#Code Rebirth [V§O∆X∆O§]

82848 messages · Page 83 of 83 (latest)

mild storm
#

me eating carnivorous plant

wise stag
#

Pay me first

cunning zenith
cunning zenith
mild storm
#

i paid xu 5k to join code rebirth

tawny hare
#

xu pay me

cunning zenith
tawny hare
wise stag
cunning zenith
cunning zenith
wise stag
#

What

tawny hare
#

dw we too

#

none of us

cunning zenith
mild storm
#

but anyways, carnivorous plant is planned to be remade

#

just later

cunning zenith
#

oh crab

tawny hare
#

pov you are carnivorous plant

cunning zenith
#

we love the see mines

gusty kiln
#

Goodnight

woeful solar
bright comet
#

Do flash turrets affect coil heads / thumpers? I’m trying to see if I could use them to make offense more reasonable

cedar plinth
#

i dont think flash turrets affect enemies

#

even if a player is hit directly the flash is small and temporary when facing them

wise stag
#

i think they might stun enemies

#

i dont remember

cedar plinth
#

odd, i've never seen it do anything

mild storm
bright comet
#

That’s great, does it trigger the coil head reset process specifically or just a temporary stun?

#

Or does it give coil heads free movement during the flash if they don’t get hit?

mild storm
#

I think it just acts like a stun

#

Like a stun grenade

bright comet
#

That’s good, thank you

mild storm
#

New enemy

gusty kiln
#

I did notice flash turrets were nerfed right?

patent ember
#

Mid creature, I hate their sounds
(I know cuz I made them)

young umbra
#

Oh wait

#

the sounds

#

Well uh

#

anyways

#

-# Why haaaaaaaaate

#

-# everyone hates iiiiiiiit StockingCrying

knotty lynx
#

I like it, but I get wanting to change it up some

mild storm
#

stare xu found a sketchfab asset and put it in, visually and gameplay wise it sucked

#

It was also buggy

#

Delayed attack sound, no death anim

#

Me fucking eating the carnivorous plant

#

Me eating sniper

knotty lynx
#

replace carnivorous plant with carnivorous bunny

young umbra
young umbra
wise stag
#

Too much effort

mild storm
#

Deathball will get a solo mod

young umbra
#

well will the sounds at least be kept?

mild storm
#

Hell no

young umbra
#

destruction

mild storm
#

-# no offense moroxide stare

long mulch
#

Will the enemies of this mod spawn on custom moons?

feral cape
long mulch
#

Oh okay, thanks!

mild storm
#

Any modded moon with the desert tag can for example spawn cactus budlings

bright comet
#

I was trying to get grass bear traps to spawn on March for awhile but couldn’t seem to do it so I searched it up and it seems they aren’t able to spawn there yet? If so will gravel bear traps? And are metal safes not able to spawn outdoors on Titan?

wise stag
#

Currently they should just turn into gravel

#

But you need to give grass bear traps weight for any of them to spawn

bright comet
#

lethal_company:vow - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 0.32;0.44, 0.44;0.56, 1.51;0.67, 2.03;0.78, 3.16;0.89, 4.20;1.00, 4.35 | lethal_company:march - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 2.32;0.44, 4.44;0.56, 5.58;0.67, 6.79;0.78, 7.02;0.89, 8.13;1.00, 8.28 | lethal_company:adamance - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 0.32;0.44, 0.44;0.56, 1.04;0.67, 1.21;0.78, 3.35;0.89, 5.56;1.00, 6.78 | lethal_company:artifice - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 1.32;0.44, 1.44;0.56, 2.04;0.67, 5.21;0.78, 6.35;0.89, 7.56;1.00, 8.78

#

i tried plugging that into outside moon spawn weights and going to march a few times

#

ill try it again a few more because there is a blind spot where none spawn

wise stag
#

Your values are fucked

#

Oh wait no nvm the formatting just screwed me up while reading on phone

#

If you enable map object debugging with dawnlibs configs, you should be able to see how many spawn from the bear traps in the console

#

Feel free to turn it on and send me a log

bright comet
#

sounds good

#

where do i send the log?

#

here?

mild storm
#

yes

bright comet
#

i think i have to copy the bottom of the log with the info regarding the hazard spawns to a different txt file bcs all the text isnt showing in that one

#

one moment

wise stag
#

Wah

#

Can I get the full log?

#

And a modpack code

#

You can copy the log using your Mod manager

bright comet
#

019e1de4-520e-6f37-7fef-17fd34b3362d thats profile code give me a second for the full log

#

it doesnt send the full log when i copy debug info or copy paste

wise stag
#

Alright thanks, I'll check it out soon

wise stag
bright comet
#

On code rebirth, no.

#

I had the saw turret from the devious traps mod at 0.1 and everything else from there at 0 because I was going to test it specifically but I haven’t gotten to it yet

#

I also have lunar config but I havent done any messing around with it on this yet on march atleast

wise stag
#

Wait is it in your pack when you get issues?

#

Because I didn't see it in the code you sent

bright comet
#

Which thing? I didn’t see the saw turret either

wise stag
#

Lunar config

bright comet
#

Yeah they’re both in the pack I sent the code in and the mod pack I was testing bear traps on

#

I was testing spawning safes on titan through both lunar and cr

#

Would buttery rebalance or chameleon be affecting this somehow?

wise stag
#

Dunno, I would doubt it

bright comet
#

I’m curious how anti air cannons and Greg’s kill old birds without a kill able enemies mod attached, how did you do that?

mild storm
#

You can just delete the enemy itself

#

Instead of depleting its health to 0 like a killable enemy, you just delete the enemy, in the case of the old bird it gets removed and a particle of it blowing up is spawned where it died

gusty kiln
#

ac units dont kill old birds right?

