#[v81] Half Life Black Mesa Moon + Interior
1 messages Β· Page 3 of 1
damn but then again im not supeised, u absolutley cooked with this
11 gigs also includes the interity of lethal company
yeah haha
oh damn, lowkey i would love a game of just this interior, like sort of horror gane
and entire sections of Black Mesa game rips with full texture resolutions that I pull from when I need them π
lol
From the VR game?
My bad idk which half life game assets these are from tbh
i cant wait to start my luigis mansion interior, there was also a rip for that, and the rooms are literally perfect
idk u might need to check ur sources π€
Brotha
Use your eyes
Black mesa HALF LIFE
Portal is aperture science labs
just just RAHHH no no
what a conversation at the end Lul
Black Mesa is the name of the Building/company in the Half Life 1 Game, there is a remake of half life 1 by the name of Black Mesa as well
I don't even know bro
Exactly
Where you are Gordon Freeman!
nah Black Mesa was the recreation of Half Life that Valve allowed to be sold as a retail product since it was so good
it was originally a half life 2 mod
and was a fan project
but Valve loved it and told them to make a real game from it
Valve is rad
I do recall that info a bit, valve is so cool with fan projects if they are good enough
It's just like portal
Portal is cool
It was a fan project made to exist in the real universe of valve
after valve got a hold of it anyway
pretty sure it was a quake mod at the time
I grew up on valve games lul so I love all the info about em
thats fine, most people are normal like that LuL
How is the progress? Heh
for some god forsaken reason fire exits were teleporting players under the map to their death
this bug came out of nowhere lmao
but we are trying one more thing tonight
if it works I will probably release it tonight
if not I will work on it tomorrow lol
Lul I'ma be sleepin in a minute anyway, but that happened with another interior at one point in time for me
It literally just insta kills you Lmaoo
yeah haha
I'll check back when I wake up π€ Goodluck
π«‘
Is it gonna work with Facility Meltdown?
Sorry if the question has been asked in the past
It's going to have it's own event on taking the apparatus in the future
Sounds very interesting!
ngl, I'm kinda digging Half-Life with LC's edge detect postprocess.
Sure, you need to add normal maps to everything to keep the style consistent, but...
man you are like a genuine wizard. i can't wait to see this when it's like fully done with all the features you want to add.
Worked magic with Cobblemon, working magic here too with this interior
Dude
I literally had my fucking jaw drop to the floor
@uneven stream I CAN'T BELIEVE YOU PROGRAMMED COBBLEMON
Dude genuinely such an inspiration
Wh
I'm not the sole programmer tho π I am one of 15 coders there and most of my code will be in the next update like the fishing update and battle AI π
Yeah it has really grown on me too!
Are the dogs dead? I have noticed more and more that baboon hawks have been killing the dogs more often haha
no, just stuck
Ah yeah I wish the dog AI was better lol
The get stuck so often in that stretched out pose haha
Still
Hella COOLK
technically they're not reaching their "destination" i think thats why lol
Ah interesting π€ Ill have to double check the off mesh links maybe since the nav mesh was rebaked up there
hello its me i make lambda company your mod looks pretty cool
i just found out about this
I think Zeekers has no sort of fail-safe should a dog never reach its destination from a lunge hence those kind of silly moments
Similarly with Old Birds walking infinitely in one direction if it gets caught on the terrain
oh glad you like it! Your mod is what I use for my moon+interior too π
new update coming today will add a lot too!
im thinkin next time i work on it i wanna add the crowbar and headcrabs but is there anything you're thinking about yourself
though id imagine the actual enemy that spawns would probably be an entire headcrab canister..
not literally. though maybe could use that if i wanna spawn them outside
new update? awesome..
Yeah I was going to add my own crowbar weapon to find in the facility as well as custom headcrab + zombie employees, vortigaunts, and barnacles BUT I don't own a monopoly on that stuff haha so if you also want to do it then go for it π
Id kill for a crowbar weapon (especially if it works in VR)
I also already have WIP tripmine laser hazards in the works (needs some tweaks)
wanted to get them in for this update today, but they just need more work haha
also I am very excited for some custom scrap to sprinkle around the interior, especially since Batby made it easy to make custom scrap for specific interiors now
π
Like the size and scrap being adjusted? Yes
We're not sure about a moon price yet. We were thinking about still letting it be free for the time being in case we missed any issues
YOOOOOOOOO
just realized I recorded that video in 20fps with OBS hahaha
looks way worse on that video than it did in game
π
gj on not setting up high hopes for anyone playing on the current ver LMAOOOO
haha my OBS settings were left at 20 fps whenever I was recording the game for the Black Mesa moon travel screen and forgot to put it back to 60 π
that way there is a fun tiny preview video on the terminal when you travel to black mesa π
so does the interior work with the new LLL stuff? wondering what interiors i should reads to my pack
yeah the next update will be for v50
ah, and when does that come out
oh, i thought moon makers were universally against making preview vids cause there are literally like 2-3 in the base game and they weigh a TON compared to the map itself
any eta cause i have plans for tonight and wondering if i could theoretically squeeze it into the pack before
not rushing or anything just planning things out
nah it was only 20 mbs
I made sure to record it at 20 fps at 360x202 and without sound so it stayed small
if this fix I am doing works I am hoping for a few hours from now
how many is a couple 2 or 3 cause we start in 3
again not rushing sorry if i come off as such
hopefully 2
ight, looking forward cause i havent tried it yet
Is this update for v50 support or is that still a while out
they said it is yea
update looking great
Fire exits are still giving trouble
Might be a bit more and I'll get it back to how they were before trying to sync them
thats fine, take your time to make things all good
i know you plan on doing more but that was the most peaceful resonance cascade i've ever seen π
animations looking great tho! so excited for this
yeah haha it is the best I can do for now, but my headcanon (due to limitations) is that the Xen Crystal in the chamber is keeping it somewhat stable π
Excited to mess with custom events for appartus pull later too to see if I can get something cool to happen when it is pulled
can you have lightning effects indoors?
