#Code Rebirth [V§O∆X∆O§]
82848 messages · Page 83 of 83 (latest)
Pay me first
eat that shit up
ummmm
i paid xu 5k to join code rebirth
xu pay me
i have 5 dollers and 2 pennes is that ehnoug
i want money xu
I'll pay you for a good time
hmmmm🤔
i have no idea how to make a mod is that enough ?
What
i cant code or some stuff like that lol
oh crab
Goodnight
Embeds are broken 🥀
Goofy discord moment
Do flash turrets affect coil heads / thumpers? I’m trying to see if I could use them to make offense more reasonable
i dont think flash turrets affect enemies
even if a player is hit directly the flash is small and temporary when facing them
odd, i've never seen it do anything
They do but only if the enemy is close when it flashes
That’s great, does it trigger the coil head reset process specifically or just a temporary stun?
Or does it give coil heads free movement during the flash if they don’t get hit?
That’s good, thank you
I did notice flash turrets were nerfed right?
Mid creature, I hate their sounds
(I know cuz I made them)
YOU MADE THEM???
Oh wait
the sounds
Well uh
anyways
-# Why haaaaaaaaate
-# everyone hates iiiiiiiit 
I like it, but I get wanting to change it up some
xu found a sketchfab asset and put it in, visually and gameplay wise it sucked
It was also buggy
Delayed attack sound, no death anim
Me fucking eating the carnivorous plant
Me eating sniper
replace carnivorous plant with carnivorous bunny
At least have it get its own solo mod

Deathball will get a solo mod
well will the sounds at least be kept?
Hell no
destruction
-# no offense moroxide 
Will the enemies of this mod spawn on custom moons?
Yes. You can also change the spawnrates too for any moon if you want
Oh okay, thanks!
Each enemy has values for tags and every custom moon, its a generic number but tags usually prioritized
Any modded moon with the desert tag can for example spawn cactus budlings
I was trying to get grass bear traps to spawn on March for awhile but couldn’t seem to do it so I searched it up and it seems they aren’t able to spawn there yet? If so will gravel bear traps? And are metal safes not able to spawn outdoors on Titan?
I need to update the bear trap code to turn into the proper bear trap colour on March and vow
Currently they should just turn into gravel
But you need to give grass bear traps weight for any of them to spawn
lethal_company:vow - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 0.32;0.44, 0.44;0.56, 1.51;0.67, 2.03;0.78, 3.16;0.89, 4.20;1.00, 4.35 | lethal_company:march - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 2.32;0.44, 4.44;0.56, 5.58;0.67, 6.79;0.78, 7.02;0.89, 8.13;1.00, 8.28 | lethal_company:adamance - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 0.32;0.44, 0.44;0.56, 1.04;0.67, 1.21;0.78, 3.35;0.89, 5.56;1.00, 6.78 | lethal_company:artifice - 0.00, 0.00;0.11, 0.11;0.22, 0.21;0.33, 1.32;0.44, 1.44;0.56, 2.04;0.67, 5.21;0.78, 6.35;0.89, 7.56;1.00, 8.78
i tried plugging that into outside moon spawn weights and going to march a few times
ill try it again a few more because there is a blind spot where none spawn
Your values are fucked
Oh wait no nvm the formatting just screwed me up while reading on phone
If you enable map object debugging with dawnlibs configs, you should be able to see how many spawn from the bear traps in the console
Feel free to turn it on and send me a log
yes
i think i have to copy the bottom of the log with the info regarding the hazard spawns to a different txt file bcs all the text isnt showing in that one
one moment
there
Wah
Can I get the full log?
And a modpack code
You can copy the log using your Mod manager
019e1de4-520e-6f37-7fef-17fd34b3362d thats profile code give me a second for the full log
it doesnt send the full log when i copy debug info or copy paste
Alright thanks, I'll check it out soon
Do you have anything other than the microwave turned on for inside hazards?
On code rebirth, no.
I had the saw turret from the devious traps mod at 0.1 and everything else from there at 0 because I was going to test it specifically but I haven’t gotten to it yet
I also have lunar config but I havent done any messing around with it on this yet on march atleast
Wait is it in your pack when you get issues?
Because I didn't see it in the code you sent
Which thing? I didn’t see the saw turret either
Lunar config
Yeah they’re both in the pack I sent the code in and the mod pack I was testing bear traps on
I was testing spawning safes on titan through both lunar and cr
Would buttery rebalance or chameleon be affecting this somehow?
Dunno, I would doubt it
I’m curious how anti air cannons and Greg’s kill old birds without a kill able enemies mod attached, how did you do that?
