#The Faceless Stalker v1.2.1 [v73]

2984 messages · Page 3 of 3 (latest)

velvet lion
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Ill try to take a look at in in august

regal crypt
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This is happening for a lot of enemies

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I think it’s more viable for someone to make a general patch bc I’m assuming it has to do with a common AI targeting method

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Rolling Giant and a few others from Ooblterra are having kill / targeting RPC exceptions spammed in the console periodically

velvet lion
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oh

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well yeah in that case such patch could also help

regal crypt
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he has killed you?

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or your team mates?

simple path
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WAIT WHAT

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Nuh uh

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Slenderman killed?

regal crypt
simple path
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You just responded to this guy

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saying it works just fine for him

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meaning Slenderman would be able to kill

regal crypt
simple path
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Dude I know that

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Cuz all the monsters' killing ability broke

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if they used "KillPlayer"

regal crypt
simple path
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Not just yet

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but if it uses "KillPlayer"

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it won't kill them unless updated

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if it doesn't

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it'll do damage as normal and kill the player over time

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however fast it does

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And it appears the Slenderman uses "KillPlayer"

regal crypt
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He said “it works fine for me” just cuz he SAW slenderman

simple path
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Ah okat

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okay*

velvet lion
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So I assume the mod works mostly fine, it's just that players are not instakilled by slenderman

twilit remnant
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Iirc theres a new killplayer function and that might ve why old enemies are broken with killing cuz they arent calling the correct function anymore

velvet lion
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yeah, I agree with what was said earlier that a general patch mod for that would probably be the best solution

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since it seems like not only the facelessstalker mod has this issue

twilit remnant
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Yeah something that possibly makes the old function call the new one but its ve up to someone who kbows how to codd rhat to do it and if they find the effort to do that worth it

velvet lion
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might be able to check that in the future, but again this month I dont have much time due to studying, hopefully in august I will have more time for lethal company stuff

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although my modding knowledge in c# is very limited still

regal crypt
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So maybe unlikely there will be a general patch for it

thick steppe
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Yup, compile against the new version and you're good. (You'll have to update any code that calls KillPlayer)

regal crypt
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I miss this enemy

regal crypt
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well hopefully someone can make a patch?

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but it doesnt seem feasible from what ive seen coders say

velvet lion
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I can take a look at it in a few weeks

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The mod is NOT abandoned, don't worry

proud magnet
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One of my faviroite favorite

primal wyvern
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the only problem with this mod is that slenderman doesn't kill you

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but everything else works just fine

proud magnet
primal wyvern
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yea lol he isn't a threat right now

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he's just there

velvet lion
velvet lion
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didnt know he was chill like that

regal crypt
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Gooning for the day this mod comes back

primal wyvern
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no diddy?

regal crypt
velvet lion
thick steppe
velvet lion
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so no need to change the code at all?

thick steppe
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I mean, Ctrl+Click on KilPlayer and look at its arguments.

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It may have updated (int -> float) for instance

velvet lion
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okay

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sorry its been a while since Ive used c# :/

thick steppe
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It's some silly small change like that, <1 line.

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Nah, you're good 🙂 It's a silly change to break things.

velvet lion
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I need to re import/re select the dependencies though I assume?

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oh man not even sure how to do that anymore neither the whole compile stuff

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ugh I gotta check in the wiki someday

near kestrel
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👀

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if this gets updated I'll be able to add it to my every enemy pack

velvet lion
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ye I forgot this whole dependency and compiling stuff

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I gotta reread about this stuff before I can work on the mod

hardy carbon
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Yeah I'd love to see this updated cuz otherwise he works fine

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Just can't, uh, rip my spleen out

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Which defeats the purpose of him coming for my spleen

velvet lion
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afaik hamuniis lethallib is not up to date

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I'll wait till its up to date and then I can read about compiling stuff and netcode patching again, but I think it will take a while

hardy carbon
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I think LethalLib is up to date? At the very least it works fine with LLL

restive trout
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@potent wigeon skibidi or whatever you kids say these days

potent wigeon
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skibidi what

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LethalLib is up-to-date, but LC-ExampleEnemy's Unity project isn't up-to-date. Which, you can simply run NomNom's unity project patcher to get an up-to-date Unity project

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but you don't necessarily need an up-to-date Unity project if you don't use new stuff in your enemy

velvet lion
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Skibidi

velvet lion
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I'll have to re learn lc modding eventually

potent wigeon
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There is a PR from Xu to update the Unity project for v56 but it had some issues like discord source files for some reason not being stubs so I'm not 100% confident in it

velvet lion
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Hmm

potent wigeon
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and my issue is that I'm on Linux and Unity works like shit so I can barely run the project patcher myself

velvet lion
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All good

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Again, I'll take a look at updating this mod eventually, but I forgot about most of the unity + compiling + patching stuff and everything related to it

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So it'll take longer than expected I guess

potent wigeon
velvet lion
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Sorry you folks have to wait so long

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Been very busy with work and studying the last months so modding came pretty short

potent wigeon
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Actually though, to make your mod compatible with v56, you just have to pretty much make sure that you fix the errors that your IDE shows when referencing the v56 assembly

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and the thing that broke v50 to v56 is fixed by simply just recompiling your mod

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so no need to do anything for that

velvet lion
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It's also the recompiling stuff

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Don't I have to re import the asset dll?

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Was it asset

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Lc's main dll

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I can't find the nuget packet manager anymore

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It's stuff like this

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These little things that hinder

potent wigeon
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You could replace the manual assembly references with the gamelibs package, like this:
<PackageReference Include="LethalCompany.GameLibs.Steam" Version="56.0.1-ngd.0" PrivateAssets="all"/>

hardy carbon
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Yeah I had to disable Faceless Stalker in my pack and I want them to be able to mangle me again nyctodFluster I will figure this out using the open source code myself if I have to

potent wigeon
potent wigeon
velvet lion
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Pfffffd

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Well I'll take a look at that soon, thanks

velvet lion
hardy carbon
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Yay

velvet lion
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@hardy carbon @regal crypt there you go

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oh wait is it lethal company v55? I thought there was a v56 update recently

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doesnt matter though it should work fine regardless

hardy carbon
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Yeee it's v56

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Tysm wolfVibe

proud magnet
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Let’s goo

hardy carbon
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Cuz I've found that people like to yoink the pages and Slenderman has a tendency to kill me for it instead of them KEK

velvet lion
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in theory it would be possible

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however

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as in right now he usually targets the player with the highest item money value in their inventory

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I could maybe add it as a config option in the future

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personally I think its just fun to you know pick up a page and have a chance that slenderman all of the sudden jumpscares a player who wasnt aware of the page

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but I get what you mean

hardy carbon
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Gotcha. I think it makes more sense for him to target people with the Pages, but adding a config or even a configurable chance (for example, like X% chance to go after the Page person) would be cool

