#Tolian's Moons and Interiors

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prisma laurel
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Also the meteor should have killed me if it fell on me

prisma laurel
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I'm not saying it isn't possible of course, I suppose if the collider with the bridge is a bit buggy the meteor might have avoided killing me and just sent me under the map

mild bramble
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There was what appeared to be a permanently floating meteor in the background

faint topaz
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[21:36:52.4720783] [Info : Unity Log] Loaded vehicle ID: 0 [21:36:52.4768330] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn! [21:36:52.4898676] [Error :CruiserImproved] Exception caught loading saved Cruiser data: System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x00011] in <dab7f68612224ba3ae40f651d44f9d4c>:IL_0011 at kirby.cruiser_additions.pst1 (VehicleController __instance, System.Boolean& setOn) [0x0002e] in <5075457d7e7e4961840e587ade917cf0>:IL_002E at VehicleController.SetFrontCabinLightOn (System.Boolean setOn) [0x00046] in <122f259c9fbb4abb860fff3220c8e262>:IL_0046 at VehicleController.SetIgnition (System.Boolean started) [0x00007] in <122f259c9fbb4abb860fff3220c8e262>:IL_0007 at CruiserImproved.Patches.StartOfRoundPatches.LoadAttachedVehicle_Postfix (StartOfRound __instance) [0x000bc] in /home/runner/work/CruiserImproved/CruiserImproved/source/Patches/StartOfRound.cs:112

prisma laurel
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@arctic shadow any idea what happened here?

arctic shadow
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i think i got a report about an incompatibility with Cruiser Additions once before

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this error can be avoided by turning off CruiserImproved 'Save Cruiser Values' config

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the error shouldn''t have any lasting effects on the save tho, this error will only stop the cruiser values from loading

prisma laurel
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I believe I have that all turned off on Cruiser Additions' side which makes it weirder that it's still firing anything to cause an incompat

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@tough elbow might be worth looking into fixing this

prisma laurel
arctic shadow
prisma laurel
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I just dunno why Cruiser Additions is breaking it cus I don't see why it should be touching it lol

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Ah okay

arctic shadow
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it's because as part of the loading sequence i turn the cruiser's engine on if it was on before, but this is quite early in the load sequence and something Cruiser Additions does at that point is not yet set up

prisma laurel
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That makes sense

arctic shadow
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something to do with the front cabin's light

prisma laurel
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Ah so the storage light feature

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Weirdddd

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lol

arctic shadow
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i should be able to refactor the setup so it turns the engine on a bit later

prisma laurel
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Yeah that would most likely be the best fix for compat

prisma laurel
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So unrelated to Harloth making the Cruiser explode

arctic shadow
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yeah this error should have no lasting effect, other than aborting the loading of the cruiser values so it'll likely forget it's turbos and engine status

faint topaz
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i'll do a patch today, maybe that will fix the problem

tough elbow
# faint topaz `[21:36:52.4720783] [Info : Unity Log] Loaded vehicle ID: 0 [21:36:52.4768330]...

@prisma laurel i didn't know about this error thanks for telling me, i found why is cruiser improved patches loadattachedvehicle to call setignition which calls setfrontcabinlight which is what i patch to turn on the storage light and or speedometer, but loadattachedvehicle is before i've added the light/speedometer to the cruiser so my list.First()'s in setfrontcabinlight doesn't find them and errors (oh they already mentioned that i cant read)

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tldr is easy for me to fix it

haughty blade
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Hi, when loading into TeraSpace I get this

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And ingame I get stuck on loading random seed

faint topaz
faint topaz
haughty blade
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I've still got the game open and the console is still spitting out those errors, but the log hasn't updated for a few minutes now.

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0193171b-8667-7b63-071a-736b81e8c40f

The code, if you need it.

tepid moth
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my fps didn't like it

zinc mesa
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i tried out teraspace before and no enemies spawned

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idk if i just got unlucky or if there aren't vents for them to spawn from

faint topaz
# haughty blade The log doesn't include the error shown for some reason

[Message:FixPluginTypesSerialization] Not using the config cache [Info :FixPluginTypesSerialization] Downloading : http://symbolserver.unity3d.com/UnityPlayer_Win64_player_mono_x64.pdb\8C09BC2213204B18A647FD90F53236701\UnityPlayer_Win64_player_mono_x64.pd_ This pdb file is needed for the plugin to work properly. This may take a while, relax, modding is coming. [Error :FixPluginTypesSerialization] Failed to initialize plugin types serialization fix: (System.Net.Http.HttpRequestException) An error occurred while sending the request. Some plugins may not work properly. [Error :FixPluginTypesSerialization] System.Net.Http.HttpRequestException: An error occurred while sending the request ---> System.Net.WebException: Invalid status code: 308 ---> System.Net.ProtocolViolationException: Invalid status code: 308 at System.Net.HttpWebRequest.Redirect (System.Net.HttpStatusCode code, System.Net.WebResponse response) [0x000e2] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.HttpWebResponse response) [0x0016f] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.GetResponseFromData (System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken) [0x0006f] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.MyGetResponseAsync (System.Threading.CancellationToken cancellationToken) [0x00307] in <d054a9182977441aa432503a474315ba>:0

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interesting🧐

haughty blade
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Yeah, I don't know what any of that means

faint topaz
obtuse basin
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Nope, sorry ^^;

faint topaz
haughty blade
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It's in my original post

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The one with the log

faint topaz
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i'll check it out tonight

haughty blade
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Check the config for the soundsapi mod and make sure multithreading is disabled. Found that it was causing crashes but I don't remember if I found that out before or after that code...

faint topaz
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it worked for me

karmic marsh
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The issue seems that it was changed to https which the current code doesn't handle.

faint topaz
# faint topaz
poll_question_text

does teraspace need a redesign?

victor_answer_votes

9

total_votes

11

victor_answer_id

1

victor_answer_text

yep

victor_answer_emoji_name

šŸ‘

faint topaz
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well

primal skiff
# faint topaz well

Hey, I have a question. Is there any chance you would change the tomb's apparatus color to a slightly more pale or slightly more brown ish color? I like how it's an app that stands up but I feel a new color would make it pop out more. You don't have to, just a suggestion

primal skiff
faint topaz
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yeah, i'll change the colour

primal skiff
gaunt topaz
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you'll also need to inquire on how to make it not disappear after reentering a lobby

faint topaz
gaunt topaz
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yooo, Spectralis update?

faint topaz
gaunt topaz
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banger

faint topaz
gaunt topaz
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be sure to sit down with some interior devs in order to iron out a ton of wrinkles before release, friend

shy otter
faint topaz
zinc mesa
# faint topaz

||we out here turning lethal company into alien isolation||

shy otter
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I saw someone was working on that im pretty sure

tepid moth
# faint topaz teraspace

If you could make everything (especially metal) less shiny in the hyperstation that would be awesome)

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But idk what people think about it

floral rune
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if spray paint could be used on the tiles.. that would be great.. last i checked only interior that could have spray paint used was the egypt one 😦

primal skiff
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I'll just be a reminder about the tomb thing lol. Hope all is going well with the new hyperion

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Looking insane so far

naive lake
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Is Hadal still being worked on?

zinc mesa
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Probably

faint topaz
tepid moth
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I found nyx theme

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A 1 hour long dark and mysterious ambient playlist for writing and creativity or Dnd / RPG ambience. The name of this track is called Hallowed Grounds which is from my album Mysterious Places, that you can buy from bandcamp at the link below:

šŸ›’ Buy my Music Here:
https://arondightstudios.bandcamp.com

āœ” Subscribe to my channel for more music li...

