#Emblem
1 messages ยท Page 4 of 1
I've got it as a soft dep ya
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
[BepInPlugin("Darkbrewery.Emblem", "Emblem", "1.4.4")]
[BepInDependency("BMX.LobbyCompatibility", DependencyFlags.SoftDependency)]
private void Awake()
{
var pluginInfo = (BepInPlugin)Attribute.GetCustomAttribute(typeof(EmblemPlugin), typeof(BepInPlugin));
PluginHelper.RegisterPlugin(pluginInfo.GUID, pluginInfo.Version, CompatibilityLevel.ClientOnly, VersionStrictness.None);
}
just having that at the top wont work lol
damnit
Cheers!
hey ive uploaded my theme on thunderstore but whenever i download it all the folders dissapear
the abruti.png was in the header folder
That means you didnt do the folders right
You need to follow the folder structure outlined in instructions.md
Thanks for this! I added a null check
hey ive followed the folder structure but it doesn't work
prob forgot to update the config
still doesnt work
the none folder in the "plugins" is for Bongo's API so i can mute the OG menu music
didint know i had to name the folder emblem, it works now, thanks!
Getting closer, going to leave LobbyC icon colors as is
it's only a dep on thunderstore, meltdown will just chill without it because it was causing some problems for people
Yeah I was right then smh
Is it possible to have borders along the menu buttons?
not curently, most of the menu buttons are vary-ing widths so that could look funny
hey, sorry if im asking a lot of questions but my mod doesnt work, ive followed the steps in instruction and when i upload it by hand: it works, but when i do it with bepinex, the others folder dissapear and all that i have left is a "Emblem" Folder
Look at this again
Follow the structure outlined in instructions.md
it works dont worry
i forgot to tell
Trying to conceptualizze how adding a new menu item would look like
Imagine we would need two configs, one for the title displayed in the menu, another for path to the contents.
I've looked into adding markdown support but that requires using an external library since unity doesn't have it's own way of doing markdown
Progress:
Just adding a new menu, got the font back to zeekers style
Still need to do a few tweaks, might finish today i dunno. It needs new theme colors, smaller default font, connected to a menu button etc. But the big win is being able to pull a custom rich text file that users can put whatever they want in. Not sure if images are possible though. That would be a lot more work
God that took forever, damn, the menus are not in a vertical layout group and I don't wanna break stuff by fixing it so this took more work than it should have
Works with lethalconfig nice
Will be adding a config to choose the position of the new menu item
I'm thinking about ways to simplify things for people, not a fan of the rich text formatting, wonder how people feel about it being in markdown format?
I can write a simple parser using regex to do the conversion to a format that unity likes. Since changelogs are in .md format typically, then we can find a way to set the path to something outside the emblem folder, maybe using ../CHANGELOG.md
Just thinking out loud here
Suppose support for both markdown and rich text would be desirable since .md doesn't let you do colors
Hmm
I guess that would work ๐ค
Does that mean i could also use <b> text </b> ? ๐ค
You can do bold in markdown with **
But yeah rich text is <b>
Maybe ill save the markdown conversion for later, get the basic stuff released and add that feature later
Well yeah like bold, italic, crossed out would be nice for an ingame changelog
Got most of the TMPro tags in a test page to come with the new feature
And here it is with a theme applied
and just a shot of the in progress lethalconfig
If i've got the energy tomorrow i'll upload update, I really want to reorganise configs again but need to find a way to migrate old configs so it doesn't break stuff
if you'll have a a reorganized config i could check it out n give u feedback
It does, most configs will update without restart, but not all
You can also edit the .cfg directly and it should detect most changes
I would like to move some of these configs around so that one could set line height and offset without needing to enable the extra menu item, might dig into that next
lol
Thats actually incredible
haha thanks
got the blue colour from a screenshot so it'd be accurate
The normal Bliss wallpaper looked too clean, even with the in-game filters, so I used a version of it that KinitoPET made when I played it, which works perfectly!
I'm surprised no one has thought of this yet
Wait am I really the first to do it??
Think so
Neat!
Should release it as a simple theme
How would I go about doing that? lol
Upload to thunderstore, check instructions.md for a walkthrough
Rad! I'll probably do that.
Thatd be funny for sure, could maybe squeeze the windows xp logo in too
the glitch effect might be fitting
Yeah I'll def do more work on it before I'd upload
Progress
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
@honest grotto wasn't this your feature request?
@delicate jungle lol I'mma need some help fixing this ๐
@serene kelp are the menu buttons supposed to be like this now? I can't even find where to adjust them XD
Ya it defaults to 50, the setting is in menu colors, try 30 to move em down, ill update again later to move them back to default position
"Offset"
In other words those buttons being moved made me realize how unaligned those buttons are by default
XD
https://thunderstore.io/c/lethal-company/p/GoldenGuy1000/Align_Menu_Buttons/ I instantly requested for 1A3 to include this in LethalFixes
๐
Ya they are awful, look at the Join button, im gonna fix that soon
Yeah XD
Yes! TY!
Wtf
Oh okie
Alrighty thanks
Iโll look into it later on today i think
Got an exam today ๐
Is that pretty close to vanilla? I can just make these defaults for the whole thing
Ye
A little bit nicer than vanilla defaults in terms of the spacing
Aight ill do that then. It won't apply to those who have updated already
@fluid mist Fixed
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
๐
Hello, I've had this error occur for quite a long time now, I can't pinpoint a reason for it, mp4 backgrounds work but I can't apply any color to the menus
Input string not in correct format, looks like a syntax error in your config file. Try saving a copy of your config elsewhere. Then delete the working one and generate a new config fresh and bring your settings in one at a time to isolate the bad entry.
Try this with all other mods disabled to ensure it isn't another mod causing a conflict
Good luck! Ill be back online later today
Hmm, I disabled all mods except Emblem, generated a new config, gives me half of the error code ๐ Its something on my end, I don't know what.
Send new log screen and config
Im going to attempt to fix the $ signs in the Saves slots tonight, it will be an experimental feature
By overlapping an S and a | we can hack together a $ without actually having it supported by the font set
Second thought, saving that for tomorrow, its summer and getting stuff done is exhausting
Dollar signs? ๐
It works now, I had to change Version Number - Enable from False to True
no more error ๐
hello everyone, I have a problem, when I change the loading text it doesnโt change, or it disappears. Can you help me?
Weird, I will test this, sounds like something that can be avoided in future
Send your config
thank you
Your config works for me, did you try pressing \ to preview it?
Was there any other mods enabled?
