#MythicMoons
1 messages · Page 4 of 1
Its going to be moved - that was for a streamer to show him appriciaton lol also cuz it was funny
This and the other dropship issue seems to me like you have some mods that are causing issues
I could check on my moon again but i havent had any issues like this
the mosters i can guess is bigmouth maybe
Esp. since i had to readd the original dropship cuz v56 i was lazy adding the points to the custom one exactly how it should be
but the dropship idk
And i had one small issue with the dropship’s hand icon not showing up before because while filecompression i deleted that hand lol - that is already fixed like 2 patches ago 🤷♂️
But i will check these things to make sure ^^
99.99% sure its not Seichi issue but you can never be 100%
😅
The what?
its a thing sickboy added to one of the fire exits
its like some twitch related meme or something idk
@thick jolt supposedly my problems are coming from cruiserimproved
its apparently some how making monsters not spawn in multiplayer anywhere
but thats just a rumor
not sure if its 100% true
You should probably send your logs to its thread
this is an issue multiple people have already reported
Ooh interesting
dam that sucks
i do not think so
unless it happened because of an update yesterday or smth I haven't had any issues playing with cruiser improved
yeah
played w some buddies on thursday and had 0 issues
dogs, giants, locker, coil head, gnomes, hoarding bugs, hygroderes, etc etc etc all spawned
gnomes 💀
locker is also kinda stupid cause you can just use it for free kills against nutcrackers and shit
but
gnomes
only reason I every used them is to put on the mushroom moon from overhaul moons
the add to the whole fantasy vibe it has
I just wish teh critter didnt spam the logs lol
heard thats being worked on tho
oh yeah that too
also playing rn in singleplayer and im having 0 issues
its only multiplayer
ah
Shouldn't this moon have tags other than SacredLand. Like Valley? or Forest if you want to use older tags that were seemingly arbitrarily abandoned, and half the moons still throw around.
I am of course refering to LLL tags. And if you have a good reason for not doing that, that's fine, just suggesting to make things piece together better.
i dont see why i would need more tags 🤔
Dynamic spawning, interiors, weathers, scrap, monsters, depending on who is using what. It's an option.
In theory you shouldn’t have the Sacred Land tag even 😛
Yeah i dont actually need it - just heard it’d be good for other mods that use contenttags 🤔
Whoever told you that has a misunderstanding on their intent
These are all the vanilla tags
The point of them is to allow mods of all sort to reference both vanilla and custom content by theme based groups
I’ll be going thru them then ^^
I guess the next patch’s log will be a long one lol
Update on SCP Site-19
- Since BSL is back we agreed that he'll continue working on Site-19 meaning I won't be reworking it - he will
- That means I will have more time on my own stuff including "Site-██"

Site urmom
This is good
You don’t see it?
hidden :3
Just don’t zoom in
That’s what they all say 😮💨
Adding some biodiversity to the moon 👀
Yup its done lol - changelog already has that in it
yeah x3
Howdy! long time user of Seichi and been loving to see how you slowly keep making it better
however i do wanna report something, there seems to be a conflict, to explain:
recently been playing with my friends and sometimes the mods cause desyncs or controllers getting stuck, pretty normal for us by now, so we just quit to main menu and rejoin the lobby. BUT this has caused modded items in the shop store to get scrambled, example
Shotgun = shell (buyable shotgun plus)
kitchen knife = rocket launcher (Lethal things and buyable kitchen knife)
helmet = medkit (Lategame upgrades)
to fix this everyone must close the game entirely and reboot it, to replicate it i did the old
"disable everything and add stuff in small batches"
finally nearing the end, upon adding Seichi, the store shop scramble happened
if i had to guess it must be because Seichi adds the purple Lantern to the shop list
which for whatever reason screws up the item registry in the shop upon rehosting
Wait wait
Are u absolutely sure this is seichi causing this?
Cuz there's been a rogue mod doing this for a bit now
Howd you replicate the issue?
well i cant say for sure its seichi, however i have been replicated it by using the "disable all mods" going one by one, and upon reaching Seichi, this occured to me
so now im replicating it, by hitting "enable all mods" but manually disabling Seichi
and the shop item registry is not having issues anymore...for now, im booting up the game again to keep messing with it to see if it occurs again
no fucking way
@thick jolt check DM immediately please
i can share my mod profile code if needed, but so far, yeh i can now safely buy the shotgun with out having any issues
this is solo play testing though, as we know things go out the window in multiplayer XD
Im removing lantern in the next update until Batby fixes the buyable item registry - im not entirely sure if this is the issue for your problem but im going to remove it for now ^^
The lantern registering issue is know for quite sometime that the item sometimes appears and sometime doesnt, notified Batby about it
average LLL bug
Now i dont know if thats the cause for the other terminal items to be bugged out - i dont think its because of that but theres a chance so i will remove the lantern for now. (Which is sad because i’d really love the lantern to work well since its kinda spooky to use imo)
Bruhhh how long have u known s1ckboy
totally agree! i liked the thought of a spooky purple dim light, but ill gladly test it, Seichi is a cool map :3!
maybe one day in the future the lantern can return
...though now i need to figure out which of my other mods is causing light sources that are not flashlights to turn off when not in my hand. But ill worry about that one later XD
I think i even told you about it 🤔 like 2 weeks ago lol
No?
Isn't it your shop item causing desyncs in terminal like in takey's stream then?
Anyhow Batby has the info about it in his dms
Could be - no clue
Im fairly certain a check is needed for ExtendedMod
Cuz the item fails to register like half the times
Wdym a check for extendedmod is needed
The code it self looks alright to me and idk why else would it not show the item on the terminal
I didnt know you coded lol
Since i have ExtendedLevel, ExtendedItems below ExtendedMod
This is LLL - not my code
Im just half illeterate with coding
I do look at codes of peeps tho
I know, but you were reading it pretty thoroughly, or I'm assuming from what u said lol 
I'll take a look in a bit lol
You're not gonna see anything wrong if you don't know what right looks like
Talked to mrov first cuz i assumed it was his formatter that did that but then I figured it out that it happens every other save lol
When was this lol
2 weeks ago?
yup i saw that mrov comment actually!
Hmm
while i was searching in the discord thingy for "hey has anyone notice the shop not working?"
i am going to bug test this
I only knew the lantern missing sometimes, and today i learned theres a mod that missmatches costs and whatnot
So it very well could be the same issue, let me know!


