#Central Config

6552 messages · Page 7 of 7 (latest)

hot slate
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It recognizes Thumper though

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CC does at least

willow goblet
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wait

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its prob different in cc

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LLL uses code name

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you can try with Spore Lizard

hot slate
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Ic

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Thx

lilac sorrel
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Damn I thought I fixed that, client or host?

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I haven’t heard of it freezing when this mod nulls yeah, it’s a postfix so it doesn’t freeze leaving the lobby

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This mod recognizes both the enemy name and the top text of the scan node

orchid beacon
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It’s when on the main menu and clicking the quit button

lilac sorrel
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Ok yeah, that issue is just harmless, it’s to reset or null values between save files so if it’s null already it’s fine

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It’s the other mod that makes it take long to freeze

orchid beacon
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@lilac sorrel If a monster is set to 0 in its own config, but in central config its not listed, will it still be disabled?

lilac sorrel
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If it has a weight of 0 it’s omitted from the default values

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So that mod is adding it but its at 0 rarity so it won’t be selected to spawn

orchid beacon
lilac sorrel
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Yeah if it’s not in the list or it has 0 rarity it won’t spawn

lilac sorrel
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How is the mod working on v70? I saw someone got an error when landing but it could be from the moon itself

frozen crystal
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ive noticed no issues

lilac sorrel
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ok good

orchid beacon
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@lilac sorrel If a enemy in the enemy list is disabled will it break the rest of the list since it cannot find the enemy.

lilac sorrel
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you are talking about the kidnapper fox?

frozen crystal
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this is more noticable for scrap items

lilac sorrel
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if an entry isn't found it should exit that search loop and go to the next entry

orchid beacon
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ok

lilac sorrel
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I haven't seen an entry break it besides the kidnapper fox since it is found but inaccessible

lilac sorrel
fathom matrix
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even with a space in it's name, it won't spawn

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why?

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like it isn't added to the enemy pools

fathom matrix
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could someone help? 😭

frozen crystal
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i dont touch injection stuff

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sorry

fathom matrix
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anyone else? 😭

mystic warren
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Could be jank with the Dust Clouds weather itself, since it is not a vanilla weather if we are being honest. It needs mods to work

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Could be an incompatibility with Dusted

mystic warren
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Until it appears in vanilla I consider it modded

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Same as Kidnapper Fox and Mapper

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Lasso Man has been more relevant to vanilla than Dust Clouds despite being less popular

fathom matrix
fathom matrix
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Anyone else know what could the problem in this?

swift tangle
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copy the name of the creature on that moon, past it on your moon

fathom matrix
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I did

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It says Earth Leviathan

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On all other moons that is how it's spelled. But it still won't spawn

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when trying to get it to spawn inside on dust cloud weather

fathom matrix
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Relating to my leviathan issue lol

swift tangle
exotic saddle
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It's like using 'Flowerman' instead of 'Brackens', though both should work

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Also, isn't Dust Cloud weather unused?

fathom matrix
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It is but through Central Config, ScienceBirdTweaks, Dusted, and the main weatherregistry, I can give it a unique use

fathom matrix
fathom matrix
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mbbb ;-;

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Yeah SandWorm doesn't work either

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Tried adding Earth Leviathan normally through Central Config and it worked but when tryign to add it through that weather it won't

swift tangle
fathom matrix
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Who would I contact to mention this issue?

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Tried ForestGiant alongside Earth Leviathan and still no dice.

swift tangle
fathom matrix
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Understood. I'll wait Zappy

exotic saddle
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How are you testing it?

