#The Faceless Stalker v1.2.1 [v73]

1 messages · Page 2 of 1

velvet lion
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@hazy barn the stalker gets triggered after picking a page up; IF you are playing with friends it will choose a random person to haunt, depending on stuff like current insanity level, worth of scrap holding, etc

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then it will enter its absent state where it is invisible to everyone and it will search for a spot to appear for the haunted player in intervals

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when it enters its stalking state the haunted player may or may not (50% chance) hear a deep bass sound

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that hints that the slenderman is currently stalking

hazy barn
velvet lion
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Ive watched some youtubers play with this mod and sometimes he seemed to appear rather often/in shorter intervals whilst sometimes he appeared pretty rarely

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I am not sure if they tweaked him in the config tho

velvet lion
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remember if you are inside the facility it will be way harder for him to find a spot

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most of the times he spawns outside

hazy barn
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Me and my friends always go back to the ship pretty fast. Maybe that leaves no time for the stalker to spawn or enter its stalk state.

velvet lion
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it also depends on the moon, as in environment

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in forests its easy for him to spawn bc many trees to hide behind

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on other maps, especially some modded ones like Aquatis its very hard for him to find a spot

hazy barn
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I think that could be changed in the future as well, either turning up their spawning chance inside of the facility or making spawning and stage changing faster outside. Or both.

velvet lion
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yeah next update will decrease the cooldown of the intervals of trying to find a haunting spot inside the facility

hazy barn
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But that's just my opinion from my experience of playing this mod. cuz so far i haven't met him and i really want to lol

velvet lion
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for that I'd recommend playing on moons like vow or march

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since they are bigger than experimentation for example and provide relatively many haunting spots

hazy barn
velvet lion
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np, hope you find him this time :P

blazing pasture
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talking about going back to the ship quickly made me think
someone should try and make a moon where you’re outside all the time, gathering scrap from places outside

velvet lion
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that would be possible in theory, you would still need a door to "enter the facility" code wise but a custom interior could feature a sky etc

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havent ever made any interiors or custom moons tho so I can't really help with that Clueless1

blazing pasture
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I thought about maybe trying to look into making a moon or something but idk how much free time I’ll have, plus idk if I wanna learn unity and coding and such

hazy barn
velvet lion
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i mean you could just make something like a park

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with a fence or something

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and a gate to enter said park

hazy barn
hazy barn
# velvet lion and a gate to enter said park

yeah that'll work too. i too think this is a pretty cool concept. but whether or not it's fun to play totally depends on how well the map is actually made artistically and design-wise.

nova sigil
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oh know what reading the chat i see you had the same idea

velvet lion
blazing pasture
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oh sick

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I might look into making a thread but idk, I feel bad I couldn’t pay anyone for coding it and stuff lol

storm galleon
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Hmm I'm not quite sure myself as I haven't been do that stage of it

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You could try doing both and see what you like more, or a config option for those that would like to have a static visual 😄

velvet lion
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pffffff

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yeah all good I have asked chatgpt lol

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I never thought I'd use that for programming but holy moly

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it cann explain unity code and unity stuff in general like a pro I never thought it could be that useful for programming

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trying to achieve the static effect via a custom shader now

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since I guess post processing could cause conflicts with other visual mods

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and apparently post processing is pretty inefficient

spiral forum
velvet lion
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Welp I hope this whole shader thing will work

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Otherwise I would have spent much time for nothing

velvet lion
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unity shaders make me go insane

storm galleon
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Good luckk 🙏

velvet lion
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thanks

velvet lion
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Man the shader thingy Kind of works now, at least when I smash a gameobject with the static shader right in front of the camera object in unity

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But I have no idea jf this is the right way to add this animation visual static stuff

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Like do I need this plane in front of the camera, and if yes what's the difference between a hud overlay texture and a shader on the object in front of the player

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How do I access the player camera, do I attach the object to it somehow or do I need a script that makes the plane move along the player camera every frame or how else can I do it

velvet lion
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so I've tested with the static glitch effects, apparently the importing into the game works but for whatever reason the object is invisible and I cant get it to work in general. If anyone of you knows how to properly make a simple visual effect for lethal company or a guide that shows how to do this, feel free to tell me; I for one can't get it to work and don't have enough time and sanity to experiment for hours on that

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so for now I will not implement any visual effects

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the next update will include the new model, new animations and bugfixes + slight tweaks

brittle jolt
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Short question im curious about. Can he appear in the backrooms?

velvet lion
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not sure

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probably, I am not sure if the backrooms count as a special place as in like "player.isInsideFacility" or "isInsideShip"

hazy barn
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What kind of new model does the update have?

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And can you add a config where I can tweak how long until slenderman shows up after I pick up a page?

velvet lion
hazy barn
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I met him yesterday btw, finally!

velvet lion
hazy barn
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But it just straight up attacked me without stalking me

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Could be that i didn’t notice tho

velvet lion
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a config option for both chase duration as well as first time spawn cooldown

velvet lion
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depending on how many objects block his LOS to you he can creep close very fast

hazy barn
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Yeah I think you could use some more cues that indicate he has spawned

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Like the herobrine mod

velvet lion
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well I dont want to ruin the jumpscare :P

hazy barn
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Just a suggestion!

velvet lion
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thats why I made the bass a 50/50

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yeah all good lol

hazy barn
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Cool that’s fine too!

velvet lion
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I will add more indicators like flip lights breaker

hazy barn
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There are such few monster mods and yours is really one of the best already

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So I’m just speaking for myself

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Lol

velvet lion
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ohh thank you

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I mean I dont want to make it like the fiend where it literally jumpscares you

hazy barn
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Frfr

velvet lion
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I am trying to add clues but not too many

hazy barn
velvet lion
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so its like "oh fck I am being stalked by slenderman" but also when he attacks that its still a bit surprising

hazy barn
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Yes That!

velvet lion
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will test around with lights breaker and some various other actions

hazy barn
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Maybe the bass and light flickers etc, cuz it just jump scared the hell outta me yesterday lol

velvet lion
lament haven
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i dont think eminem won that rap battle

willow axle
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Now I suddenly want a mod which replaces the introductory speech with the slender man vs eminem rap battle

proud magnet
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on AC it says slendermans spawn rate is 0, should I keep it like that. Since he spawns more and more by picking up the notes
btw are the notes considered scrap? Do they spawn on custom interiors and moons?

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@velvet lion

velvet lion
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yes they do

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they are considered scrap

velvet lion
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The Faceless Stalker v1.0.7

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I will have to find a new way of making pages "deplete" as the current/previous way removed the ability of any pages on later days to spawn him

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so for now you'll just have to tell your friends to keep their hands away from already collected pages Clueless1

spiral forum
lean badger
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Dang almost wanna go in just to get hunted by him!

velvet lion
spiral forum
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noice

drifting needle
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Is there a plan on this mod to make it having glitch effects on the screen?

