#Code Rebirth [V§O∆X∆O§]
1 messages · Page 82 of 1
🫀
are we not able to change damage, view distance etc of monarch?
isnt it meant to be a strong enemy because yknow, its entirely preventable
like maneaters. Adult maneaters and especially outside maneaters suck severely but youre meant to prevent that from happening
how do i deactivate the autonomous crane fully? every time i go up it just says deactivate magnet, the lever doesnt pull down fully, an alarm sounds and the magnet goes down?
How do i deactivate it fully like it used to be able to?
Yeah the deactivate time is configurable and by default it's like 60 to 90 seconds
No but like I changed the config to 100000 seconds and whenever I pull the lever, an alarm sounds and the magnet lowers but it doesn’t actually ever turn off
I know what it used to be like where you would just pull the lever and it would deactivate but this is completely different
Like the lever doesn’t even pull down fully
When you first pull it, it drops the magnet and turns off. If you click it again it will play an alarm and then go back up and turn on
send modpack code
also did you edit the config for the weights in game and didnt do a restart to apply changes?
when you say ac unit you mean the one with the single barrel, large faceplate
or the SAM turret looking one
Ac Unit
greg
turns out i forgot to add gregs into the hazard section of the readme
but yeah which one did you see
OOOOOOH
I thought they were the same dang thing
Why is the other one named Greg but does the same thing

no, second one is gunslinger greg, its a more dangerous anti air
while the other can be dodged whjen it shoots
greg homes in on players
but it also shoots down old birds
ac units = jetpack with caution
greg = dont jetpack
they surround oxyde and can rarely spawn outside
Thanks for clearing up the confusion
How does Oxyde work btw, couldn't find an entrance
Is it more of a company style moon?
its a sell moon
Had a feeling
the guide on what to do is in the cabin top floor with the projector
on sell day it sells for 3x value but the process to sell has a few steps and a bunch of monsters
high risk high reward
its not supposed to have any weather thats been an issue with weather registry for a while now
yeah it kinda ruins the experience lol
the moon is supposed to be calm then as you progess the sell stage it ramps up
it's a company moon, its not supposed to have any weather on it, yet it does through the power of weather registry
Two of these spawned near that pipe fire exit and obliterated my friend when she jumped off the rock and onto the pipe
they were clearly being a threat
Shame, the idea sounds cool
other important part of oxyde is the Oxyde Emporium, where the merchant resides
you use the coins for his items
i dont believe i can remove weather from oxyde sadly, ill eventually make something that overrides weather registry's weather pick on oxyde
huh where did the cabin go
"I don't know," I say, covering my cabin-shaped belly
You should make the cabin walk away like the Baba Yaga house
Abonniert auch meine anderen Kanäle/Subscribe to my other Channels:
Seb Jec Music: https://www.youtube.com/channel/UC5eFWHtnZQoD39GdSur6Y7g
Seb Jec 2: https://www.youtube.com/c/SebJec2
Seb Jec News: https://www.youtube.com/c/breakingnewschannel
Support: https://www.patreon.com/user?u=341645
Discord: https://discord.gg/khTBvss
Anyways yeah next patch, oxyde cabin has been moved closer to the ship to help new players to go there first and also cuz it looked nice
that sounds really good!!
the hunting list...
May I ask a question? What the hell happened to the Surfaced mod? I saw in the released mod that theoretically they don't work on it anymore, but that you have to contact Code Rebirth gifhub. Is it possible to get the mod to work? Because it was amazing, now it burns without IA, the Mantis remains stuck in place, etc. The only things that work are the mines. Could you fix it, or will the mod be completely broken? Or maybe someone could fork it.
It got updated for V73 right before V80 dropped and broke it again. Pretty sure they plan to fix it but haven’t gotten to it yet
i hope so O.O
Similar to this, we recently found that punching the puppets heals the associated player
Though, this is with LethalHands with configs closer to default settings (So punches actually hurt enemies)
In the money clip, the damage was set to 0
I'll make a github issue for them both
It will be updated later for v80, currently Xu has no time to do so. Might take a bit.
What version of dawnlib are you using?
tnx a lot for answering ^^
Can't wait to have surfaced back
Hype
I love traumatizing friends with seamines
The Chad mine
This is truly
newest i think
what exactly was the issue again?
you cant land?
current version is 0.9.11
xu says you have an older version in the logs
xu backseating
xu telling me im doing such a good job rn and that i can add a giant deathball to deathball rebirth
they said that
100%
Can you add a giant ball of muck and scum that spins around the point
absolutely not
xu said yes
rodigo said xu said
uninstalling code rebirth 💔
I'm heartbroken and next month is ruined
I wonder if Xu would add the green skeleton doing the conga that spins around the point and heals you-
how dose the bogiman spawn work like is it a chace or somthing and how can i get the night shift on oxyde
the boogeyman/Debt collector only spawns if you have the denomination analyzer ship upgrade for the coins and are in debt, so you stole from the merchant or team wiped and got coins removed. Until the debt is repaid by collecting coins he will keep spawning
night shift has been removed temporarily and is no longer in the mod until we figure out what to do with it
thanks for help
can you dig up somthing becaus i remember a itme was able to tdig and i see in ghost mode some stuff under oxyde
theres nothing to dig up however Big jim, the giant drill pod that delivers items is hidden under the map when not in use
ohhhh so if you buy somthing and it comes up to bring the items ?
yes thats the oxyde drop pod
nice idea
hyper ballistic missiles as a hazard trust
ik a new update just came out but is there any hint in what direction a new update will go like giants or new moons or soome stuff
theres been a few hints given over time
i meant hyper continental ballistic missiles
i know them!!
