#SCOPOPHOBIA 1.1.3 (v55)

1 messages · Page 4 of 1

random shale
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That's not implemented yet.

fading zinc
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We will be able to contain him ? Funny 🤣

wicked moss
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You can in lore contain SCP-096 only if hes not hunting anyone

opal rapids
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try having a friend play and suicide with the enemy spectate mod. What i found is he often does spawn, but he hardly moves from where he spawns, and the range of his cries isnt that far either, so its very easy to never encounter him

random shale
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but he hardly moves from where he spawns
That's because he only moves when triggered.

sharp stag
opal rapids
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yeah
He is supposed to have a docile walk speed tho in the config, which i think is weird since he basically never moves when docile

random shale
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Oh.

sharp stag
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He is supposed to wander, sit, wander, sit, etc

random shale
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I though him just amping was intentional.

opal rapids
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Will there be an option so that he kills everyone who looks at him? Right now he is aggro'd at all that see him, but upon killing just one he goes back to being docile, i'd prefer if he tracked them all down
Which would make sense if support for the Solo's Bodycams is being worked on too, or else i dont see the point as he'd likely kill someone in the facility rather than the guy looking at the bodycam on the ship
I dont think its that bad, especially with those who are familiar with him from SCP lore+games or even just memes

sharp stag
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Does he? He should kill everyone who has seen him

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Might be bugged idk

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Are you sure?

opal rapids
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nah, from my testing he goes to docile after killing one

lone seal
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but once he kills one

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he sits back down

sharp stag
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Alr

opal rapids
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i doubt its that hard to implement, just sounds like a check when killing a player, if all targets are dead enter docile state, if not resume chasing

sharp stag
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In original testing it worked, I guess it broke somehow

opal rapids
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i also think it would be neat if he could get through locked doors
Not the facility power doors, just the normal ones
Just have him unlock it if he runs into it

random shale
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Bet that's already a thing in dev version.

opal rapids
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You could even make someone sacrifice themselves if he spawns behind a locked door so that you can get through it lol

opal rapids
glad wave
opal rapids
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now i think thats REALLY rough but kinda cool

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it gets messy tho when you consider that there can be multiple shy guys

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like..do all of them remember? or just one?

random shale
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All of them?

opal rapids
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you can have multiple spawn

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via the config

glad wave
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Honestly I don't think it's too bad, i've got a good habit of working around shyguy, there's been times my mate has been chased into the ship while i've been in there and still managed to do a good couple more hours on the moon with the new passenger, it's just a problem when he's inside and something like a bracken or coilhead are involved

random shale
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Nobody is saying he's an issue. Quite the opposite.

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He camps one spot and is easy to avoid.

opal rapids
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yeah, i think actually killing everyone who looks at him, letting him wander around more, and support with the Solo Bodycams mod would be a game changer

sharp stag
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Theres some pretty cool new stuff in the dev version

sharp stag
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Setting up a patreon in the next update so you can support development and see future stuff

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related to lethal and unrelated

shell bloom
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Is it just me, or does the movement glitch out on some maps sometimes?

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Like getting stuck in stuff

shell bloom
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Also a cool thing to add:
In the desc it says ''Documented speeds have varied from thirty-five (35) km/h to ███ km/h, and seems to depend on distance from SCP-096-1.'' Using the average speed of a human and the ingame player, this is def not his max speed. So what about he speeds up when far away? And returns to normal speed when closer. This could add more tensity too

sharp sinew
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hey there, me and my friends both have issues when we have this mod installed

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it gives "error occurred"

violet cypress
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what happens when this error occurs?

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if it's when trying to join eachother it means that your and your friend's mods aren't the same (or don't have the same version)

random shale
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Share your profile with them.

hot fractal
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This may be a big ask, but is there any way you could add a config setting to limit the Shy Guy to spawning on a specific interior? I just wanna limit it spawning to the SCPFoundation interior

opal rapids
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So if your scp interior is just for one moon then its quite easy to do in there

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However you cant set it to just spawn on certain interiors, just certain moons

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To my knowledge

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So if the scp interior is on moons with other interiors then its not gonna work- he'll spawn inside both

hot fractal
violet cypress
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what in the world lol

jade elk
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Bro gotta use the bathroom

sharp stag
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I know your ass is just sitting in there on your phone

random shale
faint aurora
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yeah?

violet cypress
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??

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oh right a copy

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in that case #thunderstore-moderation with the link to the copy and the original

shrewd swallow
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Shoot meant to unping you, sorry for pinging for something so old that's my bad

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I have it in AC set to 999 spawn weight inside, outside, and daytime, but when I look at the logs for spawn logic it's always set to 0 no matter what

zenith falcon
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if your using AC probably not best to ask people about LLL help

shrewd swallow
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This wasn't really about LLL help, just about the fact that spawn weights regardless of moon seem to be overridden by Scopophobia when changed.

opal rapids
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So it sounds like AC is doing something funky since it has its own version of LLL it yoinked

random shale
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Shy Guy has his own spawn logic.

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It's what allows him to spawn even on modded moons by default.

visual fable
shrewd swallow
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None of it was enabled no. I wonder if it's related to day spawns specifically, he may have spawned but quickly despawned when it became night, but the limit was still 1.

Still don't know why the weight would appear as 0 in logs though

shrewd swallow
visual fable
# shrewd swallow What did you use as your scopophobia config, wanna know if maybe I'm doing somet...

Ohhh nvm. I never catched that in the logs as it was showing the custom value I set on level load where I usually check the rarities as they are printed by another mod I use. I haven't changed them drastically for any moon either so I didn't notice.
Indeed it appears that this mod overrides any changes you make with AC and probably the same with LLL. It would be nice for modpack creators and users in general to have a toggle in config to disable the custom spawn logic and just add him as enemy with the base rarity.

stark pike
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is this mod still being worked on?

visual fable
shrewd swallow
visual fable
shrewd swallow
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Will do, no idea if it'll actually work since... that's most of what I was going to try lmao

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I actually regenerated the config since I saw when opening the file manually there was a bunch of bad lines that were unused

shrewd swallow
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My exact config values were 1 weight, 1 for all 3 curves, spawn outside settings both true

random shale
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Isn't there a literal toggle for spawning outside? Or are you trying to modify that through something else?

shrewd swallow
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We're trying to change spawn weights per moon using LLL, AC, or LQ. It seems you can change the exterior spawn weight and it works, but not the interior

fading zinc
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Asked author before about if he can make a change about that

shrewd swallow
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Yeah that's about what I figured, just strange it works for exteriors

fading zinc
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wierd indeed haven't tried for outside myself

shrewd swallow
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Unless I just got crazy lucky with the 1 spawn weight, which is technically possible I guess

shrewd swallow
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The best option would be a config to disable its own spawn logic, but that could be a bit difficult depending how its coded

dark ice
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does anyone here understand the config option for "Face Trigger Range"?

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initially i assumed it had to do with the distance of triggering shy guy.. but honestly im not too sure about that with my testing

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since i thought it had to do with distance, i put a big number because i wanted him to be triggered even when u look at him from far away. but what ends up happening is that u can trigger him without even looking at him. so i clearly have misunderstanding of what that config option does.

stark pike
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could be to do with field of view

dark ice
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or maybe i put too high of a number. idk. im doing some more testing rn.

