#LethalMon [v80 / 0.6.10]

3917 messages Β· Page 4 of 4 (latest)

naive crane
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Actually

frigid dock
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@primal ferry already worked on it I don't remember exactly its behavior

lime fox
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@primal ferry just remember I'm better so I'd erase all my word if I were you

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Xoxo

naive crane
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Great I dunno how to like

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WHERE DO I CATCH THINGS

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Ok where do bees spawn the most

frigid dock
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Outside

lime fox
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Bee moon

naive crane
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AGAIN

frigid dock
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Send the logs then

naive crane
naive crane
frigid dock
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I'm on mobile so it's not easy to read but my guess is that AdvancedCompany is screwing everything up

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Your logs are full of errors from this mod and it patched some of my code

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If you want to test it quickly, you can install make the balls cost 0 in the config so you can buy them for free

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Or install imperium then f2 -> write pokeball

frigid dock
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Yes right

naive crane
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The uh

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Bees are catchable rightr

prime plover
naive crane
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@frigid dock

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This is what happens when I throw it at a Beehive

lime fox
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Send all logs

naive crane
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Go nuts

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I literally threw it at the bees

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AND THEY REFUSED

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To do anything

naive crane
frigid dock
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There is something removing my AI component

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I can't check the logs right now tho

naive crane
naive crane
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Just ping me if we find a solution

rough pewter
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Just don't use Advanced company. That mod is severely outdated and is full of incompatibilities

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There're many mods that offer the same features and are updated consistently

naive crane
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And well Ive been using it for months and im super lazy to change it

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Unless there's suggestions

frigid dock
primal ferry
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Being calm, but hates noises. Can be calmed again by owner, but also stressed by him if shaken too much. Once enough noise has been made by an entity / player it will start hunting and kill anything in range it dislikes, even the owner

naive crane
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I dunno honestly?

primal ferry
primal ferry
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:)

naive crane
primal ferry
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well.. that's doable.. also questionable but who am i to judge ^^

naive crane
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I collect loot

lime fox
cedar sphinx
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what do the ghost girl and butler do? i tried testing with them but i couldnt find out what they did

frigid dock
cedar sphinx
frigid dock
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Scan the ball to unlock the dex entry

sturdy tangle
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so, why exactly should i even catch it if all it does is get pissed off and kill me and all my friends?

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it better offer something amazing to make capturing it worth that level of risk, there are no other mon's in this mod that hurt the owner and they all offer pretty good utility

primal ferry
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It's stronger against other monsters than any other tamed monster, only with the drawback of being able to kill players too

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It calms down slightly when hearing the owners voice though, so you can't anger it by talking as long as it's tamed by you

calm tiger
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Hey I saw other people were having the issue but I cant catch any of the monsters and when we find a ball on the ground it spawns it for host only and spawns infinitley and does damage to the host idk if its a compatability issue but any help would be awesome 😭

quick lake
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no yeah I reported it a few days back

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most likely an incompat, because it happened to us as well

lavish quiver
# sturdy tangle so, why exactly should i even catch it if all it does is get pissed off and kill...

This tbh
So far the pokemon have already been relatively balanced by how hard it is to catch them compared to the utility they offer, so having something be hard to catch and hostile to you after the fact doesn't seem worth the possible use against creatures- especially if it's limited to certain physical ones (ie can't kill coilheads or ghost girl). For that, one might just stick to the Bracken.

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Maybe instead have the maneater function as a deterrent? Ie when it starts crying monsters in range (maybe up to two tiles away) instinctively back off, and if not calmed down it either runs away (forcing you to track it down) or automatically retreats into its ball, thereby putting you at indirect risk from other monsters.

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Also, this could just be something that isn't in the dex or me bugging, but there doesn't seem to be a dismount option for the mounts outside of putting them back in their ball. Maybe bind that separately to the command key, since there are maps where putting them away immediately risks them falling through the floor?

prime plover
naive crane
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There must be a mod we must all have or something

primal ferry
sturdy tangle
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i'll have to experience the captured little guy in game first to make my opinions on his mechanics, the maneater has been a mon i've been very excited for

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but the idea that it can dish out even more damage than a nutcracker is a little wild, it certainly has the potential to be the strongest mon in the mod if you play your cards right

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i don't have a problem at all with a mon that encourages high risk-high reward mechanics, thats pretty much what lethal company is all about, the only part im wary on is the idea that my friends talking and dropping/picking up scrap is enough to set the little guy off, because thats not exactly a variable thats easily manageable, which would make the maneater much more useful to have when playing solo over multiplayer

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but like i said, i wanna get my little grabby hands on him first before i make any judgements about his mechanics, the rest of the mons in this mod have been fairly well balanced and very creative and useful mechanically, so i don't think i have to worry

sturdy tangle
lavish quiver
lavish quiver
frigid dock
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Or someone else who have the bug too

barren egret
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what does the mouthdog and thumper do? Idk how to trigger their actions

calm tiger
thorny knot
barren egret
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how that work for distracting ain't that going to sabotage with the another dogs? or are you talking about indoor it serve as 2nd shield mobs attack the dog first?

frigid dock
cedar sphinx
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we lost a run and the PC didnt respawn on the ship

naive crane
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The issue persist without advanced

lime fox
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Send logs

naive crane
calm tiger
# thorny knot OMG SAME

@thorny knot do u use thunderstore and if so could i have ur pack to see if we got any of the same mods o.o

clever zodiac
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pokeballs turn in to random items when i load a save with one in my ship

frigid dock
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Then the IDs are not working

frigid dock
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Why does a moon mod modifies the enemies...

calm tiger
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bro wtf ahah alr ill try without that cheers man :)

calm tiger
lime fox
frigid dock
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I don't understand either

lime fox
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@manic marten do you have any clues?

manic marten
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I made all my moons using Audio Knight guides, and I'm surprised that my moon conflicts with a mod for Pokemon mechanics

lime fox
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how do u add enemies to ur moon?