cedar plinth
#

Gregs do

#

Not AC units

gusty kiln
#

yeah

timber sentinel
#
Stack trace:
ItemDropship.Update () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
DMD<>?1997963744.Trampoline<ItemDropship::Update>?1502495906 (ItemDropship ) (at <a72018ca75ae46d888b22dfb5de02df0>:IL_0025)
CodeRebirth.src.Patches.ItemDropshipPatch.ItemDropship_Update (On.ItemDropship+orig_Update orig, ItemDropship self) (at ./src/Patches/ItemDropshipPatch.cs:55)
DMD<>?8119558.Hook<ItemDropship::Update>?1639419812 (ItemDropship ) (at <e0cf5e20b9164004bfe6082b4fc31229>:IL_000F)``` So I got this error after ordering a buch of scrap via airdrop
Sent the error here cos it points to the mod itself :)
wise stag
night beacon
#

1/10 chance as well for the GREGs to be evil

wise stag
#

anti ground unit when

night beacon
#

Carnivorous Plant but if you touch the ground, you die and get null ref'd out of existence

mild storm
#

Thats a tank.

gusty kiln
#

Marsupial

night beacon
# mild storm Thats a tank.

inb4 there's a tank that carries either a AC Unit or a GREG Unit, and it roams around the outside for no reason

#

if you happen to be in its path then you just die, gg

gusty kiln
#

Jimothy?

wild oyster
#

The humble Jimothy

night beacon
#

yeah there's Jimothy but what if Jimothy was evil and didn't do a good job

knotty lynx
#

Bob

gusty kiln
#

Timmy?

bright comet
#

@wise stag may I get your working config line for moon specific bear traps when you have the time?

tawny hare
bright comet
#

No the config line that works for their spawning, I might have inputted in incorrectly

tawny hare
#

oh

wise stag
#

i mean... the default works afaik?

#

i wasnt planning on changing the default

bright comet
#

I downloaded the mod on a different profile for testing the default and it’s just vanilla and custom

#

Tried plugging in high numbers on experimentation for vanilla and still couldn’t see any

wise stag
#

only the gravel ones can spawn on experimentation

#

its tag based

#

thats why there's only vanilla and custom weights

#

they'll put themselves in the right moons themselves

bright comet
#

I thought it might’ve been tag based on what could spawn where but couldn’t find the tags

#

Is that the same reason I can’t get metal safes to spawn on titan?

#

Where do I see the tag list?

wise stag
#

only the bear traps use the tags

wise stag
#

i dont believe the tags are accessible to the user

#

next update will fix them if they arent working rn

#

you'd see errors in the console whilst trying to spawn them if the tags were an issue though

slow mountain
#
Stack trace:
Unity.Netcode.Components.NetworkAnimator.CheckParametersChanged () (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0000)
Unity.Netcode.Components.NetworkAnimator.CheckForAnimatorChanges () (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0000)
Unity.Netcode.Components.NetworkAnimatorStateChangeHandler.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0089)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0021)
Unity.Netcode.NetworkUpdateLoop+NetworkPreUpdate+<>c.<CreateLoopSystem>b__0_0 () (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0000)``` landed on oxy and this is spamming in my console, any idea?
#

Nothing broke map is working as intended

wise stag
#

ill have to check each individual one later

#

can you put that on the github

slow mountain
#

Ye

bright comet
wise stag
#

will be fixed next update

bright comet
#

how do i express gratitude without sounding condescending?

wise stag
#

same way im supposed to say you're welcome without sounding sarcastic

mild storm
#

Thats was sarcastic

#

Get em boys

slow mountain
#

I think i found it

mild storm
#

He likes the tractor

wise stag
#

like one of our enemies

#

something animated

slow mountain
#

ah ok

#

Would it be they are broken full animation wise or half?

#

as im on the moon i wanna know if i could maybe spot it

#

Ok nvm its probably not on your end im in space and its still doing it

wise stag
#

no idea how the issue would look like ingame tbh

slow mountain
#

Oh so i remember seeing the softlock involving the coin but never had it happen

#

Now i did

wise stag
#

is the coin still animated?

#

im also unaware of a softlock related to coins currently :p

slow mountain
#

I just picked it up and tried to cash it but i could not nor switch items, i fixed it by having vega teleport me in which it said i still had the coin with me but it later vanished

#

This

#

It seems tho its rare as i only just had it now

slow mountain
#

Maybe the error is for something on the ship?

mild storm
gusty kiln
#

marsupilami

slow mountain
#

Yep

#

Is the PSR from rebirth?

mild storm
#

Wtf is the psr

slow mountain
#

No clue

mild storm
#

Not our mod

feral cape
#

Hi is the psr from code rebirth

#

I bought it and got nothing

#

Thanks in advance for the help

gusty kiln
#

you are welcome

wild oyster
#

is the fiend from code rebirth when will it be updated

slow mountain
#

sorry :/

slow mountain
#

so the psr was a fucken suit i was just blind and stupid

gusty kiln
#

WHAT

slow mountain
#

wha?

gusty kiln
#

why was it on the upgrades then lol

slow mountain
#

How would i know, not exactly the smartest one here

wise stag
#

you literally are but okay

slow mountain
mild storm
vestal python
#

i love walrus

cedar plinth
#

he loves his juice box

olive vapor
#

So polite!

mild storm
#

pressed cactus budling juice

slow mountain
#

How many enemies can spawn and die on oxyde until no more can spawn?

mild storm
#

its infinite like any moon on lethal, when an enemy dies, its power level gets substracted from the total and another enemy can spawn in its place

slow mountain
#

ah

#

alr

mild storm
#

anybody can correct me if im wrong, but im pretty sure thats how it works

#

and on oxyde

#

with the gregs, it prevents the moon from becoming old bird dominant

#

otherwise they would flood the place

slow mountain
#

Summons water wraith

mild storm
#

yeah modded enemies can become a problem

#

we dont account for that

slow mountain
#

No understandable XD i had late game upgrades and was harvesting loot from the enemies

slow mountain
#

you know what im probably stupid

#

nvm

mild storm
bright comet
slow mountain
gusty kiln
#

Lgu upgrade doesnt give you loot from old birds

#

Only killable enemies

#

Everything must die + loot from monsters might work tho

slow mountain
#

It does if you have the 2 mods you mentioned

wise stag
tawny hare
bright comet
bright comet
#

yep, getlootforkills + everythingcandie and the greg turned an oldbird into a pile of old phones (the unmodified drop) this is good.

