#[v81] Half Life Black Mesa Moon + Interior

1 messages Β· Page 5 of 1

sacred quiver
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It's fine, worst case we'll enable it via code

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Your optimizations more than make up for itπŸ˜‚

north thorn
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it was indeed the obsolete field being set to false and overriding the new field

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setting both to true fixed it

uneven stream
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Just published another update for Black Mesa to hotfix a few things

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Changelog:

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  • Fixed issues with configs not generating from LLL
  • Tweaked the brightness on the Surveillance Cameras in the Security Room
wheat shell
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I like the interior but I hate when I go to a door and it’s just decoration

north thorn
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they have lights that indicate if they are working iirc

wheat shell
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Yeah but like

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It’s still annoying

uneven stream
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That's just how dungeon generation works

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The lights should tell you instantly if it works or not

wheat shell
uneven stream
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But I could add text that says "broken"

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πŸ€”

wheat shell
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Yeah

north thorn
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I don't quite understand the point of adding what would appear at first glance to be a interaction prompt text on a door that can't be opened

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if you're close enough to see that text, then presumably it'll be fairly obvious that the door can't be opened considering that there is not a prompt

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as far as adding more visual aids to differentiate them from a distance, on the other hand...

uneven stream
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I could maybe add some wood planks across them too maybe

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Like it's boarded up

sacred quiver
uneven stream
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Really really glad to hear people reaching out to me about how good the performance is now!

uneven stream
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150,000+ downloads πŸ˜„

opal night
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deserved

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by far the best interior

drifting parrot
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just tried this moon out for the first time and I absolutely love it best moon and interior combo mod in my opinion

uneven stream
balmy pine
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I love this moon so much! Thank you for the amazing work!

uneven stream
uneven stream
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Gonna try to add randomized props next as well as unique trip mines and toxic waste parkour elements in the rooms to have a chance to spawn

uneven stream
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WIP randomized toxic waste parkour obstacle

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animated towards the drain

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will do dps to player if they step in the toxic spill

balmy pine
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Thats pretty bad ass!

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There is one issue i've been noticing. Anything involving teleporting on this map puts players above the map and they have to try to find a way to clip back inside or they fall to instant death.

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Noticed it with 2 different teleport type hazards.
First is Cursed Scrap and the Second is Lethal Things Teleporter pads.

Sometimes teleporting lands correctly but most times it does not. I also believe inversing in does the same thing.

uneven stream
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takes a bit since there are over 120 rooms to try and fix it for πŸ˜…

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I got it tracked on my todo, but has been challenging to get it to play nice πŸ˜›

balmy pine
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I knew it looked big from outside of the map but holy hell!

uneven stream
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not all 120 are used when generating the dungeon

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most interior mods have around 30-40 room tiles that are used for creating a dungeon randomly, but I made 120+ for this mod so it has more variations of rooms to choose from πŸ™‚

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I have some more planned, but wanted to get some things added and fixed before adding more room variations

uneven stream
drifting parrot
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That's Awesome!

uneven stream
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Hoping these will be fun to encounter

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I will be allowing them to spawn at feet and head height on walls

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so you have to crouch under them or jump over them to not trigger them

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rather than the standard "just gotta walk around it or jump over it" landmines in base game and other mods

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These might be more engaging

drifting parrot
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can monsters trigger them?

uneven stream
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Probably would be annoying if a monster gets you killed

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Might not allow that similar to vanilla ones

short pollen
uneven stream
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I really want to make sure I give agency to players on when things blow up or they get killed

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getting killed randomly or no matter how much skill you have is annoying for folks

drifting parrot
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makes sense

uneven stream
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but a future standalone mod that can try to do good with that would be interesting too

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Similar to how I am doing my toxic waste barrel parkour elements

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by hand placing their potential spawn locations I can make sure there is variation but also they don't get placed in a spot that is unfair

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Just takes a lot of extra time, but for quality I am fine with that πŸ™‚

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with 120+ room tiles though it is a lot of manual work

drifting parrot
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I appreciate the time you've put into this mod it shows for sure

uneven stream
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Thanks! I want people to have fun with their friends on it and love seeing videos on Youtube encountering the rooms or using the Handheld TVs for the first time

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These are probably my favorite additions unique to this Interior

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And they work great in VR too

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can be placed manually on the floor to setup your own security cams in various hallways too or pocketed to become a body camera

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ignore the black lines on the screen, the Unity editor is all goofy with screens for some reason

drifting parrot
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That's so cool!

winged wasp
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Honestly I’m surprised more interiors don’t have vents like this

uneven stream
winged wasp
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Only other one I can think of is Sleep’s School

drifting parrot
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gives me phasmo camera vibes

uneven stream
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it is based off an old Sony Product

uneven stream
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One big issue with them is monsters sometimes have trouble opening the vent gates

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something else on my todo list to fix πŸ˜…

winged wasp
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Still rad af

drifting parrot
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indeed!

uneven stream
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it is scary af when a Thumper crawls into the vent with you lol

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but it is really fun to hide in the vent before they see you and watch them walk by

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so it lets you hide from monsters too which is neat while also peering through to look at them through the grate vent

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I want to add some barrels/lockers that players can enter and hide in too kinda like that one multiplayer horror game

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I think it is Dead by Daylight

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or similar to Outlast

winged wasp
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Oooooo

uneven stream
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where you can hide under beds or lockers to hide from the monsters trying to find you but you can see them through the holes

winged wasp
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That’s a few games tbh

uneven stream
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but I also want it so they can open the doors to get you if they know where you are

winged wasp
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It’s a good mechanic and great for building tension

drifting parrot
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That's a sick idea!!

uneven stream
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so that is next on my list after I do these tripmines

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I just have a long list of stuff on my cook book chefskiss

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There we go now the tripmine is animated fully to disappear when the beam is crossed and it blows up

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idk why it is embedding weird lol

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Still working out some kinks with the explosion itself, but tripmine goes off and disappears now

tame crater
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Making the handheld tv explode while leaving the ship is kinda too evil lol, We were wondering what was making us explode

uneven stream
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lmao

uneven stream
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on the clipboard

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BUT

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maybe I should lessen the damage

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lol

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I gotta have them explode either way though so they aren't taken off moon

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since it causes bad things to happen

drifting parrot
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lol you know our generation don't read the fine print 🀣

uneven stream
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maybe I can have them do 1 damage lol

uneven stream
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the last page is super long and at the very bottom is the warning

drifting parrot
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I love that

uneven stream
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it is supposed to be some sketchy security company that went out of business in-lore

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who are not liable for any harm brought to employees by said security devices

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@north thorn we might want to lower the damage on the ZagCams lmao

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maybe 1-5 damage instead of 95

north thorn
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wait why?

uneven stream
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so it still scares people and blows up but doesn't kill them maybe

north thorn
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I mean... we made it do that because they're not supposed to take them on the ship lol

uneven stream
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yeah we want them to go boom still for sure

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but maybe killing the players is a bit too evil lmao

north thorn
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is it? the game likes killing people for less imo

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but I'm not super opposed, I just think it's funny

uneven stream
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this is also true lol

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I also think it is funny af

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maybe if more complain about it we can reduce it

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just a thought πŸ˜›

north thorn
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it's meant to be a deterrent and if people stop taking them then they don't explode

drifting parrot
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I think it's fine to make us learn the hard way

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πŸ˜‚

north thorn
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the radius is very tiny so if you're not standing right next to the person that brought one you shouldn't die

uneven stream
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also truee

north thorn
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maybe we could lower the kill radius now that the explosions are more reliable though