Ship so cozy in this freezing fog
beautiful collection of nature
||SOMETHING FOR SNOW MOONS LETS GOOOOO||
that gif is fitting
Penguin Rebirth
||took me forever to finally see what were in those first two images, the other times they were posted i legit thought they were just normal lmao, IM HYYPE AS HELL I LOVE LITTLE GUYS LIKE THAT||
omg i so hype new hint
How do Vending Machines spawn? I see in LunarConfig their curves are 0'd out.
they spawn inside like other hazards, they shouldnt be 0
Yeah I regenerated LunarConfigMoons and it gave me this
for Offense
(v73 as a note)
Same thing for Cactus
im not sure how lunar config works so ill let @wise stag answer when they see this
Alrighty, thank you. I appreciate it.
meow
🐱 Meow!
ye i think that means it wont spawn in offense
is that the same for every spawn
actually, might be better to check code rebirth config
Code Rebirth's config is fine but it seems like LunarConfig just hates vending machines and cactus for some reason. I might have to do it all manually.
As a test I'm gunna turn off Lunar Config and see if I notice any changes
It almost seems like what's happening is tags are broken
and the reason it's all 0'd out is because it's not recognizing the map as having the correct tag
If it's not LunarConfig, I will still not see Cactus on Offense
Ok it's LunarConfig for sure being stupid, but I'm wondering if it's breaking tags somehow or if it's just not picking up on tags for some reason
if you refresh the config does it work again?
oh wait you have thunderstore, you cant refresh...
I refresh them by deleting the config and relaunching
try disabling map objects, open the game, enable, and then open again
Yee doing that now
ye, faster with gale because it has a button to the right that lets you refresh instantly hehe
still wouldn't work in this case because seems map objects are kinda bugged for you, so disabling and enabling might be the best option
oof
using lunar config without gale
oh yeah it lags like hell lol
i wish you luck
Interesting
ok
I disabled Objects and Tag Injection
and it works
gunna try with tag injection
well yeah, map objects is the one that lets you mess with hazards
if you disable it will be fine
That's the thing, alot of other CodeRebirth hazards populate perfectly fine, it's JUST cactus and vending machines don't
Which is why I was assuming it was a Tag issue
they might use a different way of spawning idk
you can just copy code rebirth config and paste it in lunar
Yeah but I worry if it was a tag issue that Lunar was breaking tags and it would affect weathers and other things that care about tags
hmmm idk
@gusty kiln Now that I got you, could you answer this for me as well if you know. I'd really appreciate it. I originally posted this in the LunarConfig topic:
"I'm not sure how hazard curves work, does anyone know of a tutorial or just what the values mean? I understand enemy spawn curves but this seems different.
I'm assuming it's Input:Output but ?:Density is what I'm assuming
I just don't know what Density is scaling with
and what a normal value would look like (as in what is low and what is high)"
code rebirth readme has a link to a graph that better helps you config that stuff
rodigoooo send ittt
<3
I made the config for safe and box mimics blank like you said and they still spawned

I guess it regenerated the config because the numbers are back to what they were before I cleared them
you need to enable Allow Editing Config

Picking up the thing that spawns these guys broke my friend's character. They can't interact with anything
This horrible evil creature (I love him so much please fix him ;w;)
what is the Haemoglobin Tablet liekwhat can you do wiht it i only see it exist and never see it ingame ?
What is this thingy on your upper-right
And what mod is this that adds it 
Oh it's pokemon
Okay nvm lol
Future content, the tablet does nothing currently
Anyone able to help?
Leathalmon mod
Whats your configs look like for them and are you using lunar config
I am, but the traps config isnt enabled
I send the link ti the modpack. U can download Definitive rebalance plus manually and take a look at the config. Thats the one i use
I cant look at it myself due to not being at my pc, ill see later or xu can check it out if they wake up
Thx a bunch
^ I am gonan go ahead and point at lunarconfig (?) for this, 3 enemies from CR have gone extinct without the enemy config enabled, and now the coins and wallet have as well
Will this be fixed? Is it a known issue or just me?
Any logs? Because this is an unknown issue, the plush acts like any other item
So my guess is something else happened
I don't got any logs for it but I could send the modpack code when I get home later
I myself didn't try picking it up so idk if it's just a client problem though
What often causes a freeze up like that? Likeee why does it happen
Its probably one of the most common issues ive seen. Usually the game doesnt like when an item deletes.from your.hand or.if theres a desync ect
You have lethal mon? be warned multiplayer does not work along with other issues related to leaving the game and your mons vanishing
Seems to work fine for me. Haven't had an issue with mon
019dd044-8bb6-5e27-0e77-d0b4ae9cd2ab
All i got is the code
Is it rebirthed?
Ayo anyone knows what's the name of the coin bank machine pls
z
desensitization mesmerizer
Gonna add a credit card that can give either 25 coins or remove 25
Hoarding bugs should call you and ask you for the name, expiration date and the three numbers on the back
Do you know what it could be? It just stays like this. I only have CodeRebirth and its dependencies.
