#Lethal Level Loader [Custom Content Loading API]

1 messages · Page 15 of 1

true void
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that wne loaded them jsut fine

cobalt anvil
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That patch isnt made by this creator so

true void
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but lethal level lodaer doesent load ANY levels

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yeah i know

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but lethal level laode dosnet lload any levels

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or the game

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the game just sits on a blakc screen when i launch it

cobalt anvil
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there's probably some incompatability with some other mod you use

true void
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im unsure what mod it is

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thats what i need help with

still urchinBOT
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Hello, @true void, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

azure ether
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Or you're using a old save

true void
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im not using an old save.

cobalt anvil
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that too

true void
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i alway s delete it

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before testingi t

azure ether
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Oh then idk

true void
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not support

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support sent me over here

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so im kinda frustrated

rich aurora
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Understandable, I'm taking a look at what mods ya got to see but my PC is being kind of a snail rn

true void
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mkay

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i dont have many interiors beucase i wana fix this lethal level lodaer first

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so i kNOW its not the interiors

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im pretty sure

cobalt anvil
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I usually disable all my mods and enable main ones im trying to fix and toggle them all on till I find something lol

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trying to download the profile so ill see what I can find

cyan ice
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is LLL v50 compatible now?

dusky zinc
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should be yeah

cobalt anvil
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LLL is officially for v50 yeah

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has been for a few days now

cyan ice
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Awesome 😄

rich aurora
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Ye, some interiors however MIGHT need to update some stuff on their end if there's potentially an issue

true void
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dont mind the charachter models

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_<

cobalt anvil
true void
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lmao

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i fucking kenwi t

cobalt anvil
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yeah, I just saw

rich aurora
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Keyword being some, the 2 that I think had the biggest problems (SDM & LC_Office) I believe have updated

true void
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yeah we dont talk about that

cobalt anvil
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lmao

true void
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kyros u play lethal compan modded

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im gonna be on today with a freindwe could use a 3rd

rich aurora
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Scarlet Devil Mansion, LadyRaph's interior

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Ok

true void
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its not showing up

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wait did i give an outdated mod pack

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oh fucking shit

rich aurora
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Come to think of it I've heard ACA's been causing some problems recently with some folks, I wonder if that might be it

cobalt anvil
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I see you have skinwalkers, which I can recommend to change to Mirage which is way better

true void
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does it say

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i have 103 mods

rich aurora
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Yes

cobalt anvil
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yeah

true void
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good

cobalt anvil
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so are the interiors just not loading up?

true void
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no the ship lboby

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it maekls the shgip lobby wake up secqucea\

cobalt anvil
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uh

true void
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a permenant black screen

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sorry im tired

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i just woke up

cobalt anvil
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I loaded in fine

true void
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it makes the ship lobby wake up thing a black screen

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i can have my boy stream it if u want

rich aurora
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Guess I'll boot up mine and see if I get a black screen too

true void
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i have lethal level loader disabled

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currently

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is it still disabled in the mod pack?

cobalt anvil
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no it isnt

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oh wait

true void
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its not evn there

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lmao

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moment

cobalt anvil
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I dont think you even have it installed in this code

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lmao

true void
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k so im gonna install

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shcool rooms

rich aurora
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Oh yeah, it's not even in the pack

true void
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pool rooms

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and limnial

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see if that works

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018f1670-8ef8-dc60-f73f-a96053838835

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there

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got it

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sorry my dumbass was taking so long

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i didint install scarlet devil

rich aurora
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I did a test of JUST LLL to see if it was LLL and another mod not playing nice with each other and seems to not be a problem

true void
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but did it do the bug

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for u

rich aurora
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The black screen? No

true void
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the fuck

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well i posted a code with some interiors

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can u try that one

rich aurora
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I'm gonna grab the interiors you listed and see if it's one of them not playing nice

true void
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stg if its interiors that cuase it

cobalt anvil
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also, ive noticed that some custom interiors just dont spawn on some moons despite putting 'all' in the moons list

cobalt anvil
bitter pond
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I have almost every interiors and my game is working

rich aurora
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Unreal's School & SDM seem fine

true void
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so yall arent getting no black screens

rich aurora
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Just for the sake of brevity to avoid downloading a whole new profile, which interiors did you download?

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The 4 you listed or are there more?

true void
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what inormally run

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scoopys variety sector 9 mental hospital and pool rooms

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this was after i got frustrated with lll

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and just limtied it

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ok so i just had a freind do it

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it worked

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apprently

rich aurora
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Hm gotcha, I'll try out Scoopy, Sector-0, and Hospital

true void
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it was a ma p i had installed

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i dont have it any more but what EVEr map i had

rich aurora
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Which map?

true void
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was NOT wroking

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i dont kno

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thats the thing

rich aurora
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Ah ok

true void
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maybe scarlet deveil

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who knows

rich aurora
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Interesting, lemme try doing all of the interiors that were mentioned and seeing if something blows up

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Just for the sake of curiosity

abstract bobcat
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SDM should be fine it got updated a few hours ago

true void
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then this may of been

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beFORE

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That update

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im unsure

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well my freind iddnt experince the bug

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so w

cobalt anvil
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you good then? lol

spice ingot
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so like what interiors are for sure confirmed to work with the new update

cobalt anvil
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LC_Office seems to be the only one that works properly for me, outside of the custom monsters that come with the map

true void
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i think im good then

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any body wana play with me and nick

cobalt anvil
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every other one seems to have a problem with not spawning scrap amounts

abstract bobcat
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what

cobalt anvil
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Not spawning enough*

rich aurora
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Ok, can also vouch everything works too even with the 7 listed interiors

cobalt anvil
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i.e custom interiors spawning less than the moon's minimum scrap object count

rich aurora
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It prob might've been something like SDM not being updated

true void
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w

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also whats the emote that gives u the giant weed

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blunt

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thingy

rich aurora
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idk only emote mod I use is TooManyEmotes

cobalt anvil
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TooManyEmotes and BetterEmotes to an extent

acoustic sonnet
dim lily
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so uhhhhhhh do i just do this for dungeons

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is all a valid name?

grim nexus
queen stump
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@bitter pond