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we did have to overtune it a little because it wasn't hitting

uneven stream
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also valid^

north thorn
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thing is, if it does non-lethal damage, then nothing really happens except you get jumpscared by a loud noise

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health gets reset moments after they explode

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that's my main argument against taking out the kill radius

umbral heron
north thorn
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that really depends on how we implement them, and how that mod also implements its changes

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I haven't looked at the code

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it's pretty likely we won't reuse the landmine code for this in the end, so I doubt there'll be a way to make it work out of the box without explicitly supporting it

uneven stream
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I personally would want to steer clear of having enemies set off the mines probably

uneven stream
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Half Life Black Mesa Moon + Interior (v62 compatible!)

sacred quiver
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I feel like if the enemies set off the mines you're just not going to see very many of them

uneven stream
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Yeah that too lol

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They will be blown up by the wandering monsters

uneven stream
north thorn
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there is the fun factor of having the chance that you see a monster get blown up in front of you to be fair

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or blow you up accidentally lol

sacred quiver
north thorn
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yeah, probably true, especially with how the AI tends to path

uneven stream
nova stag
uneven stream
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Never bad to have ideas πŸ™‚

uneven stream
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@sacred quiver

sacred quiver
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I like πŸ˜„

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I feel like the shaders on the acid could be a little less bright, the contrast is a bit much

uneven stream
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oh absolutely

sacred quiver
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Maybe have it emmisive?

uneven stream
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was gonna dim that down

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it is emissive haha

sacred quiver
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If it casts green light maybe it'll look better

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It is??πŸ‘€

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I couldn't tell XD

uneven stream
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yeah but just makes the mesh glow

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I can add some soft area lights that are green to the prefab

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was gonna try that

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Area light upwards might be the best bet

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as it also going downwards makes the ground lit up in a rectangle lmao

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a bit better

balmy pine
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Can we get something for making getting scrap back to main easier πŸ˜† like some type of special device that sends it to main so if someone watches security cams they can also work on loading stuff in ship.

I only ask cause damn this map is so big we barely get time to explore it cause we have to keep running back and forth back and forth.

north thorn
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can have a (shadowless, very important) area light on the goo

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it'll cover the whole area properly then

uneven stream
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I have a shadowless area light going upwards slightly above the goo surface

north thorn
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oh okay then that's good

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what's the angle on it?

uneven stream
balmy pine
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I want to just explore it so bad that I tend to just ignore most scrap πŸ˜†

uneven stream
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we will probably tweak it to be a bit smaller, adding DunGenPlus to also add 3 main paths and having fire exits spawn a bit deeper in

uneven stream
north thorn
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hum I wonder why it's not shining on the floor

uneven stream
north thorn
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oh I just saw you mentioned area lights up above sorry lol

balmy pine
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How about though
Special deposit system. Make them slightly rare like the recharge stations. You deposit an item into it and it spits it out in the security office or something πŸ˜† I know it an unreasonable request

uneven stream
uneven stream
thin sedge
# uneven stream

the goo itself is quite rectangular, would maybe be better if it was kinda like this shape?

uneven stream
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I am pretty weak code-wise so I will likely need some help lol

uneven stream
thin sedge
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ah

balmy pine
uneven stream
balmy pine
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Make it like the bank tube's πŸ˜† omg

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So then someone has to retrieve the 1 item from it at security office to allow sending another item back.

uneven stream
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would be cool yeah πŸ™‚ Main issue would be code-wise haha

balmy pine
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I believe in you headcrab

uneven stream
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I am not sure how to do it via code, but I can whip up models if the code is figured out

balmy pine
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Just imagine radio in to someone and be like Hey got some scrap.

uneven stream
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Here we go a thicc point light off to the side a bit to give the ground some glow but not too strong

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probably will be tweaked further, but good for now

north thorn
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might be good to try tossing in a second area light facing down after all

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point light does look decent but I think an area light would be ideal

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as long as it blends nicely at the sides

uneven stream
north thorn
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what de hell? is that with 180 degrees?

uneven stream
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and if I went higher with it, it ended up intersecting into the barrel which looked horrible lmao

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yeah 180 degrees downwards

north thorn
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heck you unity

uneven stream
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but not sure if it is too much

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I don't think lasers emit glow like that lmao

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I think the beep and red flash of the tripmine is enough of an additional warning

sacred quiver
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I think they look pretty good 😊

uneven stream
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They have to be real-time lights so hopefully it isn't too taxing

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If it is I think just the light beams will be enough

sacred quiver
uneven stream
north thorn
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we can take some liberties

uneven stream
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Okay wow I am finally done placing all the tripmine locations for now lmao

uneven stream
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[v64] Half Life Black Mesa Moon + Interior

pearl hornet
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Would be cool if this interior supported Mimics πŸ‘€

uneven stream
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something to look into though

timid dagger
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if you have a freecam mod like Poltergeist you can see the mimic fire exit is just a really big rectangle covering up the fish

uneven stream
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yee

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since my fire exits are all hand placed on walls of rooms it would probably not look right haha

knotty grove
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actually you are correct, it does only check unused doorways for mimic spawns

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I can talk with the Mimics dev again to get an alternate way of getting mimic spawns for the API

uneven stream
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Would be nice!

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I would rather not return to Blender for all these and cut rectangles out of the walls haha

knotty grove
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But at that point, you would have to cut rectangles out of walls anyway

uneven stream
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yeah haha which is why I haven't supported them at this point πŸ˜…

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perhaps in the future though

old fiber
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Will you ever release the interior as a stand alone, don’t get me wrong, the moon is great, but I’m very picky with my moons, only have a few modded moons, and most of them are my own lol. It would def help with the size too

sacred quiver
reef canyon
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I really do like this map and its screenshots but the size is kinda nutty, I understand you've been working hard to get it down so I can absolutely respect that. I think a lite version of the (interior) would be pretty cool, since I'm assuming all the textures and models that exist that make the large amount of rooms are the reason why it's so large? I know updating both could be a particularly big pain so i perfectly understand not doing that

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All around fantastic though, love Half Life and love how this looks in game :)

uneven stream
uneven stream
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I can look at making a Lite version at some point, but I have so many other projects in other communities and irl stuff that keeps my free time very short so I might not be able to maintain that reliably

reef canyon
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Checks out! I do like variance but there's already so much in it haha at least from my perspective

uneven stream
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It runs much better as it is right now, and I will be doing further optimizations as well, but I am not really that concerned with the file size once I do those steps

reef canyon
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Which. I can respect in its own right

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Yeah makes sense, I'd prioritize having fun over doing what eventually will feel tedious

uneven stream
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It is just how I want to do my interior personally, I want to give it insane amounts of variations so each playthrough doesn't get stale as long as it still runs smoothly

reef canyon
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ye

uneven stream
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I know other interiors only have around 30-40 rooms and like to keep it at that, but I just want to push the envelope with anything I do πŸ™‚

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I have plans for other interiors though that won't have so many rooms

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right now it has 120+ rooms and will soon have about 140-150ish

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I hope to be able to get files size down from 320 Mb to about 100-200Mb in the end though

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As it used to be 750Mb haha

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ran terribly back then too, but runs really nice now, so I am excited to do more as time goes on πŸ™‚

old fiber
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Fair what ever is easier

uneven stream
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Also I think the moon itself is disablable too now right?

