#Weather Registry / Weather Tweaks / mrov

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storm pagoda
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Debug/Message/Info/Trace all exist for dumping information that the end user might not need

jade needle
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damn we bouta hit 10,000 messages herep

storm pagoda
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Legitimately, tho, I did a search for warnings from weather registry and I got 352 hits in my log and I felt like maybe 1 or 2 of them was appropriate. Please use Debug, Info or Trace for spam that isn't actually an issue, this makes it harder to figure out what may be a problem for users in help and support because I see WeatherTweaks spitting out warnings so often I just start ignoring all its logs

storm pagoda
drowsy willow
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holy shit I've been noticed

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but in a bad kind ๐Ÿ˜ญ

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I'll get it done as soon as I can ๐Ÿซก

latent sleet
drowsy willow
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will fix

latent sleet
# drowsy willow will fix

Ye, no problem, but I assume I need to fix this in my mod as well, cause I was using your template. What's the correct way?

drowsy willow
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I'll send you the snippet later ๐Ÿซก

ebon compass
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Not sure how this is happening, but I'm getting mixed weathers on the nonbeta version of WeatherTweaks

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I don't believe it was mentioned in a patch anywhere??? right? It breaks and won't properly load every time I try a double weather moon

drowsy willow
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๐Ÿ˜ณ

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there's no way

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unless i've uploaded the wrong dll

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quick check

drowsy willow
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@ebon compass make sure you don't have both beta and non-beta installed at the same time

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i have no idea what else could cause that ๐Ÿ˜”

exotic wharf
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Hey I'm getting weather desync between employees with this mod enabled, which I mainly added to prevent that. Is there a possible incompatibility I'm missing? I have logs and modlists from host and clients.

abstract pivot
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Is it just first day weather desynced?

exotic wharf
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Possibly, I didn't test that far, but that's mostly because I couldn't get the ship to land either

abstract pivot
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Ah did u have surfaced downloaded

exotic wharf
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Nope

ebon compass
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It stopped after disabling the uncertain/unknown weathers

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Desolation ^^^

ancient depot
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@drowsy willow never fixed it so I recommend removing normal WeatherTweaks and just migrating to BetaWeatherTweaksBeta

ebon compass
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beta works but stable doesn't? x.x

ancient depot
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So you'll run into bugs

ebon compass
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okie

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is beta consistent enough to run in a serious pack? It has the lesser fog so I've been wanting to use it since forver but never been fully sure.

ancient depot
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None>Stormy just has rapid lightning when Stormy weather kicks in

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it's

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bad

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XD

ebon compass
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๐Ÿ‘

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will do

ancient depot
storm pagoda
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waaah

ancient depot
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Matty was goated for releasing this

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LOL

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I do hope Mrov fixes that soon though sheeesh

storm pagoda
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I might add a resource for when to use each log level

ancient depot
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Yeah that will probably help ^^

drowsy willow
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will fix as soon as i can

drowsy willow
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Tweaks completely overrides everything Registry does, so it's not "both use the weights"

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i have no idea why it was erroring for them, i'll check when i come back to it

drowsy willow
ebon compass
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Already uninstalled it for the beta, but I'll try to recrate it. Shouldn't be too hard I think.

drowsy willow
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are you using a mod to change possible weathers?

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because that only happens when the weather is not defined for a given moon

ebon compass
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I don't believe so

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The mods altering weather are OopsAllFlooded, CodeRebirth, Registry, Arcadia, L-Elements, and Beta/Weather Tweaks

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to be fair, if I'm encountering this glitch and literally nobody else has it's probably niche enough to ignore until someone else manages to reproduce it if I can't.

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nvm, got it

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Desolation again

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01914617-32d0-c3c3-eb69-c313c5bbc329

abstract pivot
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OopsAllFlooded does what?

drowsy willow
drowsy willow
ebon compass
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It's for people who like suffering ^.^

drowsy willow
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okay, just so i'm sure what's the issue

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when you try to land on uncertain weather it crashes?

ebon compass
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Every time I tried landing on combined weather planets it wouldn't properly load and I'd get stuck in the ship

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but more so than that, I don't think combined weathers should exist in base weather tweaks, right?

drowsy willow
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combined as in Rainy+Stormy or Rainy/Stormy ?

ebon compass
drowsy willow
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oooooh, alrighty - that's uncertain weather: it's gonna be either one of them

ebon compass
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x.x I am chronically stupid

drowsy willow
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Eclipsed OR MeteorShower

ebon compass
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okay, that makes more sense

drowsy willow
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no worries

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the thing is: this is purely visual on terminal and ship screen

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so i have no idea why it would crash ๐Ÿค”

ebon compass
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I always thought uncertain meant X weather had a chance to not be that weather and the terminal was lying

drowsy willow
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i didn't include "wrong weather" type for obvious reasons

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but it's easily doable in the future hehe

exotic wharf
exotic wharf
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Would this be a problem

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And this, pretty much anything that affects the seed?

drowsy willow
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could be

exotic wharf
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Turning off all other seed-changing configs seems to have fixed it

drowsy willow
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alrighty ๐Ÿซก

exotic wharf
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nvm it did not

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nvm nvm its working

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I got it to work with the non-beta version

exotic wharf
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Can confirm that with my current modpack that only normal WT fixed the desync

drowsy willow
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did the new update break anything with my mod? ๐Ÿ˜…

wicked latch
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#help-and-troubleshooting message

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Ah, you read it.

drowsy willow
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i have no idea why

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my guess is something else is not working correctly (like Csync throwing a bazillion errors)

steady marten
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Boo.

faint sinew
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Mi6kscare

drowsy willow
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he's back ๐Ÿ˜ณ

limpid vortex
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so should i disable WeatherRegistry for now ?

ancient depot
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If you use CodeRebirth disable it's weathers in CodeRebirth's config

limpid vortex
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i was reading this #help-and-troubleshooting message

ancient depot
limpid vortex
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alright thanks

shadow bough
worldly sleet
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is there any way to completely disable patching the sun animator? i'm seeing the reddish sun on rend instead of the regular blue sun, and everything is alot brighter

ancient depot
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At least it should be

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If it's still patching it and you're not using WeatherTweaksBeta

worldly sleet
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i'm using regular weathertweaks

ancient depot
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Under SunAnimator blacklist

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try

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All;Company;

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It will fill the list with all moons

ancient depot
worldly sleet
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why does it have compat issues with what it requires???

ancient depot
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You're better off just not using WeatherTweaks if you don't want the stuff from WeatherTweaksBeta

ancient depot
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Lol

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before his break

worldly sleet
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i'll just use weathertweaksbeta and disable things

ancient depot
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So the weight stuff from StableTweaks and Registry conflict

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Yeah you can do that

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I feel like WeatherTweaks isn't as essential as it used to be though

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You can really go without it nowadays

worldly sleet
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oh huh, weathertweaks is what's making heatwave not appear

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guess i'm not using it

ancient depot
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so the weathers from LethalElements work, I removed Heatwave from Artifice

drowsy willow
ancient depot
drowsy willow
bright viper
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uhhh is this known?

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it happens always on game startup

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I genuinely don't know if it's weather tweaks, lgu or lethal performance

wicked latch
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Nice.

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Ah.

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Because I moved Probe from LGU.