Actually the easiest way could be if i register the lantern as a scrap item for now instead of a buyable item 🤔
That way we wouldnt need to remove the items code from SeichiItems.dll
tldr; it probably is
Also thank you for the info! And glad you like the mod :3
The lantern is being turned of when its not in your hands because it has its own code, we could make it work similarly as the proflashlight is using helmet lamp with @spring swallow 🤔
The laserpointer has its own vanilla bugs btw ^^ Reported it to Zeekerss
You are welcome! I been on the fence of doing a video series of testing mods. To remind myself of the good ol Minecraft texture pack reviews I used to make
So I enjoy play testing a lot, and seeing your moon grow is inspirational!
so a horror series
There are more to come soon(tm), i’ve been a bit busy with laying down a couple of new moons’ foundation and i also made a couple of changes / fixes to Seichi and im adding some foilage to the moon
So far i’ve added Lotuses, Lakelotuses, Bamboos - tho bamboos are still in wip cuz i just finished working on them an hour ago and im heading to sleep soon ^^
Well yes kind of a horror series XD but aim more to showcase the moon, hidden details and gameplay
Ooooh sounds awesome sick boy, definitely looking forward to it, sleep well man!
Just environment stuff so the moon can be prettier and wouldnt feel a bit empty in certain places
are they just assets?
or entities
i know nothing about the unity side of things sorry
Bamboos and Lotuses are just plants lol
O i didnt know it was buyable lol, in that case i needa change a tiny bit of the code to make it buyable (like 2 lines)
The light turning off when ur not holding it is intentional, but i can remove it
Not sure about that maybe if people would want it that way tho thats a bit immersion breaker imo
But i would say dropping it while its turned on should stay turned on 🤔
Ye thats fair
Ill do dat
I thought thats handled in LLL lol now i feel stoopid
oh okay okay
i always mix up lotus and locust
?
Its cuz the my thingies still use lethal lib
Thats for the code but registering it is still done through my unity project and registered as an ExtendedItem
Are you or are yall not using LLL for the lamp lol
Yesn’t
Both ic
Laserpointer has shadows enabled but once you pocket it/ switch to a different item it has shadows disabled on helmet lamp mode
Havent been bothereed to use LLL cuz idk how to. Unless someone legit holds my hand/lethal lib becomes depreciated then i cba to change
And also if you have two laserpointers one turned on and the other turned off, the turned on laserpointer turns off when you pocket it
What is helmet lamp mode?
I'll let you know when it becomes worth it to switch
I'm waiting for a few things
If you notice when you pocket a lightsource aka a flashlight its light is not coming from the same place
Isn't the pocketed light staying from a mod or smthn?
The lamp doesnt use any helmet light thingies like the vanilla light stuffs do
Talked to Buttery Stancakes about this a while ago
Ok noice
Im talking about vanilla items the laserpointer has that issue - tested it with fully vanilla version
very interesting this explains a quirk i noticed with the lamps from oneshotmoons
the "head lamp mode" just stayed after picking up a lantern
until death
persisted between moon landings and different moons
personally i always find it more scary holding a scrap in my hand
while in my pocket there is an active dim light illuminating the area around me, like a circle
bright enough to light up 2 steps in front of me, but everything else is dark
since running around in pitch darkness is, funny enough, more annoying to me XD
my guess is because my eyes cant process any depth perception when everything is dark
and thus makes me want to move faster to find a source of light
but to my surprise, many folks dont want hip lantern style lights 🤔
Hmm 🤔 i mean it can still function i guess if its pocketed, dont see an issue with that - well if people want this i guess i could poll it?
yeh! and my curiosity to know how many people like hip lanterns, vs those who dont
whats a hip light?
Basically asking if the lantern have light turned on even when pocketed
Like the lasers/flashlight have theirs as helmet light - hip light is just named like that to make logical sense lol
fashlight still stays on if pocketed
yes as scrap
you should add an animation to the lanten (the one on the moon, not the scrap)
like where it sways left ot right
Hmm maybe 🤔 i do have some plans for smol anims in mind ^^
Oil up
They help liven up the world
Still need to tweak the nighttime lighting a bit but its getting there ^^
im still working on foilage, wanted to share some pictures cuz i dont want to go overboard with it but i dont want to have too few either
the lake still needs plants
^result of this should be for v0.7.1 cuz i'll be soon done for v0.7.0 and the lanter will be a scrap temporarily
will add for config it make Shisha much thicc, thank?
care to explain
lmao
w<
im getting dms where is this mod 😂
No way
v0.7.0
- Fixed
Knife'sBloodStabParticle - Changed SFX for
TakeyPlush - Moved
TakeyPlush, so its not breaking immersion MithzanWTF- Fixed
Uchiwathrowing a fit in the logs - Added power level configuration to
Shisha - Fixed
Dropshipmaterials - Tweaked Waters for
Ogopogo(Biodiversity entity, not out yet..) - Potential fix on
Uchiwato make theslapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heardswingSFXs) - Added more
Toris - Added glasses and lights to the trophies
- Tweaked trophies collider a little
- Changed texture for trophies
- Changed size of throphies
- Changed lamps at buildings (THANKS WESLEY...)
- Changed middle island's platform's texture
- Tweaked sky
- Added nighttime sky
- Terrain touch-up (you can get out of water at some specific places - main reason for this change
Driftwood) - Added
Lotuses - Added
Lakelotuses - Fixed pond's terrain texture
- Texture touch-up
- Added
Bamboos - Content tag changes:
- Removed
SacredLandcontent tag - Added
ValleyandPaidto the moon - Added
Organic,Killable,Hostile,Biped,MediumtoOni - Added
Household,Harmful,Luminescent,Metal,Weaponaccordingly to the custom scraps/items
- Removed
Level Matching Propertieschanges:- Changed LMPs for scraps and
Onifrom Mod Names to Planet Names for future purposes
- Changed LMPs for scraps and
- More filesize compression
- Fixed
Stormyweather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later] - Changed SFXs:
- drop SFX for
Vase - pick up and drop SFXs for
Shamisen - drop and all playable SFXs for
Drum
- drop SFX for
- Fixed missing texture for ghost girl's head (trophy)
- Fixed missing textures for dropship
- Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
- Removed "On Release" from readme
- Temporarily changed
Lanternto be a scrap instead of a buyable item
^smol update
probably forgor about a couple of more changes lol
literally the most patchnotes youve typed so far for one wtf
That last note about sun anims
I’m assuming that’s why I always get some error about sun animations on various moons
I kinda figured it was no big deal
you got errors?
yeah half the time when I land some error about the sun anim
i didnt know it threw errors lol i just noticed the sun not moving at all
Interesting
and basically had daytime all day
It’s just a single error like right after pulling the lever
tbh i wanted to do even more for the update
but kinda felt like i had to push to make sure the issue with terminal can be fixed for other mods / my stuff can be ruled out
AH RIGHT forgor
- Fixed
takeyLightincompatibility with Diversity (Diversity doesn't like orphan lightsources ._.)
