#Luna's Moons
1 messages · Page 10 of 1

Forsaken is a weather!!
i like the name so i think i'll just deal with some people needing to find a fix for that issue
also, i believe i have a version of the mod that can be released now
as long as i just add optimization in the first update
This is gonna be weird hehe but go for it if you like it :3
Forsaken is a weather by Wesley maybe don't use the same name for a moon lol
yup, turtles explained that
its kinda lame for that to just be completely off limits cuz someone else used it for something else
Oh it's more so to avoid confusion imo

Not so much an off limits thing
I mean we have a moon named Monarch by Danielus and a Monarch enemy in CR so ig it's not the end of the world to use it lolol
It can cause issues a lot of the time, due to a lot of content-related stuff relying on string name comparisons, but yeah
Like if a mod adds a scrap that's just like a single word, and another mod tries registering another item with the same name, it'll be overridden
It do be why DawnLib's doing the whole NamespacedKey thing
Though it still doesn't exactly solve Terminal keyword conflicts, but Terminal's just goofy in general
im gonna upload the moon as it is
without any optimization
so some people might be able to test it
and then im gonna sleep
and hopefully wakeup to feedback
so i can fix bugs and optimize the moon tomorrow
Gn Luna!
i dont have the energy to stay up and compress images for an hour
I should be sleeping rn but this server is too addicting hehe
Ty :3
It do be rather tedious
first, we moons, then we lunas, LET'S LUNAS MOONS!!!!!!!!!!!!
wuh
also, again
v1 is absurdly big
file size is massive
will be fixing it tomorrow
but i wanted to let people test it for now so people can tell me about issues
How many Luna's exist in your system btw? Cus the old project was by LustrousLuna lolol
not really cuz we dont all talk to each other
My name and Lyra's names both starting with L sometimes fucks us up lmao
every alter that i normally front with has names that start with L
or do i just use the separate thunderstore team names and put them together
the Lilac in our username is the one im closest with and that i front with the most
use the old name for the old moons
new name for my new ones
pretty much what i thought
your older work will be first, and the newer stuff at last
(as you can see in it, destitute is in first but i gotta fix it)
A tierlist consisting of most if not all modded and vanilla Lethal Company moons listed on Thunderstore as of now. I will do my best to update this list as time goes by. The owners of the moons are assigned based on team names
Icons by BBAPepsiMan, explodingturtles456, Magic_Wesley, DemonMae, duhi 1080, NikkiDarkMatter, Teaisnt, bio-monty and me
lets see if you got good eyes..
Good job on releasing it! (Btw I dig the Forsaken name and I think it’d be funny to see the weather on it)
Has anyone been able to test the moon?
Really good quality moon.
Although I think there's something weird with the render of LethalSponger (an optimization mod) creating a weird grain on the leaves
surprisingly no big performance issues on my side
most prob no :,]
I don't know, afaik it is something with the texture used
The occlusion stuff must be doing some real hard work
I don't have proper LOD's on anything
worth to notice I have a pretty good laptop, so maybe on lower devices "could" have some perfomrance issues
Good chance of that
I also have a high end pc so performance testing is difficult
I cant really do it myself
Here is the vid in higher quality (only 10 seconds)
With this you can see better the grain thingy
you dont need to worry about it
its moreso on the lethal sponge end probably
oh okay
gonna be uploading the file size reduction update
files werent put into the zip correctly
reuploading
A small recommendation for your mod in general is making an icon related to the moons, that way more people, that are not directly in this thread, can know that this mod is related to moons.
Your current icon is not bad at all, but it can be misinterpreted or even have its quality questioned
i didnt have any idea what icon i might want so i just used my pfp
i'll change the icon when i decide on what i want it to be
anyways
new file size is just under 70 mb
You gotta follow @snow kindle's tutorial you could probably munch it down further
Unless you did that already
XD
tutorial?
#dev-moons message
With the old moons he helped you guys directly at the time but he posted the guide since so you can do it without him needing to help directly lol
oh okay
i did all the texture compression stuff that's mentioned there
theres just quite a lot of unique textures used in the moon and some of them are still a tiny bit big because of quality reasons
I will say if you were to bring back any of the old moons I would say I hope you manage to recreate Tenebrous honestly
wdym?
Of the moons in the old collection, if you were to try recreating any of them
I'd pick Tenebrous
lol
why that one?
That one is my favorite of them all honestly
oh?
crunch compression goes a long way when lowering texture size and it would look mostly the same (counting the post processing of lethal)
i was using that
you can also check the stuffs size when inspecting the bundle
i see i see
would you prefer my own take on the same theme, or a remake?
