#Lethal Level Loader [Custom Content Loading API]

1 messages ยท Page 18 of 1

merry marsh
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I forgot I had it on there๐Ÿ˜‚

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I'm more worried I'm the one getting shot๐Ÿ˜…

spice ingot
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it'd be really funny

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anyways i'd share my code to get some feedback but im in bed

happy that im not looking at r2modman anymore for the night

kindred bramble
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๐Ÿคฎ

unique geode
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Any reason why you use OrbitRecharge over the feature included in GI?

spice ingot
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i fucking hate color

reds blues yellows who needs em

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imma go add color cause i cant fall asleep

merry marsh
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Like if I pick up and use 6 different walkies in one round, do they all recharge?

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I just wanted to be sure every item in the ship was always fully charged at the start of the day๐Ÿ˜…

unique geode
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Fair :3

merry marsh
# unique geode Fair :3

I will also say, I only use getlootforkills as a way to get abandoned flashlights and walkies (from masked). I didn't like them in the scrap pool

unique geode
merry marsh
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If it works now I'd love to just use GI implementation

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My group hasn't played as much lately so I haven't tested it in awhile

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@unique geode if you got anymore questions and such just DM me, we should probably stop derailing the thread๐Ÿ˜…

leaden citrus
abstract bobcat
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Nice tone

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Known issue tho!

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Friendly reminder modders are not your personal servants

unique geode
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Let Batby take their time working on the 1.2.3 update they hit burn out so they're taking it slow

leaden citrus
# unique geode Tell him to use TerminalFormatter.

Why not add TerminalFormatter (and maybe SmartItemSaving because the items keep getting changed sometimes) as a dependency until it is officially fixed? Because how is anyone supposed to know that if they are just installing mods through the Thunderstore mod manager.

leaden citrus
abstract bobcat
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I am aware

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Does that change anything

unique geode
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I don't blame Batby for getting burnt out though, they were rapid firing out builds to provide V50 support

leaden citrus
unique geode
leaden citrus
leaden citrus
unique geode
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Okay good ^^

tame parrot
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Hello, may as awell ask in here, but anyone got an idea how to turn a Scrap into a Defensive Scrap? aka, Shovel-like? through LLL that is

tall kindle
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I'll try to figure it out soon but you can't do it without code afaik

tame parrot
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i may have found something, will report back with my findings

tame parrot
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Partially got it working! The component for the Scrap object, make it a Shovel script instead of PhysicsObject. However only managed to half swing it. will continue testing

tall kindle
# zenith flax What an absolute freak haha

No! ๐Ÿ˜ญ you gotta remember that probably 90% of people not directly in the community would NOT know anything about what's going on here and anything for a potential fix, all they're seeing is the big api mod that a lot of content mods have moved softlocking their game.
I get you're on your break, and my opinion on this doesn't matter too much, but a hotfix of some sort to this bug should've happened long ago KaguyaPensive

zenith flax
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nah he sounds like a capital g gamer

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the pepe's don't help

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the issue is valid that guy just isnt

tall kindle
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I'd love to meet on a halfway point here, some people are bound to have super bad reactions, (though this one seemed kinda in-between for me, I'm used to seeing much worse), but is there no way you could've updated for a hotfix?
I just want to know if its a matter of "big updates only" mindset or its purely the burn out talking

zenith flax
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theres totally a way, i'd just have to spend time on it

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everyone is free to take this how they want and i don't mean it negatively but i don't feel like i owe any work in any regard, and I say that in the sense that if i don't feel like working on LC stuff i just wont do it

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my brain just goes in another direction

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three biggest things i get from modding is making cool shit, having people play my stuff and making a living off it

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i get the first doing any gamedev related thing, have the second regardless and dont have the third regardless

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so

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idk

real nest
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most respectful gamer

tall kindle
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Yeah there's no responsibility, it's just a matter of idk, having the big api that if there's a softlock that most mods depend on, it'd be better to have a fix rather than not

golden wyvern
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Can I ask if this setting will make the time in the game longer?

empty trail
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Sorta ig

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If you want a day on a planet to cost two quota days, you can go for it, but generally its better to leave it alone

zenith flax
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I want to be

tall kindle
golden wyvern
zenith flax
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nah I think if your a streamer not realising why a major mod might not be updating and then proceed to whine thatโ€™s freak behaviour but everyone allowed to feel a way about it

empty trail
tall kindle
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I can understand that

main tulip
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From a casual user's perspective, it's frustrating to be locked into one system and then have that system not work. they dont think about the modders behind it or how much work it takes, they just see the face value of the situation

empty trail
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Yeah, I don't see many people really take in the actual developer when looking at those issues. Most times I see people complain without even reporting the issue

zenith flax
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sure but the perception here is odd

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Your not locked theres just nothing beyond the door lol

golden wyvern
hexed mesa
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you would only have to edit the manifest file and be done with it

kindred herald
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what exactly do you mean by repeats?
Each moon gets its own loot table (more or less themed, including moon specific stuff) which makes 4/5 of the entire loot on average. The other 1/5 is inherited from the global preset containing all the mostly generic scrap items. So you happen to get the same items twice yeah. What's important to me is the average total loot value matching up to the moon cost and scaling with difficulty.

unreal crest
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I meant the same item appearing multiple times yeah. Just a massive variety which is why I was curious

muted wadi
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wahoo

idle ravine
frozen spear
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Anyone know how to get modded moons to show up on the terminal? I am putting my bundles into this folder

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%AppData%\r2modmanPlus-local\LethalCompany\profiles[Your Profile Here]\BepInEx\plugins

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and I have my 2 bundles assigned properly (triple checked)

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no compile errors

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please DM me if you have an answer ^ I am so close to being able to test out custom moon designs!

unique geode
bitter pond
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Well the items changing issue already got fixed in 1.2.2, so smartitemsaving isn't that vital anymore

spiral siren
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I feel like given how many mods now depend on LethalLevelLoader, it would be good to have at least one active maintainer looking at things

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it being open source means that Batby doesn't have to be the only one making fixes for it, but he is the only maintainer at the moment, which means that any fix goes through him and without anyone reviewing PRs and making releases, nothing will happen

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so I would argue that it would be good to bring someone else onto the team

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(not suggesting that it should be me, I don't know how much time I'd want to dedicate to that)

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the fact that the out-of-the-box configuration has had what would normally be a release-blocking bug from a QA perspective is really just not acceptable imo

spice ingot
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^ all this yeah, i agree with batsy they dont owe us anything and they deserve their break but at the very least can there be someone else added to maintain this considering its literally the most important api/dependency

spiral siren
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I don't really see Takey's comments as a personal attack on Batby, but it is understandable outrage from my perspective

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If I was trying to use modded content like he is, I would be frustrated as well

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now, if Batby wants a PR to merge and make a release from, that would be awesome, but that's not the impression I'm getting from the discussion here

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I don't want Batby to think I don't understand burnout, though, I've had that too. It's just important that a mod that so many other mods depend on is not breaking things for their users, because that is either going to

  • Drive players away from the game, and modding starts to die out because nobody cares about it anymore
  • Drive developers away from the API, and then modding becomes fragmented again just after we finally got one unified content API
chrome notch
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i agree completely, i don't think a library that is so integral to this game's modding community should be managed by only one person because things like burnout and loss of interest are mostly unavoidable, if there was something like a team of small maintainers i think that would be much healthier for the scene as a whole

spiral siren
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yeah, and if there were a team to fall back on I would definitely be willing to help out with it

spice ingot
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i really hope batsy considers this and doesnt toss the idea way immediately

