  • The rare painting types are much rarer.
  • Decreased the max number of paintings that can appear generally.
  • Fixed some texturing oversights.
bitter kestrel
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Grapps, lol

mental roost
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For something called "DULL" it's currently one of my favourite interior packs out there. They mesh quite well with the vanilla aesthetic while bringing in your flavour of dynamic interior changes (this one was taken on rainy March)

upbeat horizon
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if you want to know a fun fact about that interior in particular, I based that room and by extension the interior itself around a half remembered screenshot on the LC reddit about a "Leaked" image of the third basegame interior. It was obviously fake at the time, even moreso now that Mineshaft was released.

mental roost
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It turned out to be a fine interior nonetheless. There aren't a lot of "generalist" interiors out there that can fit in anywhere like the vanilla Factory tileset :P
Raven Manor is probably my favourite of these though, a great take on the Mansion aesthetic with a fun layout

bitter kestrel
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We live in an era where we can just turn fake info into a reality, lol

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Even that Wario Apparition meme

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Man, I gotta tell Reale Studios about this...

upbeat horizon
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is that the 'every copy is personalized' thing?

upbeat horizon
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lol

bitter kestrel
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Reale Studios even has a Peach's Castle interior to match the moon of the same.

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All it's missing is Wario's giant personalized head

upbeat horizon
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1.1.0 CTF-Face moon

  • Fixed the erroneous links in the Readme.
  • Replaced the Icon with an original one.
  • Added teleporters to take you to the middle floors. There's nothing there but you can take a look around.
  • Added JLL to the list of dependencies.
distant glacier
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I love using these as "variants" of vanilla interiors

obtuse heron
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eyyy, nice new icon

upbeat horizon
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oh right I should probably post it

obtuse heron
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you or turtle do it?

upbeat horizon
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I did

obtuse heron
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neato

distant glacier
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what's that?

chrome lark
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In the changelog of CTF-Face moon, you said you added teleporters that could take us to the middle floors. Do you plan on doing something to the moon that would incline us to do so? Idk, will the moon itself (I know it's taken from a game) have some kind of gimmick? Ofc it doesn't need one but with the way it is, it feels like it would have something y'know

hard sorrel
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add granny to it

chrome lark
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If there are two different sides to it, you could (even though it would be the hardest thing to code I'm sure) make a two interior moon. It would be a first but is really daring and probs difficult. Idk, just a thought

hard sorrel
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unless the interior generation only runs based on one single thing a level has it doesnt sound like it would be hard to do

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but it might be a performance tank

upbeat horizon
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The moons gimmick is pretty much just the fact it's the level itself. Taking the teleporters serves no real purpose except for authenticity. ||If you have a jetpack however...||

chrome lark
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Maybe a custom inteiror or custom moon specific int generation where the interior size for the moon is large so the entrance on one end and the fire exit on the other and make sure their generation doesn't connect. Would be the illusion of two seperate interiors without costing that much performance. But honestly an interior differientating could help with that

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Hold on, I finna fly up there

hard sorrel
upbeat horizon
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I think I saw in some thread or channel somewhere baby saying something to the effect that two interiors on a moon is completely unfeasible for reasons I've forgotten

hard sorrel
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there can be a cold storage section inaccessible from the main area of the map and you can only explore from entering a fire exit

upbeat horizon
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Batby, not baby

hard sorrel
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its like the maneater from lethal company

chrome lark
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Or make it to where a fire exit only spawns at one specific section of an new interior allowing specific tilesets to be around it and making sure it's coded not to connect to the main entrance tileset.

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Sry I keep rambling about it lol just sounds like a unique concept. Finna get a jetpack though and FLLYYYYYY

chrome lark
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Anyone know if I can do the idea I gave in with like configs or something? I don't think it's possible to divide interiors into 2 purposely with configs but maybe.

upbeat horizon
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I don't think I could do that through a config or at all with my knowledge of the games intricacies

chrome lark
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I think the only thing I could do is change interior sizes with configs ngl.

cerulean knoll
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dont know if anyone else has this issue, when i installed raven manor it makes it so i cannot hit Online or Lan on game startup

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its very odd

restive torrent
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cus if so, remove the standalone raven manor

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it is included in this pack

cerulean knoll
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oooooooooooooooooooohhhhhhhhhhhhh ..................

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duh

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thanks!

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well actually this is false advertising cause the manor does not in fact look like its ultimately lacking liveliness

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in fact i love all the interiors in this pack and think they have just enough amount of liveliness

random mirage
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and we also have "generic interiors" which sounds dull at first but gives an awesome effect

restive torrent
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ironically the "boring" interiors are some of the coolest

random mirage
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which yeah the dev is named generic

cerulean knoll
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take notes chat

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honestly for this mod (not including raven since it's new) i think subsystems is my favorite interior from this mod

distant glacier
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looks like old birds are a bit broken on Praetor

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if it notices someone in front of the ship and lands there it will get stuck and keep nonstop launching & landing for the rest of the match

bitter kestrel
distant glacier
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can Polter bugs not spawn?

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I noticed I have their weight on 100 on Espira in LQ but I only ever remember seeing transparent hoarding bugs months ago

hard sorrel
distant glacier
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in Lethal Quantities it is

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or is this not even the ghost hoarding bug..?

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or maybe the game just can't register 0.5 Power Level idk

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but it works on normal Hoarding Bugs, at least they have no problem with spawning

hard sorrel
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Bunker Spider:20,Clay Surgeon:39,Girl:100,Hoarding Spirit:70,Masked:1,Phantom Bracken:40,Pop Poofer:14,Triplet:90

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this is what it says in centralconfig

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ignore pop poofer since thats a seichi addition

distant glacier
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Lethalquantities refers to things differently

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it also calls CS Barber

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the rest is called the same way

hard sorrel
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"Barber" works in placement of "Clay Surgeon" with CC

distant glacier
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welllll

hard sorrel
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this is just the LLL weight string

distant glacier
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I have no Hoarding Spirit in LQ nor can I change the names of entities in it

hard sorrel
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with the addition of the LLL implemented enemies

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if i had to guess, its unable to properly change stats about LLL implemented enemies

distant glacier
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sad

hard sorrel
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i know they have jank with various things

distant glacier
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would be cool if I could add the ghost bugs and thumpers

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to moons with eerie atmosphere

hard sorrel
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??? is there an unused ghost thumper

distant glacier
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yeah it used to be in LQ too

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called the Water Crawler

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I think it appears in the Chizra Temple interior

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when you try taking a valuable scrap from a special room

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but Mae found a different way to make it spawn iirc so it doesn't appear in LQ anymore

hard sorrel
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ok makes sense why i havent heard of this, havent seen chizra temple

distant glacier
shy shard
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Speaking of chizra temple, I still haven't found a moon other than junic to put it on. Any ideas?