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fake SO's right?

frigid dock
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I add a component to the monsters prefab, but it seems to be removed when your mod is enabled

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But the bug happens also on experimentation or any other moon

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And for example it happens with the bracken but the bees are working

manic marten
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Maybe it's because of the copies of monster prefabs? After the release of v64 I decided to make 1 in 1 as in the Audio Knight guide

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Maybe something similar is also on Tauralis because I did it there too

lime fox
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nah you're supposed to do those blank references

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thats teh thing

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LLL replaces em with the actual copies

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how are u adding ur component? @frigid dock

frigid dock
lime fox
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you're probably doing it before LLL replaces references :/

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or something like that

frigid dock
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Maybe

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But why does it happen only with this moon?

lime fox
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hmm problem is not all enemies use start/awake so i cant even suggest that lol

lime fox
frigid dock
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The components are added after GameNetworkManager.Start

lime fox
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yeah im pretty sure thats too early lol

frigid dock
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Any suggestion for this hook?

lime fox
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uhhhh

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terminal awake maybe

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@hushed rock would know when he wakes up

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tl;dr, they mess with the EnemyType SO on GameNetworkManager.Start, and i assume that's too early for LLL's replacement stuff

frigid dock
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So I guess the issue is not because it is too early

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Nevermind

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It's working after terminal awake

lime fox
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lol

frigid dock
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I compiled in release mode so I wasn't using the right dll lol

naive crane
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😭

frigid dock
naive crane
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A moon mod causing that issue is so weird

lime fox
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twas not the moon mod

frigid dock
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0.6.3

  • Load enemies AIs later to prevent conflicts with other mods (like LLL's moons mod)
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LethalMon [v64 / 0.6.3]

naive crane
quick lake
naive crane
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Its just weird Conflicts

calm tiger
thorny knot
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YIPPEE

calm tiger
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uhm found a interesting bug if u recall goop whilst someones standing on it it perma bricks them and if u tp them they become a disembodied voice

thorny knot
frigid dock
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But it was my fault because I loaded monsters AI too early

oak edge
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if i use imperium can i spawn a pokeball with an enemy in it?

dawn crystal
oak edge
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thx it worked

tame cliff
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it seems that on saving and reentering the lobby it doesnt properly save the content of the balls. suddenly theres another monster inside.

frigid dock
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0.6.4

  • Fixed PC not respawning after players got fired
  • Fixed a bug that spammed the console of errors if a tamed enemy agent was null
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LethalMon [v64 / 0.6.4]

unreal cargo
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Is there some sort of API/pull requests i can do to add pokeball thingies to my custom enemies?

frigid dock
unreal cargo
frigid dock
frigid dock
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What would be their behavior? (So I can check if all necessary functions are already here)

unreal cargo
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uhhhh im not rlly sure tbh lmao, but it wouldnt be anything super complex cuz the harpist itself is a pretty basic enemy

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its just a ghost that goes round playing music with a harp and attacks u if u annoy it

frigid dock
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Alright, it seems completely feasible

unreal cargo
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cool

weary bloom
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tho it would be a bit too good - at least theres an idea where you can start from πŸ˜›

unreal cargo
lime fox
unreal cargo
lime fox
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i was making fun of s1ckboy's idea since it already exists Kek

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but a band would be funny

unreal cargo
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i was gonna do a mariachi band but couldnt be bothered

lime fox
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eh too much work tbh

unreal cargo
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ye

lime fox
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i still need to develop a laser beam thing, been lazy about it

unreal cargo
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is it like a solid beam or a projectile type thing?

lime fox
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a projectile type thing

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its not for an EnemyAI

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but something very similar

unreal cargo
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yea thats aids

lime fox
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lol

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that's life

unreal cargo
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true

lime fox
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im ngl, this game i was introduced to, 2 weeks ago

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has taken up atleast 50 hours

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i wouldve modded so hard

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if i didnt know this existed

unreal cargo
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roblox best game ever

lime fox
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truly

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gonna move onto roblox modding

unreal cargo
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its alot easier than lethal company since u dont need to work around the zeekers spaghetti code πŸ˜‚

lavish quiver
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Idea for the snare flea: Creates a hammock on the ceiling and pulls you up to make a safe spot from monsters
Caveat: Places with really high ceilings can give fall damage, and whatever you do, do Not use it in the facility interior main entrance

frigid dock
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The snare flea is already designed, it will act like a healer by going on your head

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Your idea is good thought

sturdy tangle
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will you be able to see with it on?

frigid dock
sturdy tangle
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fair, it would be kinda broken if you could walk around with it constantly on

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i really like that though, we don't have a healer mon yet

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once again impressive creativity πŸ‘

dawn crystal
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as someone who barely gets fucked over by screen distractions

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ill win 😎

frigid dock
rough pewter
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Omg I love the new balls

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So coool

lime fox
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The sound makes me think that it would bounce on the ground a little bit

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If it doesn't, u could do a coroutine ongroundhit or whatever the override function is called where u change the position up and down a bit AG_Sip

frigid dock
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I already changed the throw algorithm

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Wait i'll make a video

frigid dock
lime fox
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Should be a bit bigger I think

frigid dock
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The ball or the monster?

lime fox
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Monster

dawn crystal
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lethalball

primal ferry
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I love it too. Agree with making the monster bigger

rough pewter
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Will we ever get bouncy balls as a ball type?

thorny knot
rough pewter
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Would be cool

quick lake
gleaming wind
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yall did pretty goodcoiled

quick lake
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I love what Nysva did with the transparency and the sfxs, great stuff :]

quick lake
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I still have 3 more in the backlog, I've just been a bit busy with college and other shtuff

bright sandal
quick lake
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I realize that we also probably need icons LMAO

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@frigid dock Would you want the new icons to be in the style of LC's scrap items or to be renders of the balls like the tool items?

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for the scrap style I'd probably go for something like this (duck scrap icon I made for biodiversity)

frigid dock
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I think that a ball icon with this style will look great!

quick lake
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Great! would you like different ones for each ball tier or will a single one suffice? they're super quick and easy to do most of the time lol

gleaming wind
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it'd be neat for the balls to also have icons indicating what creature's in em.

frigid dock
frigid dock
rough pewter
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What are the new names for the balls? I imagine they'd be something like

Monster ball (Pokeball)

Great Monster Ball (Great ball)

Ultra Monster Ball (Ultra Ball)

Master Monster Ball (Master Ball)

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Or something else?

frigid dock
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Idk yet

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I named them LethalBalls but it's temporary

quick lake
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I call them company capsules, personally

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abreviated to com-cap, you'd have com-cap, reinforced com-cap, naval com-cap and prime com-cap

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that's what I decided to name them in the doc anyway

bright sandal
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thats a rlly cool name actually

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i feel like it could just be "capsules" coloquially but official known as company capsules

quick lake
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definitely could shorten it to capsules

frigid dock
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@unreal cargo I made the API public, here is the debug version. As you're the first one using this, I will take your feedbacks before releasing it.
To register an enemy, you can call LethalMon.Registry.RegisterEnemy when you want (basically when your plugin starts), but before Terminal.Awake.
The documentation should be good enough on these parameters to know how to fill them.
For the TamedEnemyBehaviour class (the AI of the tamed monster), you can check https://github.com/Feiryn/LethalMon/blob/master/LethalMon/Behaviours/ExampleTamedBehaviour.cs or other implemented monsters like https://github.com/Feiryn/LethalMon/blob/master/LethalMon/Behaviours/HoarderBugTamedBehaviour.cs.
Finally, if you enable the test room (with LethalDevMode or something else), you can change the monster in a ball you hold with 'O'

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I will make a better documentation later but I had enough doc for now lol (I spent a lot of time at work doing doc too this week)

lime fox
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Sick

weary bloom
lime fox
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Just wanted to say you're a bad friend

weary bloom
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Wat I do?

lime fox
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YAPPED

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yapped*

weary bloom
naive crane
frigid dock
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I won't be the one doing it tho

naive crane
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I'm just saying I'm hoping to see it

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I would say football but there is no reason since like

weary bloom
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As much as I would love it, I have to say currently its out of the scope of Biodiversity. We could get back to it once the upcoming stuff are done and Figo figures out the ins-and-outs of the API.

naive crane
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But eventually once you guys full release I consider biodiversity alpha ATM I would love to see the compat

unreal cargo
frigid dock
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Should I add back the kidnapper fox as catchable?

