#LethalMon [v80 / 0.6.10]

1 messages Β· Page 3 of 1

frigid dock
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And nothing too

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It's up to you

prime plover
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I pretty want my Spidey to get catchable, that is all i ask. And the reason?

Most Experimental maps i have been...THEY ARE ALWAYS THERE.

lime fox
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ye ofc

prime plover
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@primal ferry and @frigid dock send me your paypal email acc through DMs, i will pay you right now, i almost forgot that i just got my paycheck

primal ferry
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sent :)

frigid dock
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I don't have a PayPal account anymore... I'll setup a donation page after work

prime plover
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Btw, i might start giving out more to the both of you once you guys are working on the Coilhead and the Jester.

Those two are a pretty annoying bunch too.

jaunty aurora
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how can you make the cupboard so tidy?

primal ferry
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with the Shrink Ray

jaunty aurora
dawn crystal
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just do this lul

primal ferry
paper cloud
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it is nice and they don't take as much from you

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It's what I did for donations and it is pretty nice

prime plover
paper cloud
prime plover
# paper cloud I think so!

Okok, but seriously, the developers did a big brain move to make this game fun and work at the same time

frigid dock
rough pewter
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So cool

prime plover
paper cloud
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love it a lot

lime fox
primal ferry
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I love the desktop screen with the 4 icons! Looks so cool

thorn crescent
quick lake
prime plover
prime plover
prime plover
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waiting for my Spider to be on the shelves (:

frigid dock
lime fox
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looool

frigid dock
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I thought you could receive payments anonymously but that's not the case, they share everything on you

lime fox
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yep

prime plover
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Ohhh okay then

frigid dock
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Same

prime plover
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Okok up to you

frigid dock
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Thanks to @gleaming wind for the model

gleaming wind
prime plover
# frigid dock

Oh that's sick af looks like a mini pokemon centre but in Lethal lol

quick lake
frigid dock
static pike
prime plover
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Need to add it to my monster collections

frigid dock
# static pike omg can't wait to know what it does

Spoiler:

  • Tutorial icon: || Will show a tutorial with all the information in order to play and enjoy the mod ||
  • Dex icon: || Shows a dex for known monsters with captures rates and behaviour. Dex entries can be unlocked by scanning balls with a monster inside. Entries will be saved between saves ||
  • Scan icon: || Scans a ball. If a monster is inside, it will unlock the corresponding dex entry. If the monster's DNA is complete (= a fresh monster you just captured), it will unlock the ability to clone it in an empty ball. Monsters that you find already in balls in the dungeon will have a deteriorated DNA (because of time) and duplicated ones only uses a part of the original DNA so it is incomplete too. Same as the dex, DNA will be saved between saves ||
  • Duplicate icon: || Duplicates a monster's DNA previously unlocked in an empty ball ||
  • Bonus: || There will later be hidden things but I won't say more about it ||
prime plover
light rampart
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|| v64 is ouT already no way😳 ||

prime plover
light rampart
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YEAH : O

prime plover
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DAMN IT. IM AT WORK

light rampart
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it's worth the wait dw

frigid dock
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Is it working?

light rampart
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going to right this moment : )

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sadly not no pokeballs in the store

frigid dock
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Oh

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Maybe LethalLib broke

primal ferry
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hmm i see them.. maybe a mod incompatibility

sturdy shard
primal ferry
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using 0.16.0 of lethallib though

frigid dock
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Idk

sturdy shard
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LethalLib worked with V64 beta

frigid dock
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It was my first guess

primal ferry
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tested with the newest LethalLib 0.16.1 and it still works, so it's not that

frigid dock
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It works for me too

light rampart
light rampart
dawn crystal
prime plover
dawn crystal
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the beta version has to be accessed a different way

prime plover
dawn crystal
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you right click the game in your steam library and then go to properties and then betas and switch

prime plover
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oh look, my master ball is floating. πŸ˜„

rough pewter
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Happens when you recall your ball sometimes

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Might also happen if you leave the planet while your monster is out

sleek gull
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Just now looked into this. At least part of how Lethalmon makes the bracken docile by disabling the EnemyAI component. The nymph updates when that component's update method is called, and disabling prevents that. I might do a workaround eventually. Or expose the enemy event handlers so this mod could call OnEnemyUpdate each frame where appropriate.
Also @frigid dock if you want compat with the skin registry, I added a getter that will let you get the skin attached to a given enemy and a method that'll let you reassign a skin whenever. You could use those two methods to make it so the registry doesn't randomly pick a new skin every time the enemy is sent out. Could be done without a hard dependency.

frigid dock
light rampart
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Thanks for looking into this! That makes a lot of sense why the nymph isn't updating properly.

rough pewter
frigid dock
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Okay, I opened an issue for that

rough pewter
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Also figured out that the balls have another use now with the new throw mechanic

dawn crystal
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you could always do this with items

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stun grenades, easter eggs, and soccer balls are the best for it

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but every item can trigger landmines

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nutcrackers can even kill themselves if they start scanning next to a staircase and move the shotgun across a landmine on it

bright sandal
# frigid dock

yooo i havent checked this thread in a while but that looks sick

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im assuming thats the dex computer?

bright sandal
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only recommendation i have is to have the screen a bit closer to the player so you can read the text better

bright sandal
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ah k

frigid dock
light rampart
quick lake
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cuz with stuns you should be using blanks, cuz otherwise you're wasting a perfectly good grenade

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and with eggs they can blow up

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then soccer balls aren't that common so, this is probably the best item to use the tech with

frigid dock
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0.5.3

  • Spider is now catchable
  • Hoarder bug can hold items the owner gives him
  • Improved and optimized the line of sight of a lot of tamed monsters, and most will work outside now
  • Bees are working way better now
  • Hoarder bug no longer brings the same item multiple times
  • Fixed a bug that prevented the player from dying from some monsters while on a puffer
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LethalMon [v64 / 0.5.3 - alpha]

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Oh and I forgot but the fox is now disabled

primal ferry
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Was leading to bugs as its enemyType got removed from the game in recent updates. Once it's back we will make it catchable again

rough pewter
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Huge win for the Loot bug mafia

rough pewter
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(Mod that adds the fox + vain shrouds back)

primal ferry
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Don't want to add it as a hard dependency to this mod. May try to find a solution by myself later to get it back in, but it's not on a high prio right now

rough pewter
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Alrighty

prime plover
scenic ocean
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Oh no I loved the tamed Fox he's so cool ! Hope he gets back in the official game soon

primal ferry
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I loved him too :/ hoping with you

kindred kayak
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Hey im looking for some help, when i try to order the great ball it auto corrects to the green suit and shows its not in stock. Is there any way to fix this?

primal ferry
kindred kayak
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Oh okay thanks

oak edge
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are the maneaters planned for this mod? that would be adorable to have a pet maneater protect you from enemies

primal ferry
prime plover
prime plover
prime plover
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Now that i think of it there are only 5 monsters left that are uncatchable - Jester, Coil-Head, Maneater (70% done), Forest Giant and Old Bird, anything else i missed? πŸ€”

prime plover
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πŸ’€

jovial ledge
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Yeah, make it a legendary lethal mon lol

prime plover
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True but like Leviathan is underground so, like you need the right time at the right place when it shoots out

primal ferry
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Jup.. it will be challenging ^^

rough pewter
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Catch it when it's doing it's pop out animation

