#Selene's Choice
1 messages · Page 2 of 1
__result.remove(blahblah)
it wasn't doing anything
but just making it equals a new list worked
I have no idea what that code is doing, never peeked that method
thats LLL?
i did this for compat with mods that unhide moons
yes
it works for everything but this apparently
no clue why
but it causes this to route to random moons outside of the selection
I never heard of this
well i just pushed this update today
You are trying to destroy the original levels from LLL?
uh no
Whatever you did, it did fix a previous compatibility issue namely vanilla moons sometimes appearing twice
1 sec
yes
so
my mod adds duplicate moon entries with LLL to apply the rebalances
that code makes it automatically unregister from the terminal
but not vanilla
real vanilla and dopes
yes
they coexist
but kind in mind that if they use the same name assurance for example then my string parsing with not differentiate them
same thing with my dictionaries and all that stuff
they use special unicode characters
Oh, so the rebalanced moons are technically custom moons then?
so that they parse uniquely
Gotcha, gotcha.
you can copy and paste them
/u2434experimentation
It's like Аssurаnсе
like what do you mean, generally my parsing ignores difference in most cases but I often reference the NumberLessPlanetName which LLL only removes leading chars and numbers
but you are yet to give me any examples
these
Replacing letters with similar looking ones.
i just used this
uhh which letters are replaced there?
mostly the "a"s and "e"s but i cant remember off the top of my head
batby told me to do this and it works
eh whatever, it may be different in some important contexts
with my cauterization and comparisions it is probably just going to skip those but they may be different enough
like dn, ssrnc, mrch, ffns
yeah it appears like that in the configs iirc
what timezone r u btw
cst but my schedule is shot
which ones 
hah ok I am est it is almost 7am
LLL sections should be unmodified, CC and LLL config values would be 'numberless', CC config values would generate as the 'numberless' but is read and compared using cauterization (I ignore all special chars and capitization)
took me forever to find an example of this
but some configs that generate automatically using the numberless planetname string result in this
which is kinda funny
anyways yeah idk :^( i know its that postfix i added though because im pretty sure this did not happen beforehand
just dont understand what the interaction is here so idk how to fix it
Interesting, don’t know the mod or the parsing
@normal nacelle were u using the rember moons?
I tried it with it both off and on, but I was still on the old version that didn't have those new config options yet
I think depending on your config it may display the remaining moons before more are available again
Logs would tell it step by step
wait no, remember moons I always had off
confused it with another option
the latest update removes the autoroute on rejoin setting?
hold on lemme try it again and post a log
Yeah, it had no use
What it was doing was disabling either a bug or pointless feature
Now it’s smoothened over
Also yeah 2.4.0 is bugged a lot
2.4.1 is much more stable
Do you have the dope March?
yes
Ok, likely a compat thing
All the other 7 moons are selected and displayed correctly
It picked march from the moon list but couldn’t do anything with the level itself
Did you buy a moon?
nope
all I did this session was look at the terminal, land on March the first day, go to orbit, fill quota with imperium to trigger a new selection
since I have it set to quota not daily
Ok that’s not an issue, just a logging thing
could one theoretically blacklist just the vanilla moons while keeping dope's versions?
You need to blacklist the fake ones actually.
🤔
From what I understand, Selene doesn't automatically ignore hidden moons. That's why vanilla hidden moons are in the blacklist by default. So if you want to keep all hidden moons hidden with Selene, you need to add them to the blacklist.
Yes, since there are several of the same moon in the shuffle then
You can get correct names for rebalanced moons in LLL config.
Yeah, but why blacklist the rebalanced moons instead of the vanilla moons?
Wouldn't that just render RM effectively useless?
Unless SC somehow still routes to the rebalanced ones
Blacklist doesn't stop them from working. It just never picks them for shuffle. It's primarily to keep hidden moons hidden.
