#LethalMon [v80 / 0.6.10]
1 messages Β· Page 3 of 1
I pretty want my Spidey to get catchable, that is all i ask. And the reason?
Most Experimental maps i have been...THEY ARE ALWAYS THERE.
ye ofc
@primal ferry and @frigid dock send me your paypal email acc through DMs, i will pay you right now, i almost forgot that i just got my paycheck
sent :)
I don't have a PayPal account anymore... I'll setup a donation page after work
Ohhh okay sure
Btw, i might start giving out more to the both of you once you guys are working on the Coilhead and the Jester.
Those two are a pretty annoying bunch too.
how can you make the cupboard so tidy?
LittleCompany
with the Shrink Ray
Does that mod allow you to sort cupboard items by certain location?
just do this lul
No, it's only for resizing things (enemies, items, vehicle and furniture)
Setup a kofi
it is nice and they don't take as much from you
It's what I did for donations and it is pretty nice
Can kofi accept paypal?
Okok, but seriously, the developers did a big brain move to make this game fun and work at the same time
Here's an oversight of one of the features of the spider
Here is also the PC I'm working on
So cool
LESSSSSGOOOOO
pov u hate eyes
Thats me
i like how he keeps looking at u when u bounce lol
that shit looks so peak dude, great job
Spider: shoots a web towards the human
Human: starts bouncing on it Wheee! This is like a giant spider trampoline!
Spider: facepalms Great, just what I neededβmy web as a human amusement park.
Let me know once you set up your Paypal acc fyi
waiting for my Spider to be on the shelves (:
Nevermind I won't setup a paypal account, I hate this service
looool
I thought you could receive payments anonymously but that's not the case, they share everything on you
yep
Ohhh okay then
Then what about kofi?
Same
Okok up to you
Oh that's sick af looks like a mini pokemon centre but in Lethal lol
this model's so goated
Ikr
omg can't wait to know what it does
Heck, i cant wait for the Spider update XD
Need to add it to my monster collections
Spoiler:
- Tutorial icon: || Will show a tutorial with all the information in order to play and enjoy the mod ||
- Dex icon: || Shows a dex for known monsters with captures rates and behaviour. Dex entries can be unlocked by scanning balls with a monster inside. Entries will be saved between saves ||
- Scan icon: || Scans a ball. If a monster is inside, it will unlock the corresponding dex entry. If the monster's DNA is complete (= a fresh monster you just captured), it will unlock the ability to clone it in an empty ball. Monsters that you find already in balls in the dungeon will have a deteriorated DNA (because of time) and duplicated ones only uses a part of the original DNA so it is incomplete too. Same as the dex, DNA will be saved between saves ||
- Duplicate icon: || Duplicates a monster's DNA previously unlocked in an empty ball ||
- Bonus: || There will later be hidden things but I won't say more about it ||
Ooooohhh next update i see π
|| v64 is ouT already no wayπ³ ||
ARE YOU SERIOUS?
YEAH : O
it's worth the wait dw
Did you try the mod?
Is it working?
hmm i see them.. maybe a mod incompatibility
how though
using 0.16.0 of lethallib though
Idk
LethalLib worked with V64 beta
It was my first guess
tested with the newest LethalLib 0.16.1 and it still works, so it's not that
It works for me too
Yeah it works now one of my QoL mods must've been messing with the store ig
Lethalmon is v64 compatible
its been in the beta for like 3 days
But i coudlnt see the update on Steam
the beta version has to be accessed a different way
Oh how tho? Can you teach me haha
you right click the game in your steam library and then go to properties and then betas and switch
Ohhh.
oh look, my master ball is floating. π
Happens when you recall your ball sometimes
Might also happen if you leave the planet while your monster is out
Just now looked into this. At least part of how Lethalmon makes the bracken docile by disabling the EnemyAI component. The nymph updates when that component's update method is called, and disabling prevents that. I might do a workaround eventually. Or expose the enemy event handlers so this mod could call OnEnemyUpdate each frame where appropriate.
Also @frigid dock if you want compat with the skin registry, I added a getter that will let you get the skin attached to a given enemy and a method that'll let you reassign a skin whenever. You could use those two methods to make it so the registry doesn't randomly pick a new skin every time the enemy is sent out. Could be done without a hard dependency.
Okay thank you! I will make a public API soon for other modders to implement their own custom enemies or skins. And I'll improve the skin registry compatibility too
Thanks for looking into this! That makes a lot of sense why the nymph isn't updating properly.
Bracken glitches out when trying to grab the Horseshoot Crab from https://discord.com/channels/1168655651455639582/1253438625958592522
Okay, I opened an issue for that
you could always do this with items
stun grenades, easter eggs, and soccer balls are the best for it
but every item can trigger landmines
nutcrackers can even kill themselves if they start scanning next to a staircase and move the shotgun across a landmine on it
yooo i havent checked this thread in a while but that looks sick
im assuming thats the dex computer?
YOOO that's sick!!
only recommendation i have is to have the screen a bit closer to the player so you can read the text better
It's been reworked a lot
ah k

I'm currently working on improving our best friend
Very handy!
yeah but these you can throw with no risk
cuz with stuns you should be using blanks, cuz otherwise you're wasting a perfectly good grenade
and with eggs they can blow up
then soccer balls aren't that common so, this is probably the best item to use the tech with
0.5.3
- Spider is now catchable
- Hoarder bug can hold items the owner gives him
- Improved and optimized the line of sight of a lot of tamed monsters, and most will work outside now
- Bees are working way better now
- Hoarder bug no longer brings the same item multiple times
- Fixed a bug that prevented the player from dying from some monsters while on a puffer
LethalMon [v64 / 0.5.3 - alpha]
Oh and I forgot but the fox is now disabled
Was leading to bugs as its enemyType got removed from the game in recent updates. Once it's back we will make it catchable again
YIPPEEEEE
Huge win for the Loot bug mafia
Using Sober ship doesn't fix this issue?
(Mod that adds the fox + vain shrouds back)
Don't want to add it as a hard dependency to this mod. May try to find a solution by myself later to get it back in, but it's not on a high prio right now
Alrighty
Goddamn my brother, the Spider is a game changer
Oh no I loved the tamed Fox he's so cool ! Hope he gets back in the official game soon
I loved him too :/ hoping with you
Hey im looking for some help, when i try to order the great ball it auto corrects to the green suit and shows its not in stock. Is there any way to fix this?