It stays there forever
you need to disable halloween assets in the config
solved!! thank you friend
HALLOWEEN UPDATE
1.6.2 has been pushed fixing halloween stuff, i still need to fix the whole changelog so gimme a sec
few other changes
NEVER
Halloween update lets go
Do you know if the mod fits well with the interiors of other modders like demondae?
should, it adds varying enemies that can fit in alot of settings
Since code rebirth aims to add alongside vanilla, it also fits into alot of bigger content mods
like wesleys journey, interiors, moons, ect
only thing id say we sorta force is needing to use coins on oxyde, so thats a detour, though vending machines allow to get his items outside of oxyde
v1.6.3
- Redid default spawn weights for enemies and plushies.
- Relocated the director's cabin on Oxyde.
- Mouse trap equipment can now be sold by the merchant and vending machines.
- Gave some enemies a diversity level.
- Changed the fan kill effect and sound.
- Readme updated to remove old info.
- Removed Beartrap, BellCrab and Cleaner Gal decors.
- Fixed lethal hands issues with the coin machine and puppets.
- Fixed boomtraps not being able to be opened when stepped on.
no more midas Zeta
also finally the readme updated
my dumbass never pushed it
no more wallet and piggy bank
They've killed the gals! I knew the Code Rebirth devs hated women!

i did want to clean up the mod a little to go towards our new direction
other thing id want is like the duck song to be off by default, still in the game, just an extra
we love crab remote
crab remote
put the old gals as scrapped machines somewhere on Oxyde
no more women
when we meant more men we didnt mean less wemen
but... my posse... 
i mean i can send you the files for em, i just dont want it in cr anymore
I saved them as a unity package before deleting
hmm... tempting. theyd just need to be uploaded with the proper dependencies applied, yea?
uh idk, you'd pribably need your own interaction script for it which is literally just cycling a number for the anims
ah
rest should be vanilla stuff
im a can of pepsi. we tend to leak if frozen
-# also explode
i get the removal tho. less included to make sure the mod as a whole works
i mean we have big plans and im tired of the mod having stuff like the duck as a centerpiece
90% of the cr thumbnails i saw was the duck lol
CENTERPIECE
lol
it is an eyecatcher for certain
ye
Add the Thiccerlord and all the thumbnails will be of him
its the football of cr
his weights were way too high
i hear Football is the Football of Football, too
i still haven't actually visited oxyde 💔
funny thumbnail though
me neither....
if you see weather on it, know its not supposed to have weather, idk we did anything for the weather registry issues with it
you got launched by a driftwood in our play session
night shift
that never happened!!!
Btw if you guys have not done so already, you prolly wanna update the project to the same Unity Version the game is currently on so the scraps stop being affected by Motion Blur
I noticed it was an issue with v1.6.1
night shift is gone, though whats funny is that its just a toggle that checks if the weather is none, if its like meteor shower it goes to nightshift
so what you're saying is if it has majora moon land on it

majora moon but its me version
giant fat penguin
i forgot about that, ill fix it
Ye no worries just figured I'd let you know since you're updating the mod atm ^^
orbular
lowkey agree that the Duck ends up being a centerpiece of the mod, and it spawns too frequently on the vanilla intermediate moons (somehow I also see it spawn frequently on Assurance)
I do usually change it so the Duck is more of a manor enemy, appearing first on Rend, I kinda understand why it isn't considered a lategame enemy because of how it functions and how frustrating it would be on Moons with large interiors, but ehhhh I typically just stick the less grounded enemies to the lategame moons because it gives more of an impact when the "weirder" enemies start to show up in a run
ngl tho the Duck is one of the standout enemies, so much effort for what is essentially a joke enemy with the lore of it being the most vile thing ever (I love that)
In a 200 day save, I have seen it once and that was on experimentation. still blaming lunarconfig breaking cr spawn everything
i have the inverse of this problem where i rarely see any of the interior entites besides the hazards
i had to disable all of the turrets because they were literally the only things i saw

the hazards spawning way too often has been an issue for a while, but xu did remake their weights and now they feel alot more balanced
ooh should i reenable them then? 
you can try it, let us know if the defaults are too much still
just make sure to reset their configs
I have spent about a week for once giving the gals a chance and playing with them, pretty incredible how theyre made. i got a good amount of bugs i plan to list out with them soon with their errors
in case you have the old ones
it'd just be pressing this button right on gale or should i just delete the config file
i think that works
forgot to mention the evil crate on oxyde is no more
this one, well its still there but theres a ladder inside now
too many people (me) have fallen into it 
its funny, only issue is oxyde doesnt have time
so it can be a softlock
dont want people to have to reset just cuz of that
-# other option is a bear trap down there
bear trap is not evil enough
should send the foolish stooge who fell into that container into a complex Rude Goldberg machine that feeds them into the Shredder
THE WIKI UPDATE LETS GOOO
Me having been to lazy to do the wiki
@gusty kiln CHEESE!
Write me a wiki
Ill give you a loose wire and some chewing gum i found 
would be cool but im really dumb with that stuff
the evil crate
yes, the crate that is evil
why does it say windy when its a tornado and its called tornado?
The perfect place for the old gal bodies 
Surfaced when
Okay, I've made a new version, I've checked everything I could, I've found all the dependencies I could find, and I've found an error from DawnLib. Why is DawnLib causing such trouble in building assemblies?
are you not on v81...?
in 81
so what should I do to fix this error? It doesn't seem to affect the game, but it's still annoying and suspicious
dunno, the error makes it sound like you're not on the right version of hte game, so i have no idea
Does it have a big impact on playability?
probably
🔥✍️
uh ah.... just added code rebirth
again bounded range
WTF
i deleted LethalNetworkAPI and this game working but with background errors but WORKING
Thunderstore
I just wish for the day this mod has a spawn rarity modifier that affects ALL things spawned by the mod (traps, beartraps...etc)
(as a multiplier for the already made values, editing them one by one is aweful)
thats how every mod work hehe
I get it, but no mod has this many values with this many different variations
Usually you edit either a single value, or a couple of them, this mod has a lot of different values for a lot of different things...