ā–¶ Play video
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Lol

sharp shell
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I'm having an issue where I can't seem to land on Aquatis no matter what I do - I get stuck in the air loading a seed and then the game errors ad infinitum. Some help would be appreciated. šŸ™

Code: 01936b6a-a0e4-7944-ca83-d61db55ab67c

round radish
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heyo is aquatis working atm?

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I haven't played on it in a while and am building a pack

sharp shell
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am unsure, from what I gather wider ship might be causing a hiccup, but otherwise is accessible

shy otter
high sierra
# round radish heyo is aquatis working atm?

Works fine for our group too. But the crab entities when scanned will break your Bestiary. Also, there are a couple of items that can be found outside: nothing substantial but I've noticed they may have some odd beahaviors. Best treat them as set pieces. ||there's a spray can, a boombox, and some dirt cheap scrap iirc||

shy otter
high sierra
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Is that so? I haven't checked so it's possible that it was updated, not that it matters too much

tulip roost
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now that im realizing all your moons use lethaltoolbox, will you switch someday?

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oh wait nvm

shy otter
shy otter
sleek crater
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Why does that matter

shy otter
faint topaz
shy otter
prisma laurel
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Not to hurt Batby's fefe's of course

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LTB was great for it's time it's just JLL has surpassed it

shy otter
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I sure was wrong

prisma laurel
faint topaz
sharp shell
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@faint topaz I don't really have logs to show for this error, and I apologise in advance - at this point, two of my friends are unable to properly download your moon pack and they are unsure as to why. they don't think it's a size on disc issue, but there just seems to be something hanging for them when they try and download your moon pack, be it via my mod code or manually from the store.

prisma laurel
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Usually a restart of the mod manager fixes this

sharp shell
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one of them is currently using gale

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and it just goes fighaiguhdighihug

prisma laurel
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Talking about the api

sharp shell
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ohhhh

prisma laurel
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not the mod managers

sharp shell
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that is a possibility, ye

prisma laurel
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But usually restarting the mod manager fixes it

sharp shell
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thunderstore, love ya

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I'll let them know to try that out and see \o/

slow plinth
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So can Tolian's Moons survive without Company Cruiser Fix because CCF is depreciated right now

pseudo oyster
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you can just... keep using it

faint topaz
slow plinth
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Thank you. They really gotta make clear what is truly depreciated and what's not cause when that red warning shows up I think, this shit ain't gonna work chief. Turn it off

zinc mesa
faint topaz
zinc mesa
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cool

faint topaz
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CCF is needed for Crystallum, Nimbus, Maritopia, Sanguine, Nyx, Echelon

zinc mesa
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thanks

pseudo oyster
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deprecated just means it's no longer receiving updates or is unnecessary to use now. nothing about being broken

slow plinth
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Well in my experience. When things become depreciated. They usually end up not working

shy otter
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just suspect them first if stuff does break

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I use several deprecated mods and have no issues

faint topaz
fast flax
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Hello, I just downloaded the hyperion interior, and when trying to open a door, the sound plays, but the door doesn't move.

In the console there is this error :

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
HyperionStation.DotHskDoorSlider.moveTo (System.Single newPos) (at <6542640230c64de3aefd3db4be6ced13>:IL_005B)
HyperionStation.DotHskDoorSlider.Update () (at <6542640230c64de3aefd3db4be6ced13>:IL_0080)```
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I hope it's the right channel

fast flax
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I have quite a few mods so there may be some incompatibilities I'm unaware of

faint topaz
# fast flax

Info :FixPluginTypesSerialization] Downloading : http://symbolserver.unity3d.com/UnityPlayer_Win64_player_mono_x64.pdb\8C09BC2213204B18A647FD90F53236701\UnityPlayer_Win64_player_mono_x64.pd_ This pdb file is needed for the plugin to work properly. This may take a while, relax, modding is coming. [Error :FixPluginTypesSerialization] Failed to initialize plugin types serialization fix: (System.Net.Http.HttpRequestException) An error occurred while sending the request. Some plugins may not work properly. [Error :FixPluginTypesSerialization] System.Net.Http.HttpRequestException: An error occurred while sending the request ---> System.Net.WebException: Invalid status code: 308 ---> System.Net.ProtocolViolationException: Invalid status code: 308 at System.Net.HttpWebRequest.Redirect (System.Net.HttpStatusCode code, System.Net.WebResponse response) [0x000e2] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.HttpWebResponse response) [0x0016f] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.GetResponseFromData (System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken) [0x0006f] in <d054a9182977441aa432503a474315ba>:0 at System.Net.HttpWebRequest.MyGetResponseAsync (System.Threading.CancellationToken cancellationToken) [0x00307] in <d054a9182977441aa432503a474315ba>:0

fast flax
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Is it caused by that ?
I don't know how to fix this error though..

faint topaz
fast flax
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oh thanks

faint topaz
fast flax
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Yea that solved it thanks a lot ! ā¤ļø

sharp adder
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So I've got a real doozy of an issue, and it only seems to be present on moons in Tolian's pack.

On certain moons, every enemy that spawns indoors gets stuck, but not in a way that throws errors to the console. Depending on the interior, they'll either be standing sideways on walls, or stuck in walls, or seem as if they're moving normally but be unable to move out of the interior tile they spawn in- if they try to, it looks like they're bumping into invisible walls. It's a little hard to explain, so I can record a clip of it happening if necessary. It's extremely consistent, and happens every time with every interior type on those moons for me.

I've gone through several attempts to diagnose what the problem is, because it seems like I'm the only one who has it. Googling around has produced no useful results. I think it has to be some kind of issue with the navmesh, but no errors ever show up in the console. I've tried installing the mod that kills enemies who can't find a navmesh, with no effect whatsoever. I've uninstalled every mod I have except for the moon pack and its dependencies, and the bug is still there. I've even uninstalled the moon pack itself, and only installed Kast separately, and the bug is still there. I've even tried running the moons without StarlancerAiFix, and no results. I'm at a complete loss as to what's doing this or how to fix it, especially because it seems as if I'm the only one who's ever had this issue.

Kast, Calt Prime, Celestria, Argent, Azure, Budapest, Harloth, Zenit, and Sanguine are all broken for me. However, Sanguine wasn't broken until the latest update (the pack's 2.2.6 and Sanguine's 0.9.8). Outdoor enemies work fine. All vanilla moons work fine, and all other modded moons I have work fine, as well as any in Tolian's pack that aren't listed here.

So, uh... does this sound familiar to anyone at all?

silk minnow
sharp adder
# silk minnow what's your modpack lookin like?

0193b163-a9f5-f07d-ca29-c2c2965b2217

Code is for what I typically use, but the bug also happens if I try running on a blank profile with only the broken moons installed & no other mods (except required dependencies)

silk minnow
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oh man that's weird then

sharp adder
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I know right
It feels like the moons themselves are broken, but that doesn't make any sense at all because I'm the only person who has this problem

The only legitimate guess I have is that something at my hardware level might be causing those ones to generate wrong, but I'm not sure if that makes sense either

sharp adder
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Here's some footage to see if this helps anyone recognize what's going on here. This is the "unable to move out of their spawn tile" thing I was talking about- it's like they can't find a navmesh that isn't the room/tile they immediately spawn in. (I have no idea how accurate that is, I don't know unity at all. It also doesn't throw any navmesh errors to the console.)