Not as of now, but we're aware of this issue
Oh okay thanks
are the maneaters planned for this mod? that would be adorable to have a pet maneater protect you from enemies
It's round about 70% done I would say. Animations and multiplayer testing left. Due to its complexity and my (slightly) stressful irl the last two weeks I have found motivation to give it the final touch it needs. Once I can put more focus in programming I'll finish it :)
Damn 70% already?! That's fast. Godspeed.
But i wonder what those guys can even do π€
Now that i think of it there are only 5 monsters left that are uncatchable - Jester, Coil-Head, Maneater (70% done), Forest Giant and Old Bird, anything else i missed? π€
Earth leviathan
But then one qusstion becomes - if the Leviathan is catchable, how do we even catch lol
π
Yeah, make it a legendary lethal mon lol
True but like Leviathan is underground so, like you need the right time at the right place when it shoots out
.
Jup.. it will be challenging ^^
Catch it when it's doing it's pop out animation
The body is visible for a few seconds during that time
Best seems to be to run in a direction. Once you see the ground animation, run backwards while still looking forward, wait a second, then throw shortly before its visible. Quite tricky though
Any ideas for its escape behaviour?
badum tsss
alr????? dayum bro you're fast, try not to burn yourself out/stress yourself too much, this mod is alr epic β€οΈ
it reforms above ground, perfectly horizontal, pointing directly at the player who attempted such a heinous, foolish act and proceeds to slide across the ground a "short" distance before slowly diving below ground again (with the player who threw the ball probably in its stomach)
i could not find anything to represent my thought process but i found spongebob
now that i think about it basically Dune's sandworms
it appears perfectly vertical and just collapses onto the nearest player (run or you become pancake)
so eyeless dog but huge XD
that would be so funny
it immediately becomes active again and teleports to your current location to attack again
cuz when levis do their attack they actually re-start their normal behavior after 10 or so second on the place they landed, so they have to wander around and make their way back to you
it's funny cuz their pathing breaks out of bounds sometimes so on places like assurance they just jump out and never appear again cuz they can't path back
I think a cool ability would be to allow you to teleport into or out of interiors and exteriors once per round with your items
Outside:
You throw the ball down and immediately a patch on the ground with the ground particle effects appears. You step into it and let it grab ya, the screen turns black, then you're teleported somewhere random inside
Additionally, if it hits anything (player or monster) on its way up or down it's just deleted
on mineshaft interiors, you have a higher chance to be randomly teleported into the cave tiles
Inside:
Then for inside it's like, the same thing but in reverse, and you're teleported on an AI node to prevent the player from TP'ing into a spot they're 100% unable to get out of
the eyeless dog who was wondering when their next meal would appear (dinner just got served):
actually just thought of something about that
when it releases you onto the surface it also 'attacks' eating anything in close proximity to the ai node, saving you from imminent danger/spawnkill
Mhm, was gonna say that
which eradicates the issue of eyeless dogs just getting a full course meal doordashed to their legs
hmmm that feels a lil cheap tbh, kinda defeats the point of finding the exits
well you have to capture an earth levi
I'd imagine they'd have the lowest catch rate of any entity, up there at top 3 with old birds and jesters
considering earth leviathans havent been captured before in lore it'd probably also be cool if there wasnt much info on them
also if it's a "patch of ground", perhaps you could take your fellow employees with you
also you wouldn't be able to both go in and out using the levi
if you get tp'd out of the facility it should fly down towards you, crashing through the walls
this is the biggest requirement for the EL because then you can tell your friend "no one will believe you" and disappear into its mouth leaving nothing after it is gone
like I said it'd be one time use, so you could basically have a safe inverse with items or a semi-safe normal tp with all your scrap
im not sure how i feel about 1 time use abilities
it always feels kinda bad to me personally but i prefer equipment/utilities being constants in my gameplay
1 time use per round, i assume?
honestly i prefer it just have a large cooldown (kinda like the inverse alr has)
now all this mod needs is lethalhands compatibility so that when you fail to capture a masked it immediately throws hands
yeah
that would also work
255 cooldown
true, it could be a bit punishing
punishing isnt the right word but rather limiting
you are forced to make a decision that dictates how useful that item is for the entirety of the round
maybe two uses per round? you could worm out and then worm your friend in
is it saving you? is it getting you in faster? how does it compare to alternatives such as inverse? was it worth it to bring the pokeball?
with low cooldown
uses is never a great idea unless there is legitimate reason for it imo
uses as a balancing aspect of an ability or item really falls short if you consider it
i alr like worm just being a method of fast travel with the bonus that it demolishes every enemy in its path tbh
stun grenades in LC are exempt because
A. its cheap
B. it has use after its initial detonation
C. it makes a lot of sense
gotta consider other catchable monsters, what good do they do compared to the worm?
feel like "inverse" is a lil too much and also doesn't fit as well
i think it can be executed beautifully with proper care and adjustments, it's not just an inverse/tp but one with both drawbacks and advantages
you keep your items but are misplaced
you are safe but in dangerous territory
it fits the worm's character
it fits a niche not yet explored
however as for the capture failure
i believe my idea works as both a fun, gimmicky 'attack' that is original and a consequence that can be fatal (think nutcracker with their 360 degree room clear)
if the EL were to just conjure at your feet upon failure then it could feel bad or have issues such as making the EL go into the facility if you enter before its done escaping
it also would be nothing new in terms of an attack making it not that interesting outside of the imminent danger it poses if you are already experienced with what happens
but thats just my thoughts, every idea has merit and the worm being directly under your feet does create a consequence and some action
my only 2 concerns i can put down atm: if the worm's counter is to appear below your feet,
-is it too easy to escape?
-is it too hard to escape?
too easy and it makes no difference
too hard and you wont risk it because it most likely guarantees death
hygrodere (blob) and barber (and manticoil maybe?)