Am I crazy or are the coins just not spawning at all lately?
I've been seeing coins
they're a lot rarer on custom moons
mod is tailored for vanilla moons since there's no real way to gauge the "difficulty" of any custom moon
Do they always spawn on vanilla moons or..?
yes, custom moons too its just lesser amounts
In that case, me and my group haven't seen any coins spawn in for the past day or two when we played lethal
We've been to experimentation, march, assurance, titan,
we haven't seen anything.
It's most likely an incompatability so I gotta find that out. (It was an incompatibility! Yay...)
I have no coins spawning atm as well. What was the problem mod for you?
Looking for it right now, I've disabled 20 mods and now they start spawning so I should be able to find out soon.
What a weird confliction
if I have either of these two moon packs enabled it breaks the coins from spawning on vanilla moons or any moons entirely..
Hmm I'll have to see what my issue is since I have neither of those packs
Going through mine now, I enabled all moon mods I have and the problem is back, just need to see what specific one(s)
Could just be a conflict with custom moons/moon packs in general for some of them.
This was my sole culprit
Got other moon packs like Wesleys, Generics and Skelaahs enabled
And the coin items spawn fine with them.
Sherlock holmes innit over ere
Can you post your modpack code?
019ddd5c-8d9c-79f5-0e4b-fcc085ccea14
i was having the same issue with coins with otherworldly oddities and nightmare moons
when downloading moons from those packs individually only certain moons disable the coin spawns
also seems to effect the interior hazards as well
Do they not spawn hazards?
they spawn hazards just not any of the code rebirth ones
just vanilla turrets and spikes
It's likely the same issue
Send logs please though
My pc is dead rn so not fixing for a bit
New coderebirth is so peak
yep, seems peak to me
it would be even better if Surfaced was included as DLC (that you would have to buy)
can I pay 10$ for the hermit crab ship decoratio-
For some reason you're the only one I've heard having these issues, send a thunderstore code and we might look at it
Dunno, my pc might be out of commission for an extended period of time
thats not a thunderstore code 😄
in your mod manager
if you use thunderstore, left options copy profile as code or smth like that
@visual perch just a heads up that homie above decided to pirate lethal company, then zip up and upload their entire pirated copy here for troubleshooting
lol
Was it a pirated or steam copy
Nuked
Bold move to upload an entire pirated copy
What if i upload whole steam copy and add 2 urls to pirate site in zip 
What's the idea with flora in code rebirth nowdays? Since v81 adds it's own flora if i recal correctly?
Is it rewritten to work like vanilla floora now? Spawns alongside? Collides with?
It's same as it was before, there's no way for me to add it to normal vanilla flora spawning
Desert and snow moons still have no flora btw
Only forest moons
lmao
im having trouble finding the robot parts. they used to be in the shop but they dont seem to be showing up. do i just need to keep looking or am i missing something in progression?
i dont exactly remember if you find them on oxyde or randomly on any moon
ive never gotten one myself
but i know you gotta find that scrap thingy and bring it somewhere in oxyde
so you can unlock it as a ship upgrade!
yeah im looking for the scrap thingy but i havent found one, im starting to wonder if its moon specific or if im just unlucky
ive been playing on a decently longish run so far mind you
Mostly buying from oxyde merchant
hm weird they arent showing up for me after i reroll
and i feel like ive rerolled a lot
maybe i have a conflicting mod although i havent had any problems so far
I don't know if a mod is even capable of messing with the merchant,
yeah idk maybe im just unlucky?
You can ye
Might help
i accidentally sent a photo of someones hand
lmao
019de7a8-8610-4db5-b413-6d2c5ec358b7
there we go
do NOT update your mods, mods like DawnLib and therefore coderebirth etc and a huge amount of others will likely no longer work as well until further notice
What is the name of the weapon that is in the store to buy it?
Which one theres a few weapons at the merchant
i dont get u. items that have the name "???", I want to buy them, but I can't. The same applies to the moon, I am writing it, but the coordinates are not known...
??? are gals, you need to collect their parts and birng them to the part assembler on Oxyde
other shit rodigo will write down somewhere bellow
because im lazy
??? Are the robot companions you need to find their parts and scan them in the worlshop upstairs of the cabin on oxyde. Oxyde is unlocked when a crashing ship falls and you get the tablet that unlocks the moon
Wait so can I not play the mod rn cuz of that thing that happened?
I think I might’ve been asleep whenever this update went out
and how to get machine guns?
kill peacekeeper
depends on if you updated it
Oxyde unlocks when the ship crashes, and you get a tablet that opens access to the moon. And when will it be?
there will be explosion
and some screenshake if you are too far iirc
50% chance for it to fall on a moon, you'll hear it, there'll be screenshake, there'll be smoke you can see from anywhere on the map, it'll be mid to late time in day
wtf, and how was I supposed to find out about it, besides waiting?
like i said, it's a 50/50 for it to drop on a moon, with a large sound, screenshake, and smoke yuou can see from anywhere on the map
most people get it before quota 1 even ends
I have more than 17 years of playing experience, I've played a lot of games, at least you could find out on your own, but of course it's really cool.
