#Code Rebirth [V§O∆X∆O§]

1 messages · Page 82 of 1

spiral yoke
#

🫁

mild storm
#

🫀

sacred burrow
#

are we not able to change damage, view distance etc of monarch?

feral cape
#

like maneaters. Adult maneaters and especially outside maneaters suck severely but youre meant to prevent that from happening

spark storm
#

how do i deactivate the autonomous crane fully? every time i go up it just says deactivate magnet, the lever doesnt pull down fully, an alarm sounds and the magnet goes down?

#

How do i deactivate it fully like it used to be able to?

gusty kiln
#

You have never been able to deactivate it fully

#

It deactivates for a time

wise stag
#

Yeah the deactivate time is configurable and by default it's like 60 to 90 seconds

spark storm
#

I know what it used to be like where you would just pull the lever and it would deactivate but this is completely different

#

Like the lever doesn’t even pull down fully

mild storm
#

When you first pull it, it drops the magnet and turns off. If you click it again it will play an alarm and then go back up and turn on

odd briar
#

Air control unit is toggled off but still spawns

mild storm
#

this config

#

to hold

#

me?

mild storm
#

also did you edit the config for the weights in game and didnt do a restart to apply changes?

odd briar
#

019dc153-bd8d-96d0-5089-b7a08fd434a9

#

I've restarted and it still doesn't fix it

mild storm
#

when you say ac unit you mean the one with the single barrel, large faceplate

#

or the SAM turret looking one

#

Ac Unit

wise stag
mild storm
#

turns out i forgot to add gregs into the hazard section of the readme

#

but yeah which one did you see

odd briar
#

OOOOOOH

#

I thought they were the same dang thing

#

Why is the other one named Greg but does the same thing

mild storm
#

no, second one is gunslinger greg, its a more dangerous anti air

#

while the other can be dodged whjen it shoots

#

greg homes in on players

#

but it also shoots down old birds

#

ac units = jetpack with caution
greg = dont jetpack

#

they surround oxyde and can rarely spawn outside

odd briar
#

Thanks for clearing up the confusion

#

How does Oxyde work btw, couldn't find an entrance

#

Is it more of a company style moon?

mild storm
#

its a sell moon

odd briar
#

Had a feeling

mild storm
#

the guide on what to do is in the cabin top floor with the projector

#

on sell day it sells for 3x value but the process to sell has a few steps and a bunch of monsters

#

high risk high reward

odd briar
#

There was meteors on the time I went there so I didn't have much time to look around

mild storm
#

its not supposed to have any weather thats been an issue with weather registry for a while now

odd briar
#

Oh plink

#

Yeah it was meteors last time I checked too

#

It sure loves to have meteors

mild storm
#

yeah it kinda ruins the experience lol

#

the moon is supposed to be calm then as you progess the sell stage it ramps up

wise stag
odd briar
# mild storm greg

Two of these spawned near that pipe fire exit and obliterated my friend when she jumped off the rock and onto the pipe

mild storm
#

they were clearly being a threat

odd briar
mild storm
#

other important part of oxyde is the Oxyde Emporium, where the merchant resides

#

you use the coins for his items

wise stag
mild storm
#

huh where did the cabin go

knotty lynx
#

"I don't know," I say, covering my cabin-shaped belly

wild oyster
#

You should make the cabin walk away like the Baba Yaga house

mild storm
#

Anyways yeah next patch, oxyde cabin has been moved closer to the ship to help new players to go there first and also cuz it looked nice

olive vapor
#

that sounds really good!!

toxic crane
#

the hunting list...

fierce raven
#

May I ask a question? What the hell happened to the Surfaced mod? I saw in the released mod that theoretically they don't work on it anymore, but that you have to contact Code Rebirth gifhub. Is it possible to get the mod to work? Because it was amazing, now it burns without IA, the Mantis remains stuck in place, etc. The only things that work are the mines. Could you fix it, or will the mod be completely broken? Or maybe someone could fork it.

knotty lynx
#

It got updated for V73 right before V80 dropped and broke it again. Pretty sure they plan to fix it but haven’t gotten to it yet

copper hollow
#

Similar to this, we recently found that punching the puppets heals the associated player
Though, this is with LethalHands with configs closer to default settings (So punches actually hurt enemies)
In the money clip, the damage was set to 0

#

I'll make a github issue for them both

real tiger
#

why dawnlib crushing all my lethal company landing

mild storm
mild storm
odd briar
#

Can't wait to have surfaced back

#

Hype

#

I love traumatizing friends with seamines

#

The Chad mine

mild storm
#

This is truly

real tiger
mild storm
#

well shucks

mild storm
#

you cant land?

#

current version is 0.9.11

#

xu says you have an older version in the logs

#

xu backseating

#

xu telling me im doing such a good job rn and that i can add a giant deathball to deathball rebirth

#

they said that

#

100%

wild oyster
#

Can you add a giant ball of muck and scum that spins around the point

wise stag
#

absolutely not

mild storm
#

xu said yes

gusty kiln
#

rodigo said xu said

woeful solar
#

I'm heartbroken and next month is ruined

night beacon
wise stag
#

I'm wondering the same thing

#

someone should ask xu

cunning zenith
#

how dose the bogiman spawn work like is it a chace or somthing and how can i get the night shift on oxyde

mild storm
#

the boogeyman/Debt collector only spawns if you have the denomination analyzer ship upgrade for the coins and are in debt, so you stole from the merchant or team wiped and got coins removed. Until the debt is repaid by collecting coins he will keep spawning

#

night shift has been removed temporarily and is no longer in the mod until we figure out what to do with it

cunning zenith
#

can you dig up somthing becaus i remember a itme was able to tdig and i see in ghost mode some stuff under oxyde

mild storm
#

theres nothing to dig up however Big jim, the giant drill pod that delivers items is hidden under the map when not in use

cunning zenith
#

ohhhh so if you buy somthing and it comes up to bring the items ?

mild storm
#

yes thats the oxyde drop pod

cunning zenith
halcyon parcel
#

hyper ballistic missiles as a hazard trust

cunning zenith
#

ik a new update just came out but is there any hint in what direction a new update will go like giants or new moons or soome stuff

mild storm
#

stare theres been a few hints given over time

halcyon parcel
mild storm
#

Ship so cozy in this freezing fog

wise stag
#

beautiful collection of nature

long foxBOT
olive vapor
#

||SOMETHING FOR SNOW MOONS LETS GOOOOO||

mild storm
#

stare that gif is fitting

knotty lynx
#

Penguin Rebirth

olive vapor
# wise stag beautiful collection of nature

||took me forever to finally see what were in those first two images, the other times they were posted i legit thought they were just normal lmao, IM HYYPE AS HELL I LOVE LITTLE GUYS LIKE THAT||

cunning zenith
obsidian gorge
#

How do Vending Machines spawn? I see in LunarConfig their curves are 0'd out.