that could zap the player potentially
maybe not in the same manner as the weather effect
but as like a random damage region that pops up every few seconds with an effect
I plan on trying to do interior green xen lightning if I can
where it teleports the player if it strikes them
maybe spawning an enemy idk
have to explore it a bit π
Iβd hope the crystal is compatible with melt down! Itβll be so cool
it is just an apparatus basically so I assume it would be π
Fire exits have been squashed
no need to revert to broken stuff like I was going to fall back to
spent the last 9 hours today working on just that
Ah, the joys of coding and game design
π
Alright Version 1.0.0 is out now π
Congrats on the full release!!
In fact I now wonβt have the chance to sleep tonight
I hope you have fun! I'll add more to it as time goes on, but it's too the point where it's very feature complete enough to warrant a 1.0.0 now π
Thank you! I hope you like it!
@uneven stream
Unable to land on Black Mesa
Full Log
Stuck on seed gen.
It may be WT again though
Yep
@cyan drift BetaWTBeta breaking again. π
Ah glad it wasn't my mod then haha
I didnt know thumpers could climb ladders
Cool, that scared the fucking shit out of me
The grind-set of using the same config for each interior of similar style
I have this SCP and starlancer warehouse share the the same configs
Thatβs foul
Youβre foul
Youβre high off the tzp your drone emits
@worldly escarp I have also had trouble loading in on custom moons
Is this a beta weather issue
π€·ββοΈ
I only know if it causes an error
WT seems to have trouble with Moons that do not have Any Weather.
I also have had some serious breakage
Not like oh canβt load or desyncs
But people randomly clipping through the floor
@uneven stream With the new lighting, more balanced loot spawning and general polish in 1.0 I can confidently say this is one of the best dungeons for the game. Really impressive the improvement you've made. Now we just need some ambient sounds and it'll be top 3 π«΅
Me and another player being sent into a black void
let me guess. In vents?
No
Oh?
Take a picture of the room tile. He may need to update the mesh
This was in vanilla
Not about this interior
Bruh
Watch Snatched and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
That is not vanilla or black mesa
Sent to the Shadow Realm lmao
not like vanilla vanilla
but was just on normal factory
then
what happened that I couldnt see
I have offmeshlinks for monsters so they don't get stuck haha
had me sweatin
However you're still not safe
I still have to do my bug hunting duties
Is it normal for enemies not to spawn or would a mod be a result of that?
Nah that is likely some other conflict you have haha
No issues with that, in fact we are getting tons of monster spawns right now in a big group together playing this π
great update. Works mostly good with meltdown
Damn, I'm disabling stuff but so far the only one that has spawned is the ghost girl
ah good to know!
I saw you posted in office about spawns so I imagine it is an issue on your end 
getting messages from people sent about monsters scaring the crap out of them in vents so I know they are working at the moment π
Do you think maybe Starlancer or Gordion_Sect0 can effect it?
I don't believe any other interior can affect other interiors
Alright, guess I'll have to scatter around lol
Wanna post a mod list?
For sure, is there a way to do that without sending images?
Honestly not really sureπ
How many mods we talking here?
The butler fix mod isn't needed with the most recent version or more company, but I don't think that's causing the issue
Maybe try disabling the enemy mods first and see if that fixes it?
Are you getting spawns on vanilla moons?
And with Black Mesa things don't spawn on titan, even with a vanilla interior?
I'm gonna test that right now
that is so weird since others say it is fine π
ok so it does work on other interiors, Imma try Black Mesa again
okay so
I finally encountered a thumper
Okay, it seems to spawn enemies now!
Yeah I'm not having issues with enemies spawning on titan or black mesa
Logs?
Where can I check for that? Sorry, not too familiar with Thunderstore
Go to the settings, debugging, and it should be near the top
Is the crash repeatable? I'm seeing a lot of log spam from loaforcsSoundAPI
@north thorn Can you spot anything in that log per chance?
for enemies not spawning?