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and the interior can be placed on other moons via config? πŸ€”

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I never did it myself but know others have

old fiber
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you can simply hide the moon I think, but it still takes time to load

sacred quiver
sacred quiver
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It's effectively disabled in game, but still loaded to memory. Mind you the moon is only ~60mb, so it's not even that big

north thorn
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I think we don't depend on the moon in the dll though, do we? people can just change the extension and it won't load

uneven stream
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@old fiber can you try that?

old fiber
uneven stream
north thorn
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it's loaded by extension by LLL I believe, so changing the extension should be all it takes

old fiber
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im confused lol, but if everyone has to do it in my group, where it cant be sent by the code, then I prob wont use that method

uneven stream
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I mean it's probably like two or three clicks on the user end to jump to the mod profile and remove the moon file and it solves the niche issue thinkfusing

uneven stream
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Very fair lmao we can't lead our friends to water etc etc

bitter ibex
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For some reason I can't land on any moon if I have this interior enabled, even if the moon is vanilla and/or doesn't have Black Mesa as a possible interior. There doesn't appear to be any errors in the terminal but it just loads forever and never lands. Let me know what I should provide to help determine the issue.

I've tried downgrading to the last 4 or 5 versions and still get the same issue. All I have to do is disable this mod and everything works fine again.

uneven stream
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It is the likely cause of it not working. It is an old mod and was made without any other mods in mind and it affects vanilla things that other mods depend on

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@sacred quiver what is the alternative for HD lethal?

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I remember there being one

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And that it was better too

sacred quiver
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I just know that hd lethal company breaks things

regal valley
bitter ibex
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Huh, well that did it. I wonder what the issue is with the interaction between HDLC and Black Mesa specifically. It's never given me issues before adding this interior.

sacred quiver
old fiber
sacred quiver
sudden geode
old fiber
reef canyon
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Oh was gonna say, played this today with a bigge group and loveeed the map
We all def felt like getting the better walkies for free though was a bit crazy, though maybe that means I should up the threat level of the planet and make it a paid moon...
The other thing is that outside mobs are kinda mad scuffed to play around at times. Had an eyeless dog spawn and then walk over to the entrance and sit there, instantly killing two people when they exited lmfao

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(and another time where one got stuck in the tram between the two catwalks, although you can jump.)

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Maybe if the bridge between the ship and entrance was longer? Or if there was an alternative route to the ship somehow..

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I think if anything I'd like to disable the walkies spawning (or lower the amount of them in the room) and have them be able to be bought in the shop as "pro walkie-talkies" maybe?

uneven stream
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Already added a few, one more couldn't hurt

uneven stream
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Or the ones that have a chance at spawning in the interior?

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In terms of being paid moon I agree. It used to stay free because it was in dev and wanted people to be able to go there free in case jank happened, but it's at a point where it should probably cost 600-800

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I can't have handheld TVs be bought though as they belong solely to black Mesa due to being tied to the security monitor station itself and that's why they blowup when leaving so that they can't be taken off planet or else shenanigans happens haha

reef canyon
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The handheld TVs

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And that makes sense!

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Maybe there's a few in the security office (1-3) and the rest can be found inside the facility at set points?

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Since 5 free walkies per trip is a little silly haha

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(really cool idea though I loved playing fnaf with them with my friends basically lmfao)

uneven stream
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Thank you for the considerations I can definitely see about sprinkling them around possibly πŸ™‚ I have more planned for that room too so I wanted to give that player a job that stays in there πŸ˜…

uneven stream
reef canyon
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Oooh

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I think something that was really fun about re-visits was that me and my friends stored the TV box walkies in our locker until we got back so we didnt have to distribute them again and could use all the monitors

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(also really weird question but do they have like a random chance to explode? I kept having this thing where everytime we'd pull the ship to leave a planet (not just yours) something would explode and it happened after the first visit
I don't think its likely to be them but wanted to check lmfao

uneven stream
reef canyon
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OHHH

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SO THATS WHY

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OK

uneven stream
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1: to ensure they are destroyed when people try to leave with them so game breaking bugs don't happen
2: explosions to be in line with the in-lore sketchiness of the security company haha

reef canyon
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Somehow they weren't exploding instantly all at once lmfaoo

uneven stream
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The clipboard in the room talks and warns about it

reef canyon
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ohh my god lmfao

uneven stream
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Hopefully they all were gone lol

reef canyon
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They were! They did all end up exploding eventually over the course of two more planet visits

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...I think the explosions are why some of our scrap kept dissapearing

uneven stream
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Oh interesting πŸ€” @north thorn maybe we need to look at it more

north thorn
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ah, that might be the thing I was trying to test with Zac lol

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I'll have to move some logic to OnDestroy I think

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if it'll work there...

north thorn
sacred quiver
north thorn
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oh, I didn't mean bringing multiple, although it certainly couldn't hurt to test that

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theoretically the number shouldn't matter, since they all explode in the same frame

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more players means more chances for someone to desync and have all the handhelds survive and explode later

reef canyon
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As far as the possible places they couldve been in my session...

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In someones pocket not being held, one was in the cabinet, and someone holding it i think were the three cases

uneven stream
umbral heron
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these look dope, are the lab rooms with windows supposed to be next to another room? kinda like how there's a room that has grass and other foliage on the other side of the glass? or will they be covered up?

uneven stream
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Those windows will likely be muddied up and non-transparent for most of them, as most room tiles do not have windows of those exact same size so they wouldn't mesh well

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Some windows had random stuff to look at, but for performance reasons I cleaned up everything I could from those so it will run well

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The alien room with a window worked out because it was attached via a doorway already πŸ™‚

umbral heron
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makes sense, can't wait to play with these

uneven stream
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I think they will fit nicely with the rest πŸ˜„

uneven stream
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Eventually when I get Lady R's DunGenPlus setup to have multiple main paths and each path being a different archetype I think this is going to be really cool since there are so many tiles for each archetype

pastel magnet
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i think i'd go crazy in ur position

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trying to sort all those tiles with how many there are

uneven stream
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I think after these are added there will be 150+

old fiber
uneven stream
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It helps these assets are pre-existing for the most part, but these rooms still took me a total of probably like 10-20 hours to separate them from the level geo, rearrange them, add new doorways and take a lot of creative liberties πŸ˜…

old fiber
uneven stream
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Yeah that's definitely one of the hardest parts πŸ˜…

vapid pendant
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@uneven stream this stuff is sick

uneven stream
old fiber
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a way to lower the size of the interior? or is that a moon thing

uneven stream
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It's one of the last major things I need to do to lower the size, but it's tedious

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Last optimizing/size reduction pass I did lowered it from 750 to 320

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Hoping this one will get it under 200

old fiber
old fiber
uneven stream
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If I can get it under 200, I'll enlist the help of the Lethal Modding Avengers to try to get it closer to 100 as possible

old fiber
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it really is inspiring seeing you create your interior, im here getting demotivated after 6 rooms, and your out here with over 130 tiles

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not to mention, the generation part must have took a long time to

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with these many tiles

uneven stream
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You can do it! I try to take it one at a time and it's part of my destress after my job when I get home haha

old fiber
uneven stream
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Yeah and plus with these tile numbers it takes time for all the AI nodes, enemy vents, lights, and other things that takes sooooo long

old fiber
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but the biggest demovator for me is trying to work with blockers

old fiber
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also I remember you talking about adding a teleporter to black mesa? Or maybe I just didnt remember correctly

uneven stream
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Yeah I have some ideas for other randomized stuff like a teleporter machine that can inverse you again in case you are lost and willing to gamble

Some props to hide from monsters in, and other interactive stuff to add some interesting gameplay to the mix

old fiber
uneven stream
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Ooh yeah that would be helpful!