All other mods were disabled
I will try it again
it still doesn't work, and version number doesn't work too, but if I install some theme from thunderstore and try to change them, everything works
pressing \ doesn't do something too
and I have this error
thats the exact same error code I had until I enabled the version number styling, does yours look about similar to this?
I have version styling disabled
Try enabling it, it fixed the error code for me
Unfortunately, error remains and version styling doesn't work
Did you try deleting your config and generate a fresh one by starting the game again?
yes
so this error occurs with a fresh profile and nothing but emblem installed?
yes
I just made a new profile and downloaded latest emblem, I cannot recreate the error. Is this using r2modman or the thunderstore app?
yes I, use r2modman
That is strange, do you have the latest version of r2modman?
yes
I don't know where I can help, send your config and log
ty
thanks for the help
I dont understand what's happening here, i lauched with your config and no error occurs, then I did a diffcheck to see if the config changed after launch and it's identical to what you sent me
There's 3 places that you have changed the config and none of those should be throwing an error
I check it's still the same
I create another new profile and launch game without changes in config, but this error appears
Show me the log running this version
That should catch the error more precisely. The only thing I can think of potentially would be some non-standard localized encoding, characters or non-english keyboard
yes, I have non-english keyboard
Okay try this I think I know whats going on
It's the decimel in the float value 0.45 .net is parsing it differantly
this config have problem with 0.45 too but all functions are working
Try deleting the config and generating a new one
Also need to see the log again, I'll upload a v1.5.2 when this is resolved
What happens if you change the versionColor value to say 0.55
Damnit, that was with the most recent one above?
this?
Ya
or this?
This one
I'll check again
yes, it have this error
Okay, does the error go away if you change 0.45 to 1
Here's another version to try with hopefully more detailed logging
yes
So it's definitly then the localized decimel thats messing with stuff which is more than weird
error remains, but what could this affect?
did the log give anything new? The colorparser will fallback to white if it can't parse the decimel. the 0.45 represenhts the transparency of your color so it means none of your colors can be transparent and need a value of 1
nothing new
Try this one
@serene kelp Do you think you could make it so we can use SteamIDs to directly address players using Emblem's text features?
nothing changed
Same error?
yes
Mmmm, not exactly suire which text feature you are referring to
loading screen text and version number text
ahhhh, i'll look into it but I'm not sure about it yet
okie
[Error : Emblem] Invalid RGBA string format: 230,100,65,0,45 - I try to use a , instead of .
and using . from another language doesn't do something
This is the strangest bug I've ever seen
It could also be your version of .net
maybe
Here's one more attempt
still the same
Alright well, appreciate your patience, Im going to change the format from 255, 255, 255, 0.5 to 255, 255, 255, 50.
If the problem with the .NET, can you advice something?
I'm not sure if it is, i'll just update the mod to compensate for it
I update my .net but it's don't help
I'm gonna make it so a value 0-100 is used for Alpha instead of 0-1
sorry, It late for me, and I want to go to bed before dawn, thank you for your help, it is very cool, have a good day
Have a good one, i'll have an updated version out for ya tomorrow
@serene kelp Congrats on 100K downloads!
Which text?
Version number can already be aligned, extra submenu text can be aligned, im not sure which text needs an option?
Loading text is centered already and doesn't make sense moving it around
Where? Could you send a screenshot
Ohh the main buttons, gawd that would be a lot of work, but I'll think about it, the problem is they are not grouped correctly in vanilla. each is just placed with absolute positioning
then other mods add their own menu items dynamically at different stages after runtime so having to account for that is even more to do
lol, this game is just so frustrating to mod since it was one guy who made it, its not setup to be changed easily
ideally the menu items could be in a group and we could move the group around. But if I put them in a group then that won't play well with other mods
ya it would end up looking like that
Can you explain that better?
yepp
Oh geez, like rearrange the whole menu?
lol, that would be tricky, we would need to have a weight for every menu item, so it would make the config quite large
I'll think it over to see if its possible to do easily
Would it be possible to add the ability to move the logo to the left/right?
Logo would be easier...., you could just make it wider with transparency to move it tho
Hey, How can I use this mod? are there instructions? Maybe a video tutorial
There's an instructions.md file in the zip
Also check the list of other mods that depend on emblem, there's lots of example implementations you can copy
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/dependants/?section=mods&ordering=most-downloaded
I think itโs intentional to have a different symbol for company credits
Ya, you might be right, it's the only character that shows up as a funny symbol, that's why I've put it in the experimental section.
I'm gonna forget about doing the leaderboard since it's way more obscure
๐
Oh. My GAWD. I just realized that the launch scene can be recolored and even changed completely!
Copyright (C) 2084-2108, Halden Electronics Inc.
CPU Type : BORSON 300 CPU at 2500 MHz
Memory test : 4521586K OK
Boot Distributioner Application v0.04
Copyright (C) 2107 Distributioner
Detecting Sting X ROM
Detecting Web LNV Extender
Detecting Heartbeats OK
UTGF Device Listening...
Body ID Neural Device Class
________________________________________
2 52 Jo152 H515
2 52 Sa5155 H515
2 52 Bo75 H515
2 52 Eri510 H515
1 36 Ell567 H515
1 36 Jos912 H515
0
Well I know what the next feature is gonna be!
So ya, going to make it so that whatever theme color is used, it will also be applied to this intro sequence.
Potentially we can also have a .txt file that will replace the text
I installed new update, all works great!! Thank you!
Beautiful!
Im totally going to add "All your base are belong to us" into the default text
@serene kelp
If you ever get around to messing with code to allow the loading screen to work like you want it too. Which would require a lot of effort. You may as well try to add some kind of loading bar, animation, or mini console to show things are still loading in the loading screen.
I like this idea
It is absolutely on the list, I have a busy summer ahead and plan on just releasing this as completely open source and upload it all to github
That way if I drop off the planet, y'all can still fork this all you want
Niiiiiiice it friggin works!
Ayyyyy
You can even use rich text to reformat the whole thing, just the frames need to stay in place
Small caps and monospacing:
omg thatโs amazing
I think I'm done messing with the included text, ya'll are stuck with my stupid humor
You messed up
In the applicant version, youโre missing ||either a second B or an 8||.
thats a lot of memory
At least two
this is cool tho. I personally don't think I'd be using it since it only shows up for like 2 seconds and I already use GI to skip this, but it looks good
Iโm trying to think of a way I could potentially implement the feature with my theme
they should make it to where you can use image files and have it load up with that one saul goodman picture
shdhdbeb
I could probably just change out the info to be accurate to something in the early-mid 00s
And see if I can do some kinda ASCII art to look like a welcome screen
ty
Its funny because users only see it for a split second and have to restart the game to try and read it again
Hahaha
Update is incoming so y'all can play with new features
I would but Iโm not home :c
Why does the lethal pc have 4.5 GB of RAM
It's the future
Imagine how many chrome tabs you could open with that
Like
At least 5
radddd
I was thinking of making it a time-accurate PC games recommended specs, but tbh I have a Windows XP laptop in my room and I could probably just take those lol
I have some suggestions
add a config to reorder buttons
add a config to add more then one new button
I also would like this with the ability to open a link (ex: button for joining a discord server or linking to the mod pack's wiki)
yeah that would be nice
suggestions
-
add a config to reorder buttons
-
add a config to add more then one new button
-
allow clicking on links in the new button
@serene kelp
With this mod can I add pictures to the loading screen when joining a lobby?