I think either would work, I could see some preferring a remake but you doing your own take and improving on things that had problems could be great too. You could always check out the current version ingame if needed and see which direction you'd prefer to go
what were your favorite parts of it?
id personally prefer the pack to be all new moons
i like the theme of tenebrous and wouldnt mind making my own moon with the same theme
Yee
@tired crown
Honestly just the whole overall theme was what I loved about it
Definitely not, in fact it might be good cus it might resolve quite a bit of the enemy pathing issues that I believe the current iteration has lol
that is the plan
it'll probably be my next moon
I just realized
If the moon isn't using LLL how would we add interiors to it?
🤔
I'm curious if a config or smth for it generates now lol
Also @tawdry citrus You need to fix the AssetBundle names lmao
This will conflict with a moon that @unique heart made otherwise 
Ah
Damn though no way to apply interiors til Lunar Config updates ig
@lofty wedge We need you
lol, I thought about previously putting like my username or something as part of the title because it’s so generic
Actually… is mine TemplateMoon? It might be Templatemoon
Huh wuh
Moons are starting to use DawnLib so that Lunar Config update to use DawnLib is gonna be a lot more important so we can pick the interiors that the moons use
Cus currently it can only recognize LLL moons
I think the asset bundle name is forced lowercase but internally you provide a moon name too which I think is where the config comes from. Different capitalization there probably makes them distinct, but for hot loading stuff if that’s based on the bundle then I could see issues
I see
Yeah I'm surprised Xu didn't implement a system quite yet for selecting interiors tbh, cus DawnLib does create a config for the moon at least
Maybe once I get my laptop back from repairs (and hopefully they didn’t have to wipe it but if they did then also after I go through that headache) I can put my name in the title so other people can have a templatemoon. We can have a whole template family!
Template my Moon and we will let you out

The only person I know who uses it is @stiff rain
I think they’ve configured it so I’d hate to make them redo it because of a name change but templatemoon feels like a potentially very common name lol
Even if Luna renames theirs first, still feels like I should do something to reduce the chance of overlap
Ye
@rustic pine If you're active rn, how easy would it be for you to add the option to allow configuring interiors for moons? Since it adds a seperate config for moons you might be able to allow that config to configure Interiors the same way Lunar Config does it 🤔
If you don't want to that is fine as well, just trying to think of a solution that'd work until Lunar Config is updated
I mean, I'm pretty sure the way it's gonna work is that interiors are assigned to moons and weathers, not the other way around
LLL's way of configuring interiors in moons is something I don't agree with
Yeah so the way Lunar Config handles it right?
For example
No
Oh
I figured you would be doing it this way since it's not the same as how LLL does it
Like I said, you can't assume that's how LunarConfig is gonna do it, ig it'll depend on how crafty wants to, but DawnLib will have interiors assigning weights within their own config to moons
Doesn't LLL just do the same thing as LunarConfig here?
Ahhhhh
are you like
making it an actual moon
Not quite no, Crafty did a poll a while ago to do it the way LLL does it or to do it the way LethalQuantities does it
No, but apparently Luna also has a templatemoon. Don’t want names to overlap so I was thinking about doing something with the name, like idk Snipers_templatemoon for instance so that overlap doesn’t happen
Lunar Config does it the way LQ does it, where you assign the interiors you want under each moon, rather than adding moons to the interior sections
Again, you say LLL or LQ but afaik LLL just allows you to put interiors onto a moons config, but I also haven't edited an LLL config in ages
@compact pawn please clarify for me
Reverse
LLL does it like this
Lets you put moons on the interior config

You've got a generate config thingy though for DawnLib right?
Needs to be enabled by moon creator though iirc
Moon configs don't entirely have too many configs but there are options for stuff like the cost, terminal predicates etc
This is mostly because all other content feeds to moons
Ye
So moon configs are mostly made up by other content etc
I do purposefully have configuration disabled for DawnLib moons in the LLL config, but that wouldn't affect interiors since there ain't an option for it there to begin with
[Custom Level: Forsaken]
## The author of this content has chosen not to allow for LethalLevelLoader to generate a custom configuration template for them.
## This is likely due to said content author providing alternative configuration options in their own Config.
# Setting type: Boolean
# Default value: false
Content Author Disabled Automatic Configuration File Warning = false
Does the moon actually not show up on LunarConfig though?