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Thanks for the pointer in that direction πŸ˜„

uneven stream
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Trying to get these liquid vats to match the toxic waste barrels coming

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Might have to import new cylinders for them because they are a bit too polygonal to pass off as liquid lol

balmy pine
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Holy!!!! Can not wait! We go to Mesa so often as our free moon. It's just so good!

uneven stream
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Trying to make the lightning in these new tiles really neat!

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Next update might make the moon cost actual money πŸ’° not sure how much though maybe 500-600 to see how that feels for folks

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Though I think you can change it too via configs πŸ™‚

balmy pine
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I like it as a free moon because it's so dangerous and sometimes getting tons of loot back is just not possible. And most times it's hard to get back to the ship cause everything starts fighting on the bridge lol. Stegasorus is brutal there.

uneven stream
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Haha very fair and true

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I'll likely add some new ways to get back to the ship too

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Maybe with some parkour

reef canyon
#

Hard to say, the inside feels really safe at times with the biggest threat being masked / bracken since there’s so much open area for them to path through and sneak up on you, but overall spawn points for enemies seems pretty spread out inside..

#

So it always feels like when there is a threat, its just that one you need to handle since your rarely seeing 2 in the same spot

#

Outside is the hardest part

#

Dogs are just kinda crazy with how oppressive their spawn locations can be

uneven stream
#

I'll see what I can do about giving some alternative areas for movement outside πŸ™‚

uneven stream
# uneven stream

I'm not sure if I should keep working on these to make them green, or try to do what they did in the game

#

In the game they seem kinda lack luster

#

So I have an urge to make them more interesting to look at with having them green and glowy

reef canyon
#

Inside being pretty easy going but outside being as scary as it is makes it hard to rank

#

I think the most extreme version of the same scenario is embrion but Black Mesa generates a fat amount of loot

uneven stream
#

Yeah which is why I wanted to have it be around 500ish πŸ€”

#

Not too expensive but not too cheap

reef canyon
#

I think anywhere from 280-390 feels reasonable for it (personally.) seems like a lot of scrap spawns and is def valuable but playing reasonably means it takes a bit to fund stuff in a timely manner to get it back before things get too scuffed outside

balmy pine
#

My thing though is once stuff spawns outside it's pretty hard to get that loot back and you have to spend a good while inside usually searching for it. Most times the fire exits on the sides are near impossible to return from with the enemies fighting on the bridge. It's a tough call for what to price it.

uneven stream
#

Yeah it definitely is πŸ˜…

uneven stream
#

I think this is good for a first light pass of this new room

uneven stream
#

Community preference question:

#

for these energy ball tubes I am debating whether or not I should have it strobe more often like this

#

Might also look much better in-game in terms of the shadows as the editor itself is a bit goofy with lighting

#

I will also in general be dimming the green down a bit overall in the room

#

but I wanted to get an idea for if people hate the strobing of the energy sparks or if they like it

short pollen
uneven stream
short pollen
#

good

uneven stream
idle cargo
#

this interior still framey, or has it been smoothing out?

balmy pine
idle cargo
#

i'll take another look then

uneven stream
idle cargo
#

only interested in the interior, but good shit regardless

#

now if only the Aperture interior would be gotten back to for optimizations

uneven stream
#

Or just remove the moon assetbundle as well from the download

#

both should work for if you don't want the moon to show up in the list

idle cargo
#

yep, thas what i did my first try with it

old fiber
#

if I were to price the moon, how much shouild it cost

uneven stream
old fiber
#

keep up the great work

uneven stream
#

Here are the other tiles I got done today lighting wise

uneven stream
#

I also completely redid my main entrance lighting so now the lights in that area will properly shut off when the apparatus is pulled

reef canyon
uneven stream
#

On one of my bigger tiles coming for the Super Brick Warehouse I am making an underground vent system so you can try to sneak around it to pop up out of the floor in certain areas or pop out of a wall into areas in it so hopefully that will be fun and give more options for traversal

#

ignore the pink and sharp incline for that middle section currently highlighted, currently framing it out atm

reef canyon
#

Ooo me likey

#

I also enjoy the idea of being dead and my friends looping around in them and being scared when they realize they went in a circle lmfao

uneven stream
#

yeah this tile is going to be really cool πŸ˜„

uneven stream
#

Oh yeah it's all coming together

civic canopy
#

Been a while since I've seen the progress here but its crazy to see how far this map has come

#

First public release had no lighting or anything special really and now its basically a fully functional port of black mesa facility to LC

uneven stream
#

first time I had ever used Unity and was still figuring out how to do things lmao

#

Glad I started somewhere and met so many wonderful people here who helped me learn and contributed greatly to this project πŸ™‚

civic canopy
#

Yeah its definitely one of the best custom interiors in the game

uneven stream
#

Full look at the mostly finished prepped room in Blender before it goes into Unity

#

very very proud of the Vent system

#

tediously measured it out perfectly so that the textures for the vents will look nice and not stretched or out of place in there

#

probably going to add a big fan in the bottom big vent chamber too with some red lights

old fiber
uneven stream
#

much easier to stretch in Blender while preserving UV data

#

and the measuring beforehand made sure they all lined up with each other

#

I redid all the lighting in every tile and added proper Office ceiling lights that are fully animated

#

Here is how some of the tiles look now, but this is not all of them

#

took me forever to redo all the lighting on every 120+ tiles lol

tame crater
#

the rtx update is real

nova stag
uneven stream
#

nah none of these are dynamic realtime lights

uneven stream
#

some lighting needs to be redone a bit mainly with the glowsticks, but so far very pleased!

uneven stream
#

We think we solved the issue with monsters not opening doors properly

#

So that should be more consistent now

#

4 of the 21 new tiles are complete and ready to go

#

17 more lol

#

Also the super brick warehouse will have areas the monsters can see you but will have to go into the vents to get to you which will be spooky kekekeh

uneven stream
#

Prepped more tiles today. I think this next update will bring around 25-30 new tiles

north thorn
#

I'm gonna have to hold an intervention at this rate

uneven stream
molten dew
#

is it fine to have the mod set on "all" for the moons in its config? i even set the same value for the moons for this interior in LLL's config. but its been a long time in that i havent seen this interior..

knotty grove
#

Well it's either mod or modded

molten dew
molten dew
#

i will try "vanilla;mod"
the semicolon works as a separator?

knotty grove
#

Semicolon is probably fine?

molten dew
knotty grove
#

@vapid pendant plz make a wiki page or something that explains exactly how the tagging stuff works i beg

vapid pendant
#

you need numbers with them

#

i dont know what numbers you want mans

#

i make docs when i can have moneies

uneven stream
sacred quiver
timid dagger
#

btw is there like

#

config for changing the volume of the alarms after the crystal’s pulled?