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Just makes there feel like more counterplay tbh

velvet lion
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gotta get back into all this modding stuff first but eventually Ill probably be able to add that

hardy carbon
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I'm not currently sure what other counterplay there is to him tbh lmao, feels like once he's pissed you're kinda just dead which is unfortunate

velvet lion
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well

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he does ||change targets after the player spots him 8 times||

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theres no "direct" counterplay except for, you know, keeping him distant

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as the one page suggests :P

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the closer you let him creep towards you the higher the chance of a chase and therefore death

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but honestly I think thats fine

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thats the price you pay for picking up the high value pages

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what you can also do during a chase is ||if youre not the haunted player and you step in line/collide with him he will not kill you, disappear & switch targets to haunt you from now on||

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hmm I wanna add more enemies with custom behaviour, not just "roam around and chase" but yeah modding knowledge and stuff

hardy carbon
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||Interesting, so he functions the opposite of Ghost Girl, where she wants you to not look at her, he kinda forces you to||

velvet lion
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indeed

hardy carbon
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It's a little too hard to keep him distant right now I feel since once he aggros he's just too fast to keep distant

velvet lion
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yup

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hmm

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maybe I could add more voice clues

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at least inside the facility its hard tho, yeah

hardy carbon
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Mhm

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Also can he follow you outside or is he kinda just locked inside?

velvet lion
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well I havent played lc for months, but i wanna get back to playing it tthen I can test it a bit and see what I can do to improve him

hardy carbon
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I've never seen him outside which is why I ask, it'd make sense if he could follow you out like the Ghost Girl

velvet lion
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meaning he'll disappear

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in theory if not further away he can follow you outside

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yes

hardy carbon
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Gotcha, it'd be cool if you could detect an EntranceTeleport and have him teleport with if he's within 100m before the teleport

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But this is good information since I know a few people who don't like him cuz they think he's OP, now I understand him a bit more and can try to counterplay him Note

velvet lion
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an idea I have in general would be that he prefers targets that are alone, as in not in a group

velvet lion
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due to pages

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thats the deal you make

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you either take the risk of getting your squad killed by slenderman but have a high money reward, or you leave the page be

hardy carbon
velvet lion
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if you think he is too strong you can also take a look at the config

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you can tweak many things about him, e.g. chase time, stalking time etc

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if you want him to have a longer stalking phase you can change that

velvet lion
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like in the real game

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but again my current lack of modding knowledge prohibits that

hardy carbon
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And yeah I do getcha, I haven't messed around with it too much and didn't find him problematic personally, only real issue I had was with him was getting murdered when I had nothing to do with the Page being collected

velvet lion
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The Faceless Stalker v1.1.5 [v56]

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The Faceless Stalker v1.1.6 [v56]

hardy carbon
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And that's fair, there's no rush, I'm just throwing out ideas. His speed and stalk distance would be easy variables to change on Page pickup imo since you can already detect that, make him faster with more pages

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So like you can outrun him with 1 page once he enters pissed mode, but 2 he's faster than you, and 3+, God help you KEK

velvet lion
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Yeah that's a good idea ngl

hardy carbon
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Always trying to help

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Honestly making him more aggressive per page actually doesn't sound too hard either, you just reduce the stalk timer per page which will make him attack more frequently

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If those are already configurable then you have it set up as variables you can alter during gameplay

prime bear
somber shard
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this is great, thanks for the update! I didn't tell my crew the mod was broken, so they all got cocky in thinking they can outrun him. I can't wait to shatter the illusion that they're skilled the next time we all play

prime bear
main scroll
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Not sure if it's the custom moons but Slender doesn't seem to attack as often as he used to. Could it be the moons?

velvet lion
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Yes

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Depending on the amount of opportunities to hide

velvet lion
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might take a few minutes to upload

proud magnet
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lets goo

empty elbow
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sorry to bother but how does configuring slenderman to spawn on custom moons work? I know it was added but not sure if I can just type custom:50 or whatever or need to individually enter each custom moon name

velvet lion
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Either that or you can do All@20 for example
All means the same value for every moon tho
Afaik there's currently no other way to individually assign weight to moons unfortunately, it's much work adding every single moon hence why I made All@15 default

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the spawn config means the chances of Pages spawning, not slenderman itself

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if you set slenders default spawn chance higher than 0 he can spawn on every moon with that chance

proud magnet
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You should put v60 in the title

velvet lion
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The Faceless Stalker v1.1.7 [v60]

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thanks

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:P

main scroll
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Not sure why I'm having so much trouble but Slender doesn't seem to pop out to attack. He only stalks or becomes scannable.

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Ill keep messing around, see if he actually pops up

prime bear
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He kills for us. He is mean

main scroll
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No luck, weird. Do I need more than 1 player?

prime bear
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Could also be a conflicting mod.

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Are you picking up the pages?

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He will only spawn when you grab one.

main scroll
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Yes

velvet lion
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sometimes its just bad luck

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usually good luck tho (if he doesnt attack)

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The Faceless Stalker v1.1.8 [v61]

sleek abyss
#

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▶ Play video
main scroll
velvet lion
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I'm really happy about mithzan using the mod, they even put it in the thumbnail twice

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I really appreciate that, always happy to see people having fun with and getting scared by the slenderman:P

prime bear
velvet lion
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nice :D

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you see, when you are the one that creates a new enemy to the game you know all its mechanics inside out

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so its hard for me to get scared by him since I know exactly how he can spawn, where some of his spawn spots are on certain maps etc :D

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but I love seeing clips where people are jumpscared by him >:)

main scroll
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Is this anything to worry about?

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Reinstalled Slender but still have an issue with him spawning at all. I'm not sure if its a mod conflicting but I don't have many mods

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I don't know what I did but I finally saw him lol

velvet lion
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Oh

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Imma take a look at that

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Weird

velvet lion
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@main scroll when does this error trigger?

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thats odd

#
{
    if (!switchedHauntingPlayer)
    {
        switchedHauntingPlayer = true;
        ChoosePlayerToHaunt();
    }
}```
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thats the line

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were all players dead?

main scroll
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I haven't been able to replicate it but when it does, I'll clip it

velvet lion
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okay

main scroll
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No it was just ne

velvet lion
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so its not a continuous error?

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as in permanent spam

main scroll
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Yeah but it was that one time

velvet lion
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weird

spice wedge
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u got me back for calling it goofy originally

velvet lion
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Hehe

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Fr though I really enjoy the clips where he scared you guys :P super happy to see you like the mod and still play with it!

spice wedge
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I try to switch out mods every now and again but always return to ones I like

fringe cove
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does anyone know if this is compatibile with v62?

languid blaze
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how can i jsust make slender go to all moons?

