#How to Make a Custom Moon in Lethal Company | Lethal Level Loader

1 messages · Page 3 of 1

green spear
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dude

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there is nothing wrong at all

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wth

green spear
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alright

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so

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turns out

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if i try to route to my moon as a first moon in fresh save

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the game crashes

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however if i try to run it on the second day

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map works just fine

outer pendant
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Did you try removing the none weather?

green spear
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ill try

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nope

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still crash

valid umbra
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Tempting to ruin

outer pendant
outer pendant
green spear
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imagine i'm trying to debug it for few hours now

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yeah

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so im unable to route to my moon on the first day

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but other days work

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does it even make sense at this point?

outer pendant
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screenshot your full selectable level for me

green spear
outer pendant
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I'm not seeing anything that should break on day one but not the others really

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Try rounding your decimals to integers

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Shouldn't be the issue, but we're grasping at straws here

ancient meadow
green spear
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nope
scene name is catalyst

green spear
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hmm

ancient meadow
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level id

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0

outer pendant
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To confirm, if you load a prior version it works fine?

ancient meadow
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don't put your numbers in there

outer pendant
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LevelID I think gets thrown away by LLL

green spear
outer pendant
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iirc LevelID gets set at runtime by the game just to give each moon a numeric identifier

ancient meadow
green spear
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alright

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the moon still crashes the game

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OMG

outer pendant
green spear
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im just going insane sorry

outer pendant
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oh lol

green spear
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whole log

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maybe someone here can figure this out

ancient meadow
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interesting

green spear
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log from previous version

ancient meadow
green spear
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few SFX's for the outside

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few props

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and adjusted some of props position

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literally all

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and changed weather values

ancient meadow
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can I see the status of the SFX?

green spear
ancient meadow
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do it with triggers

green spear
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output was set to master(diagestic) before

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audio reverb triggers?

ancient meadow
green spear
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i mean, idk if i can do it with triggers, because its sfx for stuff like working machines

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so it should play all the time

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one thing i've noticed in vanilla SFX

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they got additional script

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but

ancient meadow
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There is an option if you have a crashing game maybe try to free up RAM

green spear
ancient meadow
green spear
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literally i have 64GB's of ram

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don't ask why

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xD

ancient meadow
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script

green spear
ancient meadow
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it's an Audio reverb script

green spear
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but i have no clue what kind of script it uses

ancient meadow
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should work without the script

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It works for me personally

outer pendant
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That shouldn't have anything to do with it failing to load on day one but working past that tho

ancient meadow
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the problem is something else

green spear
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darn

valid umbra
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Audio sources are literally just audio sources, you dont have to assign them a clip or anything, iirc you just have to give them an output

outer pendant
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@green spear what are your dungeon flows?

ancient meadow
# green spear

I'm looking at the logs and there's literally nothing to tell me what the problem is

green spear
ancient meadow
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try deleting the LLL cfg

green spear
green spear
ancient meadow
outer pendant
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hold on

green spear
# green spear darn

it doesn't seems like its SFX's problem because after disabling them crash sill occurs

valid umbra
# green spear but i want a specific audio to play :P

yeah so you'd give them the clip in code or whatever lol, the way I do it is just make the audio sources for whether i want something to play over the world or a local sound through messing with sound settings and play whatever clip I want through a list of audio clips I have already made in code

valid umbra
outer pendant
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@green spear did you modify the shipnavmesh group at all? Or the reverb trigger floating in the air positioned vertically?

ancient meadow
green spear
ancient meadow
green spear
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should i enable this floating cube?

valid umbra
outer pendant
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worth trying

green spear
valid umbra
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@outer pendant do you use github?

green spear
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im not a programmer at all

valid umbra
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I'd help but i've never done moon making so idk what should be kept off hte github

outer pendant
valid umbra
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:p

green spear
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the crash still exist

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at this point im clueless again

outer pendant
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disable the Environment, build, test

green spear
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so its not the env thing

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weird

ancient meadow
green spear
green spear
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after disabling whole environment

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the game doesn't crash

green spear
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i think ill give up

outer pendant
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Nah don't give up, you just made progress

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Disable the stuff in the environment one by one to narrow it down further

valid umbra
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yeah you're getting closer to the problem

green spear
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at this point

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i reverted almost everything

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and deleted new stuff

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and my moon crashes the game

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...

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i love unity

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maybe ill try to reinstall editor

green spear
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im so mentally tired rn

outer pendant
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All you gotta do is keep narrowing it down, the problem will reveal itself eventually

green spear
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._.

outer pendant
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You've missed something then, so just trust the process for now, if the problem remains elusive, we'll keep addressing it after that

green spear
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@sleek saddle am i able to pull files out of lethalbundle or at least preview them for example my level settings like weather values, description etc

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?

green spear
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Eh

prime wadi
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that i know of*

knotty narwhal
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I hope I'll eventually be able to fix the damned music not working

sleek saddle
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@green spear is this still the no error crash

knotty narwhal
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I haven’t figured it out and it’s been a week

green spear
knotty narwhal
green spear
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turns out lighting and my map objects are causing game to crash

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no idea why

golden osprey
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Well that's progress at least

outer pendant
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Shadows probably?

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Too many shadows and the game is kil

green spear
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alright

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so at this point im giving up xd

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i have no clue what is wrong

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i fixed lighting

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and everything worked

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and now

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when i adjusted sun position

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it doesn't work xd

outer pendant
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What broke this time?