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Wow! Liquidation!

acoustic sonnet
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now we need solidation

shadow idol
bitter pond
acoustic sonnet
bitter pond
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Oh mb, I tought you meant every mods I use

bitter pond
# shadow idol Mind listing which ones you use? I’d like to get some more on my pack
shadow idol
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Jesus I thought there was only a few interior mods, that’s like 20

rich aurora
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Uh did Mansion get new insanity ambient noises in v50 or were there some already existing in Orion?

acoustic sonnet
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and there was black mesa but its broken rn

shadow idol
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Isn’t sector 0 also broken for v50?

bitter pond
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Its just broken overall

shadow idol
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Damn

bitter pond
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But it works

shadow idol
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How broken we talking

bitter pond
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Like coilhead walking through walls

shadow idol
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Oh no thank you

bitter pond
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But Rosie will be remaking it

shadow idol
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Awesome

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The dungeon from scoopys variety does not spawn scrap really from my testing

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Very infrequent amount of items

acoustic sonnet
azure ether
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that's what i do too

shadow idol
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Even before v50 the castle interior was horrible to loot

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I’ve always had issues with scrap spawning on that one

acoustic sonnet
shadow idol
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Sewer is fine though

acoustic sonnet
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pool room had that for me

shadow idol
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Can I tweak values per interior

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Or is it all moon based

acoustic sonnet
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per

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interior

shadow idol
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So can I just crank up scrap spawns when it picks the castle

acoustic sonnet
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Non reduce the overall size

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because its bigger that the facility

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causing scrap to be spread out more

azure ether
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yea

shadow idol
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So make the dungeon generate smaller?

acoustic sonnet
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like pool rooms was likme 1,8 times the size of facility

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and that on shitty moons

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made is a bad loot interior

shadow idol
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Alright I’ll keep that in mind thank you

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Also had issues with enemy pathfinding on the castle

bitter pond
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I've set the max size of the dungeon to 1.5

acoustic sonnet
shadow idol
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They just stare at me and my coworkers through walls instead of roaming and doing what they’re meant to

acoustic sonnet
shadow idol
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Yeah ive had issues with many of the enemies having no idea what theyre doing

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Running against walls, not moving, staring at people across the map through walls

red thunder
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It did give me the funny interaction of being chased across the entire factory by a snare flea

shadow idol
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Yeah its the reason ive been avoiding the interior because monsters dont really seem to understand how to get from place to place there

empty trail
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Are interior default tag weights supposed to be listed in the LLL config?

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Nvm

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Got confirmation it works

wet patrol
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Hello o/ I have many moons up, but 2nd moon making with LLL and I LOVE IT! Question: Does anyone know the best way to use Mesh Colliders with LLL? I know poly count etc matters but player just phases through with it. Lethal Expansion worked with it easily. Anyone know what I am missing regarding for LLL?

Thank-you

topaz prism
wet patrol
red thunder
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This is still happening

lilac rock
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We got a lot of weather desync and guest falling out of existence when entering facility, as well as item disappearing on loading save, is this the new update? people seem to say so

zenith flax
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Id need logs from both users

wet patrol
acoustic sonnet
acoustic sonnet
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not an lll problem

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just a modded in general problem

lilac rock
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what about falling out of existence when entering the fazcility

red thunder
acoustic sonnet
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so the ids overlap seemingly

red thunder
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now after installing that mod i can play my pack + LLLv50 and things are staying

wet patrol
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I really do not want to do all colliders from scratch xD

topaz prism
wet patrol
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OO

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One sec sorry

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On the object itself? I most likely forgot where that is.

plush wing
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On the import.

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I think?

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It has been a while since I last touched the Unity Editor.

wet patrol
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Umm Of the model right? Ill check thanks, never had this issue so confused xD

lilac rock
wet patrol
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Been using Unity for years and I am still forgetting things

acoustic sonnet
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It was an issue before

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So the mod was made before

wet patrol
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I love you all

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ITS RIGHT THERE Thank you Read/Write xD

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and one more tiny thing if someone has time still. The audio, only thing left confusing me. Sometimes audio (base game) plays. I went through the audio and seems I have all clips to none ( other than ambnient sounds ). I have custom audio on Music 1. But sometimes the LC music after leaving ship still plays.

This is on a Vow Base

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I will re-check tho if I left something but so far can't find.

zenith flax
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@wet patrol if your customising the library change its name

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so lll doesnt replace it with the real counterpart

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also look at the audioreverbtriggers with -1 preset setting

wet patrol
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I should changed AudioReverbPresets to a new name. Got it thanks

zenith flax
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those are fine

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just things that play audio too 😛

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only audio thing i replace that would matter iirc is the library

wet patrol
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haha ok thanks. When you say Library you mean where all the sound clips are right? I haven't touched those directly yet

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Just put music in Audio ( music 1 ). Unless thats what u mean LOL

zenith flax
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ahh

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nevermind then

wet patrol
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Is it safe to rename that

zenith flax
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nah i mean in the selectablelevel

wet patrol
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OHHH. Ima peek

lament nebula
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YandereDev lookin ahh code

wet patrol
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Only thing audio related I see there xD

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Under that ya

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I love you all! Read/Write worked for the meshe colliders!

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YES

lament nebula
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Holy crap you legend

topaz prism
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@zenith flax Did something changed about the dynamic size clamping? People are suddenly reporting it's not working correctly and the interior is too big on Mental Hospital

idle ravine
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The size multiplier got tweaked in v50 iirc so each dungeon has its own multiplier, might just need to reduce the numbers

lament nebula
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This is amazing omfg

wet patrol
topaz prism
wet patrol
wet patrol
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Do you prefer exterior or interiors to make?

wet patrol
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Like what do you like to do the most ? 😄

topaz prism
wet patrol
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I may try and do an interior next. Just is new to that so have to read up.

idle ravine
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IMO interiors are what the game needs most, new moons are neat but there's already plenty even just in the base game, and you spend basically all the time in the interior so it's more important

acoustic sonnet
zenith flax
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which rn is just routing to interiors and bees

acoustic sonnet
zenith flax
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~~ it’s the thing i lowkey wanna mod in mind for the most~~

hot heath
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wait how do I add the v50 things like old birds to my map?