  • If the monster is not enabled back with yesfox or another mod, it can only be found in the dungeon in a ball that already contains the monster
  • If the monster is added back with a mod, it will also be catchable
rough pewter
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If it can be added without errors, then sure

frigid dock
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I tested it and everything seems to work

scenic ocean
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Please bring the Fox back I beg you ! He's a good boy πŸ™

quick lake
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sounds good! the icon I made for it is also my favorite so I'm super down hahah

sturdy tangle
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Yeah I kinda like that idea, I don't run any mods that bring it back so only being able to find it in the interiors as a rare spawn kinda makes it the legendary pokemon of this mod XD

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Will the fox be added to the PC so it can be cloned?

frigid dock
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If I follow the logic of the other monsters, you shouldn't be able to clone it as you didn't captured it yourself... But as it is not available in the wild then maybe

sturdy tangle
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trueee

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i don't mind either way, one option increases the rarity and the other option increases its uniqueness

frigid dock
bright sandal
naive crane
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At least a lil bit anyhow

bright sandal
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wait the fact that it stuns enemies is rlly coola actually

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also kinda dangerous XD

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runnin straight into danger only to buy yourself some time to get away from said danger

frigid dock
frigid dock
naive crane
bright sandal
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tho ig its also useful as an assist pokemon - hittting the enemy while theyre grabbed

bright sandal
naive crane
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Catching it with a pokeball with a 100% chance how much of a change we talking?

frigid dock
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2 hp damages + 2s stun

frigid dock
naive crane
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Makes sense

frigid dock
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It can be used as mount and it's really fast

bright sandal
naive crane
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When's the update coming?

bright sandal
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hmm wai

frigid dock
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Hopefully in the next hours, but I have an ultimate issue that I don't find how to fix

bright sandal
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out of curiosity does spore doggy do anythin different now

frigid dock
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But now the player is sitting

frigid dock
naive crane
frigid dock
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Yeah it's a really specific bug

naive crane
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Rest in peace

unreal cargo
frigid dock
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No it doesn't

frigid dock
#

0.6.5

  • Refactored the code, changed access modifiers and added a lot of documentation for modders that want to add their own monsters (public API)
  • Added Kidnapper Fox back (it can be found in balls in the dungeon, or can be captured if re-enabled with some mods like YesFox)
  • Completely new Eyeless Dog behaviour
  • Players are now sitting on Spore Lizard and Eyeless Dog instead of standing through them
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LethalMon [v64 / 0.6.5]

ocean garnet
frigid dock
ocean garnet
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Oke

frigid dock
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I still have to move the camera depending on the position of the viewer

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(also that's what you look like in third person, but you won't be able to see yourself when it will be finished)

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I also need someone to design the shape of the portal. As it be created by the barber in a wall by cutting it, I need something like a breach or a crack

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If someone is willing to help me on that, it will be greatly appreciated

primal ferry
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damn.. that looks sick already, when keeping in mind that you just started a few hours ago πŸ‘€

bright sandal
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i think my brain just bluescreened for a good few seconds trying to process what i was seeing πŸ’€

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thats so cool omfg

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also the 3rd eprson view looks hilarious

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new specimen unlocked:

rough pewter
tropic reef
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All of the lethalmons can't mostly cross around most of the wesley moons (Sometimes they clip through certain things that isn't just part of the ground for an example a custom building/area) Best to replicate this in on atlantica

frigid dock
# rough pewter

I guess that the interaction trigger to mount it didn't appear

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For whatever reason

frigid dock
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I can't do anything for this

bright sandal
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i have an idea for coil-head:

  • if you dont look at it, it just follows you.
  • if you look at it, it freezes and you can use it to strategically protect yourself against some stuff (shotgun shots, turrets, etc)
  • if an enemy comes too close to a coil-head, it will bounce the enemy away.

since coils are so easy to catch, they will go into "recharge mode" (the v56 thing) when:

  • looked at for over 10 seconds
  • "damaged" by anything other than a turret (they can't be killed but will go into recharge mode when hit by an attack)
  • after it "bounced" an enemy
  • after it "propels" you (more on that a bit later)

the recharge phase would last for around 10-20 seconds depending on how its recharge phase was triggered. the timer for the coil is recharging mode will continue to go down even when the coil is in the pokeball.

the coil-head also has the ability to propel you in the direction you look - useful for getting away from enemies and for... idk, miscellanous tomfoolery i suppose XD
maybe, MAYBE you could also propel other players for the funni :)

bright sandal
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OH

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manticoils could lead you back to main entrance

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y'all wanted this idea for a long time but couldnt think of a monster that fit

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i also kinda like the idea of manticoils acting as scouts - they alert you whenever a monster spawns

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good reward in exchange for being pretty hard to catch imo

quick lake
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cool ideas n shit :)

bright sandal
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so, the ideas for the non-implemented enemies are:

  • Barber: can cut portals to other locations with its scissors

  • Snare flea: Heals you but obscures you vision

  • Forest Keeper: tanks hits for you; shield

  • Coil-head: maybe it can launch you via spring and block enemy attacks? [unofficial]

  • Earth Levy: maybe a form of fast travel that also kills enemies? [unofficial]

  • Manticoil: maybe can guide you to main entrance and do smth else idk? [unofficial]

  • Old Bird: maybe some kind of battle mech/multipurpose thing? [unofficial]

  • Jester: ???

  • Maneater: ???

  • Mask Hornets: ???

frigid dock
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I planned to make the manticoil a scout yes, by alerting of nearby enemies

bright sandal
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oh neat

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just... dont let it loose near the main entrance ceiling fan room..............

bright sandal
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it flutters away whenever you get close

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i think it should have a high catch rate since its alr difficult to get close to it

bright sandal
frigid dock
quick lake
desert mulch
desert mulch
#

Dogs still have their howl cooldown as a setting. Also can you make one to change the rate weight affects them?

desert mulch
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or maybe they aren't affected by weight and I'm just clueless

frigid dock
naive crane
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@frigid dock

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New thing...

