#How to Make a Custom Moon in Lethal Company | Lethal Level Loader

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green spear
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it looks like i needed to add extended mod aswel

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tho, im not sure how to implement footsteps

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i tried to create custom tag and gave it to the ground

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then created extended footsteps with clips and set the same tag

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but it doesn't work

outer pendant
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You'll have to ask Batby about that one, I've been focused on other things and haven't yet had time to mess around with the Extended stuff much

valid umbra
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In the Unity project

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Like how did you set it up

green spear
valid umbra
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Howd ya inject it into your moon owo_think

green spear
valid umbra
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I wonder if that automatically assigns it to your moon

green spear
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it should

valid umbra
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Hmm true

cerulean ember
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So i've just ran the patcher and updated LLL in my unity project

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am I missing something?

sleek saddle
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LethalLib dependency

cerulean ember
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hummm how do I do that again? I rewatched audio's video but couldnt find this part

sour pier
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ugh could someone just send me a moon prefab, im to lazy to make it again

cerulean ember
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here you go

sour pier
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why is nom noms patcher not appearing anymore?

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in the tools section

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oh its cause I think I did built in rendeer pipeline

cerulean ember
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I got rid of the error by reimporting after I ran the modded version once but now Im stuck on this screen and the lan button stopped working any ideas?

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no errors either

cerulean ember
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[Warning:LethalLevelLoader] SceneManager has attempted to load InitSceneLANMode Scene before AssetBundles have finished loading. Pausing request until LethalLeveLoader is ready to proceed. this was the issue

grave lodge
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It might be a NomNom's issue

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But I just defaulted to bundling the pack and testing ingame rather than in unity

cerulean ember
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hopefully batby has a fix

twilit kraken
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This happens to me as well

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If I run it in the actual game it loads though

twilit kraken
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same error

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bundle doesn't finish loading or something

sour pier
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if ur making moons

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you dont really need thr in game editor

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just make the bundles and do in game

cerulean ember
remote ingot
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the density is a random roll between these two values

sour pier
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putting in thr bundles manually is really quick too

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idk if something would break if you placed down the bundles in your mod folder tho

remote ingot
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although I'm working on a solution to that ๐Ÿคญ

cerulean ember
# sour pier not really

Oh by more convenient I mean that when I launch it through editor I can switch to scene view and check properties of stuff that way.

leaden shell
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my moon isn't on the terminal on new version of lll

dry kettle
leaden shell
outer pendant
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tbf I have corrected that, but it should still work in the legacy spot

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doublecheck and make sure the scene name in your SelectableLevel 100% matches the name of the unity scene

green spear
leaden shell
leaden shell
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it worked before, but now doesn't

leaden shell
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i've tested it in the game, but in the patcher it doesn't work

green spear
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show me your extended level, selectable level and extended mod if you using one

leaden shell
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sorry for not responding, here

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censor the name of the story log, because no spoilers

grave lodge
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Did interact triggers get changed?? T-T

green spear
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It might work

green spear
grave lodge
green spear
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But what are you trying to do?

grave lodge
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Okay, ''broken'' isnt the most correct term. But anytime someone pulls a lever of one of my interactable levers for either a door or elevator, it needs to be flicked twice

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It only started doing that when used in v50

twilit kraken
sour pier
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why is painting the texture like blocky?

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if I increase that setting it helps

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but is still bad

sour pier
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shiny terrain fix how

leaden shell
# grave lodge Ill check!

i know whats causing the issue, the mod works when i load it using r2modman , but it doesnโ€™t load in Unity

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still want to fix that

leaden shell
grave lodge
leaden shell
grave lodge
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Yeah ive seen that happen

leaden shell
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do you know how to fix it?

grave lodge
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Uhh

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I think whatever your bepinex directory is for project patcher needs to be set with the same mods as the ones in your tools folder

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You need 2 sets of mods, one for your unity project, the other for project patcher idrk how to explain it

leaden shell
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ok i think i know what to do

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nvm i dont, can you like show me a screenshot of the thing? censor things you don't want me to see

outer pendant
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Ahh okay so for whatever reason LLL isn't playing nice with playmode in the editor

sour pier
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man when ever inactually play my moon in game, its so ugly compared to the editor

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how do i make my moon darker?

leaden shell
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there's two lights that the sun emits, i reccomend checking them both

  1. "Enviroment" -> "Lighting" -> "Sun" -> "BlizzardSunAnimContainer" -> "Indirect" and changing the intesivity value

  2. ... - > "Sun" -> "SunWithShadows" and changing the intesivity value

leaden shell
leaden shell
sour pier
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ty for the info

sour pier
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the intesity

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am I supposed to change the sunAnimContainer to blizzardSunAnimContainer, if I want my moon to be like rend?

leaden shell
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changing the name doesn't change anything
but the diffrence between SunAnimContainer and blizzardSunAnimContainer is that the blizzard is a blue sun and normal..is just normal sun

leaden shell
sour pier
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having an issue where when I land to my moon, the screen is stuck at this, I can still put inputs and hear audio, I can hear the noies. and my self scanning and walking, but the screen is stuck to this

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ok what the flip

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the camera seems to be rotating around my old bird perfab