This is footage taken with no other mods than Tolian_Moons v2.2.6 and its dependencies (7 other items). It's from Azure, on the first day of a fresh save file.

rugged dune
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I have this issue as well and tested it a bit a week ago

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Used imperium to check the navmesh and it seemed to be missing between tiles

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So enemies can’t go to other tiles

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Also in the mines the navmesh was on the walls?

sharp adder
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I’ve seen things walking on the walls in the mines and mansion

rugged dune
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Noticed it happened on moons updated in like the last 2 months

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Try maritopia

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That one didn’t have issues

sharp adder
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Maritopia works perfectly fine yeah

sharp adder
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Sanguine just broke for me after it got updated last week
I think part of the update notes for it was ā€œupdated navmeshā€

sharp adder
rugged dune
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I haven’t been to sanguine since the update but it worked before it

sharp adder
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It worked before it for me too
After things were getting stuck and walking on walls in the mansion

rugged dune
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You can download imperium and view the navmesh yourself if you want to get a video

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It also happens to my friends too

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So it’s not that isolated of an issue I think

sharp adder
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Well I’m kind of relieved it’s not just me

I’m about to sleep but after I wake up I’ll download imperium and see if I can get some footage with that

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Thanks for your help

rugged dune
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Yea np

shy otter
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this happens without imperium correct?

rugged dune
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Yea happens without imperium

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Just the tolian moon pack and it’s dependents

shy otter
rugged dune
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I’ll try it when I get home

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Thanks

faint topaz
sharp adder
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Sure, give me a few minutes and I can go get a log (but I don’t think it’ll show anything)

Will use same setup as where I got that footage from (Azure, fresh save, etc.)

sharp adder
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a bunch of "average velocity" outputs from tulip snakes clogs up the middle of this, but it's a log

The only other thing I had installed during this is BepInEx_GUI which just makes it easier to work with the console for me

Found a broken thumper and walked up to him, which is at the bottom of the log

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Will also download imperium now and take some footage with that

sharp adder
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I got some Imperium footage

So Imperium displays walkable navmesh as pink. I took some control footage from Experimentation, and this is what one's supposed to look like:

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(sorry about my discord pings in the background)

And this second one is Azure's- you can see it's just slightly off in some places, and there's no navmesh at all between rooms or tiles

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These were both recorded with only the moon pack, imperium, and bepinex_gui

I have no idea what would cause the navmesh to not spawn correctly on about half of Tolian's moons, especially when it's just the indoor one (but i'm not a mod developer so I wouldn't know)

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And again, it's only the moons that Alipheese and I listed, all others in the pack and any other modded moons I use work fine.

sharp adder
sharp adder
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Which would track, because it also got updated fairly recently

rugged dune
sharp adder
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Also didn't work for me. I even tried installing just the moon pack on a completely different PC, and the navmesh is still broken

primal skiff
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Not rushing or anything of the sort, just a reminder of the tomb app color change

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Hope all is well

rugged dune
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did a little more testing with the navmash to see if custom interiors would be affected as well

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I used the scarlet mansion interior for this

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navmesh on sanguine

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navmesh while on dine

royal sparrow
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Sanguine is borked for me. Out of all the moons, it keeps softlocking consistently. I got it to work a grand total of 2 times out of 10 attempts

faint topaz
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maybe i should revert back to the old DunGen values🧐

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i think i should repatch the project to version 69, that should fix it

sharp adder
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I would be very surprised if the core problem here wasn’t whatever was changed in the last sanguine update, and that’s probably the same thing causing issues on all the broken ones

Because it was fine, and then it started having the same issues as all the other moons that don’t work right for us

Thank you for looking into it Tolian, I really want to be able to use the other half of your moons because they’re cool lol

faint topaz
keen fern
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I have a problem, sometimes moons that I disconnected appear in the terminal, you can not fly on them, just their names appear

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After installing Tolian Moons I disabled the unneeded moons, everything seemed fine, some moons remained in the terminal list, I switched back on and off, they were gone. I installed Tolian_Interiors and they all appeared in the terminal again. I have an assumption that after installing mods they somehow appear in the terminal even when they are all turned off in the settings.

sleek crater
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no

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oh uhh

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shouldn't..

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maybe another mod?

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first im hearing about it and it's been abit since it's been a feature so somewhat skeptical

faint topaz
faint topaz
primal skiff
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Hey I know I mentioned the apparatus color being changed but idk why but it already looks like a different color. last time I went to it I remember it being just normal yellow but it looks like it has the slightest orange hue and to me resembles the torches in the interior. I didn't know this was in, so tbh I like the way the apparatus color is atm. If you still have the need to change it Idm, but as it is, it looks pretty good and fitting for the tomb interior!

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I should've been more attentive mb. It's just I have it for only egypt and I haven't been to that moon in a long time.

keen fern
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Such a problem I mainly met before only in the mod tolians moons, long ago such a problem met with the mod Wesleys_Moons, but it was solved very quickly and no longer occurred

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To avoid searching, here is a list of which moons have problems and which I have disabled but they are still in the list: Nyx, Aquatis, Azure, Argent, Crystallum, Spectralis, Budapest, Harloth, Nimbus

keen fern
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@faint topaz Any luck figuring out what the problem might be?

faint topaz
keen fern
faint topaz
keen fern
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this code for r2modman

faint topaz
keen fern
faint topaz
keen fern
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Enable Content Configuration: true. General Settings - Does Planet Have Time/General Settings - Is Level Registered In Terminal - false. General Settings - Is Level Hidden In Terminal - true

faint topaz
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have you tried deleting the cfg?

keen fern
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probably not. But it's just weird that I'm seeing this problem with your moons.

faint topaz
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but you'll have to enter all the values again

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Maybe it is because i use one Extended file for all moons🧐

faint topaz
keen fern
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I don't know where this configuration is, but I am concerned that after installing new moons or interiors this problem may return. Because somehow managed to hide these moons, but after installing interiors it came back

keen fern
primal skiff
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EgyptApparatus does seem to have unique color already and it fits the color scheme of the interior. Just mentioning this in case my last message wasn't seen. šŸ™ Have a good day

faint topaz
faint topaz
keen fern
primal skiff
tight condor
tight condor
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@faint topaz are the crabs likely to get a fix?

tight condor
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Thanks Tolian, I didn't realise that was one of sfDesat's collection and idk who's managing what moon/moons

signal sluice
faint topaz
tight condor
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Okay! No stress/rush, just noticed it in my modpack and knew it was the crabs doing it

faint topaz
gaunt topaz
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^u^

fleet dove
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yippe šŸ˜„

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snowy pic of sanguine

faint topaz
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how did you do that?

fleet dove
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v0xx’s lethal elements

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He released a beta with snowy and blizzard weather

faint topaz
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oh, i wonder how it would look on other moons😁

native sable
stable nymph
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i don't remember the exterior on sanguine having a sun like this. did it change or is it due to the many bugs i am currently experiencing (please ignore Ame)

rugged dune
stable nymph
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Weird that the people playing with me also didn't remember that... huh.

prisma laurel
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I don't remember it being that bright though but I also don't really play with his stuff anymore lol

stable nymph
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Guess it's been a whjle

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Yeah, the interior was also extremely red. The new update might have changed some shader stuff?

prisma laurel
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Probably

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Well

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The Interior always had some weird lighting on Sanguine