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@drowsy willow No hard feelings, lol.

drowsy willow
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oh no

drowsy willow
wicked latch
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Moved to another mod.

drowsy willow
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you sneaky sausage

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can you send me a link? ๐Ÿ™

wicked latch
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Uhh.

drowsy willow
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thank you

abstract pivot
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You're welcome

bleak quarry
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not

kind crane
ancient depot
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I'll stick to ArtificeBlizzard lol

kind crane
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Like it wasnt great but not worse than other moons

ancient depot
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So I'm refusing to touch it

kind crane
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Im ok with a somewhat laggy moon but effects the whole game

drowsy willow
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WeatherTweaksBeta 0.22.0

  • removed foggy patch
  • removed LGU's probe integration
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I'll address those issues properly when I have the time to do so

drowsy willow
latent sleet
drowsy willow
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yes, weathertweaks no longer modifies the fog whatsoever

ancient depot
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I'm still waiting for compat with JLL

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๐Ÿ˜ฆ

drowsy willow
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i'm still working on finishing college

ancient depot
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Ye Ik

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You'll have time on the first

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:3

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We miss you bud

drowsy willow
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๐Ÿฅบ

kind crane
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Also good luck in collage

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Im going back soon too

dim hawk
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i think progressing weathers doesn't work ๐Ÿ’”

ebon compass
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What was exactly wrong with the fog if you don't mind me asking? The primary reason I used Weather Tweaks was for its foggy patch.

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I know Solar Flare, maybe??? seemed a bit foggy when it shouldn't have been? But that's about the extent I found odd

drowsy willow
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Also I've fucked up the patch removal on defined moons (the config entries)

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and I'm planning to rework it soon-ish

ebon compass
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got it ๐Ÿ‘

drowsy willow
dim hawk
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019176f1-4d27-fbe9-d38c-587d5da96cd2

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there might not be config because i redownloaded it cus' i had to remove it for playtrough with friends today

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but before when i tested i turned off in config every multi weather option but i didn't touched weather progression

drowsy willow
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I'll check what's going on when I have a moment, thanks ๐Ÿ˜…

dim hawk
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sure ty!

drowsy willow
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they don't show up on the first day, ever (if that's your issue) ๐Ÿฅบ

dim hawk
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no no it's just i went on moon that said (NONE > STORMY) and stayed there till auto pilot take off but storm never came

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and earlier i went on none > foggy but still no results

drowsy willow
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hmm

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do you have a log from that session (by any chance)?

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because the weather change has a % chance to happen

dim hawk
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i don't think so sorry

dim hawk
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i didn't know

drowsy willow
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I'm not trying to push this into "oh, it's bad RNG" because something might genuinely be broken

dim hawk
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no no it could've be bad rng since i only tried it twice

drowsy willow
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but yeah, the mid-day switch is a random roll

dim hawk
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I'll try again on my next playtrough with friends

drowsy willow
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alrighty, if it happens again let me know (and send your log) ๐Ÿ˜…๐Ÿ˜‡

kind crane
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thank you for the heads up

exotic wharf
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Is there a problem with setting the weights by moons rn? I gave experimentation 500 for none and flooded and it seems to have completely ignored that:

drowsy willow
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cause those logs are from Tweaks

exotic wharf
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WR, but shouldn't it be using my weights from WR?

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I just use WT for syncing

drowsy willow
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WR syncs weathers itself

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and becuase i've been ~~lazy ~~ busy the weight stuff is all over the place

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beta uses Registry settings, but normal Tweaks uses its own

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the mess is so bad that i'll spend some time cleaning it ๐Ÿ˜…

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i'm sincerely sorry for the confusion

exotic wharf
drowsy willow
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oh it's not there

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my bad

exotic wharf
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๐Ÿ‘ BetaWT seems to be working with WR correctly

drowsy willow
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๐Ÿ˜‡

thorny parrot
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A suggestion I had for BetaWT, maybe a configuration for when the secondary weather will occur? Like specific times, I've only waited it out once to see what happened so it may be random already but I don't know for certain.
As well as an option to disable the weather notification popup so you don't know whats happening until you come outside

Just my two cents

drowsy willow
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honestly, it's a cool idea

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As well as an option to disable the weather notification popup so you don't know whats happening until you come outside

i've said like 50 years ago i'm gonna do it and consistently forgot to do it ๐Ÿ˜ณ

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but i will

thorny parrot
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Another idea I had for stormy weather, an option for cooldowns between ambient lightning strikes (ones that aren't targeting your 3 keys you are holding)

drowsy willow
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as for the progressing weathers: my idea was for them to be predefined: which weathers will turn into which, when, what's the chance and everything else

hallow mesa
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@drowsy willow hey I found an issue with WeatherRegistry where it conflicts with Lethal Quantities in terms of scrap value multipliers.
If LQ has a scrap value multiplier of something custom that isn't 0.4, simply having WeatherRegistry enabled will override that and force it back down to the vanilla 0.4 value

drowsy willow
hallow mesa
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even if the scrap value multiplier for a specific weather is literally just 1.0 (such as for None weather) it doesn't matter, it still somehow overwrites Lethal Quantities scrap value multiplier and forces it back to the vanilla 0.4 value

thorny parrot
drowsy willow
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not like i specifically made it to override LQ, but i've made Registry to only use its own multipliers

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which is something i'm planning to include compatibilities for

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sorry for that

hallow mesa
# drowsy willow well, it's intentional

well ideally, you'd want WeatherRegistry to only be making its scrap value changes last, so that any other scrap value changes being done first through something like LQ are considered first and then WR multiplier is slapped on top of that number

drowsy willow
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i'm running my patch as the last one, but - because my intention was to integrate things that MeteoMultiplier did - there was an issue when you had the two installed at the same time

thorny parrot
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Level Weights is chances for each specific moon

Whereas weather weights are for progressive weathers?
Confused on what Weather Weights do when there is a default weight already, or is it chances on it turning into something else upon a new day

drowsy willow
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the values would skyrocket pretty fast

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so i've made a decision to replace the values, not to multiply them

drowsy willow
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so if you put Foggy@200 in Rainy config: Rainy weather will have 200 weight if the previous weather was Foggy

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it has no connection to progressing ones

thorny parrot
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So if you just got off an eclipsed planet for example
this is what the next weathers could be?

drowsy willow
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which weathers could be is defined by a moon creator

thorny parrot
drowsy willow
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and - because i've made the configs wrong way around - you're defining the weather weight based on the previous weather

drowsy willow
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๐Ÿคท

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i've tried fighting this, but it's pointless ๐Ÿ˜…

thorny parrot
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Right so when you get off of a moon with eclipsed, assuming all the weathers are on the table and possible it 100% has to be one of the defined ones?

)For example.

Previous Weather: Foggy

Foggy Weather weights: Eclipsed@10, Rainy@10

There is a 50/50 between those two weathers and no others are possible?

drowsy willow
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no

thorny parrot
drowsy willow
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i've made my own system the wrong way around

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and now i suffer the consequences

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in your example: if you want to set Eclipsed and Rainy weights to 10 ***after *** Foggy happens, you have to put Foggy@10; in Eclipsed and Rainy configs

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that's how bad i made this

thorny parrot
exotic wharf
drowsy willow
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the fucking cherry on top: i thought about my own config system wrong with the provided defaults

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and - i suspect - that's why they are so shit

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i'm so so sorry ๐Ÿ˜ฆ

thorny parrot
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Okay so

)For example.

