#The Faceless Stalker v1.2.1 [v73]
2984 messages · Page 3 of 3 (latest)
This is happening for a lot of enemies
I think it’s more viable for someone to make a general patch bc I’m assuming it has to do with a common AI targeting method
Rolling Giant and a few others from Ooblterra are having kill / targeting RPC exceptions spammed in the console periodically
wdym
You just responded to this guy
saying it works just fine for him
meaning Slenderman would be able to kill
U can’t assume these things lmao
Dude I know that
Cuz all the monsters' killing ability broke
if they used "KillPlayer"
So have u seen the slenderman successfully kill a player in v56?
Not just yet
but if it uses "KillPlayer"
it won't kill them unless updated
if it doesn't
it'll do damage as normal and kill the player over time
however fast it does
And it appears the Slenderman uses "KillPlayer"
Oh okay see that’s why I was asking that guy for clarification lol
He said “it works fine for me” just cuz he SAW slenderman
So I assume the mod works mostly fine, it's just that players are not instakilled by slenderman
Iirc theres a new killplayer function and that might ve why old enemies are broken with killing cuz they arent calling the correct function anymore
yeah, I agree with what was said earlier that a general patch mod for that would probably be the best solution
since it seems like not only the facelessstalker mod has this issue
Yeah something that possibly makes the old function call the new one but its ve up to someone who kbows how to codd rhat to do it and if they find the effort to do that worth it
might be able to check that in the future, but again this month I dont have much time due to studying, hopefully in august I will have more time for lethal company stuff
although my modding knowledge in c# is very limited still
According to @thick steppe it’s a two-line fix I guess
So maybe unlikely there will be a general patch for it
Yup, compile against the new version and you're good. (You'll have to update any code that calls KillPlayer)
I miss this enemy
ah i just read the rest of this
well hopefully someone can make a patch?
but it doesnt seem feasible from what ive seen coders say
Great to hear
One of my faviroite favorite
the only problem with this mod is that slenderman doesn't kill you
but everything else works just fine
Ye but that’s the main thing
glad to hear :p
just chilling & stalking the player
didnt know he was chill like that
Gooning for the day this mod comes back
no diddy?
No diddy
what do I have to replace KillPlayer with?
You sort of just recompile against the updated DLL.
The arguments to KillPlayer changed its signature.
so no need to change the code at all?
I mean, Ctrl+Click on KilPlayer and look at its arguments.
It may have updated (int -> float) for instance
It's some silly small change like that, <1 line.
Nah, you're good 🙂 It's a silly change to break things.
I need to re import/re select the dependencies though I assume?
oh man not even sure how to do that anymore neither the whole compile stuff
ugh I gotta check in the wiki someday
ye I forgot this whole dependency and compiling stuff
I gotta reread about this stuff before I can work on the mod
Yeah I'd love to see this updated cuz otherwise he works fine
Just can't, uh, rip my spleen out
Which defeats the purpose of him coming for my spleen
afaik hamuniis lethallib is not up to date
I'll wait till its up to date and then I can read about compiling stuff and netcode patching again, but I think it will take a while
I think LethalLib is up to date? At the very least it works fine with LLL
as far as I know it is updated, but I might be wrong?
@potent wigeon skibidi or whatever you kids say these days
skibidi what
LethalLib is up-to-date, but LC-ExampleEnemy's Unity project isn't up-to-date. Which, you can simply run NomNom's unity project patcher to get an up-to-date Unity project
but you don't necessarily need an up-to-date Unity project if you don't use new stuff in your enemy
Skibidi
Okay
Idk i have become too stupid for that
I'll have to re learn lc modding eventually
There is a PR from Xu to update the Unity project for v56 but it had some issues like discord source files for some reason not being stubs so I'm not 100% confident in it
Hmm
and my issue is that I'm on Linux and Unity works like shit so I can barely run the project patcher myself
All good
Again, I'll take a look at updating this mod eventually, but I forgot about most of the unity + compiling + patching stuff and everything related to it
So it'll take longer than expected I guess
but ye don't worry about it, in the end it's pretty simple tho
Sorry you folks have to wait so long
Been very busy with work and studying the last months so modding came pretty short
Actually though, to make your mod compatible with v56, you just have to pretty much make sure that you fix the errors that your IDE shows when referencing the v56 assembly
and the thing that broke v50 to v56 is fixed by simply just recompiling your mod
so no need to do anything for that
It's also the recompiling stuff
Don't I have to re import the asset dll?
Was it asset
Lc's main dll
I can't find the nuget packet manager anymore
It's stuff like this
These little things that hinder
You could replace the manual assembly references with the gamelibs package, like this:
<PackageReference Include="LethalCompany.GameLibs.Steam" Version="56.0.1-ngd.0" PrivateAssets="all"/>
Yeah I had to disable Faceless Stalker in my pack and I want them to be able to mangle me again
I will figure this out using the open source code myself if I have to
also though, assuming you used an old LC-ExampleEnemy version by today's standards, you could take a look at how LC-ExampleEnemy now configures it's references in the csproj: https://github.com/Hamunii/LC-ExampleEnemy/blob/main/Plugin/ExampleEnemy.csproj
Also needs a csproj.user file, for which there is a template for that in the readme
I'll let you know when it's updated
Yay
@here The Faceless Stalker has now been updated to v56! It's now able to damage players again. Sorry for the long wait, was very busy the last few months. Thanks for your patience and enjoy!
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/
@hardy carbon @regal crypt there you go
oh wait is it lethal company v55? I thought there was a v56 update recently
doesnt matter though it should work fine regardless
Let’s goo
Now that it's updated and functional, I wanted to ask: would it be possible to make him target the person that picked up the Page, rather than his current behavior which seems to just be "aggro whenever a page is picked up"?
