#Xenomorph
3259 messages · Page 4 of 4 (latest)
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dot
dot = end of a phrase
end
end meaning the end is near
meaning this mod is nearly complete
it all makes sense
release date tomorrow
confirmed
i wish
I also wish
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So is it done yet?
??????
Mu mu mu creator of everything
I didn't even know this idea existed until just now
Where do I access it
Man, you did a good job with this mod
ayo
well im missing the bare minimum animations still
which is a moving one to start with
butt i didnt forget !
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@brave orchid if you want one good news, im "done" with my other mod
done i mean that its released and i just need to fix bug and stuff eventually
for my lack of animation issue, i dunno i will find a solution
@cedar leaf this one
https://www.cgtrader.com/free-3d-models/character/sci-fi-character/xenomorph-alien-lowpoly
It says its not rigged 
ayo what
then how come my animation script work on it
"simple rig attatched"
@cedar leaf well if you dont mind looking for yourself...
i am stuck with this animation lacking issue
right now i just need at least a walking/running animation
Imma look at it when Im home
literally shows it in the pic
so... the website is wrong right ?
its rigged
thanks god
Neat
Yeah just saw the list on the site
Youre controlling the tail with ik script iirc?
yup no need to animate it for most of the animation
Alrighty i’ll get back to you later, tell me what you’d need and i’ll see what I can do
walking animation for patrolling and running for chasing
just those to be able to continue
Running would be on all four or on two? Maybe both?
tbh im not sure
walking on 2 legs yes
i guess since i have IK+glue for feets it need to be 2 legs for running too
Alright will figure something out
oh nah, this looks awesome. probably terrify half my friend group from alien isolation, but awesome! Can't wait to see a release
Thank god
Yeah i originally was going to take care of this ones animations, but i currently dont have a lot of time so ended up being unable to
dm'd you
just noticed x_x
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oi ! you there
I thought you still was figuring out whats to do with the tail
Okie I’ll send you a Tpose soon
(Relatively soon, like this week lol)
oh yea i didnt tried in game the tail yet, butt i did the head rotation which work... kinda
New model, new animations, and some magic for the tail
this thing is terrifying in the dark
Note to self: a slight ducking anim for doorways
Also idk how we want to fit that boi in a small vent like that 
this... is going to be terrible to code
owno
ya saw da tail ? i already had a headache on it
its using the same stuff than other mod use for wiggly things i think
I saw it it looks really good
which is MIT license, which mean i can use it... right ?
Aye
yipeee
MIT is good
Which model is it
Alien Isolation’s
I gave the clip music
What if we give it its own dedicated vents
It should also maybe target other life forms maybe
I mean that’d be interesting and might not even be as hard? Would need to talk with Foxyn about it
those would need to be generated at least before anyone enter the interior and also regardless of if a xeno will spawn
and what about different interior, even modded ones
i thought that instead we will have to make a custom vent animation to match LC vents positionning
Yeah it would probably be easier to be honest
as far as i know, every modded interior use the vanilla vent
ScarletDevilMansion has sum magical summon runes thing
let say i patch sum code to make custom vents spawn at sum semi-random choosed navmesh waypoint and that i make the hole thing be at the roof level (which already can be fucked up if a single object goes in between like a pipe)... in sum interior like the mansion with big ass room the xeno will have to make super jump into the vent
Some custom interiors are huge
So its a mess either way
Grandarmory for example
oh gawd
I need help
Its been very long now since i started this project (for multiple reason) and i would really want to finish it. And i think i learned something about me here : i work best when told what to do. But here i have to make all decisions and have no real "boss" to show progress
I am sitting here behind my computer and i just dont know what do to
I know there is stuff to do, to fix, to try...
And why i need this project done is because i said i was going to make it and i dont want to deceive people, and also because in order to start other projects id need my mind to be all free for it
So here i am asking for halp ;_;
you should post 3 small lists or sentences of whats the end goal like all features and then whats done and what you think has to still be done
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Like one of the respond, you can make a to do list on trello or something like that, you list all functionality and issues and then you fix this part by part.
