#Freddy Krueger [New Enemy]

1 messages Β· Page 2 of 1

mystic valley
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I was doing things in bad practice

limpid mason
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btw wouldnt it be better to describe it as sleepwalking rather than sleep? πŸ€”

mystic valley
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I need some advice here, I am taking the time to change the colliders form while I am doing that because I heard he could kill through the floor sometimes

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Do you think this is good?

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It will be easy to dodge tho...

grim crest
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Yeah when I first saw this mod I thought your body would be on the floor and you'd move around in some other place

limpid mason
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that wireframe box is the collider?

mystic valley
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The green box

mystic valley
grim crest
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I always thought the collider was bigger than it needed to be

mystic valley
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fax

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forgot that

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wait a sec

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There we go

limpid mason
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wait isnt that the opposite of what mist was saying πŸ˜‚ or did i misunderstand him

mystic valley
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Oh , youa re right

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Lol

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it is way smaller than it was before tho

grim crest
limpid mason
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unfortunately i dont have an opinion since i havent actually tested ur mod yet. 😭 i been caught up testing a bunch of other mods rn.

grim crest
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if he keeps killing people through the floor you can lower the top of the collider to his shoulders

mystic valley
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I'll do that if it happens again, I just switched the way tne collisiong detection was done

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Also, I am releasing a new mod soon, and I need to playtest it, here is a preview :

grim crest
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ha nightmare foxy

mystic valley
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Exacly :)

limpid mason
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people are gonna be happy about this

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im not a fnaf guy, but i know some people who are

mystic valley
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I am not a huge fan of fnaf but I know how much people like fnaf content

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It's gonna be super funny

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Ayt, got to get back to the grind!

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I'll do a bug fix patch in the next hour

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Oh yeah, I forgot, it's not because I am working on Foxy that i'll be working less on krueger, foxy in a way is a learning project

limpid mason
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its all good

stuck basin
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the only thing i know is in second game i just hear the song at the moment me and my friends walking to the entrance, which is too fast and not reasonable as im not alone that time

mystic valley
stuck basin
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yes

mystic valley
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And did you touch the settings in any way?

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Like the enter sleep meter bar?

stuck basin
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i only edit the config

mystic valley
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Your
Enter Sleep Value = 60, which means you would start hearing the music at 35s. This means that it would be possible the start hearing the music when you reach the door

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But it is weird because you were with your friend

stuck basin
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and my feeling is, current freddy is too weak, if he can act like the witch in l4d2 that will rush to player and kill, it will be more intense. current version of freddy feels like a horror music player only

mystic valley
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Also, I might have found your problem :

[Solo Run Settings]

## ACTIVATE SOLO RUN MUST BE ON : This settings make Enter Sleep Value and Sleep Meter before Rampage useless and instead chooses and random moment for you to enter the dream world
# Setting type: Boolean
# Default value: true
Make Freddy sleep unpredictable = true

## Activating solo run makes the settings of 'Solo Run Settings' activated. Leaving it to false WILL block all the settings of this section
# Setting type: Boolean
# Default value: false
Activate Solo Run = true

## ACTIVATE SOLO RUN MUST BE ON : This setting decides how much time will it take for you to automatically leave the dream world after entering it
# Setting type: Int32
# Default value: 60
Time Before Leaving Sleep = 60

I think I found what happened

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I'll fix it so it works

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You don't have to change it

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What happened is that you activated the rnd enter sleep value and you got tolled by the game which gave you a number super low which I might havenot considered

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As such, you couldn't see freddy but he could

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I'll fix that

stuck basin
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ok

mystic valley
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I am sorry this happened to you, and also, I'll release an option for freddy to use his other behaviours more often because he is walking most of the time like you said

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I am going to say thhis rn, when he runs, he is speed

stuck basin
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and i feel the rain effect is weird, maybe if u can change it to smaller rain drops will be better. and the most weird effect is his spawning effect, which is a group of rain drops fall from sky like a pole, and i can see this effect from far away. can u change it to something like smoke not something fall from sky?

mystic valley
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I'll do it today

stuck basin
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thats great, looking forward the next update

mystic valley
deep sonnet
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Just a thought, what if the sleep meter were based on how much time the player spends near a light source? the more time you spend in darkness the sleepier you get, and being in a light source can either slow that down in multiplayer or wake you up in solo

grim crest
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does it already work off insanity to an extent?

mystic valley
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Guys, here is how he will teleport now, the light is weird but don't mind it, it is because it is in the editor

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He is going to dissolve into blackness

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Instead of the current column of darkness

mystic valley
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We have jesus now

limpid mason
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therapist: freddy kreuger jesus isnt real
freddy kreuger jesus:

mystic valley
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Ok!
I think I am done!

Gonna release soon!

mystic valley
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Ok everyone!
Here we are with a new version at hand!
here are the features!

Added better rain particles when in the sleep world
Made the sound when entering sleep not replay after the first time
Made the sound when entering the last sleep stage not replay after the first time
Added a difficulty config
Upgraded base difficulty
Added a speed multiplier in last phase
Added a config for the speed modifier
Added shadering on krueger
Remade Krueger teleportation animation
Added new sleep mechanic
Remade the rain particle
Added particle energy and spread it to make an effect of weirdness (IDK how to explain it really)

I am working on the sleep rework and I will release it next week normaly

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Should be available soon in your mod manager

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Tonight I should be able to release foxy also

grim crest
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damnn

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hard at work

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will soon test

mystic valley
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I learned a lot about shadering with Foxy, so I used that and it worked wonders

grim crest
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oo cant wait to see

stuck basin
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thx for the update

mystic valley
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Oh yeah, my new mod is out :
#1220939641910464542 message

mystic valley
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Freddy Krueger [New Enemy]

drowsy thunder
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I'm having massive frame drops when Freddy appears

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From 120 to 20 fps lmao

grim crest
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????

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Wtf

mystic valley
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Oh shit, I'll fix that now, ir is the rain particle, i wanted to make them fancy

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I took some complexe mech for the rain but sadly that Wont cut it

grim crest
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What does it look like?

mystic valley
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It had many sides which are expensive

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I'll try using this

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Way less expensive

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There we go :

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I make them spin

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And now it is nice

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I'll make the particle zone smaller so It is less expensive

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And reduce the ammout spawned

mystic valley
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2.2.15 is out!

mystic valley
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I changed the particles for them to not make the game lower in fps

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The mesh was to complex

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Went from

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And believe me it is nice

uneven folio
mystic valley
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I am working in implementing a black and white filter with red being visible atm but It is really hard to work with postprocessing

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But don't worry, it is around the corner

stuck basin
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@mystic valley particle is very good, i can show u the video, now is very horror even freddy didnt show up. But still, although the video cannot capture, freddy still just walking around without any sudden running, and he walks quite a little buggy, he walk a few steps and disappear. I didnt tell others I have this mod in the pack so players are very confuse, they even dont know he is an enemy, they thought he is only some illustion or jump scare

