#Xenomorph

1 messages · Page 3 of 1

tawdry lark
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even with standart interior its hard, like it don't has a ceiling that is same height every time and/or that is flat

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and don't get me started on stairs

sullen fox
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whats the feature?

tawdry lark
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the solution would be to detect the ceiling height and if its large enough

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could be doable

tawdry lark
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but i guess the venting stuff

sullen fox
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i mean i can help lol, going through vents though.... should be easy? Think

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you'd probably detect and go to a vent, then warp teh agent to another agent

clever parrot
tawdry lark
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i am asking help with the behavior stuff remember

clever parrot
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that function

tawdry lark
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bruh

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@sullen fox the feature is already done, now i need help to make it work in multiplayer

potent jacinthBOT
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Hello, @tawdry lark, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

sullen fox
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you're using xilo's template right?

tawdry lark
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skibidi toilet ? yes

sullen fox
tawdry lark
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basicaly i'd need someone to explain me (by doing it) how to do that, like what do we need to send to client and what is already handled by unity/zeekee, why doing it like this, whatever information that i would need to know and with a direct exemple that i can see working

sullen fox
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that makes sense

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basically, zeekers/unity do almost nothing in terms of sending information to clients, your code is what determines that

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the way information is transmitted is through RPC's usually

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RPC's are split into ClientRpc's and ServerRpc's, where only a server (host) can call a client rpc, and any client (including host) can call a server rpc

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calling a client rpc's means that everyone runs the code inside that rpc, it's just a function with the clientrpc attribute after all

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and calling a serverrpc means only the host/server runs the code inside that function

tawdry lark
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do we have to send data back to client ourself ? like i mean if i do server side function to let say get a random number, do i have to then call a client side stuff to share the value ?

sullen fox
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for stuff like random numbers, you'd need to make an instance of System.Random and everyone would make that instance using the same seed

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something like using hte game's map seed or smthjn similar

tawdry lark
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ye but for the exemple let forget about seed, pure random outcome...

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for what i imagine, client dont get any information back from a server thing

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so need to use a client one to update them about stuff right (when needed) ?

sullen fox
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here's an example

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everyone runs this code, everyone now knows that hte nest is created, and whether its outside or not

mossy hill
tawdry lark
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wah ?

tawdry lark
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oh btw, things almost got terrible for me here at the clinic

sullen fox
tawdry lark
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they wanted to take away my laptop (and anyone with large electronic stuff) because, by what they said, it caused electricity problem

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id say it was most likely because of the storm

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but yea, almost got foocked here

brave orchid
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.

tawdry lark
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ya guys want update ?

sullen fox
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Sure

tawdry lark
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time is flying and so is motivation : being stuck on the same thing for so long is rough (networking still), its not the fun part of the work and not the easiest to playtest

sullen fox
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Fair

tawdry lark
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oh btw with the new update : is everything mod related fine or some stuff broke that i should know about ? didnt notice issue so far

sullen fox
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I dont remember tbh lol, maybe KillPlayer changed

brave orchid
tawdry lark
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ow :v

tawdry lark
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im going to retry on fresh base

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i just saw that the wiki got nicely updated

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and also i just thought of asking... lord chatgpt, maybe bro can help with network aswell lol

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tho im stuck updating my unityproject again, i asked for help [here](#dev-general message)

tawdry lark
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@sterile badge halp

sullen fox
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?

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Oh

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Example Enemy outdated rn

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It won't work

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When v60 comes out I'll update it

sullen fox
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:3

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It'll be soon

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Dw

tawdry lark
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oki

clever parrot
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Things ain't Goin well are they?

sullen fox
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Still waiting on v60... 😔

clever parrot
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Sad

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Also is that a new alien movie?

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The romolus one

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Becus I never heard of it🧐

tawdry lark
clever parrot
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Cool

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Howe is et Goin?

tawdry lark
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@clever parrot and ye, idk why exactly (like how it works), but i can't work with the latest lethal company updated script until the template get updated

clever parrot
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Sheeeeesh

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That must suck

tawdry lark
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but when i can i will go hard on it like it was when i begun cuse i found new ways to maybe deal with network stuff

clever parrot
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Noice

tawdry lark
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that got me demotivated (with some other thing) to be stuck at the same step for very long

brave orchid
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i just watched romulus it was amazing

tawdry lark
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i just came back to the clinic so that aint happening soon for me x_x

sullen fox
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ExampleEnemy will be updated for v60 tmrw/as soon as I wake up

sullen fox
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lol

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it is a tiny bit late but yea

tawdry lark
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id like to understand why it was generating errors, i am not familiar with programming outside of an engine

sullen fox
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dunno, I'll give it a check when i've updated it

sullen fox
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@tawdry lark example enemy has been updated

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you'll need to wait for hamunii to wake up to accept the pull request, but u can just use it because its a PR

tawdry lark
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yay

muted frigate
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Hey guys, I was informed by someone that there is a xenomorph mod being worked on, and scrolling through the chat so far, it looks really good, well done. Is it cool if I could maybe pitch in some future ideas, ever since ive watch romulus, ive been obsessed with Alien.

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forgot to say I don't wanna bother you guys if you're in too deep.

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also I don't know how to mod, only know how to come up with ideas.

drifting swallow
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I am learning how to code just to make alien life cycle

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in lethal

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like deadass

heady lichen
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Do you want to include facehuggers into the mod to? So the Xenomorf wouldnt just spawn like any other monster, but it would have a cycle to go through.

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Oh, never mind. I just saw a conversetion about it here (there are a lot of comments in here), but the ideas are looking pretty great. I just hope that this would be brought to reality

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( at least LCs reality 😅)

muted frigate
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you know what, ima just make a massive, fully fleshed out document of my ideas, maybe just release them, and just let people find a way to incorporate it into lc, that way, I can get it out there and maybe some day, have it become a reality

tawdry lark
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you can give idea ofc

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as for the life cycle, you need to find a good way to implement it without breaking lethal company "flow"

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also i cant go watch the new movie for a while so no spoiler :V

tawdry lark
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ok big problem, im still unable to get to update my project

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i am really out of my element there its so frustrating

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i may look dumb (i am) but i really don't know much about this kind of thing

tawdry lark
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@heady bobcat i think imma need you again

tawdry lark
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i dont even manage to create a new project when following the guides

signal tendon
tawdry lark
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oh ._.

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well i need someone cuse i dont know what i am doing wrong

heady bobcat
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I am still alive lol, but yeah school's been rough

tawdry lark
heady bobcat
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But what do you mean update your project?