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How do you know it doesn't work?

fathom matrix
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I make sure that dust cloud weather is the only weather generated. Put add Earth Leviathan:333 in the add to enemy list for this weather. I go on a moon with that weather and the pool of enemies that is listed never shows Earth Leviathan nor ever spawns it inside like I want it to

swift tangle
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Cuz it "could" be that then

lilac sorrel
fathom matrix
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I haven't gotten to trying a vanilla weather though

lilac sorrel
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Probably try a different weather first yeah, dust clouds may be a little weirder

orchid beacon
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@lilac sorrel Wouldn't this break interiors and cause desyncs?

lilac sorrel
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I don’t use it since it’s only really if you want comically large dungeons, if you use reasonable sizes it will generate easily

willow goblet
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so i'd keep it off

lilac sorrel
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yeah it always takes a lot of attempts to generate that interior

small mortar
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@lilac sorrel Any chance you might fix the error that throws on game exit at some point?

lilac sorrel
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yeah thats easy, its just a case of removing whatever line causes it

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the goal is to make it unset so if it isn't set already then good

small mortar
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Yeah I just figured it would be worth fixing cus it gets pointed out a lot as an issue and I have to always tell people it's a harmless error

uncut palm
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I was trying to figure out some issues with level generation consistency on Loadstone and noticed that Central Config seems to be causing some run-to-run variance, which I think is related to the level scaling feature of CC. The same moon on the same interior seed is having different layouts with CC, but not without it. I noticed in the logs that on the first landing, CC lets the level retry a few times, then starts scaling, but on the second time, it already starts scaled and just keeps going down until it works. I'm not sure if this is intentional, but I could see it being a potential cause of desync if two clients aren't starting at the exact same starting dungeon size. If it is intentional, is there any logic to prevent such a desync from happening?

quick mango
# uncut palm I was trying to figure out some issues with level generation consistency on Load...

I have had such Desync issues with Atlantean Citadel and SCP Foundation flows, in some instances it will straight up go to 0.00 dungeon size and soft lock until reloading the save. I haven't figued out why this happens or if there is a good solution. I've noticed its more common with smaller size factors but increasing dungeon size doesn't fix this 100%. I'm aware both these interiors have not been updated in a few months (4 and 10 respectively) but I'm running some interiors just as old if not older. I don't know if this problem is directly linked to CC or not but its something I have noticed too.

small mortar
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It's problematic

small mortar
quick mango
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okay, thanks. I'll give it a go

lilac sorrel
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you may be changing things that effect size between runs, you would need to make it constant to test that

uncut palm
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Central Config is the only thing changing the size. All I did was land, take off, and land again, on the same seed, and it created two different dungeons
without CC, the dungeon is identical

summer moon
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Hey while you two are here i am relatively soonish interested in making LLL abit better about syncing this stuff

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Would it be a problem to slightly change code for that?

small mortar
uncut palm
split barn
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I have a suggestion if that's welcome? I would love to be able to set traps by interiors. I mentioned my use-case here: #modding-general message

lilac sorrel
swift tangle
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hey, uhm...
One small question

Why am I no longer able to modify the size of each moon?

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It was perfectly possible before

swift tangle
lilac sorrel
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Odd, did lll update recently? I haven’t changed this mod

small mortar
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Since he said restoring an old config fixed it

swift tangle
lilac sorrel
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and the setting is on for interior size changes?

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i think its under dungeons

swift tangle
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hmm...
Maybe that was the issue

small mortar
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Btw @lilac sorrel Can you fix it so CC doesn't always force the Apparatus value to be visible?

lilac sorrel
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i could, its been a long time since i touched lc

dense cipher
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How do I do the multiplier for a specific enemy on a specific interior

swift tangle
dense cipher
dense cipher
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OH also
I use buttery rebalance and I don't want this mod to ruin the edits it makes -

dense cipher
# swift tangle not sure about that tho

fixed it-

just enabled the multiplier per interior-

not sure if it affects the butler multiplier on mansions from Butterybalance but whatever that's an easy fix

small mortar
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@uncut palm Regarding the seed issue with CC, CC has a config value to override the seed does it work if you put the seed into that section of the config?

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I've not tested if that works or not

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But the bug where it always overrides the forced seed from other mods is quite annoying lol

lilac sorrel
frozen crystal
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@lilac sorrel CentralConfig has a conflict with StarlancerAIFix, because of its patch for monster power levels, any monster thats killed additionally opens one power when dead, for example, thumpers will open 4 when killed instead of 3 if you have both mods active at the same time

lilac sorrel
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Oh?

