#Tolian's Moons and Interiors

8644 messages · Page 9 of 9 (latest)

shy otter
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tolians other 2 also have the same issue

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also I tested starlancer and I didnt get the popup

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sect alpha yeah

faint topaz
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  • 0.3.1 >>> 0.3.2 Updated HyperionStation
olive flare
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:0

short mirage
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Is there a way to force Tomb interior to appear for Egypt

olive flare
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Isnt it like that by default?

gaunt topaz
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LethalLevelLoader configuration

faint topaz
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by default, the chance of spawning Egypt:300 > just increase it Egypt:99999

short mirage
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Thank you very much!!

short mirage
olive flare
faint topaz
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well

faint topaz
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Echelon - Deprecated

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TeraSpace - Deprecated

olive flare
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:0 WHAT

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What happened

faint topaz
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i lost all the files Echelon

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TeraSpace — failed interior

olive flare
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Nooooooooo

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Thats really sad to hear

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:((((

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Is there really no way of getting them back??

silk minnow
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dang that sucks

nimble zephyr
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Echelon was cool D:

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TeraSpace was too cramped with too much bloom, but I still enjoyed it from time to time.

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I've never seen anything spawn in it however.

faint topaz
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i will make a new moon

wide iris
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Echelon represented the best vibe for a school interior tbh

nimble zephyr
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Echelon was my first time on the Rubber Rooms.
And the first time I saw a coilhead move while being watched. A properly cursed experience, I liked it.

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(For context the coilhead was at the second fire exit I took, after exiting the first in fear because I stumbled on the self-opening door to the apparatus, with the long hallway. It was caught moving because it hadn't yet registered my entrance).

young pebble
zinc mesa
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For now yes

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If something happens in the future which requires moons to be updated it will be left behind though

young pebble
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Thats a shame, guessing theres no easy way to recover it

stiff wolf
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is pwetty quiet over dhere

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im having the interior mod spam my logs with

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SoftMasking.SoftMask.UpdateMaskParameters () (at <41a02cf6c61946e3b3801b8d0274eb87>:0)
SoftMasking.SoftMask.OnWillRenderCanvases () (at <41a02cf6c61946e3b3801b8d0274eb87>:0)
UnityEngine.Canvas.SendWillRenderCanvases () (at <c6e732ee43764427b2b923952ecc7fa9>:0)
olive flare
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add softmaskkiller

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and/or diffoztweaks

stiff wolf
olive flare
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is a mod

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that fixes that issue

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softmaskkiller removes the issue, diffoztweaks fixes it

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diffoz would be the better option, but you can have both

stiff wolf
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midly convince

olive flare
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?

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tolian should prob add one as a dependency to fix it

stiff wolf
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alright ill see

nimble zephyr
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First time on Crystallum. I was in awe at every turn.

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Looks-wise this is superb.

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Seems tailor-made for Spelunkers' too!

shy otter
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lol

shy otter
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@faint topaz sorry to bother but when you get the chance would you mind making view extension not required for aquantis or celest

shy otter
faint topaz
prisma laurel
faint topaz
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  • 0.9.9 >>> 1.0.0 Updated Spectralis
bright silo
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do any recent versions work in v72? rly wanna use this pack

shy otter
bright silo
shy otter
bright silo
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Nah my modpack is strictly in the past

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(v72)

faint topaz
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@bright silo @shy otter

shy otter
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thank you

faint topaz
prisma laurel
shy otter
faint topaz
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Nimbus redesign is 60% complete

prisma laurel
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Wait those screenshots are Nimbus? 👀

nimble zephyr
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That's a wild change if so

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A welcome one though, because Nimbus has imo way too much fog and too-bright purplee

faint topaz
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ahah

sudden plover
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do we still need "CompanyCruiserFix" ?
just checking since it is Deprecated

olive flare
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has been deprecated for a while now

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iirc only echelon needs it

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and tolian lost the files for it

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so it will always require that

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every other moon does not need it afaik

sudden plover
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ok so it doesnt cause any issues to actually have it? XD

olive flare
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not really

faint topaz
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Echelon has already been removed from Tolian_moons