You can just delete the enemy itself
Instead of depleting its health to 0 like a killable enemy, you just delete the enemy, in the case of the old bird it gets removed and a particle of it blowing up is spawned where it died
ac units dont kill old birds right?
yeah
Stack trace:
ItemDropship.Update () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
DMD<>?1997963744.Trampoline<ItemDropship::Update>?1502495906 (ItemDropship ) (at <a72018ca75ae46d888b22dfb5de02df0>:IL_0025)
CodeRebirth.src.Patches.ItemDropshipPatch.ItemDropship_Update (On.ItemDropship+orig_Update orig, ItemDropship self) (at ./src/Patches/ItemDropshipPatch.cs:55)
DMD<>?8119558.Hook<ItemDropship::Update>?1639419812 (ItemDropship ) (at <e0cf5e20b9164004bfe6082b4fc31229>:IL_000F)``` So I got this error after ordering a buch of scrap via airdrop
Sent the error here cos it points to the mod itself :)
Your issue likely comes from another mod, the top of the stack trace points to vanilla code, so unrelated to CR
deleting them isn't enough, I think GREG should delete them entirely from the game and throw NREs-
1/10 chance as well for the GREGs to be evil
anti ground unit when
Carnivorous Plant but if you touch the ground, you die and get null ref'd out of existence
When umas to uma rebirth
Marsupial
inb4 there's a tank that carries either a AC Unit or a GREG Unit, and it roams around the outside for no reason
if you happen to be in its path then you just die, gg
Jimothy?
The humble Jimothy
Bob
Timmy?
@wise stag may I get your working config line for moon specific bear traps when you have the time?
you mean code that changing their textures based on ground they spawned on?
No the config line that works for their spawning, I might have inputted in incorrectly
oh
I downloaded the mod on a different profile for testing the default and it’s just vanilla and custom
Tried plugging in high numbers on experimentation for vanilla and still couldn’t see any
only the gravel ones can spawn on experimentation
its tag based
thats why there's only vanilla and custom weights
they'll put themselves in the right moons themselves
I thought it might’ve been tag based on what could spawn where but couldn’t find the tags
Is that the same reason I can’t get metal safes to spawn on titan?
Where do I see the tag list?
only the bear traps use the tags
though afaik it's actually bugged rn, they use the wrong tags
i dont believe the tags are accessible to the user
next update will fix them if they arent working rn
you'd see errors in the console whilst trying to spawn them if the tags were an issue though
Stack trace:
Unity.Netcode.Components.NetworkAnimator.CheckParametersChanged () (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0000)
Unity.Netcode.Components.NetworkAnimator.CheckForAnimatorChanges () (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0000)
Unity.Netcode.Components.NetworkAnimatorStateChangeHandler.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at <3fc1646f83ef47548303b0e8fe115d2f>:IL_0089)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0021)
Unity.Netcode.NetworkUpdateLoop+NetworkPreUpdate+<>c.<CreateLoopSystem>b__0_0 () (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0000)``` landed on oxy and this is spamming in my console, any idea?
Nothing broke map is working as intended
like this?
hmm sadly it's not telling exactly which network animator is broken
ill have to check each individual one later
can you put that on the github
Ye
dunno why i can never get full file to send
how do i express gratitude without sounding condescending?
same way im supposed to say you're welcome without sounding sarcastic
I think i found it
He likes the tractor
it wouldnt be that lol, it'd be something in CR itself
like one of our enemies
something animated
ah ok
Would it be they are broken full animation wise or half?
as im on the moon i wanna know if i could maybe spot it
Ok nvm its probably not on your end im in space and its still doing it
no idea how the issue would look like ingame tbh
Oh so i remember seeing the softlock involving the coin but never had it happen
Now i did
is the coin still animated?
im also unaware of a softlock related to coins currently :p
I just picked it up and tried to cash it but i could not nor switch items, i fixed it by having vega teleport me in which it said i still had the coin with me but it later vanished
This
It seems tho its rare as i only just had it now
Maybe the error is for something on the ship?
Manor lord moment
marsupilami
Wtf is the psr
No clue
Not our mod
Hi is the psr from code rebirth
I bought it and got nothing
Thanks in advance for the help
you are welcome
is the fiend from code rebirth when will it be updated
sorry :/
so the psr was a fucken suit i was just blind and stupid
WHAT
wha?
why was it on the upgrades then lol
How would i know, not exactly the smartest one here
you literally are but okay
uhh no
i love walrus
he loves his juice box
So polite!
How many enemies can spawn and die on oxyde until no more can spawn?
its infinite like any moon on lethal, when an enemy dies, its power level gets substracted from the total and another enemy can spawn in its place
anybody can correct me if im wrong, but im pretty sure thats how it works
and on oxyde
with the gregs, it prevents the moon from becoming old bird dominant
otherwise they would flood the place
Summons water wraith
No understandable XD i had late game upgrades and was harvesting loot from the enemies
can i
When Greg’s kill old birds, since it’s counted as deleting the enemy instead of actually “killing” it would they still drop loot if one was using hunter from late game upgrades or the get loot from kills mod? Or would you need an extension like everythingmustdie?