Cuz I've found that people like to yoink the pages and Slenderman has a tendency to kill me for it instead of them 
hmm
in theory it would be possible
however
as in right now he usually targets the player with the highest item money value in their inventory
I could maybe add it as a config option in the future
personally I think its just fun to you know pick up a page and have a chance that slenderman all of the sudden jumpscares a player who wasnt aware of the page
but I get what you mean
Gotcha. I think it makes more sense for him to target people with the Pages, but adding a config or even a configurable chance (for example, like X% chance to go after the Page person) would be cool
Just makes there feel like more counterplay tbh
gotta get back into all this modding stuff first but eventually Ill probably be able to add that
I'm not currently sure what other counterplay there is to him tbh lmao, feels like once he's pissed you're kinda just dead which is unfortunate
well
he does ||change targets after the player spots him 8 times||
theres no "direct" counterplay except for, you know, keeping him distant
as the one page suggests :P
the closer you let him creep towards you the higher the chance of a chase and therefore death
but honestly I think thats fine
thats the price you pay for picking up the high value pages
what you can also do during a chase is ||if youre not the haunted player and you step in line/collide with him he will not kill you, disappear & switch targets to haunt you from now on||
hmm I wanna add more enemies with custom behaviour, not just "roam around and chase" but yeah modding knowledge and stuff
||Interesting, so he functions the opposite of Ghost Girl, where she wants you to not look at her, he kinda forces you to||
indeed
It's a little too hard to keep him distant right now I feel since once he aggros he's just too fast to keep distant
yup
hmm
maybe I could add more voice clues
at least inside the facility its hard tho, yeah
well I havent played lc for months, but i wanna get back to playing it tthen I can test it a bit and see what I can do to improve him
I've never seen him outside which is why I ask, it'd make sense if he could follow you out like the Ghost Girl
once the player is further away than 100m he'll enter his absent state
meaning he'll disappear
in theory if not further away he can follow you outside
yes
Gotcha, it'd be cool if you could detect an EntranceTeleport and have him teleport with if he's within 100m before the teleport
But this is good information since I know a few people who don't like him cuz they think he's OP, now I understand him a bit more and can try to counterplay him 
an idea I have in general would be that he prefers targets that are alone, as in not in a group
well, again I gotta say yeah, he is hella strong but at the same time you gotta remember that naturally he will only spawn if a player wants him to spawn
due to pages
thats the deal you make
you either take the risk of getting your squad killed by slenderman but have a high money reward, or you leave the page be
That I do like the idea of, perhaps even tying it to the number of pages collected, so like 1 page he'll only target you if you are alone, 2 pages he'll target groups of 2 or less, etc
if you think he is too strong you can also take a look at the config
you can tweak many things about him, e.g. chase time, stalking time etc
if you want him to have a longer stalking phase you can change that
it'd be awesome if I could make it work that he gets progressively more aggressive the more pages are picked up
like in the real game
but again my current lack of modding knowledge prohibits that
And yeah I do getcha, I haven't messed around with it too much and didn't find him problematic personally, only real issue I had was with him was getting murdered when I had nothing to do with the Page being collected
And that's fair, there's no rush, I'm just throwing out ideas. His speed and stalk distance would be easy variables to change on Page pickup imo since you can already detect that, make him faster with more pages
So like you can outrun him with 1 page once he enters pissed mode, but 2 he's faster than you, and 3+, God help you 
Yeah that's a good idea ngl

Always trying to help
Honestly making him more aggressive per page actually doesn't sound too hard either, you just reduce the stalk timer per page which will make him attack more frequently
If those are already configurable then you have it set up as variables you can alter during gameplay

The only issue is making sure that picking up the same page doesn't trigger it again and stack. Currently if you collect a page and then on the next run you pick it up it will trigger him. Could see a troll on the team just drop pick up drop pick up drop and so on just to stack it 😆
this is great, thanks for the update! I didn't tell my crew the mod was broken, so they all got cocky in thinking they can outrun him. I can't wait to shatter the illusion that they're skilled the next time we all play
Oh god yes! They will freak out!
Hehe
Not sure if it's the custom moons but Slender doesn't seem to attack as often as he used to. Could it be the moons?
@here https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/ updated to v60
might take a few minutes to upload
lets goo
sorry to bother but how does configuring slenderman to spawn on custom moons work? I know it was added but not sure if I can just type custom:50 or whatever or need to individually enter each custom moon name
Either that or you can do All@20 for example
All means the same value for every moon tho
Afaik there's currently no other way to individually assign weight to moons unfortunately, it's much work adding every single moon hence why I made All@15 default
the spawn config means the chances of Pages spawning, not slenderman itself
if you set slenders default spawn chance higher than 0 he can spawn on every moon with that chance
You should put v60 in the title
Not sure why I'm having so much trouble but Slender doesn't seem to pop out to attack. He only stalks or becomes scannable.
Ill keep messing around, see if he actually pops up
He kills for us. He is mean
No luck, weird. Do I need more than 1 player?
Could also be a conflicting mod.
Are you picking up the pages?
He will only spawn when you grab one.
Yes
but he does enter his stalking phase?
sometimes its just bad luck
usually good luck tho (if he doesnt attack)
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/ recompiled, should work fine in v61 now
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It plays the spawn sound, but I never see him, even while standing still for a whole in game day lol. I'll try the new version and see if it'll work.
Awesome😆
I'm really happy about mithzan using the mod, they even put it in the thumbnail twice
I really appreciate that, always happy to see people having fun with and getting scared by the slenderman:P
Dude! he just popped up in the middle of my ship last night from the floor and now i'm billing you for new pants.
nice :D
you see, when you are the one that creates a new enemy to the game you know all its mechanics inside out
so its hard for me to get scared by him since I know exactly how he can spawn, where some of his spawn spots are on certain maps etc :D
but I love seeing clips where people are jumpscared by him >:)
Is this anything to worry about?
Reinstalled Slender but still have an issue with him spawning at all. I'm not sure if its a mod conflicting but I don't have many mods
I don't know what I did but I finally saw him lol
@main scroll when does this error trigger?
thats odd
{
if (!switchedHauntingPlayer)
{
switchedHauntingPlayer = true;
ChoosePlayerToHaunt();
}
}```
thats the line
were all players dead?
I haven't been able to replicate it but when it does, I'll clip it
okay
No it was just ne
Yeah but it was that one time
weird
dude Slender Man scared the absolte hell out of me
u got me back for calling it goofy originally
Hehe
Fr though I really enjoy the clips where he scared you guys :P super happy to see you like the mod and still play with it!
I try to switch out mods every now and again but always return to ones I like
does anyone know if this is compatibile with v62?
man
yet another update
ugh
it should be compatible
page spawns yes
i wont update to v62, just gonna wait till v63 or 64 I think
it is compatible tho no worries
Thanks!