Fair
Diversity is hard fucked rn anyway
Hella incompatibility and errors
I tried so hard to make it half work
For the full darkness
yeah it has issues currently, just wanted to get ahead of the issue
cuz i know Chaos will fix it when he has time to work on it
U fixed the lamp?
its a scrap rn
im talking about the METS baby
lets go mets
its all about the Mets
I hate the mets
its not double registered 👀 at least i dont think Figo did that
??? Was that not what yall were talking about
been a bit busy with a couple of other things so i couldnt really get behind that but the item itself is on my end registered thru LLL and he made the script for it to work, the same way all the items were
Hopefully.
For full darkness I’m surprised there’s not a stand-alone alternative since GraphicsAPI makes it seemingly simple for someone with a bit of coding knowledge
But it was still over my head
i know he is dw, he is just a bit busy rn
The fact that NO mods have built upon GraphicsAPI is surprising in general, unless im misunderstanding what it’s capable of
Yay
What do you think graphics api does
Provides a way for mods to utilize Unity graphics stuff like effects and post processing
It also very clearly says Made for Diversity, it's just there incase anyone is interested enough but there's no need to
more easily
Yeah those are some cool buzz words but like do you know what they mean
Also not entirely
Yea but the readme goes into this detail on how to use it not just for diversity
I never said I did 😅
I pretty much said I didn’t
Lol
That's fine
It's just not something that people really would get much use out of as far as I can tell
But for a stand-alone full darkness mod am I geeked or it’s totally feasible?
Isn’t that what it’s mostly for?
The blurry screen, full darkness etc
I mean, probably? Dunno what diversity uses for that, might use graphics api might just do smthn else
Awesome, can't wait to get home re-add Seichi and check if the shop thingy is gone X3
Plus to look around and see the new stuff
Well if the issue was caused by Seichi i can assure you lantern no longer causes it ^^
It will stay as a scrap item with 15 rarity until its properly tested on my end - then i’ll put it back as a terminal item
Also expect more foilage later on ^^
Plus turning it into a hip lantern light 😁
But thank you for looking into it, glad I don't have to tell my friends to uninstall.
Looking forward to it! I'll continue to test and report stuff if I catch anything else happening!
Oh! Right I also got to remember to test the map using mods that give you oxygen, or a diving helmet to see if I fall in water, I can still walk back to safety
Most Moon makers make the water a one-way trip with no way of climbing out, making most oxygen mods kind of useless and specific to flooded moons only
Hip lantern light will come later when Figo is back from his vacation 
I made changes about the terrain - there are certain parts where you can come out ^^ there were some already but way too few and hard
Yay! That's fine I can wait for the lantern X3
Oh neat! Time to re-add the oxygen mod and explore the waters of Seichi
It would make sense that it uses GraphicsAPI to apply the filters in the Unity engine
what in the absolute fresh hell
Where are you?!
I think thats the place where the items get placed where you store them
Like bunkbeds
well they arent there
Idk what that is then lol - i dont have anything there in my unity project 👀
trolling
😭
Should lantern have a hip light?
7
8
1
Yay
1264536788379107469
pikaHappy
true
Since hiplight got voted
Yay - it will be implemented in a future update ^^
Yay! 🥳
will this make me bigger IRL?
I’ll make sure Figo codes that in too 
So sigma
Oh btw i’d like to hear the thought about the new plants ^^ i want to add more but i sort of had to push the update a bit early and also this is a good place to see what you guys would want for it - placing down foilage can be difficult since i gotta find that goldilock zone where its not too much but also doesnt feel empty either - rn it still feels a bit lackluster but its slowly getting there ^^
this thread may be more active if the title matched the name of the mod
I haven’t had time to test the new update tho
Yeah that is true i might change it back to Seichi i guess lol
Whatever floats your boat par’ner just a thought
Same with @ashen gorge ‘s Mysterious Moons
Though I guess she has Gorgonzola in parentheses
So anime , so cool
Refuse to use this mod until it says it’s for alphas instead of betas
It’ll say full release soon(tm)
full release 😋
alright im done
Brawlhalla time. A game for sophisticated individuals
i cant wait for hachiman to make this moon S+ difficulty
(prediction)
aight been testing it for a bit, as expected the item shop thingy is fixed! yay!
the moon has been kicking my ass but i blame football and poppy playtime for all my deaths
other than that, loving all the nice lil aesthetic changes, this moon has sure come a long way, but its looking fantastic each time!
out of every modded monster football fits the least in seichi lmao
True XDD but i like her fairness when it comes to hauntings
as me and friends agree Herobrine is a step above ghost girl in difficulty
ok nvm
herobrine fits the least
i love both their ais but lord all sense of immersion is just gone
trueee, but considering the whacky mods me and my friends like to add
playing lethal modded, the immersion does get punched
but i dont mind, i always value fun gameplay more
plus LC has no shortage of scaring the crap out of me regardless XD
thus the beauty of mods, everyone can have what they want and customize it!
its about time
i quickly learned to completely disregard the difficulty level
haha
Which is funny because by default Batby auto-calculates it
for the sorting but not the actual displayed letter
i meant the displayed letter
so the thing about the hazard levels is i dont think theyre actually meant to reflect the monsters, and more so environmental hazards
the only contridiction is embrion isnt S+ when its a scorching hot amethyst that sounds like its impossible to stand on
and artifice even got an extra +
anyways
most other people dont have this same thought as me
but like
theres no way zeekerss thinks experimentation is harder than assurance especially
yea exactly
i mean the letters are just like funsies
starlancer puts REDACTED i think
Is this moon SFW?
This was secretely intended probably to bother @zinc nest
currently i'm working on something else :3
😳
Pleaseeee be pilotable old bird
🤑
im guessing it's a custom weather since mrov is our local weather warlock
I know I’m just being stupid😭
far from the stupidest here. trust me
Are you sure?
damn bro really blocked me 😂
This should be top priority
Yes it should🤑
?
?