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im safe. the red circle got him contained. 😏

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yeah okay now i know for sure that config option has nothing to do with distance

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i doubled it, but the distance to trigger him is exactly the same

dark ice
dark ice
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yeahh i definitely misunderstood what that config option did. it's actually a radius around the center of ur camera screen. i mistakenly thought it was supposed to be from shy guy's perspective.

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well that explains why it instantly got triggered when i put a huge number xD

dark ice
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definitely making the trigger values more sensitive coz there's been times where i see my friends bumping into shy guy, but a quick glance or not having him in their screen's trigger radius have failed to cause anything to happen. which was a damn shame coz he doesn't spawn often in our modpack.
Face Trigger Range: 46
Face Trigger Grace Period: 0.01
(pretty much instant trigger the moment u see him.. the radius covers most of the screen, almost to the edge)

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now i wish we had control over the trigger distance too because if he's far away enough then nothing happens.

wicked moss
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Trigger range does that i think

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Make it a BIG number and it should work

dark ice
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has nothing to do with distance. i talk about it above.

faint aurora
dark ice
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like pretty much 90%

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this is on 1080p. not sure how much its affected by screen size resolution.. thought i'd mention that too.

faint aurora
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so 50 would be the entire screen?

dark ice
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maybe like 47 or 48

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i tried 50... it seemed too big. he will trigger before u see him on screen.

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that's why i went with 46

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i think its fine to have a small space on the edge of the screen that doesnt trigger him

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more likely than not someone looking at him will fall within the trigger range... someone would have to be already aware of him and moving the mouse extremely carefully to look at him at the edge of the screen without triggering him and i dont think people will figure that out without lots of testing.

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the trigger range seems to be a circle... sooo increasing it near the left and right sides of the screen means the circle will stick out beyond the top and bottom parts of the screen.

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so he can trigger off camera if he's a little beyond the top and bottom part of ur screen

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not 100% sure.. but this what i think is going on

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the red circle representing the trigger range

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u can see its sticking beyond what the monitor can see above and below

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this is how imagine it after testing the trigger range

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honestly it would be more ideal if the trigger range was the camera view

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i can imagine people with ultrawides who are using the ultrawide mod being able to see him without triggering him

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but anyway the mod's default trigger range keeps it all within the monitor's view although more of the screen edges wont trigger him

obtuse sun
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Is there a recommended spawn value that people use? We currently have it set to the default 15 and we never see this creature spawn.

glossy canyon
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i have mine at 40

random shale
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You have to remember that there's multiple variables that affect entities spawn.

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Each moon has max power and each entity has power level. They all have spawn weighs and fight for limited power space on a moon.

dusk ember
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y'all want more? you can take mine, he spawned twice for some reason

glossy canyon
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ya i think they yoink both indoor and outdoor power level? im not sure lol

dark ice
jovial steeple
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hes a runner hes a trackstar

silver shoal
# dark ice

Install EnemyFix, it's likely he spawned but then wasn't despawned which is a vanilla bug

dark ice
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yeah i have it. this was just intentionally done by me when i was messing around.

silver shoal
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Oh lmfao

dark ice
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i spawned him in the test room and then i disabled the test room so he ended up floating in space

silver shoal
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Lol

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I had one come out of the vent in front of me on Vow when I had the Hospital layout, so I aggroed him cus he popped out of a vent right in my face

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XD

glossy canyon
dark ice
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if u look closer at my video, u can see the bracken just big chilling behind him

silver shoal
obtuse sun
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I think I just have bad luck with this mod. We just never see him. Arguably, that's for the best, I suppose, but still. Wan

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We have the rate currently at 50. I guess I'll just start cranking it up more and more.

opal rapids
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to check, i recommend using the enemy spectate mod. you'd be surprised how often he did indeed spawn, but is just in some far off almost inaccessible part of the map or whatever

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all other enemies minus The Locker will roam n stuff more

ornate trench
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another factor in it is the spawn curve

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by default, shy guy only has a real chance of spawning in the middle of the day

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and it goes back down at the end of the day

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so he basically always has a lower probability than other monsters with more stable spawn curves, and a higher chance of not being able to spawn due to the level's available power level already being consumed by the time his spawn curve allows him to be spawned

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this is not so bad with vanilla monsters and vanilla moons since many of them also have spawn curves in this style, but when you throw in more custom monsters and custom moons, he has more spawn weights to fight against, and more monsters to compete with who have a more stable spawn curve (esp if the moon's spawn curve is not lower in the daytime)

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throw in how low his default spawn weight is and the fact that he doesn't roam and yeah, you're basically never going to see him

opal rapids
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yeah, i might mess with his spawn curve

ornate trench
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what I did in my modpack was I used lethal quantities to set every monster to have 1 of 3 spawn curves: a linear spawn curve with a steady value of 1, a spawn curve that is 0.6 in the day and 1.4 in the evening, and another spawn curve that is 1.4 in the day and 0.6 in the evening. I havent had a chance to playtest it yet but the idea is to have the lower power monsters spawn earlier and the high power monsters spawn later, and gives every class of monster a time period where they have a reasonable chance of spawning without having to compete with too many other spawn weights

dusk ember
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like 50% of the time im getting two

dark ice
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since then, i just learn that shyguy has his own custom spawn code

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that could be why

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if ur using lethal quantities to tinker with monster spawns

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you’ll need this if u have shyguy

warm creek
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Would be cool if there was a way to change the model.

I like the scp, but I'm unsure how well he fits into the game with his appearance 🤔

jade elk
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Compared to some others I think he fits well, only thing is your prob not gonna be looking at him much lol

warm creek
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Is he immortal or can you kill him?

hexed maple
jade elk
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Any update planned by any chance?

spark anvil
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is there a mod conflict currently known? I sometimes look directly at shy guy but he doesn't get triggered at all

silver shoal
jade elk
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Gotta look at his hot face, he's feeling romantical

raven parrot
coral berry
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I’d love if there was a scrap that is a picture and if you look at it for too long he would be agro’d

raven parrot
proven bane
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Yesterday I has a bug where the scp could not kill me after seeing his face. He just kept running towards me

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Did anyone have this?

shy pewter
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he always manages to spawn in such an easy line of sight grab

dark ice
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personally im starting to reconsider if i should disable outside shyguy spawn in the config. i think an encounter with him deep in the dungeon would be way more tense as u try to see if u can make it back to the ship in time to fly away and survive.

opal rapids
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Tho in my config, his windup time is only a few seconds, not 60

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So looking at him is death
Works best when playing with more people

near knoll
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For me he only ever really spawns outside on Atlas Abyss

worldly grove
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Pinning aint easy... but someones got to do it!

silver shoal
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@royal moat This mod breaks enemy spawns on V50 when used with the new LL update, disabling it fixes them you may wanna check what's breaking V50 compat cus no errors get thrown

royal moat
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its so over

silver shoal
silver shoal
royal moat
silver shoal
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Oof, I hope it's something that can be fixed easily

silver shoal
silver shoal
silver shoal
silver shoal
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Btw @royal moat when you do update to fix V50 support, you'll need to use the new LineofSight method for Shy Guy, it was changed from EnemyAI.HasLineOfSightToPosition to CheckLineOfSightForPosition both @distant gust and @queen vapor managed to make the new code be compatible with both V50 and V49 so theoretically you should be able to as well ^^

silver shoal
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@distant gust Is there anything else the mod needs to update btw?