They crashed
Yeah, just randomly crashed, black screen, etc.
uh oh
there's never anything in the logs from a CTD, but I'm betting I know what the crash is
(and Zac does too lol)
if you want to confirm, you could grab your crash dump from %tmp%\ZeekerssRBLX\Lethal Company\Crashes
oh not the log, the crash dump
I see a file but opening it gives me random code
I have the tool to analyze it don't worry about that
damn, first time I've seen a crash that wasn't related to rendering
you win an award
UnityPlayer!DynamicHeapAllocator::CreateTLSFBlock+0x170
UnityPlayer!DynamicHeapAllocator::Allocate+0x1ea
UnityPlayer!DualThreadAllocator<DynamicHeapAllocator>::Allocate+0xc1
UnityPlayer!MemoryManager::Allocate+0x8a
UnityPlayer!FMODMemoryAlloc+0x64
UnityPlayer!FMOD::MemPool::alloc+0x8a
UnityPlayer!FMOD::MemPool::calloc+0x16
UnityPlayer!FMOD::OutputSoftware::createSample+0x34d
UnityPlayer!FMOD::SystemI::createSample+0x44a
UnityPlayer!FMOD::SystemI::createSoundInternal+0x236e
UnityPlayer!FMOD::SystemI::createSound+0x5d0
UnityPlayer!FMOD::System::createSound+0x43
UnityPlayer!LoadFMODSound+0xb0a
UnityPlayer!AudioClip::AwakeFromLoadThreaded+0xb8
UnityPlayer!PersistentManager::ReadAndActivateObjectThreaded+0x1c8
UnityPlayer!PersistentManager::LoadFileCompletelyThreaded+0x45c
UnityPlayer!LoadSceneOperation::Perform+0x66b
UnityPlayer!PreloadManager::ProcessSingleOperation+0x1d4
UnityPlayer!PreloadManager::Run+0x1e7
UnityPlayer!PreloadManager::Run+0x9
UnityPlayer!Thread::RunThreadWrapper+0x403
kernel32!BaseThreadInitThunk+0x1d
ntdll!RtlUserThreadStart+0x28
seems like it may actually be related to sounds and perhaps even specifically to the sound API
how many sound replacements do you have?
Just lethal resonance
might be good to bring that crash analysis over to https://discord.com/channels/1168655651455639582/1208370988715221052
not sure what would be happening here
Alrighty, thank you
it would definitely be worth finding out how consistent this crash is as well, and also whether it can/has ever happened on other moons/interiors
there's a possibility something is up with a sound in the Black Mesa mod, but from looking at the logs it seems like you were inside at least briefly before the crash occurred? The sound in question would've been during landing
or maybe you have the fast landing mod?
may be this error, and I wonder if it's some runaway memory usage from somewhere https://issuetracker.unity3d.com/issues/high-memory-usage-and-crash-on-dynamicheapallocator-createtlsfblock-when-opening-project-with-sprite-atlas-v2-enabled
Reproduction steps: 1. Open the attached project βCrashReproβ 2. Observe memory usage Expected result: Memory usage is normal Actual...
seems like their fix referred specifically to Sprite Atlas V2 though, so perhaps this isn't exactly the same issue
how in the world
.<
perhaps also related
seems strange if anything would be async-loading a scene though
@lament tartan still unsure about the cause of the crash, so I would be very interested to hear if this happens to you again, where/when/how, and get another crash dump to look at
I especially want to see if it consistently happens in the same stack trace, if it's some sort of race condition then it could move around
You got it
i know what the issue is, no clue how it's possible for it to happen tho π
i'll get it fixed tomorrow
anything that might be a problem for the moon/interior?
Dependencies list in thunderstore or R2mod manager
Oh yeahπ
map doesnt load
get stuck on setting seed
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
WeatherTweaks.Variables.LevelHasWeather (LevelWeatherType weatherType) (at <82c08d567c5c41c58f188df999796555>:IL_004D)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnOutsideHazards>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingLevel>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__118.MoveNext () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
[13:30:44.4036338] [Error : Unity Log] KeyNotFoundException: The given key 'Black MesaLevel (SelectableLevel)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
WeatherTweaks.Variables.LevelHasWeather (LevelWeatherType weatherType) (at <82c08d567c5c41c58f188df999796555>:IL_004D)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnOutsideHazards>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingLevel>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__118.MoveNext () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
hmm this may be an mrov moment
weather tweaks
I just loaded in with Weather Tweaks installed
Do you use the stable or beta version of Weather Tweaks?
I use Stable
just use stable lol
stable sucks
But yeah, the moon and interior are pretty unoptimised from what I gather. I get like 50 fps with a mid to high end PC
how so?
beta is awesome because of weather being able to change mid day
along with being able to have multiple weathers on 1 planet
does cull factory work
I have it installed, don't know if it's doing anything
It sounds like a recipe for incompatibilities
damn, black mesa's filesize is really handicapping my pack, my slow pc friends cant even launch the game cause it alone takes ~2gb of ram and one other friend cant download it from ts cause his connection tanks and gets terminated π¦
Yeah all those pieces of room tiles makes it close to 500 Mb π
And yeah it's as optimized as it can be right now, but it is just a lot of geometry since it is not low poly like most interiors due to it being game rips haha
Ouch, 20fps in 1920p
And I usually play in 1440p
Are you using Cullfactory? I've never had it dip below 40 fps for me
Ah shit, I disabled it while testing something else oops
will try again with it on
Was gonna say it shouldn't be that bad π
Will try in 1440p this time, like how I play normally
Definitely doesn't reach 80 or 90 fps like some interiors due to detail, but it should be closer to 60 and playable fps levels, even in VR from my big group testing π
What are your specs?
