#Luna's Moons
10939 messages · Page 11 of 11 (latest)
yeah the buildings have the same style
im making the actual ground level that you play on way more detailed
and im trying to make it feel like an actual city where people lived and worked
also the actual layout of the playable space is almost done
mostly because adding any more would make the moon way too big
i like that about all the moons
a lot of moons only really work with the cruiser
the main thing that makes this moon absurdly huge is the fact that you cant use a cruiser or anything on it
its about the same size as forsaken overall but theres almost no way to get anywhere going in a straight line
tenebrous is the only moon out of the lunar lights moons that works well with cruiser
yeah, main on that moon was designed for taking the cruiser down the road
on precipice you can get the cruiser up there but it is risky
yeah
everything is risky on precipice
its exclusively made for coordinated teams of 4
true
the design is to make loot transfer extremely fast but a one way trip
i do think it is a bit too unfair right now
NOT ALL ENTRANCES ARE SHOWN IN THE VIDEO!!!
Mod by LustrousLuna: https://thunderstore.io/c/lethal-company/p/LustrousLuna/Lunar_Lights/
Icon by BBAPepsiMan
Precipice is def viable
peak driving here
whys that?
well try getting down with 5 giants spawning
I could not imagine driving the Scanvan on there
LMAO
outdoor power is way to high for the amount of nodes on the moon
I cannot immagine driving the Scanvan
(its well made but I dont like the controls)
and giants can just make it impossible
im def removing them from the spawns
on my pack haha
I think the moon should still be the most difficult out of the bunch
it was set that way so you literally cant go back up after your first trip
maybe some outdoor indoor enemies could do?
i left indoor hell (19 power and insane spawn curve is still there)
like nutcrackers guarding the outside
once things start spawning, you arent supposed to be able to get up the mountain again
do masked enemies use the nodes for navigation?
i just lowered outside power a bit and made them only spawn old birds, dog and worms (giants are really unfair on a moon like that imo especially with the fog)
i think so they will path to the ship when everyone is outside
i wasnt sure if they just always knew where you are and moved around based on that
or if they're like every other enemy and walk back and forth between nodes
Rampart is the opposite with dangerous outdoor spawns and easier indoor spawns
but that moon will need more work because outdoor spawns are done with a script
oh yeah once you are done with the moons, would you attempt to fix up that old interior?
if not its fine just came to mind
and i had to redo them
DungeonPlus has to update first
i can try to restore the project at least
Can try with this in the mean time: #1268936081106141318 message

rampart is cool looking but is honestly a bad moon
its not very fun
Depending on the damage i can figure it out myself or i will give it to someone who knows what they are doing
its just cool the first time
i am trying to change that
it is the biggest challenge for me so far
if we had some magic like notezy used to have maybe it could have had a randomized building layout XD
man his stuff had some crazy gimmicks
sad they are all broken
true i will get the moons done first (as the dungeon is not even ripped yet)
rampart def needs better loot
honestly I like rampart but hate how hidden the main entrance to the tunnels is
like sure once yk where itis
its fine
but if you forget its annoying
I think it would be fine to have time going a bit slower on the moon
it just takes a long time to get to main without jet
and i added some lights to the sewer entrance
the idea for the moon was a walled city that the company has no idea how to get into
because when i played the moon for the first time i was unable to find it
so you kinda just park outside and have to get lost trying to find a way in
and the entrance is a sewer hatch that just happened to be open
that is a cool idea for a moon however that is only really a thing when first going there
yup
loot value never got tuned properly either
so its extremely high risk with literally no reward
so i think adding a clue to where to go is better as not knowing where to go is pretty frustrating
yes the value of scrap is similar to assurance
also something being outside would help a lot
there should probably be a fire exit or something in the back over by the bridge
so theres actually a reason for the outside area to even exist
yes that would make it better for players that dont find the sewer entrance
can you get me a top down view of the moon?
i have a couple ideas for where to put a fire exit
yeah
ontop of that thing up there, or under the bridge
maybe even both if you think that'd work
i think both would work well
i might have to remove one of the fire exits inside then
as having too many fire exits on a smaller interior will make them all spawn at the same place sometimes
so then players just dont take the sewers at all because they can just open the garage door when going through the fire exit
so maybe the top one is better then?
oh wait i did not know you could get up there
that jump looks doable
i can put it like on the bridge itself or right next to it
i think on the bridge would be cool
makes the fire exit hidden enough to not just be way better than going through the sewer
do i just put it against the wall there or should i add anything else to it
you can just put it up agaisnt the wall
also
the red is where the playable space of the moon is gonna be
heres where the unfinished buildings are gonna go
generally
green is the last one that'll be in playable space
the yellow/orange ones are just background decoration
broken down bridges are where playable space ends
on either end of the circle path
@cedar prawn since you like tenebrous a lot, whats your opinion on all this?
i like it a lot
the trees are an interesting choice
makes it feel more like someone lived there
is this circular building the main entrance?
yeah
its meant to be like a big spire that extends deep under water
also, first view of the moon you get when you step out of the ship
(the underneath section with all the pipes and stuff)
the lights add so much to the general atmosphere
looks amazing
just out of curiosity, on what moons are you on rn?
do you want to know which one is next?
short answer, yeah
rampart i am unsure the rest should be ready today if there are no issues
oh, also, the fire exit rotation thingy
that is already fixed
neat!