can anyone think of literally anything for barber π
oh maybe he can cut the masks off of masked players to revive them
how very not specific at all
(its stupid ik but i literally have no other ideas)
The only thing i would like to suggest is i want a monster to be able to navigate to the entrances or the Fire Exits
XD
hygrodere could probably heal players but damage enemies that stand in it
idk about the healing part but having the slime contort into a kind of shield/barrier is actually a rlly cool idea
imaagine using a hygrodere to block a doorway so monsters can't come in/get damaged as they do
Hygrodere is already finished
The centipede will heal
There are few bugs to fix before the release
You can drop items on it and it will carry them
Max 4
It will be slow however, but you can speed up with a boombox
o cool
so all that's left is:
- old bird
- earth leviathan
- barber
- jester
- coil-head
(idk about manticoils and maneater is currently being made)
Forest giant behaviour is already designed
damn i have not been catching up with the development at all π
what the forest giant do
it lends you its invisibility
Takes damages done to you and dies instead of you
Basically a consumable shield
Or a bonus life
Barber must be the hardest to come up with ideas for
Invisibility lending would be nice but also kinda close to the hiding shrouds of the fox, once it's back
Cuts down trees, Vain shrouds, attacks Forest keepers, cuts turret wires, lends invisibility, there's a few things you can do
didn't know that idea came through for the fox, the readme just says it attacks enemies w its tongue
Walking through walls as long as there is no player or enemy nearby, regarding how hard it is to do (might be impossible though)
For barber
I had the idea of allowing Barbers to get rid of outside props for better cruiser traversal, along with cutting the wires off certain hazards and Old birds, attacking Forest keepers
Barber isn't like, intangible, that's the thing, it just becomes invisible
though it's not a bad idea
Thought about creating breaches in walls by cutting them that will allow you to teleport to another place of the dungeon
It can be fun to do something like portal
Where you can see the other place through the cut
why not make them normal shroud color? or a more natural color? sounds a little out of place imo
it was so you wouldnt confuse them for normal shrouds
Ooo like cutting holes in reality and stuff
Doing real portals would be tough, very tough, but there's the "seamless dungeon" thread here which does the same
I mean, did they generate under where you summoned it? Again I don't see why they couldn't make em slightly more orange or a more natural plant color
The reasoning does make sense though
it just placed them as it walked overtime
There are a lot of tutorials on youtube
I'll be interesting in doing it
I think it wouldve been fun to try and figure out which shrouds are your own by giving them a subtle color difference as opposed to making them just blue
Was mostly to differentiate them. It was able to place 3 of them at a time. Placed them after standing still for 3s. 4th one removes the 1st one
ooh neat neat
Also changed the scan node to a green one saying "hiding shroud"
Oh, then I don't see much of a point in differentiating them in that case
i like the blue scan node more tbh, green is used exclusively for scrap whilst blue is used for "tools" or "points of interest"
I thought the blue would be good to indicate that the shrouds are actually good in this case, but the green scan node does that job in terms of teaching the player
ah that's true
Normal colored shroud (or slightly color shifted) + blue scannode would be cool, esp the blue scannode
I think blue on blue could look a bit weird, and make it harder to read what the scannode says
should be an easy thing to do.. anyone know the scanNode id out of their head? ^^
todo list:
-
major thing
-
4 more monsters
-
another major thing
-
aa so much code
-
minor pet peeve someone had
XD
I know @hollow raptor does scannode stuff, maybe he knows?
literally cutting the "fabric" of space, very cool
our todo list is kinda stacked in terms of low prio tasks. it's not really like that ^^ we won't run out of work early :p
Mhm, would be a cool take on its abilities
oooo thats kinda cool actually, didnt think aout cruiser traversal
what if you could just plop the barber on the front of the car and you cant see him bc he's invis but he destroys props with is scissors
It's kind of a callback to "HM slaves" in pokemon games
where you have a dude that just does field abilities and nothing else cuz the field moves suck ass in combat LMAO
palworld
I has been summoned?
oh thats pretty cool, very sad kamikaze but also neat
Yeah! we were just curious if you know the scanNode id for the blue scanNode off the dome
Blue should be 0 
Right?
thats the one idea i had - and you wouldnt be totally invisible since enemies could still see you if you got too close
you'd make the barber snare drum sfx tho so you'll be VERY prone to dogs
it'd be really funny if it was a small forest keeper and it grabbed onto you to tank attacks lmao
Small note for the worm, regardless of what its final behaviour will be: I prefer to not make it extremely unlikely to stay in the ball as the capture process is already so hard. But one of the remaining enemies will likely get the hardest catch rate of all soon, if plans go well
yeaah that's another cool one I mentioned
"wait, I was supposed to be the meat shield?????"
thats amazing
Currently I'm working on this. I wanted to make a good showcase but something went wrong lmao
I like that too
hmm fair enough!
(also dogs cant see anyways)
YOOOO THAT ANIMATION LOOKS SO COO- oh
LMAO
agree, i really love the blue effect!
ok but fr that looks awesome
I stole the one from the teleporter
and reworked it hard? or is the vanilla one looking like this already? should pay more attention^^
its crazy that the pokedex computer is technically running a better OS than the terminal XD
the terminal is just using console while the dex is full on Windows XP
0 = Blue (Tools)
1 = Red (Enemies)
2 = Green (Scrap)
now we just need unregistered hypercam 2 and a guy showing us how to use the dex viw Notepad with low-quality trance 009 sound system playing in the background
didnt understand what you meant at first but now i see that that effect is just a lot of teleporter sparks scaled down, thats awesome
Yeah scaled down and in a cone
thats rlly cool, reusing alr existing particles
also i'm looking at the icons and i think i forgor what "duplicate" is (like, u get another one of ur pokemon or what)
dex, tutorial and scan all make sense but what's duplicate
.
oh cool, so you can just have a backlog of portable meat shields giants for example
neat, thx
maybe you could use inverse teleporter particles for duplicating
it'd make sense(-ish)
They're the same but in red iirc?
yuh uh
wait.
i have a potentially game-changing question
will pokeballs
||have the ability to be put inside v64 belt bags???||
bc if so then that would be crazy op
||imagine just having an entire arsenal in your bag||
it would make sense
theres a mod that lets you store scrap in the belt bag and also change how many slots it has
so you can make the belt bag exclusively for 6 monsters
then you can use a mod called itemweights to make it weightless
I agree with this
Is this related to the snare flea?
"Centipede" is the snare fleas internal name
i see
this is why them coil heads are annoying, always blocking my path lol
and then there's one more, in Offense.
coil heads have the highest spawnrate on offense
and probably this might be one of their skills maybe?
Coil-heads just to block enemies? XD
idk
In lore it will be using silk to repair your helmet (it will still latch on)
Also it wont be able to be released outside
As I see internal names more than real names, I often use the wrong one π
So currently which monster is almost to completion? π€
Hygrodere
aka the Item Dumping Monster xD
Wait guys
I just thought of an idea
Since the Jester moves very fast when its about to crank and attacks the players
I was thinking more like
The Jester can actually be able to give a temporary speed boost to the player
Or an ATK boost just suggesting
What do you think? π€
i think it could carry items for you
theres a mod that does something similar but thats designed to be a way to counter it; it cant go into phase 4
That is the blob
Blob does carry stuffs for you
that was said..?