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The body is visible for a few seconds during that time

primal ferry
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Best seems to be to run in a direction. Once you see the ground animation, run backwards while still looking forward, wait a second, then throw shortly before its visible. Quite tricky though

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Any ideas for its escape behaviour?

bright sandal
bright sandal
quick thistle
# primal ferry Any ideas for its escape behaviour?

it reforms above ground, perfectly horizontal, pointing directly at the player who attempted such a heinous, foolish act and proceeds to slide across the ground a "short" distance before slowly diving below ground again (with the player who threw the ball probably in its stomach)

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i could not find anything to represent my thought process but i found spongebob

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now that i think about it basically Dune's sandworms

bright sandal
bright sandal
quick lake
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cuz when levis do their attack they actually re-start their normal behavior after 10 or so second on the place they landed, so they have to wander around and make their way back to you

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it's funny cuz their pathing breaks out of bounds sometimes so on places like assurance they just jump out and never appear again cuz they can't path back

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I think a cool ability would be to allow you to teleport into or out of interiors and exteriors once per round with your items

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Outside:
You throw the ball down and immediately a patch on the ground with the ground particle effects appears. You step into it and let it grab ya, the screen turns black, then you're teleported somewhere random inside

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Additionally, if it hits anything (player or monster) on its way up or down it's just deleted

bright sandal
quick lake
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Inside:
Then for inside it's like, the same thing but in reverse, and you're teleported on an AI node to prevent the player from TP'ing into a spot they're 100% unable to get out of

quick thistle
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actually just thought of something about that

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when it releases you onto the surface it also 'attacks' eating anything in close proximity to the ai node, saving you from imminent danger/spawnkill

quick lake
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Mhm, was gonna say that

quick thistle
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which eradicates the issue of eyeless dogs just getting a full course meal doordashed to their legs

bright sandal
quick lake
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I'd imagine they'd have the lowest catch rate of any entity, up there at top 3 with old birds and jesters

bright sandal
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plus theyre difficult to catch as is

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hmmm

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ig you're right, ye

quick thistle
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considering earth leviathans havent been captured before in lore it'd probably also be cool if there wasnt much info on them

bright sandal
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also if it's a "patch of ground", perhaps you could take your fellow employees with you

quick lake
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also you wouldn't be able to both go in and out using the levi

quick thistle
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if you get tp'd out of the facility it should fly down towards you, crashing through the walls

this is the biggest requirement for the EL because then you can tell your friend "no one will believe you" and disappear into its mouth leaving nothing after it is gone

quick lake
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like I said it'd be one time use, so you could basically have a safe inverse with items or a semi-safe normal tp with all your scrap

quick thistle
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im not sure how i feel about 1 time use abilities

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it always feels kinda bad to me personally but i prefer equipment/utilities being constants in my gameplay

bright sandal
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1 time use per round, i assume?

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honestly i prefer it just have a large cooldown (kinda like the inverse alr has)

quick thistle
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now all this mod needs is lethalhands compatibility so that when you fail to capture a masked it immediately throws hands

quick lake
quick lake
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255 cooldown

quick thistle
quick lake
quick thistle
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you are forced to make a decision that dictates how useful that item is for the entirety of the round

quick lake
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maybe two uses per round? you could worm out and then worm your friend in

quick thistle
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is it saving you? is it getting you in faster? how does it compare to alternatives such as inverse? was it worth it to bring the pokeball?

quick lake
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with low cooldown

quick thistle
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uses is never a great idea unless there is legitimate reason for it imo

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uses as a balancing aspect of an ability or item really falls short if you consider it

bright sandal
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i alr like worm just being a method of fast travel with the bonus that it demolishes every enemy in its path tbh

quick thistle
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stun grenades in LC are exempt because
A. its cheap
B. it has use after its initial detonation
C. it makes a lot of sense

quick thistle
bright sandal
quick thistle
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you keep your items but are misplaced
you are safe but in dangerous territory

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it fits the worm's character
it fits a niche not yet explored

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however as for the capture failure

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i believe my idea works as both a fun, gimmicky 'attack' that is original and a consequence that can be fatal (think nutcracker with their 360 degree room clear)

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if the EL were to just conjure at your feet upon failure then it could feel bad or have issues such as making the EL go into the facility if you enter before its done escaping

it also would be nothing new in terms of an attack making it not that interesting outside of the imminent danger it poses if you are already experienced with what happens

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but thats just my thoughts, every idea has merit and the worm being directly under your feet does create a consequence and some action

my only 2 concerns i can put down atm: if the worm's counter is to appear below your feet,
-is it too easy to escape?
-is it too hard to escape?

too easy and it makes no difference
too hard and you wont risk it because it most likely guarantees death

bright sandal
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can anyone think of literally anything for barber πŸ’€

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oh maybe he can cut the masks off of masked players to revive them

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how very not specific at all

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(its stupid ik but i literally have no other ideas)

prime plover
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The only thing i would like to suggest is i want a monster to be able to navigate to the entrances or the Fire Exits

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XD

oak edge
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hygrodere could probably heal players but damage enemies that stand in it

bright sandal
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imaagine using a hygrodere to block a doorway so monsters can't come in/get damaged as they do

frigid dock
bright sandal
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guh???

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it is?????

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XD

frigid dock
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The centipede will heal

frigid dock
bright sandal
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sry mb then

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what does it do rn

frigid dock
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You can drop items on it and it will carry them

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Max 4

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It will be slow however, but you can speed up with a boombox

bright sandal
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o cool

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so all that's left is:

  • old bird
  • earth leviathan
  • barber
  • jester
  • coil-head

(idk about manticoils and maneater is currently being made)

frigid dock
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Forest giant behaviour is already designed

bright sandal
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damn i have not been catching up with the development at all πŸ’€

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what the forest giant do

quick lake
frigid dock
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Basically a consumable shield

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Or a bonus life

primal ferry
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Barber must be the hardest to come up with ideas for

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Invisibility lending would be nice but also kinda close to the hiding shrouds of the fox, once it's back

quick lake
quick lake
dawn crystal
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yes the fox generated blue vain shrouds

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and the player can hide in them

primal ferry
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Walking through walls as long as there is no player or enemy nearby, regarding how hard it is to do (might be impossible though)

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For barber

quick lake
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I had the idea of allowing Barbers to get rid of outside props for better cruiser traversal, along with cutting the wires off certain hazards and Old birds, attacking Forest keepers

quick lake
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though it's not a bad idea

frigid dock
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Thought about creating breaches in walls by cutting them that will allow you to teleport to another place of the dungeon

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It can be fun to do something like portal