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i installed the v50 lll

wet patrol
# acoustic sonnet what mods did you make?

Most moons were using Lethal Expansion. Only 1 one moon atm is using LLL. I need to update my dependencies for the Lethal Expansion moons as Holo literally just posted a preview for the update ( even though its deprecated lmao ). If I could move my moons to LLL I would, but to much work so starting new.

My moons are here
https://thunderstore.io/c/lethal-company/p/Ryudious/
Only because you asked haha.
But it's needs the LE Preview to work for the older ones.

But about what BadHam said. Maybe I'll focus on that after this moon is done. Anyone have a good thing to follow for it for a base for interiors?

acoustic sonnet
idle ravine
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I'd like to see every moon have a unique interior, EasyIdles pack was a really good balance of finding a fitting primary dungeon for each moon so there was plenty of variety for every moon visited

acoustic sonnet
strange trail
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im not sure where would it be the best to report this but @zenith flax
with the show hidden moons after routing there mod of yours, if you route to company building, Gordion shows up in moons terminal, and when you do try to route there as "Gordion" then a simulate command is forced
you might already know about this so, sorry for that if thats the case

zenith flax
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Ahh wtf

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I added code to stop it from showing 😭

idle ravine
strange trail
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yea, I tested on latest ver so maybe its a conflict with TerminalFormatter after all

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hard to tell as there is absolutely zero errors in the console

wet patrol
zenith flax
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#1230722341638508554

wet patrol
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Bro no way. Sweet

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Ah wait. Ya can't port built projects for obvious reasons lol.
Those project files are long gone after Holo was quitting lol

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It's LLL all in broskie 🫡 RIP old moons for me.

zenith flax
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Naurr

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If you really like

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hm

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its harder

wet patrol
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Ya I know lol. I can tell better it be harder so people can't take others moons anyways.

zenith flax
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if your looking to work on stuff I recommend using audio knights guide to making your first level in LLL

wet patrol
zenith flax
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After that if you still wanna port your maps hit me up

wet patrol
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Because ur V50 added new plugins and some stuff is incorrect now. Still works, but the tutorial for LLL is outdated for anyone new to Unity that's for sure. I skirted around 90% fine with the update thank God. Lol

wet patrol
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But I'll switch to interiors for the community.

zenith flax
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Ok if your comfortable with Unity

wet patrol
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Unreal tho. Nope 🙅‍♀️ lmao.

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I mean.. I could just rip my moon and redo the base lol

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Moons'

zenith flax
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You can use AssetRipper (the actual application, not nomnoms version for lc) to rip the built assetbundles. These will probably be fairly fucked out of the box and LethalSDK components will likely die but it should give you a fairly intact prefab, aswell as more importantly the terrain data

zenith flax
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Yee

wet patrol
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OK cool. I will do that.

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Ya it's gunna be fucked by Map intact at least kinda lmao.

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Thanks boss

wet patrol
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Oh wait AudioKnight has interior tut? I'll look. Didn't see it.

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I have some crazy ideas 💡 lmao.

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I'll probably break my project 4 or 5 times but ya

rich aurora
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Late af to the discussion but thing is that I think is always cool to try and strive for in an interior are some new mechanics and/or dynamics to really allow the interior to shake up the gameplay

empty trail
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Hey @zenith flax , it doesnt seem like locked moons are locked? I have the boolean set to true and I set the msg for when it should be locked but it doesnt seem to be locked

rich aurora
zenith flax
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oh hmm

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Again victim of being first practical usecase

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Will fix that asap

empty trail
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Also

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Maybe another practical usecase thing

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but, it seems as when collecting the log to unhide sector, it doesnt actually unhide it xD

zenith flax
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Oh hmm

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Do you have unityexplorer by chance?

empty trail
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nope

zenith flax
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Aight will check that tomorrow too but unityexplorer is really handy btw

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Highly suggest it

empty trail
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Alrighty!

zenith flax
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On mobile rn but can i see the component and the level file names

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also just to confirm you have LT installed in the game too ye

empty trail
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Ya

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The other stuff works

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Such as Player Enter Facility/Exit Facility

zenith flax
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Oh yippee

empty trail
dim lily
empty trail
# empty trail

and my ToggleRouteProperties references my ExtendedLevel asset for Sector

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eg. SectorExtended

zenith flax
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I should make that

empty trail
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& here is the route hidden/locked stuff

empty trail
mellow flame
mellow flame
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mean to not hate with this

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sorry if it came out rude

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to batby

zenith flax
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Will fix tomorrow sorry @empty trail

empty trail
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Ill get what I have uploaded rn then

full harbor
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We're sitting at 20 Interiors (not counting Oobl Lab) and 66 LLL moons (with a lot more coming with CCC up and running)

empty trail
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Lethal Toolbox is amazing btw, excited to play aroung with it more

zenith flax
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💖💖💖

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A lot of it is fairly untested ish so feel free to suggest things and report problems in #1215089921908281415

dim wing
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I know Batby has #1184848349619310652 to eventually add some vanilla-style moons to the game, but I'd really love to see what your take on vanilla-style interiors would be too

zenith flax
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Theres a bunch of stuff coming soon for it that Wesley asked for 🌝

zenith flax
full harbor
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It's an interesting concept to define a "Vanilla style" interior, because outside of aesthetics even they're so distinct from each other

zenith flax
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I’m a level design nerd so i sway towards moons more than anything

full harbor
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Future official IAmBatby LDDs tho 😳

dim wing
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It's definitely an untapped resource (though understandable to an extent as to why, given people want to work on new stuff rather than supplementing existing)

zenith flax
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Was the initial draft of the moon in #1184848349619310652

full harbor
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Oh yeah I remember that one.

mellow flame
zenith flax
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I got 4-5 rough drafts for moons sitting in the backlog

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Eventually…

full harbor
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^ Mood

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In a few days I'll be back at it though hopefully- now with lots of fun new toys to play with courtesy of yourself

patent schooner
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From 0 to 10, 0 bein' no problem at all- where does this land on the "problem" scale . ,.?

eternal egret
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Yo dababy, did you find out why that config option isn't working? @zenith flax

zenith flax
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mans called me dababy 😭

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Can’t work on anything till tomorrow

pine olive
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um, question. where do i go to set what dungeon spawns in a moon?

pine olive
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which config is that?

bitter pond
pine olive
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i dont see that setting anywhere

bitter pond
pine olive
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tryin to put SDM on Solace

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there a separate mod?

bitter pond
pine olive
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iiiim gonna try generating a new config...

bitter pond
pine olive
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ooooooooooooo

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gfdi

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XD

bitter pond
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That's also how you generate the config lol

pine olive
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enable content configuration, yea?