I haven't had anything in 5 days. Maybe i plaed on modedd moons
The big minigun is obtained from either killing a peacekeeper enemy, buying it from the merchant or rarely from a higher tier vending machine
you forgot to press reply
Now, i get it, ty
👍
I was asleep when happened and got resolved
i woke up to a warning from cheese, and this server xD
Any update on this? I could just be tweakin, also if anything would just doing a reinstall of the mod fix anything?
Also thank you all for the help n stuff, you guys make some super dope stuff ❤️
when tested we had the same results so its likely a smalll issue fixed for next update
I tested it and update my the mods and launched it 
Right before it was announced
Me when i get xu
Y’all are the goats ❤️❤️❤️❤️
Also I like the lil penguin item where they follow u around
Good addition, or maybe I just hadn’t noticed it idk
wait is oxyde only visitable whenever you get the tablet and activate it for that one day?
Unlocked for the rest of the run
huh that's weird i'm not able to in one of my long saves even after finding the tablet
wait for the rest of the run as in the session or the save (until failure)
the save
weird since it just says coordinates not found
might be a lethal moon unlocks bug? i'll see if doing anything with it's config will do anything
could be yeah
CodeRebirth doesnt use CodeRebirthLib anymore
hasnt in a long time
Just means they wont always be available to buy
And youll have to wait for them to be in the stores rotation
to clarify ship upgrades are always available to buy like the signal translator in vanilla, decors however cycle and are only available sometimes
if I play on mod moons, will there be an event with the ship arriving on these moons? Since I've played for more than 10 days in total, nothing has arrived.
like a shipwreck*
I’m pretty sure I’ve seen it on modded moons
It shows on modded moons yeah
You likely have an incompat
I may also be encountering this can you send me your modpack? maybe we can narrow down who if any is causing this
019deeda-4a66-dc94-95f3-083f00a77398
Ok nvm im in my world and the ship just landed
Are u on a modded moon?
Yes Impact from pikmoons
Do you have a moon from the author of DemonMae?
As of now no
My guess but take it with a grain of salt this, i know it has caused issues in V81 with lethalmin, so maybe it could be an issue, but again salt
ok, i will test it...
That mod causes lag.
For some reason money isn't showing up even though it's not disabled and Oxyde is enabled
Does disabling a certain enemy disable money?
I have the merchant enabled and such but I've disabled a ton of enemies from this mod
theres a bug right now where kenjis moons and moons of otherwordly oddity prevent money from spawning
i think Xu is working on a fix but in the meantime ill recommend either disabling them or ignore money
That makes no sense
I remember them spawning on Kenji's before 🤔
something to do with hazards
A bug that is fixed 
https://thunderstore.io/c/lethal-company/p/347956/RoundManagerObjectReferenceFix/ Maybe this fixes it
is it already fixed?
It would not have fixed it 
thats weird
Yeah
then why are they still having issues hmmm
have you updated your mods?
I mean I need logs
oh yeah i wasnt actually asking you hehehe
im just wondering
but ye logs would be nice
tasty yummy logs
It this
Yeah
My first thought usually isn't to save logs unfortunately

sad
try again and send logs :3
also try disabling the mods i just told you, just to be sure its not those, even if its fixed who knows hehe
Or what about a modpack code 
pacode
Yeah I could probably get that when I get home
After the latest up date for Dawnlib i have not gotten any enemy's inside, found this error as well [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Dawn.EnemyRegistrationHandler.CheckIfEnemyCanSpawn (On.RoundManager+orig_AssignRandomEnemyToVent orig, RoundManager self, EnemyVent vent, System.Single spawnTime) (at ./src/API/Enemies/.EnemyRegistrationHandler.cs:124) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::AssignRandomEnemyToVent>?-1101694384(RoundManager,EnemyVent,single) RoundManager.PlotOutEnemiesForNextHour () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_01EB) RoundManager.AdvanceHourAndSpawnNewBatchOfEnemies () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00C4) (wrapper dynamic-method) RoundManager.DMD<RoundManager::Update>(RoundManager)
Before the update i had enemy's spawning
it's mirage, disable control enemy spawning
will be fixed next dawnlib update, currently waiting for someone to test something relating to interiors
Ok
where do i find that?
in mirage config
huh
well, it wont be there next update anyway but now im curious what other enemy mod is breaking this
you got diversity?
yeah
oh right, i think i was told scp682 does it
Oh ok
something about the way that mod is registered makes it so dawnlib cant detect it or smthn
He's happy to see me
lol
I just realized now btw vecna also stopped working, i have not seen his ugly mug in a while, so maybe add vecna to that list of maybe messing with dawnlib rn
???
uhh only if there's like an error from vecna, otherwise i doubt it'd happen
Hmm then no, but i have not seen one for SCP-682 ether
I SPOKE HIS NAME AND HE ATTACKS
I hear the damn clock, so ya SCP-682 was messing with the indoor spawns, vecna included somehow
019df1a2-f9cf-0780-55f7-2d9fd87cdd46
question, if i were to customize values for oxyde (like how many things compactor toby can compress at once), how would i do that? the entries in the .cfg aren't exactly helpful, there's just "allow editing config?" yes or no, but that's it, and other meaningless empty entries with no actual way to change anything for my server
the config you're asking for does not exist
so "allow editing config" is just some default entry that's there for basically everything?