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Where you can see the other place through the cut

quick lake
dawn crystal
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it was so you wouldnt confuse them for normal shrouds

quick lake
primal ferry
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Doing real portals would be tough, very tough, but there's the "seamless dungeon" thread here which does the same

quick lake
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The reasoning does make sense though

dawn crystal
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it just placed them as it walked overtime

frigid dock
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I'll be interesting in doing it

quick lake
primal ferry
primal ferry
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Also changed the scan node to a green one saying "hiding shroud"

quick lake
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Oh, then I don't see much of a point in differentiating them in that case

bright sandal
quick lake
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I thought the blue would be good to indicate that the shrouds are actually good in this case, but the green scan node does that job in terms of teaching the player

primal ferry
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good point. will add that to my bucket list

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the blue scannode

quick lake
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Normal colored shroud (or slightly color shifted) + blue scannode would be cool, esp the blue scannode

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I think blue on blue could look a bit weird, and make it harder to read what the scannode says

primal ferry
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should be an easy thing to do.. anyone know the scanNode id out of their head? ^^

bright sandal
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todo list:

  • major thing

  • 4 more monsters

  • another major thing

  • aa so much code

  • minor pet peeve someone had

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XD

quick lake
bright sandal
primal ferry
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our todo list is kinda stacked in terms of low prio tasks. it's not really like that ^^ we won't run out of work early :p

quick lake
bright sandal
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what if you could just plop the barber on the front of the car and you cant see him bc he's invis but he destroys props with is scissors

quick lake
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where you have a dude that just does field abilities and nothing else cuz the field moves suck ass in combat LMAO

hollow raptor
bright sandal
quick lake
bright sandal
# quick lake it lends you its invisibility

thats the one idea i had - and you wouldnt be totally invisible since enemies could still see you if you got too close

you'd make the barber snare drum sfx tho so you'll be VERY prone to dogs

quick lake
primal ferry
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Small note for the worm, regardless of what its final behaviour will be: I prefer to not make it extremely unlikely to stay in the ball as the capture process is already so hard. But one of the remaining enemies will likely get the hardest catch rate of all soon, if plans go well

quick lake
bright sandal
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thats amazing

frigid dock
bright sandal
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LMAO

primal ferry
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agree, i really love the blue effect!

bright sandal
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ok but fr that looks awesome

frigid dock
primal ferry
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and reworked it hard? or is the vanilla one looking like this already? should pay more attention^^

bright sandal
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its crazy that the pokedex computer is technically running a better OS than the terminal XD

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the terminal is just using console while the dex is full on Windows XP

hollow raptor
bright sandal
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now we just need unregistered hypercam 2 and a guy showing us how to use the dex viw Notepad with low-quality trance 009 sound system playing in the background

bright sandal
bright sandal
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thats rlly cool, reusing alr existing particles

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also i'm looking at the icons and i think i forgor what "duplicate" is (like, u get another one of ur pokemon or what)

dex, tutorial and scan all make sense but what's duplicate

bright sandal
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oh cool, so you can just have a backlog of portable meat shields giants for example

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neat, thx

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maybe you could use inverse teleporter particles for duplicating

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it'd make sense(-ish)

frigid dock
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They're the same but in red iirc?

bright sandal
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yuh uh

bright sandal
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wait.

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i have a potentially game-changing question

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will pokeballs

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||have the ability to be put inside v64 belt bags???||

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bc if so then that would be crazy op

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||imagine just having an entire arsenal in your bag||

oak edge
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it would make sense

dawn crystal
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so you can make the belt bag exclusively for 6 monsters

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then you can use a mod called itemweights to make it weightless

prime plover
dawn crystal
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"Centipede" is the snare fleas internal name

prime plover
dawn crystal
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heres every differently named monster internally actually

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just cause why not

prime plover
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this is why them coil heads are annoying, always blocking my path lol

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and then there's one more, in Offense.

dawn crystal
prime plover
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Coil-heads just to block enemies? XD

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idk

thorny knot
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Also it wont be able to be released outside

frigid dock
dawn crystal
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eh
just make sure people know what you mean

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no need to be apologetic

prime plover
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So currently which monster is almost to completion? πŸ€”

primal ferry
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Hygrodere

prime plover
prime plover
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Wait guys

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I just thought of an idea

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Since the Jester moves very fast when its about to crank and attacks the players

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I was thinking more like

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The Jester can actually be able to give a temporary speed boost to the player

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Or an ATK boost just suggesting

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What do you think? πŸ€”

dawn crystal
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i think it could carry items for you

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theres a mod that does something similar but thats designed to be a way to counter it; it cant go into phase 4

prime plover
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Blob does carry stuffs for you

dawn crystal
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that was said..?

prime plover
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Yes, by Niro himself

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Blob is the one that carry the items for you, aka the item dumping monster

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Because what i realized

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There's no monsters that does give you a boost, although this is just my idea

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Like ATK, SPD or Health boost etc

dawn crystal
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any damage buff at all is too op

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its why i hate the custom weapons in immersive scrap

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they are completely game breaking

prime plover
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Wait is there a immersive scrap mod?

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πŸ€”

dawn crystal
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its custom scrap
its just named immersive scrap

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it adds like 4 custom weapons that all deal two damage per hit

prime plover
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Oh there have weapons to it?

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Oh

dawn crystal
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even in the context of this mod, just having one hit you do deal two damage from a buff is too op

prime plover
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I mean this is my opinion thats all

dawn crystal
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in fairness

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i actually know how to fuckin kill things :P

prime plover
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Yeah, and except we still cant even kill coil heads and jester

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):

primal ferry
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We don't really want the jester to be a support monster, as it's quite aggressive. Might be a support while it's not popped up, but the main goal is to make it a damage dealer

prime plover
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Ohhhh so its like a two hit damage to the enemy while using its big skull head thingy? XD

frigid dock
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Working on the duplication menu now

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I want to know your opinion. Duplication requires an empty ball. Should it require a minimum ball level depending on the monster (ex: ghost girl in ultra ball or master ball only)? Should it cost money too (configurable)?

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Or I can also make the price higher depending on the monster

primal ferry
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I'ld say "higher catch difficulty = higher price"

primal ferry
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Good middle ground could also be to reduce price the better the ball is, cause you already spent more money on the ball (or got luckier in dungeon)

frigid dock
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Is there someone willing to test the PC? I have a first version so it's about finding bugs or improvements

prime plover
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Man i would want to but im working 😭

bright sandal
oak edge
frigid dock
oak edge
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i thought so i was just saying ive got nothing better to do right now

frigid dock
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I need another opinion about a design. So, players will be able to unlock monsters' dex entries and duplications by scanning balls with monsters inside. These unlocked monsters will be saved.
Now I have 3 options:

  • Saves are per saves. So when a game is reseted, everything is lost. I don't think that I like this option because as it requires to catch the monsters yourself (and not finding them in balls already in the dungeon), it will be hard and there will not be a lot of unlocked monsters per games
  • Saves are global and everyone is using the host save. So if a player unlocks a monster, it will be unlocked for the host. It will also prevent players from bringing monsters unlocked in other saves
  • Saves are global but per player, so everyone will have different unlocked monsters and everyone has it's own progression
quick lake
quick lake
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I think a config option to erase dex and duplication progress would be interesting cuz if they remain post-wipe or transcend saves it would mean you eventually wouldn't need to catch anything and could just duplicate without the need to ever go through the catching process

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no?