Rampart is the most complex one
i also had to fix any weather having no skybox
correct me if I'm wrong, but afaik doesn't that moon has some custom script spawning eyeless dogs on the sewers part?
i guess adding 2 volumetric clouds cancels them out idk
yes
that explains a lot lol
all scripts went missing which is why this will take longer
I see
i have something set up but idk if it works yet
there is also a config to disable them for modpacks
neat!
thanks for doing this btw
I know this had to be hard
it was not too bad
i expected it to be much worse
it was more tedious than anything
all the tags had to be set again
understandable
I guess the moonpack will be uploaded when Rampart is done
yeah
neat!
i will have to ask again if it will be an update to the existing mod or a fork
at least Stella is here
yeah if they were not it would not have been this easy
well if they had not responded i would not have been able to do anything
tru
they also helped a lot with finding the shaders
and the new v80 shader thingy for the fade out of the grass is not possible rn?
it is but it does not seem worth the pain rn
if you know someone with shadergraph experience they could help
maybe other moon makers?
possibly however it is not required to know anything about shaders when making moons
most use asset store shaders for complex stuff as far as i know
I know Kenji has moons with some custom shaders, I hope that can be of help at some point
i can try to reach out to him
however i will prioritize fixing rampart for now
You can always touch use post process overrides inside the global volume if you want it to be close or have something like JLL to have a local volume follow the player
post process overrides? moroxide suggested that the foliage shaders that are currently used should get a similar fade out effect to the new vanilla ones
i think that behavior can not be achieved by editing the global volume or am i missing something
That's achieved with a shadergraph on the materials, it has nothing to do with the post processing really
yeah that is what we need help with
Oooh so you want to add the plants shaders, not post process
Alr alr
I was a bit confused lol
yeah i basically want to add the characteristic the vanilla shader has with the fade out to the already existing one
but i am not sure how difficult that is to implement (for someone who knows how to work with unitys shader tool)
That is the one I use
You just need to import it to your project, apply it to the desired materials (the plants and foliage) and tweak it at your heart's content
i see i will take look if that one looks better than the one that is currently used thanks
added fish to the sewers
they wont really be much a threat but at least they fit well
ok, it fit lol
also i am pretty sure the outside spawns wont be perfect from the get go on rampart
i got swarmed by mimics and giants
and i noticed a hefty fps drop
understandable lol
not sure if that is the mimics pathfinding (i did not use pathfindig lag fix) or because there were like 5 gunkfish spamming the logs like crazy
i have reduced the spawns to a coin flip every 50s to spawn 1-2 masked after around 1pm
are they outside?
ye
you may need StarlancerAIFix
starlancer added that
since they're not suppose to be there the ai goes a bit crazy lol
was installed
i think they always spam logs
but new enemies do spam logs as i've seen with feios
yeah pumas also spam logs
not sure if there is a mod already that disables it
but the severe lag on rampart is not new
i added maskfixes and lagfix and it stayed around 100 avg
I guess that's good
yeah but there were also less enemies so not really a fair comparison
should still be good to go for now
letting players do the rest of testing
v1.0.0 Incalescence
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- balance changes
- fixed ladder
- fixed foggy volume
Boreal and Tenebrous will be updated to fix the foggy volume thing
this was one of my favorite moons
same
tenebrous, boreal, verdance and incalescence are all top tier moons
with the balance changes the other 3 should be on the same level now
v1.0.0 Precipice
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- balance changes
- made the moon less bright
- fixed foggy volume
- added kill trigger
(i dont know how nobody noticed that you can just walk off the mountain)
lol
v1.0.0 Calamitous
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- balance changes
- changed out one fire exit to match the rest
- fixed foggy volume
- changed LOD-Distance
v1.0.0 Verdance
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- balance changes
- added a JLL config to enable halloween decoration
- fixed foggy volume
- fixed a missing kill trigger
v1.0.0 Rampart
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- a lot of balance changes
- added lights outside to guide the player to the sewer entrance
- changed out fire exit doors to make them consistent
- added one extra fire exit
- fixed foggy volume
- added a config setting to disable outdoor spawn scripts
did have a dumb idea to make exploring rampart more interesting on multiple runs, some moons (asteroid 13 and ignaris, maybe more I dont remember), have what entrances are usable per landing randomized
either burned of covered in foliage in those ones cases
just a thought yk