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and I remember it always bothered me

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It's cool just a bit oversaturated

rugged dune
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Tested all the moons and the all seem to be working for facility at least cause that’s all I rolled

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Tested celestria with mansion and mineshaft after forcing it to spawn and they both seem to work so I’m just gonna assume both interiors work on all moons for now

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Good job on the fixAccept

primal skiff
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Sanguine has this weird floating texture near the cabin

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they look like flat rocks or something

tiny laurel
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Is the Teraspace revamp out yet or do we have to wait some more? (I'm asking because I genuinely don't know, last time I checked the mod was like 3 months ago)

shy otter
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cause the newest teaser was about 1 1/2 months ago

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but thats liek the 3rd overhaul

tiny laurel
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If you're asking for the version number I gen have no idea

shy otter
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not out yet

tiny laurel
tiny laurel
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What I did was searching in the Discord search bar to see if anything of the map changed and then I saw that teaser and that's when I asked hehe

shy otter
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he just updated his moons and also has the underwater interior in the works

tiny laurel
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An underwater interior sounds truly cool

shy otter
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he the goat like that

tiny laurel
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I remember hearing something about it, I assumed it was either cancelled or still indev

shy otter
zinc mesa
tiny laurel
#

I've been out of the modding space for a while but coming back feels more refreshing than before. Mods have stopped being pumped out like crazy and that's honestly a good thing. The current modding space feels even higher quality than before

shy otter
tiny laurel
#

You're all goated my bros

#

šŸ‘Š

shy otter
zinc mesa
#

scoopys' is coming back, pool rooms are coming back, lethalthings is getting reworked, so many good things happening this month

tiny laurel
zinc mesa
#

not liminal pools

#

the original pool rooms

tiny laurel
#

Omg..

#

Huge fan of that one

shy otter
#

then there is demonmae always releasing peak

zinc mesa
zinc mesa
tiny laurel
#

Isn't demonmae a more newer guy that makes lots of interiors and moons?

zinc mesa
#

yeah

tiny laurel
#

Epic

sleek crater
#

Excited to get some stuff cooking

shy otter
tiny laurel
#

I tried his deltarune interiors some hours ago

prisma laurel
#

I think DemonMae is a she

tiny laurel
#

Truly original concept for lethal company

#

Ah

#

My apologies

zinc mesa
#

both the moons and interiors are really good

#

halation and gray apartments are two of my favorites

shy otter
zinc mesa
#

i use they/them as a catch-all unless someone asks me to do otherwise

prisma laurel
tiny laurel
#

is Tolian a he, a she or a they?

prisma laurel
#

cus that's safe

#

Assuming gender is always bad

#

lol

zinc mesa
#

tolian is tol/ian

tiny laurel
#

Lmao

shy otter
#

idk why I thought that had to do with what you said

#

maybe im just tired

#

from the holidays lol XD

tiny laurel
#

It's Christmas after all

tulip roost
#

since you are the one whos tasked to keep desat's moons, will aquatis' crabs be fixed some day?

tulip roost
#

i also forgot to mention the "getting stuck on generating seed" bug

tulip roost
#

idk if its still a ongoing issue, but just to make sure i asked you about it

faint topaz
tulip roost
#

ill enable aquatis in my modpack, if i see something out of the normal (aside the crabs), i will let you know

shy otter
shy otter
#

when elevator is going up I phased thru it

#

then another time it teleported me and the elevator 2 floors higher Then when I got off it the elevator continued to go up

#

and are the bulkheads supposed to be not openable

faint topaz
shy otter
primal skiff
flat wadi
#

Oh boi hadal is chonki

upper umbra
#

Got stuck on the random seed screen. Seems like an issue with diversity but it only happens semi-often on maritopia and not on your other moons like azure for example

faint topaz
upper umbra
#

it happens because diversity tries to assign a door for the walker which breaks on LCOffice

upper umbra
#

Fixed my issue. It was neither of the mods. Loadstone just broke it. Sorry again.

faint topaz
#

Happy new year!

upper umbra
tight condor
upper umbra
tight condor
#

Greeeeeat šŸ˜‚

keen cobalt
#

normal entrance as well

gaunt topaz
keen cobalt
#

true true

#

ill get those next time im doing this

faint topaz
tepid plover
#

Hey! Just checking in to say that i've come across some strange issue on Harloth, when playing on the moon sometimes audio just cuts out for some players, it's not consistent but one person will be mute for another player but maybe audible by someone else, we're not getting this on other moons or other Tolian moons like CaltPrime :(

tepid plover
#

Yeah sure, could you point me to the location that would be? Sorry it's been a while

faint topaz
tepid plover
#

This is a fairly big log dude, if it's any help on narrowing it down I did leave to the main menu to fix the audio issues, so that could help narrow down the days where that moon was played

gaunt topaz
#

Combined Gordion icon
Company = Main building, left side
Sector-0 = Main building, right side
Gordion Abyss = Leftmost landmark
Tenebrous = Bottommost landmark

shy otter
gaunt topaz
zinc mesa
#

forgot to mention it earlier, items don't parent to Hadal's elevator so they stay at the bottom when you go up

faint topaz
zinc mesa
faint topaz
faint topaz
faint topaz
tepid plover
#

Hoping it's not Shyhud, love that mod. What I can do is a couple tests on Harloth with that mod disabled, also thanks for the link, I removed that mod from the pack once it was dep'd because I thought the spam was fixed

faint topaz
wintry fox
#

Hello Tolian! I have a really weird bug to report

Somehow having YesFox with some moons installed causes the kidnapper fox to spawn purple with no textures
I created a new profile with only Imperium and YesFox to test, and the fox could spawn with the normal textures

But as soon as I installed Argent and I host a lobby I get this error

  at YesFox.HarmonyPatches.GenerateWeedEnemiesList () [0x0014b] in ./Plugin.cs:261```
and the fox became purple without textures
don't even need to go to the moon in question, it becomes "naked" on all moons after the error. I didn't even need to turn on the "all moons" spawn option on YesFox config for it to error

I tested with all moons on Tolian Moons pack, and it seems like it happens with only Argent and Sanguine; but its reproducible 100% of the time

As the other moons are fine I suppose its somehow something with these two moons, and not with YesFox itself, althought @steel sorrel may know something? (sorry for the ping btw šŸ˜…)

Added a pic of the purple perpetrator on experimentation, it spawns with the correct textures not having argent/sanguine installed
prisma laurel
#

It's not been updated in a long time tbh

wintry fox
#

That makes sense, but it was updated a few weeks ago no?
Anyway its still sad argent/sanguine breaks the fox if you have it and the moon collection

tight condor
#

ngl I wish his in game name was the purple purpetrator now

faint topaz
#

i think this will fix it

tepid plover
gaunt topaz
#

new to vanilla. interiors have a rare chance to be foggy

tepid plover
#

Oh my bad, i've been out of the loop for a while, forgot that halloween update

#

Anyways @faint topaz I couldn't reproduce the issue on one quota with shyhud enabled or disabled, i'll do more thorough tests with that mod disabled with a long playthrough

keen cobalt
#

prank

tepid plover
#

It's soo cringe

faint topaz
shy otter
gaunt topaz
#

now let's get the 2 from that dev that actually matter to me:

  • Io
  • 511Davida
    šŸ‘€
finite spruce
tulip roost
#

found it

gaunt topaz
tulip roost
#
  • davida
gaunt topaz
#

YEEEEEEEEEEESSSSSSSSSS

sleek crater
#

@ancient crane are you porting w/ creative content comverter?

ancient crane
sleek crater
#

Ah noice

ancient crane
#

Thanks a lot for making that. Looks like it's gonna make it pretty easy

sleek crater
#

Hopefully! Haven’t touched it in agesss

ancient crane
#

Well then I suppose I'll let you know!

karmic sedge
#

is hadal water facility stable now?

faint topaz
uncut field
gaunt topaz
# uncut field There's more Gordon related moon mods?
#

all 3 are stationed on Gordion

shy otter
gaunt topaz
#

or make 0 and keep the icon within its 25x25 constraints plink

shy otter
gaunt topaz
#

nice

#

not that they needed it. i just kept my sizes consistent

uncut field
karmic sedge
#

the ship is way to high

#

in hadal labs moon

#

hard ot bring loot on

karmic sedge
#

thx for fixing

polar lotus
#

Hello! It seems that the tomb interior is breaking with the Facility Meltdown mod. Whenever I go into orbit after taking the apparatus my game freezes. This is the only interior causing this issues in my modpack and I don't know why. Xiaolan suggested that it might be due to improperly set up AI nodes and lights. Here is the console errors

shy otter
proven plank
#

could anybody tell me what is that mean? I was trying to land at Tolian moons, and that message appear

tulip roost
#

dont trust my word on it though

proven plank
tulip roost
#

i mean, did you find one?

#

if not ig thats fine

proven plank
#

well i didn't get an issue with that thing.

#

I'm korean so im using auto translator, and text it to translate. is that a problem...?

tulip roost
arctic prawn
#

Heya, is this something I can fix on my end? It seems that some of the Tolian moons are resetting to their original risk level while others aren't. Azure is displaying right here with a D while Echelon is not right and should also be D. I've used LethalQuantities for this but figured since the risk level is resetting for only some of the moons that it must be how they're coded somehow? https://puu.sh/KnjsY/a5e04743dd.png

arctic prawn
shy otter
# faint topaz Can i get the log?

Just wondering, is file size optimization planned?, due to the size of the files even on more barebones packs the perfromance on the moons is worse than most other moon packs including wesleys

faint topaz
#

the only thing i could find

faint topaz
arctic prawn
faint topaz
#

Atlass Abyss,Bozoros....

#

interesting🧐

arctic prawn
#

Atlas Abyss and Bozoros are fine haha

#

the moons that don't seem to take hold are Echelon, Triskelion, EchoReach, Nimbus, Psychsanctum, Olympus, Sanguine, Budapest, Spectralis, Seichi, Arelion, Argent, CaltPrime, Auralis, Celestria, StarlancerZero

arctic prawn
#

not really gamebreaking in any way but quite mysterious Thonk

faint topaz
shy otter
#

Om calt

faint topaz
tepid moth
#

but good that you do

prisma laurel
faint topaz
faint topaz
faint topaz
#

By updating 10/21 moons - the package weight has dropped from 1241MB >> 984MB

gaunt topaz
#

niiiiiiiice

lament dagger
#

On CaltPrime 1.0.2, does entrance randomization differ for every player when you land or is it supposed to be different in general for each landing (Same Main, FE1, and FE2 for everyone, but swaps each day)?
My friends and I were testing it and found that host has been getting all 3 entrances, where as non-host has gotten only 1.

faint topaz
#

can i get a log of non host and host and also are you using the same modpack?

lament dagger
#

@faint topaz I'm the one who looks for mods in my friend group and then I export the file to them, so we just the exact same mods. We also use Scannable Fire Exit and his only entrance was Fire Exit, but it was Main for both my friends.

chilly eagle
#

celest is completely broken. Main entrance doesn't work, all ladders don't work, and the fire escape doesn't show up on scanner.

#

also is shows up twice on the terminal list.

lament dagger
fleet rune
faint topaz
#

i'll check it out a little later

shy otter
#

mainly the straight ones, they will be in the little side slope sections

faint topaz
grand sun
#

I'm not sure if this is my own stuff being incompatible but teraspace is gigabuggy for me. Fire exits seem to randomly send you different places, the elevators are desyncy and teleport people around, and when people are inside often you see a copy of the player outside the ship (who you can hear, but to them they can't hear you). Lots of other desync jank happening that I maybe wasn't even catching.

Absolutely gorgeous interior though which is why I'm mentioning it! I'd love for it to be more playable. Super cool to have on space station maps.

faint topaz
faint topaz
faint topaz
#

does anyone have any ideas what moons could be added to the modpack?

zinc mesa
#

Switching out the independent releases for tolian moons pack seems like an easy start

faint topaz
faint topaz
#

no

#

so many new moons on thunderstore....

zinc mesa
#

in that case i'll look for some good ones

#

Summit and Vacuity are some of my favorites, and Wither is a new one that is pretty good

gaunt topaz
#

Sorrow (by Nikki)

#

the mood there is exquisite

#

||as for moons i object against, any of Tony's. super mass produced and undercooked||

tulip roost
gaunt topaz
#

decided bout a week ago that i aint makin icons for em.
there's like 2 new ones every week, there's always a noticeable flaw(s), and i shit you not, they ALL take place in what's essentially an enormous crater in an otherwise flat landscape.

#

i remember reporting an issue on one for having a crater wall clip harshly into the ship on departure; one that can easily push an entire crew out. they said they didn't really playtest it.

#

few moons later, same problem occurs

#

bonk.

fleet rune
#

I tried Wither for the first time today - i totally agree it's great

gaunt topaz
#

Wither is FANTASTIC. definitely a good choice to include

faint topaz
#

Thought about adding Lunar moons, but it's a moon pack

gaunt topaz
#

love the moons, but definitely needs a splitting for Explorations inclusion. sampler aint truly a sampler if there's a dominance of 1 flavor

faint topaz
gaunt topaz
#

atmosphere is bliss, and even has exclusive scraps

shy otter
gaunt topaz
#

yeppers

faint topaz
shy otter
#

even tho I have a soft spot for Mycordytum

gaunt topaz
#

Mycordytum's alright, but very jarring

shy otter
gaunt topaz
#

Terminus however is definitely the more savory option of the overhaul moons

shy otter
gaunt topaz
#

both are Trick or Treaty, but Terminus is full on graveyard and not just isolated house

shy otter
gaunt topaz
#

wuh

shy otter
tulip roost
shy otter
#

tho it was removed long ago

#

for obv reasons

faint topaz
shy otter
gaunt topaz
#

Reign is neat in that it's mountainous, but you descend to the facility rather than climb

#

Nephrite's pretty nice, too

shy otter
#

or nightmare moons

gaunt topaz
#

Flicker is definitely my nomination for Nightmare. the other 2 are nice, too

faint topaz
gaunt topaz
#

hmm

tulip roost
#

id say sanoradia, powerfull's and jacob's pinnacle

#

not so sure about sano though

#

its been eons since it got updated

#

but it kinda stands out since its a desert bus moon lol

gaunt topaz
#

dev's last moon was immediately deprecated and they fell off the grid. looked to be another haunted moon

zinc mesa
#

it's so well designed

gaunt topaz
#

the effort there shows rather impressively

shy otter
#

also lunar lights

#

I love precipice

gaunt topaz
#

none of those are separated

shy otter
#

ik

zinc mesa
#

i wish tenebrous was separated

shy otter
#

forgot

gaunt topaz
#

trust me, i wouldve advocated for Tenebrous, too

zinc mesa
#

if tenebrous was separated it would make the trifecta of gordion moons, sector 0, tenebrous, and hadal

gaunt topaz
#

already made an icon incorporating all 3 AND the sell point

zinc mesa
#

nice

gaunt topaz
#

if i was at my pc, id share

zinc mesa
#

the staging of tenebrous honestly reminds me of kamino from star wars, obviously the architecture is nowhere near the same but the general atmosphere of it feels that way

gaunt topaz
#

i enjoy the oceanic bridged platforming aesthetic. specific, but reminds me of Raft

rich ore
#

Wither is another peak moon :]

gaunt topaz
#

yeyeye

primal skiff
#

Is Wither good?