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Starlancer changes individual monster power levels?

frozen crystal
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no it has a patch for monsters to properly contribute their power to the places they normally wouldnt be at

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i assume centralconfig does something similar

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and thus causes this conflict

small mortar
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Central Config also overrides seeds for no real reason and you can't do testing by inputting a forced seed when testing

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Unless you disable CC

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I think @prime garden has some words about the Seed stuff greed

prime garden
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Too lazy, CC just changes how interiors generate so the same seed on a moon no longer spawns same interior

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Which sucks but whatever I just turn it off when testing stuff

lilac sorrel
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No? You can put creatures outside with cc only because starlancer lets them be there without breaking their nav and ai

small mortar
lilac sorrel
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thats not an issue

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he thinks cc adds its own code for having indoor enemies spawn outside

frozen crystal
# lilac sorrel No? You can put creatures outside with cc only because starlancer lets them be t...

ok heres a rundown of how i discovered this, if you really need more definitive proof, fine

in one of my mod packs, the puppeteer from coderebirth is a monster in it
i made it take 10 power to spawn in
my espira edit in that same mod pack has a max indoor power of 10, with a gimmick of another modded monster, the harbinger, constantly bringing masked and thumpers over to you, forcing you to fight them
the spawn weight string is set up as Harbinger:9000,Crawler:3000,Masked:300,Cabinet:300,Lord Of The Manor:1
the idea is the puppeteer should never spawn unless you kill all other monsters, including the harbinger, whom of which takes one power to exist on the map
for months now, ive had something causing it to exist when there shouldnt be enough power, and the whole time it was this bug
every masked being killed was increasing the available power by one, because their death was freeing up +1 power, as well as every thumper, and the cabinet also, which equates to 15 more extra power total

lilac sorrel
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starlancer handles that

small mortar
willow goblet
frozen crystal
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i tried with it off after buttery suggested it was conflicting

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and she was correct

lilac sorrel
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I don't really think I'm going to change any of the code, I'm very busy and haven't touched this game in almost a year

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going into my third year at uni next week

frozen crystal
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alright

small mortar
lilac sorrel
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I would but I don't know anyone who wants to

exotic saddle
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Or messes with it

frozen crystal
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its not code of CC itself per se

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its an incompatibility

exotic saddle
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But I just don't understand why

frozen crystal
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i can record proof real quick

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probably shouldve from the start

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but whatever

exotic saddle
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I know it's an issue but I just want to understand how it's physically possible

frozen crystal
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well ill still give the proof anyways

exotic saddle
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Good idea

frozen crystal
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ok
so
after trying to do this again, multiple times, triple checking if i fucked up the set up for doing this some how
this is all of a sudden just not happening anymore
@exotic saddle @prime garden both of these people can absolutely vouch this was a thing that existed, and i wish i actually did record proof now
starlanceraifix has not been updated, and i 100% assure that i disabled it, and it made this issue stop happening
so this was actually a triple mod incompatibility causing this issue to happen, but an update to whatever that third mod was (which i dont know at all which it couldve been) fixed it

prime garden
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I mean all I knew was that the problem existed, and it should still exist in the old code you sent, I just assumed the issue was a masked fixes issue but iirc you said it happens with all enemies not just masked

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When I looked at CC's code I didn't see anything that would cause this though

frozen crystal
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i turned off CC, it stopped

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i turned off starlanceraifix, it also stopped

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there was a third mod causing it in tandem with those two

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but i dont know which one

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i did check maskfixes' old version

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wasnt that

prime garden
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have u tried it in that same moon?