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By which I mean in what manner did it break

green spear
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i have no clue

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the map works only when i disable all my props and lighting

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if any of these are turned on

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moon crash

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is it possible that idk

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asset bundle compiler is broke or something?

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i remember one thing honestly
before updating my moon i've decided to try nomnoms patcher, more specific if im able to patch project after it already was patched
i did created a copy of my project and then patcher corrupted it so i deleted files

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idk if this might have any connections

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sigh

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im giving up

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there is no way why does this moon crashes

outer pendant
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Test turning off shadows on your direct light

green spear
outer pendant
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Okay, so any grass or other details you have need to be marked as not casting shadows

green spear
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i don't have anything like that

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eh

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any other ideas? @outer pendant

outer pendant
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Do you have a lot of anything in particular that's marked for casting shadows?

green spear
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you mean this?

outer pendant
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Yes

valid umbra
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You're so close danielus

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Just a tiny bit more work

green spear
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nvm

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i just turned off casting shadows

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builded

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and still crash

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...

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iwtkms

outer pendant
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does turning off shadows on your direct light still prevent the crash?

valid umbra
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Hmm idk how interior lights work, but can u delete em and just remake em? Presumably its something u arent seeing

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Not interior, moon lights*

green spear
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im so confused

valid umbra
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Whats up?

green spear
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anyway

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disabling shadows doesn't help xdddddddddddd

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i mean

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it worked once

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AND NOW IT DOES NOTHING HAHAHAHA

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im going insane

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the problem does not exist

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and exist

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at the same time

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at this point

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@outer pendant may i send you my whole project for you to export it on your pc?

outer pendant
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I won't be able to look at it for a while (working on my stuff), but yea, send me these

green spear
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alright

cinder wasp
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do enemy prefab objects affect enemy max count and power level?

outer pendant
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Nope

sleek saddle
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@green spear id still like to peep your terrain settings just incase

green spear
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Geez, i already Turned off my pc

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Give me a while

green spear
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@sleek saddle

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here is also outofbounds terrain

sleek saddle
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turn draw instanced on on oob terrain

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try that

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turn raytracing off for good measure too but i dont think that matters

ancient meadow
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ahah

green spear
ancient meadow
green spear
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I thought it is better to have one large object rather than few smaller

sleek saddle
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yesn't probhapsably

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very case dependant

green spear
sleek saddle
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do the thing i told you to first

green spear
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Ill do it tommorow 😮‍💨
Tho, i don't think thats the reason for crash
Previous version of the map had those settings and everything works fine ;-;

sleek saddle
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im not trying to be a dick but like

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im not saying it for no reason

green spear
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Yeah, i know

green spear
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i have no clue why

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but it fixed my crash issue @sleek saddle

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really thank you..

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i have no clue why this happend in the first place, because before everything just worked smooth

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but god

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finally im over this nightmare

sleek saddle
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i forgive you

green spear
sleek saddle
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so real talk

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basically its cuz unity tries to initialise the like rendering of your terrain all in the single, first frame

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terrain's are somewhat unoptimisised so the size and quality settings can overwelm the game and cause unity to just die

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setting it to instanced offloads this work to the gpu

green spear
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alright

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ill remember that

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god i hate unity

knotty narwhal
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I don’t know why I’m so happy to see that

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Thank you Batby

green spear
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may i ask you @sleek saddle about something?
For some reason the eclipse weather doesn't show up in terminal on my planet

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tho its the only random weather

sleek saddle
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how are you checking

green spear
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just going to terminal>moons

outer pendant
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On day one, I think it's always "Current Weather" that takes effect

green spear
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yeah but day 2 and 3 stays the same

sleek saddle
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does override weather work

green spear
sleek saddle
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if you set override weather to true

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and eclipsed

green spear
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like this?

sleek saddle
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ye

green spear
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alright, now it works

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now the only thing left if to fix eclipse texture so its positions in on the sun xD

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i have no clue how to do it tho

valid umbra
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Star would know

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Annoy the heck iutta him

outer pendant
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Are you using sfDesat's lighting set-up? (Physically based sky instead of HDRI)

green spear
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no

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im using the same as in your tutorial

outer pendant
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Hm, if you're using a vanilla lighting setup it should already be lined up. Doublecheck the values

green spear
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each moon has its own sun position tho

outer pendant
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did you move the sun without moving the eclipse texture?

green spear
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i was moving whole container

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darn

outer pendant
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?

green spear
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the sun is this big star

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and the eclipse is the dark dot

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😂

outer pendant
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Have you messed with the animations at all?

green spear
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i would say no, because recently i copied sun from the rend and replaced my old sun with it

outer pendant
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That's really weird, it should already be matched up

green spear
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alright, lets just copy one from dine and try again

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yeah

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now it works

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yipee

outer pendant
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sorry, it does or doesn't work now?

green spear
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misspelling xd

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now it works

valid umbra
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Copying doesn't always work out

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Vanilla stuff might be configured in a really weird way that would be specific for that map and changing its values sometimes makes sense but taking it out doesnt

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Learned that the hard way

green spear
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zeekers really not cooked right with the game code xd

outer pendant
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as long as it works, that's all that matters 🤭

green spear
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im the type of person, who wants to have control and awareness over how everything works so i can be confident in what im doing

outer pendant
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Same!

valid umbra
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You can copy all the values, just not at once

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That'll help show what each value does

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And if its not a visual change, then just ask

knotty narwhal
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Urgh time to learn how triggers and animations work

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That’s gonna be hard

valid umbra
knotty narwhal
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🤯

valid umbra
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if you chill out for a second so I can actually send a resource that'd help you 😂

knotty narwhal
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yes!