i dont know how well it would work for rampart as the office section is not that large to begin with
but it is a good idea
i dont plan to change a bunch about the moons, but smaller stuff like that is being considered
balancing will still be adjusted depending on the feedback i receive
the controls aren't that different to vanilla ;p
i'm not really interested in making it control like a fortnite car lel
I meant the non steering ones
Haha
wym
W is the gas S is your brake, clutch is just a new control but it's not that difficult
you can rebind this stuff as well ;p
Wait what, what I pressed S it made me have to rengage the gear
no, vanilla doesn't do this
that's bettervehiclecontrols
I had that off
in vanilla you have to shift to reverse and use the gas pedal just like in a real car
the S key is always a brake pedal and nothing else
Nono thats not what I meant
whuh
I had to put it back into gear and start the car again
Whole thing just shut off
because you stalled it ;p
you need to be using the clutch when near stationary and not in neutral
a real manual car would do the exact same thing
for setting off you just give some gas and release the clutch
simples easy
I hate manual cars so yeah tracks I dont like using one in a game haha
when you're in say first gear and not using the clutch, the engine is actively trying to spin the wheels
manuals are awesome and i'm sad they're going away
they just take time to get used to
Ngl I couldnt care less but also I hate cars XD
I get it for people who like cars
then i guess custom vehicles, or any vehicle, is not for you lol
I more hate them irl
Than in games
Or more ig, how infustructure forces them
before i flood Lunas thread, can we just take this to #1348033280896929926 ?
The moonpack :']
kk
So will the modpack get updated or do moons get uploaded individually because the profile with the moons posted is named LunarLights, does this mean that the update is not within the modpack?
Because the modpack is on the profile "LustrousLuna"
stella will add me to the team as a member so the pack will be updated tomorrow
Ok
update on the new moon that i've been working on
the final playable space layout has been decided on
i'll be ready to start working on final 3d models and stuff soon
looks good!
a couple screenshots of its current rough blockout stage
i just used the minimum details to decide on the layout
I think the light on Calamitous needs to be tweaked btw
It's not the light.
It's the fog + the light
idk why but lcs fog does this alot and its so ass
i have not tweaked the lighting on calamitous yet but there was a similar problem on precipice
Posted that within the same minute that i decided to check discord, lol
do you want to make a post about it in mod showcase (i can send you some of pictures i used in the readmes)?
that is fine too
It seems fog also doesn't like the water :,]
not sure if there is a way to change that
I feel like a lot of moons do that. Idk, at least mine do I think
I don’t really remember vanilla ones. I feel like they do too but you don’t really notice it
I see :,]
prob shader related but again i dont know enough about them to fix that
not sure if it is even visible in editor
i guess lethal is doing something that breaks it
pain
i believe without DunGenPlus you'd get issues that arent related to it not generating, but instead generating incorrectly
depends how u used the mod ig
managed to restore the original dungeonextender so it should generate the same way as before (with dungeonplus as a dependency)
i still want to test everything and make sure generation is as close to vanilla as possible so it might still take a bit to get updated
I remember the locked door was for something it was never created.
If it's not going to be used, would be good enough to be removed
btw, there was some places on some rooms where enemies could pass through walls
i would need to know on which tiles
i know there are a few bugs with this interior and not every single one of them will be fixed right away
i have to see maybe stella wants to eventually put something there
I'd have to check
I remember it was a 4way room with a wall in diagonal from the center and one of the corners
that wall was passable by some enemies, I remember a crawler and a butler was able to pass trought it
i will check all tiles
i will also fix (hopefully most) stuck item spots
good thing i checked the interior for stuck items like a year ago
this?
there is an offmesh link here to let enemies phase through the wall
Can I see the room tile?
I think that was not the only one
It was lile a square with 1 door each side
okay i will check that out
It was really common tbh
Maybe generating with DunGenPlus as a test you could see it
It was fairly small
i think the editor dll is broken (?) rn
I forgot how messy those tiles looked because of the extra walls
They look completely nonsensical
hey uhm...
Any plans for fixing this?
yeah it is already changed (i just need to update the package)
Neat! Did you do another changes to other moons!
?*
i think a couple adjustments to ramparts outside spawns
Just to confirm this is unfixable, right?
pretty sure it is
@cedar prawn Found a bug with the water when you exit it
that is weird i dont think i have seen this happen before
i cant replicate that
are you playing with other mods?