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good job on this oone btw!

velvet lion
velvet lion
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I tried it but I could not find a way to implement such static visuals

drifting needle
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oohh i think static is hard, but ive seen one mod that does the cross glitch instead, example is Diversity, i feel like that could be a good alternative

velvet lion
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well thing is afaik diversity has its own submod

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or well own API

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for that

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my knowledge about lc modding is still not really that great

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I'd love this static visual effect but honestly I have no idea how to properly implement it neither do I have enough free time to test around with that much

raw tulip
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We upload our bepinex folder and all download it from there, changing it would require everyone (many people) to redownload again, its a bit of a hassle

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If its a significant update with bugfixes we would redownload all again

velvet lion
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for some reason

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you dont have to redownload everything

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just the slenderman mod and replace the "FacelessStalker" folder

raw tulip
velvet lion
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I am not 100% sure

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but when I tested the mod earlier I had this bug once, not sure if it is persistent or not

velvet lion
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I mean you can try ofc

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see if after day 2 slenderman still spawns w/ new pages

raw tulip
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Ah then I will update

velvet lion
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sorry for the inconvenience

raw tulip
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No, of course not mate, no inconvenience at all! The fact that you are updating the mod is amazing, we love it

lean badger
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Think i might have found a bug when this mod is with a other

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Or might just be chance

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But when i picked up a piece of paper i waited for good old faceless stalker at my ship to see his new moves, but a blocky man came instead(the herobrine mod)

raw tulip
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May be coincidence

lean badger
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Maybe

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Still sad he got me before the faceless stalker did

raw tulip
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you can increase the spawn chance of the pages

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so you see the pages more often and thus spawn slender

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to test it at least

main scroll
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Like a spider

raw tulip
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Holy fuck I just shit my pants with slender

gritty kayak
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Just played with the mod ( previous version tho) was really cool !
As i thought he is too fast for my friends haha

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Can this in the new version be disabled in config : "Slenderman now flips the light breaker when he's seen the first time" ?

willow osprey
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how to make slenderman keep chase player outside? and we found that when the paper is out of building, it seems stop hunting, is that true?

willow axle
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This is gonna be awesome

velvet lion
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When you leave the facility dur8ng a chase inside or enter it when chase outside he will stop chasing I think

willow osprey
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what if i took a page from inside to outside? and will pages from previous moon also start hunting?

velvet lion
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After a chase he will try to spawn again after a while, if you are outside then outside, if inside then inside

hazy barn
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great updates! finally can see him more often

velvet lion
velvet lion
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ok

velvet lion
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@finite crane @gritty kayak updated, now with a config to toggle his flip-lights-breaker-action

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might take a short time for thunderstore to update

finite crane
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Thank you!

velvet lion
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np :P

gritty kayak
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Thanks ! 🙂

hollow prairie
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does pages only spawn on vanilla moons ?

velvet lion
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no

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by default their moon value is set to "All", meaning they will spawn on every moon

hollow prairie
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it dont seem to work for me

velvet lion
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you can set it to another value in the config, although I am not sure if a list of moons already works

velvet lion
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as in you could not find any?

hollow prairie
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what is the config of the mod called

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i cant even find it

velvet lion
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sparble.slendermanmod

hollow prairie
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im using a mod that says what spawns in the facility

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and i only see it spawns on vanilla moons

velvet lion
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thats odd

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I have played on some other moons w/ friends already, I think it was junic from wesleys moons, and we found quite a lot of pages there

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if you want to test their spawning you can set their spawn weight to 1000, this will pretty much guarantee tons of pages on every moons every day

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if they still wont spawn then then its a bug

hollow prairie
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its set to All

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ima try 100 weight to see if its just a luck issue but we never encountered it ingame afaik

velvet lion
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the last few matches I had I did not find any as well, probably because we are playing with like 100 other scraps mods as well

velvet lion
hollow prairie
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i have not many at all

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i think i have 2 scrap mods

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lol

velvet lion
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iirc moons have a fixed amount of items spawjning

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like experimentation has very few items and titan many

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so it might be that the modded moon you were playing on had few items spawning and no pages among them

hollow prairie
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Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42

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the moon im testing says these can spawn

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at those values

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its weight

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the numbers

velvet lion
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what are you using to see these values?

hollow prairie
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Large axle:80,V-type engine:90,Plastic fish:12,Metal sheet:88,Laser pointer:4,Big bolt:80,Bottles:19,Ring:3,Steering wheel:32,Cookie mold pan:5,Egg beater:10,Jar of pickles:10,Dust pan:32,Airhorn:3,Clown horn:3,Cash register:3,Candy:2,Gold bar:1,Yield sign:6,Homemade flashbang:22,Gift:17,Flask:42,Old Book:6,Xiaomi:10,Wooden Chair:12,Cone:35,Magnet:35,Wooden Crate:35,Wooden Table:10,Armor:13,Car Key:7,Axe:13,Game Boy:10,Mario Glove:10,Marios Hat:10,Mario Painting:10,Marios Shoe:10,Marios Star:10,Poison Mushroom:10,Poltergust 3000:10,Redstone Torch:5,Cirno Fumo:30,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:100,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:12,Cup Noodle:8,Freddy Fast Bear?:7,Nokia 3310:15,Moai:8,Froggy Chair:18,Eevee Plush:13,Death Note:3,Uno Reverse Card:5,Weezer Guitar:6,Cat:13

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this is is experimentation

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LLL - LethalLevelLoader

velvet lion
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oh

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hmmm

hollow prairie
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i guess some moons add other scraps

velvet lion
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for testing the page spawning I used a unity loader or something mod

hollow prairie
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so i have more scrap mods than i think

velvet lion
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the mod showed me all the currently loaded items/enemies/etc on the moon in real time

hollow prairie
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but looking at that moon i was testing it only spawns vanilla

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i just noticed

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strange

velvet lion
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there at the start of a game it did show the page items from time to time

velvet lion
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some do

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which moon are you testing on if I may ask?

hollow prairie
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that was Eve

velvet lion
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oh okay

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havent played with that moon yet

hollow prairie
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this to be specific

velvet lion
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for testing, can you set the value of pages spawning to 1000?

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and then start a game on this moon

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and see if you can find any page

hollow prairie
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i put it on 100

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weight is that not enough

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i can do 1000

velvet lion
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100 is very likely but still not 100%

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i tested w/ 100 in testing as well

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1000 is more likely

hollow prairie
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ok 1000

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didnt work

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but i think its more of a moon issue

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not the mod specifically ?

velvet lion
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that is odd

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do you have any other modded moons?

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again thats weird, for me & my friends we had pages spawn at least on wesley's junic

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and I think some other moons as well

hollow prairie
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yeah im looking at all of them

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wesely moons = LethalExpansion

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im using only LethalLevelLoader

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it works on none of my LLL moons

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all of them have default scrap

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only vanilla moons have them

velvet lion
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and in your sparble.slendermanmod config it says "All" for spawning, yes?

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checked my lll config

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tons of items there but it does say

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[...],Page:20,Page:20,Page:20,Page:20,[...]