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prefab

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i think i got it, some 3d model I had, had a camera

shadow nimbus
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Hey guys! I ran into a problem. My moon appears in the terminal, I can select it, but when I try to push the lever and "land", Unity just crashes

[Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Prefab/Environment/Teleports/EntranceTeleportA/SteelDoorFake/DoorMesh/Cube"```
Last lines of BepInEx LogOutput

Also got this line on loading:
`[Info   :LethalLevelLoader] No ExtendedMod Found In Bundle: 12aeronamod.lethalbundle. Forcefully Loading ExtendedContent!`
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Any possible fixes for this or advice?

shadow nimbus
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also this

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huh

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now moon does not even appear in terminal

green spear
grave lodge
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I genuinely canโ€™t figure mine out and i essentially copied over values from vanilla logs

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Batby is going looking into it soon possibly but im not sure xd

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Rather figure it out so he has to do less work

green spear
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Tho, my story log was existing since v49

shadow nimbus
green spear
shadow nimbus
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Yep

green spear
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Let me see your settings of terrain

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I used to have the same problem

shadow nimbus
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oh ig tag should be "Snow"

green spear
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Try disabling Ray tracing

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@shadow nimbus

shadow nimbus
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kk

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buildin'

shadow nimbus
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@green spear

green spear
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Hm

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Try disabling your terrain

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See if it crashes

shadow nimbus
shadow nimbus
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there is no even some kind of errors so i can't understand where is the error

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and if im trying to load only moon scene with created camera in it
everything seems okay

green spear
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Thats odd

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I need to see your selectable level and extended level if possible

sour pier
cerulean ember
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LMAO havent built anything after updating editor's LLL to v50, it was funny when I realized all the old extended level objects simply broke

green spear
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Sort of

green spear
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for some reason i can't make my moon to show time

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wth

green spear
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@ancient meadow

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your latest moon works on v50

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how did you managed to make game show time when outside the ship

ancient meadow
green spear
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which ones?

ancient meadow
green spear
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looks like everyone are in place ._.

ancient meadow
ancient meadow
green spear
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i've got all the scripts on

ancient meadow
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interesting

green spear
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i love unity

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the time is not showing since v50

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someone reported me that even before i ported my map

ancient meadow
outer pendant
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Make sure you have an animated sun script somewhere in your lighting

ancient meadow
green spear
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๐Ÿ’€

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i do have one, but indirect and direct is set to none

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i guess nomnom's patcher broke it or something

ancient meadow
outer pendant
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It's why Warehouse kept breaking the clock, bc I somehow had a rogue AnimatedSun script in one of the tiles

green spear
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alright, so that must've been the case

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that also explains why my moon gets darker way sooner

sour pier
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also make sure you have the sunanimcontainer thing

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just copy it from vow

green spear
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Already solved

sour pier
green spear
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how do i add foggy weather with my settings of fog?

outer pendant
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If you're talking about the weather variables for the foggy weather, 1st variable is min distance, 2nd is max.
So if you put it to 10/20, when it's generated it could be as dense as only seeing 10 units in, or up to 20

green spear
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Oh, alright

green spear
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@outer pendant mate, you've got maybe some good trees assets to use?

outer pendant
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If you use it, make sure to use the resource in it to upgrade the stuff to HDRP

storm phoenix
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I'm bored so figured I'd give it a shot making a moon. With the changes to v50 are there any major things in the video I should know about ahead of time?

mild solstice
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IIRC you can't play custom moons in editor in this version unfortunately

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but that's a bug

green spear
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Not a big deal

empty anvil
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Did batby ever say what conflicts with the editor version? Curious about what the actual problem is tbh

sleek saddle
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what error pops up

royal void
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LLL prints a message about waiting for the asset bundles to finish before changing scenes, and then never loads the menu

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I forget what the exact phrasing is but I'm sure you know it

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iirc, it only prints the message once, on subsequent presses of the LAN button it doesn't print anything but still does nothing

grave lodge
crystal kraken
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anyone has a clue how to spawn outside objects like the giantrocks? i think i tried everything and just cant figure it out ._.

crystal kraken
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yeah but its not working

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thats my issue

green spear
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@crystal kraken

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Make sure you've set the outside objects power

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Same as with the enemies

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And set the curve properly

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How is your setup rn?

crystal kraken
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yeah the curves i think are properly set up

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tho i'd fiddle with them once they actually work

green spear
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I can work better when i see the selectable level

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Mind showing that part?

crystal kraken
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one sec i was just about to head to sleep ๐Ÿ˜… opening it up rn

green spear
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๐Ÿ˜…

crystal kraken
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i dont see power ๐Ÿค”

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got rid of the floortags (there were three) cuz i tried everything and leaving it empty should just make it possible to spawn on any surface

green spear
crystal kraken
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all g ๐Ÿ˜„

green spear
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Tho

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Show me just on of the curves

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I want to see the values

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Btw

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Haven't you tried to actually set your model prefab into the "prefab to spawn"

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How could game spawn your model, when there is no selected

crystal kraken
green spear
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Alright, curve looks fine

crystal kraken
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how do i set it like that? ๐Ÿ˜ฎ

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i didnt see that in the OG giantrocks and stuff either

green spear
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Welp i guess the vanilla stuff is hard coded or something