spring shard
hard sorrel
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vow and adamance dont fit

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polarus also probably doesnt

spring shard
spring shard
distant glacier
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it's ok but there are lots of moons that the mansion suits

spring shard
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yea

distant glacier
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very few that the temple does though so I put it on Gloom since most exits are in the cave walls

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also on Baykal

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I think it fits that too pretty well

spring shard
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zeekers put mansion on rend where it doesn't fit lol
so let's screw the logic as well a little bit

spring shard
distant glacier
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yeah, in the foggy swamp

spring shard
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mhmm

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I was also thinking about temple interior on utril

hard sorrel
spring shard
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I realize how exterior building looks like

distant glacier
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Exterior building is just a block of concrete on most planets

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so I barely even bother with it anymore

spring shard
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for real
I think only experimentation's and artifice's exterior building looks kinda good
rest of them like rend, vow, embrion are just a block of concrete

distant glacier
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Embrion is okay, if you're using the Grand Armory

spring shard
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yeah

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but embrion still is a the most common block of concrete you can find

fair garnet
fair garnet
fair garnet
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Nuh uh

upbeat horizon
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I was wondering how long it'd take before someone found that

chrome lark
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I always thought it was a secrest room I needed extension ladders for but as I was testing things in Imp I saw it. Secretsssssss

fair garnet
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We died on a run got bored saw that area flew over thought it would have some extra rooms

halcyon chasm
steel gust
spring shard
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I mean not the mod overall but the creature looks horrifying

steel gust
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they look neat, actually

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are they any good?

halcyon chasm
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The older Unreal enemy

steel gust
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hell yea

maiden shard
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Just experienced Raven Manor for the first time, it was lovely!

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Might be recency bias but I think I wildly prefer it over the base mansion.

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Haven't experienced Sub Systems and Studio yet, but I am eager to.

honest hare
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studio is great too

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sub system ive had it installed for weeks now but have not seen it once

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maybe i just have too many interiors in general cateat

bitter kestrel
maiden shard
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Looking forward to both! I think the reason they may not have appeared is that I haven't yet gone on moons on which I set them to appear.

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I recall putting Sub Systems on Trite but I have yet to go back there.

honest hare
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i dont realy have a moon that fits a sub system theme very well tbh

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i did that with luigis mansion and raven manor tho

bitter kestrel
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Pick a moon that it fits, lower all the other interior chances, and put Sub Systems at 9999 for that one moon

honest hare
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fits very well xd

bitter kestrel
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I would suggest Generic's Submersion moon

maiden shard
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For Trite I put it at a tie between Gray Apartments and Sub Systems.

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Raven Manor on its end is in an arms race between Cabin, Gothic Monastery and Mausoleum, depending on the moon.

honest hare
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i kinda have a dislike for moon bundles ngl, every single bundle has moons in them that i dont like and i hate having them in the terminal then

bitter kestrel
bitter kestrel
honest hare
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i actualy love some of the generic moons but i also dislike a few others from there aswell wich kinda makes me not wanna install them

maiden shard
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Mausoleum is fun but I'd say it is the weakest of the three, though that mainly comes from me not liking the textures as much and being an unrepenting loot goblin who can't help but take everything he sees, no matter how much it's worth.

bitter kestrel
honest hare
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well same

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i have like 16 interiors installed

maiden shard
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I had an absolutely hilarious time with Mausoleum, once. Was on Nyx with a buddy, nearly the only items that spawned (but not all of them, it wasn't one of those days) were bottles.
We raided alchoholic people.

bitter kestrel
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If my name wasn't an indicator, I am definitely here for the apparatus I find inside.

chrome lark
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Does mausoleum even have an apparatus?

bitter kestrel
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Nah, I just think it's better-themed than Gothic Monastery. As much as I like the texture of Gothic Monastery, the layout isn't really that incredible.

half breach
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just played on the studio for the first time

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found the bracken

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just wanted to say you're evil

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this genuinely scared me

upbeat horizon
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: )

distant glacier
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you just hear the door closing behind you, turn around and there's a real-size picture of the Bracken

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I think Wesley's Toystore or something has the sound of a Coilhead stopping as an ambient one...

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it gives me a heart attack sometimes

bitter kestrel
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That definitely sounds like a Wesley thing to do

maiden shard
distant glacier
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sometimes I hear it very loudly without any of them being nearby

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I love Asteroid's design but I hate being there

maiden shard
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Yeah, pretty common on that moon.
Freaked the hell out of my buddy.

distant glacier
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it's pitch dark outside and inside, Coilheads already give me a heart attack, and even the lights can suddenly turn off, giving me another hear attack

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it's so tense

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more than Cosmocos

maiden shard
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Reminds me of Submerged Castle from Pikmin 2, in the sense that I love it but also it unnerves me to no end.

distant glacier
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Coilheads are probably the most unnerving enemy in the game

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Brackens are chill

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the faster something is the worse

maiden shard
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Cosmocos has a certain beauty to it, a whimsical atmosphere. Asteroid-13 meanwhile is a lot colder and darker.

maiden shard
distant glacier
#

I'm still wondering how are Thumpers power level 3 if Coilheads are only one

#

I made them both power level 2 in my modpack

maiden shard
#

The fact the lights go out on their own even when you put them on, at some point, is quite scary.
And lore-wise what the mod tells of the coilheads (and especially the Asteroid-13 ones) is horrifying.
It's a forsaken place better left to its own ruins, lore-wise.

maiden shard
#

In that second picture the fire exit was right behind us. There were also two more coilheads to the left, watched by my buddy.
The fact coilheads don't technically instakill is the only reason I got out.

distant glacier
#

in my modpack they do

maiden shard
#

Oh damn

distant glacier
#

I love how they just decide that the stairs are a no-stop zone there

#

so I made Asteroid 100% Skaarj Outpost

maiden shard
#

One time I got the freakin' Rubber Rooms there. As if the moon isn't nightmare-inducing enough.

distant glacier
#

ugh

#

my only issue with the Rubber Rooms is that you need to take spray paint

#

otherwise you'll 100% get lost

maiden shard
#

First time I got the door-kill too. Screamed like a little girl.

distant glacier
#

same as the Gray/Red Apartments

distant glacier
maiden shard
#

I thankfully never got lost in either, but in solo I pay extra attention to my surroundings, so I rarely get lost.
In multiplayer it happens a lot more often.