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or am I reading this wrong

prime plover
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technically, when i look it up for "monsters as buddies in lethal company" there's isnt a single mod except for this one and im still mindblown of how this mod is still not popular yet.

frigid dock
quick lake
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well if you're gonna lose your progress upon being fired it would fix the issue of it being too hard, like you said

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you could just lower the chances of finding them aswell

frigid dock
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Yeah but I also want this sentiment of progression and accomplishment

quick lake
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well, doing something hard brings in a sense of accomplishment

quick lake
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anyhow I think tying those features to the save and then adding a config for whether you wanna keep the progress or not is the best approach

frigid dock
# frigid dock
poll_question_text

Opinion on duplication (read the message above)

victor_answer_votes

10

total_votes

19

victor_answer_id

3

victor_answer_text

Any ball and money

frigid dock
# frigid dock
poll_question_text

^

victor_answer_votes

15

total_votes

24

victor_answer_id

3

victor_answer_text

Option 3

prime plover
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Ngl, catching an Old Bird and wore it like an exo suit is kinda dope tho

prime plover
bright sandal
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evil idea: jester can't be captured while in box form :)

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what would jester do anyways actually

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like theres been a few ideas of how it'd boost your speed or attack speed or smth buuuuuut

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i was thinking scrap storage bc, well, it has "box" in its name, but we alr have a scrap-carrier

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perhaps you could choose to wind the jester and the longer you wind it, the longer it's out of its box

bright sandal
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maybe old bird would be super-effective against coils or smth

bright sandal
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like jester is known for block doorways and such, make jester could block you from enemies and once you wind it, attack enemies

bright sandal
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great minds think alike ig XD

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what about coil tho

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i like the idea of coil being a, well, coil

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budget extension ladder of sorts

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that feels a lil cheap and it feels like there should be smth else but do keep in mind that coils are extremely easy to catch

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they wont even aggro if you fail to capture them since their aggro state is the state in which they cannot move

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you can just find one and keep chucking pokeballs

primal ferry
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won't spoil it right now as it could ruin the moment, but if someone has any ideas for this behaviour .. we haven't started with it yet ^^

oak edge
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whenever you fail a capture they just give up on staying still and chase you down

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better be lucky

primal ferry
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Seems a bit against the way they're intended to work. They shouldn't move while being looked at when not being tamed

prime plover
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OH the Coilheads...right.

frigid dock
#

0.5.4

  • Hygrodere is now catchable
#

LethalMon [v64 / 0.5.4]

#

I forgot to add the hygrodere behaviour in the thunderstore's README, so here it is:

#

(right is fail behaviour)

next minnow
#

does the mod have any incompatibility issues cuz I can’t catch anything, I hit them with a ball and they just got absorbed and I could never pick up the ball

frigid dock
#

Do you have errors in the console?

#

I didn't hear about such incompatibilities

next minnow
#

I’ll check

#

I don’t see any

frigid dock
#

Can you send me your modlist? With you mod manager export

next minnow
#

0191f695-cd97-7cd0-bd38-ae09dde963f1
thats the mod list

#

really small 17 mods most being performance

#

since i have async loggers couldnt really see the errors

#

you could try that modpack with async thingy disabled so you could see them

frigid dock
#

There is a problem with CullFactory

next minnow
#

X_X

#

thats like the best performance mod too πŸ’€

frigid dock
#

Probably because of its last updates

#

Cause I never had any issue with it before

next minnow
#

rip

#

ill just downgrade it to its previous version, everyone says to rn

frigid dock
#

Yeah I just read the thread, it seems that it broke everything lol

bright sandal
#

oh yea last time i played with cullfactory i couldnt drop items πŸ’€

frigid dock
#

A showcase of the blob

jovial ledge
#

thats just like bruce lol, except without the being massive and the biting part

#

now make bruce carry a blob carrying beltbags carrying equipment

#

and put them on a cruiser

#

put that cruiser on an elevator

prime plover
#

uhhhh @frigid dock @primal ferry for some reasons, when i place an item to blob, it doesnt carry along with it

prime plover
#

can help here?

prime plover
#

edit : i tried to create a new profile in thunderstore, it works

#

maybe there are certain mods that doesnt go along with lethalmon i guess

primal ferry
#

Noticed that with spider and bracken too. Both are able to attack you when used in certain modpacks. I will test this in more detail on Thursday if it hasn't been tested since then. Won't have much time for coding till then πŸ™ˆ

#

As of the items.. might be cullfactory too. Have you had that in your previous modpack? If so, then try to downgrade to their previous version

nocturne ether
#

Can you add a config option to makes pokeball is one time use? Like you can only summon these "Pokemon" once

frigid dock
frigid dock
prime plover
dawn crystal
#

cullfactory was apparently patched

#

but who knows if it was truly

#

at this point

wild ruin
#

Does anyone here use this mod with LethalLevelLoader?

lime fox
#

i think a helluva lot of people do

wild ruin
#

Because LethalLevelLoader mess up the save of the creature inside the capture balls. If you happen to capture a monster or find one that already has one inside, bring it back to a ship, go to orbit, then save and leave the lobby or leave the game. Next time you load the save, if you are lucky, the content inside the capture balls is the same. But most of the time, the monster inside the capture balls is changing or the ball just become empty, which means whatever you captured before is lost or becomes something else. For now, this problem can only be solved by disabling LethalLevelLoader. I actually don't know if LethalLevelLoader causes the problem or if the mod that comes with it, which is LethalModDataLib, causes it. By disabling both of them, the issue I mentioned is gone. So, don't use this mod with LethalLevelLoader and LethalModDataLib for now if you don't want to lose the monster you captured.

frigid dock
#

Oh it's because of LLL? I couldn't find the issue

#

I heard that some players lose the balls content

lime fox
#

i make my own save file in coderebirth tbh

frigid dock
lime fox
#

oh no, because i just didnt want to have to deal with similar issues

#

plus lethalmoddatalib was just very unrecommended

prime plover
frigid dock
#

I'll investigate the issue to prevent this from happening though

rough pewter
#

Will the mons ever be killable?

frigid dock
#

No

prime plover
frigid dock
#

Can you send me your modlist? With your mod manager export

wild ruin
#

I will, when I am free later on. Plus, I will do further testing. if LethalLevelLoader and LethalModDataLib are not problems, then custom moons or dungeons may be a problem here. When I disable both of them, all custom moon and dungeon are disabled automatically, and I will enable them back on one by one to see where the problem is coming from. Maybe a dungeon that adds custom items may mess things up. There are only 4 dungeons that I install: The ScarletDevilMansion, Xen_Interior, SCPFoundationDungeon, and Dantors_Mental_Hospital.

dawn crystal
#

i think it would be obvious LLL isnt the issue because LLL doesnt load the ship in orbit differently afaik

#

it only loads moons different

lime fox
#

LLL has to fuck with a LOT (rightfully so) including a lot of saving in stuff

frigid dock
#

I think that I'll make custom saves then

#

I need to add compatibility with EnemySkinRegistry in order to save custom models, so I'll need more than an int to save the data anyway

frigid dock
lime fox
frigid dock
lime fox
#

nope, but ill link everythin

#

okay its kinda hard to screenshot or link everything but

#

this commit should have everything you're looking for

#

it adds saving and whatnot

frigid dock
#

Alright, thanks!