I personally prefer how Lunar Config is doing it
At first I thought I wouldn't but tbh it's made setting up interiors for moons a lot nicer imo
No
Cus Lunar Config isn't using DawnLib yet
I don't think any config mod will register DawnLib moons rn
Ye but if it reads through PatchedContent.ExtendedLevels (which I'm fairly sure it do), then it'd show up mayhaps
What does LLL provide in terms of configs for moons
I can double check but it wasn't showing up earlier
Yeah no
Lunar doesn't register it
I don't think it can til it migrates from CRLib to DawnLib
Not much actually, or rather it's a bit limited, interior config's a bit more useful in comparison
But uhhhh
Routing price, time multiplier (though needs the mod that fixes it skipping over quotas and stuff), whether it's hidden in the terminal, min/max scrap spawn amounts, spawnable scraps (but only vanilla ones show up iirc, or at least there's something weird with modded items), enemy power levels, spawnable enemies (also only vanilla ones)
Actually
https://thunderstore.io/c/lethal-company/p/WhiteSpike/Moon_Day_Speed_Multiplier_Patcher/ Speaking of that issue and needing this patch, I do think this is an issue that DawnLib should patch, or Jacob's API when he later releases it should patch
tbh
it's something that should have been fixed natively in LLL imo
Mayhaps
Probably yeah I'll fix it
Okay yeah I got half of those and I can add the rest
Makes sense
I'm hyped for the Transpiler royal rumble to patch TimeOfDay.Update

It does show up 
Not for me
Though I'm not 100% sure if its settings would apply regardless though, since it'd only be changing ExtendedLevel and not DawnMoonInfo stuff
I literally checked
I am looking at it 💀
It isn't there pacoito
[LLL - Forsaken (unknown.templatemod.forsakenextendedlevel)]
## Enable to change any of the settings below.
# Setting type: Boolean
# Default value: false
Configure Content = false
## Changing this setting will do nothing, these are the names which LunarConfig will recognize as this object in other config options.
## They are case-insensitve and do not regard whitespace.
# Setting type: String
# Default value: Forsaken
Appropriate Aliases = Forsaken
...
Oh yeah wtf it does show up now
Lmao
💀
But yeah not sure if the stuff applies lmao
I totally didn't expect that plottwist
I even checked after loading up a lobby which is when Lunar Config generates moons
and it was not there
LMAO
It was shy 
Broke the screen on my old one so I got a temporary half broken old one
I agree, just get better paco
I mean Lunar just reads the entries from LLL
I'll have to see if configuration works
"I ordered Lunar config to troll Lacy I'm sorry" - Lyra

@lofty wedge Seems like paco's LLL compat with DawnLib has saved you til you convert to DawnLib 

Config does seem to apply
Or uhh, at least dungeon selection
Gotta do a loop sorta

💀
Yeah this uh
Needs some rebalancing
Holy hell
LMAO
I like the moon though it's gorgeous
its using the same genration rules as assurance
lol
i appreciate it
The route time takes a while btw
Just a bit longer than it should be imo
Though it's also a bit hard to change moon layout after it's already been planned and stuff
Whar
You can always adjust the time it takes to route to a moon
Make it slower 
make pacoito slower
Got it

i havent gotten to see how flodded actually looks
the path to main becomes completely covered in water
can you send screenshots or a video?
lol
theres more than one
one of them is intentionally filled with water when it floods
funny weather
I'll take that as a no
I have no idea how to make a second moon
Im gonna need help with that
same process, in the content container is a list, just add another entry to that list
the folder structure is setup so that in the moons folder you can just add another thing for another moon
lemme load up my project so i can ask more specific questions
renaming things is hard cuz i dont know why things are named what they are and what needs to be changed
what does the template_mod namespace do?
thats basically your mods' namespace, like mine is code_rebirth, wesleys' mods are called magic_wesleys_mod
whats it linked to?
if i change it there
where else do i have to change to match?
you dont have to match namespaces anywhere, its all an internal thing
if someone is trying to get your content via code, they have to find your namespace and content name
so template_mod:template_moon
what should i rename it to?
whatever you wanna name your mod
so, same thing i already named it?
you can type whatever and it'll parse it accordingly so you dont have to follow a lowercase with no spaces etc format
like template_mod? should probably change that cuz if someone is trying to find your content that wont really make much sense
yeah you can
dont give it like a moon name though, like it could just be lilac luna mod
whatever you want thats unique to you and not pointed to a specific content piece
i believe i understand the process now
View from outside my bedroom window next to my desk
Felt like sharing cuz its so pretty
no wonder everything y'all have made is so pretty
you live in the most beautiful place on earth oml 😭
literally
yeah
its just winter ohio
still pretty!!!
@rustic pine what does this mean?
I was gonna explain smthn but I might have a better solution, go to the Assets/Editor folder
https://github.com/TeamXiaolan/DawnLib/releases/tag/v0.4.4 once you're there, go to the file explorer and replace the editor dll with the one in here
It'll be the first download in what I sent
Same name
So it should give a replacement prompt
so what'll this do?