distant gust
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dunno, maybe the unity project if they only want 1 shy guy to ever spawn lol

silver shoal
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Yeah cus it has a config option but it doesn't work

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By default it's set to a max of 1

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But I've had 2-3 spawn

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So something just prevents that config value from triggering ig

jade elk
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Any update of new mechanics for 096 after v50 fix?
Favorite monster just hyped for new news if any

silver shoal
sharp stag
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It likely is

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Just probably waiting for v50 full release

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We are also working on other things too lol

stuck swallow
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When this mod gonna work

silver shoal
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@royal moat V50 is fully released now if you plan to push an update for this mod

silver shoal
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I really hope this mod gets updated 😦 I miss it

silver shoal
jade elk
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^

stuck swallow
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#1200318186424377374 message yo what did he mean by this 😭😭😭

harsh apex
lavish cairn
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Heyooo

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Nevermind

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I see that the creator didn’t have the time to fix it

jade elk
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Hope a fix is planned at some point

lavish cairn
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Same here

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But it takes time

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I am patient

silver shoal
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@royal moat I really do hope you update this mod, I really miss it v.v

harsh apex
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bump

deep quiver
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@royal moat brother we need the best lc monster back games not the same without our shy guy

winter sail
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also boosting to say I really hope this mod is updated.

harsh apex
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I have a feeling he might be on vacation or busy with something, I’m sure he will reply in at least a months time, let’s just be painent in the meanwhile guys 😊

short igloo
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some chad might also release a temporary fix too if the creator cant get around to it

graceful kiln
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unfortunately no proper source available so the decomp would have to be used

wise sinew
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Might be the end of scopo concern

graceful kiln
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Not impossible to fix with just the decompile but it'd be a lot more annoying

silver shoal
graceful kiln
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oh has someone reupped a fixed shyguy already?

silver shoal
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LOL

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@swift prawn You feel up for decompiling both mods and checking the code on that reupped version to see if it's safe?

swift prawn
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sure

graceful kiln
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had a very rudimentary look over it and it's not immediately sus

swift prawn
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uhh I'm probably cannot rn

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i'm on linux to do some stuff

silver shoal
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Cus if it's safe I'll probs add it for stream tomorrow, I miss shy guy

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XD

graceful kiln
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@lament lichen did you make the patch?

silver shoal
lament lichen
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Yep, thats mine. However, if you wait Jasper is uploading the v50 fork onto the official post instead

silver shoal
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Oooh

silver shoal
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Jasper is uploading it to the main mod as an update

harsh apex
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oh so he kinda wanted to "unlist" it?

shy pewter
harsh apex
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oh wait im dumb

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nvm I see what u mean lol

shy pewter
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if scopop is back thats huge

harsh apex
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I like the mod, but a lot of my friends dont which sucks

shy pewter
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stupid friends ngl its peak

harsh apex
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it just needs to be way quieter

shy pewter
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I maen I guess but its meant to be a warning

sharp stag
harsh apex
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I mean you can hear it really far away in the dungeon, if your not the one who triggered it, it just is hell.

lament lichen
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Yeh its being uploaded shortly, I deprecated for that reason, no other. . After discussion with Jasper, source will also be available, so people can supply changes as necessary.

silver shoal
shy pewter
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If i had to guess jasper doesnt have much interest in the game anymore

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and thats compeltly fine

lament lichen
royal moat
royal moat
harsh apex
royal moat
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i will now return to my husk of inactivity

shy pewter
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unknowncoder and jasper my goats

royal moat
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thank you all for the support, its insane, love you guys

lament lichen
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Tysm for uploading it for me Jasper ❤️ I appreciate it! Everyone have fun! 😄

harsh apex
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we love you too ❤️

royal moat
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SCOPOPHOBIA (v50 patch!!!)

shy pewter
shy pewter
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imo the best thing to do if your gonna step away is to open source whatever you have

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so people can make patches etc..

royal moat
silver shoal
short igloo
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jasper the top g for providing fun for thousands

lament lichen
lament lichen
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I'll get around to documenting my changes in the morning.

harsh apex
royal moat
royal moat
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YOO sick

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sorry mod

shy pewter
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actually its /jeb pin but yea

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oh i see you found

worldly grove
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your good! 😄

shy pewter
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source while your here you should give unknowncoder mod role imo they are the reason scopop is working on v50

royal moat
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WHAT THE FUCK

sharp stag
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yea dude

graceful kiln
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happy 1mil 🎉

queen ether
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🥳

royal moat
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dude thanks for 1mil

short igloo
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well deserved

harsh apex
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I think this was one of the first mods to add a completly brand new enemy with fresh new ai, not reskins of vanilla enemies

lament lichen
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100% deserved, honestly, this mod makes the game insanely fun, the fact you can't escape from it is great, same with the ghost girl

silver shoal
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I have so many funny moments of dying to shy guy

lament lichen
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I love that extra layer of fear not knowing if im gonna get chased around the map 🤣

silver shoal
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Did you manage to also fix the issue where limiting only 1 to spawning didn't work btw?

lament lichen
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I wasn't aware of the issues, however I shall take a look into it.

silver shoal
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Yeah that's the only bug I know of with the mod

shy pewter
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it still holds up now too

sharp stag
royal moat
shy pewter
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this mod was one of the reasons why I spent so long not updating my game to v50

silver shoal
queen ether
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it's a really fun modded enemy and it fits within the game's aesthetics, so that's another plus

silver shoal
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XD

shy pewter
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I kept holding on hoping it would get an update

royal moat
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if i ever get the time to id love to do a bit more on the mod, some animations id love to clean up

shy pewter
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sadly im dumb an dont think about clipping it

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but I have had so many times where I just fucking round a corner and then vineboom

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crosshair directly on the mf

silver shoal
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Lol

shy pewter
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then i just run like a monkey and get everybody to evacuate as soon as possible

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if I dont run into you while im running for the ship bye bye

royal moat
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this might find a use one day

silver shoal
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It was funny how sometimes you could look right at him in v49 and he wouldn't get pissed

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XD

royal moat
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i mean its like 0.25s but

sharp stag
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zeekers praised it once in the patreon chat if I remember correctly

silver shoal
silver shoal
shy pewter
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yea and shy guy also came sooo incredibly early in the modding days that made it even more impressive

sharp stag
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Its the only mod I have seen that Zeekers has mentioned and talked about

royal moat
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i remember seeing it hit like 50k day 1/2ish

silver shoal
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The new moons feel like they take inspiration from them tbh

sharp stag
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Peepers and Lizard Snakes

royal moat
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^

sharp stag
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tulip snakes*

shy pewter
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the tulip snakes

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fucking amazing one of my favorite vanilla enemies

silver shoal
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I mean Artiface also feels more like a custom moon than a vanilla one

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and I like that about it

shy pewter
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btw japser you mentioned you worked on some roblox games what in specific?

sharp stag
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Personally, Kast is my favorite modded moon cuz it feels SO vanilla

sharp stag
sharp stag
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what happened to Kast??

lament lichen
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oh I forgot LE updated 🤣

shy pewter
sharp stag
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should try untitled tag game, its the best(biased)

shy pewter
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I basically completly stopped playing roblox for years and came back temporary to play doors specifically

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very fun

stuck swallow
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why is there no update for me

shy pewter
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thunderstore being slow

stuck swallow
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oh yea sry forgot abt that

silver shoal
sharp stag
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oh, odd

dusty hazel
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we are so back

final rover
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Yay!! Oh I'm so happy this mod is still alive. It really is one of the best custom monsters out there.

jade elk
south tundra
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says deprecated for me randomly?