#

cargo cranes work well on embrion too considering you can see them in the background, gonna have some looney tunes shenanagens going on to get these old birds killed

patent ember
# wise stag

Yo xuxialoan i have a very cool concept i think you should add golden sigma

feral cape
mild storm
slow mountain
#

How much in debt does one need to be before the right hand man shows up?

mild storm
#

the debt collector going sicko mode for one dollar

slow mountain
#

Ah well i think he has been sparing me

slow mountain
#

Lmao

wild oyster
#

Debt collector when he gets his dollar back

cedar plinth
#

nah more like

frosty forum
#

Dayum, Terminal Formatter really doesn't play nice with Oxyde huh

feral cape
slow mountain
#

he has yet to claim my soul yet

slow mountain
#

Just did a sell on oxyde and the cubes weight stayed with me

copper hollow
copper hollow
#

i will when i get a chance, though i am on v73 still so it could be something fixed in later versions anyways

#

The current pack we have in rotation atm is like a speedrun oriented one, we've been having a blast selling on Oxyde, it synergises very well
It is easier since movement speed/stamina has been altered, but still very fun and we've come up with a strategy each time we do it
https://www.twitch.tv/zetaarcade/clip/JollyRepletePotatoYouWHY-Dkv9tUBxsfXhWdF0
https://www.twitch.tv/zetaarcade/clip/TrustworthySteamyCarrotKappaWealth-rgkY6PFujYr5Zu2A

Twitch

Watch ZetaArcade's clip titled "Oxyde sell 1"

▶ Play video
Twitch

Watch ZetaArcade's clip titled "Oxyde Sell 2"

▶ Play video
agile moss
#

Deadass I can't find the shredder or the compactor anywhere

#

Must have circled the map three times

#

Also the emporium is just vacant

#

Am I stupid or do you have to unlock everything or something

tawny hare
#

shredder right next to the other side of the bridge

#

compactor somewhere near crane in the center

agile moss
#

I think the map objects for them just didn't spawn

#

Might be imperium weirdness since I'm testing a modpack rn

tawny hare
#

send a screenshot?

agile moss
tawny hare
#

mm yeah

#

send logs ig

agile moss
#

I forgor where theyre saved

tawny hare
#

if you use gale

#

dont remember where to check in r2modman

agile moss
#

My logs are gigaslop I have like 60k lines in there

#

Line 64671: [Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:shredder_sarah might be relevant?

#

I need to take off Imperium it is just flooding the logs constantly

#

Ahh but then I'm not sure how to force route to Oxyde

patent ember
agile moss
tawny hare
# agile moss Logs and modlist
[Error  :  HarmonyX] Error while running static void LethalModDataLib.Patches.InitializeGamePatches::StartPostfix(). Error: System.NullReferenceException: Object reference not set to an instance of an object
  at LethalModDataLib.Features.ModDataAttributeCollector.RegisterModDataAttributes () [0x00020] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0020 
  at LethalModDataLib.Features.ModDataHandler.Initialise () [0x00015] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0015 
  at LethalModDataLib.LethalModDataLib.OnGameInitialized () [0x00000] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0000 
  at LethalModDataLib.Events.MiscEvents.OnPostInitializeGame () [0x00009] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0009 
  at LethalModDataLib.Patches.InitializeGamePatches.StartPostfix () [0x00000] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0000 
  at InitializeGame.Start () [0x00014] in <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0014 
#

something broke lethal mod data lib

#

and this broke widership a bit, probably ship windows, dawnlib, probably lethallib

lavish saffron
#

Should be fine to ignore

agile moss
#

Widership and windows appear to work ingame which is odd

lavish saffron
#

Ye but Shutter switch

lavish saffron
#

Hmmmm

agile moss
lavish saffron
#

Weird

#
[Info   : Unity Log] unlockable index: 44; Shutter
[Info   : Unity Log] Instantiating prefab for item Shutter
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WiderShipMod.Compatibility.ShipWindowsBeta.ShipWindowsBetaPatches.ShutterSwitchBehaviorAwake () (at <f19a93ad81e54846adc22f41b994a7ef>:IL_0031)
ShipWindows.ShutterSwitch.ShutterSwitchBehavior.Awake () (at <0a3ac9c13d4642879864f96a75fbfc2c>:IL_0026)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
StartOfRound:SpawnUnlockable(Int32, Boolean)
Dawn.Internal.UnlockableSaveDataHandler:LoadSavedUnlockables(PersistentDataContainer) (at ./src/Internal/UnlockableSaveDataHandler.cs:117)
Dawn.Internal.SaveDataPatch:LoadUnlockables() (at ./src/Internal/Patches/SaveDataPatch.cs:147)
StartOfRound:LoadUnlockables()
StartOfRound:Start()
DMD<>?-832528620:Trampoline<StartOfRound::Start>?179366604(StartOfRound)
LethalLib.Modules.Items:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Items.cs:145)
DMD<>?-566719738:Hook<StartOfRound::Start>?1724087204(StartOfRound)
DMD<>?1726234418:Trampoline<StartOfRound::Start>?790716334(StartOfRound)
LethalLib.Modules.Utilities:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Utilities.cs:77)
DMD<>?-1359845232:Hook<StartOfRound::Start>?114745824(StartOfRound)