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I mean

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Its Worth trying

crystal kraken
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for tags and layers i tried every possible way already lol

green spear
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I see that you have your prefab on second image, so just try to select it in the list

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If you don't see your prefab there, then just try draging your prefab from Explorer directly onto the field

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I hope you understand me xD

crystal kraken
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somewhat xd

green spear
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So yeah

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This is your prefab

crystal kraken
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yup

green spear
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You need to go to your outside object file and drag it onto the none (Game object) field

grave lodge
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you trying to make map props spawn? Eg. Rocks/Trees?

green spear
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He do

crystal kraken
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yup

green spear
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Tho, he uses his own prefabs

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Not the vanilla

grave lodge
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odd

crystal kraken
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well unity assets rn

grave lodge
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You should just reference the spawnable map obj

crystal kraken
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that aint it chief

grave lodge
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It was it though

crystal kraken
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i tried every tags and layers :/

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well that could be it

grave lodge
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unless you are talking about something else

crystal kraken
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i added them with the script to the list

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but they just wont spawn

grave lodge
green spear
crystal kraken
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yeah everything on my map works just fine as of now

grave lodge
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Assuming you already looked at this, but this is vanilla's setup

crystal kraken
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just cant figure out how to spawn these

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yeah thats what i've copied

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deleted the elements too cuz that way it wont matter what the terrain is

green spear
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@crystal kraken

grave lodge
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Whatever the obj spawns on needs to have that tag

green spear
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Focus

grave lodge
green spear
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The "prefab to spawn" has its prefab in field

grave lodge
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If it doesnt have an tag to spawn on it just doesnt spawn the tag iirc

grave lodge
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If that wasnt in place already

green spear
grave lodge
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Yeah

green spear
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Just for each spawnable outside object file you need to specify its prefab (model)

crystal kraken
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oh yeah.. i messed with the sakuratree_C lately

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but for the others i had it

grave lodge
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Make sure your terrain layer has at least the grass tag, put the grass tag inside of the element list, and then have the prefab linked in the spawn prefab

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It should work then

crystal kraken
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one sec i'll check it

grave lodge
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Thats what ive done with my spawnable objs and it works fine (Although the old v49 stuff all broke so I didnt get those to work exactly xD)

green spear
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@grave lodge BTW I always have a mindfuck while reading your nick

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Because in Polish the word Pies means dog

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But I'm sure it's just pies ๐Ÿฅง

crystal kraken
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so do i just call in grass04?

green spear
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No

grave lodge
grave lodge
green spear
grave lodge
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& some other important stuff with those spawnable outside objs

green spear
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So your ground object should have Grass tag as an example

crystal kraken
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ohg you mean just this?

green spear
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Yep

grave lodge
green spear
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Those are tags

crystal kraken
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bruh

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yeah

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i've messed with that but didnt give terrain anything just yet

green spear
grave lodge
grave lodge
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usually those set ones are a good start though

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not much good outside tags other than those from what ive seen (Other for maybe rock)

crystal kraken
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and do these spawn on the ai nodes or anywhere randomly?

crystal kraken
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can i set nodes up for them?

green spear
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Nodes

grave lodge
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Really?

green spear
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Yeah xD

crystal kraken
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yeah figured it was the nodes

green spear
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I remember when making my map

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I had only one node

crystal kraken
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cuz in vanilla giants would get stuck in those giantrocks xd

grave lodge
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Maybe I just wasnt looking right on my end then

grave lodge
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you still need a node at the same area iirc

green spear
grave lodge
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got it, good to know

crystal kraken
grave lodge
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Shouldve looked into that a bit more xd

crystal kraken
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yeah i might figure out how to separate the ai nodes from the object nodes later

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if this works now

green spear
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Honestly
It would be way better if there were a seperate nodes for enemies and outside objects

crystal kraken
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aight so they spawned ๐Ÿ‘Œ not good but thats gon be fixed tomorrow

grave lodge
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thats a good start!

green spear
crystal kraken
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ty guys!

green spear
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Np

outer pendant
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I'd prefer OutsideAINodes being purely for pathing, and have a dedicated OutsideSpawnNode instead

green spear
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Yesh

crystal kraken
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i think its possible

green spear
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Contact zeekers and ask him to do it xD

crystal kraken
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now that i got this working i'll look into it

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tomorrow..

grave lodge
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xD

green spear
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Gn

crystal kraken
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gn boys!

grave lodge
crystal kraken
grave lodge
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Alrighty!

green spear
crystal kraken
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i think this is the issue

grave lodge
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Part of it at least

green spear
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The same Goes with vanilla trees when you try to paint terrain with them

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-,-

grave lodge
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Yeah

crystal kraken
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i'll also downscale the spawnrate lol

grave lodge
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Vanilla trees have that rotation offset & have a rotation of 0,0,0 in the prefab xD

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a bit odd to me but it works for the game I suppose

crystal kraken
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or almost every one of them

grave lodge
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Yep

crystal kraken
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send help

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๐Ÿ˜‚

green spear
#

@crystal kraken

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BTW, where did you get this trees asset?

crystal kraken
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In the unity asset store

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Just wrote in โ€œjapaneseโ€

green spear
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Wth xD

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Fine

crystal kraken
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Tho theres even an animation for them so rn they are very buggy for me