@main scroll did you encounter the error again or has it been gone?
Haven't encountered it
Nice
Is slenderman killable?
and if you do "kill him" and then pick up another page does he respawn?
No
You cannot kill the slender
It's omnipresent
It's omnipotent
You can't escape it
im not gonna lie this monsters appearance was the scariest time of all time when i played lethal
me and my friend was ontop the ship
and my other friend was below
and boom
in a milisecond
my friend below got mauled to death
we quickly went down and launched the ship
tbh
one of my favorite monsters
is there any way to counter slenderman?
he's been spawning inside the facility, and when he does, there is practically nothing to fight back. it becomes a waiting game
i set him to spawn naturally
Well then you gotta except that
It’s not meant to be spawned naturally
I find em pretty often just increase there chance in the configs
alright
ill give it a try
i assume that there is literally no way to counter him, though?
Yea besides running to the ship
But I mean it also takes him a while to actually start killing you
Maybe don’t look at him lol?
Inside nor really, outside the facility Listen to the spawn sound and if you hear it check your surroundings to keep him distant
If you don't look at him he will eventually reach you and attack
Another counter is to stay in a group and in a chase make someone non haunted reach the stalker
Yeah you want to actually look at him as it effectively stuns him
To a point
So if you know he's stalking you, keep your head on a swivel and don't let him get too close
And once he's stalking you, just leave ASAP as you're his target, similar to Ghost Girl
really love the mod! wish the static effect was used
:>
maybe I can make it in the future so that he only appears to a non-haunted ghost girl player
to add a bit of variety
maybe also Herobrine integration as well
then there are 3 different ghost-type entities and only one can haunt a player at a time
I think adding some new mechanincs to slender man would be cool too, like maybe like the bracken personal space from the diversity mod
whats the personal space?
I havent used diversity yet, I think one of its core mods showed up a malware sign at virustotal
basically when the bracken "kills" you, it sends you to another dimension area, where it chases you and you need to run and do parkour over pipes, It would be cool if slenderman sent you to like a foggy forest
ohh
that sounds awesome
I was indeed thinking about pocket dimensions in general, similar to the backrooms for some future mod
well I gotta find out hoiw these map-submaps even work at first 😅
ye
Honestly, I'd love some mechanics with his tentacles. Like being able to break doors, crawl on the ceiling, or just impale survivors. Don't know if that'll be complicated but it can add some horror lol
He looks cool when he walks with them while remaining as static as possible
Maybe only add static to the monitor and walkie talkies so communication is disrupted while he attacks
Of course just ideas.
at this time something like that would be too complex for me to add unfortunately
I imagined I could make slender have 2 attacks, the regular chase one and one where he creeps up and once he reaches you turns you around and jumpscares you similar to a masked
Ah yeah that sounds cool. Like a bracken almost where he'll sneak up and then SPLAT Impale
yup
the next thing Imma add will be a new mod though with cosmic horrors/creatures that haunt the player
will be a separate mod, I'll make a thread about it once there is gameplay footage
Sounds dope
Yes
Had a crazy moment. Slender was chasing his target, so I ran to intercept as the target did the same earlier for another person. Well target hits a mine and dies right as I'm behind slenderman, and well slender changed his target mid chase to me........greatest slender moment ever. The fear I felt watching my teammate die and Slender just turn around to look at me.
So yeah my head went pop 😆
this is very cool
like he makes contact with you and does this and your head blows up
it would be cool if you get cut in half too sometimes
also i had a question, apparently slender man can go inside. someone said that it's impossible to counter him if he chases you indoors
i've never had this happen, what are the parameters for this?
also, how does collecting the pages work. if you get one, does he start stalking guaranteed?
not 100% impossible, but way harder than outside
yes
what if you get more than one?
before you collect a page, he will never spawn (except if you change the config)
more money for you
oh i see
right now the page amount doesnt affect his aggressiveness
as soon as you take the risk and collect a page he will start haunting for the rest of the day
so its a bit like with the apparatus
it can be worth it to wait until all regular scrap is inside the ship and collect pages as the last items
except if you want more tension >:)
then you can collect them early
me and my friends definitely collect them as they appear
we all love the slender man mod
oh yeah my last question was if i inserted slender man as an indoor enemy would it break him?
and would two spawn if a page was collected
I dont think it would break
no
at least I dont think so, when a slender enemy spawns it sets a global variable/int that checks the number of spawned slendermans
if a slenderman is already spawned (value >= 1) pages wont spawn another
okay good
i may or may not have had two spawn before but i think thats because i goofed something
i rememver getting chased my slenderman in the mental hospital interior
thank god my friend was at ship
speaking of the mental hospital interior, is it still compatible with v62?
I think ive heard somewhere that it isnt but I am not sure
The Faceless Stalker v1.1.8 [v61/62]
whether it is or not, the latest iteration would randomly crash our games upon selecting Online
it's a shame. the interior is fantastic.
indeed
luckily there are many new interiors by now though
for now I guess I will disable the hospital one
it is
i mean
it worken when i tried
with
62
i think it only works in assurance
Watch Untitled and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Slender was chasing me with The Fiend, they thought I was an Avengers Level threat (The guy running near the end is me)
Better clip (my pov)
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that's the new mineshaft interior
for v60 update
Yeah, he works well with it
where does the omori fear sound come from
what would you put in the config to allow pages to spawn on any modded moon?
is it just Modded@15
I do All@15 for both vanilla and modded but not entirely sure for specifically modded if modded@ works
alright thanks
would that override something like Artifice@30 tho?
honestly not sure you would have to ask the mod author :P
alright
Honestly I am not sure as well
What I did for my newest modpack was All@15,Vow@20,etc
I think it overrides but not 100% sure
i can confirm, Modded@12 works
@velvet lion could you push the commits from 1.1.7/1.1.8 to GitHub?
I love this mod a lot. Ever since getting into LC modding I've been wishing for a mod like this, and it satisfies all the key points. I think the progression of stages is basically perfect. Are you open to feature suggestions?