I honestly to god just played this moon for the first time last night
@thick jolt I likey a lot actually
yea an explicit content warning woulda been nice though
v0.7.1
- Added custom
Foggyweather - Added
LethalToolBoxas a dependency - Added
Smol PooferstoFoggyandEclipsedweather - Added
StarlancerAIFixas a dependency - Moved
MithzanFunkoModelto the easteregg place - Organized my project
- Compressed filesize more
- Tweaked
SunAnims - Fixed Cube Sun during
Foggy/Stormyweather - Updated dependencies
Nothing coding related 😅 just changed the original foggy variables (which in my testing didnt really work as it should) and implemented a custom fog with LTB’s TimeOfDay event
So when theres foggy weather my fog would be there and the original wouldnt (the latter part is still not correct since the variables are not functioning right)
Its basically a colourchange and added Smol Poofers to be active when foggy or eclipsed is happening
they do be smol 🤏
Theres a config for it ^^
i can't find it
Not near my pc rn i’ll send it later
But it has its own config called LethalCompanyShisha iirc
i have only this
Thats the items
I think the deer looks good on snowy moons and forrest moons
They dont look good on desert moons tho
Imo
ur opinion matters not
^me and Wesley when we “cook”
Btw since Xu is here - i highly recommend CodeRebirth stuff to be used on my moon :3 all of it looks good on my moon ^^
Tornadoes and meteors :
Meteors do, tornadoes idk maybe not 🤷♂️
@lusty galleon i see disrepect here
yeah i know, massive disrespect, that's why im banning him from all my future parties
^its gonna be changed later just named it like that cuz funny reasons
Figo is on vacation and im also somewhat on a break
xD
Its not disrespectful, its lore accurate
So I'm 100% sure that something is preventing seichi weapons from spawning. The other seichi items spawn, but the weapons will not. This is driving me crazy lol
their spawn weight is purposefully low and its uneditable to my knowledge
i found a couple of them 🤷♂️ i could increase their spawnweight i guess a bit
ye LLL issue ._. can't change spawnweights in configs for custom scraps
as in you cant do it unless youre the one who created seichi
Immersive scrap literally has a config for its scrap
thats immersive scrap though
Scrap is scrap
we are talking if we use the moon setting configs
Yeah?
yeah it
doesnt change anything
Oh you mean specifically the config already in LLL?
yes
ive tried using both internal names
nothing works at all
in fact seichis default loottable doesnt even display the scrap weights in that config because it doesnt matter
Ah yeah fair enough, if that doesn't work then yeah.
But its still possible, same way I did it with immersive scrap could be mostly copy pasted
Would probably have to wait for Figo to come back
Then just do it on ur own config lol
yeah we might need to do that in the end
I'm not saying wait for Figo to fix LLL 😂
wait figo also manages LLL
No
no XD
Only batby really does
yeah ^^ i hope he'll get to the extendeditem configs cuz im also going to be on a break for a bit
cooked so hard even cooked myself
Nub
V60 is coming out like in a day or two so things should pick up in a bit
you dont know whats to come yet 
hachiman will have ai more complex than baboon hawks

Facts fuck the deer 👎🫸🤝🤝
soon(tm)
HUH
jkjk! Robyn would kill me
^killing Shisha is going to be a feature tho
cuz for some reason people want to pet a robot ( #1256497045460488264 ) and kill a cute deer
who
legitimately my 2nd favorite kind of pie behind pecan
Don't forget the space next time 😄
LMAO
Hopefully with the re-rigging im doing ill be able to animate it in a way that'll be a little more visually appealing than most of lethal companys enemies are animated. The armor being stiff hides some of the cheating ill be doing
bit of a bold statement lol, but we'll see
Me when Seichi
The overconfidence gives me the confidence to at least do my best uwu
Hachiman is awesome I’m really hoping he comes to life as an enemy either during eclipse or when the apparatus is pulled, that would be amazing and terrifying to see him grasp his sword out of the ground maybe with some fire or lightning effect or something
it is officially in WIP, it will take a while tho but it is coming ^^ i wont spoil how it will function you will have to see it ingame once its officially in it :p
Leaked hachiman animations?!
Ready whenever
Massive update coming soon
™️
v0.7.2
Stormyweather tweaked slightly (variables were 3-3 now its 3-5)Foggyweather variables were also tweaked- Removed some lamps at the second building cuz they were ugly
- Reworked crypt fireexit (it had many issues before)
- Optimizations, filesize compression
- Fixed
TakeyPlush's andMithzanFunkoModel's positions - Fixed layers for foilages
Snowichi! (DustCloudsweather) - this also increased the filesizes ;_;
Snowichi?
Its v0.7.5 not v0.7.2 oopsie
But whatev Snowichi go brrrrr
Also thanks to @lusty galleon snowy particles look cleaner, she helped me polish it out :3
Is the water ice? cuz that would be so cool

Yeees you can ^^
That i didnt test
I'll tell you in a few minutes.
If you cant i can push another update that would fix it ^^
It Works!!!!!!
As long as ya know how to hop with the cruiser you can perfectly get off the ice.
Winter Seichi is very cruiser friendly now~
lets goooo
Its a true chrismas mirical!
Now next we need a moving Haichi....also not sure what the hell I did but I can find the Seichi weapons now!
you must have been really unlucky before 😛
Hachiman is in WIP but it'll be quite sometime til its in the game
we really want to make sure its working right and everything is CRISP
me when i have to fight the god of war to get a plastic fish, a clown horn, and a crate of bottles
do you guys want to see my items on different moons btw? i mean the simple items like teacups, teapots, vases, mortar n pestles?
Nah, I like em being unique 🙂
@thick jolt explain
Try going there on DuskClouds/Eclipse/Foggy :p
this is all from one shisha
Yea you might want to config it to poop less frequently lmao
why did I get ghost girl immediatley after landing, is that a vanilla thing?
funny story
i didnt touch it on this profile
Ghost girl has a really high chance of spawning rn on the moon, i’ll tweak it later 😅
at least i dont remember doing this
Girl:32
no????