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just All@20 or something?

velvet lion
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yet another update

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ugh

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it should be compatible

velvet lion
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i wont update to v62, just gonna wait till v63 or 64 I think

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it is compatible tho no worries

fringe cove
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Thanks!

velvet lion
# main scroll

@main scroll did you encounter the error again or has it been gone?

main scroll
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Haven't encountered it

velvet lion
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Nice

primal wyvern
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Is slenderman killable?

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and if you do "kill him" and then pick up another page does he respawn?

velvet lion
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No

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You cannot kill the slender

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It's omnipresent

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It's omnipotent

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You can't escape it

eternal moss
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im not gonna lie this monsters appearance was the scariest time of all time when i played lethal

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me and my friend was ontop the ship

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and my other friend was below

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and boom

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in a milisecond

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my friend below got mauled to death

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we quickly went down and launched the ship

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tbh

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one of my favorite monsters

velvet lion
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glad to hear that!

crisp drum
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is there any way to counter slenderman?

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he's been spawning inside the facility, and when he does, there is practically nothing to fight back. it becomes a waiting game

proud magnet
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Don’t pick up the papers

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High risk high reward

crisp drum
proud magnet
crisp drum
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because ive never seen the papers spawn

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never found em

proud magnet
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It’s not meant to be spawned naturally

proud magnet
crisp drum
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alright

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ill give it a try

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i assume that there is literally no way to counter him, though?

proud magnet
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Yea besides running to the ship

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But I mean it also takes him a while to actually start killing you

primal wyvern
velvet lion
velvet lion
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Another counter is to stay in a group and in a chase make someone non haunted reach the stalker

hardy carbon
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Yeah you want to actually look at him as it effectively stuns him

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To a point

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So if you know he's stalking you, keep your head on a swivel and don't let him get too close

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And once he's stalking you, just leave ASAP as you're his target, similar to Ghost Girl

long berry
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really love the mod! wish the static effect was used

velvet lion
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Thanks

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Tried it once, spent too much time with no results unfortunately

long berry
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that's alright

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slender man kinda like a cooler ghost girl

velvet lion
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:>

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maybe I can make it in the future so that he only appears to a non-haunted ghost girl player

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to add a bit of variety

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maybe also Herobrine integration as well

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then there are 3 different ghost-type entities and only one can haunt a player at a time

proud magnet
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I think adding some new mechanincs to slender man would be cool too, like maybe like the bracken personal space from the diversity mod

velvet lion
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whats the personal space?

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I havent used diversity yet, I think one of its core mods showed up a malware sign at virustotal

proud magnet
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basically when the bracken "kills" you, it sends you to another dimension area, where it chases you and you need to run and do parkour over pipes, It would be cool if slenderman sent you to like a foggy forest

velvet lion
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ohh

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that sounds awesome

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I was indeed thinking about pocket dimensions in general, similar to the backrooms for some future mod

proud magnet
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I think a foggy forest would be epic

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and you need to find a shed to escape

velvet lion
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well I gotta find out hoiw these map-submaps even work at first 😅

proud magnet
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ye

main scroll
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Honestly, I'd love some mechanics with his tentacles. Like being able to break doors, crawl on the ceiling, or just impale survivors. Don't know if that'll be complicated but it can add some horror lol

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He looks cool when he walks with them while remaining as static as possible

main scroll
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Of course just ideas.

velvet lion
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I imagined I could make slender have 2 attacks, the regular chase one and one where he creeps up and once he reaches you turns you around and jumpscares you similar to a masked

main scroll
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Ah yeah that sounds cool. Like a bracken almost where he'll sneak up and then SPLAT Impale

velvet lion
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yup

main scroll
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That sounds cool

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Add some horror

velvet lion
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the next thing Imma add will be a new mod though with cosmic horrors/creatures that haunt the player

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will be a separate mod, I'll make a thread about it once there is gameplay footage

soft urchin
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Hi. Does this option make slenderman spawn on all the moons?

velvet lion
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Yes

prime bear
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Had a crazy moment. Slender was chasing his target, so I ran to intercept as the target did the same earlier for another person. Well target hits a mine and dies right as I'm behind slenderman, and well slender changed his target mid chase to me........greatest slender moment ever. The fear I felt watching my teammate die and Slender just turn around to look at me.

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So yeah my head went pop 😆

long berry
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like he makes contact with you and does this and your head blows up

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it would be cool if you get cut in half too sometimes

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also i had a question, apparently slender man can go inside. someone said that it's impossible to counter him if he chases you indoors

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i've never had this happen, what are the parameters for this?

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also, how does collecting the pages work. if you get one, does he start stalking guaranteed?

velvet lion
long berry
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what if you get more than one?

velvet lion
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before you collect a page, he will never spawn (except if you change the config)

velvet lion
long berry
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oh i see

velvet lion
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right now the page amount doesnt affect his aggressiveness

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as soon as you take the risk and collect a page he will start haunting for the rest of the day

long berry
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ooh

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very cool

velvet lion
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so its a bit like with the apparatus

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it can be worth it to wait until all regular scrap is inside the ship and collect pages as the last items

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except if you want more tension >:)

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then you can collect them early

long berry
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me and my friends definitely collect them as they appear

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we all love the slender man mod

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oh yeah my last question was if i inserted slender man as an indoor enemy would it break him?

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and would two spawn if a page was collected

velvet lion
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at least I dont think so, when a slender enemy spawns it sets a global variable/int that checks the number of spawned slendermans

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if a slenderman is already spawned (value >= 1) pages wont spawn another

long berry
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okay good

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i may or may not have had two spawn before but i think thats because i goofed something

eternal moss
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i rememver getting chased my slenderman in the mental hospital interior

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thank god my friend was at ship

velvet lion
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speaking of the mental hospital interior, is it still compatible with v62?

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I think ive heard somewhere that it isnt but I am not sure

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The Faceless Stalker v1.1.8 [v61/62]

deep salmon
velvet lion
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Yeah I think I had read about a CTD caused by it as well

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Hmm

deep salmon
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it's a shame. the interior is fantastic.

velvet lion
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indeed

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luckily there are many new interiors by now though

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for now I guess I will disable the hospital one

eternal moss
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i mean

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it worken when i tried

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with

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62

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i think it only works in assurance

main scroll
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Slender was chasing me with The Fiend, they thought I was an Avengers Level threat (The guy running near the end is me)

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Better clip (my pov)

velvet lion
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lol nice

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which interior is that=?

primal wyvern
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for v60 update

velvet lion
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oh lol

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nice

main scroll
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Yeah, he works well with it

long berry
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where does the omori fear sound come from

tough niche
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what would you put in the config to allow pages to spawn on any modded moon?