Ah ok we have similar specs then
44 FPS in 1440p here
Yeah that's way better, I could probably lock my game at 30 fps when I go there and FrameGen it to 60
Kept it that way just in case some players find bugs, didn't want their run to be ruined on accident, even tho I'm pretty sure we squashed all the big bugs besides inverse teleporter not sending you to playable areas, but that's due to nav mesh being in places it shouldn't so that's being looked at π
i see
The fuck is that lmao
It's #1234140531223822376 message
Jesus Christ
Yeah I never planned for anything but the vanilla item ship to drop through the item chute lol
need me a mod that adds a chance for a nuke to be sent instead of a dropship
That thing is huuuuge haha
would be coolt if it fit in the tube but i guess it wouldnt be aligned with vanilla dropship
Yeah that tube I sculpted to be for the exact path of the vanilla drop ship lol
And roughly for the size of that drop ship too, didn't know there were mods to make it 5x as big lol
I know about this, cannot figure out why it's happening, expect fix tomorrow
lol
Another spawning error reported after installing. Hmm
#1225480301858521108 message
Yeah it's BWT
ayo this sounds pretty pog
what have I been missing? :o
Welp I did tell myself I'd wait till this got to 1.0 or so before I give it a try/add it to my runs
so here goes nothing, was excited to try this for a long time
I was gonna wait till custom scrap too buuuut I think I'd be waitin' too long plus I got a lot of scrap mods as is
hey what was ur issue with inverse teleporter, so I dont make the same mistake
For some reason this happened
Watch Bug and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
bro had no clip on
The reason is due to nav mesh being in places you don't want, and I know other interior devs have the same issue, especially with ripped geometry
alr ty
Is there a way to customise the price of the moon?
I'm not sure personally but I'm sure there is a way! What price would you set it to?
I was going to set it to have a price once I with with other interior devs to sort out the issues with the inverse teleporter sending you to the wrong locations
Probs like 800-1100
@sacred quiver do you know of a way to set the price via config?
It just doesn't feel right having it free rn
Yeah I was thinking 900 so glad others feel the same way
Have it free now just in case last minute bugs were found too ruin runs cause that would not be fun haha
You should be able to set it in LethalQuantities or through the LLL config
But yeah definitely plan on having it be that price range π
Thanks Zac! Might be on today, this kitten we got needs lots of loves
What's it's name? It's beautiful π
We think Lorenzo or Joey π
We think he might be a Tabby Point Birman
So he may look like this when he gets older
He's gonna be majestic π
Luckyπ my cats don't snuggleπ
How would I go about turning down the dungeon scale of BM? Its cool that its such a deep place to explore but I mostly play with 2-3 people and the size and amount of scrap is a little overwhelming
There should be a way to scale it with configs, but I'm a noob at that part
@sacred quiver would know best I think since he set it up for the mod π
Also new trailer out for the mod made by my friend!
https://youtu.be/ANPPGNS_uNc?si=jONyoXNNRQFUSoCe
After nearly 500 hours in the oven The Black Mesa mod for Lethal Company is out of beta now and is fully released! Go find it on the Thunderstore: https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/
Thank you so much to Sherlock Jake for making this trailer and helping me get into making the mod in the ...
Yeah I was amazed when I typed scan and saw 6000+ scrap value lol
you can change everything using LethalQuantities I'm pretty sure. You can also use the LLL or the Black Mesa config to change the size, I'm not sure if you can lower the scrap amount with the LLL config
That mod causes desyncing and several other issues id rather not experience lol
LethalQuantities? I haven't heard that, a bunch of people use it for their modpacks. I personally don't because I didn't want to redo all the work for my packπ
Oooh the trailer is awesome!
LethalQuantities shouldn't cause any issues, I've used for the longest time and didn't have a single problem because of it
Ive heard many issues of interior desyncs due to changing values with it
Wow thats cool! Congrats, you should be proud
Any plans on future moons? I mean bioshock would be kind of a banger. Or the old doom 3. But they may have alittle too much detail to suit well in lethal
I plan on doing a Halo one and a Fallout themed one π
Sweet! just in time. Halo 2 is my favorite game of all time, can't wait
I already have some vault stuff somewhat prepped, but it's gonna be a ton of work and I learned a lot of stuff from this mod already haha
Glad to hear! Is it difficult to do mods? I'm intressted but dunno where to start. I got some knowledge of c# and blender (also html, css and javascript, but that don't count lol). Any tip?