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i know moon makers can do some potentially screw-y things like that with JLL

frozen crystal
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it was happening on experimentation lol

lilac sorrel
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It vexes me too h

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Also not to vent but my Spanish prof deadass dumped 109 hw assignments all due the 23rd waaah

dusk shore
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what kind of language teacher does that shit

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evil mf

lilac sorrel
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I think it may be their first time teaching, its supposed to be very easy spanish since I have no reason to take anything harder

dense cipher
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Hey is there a way to use this mod to disable or let only certain vanilla enemies spawn??

frozen crystal
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you could just do this with LLL

dense cipher
lilac sorrel
cinder rampart
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someone from lethalmatt's thread figured out its from centralconfig so i moved it here

tribal plaza
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Is there plans for lethalconfig support?

desert hamlet
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@cinder rampart

frozen crystal
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bozoros still works fine

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id know because i loaded it a week ago

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and its been in my mod pack for months

desert hamlet
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imo

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or they fucked up their CC config ive done that myself before when I used it lol

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not CC's fault

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but just as issue if they fucked with it too much

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really depended on what you edited with it

frozen crystal
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you dont need to swap over because the mod isnt fully broken yet
it is extremely daunting and time consuming, especially if youre someone deeply involved in mod pack creation

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doesnt help that lunar currently is more complicated to use in a few fronts

desert hamlet
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not fully purge it

frozen crystal
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there is nothing broken

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it works fine

desert hamlet
frozen crystal
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the only thing thats an "issue" is it crashes the game when you click the quit button

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which i dont get why thats a problem anyways

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because youre already wanting to close the game

desert hamlet
desert hamlet
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anyways I cant see how LuC is any harder

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ive used both and they are simple

frozen crystal
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main reason is hazard curves

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and just
curves for anything

desert hamlet
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for me itll be perfect once it updates to dawn

frozen crystal
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when i swap to lunar i am just going to set everything as 0.0 ; 0.1 - 0.0 ; 1.1

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or however the fuck you type it

swift tangle
desert hamlet
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LQ is better than both its just broken

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I loved how easily I can set it up before a game

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in like 10 mins

frozen crystal
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LQ is more annoying because
i dont want to use an entire separate website program

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the problem with that is if youre trying to fine tune

desert hamlet
frozen crystal
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you have to constantly go back to the website

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after closing the game

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make new files to transfer into the mod profile after

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and if its still not right
again

desert hamlet
frozen crystal
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it is way more annoying to go to a website though

desert hamlet
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or fuck just dont close it

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until you feel you have it done correct

frozen crystal
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like yeah but CC and LC also dont need you to transfer files

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theyre just instantly ready to go

desert hamlet
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prob would have been possible

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if it didnt stop development

frozen crystal
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ok anyways

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@cinder rampart what interiors did you try to put on bozoros and what was altered about them

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since its high up now
this is not centralconfigs fault, you messed up configuring something

desert hamlet
frozen crystal
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honestly i didnt know if you read the error lol

desert hamlet
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since CC had given me that kinda shit in the past XD

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like for some reason shotgun shells spawning as scrap when I didnt modify scrap facepalm

frozen crystal
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have not once had this happen

cinder rampart
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the only thing i modified on bozoros is the enemy spawns

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i added tourists to the night spawn

desert hamlet
frozen crystal
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ok i have no idea what the fuck that is

cinder rampart
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its from lethalanomalies

desert hamlet
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I dont think they would be the issue

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these dudes

frozen crystal
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upturned looking mf

cinder rampart
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it also did this to trite when i modified the enemy spawns
somehow just entirely switching the moon to empra fixed it though, despite using the same exact spawn settings

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even the same interior

desert hamlet
# frozen crystal upturned looking mf

"The tourists are mildly dangerous entities that move when you do not look at them, and are attracted to both players and shiny scrap items (scrap mods compatibility will be added over time). As they make their way to their target, they can be distracted if you drop a shiny item on the ground. However, once they start stalking their target, which is indicated by a red light on their chests, they can no longer be distracted and will keep on following their target for ~30 seconds before getting bored and looking for a new target. Getting too close, shooting it, or making an enemy walk into a tourist will trigger it to explode, also triggering nearby tourists to create a chain reaction."