They dont drop anything if killed that way
Lgu upgrade doesnt give you loot from old birds
Only killable enemies
Everything must die + loot from monsters might work tho
It does if you have the 2 mods you mentioned
Ooh I haven’t heard of loot from monsters I’ll test it out
yep, getlootforkills + everythingcandie and the greg turned an oldbird into a pile of old phones (the unmodified drop) this is good.
cargo cranes work well on embrion too considering you can see them in the background, gonna have some looney tunes shenanagens going on to get these old birds killed
Yo xuxialoan i have a very cool concept i think you should add golden sigma
Yo moroxide i have a very cool conept i think you should add golden sigma
How much in debt does one need to be before the right hand man shows up?
any amount of debt
the debt collector going sicko mode for one dollar
Ah well i think he has been sparing me
Lmao
Dayum, Terminal Formatter really doesn't play nice with Oxyde huh
Debt collector torturing 4 innocent people over 2 cents
he has yet to claim my soul yet
Just did a sell on oxyde and the cubes weight stayed with me
Turns out the LethalThings flaregun attracting enemies also affects the Gals (?)
https://www.twitch.tv/zetaarcade/clip/RoughReliableGalagoThunBeast-CjIlPtmPW4PabNRG
that's funny af
i have no idea what the flare gun does lol
ig put it onto the github
i will when i get a chance, though i am on v73 still so it could be something fixed in later versions anyways
The current pack we have in rotation atm is like a speedrun oriented one, we've been having a blast selling on Oxyde, it synergises very well
It is easier since movement speed/stamina has been altered, but still very fun and we've come up with a strategy each time we do it
https://www.twitch.tv/zetaarcade/clip/JollyRepletePotatoYouWHY-Dkv9tUBxsfXhWdF0
https://www.twitch.tv/zetaarcade/clip/TrustworthySteamyCarrotKappaWealth-rgkY6PFujYr5Zu2A
https://www.twitch.tv/zetaarcade/clip/ImpartialVastWeaselKAPOW-HFgXWb9NpQSf_Q-6
https://www.twitch.tv/zetaarcade/clip/DeadTiredWaffleSpicyBoy-aLd408kI0nYolh1r
Deadass I can't find the shredder or the compactor anywhere
Must have circled the map three times
Also the emporium is just vacant
Am I stupid or do you have to unlock everything or something
there are scan nodes
shredder right next to the other side of the bridge
compactor somewhere near crane in the center
I think the map objects for them just didn't spawn
Might be imperium weirdness since I'm testing a modpack rn
send a screenshot?
I forgor where theyre saved
My logs are gigaslop I have like 60k lines in there
Line 64671: [Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:shredder_sarah might be relevant?
I need to take off Imperium it is just flooding the logs constantly
Ahh but then I'm not sure how to force route to Oxyde
og lethalthings needs to be updated :,]
If that happens, I can try checking the logic on the addon
Logs and modlist
[Error : HarmonyX] Error while running static void LethalModDataLib.Patches.InitializeGamePatches::StartPostfix(). Error: System.NullReferenceException: Object reference not set to an instance of an object
at LethalModDataLib.Features.ModDataAttributeCollector.RegisterModDataAttributes () [0x00020] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0020
at LethalModDataLib.Features.ModDataHandler.Initialise () [0x00015] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0015
at LethalModDataLib.LethalModDataLib.OnGameInitialized () [0x00000] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0000
at LethalModDataLib.Events.MiscEvents.OnPostInitializeGame () [0x00009] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0009
at LethalModDataLib.Patches.InitializeGamePatches.StartPostfix () [0x00000] in <2e27e651b8b1406f89ea9ae6d53c5d1e>:IL_0000
at InitializeGame.Start () [0x00014] in <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0014
something broke lethal mod data lib
and this broke widership a bit, probably ship windows, dawnlib, probably lethallib
That error's just a prank, LethalModDataLib just complains on occasion 
Should be fine to ignore
Widership and windows appear to work ingame which is odd
Ye but Shutter switch
its not about types tho 
Hmmmm
Shutters look like they work too idk
Weird
[Info : Unity Log] unlockable index: 44; Shutter
[Info : Unity Log] Instantiating prefab for item Shutter
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WiderShipMod.Compatibility.ShipWindowsBeta.ShipWindowsBetaPatches.ShutterSwitchBehaviorAwake () (at <f19a93ad81e54846adc22f41b994a7ef>:IL_0031)
ShipWindows.ShutterSwitch.ShutterSwitchBehavior.Awake () (at <0a3ac9c13d4642879864f96a75fbfc2c>:IL_0026)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
StartOfRound:SpawnUnlockable(Int32, Boolean)
Dawn.Internal.UnlockableSaveDataHandler:LoadSavedUnlockables(PersistentDataContainer) (at ./src/Internal/UnlockableSaveDataHandler.cs:117)
Dawn.Internal.SaveDataPatch:LoadUnlockables() (at ./src/Internal/Patches/SaveDataPatch.cs:147)
StartOfRound:LoadUnlockables()
StartOfRound:Start()
DMD<>?-832528620:Trampoline<StartOfRound::Start>?179366604(StartOfRound)
LethalLib.Modules.Items:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Items.cs:145)
DMD<>?-566719738:Hook<StartOfRound::Start>?1724087204(StartOfRound)
DMD<>?1726234418:Trampoline<StartOfRound::Start>?790716334(StartOfRound)
LethalLib.Modules.Utilities:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Utilities.cs:77)
DMD<>?-1359845232:Hook<StartOfRound::Start>?114745824(StartOfRound)
[Info : Unity Log] item awake: PrefabShutterSwitch(Clone); id: 44
Surprised it got registered lol
what's also strange is i can manually spawn the mapobjects for the shredder and the compactor and they work fine
it's only the initial spawning with the map that is broken it seems
Here's the modpack code I guess if anyone wants to take a hack at this
019e32b5-32c1-2131-67c5-daf5cce9f537
Replace VeryLateCompany with LobbyControl, probably not related but it do cause issues with how it does late joining 
Also REPOCore was throwin a bunch of errors in your log lol
Oh wait hol up
Ahh yeah I just added that one and haven't actually tested it with other folks yet
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:compactor_toby
[Error : Unity Log] Main entrance position could not be found. Returning origin.