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Nimbus and Crystallum will be redesigned

nimble zephyr
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I'm hoping Crystallum won't be too changed aesthetically. It looks beautiful.

faint topaz
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For now, my priority is a new interior for R.E.P.O. …., then a redesign of Nimbus + a new moon, then a redesign of Crystallum + a new moon

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i also need to finalise the details for Harloth

nimble zephyr
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I see!

faint topaz
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i will soon update sfdesat moons for v73

shy otter
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you can fall thru parts of it

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on aquatis

faint topaz
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i also heard that when using the BiggerShip mod crashes occur with the Orion moon

prisma laurel
shy otter
prisma laurel
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It also happens with 2 story ship if you have the navmesh regen on, it's smth with some moons not yet updated on v73

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But it's not all of them

shy otter
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no crashes

prisma laurel
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You probably don't use navmesh regen

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it's defaulted off with 2SS

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Cus it's only really needed when using 2SS + Wider

shy otter
wide iris
shy otter
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recently

wide iris
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rly? it crashes everytime I pull the lever
I need to check if I didn't do some fuckery on lunar config

shy otter
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do you have bigger ship

wide iris
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morv's? yes

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is that what causes the crash?

shy otter
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some old moons do

wide iris
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god damn it mrov 😔

shy otter
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you can turn that feature off

shy otter
wide iris
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god damn it mel 😔 (happy bday)

shy otter
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its a navmesh issue

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so yeah E gypt needs a patch then

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its a issue with some non updated moons

faint topaz
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  • **Orion 2.1.7 / Celest 1.1.8 / Aquatis 2.2.7 **
    • NavMesh Updated
      • Fixed QuickSand texture
olive flare
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Yippeee

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Was viewextension removed?

shy otter
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Duuummmmmy heehhe

olive flare
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:0

faint topaz
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  • 1.0.3 >>> 1.0.4 CaltPrime
fickle pelican
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(i cant remember if the last version didnt do it i just remember it didnt)

faint topaz
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i tested it, so there shouldn't be any problems

fickle pelican
olive flare
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Waaaa

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Lol

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Was viewextension removed from the desat moons?

shy otter
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ages agooooooooooo

olive flare
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LETS GOOOOOOOOOOOOOOOOO

fickle pelican
shy otter
faint topaz
fickle pelican
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@faint topaz hi ok so

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your fix only works for host-client

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non-host still has the bugged entrance teleports

faint topaz
prisma laurel
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My guess is what is happening is it's not seed based so it doesn't sync between the host and clients

faint topaz
faint topaz
prisma laurel
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Hmmmmmm

faint topaz
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i’ll just remove the main entrance randomization and keep the fire entrance seed randomization

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  • 1.0.3 >>> 1.0.4 CaltPrime
fickle pelican
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@faint topaz ok so its fixed to where its playable for everyone fully
however
the first fire exit doesnt let you enter from it, but you can still leave from it, and it doesnt make a sound when you leave

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the other two work fine

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nice one bro

snow sparrow
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hey tolian, i heard you were now in charge of Aquatis, would you please like to fix the Boombox and Shovel spawn there by either removing them or just using a clean way to implement them? (it doesn't work properly as of now)

olive flare
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There is a mod to fix them

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But forgor the name

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@shy otter

faint topaz
gaunt topaz
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literal 🔥

olive flare
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Idk turtle knows it but doesnt wanna respond grrr

snow sparrow
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you know, if a moon causes issues because of a thing being badly implemented, i don't think it should be up to another mod to fix

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because that's lazy, and that's MY thing grrr

olive dagger
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umm no

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I was lazy before

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🤭

snow sparrow
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i will be lazier

olive dagger
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go for it

snow sparrow
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or wait i have a better solution, make everyone lazy

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so when everyone's lazy, then no one will be

olive flare
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Omfg took me too long to find