mild storm
obsidian gorge
#

for Offense

#

(v73 as a note)

#

Same thing for Cactus

mild storm
#

im not sure how lunar config works so ill let @wise stag answer when they see this

obsidian gorge
#

Alrighty, thank you. I appreciate it.

gusty kiln
#

meow

long foxBOT
gusty kiln
#

ye i think that means it wont spawn in offense

#

is that the same for every spawn

#

actually, might be better to check code rebirth config

obsidian gorge
#

As a test I'm gunna turn off Lunar Config and see if I notice any changes

#

It almost seems like what's happening is tags are broken

#

and the reason it's all 0'd out is because it's not recognizing the map as having the correct tag

#

If it's not LunarConfig, I will still not see Cactus on Offense

#

Ok it's LunarConfig for sure being stupid, but I'm wondering if it's breaking tags somehow or if it's just not picking up on tags for some reason

gusty kiln
#

if you refresh the config does it work again?

#

oh wait you have thunderstore, you cant refresh...

obsidian gorge
#

I refresh them by deleting the config and relaunching

gusty kiln
#

try disabling map objects, open the game, enable, and then open again

obsidian gorge
#

Yee doing that now

gusty kiln
obsidian gorge
#

I like gale but I dislike it's layout

#

It's useful but awkward at the same time

gusty kiln
#

still wouldn't work in this case because seems map objects are kinda bugged for you, so disabling and enabling might be the best option

gusty kiln
#

using lunar config without gale

obsidian gorge
#

oh yeah it lags like hell lol

gusty kiln
#

i wish you luck

obsidian gorge
#

Interesting

#

ok

#

I disabled Objects and Tag Injection

#

and it works

#

gunna try with tag injection

gusty kiln
#

well yeah, map objects is the one that lets you mess with hazards

#

if you disable it will be fine

obsidian gorge
#

That's the thing, alot of other CodeRebirth hazards populate perfectly fine, it's JUST cactus and vending machines don't

#

Which is why I was assuming it was a Tag issue

gusty kiln
#

they might use a different way of spawning idk

#

you can just copy code rebirth config and paste it in lunar

obsidian gorge
#

Yeah but I worry if it was a tag issue that Lunar was breaking tags and it would affect weathers and other things that care about tags

gusty kiln
#

hmmm idk

obsidian gorge
#

@gusty kiln Now that I got you, could you answer this for me as well if you know. I'd really appreciate it. I originally posted this in the LunarConfig topic:

"I'm not sure how hazard curves work, does anyone know of a tutorial or just what the values mean? I understand enemy spawn curves but this seems different.
I'm assuming it's Input:Output but ?:Density is what I'm assuming
I just don't know what Density is scaling with
and what a normal value would look like (as in what is low and what is high)"

gusty kiln
#

code rebirth readme has a link to a graph that better helps you config that stuff

#

rodigoooo send ittt

mild storm
obsidian gorge
odd briar
#

I made the config for safe and box mimics blank like you said and they still spawned

#

I guess it regenerated the config because the numbers are back to what they were before I cleared them

wise stag
#

you need to enable Allow Editing Config

odd briar
odd briar
#

Picking up the thing that spawns these guys broke my friend's character. They can't interact with anything

#

This horrible evil creature (I love him so much please fix him ;w;)

cunning zenith
#

what is the Haemoglobin Tablet liekwhat can you do wiht it i only see it exist and never see it ingame ?

woeful solar
#

Oh it's pokemon
Okay nvm lol

mild storm
timid wadi
#

Anyone able to help?

mild storm
timid wadi
#

I am, but the traps config isnt enabled

#

I send the link ti the modpack. U can download Definitive rebalance plus manually and take a look at the config. Thats the one i use

mild storm
#

I cant look at it myself due to not being at my pc, ill see later or xu can check it out if they wake up

timid wadi
#

Thx a bunch

toxic crane
#

^ I am gonan go ahead and point at lunarconfig (?) for this, 3 enemies from CR have gone extinct without the enemy config enabled, and now the coins and wallet have as well

mild storm
#

I blame itolib

#

@lavish saffron plink if you agree

mild storm
#

Its finally out

#

Code:

odd briar
mild storm
#

Any logs? Because this is an unknown issue, the plush acts like any other item

#

So my guess is something else happened

odd briar
#

I don't got any logs for it but I could send the modpack code when I get home later

#

I myself didn't try picking it up so idk if it's just a client problem though

#

What often causes a freeze up like that? Likeee why does it happen

mild storm
#

Its probably one of the most common issues ive seen. Usually the game doesnt like when an item deletes.from your.hand or.if theres a desync ect

slow mountain
odd briar
#

Seems to work fine for me. Haven't had an issue with mon

odd briar
#

All i got is the code

mild storm
#

Is it rebirthed?

odd briar
#

Yes

river otter
#

Ayo anyone knows what's the name of the coin bank machine pls

mild storm
#

denomination analyser

#

-# I will crash out if i misspelled it in the readme stare

thorny shuttle
#

z

gusty kiln
#

desensitization mesmerizer

mild storm
spark storm
#

Does this mod add a credit card by any chance?

#

Nevermind it was LC gold scrap

mild storm
#

Gonna add a credit card that can give either 25 coins or remove 25

wild oyster
#

Hoarding bugs should call you and ask you for the name, expiration date and the three numbers on the back

odd briar
#

Scammer hoarding bug mod

gilded lily
#

Do you know what it could be? It just stays like this. I only have CodeRebirth and its dependencies.