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If a person throws a masked.

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It just stays behind them like its attached to them.

desert mulch
naive crane
thorny knot
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btw

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my friend cannot see the mimics

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(im hosting

naive crane
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It's because it literally attaches itself behind them

thorny knot
naive crane
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Intriguing

thorny knot
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they cannot see it no matter who throws when its catched

naive crane
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For me it was attached to my friend like it was being unseen

rugged oxide
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another mod is conflicting with this mod making the Masked do 20 Fps frame drops when they spawn. im testing to find the mod causing this issue

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these fps drops stay until the masked is killed or destroyed after leaving in the ship

rugged oxide
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the fps drops are also stackable

rugged oxide
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i haven't found the mod breaking it but the version of LethalMon before this one works great no lag the newest version puts me at 3 fps so fast it makes me want to cry.

wary dragon
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same issue on my end

naive crane
frigid dock
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Hmm

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Is there something in the console?

naive crane
naive crane
rugged oxide
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no errors in the log either

rugged oxide
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the fps drops get larger the less fps you have so if you already have 40 fps it will drop you to 13 possibly 3 fps

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so the fps drops are actually there with just this mod but the more mods you add the bigger the fps drops get until i hit the one mod that just break it and one Masked spawning Sends me strait from 90 to 3 fps

wary dragon
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my experience was on Seichi, everytime the Seichi masked spawns and dies my fps start dropping

frigid dock
dawn crystal
#

there is numerous bugs with masked that cause fps drops

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but also fun fact

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any monster thats killed still has pathfinding code run

wary dragon
dawn crystal
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unfortunately since seichi copy pasted the vanilla stuff for masked to make the oni, if you use a mod to fix masked bugs, which does exist, oni still have them

wary dragon
#

no wait it was the one from Seichi, my b

rugged oxide
rugged oxide
frigid dock
wary dragon
#

also when I tried uninstalling the mod and reloaded my save to check the effect, the PC still existed and working normally, after another reload it vanished, is it cause it was a previous save?

frigid dock
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No you probably badly removed it

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It can't exists without my mod

naive crane
#

@frigid dock

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LOoot bugs can't even pick up items

frigid dock
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Send your log file

naive crane
unreal cargo
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especially with a mod like lethalmon that saves shizzle into the save files

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which isnt lethalmons fault (if you thought i was hinting that)

wary dragon
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we kept changing mods on that save lol

rugged oxide
#

0.6.5 has this issue but 0.6.4 is fine.

frigid dock
unreal cargo
frigid dock
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I tested it and indeed with my mod there is a big fps drop that I don't have with my mod disabled

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Now, why...?

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Idk

unreal cargo
frigid dock
unreal cargo
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bruh

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yea icl i dont have a clue. There is 1 thing which u should fix but I doubt its the cause of the massive fps drop

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u need to cache the TamedEnemyBehaviour objects cuz using GetComponent is "expensive", and can lead to fps drops if used frequently but idk if it can lead to the massive fps drops ppl are describing

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this, is a cache dictionary thing which i use, but ye jus make a cache for the TamedEnemyBehaviours

frigid dock
#

This is probably the cause yeah, that's the only things that I added

#

Masked probably spams the collide function

unreal cargo
#

the base game is full of GetComponent shiz and he never ever uses a cache πŸ’€

frigid dock
#

there is no issue if I comment this

#

I didn't know it was that expensive

#

And that it was spammed like hell

unreal cargo
#

oh

#

daym

#

at least u found the issue now so its saul good

lime fox
#

OnCollideWithPlayer is quite literlaly just the OnTrigger event

#

itll trigger every update cycle iirc

#

ignoring the fact that theres also zeekerss code that runs in the background of you patching that method

naive crane
#

But you blamed advanced last time and it wasn't even related...

#

πŸ₯²

unreal cargo
#

i can guarantee i can find a few things in advanced company that rape fps

frigid dock
naive crane
frigid dock
naive crane
lime fox
naive crane
#

And well your code patched ai but synthesis and other moons did it first

#

Which caused issues.

unreal cargo
#

from what i saw in the log anyway, idrk what advacned company does icl

naive crane
#

Remember advanced is owned by no one

#

It's public domain from what i heard

lime fox
lime fox
naive crane
unreal cargo
#

oh is that the mod that there was beef with ages ago?

naive crane
#

I don't know bruh

lime fox
#

it is but you a big fan of hte guy i remember Kek

unreal cargo
#

πŸ’€

naive crane
#

I like the mod moron cause I'm lazy

#

Lol

lime fox
#

πŸ‘

naive crane
#

I never said I liked potatoepet

#

He is weird

#

With all the stuff he posted

#

It's just a slippery slope tbh

lime fox
# unreal cargo πŸ’€

lol looking at the log its just freaking out tons because he scans the assembly and then doesnt do anything about the soft dependency explosion, lemme see what else is there

naive crane
#

Btw does dissonance lag fix still work?

#

I didn't have it in the pack beforehand

frigid dock
#

Something is messing with items transforms anyway

#

I'm a bit bored of mod conflicts

naive crane
#

Mod conflicts are dumb

unreal cargo
#

explain waht u mean by that

#

lol

naive crane
#

But I mean one mod patches something another mod does and it's annoying

unreal cargo
#

which is dumb but

#

whatever

naive crane
lime fox
#

its mostly only lethal company

naive crane
#

And the code for lethal changes all the TIME

#

😭

unreal cargo
naive crane
#

Who code anyhow

#

To them it's like sacrilige

unreal cargo
#

lemme look up what that means real quick

naive crane
#

violation or misuse of what is regarded as sacred.

lime fox
naive crane
unreal cargo
naive crane
unreal cargo
lime fox
naive crane
#

Same here ish

#

9 months?

#

I think.

unreal cargo
#

its prob an excuse to say that they cba to update it rn

#

or are busy or somethin

naive crane
#

Weird

#

If you guys need any more logs I LITERALLY GOT Atlas Abyss

#

The worst... MOON with lethalmon atm

#

I was moving at 2 frames after a bit

unreal cargo
#

its like its done on purpose

naive crane
unreal cargo
#

idk cant remember lol

naive crane
#

Tbh it's extremely small

frigid dock
#

Atlas abyss spawns a lot of masked

unreal cargo
#

i just know that like loads of modded maps are just fps killers

naive crane
#

Which is the worst with lethal mon

frigid dock
#

I'll push a fix when I'll have time

wary dragon
#

yay, let's goooo

frigid dock
#

0.6.6

  • Greatly improved performances by caching a lot of things and reducing the number of AI calculations
  • Fixed a bug that made the content of the balls not loaded properly and prevented other items from being loaded
#

LethalMon [v64 / 0.6.6]

#

It will fix the performance issues with the masked

wary dragon
#

thank youuu

naive crane
#

Hoarding bug not holding anything

frigid dock
#

I wont spend an hour or more searching for this

naive crane
#

???