[Info   : Unity Log] item awake: PrefabShutterSwitch(Clone); id: 44
#

Surprised it got registered lol

agile moss
#

what's also strange is i can manually spawn the mapobjects for the shredder and the compactor and they work fine

#

it's only the initial spawning with the map that is broken it seems

#

Here's the modpack code I guess if anyone wants to take a hack at this
019e32b5-32c1-2131-67c5-daf5cce9f537

lavish saffron
#

Also REPOCore was throwin a bunch of errors in your log lol

#

Oh wait hol up

agile moss
#

Ahh yeah I just added that one and haven't actually tested it with other folks yet

lavish saffron
#
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:compactor_toby
[Error  : Unity Log] Main entrance position could not be found. Returning origin.
[Error  : Unity Log] Main entrance position could not be found. Returning origin.
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:kamikaze_jimothy
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:normal_wooden_crate, code_rebirth:normal_metal_crate, code_rebirth:mimic_metal_crate, code_rebirth:mimic_wooden_crate
[Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:shredder_sarah
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:merchant
[Error  : Unity Log] Main entrance position could not be found. Returning origin.
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:gunslinger_greg
[Warning:   DawnLib] Could not find a valid object to spawn of type GameObject!
[Error  :   DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:gunslinger_greg
#

What the dog doin plink

agile moss
#

Dawnlib machine broken?

lavish saffron
#

Do you have em disabled in the CR config mayhaps?

agile moss
#

Don't believe so

#

I disabled all the robot women though

#

I mean this looks correct right

#

I don't think I edited it even

#

My next guess is something in LunarConfig could be messing with the spawn weights

#

Oxyde moon config is unedited there too though

#

As are the mapobject configs for the compactor and shredder

onyx wren
#

is the spawnability of vending machines disabled or are they just exceptionally rare

bright comet
#

Is it possible to turn the various gemstones from meteorites into scrap that can be found in levels? Is there a way to add interior specific scrap?

agile moss
#

How weird

copper hollow
copper hollow
# patent ember og lethalthings needs to be updated :,] If that happens, I can try checking the ...

I meannnnn
Whatever lethalthings does for the flare gun must be a simple AI related thing of just telling "enemies" to path there
Because of that, it works well for a lot of enemies, even ones that normally only follow under certain circumstances (like Bruce in Surfaced)
Byeah internally I am guessing Gals are very similar to enemies
I feel like the fix probably needs to come from CR's Side, though Xu maintains both so idk

wise stag
#

well, gals shouldnt have anything related to enemies internally
im guessing the flare gun searches for literally every agent and is like "go there", which is kinda dumb but we'll see im just guessing rn

copper hollow
onyx wren
copper hollow
#

Yes

#

Though, technically not since depending on a lot of factors like the type of interior, size etc. it may randomly have the spawn blocked or something and then not spawn

#

It's more of an issue with stuff like the crates outside but can happen indoors with hazards too iirc

#

But in general, yes it should spawn at least 1

#

In that sense, it's no different than the scrap count being inaccurate because you might get out of bounds scraps in vanilla facility etc.

onyx wren
#

Ah.

#

yeah that makes sense, thank you

wise stag
#

well, in v81 probably not v73

copper hollow
copper hollow
#

There isn't enough spots for them or whatever

wise stag
#

it could be limited to the number of spawners maybe

#

but i've also seen an interior spawn like 40 turrets in one tile

#

i think during bingo lol

copper hollow
#

But I believe it can happen with "normal" sized interiors....presumably due to how many of those spawner thingies they have placed, which tiles have them etc.

copper hollow
wise stag
#

i think it was an unreal interiorrrr

#

the temple one

#

i could also be making up when this happened

copper hollow
#

OH
Yeah Chizra was also pretty bad for turret spawning

feral cape
tawny hare
#

his code was rebirthed

wild oyster
#

Snailcat privileges revoked

loud mica
#

Added the Mistress from the Code Rebirth mod

and the Cleaner drone from Moon Swept mod

jagged rapids
#

I feel like the mistress is way too rare or is that just me

#

I also havent seen the magician in a hot minute

wise stag
#

They are very rare mansion enemies

night forge
night forge
#

Btw what does the mistress do exactly
I don’t mind being spoiled I’m the one who basically vets stuff in for the pack me and my friends play
I take the spoilers so they don’t have to

slow mountain
night forge
#

Kinda funny lowkey

jagged rapids
opaque fable
#

is this working with v81? Im having an issue where puppeteer somehow teleports people around after making the doll

#

code: 019e440d-8c7f-1e32-dee7-7770647ff510

#

also driftwood menaces seem bugged, they won't attack me

wise stag
#

Uhh it should all work, that's weird

#

Will check out the code when I've got time

gusty kiln
#

Never

wooden prism
#

having a couple issues with code rebirth
the mistress enemy ||isn't killing players and is instead locking camera movement when I'm pretty sure you're supposed to die||
and the ||oxyde cannon isn't functioning after doing everything correctly even though a voice says the cannon is firing it just doesn't||
code is 019e453a-d8ec-4ab2-0785-eca3ca8481fa (modpack was kind of just thrown together in a vc and a mate configured it)
really want things to work because I love how much this mod has to offer

tawny hare
#

and for mistress one: if you are in multiplayer it supposed to make you a talking head instead of killing

wooden prism
#

mistress isnt doing the talking head thing, just making you super slow and unable to jump

wooden prism
#

did another run with a guy to get logs but the cannon worked perfectly this time and unsure why
mistress still wasnt doing anything but slowing us down and removing our stamina permanently
Edit: tried a second run and still wasnt able to replicate the oxyde selling issue despite changing nothing but the people i played with

opaque fable
solid hedge
tawny hare
pastel mist
limpid anchor
#

So when are they gonna let jimothy pickup and move cranes stare

wise stag
#

he could pick up the ship at some point too

wise stag
opaque fable
#

any idea what makes the puppeteer teleport people? I can't figure it out because it hasnt happened to me but one of my friends playing with me had it happen to them

wise stag
#

never had it happen before, maybe fixing the other issues and rebuilding the mod would fix it

wise stag
#

pushed fixes for CR and Surfaced

feral cape
#

When will "drowned" released

#

adding land animals underwater with the new aquatic navmesh system zeekerss added in v80

opaque fable
#

how come theres no text in the yellow box when the ship gets grabbed by the magnet on Oxyde? code: 019e4bbe-7fa0-3f3c-4683-a7f2c87d167d

patent ember
#

Is there any reason why the Dollar Bill is so bright with Good Item Scan?