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Gotta get rid of it

grave lodge
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Any idea how to make an event play every random x seconds? w/ sound btw

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Im assuming itll need custom scripting pfft

valid umbra
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No custom scripting

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Make the audio clip have the sound u want

grave lodge
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I mean, I need both an audio clip to play & a particle system to play

valid umbra
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Oh wait every random x second probably needs the script unless you do it convulted, but something every like 20 seconds or whatever u can just make an audio clip, give it the sound, make it 20 seconds longer but empty, and loop it

grave lodge
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Yeah

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Got it

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ill probably do that, its a lot easier

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I dont need it to be necessarily random

valid umbra
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Mhm

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Same thing for the particle system

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Look it and extend it

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Loop*

grave lodge
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ye

crystal kraken
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๐Ÿค” somehow i made them just spawn in the same spot like every one of them spawns on all nodes

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oh right i didnt bake the navmesh (tho somehow the tulipsnakes were running around)

empty anvil
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Anyone in here able to test and see if this lll-editor (temp) fix I made works on their machine?

valid umbra
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ill give it a try Think

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ah nvm i suck at using unity lol, i cant remember what scene im supposed to use before launching

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i thought it was init scene

outer pendant
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InitSceneLaunchOptions is the correct scene

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I'll give it a try in a bit

valid umbra
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tried that too pressing the play button didnt do much for me

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yeah my asset rip might just be weird'ing out

outer pendant
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Possibly lol

empty anvil
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Well when someone tries it let me know. It fixes the issue with LLL where it stops loading the bundles, and clicking LAN displays the warning that blocks playing.

valid umbra
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love the piano

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is that part of the fix?

empty anvil
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Yesn't Kappa

grave lodge
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How stable is the patch you think?

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I dont want to accidentally break any of my stuff pfft

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I can just make a backup in case actually xD

empty anvil
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It doesn't change any files or anything

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Its a harmony patch

grave lodge
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Not very code savvy so i didnt really know pfft

lavish pelican
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for some reason there isn't the option to create an HDRP project

empty anvil
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Last option

grave lodge
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iirc its hd 3d

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yeah

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Btw nomnom, I had another question just about unity in general since its been happening consistently and idk if its a bug on your end or fixable at all

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Whenever I enter playmode, materials seem to go invisible? They still are able to be seen, but their settings are all gone & I cant configure them

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Seems to be either when I enter playmode OR after I exit playmode

crystal kraken
empty anvil
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Can you show a video or example of this

crystal kraken
#

High Definition 3D

grave lodge
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might take a few

empty anvil
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Sure I'm not at my PC atm so no rush

lavish pelican
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ah i see

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okay thanks yall

grave lodge
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And no matter what it wont come back unless I restart unity editor

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which can be a hassle sometimes

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I doubt this is a projectpatcher issue, but I still wonder if you can help me figure it out ๐Ÿ˜…

empty anvil
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the heck

grave lodge
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no clue

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It doesnt even spit any notable errors out

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maybe in the unity log itself but idk

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its been plaguing me for a while now

empty anvil
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Doesn't happen on my end with the new patcher or the one using the current patcher ๐Ÿค”

grave lodge
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whats the latest patcher version?

empty anvil
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v0.5.4

grave lodge
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I have 0.5.1

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ah

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that is def it probably

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๐Ÿ˜…

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Ill give you an update if it fixes it or not

empty anvil
#

Sounds good

grave lodge
empty anvil
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Does the lll patch also work for you? (If you tried it yet)

grave lodge
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Since it seems to not be working

empty anvil
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You imported the package via this right?

grave lodge
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ah, that I didnt do

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But I think the principle of what I did is essentially the same

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I opened the file & it brought up a import window in my unity editor

empty anvil
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Yeah same thing

grave lodge
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hm no clue

empty anvil
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Well check the log for TempLLLFixPatch

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or did I rename that

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sec

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LLLAssetBundleLoaderPatch

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that

grave lodge
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Nvm, I think its a me issue

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I had duplicates of a bundle

grave lodge
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But this isnt

empty anvil
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What does the log say with that?

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(when that screen appears)

grave lodge
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A couple things

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It spams

Your script should either check if it is null or you should not destroy the object.```
&
```NullReferenceException: Object reference not set to an instance of an object```
&
```NullReferenceException: Object reference not set to an instance of an object
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?1651195246(GameNetcodeStuff.PlayerControllerB)
TestingLib.Patch.InfiniteSprint_PlayerControllerB_Update (On.GameNetcodeStuff.PlayerControllerB+orig_Update orig, GameNetcodeStuff.PlayerControllerB self) (at /home/suni/Workspace/Lethal Company/HamuniiMods/TestingLib/src/Modules/Patch.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetcodeStuff.PlayerControllerB::Update>?-1222252292(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?-1687726040(GameNetcodeStuff.PlayerControllerB)```
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Ah

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Just saw testinglib

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Thats probably whats doing it aswell as maybe something on my end that I just figured out how to fix

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for some reason all my network objects were brokey

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They all had the same hash

empty anvil
grave lodge
#

Still seems to be testinglib

grave lodge
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Not even doing that via code

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Its just unity editor messing up T-T