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And don’t worry I am very chill

outer pendant
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Don't wait. Struggle through it

knotty narwhal
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Im also freezing someone help me Canada is cold

valid umbra
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taken sraight from my notes lol

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you'd do this to trigger an animation, trigger being something like startWalk or whatever trigger parameters you set up

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and here, just in case you may need this sub section lol

golden osprey
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Xu are you busy right now, I hate pinging mods in case they're busy

valid umbra
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not busy no

golden osprey
valid umbra
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last time it was WIP iirc thats why it was only a pin :p

golden osprey
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Yeah I get it, thanks a lot!

knotty narwhal
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I have commited Ash Twin

sleek saddle
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hey moon nerds

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little pro gamer tip

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the bake of your moon is only used to place random outside objects

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if you wanna save on filesize this bake can be pretty shit! because after placing them the game rebakes at runtime using whatever settings you have

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not to dunk on wesley but as an exaple astroid13's navmesh went from like 9.6mb to almost 1mb

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very ezpz gains

outer pendant
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wait wha

sleek saddle
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oh you didnt know that?

outer pendant
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So don't bake occlusion or navmesh?

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Just have them set up?

sleek saddle
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nah bake navmesh but the baked navmesh file asset is only used when spawning the random outside objects like trees, pumpkins etc.

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it rebakes at runtime because the bake needs to account for those placed objects

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so the actual baked navmesh file you bundle doesn't need to use high quality/accuracy settings

outer pendant
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if it's low accuracy in Unity, then won't LC rebake also be low accuracy?

sleek saddle
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set settings to garbage >bake >unset

outer pendant
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ah

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fair play to ya

sleek saddle
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It can be slightly tedious depending on the context but for some maps could be pretty notable gains

outer pendant
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Ideally you want to bake navmesh as little as possible, so not even that tedious

sleek saddle
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If you map has to be like 70-90mb anyway for reasons then the diff might be chill but for example I managed to get astroid13 to like 6mb total

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so the gains matter wayy more

outer pendant
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noiceeee

golden osprey
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Going to have to learn all these optimization tricks because mine is getting chunky in size and I'm not even done adding to it.

ornate wagon
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I believe Bozoros will be pushing about 90mb + an extra 30 for something else I'm adding

sleek saddle
ornate wagon
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its a mix of things, and I don't mind, it is a lot lmao

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I decided against cutting resolutions of certain textures because I personally play with HDLC and the map looks so much better with it turned on

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A lot of it is due to the new music tracks in the insanity queues, and now I have two firework music tracks that are being used

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Config file will have an option to tick on DMCA free

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Most of it is audio and some of it is texture resolutions

knotty narwhal
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Yeah audio is fair

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I guess you could compress it?? Idk how any of it works

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You’d lose the quality right

ornate wagon
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i compressed my files down

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bozoros outside is now 68mb

sleek saddle
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id love to see the asset bundle browser window ordered by filesize

hushed kestrel
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@outer pendant so I followed all the steps in your youtube tutorial, but I'm running into an issue. I lowered the terrain like you said to be below the ship (even have my little player height ref) but when I actually load into the level in game, the ship just phases through the ground like the terrain is still above where its supposed to be, any idea if I messed something up?

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(screenshot is just to show where I set up the ship)

outer pendant
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It's possible that you accidentally moved the ship stuff as well. Go into a vanilla scene and re-copy the ship navmesh for comparison

hushed kestrel
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just copy/paste from a different scene into the scene i'm running?

outer pendant
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Yee

hushed kestrel
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well you're right, it's way off lmao

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how in the hell did I do that

outer pendant
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Probably grabbed the whole environment parent

hushed kestrel
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...I may have done what I always do and default things to 0/0/0 in terms of position

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that... that would explain a lot

outer pendant
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Lmaooo

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You deviated from the tutorial! >:|

hushed kestrel
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not on purpose!!!! xD

knotty narwhal
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I may have screwed up my sun

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I kept playing with it to see my moon during day and night to make sure it looks good, but now the sun starts halfway in the sky

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Normally setting the direct light’s position at 0 0 0 fixed it but now it just doesn’t

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: - )

outer pendant
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Well, same solution, copy the position from a vanilla scene lol

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Or if you're using sfDesat's stuff, just copy the local position from within the prefab and it should give you the correct starting point again

hushed kestrel
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do I just run the asset bundle stuff again to re-put in the stuff to test?

outer pendant
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Yep, nothing changes without rebuilding the bundles

hushed kestrel
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ezpz

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ty

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working on a moon while I wait for assets for my interior

knotty narwhal
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Thank you 🙂

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I guess I can copy it and put it at 0 0 0

outer pendant
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Not an idiot! Just a simple mistake :3

hushed kestrel
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it has worked!

outer pendant
hushed kestrel
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now why is my lighting blinding

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it's pure white xD

outer pendant
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Uh, what did you change?