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oh nvm that was a patch for it lol

burnt stag
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mod still broken

silver shoal
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It was updated to use the new v50 support, most likely you have another mod breaking stuff now.

burnt stag
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idk, mobs are not spawning when I enable this mod

silver shoal
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@lament lichen Did you update the power level stuff?

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You didn't it's still set to be int, it needs to be changed to float

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@zenith falcon Any chance that update for LethalLib can come that fixes the problematic power level code? That also may fix this issue

silver shoal
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Make sure you updated it

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and try regenerating your config if need be

burnt stag
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well mobs won't spawn at all today

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I love this version so much

final rover
silver shoal
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You have another mod causing problems

burnt stag
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its so strange cuz same modpack worked fine yesterday

silver shoal
burnt stag
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v50 ofc

silver shoal
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You could try clearing cache, and exporting your pack and reimporting incase BepIn didn't unload the previous version for some reason

burnt stag
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if the mod is broken, then no mobs should spawn at all?

tame knot
#

works just fine for me

silver shoal
deep quiver
#

same

silver shoal
lavish cairn
#

Wait V50 patch is out?

main obsidian
winter sail
#

By the way would love to say thank you for putting in multiple audio options for shy guy. As silly as it is, my friends are fucking TERRIFIED on a mental level of the original shy guy audio because it sounds like a friend of ours. "Or at least its what they would sound like if they cried"

The different audios from differing games fixed this small problem for us aha

sharp stag
#

Just so you know, Curated is the original audio but changed to sync up with the default timings and such

winter sail
#

I figured ^^

lament lichen
#

Im glad you're having fun, that clip is great! Seeing him run at the ship just gives you that reinforcement that yep, you're screwed!

winter sail
#

Hey, is it normal that for the other audios for Shy Guy he isnt crying at all?

silver shoal
#

It's usually fixed the next time he spawns again

winter sail
#

strange it's happened multiple times :c but will trust ^^

#

(was using SCP:SL audio)

north mortar
wise sinew
#

😭

shy pewter
queen ether
#

damn that moon looks so nice

jade elk
flint falcon
normal basin
dusk ember
#

double shy guy is still a thing damn haha

glossy canyon
#

i've come to term with that at this point lol
making my group more paranoid

lone seal
#

its just me or shy guy break all enemy spawns in some moons? It happens 100% of times in Auralis (from StarlanceMoons) and sometimes March

lament lichen
#

I havent had issues on March, but I can check Auralis. I know it works fine on Solace.

final rover
shell bloom
#

Is there a limit for the trigger range? When I selected it very far up, it did not work. (1000)

dark ice
#

ur probably misunderstanding how it works

#

should not be big like 1000

dark ice
#

there is no setting that modifies the distance to trigger shyguy

dark ice
dark ice
#

just hope you understand this has nothing to do with distance to trigger him

shell bloom
#

Ah ok
Hold up. What does then

dark ice
shell bloom
#

Ah ok

dark ice
#

basically distance trigger range is fixed until modder adds it 😔

dark ice
#

and the author pretty much not working on this mod anymore

#

i think someone else updated it to work for v50

lone seal
#

fr

steady marlin
dusk ember
#

Looks like crystallium

silver shoal
#

Yeah it's Crystallum

#

I really like that moon but currently it's not the best for playability lol

#

Tolian is working on making it better

#

^^

forest egret
#

hey

#

question

#

what this do?

#

"Will always track its targets down, and only its targets, no matter what."

#

I understood his role. From what I understand he will only pursue one player no matter what. But if I set the "Hax Max Targets" option to "True", will he chase another player when he kills whoever he is chasing?

#

he will automatically start chasing other people, is that it?

pine locust
# forest egret

not 100% sure, but it seems that it says how many targets can he get at the same time
traditionally, if someone looks at it, it will only go to the guy who looked at it, but with that activated, if someone looks at it and another player also looks at it whn it's in chase or screaming period, it will go for both

forest egret
#

anyone can confirm this plz?

forest egret
#

👀

shell bloom
#

Not sure if this has been patched or not, but there currently is a spawning outside issue.
You see when I and my buddies were playing on Embrion (the new v50 map), we accidentally looked at Shyguy. All of us. (totally not for fun)
But when we went inside, he did not enter with us. Once we got out, he then started chasing us, like he was simply waiting for us. Is this a config I have to edit or not?

forest egret
hybrid snow
forest egret
hybrid snow
#

One message removed from a suspended account.

forest egret
hybrid snow
hybrid snow
forest egret
#

ty

#

🤝

hybrid snow
#

One message removed from a suspended account.

forest egret
#

018f8455-be65-9f69-bda4-9e8578a7ece2

#

oh wrong channel

warm creek
#

Would it be easy to add support for the ShipWindows mod? 🤔

#

You can just look at him through the window 😅

jade elk
#

^ please

hexed maple
#

though there is one time we were all emoting at the window staring at him and he just triggered

#

might've been something funny with the 3rd person perspective that allowed him to trigger

opal rapids
#

a similar thing happens if you emote when watching a coilhead

lavish cairn
#

Oi

#

this not being developed anymore?

stuck swallow
#

he unofficially said hes done with it

lavish cairn
#

unofficially

stuck swallow
lavish cairn
#

so wait theunknowncoder is keeping if up??

#

unknown coder you legend

stuck swallow
lavish cairn
#

Yay!

#

Means V55 Shy Guy will be real

warm creek
jade elk
#

^

bronze fiber
#

Ship doors, secure doors, locked doors

#

Would be sick

jade elk
#

^

pliant harbor
#

Who holds this monster 😄

#

If the development stops for it maybe my team can help

glossy canyon
wise sinew
#

Pretty sure someone else is maintaining it now

dark ice
#

I’ve seen some modders on this server who are interested in working on this mod. Cough Test Cough cough

dark ice
#

i wonder how scopophobia will hold up in the new update

silver shoal
dark ice
#

i just want shyguy to rip my ship doors wide open 😩

silver shoal
#

lol

dark ice
#

who else agrees? 🙋

lament lichen
#

I do have a local version I was working on which has a fix for the double spawns, so I need to get that up at some point.

dark ice
#

i think long term, prob better to fork if jasper’s cool with that.
it’d be easier to upload onto thunderstore and all.