Previous Weather: SolarFlare

Rainy: SolarFlare@10

Eclipsed: SolarFlare@10

That makes rainy and eclipsed have a 50/50 after Solarflare?

drowsy willow
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That makes Rainy and Eclipsed use 10 weight after Solarflare

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so if a moon can have Rainy, Eclipsed and Solarflare the weights would be:

  • Rainy: 10
  • Eclipsed: 10
  • Solarflare: default weight (100)
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of course: more weathers = more weights in the pool

thorny parrot
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So you mean to modify all weathers how I want them, I have to go to EVERY weather and modify their weights or else defaults will take over unspecified weights?

drowsy willow
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๐Ÿฅบ

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that was the idea behind it: every weather has a base weight which you can augment based on previous weathers or specific levels

thorny parrot
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)E.g
Assume all unspecified has weight of 100

Moon: Vow
Possible Weathers: Rainy, Stormy
Previous Weather: Rainy

Stormy: Rainy@300

There is a 1:3 odds for it to become stormy instead of stay rainy? as the default 100 from stormy is technically there?

drowsy willow
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yes

thorny parrot
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God help my soul

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and if I chanmge the default weight of stormy to 300 its a 50/50?

drowsy willow
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i think that the way you want to have it could be achieved by setting every default to 0 and only using weather-weather weights

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cause the weathers with 0 won't be used

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but if the whole pool will be 0 it's gonna throw up

exotic wharf
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Liquidation momen

drowsy willow
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if there's more, no.

drowsy willow
thorny parrot
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okay so make all defaults 0 and then modify all weather-->weather (especially none-->weather)

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simplify it?

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or can I make none have a default of 100 and base everything off of that to get around the pool=0 sickness

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like

Default none 100

stormy: none@100

none: stormy@100

drowsy willow
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i think so? i'm not exactly sure ๐Ÿ˜…

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when the weathers are picked the picking process is printed in the logs

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the weights and where they come from

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so you'll be able to debug what's going on

thorny parrot
exotic wharf
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| Gordion | []
If I could just-
| Gordion | ["Rainy"]

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So wait what does happen if I use CC to modify the possible weathers while using WR?

drowsy willow
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i have absolutely no idea

exotic wharf
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๐Ÿ‘€

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brb

drowsy willow
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what i mean is: from WR's viewpoint it's not possible

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i have honestly no idea

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i mean - it's not possible yet

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but i don't have the time to work on it ๐Ÿ˜ญ

exotic wharf
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I'm guessing it probably won't explode, but it might break something else

thorny parrot
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Does WT override its base mods config?

drowsy willow
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normal weathertweaks yes, beta no

thorny parrot
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whoops, meant WeatherRegistry

exotic wharf
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How do the combined mechanics work when it comes to scrap multipliers? Also what is madness?

exotic wharf
thorny parrot
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@mrov

If you get a moment, could you let me know if this looks alright?

Every Default is 10 Except for none which is 100

`None: Meteor Shower@100;@Eclipsed@100;Flooded@100;Heatwave@100;Stormy@100

Cloudy: Rainy@100;Stormy@100;Foggy@100;Eclipsed@100;Flooded@100;Solar Flare@50

Rainy: - Stormy@150;Cloudy@100;Foggy@100;Eclipsed@100

Foggy: - Cloudy@200;Rainy@150;Stormy@100;Eclipsed@50;Solar Flare@50

Solar Flare: - None@150;Heatwave@100;Cloudy@50;Foggy@50

Stormy: - Rainy@100;Cloudy@100;None@50;Foggy@50;Flooded@50

Heatwave: - Solar Flare@200;Cloudy@100;Eclipsed@100;Meteor Shower@150;None@1

Flooded: - Cloudy@200;Rainy@200;Stormy@250;Eclipsed@100;Flooded@50;None@1

Eclipsed: - Cloudy@50;Rainy@50;Foggy@50;Solar Flare@300;Stormy@150;Heatwave@200;None@1

Meteor Shower: - Heatwave@300;Eclipsed@300;Solar Flare@300;Cloudy@50;Rainy@50;Foggy@50;None@1`

drowsy willow
lofty silo
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Howdy! I did a lil search and I dont think it was confirmed so I'll double check; with the current update to BWT, does whitespikes weather probe not work with it?

gray kayak
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It should I think

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It just doesn't change the main monitor's text visually

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Don't take my word

lofty silo
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Taking it as gospel my friend

sullen patio
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any way to fix the random weather being spoiled by general improvements?

worldly sleet
sullen patio
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i mean there's compatibility in the beta version of weather tweaks but i was wondering if there was an option to turn it on i was missing in the current version

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but im just gonna add the beta of weathertweaks to my pack as long as it plays nice with the other mods

bleak quarry
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can anyone give me help with the last 3 options for configging weather, im confused

exotic wharf
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Filter blocks the weather from appearing on entered moons, level weights are the chances of that weather being picked on that moon, and the weather weights are the chances of the weather being picked after that weather was the previous one

unique wraith
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Actually the weather to weather weights are weird. Using Flooded as an example, Flooded would have a 160 weight AFTER None. Mrov messed up his config and didn't know it for a bit๐Ÿ˜‚

exotic wharf
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I thought that was what I said

bleak quarry
unique wraith
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I thought you were saying None would have a weight of 160 after flooded, which is how most assume it would work

exotic wharf
unique wraith
bleak quarry
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alr i get it now, ty for help guys :)

unique wraith
kind crane
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this also could be a terminal formatter issue

vocal dune
kind crane
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Anyone else no see combo/uncertain weathers not show up on the moons screen?

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they exist but arent displayed

drowsy willow
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oh no

drowsy willow
kind crane
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if it does than its on my end

kind crane
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ill test for conflicts tommorow then report back

drowsy willow
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alrighty, thanks for taking the time ๐Ÿซก ๐Ÿฅบ

pine thunder
#

Any idea why WeatherRegistry would be completely ignoring custom weather weights for USC Vortex? Been trying to customize Eclipsed and Solar Flare and it just won't, I've tried USC Vortex@9999;, USCVortex@9999;, USC@9999;, and it's just always None despite having Solar Flare and Eclipsed at 9999

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Also tried 069 USC Vortex@9999;

haughty ingot
#

Underscore?

haughty ingot
pine thunder
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I can try

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It shows up in WeatherRegistry's Planet List as USC Vortex so

pine thunder
drowsy willow
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That's interesting, I'll check what's happening

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fuck, i've disabled those logs ๐Ÿ˜ฅ

ancient depot
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๐Ÿ˜‚

drowsy willow
# pine thunder

alright, i've set Eclipsed to have level weight: USCVortex@10000; and it's working correctly:

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oh wait a moment

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it's 100% Registry's fault, but why?