wise stag
wise stag
runic thistle
#

In recent update the DollarBill and Wallet are both valued as 1 coin

wise stag
#

thanks for letting me know, not sure how their values reset tbh :/

gusty kiln
#

Bad

opaque fable
#

had to disable coderebirth from my modpack, was causing a lot of crashes/issues. code: 019e5063-fcff-0df8-18a7-688f9bee1e11

#

this is the code with coderebirth still installed (and imperium to make testing easier)

wise stag
#

without any logs i cant do anything

#

im also unaware what issues could entail

gusty kiln
#

Monomod

wise stag
#

cheese

#

does celestial tint still work

gusty kiln
#

I actually am not sure

toxic crane
#

it does

gusty kiln
#

Ive heard a few things bout it

#

I think it does

opaque fable
#

@wise stag for one, the text here looks corrupted which may indicate other issues

gusty kiln
#

Log log log

#

No log no Xu

opaque fable
#

unfortunately it was other people who were crashing, my client wasnt crashing so i dont have any logs

gusty kiln
#

Log liaoglan

wise stag
#

the text is probably just the text getting erased, but like cheese is saying, i cant do anything without a log file

#

im assuming you didnt keep vanilla compatibility turned on in the config

opaque fable
#

yeah vanilla compat was turned off

#

for dawnlib

#

with it on i cant go to oxyde at all

#

so if someone crashes, where can they retrieve the log file?

#

so i can get it next time

wise stag
opaque fable
#

would it be the game log here?

gusty kiln
#

And paste here

opaque fable
#

not sure why everything is 69% off lol

#

please let me know if you see any obvious errors or issues

#

after disabling code rebirth, nothing is 69% off anymore

gusty kiln
gusty kiln
opaque fable
#

even with imperium on, the 69% discounts go away once code rebirth has been disabled

#

for the log i posted, i went to a couple random moons, then went to oxyde and sold scrap using the cannon

gusty kiln
#

Its literally an imperium feature

#

Thats weird

#

Honestly your pack is so cooked i would recommend you remake it

#

Wouldnt surprise me if a leftover mod from ancient times is breaking your pack

opaque fable
#

i made it like 3 days ago, and as far as I can tell everything works besides code rebirth. shouldnt be any ancient mods

gusty kiln
#

Oh i thought it was the same youve been sending before

opaque fable
#

ok 3 days is wrong its been like a week or two but its not very old. do the logs indicate that theres issues like that?

gusty kiln
#

Idk i dont know how to read logs :3

#

Thats Xu expertise

opaque fable
#

so what is making you think my pack is cooked?

#

i figured you saw something in the logs that indicated that

gusty kiln
#

So the pack that is having all these issues no one else is having making it not work properly might be my reasoning behind it having issues

#

Any mod that hasnt updated to v80

#

Maybe LLL update btoke something, or smth else idk

opaque fable
#

like i said with code rebirth removed everything else is working well as far as I can tell

#

however I'd like to keep code rebirth so I'm trying to figure out what is causing it to break

gusty kiln
#

If 1 mod is causing issues it means there are issues

mild storm
#

Rode Cebirth

jagged rapids
#

I was testing habitat interior earlier and noticed that the janitor trash cans spawned on top of the dome idk if thats an issue on code rebirth or habitat though

wise stag
#

LMAO

#

@tawny hare

tawny hare
#

i dont remember there was a navmesh in testing

wise stag
#

I thought i sample navmesh though

tawny hare
jagged rapids
#

The middle high up

tawny hare
#

mm

#

i know why but thats stupid and shouldnt even happen

#

raycast is not high enough to hit that collider tho

#

Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInRadius(roomCenter, 6f, navMeshHit); unless i forgot to add navmesh exclusion zone and this is what giving its position but i dont remember

obsidian grove
#

I love code rebirth

knotty lynx
#

I love rebirth code

feral cape
#

I HATE code rebirth

gusty kiln
#

I

jagged rapids
#

I'm neutral on code rebirth

tawny hare
#

im code rebirth

obsidian grove
#

bro wtf 😂

#

[First time on oxyd by the way]

dull willow
opaque fable
gusty kiln
#

why is code rebirth so good 😭

knotty lynx
#

Because it rebirthed!

tawny hare
#

hi chillin

obsidian grove
tawny hare
#

hi is not chillin

opaque fable
#

hey idk why but when the tornado weather is on, no tornado ever spawns. idk if its due to a recent update or what but this is my modpack: 019e565d-ed6d-e0fa-9a86-624b26b1a808

#

no tornado

#

meteor showers still work but tornado doesnt

#

getting this error in my logs: [19:59:51.0147836] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Update?-517984278(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Update?-768784172(EnemyAI)
CodeRebirth.src.Content.Enemies.CodeRebirthEnemyAI.Update () (at ./src/Content/Enemies/CodeRebirthEnemyAI.cs:68)
CodeRebirth.src.Content.Enemies.Mistress.Update () (at ./src/Content/Enemies/Mistress.cs:59)

wise stag
#

i think this is from mirage

#

there's a config in mirage related to spawns

#

you could try disabling that

opaque fable
#

this one? already disabled

wise stag
#

hmm

opaque fable
#

dont know if this helps but I noticed that on tornado moons, the AI of the monsters seems broken too

#

I had monsters just standing still not moving

wild oyster
#

oh you too?