hushed kestrel
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I don't believe I changed anything but I might just double check the section of the video related to lighting

golden osprey
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Lmk of you end up doing anything with those worms binder... 😈

knotty narwhal
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I have a few custom interior ideas but I’ll need a proper Audio Knight tutorial for that trollskull

knotty narwhal
golden osprey
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Did you set the exposure to -2

hushed kestrel
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...y'know what it was @outer pendant

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I still had the default sun/sky stuff

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in the scene

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from a new scene

golden osprey
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Ah that too

outer pendant
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Lmao I thought it might be something like that

knotty narwhal
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I’ll have to figure out triggers, particles, events and animations soon

outer pendant
golden osprey
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I haven't even started messing with that, good luck

knotty narwhal
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I don’t doubt it lol

hushed kestrel
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if you use the nomnom asset ripper it works flawlessly though

outer pendant
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For complete ease of use, I'd recommend having a separate project for DunGen related activities tho. If you try to keep everything in your main project (like me bc I'm lazy) then you have to direct the patcher's runtime asset to a folder that doesn't have LLL if you want to test the interior generation

hushed kestrel
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I do remember you having that issue

knotty narwhal
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You can make multiple moons in one project?!

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Oh yeah

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Different scenes

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That’s crazy, that means you can save on space by reusing custom assets

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Binder’s big realization

golden osprey
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There are benefits to separating them though since some people don't want the extra load time or storage space. Works with Starlancer because the moons are super efficient on space through some black magic

knotty narwhal
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yeah I totally get that

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Hiding a.. huhhh.. secret moon would be hard

golden osprey
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I think you can just set it to be invisible in editor? I haven't touched the setting for that

knotty narwhal
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Ooo

golden osprey
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LLL supports hiding moons so I assume that's what the setting on the extended level object (I think?) does

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Idk if hiding it just removes it from the listed moons or just makes it inaccessible though

knotty narwhal
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I think it hides it

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But how would I include it if all my moons are separate

golden osprey
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No idea

knotty narwhal
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“Oh yeah, giants deep is twice as big as the other moons, don’t ask questions” lol

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Maybe

golden osprey
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Also ||hidden quantum moon? 👀||

knotty narwhal
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Totally not, I have no idea what you’re talking about

hushed kestrel
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clearly you're just bad at optimisation xD

knotty narwhal
golden osprey
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I am!

knotty narwhal
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Yes!

golden osprey
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I'm not even done adding things and my file size is so big 😭

knotty narwhal
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my file size isn’t optimized yet but it’s well over a gb

golden osprey
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Relatively

knotty narwhal
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It won’t stay like that tho

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I also went all in and included as much stuff as possible

golden osprey
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Wait the lethalbundle files are over a gb? Because those 2 are all that matter

knotty narwhal
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Oh

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I’ll check when I’m home ::)

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Are unused assets still being downloaded by the users?

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E.g I have a whole music in my assets but it’s not in the actual scene, will the user have to download it

golden osprey
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I think it just checks what's in the file you have set up and loads it all together

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That would absolutely explain the size if you just have a ton of music and Outer Wilds assets

golden osprey
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Shouldn't be a hard fix, just have a separate folder for extra assets you want but aren't using yet.

outer pendant
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If you mark just your extended level(s) in one bundle and just your scene(s) in another, it'll only pull what's needed for bundling. The size it shows in the asset bundle window is also not the final size, bc it's going off of the raw files and not any adjustments (like texture size limits) you've made

knotty narwhal
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I’m not exactly sure how to do that, but I’m definitely interested

twin bridge
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(also posted in LLL channel)

[Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnMapObjects>(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::SpawnMapObjects>?1943483228(RoundManager)
LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at <a195ca621c6e43699e5855ec3dd9dd63>:IL_009D)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::SpawnMapObjects>?1623889792(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GeneratedFloorPostProcessing>(RoundManager)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_013C)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

i cannot escape this error on my custom moon, any ideas how to fix it?

i think its this LC line in SpawnMapObjects but I cant figure out why it's erroring RandomMapObject randomMapObject = list[random.Next(0, list.Count)];

outer pendant
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Do you have multiple selectable levels?

twin bridge
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I do... i removed one from the bundle and it fixed the other one :c

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don't know whats wrong with this level since i havent done anything with it in a while before it broke

outer pendant
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So if you have multiple selectable levels, all of the objects within them that refer to basegame stuff need to be unique references. Just make duplicates of the original stuff and make sure you don't use the same thing twice (this goes for putting enemies in both inside and outside spawn lists as well)

twin bridge
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o h what

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why is that?

outer pendant
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It's because of how LLL currently handles things, but will hopefully change in the near future

twin bridge
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gotcha, that is quite a hassle then

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thanks, will give it a go

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also, do you know if lethallib registers things before LLL registers moons. custom things don't get registered to custom levels

outer pendant
twin bridge
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huge, love that it got asked literally 20 minutes ago haha

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thanks again <3

outer pendant
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You're welcome! ✨

sour pier
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Man i cant even even set up non noms patcher

green spear
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it's easy

sour pier
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¯_(ツ)_/¯

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im trying again with a fresh project

green spear
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make sure to use CORE HDRI

sour pier
green spear
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when starting new project in unity

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you need to download 3D Core HDRI template