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(since pageItem1 - 4 are all called "Page")

hollow prairie
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it is set to All

velvet lion
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just add that to your lll config I guess

hollow prairie
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my config is default except for the weight change

velvet lion
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or delete the slenderman config file

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it will generate a new one after launching the game

hollow prairie
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i would have to do it on all moons ?

velvet lion
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wait

hollow prairie
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a lot of work instead of them fixing the problem

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i want all my scrap to work

velvet lion
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# Setting type: String
# Default value: Large axle:30,V-type engine:40,Plastic fish:10,Metal sheet:23,Big bolt:59,Toy cube:24,Laser pointer:8,Bottles:58,Remote:13,Cookie mold pan:49,Toy robot:6,Magnifying glass:21,Stop sign:34,Tea kettle:32,Jar of pickles:20,Mug:12,Red soda:12,Steering wheel:12,Old phone:7,Hairdryer:4,Egg beater:34,Brush:26,Bottles:53,Bell:28,Clown horn:10,Airhorn:10,Cash register:3,Yield sign:17,Homemade flashbang:14,Gift:20,Flask:12,Whoopie cushion:11,Comedy:36,Tragedy:36,Heavy-flashlight:17,Heavy-blacklight:17,Heavy-uraniumlight:6,Light-Pinklight:1,Wine bottle:0,Traffic cone:3,Fire hydrant:2,Library lamp:0,Suitcase:1,Toaster:1,Keyboard:16,Fire extinguisher:1,Fan:8,Plant:6,Bucket:5,Plunger:8,Clock:8,Anvil:0,Wrench:12,Brick:30,Jerrycan:6,Fancy Painting:0,Screwdriver:35,Retro Toy:28,Wheel:8,Toolbox:6,Watering Can:12,Food can:12,Fireaxe:0,Baseball bat:1,Beer can:15,Can paint:12,Sink:2,Lantern:1,Broken engine:1,Vent:15,Top hat:2,Canteen:12,Alcohol Flask:2,Garbage:18,Car battery:9,Squeaky toy:12,Gameboy:6,Clamp:8,Pliers:3,Hammer:12,Socket Wrench:10,Groan Tube:6,Glowstick (Dropped):5,Antique Candle:10,Flip Lighter:20,Bullet Lighter:2,Abandoned Flashlight:30,Industrial Flashlight:5,Abandoned Pro-Flashlight:20,Ouija Board:20,Arson Plush:5,Cookie Fumo:10,Toimari Plush:10,Hamis Plush:10,Dirty Arson Plush:5,Maxwell:3,Glizzy:5,Revolver:10,Gremlin Can:10,Toy Hammer:10,Gnarpy Plush:10,Harp:0,Army Helmet:1,Army Canteen:1,Gramophone:1,Old Radio:1,RockingHorse:1,TypeWriter:1,WheelRim:1,WireSpool:1,Pintoboy:25,Weezer Guitar:5,Page:20,Page:20,Page:20,Page:20
Scrap Settings - Scrap Spawning List = Large axle:30,V-type engine:40,Plastic fish:10,Metal sheet:23,Big bolt:59,Toy cube:24,Laser pointer:8,Bottles:58,Remote:13,Cookie mold pan:49,Toy robot:6,Magnifying glass:21,Stop sign:34,Tea kettle:32,Jar of pickles:20,Mug:12,Red soda:12,Steering wheel:12,Old phone:7,Hairdryer:4,Egg beater:34,Brush:26,Bottles:53,Bell:28,Clown horn:10,Airhorn:10,Cash register:3,Yield sign:17,Homemade flashbang:14,Gift:20,Flask:12,Whoopie cushion:11,Comedy:36,Tragedy:36,Heavy-flashlight:17,Heavy-blacklight:17,Heavy-uraniumlight:6,Light-Pinklight:1,Wine bottle:0,Traffic cone:3,Fire hydrant:2,Library lamp:0,Suitcase:1,Toaster:1,Keyboard:16,Fire extinguisher:1,Fan:8,Plant:6,Bucket:5,Plunger:8,Clock:8,Anvil:0,Wrench:12,Brick:30,Jerrycan:6,Fancy Painting:0,Screwdriver:35,Retro Toy:28,Wheel:8,Toolbox:6,Watering Can:12,Food can:12,Fireaxe:0,Baseball bat:1,Beer can:15,Can paint:12,Sink:2,Lantern:1,Broken engine:1,Vent:15,Top hat:2,Canteen:12,Alcohol Flask:2,Garbage:18,Car battery:9,Squeaky toy:12,Gameboy:6,Clamp:8,Pliers:3,Hammer:12,Socket Wrench:10,Groan Tube:6,Glowstick (Dropped):5,Antique Candle:10,Flip Lighter:20,Bullet Lighter:2,Abandoned Flashlight:30,Industrial Flashlight:5,Abandoned Pro-Flashlight:20,Ouija Board:20,Arson Plush:5,Cookie Fumo:10,Toimari Plush:10,Hamis Plush:10,Dirty Arson Plush:5,Maxwell:3,Glizzy:5,Revolver:10,Gremlin Can:10,Toy Hammer:10,Gnarpy Plush:10,Harp:0,Army Helmet:1,Army Canteen:1,Gramophone:1,Old Radio:1,RockingHorse:1,TypeWriter:1,WheelRim:1,WireSpool:1,Pintoboy:25,Weezer Guitar:5,Page:15,Page:15,Page:15,Page:15,Light Potion:10,Heavy Potion:5
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yes, large chunks of text clueless

hollow prairie
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thats a vanilla moon i assume

velvet lion
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thats the only config option I have in LethalLevelLoader.cfg

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I am using LLLFixed tho

hollow prairie
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i have both

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should i only use one ?

velvet lion
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ohhh

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nvm I am stupid

hollow prairie
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i thought the fix is just for falling through the floor

velvet lion
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yes fix is for falling through floor, sync issues, etc

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I only use lllfixed

hollow prairie
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so it contains everything

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not just that

velvet lion
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not sure if that caused the problem, but

hollow prairie
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ok

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lets try it

velvet lion
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the page items

hollow prairie
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but then i wont be able to config moons to my liking prob though

velvet lion
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are on every moon

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in lll config for me

hollow prairie
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or does it contain the same config

velvet lion
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I think it does

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my config looks like what youve sent

hollow prairie
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ok

hollow prairie
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are you sure i dont need both

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ima have to do it manually 💤

hollow prairie
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all wesley's moons are in LethalExpansion

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it will soon be on LLL like very soon

velvet lion
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Yes

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I also have Orion, kast, Aquatis, the starlancer moons

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And some more prolly

velvet lion
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I used lllfixed from the beginning and it created a config called "lethallevelloader"

hollow prairie
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it does

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sorry

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i had to start ship for it to spawn

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it makes the exact same config

hollow prairie
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because other people said you need to configure it manually

velvet lion
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Uh

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Haven't tested it on these consciously yet

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At least on Wesley's moons I have encountered much custom scrap

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I think on outpost 31 as well

velvet lion
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I guess that's why so many people use lethalquantities?