#

scopophobia github, accepting PR’s

lament lichen
#

I don't mind either way, if Jasper is cool with it, I'm happy to submit PR's as a separate fork, and label it as such. As long as everything is in a config option so users can disable features they don't want running, its fine with me for people to fork and PR changes / updates. I was hoping to get a bit more time to look at it over the next week as well, so thats perfect imo.

silver shoal
cobalt marsh
#

Shy-guy had me sweating xD (I hope its ok to post a clip of the mod here)

lament lichen
#

Ignore, needs a patch

silver shoal
lament lichen
#

Just waiting to hear back from Jasper rn.

#

It'll probably be tomorrow or something, depending on how busy they are.

silver shoal
#

XD

royal moat
#

patch has been uploaded to thunderstore, waiting for it to do its thing :P

#

thanks to @lament lichen again for their help!!!

#

SCOPOPHOBIA 1.1.3 (v55)

fading wraith
#

whats new in 1.1.3

silver shoal
fading wraith
#

aight

#

luna I see you a lot in here and you seem knowledgeable, how big of an impact v55 will have on mods?

silver shoal
#

Yeah it's stuff that some V50 mods had already but not all and is now required with V55

fading wraith
#

compared to v50 that broke almost everything

silver shoal
#

It's been fine

#

Almost everything works

fading wraith
#

nice

silver shoal
#

ModelReplacementAPI broke, mods that do custom animators broke but that's expected

#

GeneralImprovements broke

fading wraith
silver shoal
#

BetterSpayPaint "works" but will break the Weed Killer

#

Those are it though

silver shoal
#

It was in a much less stable state compared to back when V49 transitioned to V50

fading wraith
#

I've heard GI was already broken after v50

#

I like this mod, it has some neat features, mostly for the medstation and the ability to look down further

#

and everything regarding teleporters

#

are there any similar mods I can replace it with for the time being?

glossy canyon
silver shoal
silver shoal
#

Idk how well it will "work"

#

atm

silver shoal
fading wraith
#

oh no perceive

#

I like this mod too

hasty cliff
#

I have no idea the amount of stuff that is broken in GI but it's not all of it

silver shoal
#

It does throw this error on startup though

#

That's pretty nasty lol

#

I'm guessing it's for the sales monitor, because all the monitors break

warm creek
silver shoal
dark ice
#

shyguy's supposed to target everyone who sees him right?

#

in whatever order who saw him first

sharp stag
#

Order doesn't matter if I remember correctly, he just goes for the nearest person who has seen his face

dark ice
#

does he not chase his other targets if his current target dies from something else before he gets to them?

#

because i was targeted first and he was after me, but i fell off and died before he could kill me

#

and he didnt go for other people

sharp stag
#

As long as someone is alive who has seen his face he will be angry

dark ice
#

even though we all saw him outside when flying down on the ship

sharp stag
#

Odd

dark ice
#

he just ran past my friend for me and then i died in the facility interior parkour gap

#

and for the rest of the day he didnt chase anyone else

jade elk
#

if im small (shrink ray mod) i dont think 096 can kill me, he stops runing and just stays still screaming when he "catches" me

jade elk
#

and being crouched too ig

broken sandal
#

j

lament lichen
# jade elk and being crouched too ig

I'll look into it. He can definitely kill you while crouched, he got me like that last night on stream, but in terms of shrink ray mod, I don't use it so i'll need to test it. Don't suppose you have a clip do you?

twin flax
#

I was playing on bozoros after chased down by shy guy he was unable to kill me. I got this error on the console, what is causing this?

jade elk
#

As of the crouch thing also happened once, my friend was hugging a dead end wall with a pipe over him somewhat

#

I could send my pack if wanted

lament lichen
twin flax
#

oh yeah my bad

lament lichen
jade elk
#

any time, this is my fav monster and its sad when he breaks when hes set to be rare

warm creek
#

Just got killed by an invisible shy guy 😅

elfin breach
#

Had a fun idea for an addon for this mod
If shy guy can spawn, you can find a scrap item of the "photo in the mountains" image, which will trigger shy guy if you look at it
The image will be high value and face down at first, so you have to be both careful about picking up scrap without looking and also decide if you will be able to escape before your impending doom

dusk ember
swift prawn
#

he just really shy

glossy canyon
elfin breach
loud sequoia
#

C:\build\output\unity\unity\Modules\Audio\Public\sound\SoundChannel.cpp(345) : Error executing result (An invalid seek position was passed to this function. )

#

Im getting this error with shyguy, not hearing him crying

lament lichen
dusk ember
#

gimme a minute and I'll check

dusk ember
#

might be in here but cant say for sure cause we had a couple restarts

#

there actually were two of them at once but the other one was visible

lament lichen
silver shoal
#

Seems to happen mostly when he spawns in before the ship finishes landing I think

#

So maybe a Loadstone issue? @slate dirge

slate dirge
#

did it happen before you started using AsyncDungeon?

silver shoal
slate dirge
#

if it happened before then I'm gonna say probably not

lament lichen
#

I’ve never had an invisible shy guy while testing

#

But still gonna look at it in case it’s fixable.

dusk ember
silver shoal
#

We had an issue one game where my friend said 2 shy guys spawned outside, guessing this is why

unborn star
#

got Shy Guy spawn two times now, one time on Titan and one time on Rend and both times he was invisible. Or rather, the sound and the model were split and there was some distance between those two

jade elk
#

E

warm creek
hidden cave
#

ScopophobiaFixed wen

lament lichen
# hidden cave ScopophobiaFixed wen

Actually funny you bring this up, work has been hell these last few weeks, and while I had hoped to get onto this a while ago, later today is probably the first chance i'll have had. Next update can also expect a fix for multi spawns.

hidden cave
#

Awesome

lament lichen
#

Just as an update I’ve got the invisible shy guy to reproduce in my pack, but not the error posted by Lunx. No eta on a fix due to work, but consider it coming soon. Spawn rules will also be fixed next update.

Regarding the sizing bug reported, I have not even looked into this yet, but I’ll get around to it tomorrow if the mod is updated to v61. This is probably a simple fix.

glossy canyon
lament lichen
glossy canyon
#

well at least now you know alright

#

ill miss this one invisible shyguy that spawned right at the start of the day lol

hidden cave
#

I won't

glossy canyon
#

no theyre like in front of me but im using randomenemysize which prolly make them scannode even taller when they big

jade elk
#

hoping for new mechanics one day, hes my fav monster

untold wharf
#

so ummm... moon-specific spawning config options when? 😊

#

I wanna use this guy on psychsanctum so bad, but I only want him to spawn on psychsanctum

#

and his spawning behavior operates independent of vanilla spawning behavior, so Lethal Quantities cannot play with him 😭

lament lichen
# untold wharf and his spawning behavior operates independent of vanilla spawning behavior, so ...