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and use patcher on this template

sour pier
sour pier
green spear
green spear
#

how about microsoft .net

sour pier
#

yes

green spear
#

and git?

sour pier
#

yep

#

I followed everything in audio knight's video

#

could it be an issue with my game?

ancient meadow
sour pier
#

the assembly csharp file is not getting created

#

let me just restart the computer

knotty narwhal
#

cave o cave what is your wisdom

#

honestly this is going better than I expected

green spear
#

are you using blender for models or all are free assets?

knotty narwhal
#

Outer Wilds assets ::)

ancient meadow
knotty narwhal
#

🌵

sleek saddle
knotty narwhal
#

Oh shit

sleek saddle
#

Ik other maps have done the same before but

knotty narwhal
#

Really?

sleek saddle
#

i mean yeah

knotty narwhal
#

damn it

#

What do I do then

sleek saddle
#

idk if it will matter but worth knowing

knotty narwhal
#

yeahh

valid umbra
#

i would personally not use assets you're not allowed to use

#

pretty sure if its reported, thunderstore would immediately take it down without a second thought ^^

knotty narwhal
#

I didn’t think this through

#

I thought that it not being monetized in any forms and being completely different from the original game was fine

sleek saddle
#

yeee but like it’s not completely different because they are the same assets. Stuff like that is on a per relevant piece of content basis not just the end result

knotty narwhal
#

Yeahh I understand

#

Damn.

#

I’m about to ring at Mobius Digital’s doorstep to ask them for permission watch me

#

What would you guys recommend? Can I still post the mod and hope for the best and just remove it if someone’s not fine with it? Should I just not post it?

valid umbra
#

how much of everything is an outer wilds asset

knotty narwhal
#

honestly pretty much everything except some textures and the terrain

sour pier
#

ok I got nom nom patcher to install, now im trying to do it when u click the play button you can play the game, but that doesent work, I also changed the graphic settings like in the video, but my screen doesent turn black

#

one problem after another lmao, but it has to be the most simple steps that cant work

#

yea I cant get the screen to become black

#

idk why

outer pendant
outer pendant
sour pier
outer pendant
#

Switch to a different scene, then go back to the InitSceneLaunchOptions scene

sour pier
#

alr thx

sour pier
#

why am I the only one having the weird problems today

outer pendant
#

¯_(ツ)_/¯

sour pier
#

I hate this

sour pier
#

made a new project

#

still didnt work

outer pendant
#

Do you have the correct Unity version?

sour pier
outer pendant
#

When you set the volume profiles, are you doublechecking to make sure the path matches what I have in the video? Also did you comment on the vid about half an hour ago?

sour pier
sour pier
#

do I need to change any of these settings?

outer pendant
#

No. This is bizarre

sour pier
outer pendant
#

The screen not turning black is not necessarily a breaker. Have you gone through the whole tutorial?

outer pendant
sour pier
outer pendant
#

Does the top right section look like this for you?
Also you can only play from InitSceneLaunchOptions, is that where you're trying to enter playmode from?

#

Ignore the Auto Save, that's just cuz I'm in a prefab rn

sour pier
outer pendant
#

Yep

sour pier
#

oh thats why bruhh im so pissed at my self now lmao

outer pendant
#

If you click play in that scene, does the Online/Lan menu come up?

outer pendant
#

You're golden then

knotty narwhal
# valid umbra i would personally not use assets you're not allowed to use

https://www.mobiusdigitalgames.com/fan-content-policy.html

I’m fairly sure what I’m doing is okay. They’re cool with fan content as long as it’s not monetized in any way and doesn’t imply that it’s official content. They won’t give anyone the files or assets, but they’re cool if you get them by yourself. Unless I misread of course

#

But obviously if they tell me to take it down I’ll take it down no questions

sleek saddle
#

yeah fair enough then

#

your ass is very lucky aha

knotty narwhal
#

I know right lmaooo

valid umbra
#

yeah looks fine, but im not gonna read it fully

#

thats up to you

sleek saddle
knotty narwhal
#

Lmfao that’s fine

#

I just don’t want you guys to think I’m doing some evil shenanigans

outer pendant
sleek saddle
#

nahh i didnt mention it to like burn the witch or anything

#

issa cool project and one of my fav games

knotty narwhal
#

❤️

#

One of my favorites too if you couldn’t guess ::)

sour pier
#

so I put downt the terrain, same as the video, but it is appearing pure black, not like the tile texture in the video

#

I dont really know if it matters, but it makes it hard to tell where the terrain is

outer pendant
#

You didn't copy all the needed stuff from a vanilla scene correctly, you don't have any actual lighting in your scene

sour pier
#

and int he video there def is more settings in ur terrain tab

outer pendant
#

you somehow have a debug window instead of an inspector

outer pendant
#

right-click the debug tab and click normal

sour pier
#

alr

#

ye that fixed it, I remember when i was watching majors video for interiors u needed to change it

sour pier
outer pendant
#

ah, I think he only needed to change it bc he was using the real DunGen, I've never had to use Debug

outer pendant
sour pier
#

omg im actually making progress lets goo

#

how did u move the ship?