Might be a good idea as the dev to do maybe something like All@25 for the defaults as an update
Sorry, I thought I responded but apparently the message was not sent
Ofc I am open for suggestions
I'm either not paying attention (running too fast or dying too fast or too foggy), or being just really unlucky with silent mod incompatibility but every time I get this mod I can't recount seeing slenderman even once
will reply to this if I ever do but I've went through atleast 5 quotas with him
both
im gonna try again for 30m, solo
ahh because natural spawn is off by default and it's page spawn wise
but yeah got unlucky page wise
will be looking out for that then still
I think losing a chase to slenderman shouldn't always result in a death. It'd be cool if there was a chance slenderman teleported you back into the facility if he catches you while outside. Also, could you add a configurable option/chance for slenderman to turn someone he kills into a masked to simulate proxification?
Finally, I had an idea to make slenderman more punishing even in the case that you play against him correctly; each time you stall slenderman by looking at him, there is a chance (higher chance the closer he is) your character will start coughing which emits a sound and deals 1 damage. If a character dies from coughing, they turn into a masked. You could sample coughing noises from Marble Hornets to add authenticity.
Also, how feasible is it to implement a feature where slenderman becomes more aggressive the more pages a particular person has interacted with?
honestly I have no idea how to make the masked spawn after a slender kill or the coughing stuff, my knowledge about LC modding is very very narrow unfortunately
That's fair enough, and the mod is amazing already.
You have achieved a lot with what you currently know.
thanks, glad to hear:)
@velvet lion what's the internal name for the faceless stalker entity
SlendermanEnemy
Does this work in v64? I assume yes
it should, yes
I've been playing with it for a couple weeks and have noticed no bugs.
Nice
Question
Since i am messing with scrap rates for every moom with LQ, how would that work with this mod's papers (since i assume you need them to trigger him to spawn if he is on the list of entities for the moon)?
Like can your mod override and force the paper to spawn regardless of what scrap is set on the moon? Or do i need to add it manually and balance the weights right?
I guess LQ overwrites the mod config
you could test it out by setting the mod config to 0 and LQ to 1000
or vice versa
Fair enough, ty
What is slenderman's power ranking?
I'm trying to make it so he's a guaranteed exterior spawn on a certain moon. Oh, also, would it cause any problems to add the Pages from this mod to a map via LLL, or to make Slenderman a natural interior spawn on a particular moon also using LLL?
@velvet lion
uhhh 1 I think
I dont think it should cause problems, the enemy usually checks before spawning if there is already one existing in the current map and if yes it wont spawn twice
Oh, so slenderman pages spawn in a similar way to circuit bee nests but interior?
the setup I'm working on uses LLL||https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/||, Wesley's Moons||https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Wesleys_Moons/||, PsychSanctum||https://thunderstore.io/c/lethal-company/p/Tolian/PsychSanctum/|| and Dantors' Mental Hospital||https://thunderstore.io/c/lethal-company/p/Dantor/Dantors_Mental_Hospital/|| all together to enhance the vibe of this particular mod. here's the loot list I created for LLL to apply to the PsychSanctum moon:
||Documents:51,Stapler:48,Mug:45,Old phone:39,Old Computer:36,Page:36,Book:36,Pill bottle:36,Chemical bottle:33,Syringe:30,Test Tube Rack:27,Possessed Walkie:24,Stun Baton:18,Camera:21,Security Camera:15,Fire Extinguisher:12,Glass Eye:24,Ribcage:21,Skull:18,Brain Jar:12,Typewriter:9,Magnifying glass:9,Bottles:36,Red soda:24,Jar of pickles:30,Tea kettle:21,Toothpaste:24,Brush:24,Perfume bottle:18,Raven Skull:6,Safe:3,Painting:3,Comedy:2,Tragedy:2,Bell:1,Plastic fish:1,Toy cube:1,Toy robot:1,Rubber Ducky:1,Clown horn:1,Candy:1,Teeth:1,Magic 7 ball:1||
this list uses loot items added by Wesley's Moons so plugging it into your LLL config without having that installed will not magically add the items from that mod into your game
I also changed the inside enemies spawning list
||SlendermanEnemy:48,Flowerman:36,Butler:30,Bunker Spider:24,Crawler:18,Hoarding bug:15,Masked:6,Girl:6,Clay Surgeon:9,Spring:3,Jester:1||
the outside daytime enemies spawning list (barely different than how the moon comes preconfigured)
||Docile Locust Bees:39,Manticoil:33,SlendermanEnemy:1||
and the outside nighttime enemies spawning list (pretty different)
||SlendermanEnemy:300,Flowerman:15||
unless i'm mistaken there can only be one slenderman on a moon at any given time so having all these redundant slenderman spawns should be fine and if not then this should give the impression that he's everywhere
||Dantor's interior can sometimes crash your game when selecting Online play before the main menu. i sincerely dont recommend||
i wonder how to replicate that
is it an inconsistent issue? like does it seem to happen at random or is it every time
inconsistant
rad
nope they spawn like any regular item
yeah ive heard that a few times
probably best not to use it till its fixed
From my testing, the pages didn't rly spawn until added via LQ
I added page 1, cant remember if other ones showed up or not though
Hmm
doubt itll get fixed unless Dantor returns, and even then the crashes come from corrupted assets
Oh
It's a shame
Since the newer updates thr bunker interior has been lost, the hospital is broken, scoopys interiors are broken
:(
huh? weird
You mean the Mental Hospital?
I've never had that, but i think i have the GI thing to skip straight to online on the menu so it never comes up
They're classic but kinda dated
Both of Scoopy's work fine for me, its just the Dungeon and Sewer my players are rather bored of and they find the locked doors in the sewer frustrating
The bunker was always quite controversial though, always too large, looked a bit too low poly and the wide corridors made some enemies kinda awkward
even auto selection would sometimes cause a crash.
my personal pack and Lunxara's pack at the time shared numerous mods and we both had this issue. after hours of disabling each shared mod one by one, when disabling Dantor's, i was able to successfully reach main menu 50 times in a row.
Odd, never had it once
Sounds like Dantors + something else i dont have causes it
trust me, i love that interior, too. it just grew so buggy when it didnt keep up with vanilla's later versions
We do get times with turrets shooting us through walls though

i remember well that i was on the last category to test, and that category was interiors.
Similarly I tried adding Pages to a moon's loot list via LLL and it didn't work; the only way to guarantee Pages will spawn on a particular moon is to register that moon in the Slenderman mod's own config.