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@bitter pond ^

bitter pond
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sorry for late reply

pine olive
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how dare you have a life 😠

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(thanks)

rich aurora
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When I actually settle for some free time, I kinda wanna draft up some ideas for items + an interior

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I've kinda wanted to see an interior with huge af notable rooms so folks like Wesley can have fun throwing Giants & Old Birds into an interior and the player actually has some semblance of counterplay against them

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Problem is idk if the DunGen for the game will really like huge as fuck rooms

dim pelican
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[Warning:LethalLevelLoader] SceneManager has attempted to load InitSceneLANMode Scene before AssetBundles have finished loading. Pausing request until LethalLeveLoader is ready to proceed. what could be causing this?

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this happens when I click the LAN button and the entire game just get stuck there

crisp galleon
# dim pelican `[Warning:LethalLevelLoader] SceneManager has attempted to load InitSceneLANMode...

Ok, so I'm not alone. Unfortunately, the only other instance of this I can find was @empty trail encountered this a while back but when I asked they couldn't remember what they did to fix it. What's odd was I was able to take the lethalbunde files and throw together an empty mod with them and it works(ish). Players don't sink in quicksand (both ones I placed and from rain) and water doesn't seem to slow you down, but you can still drown. I'm not sure if those last parts are related, but I'm going to mention it in case.

dim pelican
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Whats funny is If I throw in an older version of LLL.dll the console will give me error but it will atleast get pass the Launch mode part

crisp galleon
# dim pelican Whats funny is If I throw in an older version of LLL.dll the console will give m...

If you can get a copy of that error I wonder if that will help (but since things have changed between versions of LLL it might not). Out of curiosity, and I'm probably connecting dots that aren't there, does your moon have quicksand or water? Again, probably not a connection but I wonder if LLL is having an issue with that stuff (I have no idea how the mod works, so this is just based on my observation). I just know it worked in my testing during V49 but doesn't now and I don't think I would've changed anything.

wet patrol
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No water or sand no lol.

crisp galleon
wet patrol
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Same error as you. Hit Lan, does nothing. Same error in unity.

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I think to make LLL load faster. Inject it with drugs. It will be fast af 🤣

spiral siren
fierce axle
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yo i got that bug where upon reloading a save your item changes

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did anyone find a fix for that yet

fierce axle
# bitter pond

is there a difference between the manual one and dynamic one

dim pelican
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Would not recommend lmao it was just for testing

spiral siren
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ah, I see

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I'm surprised if it even functioned

deft dust
fierce axle
bitter pond
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Scarlet : Vanilla

fierce axle
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thanks

fierce axle
fierce axle
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ok

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also doing this in their seperate config files outside LLL should be fine right

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like lll interior configs dont override them right

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i mean ig i could just do it in both to be sure

fierce axle
bitter pond
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its misleading

fierce axle
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it says 2 is twice as big, ig its wrong lol

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and also you dont know size for scp interior?

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ig office dungeon config misleading too?

young acorn
#

whenever standing in a reverbtrigger next to the ship on a moon of mine, the console is spammed with this error

Stack trace:
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0310)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_018B)```
zenith flax
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That’s a you problem homie

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Might b worth asking n #1210653206225363018

leaden merlin
#

How do you build an LLL map with custom scripts in it?

zenith flax
leaden merlin
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What should I do about scripts that inherit NetworkBehavior? Do I need to run evaisa's netcode patcher?

idle ravine
#

Yep

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If you use Xilos template you can have it automatically set up netcode patcher for you

deft dust
#

ive been working on integrating the smart item saving system into lethal level loader and i thiiink ive got it in a good state i just need to do a lot of testing preferably ,

#

for matching changed items with their correct one this is the "priority" number system ive come up with so far, with some unused lower priority values because i just remove the item if it doesn't actually match names in any way, but that could be a config option if that sounds like a good idea

#

prioritizing the item's "display name" over its asset name for matching since that's how i did it for SmartItemSaving at least, i feel like it's slightly less likely to be conflicting with any other mods

#

and (with some testing items here) this is all LethalLevelLoader would have to save for item fixing

#

(parityStepsTaken is to check the potential situation the save file is saved to without LLL causing all the saved item indices to be outdated, since StepsTaken is just a vanilla saved number that changes a lot)

zenith flax
#

Will check this out tomorrow thank you

unique geode
# deft dust

So LLL is about to get SmartItemSaving natively integrated?

#

;o

deft dust
deft dust
zenith flax
#

yeee

deft dust
#

more importantly good feature for just about everyone to have via the big API mod instead of having to seek out my specific mod for that purpose

zenith flax
#

The formulas look a little saucy for what we’ll probably need but overall vibe is cool

#

We have authorname too btw

deft dust
#

yea ive been trying to find a way to make the conflict checking not be a huge mess since there are definitely things that should take priority over others (name matching >> all else), since it's a slight mess in SmartItemSaving already with significantly less variables to check with

#

but ive just realized if the item comes from a modname that still exists in LLL but doesn't match anything else in that mod it should probably just be assumed it's been removed, not potentially turn into something from another mod

#

authorname is probably a good idea for trying to catch mod renames

zenith flax
#

mods can have multiple names too

deft dust
#

wait they can ?? oh no vjkfbkfvnfkbnvb

zenith flax
#

we can just chuck all those in the modname string w/ a separator value

#

Dw

#

its only internal

#

it lets people basically release 1 mod in seperate releases but combine at runtime