[Error : Unity Log] Main entrance position could not be found. Returning origin.
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:kamikaze_jimothy
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:normal_wooden_crate, code_rebirth:normal_metal_crate, code_rebirth:mimic_metal_crate, code_rebirth:mimic_wooden_crate
[Debug :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:shredder_sarah
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:merchant
[Error : Unity Log] Main entrance position could not be found. Returning origin.
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:gunslinger_greg
[Warning: DawnLib] Could not find a valid object to spawn of type GameObject!
[Error : DawnLib] Did you really set something to spawn at a weight of 0? Couldn't find prefab for spawning: code_rebirth:gunslinger_greg
What the dog doin 
Yeah I noted that here but I'm not sure why that would be happening
Dawnlib machine broken?
Do you have em disabled in the CR config mayhaps?
Don't believe so
I disabled all the robot women though
I mean this looks correct right
I don't think I edited it even
My next guess is something in LunarConfig could be messing with the spawn weights
Oxyde moon config is unedited there too though
As are the mapobject configs for the compactor and shredder
is the spawnability of vending machines disabled or are they just exceptionally rare
Is it possible to turn the various gemstones from meteorites into scrap that can be found in levels? Is there a way to add interior specific scrap?
Their default configs are quite rare iirc
Might have been changed but you'd proly need to reset that part of the config
I meannnnn
Whatever lethalthings does for the flare gun must be a simple AI related thing of just telling "enemies" to path there
Because of that, it works well for a lot of enemies, even ones that normally only follow under certain circumstances (like Bruce in Surfaced)
Byeah internally I am guessing Gals are very similar to enemies
I feel like the fix probably needs to come from CR's Side, though Xu maintains both so idk
well, gals shouldnt have anything related to enemies internally
im guessing the flare gun searches for literally every agent and is like "go there", which is kinda dumb but we'll see im just guessing rn
That's fucked if that's the case
If I do this to the spawn curve will it guarantee at least one would spawn? Since the min y is 1.0?
Yes
Though, technically not since depending on a lot of factors like the type of interior, size etc. it may randomly have the spawn blocked or something and then not spawn
It's more of an issue with stuff like the crates outside but can happen indoors with hazards too iirc
But in general, yes it should spawn at least 1
In that sense, it's no different than the scrap count being inaccurate because you might get out of bounds scraps in vanilla facility etc.
i havent heard about this for inside, and for outside i think i try to spawn it like 20 times
well, in v81 probably not v73
I see
I mean I have had stuff not spawn
A most extreme example is if the interior generates really really small and you try to spawn a lot of objects, they often just won't spawn in
There isn't enough spots for them or whatever
it could be limited to the number of spawners maybe
but i've also seen an interior spawn like 40 turrets in one tile
i think during bingo lol
But I believe it can happen with "normal" sized interiors....presumably due to how many of those spawner thingies they have placed, which tiles have them etc.
Classic Office moment
i think it was an unreal interiorrrr
the temple one
i could also be making up when this happened
OH
Yeah Chizra was also pretty bad for turret spawning
his code was rebirthed
Snailcat privileges revoked
Added the Mistress from the Code Rebirth mod
and the Cleaner drone from Moon Swept mod
I feel like the mistress is way too rare or is that just me
I also havent seen the magician in a hot minute
They are very rare mansion enemies
ayo
Btw what does the mistress do exactly
I don’t mind being spoiled I’m the one who basically vets stuff in for the pack me and my friends play
I take the spoilers so they don’t have to
||She targets people like the ghost girl however it is a bit hard to tell when she's targeting you can as she appears for a few seconds then vanishing when she attacks you will be slowed and forced to look at her break line of sight to not get beheaded, if you fail in single player you will die, in multiplayer you will be beheaded and become a talking head||
Kinda funny lowkey
Need to force the moons to go to mansions more then maybe...