#

It stays there forever

wise stag
gilded lily
gusty kiln
#

HALLOWEEN UPDATE

mild storm
#

1.6.2 has been pushed fixing halloween stuff, i still need to fix the whole changelog so gimme a sec

#

few other changes

gusty kiln
#

NEVER

wild oyster
#

Halloween update lets go

mild storm
#

a few issues but will be fixed really soon

#

i forgot to build

gilded lily
#

Do you know if the mod fits well with the interiors of other modders like demondae?

mild storm
#

should, it adds varying enemies that can fit in alot of settings

#

Since code rebirth aims to add alongside vanilla, it also fits into alot of bigger content mods

#

like wesleys journey, interiors, moons, ect

#

only thing id say we sorta force is needing to use coins on oxyde, so thats a detour, though vending machines allow to get his items outside of oxyde

mild storm
#

v1.6.3

  • Redid default spawn weights for enemies and plushies.
  • Relocated the director's cabin on Oxyde.
  • Mouse trap equipment can now be sold by the merchant and vending machines.
  • Gave some enemies a diversity level.
  • Changed the fan kill effect and sound.
  • Readme updated to remove old info.
  • Removed Beartrap, BellCrab and Cleaner Gal decors.
  • Fixed lethal hands issues with the coin machine and puppets.
  • Fixed boomtraps not being able to be opened when stepped on.
#

no more midas Zeta

#

also finally the readme updated

#

my dumbass never pushed it

#

no more wallet and piggy bank

knotty lynx
lavish saffron
mild storm
#

i did want to clean up the mod a little to go towards our new direction

lavish saffron
#

This wasn't a bug, clearly

mild storm
#

other thing id want is like the duck song to be off by default, still in the game, just an extra

gusty kiln
#

we love crab remote

mild storm
#

crab remote

knotty lynx
#

put the old gals as scrapped machines somewhere on Oxyde

mild storm
#

me rn

#

-# im lazy

#

only survivor is ac unit gal

#

also cuz the yhad a plush

wild oyster
#

no more women

gusty kiln
#

when we meant more men we didnt mean less wemen

hot light
#

but... my posse... pepsim3Thump

mild storm
#

i mean i can send you the files for em, i just dont want it in cr anymore

#

I saved them as a unity package before deleting

hot light
#

hmm... tempting. theyd just need to be uploaded with the proper dependencies applied, yea?

mild storm
#

uh idk, you'd pribably need your own interaction script for it which is literally just cycling a number for the anims

hot light
#

ah

mild storm
#

rest should be vanilla stuff

hot light
#

sounds hairy

#

like a rabbit

#

on a turtle

mild storm
#

stop leaking

#

-# subtle foreshadowing

hot light
#

im a can of pepsi. we tend to leak if frozen

#

-# also explode

#

i get the removal tho. less included to make sure the mod as a whole works

mild storm
#

i mean we have big plans and im tired of the mod having stuff like the duck as a centerpiece

#

90% of the cr thumbnails i saw was the duck lol

hot light
#

it is an eyecatcher for certain

gusty kiln
#

ye

wild oyster
#

Add the Thiccerlord and all the thumbnails will be of him

gusty kiln
#

its the football of cr

mild storm
#

his weights were way too high

hot light
#

i hear Football is the Football of Football, too

jagged rapids
#

i still haven't actually visited oxyde 💔

mild storm
#

funny thumbnail though

gusty kiln
mild storm
mild storm
gusty kiln
#

night shift

valid drum
#

Btw if you guys have not done so already, you prolly wanna update the project to the same Unity Version the game is currently on so the scraps stop being affected by Motion Blur

#

I noticed it was an issue with v1.6.1

lavish saffron
mild storm
#

night shift is gone, though whats funny is that its just a toggle that checks if the weather is none, if its like meteor shower it goes to nightshift

jagged rapids
mild storm
#

majora moon but its me version

jagged rapids
#

giant fat penguin

mild storm
valid drum
jagged rapids
#

orbular

lavish saffron
night beacon
#

lowkey agree that the Duck ends up being a centerpiece of the mod, and it spawns too frequently on the vanilla intermediate moons (somehow I also see it spawn frequently on Assurance)

I do usually change it so the Duck is more of a manor enemy, appearing first on Rend, I kinda understand why it isn't considered a lategame enemy because of how it functions and how frustrating it would be on Moons with large interiors, but ehhhh I typically just stick the less grounded enemies to the lategame moons because it gives more of an impact when the "weirder" enemies start to show up in a run

#

ngl tho the Duck is one of the standout enemies, so much effort for what is essentially a joke enemy with the lore of it being the most vile thing ever (I love that)

toxic crane
#

In a 200 day save, I have seen it once and that was on experimentation. still blaming lunarconfig breaking cr spawn everything

jagged rapids
#

i have the inverse of this problem where i rarely see any of the interior entites besides the hazards

#

i had to disable all of the turrets because they were literally the only things i saw

mild storm
#

the hazards spawning way too often has been an issue for a while, but xu did remake their weights and now they feel alot more balanced

jagged rapids
#

ooh should i reenable them then? stare

mild storm
#

you can try it, let us know if the defaults are too much still

#

just make sure to reset their configs

toxic crane
#

I have spent about a week for once giving the gals a chance and playing with them, pretty incredible how theyre made. i got a good amount of bugs i plan to list out with them soon with their errors

mild storm
#

in case you have the old ones

jagged rapids
#

it'd just be pressing this button right on gale or should i just delete the config file

mild storm
#

i think that works

#

forgot to mention the evil crate on oxyde is no more

#

this one, well its still there but theres a ladder inside now

#

too many people (me) have fallen into it stare

night beacon
#

I fell into it

#

I thought it was funny

mild storm
#

its funny, only issue is oxyde doesnt have time

#

so it can be a softlock

#

dont want people to have to reset just cuz of that

#

-# other option is a bear trap down there

night beacon
#

bear trap is not evil enough

#

should send the foolish stooge who fell into that container into a complex Rude Goldberg machine that feeds them into the Shredder

mild storm
#

eaten alive by 500 little rodrigos as the king watches

night beacon
#

I like that idea

olive vapor
#

THE WIKI UPDATE LETS GOOO

mild storm
#

Me having been to lazy to do the wiki

#

@gusty kiln CHEESE!

#

Write me a wiki

#

Ill give you a loose wire and some chewing gum i found stare

gusty kiln
#

would be cool but im really dumb with that stuff

wild oyster
#

the evil crate

hot light
#

yes, the crate that is evil

gusty kiln
#

why does it say windy when its a tornado and its called tornado?

knotty lynx
real tiger
# mild storm what exactly was the issue again?

Okay, I've made a new version, I've checked everything I could, I've found all the dependencies I could find, and I've found an error from DawnLib. Why is DawnLib causing such trouble in building assemblies?

real tiger
mild storm
#

Dawnlib isnt working for me in v95

#

Is thid normal?

real tiger
#

so what should I do to fix this error? It doesn't seem to affect the game, but it's still annoying and suspicious

wise stag
real tiger
wise stag
#

probably

toxic crane
#

🔥✍️

real tiger
#

again bounded range

#

WTF

#

i deleted LethalNetworkAPI and this game working but with background errors but WORKING

wise stag
#

what mod manager are you using?