Honestly I started with only basic blender knowledge and ripping knowledge and all I learned for the interior parts were from the great tutorials from Major and AudioKnight π
And for my code I needed a lot of help from Zaggy to really optimize the security room cause my implementation of it was so bad and so much more laggy haha
Zaggy basically did all of the code for the camera system and I am so grateful π
If you want to just do an interior there are plenty of places to start from π
Alright cool! Then i know what i will be spending my time on after my thesis. Thank you very much for the information!
Just youtube? Do major and audioknight got tutorials their or did you directly contact them?
Probably going to aim for doing interior and smaller mods. But we will see π
Yeah they do!
Let me find them
Here is a playlist
The audioknight one is for custom moons
The major ones are for interiors π
Cool! Thanks dude π
Huge props to @velvet vault and @cobalt meadow
Wouldn't have gotten into modding this game at all without those tutorials
Might make some of my own in terms of making custom doors and working with animations for the first time
Cause that was scary to dip into, but isn't so bad now that I've done a few
uffh that part seems awful to me. Had a course about vr/ar were we dipped into blender. But that part about animations π΅βπ« π΅βπ« i dont want to see
my baymax is cute tho
https://sketchfab.com/3d-models/baymax-e60481c5b4ba46ba83239f6cab2c548b
don't look into the UV:s
for simple animations you can do them in Unity itself
easier that way?
Ye thanks i am working on interior project setup and tutorial how to do that.
but is taking a bit to get all that done while working and updating my own mod.
Also
Great job with your mod glad everyone helps out each other.
Without your template who knows where this mod would be, it was the push needed to add all the custom scripting you see inside and outside
So thanks for that β€οΈ @cobalt meadow
It's actually incredibly easy once you know what buttons to push π
hahahah isn't it always?
(note that I haven't personally messed with animations yet) I'd say so, since there can be issues with importing animations, and on top of that, editing them in Unity lets you keyframe properties you otherwise wouldn't be able to change
for example, enabling/disabling renderers or colliders
aah gotcha
I would tend to say that doing it in Unity is better unless you're doing skeletal animation
Naah that far i will not go. But thanks for the information, probably saved me from 1000 hours of future work with that
lol maybe, hopefully
meanwhile, in an alternative universe where they were not so kind
black mesa is a free moon???
I like that
#1215444909092249672 message
a free moon????
Anyone know how to fix the interiors not working? I can visit the moon itself, hear all the custom dialogue outside as I land, but inside it is only a facility. If I simulate the facility in the terminal, it shows nothing for the spawn chances of interiors.
for now
just as a failsafe in case another game breaking thing is found haha
like inverse teleporters not working right like on other interiors
doing some math rn
For reference here is what I mean. It seems it just doesn't consider interiors at all.
Titan has 1500k on average maybe
Min 28 Max 32
Cost 700 to go there
Black mesa has 2.5k
Price Mesa at 1250
Send a pic of your Black Mesa config
anywhere from 950-1250
I've been telling him between 1000-1500
its just the right thing to do
It downright does not generate one it seems
Can someone try sending me one to place in the folder to see if that works?
Did you install using r2modman or thunderstore?
Manual through thunderstore.
This seems to be the only mod that's failed to generate a config for me though
as in you downloaded the zip and then installed through the settings menu in the app?
what files are in the mod folder?
No, downloaded the zip and installed straight into my game through the plugins folder.
Can you try downloading it through the thunderstore itself?
That's where I got it. I just didn't use a launcher to install it, I don't trust the launcher personally.
use r2modman
if you can send a screenshot of the manually-installed files, then maybe we can help, there's a good chance something is missing there
Sure. This is what was included in the .zip downloaded.
hmm, then if I had to guess, something might be erroring while it's trying to load
not sure what else would cause this
Rip. It loads just fine honestly, it just can't detect its own interior. Hence why I'm wondering if being sent a config to just put into my game would help it detect that.
if it's not generating the config, that means the dll isn't loading properly
could you send logs from launching the game with it installed?
Where would the logs be stored? My game doesn't really launch a console like it used to in v47 or v49.
BepInEx/LogOutput.log iirc
if the console doesn't appear, that's probably because the BepInEx config changed
it's supposed to be on by default though, afaik
Ah I might have turned it off at one point hold on
I can't seem to dm the log sadly. I'll just try to mess with a few other mods I got installed and see if something is conflicting.
I might know what is causing it.
you can drag and drop the log file here
I don't think it should prevent you from sending the log as a file
this mod probably adds the most content and is pretty insane honestly. def my favorite mod
My honest advice keep it free until its done done
Love the work so far but im not tryna grind 4 quotas to go somewhere still in development
yeah was gonna keep it free until I know for sure it has no huge bugs
and let players config it for now
keep cooking man if you go through with the things you say you are this could be one of the top mods for the game
Found a few minor clipping issues when I played
Items from the dropship clipped into the grates
And i got screenshots on the others Iβll send them in a few
had these scrap spawn overlapped
lamp spawned inside a desk
this grate clips into the floor
you can clip into un-openable doors? (visuals look weird because i had my gamma up since my flashlight died lol)
and not sure if it's intentional or not (bc i know it's in the og map), but this ladder in the test chamber isn't climbable
ah looks like I need to fix the collision π
and yeah I was going to make it climbable later on π
that damn lamp always spawns under the desks lmao
no other items do it that is so annoying lmao
@sacred quiver its your lamp
pffft
btw some clipboard from black mesa is spawning on all moons
That is so weird lol
@sacred quiver can you see if that happens with your modpack too?
context: #1212942407306313788 message
Free unintentional advertising of the Zaggy ZagCams
Looks like Zaggy Inc has been trying to get business on other star systems
Mod was showcased in TheViperian's latest video
https://www.youtube.com/watch?v=h_ok4lKG1A4
Lethal Company Mods That Will Blow Your Mind (#38)
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 38th part of the BEST Lethal Company Mods series.