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Had to scroll so much in turtle dms to get it

snow sparrow
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yeah i found it before you told me but i don't see the use in this

olive flare
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Ok you are literally dying today im sorry

snow sparrow
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mostly for it being a fix to be able to play aquatis

shy otter
olive flare
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1 million years later

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Grrr

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Stinky

shy otter
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you want me to fail 😭

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such a meanie cheese

shy otter
snow sparrow
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cool

olive flare
shy otter
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such lies

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such fiendishness

snow sparrow
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you're not a miss, you're a turtle! (real)

shy otter
olive flare
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Outside boredom

snow sparrow
faint topaz
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if i remember correctly, in the latest version of Aquatis, i disabled Shovel but not Boombox

snow sparrow
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but i'd recommend that instead of leaving it as is (which has been the case since the last update before you came along), either you remove them both completely, or use a lib for it (which would probably make people question why you'd need it in the first place)

faint topaz
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i'll fix it when i have time

snow sparrow
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cool 👍

hollow wave
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That boombox is what anchors my soul to this world.

snow sparrow
# hollow wave Suggesting to remove the boombox from Aquatis is an affront to God.

I, sire boom the 3rd, would like to politely decline your personnal preferences and therefore be in disagreeance with your current opinion as the box shaped electronic music device is very so clearly currently being an issue of the matter to anyone disiring to land forth on the moon at hand, for I am not suggesting to remove it but merely giving potential for solutionating to this so very refined gentleman called sire Tolian.

hollow wave
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A solution that requires the erasure of the boombox is not a solution. You may as well suggest he solve the issue by having Aquatis automatically kill anyone who lands there, for a life without a boombox on Aquatis is no life at all.

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Diabolical.

snow sparrow
# hollow wave A solution that requires the erasure of the boombox is not a solution. You may a...

My good sir, i do believe you are in quite the confusion as i certainly did not affirm that a full decisive solution taken in place should come of such barbaric choices, as i did propose from my own opinion, a solution i deem to be universally agreed upon by all the good squires or the great castle of england, for I am not protesting for a single solution but for a change, i deem you of ultimate lower reading comprehension as for you have certainly not read in full my previous parchements, good day sir.

fickle pelican
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softlocked btw

fickle pelican
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ok so i finally decided to play tolians stuff in an actual serious run, minus everything he didnt make, but now maintains
which, i have to ask, why did you bundle these into your big moons pack? i feel like they dont need to be in it since they are not technically your moons

fickle pelican
# fickle pelican ok

alongside this being able to happen in hadal labs, heres a list of every issue i noticed

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good news for you is, only other issue i noticed with the interiors is snare fleas cant latch on the ceiling of hyperion station

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General

  • No LLLUpdated dependency
  • Exterior lighting is bleeding into the interior on every single moon
    ===
    Azure
  • Stone stairs have default footsteps
  • Building to the right as you exit ship has default footsteps
    ===
    Nyx
  • Banner models appear as if they'd be laying on a surface, but several are floating
  • No collision for the metal spike wall towards main
    ===
    Nimbus
  • Main entrance scannode is not placed right
  • Default footstep hell
    ===
    Sanguine
  • Having the fear effect makes blue flashes happen while outside
  • OH MY GOD THE ORBITING STAR IS TOO BRIGHT DUDE
    ===
    Crystallum
  • Default footsteps on most rocks in the cavern
    ===
    Argent
  • No main entrance scannode
  • WHAT THE FUCK IS FIRE EXIT #2
    ===
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most of these are nitpicks to be fair

shy otter
fickle pelican
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i see

shy otter
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best to delete those

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issues

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from the list

fickle pelican
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i downloaded the whole pack

shy otter
fickle pelican
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yeah i see now

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:P

shy otter
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besides that didnt notice much on others

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mainly that and I think nimbus which is getting a lot of changes

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but I could be forgetting

fickle pelican
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oh also this on argent

shy otter
fickle pelican
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yes

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i am one of the few people who dont use bigger ship mods

shy otter
faint topaz
faint topaz
fickle pelican
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that makes sense

calm bluff
faint topaz
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i think there was a script that fixed this, but looks like it broke again or ….