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You mean switch the assembly to the enw one?

tawdry lark
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i think yea... not very familiar with that stuff and the vocabular

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#dev-enemies message <- got this

muted frigate
tawdry lark
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as for the flow i mean that LC expeditions on moons are kinda short and go from pretty calm to dangerous as the time goes. So how can we implement a xeno lifecycle in such low amount of time ?

muted frigate
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Don't worry, I can figure that out.

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I'll take into consideration the possible problems

tawdry lark
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project has been fixed

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finally x_x

ionic heart
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Was really nice seeing the xeno walk around

tawdry lark
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wdym i have no amination

jaunty ingot
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Was really nice seeing the xeno slide around

muted frigate
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@tawdry lark Is it cool if I share what I got so far? it's a google doc, I tend to write ideas down. I can answer any questions if needed.

drifting swallow
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once it is done

muted frigate
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I gotchu

vocal grove
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Steal the animations and model from gmod

tawdry lark
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oh i remember when i was hosting this gamemode... great times

tawdry lark
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stop foockin vanishing from the list dam channel, i am still here >:v

tawdry lark
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Guys, this is with great pleasure that i inform you that networking has begun workin

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now me and my friend chatGPT are gonna work on converting all my mess

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now what does that mean

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if i manage to successfully convert my stuff, that will mean that i probably understood how to network, and thus the biggest issue i had

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(that mean stuff is going very well)

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also, i said that wanted to make the mod available only when i would considere it complete... but since the time i recon it will be better to release it in some way sooner so 1. we can finally have something to speak about and officially make this a serious subject and 2. ease the playtest especially for network kinda bug

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tho it would be nice to have at least a definitive model and some simple animations for various behavior

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but yeah i could release a proto version with a basic AI that chase and attack when in range + the xeno special ability to vent

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the v0.1

tawdry lark
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i need to write this down somewhere cuse me brain has not enough ram, and maybe you guys can help...
i am rewriting the code for network, and cleaning it a bit aswell and i found some stuff to fix

Using vents
Xeno can enter any vent regardless if it is occupied
This will open the vent if not already
-> if vent is occupied tho, it should navigate to another free vent right away
--> choosing that vent is determined by the situation
--> if no free vent available... bruh
while occupying a vent it should mark it as occupied
->? this may cause eventuality where all vent are occupied
while exiting it should free the vent
this will also open it
->? this does not follow the vanilla behavior where they are kept marked as occupied... for unknown reasons nvm

tawdry lark
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note to self : add a bool isTrapped for when the xeno end up in a situation where it cannot reach any vent

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rare case scenario where a xeno is trapped because of a security door :
ability to call for help if there is other xeno, those might be able to free it by smashing (disabling) the fuse box (c; @muted frigate ) or maybe even removing the apparatus (meltdown crisis intensify)

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if trapped by a locked door :
ability to attack the door to breaktrough ?

clever parrot
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I love the idea of the xeno calling for help and another one smashing the fuse box or taking the apparatus

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Tho the hitting the big metal door part wouldn't make sense in my opinion since that is a fully metal Door and there is no way a xeno would be able to open it or even break it

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But multiple of em maybe

tawdry lark
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you would need a scenario where both are stuck so one beat the other to death to spash the door lol

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going to far

signal tendon
tawdry lark
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note to self : dont forgor to handle behaviors when outside

muted frigate
tawdry lark
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note to self : give ability to xeno tu use elevators if they witness someone using it

royal girder
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You go down the elevator, waiting for your friend, next thing you know the Xenomorph runs out

tawdry lark
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ow

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i didn't imagined a scenario when it will use it to exit other than chasing people

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but mmh

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i have those behaviour that can be "unlocked"

royal girder
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If it can be let outside you know that’s gonna happen

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That’s gonna be fun

tawdry lark
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maybe if you pissed them off

royal girder
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I’m definitely doing that

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Also, is this just one type of Xenomorph like Alien Isolation or different types?

tawdry lark
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but yeah with all the idea for some behaviors, it is more fitting to certain types

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but i think this will only be drones and warriors

royal girder
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I see okay

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Well still this is probably gonna be one of my made mods when I see this available

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Xenomorph are like the definition of horror at this point

tawdry lark
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im trying to get to a playable pre alpha kind of thing

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but i really need animations here

tawdry lark
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i have spent a 3 digit number euros on some asset store thing to help making animation look better... butT i need at least some animations to use them

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so now i need a final decision of which model to use, the actual one and the low poly ones both need some work

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and i dunno much about rigging, but both of them are kinda confusing for me with their hiearchy

tawdry lark
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and the animations i need :

  • mandatory
  • idle
  • walking (like casualy patroling)
  • running
  • close range attack (like just to slap close players)
  • will be needed at some point
  • sneaking (idle and moving)
  • entering and exiting vent
  • more attack type (jump forward, ...)
  • bonus
  • kill animation
  • vent attack

probably forgor some

tawdry lark
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@signal tendon shall i seek for an animator in #1210315682613436446 or you want to do it ?

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also i think you were interested in this @lyric plover, if you agree

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i might be able to share the tools i buy for the person doing this, it might greatly enhance the result

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i didn't tried with this one, tho it looks like it perfect

kindred igloo
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What models did y'all have for this?

tawdry lark
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but the one just above i am testing right know

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i think its perfect

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a bit skinny but so am i

kindred igloo
tawdry lark
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@kindred igloo this one

kindred igloo
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Yeah seems decent

kindred igloo
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Too far my ass, that's awesome

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Can it do that for crawling as well?

tawdry lark
kindred igloo
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I'm asking if the same effect can be done with the arms at the same time

tawdry lark
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but those will enhance the animations

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oh

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probably

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but not that easy

kindred igloo
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Gotcha

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So would an animator just animate the character's thighs and let the automatic legs take care of the knee and ankle motion?

tawdry lark
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for the stance i need full animation

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...i think

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im trying to add something to make it look at something

kindred igloo
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Like aiming its head at stuff?

tawdry lark
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ye

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oops i missclicked and deleted the video >.>

lyric plover
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Well currently wouldnt be able to do much given Im quite busy with work sadly

tawdry lark
lyric plover
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Okay

kindred igloo
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I may try something

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I'm about to enter my blender arc

tawdry lark
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ayo

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u did animation a bit already ?

tawdry lark
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thats noice

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@kindred igloo if you are gonna start working on something, hit me first so we see how to be sure the animation will be usable for me

kindred igloo
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Mhm 👍

tawdry lark
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mmh have some hole there