#

i have a feeling you're not using any

real tiger
timber sentinel
#

I just wish for the day this mod has a spawn rarity modifier that affects ALL things spawned by the mod (traps, beartraps...etc)
(as a multiplier for the already made values, editing them one by one is aweful)

gusty kiln
#

thats how every mod work hehe

timber sentinel
#

I get it, but no mod has this many values with this many different variations
Usually you edit either a single value, or a couple of them, this mod has a lot of different values for a lot of different things...

limpid summit
#

Am I crazy or are the coins just not spawning at all lately?

jagged rapids
#

I've been seeing coins

wise stag
#

mod is tailored for vanilla moons since there's no real way to gauge the "difficulty" of any custom moon

limpid summit
wise stag
#

yes, custom moons too its just lesser amounts

limpid summit
#

In that case, me and my group haven't seen any coins spawn in for the past day or two when we played lethal

#

We've been to experimentation, march, assurance, titan,

#

we haven't seen anything.

#

It's most likely an incompatability so I gotta find that out. (It was an incompatibility! Yay...)

elder tundra
limpid summit
limpid summit
#

What a weird confliction

#

if I have either of these two moon packs enabled it breaks the coins from spawning on vanilla moons or any moons entirely..

elder tundra
#

Hmm I'll have to see what my issue is since I have neither of those packs

elder tundra
#

Going through mine now, I enabled all moon mods I have and the problem is back, just need to see what specific one(s)

limpid summit
#

Could just be a conflict with custom moons/moon packs in general for some of them.

elder tundra
#

This was my sole culprit

#

Got other moon packs like Wesleys, Generics and Skelaahs enabled

#

And the coin items spawn fine with them.

wise stag
#

Hmm

#

I'll try to investigate this

#

This is very weird

mild storm
#

Sherlock holmes innit over ere

wise stag
#

Lol

#

I can't test for a while though, no pc

mild storm
#

-# forcing me to test

wise stag
elder tundra
bronze ledge
#

i was having the same issue with coins with otherworldly oddities and nightmare moons

#

when downloading moons from those packs individually only certain moons disable the coin spawns

#

also seems to effect the interior hazards as well

mild storm
#

Do they not spawn hazards?

bronze ledge
#

they spawn hazards just not any of the code rebirth ones

#

just vanilla turrets and spikes

wise stag
#

It's likely the same issue

#

Send logs please though

#

My pc is dead rn so not fixing for a bit

#

New coderebirth is so peak

night beacon
#

yep, seems peak to me

#

it would be even better if Surfaced was included as DLC (that you would have to buy)

mild storm
#

We'll add paid cosmetics

#

20$ for the legendary gold jimothy

night beacon
#

can I pay 10$ for the hermit crab ship decoratio-

mild storm
#

🪓 stare

#

Axed

bronze ledge
wise stag
#

For some reason you're the only one I've heard having these issues, send a thunderstore code and we might look at it

#

Dunno, my pc might be out of commission for an extended period of time

mild storm
#

alright enough being lazy

#

i gotta test stuff

#

nvm

#

back to lazing

feral cape
#

Ate it

#

Yummy Bruce sushi

hazy thicket
#

thats not a thunderstore code 😄

gusty kiln
#

in your mod manager

#

if you use thunderstore, left options copy profile as code or smth like that

hazy thicket
#

@visual perch just a heads up that homie above decided to pirate lethal company, then zip up and upload their entire pirated copy here for troubleshooting

gusty kiln
#

lol

visual perch
hazy thicket
#

pirated

visual perch
#

Nuked

ionic rapids
#

Bold move to upload an entire pirated copy

tawny hare
#

What if i upload whole steam copy and add 2 urls to pirate site in zip BabyManater

livid axle
#

What's the idea with flora in code rebirth nowdays? Since v81 adds it's own flora if i recal correctly?
Is it rewritten to work like vanilla floora now? Spawns alongside? Collides with?

wise stag
#

It's same as it was before, there's no way for me to add it to normal vanilla flora spawning

#

Desert and snow moons still have no flora btw

#

Only forest moons

lapis flax
livid hornet
#

im having trouble finding the robot parts. they used to be in the shop but they dont seem to be showing up. do i just need to keep looking or am i missing something in progression?

gusty kiln
#

i dont exactly remember if you find them on oxyde or randomly on any moon

#

ive never gotten one myself

#

but i know you gotta find that scrap thingy and bring it somewhere in oxyde

#

so you can unlock it as a ship upgrade!

livid hornet
#

ive been playing on a decently longish run so far mind you

wise stag
#

Mostly buying from oxyde merchant

livid hornet
#

hm weird they arent showing up for me after i reroll

#

and i feel like ive rerolled a lot

#

maybe i have a conflicting mod although i havent had any problems so far

slow mountain
#

I don't know if a mod is even capable of messing with the merchant,

livid hornet
#

yeah idk maybe im just unlucky?

wise stag
#

Might just be unlucky tbh

#

I can't check personally but rodrigo will when he's up

livid hornet
#

👍

#

do you need me to send mod code or anything or nah?

wise stag
#

Might help

livid hornet
#

i accidentally sent a photo of someones hand

#

lmao

#

019de7a8-8610-4db5-b413-6d2c5ec358b7

#

there we go

livid hornet
#

it was NOT my hand

#

also not sure if you need this as well but

#

just incase

wise stag
#

do NOT update your mods, mods like DawnLib and therefore coderebirth etc and a huge amount of others will likely no longer work as well until further notice

balmy hedge
#

What is the name of the weapon that is in the store to buy it?

mild storm
balmy hedge
#

i dont get u. items that have the name "???", I want to buy them, but I can't. The same applies to the moon, I am writing it, but the coordinates are not known...

tawny hare
#

other shit rodigo will write down somewhere bellow

#

because im lazy

mild storm
#

??? Are the robot companions you need to find their parts and scan them in the worlshop upstairs of the cabin on oxyde. Oxyde is unlocked when a crashing ship falls and you get the tablet that unlocks the moon

livid hornet
#

Wait so can I not play the mod rn cuz of that thing that happened?