I do have loafarcs sound api bindings-
I assume it's relating to that
possible
you can test again with that mod disabled to see if that fixes it
nope still the same-
can you send me the modpack you used?
019df89a-9a77-272d-247a-6751c84b3720
here ya go
thanks i will take a look later
hey i figured out the problematic mod
it is caused by this error fix mod (to the surprise of nobody looking at the tags...)
what error fix mod?
💀
this one?
LAMO
lol.
Please, don't download any mod with the tag AI Generated
My friend recommened slop to me
would not be surprised to see it break more things when it causes bugs when simply going in water
that one lol
the only two mods with the ai generated tag that are fine are lethalperformance and diffoztweaks (i think diffoz did not need to tag them as such)
the rest is mostly slop
Also EverythingCanDieAlternative, not sure why that one is also tagged as AI
but that one + DeathAnimations is really good
You don’t jack it a little every time you get out of the water? It helps with the shrinkage.
I mean if it was made with AI it should be tagged as such even if it's good
you on some shit sniper
carjacking your lil cruiser?

Lunar Lights v1.5.1
- balance changes for every moon
- adjusted calamitous daytime lighting a bit
Eternal Void (Lost Edifice Interior) v1.1.0
- updated to v81
- v70 radar sprites added
- fixed a lot of stuck item spots
- LCVR support
for those who have not played the interior yet here are some pictures
please tell me incase there are any bugs as this was my first time working on an interior (huge thanks to paco and fumo for answering all of my questions)
the interior should feel much better now that there are not as many stuck items
oh that's so awesome dude
damn this looks sick
yay, Peak is back
@errant island
I gotta say, this interior always felt like, old mansion's generation but it was a facility instead XP
good to see it back
probably the best interior for a vanilla aesthetic I've seen so far. one thing to note is it does not work well with the new immersive entrance mod.
tbh a good 80% of interiors I tried didnt work with it
it really feels like it
luckily i was able to recover the original dungeon generation settings stella used as i felt they were already perfect
amazing
actually, did ya fix the navmesh issues it used to have
the only big problem the interior had was the amount of stuck items (they were also a pain to fix)
the main entrance room had enemies have problems pathfinding
i changed some stuff yeah
nice
not guaranteed that everything is fixed
for example i did not know about that so idk if that is different now
Wooow :0
@cedar prawn thank you so much for working so hard to restore all this
you've done a lot and i cant thank you enough for it
It's good to see some of the best moons and interior getting restored :]
it makes me very happy seeing people excited for all this stuff that i kinda just gave up on
i didnt realize how much the stuff i made mattered to you all
and hearing stuff like this
it makes me feel accomplished
back when i first made my original moon pack way back in the day
i wanted to make an interior that felt like a mansion but if it was a facility
and that original idea motivated me a lot when i finally decided to actually make the interior
it was exactly what i originally wanted to make
and seeing people say that it feels like exactly what i intended to create, makes me very happy
thanks everyone, and especially @cedar prawn
you've all done a lot for me
we have to thank you for making these amazing mods
the fact that you call them amazing is why you all deserve thanks
Btw, I don't know if you remember what was the plan for the metal door that was in the middle of the main entrance, I remember it was like a secret for something
interior was planned to be expanded
and it was also going to slowly be changed as a teaser for upcoming updates to a larger story thing i was working on
that ended up turning into a seperate game project
that i also ended up giving up on
i think there was a teaser where there was like a moon base do you mean that?
the moon base was part of it
that was before i decided to move it over to an entirely new game
wdym
I remember that there was some posts of a moon in Unity directly or unreal engine, I don't know a lot about that :']
It still looks amazing :']
sadly that one's forever gone
how many unreleased moons do you have?
same thing with this interior room i was working on
there was also the floating island one
if you count the moon looking one
this one was cool and it sucks that its gone too
for lost edifice?
yeah
it was a decontamination chamber that you could turn on
theres a lever on the inside that turns it on
it slowly shuts both entrances to the room
and then does a ton of damage to everything inside
oh so for trapping enemies?
it was basically guarenteed to kill anything inside of it
and if you got stuck inside it'd put you at critical health
the doors shut slow enough that you could bait something in and then run out
during testing i could reliably kill thumpers and spiders with it
it was super cool and i feel bad that i deleted it with everything else
yeah it is unfortunate
it would've fit nicely into the rest of the interior
at least you could theoretically update lost edifice again
only reason it never got released is because i wanted to add more than one room for an update
but losing so much progress is very demotivating
that was the only tile that got deleted?
yeah
the 2/3 moons looked almost done (or were basically done?) though
i mean you could probably remake the tile based on the screenshot
but also was finished when it got lost
thats the island one right
mhm
the moon looking one was in a rough state and got deleted intentionally before i gave up on everything
cuz i wasnt happy with it fully
and decided to move away from lethal company to make the full game that i gave up on
im really excited to see you cooking again
I think that was when they were working at that time.