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not a big deal for me

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@kindred igloo what mods did you worked on btw ?

kindred igloo
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#1202705355105116192

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Lol

cedar leaf
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ME

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Wassup

cedar leaf
tawdry lark
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idk how went that stuff you've been doing for this

cedar leaf
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I’ll update the theme later

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Or do you mean the sounds?

tawdry lark
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everything actually

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i no remember all

cedar leaf
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Cuz I have like 10gbs of sfx from isolation lmao

tawdry lark
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dam

cedar leaf
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I havent touched them tho

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But ive been digging thru them

tawdry lark
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well if you got sum toime...

cedar leaf
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I can cook you up some sounds we just need to talk about what we actually need

tawdry lark
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yis

kindred igloo
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The lookerrrr

cedar leaf
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Best way would be if you have the anims done you can send clips of them to me looping

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And I can sync them up

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Except like walkin, that would probably be better if its done sfx / step

tawdry lark
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well

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when i'll have them x)

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  • Xeno sounds
  • Breathing
  • Hissing
  • ...and you know those sound it makes when being aggressive
  • Hurt
  • Die ?
  • Vents
  • Enter and exit
  • Crawling noise through wall
  • Footsteps
  • If possible by category like metal, stone, ...
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alright imma try to replace the old model for this one, here we go broke everything :V

tawdry lark
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do that when you wish

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and for the theme part, it has been long since idk how well you can make those

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but i think i saw that you were able to produce great result

cedar leaf
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I want to revisit my themes but Im a bit overloaded currently 😅

tawdry lark
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no worries

cedar leaf
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I’ll get back to it soon tho

tawdry lark
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just would like to see some of your creation since

cedar leaf
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You can always go to Seichi :p thats been one of my biggest work thats out rn. I’ll be updating that moon soon, and more will come ^^

tawdry lark
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oki

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holup...

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you're in the moon game now ?

cedar leaf
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Yeah I’ve been cooking up moons, only 1 out but thats like 3 in 1 moon lmao (it has 3 seasons to it)

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And I have 4 more in the chamber but they are not finished yet

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(+2 inc) and ngl I actually want to make an Alien moon later too

tawdry lark
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oh bOI

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i'd like to be part of that alien moon if you dont mind, id enjoy touching moon and interior stuff

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idk where i could help beside making some scripted element on the moon

cedar leaf
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#1238292999969181787 - Snowichi is on DustClouds weather and Scorchi is on eclipsed. Been cooking up a huge update and still am with some peepos.

cedar leaf
tawdry lark
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hyped

cedar leaf
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If you can do like scripts for some random hazards and some other stuff we can think of

tawdry lark
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oh yeye that should not be hard

kindred igloo
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I think the main thing this low poly model is lacking would be a good texture

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Needs some painted highlights perhaps

tawdry lark
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huh ?

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wdym, explain this to an ignorant soul like me on the topic

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@kindred igloo like before i hurt myself trying to use that model for nothing

tawdry lark
cedar leaf
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I mean model should be fine. Dunno about the texture, maybe we could ask someone to touch it up?

tawdry lark
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when it comes to model, texture, map, blend, idk the hell what...

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i am no good

cedar leaf
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Yeah i can texture shiz

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Model looks good to me

tawdry lark
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i myself never was the kind to complain on graphics

cedar leaf
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And note that the material of it will be different ingame

tawdry lark
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f

kindred igloo
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Might tonight

warm whale
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this is sick

tawdry lark
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Alright guys, big bad news

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All the nice looking thing i showcased above (head look, tail, feet IK), are gonna be hard to add them into my mod dll

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All of those work using scripts from the asset store, and like all script you can't just have them with the asst bundle

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So me myself i believe it is doable, like they are just script

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but this is now out of my skills to figure out how

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If you know people that can help with this...

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that was nice to play around with those tool, was refreshing to take a break from the ai

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ill be so sad if i cant use them :c

cedar leaf
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@sterile badge do you have any idea? pikaCry

sterile badge
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To use scripts in asset bundles, you need to reference the scripts from DLLs similar to how you reference your own mod's DLL, and just remember that you'll then need that dll with those extra scripts for your mod to work. So, just figure out how to compile the scripts yourself, or find out where their dlls are if they are compiled already

tawdry lark
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so if someone competent would agree to look at this ill add him to the pat everyday list

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for now the solution i will try to do is the looooooong process of looking though all those script and rewriting them in a way that works x_x

sterile badge
tawdry lark
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through assembly definition

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...hold up tho, if it is really possible
would this not be like a better way to do mod ? :v

sterile badge
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I personally though don't wanna touch Unity as it's big and slow and bloated and kinda unstable

sterile badge
tawdry lark
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i mean thats what i think i understood when trying to figure out my issue yesterday ;_;

sterile badge
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I see, though personally at least I have no issues with just a separate C# project that I can work on without needing Unity which is super nice

tawdry lark
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yea

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but the setup for people that dont know much should be simpler

sterile badge
sterile badge
tawdry lark
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right, that was just a thing that came to my mind...
but i dont care about this anyway lol, me want to find solution to my problem ;_;

sterile badge
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haha, ye

tawdry lark
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im ready to pay people that would try to help, and add big bonus reward if they succeed o-°

grave maple
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The idea sounds very cool, will there be like... the eggs as well as perhaps "scrap" / items sellable to the company?

tawdry lark
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that if taken would make the xeno enter mad mode like the hoarding bug

grave maple
tawdry lark
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if it fesable maybe have some kind of interaction yes

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im thinking maybe if you plan on taking it you will need to watch it while carrying it and if it start being active you'd have to spray some weedkiller on it to make it stop

grave maple
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Would be cool...

tawdry lark
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be gone vermine !

tawdry lark
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I may be cooking with my issue...

tawdry lark
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OH BOI

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is workin

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editor only thing ? yeet those

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cool UI ? fuck it

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private variable ? dont care lets hard code the value i need

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assembly definition ? now its mine

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...just need to hand copy past 76 float value now x_x

cedar leaf
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Lmao

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Im so glad you are making progress ^^

tawdry lark
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holup it is still not working in game

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but i hope its just some missing reference

tawdry lark
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im going to commit unalive

tawdry lark
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@cedar leaf @sterile badge @summer cloud @sullen fox @rapid tendon

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i foockin DID IT :V

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now give me 2 more day for the tail and the legs... x_x

sullen fox
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lol

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nice

tawdry lark
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what i had to do is not pretty

rapid tendon
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lmao

tawdry lark
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some value got hard coded