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fun enemy

frozen crystal
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i think this is an issue with another mod then because i have never seen anything like this happen to my mod packs

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hold on

desert hamlet
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very fun enemy mod that are balanced and immersive

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tho technically based on Pacific Drive

frozen crystal
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i already have harbinger and cabinet

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i dont need more monsters

desert hamlet
frozen crystal
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yeah ok buddy

desert hamlet
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whatever you enjoy

frozen crystal
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@cinder rampart proof it works for me

cinder rampart
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should i maybe send the modpack code

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like i told xu its like

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one of my friends pack and they wanted me to put them on what the greater modded stuff is

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019a6ef2-9685-e682-c760-d3167104872e

frozen crystal
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personally i dont know what to really look for or do in this instance for you

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im just making it clear its something else

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can you turn this shit off

cinder rampart
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guess ill just have to mess with it when I get home :v

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maybe ill try lunar like turtle said

desert hamlet
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since its not a direct translation

cinder rampart
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unrelated but @desert hamlet you should do interior showcases along with your moon ones
i wasn't interested in dam originally until I saw it ingame and holy shit it changed my mind
i like how it looks, especially with the alcatras foliage

cinder rampart
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that should translate to lunar right?

desert hamlet
desert hamlet
rotund thorn
desert hamlet
rotund thorn
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is it easy enugh to use?

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is it config files or like actual code

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i wanted to use centralconfig for basically all of the rebalancing in my solo modpack but if theres a better alternative id rather use that

desert hamlet
rotund thorn
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centralconfig does just about everything i need it to but at the same time it has some missing things that would be nice and it also uh

desert hamlet
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tho still requies effort

rotund thorn
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seems to prevent weather from defaulting at the start of a run

desert hamlet
rotund thorn
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usually there isnt any weather at the start of a run

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but it randomizes it

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which is annoying

desert hamlet
rotund thorn
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im guessing lunar is just about the best option then

desert hamlet
rotund thorn
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safe to say i should use something that maximizes what i can do with just rebalancing moons. spreadsheet jumpscare!!!

desert hamlet
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into lunar

rotund thorn
rotund thorn
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if i can just whip up a string then yeah i definitely could

desert hamlet
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since even I set it up for interiors atm

rotund thorn
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funky

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i mean i also want this pretty to look at too

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so any string outputs will probably be at the bottom

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i dont mind a ltitle hard labor because i mean its not like im updating every string every single update

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some areas are honestly fine without any changes at all

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but i plan on taking it one step at a time and seeing what i and other players think need tweaking

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the selection of mods so far if you're interested @desert hamlet. trying to keep it simpler than most modpacks

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the biggest focus is again just making the game feel more enjoyable to me while still retaining the same solo vibe

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rather than overloading it with content to distract from the fact nothing about the gameplay actually improved

desert hamlet
rotund thorn
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it does? oof lmfao

desert hamlet
rotund thorn
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wait why the fuck did i put coroner in here its a solo modpack

desert hamlet
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since its been updated a bit

rotund thorn
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its ltierally pointless

desert hamlet
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but I have a similer mod anyways

rotund thorn
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ok i removed it lmfao

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i kinda just took some mods i usually use without thinking

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localflashlighti s also super cool to me

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i feel like it perfectly fixes the problem ive always had with flashlights

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taking up a whole ass slot just so i dont have to spam the scan key

desert hamlet
rotund thorn
desert hamlet
rotund thorn
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no offence but howww do people bear this

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same energy as people who play those 1,000 minecraft modpacks

desert hamlet
rotund thorn
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juuuust insane

rotund thorn
desert hamlet
rotund thorn
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lmfao

desert hamlet
#

with constellations

rotund thorn
#

im just joking but i dont think id ever play a modpack that chaotic

desert hamlet
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its pretty chill

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I dont have a fuck ton of deadly shit

rotund thorn
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i mean if its more like a "dont care about which moon you go to" situation its more intriguing

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but yeah no i prefer to keep things simpler

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so i guess we're polar opposites in that regard

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i also wanna use lunar to polish up the vanilal mons and give them a little more personality

desert hamlet
rotund thorn
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dine having the comically large amount of gore is kind of funny but i might have to revert that because of solo