I meant to reply to one their other images 😭
for the recent stuff
phone didnt load the images
@tawdry citrus How's your system doing nowadays? You guys tend to vanish for months and months on end so we hope you've been doing okay
doing fine
been stable for a while at this point, only changes have been me specifically trying to figure myself out
That’s good
i appreciate that you wanted to check on us
So...
Found out Natural Selection Softlocks this interior somehow
does it show anything in the logs?
because there is not anything in this interior which can break other mods
it logs that Natural needs the compatibility of LobbyCompatibility 💀
afaik from Fandover (NaturalSelection's modder) that this was a "soft" compatibility that was going to be disabled soon, but it's weird that it's logging that rn when it's loading the interior
that is then probably on their end to fix (?)
weird that it does not happen with other interiors
yeah, that's the weird thing
I'll inform that to them
Besides this interior using dungeonplus there is nothing out of the ordinary
maybe it's that, but yeah, it's weird
it's not natural selection xd
I just got softlocked when loading and that mod is disabled
It's just that "casually" it logged that besides this in that time
it is still odd as this never happened to me
I have a big modpack, it's possible that it's another mod
I'll do some testings with this alone + some few mods to get that sorted soon
it has to be
you have another dungeonplus interior in your pack?
no, but it's worth noticing that slaughterhouse is doing something before the error logs
You can try with it disabled
the thing is that it's not that consistent
sometimes happens sometimes doesn't :,]
i dont see why it would change the way other interiors generate though
that does not make it easier to test
true :,]
i wont be able to test rn (it is past midnight for me) but i can take a look when i wake up
I'm checking it
Will let you know
yeah that is something i would have to look up
not quite sure what is meant by tile/doorway tag
Another culpript could be Cull Factory.
I remember this mod had some issues with that
not cull
did it with cull
just fine
multiple times
unless its a 3 way confict
main and app tile are guaranteed
but as i said before i did not mess with any dungeon generation settings
can you send me your modpack code i can take a look then
019e0b55-1d38-b0ce-1814-4b5c41c2d436
@cedar prawn The issue is likely that the Interior does not have enough tiles, it is pretty small with few tiles iirc and when it used to be able to generate on large moons it became apparent cus the same few tiles would generate constantly
So it might just fail to generate on moons with larger interior size multipliers not sure
Prolly unrelated
It just registers some Doorway connection rules at that point 
Can enable IsDynamicDungeonSizeRestrictionEnabled and set DynamicDungeonSizeMinMax to some value to prevent it from generating past a certain size (where it'd fail) 
it failed on experimentation for moroxide
and the moon i tested the most was titan
but i also tested experimention and left tile size at 1.0 to prevent it from failing (which is something that has happened to me in the past on really small interior moons with some interiors)
i dont think tile amount should matter (also the interior has plenty they just look very similar to each other)
one thing that has been bugging me is that all the doorways still show up as yellow in the editor, but i was told it should not matter (?)
i will do some quick tests rn with moroxides modpack and a bare bones one because i suspect an incompatibly somewhere
the interior has 27 tiles btw
could also be this setting maybe
Mayhaps yeah
how likely is it to occur?
Sorry. I was sleeping.
Like 1 every 5 matchws
yeah then there has to be another mod messing with it
it just wont load right?
like unable to land
It softlock when loading the landing yeah
ok i tested the bar bones one and it did not happen even after 15+ resets
(i had to go on a little side quest to get my xp back because it corrupted somehow)
next i will test my modpack (that one already has like 100+) mods and if it works there i will test yours with half mods enabled/disabled
and it wasnt moon specific right?
I've only landed on Exp
because i tested experimentation because that is the one you got softlocked on
i know my interior used to have issues with not generating
but i never had the issue
and only some people ever had it
and i wasnt able to try to fix it back then
@tawdry citrus you remember why you set this?
pretty sure it was oringinally generating way too big and spread out
if i remember correctly the interior had a habit of generating in multiple extremely long pretty much straight lines
i see
i think in this case it is an incompatibility with another mod
i have disabled a couple of mods in moroxides pack and it does not happen anymore
and i think i know which mod is causing it
@pastel lynx try without this mod
with this mod enabled i got softlocked after 1-5 attempts
without i havent been softlocked for 15+ attempts
my theory is this mod caps the max dungeon generation attempts to 20 whereas usually lethal company goes way beyond that
this would explain why lost edifice sometimes loads instantly and other times takes a bit
i am pretty sure it is because of dungeon bounds which i will try to address (it should not cause any softlocks though)
it is
it causes it to have to regenerate the dungeon every time it tries to generate off into a straight line
since it'll hit the bounds and cant swap out for a tile that can turn back around into the bounds
yeah i thought so
and the mod moroxide uses for testing purposes prevents that from happening more than 20 times
i think it does at least not sure
it would explain why it does not always fail
sometimes you get lucky and it generates correctly the first try
i will try to look for an alternate way to accomplish that
Pretty sure the 20 tries thing is normal
i have never seen that in normal play
there is something that dev mode does to dungeon generation
I'm fairly sure that Mod just enables zeekerss dev tools
both my modpack as well as a bare bones one never fails to generate it
i know
do you know if it could mess with anything?