Yes
yup
you can do several stuff ^^
- custom bootup logs
- custom menu button
- custom menu colors
- background (png / mp4)
- loadingscreen (png / mp4)
- loadtexts
and a couple more small features
Re-ordering buttons is possible but the config is potentially complex and will need some thought first, I don't want to add more than 1 config line to accommodate it.
Adding more than one more new button is possible, but what would you guys even use it for? This would require another 3 config lines for a feature that is rarely used. Unless we can conceive of a way to limit the config entries, then this seems unnecessary.
Clicking links introduces potential security issues. Malicious links could be added and shared using only profile codes and I'm not sure I want to open this up can of worms without adding a confirmation popup that exposes the full url prior to following.
These are all great suggestions, I'm just commenting on the first thoughts I'm having
One for join discord and one for changelog
I'll play around and see if I can get discord links to work first, Unity doesn't nativly support links in text so there's some complexity involved
You can add a button that opens a link
I have it with my mod
If you click on guide it opens the thunderstore link
Ya, could replace the text link with a button, but may as well just make rich text links work at that point
No I mean just a button that opens a link
Instead of having text in it
Like an icon or a menu item?
A menu item I think
I already have it in my mod where if you click guide it opens a link
Ya I put pretty much all the working stuff in the example file
Perfect
Will probably try to get this done tonight
I might be able to get the first version of the theme out within the next 2-3 days
Thereโs extra stuff I want to do but it can be done through updates
It looks like Emblem touches the default logo in some aspects regardless of settings?
Vanilla
Only Emblem
Just something I noticed
I might be blind but im not seeing the difference
the buttons are inlined to the left
Ooooh
I meant the logo being higher shahsbsh
I kinda like the logo being a little lower tbh
Although Iโm also looking up at my tv now when I play
So Iโm biased
lol
you can change the position of the logo tho
This is without any logo changes on
iirc you have to replace the logo in order to modify it
Can I customize the main menu logo with this mod even if I've installed more company mod? It says "more company" instead of Lethal Company on the menu so...
Afaik yes
Absolutely, its compatible
@serene kelp are you still adding a way to have a video before the main menu?
Probably not, i'm stepping back from adding new features
To the menu stuff or the mod altogether? ๐ซฃ cuz i was kinda excited for the ingame stuff ngl ๐
We will see, iI have a busy summer ahead of me
## Color of the font in RGBA format (ex: '0,0,255,100' for blue).
# Setting type: String
# Default value: 255,139,0,100
Color = 255,139,0,100
[11:20:37.6387197] [Error : Emblem] Invalid RGBA string format: 255,139,0
?
try using a 1 instead of 100
Ok, will do.
Is it like.. inverted? Or a decimal between 0 and 1?
It works on two scales 1-100 and 0.01-1
It is a strange bug, id test with a fresh config first
Interesting. Works fine. Wouldn't 1 be an ambiguous value then? Anyways I just wanted to get rid of the error.
idea: make rotations of e.g. backgrounds more random by making them less random actually.
We changed from using 0-1 to using 0-100 because the decimal was causing conflicts on international keyboards/.net versions, but needed to keep 1 working for backwards compatability
You can add extra copies of the same bg to kindof add weight to one over the others, but probably not opening the code up again unless a game version update breaks something
I think mp4 is supported..? nobody is actually using gif for anything high res
not really what I'm after. I'd just like if they wouldn't repeat until every picture from the folder has been displayed once but fair point. Really just a minor preference thing. Everything is working very well.
Ya use Mp4, I looked into gifs and it was going to be really tricky with unity
it may be a old message, but i was trying Emblem today and this really triggered me too
the logo being a bit lower is better
yeah, i know i can enable the main logo replacement setting, but for some reason the HeaderRed.png is very low quality compared to the original

Possible to use my theme in a shared profile code? Or do I need to upload it to Thunderstore first to get the effect?
I too have a similar question
But that's probably related to Thunderstore
If i put a image in the background folder, choose that image on Emblem, save and then share my modpack code, will the image also be in the imported code?
No
you need to upload your stuff to TS or send the emblem stuff to your friends and they'd need to locally import it
๐ข
So I do want to ask then, what files would I have to exactly upload to TS and how would I be able to make it apply propperly when others download it. Cuz right now I have added my own folder in the Emblem Plugin folder and have added my own images I wanted to replace in my menus, and in my own modpack I of course have the right config options set but, how would I go about uploading the file for these alternate images and have the Emblem mod propperly call for those images from a seperate 'mod'? Will it properly just add the files into Emblem's Plugin folder and have the Emblem mod automatically be a dependency or?? Maybe it'd be easier for me to just upload my modpack as it's own thing?
It is my first time uploading on TS for myself so. And I want to surprise my friends with the things I added to the menu with this mod
Iโd say manually download mine and see how i did it
That would be the fastest way
SCP Theme is the maintained one ๐ i do need to get back to the rest too tbh
if you share your profile with your friends you don't have to worry about including the emblem config. Just create this folder structure BepInEx\plugins\Emblem\whatever... Drop your files in there. That whole thing starting with BepInEx must be at the root of your zip archive as well as the other required things for ts upload like README.md, metadata.json and icon.png. Then you upload that zip archive to TS.
โ icon.png
โ manifest.json
โ README.md
โ
โโโโBepInEx
โโโโplugins
โโโโEmblem
โโโโYour stuff (can be in subfolders too)
don't use filenames too long or too many subfolders tho. It's likely to cause issues with windows path limit.
Possible to add a hyperlink to title screen? Maybe one with an icon?
Theres an instructions file included with the mod to do all of this
Not with emblem, you would have to write your own patch to do this
Gotcha thanks. Would be a nice feature tho.
Ya I was thinking about it, was a suggestion before but I'm just not comfortable with adding the hyperlink since it would potentially allow malicious links to be injected into peoples UI's. So it's a little more complicated than just adding a couple new gameobjects. You would want a tooltip that reveals the whole url when hovered and a warning popup before opening the link.