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And when we die, we are still suddenly head blow up, freddy didnt show up and kill us

grim crest
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I am going to test with a friend now

mystic valley
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It's a desync issue

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If it is what i think, for the host freddy is normal

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It is because solo config option is on

stuck basin
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maybe the maskedAIrevamp problem, nvm ill test again tmr

mystic valley
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I thought i fixed it but I guess there was 2 problems πŸ₯Ί

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It's because of the option to randomise the enter sleep

grim crest
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So me and my friend died

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when we respawned the rain particles appeared in space

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when we were ejected

mystic valley
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That is easy enough to fix, is there anything weird that happened during your gameplay or was it Nice?

grim crest
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We didnt get around to testing Freddy himself because we had such a long list of things to test

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I can test tomorrow probably

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If not in multiplayer I’ll test him solo

mystic valley
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Nice! I'll play tonight with both of my mod to test multiplayer

drowsy thunder
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I'll see as well

mystic valley
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I tried fixing the solo play @stuck basin , but sadly you will have to deactivate it

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I realised the problem with random sleep, and it is the way sleep is handled

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SOLO_GAMEPLAY should be deactivated for anyone playing not alone

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I might fix it in the future, but that would be with the 3.0.0, as the current program model is made to handle better some stuff, but sleep meter are hard to play with

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Synchonisation of it would mean everyone would have to adjust wethever the host takes a decision and could lead to some major issue

stuck basin
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personally i hope freddy can have animation that attack player, currently i can only see him walk>disappear, or run> disappear, we all die without freddy appear

mystic valley
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I had 2 thing in mind

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Please vote here for the way you guys want to see freddy kill you!
πŸŸ₯ First, you are stuck in place as he slashes your head away, he also forces you to look at him for scene purposes
🟩 Second, he disappear from your vision for a random amount of time and talks to you, and after that spawns behind you and slashes your head away, laugh with a special animation and goes back to haunting next player

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I'll work on it tmr so you guys have time to vote

mystic valley
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Ok!

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We'll go with the second option!

mystic valley
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Ok so we need some voice lines

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here are a few I thought of

  • The dream is over
  • Go back to counting sheeps before coming here
  • In the end, you are always belonged to me
  • Ah ah ah ah ah ah ah ah ah ah ah ah ah
  • Did you know...that after the heart stops beating, the brain keeps functioning for over 7 minutes? ...We got 6 more minutes to play.
  • Running was useless, face your fear and suffer the conscequences of arboring them
  • Good run, now die
  • This will teach you not to sleep at work
  • Work is sacred, sleeping at work is a blasphemy
  • Your friends are next
  • I put that bear to shame
  • Come to Freddy
  • And now, you die
  • Tell 'em Freddy sent ya
  • Your shift is over
  • Every town has an Elm Street laugh
  • The only thing to fear is fear himself
  • One, two, guess who's coming for you
  • Tag, your it
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Any other ideas?

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I'll try to do some voice acting because freddy's clip are to old

jade hornet
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"I put that bear to shame"

mystic valley
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Double reference

jade hornet
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Double? I was mainly referring to fazbear
What's the other lol

mystic valley
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Well the fact that Freddy talks about it and he has the same name was the second to me, but I guess it is not really a reference

jade hornet
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Ah

mystic valley
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But it is not

jade hornet
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I also looked at a wiki of some old quotes, some of them aren't bad, if interested in non original ones

mystic valley
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I am intersted in anything!

jade hornet
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.Come to Freddy
.And now, you die
.Tell 'em Freddy sent ya
.Your shift is over
.Every town has an Elm Street laugh
.The only thing to fear is fear himself
.Did you know...that after the heart stops beating, the brain keeps functioning for over 7 minutes? ...We got 6 more minutes to play.
.One, two, guess who's coming for you
.Tag, your it

.It's the graveyard shift, when I get hungry
.An Apple a day ain't gonna keep me away.
.Remember, we make house calls.

mystic valley
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I love them ALL

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Crazy good!

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I think we got enough now!

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I'll have to use my real absolutly present Cough cough, vocal skills to make this

jade hornet
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More lines less repeats, glad I can help

mystic valley
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Thanks for the help!

drowsy thunder
ashen ferry
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What if there was a way to drag Freddy out of the dream where he can be killed?

drowsy thunder
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Like in the movies? Lol

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Set him on fire

ashen ferry
# mystic valley Like what?

Maybe when’s he’s about to kill a player there can be ways to wake them up if others scream and hit them or if they get teleported

mystic valley
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If you teleport a player in kill animation... That would actually be very very nice ad cool idea

crimson idol
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we played yesterday and two people who was monitoring on the ship was killed by freddy without any warning when they were typing in turret numbers

mystic valley
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Did you have solo enabled?

crimson idol
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they state that there was no countdown or anything else, their head just went off

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nah

mystic valley
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What is hapening...

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Whow was the host?

crimson idol
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me

mystic valley
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Did you hear freddy?

crimson idol
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i'm not sure, but when i went back to the ship i saw freddy stuck on the launch console

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like walking into it

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and body of friend just lying there

mystic valley
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What 😭

crimson idol
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without head

mystic valley
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That means he was somehow invisible for your friend for some reasons...

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Meaning their sleep timer was not the same as the host ones

crimson idol
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yeah, at least they both state that they didn't heard anything

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just died

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when was managing turrets

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from term

mystic valley
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He didn't like thta

crimson idol
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yeah, i didn't tell them i installed this mod πŸ˜„

mystic valley
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Can I see your config?

crimson idol
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so their theory was that freddy doesn't like when someone was sending turret codes

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lol

mystic valley
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Good theory tbh

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You don't do that on elm street

crimson idol
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everything is default as i can see

mystic valley
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Yes everything is default

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Something went wrong with the sync which is weird. You see, Freddy is born of a small desync that makes every computer acts differently depending on what they want. For example, your friend who is asleep, his computer shuts off all Freddy's component. But all the main value are on the host computer. So if someone is killed on the host, he is killed everywhere

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That means your computer considered them dead

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Which in turns imply your sleep counter for them was higher then their sleep counter for themselves

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I am just thinking aloud rn

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@crimson idol , I am very sorry these things keep hapening to you

crimson idol
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don't be, it's perfectly fine in such desynced game as this

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i mean entire game is designed like that

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we had all kinds of mad bugs since we started playing LC with mods

mystic valley
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yeah and it is horrible πŸ₯²
Freddy makes it even more of a network nightmare

crimson idol
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like one player took off with the ship and all others was still on planet

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and things like that

mystic valley
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What???

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How can that be?