Black Mesa Half Life Moon Interior - https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Int...
I was just gonna say its only a matter of time before he gets to it
Very glad he did
Test generation of a new tileset for the Black Mesa Lethal Company mod
Some sneak peaks of a new type of tile that is being finalized
Didn't debut in the last update due to a big tile generation issue it had, but it's fixed now π
Oh cool!
Looks like he played it without Cullfactory sadly so the sun is shining through the ceiling lmao
yes
May contain Jumpscares.
This is my first time experiencing Black Mesa on Lethal Company.
Thank you Ryan for organizing the party.
https://www.youtube.com/@RyanClifford
Ryan's Stream:
https://www.youtube.com/watch?v=dM28afNNEdk
Thank you Plastered_Crab for this awesome Black Mesa mod.
https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Bl...
Cube posted this video of them playing with a huge group of people in VR on this mod π
My group might play tonight, I'll see if we find one. We didn't last play session
Okay haha let me know of any free advertising!
cooking up some fun stuff rn >:)
Awesome nice
MY FRAMES
MY FRAMES!!
AAAAAAAAAAAA
if i took a printer and used it to print out each frame my gpu was supposed to render instead would be faster than the fps im getting on my monitor
suffer
jk I know it is rough for not high end PCs haha
and big mod packs lmao
I have one more thing to try to optimize it more, but after that it might just be due to the high quality of the assets
I can only recommend to use Cullfactory to get frames back lol
smh not a 4090
mb

i dont have that nasa pc
Mine runs at close to 60 on a 3060 so idk haha
On my modpack FiF 190~ mods i got sub 60 but always above 40
definitely never gonna be over 60 - 80 fps ever due to the sheer quality of the geometry I'm afraid haha
not the elite gamer experience I know T.T
I hope the next thing I can try will help a bit
you put too much effort into the moon for me to ignore it from my modpack
But i cant promise players performance on it
does cull factory unrender everything that is far away including props and scrap
it unrenders rooms you can't see as well as lights and other stuff
sorry Mi6 haha
Is there any way you could turn down the render distance for BM specifically? the performance isnt god awful but it might be worth trying
Next interior I do will likely be Fallout themed and I learned so much from this
It wasnt ideal in VR, but it was certainly manageable
so it will be much more optimized
way more manageable than Rosie's sector-0
idk if it is possible to set it for interiors specifically, but Cullfactory should do a really good job
hoping my next optimzation pass will help tho
like I said its not the end of the world its playable
Plastered, since the interior and the moon I will only have together
what is the current scale of the interior
and is it possible to scale it down while keeping the vital and unique tiles generated
oh for sure
I think @sacred quiver and @north thorn got it dialed down to a good size already too
and some really unique rooms have a mid range weight so they might only show up on some playthroughs
but there are now over 110+ room tiles so it should be completely unique each time π
also
scaling it up or down shouldn't affect that so you gucci
Would you recommend using your config or LLL's
Zaggy says Map Tile size in our config
use map tile size unless you need to limit the size for some reason
i have a 3070 and run it decently
if your issue is with performance, it's not likely to make much of a difference if you're running CullFactory 1.0.0+
wait is your resolution upscaled
at least not by adjusting it only slightly
Hm
I have been thinking for a bit on using LCUltrawide to scale back down to vanilla values
i know i took some screenshots when i played it last lemme see them
bc i also have 32gb ram
so your perforrmance should be equal or greater assuming we have similar cpus
How heavy is your modpack tho
hey guys. is there a config file? cant find it after starting the game
(i've been updating it so i don't remember the exact amount from when i last tested it)
Outside of the moon runs at 60
i'll hop on now and see
inside from 40-50
outside 57, 30% gpu usace
yeah I get mostly 55 fps outside and inside usually but i just have a 3060
inside avg of 56 fps at 34% gpu usage?
it varies a lot
so yeah similar performance inside and outside
inside varies more though
depends on the rooms and such
tends to settle around 53/54, 56/57, and 59
does anyone know?
okay i will try to get the config when joining a session. maybe starting the game is not enough.
edit: LLL was somehow disabled from a past test of mine. that was the issue ig
make sure you leave the config editor in r2
like go to a diff section and go back in
it won't update to show new configs otherwise
can you just use something like "all" to have a chance for it to appear on all moons?