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cause like this is an extremely important api and it being managed by one person definitely sets up for issues like this

unique geode
zenith flax
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Iโ€™ve never not considered it

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anyone has been more than free to express interest

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LLLFixed was chill by me for months eg

plush wing
idle ravine
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ig for the time being adding terminalformatter as a dep for the interior mods themselves can work

unique geode
idle ravine
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though doesn't work for the less maintained mods like scoopys

plush wing
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Very fun, yes.

spiral siren
young acorn
spiral siren
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and to be clear, by maintain I mean very specifically that they would be part of a team that merges PRs and releases updates, not maintaining some fork to fix issues in the mainline version

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I guess that there hadn't been PRs to fix this issue for a while from looking at the GitHub, but there are now two with different solutions that should be looked at and possibly merged

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(never mind, the first one was 10 days ago...)

zenith flax
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like the kinda issue is

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yeah its not great that im not currently working on this

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but also like, we're not getting many new people in the community either

spiral siren
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yeah

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to be fair, I don't know if I've seen you mention the need for another maintainer

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working primarily on it isn't really necessary, getting things to be stable generally isn't as much work as building the whole thing up from the ground in my experience

hexed mesa
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The current bugs and issues are a result of you doing a massive code overhaul. Not much else you can expect

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Once you get it stable, you would only have to do so little to keep it stable

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What part do you think is incorrect?

zenith flax
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primary bugs and issues just nature of new content and a odd LC quirk

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not specifically the overhauls of preexisting features

hexed mesa
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I must admit that I mostly disagree. However it is quite a biased opinion as I didn't edit the LC code as drastically as LLL requires, and despite me also doing deep internal changes to the LC code, it still isn't as deep as yours

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However even I can't fully understand the LLL issues, I still stand by you adding the simple dependency fix to LLL for the time being

manic tiger
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Hi, as mentioned here: #modding-general message
I/we were a bit looking for the whole list of tags available on planets, as we couldn't find it in the docs/wiki.

We made some assumptions, and also suggested a few new ones.

zenith flax
manic tiger
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(I also wondered if LC development cycle has came to an end, so there's little reason for extra polish)

manic tiger
zenith flax
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LLL directly uses that spreadsheet

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its included in the dll ๐Ÿ˜„

manic tiger
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to be used when defining weights for the interiors (without having to list each one by hand)

manic tiger
zenith flax
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vanilla & custom would be all

manic tiger
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May I suggest the:

Modded, tier1, tier2 (Off,March,Adam), Tier3 (Dine,Rend,Titan), hidden tags?

The tiers are mostly to group similar difficulty moons together, so that custom maps can get in the proper tier.
And that would also allow an "easy" (exp/ass/vow) map to be Paid, Tier1.

zenith flax
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custom == modded

manic tiger
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Hidden would be Artifice, Embrion

manic tiger
zenith flax
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probably yes to hidden, probably no to tiers

manic tiger
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Ok thanks. I just thought would have been nice to have some difficulty grouping. I mean, surely it isnt "top priority", but if it doesn't conflict with anything, why not ๐Ÿ˜›
E.g. in v50 Tier 2 got a new map: Adamance. Other custom maps could hook to the same group for clarity and better integration. Tier3 are all the endgame, TitanX level maps. Tier1, entry level ones. Mimicking the visual separation suggested by the terminal rn.

Some interiors are...definitely too complex for Tier1 maps, but would be ok for Tier2 and Tier3. Vanilla and paid do not cover this scenario or this aspect.

So Interiors weights, could be configured to spare Tier1 maps, have a little chance for Tier2, and maybe a smaller chance for Tier 3 - giving more space to more advanced interiors.
e.g.:

## Add this Dungeon to a Level's randomisaton pool based on matching Level Tags. (Minimum: 0, Maximum: 9999)
# Setting type: String
# Default value: Vanilla:100
Dungeon Injection Settings - Dynamic Level Tags List = Tier1:0, Tier2:100, Tier3:50, Hidden:0, Custom: 50

Also, custom moons can currently be "easy"(tier1) and "paid" (a tiny fee).
Or, could be hard (Tier3) and Free.
It would just be some way to group maps by "progress", without bothering the A/B/C/D/S/S+ enemy difficulty ranking

Just my 2 unrequested cents on it ๐Ÿ™‚

tall kindle
zenith flax
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should work for enemies?

tall kindle
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not through code atleast

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wait, i'm putting it through planet name, would that be the problem? owo_think

tame parrot
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havent managed to get shovels working yet, but poking around further. brute force testing with my Fish item

tall kindle
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good luck good luck!

plush wing
tame parrot
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i fear that "not able to route to the company moon" was my fault

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well, if you were using my moons

tall kindle
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nah

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LLL bug

zenith flax
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LC BUG

empty trail
# zenith flax ~~LC BUG~~

xD
Wasnt it due since LC's route node to the company was completely different from the route nodes for moons or something?

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If so I totally agree

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I remember you saying something like that

plush wing
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CompanyMoon be like

tame plover
empty trail
slim wind
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hell yeah

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spike putting down the fire ๐Ÿ”ฅ

peak pond
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This mod seems to be breaking some terminal commands. Most important of all, it completely blocks us from routing to The Company Building. I can't type in comp or company, when I push enter, nothing happens. I've also noticed it blocking me from buying some store items.

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I'm using the latest version of the mod and the game.

merry marsh
tall kindle
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Works for items afaik

merry marsh
rain garnet
# manic tiger Ok thanks. I just thought would have been nice to have some difficulty grouping....

i had a similar idea, imma propose it cuse why not :
Add a "Custom" option for sorting. It will list and group the moons as choosen in the config. It coult work like this :
Experimentation, Vow, Aquatis,, Orion, Titan,, Celest, March will result in

Experimentation
Vow
Aquatis

Orion
Titan

Celest
March
and then another section for the moons that haven't been mentionned (or maybe straight up hide them ?)
as for the normally hidden moons, they'll still be but in the case of a mod that make them shown, they will have their place

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actually i'm wondering if its TerminalFormatter job im speaking about ยฟ

manic tiger
# rain garnet *actually i'm wondering if its TerminalFormatter job im speaking about ยฟ*

Well, I was proposing one way of tagging but yes, I guess I was also implying to somehow list the moons by tier - Tier1, Tier2, Tier3, (someone even suggested Tier4 for hardcore ones), hidden

If there's a [code-free, user-friendly] way to dynamically assign tags to each moon (via mod? Config?), and then sort/show moons by tag order, that would be even more flexible.
But, everyone could come up with their own grouping criteria, that's why I suggested what I think is close to the "design" logic behind the vanilla grouping ^^ (custom tags/grouping should still be possibe)

unreal crest
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Batby said tiers would likely not be coming to tags

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#1193461151636398080 message

zenith flax
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The problem is valid, not a fan of the solution

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Iโ€™ll think on it though

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I am fairly confident Iโ€™ll be coming back to the project to some extent btw, I know the previous vibes may have pointed in the other direction

zenith flax
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Except for company

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Which uses -1

empty trail
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Ah yeah

zenith flax
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But yeah big tldr is struggling hard with cost of living makes it really hard to work on this project compared to other stuff due to what I need to get from these kind of things

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Which procs burnout real bad

empty trail
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Yeah thats fair, I understand

zenith flax
# plush wing <a:Run:681697146768064515>

RE: MinScrap & MaxScrap

Completely valid problem and completely valid solution, But gonna hold off on that for the moment. It is a gameplay change and I'm a little hesitant to put that in an API