#

I think I might’ve been asleep whenever this update went out

balmy hedge
#

and how to get machine guns?

tawny hare
tawny hare
balmy hedge
#

Oxyde unlocks when the ship crashes, and you get a tablet that opens access to the moon. And when will it be?

tawny hare
#

and some screenshake if you are too far iirc

wise stag
#

50% chance for it to fall on a moon, you'll hear it, there'll be screenshake, there'll be smoke you can see from anywhere on the map, it'll be mid to late time in day

balmy hedge
#

wtf, and how was I supposed to find out about it, besides waiting?

wise stag
#

like i said, it's a 50/50 for it to drop on a moon, with a large sound, screenshake, and smoke yuou can see from anywhere on the map

#

most people get it before quota 1 even ends

balmy hedge
#

I have more than 17 years of playing experience, I've played a lot of games, at least you could find out on your own, but of course it's really cool.

balmy hedge
mild storm
#

The big minigun is obtained from either killing a peacekeeper enemy, buying it from the merchant or rarely from a higher tier vending machine

balmy hedge
#

Now, i get it, ty

mild storm
#

Oh

#

I was scrolled up

livid hornet
#

Unless it was like yesterday

tawny hare
#

just wait a bit for the announcement from robyn in #announcements ig

livid hornet
#

👍

slow mountain
#

I was asleep when happened and got resolved

#

i woke up to a warning from cheese, and this server xD

livid hornet
#

Also thank you all for the help n stuff, you guys make some super dope stuff ❤️

wise stag
mild storm
#

I tested it and update my the mods and launched it stare

#

Right before it was announced

#

Me when i get xu

livid hornet
#

Y’all are the goats ❤️❤️❤️❤️

#

Also I like the lil penguin item where they follow u around

#

Good addition, or maybe I just hadn’t noticed it idk

jagged rapids
#

wait is oxyde only visitable whenever you get the tablet and activate it for that one day?

mild storm
#

Unlocked for the rest of the run

jagged rapids
#

huh that's weird i'm not able to in one of my long saves even after finding the tablet

jagged rapids
jagged rapids
#

weird since it just says coordinates not found

#

might be a lethal moon unlocks bug? i'll see if doing anything with it's config will do anything

wise stag
#

could be yeah

lunar drum
#

hey is this suppose to happen?

#

the game still runs

#

but is it anything important

wise stag
#

hasnt in a long time

mild storm
#

-# stare

#

-# pulls out xu tazer

livid hornet
#

does it matter if the robot gals count as decor or not?

#

if i change it in config>

mild storm
#

Just means they wont always be available to buy

#

And youll have to wait for them to be in the stores rotation

mild storm
#

to clarify ship upgrades are always available to buy like the signal translator in vanilla, decors however cycle and are only available sometimes

balmy hedge
#

if I play on mod moons, will there be an event with the ship arriving on these moons? Since I've played for more than 10 days in total, nothing has arrived.

#

like a shipwreck*

knotty lynx
#

I’m pretty sure I’ve seen it on modded moons

wise stag
#

It shows on modded moons yeah

slow mountain
balmy hedge
slow mountain
#

Ok nvm im in my world and the ship just landed

balmy hedge
slow mountain
#

Yes Impact from pikmoons

balmy hedge
slow mountain
#

As of now no

balmy hedge
#

i have moons only from that authour

#

but, he was updating moons

slow mountain
#

My guess but take it with a grain of salt this, i know it has caused issues in V81 with lethalmin, so maybe it could be an issue, but again salt

odd briar
#

For some reason money isn't showing up even though it's not disabled and Oxyde is enabled

#

Does disabling a certain enemy disable money?

#

I have the merchant enabled and such but I've disabled a ton of enemies from this mod

gusty kiln
odd briar
#

I think I might have those download

gusty kiln
#

i think Xu is working on a fix but in the meantime ill recommend either disabling them or ignore money

valid drum
#

I remember them spawning on Kenji's before 🤔

gusty kiln
#

something to do with hazards

valid drum
gusty kiln
gusty kiln
#

thats weird

lavish saffron
gusty kiln
#

then why are they still having issues hmmm

gusty kiln
lavish saffron
gusty kiln
#

oh yeah i wasnt actually asking you hehehe

#

im just wondering

#

but ye logs would be nice

#

tasty yummy logs

odd briar
#

My first thought usually isn't to save logs unfortunately

gusty kiln
#

sad

#

try again and send logs :3

#

also try disabling the mods i just told you, just to be sure its not those, even if its fixed who knows hehe

lavish saffron
gusty kiln
#

pacode

odd briar
slow mountain
#

After the latest up date for Dawnlib i have not gotten any enemy's inside, found this error as well [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Dawn.EnemyRegistrationHandler.CheckIfEnemyCanSpawn (On.RoundManager+orig_AssignRandomEnemyToVent orig, RoundManager self, EnemyVent vent, System.Single spawnTime) (at ./src/API/Enemies/.EnemyRegistrationHandler.cs:124) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::AssignRandomEnemyToVent>?-1101694384(RoundManager,EnemyVent,single) RoundManager.PlotOutEnemiesForNextHour () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_01EB) RoundManager.AdvanceHourAndSpawnNewBatchOfEnemies () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00C4) (wrapper dynamic-method) RoundManager.DMD<RoundManager::Update>(RoundManager)

#

Before the update i had enemy's spawning

wise stag
#

will be fixed next dawnlib update, currently waiting for someone to test something relating to interiors

slow mountain
#

Ok

slow mountain
wise stag
#

in mirage config

slow mountain
#

I don't have mirage

wise stag
#

huh

#

well, it wont be there next update anyway but now im curious what other enemy mod is breaking this

#

you got diversity?

slow mountain
#

Nope

#

Enemy mods you say?

wise stag
#

yeah

slow mountain
wise stag
#

oh right, i think i was told scp682 does it

slow mountain
#

Oh ok

wise stag
#

something about the way that mod is registered makes it so dawnlib cant detect it or smthn

slow mountain
#

Heh he killed everything

#

Not the first time the SCP mods did something strange

slow mountain
#

He's happy to see me

wise stag
#

lol

slow mountain
wise stag
#

ignore those, will be removed next update

#

accidently left in

wise stag
slow mountain
#

Hmm then no, but i have not seen one for SCP-682 ether

#

I SPOKE HIS NAME AND HE ATTACKS

#

I hear the damn clock, so ya SCP-682 was messing with the indoor spawns, vecna included somehow

odd briar
high knot
#

question, if i were to customize values for oxyde (like how many things compactor toby can compress at once), how would i do that? the entries in the .cfg aren't exactly helpful, there's just "allow editing config?" yes or no, but that's it, and other meaningless empty entries with no actual way to change anything for my server

wise stag
#

the config you're asking for does not exist

high knot
#

so "allow editing config" is just some default entry that's there for basically everything?