is this working with v81? Im having an issue where puppeteer somehow teleports people around after making the doll
code: 019e440d-8c7f-1e32-dee7-7770647ff510
also driftwood menaces seem bugged, they won't attack me
Never
having a couple issues with code rebirth
the mistress enemy ||isn't killing players and is instead locking camera movement when I'm pretty sure you're supposed to die||
and the ||oxyde cannon isn't functioning after doing everything correctly even though a voice says the cannon is firing it just doesn't||
code is 019e453a-d8ec-4ab2-0785-eca3ca8481fa (modpack was kind of just thrown together in a vc and a mate configured it)
really want things to work because I love how much this mod has to offer
send logs
and for mistress one: if you are in multiplayer it supposed to make you a talking head instead of killing
will do in a sec
mistress isnt doing the talking head thing, just making you super slow and unable to jump
did another run with a guy to get logs but the cannon worked perfectly this time and unsure why
mistress still wasnt doing anything but slowing us down and removing our stamina permanently
Edit: tried a second run and still wasnt able to replicate the oxyde selling issue despite changing nothing but the people i played with
clip of the mistress thing, apologies about the bitrate
thank you! Would love to use this mod with my pack if I can figure out whats causing these issues
locker
Regarding the Oxyde cannon not firing - I noticed it happened to me if the Marrow Splitter item is present anywhere on the map (including in someones inventory and I think it can spawn in the shop too, which might be why some people are seeing the issue intermittently). The console throws a ton of errors and it breaks stuff like the crusher animation and the gun firing.
So when are they gonna let jimothy pickup and move cranes 
it was possible, it just didnt feel balanced 😔
he could pick up the ship at some point too
thanks, this helps a lot, ill try to push out a fix for some issues caused by repatching to v81 soon
any idea what makes the puppeteer teleport people? I can't figure it out because it hasnt happened to me but one of my friends playing with me had it happen to them
no idea to be honest
never had it happen before, maybe fixing the other issues and rebuilding the mod would fix it
pushed fixes for CR and Surfaced
When will "drowned" released
adding land animals underwater with the new aquatic navmesh system zeekerss added in v80
how come theres no text in the yellow box when the ship gets grabbed by the magnet on Oxyde? code: 019e4bbe-7fa0-3f3c-4683-a7f2c87d167d
Is there any reason why the Dollar Bill is so bright with Good Item Scan?
I'll have to check, maybe that part was also corrupted
GoodItemScan might be breaking the custom colours? Unsure I don't remember what the dollars scan colours were I'd have to check
In recent update the DollarBill and Wallet are both valued as 1 coin
thanks for letting me know, not sure how their values reset tbh :/
Bad
had to disable coderebirth from my modpack, was causing a lot of crashes/issues. code: 019e5063-fcff-0df8-18a7-688f9bee1e11
this is the code with coderebirth still installed (and imperium to make testing easier)
Monomod
I actually am not sure
it does
@wise stag for one, the text here looks corrupted which may indicate other issues
unfortunately it was other people who were crashing, my client wasnt crashing so i dont have any logs
Log liaoglan
the text is probably just the text getting erased, but like cheese is saying, i cant do anything without a log file
im assuming you didnt keep vanilla compatibility turned on in the config
yeah vanilla compat was turned off
for dawnlib
with it on i cant go to oxyde at all
so if someone crashes, where can they retrieve the log file?
so i can get it next time
the mod manager should have a copy log button
would it be the game log here?
not sure why everything is 69% off lol
heres my log
please let me know if you see any obvious errors or issues
and heres the debug info
after disabling code rebirth, nothing is 69% off anymore
Imperium
Cooked profile
even with imperium on, the 69% discounts go away once code rebirth has been disabled
for the log i posted, i went to a couple random moons, then went to oxyde and sold scrap using the cannon
Its literally an imperium feature
Thats weird
Honestly your pack is so cooked i would recommend you remake it
Wouldnt surprise me if a leftover mod from ancient times is breaking your pack
i made it like 3 days ago, and as far as I can tell everything works besides code rebirth. shouldnt be any ancient mods
Oh i thought it was the same youve been sending before
ok 3 days is wrong its been like a week or two but its not very old. do the logs indicate that theres issues like that?
so what is making you think my pack is cooked?
i figured you saw something in the logs that indicated that
So the pack that is having all these issues no one else is having making it not work properly might be my reasoning behind it having issues
Any mod that hasnt updated to v80
Maybe LLL update btoke something, or smth else idk
could be legit 1 mod causing it, doesnt mean the whole pack is broken tho.
like i said with code rebirth removed everything else is working well as far as I can tell
however I'd like to keep code rebirth so I'm trying to figure out what is causing it to break
If 1 mod is causing issues it means there are issues
I was testing habitat interior earlier and noticed that the janitor trash cans spawned on top of the dome idk if thats an issue on code rebirth or habitat though
Honestly look in trashcan class I move em as a post processing step
I thought i sample navmesh though
by on top you mean like in the middle high up or like on tile itself
The middle high up
mm
i know why but thats stupid and shouldnt even happen
raycast is not high enough to hit that collider tho
Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInRadius(roomCenter, 6f, navMeshHit); unless i forgot to add navmesh exclusion zone and this is what giving its position but i dont remember
I love code rebirth
I love rebirth code
I HATE code rebirth
I
I'm neutral on code rebirth
im code rebirth
hi neutral on code rebirth im dad
time to turn off the crane
Because it rebirthed!