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oh no

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oh no

drowsy willow
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nevermind, it's not my issue

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@pine thunder

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WeatherRegistry 0.1.22

  • changed how override weathers are logged
pine thunder
drowsy willow
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you have a weather override enabled

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on your level

pine thunder
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??? But I don't, I can double check but it rolls Eclipsed pretty regularly in vanilla

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Okay wtf, yeah, you're right, that doesn't make any sense cuz it worked fine without WeatherRegistry when I was testing in development x_x Whatever, I'll post a hotfix

drowsy willow
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that's interesting, maybe i'm doing something differently than vanilla? ๐Ÿค”

wicked latch
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I do remember weathers changing whenever I booted the save.

drowsy willow
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i know about that ๐Ÿ˜ง

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vs vanilla

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it's the same

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if(overrideWeather){
weather = overrideWeatherType;
}
pine thunder
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Sounds like vanilla is just buggy as usual ig

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Aggravating

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Either way fixed, ty

drowsy willow
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no worries ๐Ÿ˜…

hallow mesa
#

btw @drowsy willow I think the values I've settled on feel pretty vanilla, though also blended with common sense weather progression (rainy is likely to turn to stormy/flooded), did you still want those numbers for new config defaults?

thick acorn
#

i would like those numbers personally

hallow mesa
# drowsy willow yes please ๐Ÿ™

Eclipsed:
default weight - 15
WtW weights - None@20;Rainy@20;Stormy@30;Flooded@20;Foggy@20;Eclipsed@10;Windy@10;Meteor Shower@10

Flooded:
default weight - 60
WtW weights - None@20;Rainy@70;Stormy@90;Flooded@10;Foggy@30;Eclipsed@20;Windy@50;Meteor Shower@20

Foggy:
default weight - 80
WtW weights - None@60;Rainy@50;Stormy@30;Flooded@30;Foggy@10;Eclipsed@15;Windy@20;Meteor Shower@15

Meteor Shower:
default weight - 10
WtW weights -
None@8;Rainy@8;Stormy@8;Flooded@8;Foggy@8;Eclipsed@8;Windy@8;Meteor Shower@5

None:
default weight - 250
WtW weights - None@160;Rainy@100;Stormy@120;Flooded@120;Foggy@100;Eclipsed@200;Windy@160;Meteor Shower@200

Rainy:
default weight - 80
WtW weights - None@70;Rainy@20;Stormy@40;Flooded@40;Foggy@30;Eclipsed@20;Windy@40;Meteor Shower@20

Stormy:
default weight - 50
WtW weights - None@40;Rainy@80;Stormy@10;Flooded@60;Foggy@30;Eclipsed@20;Windy@60;Meteor Shower@15

Windy:
default weight - 30
WtW weights - None@40;Rainy@60;Stormy@80;Flooded@40;Foggy@30;Eclipsed@10;Windy@20;Meteor Shower@10

#

I can't prove it though, but I swear there's something fucky-wucky going on with the math somehow because I get 2 of the same weather more often than it feels like the math should allow, including Eclipsed, and 2 eclipsed in a row according to this math should be stupid-rare, yet I've come across it like 6 times in a row in the past 10 play sessions

unique wraith
#

I cannot wait for you to switch the config back to how we all thought it worked๐Ÿ˜‚๐Ÿ˜‚

drowsy willow
#

i'm sure i fucked up something easy in my code

#

i'll definitely get a closer look what's going on

bleak quarry
obsidian schooner
worldly sleet
#

this feels like a bit of an excessive amount of weather

latent sleet
worldly sleet
#

i haven't configured registry at all, i will probably go do that

hallow mesa
#

@drowsy willow I just got really weird behavior where resetting the lobby 4 times in a row picked Rainy weather, and only went to None on the 5th reset, but the default weights result in that being astonishingly unlikely to happen, and my overall fps for some reason dragged way down in the process, even while in orbit and not landed on any moon it was laggy as hell and I had to restart the whole game to clear it up.
Not sure if WeatherRegistry would be responsible for that second part, but I am now virtually positive there's some sort of hidden snake in the garden of WeatherRegistry math

drowsy willow
#

could you check what's getting picked in your logs?

#

enable debug logs in BepInEx.cfg

#

and debugging logs in Registry:

#

it should print you something like this

sly zephyr
#

hey here, i know i can find some answer above, but i can still ask for it. I asked about people opinion on weather difficulty ranking and bonus point for settings [here](#modding-general message) in #modding-general

kind crane
#

I found the conflict

#

blocks weather tweaks beta's weather effects from being listed on the moons screen

hallow mesa
kind crane
hallow mesa
#

combo weather?

#

what are you talking about? there can only be one weather at a time

kind crane
#

Thats my issue

#

With unlocks they areny displayed on the moon menu

wraith gorge
#

Idk why but Acidir moon from wesley's moons is always eclipsed with WR installed

faint sinew
#

Yeah
I uh
Left the weather override enabled.. on eclipsed

wispy swallow
#

so that's why I never land on acidir...

azure dirge
#

Eclipsed Acidir is what trained me to tolerate Eclipsed betterer

drowsy willow
drowsy willow
kind crane
#

so maybe a 3 way conflict or some shit

obsidian schooner
drowsy willow
#

god damn

obsidian schooner
#

something together is breaking BetterEXP's mod on my modpack, because I've tried every branch of my modpack (~50 each) and none of them have broken it on their own

drowsy willow
#

3-way conflicts are SO PAINFUL

abstract pivot
#

Threesome conflicts??? Holy

drowsy willow
#

๐Ÿ˜

#

when all 4 relations break simultaneously

abstract pivot
#

Devious

queen crystal
#

I feel like I just walked in on something I shouldn't have....

drowsy willow
#

๐Ÿคญ

obsidian schooner
azure dirge
#

Saturday? yoiled

obsidian schooner
ancient depot
obsidian schooner
drowsy willow
#

thanks, forgot to update my ETA

#

๐Ÿคญ

obsidian schooner
ancient depot
drowsy willow
#

well

#

stuff happened

abstract pivot
#

He got too freaky with his wife and now have to raise the child

drowsy willow
#

and turns out it's more time consuming than i've expected ๐Ÿ˜…

abstract pivot
#

He'll be done when the child's 18

drowsy willow
#

so, umm

#

i have to finish my bachelor's and then i'll have all the time in the world ๐Ÿฅบ

ancient depot
#

lol

drowsy willow
abstract pivot
#

Ye

#

Mrov is like 25, he's been married for 3 years lol

drowsy willow
#

i earn the minimum wage, child support is 0 for me

#

ballin'

abstract pivot
#

You'd need to be divorced for that one buddy

ancient depot
#

We're gonna be 26 this year and we're not married, age doesn't mean anything XD

abstract pivot
#

DAYM

drowsy willow
abstract pivot
#

Cough

#

Sorry

abstract pivot
ancient depot
#

Yeah I say that cus that's how old the body will be lol, our alter ages all differ

drowsy willow
#

i am not married

#

never was

#

and help me god never will ๐Ÿคญ

abstract pivot
#

Isn't there that baddie on twitter always talking about you

drowsy willow
#

can you not do that

abstract pivot
hallow mesa
#

@drowsy willow Just got Rainy 3 times in a row, which is weird math, here's the log I actually remembered to get this time in case it looks weird to you