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some script are fully commented lol

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ill try to see if i can remove those without breaking everything

sullen fox
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wait you did all that for head turning?

cedar leaf
tawdry lark
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all those many script had well looking user interface in editor

sullen fox
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icic

tawdry lark
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i had to yeet them all

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and fix the leaks with adhesive tape

tawdry lark
sullen fox
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ic, okie

summer cloud
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ayy nice good job

tawdry lark
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and now i should be able to make the legs IK and the tail simulator work with less pain

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but later i spent the whole day on this, i knew there was a way

tawdry lark
# tawdry lark

@sullen fox here idk if you saw that, this is what i want to bring

sullen fox
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Ah dynamic footsteps

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Lemme know when u get a script for that workin

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I'll steal if

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It*

tawdry lark
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i dunno if i even have the right to share those since they are paid tools tho :v

sullen fox
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Hmm link it

tawdry lark
sullen fox
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Geez u spent that much on it?

tawdry lark
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in any case i got to "fix" it and then depending on the amount of parameter i want to modify it might get heavy on the hard coding value

tawdry lark
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is not just for this mod haha

sullen fox
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Ic

tawdry lark
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they are good investisment

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and i took them when in sale

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i still miss a few i want actually

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@sullen fox mmmh look at this juicy terrible thing

sullen fox
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Lol disgusting

tawdry lark
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yea

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but it works

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i dunno why when i tried referencing stuff like usual it was always null or empty

kindred igloo
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have there been any ideas on how the xeno AI is gonna work? Mechanics?

tawdry lark
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ofc

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so much that im still unsure of which to go for

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im trying to rethink of a good way to store "suspicious event"

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like mainly noises

rapid tendon
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so you can just load them in xD

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less hastle in other projects you will want to use it in later

tawdry lark
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was null or empty for some reason

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ill try again, but for now at least i know it can work

tawdry lark
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Guys !
@cedar leaf @sterile badge @summer cloud @sullen fox @rapid tendon

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My baby first steps !

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(well not really actually but the new version of it)

sullen fox
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Nice

sterile badge
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Nice! (except I can't see the video because internet is being slow lol)

sullen fox
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It's just the enemy pathijg and breaking a bit but in an intended way

tawdry lark
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so when he vents he just... continue

sullen fox
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Oh I just meant u don't hide the mesh lol

tawdry lark
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oh yea i keep it for now

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for debug

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and its foony

sterile badge
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actually though, wtf is my internet doing?

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I'm never seeing that video lol

tawdry lark
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oof

#

put down the hottub streams quality

sterile badge
tawdry lark
sterile badge
#

owo

summer cloud
#

oooo nice gj, the finished result is gonna be so sick

#

kinda love how goofy it looks gliding through the vents and the walls tho lmao

tawdry lark
#

doing tiny steps

cedar leaf
tawdry lark
#

2 days, 2 plugin

#

1 left

#

this one difficulty was figuring out that the script initialised too soon after my enemy spawned and didn't receive the updated reference

royal girder
# tawdry lark

YO! I’m excited for these baby steps to become toddlers

tawdry lark
jaunty ingot
#

After the normal alien is done perhaps you could try a outdoor queen alien

kindred igloo
#

Feel like if there's a xeno queen it should specifically be summoned by pulling a xeno egg (valued and collected like an apparatus) out of a xeno interior

sullen fox
#

in a xeno planet

#

all of those made by a xeno person

kindred igloo
#

I think we just call that an immigrant

rapid tendon
#

just have the face hugger infect the actual player and have it hatch on the next moon they go to 😄

tawdry lark
#

idk if i spoke about that subject here

#

butT

#

as we said a long time ago, it would hard to add a xenomorph life cycle within lethal company environment

#

we definitly can't make it lore accurate

#

i got an idea that may allow to add that feature of being "infected"

#

if you get infected (for reason we have to define), youre not gonna randomly burst a new problem

#

instead, if you happen to die while being infected, only then it can come out

#

or maybe if you get low health

#

like injured state or dead = say bye bye

#

that would also only happen in the followings days, not the one where you got infected

#

lastly we have to think about an eventual counter to that, what do you do if you know you are pregnant ?

#

do we have a way to prevent the fate

#

maybe just a simple % chance of it happening that would decrease over days

#

there i'd like people thought on this

kindred igloo
#

I think it would be like

#

"Facehuggers can only spawn while the moon is being generated"

#

after being facehugged, an employee will be on a timer that is randomly between like 3 and 4 minutes

#

at the end of that timer a small xenomorph explodes out of them

#

they die as a result of this of course

#

facehuggers despawn and can't appear indoors after like, 3pm

tawdry lark
#

the scenario im trying to avoid is for people to endup like they know they are gonna die

#

need a counterplay

kindred igloo
#

the counterplay is not getting facehugged

tawdry lark
#

this anwser while being obvious is problematic

kindred igloo
#

nah it's just like a snare flea

tawdry lark
#

snare flea either you are saved or you die

kindred igloo
#

right and the facehugger would also be able to be shoveled off by a teammate or something

tawdry lark
#

not a timer with no hope

#

people are gonna end up just suiciding in a hole or idk so the problem is solved

kindred igloo
#

that's a couple minutes they could be spending getting PROFITS for the COMPANY

tawdry lark
#

even if, the window of time are short

#

a day is 11min right ?

kindred igloo
#

roughly

#

16 hour workday

rapid tendon
#

as then it makes it like are they infected?

kindred igloo
#

god my math brain is failing me right now

rapid tendon
#

what math ya trying to do

kindred igloo
#

if 11 minutes irl equates to 16 hours in-game then how long is an in-game hour in real time

rapid tendon
#

about 41 seconds

tawdry lark
#

16 / 11 lol

kindred igloo
#

= 1.4545...

kindred igloo
rapid tendon
#

but bascially i multipled the 11hrs by 60 to get it into minutes to make the math simpler

kindred igloo
#

11/16 = 0.6875
(0.6875) x (60) = 41.25

rapid tendon
#

that works too i guess lmao

kindred igloo
#

math do be like that

#

anyway

#

3 minutes IRL is... like roughly 4 hours in-game

#

so if you get facehugged at high noon then you're probably good until about 4pm

tawdry lark
#

oh yea 11/16 oops

kindred igloo
#

ah yeah that's not surprising

#

since you can throw eggs and fleshbangs through those floors

tawdry lark
#

i dont really know how to fix this beside adding my own box collider on every tile lol

sullen fox
#

im pretty sure railings are "TRIGGERS" and the mesh colliders do not have TRIGGER turned on so you dont phase through them, but the top of the railings have an edxtra collider iirc that ISNT a trigger

tawdry lark
#

but i installed the whole game project like in the audioknight tuto so i can see everything