wild ruin
#

Well, I just discovered that the LethalLevelLoader and LethalModDataLib alone don't cause any issues, but as soon as a single custom moon and custom dungeon are added, saving problems start to appear.

rough pewter
wild ruin
#

As well as just remove or disable LethalLevelLoader and LethalModDataLib all together, if custom moons or dungeon can't be used anyways.

frigid dock
#

Is there someone here having the save bug? I made a fix but I need someone to test it on their modpack

#

0.5.5

  • Fixed incompatibility with an unknown mod that made the game not loading because of the hygrodere
frigid dock
#

LethalMon [v64 / 0.5.5]

wild ruin
#

The save works properly now, even on custom moons and dungeons.

frigid dock
#

What

#

I didn't change anything

wild ruin
#

i don't know. LOL, the problem fix itself, I updated the mod, and the problem is gone so I have no idea

primal ferry
#

Maybe an update of another mod that caused this πŸ€·πŸ»β€β™‚οΈ

frigid dock
#

I think that the issue may happen in some specific cases only that you didn't reproduce here

#

Or yeah maybe an update of another mod

wild ruin
#

How about others that have had save issues before? did they get problem fixed? Well, it can be anything. It's kind of hard that this saves issue doesn't show anything in the log, so...

frigid dock
#

It's kinda hard to get an answer as it is happening sometimes only

#

And on my side I still didn't reproduce the issue successfully

#

It actually never happened to me

wild ruin
#

Well, after version 0.5.5 dropped, the issue is gone. I don't know what has been done, but it fixes the issue.

#

For me at least

echo vessel
#

are there any known mods that cause pokeballs to be invisible for everybody but the host? this is an issue im having

frigid dock
#

Not that I know. Can clients send me their logs?

echo vessel
#

yes

#

here is the "error" i would assume is causing it, this is from me

#

is there a way for me to just send the entire log?

#

this is from the client

bright sandal
#

not sure tho

frigid dock
#

There is .log file in the r2modman folder

#

C:/Users/<username>/AppData/r2modmanPlus-local

#

On windows

echo vessel
#

working on it

#

i dont see any r2modman folders in my appdata

frigid dock
#

In appdata/roaming?

echo vessel
#

this is all thats in my roaming

frigid dock
#

Do you use r2modman?

echo vessel
#

i dont think so

#

should i get it?

frigid dock
#

No

#

I assumed you did

#

Do you install mods manually?

echo vessel
#

i use thunderstore and i make profiles

frigid dock
#

Oh then it's probably in the thunderstore folder

echo vessel
#

i manually add them to profiles but im sure you mean something else lol

frigid dock
echo vessel
#

the only log folder in here is very short

#

which is why i feel like this isnt it

#

there is a "lethal company" folder in the thunderstore folder, but there is no .log

frigid dock
#

LethalCompany/profiles/Default/BepInEx/LogOutput.log?

#

I don't know how this launcher works

echo vessel
#

that worked ty sending

#

this it?

frigid dock
#

Yes

#

Do you use version 0.5.5 of the mod?

echo vessel
#

of lethalmon?

frigid dock
#

yes

echo vessel
#

yes

#

i can send the thunderstore code if you want to look at the mods we have

#

im helping my friend send his logs though since he's the one they're invisible for

frigid dock
#

Yes I don't see errors in it

#

I need your friends logs after the bug appears

#

Or you can send me the modpack but I won't be able to test this now

frigid dock
echo vessel
#

that's weird let me look again then

#

it says im on 0.5.5 in the profile

#

should i uninstall it and reinstall it

frigid dock
#

Oh you're using rah profile

#

Not default

#

So it's LethalCompany/profiles/rah/BepInEx/LogOutput.log

echo vessel
#

oh ok i thought you would want to see the log of the profile

frigid dock
#

I need the logs of the profile you have the bug with

echo vessel
#

rah is the profile with the bug

#

my friend that is having the issues doesnt have a log folder in his thunderstore profile like i do

frigid dock
#

Not even an sqlite file?

echo vessel
#

no

frigid dock
#

weird

echo vessel
#

he fixed it actually

#

wrong thing

frigid dock
#

What was the issue?

echo vessel
echo vessel
frigid dock
#

Send the logs file directly, not a copy paste

#

A lot of lines are missing

echo vessel
#

this? or is it the same

frigid dock
#

The hour is 4pm

#

And I see nothing weird in it

echo vessel
#

that's weird

frigid dock
#

There are a lot of LethalThings errors though

echo vessel
#

i see

#

i appreciate your help btw

tame cliff
#

hey @frigid dock your mod causes this: #help-and-troubleshooting message

I used the process of elimination and tested every mod. As soon as LethalMon is activated/updated, this screen appears when trying to host/join a lobby

#

Must have been the update

frigid dock
tame cliff
frigid dock
#

I don't know what I did but I might have packed the wrong dll in version 0.5.5

tame cliff
frigid dock
#

Can you send me your modpack please?

#

With a code or file

#

@tame cliff

tame cliff
#

but lethalmon is disabled for now

#

the deprecated mods still work and dont cause any issues gameplay-wise as of yet

frigid dock
#

It will be fixed in the next version

#

Btw, I finished the PC, what do people here think of this tutorial? A better version with drawings is in process but it takes time:

frigid dock
#

Changed the font because spacing was weird. Thoughts?

tame cliff
bright wolf
#

Looks nicer

bright sandal
#

i love it

frigid dock
#

It is not a coincidence

dawn crystal
#

i know youre like
doing a buncha shit

#

but id like configureable capture rates per ball

#

you can make the string be like spawn weight
example
Hoarding Bug:48,Hygrodere:10

#

that way its only four config sections

#

unless you plan to add more balls

frigid dock
#

0.5.6

  • Same as version 0.5.5, but with the correct DLL...
prime plover
#

Interesting

weary bloom
rough pewter
#

I found a ball in the facility with a kidnapper fox but nothing came from it since the fox is disabled

#

I threw it and all it did was leave the fox's scan node

#

But no fox or anything

#

Even the menu in the top right didn't work

primal ferry
rough pewter
#

Newest version

#

Found it today

#

Guess you didn't fully remove it by accident

frigid dock
#

I don't understand how it is possible

frigid dock
#

I verified and it's the correct DLL this time

#

So it has been removed

frigid dock
#

LethalMon [v64 / 0.5.6]

rough pewter
#

Yaaay

sturdy tangle
#

i genuinely think this is one of the best mods made for LC

#

can't wait to see what monsters get added next

frigid dock
#

First I will finish and release the pc

#

Then I want to work on the barber

primal ferry
#

I will continue working on a secret thing next week.. around halfway done with that

lime fox
#

I'm gonna work on your mother

#

Shes a handful

sturdy tangle
#

ayo?

frigid dock
#

What

primal ferry
#

._.