drowsy willow
#
[02:12:07.4743551] [Message:WeatherRegistry] 46 Infernis
[02:12:07.4743551] [Debug  :WeatherRegistry] previousDayWeather: None
[02:12:07.4743551] [Debug  :WeatherRegistry] Possible weathers: None; Foggy; Eclipsed; Rainy; Meteor Shower
[02:12:07.4743551] [Debug  :WeatherRegistry] None has weather>weather weight 160
[02:12:07.4743551] [Debug  :WeatherRegistry] Foggy has weather>weather weight 60
[02:12:07.4743551] [Debug  :WeatherRegistry] Eclipsed has weather>weather weight 20
[02:12:07.4743551] [Debug  :WeatherRegistry] Rainy has weather>weather weight 70
[02:12:07.4743551] [Debug  :WeatherRegistry] Meteor Shower has weather>weather weight 8
[02:12:07.4743551] [Warning:   MrovLib] Picked Rainy (WeatherRegistry.Weather) with a roll of 179 out of 318
[02:12:07.4743551] [Message:WeatherRegistry] Selected weather: Rainy
[02:12:07.4743551] [Message:WeatherRegistry] Chance for that was 70 / 318 (22.01258%)
[02:24:23.1365354] [Message:WeatherRegistry] 46 Infernis
[02:24:23.1365354] [Debug  :WeatherRegistry] previousDayWeather: Rainy
[02:24:23.1365354] [Debug  :WeatherRegistry] Possible weathers: None; Foggy; Eclipsed; Rainy; Meteor Shower
[02:24:23.1365354] [Debug  :WeatherRegistry] None has weather>weather weight 100
[02:24:23.1365354] [Debug  :WeatherRegistry] Foggy has weather>weather weight 50
[02:24:23.1365354] [Debug  :WeatherRegistry] Eclipsed has weather>weather weight 20
[02:24:23.1365354] [Debug  :WeatherRegistry] Rainy has weather>weather weight 20
[02:24:23.1365354] [Debug  :WeatherRegistry] Meteor Shower has weather>weather weight 8
[02:24:23.1365354] [Warning:   MrovLib] Picked Rainy (WeatherRegistry.Weather) with a roll of 173 out of 198
[02:24:23.1365354] [Message:WeatherRegistry] Selected weather: Rainy
[02:24:23.1365354] [Message:WeatherRegistry] Chance for that was 20 / 198 (10.10101%)
#
[02:24:50.6509230] [Message:WeatherRegistry] 46 Infernis
[02:24:50.6509230] [Debug  :WeatherRegistry] previousDayWeather: Rainy
[02:24:50.6509230] [Debug  :WeatherRegistry] Possible weathers: None; Foggy; Eclipsed; Rainy; Meteor Shower
[02:24:50.6509230] [Debug  :WeatherRegistry] None has default weight 250
[02:24:50.6509230] [Debug  :WeatherRegistry] Foggy has default weight 80
[02:24:50.6509230] [Debug  :WeatherRegistry] Eclipsed has default weight 15
[02:24:50.6509230] [Debug  :WeatherRegistry] Rainy has default weight 80
[02:24:50.6509230] [Debug  :WeatherRegistry] Meteor Shower has default weight 10
[02:24:50.6509230] [Warning:   MrovLib] Picked Rainy (WeatherRegistry.Weather) with a roll of 331 out of 435
[02:24:50.6509230] [Message:WeatherRegistry] Selected weather: Rainy
[02:24:50.6509230] [Message:WeatherRegistry] Chance for that was 80 / 435 (18.3908%)
[02:37:41.4408885] [Message:WeatherRegistry] 46 Infernis
[02:37:41.4408885] [Debug  :WeatherRegistry] previousDayWeather: Rainy
[02:37:41.4408885] [Debug  :WeatherRegistry] Possible weathers: None; Foggy; Eclipsed; Rainy; Meteor Shower
[02:37:41.4408885] [Debug  :WeatherRegistry] None has weather>weather weight 100
[02:37:41.4408885] [Debug  :WeatherRegistry] Foggy has weather>weather weight 50
[02:37:41.4408885] [Debug  :WeatherRegistry] Eclipsed has weather>weather weight 20
[02:37:41.4408885] [Debug  :WeatherRegistry] Rainy has weather>weather weight 20
[02:37:41.4408885] [Debug  :WeatherRegistry] Meteor Shower has weather>weather weight 8
[02:37:41.4408885] [Warning:   MrovLib] Picked Eclipsed (WeatherRegistry.Weather) with a roll of 162 out of 198
[02:37:41.4408885] [Message:WeatherRegistry] Selected weather: Eclipsed
[02:37:41.4408885] [Message:WeatherRegistry] Chance for that was 20 / 198 (10.10101%)
#

this does look like a bad RNG

ancient depot
drowsy willow
#

Rainy is the previous weather in both cases

#

why is it using defaults that one time?

#

oooh, it's after lobby load

frigid trench
# drowsy willow that's really interesting, thanks for the find!

I'm not sure how this happens. I'm reading the currentWeather from SelectableLevel when LLL loads the moons node (and fires the event I'm subscribed to), but I could mask the issue on my side by getting the weather name directly from you.
You have a public CurrentWeathers dict in your Variables class but the class is internal. Can't access it.
Nvm just found that dict doesn't give me the uncertain weathers.

#

I have a version working in the profile @kind crane sent me using some dodgy reflection and a simple postfix to your GetPlanetCurrentWeather to grab the proper names. If you don't wanna touch any of that I can release it like that but I'm not 100% sure if that solves it for every use case. Are there people using WR without any WT where it would still change the display name..?

drowsy willow
#

honestly i don't know either

#

i haven't worked on that in almost a month, so i'm not entirely sure what could be the issue

#

when i'm back to it I'll surely get in touch with you to fix the underlying issues

drowsy willow
#

6๏ธโƒฃ

manic cobalt
drowsy willow
#

WeatherRegistry 0.1.23

  • fixed an issue with 6 weather on Experimentation (thanks: @latent sleet , @dreamy oracle !)
abstract pivot
#

yw

drowsy willow
#

bepinex's nuget died, i'll push the update when it's back ๐Ÿ˜ณ

drowsy willow
#

update is live

vestal phoenixBOT
dreamy oracle
#

very hated number in the weather community

ancient depot
#

@drowsy willow How did you break the new weather event with your WeatherRegistry update?

#

lol

dreamy oracle
#

It's not actually a weather, it's just that zeekerss probably intended it to be a weather first, and never got rid of the added weather "6" on experimentation which doesn't have a proper enum value like the other weather's

ancient depot
#

@drowsy willow The 6 weather got fixed

#

In the new V64 update

bleak quarry
#

man i miss 6

#

was a good weather

kind crane
#

too bad it 8 9

#

was excited for that one

bleak quarry
#

crazy

quartz willow
#

Do some moons have a hard no-allow list for certain weathers? Only level itโ€™s filtering by default is gordion but does that mean Titan could get flooded now?

quartz willow
#

Iโ€™d really like to get March where itโ€™s often raining like the description says

thick acorn
quartz willow
#

Iโ€™ll leave that alone then

quartz willow
#

I wish I could do weightโ€™s on a moon by moon basis but Ik that would be a pain to code and no one would use it

thick acorn
#

that's already a feature

#

but you just can't use it to add weathers to a moon

#

since march already rains what you're asking is possible

quartz willow
#

It does?

#

I thought March couldnโ€™t ge the rainy weather conditions

#

Condition* singular

thick acorn
#

i'm fairly certain it does, unless im mistaken

#

oh i guess i was confusing it with stormy

quartz willow
#

By weights on a moon by moon basis I mean configure the weather to weather weights separately for each moon

#

Thatโ€™s doable? Really?