32 spawn weight is less than several of these others
I mean its fairly high for an A+ moon imo
pretty sure oni is also higher
Yeah Oni isnt as much of a threat tho
artifice has her at 35 and she barely spawns there
Hmm thats weird then
rend 20
her spawn rate decreases as the day goes on
Yeah and i always get haunted on rend xd
barbers also do this
i cant remember if jesters do or not
there are two things that change the spawnrate as the day is going on
the time you spend on it
and the amount of the specific monster that spawns
its either an increase or a decrease
its mostly increase for vanilla monsters
I did get feedback to lower the spawnrate of the ghostgirl from a couple of people 🤷♂️ i’ll probably set it in the 20s ig
funny thing is
masked are effected by both time and amount spawned
its an increase in their spawnrate every time one spawns and every 2 hours iirc
so
oni also do this lmao
Yeah maskeds are weirdos cuz their code is fkd by Zeekerss, i think he is aware of the issue tho
Yup
nvm i did change the xu droprate
apparently
i dont know why, i have imperium
i can just spawn them in
im an idiot
Haha
remove girl. there are no girls in japanese animes
also... DustClouds were actually DustClouds for me. no snow appeared
only buff men will be in my anime
waltuh
https://i.gyazo.com/037c0a8e0d03ab97a63e774ab4e2cf7f.jpg no snow here. probed it to DustClouds
i had it
That's likely an incompat with LGU it works if you get Dustclouds through normal play
😮
Doubtful it's your fault, it's an issue with how the weather probing system in LGU works most likely
I didnt even know LGU messes with weathers
It has an option to probe the weather on a planet, I have the feature disabled in my pack
You type probe on the Terminal find the moon you wanna change the weather of
and bam
lol
i mean like
executing the actual action of it
not the way you do it in the mod
how does one accomplish that
i could make very silly jokes rn actually but i wont
It is still weird 🤔
It's just probably due to how you handle it
I imagine what you do isn't vanilla
Everything i change is with LTB for it
Yeah that might be why
I think LGU will only probe the vanilla version of the weather
Meaning it'll ignore LTB
v0xxManager go brrrr
@wise notch Could compat be added?
@fading estuary They're asking for the PR.
Ah lol
So Xu’s fault and mrov is fixing it , gotcha. 👌
I'm more busy with making paper than modding right now.
im making the tornado target your steam ID /s
Totally understandable
Just click on my dc profile
what the fuck is this steam profile
If you do that does that mean I'll have to disable CodeRebirth whenever s1ckboy plays with me?
XD
probably
You would have my steamid if you played the game with us once in a while 😩
Gdi s1ckboy
nada
The s1ckboy leaks are insane
nahhh scream da BEAST
OH, THAT
Bro leaks my gambling addiction
ummm
also, spent like ur whole time being s1ckboy, then one moment you're sentrygun?
No rush.

I'm not in a hurry anyways.
same lol
i have not touched any code for past few days
I did not have any relations with that code
Where's the Surfaced update? 😦
bro your wakatime is slipping 😭
future employers gonna notice this slip
My dumb ass took this literally 
Paper maker
time to sigma skibidi grind
how could u not know hes playing minecraft and farming sugar cane
Selling it to the librarian for emeralds
rich whitespike 💯
So I have a question, what all will WeatherTweaks need to be optimized?
I remember you said the mod is cursed before
🤭
delete weathwe tweaks, best solution
I wish that could help finish my master's degree.
Cus when I was helping Starlancer test stuff I hated the fps loss to Eclipsed weather
😦
damn, does that mean i gotta start addressing u as master when u get it? 😔
Me first
Sure.
For some reason Eclipsed ||Penumbra|| loses like 10-15 fps with WeatherTweaks enabled
lol
And that moon is always Eclipsed
XD
that is really weird lol
🤭 it is
I can only guess it's just an issue with that one patch you mentioned is super unoptimized
Idk what else would do it
I don't know as well lol
I'll get back to you to test it further when I'm back to modding
sorry for the stomach ache I've cause you
@thick jolt I've rarely seen ghost girl spawn there. Don't lower it please. It could be due to an interior or another mod they are running.
With the amount of times we run that moon, I can say it's very low chance we see her.

interiors do not effect monster spawnrates
afaik at least not one modded does this
and im not even sure if you can make that happen without writing entire new code
this was a misconception i heard one day actually, specifically that manor effects nutcracker spawnrates
it does not
the thing is, I have no idea what mod could cause that
oh wait do you play with a group
I'd say this is not entirely true. Scarlet Mansion does change some spawns in different ways. It is possible. A moon can effect it more than an interior but my point is the people who are complaining of to many ghost girl spawns must have something in their mod pack increasing the rate. We play Seichi the most and rarely see her.
"we" implies you do
yeah so theres a bug in vanilla where ghost girls fear meter doesnt reset between days
basically
anyone who had her before is much much more likely to just
always have her after
some actually do
its possible you dont see it because you dont get her haunting you specifically
The person complaining of getting her to much on seichi
but someone else is
Is actually experiencing a vanilla bug.
yep
My group makes it known when she's haunting.
heres a bug fix mod lol
https://thunderstore.io/c/lethal-company/p/Financier/GhostGirlFearReset/
Since it's a bug not a Seichi problem I vote not to lower the spawn rate .
well i tried to come up with something to explain
Also will be adding that in my mod pack
SDM actually does modify scrap spawns and enemy spawns
Nah you make sense! I'm glad you explained it thank you.
i know it has custom scrap but know nothing of enemy spawn changes
i dont know how to calculate her actual spawn chance
im not going to leave her alone but i wont change her spawnweight for now (shes meant to have a higher spawnchance on the moon)
Ok I back this. Raise the spawn rate
if i had to make an estimate
i honestly think she should spawn more myself cause she fits into the theme of seichi well
She's my favorite enemy in the game. There's something entertaining about watching your teammate running around screaming about a little girl chase them to eventually have their head pop in your face.
ok so the thing about ghost girl is like
because of how low she spawns on moons in vanilla besides eclipsed rend
people honestly overfear her
100% agree¡!!!!!!!
when you take a moment to look at how she works
shes probably the most manipulatable monster in the entire game
thats my viewpoint though
most people would probably freak out over like
20% chance for her to spawn
This is absolutely true!
Even those who aren't use to her still avoid death from her. She's got the lowest kill count for my group. Hell the slime has a higher kill count than her.
Sometimes I don't even say a thing to my players and I let her kill me in front someone just to add more fear to their perspective.
Sometimes I'll even just say things like oh man I don't feel good.....POP
I use that line a lot haha
https://i.gyazo.com/c4fb452e633abcfe85dea21449f9718a.jpg yea, still no snow, and i rolled DustClouds naturally this time
Without LGU’s weather probe thingy??