yeah, if thats not ticked you're not allowed to edit the configs
itll just reset whatever you changed back to defaults
i think it'd be a good thing to be able to edit, my server had a run where we had so much scrap that we couldnt compact everything
we made two compacted cubes and still had scrap left over, but without knowing the exact limit, we ended up losing a bunch of stuff besides the cubes themselves
uh, there is no limit
adding a limit would be slowing a fairly flawed and already slow process
that's weird
when we compacted, it created a cube but there was still a bunch of shredded scrap inside
then we hit the button again, and it made a second cube, and there was still extra scrap inside
then the compactor stopped working after the 2nd button press
dunno, maybe they werent placed properly on it, although im not sure how you could go wrong with just dropping the scrap at the centre of it
i made sure they were all on the platform, i moved stuff that my friends were placing near the edges closer to the center
the second cube was created immediately after, we didnt move anything we just hit the button again
there were less scrap after each compact, so i know it was still taking scrap, but like i said
~1/3 of the scrap was turned into a cube
~1/3 was turned into another cube only after the first was made
~1/3 was left behind because we couldnt be bothered to bring back a shitload of shredded scrap to the ship, and compactor stopped responding after the 2nd button press
i love oxyde a lot,. but currently we've been avoiding it because we dont really know how much we can bring in and actually profit from
if you want i can try to replicate and record what happens?
if you want to, it not responding would usually mean it detected nothing
but i wasnt aware of any type of limits with what i was doing, ig it depends on how much scrap you had
cargo crane is lowkey one of my fav addions from any mod
its just so fucking absurd
SCREAM IF YOU'RE EXCITIED FOR GIANT DEATHBALL TOMORROW
deathball time
The ORB
the placeholder
When I install Code Rebirth I can't get the lethal config, does this happen to anyone else?
mariannn
hola
have you opened the game and got into a save?
also, dont use lethal config to config stuff
better to use mod manager
holiii
I'm still using V73 and I don't use Thunderstore
I mean, I use it, but not as a program.
I use it for a while and then unintentionally I stop using it, and I end up installing everything manually.
cosas mias 
you should definitely use a mod manager
if you stopped because of it being bad
you should use gale
its way harder to try and help you if you do it manually
and there is no reason to not use one
Is there a way to sync Thunderstore with my current mods?
Or do I have to reinstall everything?
there isnt a way
fortunately its faster
hey
use gale
gale
Gale mod manager
not thunderstore
thunderstinky!!
OKAY
I don't know why Lethal Config isn't showing up.
The same thing happens to me on the V81.
okay im about to go back to oxyde to see if compactor toby breaks again
here's the amount of loot we're bringing in, for reference (lategame upgrade that makes more scrap spawn is op)
a shopping cart, three wheelbarrows, and a bunch of extra bullshit
okay we just finished oxyde (52k payout)
i had a theory and decided to test it, now the recording is unnecessary
there is in fact no limit to the compactor (as far as i can tell)
however, when you hit middle mouse button to drop everything from the wheelbarrow at once, it doesnt count as being "placed" (we noticed this whenever we empty the wheelbarrows at the ship, we have to pick up and place it back down)
last time we had 2 people that were doing middle mouse button, while one was placing them manually
sounds like a wheelbarrow/shopping cart issue tbh
ye wheelbarrow are kinda buggy with that stuff
-# 
Hey so uh I don't know what the broader scope of this issue may be unfortunately but I got a bug report that also for some reason mentions the crates from code rebirth? I'm honestly not too sure what would even cause this but he mentioned crates on the company moon (inside the casino). Don't know if that's intentional or not but since it was mentioned I wanted to let yall know.
On this note, when dropping items from Miss Cruiser's storage on the compactor it does not count and you have to pickup and drop again for it to work again
Redirect them to us so we can get logs and their modpack for further debugging
Will do
It sounds like they're having an issue of stuff erroring and not despawning from prev moon but yeah would need them to send a log
I honestly doubt it’s you or CR. Probably some weird incompatibility or another broken mod tbh
Am I right in this? If quantity of an object on a curve is greater than or equal to 0.5 it counts as 1 and if it's less than 0.5 it counts as 0?
i believe the logic might differ between outside and inside hazards
How about for the Crashing Ship?
its an outside hazard, lemme check
yeah it rounds to nearest integer
i believe inside hazards dont
for inside what do they do?
just rounds down
Thanks a million
Right now I was making assumptions and did this for Crashing Ship for 1 Moon:
0.00,0.00 ; 0.74,0.49 ; 0.75,0.50 ; 1.00,1.00
I was trying to get it to be a 25% chance per touch down on the Moon with 57.8% chance if you touch down on the Moon 3 times with a 15.6% chance to spawn more than once in 3 touch downs on the Moon.
im not too sure about your math but that looks like a 25% to me each landing
keep in mind i dont allow it to spawn anymore after oxyde is unlocked
Yee I was trying to make it so Embrion and Celest had good chances for it with Embrion being 1 in 5 touchdowns and Celest being 1 in 3.
How I did the math was Since 0.5 rounds up to 1 then when the roll lands at about 0.75 or higher each individual roll has a 25% chance to spawn and 75% chance to not and because the live zone is 0.75 -> 1.00 then for 3 rolls the way I calculated "at least once" is to calculate the opposite so: Chance of at least 1 spawn = 1 - chance of 0 spawns. So a chance of failing once is 0.75 so I just do 0.75 to the 3rd power so a 0.421875% chance to spawn 0 times and then subtract that from 1.00 so 0.578125% chance to spawn atleast once.