#

bc jesus christ they’re LOUD

#

and they go on for like FOREVER

vapid pendant
#

I'm not trying to like be rude or anything but this communities relationship with configs is actually insane

#

if that audio is loud and going on too loud that should just change! It doesn't need to be fixed by users !

timid dagger
#

oh yeah no LC taught me that config is actually important to have

#

usually i’d just not bother changing anything in it and just taking a mod for what it is

#

like for minecraft

timid dagger
#

yeah as much as i’d like the volume to be outright changed, i usually suggest or ask about config in case it’s a deal where it’s kinda just me with this kind of issue

#

if it is just an issue with me, then config would still provide a way to change it, while keeping other people who think it’s fine happy

#

it also allows those who thought the same thing i did to also change it

#

if it was just outright changed then there’s a possibility some people wouldn’t like that

#

so it’s just good to have more options than to force the change upon them

vapid pendant
#

Lines gotta be drawn tho

timid dagger
#

true yeah

#

not everything can be a config option

#

lgu’s a better example than anything

vapid pendant
#

at the end of the day the customer isn't always right, a lot of stuff like this comes down to the dev making 234242 different things and not all of them being as refined

#

thats why user testing and feedback is so valuable

uneven stream
#

I can turn down the volume πŸ™‚

Ultimately I mostly wanted something not so plain when pulling power so I wanted emergency lights and sirens to go off that are from the game but this is the first I've heard of someone not liking them, but that being said I definitely want to listen to feedback and can turn down the volume πŸ™‚

The idea was to muddy up the sounds of monsters a bit too so it's dark and hard to hear them and a bit chaotic when trying to bring the Xen Crystal apparatus back to the ship πŸ˜…

timid dagger
#

yeah sorry if it’s an inconvenience

#

it’s more of an annoyance while you’re in there, especially if you don’t know how to get out

#

you’re spending like 5 minutes hearing nothing but blaring sirens trying to figure out where you are

uneven stream
#

Nah it's not an inconvenience on my end really it's just a volume slider haha

uneven stream
#

Since that's how it is in the base game πŸ˜‚

timid dagger
#

honestly i’ve never actually played half life

uneven stream
#

When the facility is blowing up and there are fires, lasers, and aliens everywhere that siren is going off haha

timid dagger
#

i’ve seen a couple stuff from it but nothing really about the game

uneven stream
#

It's a great game 😺

#

If adding a config is easy for it down the line I can take a look at that too

#

Just want to do other important stuff first I have on my list πŸ™‚

balmy pine
#

@uneven stream yeah I'm gonna also chime in and ask for the alarm volume to be lowered a bit. They are cool don't get me wrong just to loud. Had a bit of a sensory overload with it in stream the other day and about lost my shit but that's cause there was a lot going on, big lobby so lots of people talking and was lost and couldn't get out and alarm was pulled at the beginning so the alarm was sounding all day.

#

Other than that the map is still a favorite and we are gonna be sad when it's no longer free lol. It's been our go to when broke.

uneven stream
balmy pine
#

Awesome! I can't wait for the next update.

uneven stream
#

anything green is a Room tile that is finished, yellow ones are new ones I haven't implemented yet (lighting, monster spawns, hazards, scrap, doorways, etc)

#

Count will be at 135ish room tiles by next update πŸ˜„

vapid pendant
#

Jesus

#

You would demolish a vanilla interior expansion mod

uneven stream
#

Would be neat!

#

I have 15+ more tiles planned for a Sewer archetype that I have been working on but that won't be coming until later. Have some other stuff to do first, but those tiles are going to be fully measured out so they properly loop in on themselves

#

Some WIP shots of the ones I have created so far for the future sewer archetype

#

some will be flooded so you have to go underwater similar to the vanilla caves but less jank

#

one with a seemingly bottomless hole that water is flowing into so you have to go around

#

and some interesting other hazards I have planned I wanna do

#

For scale this is how the big sewers look for reference

#

I made a smaller version of the sewers too that will be a bit more claustrophobic

#

and some junction points for the two types to connect to each other nicely

old fiber
#

I know batby made this suggestions about splitting archetypes into different mods, like the sewers in it its own mod would be really cool, as well as the offices

uneven stream
#

That's the end goal anyways

#

Might do a tiny version of them on their own though too

#

But I want to give players the choice of what archetype to explore when going in and each being unique and dangerous but also worth it πŸ™‚

#

Plus idk if any other mods use DunGenPlus and I've been dying to get proper use out of it πŸ˜„

old fiber
#

Hopefully this weekend

uneven stream
#

It's such a cool thing to mess with πŸ˜„

old fiber
nova stag
#

so having the 4 sections be exlusive to it

#

would be a shame since there is almost never the time to explore it all

uneven stream
#

I just want my mod to bring a lot to the table is all and have a ton of options and replayability πŸ™‚

#

I'll look into building smaller ones at the same time as building the main one and releasing them as standalone interiors

#

Once I get the mega mixed one dialed in I can just setup some other asset bundles for each within my project I think

uneven stream
#

I made a resource pack where block textures slide in all directions. This was made using a python script that goes through all the textures in the game and makes them animated.

Resource pack download: https://www.planetminecraft.com/texture-pack/moving-textures/

If you want to randomize the direction that blocks such as grass, stone, and nethe...

β–Ά Play video
#

Lethal interior but every single texture scrolls

#

Would be completely unhinged

#

Give it a flesh like look to it and you could make it seem like you are in a monster stomach or something unsettling

uneven stream
#

All new tiles are prepped for the next update

#

Going to do some tests with the crew to make sure they work

#

Then we also m made progress with the tripmines!

balmy pine
#

Let's go!!!!!!

#

Can't wait to NOT say anything to my group lol

#

Are the trip Mines gonna be in the next update too?

uneven stream
magic grove
uneven stream
#

I'm so so so excited for everyone to see the 20+ new tiles I've been working hard on πŸ˜„

idle cargo
#

any idea why whenever you reload a save with a Xen Crystal apparatus on the ship, it disappears? yoiled

uneven stream
#

I'll have to look into that haha

idle cargo
#

ive noticed it with every other custom apparatus btw. not just yers

uneven stream
#

Oh good to know it's not just me haha

uneven stream
#

A few of the new tiles in game πŸ˜›

#

Photos courtesy of PureZac as he is testing them right now in game πŸ˜„

old fiber
uneven stream
#

I had to take some creative liberties with this room a lot especially with the ladder and door sockets as the room is actually much longer and bigger in the real game

balmy pine
idle cargo
#

havent used it in months

uneven stream
#

Speaking of apparatus

#

Something devious will happen when you pull it

#

:)

short pollen
uneven stream
#

Then I'll probably have different versions

short pollen
#

200 wow

uneven stream
#

1 with all
1 with just Lab
1 with just Office / Brick
1 with just (secret)
1 with just (secret)

#

Right now I'm at 135 tiles

#

Got a lot planned!

uneven stream
#

@pastel magnet or @vapid pendant I tried to make the cage in the center of this tile have collision but also on the InteractiveObject layer

This causes monsters able to see me through the cage which is ideal, but it also let's them walk right through it

#

Is there any way to make them see me and not path through the cage? Other than nav mesh surface modifiers?

#

My plan was for monsters to see you in the cage but their only way to get to you would be to jump into the vents into the room to them pop out of the vent in the floor

dim vortex
pastel magnet
#

im pretty sure thats an option anyway

uneven stream
#

I only get the option to not do Read/Write on whole entire imported room to not allow nav mesh thinkfusing

pastel magnet
#

ah is that how yall do that? didnt realise

uneven stream
#

But in this case I want just the vertical fence to be see through but still have collision T.T

pastel magnet
#

what was the problem with navmesh surface modifiers?

uneven stream
#

From my experience they were a little taxing on performance

#

But I guess that was with a lot of them

pastel magnet
#

dunno then

uneven stream
#

Okay well I appreciate it anyways haha

#

🫑

vapid pendant
#

try navmeshobstacle maybe

#

modifier shouldn't be performance taxing tho

#

its not considered outside of the bake

uneven stream
#

I'll try that cathug

uneven stream
#

I think new update is almost ready >:)

#

Zaggy has helped with the Tripmine code and they are looking phenomenal!