Yes, by Niro himself
Blob is the one that carry the items for you, aka the item dumping monster
Because what i realized
There's no monsters that does give you a boost, although this is just my idea
Like ATK, SPD or Health boost etc
any damage buff at all is too op
its why i hate the custom weapons in immersive scrap
they are completely game breaking
its custom scrap
its just named immersive scrap
it adds like 4 custom weapons that all deal two damage per hit
even in the context of this mod, just having one hit you do deal two damage from a buff is too op
I mean this is my opinion thats all
We don't really want the jester to be a support monster, as it's quite aggressive. Might be a support while it's not popped up, but the main goal is to make it a damage dealer
Ohhhh so its like a two hit damage to the enemy while using its big skull head thingy? XD
Working on the duplication menu now
I want to know your opinion. Duplication requires an empty ball. Should it require a minimum ball level depending on the monster (ex: ghost girl in ultra ball or master ball only)? Should it cost money too (configurable)?
Or I can also make the price higher depending on the monster
I'ld say "higher catch difficulty = higher price"
Good middle ground could also be to reduce price the better the ball is, cause you already spent more money on the ball (or got luckier in dungeon)
Is there someone willing to test the PC? I have a first version so it's about finding bugs or improvements
Man i would want to but im working π
i'll be free over the weekend but before that is completely full for me, sadly
i can ive been waiting for my friend to get back to play
It's not ready for online play. It's in an early dev state so it's more about testing it solo with debugging mods and all
i thought so i was just saying ive got nothing better to do right now
I need another opinion about a design. So, players will be able to unlock monsters' dex entries and duplications by scanning balls with monsters inside. These unlocked monsters will be saved.
Now I have 3 options:
- Saves are per saves. So when a game is reseted, everything is lost. I don't think that I like this option because as it requires to catch the monsters yourself (and not finding them in balls already in the dungeon), it will be hard and there will not be a lot of unlocked monsters per games
- Saves are global and everyone is using the host save. So if a player unlocks a monster, it will be unlocked for the host. It will also prevent players from bringing monsters unlocked in other saves
- Saves are global but per player, so everyone will have different unlocked monsters and everyone has it's own progression
why would option 1 not work with caught mons found inside?
I think a config option to erase dex and duplication progress would be interesting cuz if they remain post-wipe or transcend saves it would mean you eventually wouldn't need to catch anything and could just duplicate without the need to ever go through the catching process
no?
or am I reading this wrong
technically, when i look it up for "monsters as buddies in lethal company" there's isnt a single mod except for this one and im still mindblown of how this mod is still not popular yet.
I don't want to make it work, it would be too easy
well if you're gonna lose your progress upon being fired it would fix the issue of it being too hard, like you said
you could just lower the chances of finding them aswell
Yeah but I also want this sentiment of progression and accomplishment
well, doing something hard brings in a sense of accomplishment
anyhow I think tying those features to the save and then adding a config for whether you wanna keep the progress or not is the best approach
Opinion on duplication (read the message above)
10
19
3
Any ball and money
^
15
24
3
Option 3
Ngl, catching an Old Bird and wore it like an exo suit is kinda dope tho
Just imagine using that to destroy the Coilheads and the Jesters, fucking epic man
evil idea: jester can't be captured while in box form :)
what would jester do anyways actually
like theres been a few ideas of how it'd boost your speed or attack speed or smth buuuuuut
i was thinking scrap storage bc, well, it has "box" in its name, but we alr have a scrap-carrier
perhaps you could choose to wind the jester and the longer you wind it, the longer it's out of its box
now that you mention it, the lore states that old bird has a projector in order to blind coils
maybe old bird would be super-effective against coils or smth
OHHH maybe jester would have both defensive and offensive capabilites
like jester is known for block doorways and such, make jester could block you from enemies and once you wind it, attack enemies
goddamit
great minds think alike ig XD
what about coil tho
i like the idea of coil being a, well, coil
budget extension ladder of sorts
that feels a lil cheap and it feels like there should be smth else but do keep in mind that coils are extremely easy to catch
they wont even aggro if you fail to capture them since their aggro state is the state in which they cannot move
you can just find one and keep chucking pokeballs
had an idea for something which doesn't require them to move :)
won't spoil it right now as it could ruin the moment, but if someone has any ideas for this behaviour .. we haven't started with it yet ^^
whenever you fail a capture they just give up on staying still and chase you down
better be lucky
Seems a bit against the way they're intended to work. They shouldn't move while being looked at when not being tamed
Is this related to the Jester? π€
OH the Coilheads...right.
0.5.4
- Hygrodere is now catchable
LethalMon [v64 / 0.5.4]
I forgot to add the hygrodere behaviour in the thunderstore's README, so here it is:
(right is fail behaviour)
does the mod have any incompatibility issues cuz I canβt catch anything, I hit them with a ball and they just got absorbed and I could never pick up the ball
Can you send me your modlist? With you mod manager export
0191f695-cd97-7cd0-bd38-ae09dde963f1
thats the mod list
really small 17 mods most being performance
since i have async loggers couldnt really see the errors
you could try that modpack with async thingy disabled so you could see them
There is a problem with CullFactory
Yeah I just read the thread, it seems that it broke everything lol
oh yea last time i played with cullfactory i couldnt drop items π
thats just like bruce lol, except without the being massive and the biting part
now make bruce carry a blob carrying beltbags carrying equipment
and put them on a cruiser
put that cruiser on an elevator
uhhhh @frigid dock @primal ferry for some reasons, when i place an item to blob, it doesnt carry along with it
can help here?
edit : i tried to create a new profile in thunderstore, it works
maybe there are certain mods that doesnt go along with lethalmon i guess
Noticed that with spider and bracken too. Both are able to attack you when used in certain modpacks. I will test this in more detail on Thursday if it hasn't been tested since then. Won't have much time for coding till then π
As of the items.. might be cullfactory too. Have you had that in your previous modpack? If so, then try to downgrade to their previous version
Can you add a config option to makes pokeball is one time use? Like you can only summon these "Pokemon" once
Can you send me your modpack please?
I'll add this to the tasks
You're right I forgot about this mod
i actually kinda deleted it by accident so sorry π
Does anyone here use this mod with LethalLevelLoader?
i think a helluva lot of people do
Because LethalLevelLoader mess up the save of the creature inside the capture balls. If you happen to capture a monster or find one that already has one inside, bring it back to a ship, go to orbit, then save and leave the lobby or leave the game. Next time you load the save, if you are lucky, the content inside the capture balls is the same. But most of the time, the monster inside the capture balls is changing or the ball just become empty, which means whatever you captured before is lost or becomes something else. For now, this problem can only be solved by disabling LethalLevelLoader. I actually don't know if LethalLevelLoader causes the problem or if the mod that comes with it, which is LethalModDataLib, causes it. By disabling both of them, the issue I mentioned is gone. So, don't use this mod with LethalLevelLoader and LethalModDataLib for now if you don't want to lose the monster you captured.