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Bet it is from porting from v49 to v50 like all my other issues have been from

empty anvil
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oof

outer pendant
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booting up to test now

grave lodge
grave lodge
#
UnityEngine.Debug:LogError (object)```
!?
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No clue how it fix it

empty anvil
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how the heck does that even happen OMEGALUL

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Is that a game one or your own

grave lodge
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genuinely not a clue

grave lodge
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I removed the network object and readded another just to be entirely sure it wasnt from that

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still didnt work

empty anvil
#

Oh I get that with my rolling giant since I duplicated the prefab three times. Still works fine for me at least

grave lodge
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alright

empty anvil
#

(I also can't be assed to fix that with the mod Kappa )

grave lodge
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pfft fair

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I suppose its alright how it is then

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maybe testinglib is just being wonky rn. Not sure if I have updated it so im going to quickly try that

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or ill just find another cheat mod for testing shtuff

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Since walking around with stamina can be a pain when testing pfft

empty anvil
#

does it on the lc patcher for me too, huh. But not on the new one. Somehow LLL breaks itself on the old patcher lol, I'll check why

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I think that's the error that breaks everything

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Then the next is a terminal exception

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Interesting

grave lodge
#

Odd

grave lodge
empty anvil
#

That's a result of that

grave lodge
#

ah

#

So is it not TestingLib?

empty anvil
#

Nah it's another LLL thing it seems

#

Somehow the enemy type from OriginalContent is null ๐Ÿค”

grave lodge
#

hmm

grave lodge
empty anvil
#

The patcher you are using is the "old" patcher

#

The one I've been rewriting is the new one (isn't out yet)

grave lodge
#

ah

#

Thats what I assumed ty

empty anvil
#

I thought I had a patch for this ๐Ÿค”

grave lodge
#

hmm

empty anvil
#

On Vow it's a null in enemies

grave lodge
#

Odd

empty anvil
#

Oh I do, and it does fix it Thonk

#

Then something else puts a null in

grave lodge
#

Yeah

empty anvil
#

Would be so nice if LLL actually had null checks for this crap

grave lodge
#

Is this on the old patcher version?

empty anvil
#

Yes

grave lodge
#

Hm, odd
Its not null for me it seems

#

Maybe something broke between 0.5.1 and 0.5.4 with that

outer pendant
#

Want me to send the editor log @empty anvil ?

empty anvil
#

I have it replicated on my end, but sure if you want to.

outer pendant
#

oh, if you've got it then all's good lol

empty anvil
empty anvil
#

Tracking down what is actually triggering it

grave lodge
#

Good luck!

empty anvil
#

What's another moon to test with

#

@grave lodge around to test the new version of the fixer?

crystal kraken
# green spear Yeah xD

so what i come to know is that the objects are spawning using the enemy ai nodes BUT how it uses them however im not quite sure, i havent found the exact script for it (found scripts regarding it, but they dont mention the node tag or anything related to them) - by testing it tho it seems like the objects that are randomly spawning using these nodes spawn somewhere close to the node in a radius (yes it can obv spawn on the node it self hence why it could be an issue if an enemy is stuck inside a prop)

#

If i can find it how i can just change the tag for the spawning that could be huge ๐Ÿ‘€

grave lodge
empty anvil
grave lodge
#

is it important to delete the old one

empty anvil
#

Also check if the tulip snake has its script assigned in its prefab (FlowerSnakeEnemy)

#

Yeah

grave lodge
#

Or will it override anyway

#

Got it

empty anvil
#

Alright cool, might just be my patch locally that had it missing

grave lodge
#

just got cutscene jumpscared xD

#

But it doesnt seem like it works eugh

empty anvil
#

What's the error? It'll be one of the top ones before the spam of them when you enter a save.

#

Should also be one before a terminal exception

grave lodge
#

discord limits T-T

#

causes LethalLib to error aswell

empty anvil
#

Ok so do this then

#

Play again, and at the top (right after you press play) it should say it fixed some nulls if it did as the first few debug logs

#

If it does show em

grave lodge
#

unless it is "LLLAssetBundleLoaderPatch: Patched!"

empty anvil
#

Example

grave lodge
#

nope

#

Maybe I installed the wrong package? Not sure

empty anvil
#

hm, what's Trampoline from anyway

grave lodge
#

no clue

empty anvil
#

Can you click on the script in the folder (from Plugins/TempLLLFix/the .cs file) and show me what it has in it to make sure you have the right one sweat

empty anvil
#

ah actually maybe I just figured it out, sec

grave lodge
#

hm

#

same issue it seems

empty anvil
#

ok so get the error and just give me the log file %LOCALAPPDATA%\Unity\Editor\Editor.log

grave lodge
#

alrighty

empty anvil
#

To confirm, what version of LLL is this

grave lodge
#

I mustve only replaced the dll file T-T

#

Uh, iirc its somewhere around 1.2.1-1.2.2

empty anvil
#

Latest on the repo is 1.2.0.2

#

huh

grave lodge
empty anvil
#

Is that before or after 1.2.2 Thonk

grave lodge
#

Although I think its 1.2.1/1.2.0.1 ??

