#[1.4.0] Moonswept
2305 messages ยท Page 3 of 3 (latest)
was doing some profiling in my modpack to try and see why i was getting microstutters
saw this for the cleaning drone, thought i'd send it here
at last, someone got the same issue as me
@torpid quest 
Cleaning drone more like evil stutter drone

Fixed hopefully whenever test is available
Yeee, I've been working on some other stuff lately ๐
I'll come back to Lethal Company soon and fix this :3
That should have been day one thing
Merge CodeRebirth into Moonswept 
Merge Wesley's Moons into Ship Windows
Okay
@vivid parrot get to it
no
Dont make me call melanie
bruh
๐
Ring ring
Ring ring
@vestal geyser yeah hi hello mel
Execute order 69 on mu miaolan

Meow meow!
Naaah this is targeted
Meow meow
Someone call an exorcist
Crazy meow
Meow meow!
Meow meow 
Meow meow!

Meow meow
Meow meow!
Meow meow meow meow meow 
Meow meow!
The moon mod!!!
I'll let you know
weird ass versioning bro
๐ญ

btw when u have the time you should fix this if possible #1230351726775762974 message
What do you mean?
x.1.x version bump for fixing the mod not working on v73
wouldnt that be a x.x.1 or am i dumb
I bumped Minor, because I was unsure, if the two versions were compatible
Normally I bump Patch for fixes - Unless the fix makes the previous version incompatible
Less confusion about version mismatch that way
in reality it should be 2.0.0 but it doesnt matter for content mods
2.0.0 would be a complete rewrite/overhaul imo 
[1.2.0] Moonswept
yeah i agree for content mods, not for api's and libs
The drone doesn't seem to have any sfxs
turret seems to work fine tho
I'm really getting into Lobotomy Corporation now
Are there still any plans to implement We Can Change Anything and Big Bird
or are they stunted for good
We can change anything is planned

What about ol' Big Bird?
Don't have a model for that one 
You called

I would've said small bird in that case 
Jokes aside, bird will have to wait until wcca is done 
Let's get to some work 
Currently listening to a song... Everytime they say "I'm bigger than these bones", I mishear it as "I'm bigger than these balls" ๐
Anyone wants to be a great great asset and test this version?
This should improve the cleaning drone performance.
I nuked the RPC Spam and added an ObjectPool to re-use fog objects.
Though, that means you can only have 11 working cleaning drones at a time.
Any more won't spout any fog
Uuuuh, Mobile Turret also had some issues, right?
haven't heard about any issues with turret aside from maybe pathfinding issues
and i dont recall there ever being more than 11 drones in the first place
i'll try it out
@timber barn I know you had performance issues with the drone can you see if this fixes it for you
When has it not tbh
For the most part iirc no
But I dont know if its pathfinding is still fucked in grand armory
@shell plinth you too had the same issue as me :3
mobile turret's bullets are missing textures
and it has no shooting sounds
nor spotting sound
this is fun actually, I didn't know you could ride the turret
like im parented to it
very fun
testicle ๐
Moonswept
I s'pose it's bound to happen when your project gets fucked LOL
I will say, if you stand on the very base of it near the center you get spun at insanely high speeds and get throw at the wall
which might be an issue but also if you do that you're askingfor it
dead mod 

test account has way to many projects to maintain at once lmao
if any coder wants to help out with bug fixes / unfinished content that would be cool
also if anyone whos good with configs wants to provide some good defaults for the moonswept enemies lmk i can add that
Wdym, "defaults"
maybe weights?
spawn weights
I don't have a spawn weight string, but I'd say pair up the Cleaning Drone with more offensive entities, like brackens and barbers, and pair up the Mobile Turret with more reclusive entities, like spore lizards and snare fleas
So like the drone would be more common on Offense and the Mobile Turret would be more common on Rend Idk
evil
Would give them good spotlights to shine
tru
The main issue right now is lack of Motivation due to my current situation 
thats fair
To make daddy mommy @mint skiff happy, I pushed Swoonswept v1.3.1 and fixed the turret particles.
-# Totally didn't fix them like a month ago and forgot about pushing the update
Erm not a guy sorry buster
Makes it even better, no?
[1.3.1] Moonswept
Hell yeah
hey, no pressure at all but I'm still waiting for some mod recommendations of Risk of Rain 2 :,]
general important / good fixes + qol:
https://thunderstore.io/c/riskofrain2/p/Nuxlar/TheEssentials/
survivors:
https://thunderstore.io/package/Smxrez/SurvivorDLC/
content mods:
sandswept
starstorm2
realermysticsitems
realerhex3mod
expedition
vanillavoid
aetherium
relicsfix
thanks!
Smalllll issue
the drone is now spamming errors and makes this orb which lags the game to hell
and causing this
hi moonswept dead hi
omg im so happy i can add this one back :3
well... not RIGHT now but like, happy to see it fixed for v73
dude
its been fixed
since like october ๐ญ
i know broski omg cant spread happiness nowhere smh my head (my head)
then dont mention it like it just got fixed
eheheheheh