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is it just Modded@15

sinful violet
tough niche
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alright thanks

tough niche
sinful violet
tough niche
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alright

velvet lion
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Honestly I am not sure as well

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What I did for my newest modpack was All@15,Vow@20,etc

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I think it overrides but not 100% sure

tough niche
#

i can confirm, Modded@12 works

drowsy locust
#

@velvet lion could you push the commits from 1.1.7/1.1.8 to GitHub?

marsh parcel
#

I love this mod a lot. Ever since getting into LC modding I've been wishing for a mod like this, and it satisfies all the key points. I think the progression of stages is basically perfect. Are you open to feature suggestions?

sacred cradle
velvet lion
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Yeah

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Will Do that when I update

velvet lion
#

Ofc I am open for suggestions

dim lynx
#

I'm either not paying attention (running too fast or dying too fast or too foggy), or being just really unlucky with silent mod incompatibility but every time I get this mod I can't recount seeing slenderman even once
will reply to this if I ever do but I've went through atleast 5 quotas with him

velvet lion
#

alone?

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or with other players?

dim lynx
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both

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im gonna try again for 30m, solo

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ahh because natural spawn is off by default and it's page spawn wise

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but yeah got unlucky page wise

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will be looking out for that then still

marsh parcel
# velvet lion Ofc I am open for suggestions

I think losing a chase to slenderman shouldn't always result in a death. It'd be cool if there was a chance slenderman teleported you back into the facility if he catches you while outside. Also, could you add a configurable option/chance for slenderman to turn someone he kills into a masked to simulate proxification?

Finally, I had an idea to make slenderman more punishing even in the case that you play against him correctly; each time you stall slenderman by looking at him, there is a chance (higher chance the closer he is) your character will start coughing which emits a sound and deals 1 damage. If a character dies from coughing, they turn into a masked. You could sample coughing noises from Marble Hornets to add authenticity.

marsh parcel
#

Also, how feasible is it to implement a feature where slenderman becomes more aggressive the more pages a particular person has interacted with?

velvet lion
marsh parcel
#

That's fair enough, and the mod is amazing already.

#

You have achieved a lot with what you currently know.

velvet lion
#

thanks, glad to hear:)

marsh parcel
#

@velvet lion what's the internal name for the faceless stalker entity

velvet lion
#

SlendermanEnemy

raw tulip
#

Does this work in v64? I assume yes

velvet lion
#

it should, yes

marsh parcel
#

I've been playing with it for a couple weeks and have noticed no bugs.

velvet lion
#

Nice

rare holly
#

Question
Since i am messing with scrap rates for every moom with LQ, how would that work with this mod's papers (since i assume you need them to trigger him to spawn if he is on the list of entities for the moon)?
Like can your mod override and force the paper to spawn regardless of what scrap is set on the moon? Or do i need to add it manually and balance the weights right?

velvet lion
#

I guess LQ overwrites the mod config

#

you could test it out by setting the mod config to 0 and LQ to 1000

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or vice versa

rare holly
#

Fair enough, ty

marsh parcel
#

What is slenderman's power ranking?

#

I'm trying to make it so he's a guaranteed exterior spawn on a certain moon. Oh, also, would it cause any problems to add the Pages from this mod to a map via LLL, or to make Slenderman a natural interior spawn on a particular moon also using LLL?

#

@velvet lion

velvet lion
velvet lion
marsh parcel
#

Oh, so slenderman pages spawn in a similar way to circuit bee nests but interior?

marsh parcel
#

the setup I'm working on uses LLL||https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/||, Wesley's Moons||https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Wesleys_Moons/||, PsychSanctum||https://thunderstore.io/c/lethal-company/p/Tolian/PsychSanctum/|| and Dantors' Mental Hospital||https://thunderstore.io/c/lethal-company/p/Dantor/Dantors_Mental_Hospital/|| all together to enhance the vibe of this particular mod. here's the loot list I created for LLL to apply to the PsychSanctum moon:
||Documents:51,Stapler:48,Mug:45,Old phone:39,Old Computer:36,Page:36,Book:36,Pill bottle:36,Chemical bottle:33,Syringe:30,Test Tube Rack:27,Possessed Walkie:24,Stun Baton:18,Camera:21,Security Camera:15,Fire Extinguisher:12,Glass Eye:24,Ribcage:21,Skull:18,Brain Jar:12,Typewriter:9,Magnifying glass:9,Bottles:36,Red soda:24,Jar of pickles:30,Tea kettle:21,Toothpaste:24,Brush:24,Perfume bottle:18,Raven Skull:6,Safe:3,Painting:3,Comedy:2,Tragedy:2,Bell:1,Plastic fish:1,Toy cube:1,Toy robot:1,Rubber Ducky:1,Clown horn:1,Candy:1,Teeth:1,Magic 7 ball:1||
this list uses loot items added by Wesley's Moons so plugging it into your LLL config without having that installed will not magically add the items from that mod into your game
I also changed the inside enemies spawning list
||SlendermanEnemy:48,Flowerman:36,Butler:30,Bunker Spider:24,Crawler:18,Hoarding bug:15,Masked:6,Girl:6,Clay Surgeon:9,Spring:3,Jester:1||
the outside daytime enemies spawning list (barely different than how the moon comes preconfigured)
||Docile Locust Bees:39,Manticoil:33,SlendermanEnemy:1||
and the outside nighttime enemies spawning list (pretty different)
||SlendermanEnemy:300,Flowerman:15||
unless i'm mistaken there can only be one slenderman on a moon at any given time so having all these redundant slenderman spawns should be fine and if not then this should give the impression that he's everywhere

deep salmon
#

||Dantor's interior can sometimes crash your game when selecting Online play before the main menu. i sincerely dont recommend||

marsh parcel
#

i wonder how to replicate that

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is it an inconsistent issue? like does it seem to happen at random or is it every time

deep salmon
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inconsistant

marsh parcel
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rad

velvet lion
velvet lion
#

probably best not to use it till its fixed

rare holly
velvet lion
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Hmm

deep salmon
velvet lion
#

Oh

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It's a shame

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Since the newer updates thr bunker interior has been lost, the hospital is broken, scoopys interiors are broken

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:(

rare holly
rare holly
deep salmon
rare holly
#

Odd, never had it once
Sounds like Dantors + something else i dont have causes it

deep salmon
#

trust me, i love that interior, too. it just grew so buggy when it didnt keep up with vanilla's later versions

rare holly
deep salmon
marsh parcel
#

The slender config has all the variables I personally needed so I don't see a problem with this, it's just a little weird and worth noting for other users

velvet lion
#

hmm

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well in the next update imma just add a All@15

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that should make pages semi rare

rare holly
velvet lion
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like one page in around every 4th to 5th match

rare holly
#

I just had to add the pages via lq to the moons i wanted
Didnt even need to add slenderman to the list of enemies

velvet lion
#

nice

marsh parcel
#

I don't know what a LQ is

velvet lion
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lethal quantities

marsh parcel
#

what the fluff

velvet lion
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I assume

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it lets you assign spawn values to monsters afaik

marsh parcel
#

that's pretty sweet

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is there an easy way to change the flavor text of modded moons or would i need to crack the mod open

#

ik this probably isn't the right chat for this but

velvet lion
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no idea

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sorry

marsh parcel
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no worries

rare holly
#

As well as the danger level text, cost, scrap rates and values, monster spawns, amount of scrap

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Traps which you can't even do in LLL

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The only thing you can't do is interiors iirc because it desyncs alot, do that in LLL

marsh parcel
#

u should replace the initial spawn sound with the first 13 seconds of this

marsh parcel
#

it would also be pretty cool if there was a check when slenderman kills the last living player and causes the ship to leave that there would be a 1/100 chance of playing this song in its entirety
https://www.youtube.com/watch?v=Sbbk_VMndsg

Soundtrack from Slender The Arrival:
Willow

Artist:
Brenden Frank

Wallpaper:
http://tinyurl.com/mp9zc6a

• All material on this video is strictly for promotional purposes only.
No Copyright intended, all rights are reserved to the artists and their respective record labels.

