#[Ported] Giant Specimens
25066 messages Β· Page 26 of 26 (latest)
.....I want this bit to die
I have a greatest respond gif to that but I doubt it's allowed 
You should dm it 
[Ported] Giant Specimens
check
Time to make a new thread for a new mod, and call it that
dew it...
shi sounds like a Nvidia app
Yeah wouldn't cuz of that
rip goat
rip goat
groobnigts
Small specimens when?
Isnβt that just Beanie?
It is, just kidnap beanie
Why did bro do this π
Hi all, For the life of me I can't figure out what is wrong with my game. It used to work but now when I attempt to land, ship never does:
full log...my suspect is CodeRebirth but im not good at coding. any assistance?
why in here?
disable the flora option in the coderebirth config
until next update
Thank you
Do you see anything in my log that explains why the modpack fails to launch? I get to choosing a save file, it loads, then crashes.
Can I get the specimen mod without the code rebirth? code rebirth adds too much stuff I dont need in the game, and not sure how to deactivate everything via config
every thing on code rebirth has a toggle at the top of its config section
I understand the feeling though, hahah
Code rebirth's newer giant specimen versions are far higher quality and we added cactus budling
i'd suggest trying out that other content as well, could be fun :]
but if you don't like the content after trying, you can just disable everything
except the giants
Everything in rebirth is just a checkbox to disable
like 30 check boxes but yeah, just checkboxes
So no standalone specimen anymore?
no im not maintaining this mod, it's time consuming enough maintaining a bunch of other mods as it is, especially when this mod is working elsewhere
(lowkey id close this thread since its just here for no reason now)