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I have no idea

hollow prairie
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yeah

velvet lion
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I will check it out later, but would that mean that it's an issue with this mod only or with modded moons in general?

hollow prairie
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#1214224631108608070 someone said there will be support for LLL in Lethal Lib soon

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but yeah all moons with LLL needs to be manually added scrap

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if you want modded scrap

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modded enemey works though

velvet lion
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Ohh alright

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That explains why we couldn't find pages on every moon so far

hollow prairie
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well its still not working lol

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even with Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:10,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:0,Cup Noodle:30,Freddy Fast Bear?:0,Nokia 5,Moai:0,Froggy Chair:0,Eevee Plush:0,Death Note:4,Uno Reverse Card:3,Bracken Plushie:20,Bunker Spider Plushie:20,Coil head Plushie:20,Comedy mask Plushie:10,Hoarding Bug Plushie:20,Jester Plushie:5,Tragedy mask Plushie:10,Weezer Guitar:6,Page:16,Page:16,Page:16,Page:16

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in LLL config

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let me try put page 1000

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just incase

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on the map

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yeah even with 1000 its not working

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ima have to try LQ again

velvet lion
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weird

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maybe it doesnt work because all 4 pages have the same name string although I dont think thats the issue

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what if you only add one Page:1000 and remove the other three?

hollow prairie
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nah no items worked

velvet lion
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oh so not only pages?

hollow prairie
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yeah

velvet lion
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hm

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not sure if lethalquantities would fix that

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but in that case I guess thats a LLL issue

#

you might have to ask there if they know any fix for that

hollow prairie
#

yeah

#

seems like i have to go back to LE

#

til its fixed

#

and just use LE moons

velvet lion
#

I use both

#

lethal expansion but the de bloated one

#

lethal expansion core its called I think

#
  • lll fixed
hollow prairie
#

yeah core

#

but i still want slenderman on all moons

velvet lion
#

what you can do

#

is

hollow prairie
#

if i use LE Core that wont work on LLL moons

velvet lion
#

in the config you can set him to spawn without pages

hollow prairie
#

use the setting for no pages ?

#

dont that kinda take the point away from him though

velvet lion
#

that is true

hollow prairie
#

as the pages is how he chooses his target i think ?

velvet lion
#

I agree

#

more or less

#

if you carry items worth 100+ bucks (like a page) chances of you becoming his target are increased

hollow prairie
#

oh

velvet lion
#

stuff like sanity, scrap currently holding, etc

hollow prairie
#

so even without a page it would be fine

#

if you hold something expensive

velvet lion
#

yes

hollow prairie
#

ok i guess i can do that for now

velvet lion
#

will probably rework that eventually but I gotta say

#

in some videos it was fun to watch people pick up pages like "oh whats that" and then one of their friends being chased by slenderman

hollow prairie
#

xD

velvet lion
#

should you find any fix to this lll problem feel free to let me know, I'd really like to spawn pages on every moon as well c:

hollow prairie
#

aight

#

but for now i prob wont worry about it and just enable slenderman as a entity

#

or avoid modded moons

#

idk

velvet lion
#

all good

#

ill post a way to fix it here hsould I find a solution as well

hollow prairie
#

just give him like a 5 weight

#

tag me if you do please

#

i gave him a 5 weight chance for now

velvet lion
#

👍

brittle jolt
#

I have a question.. Slenderman stalks you and disappears after a while and if you dont notice him he spawns closer next time correct?

velvet lion
#

Well

#

Technically he doesn't teleport closer

#

Once he spawns he stalks the player and if not looked at for X seconds he creeps closer, meaning he becomes invisible & approaches the player usually about 8-20 meters per interval, after which he becomes visible again

#

This way he continously creeps closer if not looked at

#

In-game it looks like he teleports tho yeah

brittle jolt
#

Okay yeah then i understood it correctly 😄 I recently died to him without seeing him once and it kinda feels bad. Would it be possible to make him make some noise everytime he goes invisible so you know you fuked up and he will come closer next time

#

So you actually realize he is stalkig you

#

and adds alot of psychological horror which fits better for the slanderman theme i think

#

Instead of just randomly dying which is not really scary in any way

proper blade
#

some sort of spooky piano chords that only the person getting stalked can hear would be interesting

velvet lion
#

hm yeah I coud add a 50/50 chance of a sound playing when he creeps closer

#

noted, will add that with the next update!

misty radish
#

thats actually how i died the first time to him
he was stalking me indoors and i never knew he was there until i was already dead (and i'm usually the one with the 'most paranoid')
he ran out from behind a corner i could not have seen him behind
a distinctive sound, even if only indoors would be helpful

brittle jolt
velvet lion
#

ye I will need a sound for that first tho

brittle jolt
#

hmm maybe look at the original slender game

velvet lion
#

I dont wanna use the disappearing bass sound for that as well because it is already used for when he initially spawns & when he disappears 😅

brittle jolt
#

hm but do we really need that? You could just use that sound when getting invisible and remove the on spawn sound?

#

But idk will look for some good alternative sounds

main scroll
#

Can Slender break doors? Doors have saved us alot lol

velvet lion
#

you mean locked doors?

#

he shouldnt

main scroll
#

Just normal doors

velvet lion
#

he can probably open them

#

but not break

velvet lion
#

so, since the mod has been released for a few weeks now, how balanced would you say it is? Are the pages worth too little/too much? And do you guys mostly manage to keep slenderman distant, especially inside?

#

because if not, I can tweak his AI, but I'd need feedback for that and sadly I did not have much time recently to play LC

hybrid fable
#

He doe not apear when you take the pages fast enough I still think

somber shard
#

that is configurable

velvet lion
#

yeah Ive added a config option for that

#

have you ever seen him inside the facility disappearing or has he always straight up started a chase then?

hybrid fable
#

Check this out

velvet lion
#

Yeah I've seen it :D

#

awesome

#

I really did not expect Viperian to include my mod in one of his videos when I made the mod

#

awesome wobble

wintry bridge
somber shard
#

literally a png

#

that teleports you somewhere random on the interior

velvet lion
#

@here version 1.0.9 includes balance adjustments as well as bugfixes https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

  • Slenderman will now always vanish after being seen the first time
  • Increased minimum spawn distance to the player inside the facility by 10 meters (previously 15, now 25)
  • Bugfix where the times seen by the player wouldn't affect his chase chances
wintry bridge
somber shard
#

teleport trap? how about the inverse teleporter

velvet lion
median spruce
#

omfg

median spruce
#

perfect timing

somber shard
#

but he was like

velvet lion
#

the next update will include the new sounds, I couldnt manage to do that yet

somber shard
#

"the model is bad, but the gameplay is unique!"

velvet lion
#

hmm yeah

somber shard
#

its just a moving inverse teleporter

velvet lion
#

well this face staring at you from the dark does look creepy imo, but these black png borders and lack of depth

#

yeah

somber shard
#

it would be way better

#

if it was only the face

velvet lion
#

I prefer fleshed out enemy mods as well

velvet lion
somber shard
#

Id much rather download the skull enemy than the voodoo enemy

#

its ugly AND boring

#

the skull atleast

#

looks like

#

a skull

#

idk

velvet lion
#

you mean the floatingskull mod?

somber shard
#

yea

velvet lion
#

ah

#

yeah I gotta say its extremely simple but at the same time I really like it

#

doesnt need to be complex to be good

somber shard
#

I mean that mod's just a ghost girl that can fly (through objects)

velvet lion
#

oh wait it can float through walls?

somber shard
#

still better tho

#

yeah

velvet lion
#

oh lol

#

had not seen that yet

somber shard
#

well

#

idk if it still does

#

it definitely did though

velvet lion
somber shard
#

🦖

main scroll
#

My friend got absolutely terrified of Slenderman

#

He has Arachnophobia so seeing a tentacle creature move like a spider terrified him.

velvet lion
#

I thought about re adding the old chase animation but having it turned off by default

#

that would be some sort of arachnophobia mode then I guess

#

or just scooby doo goofy ahh chase mode clueless

nova sigil
#

name the config setting exactly that

velvet lion
#

:P

nova sigil
#

scooby doo goofy ahh chase mode would be a funny thing to read in a config imo

#

anyways uhhhhh

i dont have any input on him cause i havent encountered him yet but from what ive seen so far!! good mod would keep downloaded throughout many iterations of my modpack 👍

nova sigil
velvet lion
#

@hollow prairie do you by any chance know if the pages-not-spawning-on-lll-moons issue has been fixed yet?

hollow prairie
#

LL has not been compatible with LLL yet so no

#

LethalLib i mean

stoic token
nova sigil
#

idk man thats not as funny

velvet lion
harsh finch
#

@velvet lion

Question for you Sparble about the spawn conditions for Slenderman.