If you Enjoyed it, Like.
If you want More Subscribe :)

▶ Play video
sacred cradle
#

@velvet lion Does Slenderman just have a ridiculous chance to only target the host or something? Cus I'm sort of getting tired of him constantly targeting me and noone else as of late

velvet lion
#

That's most likely bad luck

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Did you carry items worth more than 100?

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That increases chances of you being the target

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Also low sanity

sacred cradle
#

Ohhh yeah maybe I did lol

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I'm used to always carrying the highest scrap value items on me XD and generally leaving the cheaper loot behind

#

And yeah sanity is understandable

velvet lion
#

@here https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/ Now properly updated to v64, tweaked Slenderman's Summoning sound (lasts a bit longer now, incredible)
I'm trying to get back more into Lethal Company modding again, with a few ideas for new enemies, but it will most likely take a considerable while for me to get used to VS and C# again. As always, the mod might take a few minutes to update. Enjoy!

#

The Faceless Stalker v1.1.9 [v64]

marsh parcel
#

ooh what'd u do to the summoning sound

velvet lion
#

honestly just made it last longer :p

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I found it wasnt noticeable at first

sacred cradle
#

Modded@25,AssuranceLevel@5,VowLevel@20,MarchLevel@20,AdamanceLevel@20,EmbrionLevel@50,DineLevel@15,RendLevel@15,TitanLevel@10,ArtificeLevel@25

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Cus All will override other values

velvet lion
#

thanks!

sacred cradle
#

Yw

velvet lion
#

i forgor to update the config I think

#

._.

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will do that soon ™️

sacred cradle
#

You did update it to include All:10 in there but I imagine these values are better XD

velvet lion
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:d

sacred cradle
marsh parcel
#

i have mine set so that the wooded planets have the highest chance of spawning pages and cold moons have a lesser chance while hot moons like assurance or experimentation have no chance of spawning pages whatsoever

velvet lion
#

That makes most sense yeah

marsh parcel
#

The one guy from Diversity who walks at you and if he catches you he teleports you somewhere random in the facility has really awesome VFX that I think would befit the Faceless Stalker extremely well, have you considered getting in contact with IntegrityChaos to ask how he did it?

velvet lion
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It would benefit

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I 100% agree

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I can talk to IntegrityChaos, unfortunately though I have no idea how vfx effects work

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Might reconsider that though at some point (tried to add a static vfx once but didn't work)

sacred cradle
#

Even though he works fine, guessing he's telepoting off of the navmesh sometimes and it causes issues

marsh parcel
#

How many different pages are there?

velvet lion
#

4

marsh parcel
velvet lion
#

ofc

#

I'm open for suggestions but I have to admit that LC modding is pretty frustrating as its way more complicated and you encounter many many errors way more frequently then in the other games I mod so

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progress is slow

rare holly
#

How does taking MULTIPLE pages affect his aggression?

#

i understanding taking one begins the stalking phase n all that
But what if multiple are picked up? does it stack and make him aggro faster or something?

marsh parcel
#

I'm not a coder, but I had an idea. If there was a way to add to Slenderman's natural spawn weight depending on how many Pages were stored on the ship, it would simulate Slenderman following the players around between moons. I don't know how complicated that would be to implement, I don't remember seeing a feature like this in anyone else's mod.

#

Maybe it decides when the ship lands whether or not Slenderman will spawn that day and a script factors in how many Pages are on the ship when that happens; the natural spawn weight would be zero but say, +10 for each Page on the ship, so the likelihood you'll run into Slenderman actually ramps up throughout the week the more Pages your team has collected. He becomes more of a persistent threat the more you loot the moons his Pages are weighted to spawn on.

#

Also, if you added an option in the config to change the type of death from the kind the Ghost Girl causes to the kind the Masked causes, so that players killed by Slenderman became Masked, that would be cool. I shared an idea similar to this one before, but it was in a dump message with two other more complicated ideas.

velvet lion
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no idea how to mod such thing

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also my motivation to mod went near 0 for some reason recently, the next planned thing are new and improved page textures made by @marsh parcel but aside from that Ill have to see when I will add new things

rare holly
rare holly
rare holly
#

Actually, if this isn't already a thing, could you add support so that if the slenderman spawn cap is increased above 1 (either through your own config, or something like LethalQuantities), then have an option so that when another page is picked up, it will try to spawn another slenderman?

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That would be interesting because it becomes a gamble as to how many you pick up
And if you leave it off by default, it wont bug anyone who dislikes it

rare holly
velvet lion
rare holly
#

Damm that makes sense

#

i guess just increasing his speed or reducing the cooldowns could also work

velvet lion
#

I like the idea of reducing the cooldowns

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that would really make an impression of being more aggressive

rare holly
#

i eagerly await the feature, if you do ever get around to doing it

velvet lion
#

dont get me wrong, I really appreciate all the suggestions

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I really do

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and I do plan on maintaining work on this mod and update it eventually

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modding has just gotten a bit exhausting atm but I will get back to it soon

rare holly
#

Fair enough, dont push yourself too much, the mod is great is

velvet lion
#

thanks

rare holly
#

Sorry, lastly, another idea i had with a similar effect, is to actually have the page decrease in value until it is picked up

#

that would further incentivise collecting them immediately

#

risk/reward again

marsh parcel
#

i like where your head is at with that suggestion but i don't believe in punishing players for not happening to find the page items first while looting

#

if a feature like that was to be pursued i think it would be better if the page decreases in value after it has been scanned and while it isn't being held by a player or on the ship/at the company

#

i feel like this project should go on hiatus until the author has the energy to work on it, installing mods is frustrating even with a mod manager that smooths out all the hard work and so developing a mod for this game must be that amount of frustrating but multiplied by like 500

#

i know what it's like to promise labor to a project when you know you don't have that energy in your body at the time and how every time the project crosses your mind and you still don't have it you feel like an asshole, maybe marking the project as being on hiatus will make you feel less like "it should be any day now" and more like "i'll get back to this when i'm ready"

#

in the meantime i still love to share art and ideas related to this mod

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Sparble, is it ok if i publish the textures i made in here?

rare holly
#

It was to have something actually happen from taking multiple

velvet lion
#

sorry I did not have the time yet to add the textures ingame

marsh parcel
#

there is no need to apologize <3

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i made 8 designs but i could theoretically make more just so that there is that much extra variety

deep salmon
#

faceless yippee bug, slenderman outfit, "???"