#

I mean it's a huge issue since it can't do it's job...

#

But at your own pace

#

I simply wanted to ask

desert mulch
#

My nutcracker spawned without a shotty and it tries to shoot slime and roaming locusts by just staring at them

frigid dock
#

Is there an error in the console when you spawn it?

frigid dock
naive crane
thorny knot
frigid dock
frigid dock
# frigid dock

I'll abandon this idea:

  • The performances are horrible (-50% fps)
  • This is a pain in the ass to do, especially to make it looks good and natural
#

I'll instead make a simple portal where you cannot see what's behind

primal ferry
#

Was a good one, but relatable choice :)

sturdy tangle
#

thats very fair, i don't think many will be seriously upset about that, especially if the core functionality is the same

quick lake
quick lake
#

also forgor to do this for a few days, but now since we know the portal won't show what's on the other side we could have the portal be shaped like this, with the inside being an animated texture of some tv static?

#

sort of plays into the barber's horror theme I suppose!

frigid dock
#

I thought about space with twinkling stars

quick lake
bright sandal
#

hmm

#

how could the barbers invisibility be incorporated into the portal texture

#

maybe the portal testure could always be "half-rendered"

#

idk

#

otherwise, itd be cool if the portal were some kinda trippy illusion

tropic reef
#

Hey, is it just me or whenever I try to use the mouthdog all the stamina drains insanely quickly and I can't do anything with it. (I can't even walk with the dog and he runs out of stamina insanely quick.)

desert mulch
#

no that's how it works

#

ig

#

they lose stamina over time while you are riding it, even faster while sprinting
dw tho it doesn't mean anything even at no stamina you can sprint

quick lake
sturdy tangle
#

great ball isn't capable of being bought in the store, it just says "item not in stock" whenever i try to purchase one, all the other balls can be bought fine

sturdy tangle
#

ah gotcha

frigid dock
sturdy tangle
#

ooh i like those

#

they aren't too visually distracting but they are animated and fit with the design style of the game

naive crane
frigid dock
bright sandal
#

maybe a blue/red border would be slightly more thematic than the pink one tho

#

but that asde this looks dope af

desert mulch
frigid dock
#
[21:14:22.2912571] [Info   :Starlancer EnemyEscape] Adding EscapeComponent to NutcrackerEnemy(Clone). It may now roam freely.

[21:17:09.4022032] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
AddonFusion.Patches.NutcrackerEnemyAIPatch.NutcrackerFireGun (NutcrackerEnemyAI& __instance) (at ./Patches/NutcrackerEnemyAIPatch.cs:12)
(wrapper dynamic-method) NutcrackerEnemyAI.DMD<NutcrackerEnemyAI::FireGun>(NutcrackerEnemyAI,UnityEngine.Vector3,UnityEngine.Vector3)

Maybe these two mods create bugs

desert mulch
#

I'll try without either

desert mulch
#

it works but sometimes I have to put them back into their ball because they lose their shotty

gleaming wind
rough pewter
#

I think it's fine the way it is

#

This could be a drawback for the mon

#

You could cut a hole and end up in a hole tile

#

You'll never know where the hole will lead

frigid dock
#

It will never lead to a hole but you don't know if there will be a monster, turret or anything else nearby

rough pewter
#

Oh, I see

#

Good that it won't cause cheap hole deaths then

frigid dock
#

It can only happen in custom interiors if the designer places the vents above a hole

thorny knot
#

Also, i think it would be cool if something got added to the texture/model to signify a monster is tamed (specifically added to avoid conflict with skin mods)

#

Also what creatures dont have a funcion yet?

frigid dock
frigid dock
frigid dock
rough pewter
#

Giant, Manticoil, Earth Leviathan, and Coilhead aren't catchable yet

desert mulch
#

you could probably have the butler bees just bee circuit bees but maybe a less powerful stun in exchange for a cheaper price

thorny knot
bright sandal
rough pewter
#

Oh yeah

bright sandal
#

(and butler bees tho they seem a bit bland)

dawn crystal
#

would it be possible to make the old bird a delivery system
like, it holds your scrap, and then flys over to the ship outside and makes it be placed securly inside

frigid dock
#

There are already 2 monsters that can carry items so I don't think so

#

One thing that can be used is the flashlight

dawn crystal
#

well the idea is it delivers scrap to the ship for you and you continue to loot the building, making it unique from the others

#

but ok

sturdy tangle
#

Well yeah but being unique isn't the only thing that matters when you make a creature

#

I think what nysvaa is saying is why would you take something like a hoarding bug or a hygrodere if you could take something that does its job better, regardless of if it does it differently

#

I don't know what the plans are for the old bird, but I do like the idea of incorporating its flight mechanic when outdoors, maybe something like being able to jump on its back and let it fly you to wherever you tell it to go, but even that clashes with what the tulip snake already does

#

So yeah it's pretty hard, defo doable though

frigid dock
#

Yes that's what I meant

coral prairie
#

What are the plans for the maneater? I have an idea or two for it if nothing is planned yet.

frigid dock
#

It's already designed and a good part is already coded

low stag
#

An idea for Giant. He could have a mechanic where he can grab and throw the player across the rooms and while outside.

Advantages:

  • A faster way for traveling
  • Can be thrown upward or forward.

Disadvantages:

  • Knowing where you want to throw yourself like accidently out of bounds or into quicksand can get you killed.
  • Being throwing upward or forward at fast speed. Impact against any objects, walls, and ceilings can cause damage to player.