#

If you touch them does it break your character's movement?

opaque fable
#

yeah i cant move if i walk into them

wild oyster
#

I accidentally touched a dog just now and now I'm trapped here agony

wild oyster
#

Nah it was Rend

opaque fable
#

hm maybe unrelated issue then, or the AI issue affects the tornado AI

#

i never even see the tornado spawn in tthough

tawdry linden
#

I hate modding
making a pack and this happens with lunarconfig and a bunch of other mods
but not with just lunarconfig and coderebirth together

wise stag
#

yea @placid veldt you still need to update to fix the mapobjects stuff

opaque fable
#

i dontt think this issue was happening a few days ago, maybe a recent mod update broke it? the tornado/AI I mean

wise stag
#

im checking rn

#

went to experimentation

opaque fable
#

i updated dawnlib, lethallevelloader, and butteryfixes recently. so maybe one of those

wise stag
#

tornado takes a few seconds to spawn to be clear, it doesnt spawn immediately

#

hmm yeah it doesnt spawn

#

and breaks a lot

opaque fable
#

🙂‍↕️ yeah it's really weird

tawdry linden
opaque fable
#

@wise stag the meteor showers work so im pretty sure its because the tornado has AI/acts like a mob, and something is messing with the mob AI it looks like. i dont know anything about modding so i may be off base but thats my assumption

wise stag
#

yeah im opening my project to check rn

placid veldt
#

It's been done for a while, just been waiting to see if you do anything for special enemy first

#

Since it doesn't work with Lunar

wise stag
#

dawnlib doesnt touch that field (until now) and even then it shouldnt invalidate, add or remove weights

#

as its not really confused weights by any metric

slate solar
#

I can try sending an error from the logs but I think it's the same RedHero12

wild oyster
#

I saw this error a lot but I'm not sure if its related to our problem greed

slate solar
#

gonna try disabling fish

#

It was surfaced mod

opaque fable
#

i dont have surfaced mod and it still happens to me

slate solar
#

If I notice monsters freezing I will get back on that

#

Nvm it is doing it again

#

AI is cooked or something

slate solar
gusty kiln
#

Code rebirth is over

obsidian grove
#

How do you do the "Oh A Penny!" achievement because im like 100% sure i'v teleported a coin to the ship

severe rock
#

the answer is no

primal lynx
#

i think the latest version of dawnlib messed up some things with enemy ai and that

tawdry linden
#

Saw alpt of red in console

primal lynx
#

ik wrong thread but i saw some people saying the tornado weather not working and it works on .21 and my pc absolutely shits the bed once certain enemies spawn on .22

tawdry linden
#

Try revrrt8ng dawnlib

primal lynx
#

i have already

wise stag
primal lynx
#

huh. i knew LLL was doing some weird stuff to dawnlib stuff but I thought it was only moon or interior related. i'll try something again real quick cause i think it also messes with mirage

opaque fable
#

confirmed that downgrading dawnlib fixes the issue for me @wise stag

gusty kiln
#

paco just uploaded an update, maybe its not on mod managers yet

#

WA

#

BWA

spiral yoke
#

hai chess

opaque fable
#

i made no other changes besides downgrading dawnlib back 1 update to the previous version and the issue is resolved

gusty kiln
carmine apex
#

hi! Here to report a bug on DawnLib

On latest DawnLib version (v.0.9.22) apparatus spawns somewhere outside, usually somewhere near the ship

When I downgrade back to v0.9.21. - apparatus spawns in the interior in its correct place.

wise stag
#

uhhhh

#

it isnt for me though and im playing on v0.9.22 rn

primal lynx
#

ok yea it's 100% LLL 1.7.2 just messing with pretty much everything from dawnlib. but the tornado issue persists on 0.9.22 dawnlib, with no LLL installed.

#

it actually seems to spawn a random enemy outside instead of the tornado

opaque fable
#

above comment mentions LLL, im up to date with LLL and it works fine as long as i downgrade dawnlib

primal lynx
#

curious

#

this was being spammed pretty much every frame when i went to a moon with tornado weather and it would change slightly depending on the enemy spawned.

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DMDEnemyAI::Update?-1861066256.Update (EnemyAI this) (at <25d1dfad085e4057ba64e170df43486f>:IL_0062)
DMD<>?1336992488.TrampolineEnemyAI::Update?1353215548 (EnemyAI ) (at <c066664f65e6414a8286faf15e69beb3>:IL_0025)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
DMD<>?-252450876.HookEnemyAI::Update?2054786620 (EnemyAI ) (at <c76450ef0f20412589efb21e54f66b12>:IL_000F)
CodeRebirth.src.Content.Enemies.CodeRebirthEnemyAI.Update () (at ./src/Content/Enemies/CodeRebirthEnemyAI.cs:68)
CodeRebirth.src.Content.Enemies.Puppeteer.Update () (at ./src/Content/Enemies/Puppeteer.cs:74)

opaque fable
#

bug report: newest version has wallets and dollars glowing brightly through scanner, and wallets and dollars only give 1 money each

knotty lynx
#

I think that’s been reported

opaque fable
#

Is it normal for nutcrackers to spawn on the surface of Oxyde?

#

and masked?