#

it seems to be a bunch of parts together

#

nvm I just selected play navmesh ship

#

ohh wait i see the video

#

ur dragging the terrain and cube

outer pendant
#

yes, the ship is locked to a preset landing position. The ship navmesh default position lines up with it, so do not move it at all

sour pier
#

Pretty much finished the tutorial, now I just gotta work on the moon

#

Most of my moon is going to be abyss, it’s gonna be like grater

hushed kestrel
#

this might be a super dumb question but i've imported a pipe from Offense into my level to use it later, but I can't seem to move it? whenever I try to move it, only the inside capsule collider moves and not anything else

#

nevermind I worked it out

#

it had a combined mesh filter, replacing it with a mesh filter that actually uses the correct mesh worked

outer pendant
#

With Nomnom's utility installed, if you right-click a combined mesh, you can decombine it

hushed kestrel
#

oh word? thats super useful thank you!

#

question actually: probuilder isnt gonna cause any problems is it if I use it for blocking out my stuff?

#

I know probuilder can be finnicky at times

sleek saddle
#

Not anymore than it usually is

hushed kestrel
#

mostly just want to get a gauge and block out my initial building etc

#

fair fair

#

I have a real love hate relationship with probuilder: I used to use it a ton but it always found a way to make me rip my hair out

#

yet its such a useful tool

sleek saddle
#

I love pro builder because there isn’t any other free built in options

#

I hate pro builder because i use pro builder

hushed kestrel
#

thats a mood LMAO

sleek saddle
#

It legit works 100% time but it feels like it’s supported on a layer of marbles

#

I never feel like comfortable with the meshes it makes

hushed kestrel
#

I still remember my first project was a portal like puzzle game and making interior areas with it was like pulling teeth

#

so many unnecessary triangles trying to extrude a section out

sleek saddle
#

Meanwhile hammer do just be working

empty anvil
#

use probuilder
make mesh that is slightly too big
accidentally subdivide it
try to undo
can't fully undo
mesh is corrupted
oh god
oh fuck

hushed kestrel
#

had that happen too many times before LMAO

#

has anyone still got that list of what numbers have already been taken by moons?

#

I know there was one floating around somewhere

sour pier
#

ok so when I click play in the in game editor thingy, I can go to host, and then I go into the ship, but my screen is black, and my game is frozen, but I can see my hotbar

#

had this error

outer pendant
#

Dissonance is related to voice comms, no worries there
Did you modify any of the vanilla scenes?

sour pier
outer pendant
#

Anything you change in them will change your playmode stuff

sour pier
#

oh

#

so how should I revert them?

outer pendant
#

Just undo whatever changes you made. The scene you load into when you first get to the ship is SampleSceneRelay I think

#

You might've just toggled the lights or something

sour pier
#

cause I deleted the stuff and then accidently clicked save

#

so how can i undo that

outer pendant
#

You can't

#

afaik

#

you'd have to re-rip it to get the scene info back

sour pier
outer pendant
#

Make a backup just in case, but its worth a shot

sour pier
#

ye I made a backup

#

Alr thx re patching it

empty anvil
#

Re-patching is not really supported on the current version. If your project is backed up you can try the 0.5 branch which has experimental repatcher support

outer pendant
#

oh whoops, didn't realize that wasn't main yet

empty anvil
#

Haven't had the time to fully test it pensivewobble

sour pier
#

same error

outer pendant
#

That error doesn't matter here
Are you on InitSceneLaunchOptions?

sour pier
#

yep

#

brand new project didnt touch anything

#

except

outer pendant
#

is it switching to the "Game" window when you click play?

sour pier
#

for the graphic settings

sour pier
#

should I be in scene and then do it?

outer pendant
#

Nah that's fine, I just forget what the default behavior is, just wanted to make sure you were in the game window after clicking play

#

You're not doing this on like a 15 year old laptop, right?

sour pier
sour pier
outer pendant
#

oh when you said black screen I thought you meant nothing happened

#

okay so we're back to this issue

sour pier
#

this is what it looks like

#

when I load into the game

sour pier
#

are any of these things related?

outer pendant
#

I don't think those should be causing this issue, but I'm also not sure how you're following my tutorial and not getting the expected result
@empty anvil

sour pier
#

I think I messed up backing up the scene I really gotta start over now 😭

#

everything is missing its textures and stuff

golden osprey
hushed kestrel
#

tyty

sour pier
#

i am a unity noob, I imported a 3d model from somewhere, it came with textures serpatly how doI apply it?

outer pendant
#

You might wanna find some Unity basics tutorials

#

but the gist is to put the texture into the model's material

sour pier
sour pier
outer pendant
#

the model should have a material already, you just need to assign the textures

#

if the textures aren't showing up, they didn't import into the project

sour pier
#

this is what I downloaded

#

the textures are seperate

outer pendant
#

that's just your download folder, did you put them in the project?

sour pier
outer pendant
#

Unity can't see anything outside of the project

sour pier
outer pendant
#

yes

sour pier
# outer pendant yes

but then what can i do with the folder? Even if I import the obj model, the textures still dont link

outer pendant
#

I think you'll be better served by looking up some model importing tutorials, specifically of .obj stuff bc I don't know anything about that format

golden osprey
#

fbx gang

cerulean charm
sour pier
#

oh

#

also

#

how do I make the playable area bigger

golden osprey
#

If you mean terrain size you can click on your terrain object, go to the terrain settings tab, and then change the length and such manually (mesh resolution)

sour pier
#

also when you guys add trees how do you do it, from the terrain painter? Or from the tree prop?