#

ill look at this later

sullen fox
#

oki

kindred igloo
#

Try turning off gravity for the tail see how it looks

tawdry lark
#

lets imagine we have the floor collision working tho, if i remove gravity it will behave kinda like a trail depending on the xeno speed

#

i dont want it to be animated by hand

kindred igloo
#

Yeah would be too straight

#

True

#

Ideally you'd want like

#

〰️

#

That motion

tawdry lark
#

verticaly or horizontaly ?

kindred igloo
#

Probably horizontal for slow movement and definitely b vertically when chasing

tawdry lark
#

well

#

it will inherit the whole body motion

#

so if the xeno does have his hips moving up and down with its run animation, the tail should get a similar motion

#

butT i need animation ! D:

#

right now i really need a walking and running animation

#

and maybe an idle

kindred igloo
#

Crack blender open and do some basic test animations

#

Take ya like 20 minutes

tawdry lark
#

i dont have blender and if i wanna make animation i could directly in unity

#

butT

#

im not good at those

kindred igloo
#

Yeah that's fine

tawdry lark
#

especially here i need like a accurate xeno running animation to see if that motion works for the tail

#

idk who proposed to do those recently

#

should i go look for someone in #1210315682613436446 ?

kindred igloo
#

Wouldn't hurt

arctic void
# tawdry lark

yoo that's so cool!!! i think the model should be a lil smaller tho on account of its head clipping thru the doorframe XD

#

(unless it's canon and it just uses its acid to clip and the wall magically resurrects itself)

kindred igloo
#

It's probably going to hunch over for actual animation

arctic void
#

ah k

tawdry lark
summer cloud
#

loving how detailed and high effort you're going with this

#

gonna be a very popular mod once it's out for sure

arctic void
#

oh no i just had a thought

#

xenomorph in caves

#

oh god........................

kindred igloo
#

Mhm mhm mhm!

tawdry lark
#

owno

tawdry lark
#

i am trying to make something, but due to how zeekee made thing its harder than it should

#

so if anyone could show me how to patch something ill appreciate

#

talking about this bit in PlayerControllerB

private bool NearOtherPlayers(PlayerControllerB playerScript = null, float checkRadius = 10f)
    {
        if (playerScript == null)
        {
            playerScript = this;
        }
        base.gameObject.layer = 0;
        bool result = Physics.CheckSphere(playerScript.transform.position, checkRadius, 8, QueryTriggerInteraction.Ignore);
        base.gameObject.layer = 3;
        return result;
    }
rapid tendon
#

apart for the layer switch not making sens to me

tawdry lark
#

cuse this shiat is gonna revert it

rapid tendon
#

ah but changing player layer can break other scripts in the game

#

you wanna be careful changing layers of things

#

but ye you could prefix patch it as a bool

#

oh wait

#

its a return function

tawdry lark
#

i just want to quiclky change a player layer to make him yeet through the floor

rapid tendon
#

ye but have you checked when that function even gets used by the game?

#

aka would it even be an issue

tawdry lark
#

well it is

#

cuse when i change the layer it go back too quick to normal

rapid tendon
#

did you add a delay before setting it back?

tawdry lark
#

i dont set it back

tawdry lark
rapid tendon
#

aka im asking when you trigering you code to change back

#

you triggering it after the player stops falling?

tawdry lark
#

when my player enter a collider i change his layer and put it back once it exit it

rapid tendon
#

okay

#

i just chcked when the base game uses that function

tawdry lark
rapid tendon
#

well it triggers it all the time if the player isnt marked as in SpecialAnimation

#

num2 = (inSpecialInteractAnimation ? 0.06f : ((!NearOtherPlayers(this)) ? 0.24f : 0.1f));

tawdry lark
#

mh

rapid tendon
#

so you wouldnt need to patch if you mark the player to be in specialAnimation

tawdry lark
#

in special animation is used when being grabbed or something ?

rapid tendon
#

but if you still want to i can tell you how to do it

#

I think its used for bracken snap

#

not sure i could check

tawdry lark
#

like to see which option would be more likely to break stuff

rapid tendon
#

its used for RedMechAI to grab the player

#

same for ForestGiant

#

its used by 30 functions in the game

tawdry lark
#

my goal is to make the player fall through the floor like if there was a hole

rapid tendon
#

and 36 functions set it

tawdry lark
#

oof

rapid tendon
#

PlayerSpawn animation uses it too

#

so the solution seems to be just set the player to be in special animation before throwing them xD

tawdry lark
#

lets hope no other mod is having this attribute as a core thing

rapid tendon
#
[HarmonyPatch(typeof(PlayerControllerB), "NearOtherPlayers")]
public static class NearOtherPlayersPatch
{
    static bool Prefix(PlayerControllerB __instance, ref bool __result, PlayerControllerB playerScript, float checkRadius)
    {
        // Your custom logic here i just reimplemented the orginal function to show how it would look 
        if (playerScript == null)
        {
            playerScript = __instance;
        }
        __instance.gameObject.layer = 0;
        __result = Physics.CheckSphere(playerScript.transform.position, checkRadius, 8, QueryTriggerInteraction.Ignore);
        __instance.gameObject.layer = 3;

        // Return false to skip the original method
        return false;
    }
}```
#

this is how you would patch it if you still want to do that

#

that patches it to do the exactly same thing like i said in the comment in there

#

only difference is where the return is set

#

which is __result

tawdry lark
#

and where should i put that

rapid tendon
#

in your own mod dll

#

as its a class it can go into a new class or just below everything in any class and its be treated as a new class

tawdry lark
#

nothing more to do, just add a script like this and boom ?

rapid tendon
#

well you need to Harmony patch initialise it still if you aint doing that already

tawdry lark
#

im not

rapid tendon
#

but like i said the better solution be the specialAnimation

tawdry lark
#

i dunno anything about patchin

rapid tendon
#

how does your mods awake() look like

#

the .dll one

#

as if you using a template it might already have it pre done

tawdry lark
#

the plugin script ?

rapid tendon
#

i guess ye

tawdry lark
#
private void Awake()
{
    Logger = base.Logger;
    Assets.PopulateAssets();