RE: Weather Desync

I gotta read up a little more but I don't think your correct on this one? AFAIK SeverRPC's can be called on the host client because they are both the server and the client. I am intentionally checking if the client is the host because I don't want each client to invoke said function

zenith flax
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LethalLevelLoader 1.2.3 Experimental Build 1

https://github.com/IAmBatby/LethalLevelLoader/blob/experimental/Thunderstore/plugins/LethalLevelLoader.dll

  • Fixed issue regarding routing to Company
  • Changed ExtendedDungeonFlow.dungeonEvents to ExtendedDungeonFlow.DungeonEvents (Sorry to PoolRooms which likely needs an update)
  • Changed TerminalNode parameters used in TerminalManager functions to be ref values (Possibly breaks mrov related mods)
  • Added Custom EnemyTypes to debug spawn menus
  • Potentially fixed issue where Custom EnemyType Beastiary TerminalNode's had default values
  • Potentially fixed issues running the mod in editor by changing GameObject flags to a DontDestroyOnLoad call (Thanks nomnom)
  • Fixed issue with mods with matching author and mod names not receiving requested calls (May break custom enemy and item mods with custom code)
  • Potentially resolved issue with additional scenes listed in ExtendedLevel's not loading correctly
  • Potentially resolved issue with Route locking and hiding
  • Implemented @deft dust's Better Item Saving pull request (Thanks for the help and sorry for the delay)
  • Added onShipLand and onShipLeave to ExtendedLevel and ExtendedDungeonFlow events
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testing would be kindly appreciated

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as long as its less explodey than current ill probably chuck on thunderstore tomorrow or smth

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Iโ€™ve probably gotten some misc issues people let me know about so id anything obvious is missing feel free to remind me

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(Lethal Toolbox update will drop whenever this does)

jagged arch
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yippie I am in there CH_DogDance

unique geode
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@zenith flax I'm live but me and @pine olive are on it

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Beta Squad rules!!!

zenith flax
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๐Ÿ’–

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I unfortunately donโ€™t have time to do much testing on it myself rn

unique geode
bitter pond
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Moon grouping is still broken btw

zenith flax
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ah right

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one of the things i forgot about

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heard

bitter pond
unique geode
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@zenith flax So far Mrov's mods work ;o

zenith flax
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oh nice

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was 50:50 on that

unique geode
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Soooo

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item dropship won't land

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No error

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LOL

zenith flax
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oh?

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landed on experimentation for me

unique geode
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It might be FastDropship that broke with it tbh also I do see a couple errors lol

zenith flax
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who makes terminaldisplaysync

unique geode
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LOL

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So is that broken?

zenith flax
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@slim wind what are these logs ๐Ÿ˜ญ

abstract bobcat
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probably annoying

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lmao

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since it displays the entire terminal screen like 3 times every time it changes

unique geode
zenith flax
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yeah the addcomponent ones will have to update slightly

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unfortunately

unique geode
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@tall kindle @hexed mesa

zenith flax
# unique geode ๐Ÿค”

curious on this one, based on what im doing i wanna say this is because of another mod? i'd have to know more

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i assume your not using lethal expansion or anything right

unique geode
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No lol

zenith flax
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just making sure

empty trail
unique geode
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This is the full area of that error

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I think that's the dropship breaking probably cus of @vocal flame's mod

zenith flax
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i assume thats breaking when your pulling the lever right

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like loading into a scene

abstract bobcat
unique geode
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Weird

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Well we were at the company and for me it didn't land

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๐Ÿค”

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Let me try making a new save, could be the save we had made before updating got screwed lol

abstract bobcat
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naur

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it's not landing at the company for me either

unique geode
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Ahhhh

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@zenith flax Looks like the Dropship is broken at the company building somehow

zenith flax
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aight will look into

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very confused on why that would be though

unique geode
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Same

abstract bobcat
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Not 1.2.3 issue

unique geode
abstract bobcat
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idk but it worked with just 1.2.3 LLL

unique geode
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Lemme

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Remove Testaccount's mod

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and try LGU's instead

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It still won't land for me at The Company

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I wonder

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Maybe TerminalFormatter did get brokey but only at The Company

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It just hit me that mrov did update MrovLib today

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Inb4 Mrov broke it

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MROV!!!!

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lol

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Testing with Mrov's stuff disabled

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๐Ÿ˜‚

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@abstract bobcat it's not landing no matter what so

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It has to be LLL 1.2.3

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Idk what mod would be conflicting and breaking it

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๐Ÿ˜ฆ

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It's definitely related to this error

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Inb4 it's something dumb like LethalThings breaking with it

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Wasn't that

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I wonder if it's LGU

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I'm gonna test disabling Landing Thrusters and if that doesn't work disabling LGU as a whole

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@zenith flax Yep it was Landing Thrusters in LGU breaking it

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Error is no longer happening

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^^

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@plush wing you need to fix this lol

hexed mesa
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Why was I pinged?

unique geode
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Dropship still refuses to land for me

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๐Ÿ˜ฆ

unique geode
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Disabling LGU completely now

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I bet LGU needs to update...

abstract bobcat
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its not LGU

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I tried disabling it already

unique geode
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Weird

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Wtf is it?

unique geode
# unique geode

This error was cus of LGU though, it happens if you use Landing Thrusters

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Ohhhhh wait

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Maybe SnowyHolidayDropship?

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Lemme try disabling that

hexed mesa
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Did i?

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I'll check later

unique geode
zenith flax
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nah its the uh

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callback system for bundles

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oh no

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that one is for dungeonevents

unique geode
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Ahhhhh

zenith flax
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forgive me

hexed mesa
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Oh did you change the dungeon event stuff?

zenith flax
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i uppercased the d ๐Ÿ˜ญ

hexed mesa
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Death upon you

zenith flax
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it was meant to happen in 1.2.0 but it sneaked past me

hexed mesa
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Lel

unique geode
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@abstract bobcat I genuinely believe the Dropship being broken has to be LLL I can't fix it no matter what I disable

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It's either that or the dumbest mod that makes no fucking sense breaking it

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But considering it only breaks with 1.2.3

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๐Ÿค”

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Let me disable anything touching the DropShip lol

spice ingot
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i got a mod in minecraft that turned everything fucking blue

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and i tried desperately to find out what it was

unique geode
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Well let me see if Flip's DropShip mod works

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If it does then I think I know what's happening

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So with FastDropShip and LGU's Drop Pod Thrusters

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They check if the ship is landed first before allowing the dropship to land

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So I wonder if there's a bug rn that prevents that detection from going off but I have to see

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Yep confirmed it's that

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@zenith flax

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Seems LLL 1.2.3 has a bug that prevents the ship from being detected as actually landed at The Company building, that's why FastDropShip doesn't work and the DropShip never lands

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Disabled it and tried Flip's mod which doesn't have that check

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and it landed

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@abstract bobcat

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I figured it out

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c;

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I think Vanilla also doesn't execute that check btw

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Why that's even happening idk

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LGU contains the same fix though

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Which is why Drop Pod Thrusters didn't work

abstract bobcat
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ok except I have both FastDropship and LGU disabled and it's still not working

unique geode
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For me using FasterItemDropship fixed it so maybe Vanilla does use that then

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But this confirms it is a LLL 1.2.3 bug

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How though

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Idk

abstract bobcat
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no it's definitely a mod breaking because of the 1.2.3 LLL

unique geode
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Which mod though?