I doubt it
It does actually enable something else, which would enable zeekerss dev menu but I don't know what other effects enabling that property would have
So maybe it is messing with dungeon generation
But afaik the 20 attempts thing is normal
Black mesa makes it 100 attempts iirc
idk without the mod it works
Yeah it does enable something that could fuck with it
Never seen anyone enable that at runtime before lol
I've never used the mod personally, thought it just enabled zeekerss dev menu tbh
would be nice if it logged how many attempts it needed
@tawdry citrus hi, your new mod interior "eternal void"is kinda laggy to load it
hello, Atapono02 is the one maintaining the mod
@cedar prawn
bruh, there's no need to ping
btw it's kinda fire this new interior
i might know what causes that to happen it should not take extremely long to load though
but that depends on the moon you visited and how good your pc is
sure
but your interior is the most laggy one i have here
it's not super laggy
like only during loading right?
but i am kinda worried it's not going to load with 4-6 people
i had this problem with generic interiors
how long does it take in seconds
then there might be something else that causes that lag
what are your pc specs and which moon did you test
i was testing in lua
that should be good enough for lc
10-13 seconds and some stutters
that is normal
ima see with other interiors
i might know how to improve it though
that has 2.0 indoors make sure you test other interios on moons with a similar indoor size to that
also mods such as universal radar will increase load time
esp for unity terrain moons (such as vow, march, ada)
ok, i just tested with vehicle hangar and it was 20 seconds 😭 , Metro was 9 seconds
i guess it's the moon
how i change that
i dont recommend changing that
titan has 2.2 it just takes a bit to load
when playing with a lot people (esp if they have worse pcs) it can even take minutes to land
but you just have to be patient it will usually load after some time
i dont know if that is just me but i feel like load time has increased since v80 (i am probably wrong on this but it feels like it)
anyway you can change the moons interior size with something like lunar config but that will make the interior smaller which is quite bad on late-game moons such as lua because loot will be way too easy to find and enemies will be crowded together
minutes 💀
it's kinda weird, because just using more company i don't get this issue
i only had this in a 8+ player lobby
and some were using less than ideal setups
may it could be the multiplier you know?
from too much players
i think that is just some people had worse pcs
there is a mod called loadinginfo which displays who has not finished loading yet
try landing on titan in vanilla it also lags there
yeah ima try when i have the opportunity
i will change one setting with lostedifice which might make it better
but for the most part this just seems a general lc problem not and is not interior specific
kinda
i was having a severe problem with liminal facility
i thought liminal facility turned into a door?
or are you playing an older version
no
like
was kinda funny
i was testing circus facility
and i just no clipped somewhere
and dropped to the backrooms
circus facility also does not work rn
it has not been updated yet and you should not be able to play on it at all
are you using a different backrooms mod because generic interiors does not have it rn
Generic interiors
It was default
afaik generic interior's backroom has been disabled
yup
-# I think he said he secretly turned it back on but idk
-# ~~ it's back ~~
lol
@cedar prawn hi i playing with 4 friends
and i can't find too much scrap, i think the interior it's too big or too spread out, idk
that depends on the moon you went to
infernis does not have that much scrap
same with ascension if you get unlucky
the interior itself is not notably bigger than normal vanilla facility
with 5 players you should be able to clear the entire interior by the end of the day
but i will make adjustments to the interior generation soonish anyways so it will probably be a bit smaller
my ascesion is modified
oh really?
so
i think that's just like that then
if anything it is easier to loot than vanilla facility
it really depends on if your group knows how to loot properly
we are new to your interior
yeah but the way you loot is similar to mansion
and there are no crazy gimmicks in it
only thing that may cause problems is the jump tile (at least i have seen a lot of players fall off there)
1s
tha you can jump completely if you have momentum :]
i know
but with items it gets scary
true
kind of hard to explain why
but i also may have failed that jump a couple times when first playing the interior
It's normal lol
Happened to me too
You can go for the bar on the side that extends further
It actually was designed to stick out really far so you can still get across when super heavy
He , I learned this lmao after some time
in case anyone was wondering why i hadnt posted any progress updates on the stuff ive been working on
i've been taking a break and doing other stuff i enjoy
so i dont get burnt out
im planning to get together a playtest soon for the moon
what
that's it I'll push a fast patch to at least fix this issue.