#

Just doing some last round of bug fixes for the interior new tiles that were added

#

Then @stray kelp i might need to enlist your help after this goes out to get some insight on how to be better at removing duplicate references for the Asset Bundler as that is where SO much of the size comes from

#

When Batby did his look through of it he was able to clear a ton of size off it, but my efforts to do so have been in vein πŸ˜”

vapid pendant
#

whats bad

uneven stream
#

My attempts at trying to get the asset Bundler to not have duplicate references have not worked mostly πŸ˜… I might need a VC call or overview on how to remove 1 instance of a bunch of dupes so I can spend time doing it for all of them

#

1 texture for example is like 17 Mb

#

I even did the compression stuff to it

vapid pendant
#

did that script not work

uneven stream
#

I think it did as it changed stuff in my project and file size went down for material usage

#

I think anyways

#

I can tell something is happening as my door blockers get swapped to a wrong material each time I use it

#

So it's going through and changing mats

#

But I the part in your guide about removing dupes in the Asset Bundler I haven't been able to do properly yet haha

pastel magnet
uneven stream
pastel magnet
#

I'm in uni rn lol

uneven stream
#

No worries haha

#

I'll be at work for 8 hours and can chat whenever πŸ™‚

silent quartz
#

Is it possible for the zagcams and security monitor to be added as a purchasable upgrade to the ship as a separate mod? or is it like heavily made around the black mesa interior and wouldn't work in other interiors/moons? (ignoring the lore of it like exploding in high altitude)

uneven stream
#

A lot of it is tied to the Security Terminal itself and all of it's material slots

#

as depending on how many Zagcams you instantiate it talks to the Security Station and creates links between the cameras and the render textures that get featured on the Security System

#

Maybe at some point we can make a separate mod where the security system is in the ship instead and comes with the cameras on the table maybe

#

But that isn't planned atm

silent quartz
#

Ah I see

#

That's probably how you have up to I think 9? live cams with it only lowering like 20-15 fps

uneven stream
#

Yeah probably

#

With these too the cameras disable when you look away or are far enough away

#

Zaggy made sure to try to make them save performance when not in use at all. Players running around with the cameras on have no performance loss either, just the person looking at the Security Terminal but we try to keep it minimal where possible

silent quartz
#

Yeah Zaggy is kinda insane with performance stuff. The fps difference from the old helmet camera mod and their open camera mod was I think 30.

uneven stream
#

Yeah that is huge

#

Zaggy is wonderul πŸ˜„

#

Some new Station sounds

#

Healing Station is in progress atm

#

not sure if it will be ready for next update yet though

silent quartz
#

Oh I thought the hev chargers were already in the interiors. Explains why I never found one after running around for 5 minutes

uneven stream
#

only 3 generate though πŸ™‚

silent quartz
#

I was just simply unlucky

uneven stream
#

I tweaked their sound for the next update and I am wanting to add the Healing Stations too, just depends on time πŸ™‚

#

Alas the RNG gods do not favor us all

silent quartz
#

The first aid and hev are gonna have configs right? Like how much power/hp they restore and how many uses they have.

uneven stream
#

I want to add configs for them eventually

#

Item Charger used to be 1 use per player per day

#

but Zeekers changed something that broke that

#

so I will need to revisit it

#

for now the Item Chargers are infinite use

silent quartz
#

I see

balmy pine
# uneven stream Maybe at some point we can make a separate mod where the security system is in t...

Do you know how insane that would be if you create a mod that puts this set up on the ship?!?! It would be insane for ship person to be able to watch all views at once and watch one by one as they drop instead of having to switch views. Honestly that camera security room set up is so cool. So different and unique.

Also I get adding it to ship is not a very logical feature. Just dreaming over here lol.

uneven stream
north thorn
#

would certainly be interesting, but not sure how I'd fit that on the ship lol

balmy pine
#

But then you have the issue of big lobbies πŸ˜†

north thorn
#

yeah exactly what I was thinking of

#

I think I'd have to make buttons for each monitor, which is definitely possible now that I've gotten into making assets for OpenBodyCams

balmy pine
#

Like I said I wasn't being real about it. Just one of those Oh Man that would be awesome kind of things.

north thorn
#

it's not beyond the realm of possibility though at this point

balmy pine
#

But what if you did team up with Widership for it?

north thorn
#

ideally I think I'd integrate it into the existing monitors mainly

balmy pine
#

Then you can have a much bigger space to add a whole new computer terminal.

north thorn
#

if wider ship wanted to do it there's the API for OpenBodyCams waiting for them actually

balmy pine
north thorn
#

shouldn't be too bad if they are willing to model a monitor array

north thorn
#

I'd want it to work vanilla as well though

balmy pine
#

Could be as you cycled through on the main body cams it rotate everyone's pov on little monitors.

#

There's just so many ways to go about it. Also I didn't realize you did the cams for black Mesa Zaggy!

north thorn
#

yee, it took a bit of work to figure out the best way to go about having all these cameras running

#

at first I was trying to render only one out two per frame but it actually regressed performance a lot

#

now that we know HDRP has a camera data cache, though, it might be possible to do that and gain performance

#

it's also possible that it's too inefficient with CullFactory since it has to toggle a bunch of renderers every time a camera switches off or on

uneven stream
#

Next update will have the Quarantine tiles properly decorated now too πŸ˜„

#

toxic barrels and wall tripmines will also have a chance to spawn in these areas as well

silent quartz
#

oh are turrets and mines disabled for this interior/moon? I don't think I have seen any yet

#

I assume the tripmines would take the place of normal mines

uneven stream
#

For next update I will be re-enabling turrets and landmines

#

I had them disabled by default while I had issues, but those old issues are fixed now I think

silent quartz
#

Ah alright

fading blaze
#

im unable to load into the moon

#

after pulling the lever, the sound effects play but the dungeon never generates

vapid pendant
#

@fading blaze post this in #1243711422597173268

#

not herew

fading blaze
#

oh my bad

#

its just that black mesa in the only moon that has this issue for me

vapid pendant
#

in the errors

#

it's central config

old fiber
#

these configs mod seem to cause more harm than good

#

from whjat I have seen

north thorn
#

the interior failing to generate can be caused by your generation options and the way the moon is set up, so if you're trying to generate it on something other than the Black Mesa moon on default settings, you may have issues

vapid pendant
north thorn
#

right, I mean the config options configured via Central Config

#

although I suppose the patches may be at fault too, who knows

sacred quiver
#

In Central

uneven stream
#

@cosmic rampart @upbeat haven you might like this πŸ˜„

upbeat haven
#

Huh

upbeat haven
#

Also

#

How’s it going

#

Been a minute how’s Mesa doing

#

Any less laggy πŸ‘€

uneven stream
north thorn
#

vastly better in that regard, yes

#

(if you use CullFactory)

#

it feels about the same as any other moon/interior to me in my testing at least, although tbf I haven't stress tested it with more players and lots of enemies interacting with them

#

but if you haven't tried it in a long while and it was really bad at that point, it is definitely going to be a noticeable improvement no matter what type of AI lag may take place

#

(all thanks to Batby)

uneven stream
#

This has all the textures, the fbx with baked animations, and the source Blend file

#

if you need any other enemies and anims lmk

stray kelp
#

Unfortunately I dont code things :/ I wouldve done the anims and sounds and stuff if I had the time tho πŸ˜…

uneven stream
#

Ah I see haha no worries!