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Nothing threw errors

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It could just be that there's an inconsistency issue happening with The Company building right now

abstract bobcat
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oops

unique geode
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Yeah I think there's just something preventing that vanilla check from firing for the item dropship sometimes at The Company building

abstract bobcat
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I forgor u need dependancies for a mod to work

unique geode
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I'm sure @zenith flax is looking into it, in the meantime FasterItemDropShip works c;

abstract bobcat
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It does actually look to be an LLL 1.2.3 thing

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so

unique geode
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Yeah

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Batby will fix it

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This is why we test for him ^^

tall kindle
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I'd love some clarification on the "custom" tag for enemies, I remember putting custom in planetnames working for items but not enemies

tall kindle
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If the problem is just that I gotta put that tag name somewhere else for spawn weights then that's fine but I've been thinking it's broken this whole time lol

solemn bison
zenith flax
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no clue

solemn bison
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Sorry if that doesnโ€™t make sense, my question kinda boils down to โ€œdoes LLLโ€™s implementation use BISโ€™s dataโ€

unique geode
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@zenith flax Another bug, so when rebooting the game and reloading my save instead of still being on Junic the game put us on Experimentation

tall kindle
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Whoops didn't mean to actually ping on that onw

unique geode
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Okay yeah @zenith flax the ship isn't being counted as landed at The Company

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You can't even leave

tall kindle
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Oh also did u fix the thing with the merging and having same author name?

unique geode
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@zenith flax If you get another 1.2.3 build out to test lmk, it seems like the 2 issues we ran into are pretty minor and you should hopefully be able to get them fixed

#

Well not being able to leave The Company isn't minor I guess but compared to how bad we've broken it before lmao

solemn bison
# unique geode Okay yeah <@97329742172151808> the ship isn't being counted as landed at The Com...

Iโ€™ve been having this bug to some extent for a while on 1.2.2 (unable to verify definitively if this is caused by LLL or not, but I think it only started up when it was installed), the game would sometimes lock up like this when leaving a planet and in orbit. I had to install the mod that forces the ship to go to orbit after a certain amount of time to get around the issue, there havenโ€™t been any side effects from doing so that Iโ€™ve found

#

If you donโ€™t know what the mod Iโ€™m talking about is Iโ€™ll grab the name from my pack in a bit, I donโ€™t recall it atm

zenith flax
#

do i have a log of the company issue

unique geode
unique geode
solemn bison
#

But I know itโ€™s been running into that problem because I have the timeout set to like 20 seconds and it bumps up against that somewhat often

unique geode
solemn bison
#

Unfortunately I canโ€™t conclusively say whatโ€™s causing it and thereโ€™s nothing printed to console that I can see thatโ€™d indicate that

unique geode
solemn bison
#

I have the RevivePlayersMaxWaitTime timeout set to 15 and the GenerateMapMaxWaitTime set to 60 (don't know if I've ever hit this) and I've had no adverse effects

unique geode
zenith flax
#

company issue found

unique geode
#

We didn't have the issue of anyone taking too long to load

unique geode
zenith flax
#

was trying to reference the dungeon

unique geode
#

Did you also figure out why it reset the moon back to Experimentation?

solemn bison
#

Got mixed up sorry

zenith flax
#

i haven't stated i have

unique geode
#

Honestly I'm glad the only 2 issues were that and The Company

#

I'm impressed

#

๐Ÿ˜„

#

@deft dust Your PR worked perfectly btw

#

c;

deft dust
zenith flax
unique geode
#

I had SIS disabled

deft dust
#

as soon as you save your file with the new LLL build you shouldn't need BIS anymore

zenith flax
#

the planet saving issue is likely due to the PR, looking now

#

(no diss ofc Slyvi)

unique geode
#

Well at least items saved properly

zenith flax
#

"CurrentLevelName" now only saves to the file when the rest of the game saves to the file
what was the intent behind this change?

deft dust
#

well it was mainly just a side effect of me limiting when the Save function is called since everything gets saved to the file at the same time

slim wind
#

oh

#

oopsie

deft dust
#

but i dont think theres a reason it should save more instantly than anything else in the game anyways

deft dust
vocal flame
plush wing
plush wing
unique geode
#

Nothing broke that I could tell but it still caused an error

#

This

#

It only happened if I had the Faster Landing upgrade for the ship

#

So it was causing some sort of conflict

#

I guess I should get the correct name lol

#

Landing Thrusters

#

XD

#

I confirmed it was that cus when I set it from true to false the error went away

#

Why it conflicts with LLL idk

plush wing
#

So remove the values from Wait For Seconds?

#

That just seems I'm making the enumerator end too fast.

zenith flax
plush wing
#

And wheres the guarantee the host is the last so that it overwrites (calls the rpc) the clients?

zenith flax
#

ah there we go

#

im meant to be telling the vanilla call to kill itself

#

thank you

#

.. which means i'd probably need a transpiler

#

yipeee..

unique geode
unique geode
#

That was my bad

plush wing
#

Can't you only fire the dungeon related events when there is a dungeon to begin with?
I would assume the company doesn't generate a dungeon so it wouldn't have a DungeonFlow, no?

zenith flax
#

ye

#

i usually do

plush wing
#

Yeah, there isn't a null check before firing the events (onShipLand & onShipLeave ones) so that's probably why the ship stops landing in the company moon.

#

Don't think checking the level is necessary, so long as you always have guaranteed that it won't be null.

unique geode
#

So is 1.2.3 still planned to go on Thunderstore today now that you got those 2 issues fixed @zenith flax? ;o

leaden citrus
#

How would I check what the current generated interior is? @zenith flax

serene viper
#

does all work here?

fierce axle
#

so is company bugfix getting pushed today?

unique geode
young acorn
#

is the fixed min/max scrap value going to be added into LLL by the time the update releases? (and will it affect the vanilla moons?)

unique geode
young acorn
#

someone made a thingy that fixes it but it technically changes gameplay because scrap min/max value is broken in vanilla

unique geode
#

I mean if it's broken in vanilla idk if that's on Batby to fix, plus it doesn't feel any different than it did in v49 for me

young acorn
#

doesn't feel any different because it's always been broken

unique geode
#

Yeah then it isn't Batby's job to fix that

#

That's on Zeekerss to fix

idle ravine
#

Not necessarily broken per se but it's because there's a global multiplier for scrap that's a fixed value, so it looks like scrap values don't match the min/max

#

You could probably make an extremely simple mod to force that multiplier to 1 to fix it if you want, but it'd definitely throw the balance off

plush wing
solemn bison
#

The values donโ€™t even need to be made to work per se as thereโ€™s probably a reason they were unused at this point, but to my understanding it basically means there isnโ€™t really a good user-facing way to tune total scrap value on a per-moon basis

#

LLL doesnโ€™t need to make gameplay changes by default, it just needs to expose those values assuming they arenโ€™t already

limber thunder
# plush wing Don't think checking the level is necessary, so long as you always have guarante...

yeah, checking the dungeon is enough. literally a two-character (?) fix, just tried it.

diff --git a/LethalLevelLoader/General/EventPatches.cs b/LethalLevelLoader/General/EventPatches.cs
index 6eb43c6..20afa8f 100644
--- a/LethalLevelLoader/General/EventPatches.cs
+++ b/LethalLevelLoader/General/EventPatches.cs
@@ -182,7 +182,7 @@ namespace LethalLevelLoader
         {
             LevelManager.CurrentExtendedLevel.LevelEvents.onShipLand.Invoke();
             LevelManager.GlobalLevelEvents.onShipLand.Invoke();
-            DungeonManager.CurrentExtendedDungeonFlow.DungeonEvents.onShipLand.Invoke();
+            DungeonManager.CurrentExtendedDungeonFlow?.DungeonEvents.onShipLand.Invoke();
             DungeonManager.GlobalDungeonEvents.onShipLand.Invoke();
         }
 