#

In multiplayer I just pick a direction and run around till I A: Find loot, or B: Die horribly.

distant glacier
#

nice

#

you need to be a bit less careful in multiplayer indeed

#

I'm usually the coordinator in the team though and pretty much the only one who can drive the Cruiser so I still try paying attention and not dying derp

maiden shard
#

Oh nice!

distant glacier
#

but when we have an easy to navigate one and can't use the cruiser it's nice to be silly

maiden shard
#

Driving the cruiser is a skill I'll never have, I think.
I will end up committing vehicular manslaughter if I'm behind the wheel.

#

That or flung myself in a pit. Or both, in that order.

distant glacier
#

I hate automods

#

imagine telling me what the issue with my message was exactly

distant glacier
maiden shard
#

Automods can be finicky, yeah.

distant glacier
#

if you run over something large or a butler it'll still send you flying though

#

apparently outside Coilheads love to send the car flying as well

#

although they seem to not chase you when you sit in them

#

but if they crash into it when chasing someone behind it they'll just knock it over?

maiden shard
#

Good to know!
Damn they're strong.

distant glacier
#

yeah

#

the funniest thing I've ever done with it was probably locking a slime in the back of the truck

maiden shard
#

LMAO

#

Ok that's amazing.

distant glacier
#

you can also lock yippies and hawk tuahs in the cruiser

distant glacier
#

since it considers the back an actual place or something

#

I'd love trying to lock a dog in too

hard sorrel
#

my favorite thing to use the cruiser for is manipulating old bird's 6th sense of if a player is nearby

distant glacier
#

hmm

#

I messed with a bird only once but it sent the car rolling

maiden shard
#

Also, question, just to be sure:

#

I assume the answer is yes, but can Red Apartments and Gray Apartments be used in the same profile/modpack?

#

I've never been in the Red Apartments and would like to try it out along with some other moons and interiors, now that I finished WM's story.

short kelp
upbeat horizon
#

Red apartments better for Refuge, Gray Apartments better for general usage

maiden shard
#

Good to know, thanks!
And yeah, I'd mostly use Red for a few otherwordly moons and that's it. Gray is a mainstay though, I love this one.

hard sorrel
#

@upbeat horizon ngl this made me think of a silly suggestion

#

you probably wouldnt do it but imagine a rare variant of the gray apartments that matches the og colors the red apartments had

hard sorrel
#

old birds will know if youre nearby them or not

#

if youre standing in front of them while their light is off, they immediately turn it on

#

the cruisers back prevents this because standing there is not being on the same area the old bird is

#

can also be used to make them fly away from you

short kelp
swift wadi
#

Just asking, but since updating Dungeons Ultimately Lacking Liveliness to 2.0.0 and beyond, there's an error in the console when launching the game.

#

I'm guessing its caused by a conflict between D.U.L.L and Wesley's interiors.

#

I can disable either Wesley's or DULL and the error vanishes while leaving all other interiors on. Even if I flip off everything except for Wesley's & Dull, the error shows. Unsure on how much this error actually matters, but it only pops up if both Wesley's Interiors & DULL are on together. This issue does not happen if I roll DULL back to 1.1.1, but it exists on 1.2.0, 1.2.1, and 1.2.2.

upbeat horizon
#

weird, I'll look into this, might explain why the floor has desyncs

brazen swift
upbeat horizon
brazen swift
upbeat horizon
#

Cloak said there's a problem caused by Raven manor and wesleys interiors both being active at the same time, someone else has noted the same thing. Some kind of conflict affecting the Break away floor

#

I added a network component to the breakaway floor and the error disappeared

brazen swift
#

ah no in my case it happens even with nothing else besides sector beta, but the error is exactly the same

upbeat horizon
#

I have these settings ticked on the network component

brazen swift
#

guess it's something else

upbeat horizon
#

1.0.3 Raven Manor

  • Fixed a potential source of Interior desyncs.
bitter kestrel
bitter kestrel
upbeat horizon
#

I worry for the person who manages to get lost in CIDOM Metro

bitter kestrel
#

It really is just as easy as following the train tracks

#

It makes me kinda wish there was an interior specifically-geared for the Cruiser somehow. Big wide corridors to fit a whole truck inside.

#

But that probably won't be possible, and if it was, I can imagine all the complaints about Cruiser getting stuck or errors causing a fatal crash upon loading a moon's interior

upbeat horizon
#

how'd you even get the cruiser inside

rancid ermine
#

Stuff it in the mateโ€™s belt bag. Simple as.

upbeat horizon
#

is your name Formaggio

rancid ermine
#

It isnt || choese ||

swift wadi
maiden shard
topaz lynx
#

aside from this issue though, the interior is fantastic

distant glacier
#

anybody knows how are some entities like the ghost dog, ghost hoarding bug and ghost bracken called in CentralConfig?

#

also what even is the "multibarber"?

#

nvm I found it

spring shard
honest hare
#

i had 1 turret wich spawned like inside the wall and could also shoot into both rooms then lol

#

but if they can shoot through walls in generel then that kinda explains alot

upbeat horizon
#

Spawns dominantly on a particular moon

distant glacier
#

oh...

#

I already unlocked their spawn limit with barberfixes and LQ so ig that's why I haven't noticed anything special then

#

on that moon

distant glacier
#

I browsed the LQ json and it refers to them as GhostBug, which should work for spawning them I think

#

but I still only see normal(-looking) hoarding bugs around

upbeat horizon
#

if you use mods that change monster skins they won't work

#

1.0.4 Raven Manor

  • Potential fix for wall turrets.
  • Added off mesh links for the beds.
distant glacier
#

I'm not aware of having any mods that change monster skins (as a primary function at least) but I'm not completely sure then

upbeat horizon
#

I saw a ping in here

#

whomst

upbeat horizon
#

that's cute lol

maiden shard
#

First time experiencing the Sub Systems, I adore them!
Bit empty, but it was on Assurance, so there weren't big loot to be expected anyway.

fair garnet
maiden shard
#

From what I have seen the wide rooms and corridors help a lot against getting snuck up on, for a start!

fair garnet
maiden shard
#

I can't overstate how much I love the skylight room, greenery overtaking industrial landscapes has always been pretty to me.

maiden shard
#

Can't wait to see more of this interior, genuinely.

#

Also helps that it welcomed me right after I downloaded Map Improvements, the vanilla moons usually bore me, but with this + Sub Systems Assurance felt like a whole new adventure.

distant glacier
#

if you happen to be on the side without the lever

maiden shard
#

Oooh!

#

Indeed, I did see a gate I couldn't bypass in front of, close to the ladder. Didn't put two and two together, but it makes sense.

distant glacier
#

yeah even if you open it with the lever it will close after a while

#

if you don't have a 2 handed item just use the ladders to go past it

#

if you do then drop it at the gate, do the same but pull the lever on the other side and get it by opening the gate

maiden shard
#

Good idea! Thanks for the tip.

fair garnet
#

You can also use the gate to avoid enemies as well

steady flower
#

Hey all, I love these moons, probably my favorite moons that are not expressly vanilla-style. I wish that were all though.