#

also

#

@empty anvil when u have time could you help me fix my issue, where I cant play in the LLL editor

golden osprey
#

There's a tree painter but for various reasons I just did mine manually

sour pier
golden osprey
sour pier
#

also when u place down the 3d models, do they have collision?

golden osprey
#

Make a prefab for the trees you're painting beforehand, and then I recommend adding manual collision to the prefab with capsule colliders so that it's performant

sour pier
#

what about for something like a bridge?

golden osprey
#

You could use the bridge in vow

#

But depending on what you want I would make or find a fitting asset

sour pier
golden osprey
#

I would just import it and place it where you need it then

sour pier
golden osprey
#

You'll have to add it manually. Make it a prefab and then attach colliders as needed. You can use mesh colliders to fit the model, but they are laggier. If it's just a bridge a box collider will probably do the job if not a couple of them

sour pier
#

I have a mesh called bride .001

golden osprey
#

Take the mesh and place it into the scene. Find the object in your outliner and place it into a prefabs folder to make it a prefab. You can open up the prefab you made and add components. Just search for colliders to add and change their position and scale until they fit well. You can add multiple if you need to.

knotty narwhal
#

Great tool fr fr

#

My desert moon has more trees than most moons

#

Also I highly recommend watching a little YouTube playlist for making Unity terrains @sour pier it’s really helpful

#

I started there

golden osprey
#

Haha imagine having to manually place, scale, rotate dozen and dozens of trees, who would do such a thing.....

knotty narwhal
#

After a month it gets much easier

golden osprey
#

In my defense the tool did not like my mushrooms at all

#

Also was able to fine tune things to look better visually so not a total waste

sour pier
#

and start painting

#

the tree isnt actually placed

golden osprey
#

It may be super tiny or clipped into the ground depending on where the model's axiom is, or it may have just not liked the model. Could be a number of issues

sour pier
#

btw by collider, do you mean a cube, sphere, capsule ect

#

I will just manually place it

#

I only need a few on the map anyways

golden osprey
#

Whichever fits the model best. For my mushrooms I used capsules for the stems and some combination of box and spheres for other components. Sphere colliders are weird though at times so careful

#

Boxes can be scaled in a number of shapes while spheres stay uniforms and capsules scale to their radius

sour pier
#

propbably a capsule or a cylander

golden osprey
#

Depends on the tree but a capsules should be fine

sour pier
golden osprey
#

Shouldn't be visible in game

sour pier
#

alr thx

sour pier
#

making some nice progress

#

Imy terrain skills are horrible tho

sour pier
#

since my in game editor is not working, can I test it in game?

#

via r2modman

#

how would I do that?

cerulean charm
sour pier
cerulean charm
#

You need a zip file with your assets

#

I would recomend you install BepInEx separately and run without r2modman for testing

#

makes it a lot smoother (you can configure it to auto output the asset bundle and/or dll to the right folder)

sour pier
#

alr

#

ehhh

#

nvm I wanna keep using r2

#

im lazy

sour pier
cerulean charm
#

So your asset bundle and maybe dll? I haven't actually looked at the tutorial in this thread

sour pier
#

where do I put the asset bundle in?

cerulean charm
#

In a zip archive

#

I think it's right click (in explorer) and add to archive

sour pier
#

im kind of confused Ima just wait for nomnom to help me fix in built in unity editor

cerulean charm
#

alr

sour pier
#

does anyone possibly know how to fix the unity in game editor issue?

green spear
#

Wdym

sour pier
#

let me send it to u

sour pier
knotty narwhal
#

Did you change scenes first to init something something

#

@sour pier

sour pier
knotty narwhal
#

were there any errors in the logs

sour pier
sour pier
#

Even in a fresh project

sour pier
#

I am going to go to sleep I hope someone can help me out tomorrow 🙏

#

maybe this is related to the error im getting

#

^

sour pier
#

can I make more fire exits by just copying teleport entranceB?

golden osprey
#

Anyone know by chance how to expand weather volumes aside from fog? I had dust clouds running once but it seemed to primarily be in a small area around the ship. Also do I need to bring over a storm volume from other maps if I have storms enabled as a weather?

sour pier
#

is there a way to make my moon rain? Not rainy weather by rainy visually

#

nvm I think i got a way

green spear
green spear
#

you should add them to global sky and fog volume

golden osprey
#

I'll check - might be something weird with using physics based skies

outer pendant
green spear
#

really

#

0_0

#

@outer pendant you need to create a whole documentation

golden osprey
#

Starlancer Wiki

outer pendant
#

🤭

#

Starlancer's Guide To Various Moon Mechanics

valid umbra
#

There's already a lethal.wiki, it'd be nice that if you did make some documentation, you'd put it there lol

sour pier
#

@empty anvil plz I very much need your help with the unity in game playable thing, your the only one who knows how to fix it 🙏

green spear
#

Still got the black screen?

sour pier
green spear
#

And you've followed each step in the tutorial?

green spear
#

Even installed the plugins?

sour pier
#

I pretty much finished my moon, all the terrain and strucutres

sour pier
#

what plugins

green spear
#

LLL, lethallib etc into the plugins>bepinex folder

#

In your unity projects

sour pier
#

even before I made the moon it was a black screen issue

#

I made a new project too

#

same issue

green spear
#

And you're using 3D HDRI CORE

#

?