#

Eg people with 8 different moons

deft dust
#

oh i see, that's easy enough then

zenith flax
#

yeee

#

Its a little odd but we ball

unique geode
#

How close are we to getting this update? I'm looking forward to it being implemented ^^

tall kindle
# zenith flax yeee

also is there any way you can implement a system on your side so that not only shovel and knife have a hitID and monsters also have it?

unique geode
#

Gonna guess the update that's releasing tomorrow potentially

tall kindle
#

or is that just messing with stuff too much and not really possible/could be too buggy

#

or just not in the scope of LLL itself

deft dust
#

is there any plan for extended ship unlockables btw? SmartItemSaving fixes corruptions w/ those too but im not sure if that should also be brought over to LLL

#

could regardless just so LLL has the fixes for all of that

spiral siren
#

it looks like the dungeon size restriction is completely nonfunctional from what I can tell, but maybe I'm missing something

zenith flax
tall kindle
#

that'd be lovely ty

true void
#

dungeon generates with all doors open sadsponge
does anyone know what the problem is?

idle ravine
#

Check your doorways and make sure you have your doors set there

#

Depends how you have your doors and doorways set up though

true void
#

It worked fine before v50

#

has anything changed on the doorway?

unique geode
#

I mean I never ran into this issue with other old interiors that didn't update like Dantor's and Sector-0 so idk

unique geode
true void
solemn bison
unique geode
#

XD

tall kindle
#

Dafini has waaay too many moons

#

A lot ot LE people made like 10+ moons or smthn crazy lol

strange trail
#

I think dafi's moon pack was having like 37 or 40 moons, something like that

spiral siren
spiral siren
#

v1.2.0 of LLL adds an option to ExtendedDungeonFlow that is used in vanilla to scale interiors based on their room size, though, so that should probably be used instead of the dungeon size clamping

unique geode
#

I agree

eternal egret
#

and ight

unreal crest
#

Looks like its failing to run custom save item scripts, that's all I can say without having much insight

patent schooner
#

So 0?...

#

oh excuse it then 😒

vagrant sundial
# zenith flax Mhm?

do the footstepsurface work? and is the terrainlayer aspect implemented? or will this come later

little maple
#

holy shieté

#

so no need to use lllfixed anymore?

eager zephyr
#

LLLF is deprecated for a reason.

empty trail
#

LLL 1.2.0< works with v50

wet patrol
#

Hey hey! So AudioKnight doesn't seem to have the video for the interior tutorial. Anyone know of an ok tutorial to follow to swap to interior's?

little maple
#

Alright

#

Awesome

tall kindle
#

Audio knight only has a moon tutorial

wet patrol
#

Hello o/. I see Majors yes, but stuff is missing from it xD. I have to find more info to follow it correctly for no mistakes. I guess thats the only way atm. Wanted to switch from moons, we will see I guess.

Thanks

dim lily
#

quick question, if im using LLL's custom dungeon settings, does it override the defaults in the mod's config?

coarse flame
#

I think immersive scrap's new config overrides LLL's configs

dim lily
#

noted

tall kindle
dim lily
#

poolrooms used its own config despite it being set to false

tall kindle
#

Ahhh wait I replied to the wrong person since u guys had the same issue lol

#

I thought immersive scraps config didn't work

polar inlet
#

Is this setting to add custom dungeons to certain moons? And do I have to put a space after every moon or what?

tall kindle
#

I think its like MarchLevel800

#

Or whatever number u want

crisp galleon
tall kindle
tall kindle
#

Yw! (And when u become really good at it teach me cuz I'm procrastinating my moon idea toooo much AG_AnimeXD and I wanna eventually make one)

bitter pond
nimble umbra
#

Idk if its just me but for now I find that extended footsteps and extended story log doesnt work

#

Collecting log adds it to the list but there is no way to read it

#

Just got all the time error that there is no action to the word

empty trail
#

Not sure about the former though

nimble umbra
#

I mean

#

The story log gets collected but i cant see it

#

Idk

#

What are your settings?

empty trail
#

Ye thats what I mean too, I can view my log

empty trail
nimble umbra
#

D:

#

How about the noun?

#

Is it empty?

#

And what version of LLL are you using in your project? Is it 1.20 or 1.20.1

empty trail
#

Which is Flower

nimble umbra
#

I should upgrade my LLL

#

😅

dim pelican
#

I'm just wondering, has anyone been able to run the game via editor after the LLL v50 update?

tall kindle
#

Nope

wet patrol
#

Obv the holes were fixed, as was user error LOL

wet patrol
tall kindle
#

only thing that cant be touched is the player ship i think xd

wet patrol
#

Surprisingly The Starship from SpaceX fits well.

tall kindle
#

ooo

wet patrol
tall kindle
#

great GlaceonPog

#

i cant wait to see it

nimble umbra
#

But its not Worth it

#

Its better to just run it in normal lethal

spiral siren
#

I was able to load LLL + Dantor's but nothing else worked

spiral siren
#

for so many reasons

nimble umbra
#

For me really it doesnt matter
Its not really that long to import lethalbundles to lethal

spiral siren
#

for one thing, you can easily debug the base game with VS if you can load into the game in the editor

junior bone
#

Lethal level loader, even though it says it runs in v50... it does not

tall kindle
#

it does

junior bone
#

cant get it to work for the life of me

nimble umbra
empty trail
#

If what I did fixed it then ill let you know what I did

nimble umbra
#

sure

#

XD

#

alright

#

i made it

#

it works now

#

here is the setup

dim lily
#

||blur is not destructive 👀 ||

tall kindle
#

lol yeah people can easily get rid of that blur :3

lusty widget
#

does anyone maybe know what is causing this?