Is it a savefile that had it on before tho? Cuz i did try to route seichi with LGU on without weather probe turned off and it was fine
Something in your pack is breaking it then
It's been working in ours
Its interesting cuz ive only seen LGU’s weather probe break it so far and if you turn it off you also need a new file cuz the weatherprobe settings are saved in the save file
If its turned off and u try going there on a new file its fine
It saddens me that my poor Pepsiman cant see it 
He'll see it when he plays with us on Saturday
Right i also havent played with him before 
Lookin forward to it 
wording makes me a bit uncomfy
@thick jolt Your winter version will be in my next video I'm making! I witnessed a crime happen on the bridge 😆
v0.7.6
- Fixed changelog number lol (oopsie)
- Fixed Poofers spawning on
Stormy[i somehow changed it in the latest update(?)] - Fixed v0.7.5 missing a change
- Fixed trophies being too dark (ty Webley)
- Fixed
LetItSnow(snow particles) - Fixed
Doppler levels on instruments (Shamisen,Taiko) - Changed
Doppler levelforOniMasktoo - More optimization (81.8 MBs -> 64.0 MBs in total)
- Updated README
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyAI.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0199)
PufferAI.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0000)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyAI.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0199)
PufferAI.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0000)
Could you send me your modpack’s code?
Yeah I can when I get home. I'm in the process also of purging mods from my pack cause something happened and now my mod pack is so unstable. It ran great then yesterday it was a disaster.
Its probably a mod that causes an issue, i didnt had this issue come up on my end and i dont touch the puffers’ ai i just placed them in on the moon 🤷♂️
i feel like ive made the only stable mod pack out of all of them so far
cant find any others that dont take a lot of performance or blow up
Do you have a thread for it in #1225350230615130124 ?
yes but its very outdated
even the format for posts there isnt used yet
cause i posted it before the format was there
i have a "complete" version technically but various things hold me back from posting the updated one
Mine was very stable for a good while. The thing is you can't always expect your mod pack to stay stable. Any time a mod updates or the game updates it can domino effect.
v0.7.7
- Fixed
Tea cup(something messed it up...) - Added new scrap item :3
- Fixed something (forgor)
- Removed
Dust panfrom the loot table
^ oh yeah i added scannode to the lantern since its a scrap temporarily that was the fix
oh no, now seichi is gonna be really dusty
Time for butlers 
i dont remember if i have butler on the moon or not lol
i think i have them in their, if not i should probably add them in
kind of makes sense, they are cleaning the sacred place
https://thunderstore.io/c/lethal-company/p/ReavsStuff/ShibaBatInu/ - omg i need this
literally just added it to my modpack XD
let me know plz if its good!
im really curious how it works
I will do, Im about to host a server now XD
I tried It but i couldnt enter the game
i'll probably make it a low chance for it to be found
or a toggle if that's even possible
i mean if LLL config was fixed for the spawnweights you could be able to just put a weight of 0 for it
What's wrong with LLL spawn weights?
Works fine in immersive scraps
Or do u mean
For the LLL config itself
nintendo is coming for you s1ckboy...
probably LLL config
its a known issue that it doesnt work for moons
when they have custom scraps added to them
yeah i meant the LLL config itself
noticed an issue with the new scrap item, but i was already going to update it
so expect an update soon ||pst.. its v0.8.0||
add granny
turns out Butler wasnt added, so you're right, its time to ask for assistance in cleaning the interiors 
so the shiba is fucking cute and annoying as shit when bonking you hahaha and im loving the pikachu! everytime i find one i keep it on ship and dont sell hahaha
Bro😭
Butt-ler
@thick jolt I dunno how busy you are, but id love for you to check out my mod idea and do some colab with it if you are up for it. Im not just shamelessly begging for help i also think your mod is awesome
im cookin v0.8.0 now ^^
cant wait XD
v0.8.0
- Fixed an issue with
pikaSleep(oopsie :p) - Changed
Risk Level*** A+ -> S *** - Changed
Route Price*** 333 -> 500 *** - Changed spawnweights
pikaSleep*** 22 -> 7 ***Lantern*** 15 -> 18 ***Knife*** 5 -> 9 ***Kanabo*** 7 -> 11 ***OniMask*** 22 -> 24 ***Taiko*** 20 -> 22 ***Shamisen*** 21 -> 23 ***
- Changed values
pikaSleep*** 68-133 -> 140-200 ***Tea cup*** 12-24 -> 36-60 ***Taiko*** 48-72 -> 69-90 ***Knife*** 28-84 -> 20-40 ***Lantern*** 8-10 -> 32-56 ***OniMask*** 28-52 -> 48-72 ***Mortar and Pestle*** 24-36 -> 32-46 ***Shamisen*** 42-64 -> 66-84 ***Tea pot*** 24-40 -> 42-76 ***Uchiwa*** 12-56 -> 30-52 ***Vase*** 36-56 -> 62-118 ***
- Changed
Min-Max Scrap*** 18-24 -> 23-29 *** - Added
Butlerwith a rarity of *** 34 *** - Changed
OniMask's tooltip :p - Changed
Max Power CountsEnemy*** 12 -> 15 *** (inside)Daytime*** 7 -> 8 *** (bees, critters, tulipsnakes)Outside*** 8 -> 9 *** (nighttime)
- Changed
Eclipsed Weather Variables*** 4-6 -> 1-4 *** pikaSleepis now Squeezable >w<Katanasays no touchy touchy- NO TOUCHY TOUCHY!
- Fixed stuff in
TimeOfDaySunTypeBownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyownIndirectlight intesitySunWithShadowslight intesity
- Updated README
- Updated dependecy on StarlancerAIFix
^smol update

dang you're working really hard on this moon, kudos to you!
wanted to do more but i really got tired in the end 😅 so i figured this should be good enough
i also updated v0.8.0 at the right time cuz it just reached 33333 (cost of route was 333) 
v0.8.1
- Fixed
Vasevalue (i might have had a random digit in the max value and it was 8-900 credits in v0.8.0 lmao)
Hey there, so I'm interested in giving this Moon a try. Before I download it though, got any recommendations for an interior that would mesh OK with it?