    Xenomorph = Assets.XenoAssets.LoadAsset<EnemyType>("Xenomorph_EnemyType");
    var tlTerminalNode = Assets.XenoAssets.LoadAsset<TerminalNode>("Xenomorph_TerminalNode");
    var tlTerminalKeyword = Assets.XenoAssets.LoadAsset<TerminalKeyword>("Xenomorph_TerminalKeyword");
    
    // Network Prefabs need to be registered first. See https://docs-multiplayer.unity3d.com/netcode/current/basics/object-spawning/
    NetworkPrefabs.RegisterNetworkPrefab(Xenomorph.enemyPrefab);
    RegisterEnemy(Xenomorph, 9999, LevelTypes.All, SpawnType.Default, tlTerminalNode, tlTerminalKeyword);
    
    Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");

    // Required by https://github.com/EvaisaDev/UnityNetcodePatcher maybe?
    var types = Assembly.GetExecutingAssembly().GetTypes();
    foreach (var type in types)
    {
        var methods = type.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
        foreach (var method in methods)
        {
            var attributes = method.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), false);
            if (attributes.Length > 0)
            {
                method.Invoke(null, null);
            }
        }
    }
}
rapid tendon
#

okay ye you would need to initalise Harmony in there

tawdry lark
#

and how is it done ?

rapid tendon
#

there multiple ways this is one

#

Just the Harmony var and the patch function is all you need

#

after that it will look for any Harmony patches in your mod

tawdry lark
#

alright thanks

rapid tendon
#

but you should try setting the specialAnimation and see if that works

tawdry lark
#

even if i dont use that here, i might for other thing

#

good to know

rapid tendon
#

ye the __result only used if you want to affect a functions return value

tawdry lark
#

im cookin sum acid blood fun

rapid tendon
#

xD and what happens if there nothing below it?

tawdry lark
#

pepsi

rapid tendon
#

drinking some rn

tawdry lark
#

i need a particule chad

#

and blood decals i guess

rapid tendon
#

the game already has blood decals 😄

tawdry lark
#

so what, i just taint them green ?

rapid tendon
#

yep

tawdry lark
#

a

rapid tendon
#

make a copy taint

#

so base game can keep using the orginal and you use the modified copy for your alien 😄

#

you should be able to do all of that in code btw make a copy of it and taint it

tawdry lark
#

@rapid tendon i patched the method to put back the previous layer instead and it works really well

#

i hesitated to rewrite it to use overlapshere instead of checksphere to remove the layer problem, but im unsure about performances

summer cloud
#

how often is it being called? overlapsphere really isnt that bad for end performance as long as youre not calling it every frame or something

#

and even then its probs not gonna be noticable unless youre on a super low spec machine or youre doing something truly heinous

rapid tendon
#

well its not exactly every frame but based on this condition so pretty much every frame num2 = (inSpecialInteractAnimation ? 0.06f : ((!NearOtherPlayers(this)) ? 0.24f : 0.1f)); as it was in Update() or it was LateUpdate() dont remember now its base game thing

summer cloud
#

what are they trying to accomplish? reading up in the thread now but a physics check like that that often seems like something that'd be unnecessary in most cases

rapid tendon
#

and its switching layers constantly making his custom logic mess up

summer cloud
rapid tendon
tawdry lark
#

xeno hurt -> xeno bleed acid -> acid do hole on floor -> stoopid player fall in hole

#

im changing the player's layer to the vain shrouds one which collide with pretty much nothing

#

effect is workin nice

#

hoping for no side effect

kindred igloo
#

I don't think burning a hole in the floor is gonna be viable ngl

kindred igloo
#

like

#

lotta effort to make it work for a gameplay effect that might not even be that good in practice

tawdry lark
#

i needed a pause from the usual ai + i still miss animation to go on

#

and well its working

#

tho now i need qualified people to do :

  • acid blood particle effect
  • acid splash decals
  • one gigachad shader guy to visualy fake the hole
#

i've looked for some shader tuto but i just dont have any base knowledge to follow them

#

and i believe LC is using HDRP... thingy... that is not making life easier

#

but yea its a fun lill gimmick i wanted to try my hand on

summer cloud
#

hmm I've done a hole simulation before for a ground slam ability in my personal project that causes the ground to split apart

#

I'll take a look at that and see if that could work similarly for your purposes

#

all it does is use an intersecting mesh on another mesh and says "hey dont render the part where they intersect"

tawdry lark
#

bonus point if the effect works when a player is in the hole

#

if i really keep this idea of acid splash hole but cant have visualy fake hole, it'll probably be like a puddle that was deeper than you thought

summer cloud
#

you essentially just wanna create a window in the mesh then, which can be done by using the stencil buffer

tawdry lark
#

very first step is yes to not draw a part of a mesh

#

and then if possible add something else so we dont see the unity void

#

insert blood.jpg in your mind

summer cloud
#

ooo very nice, very smooth

tawdry lark
kindred igloo
#

shame it's not convenient to make like

#

a decal on the bottom

#

climb up with a ladder

summer cloud
#

with the stencil the hole should be visible both ways

kindred igloo
#

even if the drop goes down like 2 floors?

tawdry lark
#

ye just need to add logic to find if there is a floor below, if not then the hole will have a set depth

kindred igloo
#

acid blood boring its way down through 18 feet of reinforced concrete structure

summer cloud
tawdry lark
kindred igloo
#

no no you misunderstand me

tawdry lark
#

well if we manage to make something with this, its noice

#

imma sleep... tomorrow mornin i will finally leave the clinic i am in since january

#

...to go to a specialised structure thing that is kinda the same but will help me more...

#

i am worried about the network quality over there tho, i really wish i will still be able to do my things

kindred igloo
#

side view

tawdry lark
tawdry lark
#

im foocked

#

the connection here is terrible

tawdry lark
#

outside 4G speed

#

inside my room 4G speed

#

so bad latency is no more

rapid tendon
tawdry lark
rapid tendon
#

and my cable actually broke a few days ago and im lazy to fix it as its a 30m run

tawdry lark
#

how are you workin/playin then ?

rapid tendon
#

playing i get 5000+ ping as im grabbing wifi from the corridor by risking one of my devices on the floor for someone to hopefully not step on 🙂

tawdry lark
#

i cant even watch youtube in 144p ;_;

rapid tendon
#

quick ping test i ran 🙂

#

10/10 connection

tawdry lark
#

i hope i get moved to the 2nd floor, they got acceptable ping there

summer cloud
#

oh jeez that sucks i'm sorry, yeah hopefully you can get moved or they can do something about it being so garbage

tawdry lark
#

;_;

heady bobcat
#

68% lost...

tawdry lark
#

While i am stuck here, maybe some people could work on the animation and sound i need ?

tawdry lark
#

oh wait...