empty anvil
#

the hell is this versioning huhChamp

grave lodge
#

xd

empty anvil
#

I guess he removes the 0 for thunderstore

grave lodge
empty anvil
#

Well in any case, I have LLL 1.2.0.2 with log helpers where you keep getting an exception, so if you want to see what is actually causing the issue, then back up your version of LLL, and replace with this one.

grave lodge
#

Im going to reinstall it on 1.2.2 just to double check I have the up-to-date one

grave lodge
#

I have everything before installing the temp patch fix backed up

empty anvil
#

basically just this

#

Since he has no null checks in here normally dead

grave lodge
#

ye fair

#

Testing now with LLL that should 100% be 1.2.2

#

/1.2.0.2 in the repo xD

empty anvil
grave lodge
#

I caused the error again so just send the editor log again? ๐Ÿ˜…

empty anvil
#

The error will be a useful error now

grave lodge
#

Also something very odd. It seems like every network object has a duplicated globalobjectidhash

empty anvil
#

Will say where it came from and where it tried to go

grave lodge
empty anvil
#

Sure

grave lodge
empty anvil
#

oh what the heck hold on need to give you a new version of this, as you got a new type of exception lmao

#

And check StartOfRound's levels array for nulls

#

Seems to somehow have one

empty anvil
#

In SampleSceneRelay

grave lodge
#

LocalPlayerController?

#

Thats null

#

IntroCamera, ActiveCamera, & TestRoom is also

#

nothing else

#

Oh nvm

#

Levels array

#

Mb

#

Liquidation is Null

empty anvil
#

Throw it in there

grave lodge
#

oh odd

#

its just gone

#

I dont have Liquidation in my project

empty anvil
grave lodge
#

I probably did an oopsie somewhere along the way

empty anvil
#

well I guess for now you can just remove the null entry (click it then remove it) and see if it yells

grave lodge
#

Uh its fine if I just make a mock Liquidation (It doesnt even have a scene so I doubt itll really matter if I just make it essentially the same level)

grave lodge
grave lodge
#

It works

empty anvil
grave lodge
#

but it doesnt seem to cause any specific issues

empty anvil
#

yay

empty anvil
grave lodge
#

๐Ÿ‘

#

This'll speed things up a lot phew xD

#

esp with tweaking moon stuff

outer pendant
#

for me it's faster to chuck the bundles into the r2 profile and open the game cuz Unity sucks

empty anvil
#

is this an attack Kappa

outer pendant
#

only on Unity

lavish pelican
#

uhh

#

so i'm at the part where the tutorial talks about the DungeonGenerator

#

and this is what i see ^

#

and this is what's in the vid v

grave lodge
lavish pelican
#

nope, i made a new one

grave lodge
#

fresh everything?

lavish pelican
#

wait

#

god damn it

grave lodge
#

?

lavish pelican
grave lodge
#

Ah

lavish pelican
#

i gotta wait like 1-2 hours again

grave lodge
#

Some people's computers really hate unity xD

lavish pelican
#

yeah i'm starting to hate it too

grave lodge
#

Mine only loads up in around 30s - 2ish minutes

lavish pelican
#

it doesn't take that long to load it up

grave lodge
#

ah

lavish pelican
#

but to do the entire process of using the LC Project patcher

#

and downloading all the textures i need

#

and all that

grave lodge
#

Ah, yeah that can take some time

#

I have all of my stuff in one project to make it easier to work with

lavish pelican
#

hopefully it works this time

#

if it don't i might turn evil

#

and i cannot guarentee anyone's safety at that point

sour pier
#

does anyone know how to create flowing lava

grave lodge
#

@outer pendant uses it so id ask them

valid umbra
#

Watch a YouTube tutorial on how to make the asset >>

outer pendant
grave lodge
#

Its just a spline tool from what I see?

outer pendant
#

That's how you set it up, but there's a lot of configurability

#

especially in the materials themselves

grave lodge
#

ah

#

sounds exciting

#

xD

lavish pelican
#

wha

#

???

#

it's still showing as the scripts not being loaded

#

i made an entirely new project

#

and still got the same result

formal wolf
#

i might be a little stupid but i cant find 3D (HDRP), i have unity version 2022.3.9f1, but i cant find it

#

okay wait found it its now just called high definition 3d.

outer pendant
#

Yee

lavish pelican
#

okay

#

i'm gonna start ANOTHER new project

#

and try this again

lavish pelican
#

seriously?

#

this is the 5th time i've tried this with the same missing scripts as a result

#

what do i do in this situation??

#

i've followed the tutorial exactly, so i don't see what i'm doing wrong

lavish pelican
#

@outer pendant have you ever ran into this problem before?

#

or do you know how to fix it?

outer pendant
#

if you go into LC/Game/Scripts are all of these there?

#

@lavish pelican

lavish pelican
#

uhh

#

wait a sec

lavish pelican
#

oh wait

#

wrong folder srry

outer pendant
#

Are you using the ripped DunGen or the full version?

lavish pelican
#

neither

#

haven't used DunGen yet

outer pendant
#

neither in this case = ripped lol

#

are all of the scripts in each scene missing?