Vanilla moons get replaced by rebalanced ones after you route to vanilla ones.
what
Had to revert RM to the previous version, but it works. Thanks!
why is she doing this then
wait no she is removing hers??
idk, something abnormal occurs when accessing vanilla moons when rm is installed
Here are all the special names of RebalancedMoons in case anyone needs them for the blacklist: Assurаncе,Mаrch,Offеnsе,Adаmance,Dіne,Tіtan,Embrіon
march doesn't exist but is in my lists o it can still be picked
ok so now if it selects march it will use the rm version instead and my mod handles it correctly?
oh your randoms moons are march (real) and march (rm)
if that works then 👍
I can bake it automatically as soft compat
I'm gonna eep but send me your config, I think you probably have like 2 2 2 2 and roll over on or something
oh wait nvm I have that stuff logged oops
Haven't rolled March this test yet but I'm pretty sure Offense was the rebalanced version
Oh yeah, I do have roll over moons on.
ok no you are 3 2 2 1, there is no rollover, its just mislogging, the oldmooncount is set as the freemooncount from the config but only as it is initialized, it then can just keep getting filtered over again but it is really just clamped between 0 and freelevel.count (which is 14 there)
oh ok its probably because its subtracted 1 for the safety moon
I see.
so when the "old" value is taken its actually -1 but it then autocorrects to 3 to match the config so it doesn't affect gameplay
Yeah, I thought maybe the subtraction was the reason for the smaller selection initially.
But nah.
nope, it was just picking a march then not being able to access it
from my understanding you had to blacklist the sm versions so that it only includes the vanilla versions and sm auto replaces the vanilla versions when you go to them or something?
apparently so
but only if you go back to 1.3.6 since 1.3.7 attempts to hide them on its own in some way, still messing with the selection size
yeah, I'll probably add some automatic stuff for it
if this is fine and stable then I can just add it to an internal blacklist, if dope changes it then that works too (as long as it still works<3)
it is almost 8am so I must eepe
No worries. Thanks for the help!
np !
thats def a pallas cat
Fixes {2.4.2)
-
Include the Cyrillic moon names from RebalancedMoons in the internal blacklist.
(This means that RM no longer causes duplicate moons with Selene's). (Basically just made that config fix they did built in). -
Tweaked a log to account for the safety moon (No longer falsely logs "xyzMoonCount changed from (x-1) to x" where x is the real moon count and xyz is the type of moon (free, random, paid, rare)).
<3
It may be unnecessary
That would be a different display name in cc but if you are only using the vanilla Latin moons then there is no need to have the Cyrillic moons in the config
Like if you wanted to assign an interior to adamance do you use the rm moon or the vanilla moon?
I think I found a small oversight with the new moon saving thing.
In vanilla, the game is only saved when entering orbit or when leaving the lobby while in orbit. This means that if you route to a moon (or do anything really) while in orbit, land, and then quit without saving, when you load back in you will be back at a point before you had routed or done any of the stuff.
With this mod however, the moon you routed to is saved by the mod seemingly upon routing, while other things in the save are not. This can mean that if you go to a paid moon and then exit or crash while landed, you will load back into the lobby and already be on the paid moon but without actually having lost the credits for it.
ok there is only red soda and airhorns on adamance so the rm versions in CC/LLL shouldn't do anything
hm assigning interiors to the cyrillic applies them
and the vanilla too
I don't know what moonname(RM) is
i never use that in my code ever
uh but
i do assign the interiors to the vanilla moon, yes
because the vanilla moon is still being loaded
i just changed the scene
It’s nothing
I already adjusted cc so default interior weights omit the cyrillic names and the moon list ignores the cyrillic names
Setting stuff on those moons does nothing, you can set interiors using the cyrillic names but you can just use the normal ones for the same effect
oh i see
for the record im probably gonna add a rend entry in the next update
not sure if that'll affect anything
I'll just have to add it to my lists
it would just be copy pasting rend into 1 list in sc and 3 in cc
it might be in order to just add every possible entry i might do in the future
i think all im missing now is vow and
im not doing exp
so
i think its just vow
Rеnd Vоw
these are the cyrillic names im gonna use
but vow probably wont be for a while
Artifice?
i dont see myself touching art tbh
but if you wanna add it then
"Artіfіce" I suppose
just replaced the "i"s
Figured out why the moon lists are different on rejoining sometimes
permanent moons hasn't remember what moons were bought yet so you can see a slide from free moons becoming paid
first is on leaving, second is closing the game and rejoining
Compat {2.4.3}
- Added compat for Permanent moons.
-This fixes the desynced moon list for the host on rejoin while having moons made free by PM in the shuffler.