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i’ll check it tomorrow

calm bluff
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I honestly don't remember the solution we came up with 😅

fickle pelican
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btw my favorite moon you made is harloth

faint topaz
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One of them requires a jetpack…

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ahah

fickle pelican
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i dont think its possible to get to it

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you can exit from it and drop items down

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but i dont think you can fly to it or out of the building

faint topaz
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i think you're right

wide iris
fickle pelican
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im going to set you on fire

shy otter
faint topaz
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  • **Aquatis 2.2.8 **
    • Shovel and Boombox spawns restored
trail whale
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hello there, the new update broke Aquatis and it made me stuck on the random seed screen whenever i pull the level on this moon. I can still move around on the ship when this happens.
here's my modpack code: 019b397c-8458-55af-7a54-a5d65b7e4d3c.

olive flare
snow sparrow
fickle pelican
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just asking cause theres a vanilla game bug where this happens

trail whale
snow sparrow
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if it's still broken in some way then what do i have to say

faint topaz
faint topaz
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the same problem on the previous version

faint topaz
prisma laurel
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I do not know if that is cus of JLL lol

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I expect it couldn't load the dungeon

faint topaz
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the problem is not with JLL

prisma laurel
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Well if something is preventing it from being able to load the dungeon it would happen with both lol

faint topaz
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in your modpack

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Apparently, Aquatis does not work with BiggerShip @olive dagger

prisma laurel
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Do you have the navmesh set to Read/Write?

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Whatever is going on means the moon would also fail to load if a random map object were to spawn since it’s breaking from Navmesh Regen

faint topaz
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if it were off, the NavMesh just wouldn’t generate at all on the object/model

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in any case, read/write is enabled, so it’s unlikely that this is the issue

prisma laurel
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Yeah it’s gonna be some strange oddity cus I know the moon worked with the ship mods in the past

trail whale
snow sparrow
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i don't know what's causing this, but sciencebirdtweaks fixes it somehow

faint topaz
olive dagger
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i'll check what's happening

olive dagger
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it gets stuck with no errors, no logs, no anything while rebuilding the navmesh

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i'll check if that's caused by either LLL update or Aquatis update

olive dagger
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finally an answer

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somehow ship scene is missing NavMeshColliders object

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what's causing that? how to fix it?

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no idea

fickle pelican
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well

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the current LLL version does have a bug with the vanilla ship

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it doesnt change the ship to the version thats not in-orbit when you land

olive dagger
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lol

fickle pelican
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i already told pacoito about this

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idk if thats related at all, im just saying there is an issue with the two atm

olive dagger
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it shouldn't be - i've tested with older LLLU version and had the same issue

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i need to test if you can land on other moons

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it's aquatis-specific

fickle pelican
olive dagger
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this is insane

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i feel like i'm gonna lose my mind

fickle pelican
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isnt this you every day

olive dagger
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not really, no

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stress and anxiety are a constant

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but this fuckery?

fickle pelican
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comedy failed

olive dagger
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naaaah

fickle pelican
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leaving

olive dagger
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oh you have different object names

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it works now

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this will cause me problems later on

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oh well

faint topaz
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1.1.1 >>> 1.1.3 Updated Kast

olive flare
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:0

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Why what changed??

faint topaz
olive flare
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Oh oki

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I guess its a mystery:3

snow sparrow
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suggestion : make custom trees breakable

faint topaz
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Most trees are tied to the terrain, so that’s not really possible — at least idk a way to do it

snow sparrow
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average unbreakable tree situation

fickle pelican
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psych sanctum 💔

floral plover
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this is on argent, backside of rocks you can fall into, just right of ship door. not sure if this is being fixed or...