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You are changing scene entirely...

crimson idol
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yeah, factory meltdown + late join

mystic valley
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That is fucked up XD

crimson idol
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entire game is not synced at all

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or barely

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imho everything should be processed on host and sent to clients afterwards

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if you want reliable sync

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at least all logic

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otherwise... yeah

mystic valley
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Yes, but Zeeker decided to make it so client process a lot of things

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This is fun because less lag for host

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But unfun for that

crimson idol
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i'd say it's more like a nightmare

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every single mod author with custom enemies always struggle with sync

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time and time again

mystic valley
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We are working with a code that is not ours

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So it's hard

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Wait how many of you guys were there?

crimson idol
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4

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but when we have more - we play up to 8

mystic valley
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It's hard to test sync alone...

crimson idol
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yeah, everything always works in solo

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can it also be related with late join / rejoining?

mystic valley
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He works wonders rn, I am very happy, just need to make the kill animation

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Actually yes!

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That's it!

crimson idol
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cause when two players join at the same time - one of them always end up in the ship wall

mystic valley
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But I need to fix that

crimson idol
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so he has to rejoin

mystic valley
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Did those guys join that round?

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Because if yes maybe Freddy didn't create a sleep table for them

crimson idol
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as far as i remember they rejoined before initial game start

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but still rejoined, due to that wall bug

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there's also that

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in matty's fixes

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i didn't read the code, don't know if it can mess it up somehow

mystic valley
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The thing I believe happened shouldn't be caused by that except if it somehow mmodified your PlayerControllerB

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(Your player game object)

crimson idol
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i have morecompany

mystic valley
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That should also be fine I think

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Mmh

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Freddy Walked right behind their back invisible

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I could have a sync inforcer

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Or I could put back Lethal Network Api

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That would actually be the best fix

crimson idol
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apparently many of mods in my modpack use it anyway

mystic valley
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Oh well

crimson idol
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so for me personally it would be just fine

mystic valley
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Might be better to do it that way

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Or I could use my server to store the values

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I wouldn't mind, but It might be seen as a virus

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I think lethal network is the best

crimson idol
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yeah, i don't see why not

mystic valley
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Because this list gets longer and I don't like it 😠

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But I got to do what I got to do I guess

crimson idol
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sometimes it's better to use well maintained API than trying to invent something from zero through the countless bug smashing πŸ˜„

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unless you're trying to improve coding skills or something

mystic valley
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Well those project I am making are for fun and learning

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But Well. Lez do it!

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I'll fix it all

mystic valley
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Wait, @crimson idol , was there someone dead in the session?

crimson idol
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only the one was stealth killed by freddy, as far as i recall

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but i'm not 100% sure

mystic valley
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I think That was the problem

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Lol

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it is so stupid

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The other player ineherited the dead player sleep meter

grim crest
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particles still show up when we get ejected

mystic valley
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Is the rest fine when you exit sleep?

grim crest
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I dont think we had any problems after exiting sleep

mystic valley
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I'll fix that and add it with the reimplementation of lethal network api

grim crest
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oh nice, you found a way to have it work?

mystic valley
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I am working on it. It brought better synchronisation than my current method

mystic valley
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Forgot to clear the particle before

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Meaning you could see the particle emited before the particle.stop()

grim crest
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ah ok

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ez fix

mystic valley
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Yup!

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But my code is to broken so I can't publish rn

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Ayt'ill finish with lethal newtork api

mystic valley
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FINALY

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We receive it boys!!!

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That means version +0.1.0 will be out very shortly

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Updating Right now!

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There we go!

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Sadly

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But he should now be WAY more stable

grim crest
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Awesome

stuck basin
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bugged as hell, dunno why

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just spawn and stuck, when we just arrive the moon, already see him there

mystic valley
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He be chillig

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chilling*

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Fr, this is so odd

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He spawns in the faculty

stuck basin
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he cant harm us, just play music to annoy us

mystic valley
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He is really chilling with you

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Lol

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Is he "chasing" you?

stuck basin
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yes, but start chasing already when we just arrive a moon

mystic valley
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I got to ask again I am sorry, do you have special configs?

stuck basin
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no, i only change the spawn time, i dunno is it has conflict with infectedcompany or not

mystic valley
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mmmh

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I'll do a ittle playtest to see if it is "normal"

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Can you take a photo of the console?

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There should be a sleep message saying freddy's current sleep

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I left it there by accident

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Oh wait

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I found the error

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The sleep goes up a the sleep of light on his second spawn

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This is due to a wrong destroy I believe

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I'll try fixing thi, but I am at school

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Oh god

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Actually this is a big problem

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This is an error of subscription with lethal network API 😒

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Thanks for pointing it out @stuck basin, It should be fixed soon

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Just to be sure, this wasn't the first moon you went to right?

stuck basin
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yes

mystic valley
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Ok

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I fixed it!

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The problem was simple, but I didn't know it was a problem with lethal network

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I'll publish it now

mystic valley
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If someone could test it I'd be really happy

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I am at school so I couldn't teset multiplayer

mystic valley
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Yeah, so I noticed a little problem with krueger in LC, and I got a few fixes ready, but I am not to sure which one should I do
You see, when you are in the ship, the pathing freddy has to take to get into it is really long and he often disapear before he reaches the ship. So i had a few ideas to make him dangerous even in the ship.
First idea, when you are in the ship and you are freddy's target. He brings you into the facility with akind to a reverse teleporter
Second idea, freddy is always running when you are inside the ship.
If someone has a better idea I'd love to hear it!

grim crest
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First idea seems like a bit much

mystic valley
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I agree

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But second doesn't feel right either does it

grim crest
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yes because you are basically trapped on the ship

deep sonnet
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maybe Freddy could do something with the monitors?

grim crest
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I was just about to say that

deep sonnet
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like his face appears on the monitors and then he steps out from the monitor or something

mystic valley
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I am listeninig, seems like we are on a track

deep sonnet
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or the terminal

mystic valley
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Mmmh, seems doable, but it would feel disconect because of the collider before the monitor

deep sonnet
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like an ASCII of freddy appears on the monitor

mystic valley
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The terminal would be weird if it is facing a wall

deep sonnet
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ah true

grim crest
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monitor does seem easier

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you should make it a slow animation of him struggling to pry himself out of there

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so you have time to react

mystic valley
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It would be Funny XD

deep sonnet
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or maybe its just his arm reaching out from the monitor

grim crest
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I was just about to say that

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He could smash his clawed hand through the monitor or something

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then pull himself out

mystic valley
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That would be doable but VERY tedious work. Mmmh, I'll try to see if it is implementable not to hardly because I am jsut a beginer in animations πŸ˜…

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But it is definitly doable

grim crest
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you are quite good for a beginner from what I've seen

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I could give it a try if you want

mystic valley
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Well the animations are trully basic and I am using low end animating software

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When it comes to higher level animations, it needs blender and it becomes increasingly difficult

grim crest
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what are you using?

mystic valley
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I first rig my model using acurig, I then switch it into Mixamo and after that I move some bones (Not much) for the animations to fit better

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So in terms of animation, I am not doing it that much πŸ˜…

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But I am learning blender at the same time and I am currently working on learning animations

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I mean, from start to finish

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Mixamo is kinda of a cheatcode which can't be used for complexe stuff

grim crest
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I'm also learning blender for animation

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I am a beginner but I don't mind a challenge if you want me to give it a go

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and if it doesn't turn out well just don't use it πŸ‘

mystic valley
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I'd be really happy to get your help, but at the same time, I don't want to just say no if something goes wrong. I'll try doing it first just to test the water, and I'll come back to you if I am having an issue

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The offer is really appreaciated tho!

grim crest
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yeah np

lavish parrot
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Woosh, time to check back in on the fredster

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Ohhh, you're going to be Freddy's VA? That's cool.