The slender config has all the variables I personally needed so I don't see a problem with this, it's just a little weird and worth noting for other users
hmm
well in the next update imma just add a All@15
that should make pages semi rare
Odd cuz i didn't need to do that
like one page in around every 4th to 5th match
I just had to add the pages via lq to the moons i wanted
Didnt even need to add slenderman to the list of enemies
nice
I don't know what a LQ is
lethal quantities
what the fluff
that's pretty sweet
is there an easy way to change the flavor text of modded moons or would i need to crack the mod open
ik this probably isn't the right chat for this but
no worries
Yes you can do thay
As well as the danger level text, cost, scrap rates and values, monster spawns, amount of scrap
Traps which you can't even do in LLL
The only thing you can't do is interiors iirc because it desyncs alot, do that in LLL
u should replace the initial spawn sound with the first 13 seconds of this
Soundtrack from Slender The Arrival:
Tainted
Artist:
Mark J Hadley
Wallpaper:
Ingame-screenshot
• All material on this video is strictly for promotional purposes only.
No Copyright intended, all rights are reserved to the artists and their respective record labels.
If you Enjoyed it, Like.
If you want More Subscribe :)
it would also be pretty cool if there was a check when slenderman kills the last living player and causes the ship to leave that there would be a 1/100 chance of playing this song in its entirety
https://www.youtube.com/watch?v=Sbbk_VMndsg
Soundtrack from Slender The Arrival:
Willow
Artist:
Brenden Frank
Wallpaper:
http://tinyurl.com/mp9zc6a
• All material on this video is strictly for promotional purposes only.
No Copyright intended, all rights are reserved to the artists and their respective record labels.
If you Enjoyed it, Like.
If you want More Subscribe :)
@velvet lion Does Slenderman just have a ridiculous chance to only target the host or something? Cus I'm sort of getting tired of him constantly targeting me and noone else as of late
That's most likely bad luck
Did you carry items worth more than 100?
That increases chances of you being the target
Also low sanity
Ohhh yeah maybe I did lol
I'm used to always carrying the highest scrap value items on me XD and generally leaving the cheaper loot behind
And yeah sanity is understandable
@here https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/ Now properly updated to v64, tweaked Slenderman's Summoning sound (lasts a bit longer now, incredible)
I'm trying to get back more into Lethal Company modding again, with a few ideas for new enemies, but it will most likely take a considerable while for me to get used to VS and C# again. As always, the mod might take a few minutes to update. Enjoy!
The Faceless Stalker v1.1.9 [v64]
ooh what'd u do to the summoning sound
If you want my values I set for the pages btw I did this
Modded@25,AssuranceLevel@5,VowLevel@20,MarchLevel@20,AdamanceLevel@20,EmbrionLevel@50,DineLevel@15,RendLevel@15,TitanLevel@10,ArtificeLevel@25
Cus All will override other values
thanks!
Yw
You did update it to include All:10 in there but I imagine these values are better XD
:d

i have mine set so that the wooded planets have the highest chance of spawning pages and cold moons have a lesser chance while hot moons like assurance or experimentation have no chance of spawning pages whatsoever
That makes most sense yeah
Same basically
The one guy from Diversity who walks at you and if he catches you he teleports you somewhere random in the facility has really awesome VFX that I think would befit the Faceless Stalker extremely well, have you considered getting in contact with IntegrityChaos to ask how he did it?
It would benefit
I 100% agree
I can talk to IntegrityChaos, unfortunately though I have no idea how vfx effects work
Might reconsider that though at some point (tried to add a static vfx once but didn't work)
I noticed it seems like Slendy sometimes spams navmesh errors after spawning
Even though he works fine, guessing he's telepoting off of the navmesh sometimes and it causes issues
How many different pages are there?
4
is it ok if I contact you privately?
ofc
I'm open for suggestions but I have to admit that LC modding is pretty frustrating as its way more complicated and you encounter many many errors way more frequently then in the other games I mod so
progress is slow
How does taking MULTIPLE pages affect his aggression?
i understanding taking one begins the stalking phase n all that
But what if multiple are picked up? does it stack and make him aggro faster or something?
I'm not a coder, but I had an idea. If there was a way to add to Slenderman's natural spawn weight depending on how many Pages were stored on the ship, it would simulate Slenderman following the players around between moons. I don't know how complicated that would be to implement, I don't remember seeing a feature like this in anyone else's mod.
Maybe it decides when the ship lands whether or not Slenderman will spawn that day and a script factors in how many Pages are on the ship when that happens; the natural spawn weight would be zero but say, +10 for each Page on the ship, so the likelihood you'll run into Slenderman actually ramps up throughout the week the more Pages your team has collected. He becomes more of a persistent threat the more you loot the moons his Pages are weighted to spawn on.
Also, if you added an option in the config to change the type of death from the kind the Ghost Girl causes to the kind the Masked causes, so that players killed by Slenderman became Masked, that would be cool. I shared an idea similar to this one before, but it was in a dump message with two other more complicated ideas.
doesnt affect him
no idea how to mod such thing
also my motivation to mod went near 0 for some reason recently, the next planned thing are new and improved page textures made by @marsh parcel but aside from that Ill have to see when I will add new things
I guess, could be something like.. increasing the chase speed or reducing the stalk phase length for each collected
Byeah is fine, its perfectly fine as is
Actually, if this isn't already a thing, could you add support so that if the slenderman spawn cap is increased above 1 (either through your own config, or something like LethalQuantities), then have an option so that when another page is picked up, it will try to spawn another slenderman?