I'd recommend setting equal weights for SDM, Gothic Monastery from UT99 and Wesley's ToyStore interior for it
Thanks for the suggestions, Lunxara 👍
Yw ^^ I put those interiors on there cus they were all S1ckboy's recommendations lol
So anywhere between 2 and 350, makes sense
No like ingame 800-900 credits
The max value was 2985 when it was meant to be 295
Also look into configs cuz the moon has an ambient creature added to it and items that have codes (LethalCompanyShisha and LethalCompanySeichiItems)
Have fun on DustClouds weather :p
Atleast it wasn't a broken min value
Thats true
why nerf the eclipsed cycle
i mean
how much you did
People were in my ears that even S+ moons dont have that much to it on eclipsed so i tried to balance it since its a low S moon rn, i’ll probably revisit it later tho
even S+ moons dont have that much to it on eclipsed
offense's eclipsed spawn cycle is 4, and offense is ranked as B
but also, i dont think the hazard levels are actually meant to reflect the dangers of monsters, its more likely theyre only in reference to environmental hazards and the conditions of how habitable the moon is
the only one that doesnt make sense is embrion being lower than artifice, but i digress
i really dont think the hazard level should reflect the eclipsed spawn cycle numbers, eclipsed completely alters difficulty, and like i said before, offense literally has the cycle at 4 monsters every two hours, and eclipsed offense is harder than all "tier 3" moons with no weather, id even argue its harder than rend when rend is eclipsed
Doesn't eclipsed just add x number of inside and outside monsters to spawn at the beginning of the moon?
no, its a spawn cycle that happens every two in game hours
I havent looked into it enough to tell if it does more than that, but I'm pretty sure it does this at the minimum
youre guaranteed to get at least one monster on experimentation at 7 AM, 9 AM, 11 AM, 1 PM, etc
That makes sense ye
because experimentations cycle number is 1
Hmm I'll have to figure out where that cycle number is stored
I'd imagine weather variables
yeah its the first number
Risk level takes into account a lot of stuff - scraps, enemy powerlevels, rarity, etc. I could use LLLs force override but i do like to stick to what i think the moon should be, i think the override before was S+ and now with the changes it would still be somewhere there
i think you could make the spawn cycle two on seichi
march is the only moon in the vanilla game with the cycle number being 2
hold on
Interesting 🤔
{~ SPAWN CYCLE NUMBERS
These are the number of monsters that will spawn every two in game hours for each moon when it is eclipsed. Keep in mind, this is an effect that happens both inside and outside on the moon, and it will continue to happen until the power level is filled for either inside or outside. When power is full, the cycle has to wait for open power and the next two hour mark to spawn in new monsters. The cycle starts when you land at 7 AM and ends at 11 PM.
Experimentation: 1
Assurance: 1
Vow: 1
Offense: 4
March: 2
Adamance: 3
Rend: 3
Dine: 4
Titan: 3
Embrion: 4
Artifice: 3
thing i wrote
one thing i didnt know when i wrote this is the spawns ignore the spawn curve, and the spawn curve acts independantly
so its possible you get 5 monsters one of those two hour marks on offense
Eclipsed was hell on Seichi previously cuz 4-6 variables made it really tough to play on considering the fact that my Onis also affect powerlevels since they use MaskedEnemyPlayer’s code
i thought it made sense with vibes personally
And having two giants a bunch of bees, tulipsnakes and onis there really made it hard to play on with a relatively high chance of getting the ghostgirl too
Dont worry its still difficult :p
i know seichis spawn curve is high
so that plus eclipsed probably still is
but i still think the number shouldnt be 1
Maybe, i’ll let it be as it is for now and we’ll see how things are with the new changes and features
Thanks for the advice tho! I’ll do keep that in mind
oh by the way the spawn cycle doesnt effect monsters using daytime power
those are some mad gamer moves lmao
Katana?!
It hurts 
What😭
Not wrong
||you might just be lucky||
Hey what’s the spawn rate for barbers?
30, its pretty high but puffer, coilhead, butler, ghostgirl, hydrogere, bracken, hoarding bug, snare flea have higher spawnchance and spider has 30 as well
nutcracker and thumper have 28
Nah that’s cool we need more moons with a higher barber spawn rate! I like it
I do like the barber too 
729 Haircut coming soon 
they are literally not that bad
||new Snowichi is gonna be fun :3||
||Snowichi really needs some foliage tbh|| 😦
||Like some pine trees or something lol||
||^this picture is mainly here to show different navmesh being generated||
|| i was thinking the same but i still need to add a couple of plants on the original too||
||Yeee Snowichi just exaggerates how barren it is rn XD||
You’re about to get jumped
I know I've asked about a good interior suggestion for Seichi, but I hope to see something true to the moon's theme one day. Like something Fatal Frame esque for its unique interior, a ghostly samurai patrolling, and ninjas that act like Bracken equivalents, except they crawl up ceilings and vanish when they're spotted
I will release a Dojo interior for it later on, but its gonna take time
interiors take time to develop, at least I have Wesley to nag 
Ok so what I'm hearing is you're busy cooking with Wesley to make something truly evil.
i just need guidance in the first steps, making sure everything works fine, no desyncs, no errors etc. after that i'll lit the world on fire with my imagination 
i thought that was gonna be figos job with hachiman
No worries, my dude. I've heard you need every skill in the book just to make a functional interior. Godspeed 👍
Bruh Hachiman has messed me up so much! If that's a teaser to what S1ckboy is planning, I'm scared.
We are going to jump in numbers again for the next patch ^^
I cooked 🔥(still need to do a couple of things before updating it, but i think i’ll patch it in the next few days)
Omg Hachi man walks now??!!??
Seriously the amount of kills he has gotten on my party is insane for an immobile entity that's always in the same spot.
Half the times it's at night when people are making last second runs to grab stuff from main 😆
Also can you brighten up night time a little. It feels way to dark.
yeah lighting is something i really want to work on a bit
Add hachiman vs player dueling
v0.8.5
- Little terrain touchup
- Navmesh changes regarding the weather
LunxWTFSnowichichanges- terrain touchup here as well
quicksnoware a new threatfootprintsare now visible
Scorchiis available on Eclipsed ^^- Fixed waters'
KillTriggers - *** v61 support ***
- Added new enemy with a rarity of *** 14 ***
- Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
- Removed one vanilla scrap, forgor what :p
- Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
Xuis now officially renamed toUnko(joke is over, also Unko fits more since it means poop in japanese)- New fix attempt on
Uchiwaslap sounds - Removed
smol Poofers- had issues with them with v60 update (maybe i'll readd them later) - Added
LethalLibas a dependency since LLL doesn't add it anymore and I do use it forShisha - Fixed stuff in
TimeOfDaySunTypeBown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyown(again)Indirectlight intesitySunWithShadowslight intesity
- Changes to
pikaSleep- New animation
- Rescaled
- Changed grab and drop sfxs
- Changed weight *** 12 -> 72 ***
- Changed rarity *** 7 -> 5 ***
- Updated readme with changes, more description on recently added features, added links to credited peepos
@thick jolt can you do changelogs for every mod please thank you
this is so wonderful
Thanks a lot! I would've went into more details but i also don't want to spoil stuff about vanilla features
tbf i did that too before 😅
welp i found his new stuff that he couldnt remember and i used some of them :3
low value, i might add it back tbh cuz i do like that scrap
but you should have fun finding the new vanilla scraps for now ^^
make it a weapon
Now go and explore Scorchi guys :p
(now in like 40~ mins lol since TS caching is a bit slow ._.)