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for a page

deep salmon
#

an example

velvet lion
#

dope :D

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maybe the real faceless stalker was the hoarding bug all along

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you stole a page from its nest now its hunting you

deep salmon
#

if it piques your interest enough, i can make it transparent and look a little crunchier

loud hinge
#

is this an entity that replaces the ghost girl, or is it a seperate kind of thing

loud hinge
#

ty

obsidian karma
#

Does Slenderman now haunt inside the facility as well as outside?

velvet lion
#

always has

hardy carbon
#

Yeah in my experience it's just really rare for him to go outside

sacred cradle
# velvet lion always has

Any chance you can add some checks at some point for him to not be able to teleport out of the bounds of moons or off of the navmesh? I've noticed he does this a lot and it leads to Navmesh error spam

velvet lion
#

When does he do that?

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I'd need to know where to start

sacred cradle
#

I know it's happened on Boreal and @bright brook's Winter Lodge though

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Other moons he is usually fine on

sacred cradle
#

Also dunno if this might be worth looking into fixing, I think this happens if he can't get to you when trying to kill you

velvet lion
#

did this error persist?

#

as in

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did it continue spamming after the next day?

sacred cradle
#

I don't believe so no

velvet lion
#

update...

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soon ™️

dim lynx
#

yay!!!!!!!!!!!

deep salmon
#

No Is One Safe

rare holly
velvet lion
#

Unlikely, I pretty much don't have time for mosding at all atm

#

Even adding 4 new pages is a struggle

hushed laurel
#

is there any way to avoid him in solo?

velvet lion
#

no

dim lynx
#

so just don't pick up his page

velvet lion
#

yeah

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or pick it up as the last item

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and rush to the ship

hushed laurel
#

okay thats what ive been doing i was just wondering if i had to do that or not

#

thanks

tacit basin
#

When you pick up the note again, when you fly to the moon, it activates the slender man again, is this the norm? perceive

dim lynx
#

not intended but I get it

#

eitherway you only ever pick it up again at orbit or company so whatever

velvet lion
#

Weird

#

It did not do that previously

sacred cradle
velvet lion
#

so Ive tried to add new page items again, yet I'm unable to add new items due to NullReferenceExceptions and item raycast bugs appearing for whatever reason

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if I ever manage to fix these bugs I will publish the update and that's probably it then for the mod

fiery viper
#

Hey is it intended for the Hoarding Bugs to activate slender?

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Sometimes it happens, sometimes it doesn't

velvet lion
#

lmao

#

its not intended, but makes sense since the summoning mechanism triggers once a page is picked up :d

velvet lion
deep salmon
#

wuh

velvet lion
#

Maybe the real slenderman was a hoarding bug all along

deep salmon
#

uh, k

fiery viper
velvet lion
#

oh my lord its finally working

velvet lion
#

The Faceless Stalker v1.2.0 [v69]

velvet lion
#

@here The Faceless Stalker v1.2.0 features four new pages as scrap and new improved textures for the old pages. Huge thanks to @marsh parcel for making these textures!! Whilst my sanity has been reduced to ashes the mod now finally contains all eight pages, living up to the original Slender: The Eight Pages. You can now additionally inspect the items and the config spawn weight settings have been tweaked as well.
Have fun!

https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

dim lynx
#

on top of this, is the "pick up the page from last moon, to ship, from ship on next moon -> slenderman is spawned" bug considered a feature still or?

meager ginkgo
#

yippe bug variant looks 🔥

deep salmon
#

?

#

that page was added?

meager ginkgo
#

no im thinking in my head its a yippe bug with the slenderman tentacle while chasing u plink

dim lynx
meager ginkgo
dim lynx
#

couldn't you theoretically have a 1 or 0 value on it that turns on or off the haunting property it? with it getting set to 0 forever on orbit

#

it's just guesswork though i don't think that's possible

velvet lion
#

Probably yeah

#

It does have sucht thing

#

It contains a bool variable (which can have the properties yes or no/true or false)

#

Which checks if the page had already been used/picked up once

#

For some reason it resets in orbit though

#

No idea why nor how to fix :/

eternal stone
#

@velvet lion One of the new pages seems to get stuck when selling it at the company.

Here's my mod manager profile code:

019434e5-a03d-61aa-ec22-bc52d36658d4

#

Love the new artwork though. Thank you for keeping this mod going, it's one of our must haves.

velvet lion
#

yeah

#

afaik once an item lays on the counter you cannot retrieve it anymore

#

also great player models lmao

velvet lion
#

the new pages really blend in way better than the old ones

eternal stone
velvet lion
#

Weird

eternal stone
#

So I retested with minimal test mods, and it doesn't get stuck. So that must be from a mod incompatibility or something, but the scan node still seems to be missing from the "Missing Poster" lol. I tested scanning it repeatedly from different angles in the ship and off the ship.

I'll see if I can figure out what mod doesn't like that specific page, on my main mod pack, that's causing it to get stuck.

eternal stone
#

Okay, the counter door getting stuck open seems to be from LateGameUpgrades erroring out because the "TerminalNode" on the item is null.

eternal stone
somber shard
#

The new pages are so cool

#

I love the LC spin you put on them

velvet lion
#

Thanks to Nat!

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She made the Page textures:)

somber shard
#

She did great! They're awesome

dawn lynx
# velvet lion Thanks to Nat!

Was playing lethal with a ton of buddies last night. As we were selling, I saw 2 of them looking at all the different pages. They're LOVING the new pages

velvet lion
#

glad to hear :D

rare holly
#

Just had an idea
Perhaps you could make it so each page has a chance to spawn slenderman?
Like sure, additional pages past that point still wont do anything once he spawns
But it would still mean there is an actual correlation with how many pages you pickup and whats going on with slenderman
Could do it so like, idk
First page is say.....20%
And then add a 10% chance each time a page is picked up on that moon

#

That sounds much simpler than trying to get multiple slendermen to work at once or to alter his behaviour from picking up pages

#

The lack of correlation between how many pages you pickup and slenderman himself is like my only gripe rly with the mod Cri2

prime loom
#

Sounds like it could be cool tho i think that'd require either making pages more common (because i wouldn't be surprised if it'd reset that kind of thing between moons) or make it so if you have pages on the ship that gets factored into chances on top of any additional pages collected on the moon

rare holly
# prime loom Sounds like it could be cool tho i think that'd require either making pages more...