Oh it's because of LLL? I couldn't find the issue
I heard that some players lose the balls content
i make my own save file in coderebirth tbh
Because you had similar issues?
oh no, because i just didnt want to have to deal with similar issues
plus lethalmoddatalib was just very unrecommended
noted i will the disable the mods that what @wild ruin was mentioned, thaks for bringing this up tho
I'll investigate the issue to prevent this from happening though
Will the mons ever be killable?
No
but why would you wanna kil your own mon tho? π€
I tried with both LethalLevelLoader and LethalModDataLib and I didn't get any problem with saved balls
Can you send me your modlist? With your mod manager export
I will, when I am free later on. Plus, I will do further testing. if LethalLevelLoader and LethalModDataLib are not problems, then custom moons or dungeons may be a problem here. When I disable both of them, all custom moon and dungeon are disabled automatically, and I will enable them back on one by one to see where the problem is coming from. Maybe a dungeon that adds custom items may mess things up. There are only 4 dungeons that I install: The ScarletDevilMansion, Xen_Interior, SCPFoundationDungeon, and Dantors_Mental_Hospital.
i think it would be obvious LLL isnt the issue because LLL doesnt load the ship in orbit differently afaik
it only loads moons different
LLL has to fuck with a LOT (rightfully so) including a lot of saving in stuff
I think that I'll make custom saves then
I need to add compatibility with EnemySkinRegistry in order to save custom models, so I'll need more than an int to save the data anyway
Do you know if there is a "standard" or template for mods save files, or do I need to implement it from scratch?
you can try looking at coderebirth's impl
https://github.com/XuuXiao/CodeRebirth/blob/main/Plugin/src/Util/PersistentDataHandler.cs everything's here?
nope, but ill link everythin
okay its kinda hard to screenshot or link everything but
this commit should have everything you're looking for
it adds saving and whatnot
Alright, thanks!
Well, I just discovered that the LethalLevelLoader and LethalModDataLib alone don't cause any issues, but as soon as a single custom moon and custom dungeon are added, saving problems start to appear.
I mean the other monsters, not yourself
As well as just remove or disable LethalLevelLoader and LethalModDataLib all together, if custom moons or dungeon can't be used anyways.
Is there someone here having the save bug? I made a fix but I need someone to test it on their modpack
0.5.5
- Fixed incompatibility with an unknown mod that made the game not loading because of the hygrodere
LethalMon [v64 / 0.5.5]
The save works properly now, even on custom moons and dungeons.
i don't know. LOL, the problem fix itself, I updated the mod, and the problem is gone so I have no idea
Maybe an update of another mod that caused this π€·π»ββοΈ
I think that the issue may happen in some specific cases only that you didn't reproduce here
Or yeah maybe an update of another mod
How about others that have had save issues before? did they get problem fixed? Well, it can be anything. It's kind of hard that this saves issue doesn't show anything in the log, so...
It's kinda hard to get an answer as it is happening sometimes only
And on my side I still didn't reproduce the issue successfully
It actually never happened to me
Well, after version 0.5.5 dropped, the issue is gone. I don't know what has been done, but it fixes the issue.
For me at least
are there any known mods that cause pokeballs to be invisible for everybody but the host? this is an issue im having
Not that I know. Can clients send me their logs?
yes
here is the "error" i would assume is causing it, this is from me
is there a way for me to just send the entire log?
this is from the client
i think you can just copy+paste it and it'll send the message as a file
not sure tho
There is .log file in the r2modman folder
C:/Users/<username>/AppData/r2modmanPlus-local
On windows
In appdata/roaming?
this is all thats in my roaming
Do you use r2modman?
i use thunderstore and i make profiles
Oh then it's probably in the thunderstore folder
i manually add them to profiles but im sure you mean something else lol
That I can see there
the only log folder in here is very short
which is why i feel like this isnt it
there is a "lethal company" folder in the thunderstore folder, but there is no .log
LethalCompany/profiles/Default/BepInEx/LogOutput.log?
I don't know how this launcher works
of lethalmon?
yes
yes
i can send the thunderstore code if you want to look at the mods we have
im helping my friend send his logs though since he's the one they're invisible for
Yes I don't see errors in it
I need your friends logs after the bug appears
Or you can send me the modpack but I won't be able to test this now
In this log you're using version 0.5.4
that's weird let me look again then
it says im on 0.5.5 in the profile
should i uninstall it and reinstall it
Oh you're using rah profile
Not default
So it's LethalCompany/profiles/rah/BepInEx/LogOutput.log
oh ok i thought you would want to see the log of the profile
I need the logs of the profile you have the bug with
rah is the profile with the bug
my friend that is having the issues doesnt have a log folder in his thunderstore profile like i do
Not even an sqlite file?
weird
What was the issue?
not sure, he fixed the logs not the mod sorry i should've clarified
that's weird
There are a lot of LethalThings errors though
hey @frigid dock your mod causes this: #help-and-troubleshooting message
I used the process of elimination and tested every mod. As soon as LethalMon is activated/updated, this screen appears when trying to host/join a lobby
Must have been the update
Can you send me your log file after the black screen?
#help-and-troubleshooting message
I don't know what I did but I might have packed the wrong dll in version 0.5.5
yea mustve been something you did in the update
01920455-81f6-0e1f-d0f5-205b4238b744
but lethalmon is disabled for now
the deprecated mods still work and dont cause any issues gameplay-wise as of yet
It will be fixed in the next version
Btw, I finished the PC, what do people here think of this tutorial? A better version with drawings is in process but it takes time:
sounds good. nicely explained
Changed the font because spacing was weird. Thoughts?
much better
Looks nicer
looks a bit like minecraft text now lmao
i love it
It is not a coincidence
i know youre like
doing a buncha shit
but id like configureable capture rates per ball
you can make the string be like spawn weight
example
Hoarding Bug:48,Hygrodere:10
that way its only four config sections
unless you plan to add more balls
0.5.6
- Same as version 0.5.5, but with the correct DLL...
Interesting
Been there, done that 
I found a ball in the facility with a kidnapper fox but nothing came from it since the fox is disabled
I threw it and all it did was leave the fox's scan node
But no fox or anything
Even the menu in the top right didn't work
In a previous official update the EnemyType of the Fox got removed, making us unable to spawn it (without a good amount of work that's likely obsolete sooner or later anyway, when it comes back). We removed it from the list of possible monsters to spawn in balls in one of our recent updates.