We'll see, I'm on phone so I don't know the exact source of the error but try going to your moon definition and doing ctrl s
And see if it does the saving thing with your mouse
If it works like I'm hoping, you shouldn't need to get rid of the scene from the moon definition and re-add it
The issue is similar to one you've had before, renaming the bundle after assigning it makes it get confused on what the bundle is called
as in?
it just wont let me import the new one correctly
it isnt asking if i wanna replace it or anything
it just gives errors and doesnt import it
Yeah replace
Oh
Uhh
Are you not doing this via file explorer?
oh
I usually just drag the new files over the new phones via file explorer to replace outdated ones with new ones
Idk if it's the same in linux
Now just go into unity and do dis
If it did the saving action then you're good to just rebuild your assetbundles and zip
Oh yeah okay I see issue
In the GitHub releases link I sent
U gotta update your DawnLib DLLs too
Just download the dawnlib zip from it
Open it, then go to your dependencies folder, and open your files manager onto the dawnlib folder in therr
And drag all the new files into the unity ones to replace em
Make sure u don't delete any files, only replace
Cuz unity generates .meta files that you don't wanna delete associated to dlls
If you did delete em, it just means you gotta click a couple things in the DLLs settings
Any errors in the console?
If not, just restart unity ig, I've never seen this happen but it's already happened to you once before lol
Go to the moon definition, ctrl + s, and rebuild asset bundles and rebuild zip package and test that out
Oh the editor tool should've auto deleted that
Weird, just delete that . compatibility dll manually then
so, why isnt the options to build the zip file here?
DawnLib editor .dll does not appear to have loaded 
where would that be?
oh yeah
huh
somehow it removed itself cuz im certain i never deleted it
Oh lol
I thought it just needed you to reload, that's also the reason why that compatibility dll also didn't delete ig
i have a question
is it possible to use unity's built in water stuff?
or is it just unable to be rendered inside of LC?
If it's pink in the editor then it's not possible
The idea is that the shader needs to be a derivative of HDRP for it to work in an HDRP project
Which is what lethal is
it renders just fine in editor
Can also use https://thunderstore.io/c/lethal-company/p/Sniper1_1/WaterAssetRestorer for some of the game's water shaders 
Scene shaders not available though
i dont want the game's water shaders
i c 
Then it should load just fine ingame
Huh
What layer did u put it on
@compact pawn have u seen this before?
I've never seen em just not render
Is it mayhaps on like the Triggers layer
QuicksandTrigger itself should be on that layer, but the water renderer should be on one that's actually visible
the stuff im trying to use isnt just a material i found or anything
Yeah I'm thinking the same tbh, there are a few other layers too that remove rendering
its unity's hdrp water stuff
Uhh don't you have to put it on a game object?
Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes.
The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments.
In this video, we’ll cover the basics of setting up a water surface from ...
I'm not sure then I've never used this, but it looked like something you applied onto a game object from a brief look onto the video
its stuff that has to be enabled in project settings to actually be used
and im not sure if thats an issue or not
If it’s something you have to enable in the project settings it’s possible Zeekerss would need to enable it, but I’m pretty sure there’s other stuff in there that we can turn on in our projects and it works fine in game
You might have to do this via scripting then
Send me a zip with it, I'm heading to sleep but when I wake up I'll remember to do these options via code and see if they work
But I do need to be told exactly what it is that needs to be enabled and done
wdym
Send me a zip of the moon with the water stuff setup and I'll try to get it working via scripts
how do i do that?
The zip? Just send the one you're using to view it ingame
this moon's gonna take a bit cuz im gonna have to figure out how to make my own ocean water shader
and the entire map is gonna need to be custom modeled with a lot of custom textures
sadly no cuz i was planning on it, but i found a unity sample that had exactly what i needed
Yeah I didnt see the messages yesterday but we all use one unity asset I think you found as well
the one im talking about isnt in the asset store
ooh
this'll prob take a while longer than normal
im doing a proper blockout of the map first before i do the art pass
greyboxxing
yes
OOOW
and spread prefabs around the scene
its not
and if i don't like it?
awwwwwwwwww
its gonna be overall the same theme as tenebrous
oh yeah right it doesnt have textures yet haha
i just love anything with water and waterfalls hehe
true..
honestly if its nature related too it would be soo peeeaaaaaaaak aaaaa
you are so gooood omg
omg.. you are making the one that I really wanted
I cant wait to see it!
oh?