I am using Lethal Quantities which lets me specify what enemies spawn on which moons.
I have questions about how Slenderman works regarding Pages.

Does Slenderman have to be present in the spawn list and/or spawned in the level for Pages to generate in the scrap table, or do Pages spawn no matter what, and when a player grabs one, whether or not Slenderman is present in the level is he then spawned and starts to pursue his victim?

velvet lion
#

slenderman does not have to be present, he will always spawn when picking up a page regardless of the moon, except for moons without a navmeshagent

#

like the company moon

#

I would put pages in the scrap table

misty radish
#

hmmmmmmm

#

hmmmmmmmmm

velvet lion
#

Interesting that he spawned on aquatis after all

#

I thought the map would be too small with too few trees and stuff

#

But glad to see the spawning works there as well

misty radish
#

nah i've seen him
even closer than that, he was in those trees just in front of the ship
i kept trying to bait him closer then the actual opposite side of the island but he wouldn't bite
and the "seen" effect doesn't trigger from this far away

velvet lion
#

Yeah

#

If he is further away than 100m he will not vanish

#

I will change the fear effect a bit tho

#

As I've seen quite a few times now that people apparently looked at him when he was too far away to be recognized, people just got the fear effect you know

#

Similar to when a giant spots you

misty radish
willow axle
#

I have the spawn rate of the pages set relatively high yet I haven’t seen it spawn a single time, and I’ve been playing with it for probably 8 hours so it definitely should have spawned. Anyone know any other mods that hinder it from spawning?

#

Nvm i realized the issue

velvet lion
#

lethal level loader?

#

pages wont spawn on lll moons for some reason

raw tulip
#

Does Slender get outside as well? I have never seen him outside in my games

velvet lion
#

yes

#

most often outside

misty radish
tardy hound
#

Oh I'm dumb idk why I tought the salmon run thing was the green pot

misty radish
#

i have splatoon brainrot at the moment and this was surprisingly very high effort
i thought it would be a basic model port moon but no, made me very happy

#

the cannon is from grizzcompany

#

i think

#

yes

#

i've gotten pages spawning here most of the time, idk if it has something to do with the moons unique loot table, or just luck

velvet lion
#

I assume the moon has many items in general

velvet lion
#

btw I've included sounds to use for Slenderman spawning the first time + appraoching the player now

#

will include them with the next update

hybrid fable
#

Nice

velvet lion
#

also managed to fix a sound bug that made the jumpscare sound be cut off by the chase + vanish sounds, so it's more immersive now :)

velvet lion
#

@here The Faceless Stalker v1.1.0 - The Stalking Patch released!
This update features new (configurable!!) options to improve Slenderman's stalking behaviour, e.g. a noise heard by all players when Slenderman spawns in the round and a noise he makes when creeping closer towards the haunted player. Also, it includes important bug fixes, make sure to check the patch notes below:
Changelog:

     - Additional Slenderman sounds added
     - When Slenderman first spawns in, there's an audible noise for every player now, alerting them of the Stalker's presence (configurable)
     - Added Chance for Slenderman to make a static noise when approaching the player (configurable)
     - If spotted more than 8 times, Slenderman now has a chance to switch targets
     - Decreased maximum distance for flickering lights & fear level increase from 80m to 70m
     - Bugfix: Fixed bug where jumpscare sound would be cut off by disppearing and chase Sounds
     - Bugfix: Fixed a bug where Slenderman wouldn't spawn when a page was picked up another day during which he spawned
     - Config:
         > Decreased Absent State Cooldown default value from 45 seconds to 35 seconds
         > Increased Chase Duration default value from 15  seconds to 20  seconds```
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

Have Fun!!
eternal stone
#

Is it supposed to spawn 3 in one day? I was getting chased by 3 lol

hybrid fable
#

is it v50 compatible

eternal stone
hybrid fable
#

thats sick

hollow prairie
#

also i had an event in brutal minus that made all scrap small so it only spawned pages was quite a cursed day

#

LL supports LLL

raw tulip
#

Love the new sounds

#

Makes it very creepy

velvet lion
velvet lion
#

I'll ping you when it's fixed

#

alright @eternal stone thanks for reporting the issue, fixed the bug and updated the mod on thunderstore

#

will take a few minutes

#

I'll try to reduce my here pings now beevil

velvet lion
eternal stone
velvet lion
#

Np, have fun

hybrid fable
velvet lion
#

No Problems?

#

Regarding spawning of both the pages/slenderman and his behaviour?

hybrid fable
#

slenderman worked perfectly

#

but it seems like I was getting wayyyy to many pages

#

I was thinking of a new config for this mod where it would hard cap the amount of pages in an interior too like 2, that would be great

velvet lion
#

If I found a way to do that I could implement this

hybrid fable
#

also it works but it kinda doesn't because no natural enemy spawns are allowed due to Lethal Lib not working with v50

velvet lion
#

well at least by default slendermans natural spawn rate is set to 0

#

making him only spawn when a page is picked up

hybrid fable
#

Yep, but no other monsters spawn when the mod is on sooo

velvet lion
#

oh alr

#

thats a lll issue then tho

shut gorge
#

||Does this mod have compat with Malfunctions by zealsprince? If not I just had the craziest misfortune with this mod||

#

I wasn't finding much in the dungeon so I decided to grab a page and run for the exit. Next thing I know, as I'm on my way to the ship I get the malfunction where ||the ship doors shut and won't open till late at night||

velvet lion
#

Oh lol

#

That must have been a misfortune lol

shut gorge
#

Luckily I could hide on the pipe (Assurance) but after a certain time it just went crazy

raw tulip
#

2 slendermans chasing me yesterday

#

That was a heart attack

velvet lion
velvet lion
#

The Faceless Stalker v1.1.1

twin flax
#

slenderman chasing me hard crashed the game

velvet lion
#

which lc version?