#

they listened my demand

#

i am being moved to the 2nd floor :V

sullen fox
#

Nice

tawdry lark
#

well

#

its still shit

#

butT !

#

if i share connection while my phone is literraly outside the window

#

now i need to find solution to protect it from weather and see if battery will hold

#

not including said phone cuse im taking the picture but u see

arctic void
tawdry lark
#

oh it is the bathroom window btw

kindred igloo
#

....is there lead in your paint?

#

Why would your phone need to be outside to connect?

tawdry lark
#

now i hope im not gonna forgor it there for a maid to accidentaly yeet it

rapid tendon
#

but alot of the major stores now relie on those signals for tracking stuff so they typically install internal transmiters that grab the signal from outside and spit it out inside

#

main reason is all the metal they use in walls and so on

kindred igloo
#

Fair nuff

rapid tendon
#

but ye for @tawdry lark i would recommend trying a signal booster

#

but then ye multiple people will benefit from it..

#

probs making the connection slower if more people connect

#

so probs a separate router that lets you accept an wifi connection and share it on a new SSID be good but idk if there is a commercial option for that

#

aka phones can do it but i mean something with better antennas for longer range

tawdry lark
tawdry lark
#

I made a post in mod collaboration to hopefully find peope to help get this to a publishable state

cedar leaf
brave orchid
#

.

tawdry lark
#

uhoh

#

i have foocked up the prefab

sullen fox
#

If you did it on a github

#

U can just discard changes

sullen fox
#

Smh

tawdry lark
#

ok fixed

#

i tried using animations

#

i dunno what the hell i touched that messed up the whole thang

tawdry lark
#

im starting to think ill need to make this a paid job to have animations x_x

kindred igloo
#

It's a pretty niche skillset

#

I would offer to do it if I had more freetime

kindred igloo
#

checks

#

Mmmnope did not work

tawdry lark
#

damn

tawdry lark
#

guess imma go again with ugly ass placeholder animation made my me

hard hemlock
#

i have a blender export ready for the xeno model ripped from alien isolation 😄

#

hey guys sorry to pop out of nowhere, im just new here and recently had the urge to create a xenomorph mod

#

cool to know lotta people are into porting the xenomorph into LC as well 😄

hard hemlock
cedar leaf
# hard hemlock

That looks kinda fire how high the vert counts on that bad boi tho?

hard hemlock
#

gonna have to check once im home 😁

#

my idea is different from the alien isolation xenomorph though, idk if it sounds too extra or what but

#

im assuming very high given its a direct rip from alien iso 🤣

kindred igloo
hard hemlock
#

sorry for the info dump but its gonna be like this

kindred igloo
#

You're not allowed to apologize if I'm asking you directly for it

#

That's not how that works

hard hemlock
#

Xenomorph Mod
first stage - landmine esque xenomorph egg
spawns a facehugger upon explosion (spawns 1 but very rare 2-4) (oobworld egg thingy style)

second stage - jumps on players and functions like a snare flea latch into player (oobworld spider + snare flea)
infects a player then dies after 5 - 20 seconds

third stage - player dies and a chestburster spawns and runs away (bracken scared ai)

fourth stage - transforms into a xenomorph and functions like a bracken, also clings to ceiling like a snare flea. scared by shotgun shots and can die from multiple shots and will priority players who has a shotgun, when shot will drop an acid blood entity (damages), and attacks like in alien isolation (mimic inspired code maybe)

hard hemlock
#

any thoughts? like i know it sounds like a lot of mumbo jumbo but gave much thought about how it keeps the lethal company monster design

kindred igloo
#

Seems to make sense to me

#

Would fully grown xenomorphs not be able to spawn naturally in this case then?

hard hemlock
kindred igloo
#

Gotcha

hard hemlock
#

i think the random infection counter where the facehugger dies can create tension, having no idea whether the facehugger died from a shovel slap or successfully infected a player 😁

#

at least through the eggs system, xenos can be present whether on low tier moon via eggs or on high tier/eclipse moon

#

i think oobworld mod has this purple egg thingy plus spiders which do exactly what those facehuggers should do

kindred igloo
#

I'm glad the general agreement is that the xeno would be a stealth killer

hard hemlock
#

hmmm should we try ripping the dead by daylight xeno model?

kindred igloo
#

Well so

cedar leaf
kindred igloo
#

Any high poly model is gonna look kinda ass in LC so while, yes it'd be cool to have a primo model like that, we'd also wanna intentionally butcher the quality of it

cedar leaf
#

I really should start working on an alien moon (and potentially an interior too later)

hard hemlock
kindred igloo
#

If either Isolation or DbD have low LOD versions of those models, that would be perfect

hard hemlock
kindred igloo
#

That might end up too low quality? Idk how good it is

hard hemlock
#

either that or ill try to low polify the alien iso model when i get home

hard hemlock
hard hemlock
cedar leaf
kindred igloo
#

Idk what it looks like

hard hemlock
#

yeah ill send the half life 1 version later then try to low polify the alien iso model

#

or maybe to make it easier, just pixelify the textures

hard hemlock
cedar leaf
# hard hemlock exciting! what else is on ur to do list?

Im gonna drop new content soon, but main focus is going to shift towards learning interiors. I think I pretty much know every in-and-outs about making moons. You can try out Seichi for reference until I finish the rest of them. 😛

#

But I’ll be putting out more moons later on too that are still on my to-do list pikaSip

hard hemlock
#

Seichi?

cedar leaf
hard hemlock
#

ohhh! sounds sick! ill save it for later

cedar leaf
#

Can you send me the blender file of that Xeno btw, I’d like to check out some stuff about it on sunday (thats when Im back at my pc)

hard hemlock
#

sure! gonna send that later plus a bunch of other stuff as well

cedar leaf
#

Lovely!

kindred igloo
cedar leaf
#

Vert count is something that is more important. If its to high res of a mesh its gonna tank performance

kindred igloo
#

mhm

tawdry lark
#

wha is happenin over here

#

@hard hemlock we need to discuss the ideas, but youre hired cuse of that motivation

hard hemlock
#

and sure! im up for discussion anytime! my work can be flexible sometimes i can be very busy, sometimes very free. just let me know what needs discussed 😁

tawdry lark
hard hemlock
#

well i have simple knowledge about modelling and animating in blender, willing to learn other fields outside my expertise though

tawdry lark
#

so even if they are not amazing the'll do for the development time

hard hemlock
#

also i do audio mixing too! tried doing a chestburster death sfx

tawdry lark
#

i do need sound too yea, and on that subject you are free to give sounds idea for eventual feature that i didn't do

hard hemlock
hard hemlock
#

since we're doing alien, any thoughts about using the alien isolation model + animation instead?