Masa would definitely keep certain quotes reserved for that 'nightmare scraps' idea Masa voiced though! Which, Masa forgot to give details for too, Masa just realized.. Should probably write that out πŸ€”

mystic valley
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Yes, i'll try doing voice acting for I feel it is nescrssary to make the charavter come to life

lavish parrot
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That's pretty dope! Do you have a example already, or a teaser for that? πŸ‘οΈ

mystic valley
lavish parrot
deep sonnet
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man I was just listening to a bunch of clips from the various movies

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Freddy Krueger really loves calling people a bitch

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pleeeeeeeeeaaaase sneak at least one in there πŸ˜‚

lavish parrot
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If there's gonna be nightmare scraps.. there'd probably 100% be the prime time quote in there 😩

deep sonnet
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oh yeah

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if you do end up making freddy take over the ship monitors, "welcome to prime time bitch" would be the PERFECT line to play there

lavish parrot
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Especially if he grabs you and slams you into the monitor screen afterwards

mystic valley
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Nightmare scrap is soon, Don't loose hope πŸ₯Ί

lavish parrot
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SOON?

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πŸ‘€

#

Make sure to give Masa a holla when you get to that! Masa would love to brainstorm along with you on what kinda scraps to scrap for the scrappy scrappers!

mystic valley
# lavish parrot SOON?

Relativly πŸ€”, just finishing my new enemy and then I'll give freddy some big love

lavish parrot
#

Ohh, Foxy?

mystic valley
#

No another

lavish parrot
#

AH?

mystic valley
#

😈

lavish parrot
#

Not Xilef becoming the Wesley of enemies

mystic valley
#

Xilef's enemy

deep sonnet
#

by the way, I'm starting to get into voice over and voice acting. I've got a treated room and good hardware and everything. so if you want, I would be happy to do the freddy voicelines. I'm going to do some recordings for other things later today so lmk if you'd like me to do some samples of freddy lines as well.

lavish parrot
#

We're gonna end up with 15 enemies at the end of this 😭

mystic valley
deep sonnet
#

lmao

mystic valley
#

I have a to deep voice and it feels pintched

deep sonnet
#

alright I'll send a couple your way later today when I get around to it

mystic valley
#

πŸ˜ŽπŸ‘

deep sonnet
#

@mystic valley by the way, just found this video explaining how they did the freddy effect. apparently the actor would say the line faster than is natural, and then audio engineers would slow down the audio, giving it that bassy effect while still keeping the cadence natural sounding
https://www.youtube.com/watch?v=QbUg-HH3RpI

lavish parrot
#

So fucking smart tbh

mystic valley
#

Ohhhh

#

Smart

drowsy thunder
#

Ayyy you got featured

mystic valley
#

NO WAY

#

I'm so happy perceive

lavish parrot
#

Lets goooooo

deep sonnet
#

I was testing out different voice cadences and different time shifts to get the desired effect. this one I'm extremely proud of, but what do you think? @mystic valley

#

I did mess up the line, should've been "welcome to prime time", and I can definitely do an angrier take

#

but this is generally right I feel

mystic valley
#

Dude

#

You are good at this!

#

I could literaly put this in the game as is!

deep sonnet
#

sweet, very happy to hear that! I can definitely re-record it into "Welcome to prime time" and do some more lines for you, just lmk what you want done

mystic valley
#

I'll text in you PM for now! I got a bunch of lines which you can take from that would be intersting to see!

deep sonnet
#

awesome, I'm excited to work on this

#

I love this mod

lavish parrot
#

Cant wait for the "uwu bitch" easter egg voiceline

deep sonnet
#

LMAO I will definitely do a line of "uwu bitch"

mystic valley
#

🀣

noble notch
#

Sorry im new to this mod, but it seems like freddy is only walking slowly towards me but not doing anything serious to me

mystic valley
#

Yeah, he is in basic diificulty basekit. Youll have to up his diificulty if you want him to be a very dangerous menace

#

You can upgrade his speed, his rarity, his minimum sleep, the rate at which he changea behaviour and stuff like that

#

His behaviour state come later throughout the nightfall unless you specify in the config that you want him to not follow those rules

mystic valley
severe adder
#

hey the mod dont seem to work in my modpack the entity is just either in a wall or afk on a vent 018e8425-8fc4-25ef-e0ea-b882d7712bc5

grim crest
#

Can you make it so its not possible for the last player alive to fall asleep?

mystic valley
mystic valley
mystic valley
#

I tested your modpack and Freddy works

#

Did you know that freddy is just standing iddle until a player fall asleep @severe adder, he should be invisible tho...

grim crest
#

I don't know if you rolled out the fix but the particles still appear when you get ejected

mystic valley
#

Oh, that is weird, it should be fixed

#

Oh, actually never mind

#

I returned to a past save of my rpoject a short while ago so it removed the fix I found...

#
 freddyRain.Stop();
 
freddyRain.Clear();
severe adder
mystic valley
limpid mason
severe adder
#

i wasnt always checking but when i was dead it was fine

deep sonnet
limpid mason
#

can’t wait to hear em πŸ™‚

deep sonnet
#

and xilef is also doing his own processing on it which will make it fit into the game even better than my raw audio files

limpid mason
#

i looked up some freddy krueger clips to listen to his voice. sometimes his voice sounds clear and sometimes it sounds like it has a voice effect.