#

it says the ship is in orbit but it isnt doing anything

unique geode
lusty widget
#

LE isnt in my mods tho

#

i removed it since i was told to a while ago

empty trail
#

Can I see the StoryLog obj stuff?

nimble umbra
empty trail
#

Hm, maybe it was a fluke on my end

trail harbor
#

Is LethalLib compatible with LethalLevelLoader? I tought we would'nt be able to find LethalLib stuff when playing with LLL. Or is it only on custom planets? Was playing around and I found a Fumo plush (in experimentation)

empty trail
trail harbor
acoustic sonnet
dim lily
#

fumo is a standalone mod by badham

#

unless you're talking about the LE mod

trail harbor
#

I'm talking about this one

dim lily
#

ah

acoustic sonnet
dim lily
#

this is lethal things

acoustic sonnet
#

cause Ive been hearing of lll and l things conficts rn

#

causing no spawns

trail harbor
acoustic sonnet
#

just a things issue

#

apparently

trail harbor
#

I see, will test a bit more

acoustic sonnet
#

by xu

junior bone
#

I cant get this mod to work multiplayer no one else can join.

acoustic sonnet
junior bone
#

It gives me errors that there are client server mismatches, even though there are none

#

the moment i disable it, it works

junior bone
#

yup

acoustic sonnet
#

all mods that use it disable too

#

its not lll

#

its a mod that uses it

trail harbor
#

You could try cleaning the cache

acoustic sonnet
lusty widget
#

everything is running smoothly now

tall kindle
#

@zenith flax it'd be nice if u can fix the outside enemy debug menu thing, i'd like to test my monsters properly 😭

vagrant delta
#

is this normal for default LLL config? i got the update, tried regenerating the cfg cause it was a mess before, but idk what this means. did it not generate properly for custom interirors?

"## Add this Dungeon to any Level's randomisaton pool in a specific mod based on matching Mod Names. (Minimum: 0, Maximum: 9999)

Setting type: String

Default value: Default Values Were Empty

Dungeon Injection Settings - Manual Mod Names List = Default Values Were Empty"

mellow flame
#

any incompatiblties currently?

dim lily
#

lgu

loud pond
#

if a mod has not updated for 1.2.0 im assuming I can use whatever configs for spawning comes with the mod or should I be using LLLs configs

mellow flame
strange trail
#

in what way lgu is incompatible
played a 5 man lobby last night with both of enabled and didn't experience any oddities

dim lily
#

ok i have to actually stop parroting shit i havent tested myself, ive been told that lll basically breaks everything related to lgu

prisma mulch
#

Hey,
today i imported the newest LLL Version in my Unity Project.
Till now i only used the Selectable Level and Extended Level.
When i created my bundles i created a modname.lethalbundle of the main folder and a modnamescene.lethalbundle of the scene i worked on.
But right now i am working on some items. Do i need the extendedItem Asset and create a lethalbundle for each item to make them spawn in the facility?
And how can i make custom/newV50 monsters/items/interiors/traps spawn on my map without having the prefab to link?
Sorry for the load of question and sorry if this is the wrong channel for this but i am quite new to modding.

nimble umbra
#

can't tell everything

#

but sure, you need to implement your items in extendeditem

prisma mulch
#

So Link the Prefab to the Item, the Item to the ExtendedItem and then build a assetbundle?

fierce axle
#

even when i use smart item saving, my utility items dont even get replaced now, i just lose them each time i reload the save lol

#

anybody else experiencing this, is there a solution?

kindred bramble
#

LLL Failed Generation of Haunted Mansion on Orion.

#

018f1ca3-fdfd-6c67-d8ed-f1a4ca7ccde9

#

One log from me that shows only Warnings, other log from seccond player with errors.
After Player 2 left the level loaded.

fierce axle
kindred bramble
#

I do not have Smart Item Saving installed.

empty trail
#

@zenith flax Is that TimeOfDayEvent script supposed to be working? I am testing rn, and have it set to filtered day mode to noon to set a game obj to SetActive false

kindred bramble
#

I have a separate issue. Currently, you cannot reload saves in my pack. The ship breaks. 😛

fierce axle
#

dang

azure ether
#

When is the config for scrap and enemy spawns getting fixed in LLL?

coarse flame
#

Seems to be working fine for me

azure ether
coarse flame
#

How do you make those configs?

unreal crest
coarse flame
fierce axle
azure ether
fierce axle
#

i put my jetpack in certain positions on the ship and reload and it dissapears sometimes, and doesnt other times

deft dust
#

jetpack is removed after just a couple reloads so that's why uve had that problem i assume

empty trail
# nimble umbra

May I see more of this, since I am still having trouble apparently xD

nimble umbra
#

Don't have pc on rn

#

All i can say is that its just story log copied from existing map

#

And all i did was seting its id to 201

#

Check if you added your story log to extended mod

fierce axle
#

yet with that mod i still get this bug

deft dust
#

smart item saving cant fix it fully since LLL is accidentally completely removing items from the game

fierce axle
#

damnnnnnnnnnnnn

#

welp

deft dust
#

only way around it is to restart the game

#

until a patch fixes it

fierce axle
#

yea but if ive already lost the item, restarting wont get it back

deft dust
#

yea sadly

fierce axle
#

so really ig ill just disable lll for now sadge

#

wonder why only some people get this bug

hexed cypress
#

lll bugs are super specific, had to rebuild my whole profile before I was able to get it working properly

fierce axle
hexed cypress
#

pretty sure it was one of my configs

#

couldn't pinpoint though

#

just rebuilt it

fierce axle
#

did u have same bug as me? or dif

hexed cypress
#

I had the black screen bug

fierce axle
#

right

#

think for most just starting new save fixes that, as old saves get corrupted by lll, unless u turn it off

zenith flax
#

little eepy gimmie abit and ill cook

fierce axle
zenith flax
#

im refering to like

#

30 messages

#

ngl

fierce axle
#

lol

zenith flax
#

im clear for this weekend tho so

#

update today and prob tomorrow too

fierce axle
#

kewl

empty trail
kindred bramble
zenith flax
#

@calm eagle @young acorn hmu w/ questions in my channels here rather than dms

#

less chance of me forgetting and it falling into obvlivion

#

will look into your enemy info issue

#

@empty trail when i was fixing the simulate and moons catalogue stuff i forgot to redo the locked route stuff

#

sorry about that

empty trail
#

Also, I literally cant figure this out, I swear I set everything up correctly with the Story Logs but I keep getting this error when picking the log up

Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
HUDManager.GetNewStoryLogServerRpc (System.Int32 logID) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_00FD)
HUDManager.__rpc_handler_3153465849 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_003B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
HUDManager:GetNewStoryLogServerRpc(Int32)
StoryLog:DMD<StoryLog::CollectLog>(StoryLog)
UnityEngine.Events.UnityEvent`1:Invoke(PlayerControllerB)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:Interact_performed(CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)```
zenith flax
#

hm

#

can i see stuff

empty trail
#

yeah, the StoryLog scene stuff or the ExtendedLog?

zenith flax
#

both

#

im also realising now i probably need to talk with staff and figure out stuff

#

cuz i probably need a forum for issues at this point and idk if its better to get special treatmeant here or have my own cord

empty trail
#

The Scene the log is in is Eve1Level

zenith flax
#

ok tyvm

#

will get back to you

empty trail
#

It worked like the first time I tried setting it up but then broke for some reason

zenith flax
#

was that on the experimentals?

empty trail
#

ik @nimble umbra had the same issue and fixed it but I have the same properties in my log stuff

empty trail
#

It was on the same version

#

1.2.1

#

I removed other events from the interact trigger for those lock stuff that was broken at the time and then it broke is what I remember

zenith flax
#

odd

#

ok

zenith flax
#

@slim wind i might break terminalformatter again

#

forgive me

zenith flax
#

@young acorn can you send me mod build for that

unique geode
#

@zenith flax Got an interesting issue

#

We get interior desyncs but only on 2 of Tolian's moons

young acorn
unique geode
#

Crystallum and Nimbus

#

Any idea why a moon would cause that?

young acorn
#

yeah

zenith flax
#

@unique geode reproducable?

young acorn
#

haven't tested story log but it's probably still broken

unique geode
#

All others are fine

#

so I doubt it's a LLL issue

zenith flax
#

odd

#

are the dungeons you get consistent in any way?

#

on either client

unique geode
#

@pine olive got mansion both times

#

When I got Facility

#

So did @abstract bobcat

zenith flax
#

@weary apex let me see your dungeongenerator components

bitter pond
#

Anyone found a fix for items changing when loading a save?

zenith flax
#

yeee

#

fixed in release coming today

bitter pond
#

Alright 🙏

#

thank you very much for fixing that

serene viper
#

are moons that say "no extended mod found in bundle forcfully loaded" still okay to use do they have any issues being used?

zenith flax
#

no their fine

serene viper
#

bet

zenith flax
#

https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/

LethalLevelLoader 1.2.2

  • Fixed issue where vanilla items were being incorrectly destroyed when playing multiple lobbies during the same game session
  • Restored functionality of the ExtendedLevel.IsRouteLocked feature
  • Added safety check to help prevent saves made in pre 1.2.0 LethalLevelLoader modpacks from corrupting when being used
  • Fixed issues with ExtendedDungeonFlow.DynamicDungeonSize related settings incorrectly applying after version 50 changes
  • Removed ExtendedMod.ContentTagAsStrings() function
  • Added ExtendedMod.TryGetTag(string tag) function
  • Added ExtendedMod.TryGetTag(string tag, out ContentTag contentTag) function
  • Added ExtendedMod.TryAddTag(string tag) function
#

may take a lil bit to hit thunderstore and all that

empty trail
zenith flax
empty trail
#

Was the LethalToolbox route toggle properties linked to the ExtendedLevel.IsLocked issue?

zenith flax
#

yeah probably

empty trail
#

Got it

zenith flax
#

the hidden i gotta look into

fierce axle
fierce axle
#

whats difference between dynamic level list and manual lvel list

#

for the interior config parts

wet patrol
#

Do custom scripts cause a crash on pulling land in ship? Made a script for animation for X rotation and crashes on my moon. How can I incorporate it. I rather not use an actual animation xD

zenith flax
#

they can

#

just like any other script

#

what are you rotating

wet patrol
#

A cog

#

A giant cog

zenith flax
#

can i see the code

wet patrol
#

Yeh

#

DM ok?

zenith flax
#

sure

bitter pond
zenith flax
#

not yet!

unique geode
#

;o

#

in 1.2.2

zenith flax
#

no

true void
#

do you know by chance why changing the configuration in the LLL config may cause the ship to be unable to go into orbit? 2 settings I changed was for the sector-0 modded moon, enabling changes and changing the price of it. reseting the config file to default makes the ship properly go into orbit though.

zenith flax
#

would need logs

true void
#

give me a few minutes then I'll recreate the problem and send them

true void
hollow rivet
#

for example a p risk level changed into a s+

#

and there is no more SS anymore

zenith flax
#

can you elaborate w/ examples

hollow rivet
#

Auralis was a SS and now it changed to s+

#

and a lot of other ones changed

zenith flax
#

its possible those authors manually specified those

#

i can check tho

hollow rivet
calm eagle
#

That's just the dynamic risk level assignment

hollow rivet
zenith flax
hollow rivet
#

there was SS, P, UNKOWN

hollow rivet
calm eagle
#

Authors can still manually specify risk levels

hollow rivet
#

I think it auto assigned moons to their risk level

calm eagle
#

They just have to opt in to it

hollow rivet
#

auralis was a SS and now its a S+

calm eagle
#

Not yet no, I wanna look at the numbers and stuff that LLL is considering and maybe make some adjustments. Auralis will manually be bumped back up, don't worry :P

hollow rivet
#

but like I think something auto assigned the moons to a risk level by their difficlty. Like batby was saying how it calculates the difficulty on the hardness of the moon when you sort by difficulty

zenith flax
#

yes

hollow rivet
#

but dose it change the risk level

zenith flax
#

by default custom moons have their risk level automatic assigned

#

by me

hollow rivet
#

can I disable it

zenith flax
#

no

hollow rivet
#

maybe the custom ones did not work?

zenith flax
#

like what

hollow rivet
#

like Harloth

#

it had a custom risk level

#

P

hollow rivet
# zenith flax .