It might do
As long as the chances per page / amount chance to add each time is configurable then its fine
Just balance the default values around the page spawn weight in comparison to vanilla scrap loot tables
Then if people are using packs that bloat the scrap pool more than they just need to increase the spawn rate or chance of it triggering
For default behaviour they can always just make the chance 100% on first page ShantaeShrug

#

The mod already lets you control the spawn weights of the page

weak hatch
#

he switched from "find my pages" to "find me" REAL quick

deep salmon
#

"Find Me"
like SCP-4885?

velvet lion
#

@here
It's been a year since the initial release of the Faceless Stalker Mod!
Can't believe how time flies.
I would have never expected for any of my mods to blow up like this. None of my other mods became as popular as the Faceless Stalker mod, and I would like to emphasize that all of this would have not been possible without you.
I want to thank every one of you for your support over the time, the feedback and the suggestions. I still remember when I first created this thread, having not much more than a very simple and niche small enemy addition in mind to finally make use of this old Slenderman model I created years ago. It was you guys who motivated me to keep working on the mod, even when I completely lost my desire to finish it due to some major annoying bugs (especially Slenderman's visibility...). When the mod finally released it were you who gave me feedback, pointed out bugs and suggested great features (a config would likely still not exist if it weren't for you...)! Not only that, but without this great modding community, many of my questions that came up during the mod development would have never been answered, and hence the mod would have likely ended up in my scrapped projects folder. Even though I couldn't manage to add some popular requested features such as the static distortion visual effect, the feedback motivated me to re-model the Slenderman, rework the animations and keep the mod updated over time in general. Your appreciation for the mod really means a lot to me, and from time to time I find myself thoroughly enjoying watching clips of your encounters with it!
Even though my modding focus has switched away from Lethal Company over time and I consider this mod to finally be fully finished, you can expect it to stay updated with the new game versions. Plus, you never know, perhaps I'll add a small addition or two in the future :)

#

Hence, to all of you, thank you very much for this trip, from the beginning to the end.
It truly has been a quite a ride <3

deep salmon
#

😎👍

somber shard
#

One of my favorite mods for sure! Thanks for your hard work!

edgy flare
#

Can he appear inside or while your in the ship?

hollow flume
hollow flume
edgy flare
#

with default configs how long does it take slenderman to be able to chase you

#

also if u let slenderman spawn normally does he spawn outside or inside?

hollow flume
edgy flare
solemn river
#

he so scary

#

thats vow btw

hollow flume
fresh thistle
#

funny doppler effect i guess

#

also is it supposed to be global?

fresh thistle
#

it happened again specifically when he teleported away from a chase

dark abyss
velvet lion
#

Let's hope i don't need to update the mod

#

Not sure what changed in v70/71/72

raw tulip
#

I saw that the scopophobia mod works for v70

velvet lion
simple path
#

I'll stand next to the Sapsucker after I pick up a page to prove its v70... oh wait I mean v72

#

As I say that last sentence with laughter as those two came out of nowhere

velvet lion
#

I'm in no mood of updating

#

My stellaris mods already frustrate me enough with a recent major game update/code changes

prime bear
#

@velvet lion can confirm slenderman still works as intended. he has murdered people in my lobby last night. anyone reporting issues may have a broken mod installed that broke from the update.

prime bear
velvet lion
#

Sweet, thanks for the feedback!

prime bear
#

Had one moment I saw him looking like he was crouching trying to be sneaky and im like I can you! Then he quickly gets up and POP really fast 😆 here i thought maybe he bugged out, maybe he's just chilling. Like no it felt like he baited me lol 😆 such an odd interaction.

Another moment we all heard and saw him outside our as part of him sort of clipped in the wall so we had no idea who was the target then we just hear our friends head go POP outside and then silence.

#

Thank you for the awesome mod!

velvet lion
#

Hell yeah

#

Glad you like it:)

prime bear
# velvet lion Hell yeah

He's been one ive rotated in and out for awhile. He's one of the ones I like making disappear for a bit then readding without telling anyone so they can get caught off guard.

solemn river
#

hi helloo!!!!

#

i wanted to ask

#

if someone has been able to see slenderman lately

#

everytime i pick the notes it makes the sound, but then nothing happens for the rest of the game, or sometimes i get the fear effect but nothing there, or seeing the scan node of slenderman in the ground, as if he was there but theres nothing

#

idk its weird

#

wanted to ask if someone has been able to see him like constantly

broken kraken
#

He does work

#

But he doesn't target the person with the page

#

Rather a random person very odd

#

But he sorta works

solemn river
#

mmm weird

#

i mean, lately i've just been playing alone

#

so being the only person it should target me either way yeah?

broken kraken
#

So he's semi working

solemn river
#

okok

#

gonna keep testing and see if i can finally see him

#

ty tho!

main coyote
#

He does work

#

I have had him show up before

solemn river
#

been trying since i sent the message, i still haven't been able to see him

#

could it be tied to the interior?

#

it always says this
[05:21:32.0701212] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh

#

only time i was able to hear him was when i went outside at 10 pm after grabbing like 4 pages

#

and there i heard him, but nothing else

#

and in the interior nothing

hollow flume
solemn river
#

can we like

#

change places pls

velvet lion
#

You can tweak his spawning chances in the settings

fresh thistle
#

Saw him at least twice in tonight's session

solemn river
#

I mean, what should i tweak for him to work for me??

#

Seems to be a me issue then

sacred cradle
#

@velvet lion Saw you deprecated the mod, does this mean you won't be coming back to update for v73 or did you just mark it for now since he won't work on the current game version?

velvet lion
#

ill update it eventually, but dont have the time for that atm

#

its been so long since ive worked on unity/LC mods that I will have to re read/get back into how stuff works

#

and I'm pretty busy atm so itll likely take a month or two

sacred cradle
#

Ah got ya

quick kraken
#

sorry to add another thing to your plate.. but.. the event that occurs when you pick up a page with your hands, could the same event be triggered with a beltbag picking it up? i had to reduce the page spawning count because there were so many pages, and i had to blacklist them to make them a threat because using a beltbag to pick them up led to the event not firing.

velvet lion
#

Odd

#

No idea honestly

split kiln
#

So does this mean it doesn't work properly with V73 and on?

velvet lion
#

I dont think so

split kiln
#

Ok thanks

velvet lion
#

ill let you know when its updated

solemn river
#

Take you time!!!! And ty yoiled

chrome falcon
velvet lion
#

I appreciate it, but I'd rather update it myself

#

I need to get back into c# anyway

#

Ill let you know when the update is out

hollow flume
#

I mean yeah, there are some people willing to help to recompile slendy to v73 at least
but that's up to you yoiled

velvet lion
#

Could someone link me an up-to-date recompilation guide for the newest lc version please

#

if such thing exists

hollow flume
#

@round spruce

round spruce
#

@velvet lion

velvet lion
#

thanks

#

whats CLI usage

#

?