tulip roost
gaunt topaz
#

@faint topaz speaking of Tomb appy, it still disappears when reloading a save file. may wanna communicate with wes, lancer, or mae about that process

#

i know part of it involves a rename

faint topaz
# faint topaz
poll_question_text

i think i should remove the sandstorm on Celestria?

victor_answer_votes

10

total_votes

14

victor_answer_id

2

victor_answer_text

Minimise

victor_answer_emoji_name

🟧

shy otter
faint topaz
prisma laurel
# faint topaz possibly

Got a couple questions for you. Are the remaining moons PsychSanctum, Nimbus, Echelon, Crystallum, and Nyx gonna be updated soon? And my other question is are all the updated ones compatible with LLL Hotloading? 🄺

#

I would assume they are since they all target LLL 1.4.6

prisma laurel
#

I at least hope to see PsychSanctum get updated, perfect moon for the Rubber Rooms imo but it needs that optimization and HotLoading update

faint topaz
#

all moons with LLL 1.4.6 update include hotloading

#

i think i'll update Nyx/PsychSanctum soon

faint topaz
#
  • 1.0.3 >>> 1.0.4 Updated PsychSanctum
gaunt topaz
#

based

#

best part, the interior PS was made for also made a return semi recently. that + Rubber Rooms makes this update much more appreciated

prisma laurel
shy otter
#

its so distracting

#

LODs in the game are funky lol

weak salmon
tepid moth
prisma laurel
#

@faint topaz the Bloom on Sanguine is blindingly bright

faint topaz
#
  • 1.0.0 >>> 1.0.1 Updated Sanguine @prisma laurel
  • 1.4.7 >>> 1.4.8 Updated Budapest @weak salmon
prisma laurel
#

Idk why the lights are so bright, it seems to be specifically the fog coming off of the lights

faint topaz
prisma laurel
faint topaz
#

fixed the invisible collider

#

i just forgot to switch off the collideršŸ˜‚

prisma laurel
#

šŸ˜‚

zenith jay
#

Some teasers for a upcoming interior I'm helping @faint topaz with šŸ‘€

zinc mesa
#

ooooo

#

looks sick

primal skiff
#

9K quality inteiror lol

zinc mesa
#

are there ai nodes in the center of the big water room? traps and scrap were able to spawn in the middle where a player can't reach them

gaunt topaz
zenith jay
gaunt topaz
#

šŸ™‚

faint topaz
prisma laurel
# faint topaz are there any errors in the log?

Yoy need to register it properly as a custom Apparatus to fix the issue, this sort of thing wouldn't cause errors the game is just refusing to save it to the save file cus it's not registered properly so it gets deleted upon a save reload

#

I enjoy the idea of tomb having a custom Apparatus model with a custom name anyways tbh if it's gonna have one :3

gaunt topaz
#

model and glow color are fine. i just wanna be able to keep the reward.
||hate to become the next chill_guy, but i love growing my glowing collection||

finite spruce
#

That's it

faint topaz
prisma laurel
#

but maybe a bit of rust with some moss on it could be a sick

tepid moth
#

Or just an ancient crystal

prisma laurel
#

Yeah that could be cooler

finite spruce
#

It also depends on how the item and extended item is setup

#

I'll just show how it's for sector beta

#

This doesn't have an off version of the apparutus, but it should be similar i presume

finite spruce
#

Ok it seems like based on the vanilla version, the turned off version shouldn't be registered as a separate item at all. Instead, in the interior tile where apparatus spawns turned on prefab should be assigned in Spawned Synced Objects script, but in the relevant Item scriptable object in the "Spawn prefab" field a turned off version should be assigned.
Also you can remove the reference to the RadMech enemy in the LungProp script, it doesn't do anything for custom appies but inflate the file size

faint topaz
#

i did that and now i get this error

#

but the aparatus doesn't disappear

#

the aparatus also doesn't disappear in the real version, well, or at least i couldn't make it disappear

gaunt topaz
#

both on:

  • quit and reenter
  • restart game in full
    ?
faint topaz
gaunt topaz
#

nice nice

finite spruce
# faint topaz

this is not from an apparatus, it's from the moon scene, so unrelated

#

it's that bug from lll when you need to load a save on a vanilla scene and only then route to a custom one

faint topaz
#
  • 0.3.0 >>> 0.3.1 Updated Tomb
  • 2.0.22 >>> 2.0.23 Updated Egypt
gaunt topaz
#

šŸ’›

uncut field
#

@snow iris i noticed that the machine gets removed if you disable the story mode and it kinda feels off

#

maybe have another lootbug statue replace the machine to make it consistent

uncut field
gaunt topaz
#

what thread are we in?

tepid moth
#

Tolian moons

#

Ah yes

#

I love galetry
Best tolian's moon

gaunt topaz
#

^

wide basin
#

is company cruiser fix still working despite being depritcated?, i noticed it was after downloading tolian's moons so was just wondering?

#

sorry let me rephrase is it ok to disable it while using tolians moons or is still necessary despite being depricated?

zinc mesa
#

CCF was deprecated because a majority of moons were updated to v55 at least, so it isn't needed on them anymore

#

There are still some edge cases mostly involving older moons that would require CCF though

#

All of tolian's except crystallum and like 1 or 2 others have been updated and do not need CCF

wide basin
#

ty i'll keep it on :)

faint topaz
gaunt topaz
gaunt topaz
#

twas a fun time

ruby scroll
#

hello hello! I has a question, is the Tomb Apparatus meant to disappear after a while or something if not pulled? In a game saw it near the entrance, but when we went to pull it later that day it just wasn't there anymore. Unsure if a Yipee can take it away to begin with, we using facility meltdown also.

tepid moth
#

Sounds like a bug anyway

faint topaz
#

bug

ruby scroll
#

I don't have the log of the session where that happened I don't think ;; I'll soon try to reproduce the error and get the logs if it happens again tho

uncut field
#

Whoops

faint topaz
gaunt topaz
#

noted

golden oriole
#

tolian journeys when

gaunt topaz
#

dont think that'd work as well since deep lore was already present in Wesley's projects

uncut field
#

The only lore prior to the Wesley's journey thing was that people were looking for cosmocos

#

And like got shot down by that one ai

normal schooner
gaunt topaz
tulip roost
#

im unk

faint topaz
#

if not, ||read again||

golden oriole
#

lmfao

normal schooner
faint topaz
nimble zephyr
#

If a lore/journey update were to ever be done, I think the pricing of some moons would likely have to be lowered, at least by a little.

nimble zephyr
#

On Sanguine, just now, I heard a faint noise that sounded just like the low-fear effect, but there was nothing there.