#

I didnโ€™t see a config file for each moon separately

thick acorn
#

i dont think weather to weather per moon exists, it's just weather to weather or per moon

quartz willow
#

I thought so

#

Making weather patterns for individual moons would add to immersion greatly but I donโ€™t think itโ€™s a highly requested feature

drowsy willow
ebon compass
#

This should mean those moons DON'T get that weather, right?

gray kayak
#

yes

ebon compass
#

.> I'm getting weathers on moons they shouldn't be on then... like ALOT

#

to the point I feel like I did something wrong

drowsy willow
#

hmm

#

that should work

#

what's your modpack code?

ebon compass
#

I'm going to rewrite it for a whitelist, this is my code (0191ce4b-bb9f-d875-7d9c-b79f5f51aa80) but it's a 200 pack so dunno who can run it and who can't

drowsy willow
#

importing, will check

#

everything is parsed correctly

#

and the weather is not on any moons that are defined:

#

interesting

ebon compass
#

I've gotten heatwaves on polarus, triskelion, and dine off the top of my head

#

Although there are other weather issues, but they're just the ones I can remember most clearly

drowsy willow
#

it's supposed to be false ๐Ÿ˜…

ebon compass
#

-.-

#

I didn't touch it, aaaaaaaagh. Okay let's see if I find anything else odd

gray kayak
#

yeah because the default is true

drowsy willow
#

๐Ÿฅฒ

ebon compass
#

^^ I feel like I saw other weathers in places they shouldn't be, but I might've just been delusional.

#

Lethal Quantities, Skin Registry, Weather Registry, and LLL are breaking me

ebon compass
#

self inflicted, you're fine

#

I'm trying to basically remake the entire game from scrap tables and weathers to enemy spawns and combat. To do that I basically need to configure virtually every variable under the sun and it's taken months. I'm grateful for the opportunity.

#

My sanity on the other hand has a few words

#

I'm properly delusional ๐Ÿ‘ I just glanced over heatwave being default true x.x for some reason

#

The fact I rechecked that 6 times and still didn't see it is concerning

drowsy willow
#

yeah, no wonder ๐Ÿ˜ญ

drowsy willow
#

option that only maps true and false instead of replacing them is bound to cause issues like this ๐Ÿ˜…

ebon compass
#

I think it's fine honestly, atleast for me. I could recognize what it meant, but the amount of times I'm glancing over minute issues like this is growing increasingly common.

paper lake
#

I've been testing some mods and added this one in. Everything working fine. But I noticed something on a stormy moon. I wanted to test the lightning zapping loot effect, but it never happened

#

I have some modded scrap and vanilla scrap on the ground, and vanilla scrap in my hand

#

Does this mod affect the chances of lightning striking scrap? It was striking randomly around the map, but never me or my loot

ancient depot
#

It's a vanilla bug right now in V64

paper lake
ancient depot
royal gyro
#

just landed on march and had both the terminal and GI say it was clear but when landed it was rainy, not sure if its related to weather tweaks but its the only thing I could think of rn, looked through the logs and I can't find any errors either ๐Ÿ˜ญ

#

anyone else having this or maybe its just a one off

thick acorn
bleak quarry
#

@royal gyro ^

royal gyro
#

didn't even notice that in the changelog LOL

#

oops ๐Ÿ˜ญ

bleak quarry
#

XD

signal cedar
#

hey, love this mod, I can finally customize what weather should be in a moon.
I have a question though, is the company building is able to have a weather? I tried using the mod to add the weather but the company building is always clear

#

it's not really about your mod, it's the company building itself

quartz willow
#

Woah what is this

drowsy willow
#

If you specifically define modded weather to be on Gordion, it can be added

#

In case of vanilla weathers, no

signal cedar
#

okay good to know, thanks

worldly sleet
#

i wonder what an eclipsed gordion would imply

signal cedar
worldly sleet
#

no enemies can spawn on gordion, it doesn't have any spawns and doesn't even have a navmesh

signal cedar
#

Right, that's why it's just a concept. That means I can't do any goofy shit in company building๐Ÿ˜ญ

#

Good to know tho

thick acorn
#

there's a mod to add a navmesh to the company and you can add enemies in LLL, but it doesn't have time so no spawns

stable echo
#

I think this is the only weather mod I have installed, is there a reason that the console doesn't show the weather even though the moon has weather?

#

Ah, changing this to false fixed it, not sure what the issue was

thick acorn
gritty blade
#

Mmh isn't fog suposed to be less dense on the Beta branch, we've had some seriously hardcore fog where we couldn't even see at our feet, not sure if it's intended?

#

Also noticed that weather transitions from Fog, like Foggy > None, Foggy > Rain etc, were giving us some really dense fog

gritty blade
mystic oxide
#

Is there a reason of why modded weather are always more frequent than vanilla?

#

Here I had all modded weathers with a weight of 70 and still got no vanilla weathers

#

I actually rarely get more than one vanilla weather at the same time

worldly sleet
mystic oxide
#

in Registry

worldly sleet
#

that's still a decent bit

mystic oxide
#

I'll try at 50 ig

drowsy willow
drowsy willow
#

check the logs for which weathers were picked

mystic oxide
drowsy willow
mystic oxide
#

I love it when Discord doesn't want to send me to the replied message

drowsy willow
#

#1203871322841808906 message

mystic oxide
#

[00:50:29.6620908] [Warning:WeatherRegistry] Weather selection is disabled.

Is this normal?

drowsy willow
#

you should have this enabled

drowsy willow
#

are you using weathertweaks?

mystic oxide
#

Yes

drowsy willow
#

๐Ÿค”

mystic oxide
#

Not the beta one tho

drowsy willow
#

oh

mystic oxide
#

Should I be using the beta one instead?

drowsy willow
#

i honestly can't remember right now

#

but i think that the normal Tweaks uses its own weights instead of Registry ones

mystic oxide
#

I'll try the beta one

mystic oxide
#

good news is, the weather selection is working correctly with the beta one

#

the bad news is

#

7

lofty silo
#

the sequel to 6..... its finally real perceive

mystic oxide
#

OH GOD

drowsy willow
#

oh no

mystic oxide
#

It even made config entries for them

#

I think I figured it out

drowsy willow
mystic oxide
#

Using the lobby clear command from LobbyControl causes this

drowsy willow
#

alright

#

thanks for figuring that out, i'll try to have it fixed

azure dirge
#

that 9 tho

mystic oxide
#

I don't know what happened but a new weather just appeared in my game?

#

"Cloudy"

#

Never seen that before and it just got added to the config too

azure dirge
#

part of beta registry iirc

mystic oxide
#

Aah ok

#

Does it only change the sky?

azure dirge
#

and does scrap multiplication stuff

drowsy willow
quartz willow
#

Person who made meteor shower must feel under the weather after v64

azure dirge
#

not really

#

if anything, it's a bonus

gritty blade
# mystic oxide

What does Solar flare weather do? I know it's not a part of Weather tweaks but another mod, i'm just curious abt the effect

mystic oxide
#

(walkie,radar,metal doors, teleporter etc..)