Regarding this, theres a new config option you can enable that will completely disable Scopo's spawn patching, so mods like ShyGuyPatcherPatcher are no longer needed. Of course, i'd recommend you have a mod like Lethal Quantities, or even Lethal Level Loader to tweak the spawn rates otherwise. I'll be pushing the code to github for release once I get a chance to test it later this week, assuming all goes well.

lament lichen
#

just to update this is still very much work in progress, (More than one is Intentional, to recreate the Invisible Bug more efficiently. This is NOT the finished spawns, lol

loud sequoia
#

What moon is dat ?

pine locust
lament lichen
pine locust
silver shoal
#

Corrosion is so dark

#

XD

lament lichen
silver shoal
lament lichen
silver shoal
#

Lmao Shy Guy riding the Elevator and screaming up a storm is pretty hilarious

lament lichen
#

Its janky code, but it works

silver shoal
#

Ye

#

I can't wait to see the edge cases where someone walks in at the wrong moment 🤭

#

Then they become the victim for looking at him

#

XD

lament lichen
#

Yeah I can see their being a few casualties from this xD

#

1.1.4 is out, let me know if any issues pop up

#

Thank you again Jasper for permission ❤️

hidden cave
lament lichen
hidden cave
lament lichen
#

Sorry everyone, I made a mistake and forgot to test something, uploading a fix soon

lament lichen
jade elk
#

I wanna see this, update sounds great lol
All he needs now is busting doors and opening the ship door and he is bestest best boi

lament lichen
silver shoal
#

UwU

ornate trench
#

you can rest easy now, soldier

lament lichen
# ornate trench 🫡

Very helpful mod for a good while, I saw your posts regarding, and figured i'd include a fix for you as well 😛

ornate trench
#

thank you

#

now I can have 201 mods in my modpack instead of 202

stuck swallow
#

lol

lament lichen
# silver shoal What broke?

I didn't check the final pushed code, for some reason Shy guy doesn't actually chase you down, or leave the building properly

pine locust
lament lichen
#

Will finish working on it tomorrow, but my god I already hate that bloody elevator

dark ice
#

oh god imagine hearing the screams of shyguy coming up the elevator…

slate bone
#

fix

lament lichen
# slate bone fix

Yep, working on it right now. Funnily enough, I think i've fixed it all. Just testing, and making sure

modern wind
#

is shy guy behaviour bugged atm? found he enters angry mode then gets permanently stuck at a nearby node

lament lichen
#

Yes, the new elevator code didn’t work as intended. If you downgrade to the previous version for now, I’m hoping to get the update out asap. Preferably tonight.

modern wind
#

ahh, so it's affecting even his outdoor behaviour?

lament lichen
#

Once he starts targeting a player it’s gonna break his AI right now, regardless of if they’re inside or not. I didn’t initially do enough use case tests to see what could break, which I’m doing now.

modern wind
#

so for now just downgrade to previous version?

lament lichen
#

Yeah until I get a fix out, just downgrade to 1.1.3. Sorry

jade elk
slate bone
#

Maybe it's water doing that and I didn't noticed that

sinful bolt
#

[04:35:30.3665011] [Error : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_0013) System.Collections.Generic.List1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_004A)
ShyGuy.AI.ShyGuyAI.DoAIInterval () (at ./ShyGuy/AI/ShyGuyAI.cs:350)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
ShyGuy.AI.ShyGuyAI.Update () (at ./ShyGuy/AI/ShyGuyAI.cs:626)

[04:35:30.3665011] [Error : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_0013) System.Collections.Generic.List1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_004A)
ShyGuy.AI.ShyGuyAI.DoAIInterval () (at ./ShyGuy/AI/ShyGuyAI.cs:350)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
ShyGuy.AI.ShyGuyAI.Update () (at ./ShyGuy/AI/ShyGuyAI.cs:626)

sinful bolt
#

The new one.

#

The update is why I added it back in.

lament lichen
sinful bolt
#

We were going into orbit and he was getting pissed at someone. Not fully sure what happened. I was dead at the time.

#

Just saw the error and got confused.

lament lichen
sinful bolt
#

Was that what creates the error?

lament lichen
#

No no, I need to look into your error, that fixes the new version to work as it should

#

Update incoming

lament lichen
sinful bolt
#

Sweet! Shy Guy is a favorite of mine. Even though he doesn't get many kills he is still horrifying.

#

Mainly cause as soon as he gets close to the ship everyone basically says NOPE TIME TO GO F THAT NOISE

lament lichen
#

Update is LIVE! Everyone enjoy 🙂

sinful bolt
dark ice
jade elk
#

Any future plans with the shy boi?

ornate trench
#

Does shy guy work with LC Office?

scenic saddle
#

when playing last night i had an issue where 096 was not crying, i was on dine in the scarlet devil mansion interior

#

it mightve been a conflic with code rebirth's blue lobster

#

yes a lot of the things i just said may sound bizarre to people who dont know a lot of popular mods

scenic saddle
scenic saddle
#

also does he use the fire exit to chase after players if hes locked behind a door and cant get to main? this was a problem before the update with the elevator cause my friend looked at him and we left and he never chased out of the fire exit, much like masked are not allowed to use the fire exit to go outside either

modern wind
north mortar
#

Especially knowing what lore accurate shyguy is capable of

lament lichen
#

Fire Exits are part of the todo, but yes if for example shy guy hits a teleport pad on the floor and ends up behind a locked door, he'll just scream the place down. I plan to add a fix for that, so if he's behind a locked door, he can break through it regardless of the lock.

modern wind
#

enemies cannot go inside the LC_Office elevator, Shy Guy just runs laps around it

scenic saddle
#

I saw

#

thank you

lament lichen
modern wind
#

he cannot enter the elevator at all

#

he'll run around it and up to the door, but not go inside or use the buttons

#

lemme get a video real quick

dark ice
#

lc office elevator was based on the elevator in the first lethal company trailer i think

modern wind
#

yea, has the appi in it

lament lichen
dark ice
#

oh also lc office elevator has multiple floors

#

vanilla elevator is only two right? down to the mineshaft and up to the entrance

#

lc office is entrance floor, one floor above, and one floor below. would that make things more complicated?

lament lichen
#

It shouldn't if he defined the floors correctly, I should just have to check if target is on x floor, go to x floor

modern wind
#

so going to the back just results in this happening

dark ice
#

might have to ask piggy about this

silver shoal
#

That's an issue with LC Office not something for Scopophobia to add support for

modern wind
#

if there's any way to disable shy guy from spawning on specific interiors, that might work until the no entity elevator is fixed

dark ice
#

yo lunx 👋

lament lichen
silver shoal
#

@lament lichen Btw apparently Nikki said they saw an Invisible Shy Guy once when we were playing today, don't remember which moon though

ornate trench
modern wind
#

Shy Guy is very loud when angy

scenic saddle
#

elevator seems to be the "safe zone" like in a game of playground tag

lament lichen
#

New update coming soon, I noticed a few test cases where shy guy won’t interact with the elevator right now (looking at you people who hide in the upper room), new fix will change it so regardless of if you’re inside the start room or not shy guy can come up and kill you. Just like my original video ❤️

glossy canyon
#

Upper room? U mean right above elevator ceiling ? 😂😂

lament lichen
glossy canyon
#

Oh the main entrance room

north mortar
#

The tiny fenced off box above the elevator?

dim estuary
#

I'm having issues where 096's audio is looping when hes docile, using the SL sound effects aswell, hes just playing like the first second of the audio clip and then cutting off and looping

north mortar
dim estuary
#

uhhh i wouldnt know, i can check

dim estuary
north mortar
#

It's a separate mod. Somewhat common though so figured I'd ask

dim estuary
#

i could try to go in and change the sounds and see if his audio doesnt loop, im not sure if its my config settings that would make it do that either

lament lichen
# north mortar Didn't you show a video of shyguy using the elevator to get to the upper floor? ...