#

and whats the "BepInExFasterLoadAssetBundlesPatcher"? Ive never seen that before

#

thats odd, the last thing both in the player.log and logoutput.log from the facelessstalker mod are the lines Flickering lights Flickering flashlights Jump to fear level 0.8 for player: Player Flickering flashlights for player: Player, after which theres stuff with crawler stomps (not sure which mod) and then the crash

#

so it did not crash instantly after the chase started but probably a few (milli)seconds after that

#

which mod adds these lines? ```[07:28:50.3053564] [Debug :me.loaforc.soundapi] HangarDoorButtonPanel:Audio:ButtonPress1 == *:SelectAudio:ButtonPress1?
[07:28:50.3442527] [Debug :me.loaforc.soundapi] HangarShip:HangarDoorAudioSource:HangarDoorShut == *:HangarDoorAudioSource:HangarDoorShut?
[07:28:51.9307793] [Debug :me.loaforc.soundapi] :Crawler:Stomp1 == *:Crawler:Stomp1?
[07:28:52.1666798] [Debug :me.loaforc.soundapi] :Boomba:MineBeep == *:Landmine:MineBeep?
[07:28:52.3357413] [Debug :me.loaforc.soundapi] :Crawler:Stomp3 == *:Crawler:Stomp3?
[07:28:52.7056633] [Debug :me.loaforc.soundapi] :Crawler:Stomp2 == *:Crawler:Stomp2?````

twin flax
velvet lion
#

hmm

#

did it crash when slenderman catched you?

#

or before that

twin flax
velvet lion
#

weird

#

cant see any error in the console log related to slenderman

twin flax
#

ill fetch the profile code

velvet lion
#

thanks

#

sorry for the inconvenience

#

in v49 it should work perfectly fine

twin flax
#

018ebd21-3264-c906-24db-016955ee758b

velvet lion
#

thx

#

was this the first time crashing?

twin flax
#

nah this modpack is falling apart constantly, tho everyone says "there aren't any apparent errors"

#

like you

#

kek

velvet lion
#

I mean

twin flax
#

oh with slender, yes

velvet lion
#

I cant really tell from the crash log, sorry

velvet lion
twin flax
#

tho thats the first time I ever saw slender ran at anyone

velvet lion
#

I'll keep your crash report in mind for future playtesting, especially when updating to v50

#

though right now I can only recommend to check if the mods used in the pack are the newest versions and IF the game should crash again when slender initiates a chase I will try to see if I can reproduce the bug somehow

twin flax
#

yeah thought about doing the same

velvet lion
#

though every time I tested the chase-vanish and chase-kill code it seemed to work perfectly fine, even with debug logs

velvet lion
twin flax
#

another quirk of this modpack

twin flax
#

worked fine this time

#

I honestly have no idea what caused the first crash

twin flax
#

the second it should've killed me the game froze

#

ig its smth else then

velvet lion
#

alright

#

yeah this seems like a general kill-collision issue then

#

no idea which mod could cause that though

#

probably best to use another modpack tbh

twin flax
velvet lion
#

enemies that instakill the player when they collide with them

twin flax
#

are those two related or is it just a coincidence

velvet lion
#

could have been the issue as pathfindingfix modifies enemy ai

#

even though it shouldnt affect slendermans ai but if it works now everythings fine I guess :P

twin flax
#

Is him standing out like the little girl a bug or a feature?

#

Through fog and lighting and whatnot

velvet lion
#

yes

#

feature

twin flax
#

kool

#

another question

#

what determines whether or not the jumpscare piano slam plays when you spot him?

#

sometimes its this loud thing and sometimes its no sound at all and the flashlight starts flickering

#

(latter is much scarier imo)

velvet lion
#

and when he starts a chase there's always a jumpscare sound as well

#

tl;dr 1. always first time spotted 2. when closer than 25m

twin flax
#

ah

velvet lion
#

yeah a jumpscare sound EVERY time you see him would kind of ruin the atmosphere :P

twin flax
#

lead up question, in the future could you implement separate volume settings for chase static/jumpscare/ambience?

velvet lion
#

honestly not sure

twin flax
velvet lion
#

the sounds are all played through more or less the same audio player so for every sound played I'd have to make the ai check for the config option, then adjust the volume, then play the sound, then re-adjust the volume to the previous setting

#

plus make it so it wont sync with the other players

twin flax
#

ye thats too much hassle

velvet lion
#

I might be able to do this in the future, but honestly for now I don't think I can implement that, sorry

twin flax
#

np

velvet lion
#

which sound is too quiet/loud in your opinion?

twin flax
#

I just thought ambience is too quiet and the piano slam is too loud

velvet lion
#

ah

#

alright

twin flax
#

chase static being this loud is nice

velvet lion
#

I'll keep that in mind!

twin flax
#

could you make the volume decrease with distance?

#

instead of a flat value?

velvet lion
#

that should be default

#

except for the haunted player

#

uh

#

wait

twin flax
#

I had complaints from some of my friends that the piano slam is too loud specifically bcs most of the time the actual guy is like 100m away

velvet lion
#

hmm

#

I could definitely do that yeah

twin flax
#

if the piano slam blows out my eardrums when its point blank that would be great

velvet lion
#

I thought it would just be a bit weird if there was like a very quiet "slam" sound far far away

#

:P

#

I can definitely do that with the next update, noted

twin flax
#

how long does the ambience last btw?

#

the booming sound

velvet lion
#

oh its just when he spawns

#

for the first time there are 6 noticable bass sounds

#

aka boom sounds

#

then when he spawns he may or may not (50%) make this single boom noise

#

so it only lasts for a short while when he found a spot to haunt you

#

the other noise he can make when spawned is the static noise when creeping closer

#

you can tweak that in the config, I haven't experimented with its value much yet but I found around 30% nice

#

as this doesn't guarantee him making sounds permanently (for the scare factor) but still from time to time so you can definitely be aware of his presence

twin flax
#

those bass sounds are prob the scariest thing ive heard a mod implement so far

velvet lion
#

really

#

lol nice :D

#

glad to hear that

twin flax
#

they blend in with normal ambience pretty well

velvet lion
#

I thought so as well, very subtle but effective :P

twin flax
#

I especially love the fact that they even play indoors

velvet lion
#

hehe

twin flax
#

they're very oppressing

velvet lion
#

I could just add a config option for that 👽

twin flax
#

yessssss

velvet lion
#

noted

twin flax
#

perma-bass yoiled

velvet lion
#

👀

twin flax
#

tho, if the spawn bass effect is still playing, would it overlap with the spot one?

velvet lion
#

nope

twin flax
#

great

#

oke final question from a friend

velvet lion
#

all good lol

#

you see I never expected this mod to get so much attention, initially it was just for me to see how enemies can be added to the game
but I'm very happy about all the feedback and ideas from the community :D

twin flax
#

could he vanish gradually/fall back whenever spotted?

velvet lion
#

well

#

ohh

#

in theory thats possible

#

but I'm not sure how exactly I would implement that

#

I could look at the bracken code

#

on the other hand

#

tbh I prefer him to not be a bracken 2.0 :P

#

he could when spotted search for a spot further away than the current one and vanish/re appear there after a while, but the problem would be what if there are no spots

twin flax
#

if not then could he be made less "standing-out"-ish? most of the moons have a lot of fog and from afar he's just there like he's noclipping, when slenderman was born his main appeal was that he was hard to spot on the pics, either blending in with the shadows or with the trees