This idea just popped in my head when I got hit by an explosion from Old Bird that sent me flying.

sturdy tangle
#

giant is already designed iirc

#

he's going to be a shield

dusty matrix
#

Will the maneater be capturable as a baby? A "pet" maneater baby that won't murder you would be a dream come true.

jovial ledge
#

baby slavery

#

i will kidnap this baby and make it fight

dusty matrix
#

the only reasonable use

#

baby fight club

bright sandal
#

yo is anyone up to the challenge or does anyone know whether this is possible (it should be i think but just making sure)

frigid dock
clever zodiac
#

i feel like interior modders could use this portal trick to make some really strange interiors

frigid dock
#

0.6.7

  • Barber is now catchable
  • LethalMon AI is no longer added to enemies that are not catchable, in order to reduce unpredictable bugs on enemies from other mods
#

LethalMon [v64 / 0.6.7]

quick lake
#

great work!!!

frigid dock
#

Thanks πŸ™‚

tropic reef
#

the barber doesn't seem to cut the walls at all. (Is there a certain condition the barber is needing to cut the wall or..)

frigid dock
#

Press B

#

@tropic reef

tropic reef
naive crane
frigid dock
#

Send your modpack

thorny knot
#

code rebirth's shockwavegal kills tamed enemies, even worse ones still in the pokeballs

frigid dock
#

Arf

thorny knot
frigid dock
#

No it's like a disappointed noise lol

thorny knot
frigid dock
#

It's one more bug to fix in my to do list

thorny knot
#

me tring to figure out what something stands for:
it not standing for anything:

thorny knot
#

tho i dont know which mod would need to put code in to fix it (im not a coder)

frigid dock
# frigid dock Arf

I checked and it only exists in French, I thought it could be used in english

thorny knot
#

oh ok

primal ferry
#

Out of the box I'ld say it could be a missing check for inactive / disabled mons on their end, as that's what was causing the bracken to get angry at filled pokeballs some month ago too

#

But see that with a big "could" as I haven't checked it due to not being at home :)

lime fox
#

Yeah the sphere cast I use probably doesn't exclude inactive

#

I just check for surrounding EnemyAI that have canDie toggled on

thorny knot
lime fox
#

well, added this justincase

#

lol

low stag
#

Anyone having trouble catching slime? I threw a master pokeball at it but it just goes through as if it's not catchable.

#

Also, is there a way to adjust the pokeball throw? When I was staring a Masked in the eye and threw a pokeball at him, my guy just decided it was a better a idea to randomly throw the ball diagnal and away from the Masked. Resulting me from catching him and having him strangle me.

violet shale
#

WAIT NO WAY

#

THEY ADDED HIRED GOONS TO LETHAL COMPANY??

#

I CAN HAVE MY OWN HENCHMEN, MINIONS, UNDERLINGS, AND LACKEYS???

#

TO GO DO MY BIDDING???????

#

AMAZING!!!

low stag
violet shale
#

when you hire them

low stag
frigid dock
frigid dock
thorny knot
frigid dock
thorny knot
#

As in why isnt it the slime itself but only parts of the slime

frigid dock
#

As it turns around and push you it hits you easily. But for a ball that hits it at a specific point, it doesn't trigger anything

thorny knot
#

Ok

low stag
coral prairie
thorny sand
#

uhh for some reason i can't buy the great ball. It says it's out of stock? I even put the whole name too

jovial ledge
#

Sorry the latest shipment got sold to some kid wanting to be the very best

sturdy tangle
#

yeah its a known issue

#

all the other balls work fine

thorny sand
#

ok thanks for letting me know, I thought it was because of conflicting mods

frigid dock
#

It's conflicting with the green suit

thorny knot
twilit summit
#

Is it a currently known issue that Eyeless dog doesn't move at all when ridden?

frigid dock
twilit summit
#

You're wonderful thank you!

low stag
#

Another known issue we still have is that when you place Pokeballs inside the locker, they sometimes clip through and fall out of bounce, causing you to lose it forever.

frigid dock
twilit summit
#

ooo thanks for letting me know

twilit summit
frigid dock
#

I don't when I'll have time to investigate this

twilit summit
#

I just tested it myself and it seems to work suddenly?...Maybe it was just the save file or multiplayer only.

frigid dock
#

You tested it in solo?

#

It can be because of multiplayer

twilit summit
#

Yeah, tested in solo when it works.

When playing with my party last time, none of us could move the dog

#

I'll try to get somebody to help test it out soon but it's a pretty busy day.

frigid dock
#

I can test it easily don't worry

thorny sand
#

How do I get the masked to lend the mask?

primal ferry
#

There's a tooltip on the top right telling you which key to press. Iirc it was P but don't mark my words

thorny sand
#

btw theres also this bug

#

I made a hoard bug, nut cracker, and a bracken. Relaunch the server and there seems to be 3 brackens instead of my bug and nutcracker, also they were in different balls.

sturdy tangle
#

The right key is B

#

For mon interactions

primal ferry
#

Oh ye you're right. Thank you

twilit summit
#

Pressing B (my default hotkey) to activate certain mon's abilities (such as Masks and Baboon Hawks) causes nothing to occur, and for a weird output in the console log to be given. I forgot what it said since it was last night but I can go and re-check later.

This was done in a solo game, enemy spawned and then captured with a spawned masterball.

thorny sand
#

Anyone know why I can't seem to give my hoarding bug my item? The prompt is not showing

dawn crystal
frigid dock
#

It should also have an interaction that you can use to give it the item you want

thorny sand
#

0192f41f-9dd6-0edd-a953-02b832ffebe9

frigid dock
#

I already saw this bug but idk

thorny sand
#

okk

twilit summit
#

Currently, when pressing "P" to recall a pokemon, sometimes you get stuck into a thrown state where you cannot pick up items, interact with anything, (including doors) etc.

You can fix it by pressing P again- I've seen the bug in a few others mods and even vanilla as well with thrown items so it's not isolated to LethalMon.

But it seems recalling pokemon causes it to happen consistently for us

#

Hope it's not a bother posting so much Nysvaa, just figure it'd be helpful for pinning down and fixing issues.

frigid dock
#

I know that there are a lot of issues with my mod but I don't have the time neither the motivation to work on the mod currently

lime fox
quick lake
twilit summit
#

Fair enough

quick lake
#

deal w the stuff you gotta deal w first, that's whats most important

lavish quiver
#

So, the kidnapper fox doesn't come out of its ball when I throw it
Do I need to use the mod that reintroduces the critter?

frigid dock
#

Maybe try with yesfox

scenic ocean
#

I'm using yesfox but when I've used balls on the Fox they went right through it so the capture never triggered

thorny knot
#

Lethalmon btw

scenic ocean
#

Yes it's up to date

thorny knot
#

Ok

#

Idk then

clear bluff
#

Dunno how long ago this has been said, when using Lethalmon after you throw the pokeball out to get the monster out and when you want to call it back in the ball you get bugged from picking up items oor interacting with other things. Anyone know a fix for this issue?

last vessel
#

how does one

#

buy great balls?