Which version have you used?
I don't understand how it is possible
LethalMon [v64 / 0.5.6]
Yaaay
i genuinely think this is one of the best mods made for LC
can't wait to see what monsters get added next
I will continue working on a secret thing next week.. around halfway done with that
ayo?
What
._.
Barber huh? What's the skills?
He will cut walls and make a portal to another place of the dungeon
Like the portal game
omg like the hit game mechanic portal from the hit game portal
okay thats actually dope
i want to seriously congratulate you on your creativity btw
im super impressed with the level of thought put into every mon
i was just discussing with my partner what the barber would do as a mon, this is way cooler than anything we thought of
you take the baseline identity behind the monster, and manage to manipulate it in a way to having it benefit the player and make it worthwhile to have while simultaneously keeping that core identity of the monster and not straying too far from the source material
its fantastic, im having so much fun with the mod already, i can't wait to see what it'll look like near the end when most monsters have been implemented
can't wait for things like the old bird, jester, and maneater
jester shall become a music box that plays freebird at all times while summoned (morale boost!!!111)
i remember that fox used to be rlly op
i think it should drag enemies towards you upon command and temporarily immopablize them ratehr than just straight-up damage them
plus it can spawn hiding bushes alr, could be a rlly good combo (hide in bush, command fox to reel enemy in, spring up from bush and beat the crap outta the enemy)
that kinda reminds me of goldenlight, how you could just melee the walls and make shortcuts.
Watch no catch :( and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
don't know if this has been happening to anyone else
ikr kudos to @frigid dock and @primal ferry for making this mod possible, and especially for a solo player like me, i don't see why not of having the monsters as my buddies.
Which mod are you using that make it big like that? Because I guess that it messes up with the colliders
Thanks to both of you. It's always appreciated to have good feedbacks and it motivates me to continue modding
Is there someone here that will play this mod with at least one other player soon and willing to beta test version 0.6.0?
I fix almost all bugs I think but as it is a big feature I maybe missed something
While trying out this update, I noticed that if anyone was on the PC while the ship went into orbit, they would die, and show up on the results screen as missing. Everyone I tested with was clipping through the ship during the leaving sequence if they were on the PC, and would then be left behind when it entered orbit.
I donβt know if this is a bug or not, but after the host scanned a monster into the PC, none of the other players who scanned it after them would be able to access the monsterβs DNA. It said that βThe monster is already in the dex and its DNA has already been decryptedβ, but when anyone other than the host opened the dex page or duplicate page, it wouldnβt show all of the scanned monsters for them. I think itβs only an issue if the host scans the monster first, since we tested with the host scanning the bracken first, and neither of the other clients could scan or duplicate it, whereas when we scanned the hoarding bug, the host went last, and we all were able to add it to our dexes.
It's a bug, I completely know where it comes from
I think itβs an amazing update, Iβve been playing this update with a few of my friends since it first released, and we all love it! Cloning monsters is a feature weβve been looking forward to, and this update was exactly what we were hoping it would be! The PC looks perfect, the Dex showing the catch rates and some info is very helpful, and the cost of duplication is very fair. I donβt think thereβs anything more that I have to add at this point, but I would say that this is one of my favorite updates that this mod has ever had!
we don't have anything to change size, we're just right next to it
this happened with baboon hawks, hoarding bugs, dogs and other enemies too
the ball just phases through the enemies
Maybe a mod conflict then
we could only manage to get one entity in the balls and those were the bees
I can send the dependency string/modpack if you'd like!
AinaVT-LethalConfig-1.4.2
AllToasters-SpectateEnemies-2.6.0
AntlerShed-EnemySkinKit-1.2.5
AntlerShed-EnemySkinRegistry-1.4.5
AtomicStudio-Atomics_Cosmetics-1.2.0
AudioKnight-StarlancerAIFix-3.8.3
BananaPuncher714-LethalQuantities-1.2.9
BepInEx-BepInExPack-5.4.2100
ButteryStancakes-VentSpawnFix-1.2.1
CTNOriginals-CrossHair-1.1.2
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.6.4
DistinctBlaze-ColorfulEnemyVariety-1.4.1
DistinctBlaze-ExtraEnemyVariety-1.6.0
EliteMasterEric-WackyCosmetics-2.0.0
Evaisa-FixPluginTypesSerialization-1.1.1
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.1
Evaisa-LethalThings-0.10.6
Feiryn-LethalMon-0.5.6
FlipMods-LetMeLookDown-1.0.2
FlipMods-ReservedItemSlotCore-2.0.37
Generic_GMD-Generic_Moons-5.3.1
HGG-JigglePhysicsPlugin-1.1.21
Hardy-LCMaxSoundsFix-1.2.0
IAmBatby-LethalLevelLoader-1.3.10
IAmBatby-LethalToolbox-1.0.4
JacobG5-JLL-1.6.0
Lordfirespeed-OdinSerializer-2022.11.9
Magic_Wesley-Asteroid14-2.0.5
Magic_Wesley-WesleysInteriors-1.3.15
MaxWasUnavailable-LethalModDataLib-1.2.2
Mhz-MoreHead-1.2.6
Niro-LethalMonReservedSlot-1.0.0
NotAtomicBomb-TerminalApi-1.5.5
Piggy-LC_Office-1.2.4
Pooble-LCBetterSaves-1.7.3
Rune580-LethalCompany_InputUtils-0.7.7
SolidStone-SolidLib-1.2.2
SurfacedTeam-Surfaced-1.3.2
TestAccount666-GoodItemScan-1.9.0
Zaggy1024-OpenBodyCams-2.4.3
Zehs-WesleysInteriorsAddon-1.0.1
enmaai0737-RollerEnemy-1.0.5
fumiko-CullFactory-1.3.15
happyfrosty-FrostyCosmetics-1.0.7
mattymatty-AsyncLoggers-2.1.2
mrov-MrovLib-0.2.4
mrov-WeatherRegistry-0.1.25
notnotnotswipez-MoreCompany-1.10.1
super_fucking_cool_and_badass_team-Biodiversity-0.1.3
tinyhoot-ShipLoot-1.1.0
v0xx-LethalElements-1.1.8
windfave-Windfaves_cosmetics-1.5.0
xilophor-LethalNetworkAPI-3.3.1
zealsprince-Locker-1.2.6
01921a8d-ad0c-8276-0c28-c4b1b66dbfbe
Thanks, I'll look into it when I'll have time
thanks a lot π«‘
i love this mod so much
played it again today
one of my friends sacrificed themselves by putting on a comedy mask so that i could catch the masked as my pet
it was amazing :)
I couldn't reproduce the bug :/
yeah, I have no idea
it had been happening all session
With all monsters?
yeah
Were you the host?
maybe it's a multiΒ΄player issue?