#

Is that a Sanguine ambiant or is the men-stalker inviting itself to my sessions again?

gaunt topaz
#

multiplayer or singleplayer?

nimble zephyr
#

Singleplayer.

gaunt topaz
#

hmm

#

mightve been a distant Bracken

nimble zephyr
#

Could be! I didn't see nor hear anything, but they are sneaky.

nimble zephyr
#

Also, wanted to say I love Budapest's look.

#

Only issue imo is that, much like on Sanguine, it's easy to go off the desired path and see low textures all of a sudden.

#

I tend to snoop around a lot when first going to a moon (which on some means "getting lost").

#

Speaking of Sanguine, I didn't take a screenshot, but is it normal for stars to appear alongside the sun even though it's daytime? Noticed the same on Maritopia (which I remember being a lot foggier, as well). It wasn't like that before though.

faint topaz
nimble zephyr
#

Noted, thanks!
I was wondering if it was a bug on my part (I'm starting to have a lot of mods, so I'm expecting things to get wonky).

nimble zephyr
gusty juniper
#

is it just me or does Argent's lighting look basically the same at mid-day as it does at 12:00 AM when the ship is leaving?

I swear it used to have nighttime lighting in previous versions, I remember it I thought... why does it seem like perpetual evening lighting now?

ruby scroll
nimble zephyr
#

The yippee taking the apparatus happened to me before, too. It's funny rather than anything imo, but it can be bewildering.
I also wonder what happens if you pick it up afterwards, since the yippee stealing it doesn't trigger the radiation warning.

ruby scroll
nimble zephyr
#

I see! And indeed, must be because coding-wise it only recognizes when a player pulls it.

#

The drawback of apparatuses being on the ground (still hilarious though).

zinc mesa
#

i feel like you kinda undersold hadal's optimization haha

#

in newest update it runs smooth 120 fps in my pack

#

i think its the only moon that does that in my profile

#

great stuff tolian

nimble zephyr
#

The one downside I have with Hadal Labs is the elevator being wonky with items placed on it, but otherwise I love the moon and interior.

zinc mesa
nimble zephyr
#

Oh that's great to hear! Must have been fixed after I played it.

#

A month or two ago the items would be left behind, glad to hear it works now.

zinc mesa
#

it might be in some weird spots but either i put it in the right spot or he fixed it

nimble zephyr
#

It got a few updates since the last time I used the elevator, must be it.

#

Out of all his interiors it's by far my favourite one. Very great atmosphere.

zinc mesa
#

for sure

#

very unique concept and executed pretty well

shy otter
nimble zephyr
#

Honestly? I could see it.

shy otter
nimble zephyr
#

I put it on Atlantica on my end.
Thalasso though is too ancient for its atmosphere I think.

nimble zephyr
shy otter
#

Lol

zinc mesa
#

i think it would work more on asteroid if the glass was completely opaque

#

maybe a JLL thing that could be done?

nimble zephyr
#

Would be nice!

#

And yeah whenever an interior has no doors it automatically makes coilheads, jesters, thumpers, brackens and men-stalkers a lot scarier.

#

The tight corridors section is also one of the most unnerving out of all modded interiors imo.

gaunt topaz
#

prior to this update, i saw a streamer play on Hadal. apparently they had some desync issues. may attempt to reproduce when my group and i play next, thus making a couple logs to go off of

faint topaz
faint topaz
zinc mesa
#

so yeah its not fixed

#

i got lucky the first time lol

nimble zephyr
#

Went on Zenit again today!

#

While I do really like the layout and looks of the moon, the bloom is a bit too overkill on it for me. It makes movements look very blurry.

#

With White Fog from BetterFog though, it looks astoundingly pretty.

#

Eclipsed Azure is very pretty as well.

#

I like that it feels different, more lit-up, than Eclipsed Sanguine (which in itself is also stunning).

faint topaz
#
  • 1.1.0 >>> 1.1.1 Updated Kast
nimble zephyr
#

šŸ‘€ !

zinc mesa
#

Is hadal's newest update to fix items not parenting to the elevator sometimes?

zinc mesa
#

Awesome

#

I think that was the only bug left (that I'm aware of)?

#

Genuinely amazing work getting this moon/interior to run as well as it does

nimble zephyr
#

That's great to hear!
And agreed.

faint topaz
wide iris
nimble zephyr
#

It is!

proper fable
zinc mesa
#

these moons have not been updated yet

#

so they still need CCF

proper fable
#

Why dont they get fixed then

zinc mesa
#

he has at least 20 moons he's maintaining right now

proper fable
#

oh they are, ok

faint topaz
#

Soon

shy otter
#

Is gordion abyss only packed with hadal?

#

if so will it eventually be in the moon pack

shy otter
#

@faint topaz ? sorry for a ping just need to know for my video

gaunt topaz
#

it's bundled only. dont know if it's included in the interior pack

shy otter
gaunt topaz
#

correct

shy otter
# gaunt topaz correct

just needed to know ifll be added since id just make a vid on it now before it gets added

gaunt topaz
#

as far as i understand, the moon and interior are a package deal.

#

with the interior being the main focus

shy otter
gaunt topaz
#

if i had to guess, the moon is also part of the interior all in one pack. if both that and the moon pack were installed, and Hadal were in both, there'd be issues

shy otter
#

lol

#

but I assume not

gaunt topaz
#

i also assume noy

faint topaz
#

probably won't be in the moon package

#

Maybe i should take a vote on this🧐

shy otter
#

or is it just the standalone

faint topaz
shy otter
#

thats just my opinion

faint topaz
zinc mesa
#

imo

#

since the hadal interior is included in the interior package already

#

the hadal moon should be in the moons package

#

so that it doesn't cause problems if people wanna use both of those combined packages

#

and then keep the hadal moon + interior package as is

faint topaz
#

to avoid these problems i have to add moon to the moon package and also make it a standalone version

zinc mesa
#

yeah thats what i mean

#

if people want to use Tolian Moons package and Tolian Interiors package, they will have the hadal interior but not the moon

#

so they will install the standalone for the moon and it causes problems

#

because now there is a duplicate of the interior

faint topaz
# faint topaz

if "No"🟄 wins then the Hadal moon will be removed from the Hadal Laboratories mod and the Standalone version will be released and the moon will be added to the moon pack,
if **Yes **🟩 wins then everything will remain as it is now

zinc mesa
#

i guess while i'm here i should ask

#

did you find anything that might be causing the entrance teleport to fail on hadal?