Yes you can put "all", we'll do an update to better support LethalConfig. It shows you can do it in r2 or thunderstore
i see. thanks
Has it been reported yet that masked and possibly other monsters cannot open vents?
I saw it happen with the masked enemy and not any other, kinda just stood there in the vent until i opened it and he walked out
Yeah it's happened to me too the other day and I've noticed they can open them sometimes but not all the time and other times it takes then AGES to open them lol
Definitely looking at it for the next update π
Ok
Holy shit
Im doing some mod culling
I got like 70-100 fps on the moon now
Time to investigate what the real heavy hitters are
I'd be curious to see which ones you determine to be problematic, it's possible they have issues with specific things in the interior if others are less affected
That sounds more like it from a 4070 π
interiorguaranteed does not spawn the interior
i didnt make the changes in lethalconfig but in r2 thunderstore mod manager. when i started the game and began a new run the interior didnt spawn
change all to list and uncheck InteriorGuaranteed
But when its on list it will only appear on the black Mesa moon. Generally i want it to appear everytime on every moon. For test purposes for now
Well I know for a fact that InteriorGuaranteed is a broken setting
Otherwise outside of my tests it should have the configured chance on every moon
Okay so i will have to enter a moon i will test it on..
With list mode
is it only broken on black mesa? scp dungeon works for me
Didnt work with a lot of interiors for me
And Ive also been told that that option was obselete
crab did ever do the thing to make everything static, thats supposed to to help with performance
I did haha, which took a while, but didn't seem to help too much
I actually hopped on again last night and performance wasnt as bad as before 1.0 so you definitely did something
Its pretty scary being lost miles into a facility like that in VR
I spent about 30 hours total so far in steps to optimize it so I am glad it paid off somewhat lmao
I am such a scaredy cat that I have to test without monsters enabled haha, I can't imagine it in VR
Obviously with a place as big and as detailed as this at a certain point theres no more you can do
Just knowing how far in you are is scarier than the monsters tbh
We went so deep in the facility we knew we werent making it out without a miracle
Yeah the next one I do I will use what I have learned from this project to make it much more optimized haha
Did you get any vids of it? π
Love watching people have fun with the mod haha
Nah my clipping was off unfortunately
I had a 1 in a million escape I wish I got
3 thumpers on my ass and snare flea got me right by the entrance and by some miracle I made it outside on 1 hp
Ill certainly get some stuff for you in the future
That would be so fun! π
I blacked the fuck out
But Im back
Ok
it seems
with 109 of my mods out of 194 enabled
performance is quite gucci
The mods I want to point my finger at the most
are
It makes sense that with nearly 200 mods you have lag lol
i will never compromise
my greed is insatiable
But ironically my finger wants to point a these mods to see if they are the ones casuing performance hits
Disabled Locker, thats crazy
Honestly mirage, celestial tint, and desats moons have never caused frame drops for me
I can understand a good few of these, but a lot of these should not be impacting your performance
||flip i swear on jesus ironically somehow my finger always lands on you||
i mean of course
I personally dont believe half of these will have any impact
but ive also learned
random shit causes random shit
in conjunction with other mods for sure
The Locker though?
but I use a good few of those and they dont touch my frames
I disabled every mod in my modpack
And Im re enabling them one by one
at least these issues aren't as bad as minecraft mods
minecraft mods suck
ticking entity vs your 16gb server
dude you got no idea what mods I yse
also gonna point my finger at darmuh cuz i love him
all on 1.19.2
Locker and Mrov it is
Hell yeah
could we possibly get a Medal clip too?
I just like seeing modded monster clips a lot
especially The Fiend and The Locker
I regret this
same
im not good at cleaning either my guy
Yippee
you know what I like to do with mods like this
if theres ever a moon + interior mod I always make it so the mod's corresponding interior is 100% spawn chance with the moon from the mod the interior is from
Yippee
60-90 peak fps outside
thats really good
Iβd love to see your list of fps killers once youβre done testing lol
glad to know what is possible with a 4070!
enabling taffyko's mods + flip mods
hit some 50s
but mainly still above 60
performance is
worse
What makes you say that?
Sounded like it was a revelation with that emoji lol
FUCK IT
WE START OVER!!!!!!!
DISABLING ALL THE MODS
BOOTING UP WITH ONLY BLACK MESA
yeah except he was previously getting less than 60 frames with his 4070 which is waaaaay lower than he should be getting
he disabled some of his mods and got 90ish hahaha
he is on the hunt now
for the freeman
oh shit??
bruh how
his mods were slowing him down hahaha
I thought you were just trying to squeeze as much as you could out of LC
I didnt realize you plagued your game with an illness lmaoo
why he is trying to sniff out which one is decimating his frames hahaha
cause yeah it is not a moon for low end PCs, but if you have a 40 series you should be way over 60 fps π
even on my 3060 12Gb I get nearly constant 60
Black Mesa - Standalone
Outside: 80 Average
Inside: 90 Average
Black Mesa + Performance Mods (AsyncLoggers + AssetBundles + FastStartup + LCMaxSoundsFix + LightsOut)
Outside: 90 average
Inside: 80 average
GOD
FUCK
YEA
Did you make a breakthrough
Is there any mod that lets you instantly load into a moon
Would be nice for debugging
Black Mesa + Performance Mods + Decor (Suits, Cosmetics, Posters, Paintings)
Outside: 70 average
Inside: 60-70 (dips into 50s)
Just did a test of my modpack with friends (it went nightmarish so thank god I waited to push it)
encountered a few issues though
The biggest was this weird generation
the two grates back to back with no vent?