I think this mod can be very cool, and if its hard because you're lost on what to do, with a list or something, it can be more easy
Sorry for my poor english, its not my primary languages
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is this still happening 🥹
short answer : yes
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Beep boop
when mod
FUUUUUUCKKKK
dont worry its gonna be quick
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One day 😿
Alright guys
Motivation is back, Cabinet is done, no more having multiple projects a the same time
So good news : imma now work my ass of on this
butt
bad news : the project is borken
I don't remember what was the deal the last time i worked on it, but now i had issue making the build, and still its borked in game
i may have to restart a fresh clean project
o_O A bittersweet candy then.
Honestly, simply knowing that a Xeno mod is now a primary focus for someone has me excited enough :D
hell yeah
oof
I look forward to it man.....don't die though.
YIIIIIIIIIIPEEEEEEEEE-
Yes, everything work as planned o-°
hehe I'll get you some better audio later
better
ah yes... back to the main issue : missing animations
a slap kind of attack especially
right now im just using the collision with the xeno as its way of attackin, butt that stinks
(random lag bewteen the first attack and the grabkill)
Wow havent check in here in over a year, nice to see its finally in-game
Man this keeps getting better and better
I still think though it's walk should either move a little faster or at least animate a little faster so it looks less awkward but the reliability seems to be much more important to address first.
jesus christ that is so violent i love it
did you run the test more than once in the same instance?
incase its a pre compile issue
i mean pre-load issue
that the animation isnt loaded into memory yet so its grabbing it to play it
it could also be that there is some heavy operation that happens between the transision
@rapid tendon well i did notice some more lag when testin other thing, for now i hope its just the multi instance of the game
crazy good
i wanna suggest a mod but theres no much to say
smth like now ariving at ... sound when arriving at different moons
like black mesa
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Beedee beedee beedee, ok buck.
make your own post in #1188298686560739389 dont just specifically ask someone lmao
too much work for me
yeah i figured
im obviously talking about it successfully hitting someone when near it
we dont want people doing sum @thick plover thing to the xeno
whar
the only monster something like this would work for in vanilla is ghost girl
who is surprisingly not fast enough to catch up to you walking in a straight line
but i believe circling will make her kill you
well as u see i can easily prevent it from attacking to begin with, and when not it still misses
so i am open to ideas to fix this, those being any like redoing an attack animation with wider and faster movements or idk
what makes the thumper so dangerous and hard to dodge ?
not that i want it to be punishing but not a joke at least lol
ooooooooh 😮
I love the progress you've made and the attack animation also looks pretty good
i still need sounds to replace those placeholder skibidis
hehe
I'll make some actually good ones for walking tomorrow
Pls do
If some people are interested in helping, i'd like sum feedback about the xeno (about the patrolling, the chase, the combat, ...) Feel free to ask for a copy of the mod.
u'll have to manually spawn it tho
so have imperium
I could help
you know how to add a mod manually to a modpack and also know Imperium ?
if no i can send you a bunch of screenshot to show you
alright ill send you the stuff once im home
sounds are getting done and reworked from what it currently has 
Nice
holup... is the new LC update out ?
it foockin is out
yeah he just pushed it to public branch today
@clever parrot well do not update your game yet for the xeno x_x
ye me too, butt i just rushed in the updates tab to stawp it
K
hey
i can test now if its ok
yeye sure
where are u gonna send the file?
in private message
k
Finally! Someone is doing this.
If you want, some help with animation examples if you wanna try to make it feel better.
Or AI ideas. I'm a alien isolation nerd lol
hehe
@vestal holly do you wanna test it perhaps ?
oki
where is my @cedar leaf boi btw
Idk
Im alive dw, will send you stuff soon, just been busy with life (and still am)
ah, life...
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