Twitter and discord too discord
I specifically want this feature to link the discord where I will be hosting my modpack
This way I can passively gain members from people who have played it in lfg spaces
Ya the last request was specific to discord as well, I think if it was ONLY discord links which can be validated then it could be added as another menu item, I just dunno if I want to fire up visual studio again and dig into it, lemme think about it
Alright thanks
Concept image I made
Thats actually sick af
Thanks man I appreciate you making it possible
Send me the discord logo I'll see what I can do
alright let me touch it up
I'm assuming everyone uses morecompany still and there's currently no alternative?
I've seen alternatives on thunderstore but idk if they work I've only used MoreCompany and it seems everyone else does too
here's the icon
Beauty! Now lets see if I can muster up the courage to dig into the spaghetti code that I made
might take a few days
awesome thanks!
@serene kelp I wasn't satisfied so here's the new one
Aight, it might be editable later i dunno
Just need a default asset
alright
This one looks way better than the other one
Properly pixelated and has a darkened interior to match LateCompany's icon
Touched up the pixel art a bit more
Yes if you put it in your config folder
for some reason version text doesnt work anymore, and is overwritten by morecompany
That's an issue with some other mod in your pack, that or you have the version text disabled
its completely fine - it must be a config issue you have
hmm it worked like a few days ago but quite a lot of mods got updates and it just stopped working. I guess i will troubleshoot some to find the issue
no i just use crispy
should look similar to this
its in VS but you can check the same thing in r2modman config
i just like to use VS cuz its more cozy for me
when making my own
No syntax higlighting 
you need to have "Enable = true" on version number and check if the color has 100 at the end
Theres probably a plugin that adds it
could be that Crispy still has "1"
dont really need syntax highlighting since its a config after all ๐คทโโ๏ธ but yeah that could be a bit more pleasing to the eyes
i dont intend to code shiz for now so i havent really looked into its settings (im more familiar with python anyways)
nope since you disable it with "false" setting
what are the max dimensions for things using this in the various places like loading screen and menu background?
Bootup - tho with the new scene that might be borked idk
what? XD
Custom colours everywhere in a theme
yeah... what about it?
i know that XD i wanna know what the max size of images can be
its cool, i asked it in a stupid way to be fair haha
It stretches the images to the screenโs size iirc
so effectively anything as long as its a multiple of 2560x1440
It stretches vertically to fit, this is to accomodate ultra-wide. Depends on the users resolution settings, which we have no control over.
@serene kelp hey, im sorry to bother you but would you mind composing a tutorial that covers the many uses for this mod? as I am having trouble using the mod correctly
There's an instructions file when you download the mod, then also you can download one of the themes from here https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/dependants/. Look at the config file to see how they used it.
Just know that you can only have 1 theme installed at a time
Tysm ๐ฅฐ๐ฅฐ๐ฅฐ
That was a thought at one point but its very complex, opted not to since it would take a lot of spaghetti code and its someone elses mod anyway
how about the option for Online and LAN? is it possible?
yoo you play Once Human too
Online/Lan isn't already customized?
I mean the "launch Mode" before the booting animation
is it already customized?
idk actually, never see it changed color
Ahhh, yeah, didn't bother, its a different scene and most people use a mod to skip that part anyway.
PVE X0029 is where ive hitched my horse this reset
well, true
Installing custom themes doesnt seem to work for me anymore
Fresh Profile?
the sub menu color broke it
anyone know why the original logo appears at the top whenever i hover over host game?
This mod is so sick, makes me want to create my own modpack
I did it :]
idk why thatโs happening, but I just wanted to tell you that this menu goes hard
Very old pic but:
thanks man
I had a similar problem but don't remember why. I just put the logo in the background video and disabled the logo
alright thanks, i'll see if it works
Do you have the watermarkremover mod?
It causes this
yes i do tysm
I was inspired by some of the works here. I decided to share my menu from the mod pack. Maybe someone will like it.
https://youtu.be/FTAI5IS6_n0
P.S. - I haven't added my logo along with the loading screen yet.
ะะพัะพัะต, ะฟััะฐััั ัะดะตะปะฐัั ะธะผะผะตััะธะฒะฝัั ัะฑะพัะบั ะผะพะดะพะฒ, ัะพัะตัะฐัััั ะฒ ัะตะฑะต ะ ัััะฐัะธะปะบะธ ะ ัะผะตัะตะฝะฝัะต ะะะะ. ะะปััะพะผ ัะฐะผ ะตัั ะฑัะดัั ะพัััะปะพัะบะธ ะฝะฐ ะดััะณะธะต ะธะทะฒะตััะฝัะต ะธะณัั, ะผัะปััะธะบะธ ะธ ะะะะ. ะะปะธะฝ, ะปัะฑะปั ะะะะ.
P.S. ะดะปั ัะตะฑั - ะัะถะฝะพ ะฟะพัะธะบัะธัั ะตัั ะปัะฟ ะผะตะฝั, ััะพะฑั ะฑัะป ะผะตะฝะตะต ะทะฐะผะตัะตะฝ "ัะพะฒ".
Holy crap, thatโs incredible!
will there ever be the possibility to move the buttons or is that something that's just not possible
You can do some level of adjustment but you canโt move them from the left side
Take my Windows XP theme for example (which I REALLY need to get around to uploading)
Did you use any pre-existing mods in making this (outside of Emblem, obviously)? Or is the music/background all original?
it goes hard af and Iโd love to have something similar haha
Used:
- Emblem (The background video was made by Myself based on the trailer from GibbsonTV)
- IntroTweak (for faster debugging)
- BetterMenuSong (because it's banger)
Once youโre done everything, you should totally upload it to thunderstore!
I imagine a nice few people would love something like that
The video and music sync really well tooโ was that intentional?
Also dang, I definitely need to check out that trailer
To be honest, the synchronization happened by accident. In general, it was originally planned that the trailer would only be a temporary solution before we record different footage from the game.
i meant more as in a possible update where the buttons become movable
I installed in a new profile with only these mods, It still didn't work as it used to.
I assume it doesnt work with gale mod manager since i switched to it sometime ago before getting a new theme
I'll update my themes, Giant theme is really outdated. Its probably a me issue
oh i just used that mod as an example lol, it doesnt work with any themes from what i've tested
those themes you have are definitely sick ngl, no pun intended 
I'll get back to themes soon, they'll be even better ^^
yeah so its an issue with gale, reinstalling through r2modman made it work
Im away from my machine for probably another month here guys, in a bush camp fighting fires
hey man, quick question. im trying to add my custom emblem as a dependency. what would the syntax look like?