That would be interesting because it becomes a gamble as to how many you pick up
And if you leave it off by default, it wont bug anyone who dislikes it
To my knowledge, that would mean the only change you need to make is when someone picks up a page, instead of checking if a slenderman is already there before spawning it in, you instead check if the amount of slendermen is at the cap or not
And the config for changing his max spawn ofc
problem is that when I tried this two slendermen hunting the same player was really weird due to them usually spawning in the exact same spot
Damm that makes sense
i guess just increasing his speed or reducing the cooldowns could also work
I like the idea of reducing the cooldowns
that would really make an impression of being more aggressive
dont get me wrong, I really appreciate all the suggestions
I really do
and I do plan on maintaining work on this mod and update it eventually
modding has just gotten a bit exhausting atm but I will get back to it soon
thanks
Sorry, lastly, another idea i had with a similar effect, is to actually have the page decrease in value until it is picked up
that would further incentivise collecting them immediately
risk/reward again
i like where your head is at with that suggestion but i don't believe in punishing players for not happening to find the page items first while looting
if a feature like that was to be pursued i think it would be better if the page decreases in value after it has been scanned and while it isn't being held by a player or on the ship/at the company
i feel like this project should go on hiatus until the author has the energy to work on it, installing mods is frustrating even with a mod manager that smooths out all the hard work and so developing a mod for this game must be that amount of frustrating but multiplied by like 500
i know what it's like to promise labor to a project when you know you don't have that energy in your body at the time and how every time the project crosses your mind and you still don't have it you feel like an asshole, maybe marking the project as being on hiatus will make you feel less like "it should be any day now" and more like "i'll get back to this when i'm ready"
in the meantime i still love to share art and ideas related to this mod
Sparble, is it ok if i publish the textures i made in here?
True
Tho my original suggestion was not that
It was to have something actually happen from taking multiple
ofc
sorry I did not have the time yet to add the textures ingame
there is no need to apologize <3
i made 8 designs but i could theoretically make more just so that there is that much extra variety
an example
dope :D
maybe the real faceless stalker was the hoarding bug all along
you stole a page from its nest now its hunting you
if it piques your interest enough, i can make it transparent and look a little crunchier
is this an entity that replaces the ghost girl, or is it a seperate kind of thing
separate
ty
Does Slenderman now haunt inside the facility as well as outside?
always has
Yeah in my experience it's just really rare for him to go outside
Any chance you can add some checks at some point for him to not be able to teleport out of the bounds of moons or off of the navmesh? I've noticed he does this a lot and it leads to Navmesh error spam
It might honestly be a moon problem
I know it's happened on Boreal and @bright brook's Winter Lodge though
Other moons he is usually fine on
Also dunno if this might be worth looking into fixing, I think this happens if he can't get to you when trying to kill you
I don't believe so no
yay!!!!!!!!!!!
Any chance this might be implemented with the new update?
Unlikely, I pretty much don't have time for mosding at all atm
Even adding 4 new pages is a struggle
is there any way to avoid him in solo?
no
so just don't pick up his page
okay thats what ive been doing i was just wondering if i had to do that or not
thanks
When you pick up the note again, when you fly to the moon, it activates the slender man again, is this the norm? 
not intended but I get it
eitherway you only ever pick it up again at orbit or company so whatever
I figured it was an intended feature tbh XD
so Ive tried to add new page items again, yet I'm unable to add new items due to NullReferenceExceptions and item raycast bugs appearing for whatever reason
if I ever manage to fix these bugs I will publish the update and that's probably it then for the mod
Hey is it intended for the Hoarding Bugs to activate slender?
Sometimes it happens, sometimes it doesn't
lmao
its not intended, but makes sense since the summoning mechanism triggers once a page is picked up :d
PepsiMan knew all along...
wuh
Maybe the real slenderman was a hoarding bug all along
uh, k
No way
oh my lord its finally working
@here The Faceless Stalker v1.2.0 features four new pages as scrap and new improved textures for the old pages. Huge thanks to @marsh parcel for making these textures!! Whilst my sanity has been reduced to ashes the mod now finally contains all eight pages, living up to the original Slender: The Eight Pages. You can now additionally inspect the items and the config spawn weight settings have been tweaked as well.
Have fun!
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/
on top of this, is the "pick up the page from last moon, to ship, from ship on next moon -> slenderman is spawned" bug considered a feature still or?
related to this
yippe bug variant looks 🔥
no im thinking in my head its a yippe bug with the slenderman tentacle while chasing u 

Honestly I'm not sure how to fix it atm
So for now it's a feature

couldn't you theoretically have a 1 or 0 value on it that turns on or off the haunting property it? with it getting set to 0 forever on orbit
it's just guesswork though i don't think that's possible
Probably yeah
It does have sucht thing
It contains a bool variable (which can have the properties yes or no/true or false)
Which checks if the page had already been used/picked up once
For some reason it resets in orbit though
No idea why nor how to fix :/
@velvet lion One of the new pages seems to get stuck when selling it at the company.
Here's my mod manager profile code:
019434e5-a03d-61aa-ec22-bc52d36658d4
Love the new artwork though. Thank you for keeping this mod going, it's one of our must haves.
Don't all items do that?
yeah
afaik once an item lays on the counter you cannot retrieve it anymore
also great player models lmao
glad you like it! Nat made the art though, so props to them :D
the new pages really blend in way better than the old ones
No like the scan node doesn't seem to work at all, and it would get stuck with the counter door open and never give us credit for the scrap item. It just gets stuck.
Weird
So I retested with minimal test mods, and it doesn't get stuck. So that must be from a mod incompatibility or something, but the scan node still seems to be missing from the "Missing Poster" lol. I tested scanning it repeatedly from different angles in the ship and off the ship.
I'll see if I can figure out what mod doesn't like that specific page, on my main mod pack, that's causing it to get stuck.
Okay, the counter door getting stuck open seems to be from LateGameUpgrades erroring out because the "TerminalNode" on the item is null.
They absolutely do blend in better. Thank you Nat!
She did great! They're awesome
Was playing lethal with a ton of buddies last night. As we were selling, I saw 2 of them looking at all the different pages. They're LOVING the new pages
glad to hear :D
Just had an idea
Perhaps you could make it so each page has a chance to spawn slenderman?
Like sure, additional pages past that point still wont do anything once he spawns
But it would still mean there is an actual correlation with how many pages you pickup and whats going on with slenderman
Could do it so like, idk
First page is say.....20%
And then add a 10% chance each time a page is picked up on that moon
That sounds much simpler than trying to get multiple slendermen to work at once or to alter his behaviour from picking up pages
The lack of correlation between how many pages you pickup and slenderman himself is like my only gripe rly with the mod 
Sounds like it could be cool tho i think that'd require either making pages more common (because i wouldn't be surprised if it'd reset that kind of thing between moons) or make it so if you have pages on the ship that gets factored into chances on top of any additional pages collected on the moon
It might do
As long as the chances per page / amount chance to add each time is configurable then its fine
Just balance the default values around the page spawn weight in comparison to vanilla scrap loot tables
Then if people are using packs that bloat the scrap pool more than they just need to increase the spawn rate or chance of it triggering
For default behaviour they can always just make the chance 100% on first page 
The mod already lets you control the spawn weights of the page
Watch Peekaboo and millions of other Lethal Company videos captured using Medal.
he switched from "find my pages" to "find me" REAL quick
"Find Me"
like SCP-4885?