Because who knows when I'll finally rewrite the bees patch
hey, just to let you know, it was not your mod, Natural's log about needing LobbyCompatibility was hiding the log that was causing this issue
somehow lol
won't be bad to at least update that logging
and remove that compat
I mean, it's still an issue this mod hiding the logs from other mods
but it was not causing the softlock lol
I have no idea how it hid other logs from other mods
me neither, but it hid this one
Abyssal Beta
Stella asked me to upload a beta/test version of an upcoming moon which will have a similar style to tenebrous
This beta version exists solely for gathering feedback and suggestions
i dont recommend using the moon for normal gameplay in its current state
the moon is currently a simple blockout of what the layout will look like
here are some editor screenshots
goddamn
hm?
no it just looks fucking awesome lol
planet tuffle vibes
trueeeee holy shit
pretty great layout....
just one thing though, i keep hitting my head when hopping onto the platforms next to the ship
you should raise them a little bit
hmm.
I guess here is a small clipping
where is that?
That tiny thin bar does not seem like something that can actually be stood on.
I think this would be far more clear if it was changed to a "hanging" platform, one that bends down as if it was snapped off
I have a video
main entrance room and one of the big rooms with a conyevor
and this folks is why you get rid of faces that shouldnt be visible
ok thanks
Or increase Tile bounds by a slight amount 
assuming it doesnt make gaps yeah that works too
Tbf this isn't atapono's fault it would be the og dev's, this interior kinda got released then quickly abandoned and a lot of issues never got addressed or resolved
I feel like that bar is unfortunately way too thin
I dunno if i should be professional here or if i can use this thread to talk into the void in hopes that someone who cares hears me
I feel stuck
Im losing days and weeks and months of my life
As time goes by
Nothing changes and i dont have the power to change anything
Im stuck in a life that i have no control in
I just wanna live a life that isnt just sitting in a room all day every day
I want to be myself
But i cant do that
And i feel like I'll never get to be myself
This society decides who you are and who you're allowed to be just because of what body your genetics gave you
I can never shrink myself
I can never fix my body
Im stuck with what i was forced into and that body doesn't allow me to live as myself
People will never see me as who i really am
And I'll never feel like who i am
Because of what i was born into, everything was taken from me
I never got to have a childhood
I never got to have my teenage social life
And now im a 19 year old rotting away in a bedroom waiting until things get better
Losing every day that im forced to wait through
I dont get these days back
I dont get these years back
They're gone forever
I dont know what to do
I know all of this has nothing to do with Lethal company but i have nowhere else to go
Where is this all coming from? Also did you have a falling out with your partner or smth? I feel like you would usually talk to them about this stuff
No
I mean we can kinda relate since our physical body does not align with how any of us look in head space but we kinda just do our best to ignore what the body looks like. We know it's not us and that we simply just exist in it and have to deal with it tbh
Shes asleep rn
Also, its not really "coming" from anywhere
Its just feelings that have been building up for a while
And ig it's just reached a breaking point and I need to get it out
I mean some of us would honestly like if our physical body was different but even then because so many of us have our own idea of what our physical body should be it still wouldn't work out most of the time if it was different lol
Like it's normal to have these feelings and stuff build up, at the same time though you kinda have to do as much as you can to feel comfortable in the body you exist in, for us that's being on HRT despite half of us not even really primarily going by She/Her pronouns anymore
Not being able to be on hrt is part of it for me
Its yet another thing im losing time on
Yeah that will be, if any of you suffer through gender dysphoria it's rough.
Also what do you feel like you're losing time on and not fulfilling?
I mean Being yourself is just Being you whenever you're fronting the body and properly expressing yourself
Well iirc you were supposed to start HRT ages ago
Whatever happened to that?
Starting HRT will help a lot, also working out some of the traumas you have with your system as well
Don't really remember anything about that
Hmmmm well start taking actions to find a doctor and hopefully get on them
Can't do that
One of my partners was but they moved out a while ago after getting inheritance and getting enough money to get a house
Can't how? You should have means of getting insurance if not it'd probably be worth trying to get officially diagnosed with a disability of some sort since I know your system is rather unstable and goes through rapid switches and getting a job would be hard on you
No drivers license
But there's also insurances you can get if you haven't worked
And we live in the middle of nowhere
Im literally stuck just sitting in this house
🙁
Nope
Does your partner also not drive?
Doesn't have her license yet
And I assume no friends or family that can help you which is rough
Also you mentioned partners, I only recall you dating one person when you initially moved that was also a system
We made plans to have her work on getting her license as soon as the winter snow melted
Literally nothing has happened with that since
I had 2 partners, both were systems and we all lived together for a bit until one moved out
Have you tried contacting them and asking them for help?