I am trying set custom spawns for Espira using CC, but nothing at all is spawning, not by walking around or with Imperium spawn monitoring. I have checked my settings with friends and nothing seems obviously wrong.

I am trying to use the special ghost monsters that come with Espira instead of the normal ones (Hoarding Spirit, Phantom Bracken, GhostDog, and Triplet). Are these monsters or Espira itself not conducive to being used in custom spawns?

upbeat horizon
#

I've never used CC, so I'm not entirely sure about how it works, but if you're modifying spawns, you might also want to see if you can modify spawn curves and power limits, because they are set up a little strange to accomodate the custom enemies

distant glacier
#

yeah I had issues with Espira too

#

I just can't seem to be able to get the ghost bug to spawn there

#

whether I use LQ or CC

#

LQ can spawn them on Alcatras

#

so that's not the problem

#

I can make LQ spawn most enemies there but I know that some of the enemies I've set there just never really spawn

#

the ghost dogs work for me

#

maybe you should show your config

#

I don't think nothing spawning would be Espira's fault since it works for me on the newest version

steady flower
#

Everything besides the enemy spawns fine, and CC's time settings have been left disabled

distant glacier
#

that's why nothing can spawn

#

can we have the ghost thumper as a spawnable enemy? CastoPlead

#

it would be so awesome to put it on the Nightmare Moons, Espira and a few other eerie ones like Gloom or Volition

#

I know it's a Chizra Temple enemy but honestly it's a pretty cool concept and would've went well with the ghost dog and ghost bug

steady flower
#

I want them to spawn outside

#

The enemies are all in the nighttime spawn pool as a result

distant glacier
#

try giving at least 1 power to the interior

#

and check if it works like that

#

everything else seems fine

#

and just give the interior some power level 1 enemy like a hoarding bug

steady flower
#

I copy-pasted the enemy pool into Embrion to see if it worked an it did, so this seems to be an Espira thing (the skin is due to ExtraEnemyVariety)

steady flower
#

Alright so it works now, I gave Espira 1 indoor power while keeping indoor spawn list empty, and now everything spawns just fine

#

Thanks for the help all

distant glacier
untold gyro
#

What are the level tags for ||pandoramus and kaleidos?|| I love the context-dependent interior changes, and I was just deciding which interiors to set for them. Also if anyone has any recommendations I would love some.

upbeat horizon
upbeat horizon
fair garnet
upbeat horizon
#

I am assembling a new moon pack. There will be a progression system, kind of

upbeat horizon
#

Mystical Expeditions of Ostentatious Wonder

short kelp
fair garnet
spring shard
spring shard
true flame
#

moons journeys update

spring shard
#

Wesley x Demonmae collab when greed

severe plank
#

found a whole squad dead in here

#

this interior is sick

#

found the Necronomicon

#

thats awesome

fair garnet
#

Looks like you went through the slaughter house with your team

severe plank
#

Adds dead bodies with tools on them around the facility

fair garnet
#

Oh

#

I thought you had your whole team wiped

steel gust
#

same LOL

upbeat horizon
#

I have an idea for a future update

obtuse heron
#

knew i smelled something burning

#

whatcha thinkin, Stinkin?

upbeat horizon
obtuse heron
severe plank
#

i have raven manor set to only spawn on atlas abyss 100% of the time

opal path
obtuse heron
spring shard
honest hare
upbeat horizon
#

Nobodies made an interior that's just a bank with a big vault at the end have they

maiden shard
#

Sounds awesome ๐Ÿ‘€

#

Reliving my Persona 5 and Thief 2 days...

distant glacier
#

but imagine if the interior was tall

#

and opening the vault would activate inside old birds

honest hare
#

grand armory but with a vault and bank design

upbeat horizon
#

If I end up working on that idea I'm going to make the vault door require 6 keys or be broken open if hit with a shovel 100 times

fair garnet
honest hare
#

wesley made a special dungeon key scrap in his aquatic interior wich worked as a key for the apparatus

#

maybe could make something similar

maiden shard
#

Round, golden keys

fair garnet
#

Robbing a city sounds fun

honest hare
#

make the lock brocken so you have to find 3 pieces + a special key for it to open the vault

fair garnet
#

The drill always breaking

honest hare
#

payday interior

fair garnet
#

Being met by this guy in lethal I don't know about that

#

I don't think five shovel hits is gonna do it ๐Ÿ’€

honest hare
#

nutslayer reskin for brutal company

feral vessel
#

@upbeat horizon some of your moons seem to be incompatible with BrutalCompanyMinusExtraReborn. Specifically, enemies like lootbugs and thumpers tend to stutter a lot and ignore the player while pathing to some strange corner of the facility. Brackens and coilheads often get stuck running in place right outside the vent where they spawned. This happens a lot on calypso, and I think ultimatum, but not on espira. From my (limited) testing, it doesn't seem to happen on other modded moons (e.g. generic moons).

fair garnet
feral vessel
#

Unrelated question: would you consider making a standalone mod of the ghost skins from Espira? I really like them and would love if they could show up on other moons too. Would be neat to set them as a random chance skin replacement.

honest hare
#

if you install other skin mods they kinda break and spawn random on other moons already lol

upbeat horizon
feral vessel
#

unfortunate :(

upbeat horizon
#

If someone else with a working setup has the means I'll just give them the textures

distant glacier
feral vessel
#

if/when I get LC modding experience, I'd be willing to give it a go. anyone who steps up before then would certainly be more suited for the task

hard sorrel
#

cause those are two different things

upbeat horizon
#

Making them separate skins woth preset weights for espira

hard sorrel
#

OH i see

distant glacier
#

oh right

upbeat horizon
#

So that you could use them elsewhere as well and not have them overwritten

distant glacier
#

is it possible to make the ghost thumper from Chizra as something that can spawn on a moon, so maybe it can be spawned using LQ?

hard sorrel
#

someone already tried this and it doesnt work apparently

distant glacier
#

or just adding it to Espira as well

hard sorrel
#

unless im misremembering

upbeat horizon
#

When I imported the skin making mod in unity all the options had "GUI NOT IMPLEMENTED" or something to that effect, so I couldn't use it at all

hard sorrel
#

a good alternative imo is using extraenemyvariety's aqua marine and lemon tiger skins
they can look like ghosts in the right setting

upbeat horizon
feral vessel
#

selects a handful out of like 100 random events to occur each day. It has to touch a few enemies because some events change enemy behavior (like replacing coilheads with anticoilheads, or causing hoardingbugs to explode when near players). This issue definitely happens without any of the events that change enemy behavior though, so idk why.