"name": "BepInExPack",
"version_number": "5.4.2100",
"website_url": "https://github.com/BepInEx/BepInEx",
"description": "BepInEx pack for Mono Unity games. Preconfigured and ready to use.",
"dependencies": [
????:????
]
}```
Just download one of the existing emblem themes in a new profile and look at the code. I can't remember exactly how it goes
okay bet, thank you
@serene kelp
When I load into a game with more company I see the more company logo over the loading video even though I'm adding a custom logo on the main screen.
It apears on the main screen the more company one does not, when I go into the loading screen the custom one disapears and the more company one appears
Did you add a custom loading image? It can be the same as the main one
Fresh profile, install only emblem + morecompany and play with it till it works
Ok
it still happens
019215b9-1e47-e385-dc96-4b9a049322fa
Can you just dm your config file, I haven't opened the game in months
it has some other configs since its from the mopdpack but its only emblem and more company, also bepinex
@serene kelp
## Enable or disable loading image replacement.
# Setting type: Boolean
# Default value: false
Enable = false
Change this to true
ok
When you come back, please look into allowing GIFs alongside PNGs and mp4's
Or at the very least the ability to cache assets to memory, because loading 5MB worth of pictures every second isn't very friendly on the drive
gif is not supported by unity
You could probably create a mp4 video for the animation
I think I remember sickboy converting a gif to mp4 for one of his themes
Well you see, I created a 150MB video file and it still had compression artifacting
Hmmmm
You might have to ask s1ckboy how he managed to work around that
It's probably the very low contrast of the background, but the artifacting looked like hot garbage
A gif file on the other hand was perfect, so a damn shame I cant do that
You think caching the images would help at all?
@serene kelp
Do you intend to add more features to the mod?
I have some requests if you are interested. ๐
hello, i'm having an issue with emblem, my title on the menu have white border when i add some colors to it, i tried to redo it multiple times but it won't change, does someone have any clue why it happen ? here is a image of the problem :
it should look like this :
The lines on "random company" are transparent, which means the static background shines through making it look whiter
i'm not sure to understand, but i have disabled background and different effects, cleaned up some transparency on the first 2 letters, and nothing really changed
Are you trying to change the color with the config or the png image?
Also can u upload your raw logo image here?
This looks like a png with weird export settings, try to change them like export in 8 bit/not in 8bit, pass your file through a png optImiser like online tools, etc.
here is how i changed the color of the text.
sorry i did not found how to change my software language. @serene kelp the raw image you asked for, is it the .psd file format ?
@green crest I'll try different settings thanks, i also have an image of my export setting if you want to see through it, and if you don't mind French.
i just used a online png optimizer with these export settings on the image, and it seems to work (the logo is not the same but i was having the exact same problem with this one too)
thanks you all for helping !
@serene kelp I finally got around to finishing it! lol
https://thunderstore.io/c/lethal-company/p/Alecksword/Windows_XP_Theme/
It only took five months
Got to release it on Windows XPs anniversary though!
Wow good job!
tysm! ^-^
btw in the next version of MoreCompany CrewCountField(Clone) is gonna be renamed to MC_CrewCount (not sure when swipez is gonna release the update though)
Damn, sounds like y'all are gonna make me open this project up again after all eh
๐
Just ping me when it happens
it pains me seeing that you do each element separately ๐คฃ
couldn't you technically for example get all TMP_Dropdown components within certain UI paths (with .GetComponentsInChildren) then do the styling from the parent of each one?
cuz that'd work for all dropdowns, input fields etc then you could do the colours for the borders n stuff manually like you already do
Think i did try that, but the whole UI is just hacked together, there aren't that many reuseable patterns to follow. Every section has some strange bug that doesn't make sense. Feels more like theming a MySpace profile.
well the styling is usually the same for all text fields, dropdowns, toggles etc
Yeah but they didn't use the styling the way unity was meant to. Most of the colors are set using inline text hex codes.
There isn't any consistency either, what works in one place doesn't work in another. In the end i just opted to use a stack of constants to have some semblance of maintainability.
This seems to work fairly well from the small testing I've just done
TMPro.TMP_InputField[] inputFields = GameObject.Find("Canvas/MenuContainer").GetComponentsInChildren<TMPro.TMP_InputField>(true).ToArray();
foreach(TMPro.TMP_InputField inputField in inputFields) {
inputField.textComponent.overrideColorTags = true;
inputField.textComponent.color = new Color(0, 255, 0);
if (inputField.placeholder)
inputField.placeholder.color = new Color(0, 255, 0);
inputField.GetComponent<UnityEngine.UI.Image>().color = new Color(0, 0, 255);
}```
the only field it doesnt seem to work properly for is the morecompany crew size (which it changes the text color but not the background)
I can certainly give this a whirl, depends on how deep i feel like optimizing. Theming the submenus took way too long.
Swipez pushed the update
Okay ill put together a hotfix
is there by any chance a github repo for Emblem?
cuz if not that could be nice so people could add PRs to add support for various mods n stuff
Ye I'm thinking about it, ill get to it tomorrow, busy with Halloween tonight, was too tired from work last night
I take full credit for reviving Emblem /j
I'm digging in now, wow i forgot what the mod launcher was called, its been a while
Ahah, they also fixed the cosmetics button appearing in the init scene, i can remove that fix. nice
But now the crewcount objects arent created until the Host button is actually clicked... ugh
nice 
Oh boy... like hwhaaat
I forgot haha. I will try to remember. I should have wrote it down.
I will get back to you ๐
Hope this will also work with the upcoming LobbyImprovements update too
@bronze matrix you should maybe let Darkbrewery test it so they can add compat if need be
Just ping me on release, i'll twist things into place.