-PM didn't set the moons to be free until after the host ran their intial shuffle on rejoin, clients were always correctly accounting for PM.
anyway to make the starting moon always experimentation? i only want to use mod to limit paid and modded moons
you can put experimentation on the ignorelist to always have it available, if you want only paid and modded moons to be shuffled then 1. make sure all modded moons are paid (at least 1 credit), and 2. make all free vanilla moons on the ignorelist
it will still shuffle on the first day but you can just route to experimentation if you want to go there first
they really want me to go to march huh
discounts is off, got rebalanced moons beta if that has to do with it, weathertweaks (beta)
why adamance charging me now 😭
may be a route price mismatch between the vanilla moon and the rm moon
i asked there and they dont seem to think its that
Why not?
talk with the fella im no smart for this lol
love da mods but idk anythin
ok
adamance is free
so is march
so idk abt that
im playing with permanent moons and we have so many moons that its hard to tell which ones weve unlocked and which were always free
could i ask for a lil marker somewhere?
or maybe striketrough on the price
id ask perma moons but........ 🪦
So you can’t tell whether you have been to a free moon or not?
permanent moons makes paid moons you've gone to worth 0 from then on
if we buy a paid moon, it becomes 0, and because we have a lot of paid modded moons its hard to tell what used to be pai
Like what remember moons does?
this statement makes no sense
it temp removes moons from the shuffle after they are selected
@mighty parcel does the thing i mentioned sound plausible?
just wanna see the moons ive bought with permanentmoons as 'bought'/'owned' so its clear they werent always free
it sounds plausible but im not sure how to do terminal stuff
oh, also, something weird with prices happened again
this time i could narrow it but nothing in the logs
seems to happen after a failed run that one of the free moons has a huge seemingly random negative value
i have permanent moons on
idk if this happens without jt
i can send my profile tomorrow if interested
hmmm that could be an issue yeah
if its free already tho it won't be discounted and you can get anything but 0 by multiplying its price of 0
I also have this mod in my pack, did you get to the bottom of this? (sorry mod thread people 😭)
nop
i ended up geting rid of perma moons for balance reasons tho
Did it occur again after removing it? Just trying to find what's causing this
cant say it has
not that its confirmed that its perma moons
but its such a weird bug and hard to replicate
do you have rebalanced moons?
Yeah it’s probably between those 3
I don't have that mod in my pack, @winter steeple mind sending me over your pack code so I can compare what mods our packs share?
its an old pack
ive left it and remade it since...
but i still havent had the problem lately
so i can send the modlist
Okay here's the list of shared mods we have, i've got perma moons disabled on my pack and i'll let you know if this occurs again when my group next plays, if it does then I bet it'll be something to do with LethalQuantities. Also you had a lot of great little mods in there, i'll be adding a good amount to my pack!
Sorry Lass for the thread hijacking 😭
lots of cool stuff indeed
i love the mods the ppl here make
hope you find the issue
hmm ok
so it must be applying the discount after it becomes free
ill have to blacklist the pm moons from being discounted since they are free by then
pm?
permenant moons
I think it will only reduce it by 1 day every quota since the method to update the days will only be called on new quota
Np
does selenes choice work with latest Wesley's moons update
like, can the spoiler planets be routed to without the story
nope
unlucky, guess im forced to wait
mhm
well it's done through LLL I believe?
but he implemented a really cool unlock system for his moons
If its locked through lll it should be unlocked when chosen
i think JLL does a special thing to make it so selene's choice is unable to affect the moons, should probably not try to get past this until the new moons are public
damn, no way to play new areas casually
I feel bad for having a job ngl
they'll be available eventually, don't worry
one day
It do be confirmed, so just sit tight!
can someone explain me the mod i didnt understand it before installing lol
this mod locks away all moons before unlocked and revealing only a set number you can visit a given day/quota
lots of config options
Hi, will Wesley's moons compatibility be added at some point?
This mod is exactly what I've been looking for but it doesn't work with Wesley's progression so I have to disable it for now.
wesleys has always worked, moons work automatically
did he add some locking mechanic for his moons?
if so you should add those moons to the ignore or treasurelist
so its not in the shuffle
that would really be all the compat I would add I would just hard code it
basically, yeah
moons are unlocked by you scanning some lore items on a machine you can find on a new company moon and outside some of his other ones
If I add the moons to the ignorelist, will I still be able to route to them by typing their names?
yeah, I think ignorelist is shown and unlocked always, treasuurelist is hidden and unlocked always
is there a way to make it so that it doesn't automatically route you to a random moon?