lime fox
#

Everyone was saying they were working on something

prime plover
frigid dock
#

He will cut walls and make a portal to another place of the dungeon

#

Like the portal game

bright sandal
#

omg like the hit game mechanic portal from the hit game portal

sturdy tangle
#

i want to seriously congratulate you on your creativity btw

#

im super impressed with the level of thought put into every mon

#

i was just discussing with my partner what the barber would do as a mon, this is way cooler than anything we thought of

#

you take the baseline identity behind the monster, and manage to manipulate it in a way to having it benefit the player and make it worthwhile to have while simultaneously keeping that core identity of the monster and not straying too far from the source material

#

its fantastic, im having so much fun with the mod already, i can't wait to see what it'll look like near the end when most monsters have been implemented

#

can't wait for things like the old bird, jester, and maneater

quick thistle
#

jester shall become a music box that plays freebird at all times while summoned (morale boost!!!111)

scenic ocean
#

Can’t wait for the Fox to come back and eat all my enemies

bright sandal
#

i remember that fox used to be rlly op

#

i think it should drag enemies towards you upon command and temporarily immopablize them ratehr than just straight-up damage them

#

plus it can spawn hiding bushes alr, could be a rlly good combo (hide in bush, command fox to reel enemy in, spring up from bush and beat the crap outta the enemy)

gleaming wind
quick lake
#

don't know if this has been happening to anyone else

prime plover
frigid dock
frigid dock
frigid dock
#

Is there someone here that will play this mod with at least one other player soon and willing to beta test version 0.6.0?

#

I fix almost all bugs I think but as it is a big feature I maybe missed something

frigid dock
#

If someone wants to test it

hidden leaf
#

While trying out this update, I noticed that if anyone was on the PC while the ship went into orbit, they would die, and show up on the results screen as missing. Everyone I tested with was clipping through the ship during the leaving sequence if they were on the PC, and would then be left behind when it entered orbit.

hidden leaf
#

I don’t know if this is a bug or not, but after the host scanned a monster into the PC, none of the other players who scanned it after them would be able to access the monster’s DNA. It said that β€œThe monster is already in the dex and its DNA has already been decrypted”, but when anyone other than the host opened the dex page or duplicate page, it wouldn’t show all of the scanned monsters for them. I think it’s only an issue if the host scans the monster first, since we tested with the host scanning the bracken first, and neither of the other clients could scan or duplicate it, whereas when we scanned the hoarding bug, the host went last, and we all were able to add it to our dexes.

frigid dock
#

It's a bug, I completely know where it comes from

frigid dock
#

Thanks for testing it tho

#

Do you have feedbacks on this feature?

hidden leaf
#

I think it’s an amazing update, I’ve been playing this update with a few of my friends since it first released, and we all love it! Cloning monsters is a feature we’ve been looking forward to, and this update was exactly what we were hoping it would be! The PC looks perfect, the Dex showing the catch rates and some info is very helpful, and the cost of duplication is very fair. I don’t think there’s anything more that I have to add at this point, but I would say that this is one of my favorite updates that this mod has ever had!

quick lake
#

this happened with baboon hawks, hoarding bugs, dogs and other enemies too

#

the ball just phases through the enemies

frigid dock
#

Maybe a mod conflict then

quick lake
#

we could only manage to get one entity in the balls and those were the bees

quick lake
frigid dock
#

Sure

#

For the modpack

quick lake
#

AinaVT-LethalConfig-1.4.2
AllToasters-SpectateEnemies-2.6.0
AntlerShed-EnemySkinKit-1.2.5
AntlerShed-EnemySkinRegistry-1.4.5
AtomicStudio-Atomics_Cosmetics-1.2.0
AudioKnight-StarlancerAIFix-3.8.3
BananaPuncher714-LethalQuantities-1.2.9
BepInEx-BepInExPack-5.4.2100
ButteryStancakes-VentSpawnFix-1.2.1
CTNOriginals-CrossHair-1.1.2
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.6.4
DistinctBlaze-ColorfulEnemyVariety-1.4.1
DistinctBlaze-ExtraEnemyVariety-1.6.0
EliteMasterEric-WackyCosmetics-2.0.0
Evaisa-FixPluginTypesSerialization-1.1.1
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.1
Evaisa-LethalThings-0.10.6
Feiryn-LethalMon-0.5.6
FlipMods-LetMeLookDown-1.0.2
FlipMods-ReservedItemSlotCore-2.0.37
Generic_GMD-Generic_Moons-5.3.1
HGG-JigglePhysicsPlugin-1.1.21
Hardy-LCMaxSoundsFix-1.2.0
IAmBatby-LethalLevelLoader-1.3.10
IAmBatby-LethalToolbox-1.0.4
JacobG5-JLL-1.6.0
Lordfirespeed-OdinSerializer-2022.11.9
Magic_Wesley-Asteroid14-2.0.5
Magic_Wesley-WesleysInteriors-1.3.15
MaxWasUnavailable-LethalModDataLib-1.2.2
Mhz-MoreHead-1.2.6
Niro-LethalMonReservedSlot-1.0.0
NotAtomicBomb-TerminalApi-1.5.5
Piggy-LC_Office-1.2.4
Pooble-LCBetterSaves-1.7.3
Rune580-LethalCompany_InputUtils-0.7.7
SolidStone-SolidLib-1.2.2
SurfacedTeam-Surfaced-1.3.2
TestAccount666-GoodItemScan-1.9.0
Zaggy1024-OpenBodyCams-2.4.3
Zehs-WesleysInteriorsAddon-1.0.1
enmaai0737-RollerEnemy-1.0.5
fumiko-CullFactory-1.3.15
happyfrosty-FrostyCosmetics-1.0.7
mattymatty-AsyncLoggers-2.1.2
mrov-MrovLib-0.2.4
mrov-WeatherRegistry-0.1.25
notnotnotswipez-MoreCompany-1.10.1
super_fucking_cool_and_badass_team-Biodiversity-0.1.3
tinyhoot-ShipLoot-1.1.0
v0xx-LethalElements-1.1.8
windfave-Windfaves_cosmetics-1.5.0
xilophor-LethalNetworkAPI-3.3.1
zealsprince-Locker-1.2.6

#

01921a8d-ad0c-8276-0c28-c4b1b66dbfbe

frigid dock
#

Thanks, I'll look into it when I'll have time

quick lake
#

thanks a lot 🫑

bright sandal
#

i love this mod so much

#

played it again today

#

one of my friends sacrificed themselves by putting on a comedy mask so that i could catch the masked as my pet

#

it was amazing :)

frigid dock
quick lake
#

it had been happening all session

frigid dock
#

With all monsters?

quick lake
#

yeah

frigid dock
#

Were you the host?

quick lake
#

maybe it's a multiΒ΄player issue?

thorny knot
#

I still think (if any) the first modded monsters to get compat should be biodiv

frigid dock
#

0.6.0

  • Added a PC where you can see the tutorial, browse the dex, scan balls and duplicate monsters
    • Thanks to Foof for the PC model
    • Thanks to @quick lake for the monsters descriptions
    • Thanks to @light rampart for the PC icons, background, and for testing
sturdy shard
#