#

or just specific ones?

lavish pelican
#

i've checked vow and assurance

#

both are missing

#

imma check 1-2 more v49 moons

#

and some of the v50 moons

outer pendant
#

check the prefabs as well in LethalCompany/Game/Prefabs

#

Unity will tell you if there's missing scripts just by clicking on them

lavish pelican
#

dine, march, adamance and artifice all dont have it

#

this is what's in prefabs, though i don't see where unity would tell me if there's scripts missing

outer pendant
#

click a blue cube

#

it'll tell you on the right

lavish pelican
#

ah yeah

#

i see it

#

all 4 of them are saying that

outer pendant
#

๐Ÿค”

#

The only thing that really changed from v49 to v50 with my tutorial was the dependencies and not being able to play in-editor

#

I'm not sure why it's being so weird

#

Open your package manager and let me see the version of Nomnom's patcher you're using

#

just wanna check

lavish pelican
#

the latest version

#

i hit update this attempt just to make sure

#

though my previous attempts ended the same way without hitting the button

outer pendant
# lavish pelican

navigate to this folder in unity, click on one of the scripts, and show me the inspector (right side area)

lavish pelican
#

here's 3 of them

outer pendant
#

@empty anvil idk if you're already aware of this situation, but can you think of any reason the rip would be successful but none of the assets would link to them?

empty anvil
#

Also not sure, haven't seen that before, but they might as well wait until I publish the new patcher. Once Xu is available I'll be publishing all three repos for it so it can be used instead.

lavish pelican
#

alr

outer pendant
#

Alrighty, sorry Pedro ๐Ÿ˜…

lavish pelican
#

dw it's fine

empty anvil
#

Everything is rewritten, better, faster, and I've been battle testing vanilla with it for the past month or so

#

So it's very functional

#

It's such a better rewrite that I wrote a project migrator today in only a few hours LUL

lavish pelican
#

though i will go full wesley and put spike traps on the exterior of my moon

#

out of spite and hatred

empty anvil
outer pendant
#

So everything will get thrown into Mods/Plugins? Will it maintain folder structure?

lavish pelican
empty anvil
#

Used Xu's project as the basis for the migration flow and it works great

empty anvil
lavish pelican
#

it looks like the tools button isn't there at the top

empty anvil
#

m8 read the instructions

#

You skipped half the steps

lavish pelican
#

i might've actually hold on

#

okay yeah that's mb

sour pier
fading wedge
#

Is anybody elses moon broken after lethal level loader updated?

cinder wasp
#

SO THAT'S WHY I COULDN'T SEE THE SKYBOX

cinder wasp
#

is there any way to adjust the night time lighting? things feel way too bright

#

don't get how experimentation gets the night lighting so good

crystal kraken
#

I think i might have the same issue lmao

gusty kite
#

@outer pendant small problem but i dont see the tools button in my unity unlike yours, i did same version as everything in video (3:41)

#

im new to unity btw but ill practice more

hard monolith
#

anyone know how to replicate base game terrain on a terrain object? Terrain layers don't have the same capabilities as the material layers on the mesh splatmaps as far as I can tell

I also asked in development general a bit ago but I suppose here is probably the better place to ask

outer pendant
lavish pelican
#

since the timing of the patcher update kinda messed me up too

#

first, use unity editor version 2022.3.9. the one in that screenshot you posted is 2022.3.29

#

you need to download both the Unity Project Patcher core and LC Project Patcher packages from the tutorial if you want that tool button to show up

gusty kite
gusty kite
#

oh wait i didnt see in tutorial

#

nvm

#

in the github tutorial or yt tutorial @lavish pelican

gusty kite
#

alr

gusty kite
grave lodge
lavish pelican
crystal kraken
#

how can i change an enemy's model inside my project?

#

like a reskin and stuff?

gusty kite
lavish pelican
#

don't know what's up with that #1.2.2 in the back of that

#

that's not

#

the LLL version

gusty kite
#

oh fu

lavish pelican
#

that's the version of the project patcher

gusty kite
#

okay

#

i didnt knw ๐Ÿ˜ญ

#

know

gusty kite
lavish pelican
#

?

#

screen shot the entire screen real quick

gusty kite
#

am i doing smth wrong

empty anvil
#

click the error

gusty kite
#

the ! or the red text

empty anvil
#

In the console, click it, show the extra text

#

I can already guess it will be saying you don't have git installed

grave lodge
#

I have git

#

Well, I should xD

empty anvil
#

that was for AV

grave lodge
#

Ah

gusty kite
#

i have git

grave lodge
#

Mb

empty anvil
#

Then show me the error text

gusty kite
empty anvil
#

click the error which will show more text in the dark area at the bottom

gusty kite
#

clicking error isnt doing anything

empty anvil
#

Then your console is too small

gusty kite
#

how do i expand it

#

nvm

#

oh i have to restart unity?