hi chillin
my name is not chillin
hi is not chillin
hey idk why but when the tornado weather is on, no tornado ever spawns. idk if its due to a recent update or what but this is my modpack: 019e565d-ed6d-e0fa-9a86-624b26b1a808
no tornado
meteor showers still work but tornado doesnt
getting this error in my logs: [19:59:51.0147836] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Update?-517984278(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Update?-768784172(EnemyAI)
CodeRebirth.src.Content.Enemies.CodeRebirthEnemyAI.Update () (at ./src/Content/Enemies/CodeRebirthEnemyAI.cs:68)
CodeRebirth.src.Content.Enemies.Mistress.Update () (at ./src/Content/Enemies/Mistress.cs:59)
full log here
i think this is from mirage
there's a config in mirage related to spawns
you could try disabling that
this one? already disabled
hmm
dont know if this helps but I noticed that on tornado moons, the AI of the monsters seems broken too
I had monsters just standing still not moving
yeah i cant move if i walk into them
I accidentally touched a dog just now and now I'm trapped here 
was this a tornado moon?
Nah it was Rend
hm maybe unrelated issue then, or the AI issue affects the tornado AI
i never even see the tornado spawn in tthough
I hate modding
making a pack and this happens with lunarconfig and a bunch of other mods
but not with just lunarconfig and coderebirth together
i dont think lunarconfig has updated for the thing i told crafty about
yea @placid veldt you still need to update to fix the mapobjects stuff
i dontt think this issue was happening a few days ago, maybe a recent mod update broke it? the tornado/AI I mean
i updated dawnlib, lethallevelloader, and butteryfixes recently. so maybe one of those
tornado takes a few seconds to spawn to be clear, it doesnt spawn immediately
hmm yeah it doesnt spawn
and breaks a lot
🙂↕️ yeah it's really weird
ait I'll turn it off for now as I'm just configuring
@wise stag the meteor showers work so im pretty sure its because the tornado has AI/acts like a mob, and something is messing with the mob AI it looks like. i dont know anything about modding so i may be off base but thats my assumption
yeah im opening my project to check rn
Yeah sorry
It's been done for a while, just been waiting to see if you do anything for special enemy first
Since it doesn't work with Lunar
i added blank object replacing for em, but that wouldn't do anything for lunar
dawnlib doesnt touch that field (until now) and even then it shouldnt invalidate, add or remove weights
as its not really confused weights by any metric
I think I was getting this glitch with other creatures and the Redwood giants refuse to move at all. I'm just not sure if it's related to other mods
I can try sending an error from the logs but I think it's the same RedHero12
I saw this error a lot but I'm not sure if its related to our problem 
gonna try disabling fish
It was surfaced mod
i dont have surfaced mod and it still happens to me
If I notice monsters freezing I will get back on that
Nvm it is doing it again
AI is cooked or something
When I touch the snail cat I get stuck
Code rebirth is over
How do you do the "Oh A Penny!" achievement because im like 100% sure i'v teleported a coin to the ship
i noticed this issue too... do i just revert code rebirth by a version?
the answer is no
i think the latest version of dawnlib messed up some things with enemy ai and that
Saw alpt of red in console
ik wrong thread but i saw some people saying the tornado weather not working and it works on .21 and my pc absolutely shits the bed once certain enemies spawn on .22
Try revrrt8ng dawnlib
i have already
i believe LLL was bricking DawnLib's stuff
huh. i knew LLL was doing some weird stuff to dawnlib stuff but I thought it was only moon or interior related. i'll try something again real quick cause i think it also messes with mirage
confirmed that downgrading dawnlib fixes the issue for me @wise stag
hai chess
the tornado issue?
yes
i made no other changes besides downgrading dawnlib back 1 update to the previous version and the issue is resolved
hai cars
hi! Here to report a bug on DawnLib
On latest DawnLib version (v.0.9.22) apparatus spawns somewhere outside, usually somewhere near the ship
When I downgrade back to v0.9.21. - apparatus spawns in the interior in its correct place.
ok yea it's 100% LLL 1.7.2 just messing with pretty much everything from dawnlib. but the tornado issue persists on 0.9.22 dawnlib, with no LLL installed.
it actually seems to spawn a random enemy outside instead of the tornado
weird, must be an interaction with dawnlib and another mod. from the code i posted earlier if you just revert dawnlib it'll work
above comment mentions LLL, im up to date with LLL and it works fine as long as i downgrade dawnlib
curious
this was being spammed pretty much every frame when i went to a moon with tornado weather and it would change slightly depending on the enemy spawned.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DMDEnemyAI::Update?-1861066256.Update (EnemyAI this) (at <25d1dfad085e4057ba64e170df43486f>:IL_0062)
DMD<>?1336992488.TrampolineEnemyAI::Update?1353215548 (EnemyAI ) (at <c066664f65e6414a8286faf15e69beb3>:IL_0025)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
DMD<>?-252450876.HookEnemyAI::Update?2054786620 (EnemyAI ) (at <c76450ef0f20412589efb21e54f66b12>:IL_000F)
CodeRebirth.src.Content.Enemies.CodeRebirthEnemyAI.Update () (at ./src/Content/Enemies/CodeRebirthEnemyAI.cs:68)
CodeRebirth.src.Content.Enemies.Puppeteer.Update () (at ./src/Content/Enemies/Puppeteer.cs:74)
bug report: newest version has wallets and dollars glowing brightly through scanner, and wallets and dollars only give 1 money each
I think that’s been reported
Is it normal for nutcrackers to spawn on the surface of Oxyde?
and masked?