@@ -193,7 +193,7 @@ namespace LethalLevelLoader
         {
             LevelManager.CurrentExtendedLevel.LevelEvents.onShipLeave.Invoke();
             LevelManager.GlobalLevelEvents.onShipLeave.Invoke();
-            DungeonManager.CurrentExtendedDungeonFlow.DungeonEvents.onShipLeave.Invoke();
+            DungeonManager.CurrentExtendedDungeonFlow?.DungeonEvents.onShipLeave.Invoke();
             DungeonManager.GlobalDungeonEvents.onShipLeave.Invoke();
         }
 
#

Oh, also, while I was testing 1.2.3 before the fix I died on Day 3 (don't ask). Obviously couldn't then leave the Company with my empty ship. After reloading with the fix, all my Items (which I should have lost after dying) were back. I'll try to reproduce.

limber thunder
#

Yup, sure does reliably work. New save, collect some items, die on day 3, land at company on day 4 (with no items), quit game, load save, items that were on the ship on day 3 are back.

teal tendon
#

Any advice to optimize the size? that's insane
Why now my levels lethalbundle has gone from 3 mb to 51 mb?

limber thunder
#

Do you have any references to assets you don't need to include? Last I remember Unity tends to include more rather than less to make sure everything referenced is included.

teal tendon
merry marsh
teal tendon
fervent barn
#

is LLL stable rn, or is it still suffering from buggyness after the v50 update?\

merry marsh
merry marsh
fervent barn
#

ok

#

how about processing power, do custom moons make things chug like the model replacements tend to? (for laptops and other lower end pcs)

teal tendon
merry marsh
merry marsh
fervent barn
#

mostly just asking if it would be better to just not use LLL based mods on lower end hardware

merry marsh
#

It really varys mod to mod

fervent barn
#

olrighty

merry marsh
# fervent barn olrighty

Moons by AudioKnight tend to have pretty good performance. I'm also a huge fan of Wesley and Tolian but you'll have to go through their moons and see which ones work best for you. They're all not equally performant

teal tendon
merry marsh
#

I really wish that mineshaft interior would be finished soon so I'd have the perfect interior for it

merry marsh
# fervent barn olrighty

Also Ganimedes by @teal tendon is pretty sick, I really recommend checking that out ๐Ÿ˜„ I find it runs pretty well

jolly cargo
#

is there any short hand way to get logs printed of wordy information like all simulate results?

#

just to avoid manually doing it in game a few hundred times for testing

tall kindle
#

Check how LLL does it

#

Patch the start game method or smthn to display it

#

Voila

teal tendon
tall kindle
#

@calm eagle might know

prisma mulch
#

Hey guys.
Is there a way to make v50 enemies and traps to spawn on a LLL Custom Moon?
Right now only those i selected in the SelectableLevel will spawn.

blissful spire
#

How do I downgrade LethalLevelCompany to 1.2.1 with r2modman?

plush wing
#

You download it again.

#

It always asks what version you want.

calm eagle
prisma mulch
#

I don't have the v50 prefabs.
But if i understand you correctly i don't even need them?
Simply create a Butler (Enemy Type) (for example) and add it?

calm eagle
#

Sure, but having all the assets comes in handy

prisma mulch
#

That's true.
Can you tell me where to get the v50 assets?

young acorn
prisma mulch
#

Ah, okay. Thanks!
Do i have to backup my files or won't it delete my own files?

merry marsh
prisma mulch
#

I am already into it. ๐Ÿ˜„

teal tendon
jolly cargo
#

how do I specify celest and celestria? even including the numbers at the front doesn't fix it

merry marsh
calm eagle
teal tendon
fierce axle
#

are there still issues with LLL 1.2.3 or something?

zenith flax
#

yeah got hit with the busies

unique geode
# zenith flax yeah got hit with the busies

Are you still planning to release it soon? I know you got the 2 issues I discovered fixed if I remember idk what else you were planning to change before pushing it live ^^ but take all the time you need ๐Ÿฉท

zenith flax
#

i am but life being living so dont wanna say anything specific

unique geode
limber thunder
#

nothing urgent, just want to make life a bit easier for contributors who aren't sitting in front of your specific computer.

zenith flax
#

Im chill for talk anywhere when im available

#

Heres chill

limber thunder
#

Cool. So mostly I'd like to go to dependencies from NUget. Also drop the need for the MMHOOK assembly dependency (although I had an entire msbuild plugin cobbled together T_T).

#

Thing that I'm not clear on yet is how to handle the Unity Editor side. One of the Ideas I was toying with is to split things up into several assemblies (Unity Components and Editor Assemblies for Downstream devs so they needn't have the BepInEx/Harmony stuff cluttering things up, main LLL which should only need the components Assy)?

#

Haven't yet built a Level, so I probably should go through the process once to understand it. So far I've only meddled with the LC side. Is the Github wiki still current enough to go on?

#

Ideally there could be a github workflow that does all the Thunderstore stuff. Dev Assemblies tbd cause idk if you can have a unityEditor.dll in a workflow.

#

anyway i got the impression all the packaging and deployment is taking a lot of time and energy for you, so let's automate as much as possible. especially since it looks like LLL is becoming a central piece of LC modding infrastructure.

jovial linden
#

heya, i feel like im being stupid but is LLL ignoring custom interior weights? trying to set wesley's toyhouse interior to be guaranteed on rend, but even with content configuration enabled on it and the chance set to 9999, the game is still only registering it with a weight of 150?

unique geode
#

the LLL config doesn't work for Wesley's interior

jovial linden
#

wesley's interiors doesnt... have... a config??

unique geode
#

It does

jovial linden
#

ah. thatd do it

#

so sorry for the trouble ๐Ÿ˜ญ i didnt see it

unique geode
#

You're all good ^^

limber thunder
spiral siren
#

I suppose maybe it would be okay if they're stripped

vapid furnace
#

If anyone could potentially help, I'm trying to tweak interior sizes and while I know hospital is bugged, I for the life of me can't see any noticeable difference in Pool Rooms regardless of what I set the dungeon size multiplier to. Size 1 and 3, and even extremes like 0.25 all appear to be the same size testing on Experimentation ๐Ÿ˜ญ
I have both config settings set to true, have tried regening LLL config, but still no luck. Is Pool Rooms just always that big?

leaden citrus
#

Couldn't find the config file for a second

zenith flax
#

@limber thunder mmhook dependency is due to the hard ref to lethallib, which could very much be a soft dependency forsure

only reason i haven't done nuget type stuff is inexperience with workflow related stuff yeah, i come from a game design in unity background so programming related experience has been slowly creeping up

the split assemblies for editor purposes is trying to solve a problem that doesn't exist imo, i see the vision but i just don't think its something that needs time spent on it

#

and yeah RE: the min and max scrap thing

#

totally viable problem, totally viable solution, just probably not for LLL

zenith flax
#

sorry if this blows up

unique geode
#

@hexed mesa Did you get that SDM update ready for the LLL 1.2.3 release? lol

#

I imagine you did, you just had to change dungeonEvents to DungeonEvents

hexed mesa
#

It be a simple change

unique geode
#

Ye

#

c;