@tribal wasp pushed a fix
Yayyy
Damn thought i was the hidden new moonswept enemy
THE O R B
this lol
i saw i more so meant how tf
rosie's moons reference
btw, At the end I'm using this mod + Essentials & SurvivorDLC
Shroomswept now uses DawnLib btw 
does this mean we gotta use the "modname:moonname=+weight" now?
or is it still the same "moonname:weight"
Still the moonname:weight or modded:weight style
okiiiii
I parse my own config 
-# I love that I can make huge changed like this one without updating Moonswept 
wha
how]
oh updating test account core im guessing
Still working on the next Rootswept update btw
How is Noonswept faring against v81? 
When new swept enemy
On hold until I figure out how to tame a Unity 
Okiiii
[15:24:57.8986862] [Error : Unity Log] MissingMethodException: Method not found: bool .EnemyAI.TargetClosestPlayer(single,bool,single)
Stack trace:
Moonswept.Enemies.MovingTurret.MovingTurret.DoAIInterval () (at ./Enemies/MovingTurret/MovingTurret.cs:81)
DMDEnemyAI::Update?1961702486.Update (EnemyAI this) (at <1c7f3f169a424eb3a0aa723f0809db6b>:IL_03B2)
DMD<>?271250752.TrampolineEnemyAI::Update?2097755544 (EnemyAI ) (at <c451ec947eb64494a38971ce495755f2>:IL_0025)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:107)
DMD<>?2058141958.HookEnemyAI::Update?456780312 (EnemyAI ) (at <27731027871645099dc726cde2d7b4d8>:IL_000F)
Moonswept.Enemies.MovingTurret.MovingTurret.Update () (at ./Enemies/MovingTurret/MovingTurret.cs:54)
@mint skiff
With the moving turret
thank you
I think the TZP Fog should be flammable 
Just imagine: You're stuck inside a TZP Cloud and a turret starts firing. BOOM, you explode
Great idea, right? 
Zoomswept v1.4.0 is out!
Finally bringing v81 support and fixing mobile turrets being a beast of a sniper!
If you'd do the honor of updating the thread, @mint skiff :3
[1.4.0] Moonswept
I do not fully understand your versioning to be honest test account lol
I like to reserve x.1.x for features :p
It isn't a moonswept update without a mobile turret fix . . .
truth nuke
and x.x.1 is bug fixes etc
example of the old changelogs:
Moonseept new enemy? :0
not yet
I try to somewhat adhere to:
Major = Rewrite or drastic changes
Minor = New features or breaking changes
Patch = Bug fixes, compatible changes
So... Since this update broke compatibility with 1.3.x, I changed it to 1.4.0 
I do
Major = same as you
Minor = New features / reworking or big improvements to existing features
Patch = bug fixes
otherwise the version number kinda climbs too fast like we are at 1.4.0 without adding anything new lol
id rather go a little slower if u dont mind
Look at the version of TestAccountVariety ๐
@timber barn you decide now.
Bigger or smaller. Which is better? 
BIG
See, @mint skiff, size matters 
which is literally what just happended
the mod had 2 lines of changes a bug fix and making it work on v81
like this is a x.1.x update
Yes!! Test you shall die!!
posting random moonswept stuff i made in jan 2024 that never saw the light of day
- a scrap mod that was meant to be under the same team
moonswept update is never
test is busy with other projects and the other coder psuedo doesnt mod this game anymore
i mean thats understandable just unfortunate

Just lock test in your basement duhhhh
Do I have to explain every obvious solution ๐
I have a containment protocal in place
Secure. Contain. Program. 
Also, you have something for this?
Yup
10 scranton reality anchors
You fool! You think my powers rely on Humes?
They rely on procrastination!
Okay, I think I'm starting to loose my sanity from the amount of garbage I spout 
Then ill trap you in the red reality
Good luck sucker
you can
all technology works in red reality
no power needed
*Message could not be sent, no internet connection available*
Say that to my LAN cable 
So... How does that work?
Does it like... Stick out of the portal or is there a TV outlet for my router to use? 
its actually never explained, but technology seems to function
its something to do with the hume levels or some shit
i might be learning JLL and other stuff soon so maybe some goofy hazards will come to this mod or i will do a standalone release im not sure
Moonswept fact of the day:
If you set more company to be higher than 4 players the cleaning drone will not give you any voice effects
And tzp canister itself wont give any effects
This is because lethal is setup weird so more company has to disable voice effects when over 4 players
So if you want the cleaning drone to modify your pitch set the max players in more company to 4
Weird 