Idk if you remember but one time we talked about this how we imagine Liquidation
your other alter also had a very similar vision
ohh okay
its gonna have some spots with plants
the theme of tenebrous was a ocean platform research base
on the same planet as the company building
this moon is of that same theme
ooooh
but my own take on it
and because its an ocean platform on an ocean planet
its gonna need living space
so the plan is to have an upper section with all the main buildings and stuff
and general living space and office/lab buildings (not with interiors)
and its gonna have a big central courtyard type area
and underneath the platforms that the upper section is on
there's gonna be all the supports for the whole structure
and all the pipes and machinery will all be down there
and theres gonna be basically just a series of falling apart maintenance catwalks
so much foods!
orghh we eating
this will take a while
it wont be the biggest moon because its multi layered and making it large would make it hard to play
but the actual amount of work required to make the moon is a lot
so it'll take a bit
especially because im designing the moon with the greyboxing stuff first
anyways
taking a break for today
i just wanted to actually get something done
because i finally got the water assets i needed
@blissful gorge courts sister
wuh?
monty made a moon thats a concrete structure in the middle of a vast ocean
yours is very different to it though
oh okay
both look very cool
a couple screenshots of the old moon that im following the general idea of
what the fuck
that is really similar yeah, atleast in its current state
looks mad cool
thanks :3
if it's similar to tenebrous in any way I'm sure it'll come out awesome
im sorry WHAT
Its peak…
im not at the actual like "art pass" yet
obviously
so
it looks a lot different
but a lot of that just comes down to the lighting
the overcast weather with the deep blue lighting is where the feel of tenebrous comes from
man i need to make some damn moons with my current knowledge and put the effort of my interiors into it
i need a jimmy neutron brain blast
i see all these people making peak and look back at my old stuff and its
bleh
i know i could do better
I will follow this moon with great interest
i like small unique moons like this
Whenever i get the blockout finished
Probably in a few days
Would anyone be interested in testing the moon out?
As a sorta prototype test
Or something like that
sure!
nice
i want to test the layout before the proper art stuff is getting done
just to make sure i got the scale and feel right
sure
sorry for not giving updates on progress
blockout isnt very interesting to look at
its just a bunch of untextured basic shapes
There ain't a daily progress quota you gotta meet, should just work at your own pace 
Yee
Do they go in the square hole?
and i've been deaing with life stuff recently so i've put no time into it for a bit
yes
but im working on it more today so i decided to say something here
Aw understandable, hope everything's going alright at least

everythings fine
take your time :]
No pressure at all
i feel like this might be a good place to ask
i dont currently have access to in person, physical work and need money since i'm gonna need to get my own place to live
and im not sure how to make money from home
hoping someone here might have advice
Did things with your partner not work out?
We live together still
Neither of us are currently able to work
And her mom is a genuinely horrible person
So we're working on plans to move somewhere on our own
She'll be able to drive soon after winter likely
But cant currently
No license
Wait whar you live in Ohio? lmao
We live in the same state so we could technically meet sometime 
Damn
That's crazy
Point is though, we're making plans to move
We're planning to move to Seattle
That's really far away to plan to move lol
It is
why Seattle of all places?
I kinda if I ever can get in a situation to move
Wanna move out of the US to Canada or smth
cus the US keeps just making really bad decisions
Growing city with pretty high quality of life, high minimum wage, thriving queer community, good culture, and in a geographical region that we both like a lot
I'd love to leave the country
But
Its really hard to do
I wanna live in an area where it actually snows during the Winter again too, I really miss Snow during the Winter cus it's so rare anymore
Like on the off chance it does snow it's gone after like 2 days
I used to live in texas
It never snows in texas
It actually snows where we are in ohio at least
It Snows here too, but it doesn't Snow super often or last super long
Oh okay
Our hope is to save 10k and then move
Because that'll cover our costs for long enough to find work there
And Because we are still in a position to live for free
We can save everything we earn
And once we have jobs
Itll take about 6 months to save 10k
Working minimum wage part time
fucking TRUE
god damn global warming stealing our snow
winter without snow is just the worst season
its so grey
and boring
but with lots of snow im afraid its peak
something on topic for the server
im leaning more into the city vibes that tenebrous had
i want it to feel like a city people lived and worked in
not a collection of random roads inbetween buildings with no entrance
Looks good!
does it have tenebrous vibes at all?
I can see the vibes, I still need to check how to travel between these lands
theres only a tiny playable area rn
i havent been working very much recently
but when i have been, i've been more carefully designing stuff on a small scale
gonna work on the moon some more
pretty great....
but i would say
that spot for the ship should be a little bigger
since (almost) everyone uses wider ship and 2story ship
just so they don't have the potential issue of being pushed off and killed
moon makers should never make their layouts with wider ship in mind
unless they really, really want to
What's the problem with that though
thats why i said to avoid issues, since we gotta give these people some compatibility yknow?
Sure it's not a high priority but it can't be that terrain changing just to make the landing a bit bigger
who is everyone? 
im not everyone then
And none of my friends are everyone
also, MOST footage ive seen uses it
so i interpreted it as "most of the userbase use it"
i genuinely havent played with it in like a year and i never play my own pack anymore
just recently i decided to install it
i didn't really like it before
but after these new updates, along with the 2story compat
my group liked it
we never met any issues with it as of now
It's a good mod yeah
works pretty well with the sheer number of furniture we got
Lol, it works pretty well with high player lobbies too, there's a lotta uses
just 4 of us really play with it (we had 8 people at once back when wesley's journeys came out)
but we like how spacious it is..
so i decided to keep it in our modpack
Yeah, nothing quite like it, 2 story is pretty neat too
trvth..