019e5c4c-2ebc-67b8-10e8-ad4204673a9d my code
i love code rebirth
yeah thats intended, all sorts of stuff spawn there
and it only gets better
Is there a way to make the hoverboard fuck your camera less
didnt mention it but issues with that should be fixed in dawnlib's 0.9.23
haha, nope! the hoverboard is on both extreme ends of fucked and good
it's in such a weird state lol
just had someone clip through the floor
@wise stag whats the spawnrate of the crashed ship and / or are there any guarenteed days for it to spawn
cuz i just had one spawn but its door was blocked by a rock so im wondering if im gonna have to wait forever to have a chance to go to oxyide
50/50 everyday
it'll spawn around like midday iirc
wait its that high? why did it take till day 9 then
did you leave the moon early?
most of the time no
maybe hit up the lottery
spawned the next day in an accessible spot so
btw is there a way to make oxyde peaceful? i dont see anything in the config and its LLL thing is disabled
the reason why is because my friends arent very good at the game so i dont want them to have a terrible time
uhh not really, you could mess with the indoor power or smthn throuhg lunar config i think
ik you prolly know this But that kinda defeats the purpose since Oxyde sells at like 300% or smth
hopefully by using lunar config tho you can lower the power or smth
we just wanna go for the shop lol
the coin shop
ohh right ye
i mean if you run for it you can prolly make it
halden equipment is perfect with no flaws
💀
monarch is about to get skin swapped into tung tung tung sahur
ig they can use dawnlib's entity skin stuff if they wanted to for this but 💀
real
skill issue
literally first ingame day testing out surfaced again after nearly a year since i last played with it
its good to be back
ALL HAIL THE KING
keep blinding them
every time i try to get an achievement it doesn't work how do i fix it
after selling on oxyde my whole moons list reset? I can still go to moons ive unlocked from wesley's moons but they arent appearing in the moons list
my code 019e6214-2376-f499-31ef-8f1697ff112a
that definitely cant be related
hows the mod going fellas
hmmm any ideas what could cause that? the list was fine for like 5 quotas
then quota 6 we sell on oxyde and the moon list is empty, though as you said could be unrelated
heres the logs, idk if it shows anything obvious
i heard some people speculate it may be a dawnlib thing
I didn't speculate! I just thought it was reported in the dawnlib thread
i had someone else saying it may be related to dawnlib's "save system"
Do you have the save system enabled?
how do you trigger the debt collector to spawn ? it has been spawning every time i go on a moon.. also assume it's because my balance of coins is 0 but i cannot seem to increase that no matter how many wallets, bill and coins i have
When you stop the debt it goes back
Hmm weird
Was it like that before too??
always has been 0
Did the collector appeared right after getting the analyzer?
yeah, but i had also a red text saying i am in debt
despite never every spending money
ever*
Ye somethings not working right then
You should only go in debt if you have less than 0
any known mod to conflict with Code rebirth ?
Not really, tho it seems there are a few issues with dawnlib and other mod right now but not sure how true is that
Still, send a log and your profile code hehe
i originally had dawnlib's save system enabled when the issue happened. ive since disabled it but it doesnt seem to have fixed it
the flying robot sound volume setting isnt enough....
need an option to slime it entirely
Can't you just turn thr volume to 0
yeah but some things make it play anyway
like sometimes during orbit when a round ends or over the lethal phones
ic
im not sure if i can do anything about over the lethal phones
but ill mess around with the other sounds later
mostly seems to be if her owner dies
i love code rebirth
i love code rebirth!!!!
@wise stag is there a way to get dawn lib to stop bitching about the fact that linux slashes are a different direction
or am i doing something else wrong and misunderstanding this error
Assets\Assets\

Oh whar
from my understanding dawn lib is just tripping on its face because linux slashes are different
so it thinks i dont even have /assets
Probably doesn't use Path.DirectorySeparatorChar ye
is there something i can do because otherwise it just refuses to load 
other actual dawn lib mods dont break which is why im confused
maybe its because i made the folders myself on linux and they wernt just installed via mod manager? /shrug
Path.Combine() should work, hmmmm
Yeah weird
uh
go to your plugins folder
screenshot where your .duskmod file is
and where your bundle is
both are just here which im assuming is wrong based on ur question lol
the wiki didnt tell me where to place them exactly unless i missed that part
.duskmod should not be in the Assets directory 
Move it 1 up
Oh actually the bundle is named AssetBundles?