#

like as a config

velvet lion
#

thats true

#

uh

#

I think I can config that relatively easily via code

#

I'll see if I can add a config for that :P

twin flax
#

thx a lot

velvet lion
#

no problem

twin flax
hoary musk
#

le v50 is out

hollow prairie
#

@velvet lion does this work in v50

velvet lion
#

Not yet

#

Well

#

Idk

#

Probably not yet

#

I still have to add the new los method

hollow prairie
#

i see

velvet lion
#

was pretty busy the last few days and probably still will be from now on, but I'll try to update this mod to v50 asap

hoary musk
#

damn didnt know that you can scan him while he's invisible

velvet lion
#

no way to prevent that unfortunately

#

at least no way that I am aware of

hoary musk
#

hmm

velvet lion
#

maybe I can make him teleport under the map when becoming invisible

#

not sure

#

I'll have to try that out, but for now my top priority is to update the mod to v50

hoary musk
#

i thought it works in v50

#

damn

velvet lion
#

honestly i have no idea

#

I think someone here said it worked fine a few days ago

hoary musk
#

askin cause im playing it rn

#

and looks like it works

#

unless there's a specific issue someone reported

velvet lion
#

not that I am aware of

#

glad if it works :P

hoary musk
#

does he have prefernce in targeting? like going after the player that got the notes

velvet lion
#

yes

#

one sec

#

if the player has been critically injured and/or if the items held are worth more than 100$ he is more likely to target said player

hoary musk
#

damn

velvet lion
#

so there's no guarantee for him to target the player collecting the page, but he is likely to do so due to pages being worth at least $100 usually on most maps

hazy mesa
#

so

#

from what i can read

#

it "works" in v50 but no update was made for v50

twin flax
#

I didnt even know he was invisible

twin flax
twin flax
#

one day it works and the next day you can't pick up scrap anymore

#

even if there's no seeming correlation

hazy mesa
#

that why i love it when things "work"

#

and so far reading up in chat'

#

they havent said it doesnt work

#

so it "works"

twin flax
velvet lion
deep salmon
#

so... are there any issues with this in v50?

sinful violet
deep salmon
#

hmm

velvet lion
#

@here v1.1.3 is out, adding a new config option as well as including a few tiny code tweaks. While the mod should have worked fine with v50 before already, now the mod dependencies have been updated to v50, which is now its main version. Enjoy!

Patchnotes:

  • Properly updated to v50

  • Added config: Chance for slenderman spot found-sound

  • Jumpscare Sound now decreases w/ distance when spotted first time

  • A few tiny QoL code enhancements

https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

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as always, might take a few minutes to update on thunderstore

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The Faceless Stalker v1.1.3 [v50]

deep salmon
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hell yea

rapid cobalt
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Does this mod affect the spawning of other monsters, me and my friends were playing last night with it and it seemed whenever we had pages spawn we would just see no other monsters

spiral forum
rapid cobalt
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I know how the power levels work, it’s just that literally no monsters inside or outside or daytime are spawning, which seems weird

spiral forum
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oh ok, do you know for sure tho that nothing else was spawning?

velvet lion
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except if v50 changed the monster spawning mechaniques somehow

rapid cobalt
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We werent keeping track of everything, but I just noticed in a lot of those rounds when I died and tried to use the spectate monsters mod there just wasnt anything to spectate. My theory at the time was that maybe somehow mines and turrets were somehow using all the indoor power, but even on stuff like Adamance in the afternoon there were no baboon hawks or anything.

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That being said I dont know for sure if it was this mod affecting it or not, it is just process of elimination because we all noticed the lack of monsters sans a few rounds, and when we usually didnt see any is when we noticed Slender being the only one we saw.

velvet lion
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these are slendermans properties

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I don't think that should affect other enemies that much

rapid cobalt
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After that we disabled ghostCodes and this mod and the monsters started spawning normally again, so it equally couldve been ghostCodes, but I doubt it becaue I dont think thats a proper monster

velvet lion
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yeah not really

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weird

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although I've seen quite a few people have these spawning issues

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maybe it's related to lethallib?

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not sure honestly

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but in v49 other enemies worked just fine and I haven't really changed anything that affects his spawning/power level stuff

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although I will keep an eye on this issue

formal light
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I just read someone mentioning power levels needed to be converted to float rather than integer, not sure if that's related #1200318186424377374 message

hoary musk
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idk both slenderman and ghostcodes are working for me on v50

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its something else

velvet lion
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or has that changed in v50?

hoary musk
velvet lion
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again, I haven't changed anything related to the power levels, neither in the assets nor via code

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so I don't think that should be an issue

hoary musk
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its 100% something else causing this issue, hard to tell without looking at the pack first

rapid cobalt
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I’ve heard some people say in general that it’s LC_api causing it

spice wedge
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wanted to apologize if my comments offended in any way. I played with the mod again on my stream last night and it's absolutely amazing. Would love to play with it again on video. The new run animation actually gave me a legit jumpscare lol.

velvet lion
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All good lol

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Didn't offend in any way, I'm really glad about the feedback and happy you like it! :)

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Also it's awesome to see you playing with the mod, I was amazed when I saw your slenderman and siren head Video:D

velvet lion
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has anyone here had issues with multiple slendermen spawning/a nullreference exception when picking up a page recently?

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because I have had none so far and playtested again today, but everything worked just fine. Ive had two reports now though where the console would show a NullReferenceException

eternal stone
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Played a few games today and no issues in the logs and only one stalker per map.

misty radish
velvet lion
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So for you all the slenderman works fine I assume?

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Only one per map, proper behavior as in after picking up a page he's invisible and stalking the player?

hoary musk
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yea

velvet lion
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Okay

hoary musk
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I NEED THIS

eternal stone
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I will say he's been a little more testy than usual. Absolutely destroying me any chance he gets 😂. But yeah he's working great for my modpack.

twin flax
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I have a suggestion to make

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If im understanding this correct, slender chooses one person to stalk and after enough stalking goes straight to them

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is the target chosen by how many pages they collected or is it someone random from the server?

velvet lion
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I assume the bug might happen in modpacks that have not been properly updated

velvet lion
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like one of the pages suggests :P

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he won't 100% attack, at least not if you let him get closer than 10 meters

twin flax
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how do I put this

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clowned on him

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in the last couple games

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the main reason being him only targeting one person at a time

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and not teleporting away for a pretty long period of time if you are in an inaccessible area, say, the ship or offense pipes or the water tower on experimental

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and I assume he doesn't target the person who picked up the page specifically

velvet lion
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nope

twin flax
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picking up a page just spawns him, and then he rolls for who to target

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no?

velvet lion
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he is more likely to but not guaranteed

twin flax
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it felt completely random

velvet lion
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the pages were probably worth less than 100$?

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if less than 100$ they dont really affect his target chances

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but also sanity of a player or if they have already endured damage

twin flax
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could there be a config only to target people who touch the pages?