#

Wanted to help since I heard you were looking πŸ˜„

pastel magnet
#

What's headcrab

uneven stream
# pastel magnet What's headcrab

https://youtu.be/wBenayYCvcY?si=Z9W0b-zRUu5Q8YVO

https://youtu.be/IyxKc5hzloU?si=ot8UOu76dC3Xuiy4

Headcrabs are the iconic half life enemy that are kind of like the face huggers from the movie Alien but they are little crab like things

"Headcrabs are a parasitic species. Upon sighting a humanoid host, a headcrab will leap for the victim's face and affix itself to the cranium, whereupon they will use their beak to break into the victim's skull."
I know for a fact that it's not possible to see a full transformation. Even if I had waited. The headcrab simply continues to hump the...

β–Ά Play video

All types of Headcrabs SHOWCASE from Half-Life Universe

0:00 Alpha Headcrab (Half-Life 1 Alpha)
1:04 Baby Headcrab (Half-Life 1)
1:48 Standard Headcrab (Half-Life 1)
2:54 Headcrab (Half-Life 2)
3:53 Fast Headcrab (Half-Life 2)
5:04 Poison Headcrab (Half-Life 2)
6:15 Headcrab (Half-Life Alyx)
7:37 Armored Headcrab (Half-Life Alyx)
9:20 Fast Head...

β–Ά Play video
#

They walk around and leap at your face to try to get on your head and turn you into a zombie

pastel magnet
#

Oh

#

Meh

uneven stream
#

Basically would be like a Snareflea if it leaps at your face and once you die you turn into a mimic

pastel magnet
#

Icic

#

Ts a worse bell crab Run

stray kelp
uneven stream
#

The next things that would be neat are Barnacles
https://youtu.be/zX3H28RGSZU?si=gHBHo4b4ZioqgjqV

While traveling around the wasteland, one of the most deadly creatures to be found is one that you have to be REALLY careful not to touch. How do the barnacles settle in such places and where did they come from ? I went to the Half-Life universe to find out.

I started Skyrionn to go back and look at easter eggs and the little details in classic...

β–Ά Play video
#

Ceiling enemies that have tongues that hang down

#

If you touch their tongue they suck you up to the ceiling to eat and kill you but if you can hit them before they eat you they will drop you

uneven stream
uneven stream
#

I am at work atm, but might be free during my day!

#

I work in IT so I have decent amounts of downtime

pastel magnet
#

Literally never seen u with free time

stray kelp
uneven stream
uneven stream
pastel magnet
uneven stream
stray kelp
# uneven stream I am in vc πŸ˜„

there are some more that I kinda forgor about, but we can talk about it later again ^^ its mainly sounds from vanilla stuff you can mess with and vanilla textures and materials (dropship too)

#

dropship has a lot of sounds and materials,textures that you can copy+paste, compress, reference your new ones to the materials that are also new, turn gpu instancing on door material003 (keep in mind the base dropship also has a material003 but thats a different one) and then compress them to 512 (or in some cases you can go lower), compressor quality to low and crunch compress it to 0. (ropes are quite funky, they cant be messed with too much) - for sounds you can turn them into mono, and to gain back their volumes normalize them (sometimes you don't even need normalize which also increases the file a bit but the mono decreases it a lot so its worth either way)

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this might not be too big of a difference, but it adds up since theres loads of sfxs

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esp. if you have custom sounds as well

uneven stream
pastel magnet
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Force to mono might screw up some stuff though

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Afaik it forces the audioclip into one channel

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Which means stuff like hearing from left and right is just the exact same? Dunno exactly

uneven stream
#

My brain with all these new tasks in my horizon for future updates

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It is good to have these though too for those points where I got time to kill and can work on the tedious stuff πŸ˜›

stray kelp
pastel magnet
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Maybe

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It's for headphone users to hear stuff differently as it pans

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(I think)

stray kelp
#

How the audio behaves is mostly done by audio source so you wont notice any difference other than the fact that they will be quiter but normalizing the sounds will fix that popcat

pastel magnet
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Audiosource takes that stuff from the audiclip lol

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The setting makes a difference is all I'm saying

idle cargo
#

forgot to mention, the other day i saw a Coil-Head half clipped into the floor. didnt see me. dont know which tile (i shouldve screencapped)

uneven stream
#

They are so tall sometimes their upper bodies can clip through the vents since they don't have a crouch animations haha

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and their "eyes" are in their feet

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so they won't see you if their legs are covered

idle cargo
#

ye

silent quartz
#

Is there any plans for "Surface" tiles? Like the courtyard with the air strike or that cliffside that spawns a helicopter.

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I can imagine they would be hell to make correctly line up with the other tiles so if they are not planned I can see why

uneven stream
#

and to make a skybox that convincing to the player would take a ton of space I fear and would not play nice with DunGen probably

silent quartz
#

oh yeah forgot about the whole sky part

uneven stream
#

especially considering the Moon is always above the interior haha

pastel magnet
#

Depends

uneven stream
#

I had some ideas for a potential interior mod that is separate where instead of rooms it is actually fake outside tiles

pastel magnet
#

You could ummm

silent quartz
#

kinda was talking about maybe adding the layout but it's still like contained

pastel magnet
#

Patch the moon generation

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To move the dungeon root

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Way further

uneven stream
#

like above my moon

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though it might look bad on other moons

pastel magnet
#

You can just basically make it super faraway

uneven stream
#

my moon it would work great since my moon is fully contained in a "bunker"

pastel magnet
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Only problem is really uh

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If a moon has triggers set up

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Around the interior

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They won't work if u move the interior

uneven stream
pastel magnet
#

Unless they parent it to the dungeon root ofc

uneven stream
#

I have some plans for mesa caves and some Xen caves

uneven stream
#

But that is not a horrible idea Xu

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big brain

pastel magnet
#

It was an idea my friend came up with when

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We were brain storming ideas for my interior lol

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"Glass interior"

uneven stream
#

oh that would be interesting haha

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I had an idea of an interior that has lots of fog and no walls or ceilings

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but instead sheer mountain cliffs on the sides or "mountains" to serve as edges

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but make it look like it is all outside and still randomly generated

uneven stream
#

Our current progress with the Healing Station! It's looking good so far!

slim berry
#

that's so cool, great job! πŸ”₯

uneven stream
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Zaggy has been trying to fine tune it to hell and back

idle cargo
#

figure out the Crystal disappearance upon save reload?

pastel magnet
#

Nein

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I'd need to make an interior to properly investigate it

idle cargo
#

it aint just a registry issue like with other interiors?

pastel magnet
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Oh wait

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Hmmm

uneven stream
idle cargo
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hmm

pastel magnet
#

Through LLL, and gave it like 0 spawn weight

uneven stream
#

I have been meaning to ask you btw Xu

Say I have an fbx with baked anims from Blender, do I just import the fbx into Unity and the anims are attached? Or where would those anims be?

pastel magnet
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Depends on how those anims are baked but yes

uneven stream
pastel magnet
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I'd explain more but I'm on my typical uni 2 hour walk

uneven stream
#

Ty 🫑

uneven stream
#

This is what I had so far

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maybe there is somewhere else I need to do it?