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hmm seems to be the terrain is messed up, other smaller rocks floating too

gaunt topaz
prisma laurel
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Damn I was actually kind of excited for this one from the pictures, I'll wait for some updates ig

solid prism
fickle pelican
prisma laurel
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Fuck it gonna check it out anyways and see if it's not as bad as people are saying, been excited for this one a ton

prisma laurel
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It's just the bloom intensity being too high

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😂

fickle pelican
wide iris
faint topaz
faint topaz
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it’s just less noticeable there

fickle pelican
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it is more potent due to your lighting choices

faint topaz
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fog...

gaunt topaz
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im just gonna pretend it's a result of the smoke boiled

faint topaz
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i managed to minimize the issue

prisma laurel
# faint topaz i managed to minimize the issue

Neat, I also will agree I dislike how some moons have the interior lighting too dark as well, I remember experiencing this problem on Zenit when testing Vehicle Hangar and the moon used to not darken the interior lighting before one of the updates lol

faint topaz
#

When i wake up..... i’ll release a patch that reduces the light flickering and also increases the interior brightness for Redfen

faint topaz
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i'll try again tomorrow

gaunt topaz
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can call on other mooners for assistance. 🙂

prisma laurel
#

@onyx merlin @lavish yacht @snow iris Sorry for the pings, but since you guys have the most experience with fixing Interior lighting issues maybe you can help out here

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I pinged Kenji cus he fixed an issue with Interior lighting on Nostalgia

lavish yacht
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heyo, I did fix it because the outside light was bleeding into the interior but the method used could make a proper moonmaker cry

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What I did was use a local volume with vanilla like settings in terms of skybox and all that, and have it wrap around the interior (having it big enough to hold it)

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If you're using JLL you can make it follow the player in the interior and have the volume tinier probably

faint topaz
#
  • 1.0.0 >>> 1.0.1 Redfen
faint topaz
faint topaz
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i disabled all post-processing, but fog and other stuff is still active

faint topaz
wide iris
#

blue

prisma laurel
# faint topaz uh

I do wonder why the exterior lighting is bleeding into the Interior if you said you're doing the thing Kenji did 🤔

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I know back when Zenit was still a brighter moon it also never had that happen, idk what changed when you changed the moon to have the more darker atmosphere lmao

prisma laurel
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I would assume it was a shader thing, it felt like you had a dark blue filter applied when on the moon that would also carry into the interior lol

faint topaz
#

shader

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i tweaked the shader a bit

prisma laurel
#

Nice LacyHeart

faint topaz
#
  • 1.0.1 >>> 1.0.2 Redfen
prisma laurel
prisma laurel
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Neat I am most excited for Crystallum to update honestly

faint topaz
#

i’d rework half the moons, but that would take a lot of time…..

prisma laurel
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Yeah I imagine

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Which other ones do you feel like need reworks?

faint topaz
#

Celestria — gameplay….

Argent — looks unrealistic to me

CaltPrime — I’d change the structure

Harloth — needs more details, the moon feels empty

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Maritopia — i’d tweak the design and shorten the distance to the MainEntrance

faint topaz
#

i’d also finish two more interiors that are about 80% done, but that all takes a lot of time

faint topaz
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Maybe someday

gaunt topaz
#

Harloth's layout is perfect. it needs nothing more

gaunt topaz
#

it was just a straight shot?

shy otter
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(and the remaining moons being v73 so CC fixer isnt needed)

faint topaz
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Maybe after that i’ll try to finish one of the interiors

storm cliff
#

Heya, I used to use Maritopia often but haven't played LC in about a year. Just updated Maritopia, and it appears to not have a building under where the ship lands anymore. It's just floating there, and I'm not sure the jump is doable with 2 handed items. Will check in a bit to see if it's intended, a bug, or a conflict.

storm cliff
storm cliff
prisma laurel
#

@faint topaz Probably not intended but I happened to notice your moons bundle is including old versions of desat's moons

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You also should prolly remove Nimbus and Crystallum until they are updated so you can remove the Company Cruiser Fix dependency

faint topaz
faint topaz
prisma laurel
# faint topaz

Because you need to delete both the scene file and moon file, it looks like LLL panics because you delete the scene file for Nimbus but not the regular Nimbus file