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
Mayube if I have time tomorrow I'll dig into doing the discorrd link thing for other buddy that was asking forever ago
in 1.6.0 im changing crew count but it isnt staying what i change it to, it used to and it would also change the config setting in the MoreCompany player count config setting
That's a bug with MoreCompany atm not Emblem
Cus it's still using the config value, basically the number there is doing nothing atm lol
Letโs gooooo
Ah yeah forgot to say not to do that
Since it's pointless as it won't work in the next update I do to lobbyimprovements ๐
Well that really sucks cuz it was a real hair puller
can anyone make this an emblem that says Infected Company?
would it also be possible to make the colour match the screen on the left and the logo red
with the unreleased version of LobbyImprovements it looks like https://i.gyazo.com/719663d4714e7301297a8ea2fe3d1904.png ๐
also i just noticed a very small bug but on the lobby list if you click the sort dropdown then click off it then it has a red border
i dont touch the save file section at all so yeah
@serene kelp Just noticed there's a bug right now, I noticed it seems like it's defaulting to selecting public instead of friends only
I remember you did this before too
lol
That's up to you to use the mod to make your own theme bud
mmk, well i'll troubleshoot once a version is up
yaaaaa, damnit
how do you use emblem theres no vids on how to use it
There's instruction in the file when you download it, you can also look at other themes and copy the way they do it
ok
There is also a conflict on the current version of LobbyImprovements that I just noticed, the join button on the LAN lobby list doesn't work when Emblem is enabled (it seems to be caused by your HoverButtonDirect method so i'd guess it's the RemoveAllListeners removing the listener that I add to the button)
How far away is your new version of LobbyImprov?
but about this i'm slightly confused why you even need to do RemoveAllListeners in most of the places you do it as you mostly just add a listener that changes the color?
Think i was just trying to prevent them from persisting into the game i dunno, i''ll rework
Either that or theres some wacky listeners messing with what i was trying to do
this is how im thinking it will look
might try and make the logo slightly transparent
do i have to publish the theme on thunder store or can my friends see the theme if theyre using the same modpack as me?
Yes you have to upload to thunderstore so they can download it all put together
ok thx
its saying its missing icon.png when i try and upload it but i already put an icon at the start of the zip file
Just released it
what have i done wrong????
missing comma after the last " on the website_url line
Depends, tends to range from 30-60 minutes
alright thanks
np
I mean, it looks sick af, but yeah, i'll jump in sometime here and make it better
Damn that looks sick haha
I need some help
First of all, I have no pictures for the menu, just a black screen and it's not on the boot screen either.
Secondly, the version name settings and orange corners are always displayed in the original style, even if I have hidden or changed the color of them
Also I wonder if these parts of the game (screenshots below) can be made not orange and change the color of the background and text?
It all started when I put the boot screens mod on. It's like mods like that just break my settings even after uninstalling it
Are you gonna update Emblem soon to fix it auto selecting Public? ;o
I will yeah when i find some free time to sit down and look at this
Did you set the true/false flags? Did you check the console logs?
The main menu yes this is an option. The in-game esc menu: no this is not planned
Yes turned on and off, I rebuilt my build without mods on emblem and put only the original mod emblem and everything works fine
It's not the first time I've noticed this, if just the original mod is standing there is no problem. If I install someone else's theme for the main screen, then after uninstalling the mod everything breaks without the ability to fix everything manually
Sad to hear this, the game clearly needs a mod that would be able to change the color of the main game menu and HUD (from inventory, HP bar and stamina to the color of the player scanner (if possible, in general you can and without it)).
Iโm pretty sure thereโs mods for all of those but the escape menu lol
The in-game menus would take a lot of time and effort, It's been implemented in a very hack-y way.
My original idea was to actually just make a fancy HUD framework so people could make custom HUDS but then life happened
Ooh let's goooo
Lemme know how that works, ill play around more tomorrow
@low ice if you want feel free to profile the update 
Oh it also no longer recolors the Cosmetic button?
;o
Yeah the lag is fixed

Damnit, ugh, i'll update tomorrow
Tbh I'm just glad the lag is fixed
XD
Running a coroutine check every frame is bad, I'm surprised it never caused issues sooner lol
Yeah I had a brainfart on where to attach the listener, usually im pretty diligent on the runaway processes
Do you have lobby improvements installed?
Yeah i messed up some logic once i realized lobbyimprovements overrides the morecompany crewcount so I did:
{
SetupCrewCountListener();
SetColor(COSMO_BUTTON, Highlight);
}```
instead of
```if (PluginFinder.MoreCompany)
{
if (!PluginFinder.LobbyImprov) SetupCrewCountListener();
SetColor(COSMO_BUTTON, Highlight);
}```
Ahhhh
Either add the music to the menus background or use loaforcssoundapi
Two Examples:
https://thunderstore.io/c/lethal-company/p/s1ckboy/SCP_Theme/
https://thunderstore.io/c/lethal-company/p/itekso/SCPCB_Theme/
Mine is outdated - my music is in the background and I use sound api to remove the basic menu music. Im pretty sure thats not needed anymore
@serene kelp Are you still gonna post the fixes for LobbyImprovements recoloring and stuff soon?
Yes
how do i add the music to the menu?
I just followed in s1ckboy's wake, my background is a video with the sound but im sure if you use the sound api you just replace
Canvas:MenuManager:Menu1
[Looping] Main menu music
so just have the mp4 background play sound?
ok
so i did your method of doing it via background, but how do i mute the normal background music?
Manually download one of the links I shared before and you'll see the setup s1ckboy did that mutes the sound.
sorry to bother but what do i do to remove the basic menu music that doesn't require the api?
im pretty sure these a config for it in emblem (?), ive seen a couple of menumods without using the sound api
ok
so im looking in emblem's config and im not seeing the option, am i missing something?
Emblem and Imperium appear to have a conflict. With Imperium enabled it seems to be pushing the custom version number from Emblem off-screen.
I've also noticed Emblem's version number shows up on top of other menus, is this intended?
Imperium is a debugging tool and has many conflicts with many mods, this is by design.
Fair enough, though what about the version number appearing on top of other menus? (without Imperium installed)
Yeah the version number is weird, the og vanilla way was to hide it on some menus and not others so I've kindoif just gone with trying to standardize it across all menus. Is it obstructing anything? Pretty sure I made it click through-able so it doesn't block interactions.
so is there no way to disable the vanilla menu music?
https://thunderstore.io/c/lethal-company/p/Graze/MenuMusicMute/
https://thunderstore.io/c/lethal-company/p/qewqewl0l/MuteMainMenuMusic/
oh
ok
when i upload an emblem mod, does it save the config by default?
so it just has the settings i put to it by default
@bronze matrix ?
https://thunderstore.io/c/lethal-company/p/Lunxara/Lunxaras_Christmas_Theme/ click the manual download option then look at the contents of the zip
- Make sure you have a
manifest.json,icon.png&README.md - Create a folder named
configand copy urDarkbrewery.Emblem.cfginto it - Make sure your
manifest.jsonhasDarkbrewery-Emblem-1.6.2in the list of dependencies - Make sure you don't include any files from Emblem (like the dll or anything else, the zip should only contain the files I just mentioned and ofc any videos/images etc that you use)
Read the instructions file that comes with the emblem zip
I don't think it blocks interactions no, but if I use center alignment and increase the padding, the overlap is especially obvious in places like the host menu which doesn't look great. With left/right alignment it's not much of an issue but still a bit noticeable.