@here
It's been a year since the initial release of the Faceless Stalker Mod!
Can't believe how time flies.
I would have never expected for any of my mods to blow up like this. None of my other mods became as popular as the Faceless Stalker mod, and I would like to emphasize that all of this would have not been possible without you.
I want to thank every one of you for your support over the time, the feedback and the suggestions. I still remember when I first created this thread, having not much more than a very simple and niche small enemy addition in mind to finally make use of this old Slenderman model I created years ago. It was you guys who motivated me to keep working on the mod, even when I completely lost my desire to finish it due to some major annoying bugs (especially Slenderman's visibility...). When the mod finally released it were you who gave me feedback, pointed out bugs and suggested great features (a config would likely still not exist if it weren't for you...)! Not only that, but without this great modding community, many of my questions that came up during the mod development would have never been answered, and hence the mod would have likely ended up in my scrapped projects folder. Even though I couldn't manage to add some popular requested features such as the static distortion visual effect, the feedback motivated me to re-model the Slenderman, rework the animations and keep the mod updated over time in general. Your appreciation for the mod really means a lot to me, and from time to time I find myself thoroughly enjoying watching clips of your encounters with it!
Even though my modding focus has switched away from Lethal Company over time and I consider this mod to finally be fully finished, you can expect it to stay updated with the new game versions. Plus, you never know, perhaps I'll add a small addition or two in the future :)
Hence, to all of you, thank you very much for this trip, from the beginning to the end.
It truly has been a quite a ride <3
😎👍
One of my favorite mods for sure! Thanks for your hard work!
Can he appear inside or while your in the ship?
yep... theoretically
at least on mel's ship + wider ship, he's not screwing around
that's why theoretically 
with default configs how long does it take slenderman to be able to chase you
also if u let slenderman spawn normally does he spawn outside or inside?
As long as you don't pick up the page, it doesn't matter
Usually inside where you grab the page and can follow you outside
And yeah, on default spawning method, he should spawn inside as well, unless you're outside, then he teleports near on the outside
I meant like if you have him spawn like any other enemy does he spawn through the vents or just outside

funny doppler effect i guess
also is it supposed to be global?
i think that doppler is happening because of him teleporting
it happened again specifically when he teleported away from a chase
So was supposed to slenderman be like this?
i can't believe I missed this 🥺
Have you been able to test it?
I saw that the scopophobia mod works for v70
not yet
I can test it for you
I'll stand next to the Sapsucker after I pick up a page to prove its v70... oh wait I mean v72
As I say that last sentence with laughter as those two came out of nowhere
I'm in no mood of updating
My stellaris mods already frustrate me enough with a recent major game update/code changes
@velvet lion can confirm slenderman still works as intended. he has murdered people in my lobby last night. anyone reporting issues may have a broken mod installed that broke from the update.
he works
Sweet, thanks for the feedback!
No problem! Also got a bone to pick with ya! This mother F'er is still scary 😨 😆
Had one moment I saw him looking like he was crouching trying to be sneaky and im like I can you! Then he quickly gets up and POP really fast 😆 here i thought maybe he bugged out, maybe he's just chilling. Like no it felt like he baited me lol 😆 such an odd interaction.
Another moment we all heard and saw him outside our as part of him sort of clipped in the wall so we had no idea who was the target then we just hear our friends head go POP outside and then silence.
Thank you for the awesome mod!
He's been one ive rotated in and out for awhile. He's one of the ones I like making disappear for a bit then readding without telling anyone so they can get caught off guard.
hi helloo!!!!
i wanted to ask
if someone has been able to see slenderman lately
everytime i pick the notes it makes the sound, but then nothing happens for the rest of the game, or sometimes i get the fear effect but nothing there, or seeing the scan node of slenderman in the ground, as if he was there but theres nothing
idk its weird
wanted to ask if someone has been able to see him like constantly
Okay so
He does work
But he doesn't target the person with the page
Rather a random person very odd
But he sorta works
mmm weird
i mean, lately i've just been playing alone
so being the only person it should target me either way yeah?
I haven't seen solo but every time I pick up the page someone else deals with slenderman
So he's semi working
been trying since i sent the message, i still haven't been able to see him
could it be tied to the interior?
it always says this
[05:21:32.0701212] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh
only time i was able to hear him was when i went outside at 10 pm after grabbing like 4 pages
and there i heard him, but nothing else
and in the interior nothing
A lot unfortunately 😔
You can tweak his spawning chances in the settings
Saw him at least twice in tonight's session
How so??
I mean, what should i tweak for him to work for me??
Seems to be a me issue then
@velvet lion Saw you deprecated the mod, does this mean you won't be coming back to update for v73 or did you just mark it for now since he won't work on the current game version?
ill update it eventually, but dont have the time for that atm
its been so long since ive worked on unity/LC mods that I will have to re read/get back into how stuff works
and I'm pretty busy atm so itll likely take a month or two
Ah got ya
sorry to add another thing to your plate.. but.. the event that occurs when you pick up a page with your hands, could the same event be triggered with a beltbag picking it up? i had to reduce the page spawning count because there were so many pages, and i had to blacklist them to make them a threat because using a beltbag to pick them up led to the event not firing.
So does this mean it doesn't work properly with V73 and on?
I dont think so
Ok thanks
ill let you know when its updated
Take you time!!!! And ty 
Not if you get some fellas to help you👀 (But if you're not in the mood to do that then that's fine too)
I appreciate it, but I'd rather update it myself
I need to get back into c# anyway
Ill let you know when the update is out
I mean yeah, there are some people willing to help to recompile slendy to v73 at least
but that's up to you 
Could someone link me an up-to-date recompilation guide for the newest lc version please
if such thing exists
@round spruce
thanks
whats CLI usage
?
and is there a guide again on how to build + patch the mod, its been a long while since ive modded unity games
Do you have your old cli command
I don’t use the cli so I don’t know the full command, but you have to make sure it has the following options: -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0. These options should NOT be duplicated. If your old command contained -nv 1.5.2, remove that. your command should look like:
netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 ...