So in 3 days:
0 spawns: 42.2%
1 spawn: 42.2%
2 spawns: 14.1%
3 spawns: 1.6%
At least 1 spawn: 57.8%
More than 1 spawn: 15.6%
Side note, your default curve in 3 days:
0 spawns: 38.1%
1 spawn: 43.4%
2 spawns: 16.5%
3 spawns: 2.1%
At least 1 spawn: 61.9%
More than 1 spawn: 18.5%
honestly i remembered the default being a 50/50 every moon landing
Pretty dang close yeah
Well not for every moon landing
for every moon landing it's 27.5%
The curve is closer to 27.5% per roll, assuming the game linearly interpolates between curve points. The object only spawns when the curve output is 0.50 or higher, because 0.50 rounds up to 1.
On the default curve, the output crosses 0.50 between these two points:
0.67,0.40 ; 0.78,0.60
Being 0.725.
So 1.00 - 0.725 = 0.275.
The only way it would be 50% is if the game treats the listed curve points as discrete entries instead of interpolating between them, or if it samples the curve in some nonstandard way.
In which if I'm wrong and the way it samples the curve is different than my understanding... I need to know that lol
I don't wanna be messing up entries :V
Technically the existing default curve and this curve should output the same result:
0.00,0.00 ; 0.724,0.49 ; 0.725,0.50 ; 1.00,1.00
How do I find the parts of a companion robot? I've never found them.
Oh right theyre bugged currently, they can be found rarely as a scrap but mainly through the merchant and vending machines
They dont spawn in the merchant currently
This just sounds like an issue with lethal casino
Ive seen that issue without code rebirth
And in v80 lethal casino is broken
There is a patch, no idea if they are using it or not
This DOESN'T sound like an issue with lethal casino
Ive NEVER seen that issue without code rebirth
And in v80 lethal casino WORKS
There is NO patch, which they are NOT using
its a toastlib issue
Official Discord announcement:
- Click this link: scam.com
- Thread is too active, slowmode will be 6 hours
- Give me all your debit/credit card information
hi tyler
@spiral yoke sorry you're being handed over to atomic
so are you toasty
wow! I will follow those instructions now
i am not a debit/credit card information 
i cannot be given
hey right now there is an issue wiht coins when you flip them the are going to be stuck in your hands and you cant use the hotbare anymore
and i get a problem code its like lost sampels 960 and 480 every time it comes the ship will not land and it only happens when i play wiht more players
idk have the log sadly
There is a fix mod though
speak for yourself
you're just mad that you can't practice magic like everyone else on the server
I can make the entire world turn pitch black by merely closing my eyes
there's that annoying toast i was looking for
L bozo
Lol

i didnt even know that little hole in that one manor room as a valid spot
i realize i took very zoomed in photo so idk if its clear but thats what it is
Yeah I figured it out after looking a few seconds, didn't know it was possible either tbh
snailcat 🙏
Not until surfaced update
Couple questions; Why is he here, What does this lever do and how many bullets does the Ceasefire have
- eugene
- I believe it does something once it's active, it should say
- infinite. just be careful not to let it overheat
i forgot i had random enemy sizes on my test profile
thats certainly something
Lol
latest version seems to break missile turrets(stops happening when CR is disabled)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MissileTurret.Plugin+Patch_SpawnMapObjects+<>c.<Prefix>b0_1 (UnityEngine.GameObject x) (at ./Plugin.cs:123)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) (at <ea489521390f48908a7ce45cb17a6848>:IL_002C)
MissileTurret.Plugin+Patch_SpawnMapObjects.Prefix () (at ./Plugin.cs:123)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnMapObjects(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::SpawnMapObjects?-570425490(RoundManager)
LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at ./Modules/MapObjects.cs:39)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnMapObjects?-1142540872(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::SpawnMapObjects?-746430710(RoundManager)
Dawn.MapObjectRegistrationHandler.UpdateMapObjectSpawnWeights (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at ./src/API/MapObjects/.MapObjectRegistrationHandler.cs:272)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnMapObjects?-1628454816(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GeneratedFloorPostProcessing(RoundManager)
(wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d167.DMD<RoundManager+<LoadNewLevelWait>d167::MoveNext>(RoundManager/<LoadNewLevelWait>d167)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)
didnt happen on previous patch
not sure on whos end this is
dont look at me like that
redwood if it was awesome:
going through my files i found a very old version of the CR readme that i had made
Lol, the old screenshots were bad
Epic Axe
Epic axe 🤢
Tomahop 🥹
nobody questioned the fact we only replaced 3 of the 4 weapons
epic axe -> tomahop
natures mace -> marrowsplitter
ice axe -> Brrreaker
spiky mace -> S-Watt-er
swatter was never finished
nah they were fine lowkey
ok wait i just got the same issue as that other guy who said picking up coins and stuff softlocks your inventory
stopped playing before the spam got too crazy lel
Crazy? I-
not sure what it is but it does spam smth with code rebirth
seems to be a lil inconsistent, after this log i kept playing and got softlocked without picking up any money, but same error, and then tried one more time and wasnt able to replicate it
also heh
could be related to itemslot but no idea hehe
Do you not have bepinex monomod debug patcher?
I thought I told you to add that Mod to starter pack :p
should i?