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maybe ill give the gore gimmick to a custom moon thats earlier game

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ill have to actually play dine more to get a better understanding but i seriously doubt tons of cheap items is going to be very optimal in solo

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thats the big thing i wanna fix with this solo modpack. makign the moons actually feel justifiable and that you can go to anyone you like without losing out on much

desert hamlet
rotund thorn
#

besides like, yknow. obviously if you go to experiemntation you're going to not get as much loot as titan

desert hamlet
#

so I can categorize them better

rotund thorn
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brother got the lethal company CTGP

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ok well thanks for letting me know about lunar ill try that

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could you link the forum post for it if it exists

rotund thorn
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thankies!!!!

desert hamlet
rotund thorn
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i wanna name my modpack some shit like Solo+ or something

desert hamlet
rotund thorn
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i'll name my modpack Dude This Modpack Kicks Ass! And I Can Play Offense While I'm Driving!

desert hamlet
rotund thorn
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Dude Those Enemies Are So Fucking Funny They Make Me Wanna Cruiser Jump Without Looking!

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idk what the limit is on modpack names clueless

rotund thorn
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i would add cosmetics but then i remembered they're completely pointless in solo

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OH do you know what lunar can do that centralconfig cant?

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new stuff

desert hamlet
rotund thorn
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i can see it can change curvings of certain things

rotund thorn
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im trying to retain more of the solo aspects like UI and control jank because i want it to be something that respects the actual solo LC scene

desert hamlet
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nothing off limits

rotund thorn
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man how tf do curves work bruh

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will have to figure that out

rotund thorn
desert hamlet
desert hamlet
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outside map objects(like pumpkins, rocks, outdoor traps)

rotund thorn
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i would love to make the snareflea not a complete fuck you im taking 95% of your health in solo

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thats like the only enemy that pisses me off in solo funnily enough

rotund thorn
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can you make the offense fire exit not complete ass clueless

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this is a joke youd have to like actually modify the moon itself to do that

desert hamlet
rotund thorn
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can you change scrap values

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thats a yes

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god theres so much information overload...

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but at the same time most of these values dont ever really need ot be changed so

desert hamlet
rotund thorn
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oh sweet more curves

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what else can it do ? :0

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is there anything more peculiar or zany or whatever

desert hamlet
rotund thorn
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ill have to check this out tomorrow definitely

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top 6 things?

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you just mean the things you sent or

desert hamlet
#

ye

rotund thorn
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oh no i mean like

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is there anything more unusual that it can do

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can it do weather scrap multipliers please tell me it can do weather scrap multipliers

desert hamlet
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almost 2 years

rotund thorn
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oh

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and zeekerss just hasnt used it ever

desert hamlet
rotund thorn
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yeah im just asking if lunar can do it

desert hamlet
rotund thorn
#

dang

desert hamlet
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for a reason

rotund thorn
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ok so i can use registry for just the weather then

desert hamlet
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to avoid conficts

rotund thorn
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fair fair

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smart

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uhh i assume this means the stupid bug where weather is randomized at the start of a run isnt a thing

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also im guessing stuff like trying to spawn a giant kiwi in a moon without any nodes for it will still not work. not like i need to i just want to check

desert hamlet
rotund thorn
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touche

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is that still how vanilla decides weather or

desert hamlet
rotund thorn
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ok good

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ill do whatever system works best i suppose

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whats even the difference

desert hamlet
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trust me

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this isnt too much

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its even like this

rotund thorn
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ok ok

desert hamlet
#

maybe less since you ain using modded weathers

desert hamlet
rotund thorn
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will spawning a giantkiwi on a moon that doest normally have it still not owrk

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i assume not anyways

rotund thorn
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i tried in centralconfig and the giant kiwi would not spawn on a moon it doesnt normally spawn on