#

do u why that is? i haven’t watched the movies

deep sonnet
#

probably just different production values, and the cast and crew becoming more experienced with the vision over time

#

also theres different movie series that have different takes on the character

#

the originals were more comedic, the modern ones are meant to be taken more seriously

limpid mason
#

ah okay

#

that makes sense

#

seems like there’s a bunch of movies spanning multiple decades

#

curious.. in terms of voice processing, which freddy movie are you guys taking inspiration from?

mystic valley
#

DBJ really succeeded in making a inbetween between modern Freddy and the old one

#

The voice mostly inspired fromt the new one, while keeping a bit of the comedic touch of the old one

mystic valley
#

I'll look at a solution to make him disapear more consistently

mystic valley
#

Everyday, Freddy is growing more and more sentient πŸ˜‘

#

Getting a bit to romantic there Freddy

limpid mason
#

"freddy krueger? you mean that one modded monster from lethal company??" -zoomer kid probably

rustic marten
#

i got a lot of spam the in log when freddy spawned

stuck basin
#

bug again

limpid mason
#

bro looks like he’s about to bust some michael jackson moves and moonwalk out of frame

stuck basin
#

still bug as hell, im gonna remove this mod

#

he cant even kill me, what a joke

grim crest
#

Relax

mystic valley
#

I'll find a fix

mystic valley
mystic valley
#

I'll fix it tonight

fervent tide
limpid mason
#

i believe in the mission. i know xilef’s vision for this mod is a grand one.

zinc panther
#

and you even know what i mean behind it πŸ™„

limpid mason
#

one step at a time ☝️
no need to complete it overnight

#

i’ll try to help in my own way and try to do some bug testing next week. reproducible results + error logging.

mystic valley
limpid mason
#

ye i been caught up bug testing for a bunch of other mods, but i think i’m good to finally to get to yours

dry quiver
#

yeah also had him kinda just chase people around not being able to kill anyone, sad that it happens, but i hope that doesnt discourage you from working on this, looks really promising!

mystic valley
#

So i am in a bug hunt RN on Freddy, I corrected the following error normaly :

#

Freddy works perfecly for me so it is really hard for me to know of any problems

#

It might have been due to this or it might not have been

#

It's hard to say

#

Oki Doki, I renamed the whole project for it to not break with other project

#

Also redid the unity project for faster object syncing which proves to remove some exception

#

Been a while since I touched this mess ( Yes, he has a lot of audio source)

mystic valley
#

Actually, might have found the reason he doesn't kill

#

Fixed!

#

If it is what I think πŸ˜΅β€πŸ’«

#

Hard to say with all the networking

limpid mason
#

ye i notice solo testing can only get u so far

#

some bugs dont pop up for hosts and clients will encounter a different set of issues

mystic valley
#

And that is te only thing I can do

limpid mason
#

just have friends alright

mystic valley
#

Friends who are ready to spend 1 hour just closing game, downloading the mod and reopening the game are rare. but yeah, just have friends yoiled

limpid mason
mystic valley
#

Ouh.....

#

Just found smt interesting

#

Might upgrade the TP system while I am at it ....

limpid mason
#

oh man

#

im ruined

mystic valley
#
public void TeleportRandomlyAroundPlayer(float minTeleportDistance, float maxTeleportDistance)
    {
        if (targetPlayer != null)
        {
            int maxAttempts = 10;
            int attempts = 0;

            while (attempts < maxAttempts)
            {
                // Calculate a random angle around the player
                float angle = Random.Range(0f, 360f);

                // Calculate a random distance from the player
                float distance = Random.Range(minTeleportDistance, maxTeleportDistance);

                // Convert the angle to a direction vector
                Vector3 direction = Quaternion.Euler(0, angle, 0) * Vector3.forward;

                // Calculate the teleport position
                Vector3 teleportPosition = targetPlayer.transform.position + direction * distance;

                // Raycast downwards to find the ground
                RaycastHit hit;
                if (Physics.Raycast(teleportPosition + Vector3.up * 100f, Vector3.down, out hit, Mathf.Infinity))
                {
                    // Use the hit point as the teleport position
                    teleportPosition = hit.point;
                }
                else
                {
                    // Failed to find ground, skip this teleport attempt
                    attempts++;
                    continue;
                }

                // Check if there's a path from teleport position to player position
                if (CanReach(teleportPosition, targetPlayer.transform.position))
                {
                    ShowTeleportParticleClientRpc();
                    StartCoroutine(ExecuteTeleportFreddy(teleportPosition));
                    return;
                }
                attempts++;
            }
            // Failed to find a valid teleport position after max attempts
            return;
        }

        // No target player, teleportation not possible
        return;
    }
limpid mason
#

i saw ur "🧐Fixing Freddy" status earlier and i immediately thought of the bear 😭 😭 😭

mystic valley
#

Why does he HAUNT me

#

Let's switch the model at this point XD

mystic valley
#

Mewing freddy?

#

Is that a thing?

limpid mason
mystic valley
#

This is the old

limpid mason
#

what you planning to improve with the new one

mystic valley
#

Better nav mesh hit

#

For it to be more consistent

#

And more precise

#

And boom

#

Did it

#
 int maxAttempts = 10;
            int attempts = 0;
            while (attempts < maxAttempts)
            {
                Vector3 teleportPosition =
                    RoundManager.Instance.GetRandomNavMeshPositionInRadiusSpherical(
                        transform.position,
                        maxTeleportDistance
                    );
                if (Vector3.Distance(teleportPosition, targetPlayer.transform.position) >= minTeleportDistance)
                {
                    if (CanReach(teleportPosition, targetPlayer.transform.position))
                    {
                        ShowTeleportParticleClientRpc();
                        StartCoroutine(ExecuteTeleportFreddy(teleportPosition));
                        return;
                    }
                }

                attempts++;
            }
            return;
#

This is shorter, and WAY better

#

Omg, it works so well

#

This si crazy

#

is*

#

Instead of throwing random coordinates until it finds a spot, it does it in a way that is more efficient and precise, respecting way more sent coordinates

#

he now CAN't spawn on you even if the chance were less than 0.001 %

limpid mason
#

oh nice. that's convenient that GetRandomNavMeshPositionInRadiusSpherical exists.

mystic valley
#

Yeah, I didn't know it did!

#

Only thing is that it doesn't seems to be able to find outside position which is weird

limpid mason
#

what do u mean it cant find outside positions?

mystic valley
#

When I am outside the faculty, he just can't teleport

limpid mason
#

that is weird. i thought navmesh is already all setup outside isnt it?

mystic valley
#

Normaly yes, but it seems not for this specific case.

#

I'll just steal the function I g

#
public Vector3 GetRandomNavMeshPositionInRadiusSpherical(
    Vector3 pos,
    float radius = 10f,
    NavMeshHit navHit = default (NavMeshHit))
  {
    pos = UnityEngine.Random.insideUnitSphere * radius + pos;
    if (NavMesh.SamplePosition(pos, out navHit, radius + 2f, 1))
    {
      Debug.DrawRay(pos + Vector3.forward * 0.01f, Vector3.up * 2f, Color.blue);
      return navHit.position;
    }
    Debug.DrawRay(pos + Vector3.forward * 0.01f, Vector3.up * 2f, Color.yellow);
    return pos;
  }
#

That is why

#

It mask a part of the navmesh

#

I'll just steal the function 😈

limpid mason
#

yoink

mystic valley
#

gonna use this for the navmask
NavMesh.AllAreas

#

Gonna be EVERYTHING!

limpid mason
#

freddy goin global. he could be anywhere in space.

mystic valley
#

let's say that XD

limpid mason
#

u dont keep him spawned in anymore right?