I still think (if any) the first modded monsters to get compat should be biodiv
0.6.0
- Added a PC where you can see the tutorial, browse the dex, scan balls and duplicate monsters
- Thanks to Foof for the PC model
- Thanks to @quick lake for the monsters descriptions
- Thanks to @light rampart for the PC icons, background, and for testing
Newgrounds moment
LethalMon [v64 / 0.6.0]
hell yeaaah
@frigid dock gotta say, having one looks kinda fancy, like as if you are actually healing your Pokemons lol
are you going to make it so there's a tickable option to reset dex progress on a new save file? i like that it carries over across saves but i'd also like to be given the freedom of choice in that regard for some saves
Yes but later
any new monsters that release hmu and I'll work on descriptions for y'all
or any pc text in general lol
also random thought but having the pc's ui be themed after red/blue would be cool, little pixelart hoarding bugs & butlers n whatnot.
What are your ideas to improve the eyeless dog?
I would actually like the eyeless dog to be improved somewhat, currently it's very much a one trick pony and requires other eyeless dogs to be useful
First thought that comes to mind is for it to be a mount, but that's already a spore lizard thing
What if the eyeless dog was something like a "combat" mount? It's slower than the spore lizard so it doesn't invalidate the spore lizard, but when you run into monsters it damages them?
I agree that it's hard to find a good use for the dog that hasn't already been filled by something else, so there might have to be some kind of overlap with other creatures, but as long as they have subtle differences and are fairly equal it shouldn't overshadow anything else
i think ive said this before but i think spore lizard should do smth else (maybe something to do with the, yunno, spores) and dog should be a mount
i mean theres only 2 quadrupal enemies in the game iirc, those being lizard and dog, so it'd make sense if they were mounts
both could be rideable but have extra abilities:
- spore lizard could emit a cloud to shiel you from enemies' view in exchange for stamina
- dog could have a lunge attack that damages
completely agree, it's a bit of a shame that spore lizards don't actually do their main thing as a captured mon
like dont get me wrong i love triumphantly riding around on spore doggy but it just feels like missed potential
I do think dogs could either be rideable + have a lounge attack or just have the lounge attack
spore lizard could be the ultimate escape vehicle: smoke bomb your enemies and ride away
while dogs could be a kinda multipurpose: they'd have less stamina but have a lunge attack
i quite like that take on it yeah
spore lizard should stay a mount, but it should be a speed/escape tool, the dog should be a combat defined mount that actively gets you into a fight at the expense of being slower than the spore lizard
EnemySkinRegistry compatibility incoming
π
thats nice
Make it so that model replacing ones (anything other than β___enemy varietyβ mods just use the skin name
they would...?
Wait what-

As in
The salmon run skins mod would just use the skin name instead of like
βBaboon hawk - goldieβ
You misunderstand
well yeah thats how the api implementation has to be
at least im pretty sure
its like expecting thumpers to spawn on rend when you add them to the spawn weight string as "Thumper:38"
it just doesnt work that way
sometimes things have to be written out specific ways
they cant make the skin name be different from the one shown on the ESR config
Im just saying colorful ev skins (and other β____enemyvarietyβ skin mods) would be
β[enemy name] - (skin name)β
But model replacement mods would be
β(Skin name)β
how would they like, differentiate between what's a model change and a texture change though
Idk im sure theres a way somehow
There is no way to know that
Oh ok
0.6.1
- Added EnemySkinRegistry compatibility (requires version 1.4.6+)
- Added an option to make the PC saves per save and not global (the host decides)
- Trajectory of the balls has been slightly improved (correct calculation of the velocity at impact)
- Fixed a bug that made the bracken continue to drag enemies while the enemy was being captured
- Fixed a bug that made the HUD of the invoked monsters not disappearing when a player left and rejoined a game
LethalMon [v64 / 0.6.1]
Hello, I'm here to say this mod kicks ass and join my buddy scarab in offering ideas if they're open
So, I backread and saw the mount idea for the dog, which I gotta agree with because that would be sick.
However, to minimize overlap with the spore lizard, maybe a rework of its mechanics could be done? Right now it's rideable, but so could giants in theory. If the lizard were to be a proper support mon, would it be possible to make use of its spore cloud?
Sure, it would make it impossible for you to see, but the idea is that, at least for a while, other monsters can't see you either, so critters that rely on line of sight (Bracken, Coilhead, Ghost Girl) can't just hunt you down while you're standing in it.
Basically just reiterating one of the earlier things in more detail xD
Maneater seems a bit trickier to work with, but maybe it could work as an extra set of eyes? Say you're cornered by a Coilhead. You could throw out the Maneater and it could watch your back for you so you don't get sprung.
Could you add support for https://discord.com/channels/1168655651455639582/1241004917746044988
You can catch the different sized mons without any issues but they change size everytime you send them out again
Idk how difficult it would be but
It would be nice if they kept the size they were caught as
I mean....
Me when I check whether the mesh is the same as the vanilla one 
cannot catch anything, not as in always fails either, it just straight up cannot be interacted with by the balls
code 01922733-5b1a-858a-1ab7-6ddad8eed941
theres a huge bug or incompat somewhere
It can use the vanilla mesh but not be just a recolor, like a totally different texture (ex: fire jester) or a mesh with additional meshes on it
Do you have errors in the console? I don't have a PC right now
would be too far back and also prob not as it straight up doesnt interact
a totally different texture IS a recolor... lol
and third i alr closed the lethal bc it was so long ago (was this session tho but prob ages back)
Yes but the skin name won't be just a color
true ig
ye thats kinda what i said
The reason i feel like spore doggy and normal doggy should be the only rideable enemies is because they have four legs and it just makes sense lmao, thats why i havenβt considered stuff like giants for example
Also: i kinda feel like there should be some sorta βpokeball bagβ similar to the v64 belt bag for storing pokeballs
Feels a bit limiting to carry around only 4 pokeballs at a time, be significantly weighed down and have no room for scrap items if you do so
I wanna get my money while also catching friends :)
Now that's kinda a good idea actually.