stone pike
#

In fairness, forcing enemies to spawn indoors/outdoors on moons when they normally wouldn't appear could lead to enemies doing that

feral vessel
#

The bug seems to mess with almost every enemy, like even centipedes, which don't seem to have any special behaviors from events

stone pike
#

Particularly snare fleas since they will just continuously try to look for a ceiling to cling to, unsuccessfully.

feral vessel
#

starlanceraifix should deal with this afaik

stone pike
#

I dunno, 9 times out of 10, snare fleas really don't like being outdoors and just try to find a spot to climb to in my experience.

feral vessel
#

this bug was definitely happening with enemies in their regular spawn locations

#

honestly, the few inside enemies that I saw spawn outside seemed to work normally, but I didn't really test that.

feral vessel
hard sorrel
#

do the brutalcompany events fuck with power levels

#

this is actually a question ive wanted to know the answer to for a while

#

cause in general brutalcompany does something to monster spawning but idk if it touches power

feral vessel
#

NoirMouse might be onto something though. I would guess that for some reason inside enemies are trying to path to the outside, which totally messes up their AI. Calypso and Ultimatum spawn some inside enemies outside right?

hard sorrel
#

its not necessarily a problem inside are going outside

#

except snare flea

#

everything else "works"

#

but theres going to be obvious hiccups with a few

#

but none break anything besides snare fleas

#

outside on the inside is actually more buggy and jarring

feral vessel
# hard sorrel do the brutalcompany events fuck with power levels

yes. it has a metric called difficulty, which scales off of a number of different factors like days passed. Difficulty affects the following two power parameters

Additional Inside Max Enemy Power: A scale that adds to the inside max enemy power count.
Additional Outside Max Enemy Power: A scale that adds to the outside max enemy power count.

hard sorrel
#

actually

#

the issue youre describing sounds like no starlanceraifix

#

which
you should have if youre playing on modded moons
probably

feral vessel
#

I know it's installed bc demonmae's moons have it as a dependency (plus I can see it in the modpack I used to test)

#

but brutal company doesn't seem to require it so maybe that's an issue

hard sorrel
#

i remember brutalcompany had an issue like this

#

i only saw it for nutcrackers

#

but enabling starlanceraifix fixed it

#

but BCM might be opposite some how

upbeat horizon
#

Because of the way Ultimatum just is, I can imagine why that one would get a little screwy

feral vessel
#

The weird thing is that the bug doesn't seem to happen on other modded moons. Like even on collateral (generic moons), which spawns lootbugs outside, the enemies on the inside (even inside lootbugs) seem to work just fine

distant glacier
feral vessel
swift wadi
#

Not sure if it's been brought up, but Dreary Pipeworks gets spicy if it's on Infernis or Lecaro.

#

It's actually very cool. Please never "fix" this lol.

honest hare
#

its intended

#

feature of the interior

swift wadi
#

Happy Asset Noises

honest hare
#

a bunch of interiors have those little additions

#

i realy like those little things

distant glacier
#

that'd be pretty cool

bitter kestrel
balmy dagger
#

(Apparently) there's an issue /w adult maneaters in the Gray Apartments where they can't stalk you correctly, and instead just pathfind all willy nilly without reason nor goal

hard sorrel
#

this isnt really descriptive enough

#

to be more specific, the adult in the hallways of the apartments doesnt properly attempt to hide itself from the player

balmy dagger
#

I only caught a glimpse of it, and you weren't willing to initially report it either, so not really my fault

hard sorrel
#

its considering something around the hallways as a valid hiding area

#

and just not properly going into other rooms

hard sorrel
#

the navmesh isnt broken

#

its just the maneater specifically thats weird

balmy dagger
#

Better than nothing

upbeat horizon
#

Maneater seeks out cave nodes to make a nest point. If there are none, it either picks a random normal interior node, or doesn't make a nest point at all. (I can't remember which is the case off the top of my head) Grapps has no cave nodes so it may get a little quirky

balmy dagger
#

Does this phenomenon manifest in the Factory and Manor as well?

hard sorrel
hard sorrel
#

there has been numerous times ive had a maneater take like 14 seconds to move from a hallway when im looking directly at it

hard sorrel
#

because theres something its considering as a valid wall to be behind out in the open

#

no it does not

upbeat horizon
#

Maneater just quirky in Gray apartments then I guess

short kelp
hard sorrel
#

just to be clear

#

i dont actually have a major issue with this

#

when you know about it, you can adjust your movements

#

but it is noticable

distant glacier
maiden shard
#

That maneater thing reminds me when I got back to the ship at like 10PM (with the day being twice as long as usual, mind you) after getting lost for ages in the liminal pools while trying to bring back the apparatus. I encountered a maneater but it... Didn't do anything. Didn't lunge at me, just looked at me while fake-crying/growling. Didn't stick around to know if it was stuck, bugged, or just quirkily waiting there.

fair garnet
restive torrent
#

maneater damage patch carries hard for gray apartments maneater

#

ngl almost forgot that functionality wasnt basegame

fair garnet
#

Gray apartments makes maneater 1 shot

restive torrent
#

It does?

#

Since when

hard sorrel
#

no theyre confused

#

theres a mod that makes the maneater not have the "one damage per hit" rule

#

gray apartments does not do this

restive torrent
#

Yeah

#

Maneater damage patch does it

#

So that once the Maneater becomes an adult it takes damage like normal

fair garnet
maiden shard
#

First time seeing the Studio!
Was on Assurance.

fair garnet
fair garnet
#

In personal opinion

#

No hate on studio

maiden shard
#

And same, I do slightly prefer Sub Systems.

vestal echo
#

curious-

does raven manor have a stinger or no?

upbeat horizon
#

They do not, I thought custom interior stingrs were broken so I stopped adding them at some point

bitter kestrel
#

I bet it would be helpful for the Super Mario 64 interiors. It'd be neat to hear those iconic themes of Peach's Castle and Big Boo's Haunt upon busting the door open.