wise stag
#

yeah, if thats not ticked you're not allowed to edit the configs

#

itll just reset whatever you changed back to defaults

high knot
#

i think it'd be a good thing to be able to edit, my server had a run where we had so much scrap that we couldnt compact everything

#

we made two compacted cubes and still had scrap left over, but without knowing the exact limit, we ended up losing a bunch of stuff besides the cubes themselves

wise stag
#

uh, there is no limit

#

adding a limit would be slowing a fairly flawed and already slow process

high knot
#

that's weird

#

when we compacted, it created a cube but there was still a bunch of shredded scrap inside

#

then we hit the button again, and it made a second cube, and there was still extra scrap inside

#

then the compactor stopped working after the 2nd button press

wise stag
#

dunno, maybe they werent placed properly on it, although im not sure how you could go wrong with just dropping the scrap at the centre of it

high knot
#

i made sure they were all on the platform, i moved stuff that my friends were placing near the edges closer to the center

the second cube was created immediately after, we didnt move anything we just hit the button again

#

there were less scrap after each compact, so i know it was still taking scrap, but like i said

#

~1/3 of the scrap was turned into a cube
~1/3 was turned into another cube only after the first was made
~1/3 was left behind because we couldnt be bothered to bring back a shitload of shredded scrap to the ship, and compactor stopped responding after the 2nd button press

#

i love oxyde a lot,. but currently we've been avoiding it because we dont really know how much we can bring in and actually profit from

#

if you want i can try to replicate and record what happens?

wise stag
#

if you want to, it not responding would usually mean it detected nothing
but i wasnt aware of any type of limits with what i was doing, ig it depends on how much scrap you had

night forge
#

cargo crane is lowkey one of my fav addions from any mod
its just so fucking absurd

mild storm
#

Guys

#

Its official

olive vapor
#

SCREAM IF YOU'RE EXCITIED FOR GIANT DEATHBALL TOMORROW

night forge
#

deathball time

cedar plinth
hardy galleon
mild storm
#

stare the placeholder

gilded lily
#

When I install Code Rebirth I can't get the lethal config, does this happen to anyone else?

gilded lily
gusty kiln
#

have you opened the game and got into a save?

#

also, dont use lethal config to config stuff

#

better to use mod manager

gusty kiln
gilded lily
gusty kiln
#

you dont use thunderstore?

#

what mod manager do you use

gilded lily
#

I mean, I use it, but not as a program.

#

I use it for a while and then unintentionally I stop using it, and I end up installing everything manually.

cosas mias normalcat

gusty kiln
#

you should definitely use a mod manager

#

if you stopped because of it being bad

#

you should use gale

#

its way harder to try and help you if you do it manually

#

and there is no reason to not use one

gilded lily
#

Or do I have to reinstall everything?

gusty kiln
#

there isnt a way

#

fortunately its faster

#

hey

#

use gale

#

gale

#

Gale mod manager

#

not thunderstore

#

thunderstinky!!

gilded lily
#

When I get my v81 modpack

gusty kiln
#

OKAY

gilded lily
#

I don't know why Lethal Config isn't showing up.
The same thing happens to me on the V81.

high knot
#

okay im about to go back to oxyde to see if compactor toby breaks again

here's the amount of loot we're bringing in, for reference (lategame upgrade that makes more scrap spawn is op)

a shopping cart, three wheelbarrows, and a bunch of extra bullshit

high knot
#

okay we just finished oxyde (52k payout)

i had a theory and decided to test it, now the recording is unnecessary
there is in fact no limit to the compactor (as far as i can tell)

however, when you hit middle mouse button to drop everything from the wheelbarrow at once, it doesnt count as being "placed" (we noticed this whenever we empty the wheelbarrows at the ship, we have to pick up and place it back down)

last time we had 2 people that were doing middle mouse button, while one was placing them manually
sounds like a wheelbarrow/shopping cart issue tbh

gusty kiln
#

ye wheelbarrow are kinda buggy with that stuff

mild storm
#

-# tldr

#

-# i sleep now you handle this cheese

gusty kiln
#

gn eepyrigo

#

tldr wheelbarrow buggy

#

no CR issue

gusty kiln
#

-# chilling

steady oar
#

Hey so uh I don't know what the broader scope of this issue may be unfortunately but I got a bug report that also for some reason mentions the crates from code rebirth? I'm honestly not too sure what would even cause this but he mentioned crates on the company moon (inside the casino). Don't know if that's intentional or not but since it was mentioned I wanted to let yall know.

scarlet stream
mild storm
steady oar
#

Will do

wise stag
knotty lynx
obsidian gorge
#

Am I right in this? If quantity of an object on a curve is greater than or equal to 0.5 it counts as 1 and if it's less than 0.5 it counts as 0?

wise stag
#

i believe the logic might differ between outside and inside hazards

obsidian gorge
#

How about for the Crashing Ship?

wise stag
#

its an outside hazard, lemme check

#

yeah it rounds to nearest integer

#

i believe inside hazards dont

obsidian gorge
#

for inside what do they do?

wise stag
#

just rounds down

obsidian gorge
#

Thanks a million

#

Right now I was making assumptions and did this for Crashing Ship for 1 Moon:
0.00,0.00 ; 0.74,0.49 ; 0.75,0.50 ; 1.00,1.00

#

I was trying to get it to be a 25% chance per touch down on the Moon with 57.8% chance if you touch down on the Moon 3 times with a 15.6% chance to spawn more than once in 3 touch downs on the Moon.

wise stag
#

im not too sure about your math but that looks like a 25% to me each landing

#

keep in mind i dont allow it to spawn anymore after oxyde is unlocked

obsidian gorge
#

Yee I was trying to make it so Embrion and Celest had good chances for it with Embrion being 1 in 5 touchdowns and Celest being 1 in 3.

#

How I did the math was Since 0.5 rounds up to 1 then when the roll lands at about 0.75 or higher each individual roll has a 25% chance to spawn and 75% chance to not and because the live zone is 0.75 -> 1.00 then for 3 rolls the way I calculated "at least once" is to calculate the opposite so: Chance of at least 1 spawn = 1 - chance of 0 spawns. So a chance of failing once is 0.75 so I just do 0.75 to the 3rd power so a 0.421875% chance to spawn 0 times and then subtract that from 1.00 so 0.578125% chance to spawn atleast once.