Cus if your current partner isn't helping you when you really need it and you also are unable to do anything it'd be worth trying to move in with them or see if they can help
It sucks you're in a situation where you can't do anything and you're reliant on someone who isn't able to help out
The one that moved out says that they wish they could just fly us both out to stay with them, but they just dont have space for it
Yeah, im gonna talk to my gf whenever she gets up about actually doing something
Because i feel like she needs to know how things are genuinely impacting me
Yeah communication is important
It's been going pretty okay we suppose, could be better honestly in some ways
Yeah thats basically what's happening here
Oh okay
We used to be a bit closer, im curious if you'd wanna talk more often
Im aware
Gotta make a dentist appointment asap though, our previous dentist was notoriously shitty and gave us a really poorly done oversized filling that recently broke
It's fine luckily no pain, but by oversided they ended up crossing that filling onto a tooth that never needed it and we were thinking it wasn't gonna last for a while cus it always had a sharp end at the top that felt like it was half done. That part came off first. Then the part that was on the tooth that actually needed it came off, realisitically they prolly should have put one of those metal caps or smth on this tooth not a really half done filling because it's got a lot of decay now in the corner and we feel like they're prolly gonna have to do that now anyways unless we somehow get like really lucky and it can be filled again but it feels doubtful
Even more shameful is it's a molar that they put a cheaped out filling on
LMAO
What exactly did you mean by this btw?
You typically show up, we talk a few times then you just kinda vanish from the internet for several months
😂
Im sorta like an internet cryptid
Aside from the jokes, a lot of that came from instability which isnt a problem anymore
And i would personally like being friends
Especially since i kinda dont have friends in the first place
hey everyone
on a more on topic note unlike last time
anyone been playing with the test moon?
would love to get some feedback on it
oh also for anyone interested in my random yapping and stuff
~Transfem Foxgirl Vtuber~ (18+ No Minors)
⋆˖⁺‧₊☽ -------------- ☾₊‧⁺˖⋆
Links: https://starlitstella.carrd.co
Follow me on Twitch and Youtube! <3
https://www.twitch.tv/starlit_stella_
https://www.youtube.com/@StarlitStella.Vtuber
can follow me over on bluesky
if this counts
-# since you ignored it i guess
2 bugs found on Incalescence
- Reflection bug near rocks
- The rain goes through the ceiling near the fire exit near the lake
I think this might be an LOD thing, not reflections
No yeah it defo is, you can see the mesh change
oh, I'm not that good about that :,]
But is it still a moon issue?
or is it something on my side?
It might be a moon issue yeah
yeah I imagine its a moon issue, I dont know of any mod that dynamically does LODs
oh for some reason the lod levels of the rocks were broken
so you never see anything besides lod 2
i might just get rid of the other 2 lod levels because they are like 5 times the amount of triangles while being visually *identical *
- i have no idea why they turn invisible when switching between lod levels
ah nvm it is because of cross fade
yeah it is the same model with just more triangles
i dont even see a difference in the editor so you wont notice in game (+ rn you can only see the low poly versions so nothing will change)
I'd it's a zeekers rock it might've been meant to be larger
that’s not a zeekers rock
happens to LODs now I think
when you go from the ship to fire exit from the pipe on offense you can see a rock LOD just slowly scribble itself into existence
They used to pop iirc. Now the fizzle
Yee
tho some still pop in so maybe it's a manual thing that's now on by default in LLL?..... i don't know
for example the big rock with the ladder against it from Assurance pops in for me
Interesting
heya everyone
if anyones awake and in a lethal company mood, im kinda bored and would enjoy playing with someone to test out the test moon
ya know
i just realized
i dont think anyone has made a mall interior
that seems like such an obvious thing
is there some reason im missing why nobody else has made anything like that?
is it still in development?
I've not seen any progress in months now
supposedly? you could ask there
if i locked in really hard like i used to, i could probably make a mall interior in a week
i've always had the perks of being unemployed
and having nothing better to do
You are completely free to do so (in fact, I encourage you to), likewise, there are already mods that has some similar style different interiors (there are already 3 sewers interiors anyway)
gotcha, dw :]
The assets for it have been done for ages. Unity stuff is the biggest wait, and lunar has been working on that for some time now, just very slowly
anyone able to get me a unity project patched for the most recent lethal company version?
i'd like to actually work on stuff and i cant use the patcher
Are you on Linux?
I assume so? I sent her one regardless
Oh hadn't seen this, woulda offered to send one too but I have not made a blank patched project for v81 just yet 
go ask them go on
LMAOO