#

@empty trail are you gonna see if your scenes work now? ;o

#

@tall kindle don't forget to update ImmersiveScrap

#

๐Ÿ˜„

empty trail
#

Yeah

#

Ill check it tmrw

unique geode
#

Finally Affliction and Eve will get the different scenes

#

((I hope ๐Ÿฅบ))

empty trail
#

It will likely

#

Batby got eve working on his end iirc

#

When he was trying to figure out that scene stuff a bit ago

zenith flax
#

yee

#

was really odd

unique geode
#

๐Ÿ˜„

#

Finally I'll get old Affliction back

#

I missed it

#

;~;

#

As much as I love the new scene for it it doesn't give me the same vibes as landing and hearing all the yippee's XD

median wing
tall kindle
#

lmfao

#

we went from error going into company to error leaving company?

elder ether
#

after the update my game literally does not load

dim pelican
#

oh shit 1.2.3 dropped !?

elder ether
#

my ass stuck on the launch mode screen

unique geode
tall kindle
elder ether
#

my fault gang

#

i already downgraded gimmie a second

#

my ass was trying to test my shit

#

essentially just stuck on the main menu with the buttons not doing anything

lament nebula
#

The authentic modding experience

lament nebula
#

You download a mod that changes a sound and suddenly you donโ€™t even reach the main menu

elder ether
#

fallout 4: downloaded a shotgun mod and it crashes all of downtown boston and deletes the castle

elder ether
lament nebula
elder ether
lament nebula
#

popping an edible and playing it with some friends is a time and a half

elder ether
#
  • generic moons v50
#

dont bully me for my modlist this is just my testing file

#

๐Ÿ˜”

lament nebula
#

bullies you

tall kindle
#

my favourite animated emote

lament nebula
#

Shhh let him think nobody notices the modded client

elder ether
#

:3

#

i stole it from smores

#

which is probably why it sucks ass

tall kindle
#

yeah it doesnt have to be modded client lol

#

its actually an illegal client

#

:c

elder ether
#

speaking of brodidally still has not done my drill

#

fucking sobbing

lament nebula
#

Saw it sent as a link for a second first which was why I thought it was lol

lament nebula
lament nebula
#

Itโ€™s a banger

#

Like 80% of my favourited discord gifs are just sus โ€œhop on lethal companyโ€ memes

#

bc one day all of my favourited gifs vanished

whole stirrup
#

But with 100+ mods profile game works fine

unique geode
zenith flax
unique geode
#

Yeah I was just confirming it from my end

#

lol

unique geode
median wing
# zenith flax ty

Thanks for such a great mod that makes so many cool things possible!

limber thunder
zenith flax
#

ik the fix ye

limber thunder
#

ok cool

unique geode
#

I imagine Batby is already working on the hotfix right now, I doubt he wants to leave people unable to leave the company

limber thunder
# zenith flax <@149205637828444161> mmhook dependency is due to the hard ref to lethallib, whi...

when you're done with 1.2.3.1 ^^'...
I'll just PR my nuget shenanigans then you can see what I mean.

you're right, for just ExtendedScriptableObjectDrawer a separate editor assembly is way too much. I'm probably not seeing the relevant documentation, but how do I get the ScriptableObjects and ExtendedScriptableObjectDrawer into unity currently? (drop the LLL.dll into the evaisa template? include the entire source tree?)

I think I could fashion the scriptableObject parts into a unity package.

unique geode
#

That's a game breaking issue

zenith flax
#

and yeah you just put LLL and it's dependencies in your project

unique geode
#

@zenith flax I apologize that somehow The Company has been so cursed for you as of late XD

limber thunder
zenith flax
#

yeee no stress

#

wiki is lacking hard

zenith flax
#

nah nothing to blame zeekers on

#

theres no real benefit for seperating anything LLL for editor purposes tbh. could def see packaging it as a whole via unity package for proper updating though

#

theres a very unfinished editor tool i was working on that was meant to do all that related stuff but

#

it be like that

limber thunder
#

now you say that, but the Company/Gordion node inconsistency i found a a bit iff. null checks are on you, yeah. ^^

zenith flax
#

yeah the -1 one thing is weird

#

but terminal stuff is old

#

a lot of documentation/testing/minor update release issues just come down to time and money for me unfortunately

limber thunder
#

I'll see what I can do unity package wise

#

yeah, I can see how that's a low priority

#

lemme wade through that and I'll update what I find along the way

zenith flax
#

the project has a whole is low priority for me rn just because i need to be working on stuff that gets me closer to what i need

limber thunder
#

ye, going from wanting to design experiences with custom content to designing and developing APIs (empowering you to do the former) is a heavy stretch. fair play putting this on the back burner. and thanks for being this responsive about it anyway!

#

(maybe put a KoFi link in the github readme and a pinned post here too?)

zenith flax
#

yeee no stress, usually happy to talk about it whenever just not much time to put into it rn haha

while i'm extremely appreciative of the donations i've got via KoFi I think this is just the wrong time and place to be fortunate enough to be supported working on a project like this, which I can't be too mad about given the nature of modding

#

job stuff just be hard haha

limber thunder
#

Fortunately work is a bit of a lull for me right now (and little coding, normally I do dev as a day job) so I have some time and energy to spend here.

unique geode
#

@zenith flax any eta on the hotfix?

fierce axle
#

apparently 1.2.3 breaks something with dungeon?

manic tiger
plush wing
# fierce axle

The mods that rely on LLL might have to update to name changes.
That is all.

manic tiger
fierce axle
#

oh so just pool rooms ok

manic tiger
#

well, whatever used that reference.

plush wing
#

Or others that was using that field.

fierce axle
#

no modded scrap broken besides immersive?

manic tiger
vocal flame
manic tiger
# vocal flame It only fixes the company

Is there any chance to temporarily "wrap" the events so they get properly redirected to the new renamed ones?

Not sure if this makes sense or is technically feasible, bepinex is a bit out of my comfort zone.

I.e. if one mod registers to the old event - this gets caught and it registers to the new one instead.

vocal flame
tall kindle
#

whats the wrap events mean?

vocal flame
manic tiger
#

I am faithful.๐Ÿ™
Let's address this "let's uppercase this" breaking change somehow (but let's make sure who's still relying on the old naming gets a 3-pages ascii art of errors until they update that reference ๐Ÿ˜› )

vocal flame
# manic tiger I am faithful.๐Ÿ™ Let's address this "let's uppercase this" breaking change some...
           __________                                 
         .'----------`.                              
         | .--------. |                             
         | |๏ฝœใ€€๏ฝœใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟ๏ผฟใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€๏ฝœใ€€๏ฝœ| |      /__________\             
.--------| `--------' |------|    --=-- |-------------.
|        `----,-.-----'      |o ==  |             | 
|       ______|_|_______     |__________|             | 
|      /    \                             | 
|     /  %%  \                            | 
|                                 | 
โบโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโปโบ
^^^ 
Nag author of XY to update their LLL stuff
#

Like this? xd

#

Oh... Discord broke it ๐Ÿ˜’

slim wind
#

it's surely possible

#

but it would need to be in a preloader to load before anything else

vocal flame
rough escarp
#

what in gods name is this

#

its only happening with me today??