#

So in 3 days:

#

0 spawns: 42.2%
1 spawn: 42.2%
2 spawns: 14.1%
3 spawns: 1.6%
At least 1 spawn: 57.8%
More than 1 spawn: 15.6%

#

Side note, your default curve in 3 days:

#

0 spawns: 38.1%
1 spawn: 43.4%
2 spawns: 16.5%
3 spawns: 2.1%
At least 1 spawn: 61.9%
More than 1 spawn: 18.5%

wise stag
#

honestly i remembered the default being a 50/50 every moon landing

obsidian gorge
#

Pretty dang close yeah

#

Well not for every moon landing

#

for every moon landing it's 27.5%

#

The curve is closer to 27.5% per roll, assuming the game linearly interpolates between curve points. The object only spawns when the curve output is 0.50 or higher, because 0.50 rounds up to 1.

On the default curve, the output crosses 0.50 between these two points:
0.67,0.40 ; 0.78,0.60
Being 0.725.

So 1.00 - 0.725 = 0.275.

The only way it would be 50% is if the game treats the listed curve points as discrete entries instead of interpolating between them, or if it samples the curve in some nonstandard way.

#

In which if I'm wrong and the way it samples the curve is different than my understanding... I need to know that lol

#

I don't wanna be messing up entries :V

obsidian gorge
#

Technically the existing default curve and this curve should output the same result:
0.00,0.00 ; 0.724,0.49 ; 0.725,0.50 ; 1.00,1.00

balmy hedge
#

How do I find the parts of a companion robot? I've never found them.

mild storm
#

Oh right theyre bugged currently, they can be found rarely as a scrap but mainly through the merchant and vending machines

#

They dont spawn in the merchant currently

gusty kiln
#

Ive seen that issue without code rebirth

#

And in v80 lethal casino is broken

#

There is a patch, no idea if they are using it or not

mild storm
#

this sounds like the opposum mod

feral cape
#

Ive NEVER seen that issue without code rebirth

#

And in v80 lethal casino WORKS

#

There is NO patch, which they are NOT using

mild storm
#

its a toastlib issue

gusty kiln
#

Its a toast issue

#

I hate toast

visual perch
#

Official Discord announcement:

  • Click this link: scam.com
  • Thread is too active, slowmode will be 6 hours
  • Give me all your debit/credit card information
mild storm
#

hi tyler

mild storm
#

tyler please ban beef for spam

#

thanks

mild storm
#

kiszony ban tyler for being beef thanks timmy

woeful solar
#

exclamationmark:ban Catomic(fired: true);

feral cape
mild storm
#

stare so are you toasty

spiral yoke
#

wow! I will follow those instructions now

feral cape
#

i cannot be given

cunning zenith
#

hey right now there is an issue wiht coins when you flip them the are going to be stuck in your hands and you cant use the hotbare anymore

#

and i get a problem code its like lost sampels 960 and 480 every time it comes the ship will not land and it only happens when i play wiht more players

cunning zenith
#

019dff24-413e-9230-272d-080b5e0a9ff5

#

newest version

gusty kiln
#

Log too

#

Thats what helps Xu the most :3

cunning zenith
#

idk have the log sadly

night forge
feral cape
#

you're just mad that you can't practice magic like everyone else on the server

#

I can make the entire world turn pitch black by merely closing my eyes

gusty kiln
#

there's that annoying toast i was looking for

night forge
#

L bozo

wise stag
#

Lol

spiral yoke
night forge
#

i didnt even know that little hole in that one manor room as a valid spot

#

i realize i took very zoomed in photo so idk if its clear but thats what it is

wise stag
#

Yeah I figured it out after looking a few seconds, didn't know it was possible either tbh

mild storm
#

this will be code rebirth in 2015

gusty kiln
#

snailcat 🙏

tawny hare
scarlet stream
#

Couple questions; Why is he here, What does this lever do and how many bullets does the Ceasefire have

cedar plinth
night forge
#

i forgot i had random enemy sizes on my test profile
thats certainly something

wise stag
#

Lol

high zenith
# wise stag Lol

latest version seems to break missile turrets(stops happening when CR is disabled)

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MissileTurret.Plugin+Patch_SpawnMapObjects+<>c.<Prefix>b0_1 (UnityEngine.GameObject x) (at ./Plugin.cs:123)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) (at <ea489521390f48908a7ce45cb17a6848>:IL_002C)
MissileTurret.Plugin+Patch_SpawnMapObjects.Prefix () (at ./Plugin.cs:123)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnMapObjects(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::SpawnMapObjects?-570425490(RoundManager)
LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at ./Modules/MapObjects.cs:39)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnMapObjects?-1142540872(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::SpawnMapObjects?-746430710(RoundManager)
Dawn.MapObjectRegistrationHandler.UpdateMapObjectSpawnWeights (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at ./src/API/MapObjects/.MapObjectRegistrationHandler.cs:272)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnMapObjects?-1628454816(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GeneratedFloorPostProcessing(RoundManager)
(wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d167.DMD<RoundManager+<LoadNewLevelWait>d167::MoveNext>(RoundManager/<LoadNewLevelWait>d167)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

#

didnt happen on previous patch

#

not sure on whos end this is

night forge
#

redwood if it was awesome:

night forge
#

going through my files i found a very old version of the CR readme that i had made

wise stag
#

Lol, the old screenshots were bad

spiral yoke
#

Epic Axe

mild storm
#

Epic axe 🤢
Tomahop 🥹

#

greed nobody questioned the fact we only replaced 3 of the 4 weapons

#

epic axe -> tomahop
natures mace -> marrowsplitter
ice axe -> Brrreaker
spiky mace -> S-Watt-er

#

swatter was never finished

night forge
gusty kiln
#

ok wait i just got the same issue as that other guy who said picking up coins and stuff softlocks your inventory

#

stopped playing before the spam got too crazy lel

woeful solar
#

Crazy? I-

gusty kiln
#

not sure what it is but it does spam smth with code rebirth

#

seems to be a lil inconsistent, after this log i kept playing and got softlocked without picking up any money, but same error, and then tried one more time and wasnt able to replicate it

#

also heh

#

could be related to itemslot but no idea hehe

wise stag
#

I thought I told you to add that Mod to starter pack :p

gusty kiln
#

should i?

wise stag
#

Yes

#

I can't read these errors otherwise

gusty kiln
#

WHY WHAT

#

oh

#

lul

#

never heard of that mod before

#

why cant you read them?