#

If only we can figure out how to get them working

hard sorrel
#

they only play if its the first game of a loaded save file (meaning you can savescum and hear them again)
and only if you enter from main entrance

steel gust
rancid ermine
#

Uncertain weather conditions made me discover what Lament is like during stormy weather. Absolute cinema. โœ‹ ๐Ÿคš

bitter vigil
#

how do i unlock the hidden moon ||kaleidos||?

upbeat horizon
#

||After 10 minutes have elapsed, its unlock method appears. This is the case for every moon in the pack||

hard sorrel
fair garnet
# hard sorrel

Hey bud why donโ€™t you set down on my couch warmers

upbeat horizon
#

worlds deadliest whoopie cushions

fair garnet
#

The people in the grey apartments were not happy about us using the couches

maiden shard
# hard sorrel

The player character is confirmed to be one of the people who can't sit on a sofa, from that one meme image.

untold gyro
#

Is there an interior that changes its water/lava to oil on oldred? If not I'd like to request that on dreary pipeworks (subsystems might be cool too)
I absolutely love the tag-specific interior changes btw greed only issue is my frens getting sick of rrajigar mines and gothic monastery lol

upbeat horizon
#

Dreary Oilworks

cunning hill
#

Me and my pal like to do tryhard runs of Lethal Company on Ultimatum, and there's been a lot of instances where we're flying to Commodore / from ship and our jetpack would randomly explode, killing us-- we think it might be invisible collision? not 100% on that, but it's worth mentioning

upbeat horizon
#

I've heard of the same thing happening on Espira, turned out to be something Player related I think. Next time I'm working on stuff I'll double check there isn't an errant collider I've misplaced, like the one that deadstopped Cruisers for a while

cunning hill
#

ok, thank you so much!! ultimatum has been our favorite moon, full stop

fair garnet
sage hollow
#

The thing is that the issue has only been occurring on ultimatum

#

We play other moons all the time and we donโ€™t have the issue anywhere else

sage hollow
# upbeat horizon I've heard of the same thing happening on Espira, turned out to be something Pla...

That aforementioned pal here, wanted to give some additional context and things weโ€™ve experienced in hopes of helping the advancements of these mods, because I am a massive fan of the demonmae moons

We are two separate players to jetpack very differently, and for the longest time it was just orchid getting hit by these to the point where I thought it could have been that they were flying too low and that the tree hitboxes could have just extended slightly higher than they looked, too high and hit a surprisingly low skybox, or that an old bird just caught her while it was landing out of the sky, but eventually the issue after not having occurred to me once on many days of playing happened to me several days consecutively. This inconsistency leads me to believe it is not a static box somewhere in the sky.

Due to the fact that this seems to happen frequently when we appear to be directly above a tree my running theory is that a needle-thin hitbox extends above the trees due to some error and is sometimes clipped by a flying player, or that it is otherwise linked to the tree generation since they are do change their general location each day. Iโ€™ve only ever seen this on ultimatum, and while I havenโ€™t played much Espira, the fact that my flight path on Espira goes over no trees and I havenโ€™t seen the bug there would support this theory.

Next, Iโ€™d like to go over halation, a wonderful moon that I love to death, but have seen a few issues with in my time playing which I will list in order of my perceived most to least severity.


#

** ** - lootbugs can nest directly in front of the facility exits, meaning you can leave main and suddenly be jumped by a gaggle of hoarding bugs that are directly on top of you and essentially instantly die with little to no counterplay.
** ** - taking tools to this moon, and scrap back from this moon is a different experience, in a way that disturbs the gameplay. most moons have a place where you can safely drop your scrap and tools which allows you to set scrap down for later transfer, or tools for later use, either because the areas respective item-snatching creature spawns infrequently or not at all on the given moon (rend, dine, and titans outdoors), or there is a place that the item snatching monster canโ€™t get to (just outside of main entrance or fire exit on assurance), but this moon lacks either of those, making the ability to access a shovel or even be able to have scrap to take to ship without having to make the trek all the way back to ship every time you find four scrap nigh impossible. A simple ladder to main instead of stairs should theoretically fix both issues like it does with baboon hawks on assurance, as if they canโ€™t use the ladder theres a small area they canโ€™t access, allowing you to at least have something. Bottom line is, having nowhere to put your items that is safe from lootbugs removes a great degree of players viable choices in a way that is unnecessarily punishing, especially on an early game moon.
** ** - lootbugs can steal items from your ship, making it possible to lose money by going to this moon. Restarting seems to respawn all stolen items in the ship, but this is unintuitive, and also doesnโ€™t work if you aggro the lootbug which causes them to drop the item, and may possibly only work on items they are currently carrying that were stolen from your ship, as Iโ€™ve always been leaving the moon while the lootbugs still had the items in hand.

#

** ** - lootbugs can nest in your ship, which is normally very fun having to fight your way back inside, but when paired with the rare dog spawn will almost certainly prevent you from bringing any scrap inside your ship without dying as the shovel hit sound will aggro the dog and kill you, but bringing it in without fighting will result in a hoard of bugs adding your corpse to their hoard while you walk past them just trying to access your ship, because their nest is on top of the door in. You can set all the loot near the outside of your ship, and either try to bring as much as you can inside during takeoff (very difficult and also unnecessarily limits how much loot you can get on an already earlygame payout level moon), or set it near the entrance and hope the lootbugs bring it inside for you (inconsistent), but this is still weirdly limiting for a moon that is very obviously earlygame due to its 30 credit price tag.

The moon is great quality, but these issues make it so you can only go to halation if you donโ€™t care about the credits youโ€™ll lose by not going somewhere else, or its the only thing that isnโ€™t weathered to hell and back. Just some small tweaks would probably make it at least a great choice when assurance is eclipsed or something. I still have a lot of fun with it going there on a fresh save just to fuck around and find out though.

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Seriously tho, Iโ€™ve played both of these moons extensively, and Iโ€™ve played a tad bit of Espira, and I love your moons. Iโ€™m looking forward to exploring the ones I havenโ€™t picked up yet!

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Thanks for all your hard work

hard sorrel
#

@sage hollow @cunning hill do both of you have jetpackfixes in your mod pack

sage hollow
#

I think the fact that we play other vanilla and modded moons as well, and it only happens on ultimatum would make the issue still relevant though

hard sorrel
#

the jetpack has an issue in vanilla where you can go so fast with it you explode due to colliding with your own player hitbox

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this was actually fixed by zeekerss before v50s full release to live version, but he reverted those changes + a nerf it got to physics to (likely) intentionally keep the bug in the game

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tldr: the heat meter is a myth and youre exploding mid air due to a bug

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theres also an additional bug where the belt bag will make you explode mid air if you have one on your waist

#

jetpackfixes fixes both of these

bitter kestrel
#

So otherwise you'd have to carefully tap the throttle?

hard sorrel
#

no

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you can hold the use button to go decently fast

#

but in vanilla you have to release for like 1 second after a bit

#

then just continuously hold, release, hold, release

#

its not actually that much faster to use a fixed jetpack

#

but it is irritating when you do explode by accident in vanilla

#

there are settings in the mods config to make it more akin to vanilla and add the "heat meter" as a thing