Because routing to a paid moon only for 1 day doesn't really make sense
never mind it seems to work now
yeah I think i added that as a setting I can't remember
The setting that's there makes it so the moons don't shuffle until the end of the quota
But if I change it to shuffle every day then it automatically routes me to a new moon
Would it be possible to add a setting that shuffles the moons every day, but doesn't automatically route you to a moon, which would fix the issue with paid moons
yes
I think that was a setting but I can't remember
haven't touched lethal in half a year
hi
can we have a config for adding oxyde and galetry as company moons and be able to put percentages of chances of having each of them (and if it is possible to have compatibility with the fact of unlocking oxyde that would be cool too)
It's become really hard to configure the recent company moons, oxide is added as an additional slot when you encounter it instead of just setting it on the last day
May have special code for access to it hm
assurance showed up day 1 and day 3
did it fill the memory list?
I feel like you can set the config to make it work a little different, its been a while but generally it returns groups of planets if none are available and I think a setting determines if it lets it rollover an incomplete list for that day and only unlock moons early if it runs out of moons entirely
it was quota two so I doubt it
well, I think so anyway I think it was quota two
but I hadn't been playing for long
I can check when I get home though
btw oxyde is unlocked from the start watever i do in config
And for wesley moon can we have an options for the moons so that the unlocked moons are added to the rotation rather than to the total number of moons? (for the moment when we unlock a Wesley moon it is added to the total number of one which means that we can end up with a rotation of like 10 moons whereas we had only put 3 moons at the base
Because its very annnoying for modpacking
I love selene's choice but all the recent big mods break the system (code rebirth and wesley moons)
I want to be able to do : rotation of 3 free moons every Day (all moons in my pack are free), when you sell you can go to company (80 weight chances) and galetry ( 40 weight chances) and if you have unlocked oxyde (40 Weight chances) you can have it too, when you unlock moons like wesley moons they got added to the pool of free moons
My dream
yeah idk how thats set up, are you saying they do their own weighted shuffle thing?
for code rebirth : oxyde are in the random rotation instead of being a company moon after unlocked it
for wesley moons : after unlocking moons they got added to ignoremoons/treasuremoons list so they stack like vanilla moons instead of being added to random rotations moons
(because they have all an unlock system)
oh so oxyde replaces/is an alternative company moon?
doesn't replace it, it gets unlocked after you pick a specific item up but otherwise it's impossible to route to it
it's a company moon in that you can sell stuff at it
interesting
did I configure this wrong?
End and Galetry still are shuffled in despite them being in either blacklist or ignore list
not sure if this is still functioning properly atm
:/
good chance it need some fixes for v73
I haven't touched the game in a year and am very much drowning in uni (300 spanish hws this semester so far, not counting presentations)
I think it's working properly still, been playing with a pack I made in v72 and it's been cycling everything correctly from what I've seen.
I dont have any other company type moons in the roster though
idk which of my mods could be causing it but for some reason the auto piloting isn't working for me
like it gets stuck trying to go to the safety moon or whatever
it does seem to be picking the available moons correctly based on what I've set in the config though so I'm guessing it's one of my other mods causing it but idk which one
I had to revert back to v72 because LLL wasn't working for me on v73 so idk if that also has something to do with it
ok well I tested this mod in another modpack without custom moons and it was working fine so I guess it has something to do with the custom moons I have installed
this mod is somewhat broken and the dev isnt really active
yeah I can tell, it kinda sucks
This mod just seems nice because every time I play lethal with my friends we always go to either artifice or one of my custom moons after quota 1
not being able to go to the same moons every quota would add some variety
i have been to busy to rn but plan on setting up constellations to fix that
ok it turns out it was just one of my other mods that was broken, not this mod
its been a long while since selene was updated, but ill link this if it's going to be revived
#1454618328420188415 message
question, am i supposed to be unable to see what moons are avalible to me in the terminal, or do i just have to guess which moon is unlocked?
did you ever figure this out?
:)
nope
rip
:P
does anyone know if it's possible to configure this mod in such a way that the moons don't change after each day/quota? So that you're "stuck" with a certain amount of randomized runs for the entirety of a run?