#

and is there a guide again on how to build + patch the mod, its been a long while since ive modded unity games

round spruce
#

I don’t use the cli so I don’t know the full command, but you have to make sure it has the following options: -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0. These options should NOT be duplicated. If your old command contained -nv 1.5.2, remove that. your command should look like:

netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 ...
#

I use post build personally so if that’s easier for you, you might wanna try that out.

velvet lion
#

whats CLI in general if I may ask?

#

not familiar with the term

round spruce
#

CLI is the command you run in the terminal after building your .dll to patch it. Command Line Interface.

#

With post build in the .csproj file, it will automatically run that command and patch the .dll.

velvet lion
#

ohhh

#

alr thanks

round spruce
#

But with CLI you have to run it yourself after building the .dll.

round spruce
velvet lion
#

ill try

#

thanks

round spruce
#

By running

dotnet tool uninstall -g Evaisa.NetcodePatcher.Cli

And then

dotnet tool install -g Evaisa.NetcodePatcher.Cli

#

That should bring you to update to date version

velvet lion
#

merci

#

has anything regarding privacy been changed with the new netcode patcher/compiling stuff?

#

even though its nothing essential e.g. im not a fan of errors showing the name in the file path and stuff

round spruce
#

I’m not sure, I think it’s the same as before. They updated the unity version and stuff netcode wise that it can patch so that mods will work with the new update.

velvet lion
#

alr, thanks

velvet lion
#

no other commands

velvet lion
#

I gotta get used to working with c# again, gimme another week

solemn river
#

No worries! Glad you are trying to revive the skinny man hehe

#

Take your time

velvet lion
#

Thanks

velvet lion
#

So just to get it straight so far, I need the newest LC dependencies/assemblies (the .dll files iirc?) From the newest version, then get the newest version of network patcher, keep the code the same but recompile & patch

#

And that should be all right?

broken kraken
#

@solemn river

#

Can you fly like a bird

#

Just a question

round spruce
round spruce
#

But basically these are all the things you need to do

  • Update dependencies
  • Update netcode patcher
  • Change command to use new command that includes new unity version, listed in the instructions before
  • Recompile and patch
solemn river
#

But maybe

broken kraken
#

You never know

velvet lion
#

yeah its more that I want to know/jnderstand what exactly I am doing again when recompiling you know

#

so yeah gimme another week, Ill try to update it till then

#

and Ill let you know on any progress

#

but thanks for all your help, I appreciate it!!

velvet lion
#

why does lethallib now also have a file without a file ending

#

like no .dll

#

is it enough to just patch the mod with the LethalLib.dll

#

or do I also need to patch it with the "lethallib" file that has no .dll file format

velvet lion
#

bruh

#

error when compiling

#

and no clue why

#

MSB3073

#

has something to do with

   <Exec Command="netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 &quot;$(TargetPath)&quot; @(ReferencePathWithRefAssemblies->'&quot;%(Identity)&quot;', ' ')" />
 </Target>```
#

@round spruce halp please 👉 👈

robust quail
#

Seems right, did you actually update netcode patcher via dotnet?

velvet lion
#

do i need to re install nuget or something

velvet lion
#

dotnet tool uninstall -g Evaisa.NetcodePatcher.Cli
then
dotnet tool install -g Evaisa.NetcodePatcher.Cli

#

perhaps i need to update the files in the /bin/Debug or /bin/Release folder?

robust quail
#

They update on build

velvet lion
#

DissonanceVoip.dll, Assembly-CSharp.dll

#

etc

velvet lion
velvet lion
#

wheres the web page guide that showed which files to copy inside the Release/Debug folder again

round spruce
velvet lion
#

All good

#

Working on it rn

velvet lion
#

Guess who's back, back again, Slendy's back, tell a friend

#

@here The Faceless Stalker v1.2.1 has been updated to Lethal Company v73 at last!
Huge thanks to @robust quail and @round spruce and all of you who helped me getting back into LC Modding (or at least updating :P).
As always, might take a short amount of time till Thunderstore has updated.
Have fun!

https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

round spruce
wide portal
velvet lion
#

everything done via NuGet now

#

or, well, the .csproj

wide portal
#

probably should've been my 5th step, appreciate ya

solemn river
#

So glad to see it back in action!!!!!

#

My boy slendyman im so happy

#

Ty sparble

#

Also you could update the thread name to say v73 now hehe

hollow flume
chrome falcon
velvet lion
#

The Faceless Stalker v1.2.1 [v73]

solemn river
#

Hehe

round spruce
velvet lion
#

will do that within the next week

broken kraken
#

I've been noticing Slenderman doesn't target the player who took the page in V72

#

Was that... Perhaps fixed? Or was it just a net code patch

velvet lion
#

when I playtested everything worked fine

#

slenderman targeted a player and chased him eventually

broken kraken
quick kraken
broken kraken
#

Well shit I thought it went after the person who picked up a page

tardy fog
#

Hey so quick question how did you get this mod to be updated with v73?

quick kraken
velvet lion
solemn river
#

hiiii Sparble

#

i have a few questions regarding slendy boy

#

does he get more angry the more pages you collect?

velvet lion
#

hello

#

good question

#

id have to look

#

I dont think he gets more angrier

solemn river
#

more angry meaning like

#

he will spawn more

#

like how the og slendy would

#

the more pages you get the more he appears

#

im trying to see him in game but i grabbed a page and nothing happened

modest flint
#

how are the page spawn weights calculated?

round spruce
#

[23:59:35.8339782] [Error : Unity Log] MissingMethodException: Method not found: bool GameNetcodeStuff.PlayerControllerB.HasLineOfSightToPosition(UnityEngine.Vector3,single,int,single)
Stack trace:

@velvet lion

#

In v81

velvet lion
#

Unfortunate

#

Yeah mod is v73

#

Might update it at some point, once I find time to update

round spruce
velvet lion
#

Yeah once i find time for that

#

Gimme one or two weeks

hardy carbon
#

Following for a v81 update o7

velvet lion
#

is there a guide on what i need to do to recompile correctly again?

#

i imagine I must update dependencies or something

broken kraken
round spruce
velvet lion
#

Ugh

#

Ill have to look

#

Will take a while

#

But i will update eventually

velvet lion
#

so, what exactly do I need to replace before re compiling?

#

been a while since I last modded unity games so

round spruce
velvet lion
#

What about hamuniis lethallib?

chrome falcon
round spruce
velvet lion
#

oh yeah

#

its been a while

velvet lion
#

thanks

#

will take a bit, not at home for a while and unfortunately no time this evening

#

but ill let you know when the update is here

jade portal
chilly flax
#

hope for the update O.O

edgy abyss
#

When update

edgy abyss
final pasture
#

Yo

#

slenderman never spawns and attacks

#

is thisa bug

#

we get the page like normal and he spawns and u can scan him but its invisible

#

never attacks tho

velvet lion
#

Sorry haven't had time yet