#

i did testing with another interior that is also saying the door is blocked

#

and in that one, main is still generating, and the teleport to the outside is working

#

just the teleport to the inside isn't working

faint topaz
#

this is the first time i've heard of this problem

faint topaz
zinc mesa
#

yes

#

it was the issue mentioned in the hadal thread

#

that glitch and i had

#

in my case at least i was able to get past the softlock he was having

#

but entrance teleport stopped working

#

0196026c-e368-0de9-32b1-337b2fff4a6a my log and code if you want to try it yourself

faint topaz
#

#1191943294612156436 message

#

[22:19:02.8092395] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnMapObjects>(RoundManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::SpawnMapObjects>?279637216(RoundManager) LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at ./Modules/MapObjects.cs:39) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::SpawnMapObjects>?2028564332(RoundManager) (wrapper dynamic-method) RoundManager.DMD<RoundManager::GeneratedFloorPostProcessing>(RoundManager) (wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d__131.DMD<RoundManager+<LoadNewLevelWait>d__131::MoveNext>(RoundManager/<LoadNewLevelWait>d__131) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

faint topaz
zinc mesa
#

thats good

faint topaz
#

i've got a couple of ideas on how to solve this, so i'll have to experiment with it🧐

zinc mesa
#

i'm gonna see if i can get what diffoz said when this was happening with sector alpha

#

this one

#

dunno if it applies here

#

i tested without LP to see if it was an entrance teleport issue like sector alpha, and got the softlock instead (with the lethallib error above)

#

so i'm not sure if thats the issue here

faint topaz
#

Now i'm trying to reproduce the bug, but for some reason the generation succeeds

#

ye

gaunt topaz
#

are there any differences between 1 session and the other in terms of whether clients are present or not?

faint topaz
zinc mesa
#

gotcha

faint topaz
#

i've got a couple of ideas, but i need to experiment

gaunt topaz
#

šŸ˜›

prisma laurel
#

@faint topaz Can you remove the Motion Blur from Zenit? It's set a bit high šŸ˜…

#

I generally prefer to just configure that with Riski's mod lol

faint topaz
#

in the last update, i reduced the blur

#

although Motion Blur can still be high

prisma laurel
#

Also the interior lighting I noticed can be a bit dark, I really love Beanie's Vehicle hangar on the moon though lol

tawny panther
#

Any known conflicts that might be causing clients to not be able to enter any doors on CaltPrime?

shy otter
tawny panther
#

There isn't a visual indication of which doors are active, is there? I've never been host in tests, so I've just assumed when the host entered that it's straight broken for me. (Loading up now to go check things.)

shy otter
shy otter
#

pre fire exit scan node if you have a mod that add that

zinc mesa
#

It's never done that when I played on it

shy otter
tawny panther
#

But also, I like the idea, but I've never seen the doors sync, and I'm not bringing the moon to my group games unless that's fixed, but I don't know what would cause it.

shy otter
#

unless its the scan node buggin out

tawny panther
#

That would be good for testing.

shy otter
tawny panther
#

I didn't want to slog through GI to vanillize it. No issues with it, but I'm tailoring a specific experience right now. ^^;;

shy otter
#

here is the one

tawny panther
#

Thank you.

shy otter
#

I modify the cfg so I can scan the entrances and exits from the whole map

tawny panther
#

That's fair.

#

Thank you.

shy otter
tawny panther
#

Yeah.

#

I get you.

shy otter
#

landed twice

#

different spots

faint topaz
#

ehh, guess i’ll have to remove the entrance randomization...

tawny panther
#

Will you? I do like the idea, honestly. I was just wondering if the problem is on my side.

#

Can it be added to configs as an option instead?

finite spruce
# faint topaz i think it's a JLL problem

if you disable/enable entrances - that would do it. To make it work you need only one set of active entrances and then just change their positions to whatever you want on scene load.

faint topaz
# faint topaz
poll_question_text

Should the Hadal moon come with its interior as one package?

victor_answer_votes

8

total_votes

14

victor_answer_id

2

victor_answer_text

No

victor_answer_emoji_name

🟄

dull olive
#

is this weird texture effect just a me thing or??

faint topaz
nimble zephyr
#

Question:

#

What is less resource-heavy, adding some moons individually (thus giving the modpack technically more mods), or downloading the whole set of moons?

zinc mesa
#

they both use the same amount of resources

#

but if you're not gonna use every moon in the moonpack get the individuals

#

it'll save on your storage

nimble zephyr
#

Alrighty! Thanks šŸ‘

glacial axle
#

Really looking forward to the hadal laboratories (which moon was supposed to work with it btw?)
Haven't tried Teraspace and Hyperion Station in a while (too many bugs) but will try again at some point
Meanwhile we're mainly having fun with Egypt + Tomb and Sanguine (with SDM) in this pack x)

zinc mesa
acoustic gate
#

just checking but are there supposed to be 2 celests šŸ—æ

spice flare
#

Theres celest the standalone, & celest in the tolian all in 1 pack. Did you download both?

shy otter
#

(with tomb and hadal)

faint topaz
shy otter
#

just wanted to know if you were aware

rich ore
wide iris
boreal cobalt
proper fable
zinc mesa
#

thanks so much for updating hadal, it works great now. though i noticed 1 thing with an end tile in the pipe rooms, it's not aligned

faint topaz
#

thanks for the reminder

boreal cobalt
zinc mesa
boreal cobalt
#

Ohh ok

shy otter
faint topaz
#

mm

shy otter
faint topaz
#
  • 0.8.5 >>> 0.8.6 Updated Nyx
gaunt topaz
#

šŸ‘€

autumn crest
#

Always when downloading the whole "Tolian Moons" moon pack my game doesn't launch properly. Can only make use of the moons when downloading some specifical ones separately

shy otter
#

that would cause it not to launch

#

bc I got the whole pack and it launches fine

#

Orion(SfDesat)
Celest(SfDesat)
Aquatis(SfDesat)
Egypt(KayNetsua)
Kast(Ceelery)

#

have any of these?

#

they were added to the pack after tolian took over development of them

#

if not send me your modpack code

autumn crest
#

The only question I still have is if I should keep that deprecated mod that comes with it or if it isn't needed anymore

shy otter
#

yeah you need it for a few of the moons

#

its only deprecated bc most mods have patched to not need it

#

tolian still has a few moons left to patch

#

(mod was a bandaid fix that fixes moons not updated to support the cuiser, which also broke the dropship)

autumn crest
#

Thx for the information. 🫔

gilded willow
#

Is the strange visual glitch caused by quicksand on Aquatis a known issue?
I know it's a sfDesat moon, but modpage says all questions should be towards Tolian

solid prism
#

toil-head or something idk

primal skiff
#

ayy, why bro standing like that

grizzled bramble
#

I'm making a modpack for me and my friends. Got a bunch of moons in it too. But when I installed the Tolian Moons modpack, not only do I not see the Tolian modded moons, but also almost all of the other custom moons I added to my modpack are gone from my terminal!

#

There a way to fix this?

gaunt topaz
#

remove Tolian's solo moons
remove solo EGypt
remove solo Aquatis
remove solo Celest
remove solo Orion
remove solo Kast

all of the above are in the main pack

gilded willow
#

Haven't tested outside of my modpack yet, but delivery shuttle can't land on Echelon and spams the console with errors @faint topaz

#

Haven't encountered the issue on any other moon though

#

Also the water on EGypt doesn't actually kill you so if you fail the parkour you just get stuck

gilded willow
#

Ah yeah that looks promising, ty

shy otter
#

(entrance caching makes the interiors entrances get blocked)

shy otter
#

also hyperion station

#

ok its all the interiors lol

faint topaz
#

well

shy otter
# faint topaz well

hope to see this fixed as in the future this feature will not be able to be disabled

faint topaz
#

i need to think about how to fix this

zinc mesa
faint topaz
#
  • 0.3.1 >>> 0.3.2 Updated Tomb
shy otter
#

cant wait to use the interiors again man

olive flare
#

Yippeee!!!!!!!!

faint topaz
shy otter
faint topaz
#
  • 0.0.9 >>> 0.1.0 Updated Hadal Laboratories
shy otter
#

and then there were 2

prisma laurel
olive flare
#

the other 2 interiors tolian has

prisma laurel
#

Ah

#

I kinda forgot about them tbh

olive flare
#

😮

#

i wish sector alpha got fixed

#

one of the best interiors out there