I use post build personally so if that’s easier for you, you might wanna try that out.
CLI is the command you run in the terminal after building your .dll to patch it. Command Line Interface.
With post build in the .csproj file, it will automatically run that command and patch the .dll.
But with CLI you have to run it yourself after building the .dll.
Also make sure you update the netcode patcher
By running
dotnet tool uninstall -g Evaisa.NetcodePatcher.Cli
And then
dotnet tool install -g Evaisa.NetcodePatcher.Cli
That should bring you to update to date version
merci
has anything regarding privacy been changed with the new netcode patcher/compiling stuff?
even though its nothing essential e.g. im not a fan of errors showing the name in the file path and stuff
I’m not sure, I think it’s the same as before. They updated the unity version and stuff netcode wise that it can patch so that mods will work with the new update.
alr, thanks
in the old command I patched only with 'netcode-patch (file path to mod)'
no other commands
I gotta get used to working with c# again, gimme another week
Thanks
So just to get it straight so far, I need the newest LC dependencies/assemblies (the .dll files iirc?) From the newest version, then get the newest version of network patcher, keep the code the same but recompile & patch
And that should be all right?
Yeah, if you link your dependencies paths to your game paths then you should only need to update your game. Then update the netcode patcher mod, then recompile and patch.
If it’s easier you might wanna try the netcode patcher post build in the .csproj file, which took me like 5 minutes to update my mods with.
But basically these are all the things you need to do
- Update dependencies
- Update netcode patcher
- Change command to use new command that includes new unity version, listed in the instructions before
- Recompile and patch
thanks
yeah its more that I want to know/jnderstand what exactly I am doing again when recompiling you know
so yeah gimme another week, Ill try to update it till then
and Ill let you know on any progress
but thanks for all your help, I appreciate it!!
why does lethallib now also have a file without a file ending
like no .dll
is it enough to just patch the mod with the LethalLib.dll
or do I also need to patch it with the "lethallib" file that has no .dll file format
bruh
error when compiling
and no clue why
MSB3073
has something to do with
<Exec Command="netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')" />
</Target>```
@round spruce halp please 👉 👈
Seems right, did you actually update netcode patcher via dotnet?
do i need to re install nuget or something
yes
dotnet tool uninstall -g Evaisa.NetcodePatcher.Cli
then
dotnet tool install -g Evaisa.NetcodePatcher.Cli
perhaps i need to update the files in the /bin/Debug or /bin/Release folder?
They update on build
i cant build
always results in the error
wheres the web page guide that showed which files to copy inside the Release/Debug folder again
What’s the issue
What do you mean web page
Guess who's back, back again, Slendy's back, tell a friend
@here The Faceless Stalker v1.2.1 has been updated to Lethal Company v73 at last!
Huge thanks to @robust quail and @round spruce and all of you who helped me getting back into LC Modding (or at least updating :P).
As always, might take a short amount of time till Thunderstore has updated.
Have fun!
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/
Amazing! Can’t wait to try it out.
hey what was your solution? did you use the manual method from the github? '
probably should've been my 5th step, appreciate ya
So glad to see it back in action!!!!!
My boy slendyman im so happy
Ty sparble
Also you could update the thread name to say v73 now hehe
Collect my version compatibilities fr fr
why
69 funny number

Fair point, however:
-# How about you 69's deez nuts >:)
The Faceless Stalker v1.2.1 [v73]
Hehe
Also could you update your GitHub with the most recent code, just so the source code is not lost. A lot of other devs lost their source code because they forgot to update the GitHub.
will do that within the next week
Just a question rq
I've been noticing Slenderman doesn't target the player who took the page in V72
Was that... Perhaps fixed? Or was it just a net code patch
how so?
when I playtested everything worked fine
slenderman targeted a player and chased him eventually
Then it'll be fine
i think pineapple was asking if slenderman chased THE player who picked up a page, or A player. (ie, any). i always assumed it picked random.
IT DOES?

Well shit I thought it went after the person who picked up a page
Hey so quick question how did you get this mod to be updated with v73?
nah, i pick up pages sometimes on purpose just to spawn it and see which friend it targets xD
Update netcode patcher, install dependencies via nuget (not manually anymore
hiiii Sparble
i have a few questions regarding slendy boy
does he get more angry the more pages you collect?
more angry meaning like
he will spawn more
like how the og slendy would
the more pages you get the more he appears
im trying to see him in game but i grabbed a page and nothing happened
how are the page spawn weights calculated?
[23:59:35.8339782] [Error : Unity Log] MissingMethodException: Method not found: bool GameNetcodeStuff.PlayerControllerB.HasLineOfSightToPosition(UnityEngine.Vector3,single,int,single)
Stack trace:
@velvet lion
In v81
Unfortunate
Yeah mod is v73
Might update it at some point, once I find time to update
I'm pretty sure it just needs a simple recompile with new game files, as other enemy mods had the same issue.
Following for a v81 update o7
"Collect my V80 compat" as they'd say...
is there a guide on what i need to do to recompile correctly again?
i imagine I must update dependencies or something
Yeah basically
Some classes/methods changed and I think some code got moved to a new .dll. Most mods just need a recompile with new .DLL file references, but it depends on the mod.
Again??
Ugh
Ill have to look
Will take a while
But i will update eventually
so, what exactly do I need to replace before re compiling?
been a while since I last modded unity games so
You need to update your game files and make sure the reference paths in .csproj are towards the new files
What about hamuniis lethallib?
I don't think that's the person who made lethal lib just an idea (Unless it's like an alt account or something).
I don't think they made lethallib. But any dependencies, whether its game or mods, make sure your .csproj is referencing the new .dll versions.
alright
thanks
will take a bit, not at home for a while and unfortunately no time this evening
but ill let you know when the update is here

hope for the update O.O
Just wanted to say that me and my friends really appreciate this mod! Thanks for all your hard work
Yo
slenderman never spawns and attacks
is thisa bug
we get the page like normal and he spawns and u can scan him but its invisible
never attacks tho
Sorry haven't had time yet