#

019e5c4c-2ebc-67b8-10e8-ad4204673a9d my code

obsidian grove
#

i love code rebirth

olive vapor
olive vapor
night forge
#

Is there a way to make the hoverboard fuck your camera less

wise stag
wise stag
night forge
#

just had someone clip through the floor

lavish saffron
#

Hoverboard is comically fucked lmao 🥀

#

It funni

night forge
#

@wise stag whats the spawnrate of the crashed ship and / or are there any guarenteed days for it to spawn

#

cuz i just had one spawn but its door was blocked by a rock so im wondering if im gonna have to wait forever to have a chance to go to oxyide

wise stag
#

it'll spawn around like midday iirc

night forge
#

wait its that high? why did it take till day 9 then

wise stag
#

did you leave the moon early?

night forge
#

most of the time no

wise stag
#

maybe hit up the lottery

night forge
#

spawned the next day in an accessible spot so

#

btw is there a way to make oxyde peaceful? i dont see anything in the config and its LLL thing is disabled
the reason why is because my friends arent very good at the game so i dont want them to have a terrible time

wise stag
tacit badge
#

hopefully by using lunar config tho you can lower the power or smth

night forge
#

the coin shop

tacit badge
#

ohh right ye

night forge
#

i guess i can just see how it goes

#

with full stuff on

tacit badge
#

i mean if you run for it you can prolly make it

feral cape
night forge
#

oh god

#

im so sorry xu

wise stag
#

💀

night forge
#

monarch is about to get skin swapped into tung tung tung sahur

wise stag
#

ig they can use dawnlib's entity skin stuff if they wanted to for this but 💀

night forge
wise stag
#

skill issue

olive vapor
#

literally first ingame day testing out surfaced again after nearly a year since i last played with it

#

its good to be back

loud mica
#

ALL HAIL THE KING

tawny hare
obsidian grove
#

every time i try to get an achievement it doesn't work how do i fix it

opaque fable
#

after selling on oxyde my whole moons list reset? I can still go to moons ive unlocked from wesley's moons but they arent appearing in the moons list

#

my code 019e6214-2376-f499-31ef-8f1697ff112a

wise stag
#

that definitely cant be related

flat frigate
#

hows the mod going fellas

opaque fable
#

then quota 6 we sell on oxyde and the moon list is empty, though as you said could be unrelated

opaque fable
#

i heard some people speculate it may be a dawnlib thing

tacit badge
#

I didn't speculate! I just thought it was reported in the dawnlib thread

opaque fable
gusty kiln
#

Do you have the save system enabled?

naive thunder
#

how do you trigger the debt collector to spawn ? it has been spawning every time i go on a moon.. also assume it's because my balance of coins is 0 but i cannot seem to increase that no matter how many wallets, bill and coins i have

gusty kiln
#

Is your balance 0 or less than 0?

#

When you go in debt he spawns

naive thunder
#

always 0

#

no matter how much i collect

gusty kiln
#

When you stop the debt it goes back

gusty kiln
naive thunder
gusty kiln
#

Was it like that before too??

naive thunder
#

always has been 0

gusty kiln
#

Did the collector appeared right after getting the analyzer?

naive thunder
#

yeah, but i had also a red text saying i am in debt

#

despite never every spending money

#

ever*

gusty kiln
#

Ye somethings not working right then

#

You should only go in debt if you have less than 0

naive thunder
#

any known mod to conflict with Code rebirth ?

gusty kiln
#

Not really, tho it seems there are a few issues with dawnlib and other mod right now but not sure how true is that

#

Still, send a log and your profile code hehe

naive thunder
#

oh boy..

#

it has 154 mods

opaque fable
severe rock
#

the flying robot sound volume setting isnt enough....

#

need an option to slime it entirely

wise stag
severe rock
#

yeah but some things make it play anyway

#

like sometimes during orbit when a round ends or over the lethal phones

wise stag
#

ic

#

im not sure if i can do anything about over the lethal phones

#

but ill mess around with the other sounds later

severe rock
obsidian grove
#

i love code rebirth

gusty kiln
#

i love code rebirth!!!!

night forge
#

@wise stag is there a way to get dawn lib to stop bitching about the fact that linux slashes are a different direction

#

or am i doing something else wrong and misunderstanding this error

night forge
#

I do not have double assets folder

lavish saffron
#

Oh whar

night forge
#

from my understanding dawn lib is just tripping on its face because linux slashes are different
so it thinks i dont even have /assets

lavish saffron
#

Probably doesn't use Path.DirectorySeparatorChar ye

night forge
#

is there something i can do because otherwise it just refuses to load greed
other actual dawn lib mods dont break which is why im confused
maybe its because i made the folders myself on linux and they wernt just installed via mod manager? /shrug

lavish saffron
#

Yeah weird

wise stag
#

uh

#

go to your plugins folder

#

screenshot where your .duskmod file is

#

and where your bundle is

night forge
#

both are just here which im assuming is wrong based on ur question lol
the wiki didnt tell me where to place them exactly unless i missed that part

lavish saffron
#

Move it 1 up

night forge
#

oop

#

still erroring though

lavish saffron
night forge
#

thats what unity gave me so i didnt bother to rename it

#

maybe it doesnt like that lol

lavish saffron
#

It's like a metadata bundle or something, it just generates it

#

You gotta make a separate bundle for the Item definitions

night forge
#

oh it does mention that too so hopefully its that cuz i just had everything in 1
i think my eyes glazed over it because its 1 am
maybe not the best to try and learn scrap making while overly tired lol

#

okay there we go thanks for helping my stupidity lol

night forge
#

well nothing appears when i spawn it so i gotta figure that out too lol

lavish saffron
#

🥀

#

Lol

wise stag
#

lol

night forge
night forge
obsidian grove
#

is oxyde supposed to take away a day after you leave

obsidian grove
tawny hare
#

how would i know

#

send logs

#

and bug report to github

obsidian grove
obsidian grove
tawny hare
#

then register on it

#

also so many errors

gusty kiln
#

So many fumos

tawny hare
gusty kiln
#

Im gonna eat u

obsidian grove
#

@tawny hare did you find out what was causing the bug?

obsidian grove
#

what's cr?