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and my item prefab itself for the Lung Prop looks like this:

pastel magnet
#

Hmm okay, I'll take a look at vanilla as soon as I can

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I just got home lol

uneven stream
#

no worries πŸ™‚

#

playing with animation stuff now so if you take a bit it isn't the biggest deal πŸ™‚

idle cargo
#

thanks for looking into this, you 2. i love custom apparatuseseses, and dont enjoy when a cheap death permanently takes em away

pastel magnet
#

The apparatus should just be getting relocated to the right of the ship btw

uneven stream
# uneven stream

@mortal silo I saw you comment on the Xen moon, is this what you mean?

mortal silo
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pretty much

uneven stream
#

okay hopefully this will fix it then

pastel magnet
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you didnt have it registered???

uneven stream
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I did, but I think I was referening the Extended Item wrong thinkfusing

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I swapped the reference to point to the right thing now, that must have been it

pastel magnet
#

πŸ’€

uneven stream
#

Skull indeed kekplosion

idle cargo
#

skull issue coiled

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anyways, yey more fixes πŸ˜„

uneven stream
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Hmm those changes didn't help the custom apparatus

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It still disappears on relog

idle cargo
#

back to plan A; whatever xu was thinkin πŸ˜„

uneven stream
#

I'll have to pick Xus brain this weekend

uneven stream
#

@pastel magnet @mortal silo for the extended item this is how I have it. Currently it is in my interior assetbundle with my props and other stuff. Does it need to be in a different bundle? Or referenced in any other way or by other files?

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I supposed I should also ask lord @vapid pendant too potentially as I might just be silly and missing something obvious

stray kelp
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Needs some content tags NODDERS (not gonna fix your issues but still :p)

mortal silo
#

Did you add your extended item to your extended mod as well?

old fiber
uneven stream
old fiber
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with piggy variety mod that adds guns, im working a grenade mod too

old fiber
#

This is honestly one of the most ambitious projects I’ve seen in a long time. The creativity and hard work behind it really show, and I’m seriously impressed. It’s actually inspired me to take on something even bigger myself. I didn’t think I’d be motivated to raise the bar like this, but your project has me rethinking what’s possible. I’m excited to see what you do next!

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I have already started a project, in which I think might be even more ambitous than black mesa for lethal comapny

uneven stream
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I'm also fortunate enough to have a lot of downtime at work which is why I was able to pour 500-600 hours into prepping so many tiles and other aspects of the mod haha

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It's a very fun project πŸ˜„

pastel magnet
uneven stream
pastel magnet
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Dumbass hopefully

uneven stream
#

The slots in the doors let you see out of the locker, but the monsters cannot see you in the locker, unless they see you go into it (besides bracken and jester ofc who always know where you are)

#

the monsters can also open the doors of the locker to get you which is spoopy

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Hoping to have these randomly generate in some tiles as well to give for some hiding spots

slim berry
#

You're making a whole game, incredible job so far, I really like everything of this mod 🀩

uneven stream
uneven stream
#

Tulip Snakes killed me while playtesting the new huge update lmao

uneven stream
#

Also coming in the next update the main entrance blast doors will close after 5 minutes once you pull the Apparatus (which warms players via system alerts) and forces you to have to go deeper into the facility to escape using fire exits

Here is my friend finding out the hard way:
https://youtube.com/clip/UgkxzseuyE75jvafQkITF0oKr7Yq5faYGLSr?si=_eVB6VQ0odfJgSc4

YouTube

60 seconds Β· Clipped by Plastered Crab Β· Original video "Black Mesa Lethal Company Huge 2.0 update playtest" by Plastered Crab

β–Ά Play video
north thorn
#

lol I guess I was so focused I didn't reply to you oopsie

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you gotta post a clip of the door closing animation too

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unless it's a spoiler...

uneven stream
uneven stream
#

Black Mesa Interior and Moon HUGE 2.0 Update!

https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/

  • 20+ new rooms
  • Added wall mounted laser Tripmines that can generate (Thanks Zaggy!)
  • Added toxic waste barrels as parkour elements that can generate
  • Added Healing Machine that is fully animated and can heal up to a certain amount that players can press and hold to use (Thanks Zaggy!)
  • Added Lockers that players can hide from monsters in that randomly generate
  • Updated Charging Station with proper animations and custom code (Thank you Zaggy!)
  • Monsters can now use Doors and Vents correctly
  • tweaked Item Charging Station Sounds
  • Fully animated lighting in every tile (even main entrance)
  • Fully relit every room
  • Revamped all Quarantine Xen tiles to actually look nice and have props
  • Lowered alarm sound when apparatus is pulled
  • Facility front door will lock after 5 mins after Apparatus is pulled requiring players to use Fire Exits instead and play sounds w/ particles
  • Added new Red Double Doors for office tiles
  • Added new Red Double Door Blocker
  • New Alarm sounds for when Apparatus is pulled and Main Door is closing and when fully closed
  • Tweaked Emergency Lights and how they look visually
  • Removed extra geometry in exterior
  • Replaced all vertical vents with new ones that monsters can interact and open
  • Added more scrap to the scrap pool
  • Altered rates of certain scrap in the scrap pool
  • Registered the Xen Crystal in LLL
  • Redid all weights of tiles for more diverse generation (Thanks PureFPSZac!)
  • Tons of bug fixes (Thanks Zaggy and PureFPSZac!)
worldly escarp
#

Lol also @worldly escarp did the main door Closing Sounds! πŸ˜›

north thorn
#

you didn't have to ping @worldly escarp for that, what if he was sleeping?

pastel magnet
#

@worldly escarp never did anything ever

worldly escarp
#

πŸ’€

pastel magnet
#

or smthn i just wanted to ping

pastel magnet
#

also how many more possible rooms can there be worry_violentsweat

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you nearly have more rooms than i have flower variations in my mod

uneven stream
pastel magnet
#

😭

uneven stream
#

My end goal is a solid 200 lmao

pastel magnet
#

the end goal should just be one that requires people to have like 128gb of ram to run

#

πŸ”₯

umbral heron
uneven stream
#

I'd say the rarest room is probably the one where you get a free Shotgun, which is the room in the Black Mesa game that you get the Shotgun but we made it very very rare for this update

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Then there are lots and lots of really neat rooms that are also slightly less rare but insanely cool looking like the huge military warehouse that has lots of goodies in it

idle cargo
#

well done, my dude

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if i werent workin today, id give it a test drive

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one request for next major release tho (since i kept forgetting to bring it up because im that smart).

#

if you wouldnt mind finding a way to get rid of the doors that dont open and lead nowhere? they can make it difficult to navigate for people without a minimap mod

idle cargo
#

theyre color coded?

uneven stream
#

Yeah there are single doors and double doors that have red lights and green lights

In the game half life / black mesa the doors with green lights are able to be opened and the ones with red lights are not able to open

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so I based it off the games

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but maybe I can board them up too

uneven stream
#

image these two layered on top of each other

#

is how it looks in game if it is a blocker door haha

#

but I can add some boards like I did with the new doors I added

idle cargo
#

i leave that to you

uneven stream
#

These are some new office doors I added for the office tiles

idle cargo
#

i leave that up to you. youve put a crap ton of effort into this existing update

uneven stream
#

where as the actual useable doors have see-through glass and have no boards

idle cargo
#

noted

#

thanks for splaining, friend

uneven stream
#

🫑

#

Hope you like the new update!

idle cargo
#

hope so, too. im sure i will, but need to make sure it loads n stuff πŸ™‚

balmy pine
#

Omg the update is so cool! Amazing Work!!!!!!

uneven stream
uneven stream
#

Finally hit 200k downloads πŸ˜„

idle cargo
#

πŸŽ‰

idle cargo
#

so...