Things turn into dust when killed by fire and dust pan picks them up turning them into scrap
"ashes of the damned" "34"

I see my name in there 👀
Did you add me as an easter egg?
;o
@white vessel hey, so dont want to bother you too much, just thought i would ask you something. Right now my moon has 2 special “seasons” depending on the weather. Snowy on Dustclouds and (i have to spoiler the other cuz i just added that) || volcanic on Eclipse || - the way i do it is with your LTB TimeOfDay event and everything works fine but theres one small thing i would love to have control over - which is the SpawnableOutsideObjects. I spawn trees that way to give the players a bit different feel everytime they route to the moon and when it comes to changing terrain the other two has snow and gravel tags and the orginal terrain has grass tag. The trees use grass tag but they still spawn on the other terrains which is kinda immersion breaker. Could that be something you could fix so I could have different trees spawn on different seasons? Like pinetrees on snowy and ||burnt trees on scorched seichi||?

Need to see this ;ooo
WAIT WHAT'S THE FILESIZE NOW?
Oopsie
Can't wait to see what you come up with for the ||Lunxara Fumo Plush||
72 mbs, 3 mbs bigger cuz updated to v61, it was 69 before that idk where that 3 mbs are coming from it feels too much for a new enemy and scraps
deprecate it right now
Maybe it's my easter egg
:3
Nooooo
lmao
yes but the golden numbers 420 -> 69
Well its technically 3 moons in 1 so 🤷♂️ 70ish mb for a moon is the norm usually anyways lol and it has a bit more to it than just the moon :p
Oh I know it is a marvel compared to most moons
Yeah :c v61 really messed my numbers up ._.
I love to hear that 
Hey as long as it's being updated it stays in the pack
Can't wait for V62 later cus of that one generation issue that happens sometimes with the new interior 🤭
I really wanna see Zeekerss do a V69
Lol
Well my moon doesnt need to be updated cuz Dine is messed up 
Oh the broken main entrance door on Dine wasn't Zeekerss
It was the fancy doors from ButteryFixes
Ooooh
mattyfixes did that
the interior generation issue from what I understand though isn't specific to Dine
???
also s1ckboy you added new vanilla scrap to seichi, people are reporting new scrap is conductive
MattyFixes doesn't touch the doors
im pretty sure its mattyfixes
Oh shoot i forgor to add one additional offmesh link to Scorchi - oh well that shouldnt be to big of an issue tbf, there are plenty its just one specific area where enemies kinda go for a longer route to follow you
That's the only thing in ButteryFixes that broke
MattyFixes works fine but throws an error sometimes regarding the Apparatus
Which is ignorable
Cus it's not breaking anything
thanks for the reminder to toggle that one
Seichi update available now ^^ have fun! Also expect another update tomorrow :p
not me immediately trying to update and getting mad at gale for throwing me an error only to realise after a couple minutes that the error is because I have the game launched
I'm gonna give the mods a week or 2 before I start on a modpack for v60
most mods work fine already, and the ones that don't are receiving updates pretty fast, I am still able to play with my v56 modpack with 240+ mods
Turns out theres an issue with enemies in the new patch, i wanted to push a new update today anyway
your patch or zeekerss patch?
Mine
Didnt check whats the issue just got confirmation from two sources that Seichi has an issue
I’ll hotfix it and also do the rest i wanted to push ^^
issue fixed, working on the other stuff i wanted to do
Sickboy pushin these updates out, i gotta sit my ass down and work on [redacted] to be prepared
it's okay, he let me know in private he's not gonna really wanna add it in for another 2 omnths anyway
if he says anything otherwise from here, then he's just lying for attention
and id dont know why he would ever do that
Sickboy doesn't make content
true, only pure trash
o7 gives me good time frame
S1ckboy, I hear you broke stuff
I know you're releasing the fix today, I just want you to know that I know
v0.8.6
- Fixed errors with enemies
- Tweaked snowing particles on
DustCloudsweather (Snowichi) - Shisha changes
- New bestiary (thank you Wesley)
- It's collider now has
isTriggeron - When hit, it will run away
- Killable with some special stuff ^^
- Added
ScanNodetoLunx - Added
XuMiscToolsas dependency LavaonScorchihasQuickSandeffect and also hasBetterCooldownTrigger- hurts the player AND enemies too!KatanahasBetterCooldownTrigger- hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY- Tweaked
Lavatextures - Updated dependencies
- Added plus SFXs for being sliced
^ “special stuff” wasnt implemented in the end and forgor to change that in the patchnote, it’ll be a thing later thi :p
Its still killable so go ham peepos :p
Add seichi to seichi
im sorry, lava? which weather causes that? XD
Eclipse
It's lovely there 😊 I hear the lave....I mean water is fine.
i need to start going to seichi more again XD
It's my groups favorite place. We spend most of our time there. Plus I changed all my interiors to have a chance to spawn there 😆
Okay, that enemy is super sick
you could say its a sickboy
Now that the fox is (temporarily) removed Seichi is a hot tourist destination again
Hopefully the fox gets added back with better mechanics later, but it just made me stop going to moons where the shrouds got out of hand. Like this one
The sun😼
Yeah Seichi, Snowichi, Scorchi are different in layout too. Only thing i would love to have control over is the rng spawning of the trees. Cuz i like how they are spawned but rn they spawn on all 3 which is kinda immersion breaker. I would spawn pinetrees on snowy and burnt trees on volcanic
This is still my favorite clip - new to the moon, has questions about Hachiman, dies in the process 
https://clips.twitch.tv/BashfulHedonisticClintmullinsBrokeBack-vUcNDOpiYtLTJPtp
Is snowchi a separate moon mod?
Oh cool, like an alternate version that can load?
depending on weather
Snowichi is on dustclouds weather and Scorchi is on eclipsed
How do I get the dust clouds weather?

