#Emblem

1 messages · Page 5 of 1

clever void
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nice, I like it!

serene kelp
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This is fantastic

fast vale
outer token
spring flint
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although the background is doing alot of the heavy lifting, i just made everything white and black and centered the text lol

outer token
fluid sundial
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@serene kelp reportedly this mod is causing issues with a newer mod called NeatMenu, apparently it stops some menu buttons from being clickable. Is there any plans to update this mod to account for something like that/fix any other possible bugs?

sullen swan
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To be more precise, my guess is that something in your mod like the background image is blocking raycasts and needs a raycastTarget = false; set

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Because my buttons become unclickable with Emblem, but only with certain Emblem themes

serene kelp
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The intent of Emblem is to be used by modpack authors. So hopefully the bugs are worked out before the author ships the pack.

Id need a more exhaustive bug report to determine if Emblem needs to be fixed or not, or if the issue is on Neat Menus side instead.

sullen swan
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It's definitely something on Emblem's end, the buttons work absolutely fine without Emblem. What I don't know is exactly what component is causing it, as only certain Emblem themes are causing the issue, but there is a component somewhere that is rendering in front of NeatMenu's buttons and blocking raycasts. (I am the developer of NeatMenu, in case that wasn't clear.)

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I wonder if it's a Custom Menu Item being initialized in the way, would be my guess, as the Windows XP theme worked fine.

serene kelp
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Ill see if my dev environment is even still setup to explore this in the coming days. One way to check would be to build a full feature emblem theme item by item until something breaks.

sullen swan
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That's fair, I don't have any intention to currently do that though, I've never touched Emblem before and am only touching it for compatibility for others. LUL I've considered making my own Emblem theme but never committed.

serene kelp
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The mod is quite modular so the bug should be isolated to a specific feature, toggle able by booleans

sullen swan
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Most Emblem mods have seemingly worked fine, the one that is causing issues in particular is "More Brutal Lethal Company Minus", if that helps.

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I might be able to open it up in UnityExplorer later and take a look by disabling component by component, but it's not something I currently have the time for due to plans today.

serene kelp
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That does help yes, hopefully its on a latest version. You could edit the emblem config for that theme to disable the buggy portion without breaking the theme

sullen swan
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Mhm. And then if it's a specific feature that for example doesn't need to block raycasts, then you might be able to release a patch for that

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but that way we can at least isolate

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the pack is on latest version but I don't know what the Emblem theme itself is called

gusty vine
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I was pretty particular about how I put everything together for the Windows XP theme, so hopefully it can make a decent reference to help compare with other themes in order to narrow down the issue.

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I feel like I worded that horribly but I’m half asleep so sorry if it sounds awful lol

sullen swan
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Haha. Windows XP theme just touched a lot of Emblem and was very involved, so I figured it'd be a good playground to test if the mod generally works with Emblem. + I know friends who use it, lol.

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And I can confirm, it definitely does work with Emblem, just with... some issues, apparently. Lol

gusty vine
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tbh when I made it I didn’t expect like anyone to use it outside of a couple curious people checking it out, so I was very caught off guard when I learned several people I know basically use it whenever they play Lethal

sullen swan
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Emblem compatibility was never a huge thing on my radar but then a bunch of Emblem users seemed really excited about NeatMenu, so I was like, ehhh, fine, I'll work extra on it.