Yes, so between the initial 1.1.4 version where he could use the elevator while you were anywhere, and v1.1.5 I changed the checks for Shy Guy, which unintentionally caused him to loop in the elevator if his target was in the first room. New version he works as I intended, and if you hide in there you still aren't safe. He still uses the elevator, but he won't do it if you're inside the building at all, he'll just run to the bottom and scream.

lament lichen
dim estuary
#

most likely another mod interfereing with it, its not too much of an issue but it kinda breaks the immersion

lament lichen
#

yeah I agree, I will still look into it for you, I guess im going back to 500 shy guys at once 😂

fickle crater
#

Hey im not sure if this is already in or not but I think it be cool if there was a config thst allows you to make him either randomly roam to different spots or always roam

#

I think that would add a lot to him as an enemy

scenic saddle
#

it would be nice if he roamed more, i don't usually see him move at all when i play

glossy canyon
#

im still getting report of invisible shyguy from my frens even on latest version 🥺

dark ice
#

he does roam around

#

but idk how often tbh

fickle crater
#

iirc he only roams when he spawns

#

then once he finds a spot he just stays there

#

and theres no config to make that like adjustable

scenic saddle
#

he should keep walking around

lament lichen
lament lichen
# fickle crater and theres no config to make that like adjustable

Currently thats because his AI is set to just sit down once he finds a place, or isn't triggered. You can see this in ShyGuyAI.cs, and DoAIInterval. It is something I plan to change eventually, so for example if he doesn't get triggered in so long, he gets up and moves somewhere else, along with adding custom artwork to the assetbundle for the scrap items, and such.

fickle crater
#

hype!

sinful bolt
lament lichen
dark ice
#

would it be possible to have that interaction work with the Lethal Snap mod?
like if you took a picture of shy guy and looked at it

#

could maybe check for the specific picture item (i think it’s polaroid)
and see if it has shy guy in its name.
anytime you successfully take a picture of any monsters with a camera.. they will be listed in the picture name. so you could probably take advantage of that.

#

also maybe a sound queue of some sort when you’re looking at the pictures would be nice.
would let players know that something is wrong.
and when shy guy shows up they can make the connection that looking at the pictures is a bad thing. otherwise it might come off as him coming out of nowhere.

jade elk
keen willow
#

hi, an error in v64, not sure if it causes a problem or not, just felt i should report it.
[01:27:31.2640002] [Error : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack trace: System.Collections.Generic.List1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_0013)
System.Collections.Generic.List1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_004A) ShyGuy.AI.ShyGuyAI.DoAIInterval () (at ./ShyGuy/AI/ShyGuyAI.cs:327) EnemyAI.Update () (at <d0d093e9162748b6a00ca8938a14b439>:IL_04D3) ShyGuy.AI.ShyGuyAI.Update () (at ./ShyGuy/AI/ShyGuyAI.cs:596)

lament lichen
dense swallow
#

Any chance for coroner integration?

silver shoal
#

I'm on the verge of just taking the mod out of my pack, it ruins all enjoyment tbh

dark ice
#

i guess it’s a texture issue? or did it happen with default too

silver shoal
#

Think just the bloody one idk, just tired of mod being broken v.v

silver shoal
#

Also it looks like the dev left the server

#

😦

silver shoal
#

I'm assuming a small oversight maybe

primal rain
#

it should be unrelated to the issue

#

Even if HookGenPatcher or AutoHookGenPatcher was disabled, the MMHOOK files they generate would still be there

#

so nothing would really change

silver shoal
primal rain
#

I think run order should be consistent with BepInEx

#

and AutoHookGenPatcher and HookGenPatcher are preloader patchers so they run before any mods anyways

silver shoal
#

Yeah it's hard to say what could be the case unless maybe Scopophobia is looking for something in normal HookGenPatcher and it doesn't log it

primal rain
#

but yeah it might just be some obscure bug that might happen or might not depending on something

primal rain
#

it's just the files they make MonoMod to generate

silver shoal
#

The only reason I'd considered maybe a small oversight is cus I remember you mentioning something about wanting to update AutoHookGenPatcher at some point cus it was a few months old lol

primal rain
#

there are some internal changes that could be done to clean up the codebase a bit but it's nothing that would affect how the program works

#

and yeah some stuff that I've done is the ability for it to run on Netstandard 2.0 games which I haven't updated on Thunderstore

#

but that doesn't matter for Lethal Company

silver shoal
#

Well unfortunately since the dev left without a word and seems to have abandoned the mod I suppose if he breaks again I'll just have to remove this mod, and that's a bit of a shame

silver shoal
primal rain
#

huh, this mod was updated a month ago?

silver shoal
#

Ye, I'm unsure when TheUnknownCoder left the Discord server

#

But he was really active in here so it's strange, only noticed he left cus I couldn't ping him earlier

primal rain
#

they seem to be here

silver shoal
primal rain
#

but they did archive the scopophobia github repo

silver shoal
#

Cus of this

#

Yeah that's a shame, idk why he mysteriously left and abandoned the mod without a word

primal rain
#

hm, yeah well he probably wanted to move on from this mod

silver shoal
#

I guess so, but he had taken it on cus Jasper had wanted to move on so ig we'll see if someone else takes on the mantle

primal rain
#

oh wait, jasper and theunknowncoder are different people?

silver shoal
#

TheUnknownCoder became the new maintainer of the mod a few months back

primal rain
#

I see

#

oh god

#

that's doing what Unity's netcode post processing does, but in the source code directly, or something like that

silver shoal
#

👀

primal rain
#

oh, I think that's because the original author didn't give the source code to theunkowncoder most likely?

#

so the code in the repo is based on a disassembly of the original

silver shoal
#

Maybe? I'm not sure

primal rain
#

I sure hope I'm right lol

silver shoal
#

@royal moat I suppose if you're still around maybe you could confirm or deny this

primal rain
#

but yeah the ShyGuyAI.cs could use a rewrite to make the script more maintainable with all that rpc stuff and lessening the amount of if if if else if if else if

#

like, else if after a large if statement I think is really hard to read because you have to go back and see what the first if statement is

silver shoal
#

I'm kinda surprised it never really got rewrote tbh

primal rain
#

rewrites take time, and it's easy to not rewrite but add something to the script

silver shoal
#

Fair

primal rain
#

and it's also really hard to write clean code

#

it requires quite a bit of experience in programming to be able to really rewrite something well

silver shoal
#

Yeah

dark ice
#

honestly the project scp guys would probably be down to pick this up

#

joe was interested, but unknown coder was still working on it

silver shoal
#

Jasper was the one that pushed the updates to TS whenever UnknownCoder completed one

#

@feral quartz maybe you guys can get a hold of Jasper and look into taking up this mod?

primal rain
#

looking at the repo, I think it'd be best to basically redo it from scratch to clean things up

silver shoal
#

Ye probably, but consent from the original dev would still be needed

#

It's not licensed

primal rain
#

yep

feral quartz
#

If we were to use the previous assets, then yes indeed

#

Like, use the code already existing and stuff

silver shoal
feral quartz
#

I mean, I do think there are some pretty nice model out there

#

That could make it a lot more scarier

silver shoal
#

True, it could be nicer to have the model be a lot more faithful to SCP Containment Breach

primal rain
#

Model from SCP: Containment Breach.

feral quartz
#

@primal rain , wtf, he wrote his rpc himself...