The compat between the both of them is also nice
There might be a config for that to be honest but unsure
NOOOOO
Cuz I know stairs used to be right side
BADWAREEE
it did?
i checked configs a while before and didn't find anything
Ye, 2 story flipped where the stairs are on the ship
a lot of people complained in the past about certain moons not working with those mods, so I wanted to reiterate that unless the creator really really wants to make their layout fit with wider or 2story it should not be expected
im a harken player its okae
Just something that irks me so I wanted to make that clear lol
how do you play harken
i get my ass handed to me
i wanna play discerna..
if luna wants to do it then that's awesome, but she shouldn't be expected to accomodate for mods like those is all I'm saying
Fair enough but I don't think it's a problem to just ask for compatibility, no is a quick and easy answer
yeah
we can't expect compatibilities sometimes..
but its good to have
to avoid issues
like i said up there
I def appreciate the extra amount of space for fucking around lol
me turning the 2nd floor into a british estate
idk tbh man, just take a look 👀 at your health constantly and use your speed to trick people
and hooks are reaaaly useful
It is not a problem to ask, but it should also not be expected lol
not when i miss my tangles 😭
i lost most of the time because of the timer, forgot to mention it lol
actually not most
if possible yes
ALL the time
maybe mrov ship but idt melanie
I'd make it slightly larger just for Bigger Ship to work but wouldn't worry about Wider + 2SS compat
bigger ship kinda maintains the outside proportions so it shouldn't he a problem, if vanilla fits, biggership does too
It's just the one wall looks really tight so it'd be worth double checking lol
what is bigger ship?
its just a bit bigger
its mostly stays close to the bounds of the og ship so works well with modded moons
oh okay
Wuh?
These 
it will work, dw about it
the actual box scale of the ship is borderline identical
its just one end is wider, but it doesnt exceed the original max width of the ship
im trying to test stuff and im having an issue where my moons arent showing up in the list of moons
Oh? Can you post logs?
sorry, completely forgot about this and didnt check the server
Is there supposed to be no config for the new moon?
ah nvm i forgot this moon uses dawn
hey everyone, wanted to give an update
i decided to just take a break
have been dealing with other things
working on the moon was already taking a lot of effort and energy cuz its a lot of work
didnt have the energy to work on it
i would like to return from my break soon as i've been missing any sort of creative outlet
pertty
wanted to remind you all that i still exist
lol
i took a break from working for a bit cuz of mental stress and there was technical issues that i just didnt wanna deal with at the time
glad you're talking yer time!
thank you for the update
The most important thing is making what you want in the speed you are more comfortable to not burn up.
I'm currently kinda "out" of LC until I finish something else (Elden Ring Modded Hardmode Coop), and after that, I will come back :]
i didnt know how long Forsaken was out. apologies, and thank you for the patience
is the original lunar lights package ever gonna be updated again
i guess not
me after 1 minute of no answer 😭
i thought someone else said they still had em
is there really no way to restore lunar lights?
would be really sad if these moons could not get updated anymore
@cedar prawn you can post your progress here if you wanna show everyone
sure
i can announce that lunarlights will get updated again
i asked for permission to try and restore the unity project (as the original one is sadly lost, which is why the moons could not get any updates anymore) and so far it is looking really good
when the moons get updated they will also get put up as single moon mod
the process of restoring the moons is quite lengthy as some moons have more broken assets than others (i basically have to retag everything and fix a lot of scripts/shaders which did not rip correctly)
I'll be glad to see these return and get updated. I really loved these moons but they sadly had some balancing issues, optimization problems and some other issues last we tried them
i will adjust balancing as some of the spawn curves feel a bit extreme
i am not aware of any performance issues do you remember which moons had them?
also tenebrous is done (it was the easiest to restore)
Boreal later in the day, Tenebrous had lots of bugs with enemies iirc, Precipice I think was quite laggy. Idrk about Incalescence and Calamitous
you mean outside enemies on tenebrous?