Hopefully theme designers test for this then
If you're using Gale
Uninstall it, delete your emblem config, then reinstall
Gale doesn't auto overwrite the config
So you have to do that and then it'll work
:3
I kind of wish @verbal finch would just add an option to allow overwriting configs
I am not
wdym? Mod updates already overwrite config files
Im sturggling to change stuff for my modpack
@serene kelp Any eta yet on the update? 
Thanks for the reminder, ill see what i can do here couple days
@serene kelp Once again sending a reminder for the update 
I've been looking for mods that could change the game menu, but haven't found any like this. If this mod in the future allows you to change the color of the game menu, that would be cool. I would also like to be able to change the color of the worker when the update announcement comes up (below screenshot)
Iirc the red is part of the image and thus can't be changed
Ye that's right, I've tried changing it and it will always be a shade of red, overlaying a color tint is possible but the red channel is fully saturated
Making progress
Yay

Been hoping to see it happen soon so I can update my Christmas Theme :3
I see a few ways to refactor the way I'm doing this to make it easier but for now im gonna just use the way I used before. Don't feel like chasing new bugs.
Lol fair, so long as we don't run into the issues with performance again
That was a mess
๐
Yeah runaway processes. Luckily lobbyimprovements only needed a tiny delay and not a listener
Hooray
Ugh I couldn't help myself, now im in a rabbit hole
Getting closer
Doing things in batches, so much easier
This works well for text but for images like borders and icons its a bit more complex
Yay
Giver a test lemme know if I missed anything
Config has not changed
The red section prolly has a specific area to be recolored
Since Dark showcased it
Dunno yet
@serene kelp If you don't mind me asking, what controls the LobbyImprovements colors? Cus I saw you got it pink
Unsure how to make it not be red
Should be part of your emblem config
It doesn't get changed
It gets stuck at the pink without the submenu colors or red with it on
This is what I was using
Even in the images posted earlier it's the same case it seems
Though I guess a little different there

Should it be this dark or just slightly darker than the server access panel?
Ye this is better
Any other bugs before I wrap this up for upload?
I haven't found any :3
Some things are easier than others lol, thanks for letting me know guys
But now what I want to know is why doesn't emblem appear on the site?@honest grotto
ex: https://thunderstore.io/c/lethal-company/
It's put under Asset Replacements
How would I remove the asset replacements tag?
Endox is correct. Reupload the mod and list it as a mod. ๐
When you upload you have to select what "Tags" it has. Make sure you use the mod tag and not the asset replacement tag.
I must've used it once by accident, i haven't used it in forever, always mod
hmm
Oh wait i found where i can remove tags, see if this works
If it still does not fix it. You can ask for more experienced helpers here. https://discord.com/channels/1168655651455639582/1184530215733575910
๐
Awesome thanks!
Nope, thanks for bug testing
Fixed
Im sorry if this has alr been awnsered but how do i make a config im making a mod that adds a theme
The config is auto generated with R2modman. There's an instructions file in the emblem folder
ok thank you so much
If you run into any issues, just download one of the newer emblem themes on thunderstore to see how the files are organized
I can only get audio form a video how do i fix this?
Most people been using loaforcs sound api for title audio, then do blank video sound.
im trying to use this for my loading screen
nvm i got it working
wrong file size
Dont remember but i think sound might be disabled for loading mp4s to prevent audio overlap from the main mp4
it was to small for unity
its working now
some people talk about this mod having a memory leak, is it true? i thought that was months ago, and that it got fixed
It was fixed
back in 1.6.2 release
๐ค
for some reason a sharp white light pops up when the mp4 download starts on the "downloading" screen @serene kelp
does it really hurt my eyes, or did I do something wrong?
Perhaps the screen resolution should be reduced to 1280x720
Thats a new one for me, u got all your backgrounds set to black?
stop
I think I figured out what the problem is, just a second
I fixed everything
Color had a different value that caused the white screen to pop up
there is no such thing anymore
Thanks for your help!
I noticed that the RAM consumption goes up with Emblem when slideshow is active (i left the game open for sometime on the main menu)
It also nukes performance at high refresh rates
In game after the menus are closed?
Not ingame no, but while in the main menu
That's to be expected, there's a lot going on
Someone reported to me that the first version of LRE caused them to go down to 10 fps or something. I don't remember the swap period I had on slideshow, but it wasn't THAT fast
Granted it did drop my FPS a bit as well, in hindsight anyway
Are these problems just from the experimental features?
Mainly slideshow
Hey all, I had a thread a while back talking about a mod to add back the title and menu screen effects from v30. I just thought that this could be a good mod to try to add those, they are somewhat similar to the CRT effect already in this mod. Thanks!
I would link my thread but it is not coming up. Just go in #1188298686560739389 and search โv30 title screenโ and feel free to post in it
It was a bloom effect, but for the menu graphics as opposed to the background. They also had a staticky texture layered on them
Is it possible to make this work in-game as well for the pause screen?
There are mods that add a VHS filter to the gameplay, though they are manual install only because of what they need to change
Thank you for your response. I'm looking specifically for something that can edit this menu though https://puu.sh/Kn8iU/d002854a19.png
In v30 that menu did have the effect, which I was hoping could be a part of this mod. Unfortunately though it seems development has stopped by the lack of traffic here
hey, could there be a way to lower/disable the volume of the main background when its a mp4?
this one's pretty cool but its a bit too loud
yeah but that wont reflect on the code i share w/ a friend
I could lower the volume by a bit
thatd be awesome
its great but we cant hear the lethalphones' ringtones
love the mod by the way
Sorry for the wait. I've just updated the mod
This means you have another mod messing with it, such as Imperium usually
Ah I added Imperium to record that menu earlier, maybe thats why then
will try to disable it
Yup that fixed it, thanks
Does Emblem still have memory leak issues?
No, it never had one iirc
holy banner
https://thunderstore.io/c/lethal-company/p/Enratic/Dark_Aether_Assets/
Legacy version if ya'll want the origonal, it's for V49 though
@serene kelp I know ur a busy guy but was this ever considered to be re colorable? Fair enough that development stopped because of low traffic
Yeah think i marked that as out of scope of the project. The in-game menus are a whole other animal since its a different scene and there's basically unlimited conflicts with other mods
That's rough
who made the art anyway
its fuckin nuts
like all of it
im looking thru the zip file
@empty beacon https://siricanis.carrd.co/
I had to do some touch ups to it, it's not the origonal
it was legendary
Header is my work though btw 
sick ass backround
There is a custom menu item section
is it out rn?