#

battery drains quicker too

gritty blade
#

Very interesting, how often does it occur during the day?

mystic oxide
#

It's during the whole day

gritty blade
#

Ah right I see, alr thanks for the informations then

lean veldt
#

Hi! I am using WeatherRegisty, I like the two new weathers. But I feel like odds of moons having a weather effect on them have been increased. Is there a way of making it so that I have vanilla odds of getting a weather effect on a moon but to still have solar flare and heatwave still in the mix?

quartz willow
bleak quarry
signal cedar
quartz willow
#

Looks like itโ€™s how you give the moons their own weather weight tables

signal cedar
quartz willow
#

Love what you modders have done for the game

merry ermine
#

so true

hard tree
# mystic oxide

6 is unmanagable. The enjoyment from playing on it is comparable to smearing your 6s with 6 and letting your 6 lick it off. Due to the 6 nerf the most profitable moon is 7 where the main and fire exit are seperated by a yoctometer so playing with 6 people is pointless. The second most profitable moon is Rend with about 6 nutcrackers spawning per day. Killing nutcrackers in a Mineshaft is like throwing a 90 side coin where 6 sides are tails and hoping it lands on 6s because of the assets in the interior. You cant loot the cavern system unless you have a 6 year experience of 6 exploring. You need to have photographic memory like a Detroit Become 6 android to remember how to return from that 6. Thanks for the cruiser tho at least I can easily bring back the 6 items I was able to find. Deleting 5 foxes good tho. Thats 6.

signal cedar
#

The moon looks amazing

haughty ingot
signal cedar
#

I don't remember ๐Ÿซ 

haughty ingot
signal cedar
#

Probably already being fixed tho, I just forgot to add it back

#

Might add it later tonight

haughty ingot
#

Maybe so, I recommend using Toystore and Scarlet Devil Mansion (SDM also has something special going for it on Seichi)

signal cedar
#

Just realized I'm talking to the man himself ๐Ÿ˜ณ

stable echo
pulsar monolith
#

Is there a way to disable the scrap value config? Or will it not mess with lethal quantities

thick acorn
#

set everything to 1

pulsar monolith
#

When I do that it seems to set them to vanilla settings, 0.4 for value and 1 amount

drowsy willow
#

registry overrides every other mod, i'll fix that in next release - sorry!

ancient depot
pulsar monolith
drowsy willow
#

WeatherRegistry 0.1.24

  • changed how scrap multipliers are applied: they are not replacing other mod values' anymore
#

so right now setting both of them to 1 won't replace what you've got set up in other mods

abstract pivot
#

King type shi

pulsar monolith
#

Yoooooooooo

#

I wasnโ€™t expecting it that fast! Thank you!

#

Question: if I set it to something other than one, will it adjust the value set by LQ? Or will it override like before?

prime meadow
abstract pivot
#

You should probably rollback

#

I think mrov done did an oopsie

prime meadow
#

I'll check if re-installing the new version fixes things, it might have something to do with the configs staying the same from the previous version brb

#

how did it become worse--
Experimentation

#

Here are some other moons for reference
I don't have any other mods that affect scrap value, to my knowledge, so Meteo is right now the only culprit on my mind

#

Huh.

#

Nevermind.

#

It's not Meteo...

#

I disabled it and still had messed up scrap spawns

#

Sorry

#

But man that's weird, there's literally no other mod that should be affecting scrap value!

abstract pivot
#

Yeah it's probably WR's new update

prime meadow
#

Seems you were right
Disabling Weather Registry brought scrap values back to reasonable levels

#

Hope it gets fixed soon :<

drowsy willow
#

fuuuuuuuuuuuuuuuuuuck

wicked latch
#

Nice.

#

Math isn't mathing anymore?

drowsy willow
#

WeatherRegistry 0.1.25

  • reverted 0.1.24 changes
#

i'm not touching shit till i can focus on the solution

#

sorry for that y'all

drowsy willow
#

๐Ÿ˜…

wicked latch
pulsar monolith
#

If itโ€™s easier, would a config setting to disable it impacting the scrap all together be possible? Like to just shut that whole part of the mod off?

drowsy willow
#

i'll add something like that

harsh flicker
drowsy willow
#

0.1.25 is the same as 0.1.23

#

pretend the scrap changes did not happen

harsh flicker
#

ahhhh i see

pulsar monolith
robust timber
#

what particular mod is dust clouds from?

mystic oxide
#

It's an unused vanilla weather

#

The only moons I've seen that uses it are Atlas Abyss and one of Tolian's

azure dirge
#

Sierra

#

(Harvest Moons)

robust timber
#

ah

#

is it just foggy but different? like what does it actually do?

azure dirge
#

a lighter fog with particles

ancient depot
#

Don't pressure yourself

red stone
#

Quality over quantity I think

azure dirge
#

so a question for you, @faint sinew . any idea why custom apparatuses would disappear when you reload a save with one that's supposed to be on the ship?

abstract pivot
#

Would be because that apparatus' network object is not setup right usually

azure dirge
#

sorry, mrov >n<

faint sinew
rare glade
#

I thought mine was based off the actual vanilla one

abstract pivot
#

Show screenshot

#

Of the network object

rare glade
#

lmao will in a sec

#

restoring a backup rn

#

PSA: make regular backups folks, Unity has killed projects for less

abstract pivot
#

Jfc

rare glade
abstract pivot
#

Oh yeah, real convenient timing

#

It waited for me to do all the woek

#

That unity

rare glade
#

with a project this big baby it's like moving a moutain >:)

#

my poor HDD

abstract pivot
#

Lol

#

Coderebirth bigger Pray

rare glade
abstract pivot
#

(/s I think)

rare glade
#

Here is mine thinkfusing

abstract pivot
rare glade
#

yeah haha

abstract pivot
#

Hmmmm

#

Layers?

#

And tag

rare glade
abstract pivot
#

Hmm

#

Usually the reason something going into vector3.zero when you reload a save

#

Is because of the active scene synchronisation thing

#

*the auto object parent I mean

#

Are u maybe spawning it wrong?

rare glade
#

I just spawn it via sync spawn object

#

like from the vanilla tile but with my object instead haha

abstract pivot
#

Hmmmmmmmmmmm

#

What does vanilla apparatus look like

#

I cant decomp the game rn so idk how the spawn synced object function looks like

#

You can send screenshots if you'd like tho

rare glade
#

I can find it in a sec yescat

abstract pivot
#

Then u better hurry

#

Im sleepy

rare glade
#

there is a spawn sync object component that spawns the apparatus

#

which I just copied for my interior too and I made my own copies

#

but it sounds like this happens to all custom apparatus

abstract pivot
#

Here's what I need u to do

#

Open up a new mod profile

#

Devtools and ur interior

#

Spawn your apparatus

#

Pick it back up

#

Make sure the game saves

#

Leave the game, reload the save, and it SHOULD stay there

rare glade
#

I will try to do this when I can T.T

#

Currently finalizing the Tripmines and bugfix the new tiles

slow maple
#

does foggy patch even work anymore LMAO

#

genuine question, cuz from my experience it might only work on the host?

ancient depot
#

You can use the BetterFog mod if you want

#

It had too many problems

slow maple
ancient depot
#

and Mrov was too busy to work on it

slow maple
ancient depot
slow maple
ancient depot
gritty blade
#

like having a more yellow-ish fog on assurance/offense, and other colors for other moons

gritty blade
# slow maple seems like you can, yeah

I tried figuring it out but can't manage to, also I can't manage to have a customized fog density, not sure why maybe we've got another mod touching fog

slow maple
#

density is the bottom slider on the escape menu

#

weirdly enough, density's value is inverted, so a lower value will result in more density

gritty blade
#

Cause there are moons where fog is almost like too thin you can see clearly which is not what i'd want but, yeah

slow maple
#

we can talk about it here #1280288943857733632

#

but it seems like it's a multiplier that's added on top of your preset

gritty blade
slow maple
gritty blade
harsh flicker
#

Should i be running WeatherTweaks with WeatherRegistry? I see that WeatherRegistry makes Meteo redundant, but what about between these 2 mods? Like will the weather weighting on Registry overwrite the one in Tweaks?

mystic oxide
#

Weather Registry only overrides weather tweaks beta for the moment

harsh flicker
#

Alright, so in that case since i still have WeatherTweaks (Not beta) there no point specifying the weights for the weathers in Registry?