#

ig thats gotta be the new update for it

manic tiger
#

almost, we need an unsufferable nagging message demanding the mod to be updated ๐Ÿ˜›

mint quarry
#

This is my speculation about the bug in LLL

#

This bug make it completely stuck on the start interface and unable to enter the game.

plush wing
#

If you only have this warning, it just means it didn't load the scene after being done with the bundles.

azure ether
#

So is it best to just use 1.2.2 still?

pine olive
#

pretty much

unique geode
#

Actually SDM was already updated

hexed mesa
vocal flame
unique geode
#

Sorry lunxara_love_with_tail

hexed mesa
#

If Xu was still a moderator I would have sent her to send you to the gallows

#

OH YA BTW

vocal flame
hexed mesa
#

i wanted to ask if it was correct. i always get questions about how to set it up so I added it to help out

#

Oh really anyone else who knows how to load dungeons on custom moons (yall other gamers)

tall kindle
#

If you check LLL's config helper he does use : and , like you have it

tall kindle
tall kindle
dusky mantle
#

huh

dusky mantle
tall kindle
zealous sky
empty trail
#

Idk what speed mults of 2 do

#

but Id say just leave it at 1

#

and if a moon happens to have a multiplier something that isnt 1 already, probably report that as a bug and set it to 1 via the LLL config

zealous sky
#

I see. Alright, then. Is there any way to have certain moons go by at different times without LLL then?

empty trail
#

uhh no clue tbh

zealous sky
#

Damn. That's alright. But thanks for the info, Rosie!

plush wing
#

So if anything, you would have to find some mod that fixes this issue.

zenith flax
#

@plush wing will check out that new pr next time im working on this tyvm

fierce axle
#

will there be a fix for the fix for the fix soon? lol /j

unique geode
jolly cargo
#

How do I make LLL do enemy spawns per moon rather than individual configs?

#

Like it seems that all modded enemies ignore LLL and use their own spawning

#

Do I leave the modded configs blank?

young acorn
#

1.3 seemed to freeze my game on startup after pressing online, even though my only mods were lll requirements, devmode and my own mod

jolly cargo
#

Batby please fix the config bug soon, it used to work perfectly and this mod was great was hand setting everything by moon. No other mods do this. It really hurts to say that the config is the lowest of low priorities

#

Like the default values even used to update if you changed a weight in a different config

zenith flax
#

its not a bug

jolly cargo
#

but it is

#

it worked perfectly beforehand

zenith flax
#

that doesnt mean its a bug

jolly cargo
#

...how

#

It was a feature to begin with and now it does nothing

zenith flax
#

it shouldn't be doing nothing

#

its that it does things earlier now

jolly cargo
#

Yeah that sounds like exactly the problem

zenith flax
#

thats intentional behaviour, it's an API. specific mods should have higher priority

jolly cargo
#

Maybe you can send me a build where itโ€™s not later and I can test it

zenith flax
#

I will not be doing that

zenith flax
#

if anything changes to the configs in LLL anytime soon it would be me removing it all

jolly cargo
#

โ€ฆ.

#

Why exactly?

zenith flax
#

because config stuff isn't fun or educational

#

its the equivilent of working on a playground and doing the job of evening out the dirt

jolly cargo
#

Educational?

zenith flax
#

yes

#

i dont learn anything from working on it

#

if i dont enjoy it, earn profit from it or learn from it im not gonna do it

jolly cargo
#

Uggh I honestly donโ€™t think I can sleep now lol

#

Im going to have to code it all myself then and I donโ€™t know how to dynamically do that

#

So much to figure out now

#

Even if I do it by hand per moon that exists in all mods I would need to grab the data for the default values AFTER every other mod has loaded. Maybe I can fuck with it somehow and make it not run in awake. Maybe it really isnโ€™t that hard

tall kindle
#

What're you trying to do

#

I was always of the opinion that LLL shouldn't handle configs anyway, maybe it would help other mods build their configs but that's the most of it

zenith flax
#

it was mostly to make people shut up about it tbh

tall kindle
#

people just love configs, i love shutting down stupider config requests

#

"what? you want a config to turn off the only enemy in the mod? and you made a github issue for this?" Kek

jolly cargo
zenith flax
#

fun idea

#

whos making it

jolly cargo
#

Me if no one else since I literally cannot function otherwise

zenith flax
#

gl with that

jolly cargo
#

I honestly only play this game for less than a half hour every 3 months but I need my perfect numbers

unique geode
#

@tall kindle btw you definitely need to update Immersive Scrap, a lot of the items from it don't spawn in currently

#

Like the Brick didn't spawn it at all tonight

#

I can't think of what else didn't

tall kindle
#

ill update it when i've got some other stuff fixed lol

unique geode
#

I'll probably just disable it in the meantime XD

tall kindle
#

ye

jolly cargo
#

Im working 10 and half hours in only 5 ish hours and I havenโ€™t slept at all waaah

jolly cargo
#

I donโ€™t even know when Iโ€™m going to have enough time to fix this

tall kindle
#

scary thought, u might not

jolly cargo
#

Im working two jobs and am not sure if aim getting any days off

zenith flax
#

it's interesting watching you come to the exact same conclusion i was trying to explain to you haha

jolly cargo
#

Well I donโ€™t even know who I mod for but itโ€™s really all I can do to be occupied

#

Itโ€™s suck too how Iโ€™m always chastised for coding instead of doing other things it sucks

merry marsh
jolly cargo
#

Thank you

tall kindle
jolly cargo
#

I mean yeah itโ€™s fun, just is kinda upsetting how I would spent dozens of hours tediously perfecting a modpack by every little number then I only play it for maybe 15 minutes

jolly cargo
#

If I have a task to do with it, Iโ€™m going to be 90% thinking about it always whether Iโ€™m at work, eating, etc. I wonโ€™t stop planning until I have a reasonable plan

tall kindle
#

i do that too, its unhealthy, you just gotta find a way around it

jolly cargo
#

Yeah I just canโ€™t relax until Iโ€™m done

#

At least progress is enough for me to be at ease

#

Ok, I think I though enough to sleep so gn

tall kindle
#

gn

tall kindle
#

i might be tripping, but i think LLL is stopping my console from loading, not sure what mod exactly is conflicting, the last line in the logs is about Unity Explorer from Noop owo_think, specifically the 1.2.3 version, ill test around with it more and let you know

jagged arch
#

I burned myself out working nonstop on the rewrite of the lc project patcher over the past 3 weeks straightSkull I get too fixated on obscure problems like this lmao

tall kindle
#

Week

#

Weak

low zealot
#

is anyone able to leave the company map

tall kindle
#

Non

#

Use testaccounts fix mod

jagged arch
#

3 weaks pensivewobble

waxen fog
# tall kindle Use testaccounts fix mod

it might have been some weird coincidence, but I tried the fix mod yesterday and then all of a sudden LLL just wasnโ€™t working and I only had vanilla moons. Uninstalling the fix solved it but I guess it couldโ€™ve been a coincidence

#

Will have to try again

toxic wigeon
#

I've been away for awhile, could I get a tl;dr of 1.2.3?

acoustic sonnet
#

along with it

dim pelican
#

terminal formater no longer needed riight?

toxic wigeon
#

any moons or interiors no longer working? I had loading issues with Tolian's moons mixing up interiors with 1.2.2, but I updated those and not LLL yesterday

acoustic sonnet
#

if thats cool

toxic wigeon
#

thatd be good

#

friend in playgroups got a toaster for a pc so we gotta limit moons

waxen fog
#

for fixes

acoustic sonnet
#

you need both

versed spire
#

@zenith flax

#

we got a problem๐Ÿ˜ข

tall kindle
#

Which is?

