#Good Item Scan
1279 messages ยท Page 2 of 2 (latest)
Uuuh 
I wasn't talking about the directory ๐
changed
time to check again
ok, no error logs
ok, now it's working
altought blue + blue is kinda hard to read
but I can confirm it's a lot more smoothly than the previous version
||also neat scan animation btw||
Yeah... Gotta fix the default colors ๐
The mighty ScanNodeTextureManager in LethalHUD
It's working, it just need to fix the color, the assetbundle name and (prob) the compat with other mods
Huh?
I had a crazy hard time to cache default colors for all esp for the enemy one cuz it starts with blue colors
Fair
@floral pier do you know the default value for font color?
I'm lazy 
for which one lol
All of them use different, I know the red one uses black font
Blue and Green one 
Ionno rn
I probably have it saved somewhere
Sorry test, ive been exteemely busy with stuff, i wish i could help you
Everyone's busy... Almost as if they had lives besides working for the company 
everyone gotta fulfill the quota
Yeah I also hate the annoying issue with it rn
Well... That was the reason why I wanted you guys to test it ๐ญ
ajgfdjkfds do you still need help with that
its weird bc
I dont see what yall seeing
mine arent laggy at all for whatever reason
There is a "slight" lag, but it's not like... Too noticeable as others say
I did notice it quite a lot
how...
the scan node position updates are not synced with the framerate
thats why people can see it
it updates at a different rate than the game runs
Actually, that wasn't the case 
They just updated a single frame behind

Good news, s1ck!
Your mod just doesn't have an effect 
The entire "ScanNodes" category does nothing 
Oh...
Toggle scan mode is brokey
It shows funny scan lines, but never actually scans 
Hold mode works fine ^^
Even if GIS and LethalHUD both have it enabled
Remember how i asked you to PR fix it?
What
the nodes are indeed smooth
Wait for DawnLib update ๐
Bruh
it'll be in like 2 hours, if you're playing you're probably just better off downgrading one version of gooditemscan (idk what this update provided though tbh)
:p
you're lucky my pc got fixed yesterday night
smh test
@half nexus [15:45:01.1154679] [Error : Unity Log] MissingFieldException: Field not found: UnityEngine.RectTransform GoodItemScan.ScannedNode.rectTransform Due to: Could not find field in class
Stack trace:
Dawn.Utils.ForceScanColorOnItem.LateUpdate () (at ./src/Utils/MiscScripts/ForceScanColorOnItem.cs:36)
this gets spammed in console
did you updated dawnlib to latest version?
yeah, wait for the update or update it manually
They don't looks jittery anymore
they smooooth now
but what are the colour values that vanilla uses?
No clue ๐
The background and circles should have the correct color.
Will fix the default text values next update
Scannodes are fixed??
As fixed as swiss cheese trying to escape my grasp 
That's DawnLib being broken, not GIS 
I'm talking way too much garbage recently 
Im confused!!!!
They are fixed I tested
No more jitters or fps drops from scan nodes
LethalHud will need an update though
It was already fixed
if you mean in v0.9.14
the patch in v0.9.14 doesn't actually work
GIS broke xu's changes again after they were implemented
lol
i think she's fixing it again (in what i assume will be v0.9.15)
but the situation is "gooditemscan latest and dawnlib latest do not currently function together" regardless
ye
Hmm latest is 2.1.0
I thought I updated for that one
I'll test it more when I'm on the pc
I only pushed a single update today 
I can't tell if our latest work together rn
Me neither 
whats the issue?
@peak badge @half nexus it's the issue you already acknowledged in the dawnlib thread
the missing recttransform field
[Info : BepInEx] Loading [DawnLib 0.9.14]
[Info : BepInEx] Loading [GoodItemScan 2.1.0]
MissingFieldException: Field not found: UnityEngine.RectTransform GoodItemScan.ScannedNode.rectTransform Due to: Could not find field in class
at (wrapper dynamic-method) GoodItemScan.Scanner.DMD<GoodItemScan.Scanner::DisableScanNode>(GoodItemScan.Scanner,GoodItemScan.ScannedNode)
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <1071a2cb0cb3433aae80a793c277a048>:0
at GoodItemScan.Scanner.HandlePendingRemovals () [0x00018] in ./Scanner.cs:213
at (wrapper dynamic-method) GoodItemScan.Scanner.DMD<GoodItemScan.Scanner::UpdateScanNodes>(GoodItemScan.Scanner)
at GoodItemScan.Patches.HUDManagerPatch.UpdateScanNodes (System.Action`2[T1,T2] orig, HUDManager self, GameNetcodeStuff.PlayerControllerB playerScript) [0x00000] in ./Patches/HUDManagerPatch.cs:63
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<HUDManager::UpdateScanNodes>?408679996(HUDManager,GameNetcodeStuff.PlayerControllerB)
at (wrapper dynamic-method) HUDManager.DMD<HUDManager::Update>(HUDManager)
(Filename: ./Scanner.cs Line: 213)
i assumed this #1387434268577370324 message meant there would be a v0.9.15 eventually
This one should've been fixed in 0.9.14 is the odd part
I turned it off
i dont use lethalhud
Yeah I'm not seeing this throwing in my logs with both the latest versions
and this error throws as soon as i scan anything
Weird
and totally breaks the hud
Oh that is also a weird error
I actually don't know where that error even comes from
Yeah it may be from some other mod
I'm on phone but I'm not seeing anything much
i mean
come to think of it
i guess dawnlib isn't even in this error
maybe im conflating it for the same issue dawnlib was experiencing
Yeah I was gonna say lol
and it's actually just a GIS issue
Im not crying 
How do you even do this to yourself
If it's Good Item Scan why is it fine for me though?