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So for example Nimbus.lethalbundle and NimbusScene.lethalbundle both would need to be removed

faint topaz
#

i checked that right away — the issue is something else

prisma laurel
#

Hmmmm

faint topaz
#

i’ve got a few more ideas i’ll test when i’m free

prisma laurel
#

👍

fossil pine
#

Ye, trying to land on desat's moons just crashes the game. Egypt is a longtime fav of mine, hoping this gets fixed soon AnimatedPlink

olive flare
#

0 logs

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:3

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(joking)

fossil pine
#

Quite right, there are no logs lol

fickle pelican
#

am i misremembering

fossil pine
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I dunno, might've been kay's

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I get them mixed up like a douche.

olive flare
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yay egypt is not desat

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neither kast

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desat is aquatis (peak) celest (peak) and orion (peak)

fossil pine
#

Gotcha. Might just be Egypt then.

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It's such a damn good moonpack. When I came back to LC after taking a long break, Tolian's stuff was the first thing I installed 😆

shy otter
#

no crash

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do you have bigger ship?

fossil pine
#

I do, yeah. Is that a problem here lol

prisma laurel
#

If you have a ship with Navmesh Regen and Async Navmesh on in loadstone some moons will crash

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Mostly was just Starlancer's Moons, but I guess Egypt is also affected

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E Gypt will prolly be fine if it gets ported to v73, unsure why some moons not ported explode

fossil pine
#

Ah. Should turning off the navmesh regen in the ship config be enough, or is it intrinsic to the mod

prisma laurel
#

For now I would prolly recommend just removing Bigger Ship, since it has a few issues that need fixed anyways

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You can't disable Navmesh Regen with Bigger Ship

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lol

shy otter
#

another reason I havent used bigger yet

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haha

prisma laurel
#

2 Story Ship without Wider will work okay if you need an alternative

shy otter
#

(also I need my windows)

prisma laurel
#

2 story does not need regen on it's own but will if you use Wider

fossil pine
#

Inner walls still restore on firing with 2 story alone, so there's that problem.

prisma laurel
#

Yeah Mel needs to fix that

fossil pine
#

I've just been begrudgingly dealing with it since a save reload fixes it, but it's getting annoying, ngl lol

prisma laurel
#

She had a patch before that isn't working anymore, tbh you could just downgrade 2 Story Ship a couple versions back

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The cameras don't really matter imo

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I shall remind her about this though

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But yeah just roll back to 2.1.1 to fix the ShipWindows thing

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Assuming it's not cus of a Ship Windows update

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Will test

fossil pine
#

Ty. Tbh I'm likely just going to switch that + wider off until Mel gets around to it.

prisma laurel
#

Ye

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For her sake I am gonna run tests with both versions and also send logs, incase logs send anything useful for her

faint topaz
#

@mental gull

mental gull
#

Whar plink

mental gull
# faint topaz

Pretty sure this is just to having a blank or missing ExtendedLevel in the ExtendedMod

mental gull
#

Weird

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I guess there could be an extra null check for level, but it should not be missing at that point so I dunno

faint topaz
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fixed

twilit jay
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Hey trying to download/import a modpack and even if it's in file form it errors cause of version 2.4.7 of your moons mod

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If not then i don't know why thunderstore won't download your mod

shy otter
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that would be why its failing lol

twilit jay
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No r2mod

Which is why I changed to gale and makes me why I didn't change soon despite hearing about it multiple times

faint topaz
#

153-Maritopia(D) >
// 112-Aquatis(D) >
34-Nyx(C) >
39-Azure(C) >

Crystallum(B-)(150) >>

// 10-Egypt(B)(60) >>
30-Redfen(B)(180) >>
33-EchoReach(B)(200) >>
// 28-Celest(B)(350) >>

Spectralis(B+)(290) >>>
111-PsychSanctum(B+)(340) >>>

Nimbus(A-)(360) >>>

37-Zenit(A)(470) >>>
32-Argent(A)(510) >>>
Sanguine(A)(520) >>>|

9-Celestria(S-)(600) >>>=

618-Budapest(S)(800) >>>>

// 43-Orion(S+)(750)
93-Harloth(S+)(910) >>>>

13-Kast(SS)(1000) >>>>
35-CaltPrime(SS)(1000) >>>>>

viral hawk
uncut field
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What's with the SS difficulty

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Wouldn't S++ make more sense?