versed spire
#

basicvaly

#

once u try to leave the company building

#

u cant leave

#

the ship dosent go

#

it just stays there forever

plush wing
#

Ah yes.

versed spire
plush wing
#

Join the queue of 50 people.

versed spire
#

oh

#

welp

acoustic sonnet
versed spire
#

ok

versed spire
unreal crest
#

I feel like known issues should be pinned or something lol

#

I guess people wouldn't look at that first though anyway

limber thunder
#

Itโ€™s not like there isnโ€™t a search function, or heck, even a scroll bar. Best barge in and ping right away! ๐Ÿ˜”

plush wing
#

Meanwhile git issues are filled with duplicates.

noble ingot
#

Weird glitch with creating new modpacks (no configs generated), when you click online you are stuck with this error, game wont load

#

Dosen't happen on my regular modpack

unreal crest
#

Ah saw this earlier today too

#

Can't remember the resolution

#

I believe it was to do with wesley's moons @noble ingot

#

#modding-general message
Downgrading to 4.0.6 apparently works

acoustic sonnet
#

its an lll bug

#

downgrade to 1.2.2

#

fails to unpack assets rn

unreal crest
#

Cool, thanks for correcting me

acoustic sonnet
urban narwhal
#

its just 'LethalCosmos"

vernal grove
#

so is 1.2.3 actually just fucked?

#

even with terminalformatter?

azure ether
#

I think it's best to use 1.2.2 still I feel

vernal grove
#

well there is no way im gonna convince my friends not to press the yellow button

dim lily
#

you'd have to downgrade SDM and poolrooms

#

for 1.2.2

vernal grove
#

since that would require an ounce of thought

bitter pond
vernal grove
vernal grove
#

so what if i had a friend import a code?

#

does that count as a new profile?

bitter pond
#

That I'm not sure

#

Didn't try it with friends yet

vernal grove
#

welp, bouta test it tonight

#

so hopefully it works

bitter pond
#

Same, will play tonight and see

rich aurora
# vernal grove so what if i had a friend import a code?

Gonna debend on scenarios, from what I found code importing from an existing profile seems to be safe

Some interiors like Wesley's GrandArmory seems to have a problem if you play on a completely new profile for some weird reason, I'm unsure of how to get around this issue for any fresh profiles

lusty widget
#

can someone help me fix a problem with my modpack? anytime i go into a save (new or old) it just puts in in a black screen with grass on the edges

still urchinBOT
#

Hello, @lusty widget, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

lusty widget
#

that would be better to put it i assume

median wing
vernal grove
#

yeah I know, just a little sick of downloading fixer mods for LLL lmao

merry marsh
#

I'd still recommend using 1.2.2

#

1.2.3 seems to have an issue unloading bundles #1193461151636398080 message

vernal grove
#

luckily I use fast asset loader so that should be fine on my end

merry marsh
vernal grove
#

idk I got no clue

#

I haven't tested it today since none of my friends are playing today

urban narwhal
#

im available

#

fast asset loader is nice to have but doesnt neccessarily apply to all bundles

vernal grove
#

sorry I'm in VC with friends rn

fathom quail
#

I seem to be getting an error that doesn't let me leave the company building. this is with the office mod. i didn't get a proper screenshot but the error mentioned the level loader and turning both mods off did fix the issue. the lever would pull but the ship never took off and it was stuck on waiting for ship

#

Is this related to what people just mentioned above?

fathom quail
#

works ๐Ÿ‘

unique geode
# noble ingot

It might have just hit me, but I think Faster Load also bypasses this issue

#

Cus it unloads the asset bundles itself

merry marsh
unique geode
#

updated Sanguine

#

without issues

merry marsh
#

Nice, I'll have to give it a go. Would be nice that way I don't have to hold back updates in my pack

unique geode
#

and I've previously cleared my R2 cache so the cache for it would have been gone

#

Yeee

merry marsh
#

Now Wesley needs to fix his interior and I'll be all good๐Ÿ˜‚

bitter pond
#

What's wrong with the interior?

#

I was about to start playing with friends

#

Unless you mean the duplicate thing that only happens to new profile

merry marsh
#

I really wish there was a way to remove a dependency in an update. Would eliminate needing to tell people to make fresh profiles ๐Ÿ™ƒ

noble ingot
#

Jsut not the one I was tearing

#

Testing *

unique geode
#

Yeah I have it in my main pack too, explains why I never reproduced the issue

#

@rough edge working that black magic fixing LLL bugs

zenith flax
unique geode
# zenith flax What

Pretty sure DiFFoZ's mod loads assets itself, it caches them in the game directory lol

#

Like there's Sanguine in the cache folder, I just added that Moon back to my pack cus Tolian fixed it to get rid of the desync issues

zenith flax
#

dont know what the problem is but

#

it wouldnt be unloading assets

#

and none of this would be fixing desync

#

assets arent meant to be unloaded

merry marsh
unique geode
#

But yeah Zac linked it

#

LLL 1.2.3 fails to load assetbundles atm if they were never cached by 1.2.2

zenith flax
#

i know what the problem is

unique geode
#

and DiFFoZ's mod caches and loads AssetBundles as well

zenith flax
#

no

#

just

#

ok

unique geode
#

Okay so I'm just lucky it didn't repro for me from the sound of things, you know more than me

#

c;

zenith flax
#

i appreciate that you are trying to help

#

but nothing your saying is helping

unique geode
#

Yeah my bad ๐Ÿ˜…

#

I blame my Autism on wording things badly lol

zenith flax
#

it can make it difficult to identify issues when the identification of issues is wrapped up in false assumptions about why that is an issue

#

its not the wording

#

its that you don't know whats going on in the code but are trying to tell people your guess anyway

unique geode
#

Yeah my bad, you'd know more than me I've just been going off what others have said it's probably better to wait for your official word on things

merry marsh
#

Or should people be sticking to 1.2.2?

unique geode
#

But like I said Batby would know officially

errant lotus
#

Hello!
So what's now needed to play normally with the new version of LLL?

errant lotus
#

thx!

scenic canopy
#

Can't leave Company. Known bug? Was fixed for a while and still using terminalformatter

scenic canopy
#

No

#

Should I?

#

Imma assume so haha, ill give it a try

unique geode
#

lol

ashen cedar
#

loaded up the game with just LLL and wesleys moons and i cant even open it

plush wing
#

It's known.

unique geode
ashen cedar
#

I'm trying them now

acoustic sonnet
#

for 1.2.3

ashen cedar
#

For some reason on a new profile with just those two mods and Wesley's moons it doesn't work but on my modpack with a bunch of mods it works

acoustic sonnet
#

use lll 1.2.2

#

with terminal formatter

unique geode
#

I would say

#

Run the game with 1.2.2 once

#

then reupdate

ashen cedar
#

Okay

acoustic sonnet
ashen cedar
#

No

#

It didn't do this until I tested it on another version and then came back to the pack it started crashing

#

And that version I tested didn't have expansion either

scenic canopy
jolly cargo
#

batby why is this obsolete I hate green

#

oh its capitalized wow

magic prism
#

my brain decided to melt and i require assistance

#

does LLL have that feature that allows me to preview interior percentage chances and stuff like that? if yes then how do i do it again

tall kindle
#

simulate I think

rich aurora
#

Yeah simulate <moon name>
So "simulate vow" should show you Vow's chances for each interior

kindred bramble
#

@fading wyvern
Heyo!
Wellness Check.
Are you still working on EGypt and your interior?

fading wyvern
#

oh ๐Ÿ˜ญ right i havent told anyone