from a generation standpoint thats how it would probably have to work yea
the vents are bascially generated with the tile you are in
and if 2 tiles connect with no middle tile of a "vent system" you get 2 grates from both sides
You are exactly correct @upbeat haven
Technically vent rooms(rooms with grates) could be made to not generate next to one another but that might lead to some generation issues so for now this is how it works
Sometimes there's a vent system sometimes there isn't
Do you have LethalResonance?
That shit was fake news
That was killing performance in Source's pack
idk what the hell Source was tweakin on
Nah did it on my pc too
wth
I found the issue LOL
Resonance is fine
its not resonance
We disabled both and it fixed the issue
trick question
And this fps loss was everywhere not just Black Mesa
Its because LRM has not been updated to soundapi
I use the fork of LRM and everything works fine
I don't know what your issue is thenπ€·ββοΈ
The difference in performance in my pack vs just black mesa itself is tiny
Something with your mods is slowing you downπ
duh
i mean
after a certain point, no matter what combination of mods i use
it dips beyond recovery
How many mods we talking? lol
inconsistent
My pack has 145 mods and only looses like 5-10 fps max
vs just running Black Mesa and it's dependencies
i have 190 and i go from 100 fps to about 50
Is this only on black mesa? Like if you disable enough to get 100 fps on Black Mesa, what's your fps like on a vanilla moon?
Is it also 2x?
I wonder if something causes an incompatibility, because on source's pack my fps wasn't that much lower once we removed LR and LRM
and he has over 250 mods
something is wrong in your pack brother
Yeah i got 180 mods and almost no performance loss. But I also dont use LR, takes too long to load and i do get noticeable fps drops
You shouldn't be replying to me, you hearing this @upbeat haven ?
can you pls tell me if you find what incompatibility is causing the fps drops? Black Mesa is unplayable for me rn
I think this is like trying to find a cure for cancer
@uneven stream youβve given me fps cancer look at what youβve done
I want to fix that, but it will require custom DunGen code sadly so it'll be some time
No incompatiblities per se but any mod that is already unoptimized will be even more prevalent
Meaning you might not notice those poorly performing mods on vanilla moons but since Black Mesa is so high detailed you'll notice that waaaay more
Sweet Lord lmao
trying to get my project setup for v50 assets
while it works for v50 so far, my Unity Editor does not have any v50 assets in it so once I do that I can add the Butler and Tulip Snakes to the mod properly
is the performance on this mod still kind of bad?
a friend of mine saw the description and was wondering why u would use assets from the remake instead of the original
it would be helpful to know what version you're referencing when you say "still"
(there were performance improvements made for the 1.0.0 release, iirc, and if you played before that, you may have a bit of an improvement in framerate on newer versions)
quick question what other than List can I use? I tried "All" it seems to freeze game launch
all should work
Well I just tested it, and I don't freeze but all seems to not work. I'll look into it. in the meantime you should be able to use the LLL config to set weights using vanilla and custom
The way the original level geometry gets extracted makes it all one singular piece instead of being comprised of individual pieces which would make creating tiles out of nice sections like 20x harder than it already was so I went with the remake instead
The project already took like 400-500 hours so if I had done it with the OG level geo it would have been way way longer and be probably less good overall
Oh the hunt is still on eh??
π
oh by freeze i meant when I first start up the game it gets stuck on loading black mesa in console.
thank you @uneven stream
you've answered one of my questions
Ive always wondered what these were
oh ok
My brain now has concluded these are baboon hawk nests
It takes awhile to load
They are, I'm trying to find a way to guarantee their spawns aren't in a bad spot
Oh yeah I mean the interior has over 100+ tiles to create a dungeon with and is the biggest interior mod so far so it's a bit of a chonker haha
Takes a bit for Lethal to load all those room tiles
could we have the interior as a seperate mod from the moons
My pack doesnt need more moons to load
The interior is all the loading time, not the moon
still would prefer it seperate
but good to know
It's a lot more work for him vs you just switching a setting in the LLL config. The interior and the moon tie into each other in more ways than just being bundled together
Oh, in what way are they tied
besides for setting
All the scripts and such for both are all bundled together
It would be a ton of work to separate it all out
ok yeah I understand
Not worth it in the slightest in my opinion
Id rather dev time be taken up by adding more features
didnt realize how linked they were, now I understand
Its been a bit since I've been to Black Mesa but still gonna put my personal experience:
It was really good but I do wish that doors that cant be opened were visually distinct so I dont waste time going up to them trying to open them.
And 2) Baboon Hawks on this map are absolute hell xD
They make traversing the outside hell.
i learned
green light on door
means