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(or maybe P for kast)

gaunt topaz
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meanwhile, some other custom moons have ratings like "S^2" and "B... for Bees"

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"X"

fickle pelican
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X makes sense

solid prism
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you can't even land, your ship is simply de-atomized on the spot

olive flare
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Oxyde

uncut field
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i honestly feel like kast should retain its P rank

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it's meant to be a preservation of the mod after the old kast got depricated

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so why change stuff about it

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also difficulty rating of P is funny because of pissa tower and ultakill

olive flare
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Pp

uncut field
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also the delivery ship for kast is bugged

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i tested the delivery ship on a different map and it worked fine

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@faint topaz

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pinging Tolian so he knows

uncut field
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oh also uhh

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the moon info for kast when routed to it is like

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really off

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im not sure if that's intentional or something

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this video has the original info for kast https://www.youtube.com/watch?v=VDxsOsuchuA&t=80s

This is actually my new favorite modded map on the thunderstore mod manager right now

Will play on it again soon, but a lot of the videos I want to shoot are designed for vanilla gameplay! so if any vanilla enjoyers are reading this don't worry, I have a lot of that coming

I used to be a big fan of modded gameplay, but nowadays I much prefer v...

▶ Play video
fickle pelican
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ah sheff austin

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classic

twilit portal
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Egypt works half the time, and the other half it doesn't.

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The sad thing is that it's my favorite moon.

faint topaz
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Interesting

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Would be nice to get a log

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i’ll check tomorrow and see what i can do about it

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Also, i’ll be busy preparing for exams for the next 3 months, so updates will be coming out very slowly 😭

twilit portal
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Don't worry, Egypt is my favorite map, and I'm really sad that I can't play it.

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It's strange, it's the only moon game out of so many I've played where this error occurs.

twilit portal
#

The moon works, but there's a high probability it will get stuck on the loading seed.

solid prism
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@faint topaz lil question, would you mind if i made a new model for the boat on Aquatis

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it's an eyesore

shy otter
solid prism
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it should

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but the moon has too many already

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besides if i remade it i could make a lil cabin

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and then there actually could be a fire exit

shy otter
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and move it too the ship

solid prism
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nah

shy otter
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if it was my moon

solid prism
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i think the layout is iconic and shouldn't be changed

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but the boat MUST be redone bro

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it looks so bad

faint topaz
# twilit portal

Couldn’t find anything — could you send the modpack code? Maybe i ll find something there

twilit portal
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The error usually starts on the second or third day of the game. On the first day, it's very rare or doesn't happen at all.

twilit portal
shy otter
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might wanna try making a new code real quick

shy otter
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you have lethal expansion

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delete that and anything that relies on it

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your issue will be fixed

twilit portal
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I'll have to get rid of them then.

shy otter
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2 years now

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LLL is the direct replacement

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and is incompatible with it

twilit portal
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Thank you so much for your help. It always installs automatically for me.

twilit portal
shy otter
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it was updated to do nothing since base LLL updated

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some mods just havent updated their dependancies yet

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itll just default to using the normal one

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since this does nothing

twilit portal
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Okay, I'll delete it and try Egypt. I want to play it again in my games.

shy otter
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here is a cleaned up pack

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you had other really broken mods

twilit portal
twilit portal
twilit portal
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God, I'm still having the problem.
I'm going to do a clean download of the game.

faint topaz
#
  • 2.0.23 >>> 2.0.24 Updated Egypt
olive flare
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lets gooo

twilit portal
faint topaz
wide iris
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live reaction (in positive way)

twilit portal
gaunt topaz
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all it needs is a port, navmesh fixes, size generation fixes, and for the Crown scrap to not disappear upon file reload.
no need for more lights. no need for extra sounds. the ambience is perfect. just breathe this masterpiece back to life, fren 😭

inner harness
#

hi! i wanted to share some feedback after playing on 37 zenit. as the fire exit that's located to the right of the ship has an opening on top of the cavern, it is possible to skip the cave and run above it to drop down near the enterance below. I thought this was actually intentional but there's some broken geometry there that can actually get you softlocked, as well as some rocks clipping into the terrain