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which just indiciates how close you are to exploding due to your players hitbox lol

bitter kestrel
#

Wonder how that manages to detect it

hard sorrel
#

its just a bar that checks how fast your velocity is and it will turn red and beep when youre approaching the threshold

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(btw this "heat meter" is a separate mod actually maybe i dont remember)

tough basin
#

is there a config option to turn off the second fire exit in halation

restive torrent
#

no

sage hollow
hard sorrel
#

hold on a moment

sage hollow
#

Weโ€™ve never encountered the bug without mods in either of our many hours on the game, using jet frequently on many of the unmodded games moons

I donโ€™t know about orchid but I know I regularly let go of the jet button because of how I was taught to use the jet, and I believe orchid learned from the same person as I did

I just donโ€™t think this solves the issue

hard sorrel
#

god mode was off as i showed at the start plus the fact i took collision damage at the end

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i genuinely do not know what to tell you

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if it still persists after installing jetpackfixes, then you have another mod in your mod pack causing these issues

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its not lithium

distant glacier
hard sorrel
#

wait

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oh

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god damn it

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my bad

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let me check that one then

sage hollow
#

Which is why Iโ€™m saying I think its linked to the random map generation, since doing the same thing over and over again has yielded very different results

hard sorrel
#

well when the video is done compressing youll see what happened to me

sage hollow
#

Like- trees and shit

hard sorrel
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i dont really know what to say

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my advise is to fly higher in the air

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and again if you dont have it, install jetpackfixes

untold gyro
#

@upbeat horizon Sorry for the ping but what tags are applicable for these settings with the gray apartments interior? There's nothing on this in the readme, and many moons use different tags.

(Like I said before I love the per-moon differences so I'm curious which moons would be best for greatest variety in colors greed )

upbeat horizon
#

If I recall correctly, Valley, Canyon, Wasteland, Tundra, Ocean, Argon, Haunted, Company, and Military are all supported tags.

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Marsh too, just remembered

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The Military and company tags share the same coloration

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@untold gyro

upbeat horizon
hard sorrel
upbeat horizon
#

It's a hive alright. Not for Bees though.

hard sorrel
#

asteroid-14 is the bee one

upbeat horizon
spring shard
fair garnet
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As I got the last laugh

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๐Ÿ™‚

spring shard
#

analog horror vibe perceive

rancid ermine
#

peek excited to see whatโ€™s hiding in this update

topaz lynx
#

Are the patch notes a secret or is there just nothing of note?

spring shard
#

secret

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or nothing?

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who knows?

topaz lynx
#

Praying that flicker doesn't have Titan levels of traps anymore

#

me and my group adore that silly little moon for the shenanigans and memes you can do with the projector, but the semi-frequent infestation of 30+ turrets is very irritating

rancid ermine
upbeat horizon
#

Not sure what version you played on last, but The Turret count on Flicker was toned down in V1.0.3, back in november of last year

rancid ermine
#

Take a peek at the mod icon after watching the video.

upbeat horizon
#

I think it can still spawn a nutty amount of turrets on a rare roll though

spring shard
#

||will the secret moon become standalone in the future?||

spring shard
topaz lynx
#

Looking at the actual trap spawning numbers, it's not too bad. Max turrets is 15 on a ~36% chance, still a bit much for it being the more common roll but I think the bigger issue is actually on our end. The interiors we put on Flicker tend to generate small, so the hazards end up being more densely packed than necessary

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Dang, if only lethal quantities wasn't broken in our modpack

spring shard
#

I never understood those curve thingies

upbeat horizon
#

have you changed the interior size but not the spawn curves? ๐Ÿค”

spring shard
#

actually yeah
interior size might have influence as flicker's interior size is ||1.875||

topaz lynx
#

Some interiors are affected more or less heavily by the size multiplier, the interiors we added to that moon happen to be affected less by it and therefore tend to generate smaller than average. I would adjust the spawn curves to account for this if there wasn't a bug in our pack preventing me from being able to

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it's no biggie ยฏ_(ใƒ„)_/ยฏ

topaz lynx
#

Speaking of turrets, I've seen many more instances of them casually targeting and shooting players through walls in Raven Manor interior... Seems like It only happens when they spawn right beside a wall

halcyon chasm
upbeat horizon
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Collision wonky, needs fixing in a patch soon

halcyon chasm
upbeat horizon
upbeat horizon
#

may be a storage complex quirk, They are identical to regular masked

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"Identical"

#

only difference is their power level and max count values

halcyon chasm
#

so if they have something different, I didn't see those

upbeat horizon
#

They use the same prefab and scripts, just a different scriptable object

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Same reason why the other entity variants on my other moons are affected by skin mods

halcyon chasm
#

oh, wait

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it is enabled by default

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let me check

short kelp
#

lol

upbeat horizon
topaz lynx
upbeat horizon
#

Gray Apartments also getting a small update, a config option to turn the lights a stark white

obtuse heron
#

ooo, much less settling

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i enjoy

upbeat horizon
obtuse heron
#

๐Ÿ˜ฎ

maiden shard
#

Feels colder this way! Is nice.

upbeat horizon
#

2.1.1 Nightmare moons (More or less just the Iris)

  • The Iris has a config to make it slightly less gross.
  • Increased the Interior size of the Iris. (1.35 => 1.4)
  • Flattened the spawn curve on the first 10% of the day, Majorly reducing spawn rates on the Iris for balancing.
  • Increased the scrap count to be more rewarding for how hectic the Iris can be. (21-28 => 25-29)
  • Fixed something potentially causing error logs on the Iris maybe.

1.2.5 Vanilla Ice cream Interiors

Raven Manor v1.0.5

  • Further fixes for wall turrets.

Gray Apartments v1.3.3

  • Added a Colorless light mode as a config option that turns the color of the interior lights to a plain white. This option is disabled by default.
  • Added information about the config options to the Readme.
obtuse heron
#

since the Iris was a short lived secret
my take on the icon

halcyon chasm
#

I wanted to avoid telling any spoilers

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but there's a certain interior that works perfectly with this mod :]

languid crest
upbeat horizon
balmy orchid
maiden shard
#

Ultrabright Pipeworks.

livid lotus
hard sorrel
#

trolled

livid lotus
#

i rolled a fredyy only moon too

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i am so dissapointed

hard sorrel
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Drop Freddy : [G]

maiden shard
#

I just realized, but...