mystic oxide
#

Weather Registry's weights system wont work yeah

mystic oxide
ancient depot
#

It also causes some issues with VoxxWeathers that Autumnis Discovered

#

It's a shame I miss WeatherTweaks but until mrov returns to update it I just can't use it

mystic oxide
#

The only reason I had it in my pack was because it fixed weather desyncs

#

Does that still happen without WT?

ancient depot
#

I think Registry also fixes that

mystic oxide
# ancient depot Nope

What do you set your None weather weight to?
I tried 260 and im getting max 3 none if any at all

ancient depot
#

Otherwise they're a bit too common

harsh flicker
#

Wait so WeatherRegistry lets you set the spawn rates for weather AND it fixes the weather desync?
So then what use does WeatherTweaks have?

vestal socket
mystic oxide
vestal socket
vestal socket
#

dust clouds r just weird lol

thick acorn
#

the dust cloud effect is always present on experimentation, activated by reverbtriggers

robust timber
#

does this mod currently break meter showers? i haven't see any config options to adjust the spawn weights and i tried using another mod to tweak it and even at 100% chance i was unable to get them to spawn

abstract pivot
gray kayak
harsh flicker
abstract pivot
#

I forgor what tweaks does but ye I thinks

#

Think so*

robust timber
#

not seeing any options to configure it

#

and i dont think its lethalelements thats conflicting with it

worldly sleet
robust timber
#

yeah but i cant get them to spawn when i have the event chance set to 100% while weatherregistry is enabled
i landed on vow just now and nothing happened

#

nevermind, they seem delayed

#

are they supposed to happen at random times throughout the day or is the intended behavior that the weather ping should happen as you land?

worldly sleet
robust timber
#

ah

harsh flicker
#

Just to make sure i am understanding how weather is set on each moon correctly in Registry:
-First, the weights of all weather is 0
-Then weights for that moon specifically is added
-Then weights are added based on what the last weather was
-Then finally the base weight is just added

So then, if i am thinking correctly, i could for example set the base weight of stormy to 0, and then set the weight for rainy-->stormy pretty high, and give no other weights to turn to stormy, and then it creates a situation where it will never be stormy immediately on a moon, but rather it needs to be Rainy first to cycle into it?

abstract pivot
#

I think so ye

abstract pivot
#

are you planning on making it additive?

#

and how does it know which one to choose?

gray kayak
#

default is only used if there's no level or weather-weather weight in config (I assume)

harsh flicker
#

So.... effectively level-based weight is kinda pointless, since its just gonna be overwritten by the weather-to-weather weights most of the time

drowsy willow
#

it goes top-to-bottom

#

if it has level weight, it uses it

#

if there's both level and weather weight present, level one is picked

drowsy willow
abstract pivot
#

Would u consider it

drowsy willow
#

i'm gonna say this

#

i'm planning on reworking my current else-if system so a custom algorithm could be inserted

abstract pivot
#

When are u gonna git gud

drowsy willow
#

probably in 20 years

harsh flicker
# drowsy willow no, the exact opposite

AH, so if level weight is present then it overides the weather to weather weight?
That does sound a bit better ig
Means you can have a consistent weight for something on a moon

drowsy willow
#

if (1) is present, nothing else is considered

#

if (2) and (3) is present, only (2) is considered

#

if there's no (1) or (2), the default (3) is picked

abstract pivot
#

By not present, u mean 0?

drowsy willow
#

0 means it has value, so it's present

#

by "not present" i mean undefined

#

oh shit, i've said it

abstract pivot
#

From a config value

#

I forgor how ur configs look like tbh so I could be yapping

#

But I thought each weather had a category

#

And the most u can do is set weight to 0

drowsy willow
#

level and weather-weather weights have to be explicitly defined

#

so if you want to not define them

#

you just don't

abstract pivot
#

Okie

drowsy willow
#

i know you're waiting on a bunch of features from Registry

#

i remember

abstract pivot
#

Am I?

#

I probably forgor

drowsy willow
#

are you? ๐Ÿฅบ

abstract pivot
#

I just want you to make a config that calculates its own weights depending on the number of custom weather's for vanilla style stuff

abstract pivot
drowsy willow
#

and like fucking 10 more entries on my list

abstract pivot
#

Lol

abstract pivot
drowsy willow
#

oh shit

#

that one i don't remember ๐Ÿ˜…

#

i'll go back through the messages tho

#

to be brutally honest, i haven't worked on LC mods for 2 months

#

so i don't remember shit

abstract pivot
#

That's fine

#

For a tldr

#

It was just overriding the users values and doing ur own math

#

And increasing the value of none

#

On all moons

#

Depending on the number of weathers

drowsy willow
#

oh, similar to what weathertweaks does

abstract pivot
#

So that it follows vanilla style of how much none pops up

drowsy willow
#

but in a good way?

abstract pivot
#

Lol idk I don't look at mods like that

drowsy willow
#

weathertweaks could scale down Clear weather popping up proportionally to the amount of possible weathers

#

so the weights you've put in were for a "all-weathers-possible" scenario

abstract pivot
#

Oh yeah so the exact opposite

drowsy willow
#

and on moons where only some weathers could be present value of None was dialed down to keep it proportional

#

and hard, i guess?

abstract pivot
#

Sus

drowsy willow
#

๐Ÿ˜ ๐Ÿคญ

abstract pivot
#

Anyway I'm trying to think of the implementation for that rn

#

Cuz I forgot

#

That each moon sets its own weathers

drowsy willow
#

I'VE MISSED THAT SHIT SO MUCH ahahhahaha

abstract pivot
#

Lol

#

It has been a while

drowsy willow
#

for the implementation

#

this is /old/ tweaks, so it's not using Registry weights

#

and it's stupid, dumb and stinky

abstract pivot
#

Lol

#

I'm aware

#

And I won't really look at it

#

Don't wanna get plagued with bad ideas

drowsy willow
abstract pivot
stark scaffold
abstract pivot
#

Hes not done

#

So hes still gone

sacred maple
#

Does WeatherReg not effect the Apparatus? I'm trying to set up FacilityMeltdown and the base price I have for it is 300, and no matter what the weather is it's 300. Other scrap appears to be increased like normal, it's always just Keys and the Apparatus that are never increased and stay at 3 and 300.

#

FacilityMeltdown's config claims to have integration with WeatherReg's value increase, and I have it set to True, so I have no idea why it's not doing anything

#

Note that with FacilityMeltdown's value change off, WeatherReg still doesn't seem to effect it

sacred maple
#

Can confirm - in a separate r2modman profile with only WeatherReg and DevTools in it, 2 scrap items (Toilet Paper and Egg Beater) were higher value than their vanilla max due to the weather, but the Apparatus was still the vanilla 80. Is there not any way to have the Apparatus value be increased, or is this a bug?

sacred maple
#

Ah okay, thank you!

#

I wonder why FacilityMeltdown claims it has integration then

drowsy willow
harsh flicker
#

It did before i am sure, i suppose its not been added to Reg yet

drowsy willow
#

hey, it's me again

#

what are the current issues with Registry/Tweaks?

queen crystal
#

Have you fixed that one issue with weathers changing on save reload yet?

drowsy willow
#

i haven't touched anything for 2 months now

#

and i've just finished my uni stuff

#

so we're back babyyyyyyyyyyyy

queen crystal
#

oh nice!

#

congrats!