mystic valley
#

No I don't

#

but I have a solution for later

#

To not make him bugged

#

I'll be working tmr

#

I am tired for now

#

I'll release the patch tmr and add a few voicelines :)

limpid mason
#

good work today 🫑 gn

crystal mauve
dry quiver
#

I had another enemy that way using example ai

mystic valley
#

This might have been the issue TBh, for all enemy have some method in common which might make the thing break

#

I'll change the namespace for both my project in their nexy patch

dry quiver
#

yeah, i also reported that to the other mod's author

#

i hope there are no more exampleai mobs though haha

mystic valley
#

It's just so easy to forget and so easy to break the whole project when renaming the project

mystic valley
mystic valley
#

I got a decision at hand guys, do we make Freddy never spawn in the fov of the target player?
or not

dry quiver
#

wouldnt that mean that you could counter him by standing in a corner

mystic valley
#

Well that is true... The problem is that when you are running he can spawn in your face and kill you because you went to fast and ran into him

dry quiver
#

ohhh

mystic valley
#

It can feel like BS because he is still materialising

limpid mason
#

maybe if he does spawn in a player’s FOV, it’s intentional and a way of intimidating the player β€œfor fun”. but he doesn’t go for the kill in that case. he’ll just disappear if u accidentally ran into him. idk just an idea.

mystic valley
#

Actually a good idea tho!

crystal mauve
dry quiver
#

i cant know that im not a modder sadly haha

crystal mauve
#

Lmao. Could be a quick fix for Freddy tho (if that issue is still a thing)

mystic valley
#

Ok! I released a new version, freddy doesn't kill in the first 4 seconds he is spawning!

#

Changed the teleport system of Freddy to be more dangerous and more consistent
Added 6 kill voice lines (We will have WAY more soon, this is just the first small batch)
Fixed a problem with the kill of Freddy which didn't work
Fixed some weird problem with freddy not killing and just walking around
Removed a laugh which was annoying
Preparing for V50 Release
Remade unity project
rustic marten
#

iget these errors when just booting the game

strange scroll
#

yeah same you cant have freddykrueger and NightmareFoxy in the same modpack or you get these errors

dense scaffold
#

do these errors break them?

zinc panther
#

Csync got updated to work with v50

#

@mystic valley

strange scroll
rustic marten
rustic marten
#

now i get these errors when freddy spawned on a custom moon

mystic valley
#

Why do these appear now lol

#

Gonna fox them rn

#

Thank you so much for those logs

mystic valley
#

Ayt sorry for the errors, I encounter a problem with the new version of CSync

mystic valley
#

Sorry guys, got some school stuff to do, I'll make a fix for freddy later about the bug jontep reported and I will also remove CSync as a dependency

zinc panther
#

Might want to make up a backup with csync when v50 is in place. Since csync is already up to date with the beta version of v50

mystic valley
#

Yeah, I always keep backups don' worry. But I want to seperate my project completly from CSync

#

And done and dustin

mystic valley
#

What do you guys think about those spawning particles to annonce he teleported

#

It's just that I tended to hit him while he was still invisible

#

So I added this to herald his spawning

dry quiver
#

looks a bit abstract

mystic valley
#

True that

dry quiver
#

i like the triangles that cover the whole area though

#

helps with the whole sleeping theme

mystic valley
#

Yeah, I want to apply something to the camera, but it is really hard and annoying so I am workingon it intensively

#

That is an inside video of how particles can actually save ypi because you know he is there without him being materialised

dry quiver
#

yeeeah looking at it im not a big fan of how the spawning rectangles look

mystic valley
#

yeah, you are right

dry quiver
mystic valley
#

Like some steam?

dry quiver
#

yeah something likeeeeeee fog, but looking at it now it would be confused with actual fog

#

yikes

mystic valley
#

That is true

#

I really want ppl to know he is there to avoid a sudden flying head

dry quiver
#

i really like the particles but i think they stand out a bit too much inside, can you maybe make it more transparent?

mystic valley
#

You mean the spawning or tp particle?

dry quiver
#

i think playing with opacity would overall help with looks

dry quiver
#

if that makes sense

mystic valley
#

hum, not sure what you mean tbh. Are we talking about the tp particle, the rain or freddy himself?

dry quiver
#

the triangle particle

mystic valley
#

Ok ok

#

I could make it not reflect light, or make it so the world through it is black and white

#

That'd be cool

dry quiver
#

oh that would be sick actually

#

i initially thought of something like muddying your vision, yk like you have with critical health

#

but changing saturation would probably also look great

mystic valley
#

Critical health I think he uses an already implemented shader and just boost it AF, but implementing PostProcessing (Full screen shader) is annoying espesialy in moding

dry quiver
grim crest
mystic valley
#

Not that much, it is just a basic material and it uses basic light system, not RTX or anything

dry quiver
# mystic valley

also comparing those two vids, is it just me or are there more triangle particles outside?

mystic valley
dry quiver
#

ah

mystic valley
#

It's just that you can see farther, so you see more in the end

#

Ok, just putted the BW shader on the particle

#

Let's see how it goes 🫑

#

Oki Doki

#

Got the recording

#

One sec

#

I think the rain particle should be BIG

#

that'd be cool

#

You don't notice the effect

dry quiver
#

yeah looks nice

mystic valley
#

Let's make them big 😈

#

Really big

dry quiver
#

ah i decided to check dbd's freddy and see the rain inspiration

mystic valley
#

This is wrong at so many levels

#

XD

#

It is cool tho

#

But something similar which is more dream like might be nice

dry quiver
#

it actually looks really sick but if you're doing giant shapes i think the triangles arent doing it justice

mystic valley
#

That might be true

#

What shape wouuld work great

dry quiver
#

what if he creates an area around him instead of the particles altogether

#

just a big circle

mystic valley
#

And everyone in the circle sees in BW?

dry quiver
#

the ones asleep i suppose

mystic valley
#

For sure

dry quiver
#

yeah, id atleast wanna look at the whole screen with this filter tbh

mystic valley
#

Because rn it hurts the eyes doesn't it XD

dry quiver
#

yeah, the triangles overlapping is killing it haha

dry quiver
dry quiver
#

starts reminding me of ghost girl's rework in diversity lol. muddied vision, muffled voices type of thing

#

also made everyone around you disappear

mystic valley
#

That was really nice yea

dry quiver
#

oh

#

thats the skybox

#

damn

mystic valley
#

Yeah, but I am on the ground

#

Lol

dry quiver
#

fools day i guess

mystic valley
#

Lol

dry quiver
#

also speaking of fog

#

i've read some convos on lll and v50 about it being a configurable value or something like that

#

i wonder if you could use that for freddy and/or maybe tweak the fog color so it stands out? or something like that

#

if and when that hits live i mean. and if you want to ofc

mystic valley
#

You know what? I'll make my own PostProcessing API

#

It will be useful

dry quiver
#

ohh

#

what about the current ones? or are there no good ones rn in the scene

mystic valley
#

There is 1 which is good made by the diversity guys, But I haven't been able to exploit it. I tried contacting the guys but he told me he was to occupied

#

Stuff like that

#

So at this poing

dry quiver
#

ah yeah bet

#

he has an eye infection rn and took a break after releasing the update, that checks out

mystic valley
#

Oh, I didn't know that...