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the birdie

desert hamlet
#

you mean the fuckass bird

rotund thorn
#

the big bird

#

yes

desert hamlet
rotund thorn
#

they are literally called GiantKiwi in the game files

#

idk ill have to test because again spawning the GiantKiwi on say, Experimentation, didn't work

desert hamlet
#

CC hasnt been updated in a year

rotund thorn
#

and i'd have to assume thats because zeekerss didnt put any nodes for it

desert hamlet
#

so hes prob broken with it

rotund thorn
#

ok last question im tired and need to sleep

#

what are you using for all this

#

the screenshots you sent

desert hamlet
rotund thorn
#

is that better than r2modman lmfao

desert hamlet
rotund thorn
#

r2modman takes ten fucking years to load is it better than that loading-wise

#

idk why r2modman takes so long to load it just does

rotund thorn
#

cant wait to make my first modpackkk

#

i dont plan on getting into actual modding because i dont have that kind of time on my hands right now but this is fun

#

modpacks let you have associated configs too which is awesome

#

and.. also kind of necessary for this to work

#

OH WAIT i got one more question lmfaoo @desert hamlet

#

is there a way to make mineshaft loot spawns different

#

like, physically where they are. mineshaft currently spawns a lot more loot in the caves than in the factory areas

desert hamlet
rotund thorn
#

also lunar really cant tweak interior scrap?

desert hamlet
rotund thorn
#

fair enough

desert hamlet
rotund thorn
#

what can lunar do with interiors

#

will i jsut havet o use sciencebird for all interior stuff

desert hamlet
rotund thorn
#

shucks

desert hamlet
rotund thorn
#

i mean i do think mineshaft should be a biiit smaller so maybe i;ll do that instead

#

might try shrinking mineshaft vs increasing loot and see which is better

rotund thorn
#

albeit i dont really want two mods doing the same tweaks

desert hamlet
#

its all random niche changes

rotund thorn
#

interesting

#

but i dont think id want all that stuff

desert hamlet
#

you can turn on or off

rotund thorn
#

like id literally jsut want interior tweaking lol

#

ough this is a headache

desert hamlet
#

easy to turn them off tho

rotund thorn
#

ill just start with lunar and see what it doesnt have that i still need and go from there, i guess

#

alright goodnight chat

desert hamlet
rotund thorn
#

will i "need" it

#

might i remind you this is still a vanilla plus style modpack i dont wanna add toooo much 😭

desert hamlet
rotund thorn
#

i'll see what i like and what i dont like

#

fair...

#

okay ill try it then

desert hamlet
rotund thorn
#

oh dear

#

im gonna go sleep now

rotund thorn
#

what were the functions

#

i managed to do this but id rather its just done in one function tbh

heady arch
frozen crystal
#

the problem is circus facility itself is broken and no one knew for months because of the fact the vanilla game can occasionally just not load a moon landing properly, and everyone was just under the assumption of that probably

#

i dont know the exact specifics but something is causing circus to stop generating properly

#

whats really weird about this is centralconfig has a failsafe to generate regular factory if the interior fails to

#

for some reason this seems to be a biased issue for specific packs, because it does generate the failsafe interior on one of my packs, but doesnt on the other, and in your case, yours wasnt allowing it to

#

i already reported it to pacoito a few weeks ago

cinder rampart
#

ah good

#

does central even still get updates i just kinda switched to lunar

frozen crystal
#

unfortunately it probably wont

#

also to be clear circus can generate properly

#

it feels like a 1/3 chance if it does or not

#

generally speaking

#

of course thats completely inaccurate and just a feeling

mystic warren
#

Hey I got a question, how does the spawn curve multiplier work? Are the key points of the curve just literally multiplied by it?

manic delta
#

any idea how to fix this?

manic delta
#

cause once this happens we get stuck in orbit forever until a reload

desert hamlet
#

unless you already have a setup config you dont wanna redo id reccomend switching to lunar config

frozen crystal
#

just came here to write that dawnlib version 0.7.3+ completely overrides centralconfig functioning at all, and if youre someone who still for some reason hasnt swapped to lunarconfig/started to, please just do so

as a whole, its a much better content configuration mod in the first place, and i doubt lass is going to come back any time soon, if at all, to fix centralconfig