#

as a placeholder maybe?

tawdry lark
hard hemlock
tawdry lark
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dunno about this one

hard hemlock
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im assuming ill only be animating the hip and up since the legs and tail are done ingame?

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legs with the walking, tail with the physics

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right?

tawdry lark
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legs system should work along animation

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and head will be overriden when needed

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also no root motion unless specified

hard hemlock
#

gotcha

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will try a set of animations

tawdry lark
hard hemlock
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ill do my best when i have the time

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once again, thank you!

tawdry lark
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no u

tawdry lark
tawdry lark
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i copied the company monster code to grab body

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its VERY janky

tawdry lark
#

@umbral pike Any update mate ?

umbral pike
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Currently doing the retopology but I won't be home for the next week so can't do anything more.

tawdry lark
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Guys i am getting sick of networking stuff

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even tho now i think i understand how its done

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i mean the process to translate what i have done to work with rpc is so confusing, i am affraid to broke what is working

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and its also very annoying to test

sullen fox
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Eventually you'll get so good at it you never need to test it (what I've done for my last couple entities)

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But you'd need to have written your code with rpcs to begin with for that unfortunately

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Just keep in mind u can't do a serverrpc inside a serverrpc and a clientrpc inside a clientrpc

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Which is why u can't do clientrpc's inside, let's say, HitEnemy, you have to do a serverrpc that calls said clientrpc

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Or just have all the local code there since everyone runs hitenemy already

tawdry lark
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what id love right know is a private session with someone to help me translate some of the stuff so maybe i get the hang of it

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and yeah should had done this since the beginning but i was so terrified by it back then

summer cloud
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break down what you know you need to sync and what you don't, often you'll find after thinking about it you don't need to sync some things you thought you might, and you'll save yourself more work and confusion in advance

tawdry lark
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@sullen fox @summer cloud what do i use if i need the server to know which player requested a server rpc ?

sullen fox
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Just add a parameter

tawdry lark
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yes but what kind

sullen fox
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For players index in the startofround.instance.allplayerscripts areay

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Array

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Feed it the players index

tawdry lark
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and how do i check what is the local player index ?

sullen fox
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And that returns the integer index

tawdry lark
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alright ill test that

tawdry lark
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im making very tiny baby steps with network

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i started rewriting from scratch

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1 method at a time

kindred igloo
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🫡

tawdry lark
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@umbral pike I summon thee

tawdry lark
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@sullen fox your right im getting better at it

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had a hard time "translating" some code cuse it cant be done the same in multiplayer

sullen fox
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Mhm

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Eventually you get so good you don't need to test multiplayer

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My latest thing, shockwave gal, is completely networked and I didnt need to test anything, it only broke once because I accidently made a server check when instantiating an object that the client didn't know about

summer cloud
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yeah its a lot scarier sounding than it actually is

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the only thing that catches me out now is calling my RPC in a base game method chain that end up being called from a RPC without me realising/checking whilst I sit there wondering why my RPC call isnt working

tawdry lark
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well im back to the point where i need animations

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and it looks like my frend has dieded

brave orchid
tawdry lark
brave orchid
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Ok

tawdry lark
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Xeno is almost in a publishable v0.1 state programming wise

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only need is the animations and some sounds

kindred igloo
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Oh swag

tawdry lark
quartz canopy
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I mean

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Send me the current model

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I could cook

tawdry lark
#

oh

quartz canopy
#

Or at least try to

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Not really have anything to lose

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Is it rigged?

quartz canopy
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Ah ok

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What happened to the last animator?

tawdry lark
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never had an official one

quartz canopy
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Also could you dm the animations id need to do?

tawdry lark
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i might have someone but im unsure about his disponibilities

quartz canopy
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Thats fine

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As long as they dont mind

tawdry lark
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if he is its with another model anyway so for this one your good

quartz canopy
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I can do the anims probably as you work on the cabinet ai

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How many would you need

tawdry lark
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ill pm you that

brave orchid
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how close are we to it being ready?

tawdry lark
brave orchid
#

Why does it keep removing this from my chats

arctic void
tawdry lark
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idk if @umbral pike is still intrested in the project, he didn't answered my pm

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nvm he dont have time for this, so still looking for someone to do it

brave orchid
arctic void
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my expertise ends there lmao

clever parrot
#

hows it going?

quartz canopy
tawdry lark
quartz canopy
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Isnt it the one above?

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Or is it a new one

tawdry lark
quartz canopy
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Ok

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If you have that model send it to me on dms or something

tawdry lark
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i cant export it from unity tho

quartz canopy
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Oh

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Ok just tell me what you changed then

tawdry lark
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ill have to show you the hiearchy i have

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im not "home" right now

quartz canopy
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Its all good

brave orchid
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.

tawdry lark
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yeye still alive

royal girder
brave orchid
royal girder
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Ye ye

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And I have zero idea on how to disable it

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Prob an admin thing I’m gonna be honest

brave orchid
#

.

brave orchid
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.

brave orchid
#

.

cedar leaf
drowsy mulch
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Hi, how is this Mod going?

quartz canopy
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I was gonna do some anims for it but havent gotten back to the project

cedar leaf
quartz canopy
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I know, i been busy in terms of uni work

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I just need to change some of the bone higherarchies first which takes ages

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Ill have a crack at it this weekend

cedar leaf
brave orchid
#

.

tawdry lark
spark stirrup
#

the motion tracker mod would honestly pair so well with this

severe river
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how is the mods progress going?

junior fable
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Very well we are almost at release

severe river
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thats awesome, i cant wait

spark stirrup
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cant wait to make lethal isolation a thing

tawdry lark
#

wha ?

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@junior fable im confused

severe river
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give us a sneak peak pretty please 🥺

cedar leaf
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no sneaks , no peaks NOPERS

tawdry lark
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well

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there is nothing new to show since when i paused this project to work on the cabinet

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im waiting the release of that last one to proceed

junior fable
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Heres a sneakpeak

tawdry lark
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owno u didn't

junior fable
severe river
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😥