Yeah
i did notice a lot of ainodes close together so i will reduce the number a bit
The moonpack could be updated too?
yes
it will once all the moons are done
Neat, thanks
at the moment only tenebrous is restored
I remember Borealis ice was transparent (idk if it was intentional)
I mean, like 100% transparent
some other moons will require more manual work/fixing (esp rampart because all the scripts are gone)
Oof :']
pretty sure it is
there is an ice layer above the water
I'm pretty sure that's not how it looks ingame
I'll try getting a video soon
But thanks for the efford man
It's really aprpeciated to see these peak moons getting restored ❤️
no problem i really like these moons myself so i wanted to make sure they are maintained
i dont know what happens with the interior though
i can try to look into it but maybe someone else has to fix that as i have never worked on one
There are really few people who know how to do interiors :']
wtf that water shader is sick
Lunar was a master doing water shader
Few, but not 0
Also please :']
That interior was really neat
it is from a package on the asset store
that is the only reason it is possible for us to recover the shaders
yeah
LostEdifice
lost edifice from the mod eternal void
oh
you are good at interiors maybe you can take a look at it after the moons are done
i remember it being manor shaped facility
NOPE
NO
shutting you down right there i am not adding on more projects
i still have supermarket to do


but then i have to learn how to fix it
i think it should be fine as far as i know the interior only had a couple tiles where items get voided
I was thinking about @eternal gulch
Boreal is also looking good
You can’t just say this and not share
iirc lunar said the asset store item years ago
is it possible to make the blue part of the ice more... blue?
I'm still not able to record the moon on my side cuz I'm working, but will do soon
oh sure lemme get the link
i can try to mess with some numbers in the shader
thanks!
Interesting! thanks!
is this better i changed the ice texture slightly
what is the general opinion on the little video reel that plays on the terminal when orbiting a moon?
the lunarlights moons dont have any but they would be easy enough to add
Looks better
Could be neat, I also think the moons lack unique moon orbit prefabs as well currently
yeah i noticed that i can change that after the moons are done
Hey lunx, honest opinion...
Do you recommend a ship changing mod? (Biggership / 2storyship)
Or do you preffer the vanilla one?
I just use the Vanilla one right now, I like the ship changing mods but I also get some issues with them
Mel is currently actively doing some updates and fixes for 2 Story Ship so I would recommend either the Vanilla or 2 Story ship without wider added on ^^
Hmm, interesting.
Any issues with wider btw?
Not that I'm aware of, it just doesn't play well with a lot of modded moons cus it makes the ship so wide
Typically why I prefer Vanilla, 2 Story no Wider, or Bigger after Bigger gets v81 support
Tenebrous v1.0.0
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- old birds should not get stuck anymore
as always let me know about any things i might have missed
wow
and how the moons balancing feels
Screenshots used on the mod page
Boreal v1.0.0
- updated to v81 (new enemies, main door animation)
- fixed fire exit rotation
- balance changes
3 more will release tomorrow the other 2 (calamitous and especially rampart are not done yet and will need more manual fixing)
@cedar prawn Are you releasing moons individually or in a pack too
these moons are not made by me they are from this pack https://thunderstore.io/c/lethal-company/p/LustrousLuna/Lunar_Lights/
i just maintain and update them in the meantime (that is also why i dont release the moons under my name)
there will be a full pack release once all of the moons are done (not sure if the original moon pack is getting updated or if there will be an updated fork of it)
Neat again!
this is so sick
looking at the previous messages this is gonna be done for every moon in the pack?
that's the plan afaik
if so, i'll make a specific request about rampart, for some reason it runs way worse than all the others
idk if thats cus of all the foliage or what
but it was always running sub-60fps for me no matter what i did
I remember Incalescence having some LoD issues, being able to see some prop "pop" when walking close to it
Btw, this is just a nitpick of mine, but I remember some of the moon having custom fire exits...
I never liked those :,]
i think the only one is on calamitous
yeah that is a problem on some of the moons and is something i will try to adjust
i dont think that is the case as the same foliage is used on the other moons too
but it is the most complex moon out of all of them
there are in Rampart
really?
I always disliked how the rocks weren't the same as in vanilla which made the moon feel much less vanilla to me, just a personal thing though
yup, there are like 3/4 fire exits, all of them are open with a white background inside
i will switch them out with the normal fire exits
i see what you mean but the moons dont go for a strictly vanilla style (and the unique visual style they have is something i really like about them)
Thanks bro
AGREE
Is this a coderebirth or a moon issue?
I have no idea
are enemies floating when moving there?