thats what unity gave me so i didnt bother to rename it
maybe it doesnt like that lol
It's like a metadata bundle or something, it just generates it
You gotta make a separate bundle for the Item definitions
oh it does mention that too so hopefully its that cuz i just had everything in 1
i think my eyes glazed over it because its 1 am
maybe not the best to try and learn scrap making while overly tired lol
okay there we go thanks for helping my stupidity lol
well nothing appears when i spawn it so i gotta figure that out too lol
lol
like wut lol
is oxyde supposed to take away a day after you leave
that just happened to me when i left how do i fix it?
i don't have github
So many fumos
so many blue roles
Im gonna eat u
@tawny hare did you find out what was causing the bug?
im not cr dev
what's cr?
code rebirth
were you on last day of quota/did you do any selling?
yes i was on day 0 and yes i did that crushing thing on oxyde
them uh yeah, if you fail to sell on last day on company, it'll take away the final day...? im confused what the issue is
oxyde took away a day after i left isn't it like the company building were it doesn't
If you sell you end the quota
did you left and not sold anything?
Same as any company
i did the crushing thing then i left

crushing is not selling
Hmmmmm
Shredder (Scraps) -> Compactor (Cube) -> Cannon (load) -> Cabin (push button) 
what?
Selling process doesn't end at Compactor
Gotta load the Cube it produces into the cannon
after you do that it doesn't take away a day?
It completes the quota
im pretty sure the company moon always ends the run if you dont sell in the final day
Yeah
Can route there and leave without using up a day, unless you have 0 days left
curious-
can you disable the magician's timer or nah?
nevermind checked the config again
Is that bank thingy for the coins in v1.5.4 of Code Rebirth and if it is... is it buyable from the store? I'm still on v73 for now since I was waiting for some more mods to update
Oh, the Wallet item tells you the item name, alrighty then
Jimothy gotta be one of the best modded enemies ngl
the amount of dumb shit that has happened because of him in my runs is crazy
Code rebirth is the best ever ever
jimothy, entity of the millennia
what does the jimothy core item do besides be loud af in the ship when i accidentally kick it?
lets you carry lots of stuff more easily
repair the broken jimothy close to the ship
but first add loot in it
it will carry the loot over to the shredder
where is it? the one in the building you help up? or is there another?
...should I worry about teddy 'ere? It wasn't there before...
I'll take a look around. Thanks
hehe
I'ma take that as a yes
eugene
cochd reburth
chud rebug
jimothy mod
truth
Whenever he's spawned for me he literally doesn't do anything except ||move around||, does something actually happen eventually?
IT WORKS !!!..... but im broke.
What does the ship upgrade unlocker do
Hi, I'm unsure if this is specifically a problem with Code Rebirth or if it's possibly a conflict with some other mods in my rather chunky modpack, but I've been having a very consistent issue where if for any reason anyone leaves my ship and tries to reconnect, they'll get the message "An error occured while spawning into the game. Please report the glitch!"
This happens even if I remake the ship and will persist until EVERYONE who was in the lobby restarts their game. This problem goes away entirely once Code Rebirth is removed. I thought the issue might be Dawnlib so I attempted disabling Dawnlib's Saves and downgrading to 0.9.22 but the problem persists. Leaving Dawnlib enabled and leaving every mod that uses Dawnlib as a dependency enabled(except for CodeRebirth) causes the issue to go away so it seems to only be present with CodeRebirth.
My modlist and a log from my friend helping me test:
The right hand man seems to be afraid of me
Ya something my modpack is stopping him from spawning Smh
why does dying subtract coins from your balance ???? what kind of bs is this.. is there a way to disable it ?
The Debt collector coming to kill me as punishment for dying
a debt collector died to a trap and now there's 2 of them chasing me
what is this punishment...
I JUST WANT TO GET RID OF THE DEBT PERMANENTLY
@wise stag i am sorry i gotta ping you but i am in constant debt and i cannot get rid of it via config.. is there a way to get rid of the debt collector permanently ?
create new savefile and don't buy denomination analyzer 🙃
or w8 for this thing
Hope it will be released someday...
Sell your organs to the debt collector
for adding monsters to moons is it configed like 1 or 2
Mazon=+50,mazon:mazon=+50
Both work, second is preferred
what does the denomination analyzer do?
lets u collect coin bills and wallets as another form of currency
u can use them on vending machines in interiors and with the merchant on oxyde
that's it?
thats it as if it doesnt unlock several mechanics and items
i dont think ive ever seen a vending machine though tbf loool
Wdym thats it 😭
They're more common on vanilla moons iirc 
Clearly a ploy to get people to play modded moons LESS! 
-# /j 
why is the driftwood giant just sitting here all day? if we get close he thumps his chest but he wont move on vow
019e7bad-37c0-6202-055d-e9449a07c2ad my code
that happened to me to but on art
it looks good in a nice ye olde stew with a side of bread with bread paste on it
i will note this is my modpack, i think something is hating me today
Idk if this is true buddy
The sarcasm in question:
gasp.
Dawnlib made code rebirth?!?!?!
and on the dawn of the lib, the code was rebirthed
code rebirthed dawn lib
Question:
Are the snail cats nighttime or daytime enemies?
daytime
Hi
driftwood giants have the object permanence of a goldfish
driftowood giants being cats confirmed?