#

makes it easier to read ok

#

ough

woeful solar
#

Xu just died 💔

vestal python
#

what happen

woeful solar
autumn pagoda
woeful solar
#

I thought my connection was tripping and showing her white nicknamed
It's okay EmployeeHug

knotty lynx
#

Xu saw Cheese didn’t have that mod and died. Cheese killed them

stark herald
#
[16:51:49.4928914] [Error  :   DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:50.5088780] [Error  :   DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:50.5748853] [Error  :   DawnLib] Failed to parse BoundedRange value: 5,2,5,2
[16:51:51.1029901] [Error  :   DawnLib] Failed to parse BoundedRange value: 34,54,8
[16:51:51.1029901] [Error  :   DawnLib] Failed to parse BoundedRange value: 0,8,0,8
[16:51:51.1110112] [Error  :   DawnLib] Failed to parse BoundedRange value: 4,8,4,8
[16:51:51.1110112] [Error  :   DawnLib] Failed to parse BoundedRange value: 0,8,4,8
[16:51:51.1125132] [Error  :   DawnLib] Failed to parse BoundedRange value: 7,2,16
[16:51:51.3788358] [Error  :   DawnLib] Failed to parse BoundedRange value: 5,2,16```
stark herald
#

and sometimes i get a huge spam after end of round with:

RedLocustBees.DoAIInterval () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0099)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<EnemyAI::Update>?1884621494(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<EnemyAI::Update>?-520575332(EnemyAI)
RedLocustBees.Update () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)```
gusty kiln
#

havent been able to replicate the error.....

#

:c

feral cape
wise stag
winter lily
#

magnet

rough night
#

Heya! So thought I'd drop this in here, especially if others seem to be running into the same problems as I. I stumbled upon 2 incompatible errors. V81*

  1. Emergency Dice Updated + Rebirth + Lunar (Getting stuck on the ship when landed without the doors opening) - With no noticeable error logs.

  2. Code Rebirth + Lunar - Although the game seems to run fine. I noticed the Crash ship to Oxyde never lands in my playthroughs until I remove Lunar.

Because of the above, I've been a bit torn of if I should inform Lunar or Rebirth, but so far landed here, unless I shall bring it over to them.

gusty kiln
#

Or disabling mapojects config in lunar (if you are not using it)

rough night
mild storm
#

He thought it was a pizza

#

And delivered it

olive vapor
#

Pizza on floor hazard when? (You step on it and get sad)

#

You can throw it on the roof of adamance

night forge
#

My friend told me he was chasing them around for the entire day with a flamethrower turret

mild storm
#

Heating the pizza

lavish saffron
frosty venture
# mild storm

I leave for like a week and a half and my stupid ass joke is still being talked about 😭

halcyon parcel
atomic seal
#

@wise stag

Not a code rebirth question, but I don’t know where to ask because the original thread is locked. Are you the dev that’s working on v81 for Surfaced mod, and if so is there a ETA? Thanks.

wise stag
#

im currently completely unaware of any issues with that mod, people have said there were issues but no one has sent a single bug report

atomic seal
wise stag
#

make a report on the github

autumn pagoda
atomic seal
wise stag
#

from the surfaced thread

atomic seal
knotty lynx
gusty kiln
#

Isnt thst cr github

mild storm
#

Surfaced issues go on cr github

gusty kiln
#

So baad

knotty lynx
# wise stag from the surfaced thread

“If you have any issues with the mod, please write them on the Code rebirth github with surfaced indicated clearly in the title.”

Reading is hard

gusty kiln
#

ITs SO HARD

#

(I dont read)

mild storm
tawny hare
#

bro stole MY video from MY dm

fierce raven
#

pls fix surfaced O.O

toxic crane
#

Vro

mild storm
#

Ill take a look at surfaced issues later, compile them for xu so they can fix it soon

wild oyster
#

pls break surfaced beevil

fierce raven
#

????????

wise stag
#

? Seems like Lethal min breaking

#

And lethalthings too

fierce raven
#

aaaaaah and now?

#

can i fix it?

wise stag
mild storm
#

everything but whats listed on the bottom seems to be bugged for surfaced, xu now has the list and can check it out when they have time.

wild oyster
#

mrw Bellcrab doesn't drop it's crap on death

mild storm
#

misspelled scrap, saw it and left it cuz its funny

rapid umbra
#

Hi, just wanted to ask if you're considering adding a config option to disable/change the Denomination Analyzer penalty?

While playing heavily modded LC, especially with complex mods like Brutal Company and a large player count - buying the Denomination Analyzer results in the very rapid appearance and constant presence of a debt collector. It's kinda funny at first, but gets a bit too much after a while 😉

valid drum
#

v81 changed a ton of stuff it's expected

mild storm
olive vapor
#

oh gracious code rebirth channel. may i blatantly borrow redwood to use in my school project to aura farm in the background

cedar plinth
#

yes omfg

olive vapor
bright comet
#

Is there a way to force Outdoor hazards to spawn on the hill on Embrion every time?

olive vapor
night forge
#

Please send the result that looks dope

olive vapor
#

will do once its done 🫡 here's a concept wip (i did two drafts and the first draft with the background is behind it, thats why theres two giants rn)

#

its for an asian art history class if you can believe it lmao

gusty kiln
#

its amazing omg

#

so fucking talented

mild storm
#

Redwood was responsible for reuniting a fragmented china

#

Forming the giant specimens dynasty

olive vapor
olive vapor
olive vapor
#

:^) thank you

cunning zenith
#

can some please explain me short what xu has to tdo wiht surrface ?

mild storm
#

Maintainer, the original team is no longer modding

#

So xu has to maintain surfaced's code

fierce raven
cobalt mango
#

i dont think code rebirth needs that

young umbra
#

I know what we need

night beacon
#

can code rebirth kill the devil who deals? I think he's evil and stinky and not fitting, unlike the giant deathball

young umbra
#

WE NEEDS THE CARNIVOROUS PLANT BAAAAAACK

cunning zenith
young umbra
#

What do you mean no

cunning zenith
#

it was stinky and had no counter play and was just toooo big

young umbra
#

But cool plant monster

cunning zenith
#

maby a smaller one and has a ver cool idea and cool and fitting desine

young umbra
#

Nuh uh, same size

cunning zenith
#

like a plant that courupt the robots in code rebirth and make them no longer work and make them to there new home and when you go near a posest robot it attacks you

#

omg best idea i ever have

young umbra
#

Not very Carnivorous

#

But could be cool for a new monster

cunning zenith
#

xu sine me up or hire me or something like this