I've not seen floating enemies
I can test btw
i had some problems with combined meshes and read/write but in editor the navmesh generated fine
no
weird i will take a look if i can find something there this is next to main right?
otherwise maybe ask xu
yeah, It's on the left side near the main entrance
@rustic pine do you know if this is something on the moons end to fix?
it should be getting placed on navmesh
maybe you have props that disappear after navmesh is baked?
unsure
that is what i thought
navmesh looks fine in the editor and enemies dont have problems there either
if you have the moon and position, i can take a look maybe
it happened on the moon tenebrous within the yellow circled area (the blue line is the main entrance)
only thing i suspect is the puddles somehow having navmesh in game despite not having any in editor
i know there is some weirdness with navmesh generation but as far as i know everything outside the moons environment gets ignored
yea
if that isnt the case in game then it is that
but even then they seem to float a bit too much
I noticed something on Borealis, the grass in there doesn't have the "fade out" of the grass when you're near it
the grass still uses the same shader as before
the fade out is something the new vanilla shaders have
so it's not possible?
possible but i dont know how difficult it would be
If you’ve not seen it yet: https://discord.com/channels/1168655651455639582/1492993062396498080
Could be something to look into
i have
however the old shader also does not look bad
i can try switching them out and see which one looks better or i try to edit the shader to have a similar fading effect to vanillas
Yeah. Even if you keep what you have I imagine you could import that shader and dissect the fade part (unless you already know how to do it, unlike me)
no sadly i am not very experienced with shader stuff
it probably isnt too difficult but i dont want to deal with that rn
Oh wow
wow
i want to make sure the moons are working correctly first
i can try reaching out to someone with more shader experience
because rn i dont even know where to start
this energy shield is the only custom shader I think I've ever made. It just kind of does that little bit of noise and slowly scrolls the texture across. That was difficult enough to make. No idea what is going on in that image
same xd
i think the shader just has a lot of stuff going on already
i did not know calamitous looked like that when it is eclipsed
it makes the moon look frozen so idk if i want to keep this
looks neat, but it's up to you.
normal and more red eclipsed as comparison
its supposed to look cold and frozen
the moon is meant to have no atmosphere and is being cooked by the sun
so when its eclipsed everything is meant to get insanely cold
so fucking peak'
i love realistic ideas that translate well!!
and about the no atmosphere thing
yes the moon has clouds in the skybox
ignore that
it just looks cool
oh also @cedar prawn can i request some things done with boreal?
if possible, i would like the Feiopar to spawn on boreal
and also facility should be the main interior since it was designed for that, with the facility tiles being used outside
I don't want to be the possible bringer of bad news.
But AFAIK It's kinda hard to make feiopards climb custom trees
i kinda assumed that
I may (and most posible am) wrong, or there is a way.
but I've seen other custom moons struggle with that
@proper marsh by any chance do you know?
or @tepid pawn .
I know you 2 made moons that has feiopards in it
WRONG its actually not too bad
lemme find my guidelines
I KNEW IT
(that's good)
Luckily I was wrong, it's not that hard lol
sorry
Ive noticed some important stuff for feiopar support.
-you need a collider, preferrably cylinder collider that MUST be tagged as Tree and Terrain. It should reach the base of the tree and near the top.
-its best to keep the collider on the top part of the tree's heirarchy
-IMPORTANT: if ANY of your tree colliders in your scene are tagged as tree and terrain but are IMPOSSIBLE to navigate to, the feiopar will get infinitely stuck if trying to navigate to said tree. All OOB trees must not be tagged for feiopar support, otherwise theres a chance they will just break for the rest of the match. Navmesh should always connect to compatible trees.
-NOTE - Trees submerged in water will not be considered for climbing, but can still be leapt to, so its ok if navmesh doesnt reach them.
-if you need to make a tree non compatible (OOB) set its tag to wood!
I assumed it cuz of Starlander and Skelaah
Sometimes I'm happy to be wrong on things :]
oh also
while atapono02 is working on restoring the old stuff im prob just gonna get back to working on the tenebrous remake
also Hello Stella, I'm happy to see you again :]
I've been kinda busy with a lot of things the last time I saw you remaking Tenebrous, it was looking good
a big reason why i left is cuz i left discord
i really disagree with changes discord has been pushing
and i think everyone should eventually leave discord
sadly i think its too engrained atp 😔 wish it was easy to swap
I use the modded cord
I disagree with a lot of things on there, so I don't support it directly
but this practically :,]
There is no good alternative right now
Fluxer is unfortunately AI Slop and has inconsistent rules about LLM usage
matrix clients like element are better to use for personal chats between friends and stuff
you can run communities there too but its obviously not as good as discord because it wasnt made exclusively for that like discord was
I mean I fucking hate Discord but trying to convince everyone to move to smth like that will be hard
Just have to wait for a viable alternative
this is worth looking into
at least for personal texting stuff between friends
I've already heard about it but I just don't consider it worth it
Not for replacing Discord anyways
if it doesnt work for you, thats fine
i use it and its provided everything i needed
its also nice knowing that every message i send to my friends and partners isnt being recorded by a giant corporation trying to sell my data
lol
unfortunate abt fluxer, it was promising a lot
i did some more digging and found an unreleased one called Polyphony, so i'll be keeping track of that
There are good alternatives, but as Lunx said, It'd be a pain to make your friends change to that