#

🤔

sour pier
#

yep

#

and now I ran into another issue into my scene

#

I keep moving the gray grid thing, and im stuck in place

#

that gray grid I circled

#

I an only move that

#

nvm

#

I got out of it

#

but still have the in game editor issue

green spear
#

it's impossible to get stuck in the editor

sour pier
#

as soon as I click host game and load into the world it becomes black, but I can see my hotbar

#

I do have an error with it, bu audiknight said its not relevant

green spear
#

what is your unity editor version?

sour pier
green spear
#

weird

#

show me all your errors you got

#

the red ones to be more specific

sour pier
green spear
#

click on the console tab

#

then show all the errors

sour pier
sour pier
sour pier
green spear
#

it doesn't look like a black screen at all

#

are you able to scan?

sour pier
#

it freezes

#

and I cant go back in

green spear
#

damn

#

i have no clue

sour pier
#

man this sucks im so eager to test my moon but i cant 😦

#

when I take the ladder

#

from experimentation

#

I can only move the collision looking thing

#

and not the actual ladder

green spear
#

and select split combined mesh

green spear
#

and you can test it out in game

green spear
#

you can just browse profile folder

#

create any folder inside bepinex/plugins

#

put your lethal bundles there

sour pier
#

ye

#

do i need a dll file?

green spear
#

and just launch modded game

green spear
#

no dll files is needed

sour pier
#

do I put all the lethal bundle files

green spear
#

only yourmoodname.lethalbunde and yourmodnamescene.lethalbundle

#

those two

sour pier
#

alr ty!

green spear
#

game in editor is a bit glitched so i recommend final test in actual game anyway

sour pier
green spear
#

yep

sour pier
green spear
#

yes

sour pier
#

I checked my console

#

it did say it loaded custom content from haunted mansion (the name of my moon)

green spear
#

do you have extended level file in your assets?

green spear
#

show me your settings

sour pier
green spear
#

how about selectable level

sour pier
#

did I need to do the asset bundle thing for selectable level too?

green spear
#

the scene name needs to have exact the same name as your scene name

#

so you should put

#

LuigisMansionScene

#

also keep level id set to 0

sour pier
#

oh alr

green spear
#

and deselct locked for demo

sour pier
#

yea I changed my mind from luigis mansion to a normal mansion midway through

#

ty gonna try it again

sour pier
green spear
#

nah

sour pier
# green spear nah

cause for some reason, hauntedmansionscene.lethalbundle is not appearing

green spear
#

check where are you exporting those bundles

sour pier
green spear
#

make sure to put only mansion.lethalbundle and manshionscene.lethalbundle

#

no other manifest files etc

sour pier
green spear
#

there must be something wrong

#

what mods do you have in your install?ation

sour pier
#

I have LLL, lethal lib, hookgen patcher, LCbettersaves, and BepinEx

green spear
#

what files have you put inside your folder?

sour pier
green spear
#

into your profile folder?

sour pier
#

yes

#

I put those into a folder called "hauntedmansion" in the plugins folder

sour pier
green spear
#

the path should look like this

#

C:\Users...\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\DanielusTests\BepInEx\plugins\Danielus-Danielus_Catalyst

green spear
#

show me your lethalbundles files

#

@sour pier

sour pier
#

give me like 2 min

#

i renamed it the asset bundle to luigi mansion btw

#

for scene

#

wait

#

I think i got the issue

#

I think I put it was a dungeon flow

#

or is that mansion the mansion interior

#

@green spear

#

nvm even without the bundles that there, so thats the mansion interior

knotty narwhal
#

Yeahh naming your moon the same as an interior probably isn’t the best

green spear
#

yeah

#

but still i can't find issue

#

show me once more your selectable level

sour pier
sour pier
#

wait is it the level id maybe

green spear
#

just put 0 in there

#

show me what folders/files you've made as lethalbundle

green spear
#

noo i mean

#

what folders or files you've marked as lethalbundle

sour pier
#

@green spear

green spear
#

weird

sour pier
green spear
#

don't think so

#

but you can show me your scene components

sour pier
green spear
#

everything

sour pier
#

maybe batby can also help

green spear
#

scene looks fine i guess

sour pier
#

things just refuse to work for me

#

@sleek saddle if you have time could u try helping 🙏

green spear
#

show me also your r2modman profile mods

sour pier
green spear
#

but in the profie folder

sour pier
green spear
#

are you sure it doesn't appear in game?

sour pier
#

yes

green spear
#

don't you mind sending me those lethalbundle files

#

?

sour pier
#

sure

#

pretty sure i gotta dm it or else i will get in trouble

green spear
# sour pier

try changing your planet name to something else and also make sure, that the lethalbundle files have similar names

sour pier
#

IT WORKED

#

because I changed the name

#

and made everything consistent

#

bruhhhhhhhh

#

thank you so much for the help tho bro

#

I really appreciate it

green spear
#

👍

sour pier
green spear
#

the game crashes?

sour pier
#

nah

#

its just stuck on generating seed

#

I can move around the ship and stuff

green spear
#

then there is something to do with dungeon generation

#

lower the size for sure

#

to like 1.3

sour pier
#

alr

sour pier
sleek saddle
#

it’s the audioreverbtriggers around the ship

sour pier
#

oh so I did set it to 0, but I forgot to save the scene so even if I make a new asset bundle it didnt save that

sour pier