#

Beautiful tho

silver shoal
#

Idk

primal rain
#

only an insane person would do this manually

silver shoal
primal rain
#

there's even the thing netcode patcher injects into an assembly

silver shoal
#

Ye

#

I saw that too which further leads to the github source being a decomp

primal rain
#

yep

dark ice
#

so jasper didn’t let unknown coder work with source?

silver shoal
dark ice
#

ah yeah that’s plausible

feral quartz
primal rain
silver shoal
#

Yeah that too

#

The mod originally didn't have a github source

#

So it would make a ton of sense

primal rain
#

also, technically we don't need permission from unkowncoder if the project is rewritten pretty much

silver shoal
#

Yeah

#

What would you change the name of the mod to though?

graceful kiln
primal rain
#

doesn't really need to be changed, could be uploaded as 2.0

silver shoal
#

True

dark ice
#

i mean yeah if it’s written from scratch no permission needed right. not like anyone here owns shy guy.

silver shoal
#

Mhm

dark ice
#

i really want to see shy guy tear open the ship doors one day

silver shoal
#

Well if Hamunii and the ProjectSCP devs are gonna work together to redo the mod that very much is possible

#

I know UnknownCoder before abandoning it mentioned wanting to add the ability for Shy Guy to tear open the cruiser door as well if someone decides to hide inside of the cruiser lol

silver shoal
primal rain
silver shoal
#

It definitely could be

primal rain
#

but, I have a decent EnemyAI system from SCP-682 (the system being based on Welcome To Ooblterra's Enemy AI system) which could be reused for this enemy, or any enemy really

#

Though, I'd like to also redo the game's whole EnemyAI system from scratch

#

just to get rid of all the useless stuff

silver shoal
#

lol

dark ice
#

we should prob confirm with unknown if he’s actually done or just taking a break from here

silver shoal
#

So idk how you'd confirm things with him if he's gone tbh

feral quartz
#

@pliant harbor , just letting you know

pliant harbor
#

Yea totally, and we would probably either make compatibility with that camera mod or make a picture scrap to trigger shy guy

#

But weren't it something with someone said they would continue it? thought they where on here

wise sinew
#

Yeah the person who was continuing this left the discord and archived the github repo without saying anything.

pliant harbor
#

What the heck

#

Well guys this might mean that projectSCP will release their own version at some point, be sure to keep an eye out 👀

wise sinew
#

Will defo keep an eye out for that

jade elk
silver shoal
#

Yes, cus the dev disappeared randomly without a trace or a word

scenic saddle
#

project scp adopting this mod if the og creator abandoned it sounds great

#

i was thinking today about a bunch of different stuff that would be cool to add such as him breaking doors and prying open the ship doors

#

also having a timer for when 096 cant path to the target and teleporting him to a nearby node like containment breach does

#

cause i know he gets lost sometimes

silver shoal
distant gust
#

I dont talk bad about other people's code.
An enemy like shy guy though would probably take like an hour to write though

silver shoal
#

What's even stranger is he can path into them okay

#

Just not back out

distant gust
#

Just to be clear

silver shoal
#

and I know it's a problem with how this mod is coded due to convos I used to have with TheUnknownCoder

#

Before they mysteriously vanished

distant gust
#

If shy guy spawns in mineshaft, even if u code in the elevator part, it won't be able to path out most of the time just due to how mineshaft is made

silver shoal
#

Yeah

distant gust
#

It's not a problem with how it's coded

#

It's a problem with how the interior is made

silver shoal
#

Hmmm

distant gust
#

I've made enemies that can path out of most interiors, but if there's a locked door, or if it's a mineshaft, or elevator, it's impossible to solve

silver shoal
#

Got ya

distant gust
#

I tried making an enhanced version of the navmesh agent but it's really hard

#

I shouldn't say impossible but it's pretty damn hard

graceful kiln
#

in the context of an enemy that is unstoppable like 096

distant gust
#

Though the navmesh agent DOES hold a thing for the last position before it gets cut off

#

I havent been able to test that properly because its hard to setup the environment

#

But I don't think it worked when I did, not sure why

graceful kiln
#

if the navmesh tells you whether the path is viable or not, maybe you could check that first and immediately path to a locked door instead

distant gust
#

Thats what I did ish

#

I can send ya my SmartAgentNavigator script

#

It has a coroutine that tries handling that stuff

graceful kiln
#

this looks like it's warping the actor, not doing any repathing to doors, I guess that's separate?

distant gust
#

oh i tried moving past the door by warping, but the stuttering problem was still being caused, though the relevant part is right before that

#

this should be pathing to the door

#

so probably something here

graceful kiln
#

in my head the best way to handle 096 at least would be

if (path is partial)
   var doors = FindAllDoors()
   foreach door:
      if (door + x10 position reachable)
         store door ref
         path to position
      else if (door - x10 position reachable)
         store door ref
         path to position
...
OnCompletePath()
   BreakDoor(door ref)
   Repeat path check
silver shoal
#

And I think some of the ways it's designed could integrate really well into LC's Aesthetic, plus I just want more SCP mods

#

lol

graceful kiln
#

I used the SCPCB assets cuz they're under a permissive license and were in an easy to convert format, I think the SL ones are rights reserved

distant gust
graceful kiln
distant gust
#

(there's also the need to consider the big locked gates, the mineshaft's BIG ASS HOLE THAT HAS NO OFF MESH LINKS)

#

hmm icic

silver shoal
graceful kiln
#

if it works, then you know you can get to that door from that side, and when it completes that path break it down and recalculate

#

if both fail it's a locked door you can't access from the current position from either end, so ignore it

graceful kiln
#

and afaik the secret labs moon was just using the name, the assets looked like the SCPCB ones

silver shoal
#

True I just know the Secret Labs game itself is considered non-canon the SCP's themselves are all canon ones

#

Although not a fan of how they changed the sounds for Shy Guy at all in SL

#

They made him sound like something out of COD Zombies

#

lol

graceful kiln
#

yeah had some fun with SL with friends years ago but kinda fell off it forever ago

distant gust
#

yeah the problem is the need to hard code, thats what i tried to do in my SmartAgentNavigator by just "reach end of viable path, keep teleporting forward until you land on a navmesh point, repeat"

graceful kiln
#

like manually adding offmesh links for that mineshaft room

distant gust
#

problem is then every enemy could use those :/ (i think i've never used offmesh links lol)

#

rn one of my solutions was just um... uncarving the navmesh on all the doors Kek

#

which seems to work fine i think

graceful kiln
distant gust
#

you wouldnt believe the number of people who would complain because im changing something in vanilla lol

graceful kiln
#

maybe try uncarving, but making the pathing cost of that modifier extremely high so unless there's no other option they won't try to barge the locked door?

hasty cliff
distant gust
#

i could, i'd have to keep track of that door and patch unlocking the door to make sure i get rid of that pathing cost

keen willow
distant gust