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a better angle

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it's actually straight up walkable beside the cave enterance too, and i thought this was a geniune aspect of the level but maybe not

faint topaz
twilit portal
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tomb not working v81?

shy otter
twilit portal
shy otter
#

cries in 𓀔𓀇𓀅𓀋𓀡𓀡𓀕𓀠𓀧𓀨𓀣𓀷𓀷𓀿𓀿𓁀𓁶𓁰𓁴𓁿𓂀𓁾𓁵𓁯𓂞𓂤𓂗𓃃𓂾𓂺𓂹𓃞𓃙𓃖𓃓𓃕𓃓𓃜𓃘𓃙𓃟𓃛𓃞𓂺𓃂𓂿𓂺𓃃𓃂𓂛𓂏𓅱𓅥𓅩𓅦𓅹𓅸𓅳𓅩𓅪𓄭𓄫𓄮𓄬𓄗𓄑𓄌𓃦𓃧𓃨𓃤𓃟𓃓𓃅𓃁𓂽𓃂𓂊𓁾𓂀𓁽𓁼𓁠𓁛𓁟𓁦𓁜𓁭𓁡𓀔𓀇𓀅𓀋𓀡𓀡𓀕𓀠𓀧𓀨𓀣𓀷𓀷𓀿𓀿𓁀𓁶𓁰𓁴𓁿𓂀𓁾𓁵𓁯𓂞𓂤𓂗𓃃𓂾𓂺𓂹𓃞𓃙𓃖𓃓𓃕𓃓𓃜𓃘𓃙𓃟𓃛𓃞𓂺𓃂𓂿𓂺𓃃𓃂𓂛𓂏𓅱𓅥𓅩𓅦𓅹𓅸𓅳𓅩𓅪𓄭𓄫𓄮𓄬𓄗𓄑𓄌𓃦𓃧𓃨𓃤𓃟𓃓𓃅𓃁𓂽𓃂𓂊𓁾𓂀𓁽𓁼𓁠𓁛𓁟𓁦𓁜𓁭𓁡𓀔𓀇𓀅𓀋𓀡𓀡𓀕𓀠𓀧𓀨𓀣𓀷𓀷𓀿𓀿𓁀𓁶𓁰𓁴𓁿𓂀𓁾𓁵𓁯𓂞𓂤𓂗𓃃𓂾𓂺𓂹𓃞𓃙𓃖𓃓𓃕𓃓𓃜𓃘𓃙𓃟𓃛𓃞𓂺𓃂𓂿𓂺𓃃𓃂𓂛𓂏𓅱𓅥

twilit portal
shy otter
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run

tidal atlas
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i can finally play it for the first time

solid prism
#

the most ancient of them all

shy otter
solid prism
#

true

tulip roost
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WAIT WHAT

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HOW LONG HAS IT BEEN????

shy otter
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to publically release at least

prisma laurel
#

@faint topaz Hey btw, just wanted to let you know if you still wanna look into fixing up and restoring Sector Alpha and Sector Beta paco said he's okay with it since he has so much on his plate rn

twilit jay
#

Yo Tolian you forgot the tags

celest dome
#

Oh boy it's Scoopin time

faint topaz
prisma laurel
#

Got ya NODDERS

faint topaz
#
  • 1.0.0 >>> 1.0.1 Updated Scoopy Castle
ancient ether
rich ore
#

here is it forwarded :]

faint topaz
ancient ether
celest dome
#

Having Scoopy's Castle enabled in my pack makes me unable to load into lobbies rn

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Tried looking through logs to see why but didn't see anything that stood out so in the nearish future I'm gonna do further digging

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Wonder if it could've been the recentish DGP update now that I think about it