#

For now I'll release this :
#1215747504893726751 message

#

Because I don't want stupid death in the meantime

mystic valley
#

Youo guys know the drill at this point 🀣

#

New version out!

#
2.4.17
Removed CSync as a dependency
Removed MHookPatcher as a dependency
Added a particle upon teleportation as a way to know where he is comming from, this particle will be updated in the future
Implemented own Settings options
```\
#

Gosh this is satisfying :

#

Killing 1 dependency at a time

rustic marten
#

got this error when landing on experimentation

mystic valley
#

Itss still there??? Let me try and fix that

mystic valley
rustic marten
#

i can try deleting config and see if its the same

mystic valley
#

Don't bother, I'll be trying now

rustic marten
#

just looking through the config its all default

mystic valley
#

For me it works tho...

#

This is weird

#

Oh waittttttt, It might have something to do with me handling the config myself now

deep sonnet
mystic valley
#

Good point! @deep sonnet

rustic marten
#

not regarding this mod

#

but i had errors for arachnophilia and remnants

mystic valley
#

So basically, the error you got means that Freddy is not a registered enemy. Which can happen with a bad load. But the thing is that Freddy loads properly for me. Are you in the PTB?

rustic marten
#

ptb?

mystic valley
#

The v50 Beta

rustic marten
#

no

mystic valley
#

Ok ok

rustic marten
#

is that why?

mystic valley
#

No, it should work in V49

#

I didn't try v50 yet

#

That is why I asked

mystic valley
#

This is weird

deep sonnet
#

basically if any mod patch throws an error on one of the same methods that this mod patches then it can cause this mod's patches not to run (this is true for any mod)

mystic valley
#

That is true, and this can lead to a massive amount of mods missing their vital script which leads to those mods throwing errors

dense scaffold
#

Is it possible to use Foxy and Freddy together now?

mystic valley
#

Yeah!

#

Fixed that yesterday

dense scaffold
#

great

mystic valley
#

Freddy and Foxy won't work with v50 because they are using LethalLib. I'll be making a HUGE update to remove those dependencies soon

mystic valley
#

Hello everyone!
I have been working for the past few hours on removing Lethal Lib as a dependency for this mod!
I have a beta for the next big patch, and I'd like some people to do some multiplayer testing if they can ideally!
If you guys want to playtest with me, I am available for the next 3 hours!

#

Here is the Beta!

#

THIS SHOULD WORK IN V50!!!!

#

Please tell me of any error you encounter perceive And have fun in v50! (You can playtest in not v50, should do the same thing theoretically, my worries are over the syncinc)

deep sonnet
#

he does seem to spawn in though

#

one note about the audio: when the death voiceline plays, LC moves the camera away from the body, either to another teammate or to the ship, so the voice line gets cut off basically immediately. would it be possible to, say, attach the sound to the player's camera to make sure they hear the audio?

#

also "go back to counting sheep before coming here" didnt have the reverb effects applied

mystic valley
#

Yes! I'll do that! Thank you very much for the playtesting!

deep sonnet
#

np

#

I'm excited to hear my voicelines used in context in-game

mystic valley
#

Don't worry! Im Working hard to make it happen!

final citrus
#

will you be releasing the non LL versiont today?

mystic valley
#

I am thinking of doing it, but I am in th middle of a huge school assignment, so i'll do it later today

final citrus
mystic valley
#

Omg, just finished the assignment, (worked non stop) and the teacher tells me he reported the deadline because not enough people where done concern

final citrus
#

other classmates will be stressed

mystic valley
#

But it is true that I am guchi now!

mystic valley
#

I should be able to release 3.0.0 which will work on V50

#

In 20 minutes

final citrus
#

Bettttttttt

mystic valley
#

I'm inverstigating why

#

But else it works perfecly

hazy verge
#

are you not using lethallib with the mod anymore?

mystic valley
#

I am currently removing it completly

#

It will be removed in 3.0.0

hazy verge
#

oh nice, epic news

mystic valley
#

And I won't be using LLL

#

Ayt

#

Finished

#

Will post the update now1

final citrus
mystic valley
#

I wanted to post it and I realise there was a bug I've been meaning to patch for a while

#

Sorry

#

πŸ˜…

#

Won't take long tho

final citrus
#

all good

#

same thing happens to when I upload my moons

mystic valley
#

The life of a single developer...

final citrus
#

facts

#

it actually took me 40 min to upload 2 moons on ts

mystic valley
#

It is very long for it to be present

#

On thunderstore I mean

final citrus
#

yea

#

but I mean just setting up the readme and manifest

mystic valley
#

Ik... It's crazy long

#

Well, what I just did should work

#

Going to do some quick playtesting

final citrus
#

bet

mystic valley
#

And there we go

#

It is uploaded now

#

Should load up in 30 minutes in your local Mod Manager!
Here is the patchnote :

## 3.4.17 ( V50 Patch )
- V50 Implementation is OUT!!! Freddy now works on V50
- Removed LethalLib as a dependency for the Mod to work in V50
- Made Freddy's Kill voice way clearer upon death
- Removed old code remnant
- Added Networking patches to register Freddy
- Made multiplier more stable by providing better Client ID detection
- Removed MHookPatcher as a dependency
- Created better turn rate for Freddy
- Made Freddy more lethal (Felt he was just tad bit to weak)
- Killed a sneaking bug where he was seen before even teleporting
- Created better package implementation for other developer to use my code
- Remade Laugh audio and talking audio volume
- Added some particle upon teleportation to notify the player to know where freddy is coming from
- Changed audio reverberation
- Changed audio spread on death
- Changed how freddy handle sleep slightly (No real modification yet)

PLEASE TELL ME IF THERE ARE ANY MULTIPLAYER PROBLEMS!!! The patch was really big and might have affected multiplayer! It shouldn't have, but it could have

final citrus
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lets goo

final citrus
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bro spawned on experimentation after 5 min

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also currently we cant config him

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for the new moons

final citrus
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why is he spawning in orbit for me?

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the error is just the poly gon one

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thats prob cause there is no navmesh data

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in space lmao

mystic valley
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What, he is in space????

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That means he doesn't get despawned

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XD

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Ok, I'll fix that once my finger are unfrozen

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Thanks for telling me so early @final citrus

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I'll fix it now

mystic valley
mystic valley
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You are right there do is a problem

final citrus
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would that be to long?

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like how much would that be in minutes?

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im looking for 15 min

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actually 9 min

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days are only 11 min

mystic valley
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There is 2 values, the enter sleep which is 260 base kit and the max sleep which is 400

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Which one did you modify?

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Ok so there do is some old problem resurfacing tho

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😒

final citrus
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damn

mystic valley
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Damn?

mystic valley
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I am currently implementing my own little API to implement enemy into the game, It will not take to long for my enemies to work easily everywhere

final citrus
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Oh bet

final citrus
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I will check tomorrow morning

mystic valley
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All good! For me I did some testing, and there were no problem when I was alone

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This means it is a networking problem related to enemy registration

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That is why I am doing what I am doing

final citrus
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Also I was using a lot of other mods too

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Also it would be nice to disable particles as much as it’s cool to look at them, it def makes the game to laggy

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Or make it much lower

mystic valley
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I'll make an option !

final citrus
# mystic valley I'll make an option !

You could do it so I’m there are only a few particles that are around the player and follows them, rather than having it render in a much larger distance

mystic valley
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The problem with that is that there is multiple player, so I'd need to have a particle emiter for every player, with mods that adds more player, it would do many conflicts. And option would be to create a particle on each PlayerControllerB, but that would be so long du to the fact that it is a mod so I'd need to code everything. I'll try to do it tho! Not saying I am not up for a challenge!

final citrus
mystic valley
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I am planning on making a video series also, just because I see a lot of ppl that wan't to create enemies and don't know how to get started

final citrus
mystic valley
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That is really nice of you to say perceive

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After my next enemy release which will be next week I believe, I will do the video series!

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Never done yt tho so It might be a mess XD

final citrus
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With voice

mystic valley
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Yeah for sure! I think i'll create a discord for people to ask me questions because it can be confusing

final citrus