#

it says it's not in stock

dawn crystal
#

its bugged atm

lavish quiver
serene adder
#

i have an idea for bigger catchable creatures like forest keeper to work fine, make them only releaseable in exterior

#

if u try to release them in interior, it do nothing

thorny knot
low stag
serene adder
#

somehow i can charge the pokeball

bright sandal
outer cape
rustic latch
#

Why cant i mount caught spore lizards and tulip snakes?

thorny knot
prime plover
#

Damn, no updates? 😭

frigid dock
#

I moved to other personal projects, I sadly have no more time (nor motivation) for this project

weary bloom
frigid dock
frigid dock
thorny knot
#

I thaught decrepitated was for no longer maintained

dawn crystal
thorny knot
#

Ok

dawn crystal
#

its just nysvaa lost motivation, doesnt mean its 100% deprecated

thorny knot
#

Oh ok

frigid dock
#

If an update completely breaks the mod I'll maybe take a few hours to fix it

thorny knot
#

This was a good mod

#

But now the only updates are maintanence

#

Better than none-

low stag
#

I think the catchable monsters we have for now are as fine as it goes. Big monsters like the Old Bird, Giant, and Earth Leviathan are best not being catchable due to their size. The other remaining monsters seemed pretty hard to come up with unique abilities for that would be appropriate to their character. Overall this is still one of the best mods out there.

prime plover
thorny knot
prime plover
#

Its kinda sad to see that this popular mod is being shelved behind, tho at one point, i would have gotten Coilheads or the Forest Giant by now. 😭

primal ferry
#

Sorry about that :/ But looking back at what Nysvaa and i have achieved with both of us being relatively new to modding i still see it as a great project that might've been a bit behind the hype.
I'm always here to help anyone out who want to help out and continue this mod for us πŸ’™

prime plover
#

Just give me till like next 2 weeks and i swear on my word, i will donate you as much as i can. You got my support Niro!

prime plover
#

Damn, no one is continuing the mod anymore. This mod is just too good to just leave it to waste

weary bloom
#

They mentioned they would probably keep maintaining it but not adding more features. Maybe someone would pick it up later or Niro / Nysvaa would find motivation to keep working on it but for now it is what it is.

prime plover
prime plover
#

Any takers to continue this mod project? πŸ€” We can further discuss the amount of the donation...

unreal cargo
#

1 billion ugandan dollar

prime plover
tame cliff
#

yea so currently balls just disppear when catching an enemy (or spawning one) most of the time.

primal ferry
#

Are there any errors in the log?

daring hull
#

a

prime plover
#

anyone is still have the knowledge to code for Lethalmon? I really felt bad seeing such a good mod has gone down wasted,

prime plover
#

Also by right, Coilhead and Manticoil should be out by now spoilers

tidal sage
#

been using it for a week

#

only problem is as the host I cannot retrieve mons for some reason

#

but my friends can

prime plover
#

Gg. Anyways, out of context, me and my buddy are developing a cool mod that even nobody modded it till today, interested?

primal ferry
#

^ update: keyboard was seen as controller and therefore the keybinding didn't work as intended. Was not a bug within the mod

sturdy tangle
#

i know people are upset about no new content for the mod, and i am too, but thank you sincerely niro for committing to keeping the mod functional

#

its still my favorite mod to have been released for this game, tying with wesleys moons, in terms of general gameplay this adds so much and had this mod been deprecated and unplayable i would have been heartbroken

primal ferry
#

No problem, will try what i can to at least fix the gamebreaking bugs. Visual bugs and incompatibilities may remain unfixed due to limited time (and interest tbh). Still there to teach other modders our code if they want to continue development on this one in the future

tidal sage
#

very respectable!

tidal sage
#

@primal ferry Umm sometimes the UI wont popup when u throw a mon out

#

which makes it to where u cant recall

#

it consistently happens when throwing out bees

tidal sage
#

and some mons u just cant return

#

spider wont return for me

primal ferry
#

Are there any errors in the log?

tidal sage
#

I'll check next time around

#

despite fixing the game reading me as console, most lethalmons would not retrieve for some reason

#

butler and hoarding bug seem to be consistent

#

I think its just a me problem atp

#

idk

tidal sage
#

I think I fixed it

#

I disabled controller input all across my computer as well as steam

#

apologies for the false alarms

#

I believe it detects wooting as a controller due to the compatibility

frigid dock
#

Hello, if someone encounters a bug caused by the new update, please report it there

lavish quiver
#

Not sure what's causing it but so far Masked and foxes don't appear when their ball is thrown

sturdy tangle
#

Got a barber out of a pokeball that spawned inside, used it to cut open a portal and then when i teleported i was pushed out of the map and i fell to my death

frigid dock
#

0.6.8

  • Update netcode patcher CLI for v73
#

LethalMon [v73 / 0.6.8]

quick lake
#

PEAK

prime plover
robust fox
#

So how unlikely would it be for some compatibility mod between CodeRebirth and LethalMon?

Not made by the creators themselves of course, they have their own work and lives.

Just a fan attachment type thing done for fun, started by someone who knows nothing of code really, and is just a writer.

Anything unrealistic about that whatsoever?

robust fox
#

So I got a bug report list

#

(When an enemy is brought up, assume it means the Tamed version)

Minor Bugs:
● Circuit Bees don't have any UI that shows up in the top right corner.
● Nutcrackers' shotguns sometimes disappear and stop working after teleporting to their owner from long distances.
● Kidnapper Foxes sometimes freeze up and stop working when in the facility, though the cause seems inconsistent (UI says something about an unknown behavior state).
● Brackens can get stuck on cabinets and other objects when grabbing an enemy, and will drag them in place indefinitely (in my testing, eventually they get unstuck and properly started dragging them away, but it took around 30 seconds).
● Eyeless Dogs will get stuck in their sprinting animation whilst walking after sprinting at least once.
● Tulip Snakes cannot fly you out of or into the ship, acting as if the entrance is a wall.

Minor Non-Bug Issues:
● Masked's mask becomes much too obstructive when in the light, and cannot be taken off without returning the Masked.
● Nutcrackers stop being able to move when shooting.
● Nutcrackers target unkillable monsters.
● Tulip Snakes walk on their owner's head rather than snapping on like hostile variants.

Major Bugs:
● Sometimes, seemingly at random, people will not be able to return any monsters whatsoever. This seems to target specific people in the lobby (A temporary solution would be to let people replace their current monsters by throwing out another one).
● Some Monsters seem to not save in balls on game exit, consistently the Bracken and Nutcracker seem to not save and turn into empty balls instead.