WHY WHAT
oh
lul
never heard of that mod before
why cant you read them?
makes it easier to read ok
ough
Xu just died 💔
what happen
My question also
Shes okay, dont worry. She’ll be back

I thought my connection was tripping and showing her white nicknamed
It's okay 
Xu saw Cheese didn’t have that mod and died. Cheese killed them
[16:51:49.4928914] [Error : DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:50.5088780] [Error : DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:50.5748853] [Error : DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:51.1029901] [Error : DawnLib] Failed to parse BoundedRange value: 34,54,8
[16:51:51.1029901] [Error : DawnLib] Failed to parse BoundedRange value: 0,8,0,8
[16:51:51.1110112] [Error : DawnLib] Failed to parse BoundedRange value: 4,8,4,8
[16:51:51.1110112] [Error : DawnLib] Failed to parse BoundedRange value: 0,8,4,8
[16:51:51.1125132] [Error : DawnLib] Failed to parse BoundedRange value: 7,2,16
[16:51:51.3788358] [Error : DawnLib] Failed to parse BoundedRange value: 5,2,16```
and sometimes i get a huge spam after end of round with:
RedLocustBees.DoAIInterval () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0099)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<EnemyAI::Update>?1884621494(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<EnemyAI::Update>?-520575332(EnemyAI)
RedLocustBees.Update () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)```
Not with that attitude you won’t
unrelated to coderebirth
ill try and do something for this for next update
magnet
Heya! So thought I'd drop this in here, especially if others seem to be running into the same problems as I. I stumbled upon 2 incompatible errors. V81*
-
Emergency Dice Updated + Rebirth + Lunar (Getting stuck on the ship when landed without the doors opening) - With no noticeable error logs.
-
Code Rebirth + Lunar - Although the game seems to run fine. I noticed the Crash ship to Oxyde never lands in my playthroughs until I remove Lunar.
Because of the above, I've been a bit torn of if I should inform Lunar or Rebirth, but so far landed here, unless I shall bring it over to them.
Try copy pasting the values from crashing ship in rebirth to Lunar
Or disabling mapojects config in lunar (if you are not using it)
Thanks! Yup! That fixed both my problems! (Just changing figures or disabling functions I wasn't even using - > Item modifications for Emergency)
Pizza on floor hazard when? (You step on it and get sad)
You can throw it on the roof of adamance
My friend told me he was chasing them around for the entire day with a flamethrower turret
Heating the pizza
I leave for like a week and a half and my stupid ass joke is still being talked about 😭
Survival instincts of a Toddler
deathball rebirth
@wise stag
Not a code rebirth question, but I don’t know where to ask because the original thread is locked. Are you the dev that’s working on v81 for Surfaced mod, and if so is there a ETA? Thanks.
im currently completely unaware of any issues with that mod, people have said there were issues but no one has sent a single bug report
I was getting errors spammed in console, I’ll send them when I get back on my pc.
make a report on the github
I don’t see the GitHub on here https://thunderstore.io/c/lethal-company/p/SurfacedTeam/Surfaced/
from the surfaced thread
I can’t find the GitHub
The hub for those who Git: https://github.com/XuuXiao/CodeRebirth
Isnt thst cr github
So baad
“If you have any issues with the mod, please write them on the Code rebirth github with surfaced indicated clearly in the title.”
Reading is hard
bro stole MY video from MY dm
pls fix surfaced O.O
Vro
Ill take a look at surfaced issues later, compile them for xu so they can fix it soon
pls break surfaced 
????????
Idk, ask in lethalmin thread I imagine
everything but whats listed on the bottom seems to be bugged for surfaced, xu now has the list and can check it out when they have time.
mrw Bellcrab doesn't drop it's crap on death
misspelled scrap, saw it and left it cuz its funny
Hi, just wanted to ask if you're considering adding a config option to disable/change the Denomination Analyzer penalty?
While playing heavily modded LC, especially with complex mods like Brutal Company and a large player count - buying the Denomination Analyzer results in the very rapid appearance and constant presence of a debt collector. It's kinda funny at first, but gets a bit too much after a while 😉
We're surprised the Horse Shoots are broken but yeah not really the other stuff
v81 changed a ton of stuff it's expected
i do think a config for the penalty amount would be good, setting to 0 for no penalty or higher if youre a masochist
oh gracious code rebirth channel. may i blatantly borrow redwood to use in my school project to aura farm in the background
yes omfg
Is there a way to force Outdoor hazards to spawn on the hill on Embrion every time?
Please send the result that looks dope
will do once its done 🫡 here's a concept wip (i did two drafts and the first draft with the background is behind it, thats why theres two giants rn)
its for an asian art history class if you can believe it lmao
Redwood was responsible for reuniting a fragmented china
Forming the giant specimens dynasty
He did it physically from being so big that he pulled the ground and made them closer together
Ty ty!!! 🫡
this is so cool
:^) thank you
can some please explain me short what xu has to tdo wiht surrface ?
Maintainer, the original team is no longer modding
So xu has to maintain surfaced's code
can coderebirth add the mod devilldeal? is a pretty good mod but in v81 the game doesn't find the key for the mod
https://thunderstore.io/c/lethal-company/p/ProjectSCP/DevilDeal/
i dont think code rebirth needs that
I know what we need
can code rebirth kill the devil who deals? I think he's evil and stinky and not fitting, unlike the giant deathball
nooo why
it was stinky and had no counter play and was just toooo big
maby a smaller one and has a ver cool idea and cool and fitting desine
like a plant that courupt the robots in code rebirth and make them no longer work and make them to there new home and when you go near a posest robot it attacks you
omg best idea i ever have
xu sine me up or hire me or something like this