tawny hare
#

code rebirth

wise stag
obsidian grove
wise stag
#

them uh yeah, if you fail to sell on last day on company, it'll take away the final day...? im confused what the issue is

obsidian grove
#

oxyde took away a day after i left isn't it like the company building were it doesn't

gusty kiln
#

If you sell you end the quota

tawny hare
#

did you left and not sold anything?

gusty kiln
#

Same as any company

obsidian grove
lavish saffron
tawny hare
#

crushing is not selling

gusty kiln
#

Hmmmmm

lavish saffron
#

Shredder (Scraps) -> Compactor (Cube) -> Cannon (load) -> Cabin (push button) greed

lavish saffron
#

Selling process doesn't end at Compactor

#

Gotta load the Cube it produces into the cannon

obsidian grove
#

after you do that it doesn't take away a day?

lavish saffron
#

It completes the quota

wise stag
#

im pretty sure the company moon always ends the run if you dont sell in the final day

lavish saffron
#

Yeah

#

Can route there and leave without using up a day, unless you have 0 days left

loud mica
#

curious-

can you disable the magician's timer or nah?

loud mica
#

nevermind checked the config again

haughty hinge
#

Is that bank thingy for the coins in v1.5.4 of Code Rebirth and if it is... is it buyable from the store? I'm still on v73 for now since I was waiting for some more mods to update

Oh, the Wallet item tells you the item name, alrighty then

night forge
#

Jimothy gotta be one of the best modded enemies ngl

#

the amount of dumb shit that has happened because of him in my runs is crazy

gusty kiln
#

Code rebirth is the best ever ever

primal lynx
#

jimothy, entity of the millennia

opaque fable
#

what does the jimothy core item do besides be loud af in the ship when i accidentally kick it?

gusty kiln
#

lets you carry lots of stuff more easily

#

repair the broken jimothy close to the ship

#

but first add loot in it

#

it will carry the loot over to the shredder

opaque fable
haughty hinge
#

...should I worry about teddy 'ere? It wasn't there before...

gusty kiln
#

another

#

i said, close to the ship

#

like really close

#

in the edge

opaque fable
#

I'll take a look around. Thanks

gusty kiln
#

hehe

haughty hinge
#

I'ma take that as a yes

gusty kiln
#

i dont wanna spoil hehe

#

better to leave you confused >:3

toxic crane
#

cochd reburth

gusty kiln
#

chud rebug

tawny hare
#

jimothy mod

night forge
#

truth

feral cape
naive thunder
#

IT WORKS !!!..... but im broke.

onyx wren
#

What does the ship upgrade unlocker do

wispy hull
#

Hi, I'm unsure if this is specifically a problem with Code Rebirth or if it's possibly a conflict with some other mods in my rather chunky modpack, but I've been having a very consistent issue where if for any reason anyone leaves my ship and tries to reconnect, they'll get the message "An error occured while spawning into the game. Please report the glitch!"

This happens even if I remake the ship and will persist until EVERYONE who was in the lobby restarts their game. This problem goes away entirely once Code Rebirth is removed. I thought the issue might be Dawnlib so I attempted disabling Dawnlib's Saves and downgrading to 0.9.22 but the problem persists. Leaving Dawnlib enabled and leaving every mod that uses Dawnlib as a dependency enabled(except for CodeRebirth) causes the issue to go away so it seems to only be present with CodeRebirth.

slow mountain
#

The right hand man seems to be afraid of me

slow mountain
#

Ya something my modpack is stopping him from spawning Smh

naive thunder
#

why does dying subtract coins from your balance ???? what kind of bs is this.. is there a way to disable it ?

wild oyster
#

The Debt collector coming to kill me as punishment for dying

naive thunder
#

a debt collector died to a trap and now there's 2 of them chasing me

#

what is this punishment...

cedar plinth
naive thunder
#

I JUST WANT TO GET RID OF THE DEBT PERMANENTLY

#

@wise stag i am sorry i gotta ping you but i am in constant debt and i cannot get rid of it via config.. is there a way to get rid of the debt collector permanently ?

rapid umbra
#

or w8 for this thing

#

Hope it will be released someday...

wild oyster
#

Sell your organs to the debt collector

tawdry linden
#

for adding monsters to moons is it configed like 1 or 2
Mazon=+50,mazon:mazon=+50

wise stag
#

Both work, second is preferred

obsidian grove
#

what does the denomination analyzer do?

bronze ledge
#

lets u collect coin bills and wallets as another form of currency

#

u can use them on vending machines in interiors and with the merchant on oxyde

obsidian grove
#

that's it?

night forge
#

thats it as if it doesnt unlock several mechanics and items

#

i dont think ive ever seen a vending machine though tbf loool

gusty kiln
#

Wdym thats it 😭

lavish saffron
#

Clearly a ploy to get people to play modded moons LESS! beevil

#

-# /j greed

opaque fable
#

why is the driftwood giant just sitting here all day? if we get close he thumps his chest but he wont move on vow

#

019e7bad-37c0-6202-055d-e9449a07c2ad my code

obsidian grove
halcyon parcel
# mild storm

it looks good in a nice ye olde stew with a side of bread with bread paste on it

slow mountain
#

i will note this is my modpack, i think something is hating me today

young umbra
#

Now it has been

cedar plinth
#

true..

night forge
cedar plinth
#

this is very true

#

Dawnlib was first made for it lol

night forge
#

The sarcasm in question:

hot light
#

gasp.

gusty kiln
#

Dawnlib made code rebirth?!?!?!

knotty lynx
#

and on the dawn of the lib, the code was rebirthed

tawny hare
loud mica
#

Question:

Are the snail cats nighttime or daytime enemies?

gleaming grotto
#

Hi

night forge
#

driftwood giants have the object permanence of a goldfish

gleaming grotto
#

driftowood giants being cats confirmed?