DeSync problems:
● The angle of monsters seems to be inconsistent, sometimes standing diagonally.
● Nutcrackers appear to teleport around when standing still and firing when watched by other people.
● When a monster returns automatically after the ship leaves, the ball it appears in will not exist for some players, but re-appears when picked up by a player that can see it.

frigid dock
#

0.6.9

  • Fixed a bug that made clients unable to retrieve monsters using P
#

LethalMon [v73 / 0.6.9]

rich saddle
#

But what about these? We still need to somehow capture all the vanilla monsters if possible

robust fox
#

Actively being worked on right now actually!

rich saddle
#

And not to forget the newly added Sapsucker

rich saddle
robust fox
#

I can't say any of this is official, but I've been concepting a lot of stuff for the base LethalMon recently

The CodeRebirth stuff is still planned, but being pushed to the side for now

rich saddle
#

And about the Nutcracker targeting immortal enemies bug, I think that should be a config feature, for those that have a mod that makes them able to be killed

robust fox
#

That is also planned, adding a blacklist system

rich saddle
#

should be a bool

rich saddle
robust fox
#

I will say, despite the concepts, still don't have much of a team

rich saddle
#

barely even making and publishing an audio replacement mod, how embarassing

robust fox
#

I'm just saying it as a general thing, so don't get too excited about the concepts stated, as none of it is guaranteed

dawn crystal
rich saddle
dawn crystal
rich saddle
#

the helmet looks strange

rich saddle
dawn crystal
#

its just that big normally

#

its so peam,,

rich saddle
#

oh, it's just scrap, it would've looked strange if you really could wear that as equipment

dawn crystal
#

@frigid dock barbers are permanently in the aggroed state from failed catch when they spawn in

dawn crystal
#

caught barber doesnt seem to work in wesleys interiors very well also

robust fox
#

So, news about the mod...

We have not done anything yet!

Yeah apologies, unfortunately we don't have a coder. We have the concepts and such, but writing doesn't accomplish much when trying to build something.

So yeah, until further notice, this mod is at a stand still (at least my variation of it). Again, sincere apologies.

prime plover
#

Hehe, not really. Cause i just dropped a video that is about to go wow. XD

prime plover
#

working on Snare Flea now! For more details, DM me (:

prime plover
#

Guys, I might be coding Forest Giant though, any suggestions? πŸ€”

frigid dock
#

Hi, I see that some of you are interested to improve the mod. Thanks for writing its future! I personally moved to other projects, and I don't have the time neither the motivation to work on it. I don't even play LC anymore.
If you make changes to LethalMon, you can either make a PR to the github repo, and your changes will likely be merged and released in a new version, or you can make your own version of the mod and publish it. Please note that the license states that public releases of the mod forked from the main code must also be open source. It helps people see what's inside and continue/contribute to it if needed.

prime plover
#

thanks but im making my own flair to it! Right now, i am working on Forest Giant as we speak! (:

prime plover
#

well, i will be positing the forest giant update here! Technically, the "eat" animation that giants do is hardcoded on players only but hey, at least the attack logic is there! (:

#

and btw, this is not lethalmon update, its a mod that is like the "predecessor" to Lethalmon but in my own flair and style! (:

prime plover
#

juat a..small update in my own mod, now the terminal allows you to purchase your own bodyguards (: its like Lethalmon but with a twist and my own flair :3 if i cant post the image here, let me know i will delete it straight away. (:

primal ferry
# prime plover and btw, this is not lethalmon update, its a mod that is like the "predecessor" ...

I don't mind if people fork the mod and make their own things out of it, as long as it's communicated like that to the public. Don't want to hype up people on things that potentially won't come.

To be clear, the main developers of this mod continued with other games, projects or have to focus more on their real life and thus won't have time to work more on this mod. Everything that's happening from here on is not in our hands.
You can always contact me about code related questions if you aim to work on this. For any updates from the community, I'll be there to review and accept pull requests.

For mods forked from this one please create a new thread. You can link it here for advertising purposes, though. That's fine for me

#

If you aim to continue this mod, please contact me or Nysvaa first and (later) get a pull request up, before posting videos, notes or anything here.

I want to avoid creating false / unfulfilled expectations, but also support those who bring new features to this mod.

prime plover
#

Got it!

light torrent
#

How hard are the poke balls to get?

native notch
#

Rn as of what i have seen my friend cannot join with lethalmon active

vapid escarp
#

Ey how is this mod doing ? it is in my top 10 mods

vapid escarp
prime plover
#

i actually i did posted in the mod ideas but because people are so toxic to AI related stuff, that is why i just scrap it off. So, i might be doing it in the near future? But now i am working on a utility mod as of right now (:

primal ferry
#

People aren't "toxic" towards AI related stuff, they're sceptical. AI can be a great tool in the right hands, but it isn't fully covering the work of a developer as of now, especially when creating things not many have done yet

dawn crystal
#

its not really about skepticism

#

its the fear of meaning behind human engenuity and hard work being tainted

#

especially in the art scene

primal ferry
#

wouldn't say that as of now for the coding scene. for art scene i sadly agree

#

it's one of the downsides of AI. some generated things feel "soulless"

prime plover
#

I see.

frigid dock
#

0.6.10

  • Update mod for v80
#

LethalMon [v80 / 0.6.10]

obsidian valley
burnt sinew
#

Is there a new version / page of LethalMon?
Assuming it's been updated for v80 / v81, the site I have still labels it as v64 in the description.
(I do see in the changelog that v0.6.10 says it's updated for v80, but I just wanted to double check)

frigid dock
#

It's indeed v80 but I forgot to change it in the manifest. I will change it

light torrent
#

I know this is probably a dumb question but can I battle my friends PokΓ©mon?

#

Also do I make it attack by hitting something or does something have to hit me

#

Thanks!

frigid dock
#

It is not possible to make mons battle.
They attack on sight or if you get hit

light torrent
#

Can I make them attack my friend if my friend hits me with a shovel

frigid dock
#

I don't remember if it does

#

But the nutcracker doesn't care if your friend is on the way

#

Or if you are

light torrent
#

been having issues with hygroderes not damaging players upon contact?

#

gives me some warnings to do with this mod

#

[17:16:41.2380607] [Warning: LethalMon] No TamedEnemyBehaviour component found after EnemyAI SwitchToBehaviourStateOnLocalClient
[17:16:41.2390584] [Warning: LethalMon] No TamedEnemyBehaviour component found after EnemyAI SwitchToBehaviourStateOnLocalClient

heady hareBOT
#

Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!

quick lake
#

ok this server hates fun so I can't post the link nor will it embed

heady hareBOT
#

Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!

quick lake
#

but I found this cool ass pokemon fangame trailer that's called Lethalmon.

#

Looks fucking sick asf and reminded me that this mod is also sick asf and I need to try it again!!

primal ferry
#

maybe post it without the http / https or if it's youtube then only the query parameter (starting with "?")

#

okay, i see some videos when searching for lethalmon. they may took some inspirations, at least with the name ^^ may watch it later, not from work

frigid dock
#

I saw videos of this fangame at the same time I started this mod more or less, I think we both had the same name idea

quick lake