Releasing next week alongside my modpack as a standalone
how exactly do you upload your own emblem title screen as a mod?
@serene kelp Is there a way to add a second custom button and have a button that will open a link.
No, not in this mods current form. Decided against it because it would be too complex having to validate what people put in the link and the need to put a "do you trust this" modal confirm popup.
there are 2 main parts
1 is the files themselves, which would be in a filestructure like this (eifiesredux is my pack, you can use any name you want)
the other is the config file, which would be in this folder structure
config will have options like this, configure it however you want
and then include those two sets in the bepinex file, and upload to TS (following the normal conventions of package uploading like icon, manifest, readme)
Theres an instructions file in the zip
@serene kelp If you feel like maybe doing some working on Emblem sometime soon sounds like some optimizations are needed
why would emblem of all things be doing path tracing (going off my current interpretation of PT being a component of ray tracing)
unless path tracing means something else in this sense
Prolly means something else in this sense
if it's a meaning like "tracing the path to menu items" or something, can't that be cached on first startup?
Y'all gonna have to show more numbers, with no features enabled vs lots of features. Theres vfx and a shader, Dynamic game objects everywhere and tons of hacks to hack over zeekers hacks. Its been so long i can't remember half of whats in there and its not likely that im going to open this can of worms unless there's a really good reason to.
https://thunderstore.io/c/lethal-company/p/Lunxara/Lunxaras_Menu_Theme/ I mean in this case it would have been using this which is a rather simple theme tbh
I don't know how to interpret the chart. There's k's of lines of code in emblem from all the features requested, I would need to know exactly how bad the issue is and what in general im looking for. Does it happen in game or just launching? Toaster PC vs New? Is there 4k anime playing on the ships TV?
If the question is does Emblem need to be doing this? The answer is always yes, Emblem was asked to literally do almost everything.
the only thing in that back is the packround right
music replacement too which u can just delete
i just noticed it was called assets and looks to be a part of a pack
thats why i was curious
ur using an old version of emblem
is it OK to update it
1.6.4 is the latest
might need to wait for it to go update on the Thunderstore end
oh ok
.
lemme investigate
I'll ping u when it's ready
alr
ok
Went ahead and pushed the updated .zip. Thunderstore is just slow :\
all good
@ornate burrow It's up and working
@sharp cosmos
is it supposed to have the music too
should I reinstall this?
Don't update it lol
Should be on 2.0.4
I just tested it on a fresh profile, works as it should
I had it updated because I am also using lethal resonance
and some other mods depend on it
2.0.4 should work fine, it's what I use in my main pack
how come it doesnt work on 2.0.5
Something loaforc did
how come the settings and quit button are funky
tryna fix it rn
you're just wrong? 2.0.5 and 2.0.4 are literally the exact same code, i just bumped the version because i uploaded the mod to another game
Conflicts with your other mods
Causes issues with my pack so idk bro. 2.0.4 works perfect but when I switch to 2.0.5 it breaks it
I tweaked a bunch of stuff in emblem, it works now
u had the size out of whack for the menu words
and the sound just naturally fixed itself I guess
can anyone jump in a vc and help me with emblem i've been trying to figure out where to put the images and i've tried just about everything for the last 3 hours.
or just help : )
I cannot fin the config
*find
It says its in BepInEx/Config but thats not there
Am i ment to make one from scratch?
Ima just steal one rq
It also seems to overrwrite my changes with default ones
Still need help? sorry for being away, you can dm me
Naw I got it
How do I upload a custom menu to thunderstore?
I made one and there are people who said they'd like to use it but I never uploaded anything to the thunderstore
How did it work out?
It still hasn't shown in the modlist
Looks like its up tho
https://thunderstore.io/c/lethal-company/p/DamageMaximo/Alternative_LC_Menu/versions/
Maybe something is missing ffrom the zip?
The other times I updated it really took a long time to show up, maybe that's what's happening. When I uploaded it said it worked and even updated it
So I guess I just gotta wait a bit longer
I'm always refreshing the mod list
It takes a while for it to appear in modmanagers 
Sometimes its painfully long time
Any issues with your themes working? I haven't checked lately, I don't think much has changed
Havent touched lethal stuff in a hot minute, been a bit burnt out and busy with life. When I find some time I work on some REPO mods but Im planning to get back to LC stuff too 
I do have a question, I created an addonmod for Emblem, using another (working) mod as a skeleton.
When I manually download the mod I created from thunderstore website, it gets everything working (with the plugin/name/Emblem/Background assets)
Though when I install with modmanager (from website or r2modman client) it puts every file in /plugin/name and destroys the directory hierarchy.
Does someone know how to fix that?
This is a known issue with the mod managers / thunderstore. Only specific folders will be preserved. Follow the folder structure as described in the instructions.md to solve the issue.
lethal phones disables all experimental effects on the main menu
for some reason
iv brought this issue up in the lethal phones channel
but felt like i should mention it here too
@serene kelp If you ever get around to updating this mod sometime you should add support for the RGB picker in LethalConfig 
Any idea and solution to my logo coming out weird ingame? The source image is fine but it gets white pixels around the edges when it is pulled ingame
Not sure how well the screenshot shows it.
I'm assuming it's some kind of anti aliasing effect going weird, but I'm not sure what best to do to fix it
Also, can't seem to get the loading screen preview to work
i stuck my menuchangelog.txt in the same folder that my pngs are in, why can't it find them?
Why is it that everytime i zip everything together and upload it as a mod , once i download it from thunderstore it like ungroups everything and there is no more folders anymore ,
you did BepInEx/plugins/Emblem ?
I just zipped this format Darkbrewery/Emblem/Background/(examplepng)
Thunderstore requires a set of folderstructure to know where they belong
plugins, config folders are important
So like what would dat look like
Exemple name/BepInEx/plugins/Emblem/Background
You zip BepInEx with icon, manifest, READme
And you upload this zip
- BepInEx
- configs
- modified config file
- plugins
- rest of the stuff how Emblem has it, but theres also a guide when you download emblem
- configs
- icon
- manifest
- changelog
- readme
?
Icon, manifest, changelog, readme are meant to be out of the bepinex folder and then zipped altogether
So inside of my named mod folder this order? and then everything else is the same
thank you btw
And then youโd zip all these 4 together
Emblem is no longer working on v80 ๐
I didn't even bother to test Emblem
But not surprised
I will deprecate my Emblem mods prolly
oh?
Make sure some other mod didn't error first
lol
It could have been a chain reaction
forget it, it works lol
WTF is V80??? Lol I forgot i even made this mod
What abot settings?
Hey! Really want to share my emblem menu ๐