I'm saying maybe when the authors put in their own value it did not go into the mod somehow.

zenith flax
#

and im saying maybe when the authors put in their own value it did go through

#

because its P

hollow rivet
#

give me a minute I can send a screenshot

zenith flax
#

then they didnt manually specify they wanted to use their risk level

#

i dont need a screenshot

#

system sounds like its working as intended

deft dust
#

okay sorry about the delay ive finally made that PR for the item corruption prevention whenever you feel like looking at that

#

tried testing a lot of cases with it vfkcndkfnndc

unique geode
#

@zenith flax Are we gonna get 2 updates in the same night? cat_hype

unique geode
#

@pine olive has been cursed by it

#

Seems like the Shotgun id in his pack likes to corrupt whenever he has BetterShotgun or BuyableShotgun installed

pine olive
unique geode
#

Btw @weary apex When Batby helps you get Crystallum and Nimbus' Interior desync issues fixed the feedback from my group was Nimbus needs to be brighter, and also Tulip Snakes cause you to go out of bounds a lot and get stuck in the void on Nimbus

keen flint
#

Since an update 2 hours ago, i get this message in my log whenever I try routing my ship to the company- I was wondering if anyone else is having similar problems, or if I just need to find and remove another mod that might be causing it.
The problem seems to only be with the company building.

late cave
#

hi, i just installed this mod and when i try using the terminal, it wont let me reroute the ship to the company

#

i can travel every other moon

#

but the company

tall kindle
split orbit
#

Have others been unable to see LLL in LethalConfig ? It won't show there for me.

forest turtle
unique geode
forest turtle
#

yeah, new update for LLL breaks the company building, doesn't need other mods installed

#

tested with just LLL and its dependencies + LCBetterSaves on v50

tall kindle
tall kindle
unique geode
#

I could beta test it probs if you want

tall kindle
#

I dont know if it works

#

The debug menu isn't menu'ing rn

hazy salmon
#

Im also having the same company building issue

#

The enter key wont enter when I send it through

unique geode
#

@zenith flax was compat with LethalThings fixed? I've seen people saying they've been using it without issues with LLL 👀

tall kindle
#

i do love having a working config

zenith flax
#

i have functions and stuff for this @tall kindle

#

at the very least could i convince you to

#

instead of "@", ConfigHelper.keyPairSeperator and instead of ",", ConfigHelper.indexSeperator

tall kindle
#

alright, anything i need to change in the actual config itself?

#

also i wouldnt mind using ur system later on, im just trynna make a release first

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i'll need to make a template eventually to point people to

zenith flax
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nah that should be fine for now

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it will change

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@ to : though

tall kindle
#

alright ill swap that in the actual config then

zenith flax
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yippeee

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its just to standerdize stuff yknow

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their helper consts

tall kindle
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ye, plus @ and : are fine and good enough for me, i've seen people use ; instead of , and that really bugs me Kek

zenith flax
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mhmmmm

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so this would be like

FlowerMan:300, Nutcracker:20 etc.

slim wind
zenith flax
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the functions using my registration thing

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use ref terminalnode, ref terminalnode now

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so incase ur patching those

slim wind
#

oh alrighty

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I'll check that later 👍

prime crag
#

The movement of the company building is blocked... 🥲

spiral siren
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unless I'm misreading something somewhere which is definitely possible

jagged tiger
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can't go to company building

nimble umbra
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And tell if it works

tall kindle
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@zenith flax are you gonna make a planned features again? you used to have one for v49's LLL, and i've talked to some interior guys and stuff like multiple interior generations etc that u used to have in your old planned features was something they were looking forward to

zenith flax
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At some point ye

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also ty everyone for the support for 1.2.0

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100k downloads so fast is crazy

nimble umbra
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@zenith flax could you provide a small tutorial on how to implement custom footsteps in a free time?

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Thank you!

polar inlet
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I tryed to go on a custom Moon and got this error.
Moon: Lucullan

polar inlet
#

And it is not possible to route to the Company

zenith flax
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remove the dungeonflow

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that means the entire facility is in ur bundle

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too

rain bane
#

in the 1.2.1 version of the mod, there are different dungeons in multiplayer, and in 1.2.2 it is impossible to land in The comp

weary apex
rain bane
empty trail
empty trail
wet patrol
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For updating do i just drop the LLL dll to my project for this one? ( overwrite )

empty trail
wet patrol
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The prev one

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I just woke up and update

empty trail
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Id personally refrain from using 1.2.2 just for now

wet patrol
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But for updating just replace dll?

empty trail
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Yeah

wet patrol
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kk thanks

prisma mulch
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Is there a way to load v1.2.1 via Thunderstore App or do i have to download it manually?

empty trail
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Go to: Get mods > LethalLevelLoader > Download > 1.2.1 > Download with dependencies

prisma mulch
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Ah, stupid me. Totally forgot about that dropdown... thank you!

empty trail
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xd np!

empty trail
sour spindle
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why didnt you use route in the video at all anyway

empty trail
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The issue is with something breaking with a fix batby made I think

sour spindle
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oh i use it every single time

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its not really optional in a sense

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the versions without route are shortcuts that wont always work

empty trail
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Yeah

sour spindle
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and i'd prefer for it not to be messed with too

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then people couldnt name any moons of of thingsthat could also be commands

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like what if i install the mod that gives you a command for opening and closing the door

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then i cant ever have a moon thats called Door :[

wet patrol
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OMFG! My moon wasn't loading and when I did some changes. Finally found out why it was crashing on "land pull"

I made terrain higher with the paint brush, when I flattened it back to the normal height, moon loaded. Anyone know why terrain height would do that? lol

fierce axle
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i havent tried custom moons yet but

empty trail
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Modlist? Did you regen your config?

wet patrol
fierce axle
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oh i didnt regen the LLL config

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would there even be a reason to

empty trail
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Seems like its broken for some and not for others. but I dont know

fierce axle
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hm ok

empty trail
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Im wondering if it is an issue with the old v49 custom moons

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But then again your pack has 1 if not more v49 custom moons

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No idea

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Hopefully batby figures it out

empty trail
wet patrol
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Finally moon release will be in like 1 hour. Very excited for this one. Took a while.

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Hmm. How do I incorporate my script into the bundle? It is not working when loaded into LC. batby looked at it and said it would work, but I am most likely not bundling properly as I have never used a custom script before in a bundle. Moon is loading fine, just no script being activated for my object

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Nvm i read it mono in a mod