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Yea in the threads in the dev channel

mystic valley
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Maybe a new server because new people here could get lost

final citrus
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True

dry quiver
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AYYYYYYY

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I FELL ASLEEP IN ORBIT

mystic valley
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Yeah, ok I need to fix him 😭

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He is not registered in a way that allows despawn rn

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That is my guess

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But witg my api it will work

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Normaly ateast

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I'll fix him on 11h after work

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Would have liked fixing him rn but I am going at work

final citrus
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allg ood

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I am excited

mystic valley
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I am home and I'll be working on the LethalBestiary API

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LethalBestiary WORKS!!!!

mystic valley
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It's out everyone!!!!

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And it is working perfecly as intended

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I am so happy

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My Api is working

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I'm heading of to sleep now, and there shouldn't be any new erros πŸ₯Ί

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Please do tell if there are any tho

rustic marten
mystic valley
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Thanks for sharing that

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I'll fix it

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Ok so the problem arise when we have both LL and Lethal Bestiary loading at the same time

dry quiver
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thats funny given that ll was just updated to fix the v50 bug

mystic valley
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Yeah XD

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But it should not be that big of a fix hopefully

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As such, I should be able to fix it throughout the hour

mystic valley
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it is fixed!

final citrus
mystic valley
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Yeah! Updating lethal bestiary should fix it all!

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There is no update for krueger

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Only for lethal bestiary

final citrus
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bet

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btw you should make a post in the thread for lethal bestiary

mystic valley
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Should I put it in Development Ressource or Mod release

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?

final citrus
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hmm

mystic valley
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I'm wondering that right now

final citrus
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probabaly devolopment resources, but I feel like less people would see it

mystic valley
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Yeah

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Ok I'll do mod release

final citrus
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also im a bit confused about moon spawn rate

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if I do moon spawnrate, will freddy not use sleep mechanic anymore?

mystic valley
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No, no, it just means that it will use the value you chose for each moon for it's spawn rate

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Freddy spawn at the begining of the round based on a percentage of chances

final citrus
mystic valley
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The sleep mechanic is ccompletly seperated

fervent tide
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@mystic valleyUsing v2.4.17

I get this error.
[18:12:04.3637241] [Info : Unity Log] Freddy is here! Wait till you sleep tho...
[18:12:04.3637241] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FreddyKruegerLC.Plugin+EndOfRoundFixes.PostfixSpawn () (at ./src/Plugin/Plugin.cs:188)
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?-1040066110(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?574180336(RoundManager)

[18:12:04.3637241] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FreddyKruegerLC.Plugin+EndOfRoundFixes.PostfixSpawn () (at ./src/Plugin/Plugin.cs:188)
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?-1040066110(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?574180336(RoundManager)

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Does this disable his spawn?
Was this fixed in a recent update?

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Also are the recent updates compatible with v49?

mystic valley
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They should be...

fervent tide
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πŸ˜›

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I guess I will update and try?

mystic valley
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But it is fixed now!

fervent tide
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roger. I was holding off and using a lot of the v50 transition updates as they either were unstable or did not have backwards compatibility. But Freddy just was not working..... So I had to experiment.

mystic valley
fervent tide
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yep

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He was not working for me in v49 however. it was sad

mystic valley
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he should be working now tho even in v49 so it is weird

fervent tide
mystic valley
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Perfect! Tell me of any issues!

fervent tide
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Will do!

mystic valley
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When I get home I'll work on a ship update for freddy, he is to inconsistent when the player is in the ship

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For now, I'll watch the elcipse in 3 hours 😎

dry quiver
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damnnnnnnnn

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i forgot to enable freddy and was playing like 3 quotas and wondering where he is

mystic valley
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πŸ€¦β€β™‚οΈ

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Btw, is the new update working well

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?

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Haven't received much feeback so I'm kinda perplexed

dry quiver
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i've yet to see foxy tbh

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and i only turned on freddy now

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teehee

mystic valley
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You can change his rarity in the settings tho!

vagrant ridge
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is there any way to wake up?

mystic valley
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If you stay close to your teamate, you eventually wake up!

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I'll also implement a way to wake up your teamate with a shovel

dry quiver
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holy shit is he loud

mystic valley
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When he kills you? Is it to loud?

dry quiver
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he doesnt seem to be able to kill anyone rn

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i can hear his voicelines like

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nvm

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well idk he is just walking around

mystic valley
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What 😭

dry quiver
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yeah

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he is walking around teleporting and talking

mystic valley
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And when he touch you he makes sounds?

dry quiver
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yes......

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i think on every tick of him touching

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so i hear it like

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10 times on each voicelines

mystic valley
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LOL

dry quiver
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idk if its only in spectator

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but

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imma send you a clip

mystic valley
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Are you playing with your friend? And does he act out of line for your friends?

dry quiver
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imma ask them when they die

mystic valley
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Oh! You are ingame!

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Okok

dry quiver
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yeah live report

dry quiver
mystic valley
dry quiver
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they didnt see him

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they were awake

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but we did in spectator LOL

mystic valley
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Where the guys in spectator sleeping when they died?

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Including you?

dry quiver
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well i didnt have the vfx so im assuming no

mystic valley
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OHHHH, I know why now!

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Ok thank you! I'll fix it when I get home

dry quiver
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nvm lol

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the other two guys did not hear freddy

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only i did (im the host)

mystic valley
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Oh 🀨