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Single-item day on Empra is actually a risk.
Hyx too.

honest hare
livid lotus
maiden shard
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That's a big thumper!

honest hare
#

random enemies size just a peak mod

steel gust
#

probably some sort of JLL script that always guarantees a single one of those to spawn

maiden shard
#

Oh that's great to hear! Thanks for telling me.

steel gust
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I got an all golden skull day on my 2nd day there hahah

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Yeah thank god there's a failsafe

livid lotus
#

thats some Postal 2 shit

upbeat horizon
livid lotus
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awesome

distant glacier
distant glacier
brazen swift
upbeat horizon
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I just think it looks cool

upbeat horizon
sharp rivet
upbeat horizon
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1.2.6 DULL Interiors

Gray Apartments v1.3.4

  • Shrunk the colliders on Toilets to prevent players getting stuck in the bathroom stalls.
  • Broke the lights in the last update, whoopsie. It's fixed now.

2.1.2 Nightmare Moons

  • The Iris Masked Variants can spawn on Pareidolia extremely rarely.
  • Fixed the Colliders on The shifting Tendons on The Iris.

Pareidolia V1.0.3

  • Fixed a Audio preset with a null value, thanks Diffoz.
maiden shard
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There's a masked variant ๐Ÿ‘€ ?

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That sounds awesome.

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Only two I knew so far were Nathan and the Oni.

stone pike
maiden shard
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Don't know this one! What's it like?

bitter vigil
#

There seems to be an issue with Lithium where when you are left to ship (near magnet) the game just starts to lag a lot
It is really weird because that is the only moon where i have encountered these weird lag spikes

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And how exactly do you unlock the hidden moon ||pandoramus||?

honest hare
#

i just noticed today im getting navmesh errors on pareidolia

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but iam maximum confused on why

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... is pareidolia broken? i was thinking the wider/2story ship mods were messing the navmesh up again but even without them the lost enemy fix kinda just kills off everything

honest hare
#

ok the navmesh broke with version 1.0.2 of pareidolia

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and you have a oopsie in the changelog

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im pretty sure 1.0.3 is supposed to say 1.0.2 xd

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i just downgraded to 1.0.1 to double check and that version works perfectly fine

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also the roofs of pareidolia have a bunch of like gaps or places i can look through from up top, i dont think in normal gameplay anyone would fly on top of the buildings anyways but ive seen it now and i cannot unsee it anymore

steady flower
#

Just checked out Nightmare Moons, very cool set of moons that might add to my Modpack since I am craving some vanilla-ish horror mods!

This is gonna sound lame but I was using Imperium to quickly check out the moons, so it immediately gave away The Iris to me. What is the intended way to find that โ€˜moonโ€™, if there is one (I did not have enough time to look on my own)? Also are there any statistical differences between the IrisMaskedVariant and the vanilla Masked, and what are they?

upbeat horizon
upbeat horizon
upbeat horizon
bitter vigil
#

and i dont think the monitor did anything

upbeat horizon
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2.1.3 Nightmare Moons

Pareidolia V1.0.4

  • Fixed the missing Navmesh whoopsie
upbeat horizon
honest hare
#

But... Pareidolia 1.0.3 never existed Worryhmm

upbeat horizon
#

or did it

honest hare
#

Then why did pareidolia 1.0.2 not get any change logs Worryhmm

steady flower
#

As for The Iris I did see the Gemini video, I was just curious on if there was an in-game way to find it. If I add it to my modpack I would want to add my own way if there was none already

balmy orchid
proper agate
#

You didn't need that riiiight?

balmy orchid
#

Haha

bitter vigil
#

I interacted with this monitor thing, but the moon is still locked

upbeat horizon
#

๐Ÿค”

bitter vigil
#

Also what is the interior spawn curve for lithium? I only really see enemies after like 5pm

upbeat horizon
#

Fairly light, if you've stuck around that long you probably have bigger problems outside by then

bitter vigil
bitter vigil
#

way less dangerous than ultimatum while still having a lot of loot

maiden shard
#

I probably said it before, but Lithium's skybox is one of my favourites from any modded moon, period.

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The tall bulbs in the distance look great.

balmy dagger
#

Could there be an option for red/pink lights for the Gray Apartments, like the Red Apartments?

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I fuck /w the Red Apartment's coloration so much, but it's unfortunately not in the artstyle of Lethal Company, so having it be optionally here as well would be cool

maiden shard
#

I second this, I think it would be great to be able to configurate the looks of the lights per moon as well. Having white lights in some and yellow ones in others, along with other colours.
No idea how tricky it would be to code though.

distant glacier
coral leaf
#

Pareidolia's outdoor navmeshes didn't work and nothing would spawn. This is or first time playing since the update. I'll dig into the logs in a bit to see, but we should be on 2.1.3 Nightmare Moons which should be the navmesh fix update?

upbeat horizon
#

2.1.3 has the navmesh fix update

#

Should

#

where mesh go

upbeat horizon
#

2.1.4 Nightmare Moons

Pareidolia V1.0.5

  • Fixed the missing Navmesh for real this time.
hard sorrel
#

and its like super evil and scary

#

and kills you

upbeat horizon
#

That's not far off from an actual joke moon I wanted to make ngl

restive torrent
#

a moon that only spawns thumper variants that are just navmesh nodes

maiden shard
#

A moon that's just a long hallway to and from the main entrance and a jester spawns when you land.

balmy dagger
fair garnet
#

Make a moon that has a interior size multiplier of 1 with h 10 fire exits that connect to more fire exits

upbeat horizon
restive torrent
urban folio
honest hare
#

wesley styled trap placement

upbeat horizon
#

calculated lol

tough basin
#

i thought scoopy was broken still

upbeat horizon
tough basin
urban folio
tough basin
#

for some reason when i played with that the fog was thick as hell

urban folio
#

i also use it sometimes

restive torrent
#

yea afaik the only broken parts are that config doesnt work

urban folio
urban folio
balmy dagger
#

Those are the only other two big issues iIrc

restive torrent
#

makes sense

balmy dagger
#

Will ||The Iris|| ever become standalone

upbeat horizon
#

yes

balmy dagger
#

Yipee!

steady flower
#

If you do make it standalone, I think it would be cool if it remained unlisted within the Nightmare Moons pack itself

#

The faded Pepsiman icon in the thumbnail is kinda perfect I think

hard sorrel
hard sorrel
#

@upbeat horizon i thought this was just a one off thing that happened to me

#

but turrets can shoot you through the metal walls in the water room of the gray apartments

balmy dagger
upbeat horizon
#

I'm removing the White Light config option and replacing it with a 'Light Options' config option, it's string based and will have 4 options, Default, White, Refuge, and Tagged.

Tagged colorations with use one of 4 light types for the following tags,
Wasteland uses an orangey sodium lamp color,
Valley, Tundra, and Ocean use the white Light,
Canyon, Marsh and Haunted use the default coloration
Argon, Military and Company use the Magenta coloration like what you see in Red Apartments.

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For comparison in the basic hallway

maiden shard
#

Sounds neat!