#

sorry im just new to unity ๐Ÿ˜ญ

grave lodge
empty anvil
#

Yes

#

Both unity and the hub

crystal kraken
grave lodge
grave lodge
crystal kraken
#

Love u :3

empty anvil
#

For step 1 go read the instructions for the lc wrapper project

#

That's what I'm saying

grave lodge
#

Oh got it

gusty kite
empty anvil
gusty kite
#

close and reopen?

grave lodge
gusty kite
#

i did that

grave lodge
#

If that doesnt work, double check you have Git installed on your system

#

Not sure how else to help

gusty kite
empty anvil
#

Closing it is not restarting

grave lodge
#

oh yeah

gusty kite
#

didnt know it was in the tray

#

ty

#

god please work now ๐Ÿ˜ญ

#

omg its working finally

#

ty for help guys

#

now i need help with this, where do i put the text in manifest.json

mellow beaconBOT
#

Hello, @gusty kite, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

gusty kite
#

no errors

lavish pelican
gusty kite
#

how did i not see the game wrapper

#

im so sorry ๐Ÿ˜ญ

lavish pelican
gusty kite
#

im just gonna try to figure this out myself i dont wanna cause any more bother

grave lodge
#

Yeah I just figured that out myself

grave lodge
#

I am still not entirely sure what im doing though

lavish pelican
#

we're here to help

gusty kite
grave lodge
#

Theres something Im not doing correctly T-T

gusty kite
# lavish pelican no need to apologise bruh

i did all the steps in github, all the patches installed and bepinex installed, what next? i dont see nomnom in tools do i have to do something else because its outdated?

lavish pelican
#

don't

#

not for the patcher at least

gusty kite
#

VG$EDWUBUHDEW buhh

gusty kite
lavish pelican
#

and you installed bepinex with it right?

gusty kite
#

in the window ye

lavish pelican
#

yeah

#

so now you're ready

gusty kite
lavish pelican
#

just start the patcher with th menu

gusty kite
#

run patcher?

lavish pelican
#

yeah, but befotre you do

gusty kite
#

?

lavish pelican
#

make sure you set the directory that the patcher gets all its's data out of to the lethal company folder

lavish pelican
#

here

#

in the LLL moon tutorial it says do it in the data folder

#

don't, that part's outdated. just do it in this folder (which you can easily find if you browse the local files of it on steam)

gusty kite
#

no like how do i set it to lethal company folder in unity

lavish pelican
#

if you hit run patcher and you haven't set it

#

it'll direct you to where you can

gusty kite
#

oh alr

gusty kite
lavish pelican
#

yeah

grave lodge
#

Ill figure out how to upgradfe to the new project patcher later, I cant figure it out atm xD

gusty kite
#

now i run patcher?

gritty slate
#

Hello guys, this is the middle of the night for me but can you help me fix this ? Scene manager has attempted to load etc..

lavish pelican
#

yeah

#

wait

gusty kite
lavish pelican
#

screenshot what you put in

gusty kite
#

C:/Program Files (x86)/Steam/steamapps/common/Lethal Company

lavish pelican
#

okay i canโ€™t really see what that is

#

okay

#

yeah perfect

#

run the patcher

gusty kite
#

alr

gritty slate
lavish pelican
#

when you do just keep the window focused and relax

lavish pelican
#

if it says something like it needs to restart or you donโ€™t have some5ing

lavish pelican
#

just hit the button

gusty kite
#

oh ok lol

#

unity trolled me ๐Ÿ’€

#

now i just wait for it to finish downloading?

lavish pelican
#

yeah

gusty kite
#

alr tysm pedro

lavish pelican
#

the patcher will tell you when itโ€™s done

gusty kite
#

may i ping u if i need anything else? (besides making the moon)

lavish pelican
#

so if it looks like itโ€™s done, but it doesnโ€™t say something to the effect of โ€œLC Project Patcher is finished!โ€ on the screen, then itโ€™s not done yet

lavish pelican
gritty slate
#

Ok !

gusty kite
#

ty pedro

hard monolith
gusty kite
#

@lavish pelican huh, update?

#

this is after running patcher

lavish pelican
#

aka you have the latest version

gusty kite
#

alr but im still getting errors

lavish pelican
#

that's

#

just a warning

#

nothing to worry about

gusty kite
#

ohh

#

what i do now

gusty kite
lavish pelican
#

what

lavish pelican
#

just

#

continue the LLL moon tutorial audioknight made

gusty kite
#

i js wanna confirm

lavish pelican
#

??

#

just rid anything that reguards the patcher out of your brain

#

that step's already done

#

you did it

gusty kite
#

kk

#

i continue the tutorial after the patching.

#

thanks

#

another problem ๐Ÿ˜ญ cant launch game in unity

#

oh do i just put LLL into unity project?

#

@lavish pelican

gusty kite
#

im so sorry

#

i changed the graphic settings too

lavish pelican
#

it's

#

literally the sentence

#

right below what you pointed out

gusty kite
#

i thought that meant something else

lavish pelican
#

what step are you even on in the tutorial

#

like how far in the video are you

#

just give like a timestamp

gusty kite
#

Check Pinned Comment!!!
A tutorial on how to set up Unity for Lethal Company content creation, specifically covering moons in this video, using Nomnom's Lethal Company Project Patcher and IAmBatby's Lethal Level Loader.

This is the first tutorial I've ever made, so the process was a bit nerve-wracking, but I think it came out pretty well!

Bu...

โ–ถ Play video
#

6:41

lavish pelican
#

you're WAY too early for that

#

you don't need to be testing anything in the editor/in a seperate modpaack yet

gusty kite
#

alr im so sorry for bother ๐Ÿ˜ญ

lavish pelican
#

thats way later when you actually make the moon

gusty kite
#

im so stupid

gusty kite
sour pier
gusty kite
#

i give up bru

sour pier