I didn't know it was possible to invoke missing field exception on your own assembly
shrugs violently
Uhh dunno
oh im dyupif
OMG
anyways
WHAT HAPPENED
it's this #1350616165289951272 message
i saw this and totally forgot about it until just now
oooh lol hehe
Oh that explains a lot lol
when i saw somebody post in the thread
thanks for enlightening me Pain Elemental (explodingturtle)
@half nexus if there is one suggestion I have, setting the default text color to black and not keeping the vanilla style makes scan nodes really hard to read sometimes. You should prolly change that
I fixed it myself manually lol
who has to fix the issue? test or sciencebird?
Good Item Scan
Why would I need to fix that?
It's not an error caused by GIS 
Yes, I have OS-locked my assembly 
this is NOT the correct message
What do you mean with "Vanilla Style"?
Write sentences that make sense, please
what does that mean :c
Yes, very mean 
who tf kai, kai cenat
I mean... It is caused by GIS, but a different mod is trying to access a field that no longer exist...
are you talking bout the sciencebird issue?
Yeah. Or am I misunderstanding the message by @drowsy abyss
No i was just being funny
I just saw this thread and decided to message the name of it
unfortunate that the one time i chose to do it led you to believe I was answering a question
my bad

that's funny
I blame @floral pier for being gullible 
How dare you misinterpret my buddy's message?
I'll sue you out of existence
OH OMG I FINALLY GOT IT
I completely understood your message as a joke
Same as when everyone else types the name of the mod because funny hehe
Didnt realize it could be seen as you answering me lol xD
Test is just so gullible hehe
i think i got something similar today
whenver i scan, this error gets thrown and scanning no longer works
the error is because of sciencebird tweaks
oh man
so much for downloading VanillaImprovements and forgetting about it
i mean, if you disable the scan feature from sciencebird it SHOULD be fine
the one that gives like a cool green effect when you scan
idk how its called lel
Ive been having issues with the Utility slot, so I've been rebuilding a mod list anyway
add Starter Pack 
I'll try to tinker with Sciencebird
oh? where? I saw it in the message history but I didn't really think much when I read it
it's another mod pack on thunderstore?
(by you?)
heheh
okay, I'll take a look
although that means if i have incompatiblility issues, I'm bitching about them here
(please help if I can't figure it out)
of course of course
starter pack idea is to get all performance and bugfixes mods into one place, they SHOULD work with most mods, but since v80 stuff is still a bit unstable, there might be issues so please report them!
for you (and any other lovely folks that want vanilla's palette back)
- tool text color should be #00B2FF (RGB: 0,178,255)
- tool text background color should be #0B00B2 (11,0,178)
- scrap text color should be #58FF00 (88, 255, 0)
the rest are correct by default
does anyone have a side by side difference with vanilla and gooditemscan colors?
i didnt even know they were different
the main difference is that gooditemscan makes the text black on blue/green scan nodes
which makes them significantly harder to read
in vanilla it is cyan and neon green respectively
the tool text background color is also slightly lighter (11,66,178; vanilla has no green component in this color)
is that from the new update?
it's new to v2.1.0
oooh
which i havent been using until now because it was broken with SBT's scan highlights
thats... weird
same :3
ill check rn
wait what why
why is it black
test why is it black kjfhsajfkasjds
tysm buttery you are awesome :3
im so confused as to why its black now
judging by chat history it was probably just a mistake
but it is the case nonetheless
wait does gooditemscan add like a cool animation when scanning?
yeah definitely
it looks so smooth omg i love it
i do wish the total scrap prompt wouldnt appear when only scanning 1 item
Enemy text color should also needs to be changed :,]
enemy text color defaults to black for me
which is correct
#000000
0,0,0
idk how it gave you a diff value
no idea, maybe it was the value on the beta version when I tested it before being released
yeah gis default has black text
I messed up the scan text color placement
But honestly, this goes hard
oo yeah
Would be neat to be able to change color of the scan depending of the Danger Level of the creature. (I know it's just text on the bestiary)
Like for example, the black/red one would be smth like
"FCUK RUN!!!!"
What a cool gimmick
It's using a nodeType that doesn't exist...
So... This is on UsualScrap to fix.
Though, I could make the system more robust to avoid throwing exceptions like this
WHAT ABOUT biodiversity?
Huh?
It's biodegradable
OMG