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or go in the opposite route and stalk just one person, but to attack everyone in rage mode

velvet lion
velvet lion
twin flax
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hm, maybe give him ability to switch targets or teleport away if the target is unreachable?

velvet lion
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he does end a chase if a target is further away than 100m

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meaning when entering/exiting the facility he stops chasing

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but for spots like the tower on experimentation idk

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I will see if I can add that in the future

twin flax
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which kinda deflated all tension once we figured out you can bait him out into rage mode and just slam the ship doors in his face

velvet lion
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he doesn't teleport through the doors anymore?

twin flax
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and he wouldnt care one bit about anyone outside

twin flax
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no he just runs into them like a doofus

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and he's so locked on, the rest of the lobby can literally dance on his head until he decides to teleport

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if he could pass through the ship doors and other goofy obstacles that would make it so much better

twin flax
velvet lion
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weird

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saw some videos where he teleported through the ship doors

twin flax
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he NEVER went through the doors

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i'll test it sometime without any other mods to see if that is the cause

velvet lion
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might have been fixed with lethal company v50, no idea though

misty radish
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maybe he should switch targets if his current target is inside the ship with the door closed?
it would be very unfortunate for our trio in this circumstance but hmmmmmmmmmmm

twin flax
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Look @

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This goober

velvet lion
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awesome

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slenderman now changes targets when the haunted player is inside the ship & closes the doors >:)

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now you can finally make him hunt your friends instead

velvet lion
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as always, thunderstore might take a bit until its updated

waxen wigeon
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if I pick up a page and then leave the facility, is slender supposed to be able to appear outside?

velvet lion
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yes

waxen wigeon
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okay good to know

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I havent been able to have him appear outside, but I havent played much with him yet either

velvet lion
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you can tweak his spawn settings in the config

waxen wigeon
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the absent interval setting is how often he'll try to find a valid spot to spawn?

velvet lion
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yeah

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note that it is halved when inside the facility

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as it is usually harder for him to find a spot inside

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so if the interval is at 10 seconds, it means every 10s he tries to spawn outside and every 5 seconds inside

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until he has found a spot to spawn in

waxen wigeon
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okay thanks, next time I play I'll mess with the settings

velvet lion
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👍

lean badger
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Sparble looks like the animation change really did praise my Mithzan himself!

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▶ Play video
velvet lion
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Ooo

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Haven't watched the Video yet now I'm excited :))

velvet lion
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awesome

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glad to see the re rigging and animating was worth the effort :p

misty radish
velvet lion
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@here v1.1.5 is out, finally including a proper config for page spawning! Similar to most enemy/interior mods you can now finally adjust page spawn weights for each moon, just use the format 'Moon1@SpawnWeight1,Moon2@SpawnWeight2,[...]', like 'VowLevel@20,MarchLevel@20,Aquatis@5'
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/

sinful violet
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If i wanted the pages to spawn on all moons

sour citrus
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same here, i want pages to spawn on all moons icluding modded

sinful violet
sour citrus
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nice

velvet lion
velvet lion
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The Faceless Stalker v1.1.5 [v50]

wanton drum
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When setting the faceless stalker to spawn naturally does he spawn as inside enemy technically but can go anywhere much like herobrine? I'm asking cause I'd like to configure him in LQ presets (just because it's more convenient to have all in one place) and wondering whether I should just add him as inside enemy

velvet lion
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Yes

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He can spawn inside and outside

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He works the same way as when grabbing a Page

hazy mesa
velvet lion
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Oh

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Lol

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Right, will Do that, thanks😅

obsidian karma
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Hey, saw this updated and since then I can't find the papers before I realised the configs for spawnign changed. would Vanilla@(number) and Custom@(number)

hoary musk
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oh THATS why i couldnt find any pages

obsidian karma
obsidian karma
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this feels incredibly broken

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maybe I need to regen it

velvet lion
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Broken as in many pages?

obsidian karma
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more that the PageItem and Pages Spawn Level are redundant now, no?

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I've been trying to get the pages to spawn and they wont

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I assume its due to old config

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gonna reset config, set value to All@20 and hope it works again

velvet lion
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Yeah it's usually best if you remove/delete the old config after a faceless stalker update that includes new config options

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You can just drag it onto the desktop

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So you can see and copy the old values

dawn lynx
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Is there a chance for it to spawn outside without anyone picking up any pape?

velvet lion
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Yes

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If you Set it's natural spawn chances higher than 0

peak thistle
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Faceless Stalker is somehow conflicting with LethalLevelLoaderCompanyFixer by @pale lily

velvet lion
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that is

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odd

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uhhhh

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this happened when starting the game I assume?

peak thistle
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yes

velvet lion
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Weird

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@pale lily any ideas what could cause this? whar

pale lily
velvet lion
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Hmmm

pale lily
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I can post an update with debug messages.

That way, we would know if it is actually caused by your mod

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But I'm currently busy forking another mod to fix it 🤔

velvet lion
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all good

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is anyone else here experiencing the same issue?

peak thistle
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nvm. it somehow works today. maybe i just needed to restart my pc

velvet lion
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nice

mighty coyote
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@velvet lion for page spawning can i put for example

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All@40

velvet lion
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Yes

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I will make that default in the next update

mighty coyote
hoary musk
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is all the default for every moon including modded? no custom/modded needed?

hoary musk
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ty

velvet lion
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All@20 means pages will be able to spawn on any moon, including modded ones, with a chance of 20 each

vale bane
velvet lion
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Yes

vale bane
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Ah sweet, thank you!

velvet lion
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Hello, haven't published an update in a long time. I haven't played much lethal company in the last few months, and the latest update adding a proper moon + rarity spawn config completed all my goals for this mod so far.
There currently seems to be a bug in v55 when Slenderman collides with the player. I'll see that I can fix that asap and will mention you here when the update is there.

simple path
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:O** **

twin flax
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the one when you pick up a page or he picks up a spot

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like as a boolean

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if you pick up a page he no longer booms after switching a spot, its just constant until you leave the moon

velvet lion
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Hmm I imagine that could become very annoying very quickly

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Can add that to my config todo lost though but again atm I don't have much time for lc modding

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Will ping you though in case I add it

twin flax
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would be great thx

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just like in the real game

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I am not sure if its possible but could a feature be added that the more pages people get the louder slenderman gets (config volume, so everything including booming, jumpscare, static, etc)

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like by itself

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to simulate the 2012 game

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there the constant booming didnt feel annoying, it felt threatning, and so does yours

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but if it also got louder as you collect more pages

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I understand that im asking too much but I am just that

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humbly asking

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thank you for making this cool mod

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love the fact that he can open doors now

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that caught one of my friends off guard so hard he started weeping and its all thanks to you

velvet lion
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Glad to hear :P thanks

primal wyvern
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lol

twin flax
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@velvet lion is it supposed to spawn inside?

velvet lion
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Yes

twin flax
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Dam

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I'm asking cuz it spawned inside, and the first time it did, my game crashed

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Does it only spawn inside now?

velvet lion
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it can spawn both inside and outside

mighty coyote
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Assuming this doesn’t work on v55/v56 beta? @velvet lion

velvet lion
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havent tested it yet

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so no idea, sorry

primal wyvern
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It works right now for me

mighty coyote
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Well that’s good

agile canyon
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ive heard hes had issues killing people

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but cant confirm atm

velvet lion
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ye, will take a look at that and fix if possible soon

hollow prairie
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did you figure out if its broken ?

primal wyvern
hollow prairie
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hmm interesting i will try it

velvet lion
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the kill mechanic appears to cause errors in the console for some

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I wont be able to fix it this month though unfortunately