Newgrounds moment

frigid dock
#

LethalMon [v64 / 0.6.0]

prime plover
#

@frigid dock gotta say, having one looks kinda fancy, like as if you are actually healing your Pokemons lol

sturdy tangle
#

are you going to make it so there's a tickable option to reset dex progress on a new save file? i like that it carries over across saves but i'd also like to be given the freedom of choice in that regard for some saves

frigid dock
#

Yes but later

quick lake
#

or any pc text in general lol

gleaming wind
#

also random thought but having the pc's ui be themed after red/blue would be cool, little pixelart hoarding bugs & butlers n whatnot.

quick lake
#

I have pixel art made for the monsters heheh

#

would be cool

frigid dock
#

What are your ideas to improve the eyeless dog?

sturdy tangle
#

I would actually like the eyeless dog to be improved somewhat, currently it's very much a one trick pony and requires other eyeless dogs to be useful

frigid dock
#

Yes that's why I want to improve it

#

But I can't find good ideas for this one

sturdy tangle
#

First thought that comes to mind is for it to be a mount, but that's already a spore lizard thing

What if the eyeless dog was something like a "combat" mount? It's slower than the spore lizard so it doesn't invalidate the spore lizard, but when you run into monsters it damages them?

#

I agree that it's hard to find a good use for the dog that hasn't already been filled by something else, so there might have to be some kind of overlap with other creatures, but as long as they have subtle differences and are fairly equal it shouldn't overshadow anything else

frigid dock
#

It makes sense as the eyeless dog is blind

#

And there is no mount that can attack

bright sandal
#

i think ive said this before but i think spore lizard should do smth else (maybe something to do with the, yunno, spores) and dog should be a mount

#

i mean theres only 2 quadrupal enemies in the game iirc, those being lizard and dog, so it'd make sense if they were mounts

#

both could be rideable but have extra abilities:

  • spore lizard could emit a cloud to shiel you from enemies' view in exchange for stamina
  • dog could have a lunge attack that damages
quick lake
#

completely agree, it's a bit of a shame that spore lizards don't actually do their main thing as a captured mon

bright sandal
#

like dont get me wrong i love triumphantly riding around on spore doggy but it just feels like missed potential

quick lake
#

I do think dogs could either be rideable + have a lounge attack or just have the lounge attack

bright sandal
#

spore lizard could be the ultimate escape vehicle: smoke bomb your enemies and ride away

#

while dogs could be a kinda multipurpose: they'd have less stamina but have a lunge attack

sturdy tangle
#

i quite like that take on it yeah

#

spore lizard should stay a mount, but it should be a speed/escape tool, the dog should be a combat defined mount that actively gets you into a fight at the expense of being slower than the spore lizard

frigid dock
#

EnemySkinRegistry compatibility incoming

quick lake
#

πŸ‘€

dawn crystal
#

thats nice

thorny knot
dawn crystal
#

they would...?

thorny knot
#

Wait what-

dawn crystal
#

it doesnt say "(Spore Lizard - Private Indigo - Colorful Enemy Variety)"

#

what

thorny knot
#

As in

#

The salmon run skins mod would just use the skin name instead of like
β€œBaboon hawk - goldie”

thorny knot
dawn crystal
#

well yeah thats how the api implementation has to be

#

at least im pretty sure

#

its like expecting thumpers to spawn on rend when you add them to the spawn weight string as "Thumper:38"
it just doesnt work that way
sometimes things have to be written out specific ways

#

they cant make the skin name be different from the one shown on the ESR config

thorny knot
#

Im just saying colorful ev skins (and other β€œ____enemyvariety” skin mods) would be
β€œ[enemy name] - (skin name)”
But model replacement mods would be
β€œ(Skin name)”

dawn crystal
#

H i see

#

sorry

quick lake
thorny knot
frigid dock
#

There is no way to know that

thorny knot
frigid dock
#

0.6.1

  • Added EnemySkinRegistry compatibility (requires version 1.4.6+)
  • Added an option to make the PC saves per save and not global (the host decides)
  • Trajectory of the balls has been slightly improved (correct calculation of the velocity at impact)
  • Fixed a bug that made the bracken continue to drag enemies while the enemy was being captured
  • Fixed a bug that made the HUD of the invoked monsters not disappearing when a player left and rejoined a game
#

LethalMon [v64 / 0.6.1]

lavish quiver
#

Hello, I'm here to say this mod kicks ass and join my buddy scarab in offering ideas if they're open

lavish quiver
#

So, I backread and saw the mount idea for the dog, which I gotta agree with because that would be sick.
However, to minimize overlap with the spore lizard, maybe a rework of its mechanics could be done? Right now it's rideable, but so could giants in theory. If the lizard were to be a proper support mon, would it be possible to make use of its spore cloud?

Sure, it would make it impossible for you to see, but the idea is that, at least for a while, other monsters can't see you either, so critters that rely on line of sight (Bracken, Coilhead, Ghost Girl) can't just hunt you down while you're standing in it.

lavish quiver
#

Basically just reiterating one of the earlier things in more detail xD

Maneater seems a bit trickier to work with, but maybe it could work as an extra set of eyes? Say you're cornered by a Coilhead. You could throw out the Maneater and it could watch your back for you so you don't get sprung.

rough pewter
#

You can catch the different sized mons without any issues but they change size everytime you send them out again

#

Idk how difficult it would be but
It would be nice if they kept the size they were caught as

lime fox
#

Me when I check whether the mesh is the same as the vanilla one Deadge

thorny knot
#

cannot catch anything, not as in always fails either, it just straight up cannot be interacted with by the balls

#

code 01922733-5b1a-858a-1ab7-6ddad8eed941

thorny knot
frigid dock
frigid dock
thorny knot
lime fox
thorny knot
frigid dock
lime fox
#

true ig

bright sandal
bright sandal
#

Also: i kinda feel like there should be some sorta β€œpokeball bag” similar to the v64 belt bag for storing pokeballs

#

Feels a bit limiting to carry around only 4 pokeballs at a time, be significantly weighed down and have no room for scrap items if you do so

#

I wanna get my money while also catching friends :)

prime plover
rough pewter
#

Why not just make the pokeballs able to go inside the belt bag at that point

barren egret
prime plover
barren egret
#

pc

#

the storage system

frigid dock
#

If it doesn't then there is probably a mod conflict

barren egret
#

what's the name of the item?

barren egret
#

is it also normal to not able to drop the pokeballs? the mods im currently runnin just lethalmon

frigid dock
#

No, send me your logs

barren egret
#

nvm found it

frigid dock
#

Oh it should be optional

#

I need to fix that

barren egret
#

it's probally my end

#

I'm reinstalling the whole game

frigid dock
#

No it's my bad

lime fox
#

It's definitely a soft dependency not done right

#

This is gonna be fun

frigid dock
lime fox
#

I dont have you

#

I did the same thing before

#

Soft dependencies are hell

#

I wanted to soft depend on WR and I just gave up because it screwed up my registry process doing that

frigid dock
#

You can easily check if the mod is loaded in bepinex before loading any soft dependency specific code but ig I missed a call somewhere

lime fox
#

You need to keep any use of that code in one specific file

#

Then you need to put all methods that use it with no inline and no another thing

#

Then there's one more thing I forgor about

#

But I'll check rq

sturdy tangle
#

hopefully the mod works fine with the skins mod downloaded because i just upgraded to the newest one X)