Why not just make the pokeballs able to go inside the belt bag at that point
how did you get that i couldn't find it at the store
Couldnt find what? XD
It should be available when you load a game in version 0.6.0+
If it doesn't then there is probably a mod conflict
what's the name of the item?
is it also normal to not able to drop the pokeballs? the mods im currently runnin just lethalmon
No, send me your logs
No it's my bad
I spent like 3 hours testing all possible cases and fixing bugs with 2 PCs and I forgot to test obvious cases like that

I dont have you
I did the same thing before
Soft dependencies are hell
I wanted to soft depend on WR and I just gave up because it screwed up my registry process doing that
You can easily check if the mod is loaded in bepinex before loading any soft dependency specific code but ig I missed a call somewhere
There's a lot more you need to do with soft dependencies
You need to keep any use of that code in one specific file
Then you need to put all methods that use it with no inline and no another thing
Then there's one more thing I forgor about
But I'll check rq
hopefully the mod works fine with the skins mod downloaded because i just upgraded to the newest one X)
i have decided that i am going to become ash ketchum and catch every single skin for every single catchable monster eventually
also i have a question nysvaa, how does the skin mod function with the monster duplication feature? will it pop out a random skin on each attempt to clone a monster? or will it always be the default skin?
It's a random one
oh thats actually kinda awesome, now i can do skin gambling with monster clones
Probabilities are the same as when they naturally spawn
i wonder if you could some how make skins only obtainable from that
like without nysvaa making that a thing i mean
maybe via default settings and using it on gordion
It seems totally possible
The skin is chosen by EnemySkinRegistry itself when the monster spawns for the first time, so with a ball not opened (found in dungeon or duplicated) thrown on gordion, one of the skins of this moon will be applied
gordion cant be a moon with skins since monsters dont spawn on it
You can throw monsters out of the ball tho
well what im getting at is the default settings in the config apply to all moons without configured settings
so maybe gordion is the same way
you can purposefully have a skin not spawn anywhere and have it be on the default
oh what theres monster skins now, Could I have a copy of ur modpack in dms if u don't mnd
i just bought a pokeball from the terminal and when my friend picked it up he couldnt interact with anything at all
does anyone know why?
theres been mods that add skins for monsters for months
but my favorite ones are the ones by distinctblaze
thanks!
wait for latest patch, theres been a problem in soft dependency
actually not descriptive enough
ColorfulEnemyVariety
ExtraEnemyVariety
and one i forgot the name of thats meant for use alongside his moons
thanks! I found the skin im going to use
extraenemyvariety had mroe design than the other packs
I dunno if this was shown yet but if you find a poke ball in a facility
You can spawn it forever
Infinite army
nutcerakcer
Facts o life
Literally testing this mod for my pack
I just couldn't hit the enemies
And the balls duplicate

are u using the latest version of the mod?
Yes
how do i get the pc I couldn't find it at the store
You... Spawn with it?
It's located by the lockers
I'll fix that asap
Same, I need to fix this
idk about that one
couldve just been the inventory softlock bug
0.6.2
- Fixed compatibility with EnemySkinRegistry that made the mod not working for players that didn't have the mod
It will be available in ~ 30 min
So true
What about the infinite spawning?
Fixed too
ooh
the what now
is THAT why iβve had so many entities spawn for no reason??????
i have biodiversity installed and there were like 20 prototax at the ship
and like 30 wax soldiers somehow spawned
Is THAT WHY????? XD
probably unrelated lol
the bug they mean is one related to the balls you find in the facility having an infinite amount of mons inside
LethalMon [v64 / 0.6.2]
Sadly no
Could you add support for https://discord.com/channels/1168655651455639582/1241004917746044988
You can catch the different sized mons without any issues but they change size every time you send them out again. Idk how difficult it would be but
It would be nice if they kept the size they were caught as
It will create weird behaviour if some mons are too big or too small. For example, a puffer too big or too small will look weird while riding. A forest giant will be stuck in the dungeon etc
Ah, I see
Unfortunate. It's okie though
What monster is next btw?
I really want the Giant or Coil
I'd like to work on the barber
But I also need to work on the new balls models
So much things to do
im missin a lawsuit
they're looking very cool hehe
Exciting!
Lol
The only copyright thing are the balls and their names.
Except if they win the lawsuit and that they own the capture mechanics too
Or if they own the patent of owning a creature and mounting on them or shit like that but then f them
They can't own everything
They shouldn't*
yeah i really don't think we have to worry about that lawsuit, even considering the absurdity of trying to copyright game mechanics, they are arguing under patents that they filed after palworlds release
they'd literally have to be paying off the court at that case to win this, they're just doing it because it costs them nothing if they lose but on the off chance they win they get more money and nintendo loves money
but yeah changing the balls themselves are a good call, i look forward to their implementation
Imma be honest, the only person ever who'd ever reasonably probably get copyrighted is s1ckboy
Dumbass just puts pikachu into his moon and scrap π
He got a takedown notice or smth?
Meanwhile there are a bunch of model replacements, cosmetics etc
Nope
Oh god, you're one of those
"If everyone is doing something bad, so can i"
Thats not what I meant
I was answering to your βonly person whoβd ever get copyrightedβ
I mean, you're probably the most popular one
And infringing against the literal mascot
If there was a ranking, you'd be number 1
There would be others but that's what I mean
That ones more popular than u?
Yeah
Damn, seichi fell off frfr
Lmao
isa pikaSleep (internal name sickboy) isa one scrap 
thanks for mentioning its internal name is your username
clearly a heavily self centered person smh
what does the thumper do?
Smash doors, secured doors and turrets
ohh thats cool
the PC didnt spawn for me either
I physically cannot hit the enemies with the pokeball
Did you update the mod to version 0.6.2? If yes, can you send me your logs?
@cedar sphinx @naive crane
Yeah
Hmm
could be an issue with a different mod i have
i tried going into another save and the pc is not there
whenever i try to buy a great ball it thinks im trying to buy a green suit for some reason
Maybe it's an old save
Or did you get fired? Maybe it didn't respawn after that
Without the logs I can't do anything
Known issue
ill try to test it in a second
i removed gamba mod and lethalmon is working just fine now
pokeballs dont bug me and the pc is here
I'm getting an error in the console that says "Unable to get blob prefab"
You can ignore it
Alrighty
Also how???
Which mod manager are you using?
Thunderstore
Rn I have 5 ultra balls
Ill throw them and if they all miss
Then I send logs?
C:\Users\<Your user>\AppData\Roaming\Thunderstore\<i forgot but you should find your profile>\BepInEx\Output.log
Yes reproduce the bug before sending the logs
Which monster are you trying to capture?
It is not catchable yet
Yeah But Now I need to take care of it