#

i have decided that i am going to become ash ketchum and catch every single skin for every single catchable monster eventually

#

also i have a question nysvaa, how does the skin mod function with the monster duplication feature? will it pop out a random skin on each attempt to clone a monster? or will it always be the default skin?

sturdy tangle
#

oh thats actually kinda awesome, now i can do skin gambling with monster clones

frigid dock
#

Probabilities are the same as when they naturally spawn

sturdy tangle
#

awesome, good to know

#

you go above and beyond my man πŸ‘

dawn crystal
#

i wonder if you could some how make skins only obtainable from that

#

like without nysvaa making that a thing i mean

#

maybe via default settings and using it on gordion

frigid dock
#

It seems totally possible

#

The skin is chosen by EnemySkinRegistry itself when the monster spawns for the first time, so with a ball not opened (found in dungeon or duplicated) thrown on gordion, one of the skins of this moon will be applied

dawn crystal
#

gordion cant be a moon with skins since monsters dont spawn on it

frigid dock
#

You can throw monsters out of the ball tho

dawn crystal
#

well what im getting at is the default settings in the config apply to all moons without configured settings

#

so maybe gordion is the same way

#

you can purposefully have a skin not spawn anywhere and have it be on the default

barren egret
#

oh what theres monster skins now, Could I have a copy of ur modpack in dms if u don't mnd

cedar sphinx
#

i just bought a pokeball from the terminal and when my friend picked it up he couldnt interact with anything at all

#

does anyone know why?

dawn crystal
#

but my favorite ones are the ones by distinctblaze

barren egret
barren egret
dawn crystal
#

ColorfulEnemyVariety
ExtraEnemyVariety
and one i forgot the name of thats meant for use alongside his moons

barren egret
#

thanks! I found the skin im going to use

#

extraenemyvariety had mroe design than the other packs

naive crane
#

I dunno if this was shown yet but if you find a poke ball in a facility

#

You can spawn it forever

#

Infinite army

dawn crystal
#

nutcerakcer

naive crane
#

Facts o life

naive crane
#

Literally testing this mod for my pack

#

I just couldn't hit the enemies

#

And the balls duplicate

barren egret
#

are u using the latest version of the mod?

naive crane
#

Yes

barren egret
#

how do i get the pc I couldn't find it at the store

naive crane
#

It's located by the lockers

barren egret
#

didn't show up mine

#

I'm not using other mods

naive crane
#

That's something you'll have to ask Dev

#

Because it's spawning fine

dawn crystal
#

same report came earlier today

#

i didnt read over it

naive crane
#

When the mod is buggy

#

All mods are buggy

frigid dock
dawn crystal
naive crane
#

🫑

frigid dock
#

0.6.2

  • Fixed compatibility with EnemySkinRegistry that made the mod not working for players that didn't have the mod
#

It will be available in ~ 30 min

naive crane
frigid dock
#

Fixed too

naive crane
bright sandal
#

is THAT why i’ve had so many entities spawn for no reason??????

#

i have biodiversity installed and there were like 20 prototax at the ship

#

and like 30 wax soldiers somehow spawned

#

Is THAT WHY????? XD

quick lake
#

probably unrelated lol

#

the bug they mean is one related to the balls you find in the facility having an infinite amount of mons inside

bright sandal
#

ah ah ok

#

so the mystery still goes unsolved…

frigid dock
#

LethalMon [v64 / 0.6.2]

naive crane
rough pewter
frigid dock
rough pewter
#

Ah, I see

#

Unfortunate. It's okie though

#

What monster is next btw?

#

I really want the Giant or Coil

frigid dock
#

I'd like to work on the barber

#

But I also need to work on the new balls models

#

So much things to do

rough pewter
#

Awww, I'll miss the old balls

#

But I'm sure the new ones will be cool too

lime fox
quick lake
rough pewter
#

Exciting!

prime plover
frigid dock
#

The only copyright thing are the balls and their names.
Except if they win the lawsuit and that they own the capture mechanics too

#

Or if they own the patent of owning a creature and mounting on them or shit like that but then f them

#

They can't own everything

#

They shouldn't*

sturdy tangle
#

yeah i really don't think we have to worry about that lawsuit, even considering the absurdity of trying to copyright game mechanics, they are arguing under patents that they filed after palworlds release

#

they'd literally have to be paying off the court at that case to win this, they're just doing it because it costs them nothing if they lose but on the off chance they win they get more money and nintendo loves money

#

but yeah changing the balls themselves are a good call, i look forward to their implementation

lime fox
#

Imma be honest, the only person ever who'd ever reasonably probably get copyrighted is s1ckboy

#

Dumbass just puts pikachu into his moon and scrap 😭

frigid dock
#

He got a takedown notice or smth?

weary bloom
weary bloom
lime fox
#

"If everyone is doing something bad, so can i"

weary bloom
#

Thats not what I meant

#

I was answering to your β€œonly person who’d ever get copyrighted”

lime fox
#

I mean, you're probably the most popular one

#

And infringing against the literal mascot

#

If there was a ranking, you'd be number 1

#

There would be others but that's what I mean

weary bloom
lime fox
#

That ones more popular than u?

weary bloom
#

Yeah

lime fox
#

Damn, seichi fell off frfr

weary bloom
#

Lmao

weary bloom
dawn crystal
#

thanks for mentioning its internal name is your username

#

clearly a heavily self centered person smh

cedar sphinx
#

what does the thumper do?

frigid dock
#

Smash doors, secured doors and turrets

cedar sphinx
#

ohh thats cool

cedar sphinx
naive crane
#

I physically cannot hit the enemies with the pokeball

frigid dock
#

Did you update the mod to version 0.6.2? If yes, can you send me your logs?

#

@cedar sphinx @naive crane

cedar sphinx
#

huh

#

i tried rejoining the lobby again and the pc appeared now

frigid dock
#

Hmm

cedar sphinx
#

could be an issue with a different mod i have

#

i tried going into another save and the pc is not there

naive crane
#

Ive just removed Lethalmon

cedar sphinx
#

whenever i try to buy a great ball it thinks im trying to buy a green suit for some reason

frigid dock
#

Or did you get fired? Maybe it didn't respawn after that

frigid dock
cedar sphinx
cedar sphinx
#

pokeballs dont bug me and the pc is here

rough pewter
#

I'm getting an error in the console that says "Unable to get blob prefab"

rough pewter
#

Alrighty

naive crane
frigid dock
naive crane
#

Rn I have 5 ultra balls

#

Ill throw them and if they all miss

#

Then I send logs?

frigid dock
#

C:\Users\<Your user>\AppData\Roaming\Thunderstore\<i forgot but you should find your profile>\BepInEx\Output.log

frigid dock
#

Which monster are you trying to capture?

naive crane
#

Well shoot.

frigid dock
#

It is not catchable yet

naive crane
#

Yeah But Now I need to take care of it

lime fox
#

Make big man eater catchable

#

What it would do?

#

Take care of the small man eater

#

Just hiring a nanny