#Tolian's Moons and Interiors
1 messages · Page 7 of 1
If that's good enough then it's good enough, but you can also find which scene that the scan node belongs to (each moon vanilla/modded is probs a uniquely named scene). From there, using a hard-coded and already setup dictionary, you can see if that modded moon has a unique headerText for its main entrance
Not trying to be rude but everything abt this is wrong
only one moon scene will ever be loaded at a time
and you can't access anything in an unloaded scene
hardcoding all that seems like a bad idea
It is, but it's the best ya gonna get for modded moons
the distance check idea is prob better if done right
Both will work yes, whichever you prefer
- Find all ScanNodes on initial scene load (before enemies and stuff spawn) via
FindObjectsByType - Find all NavMeshModifiers on initial scene load (before enemies and dungeon spawns) Via
FindObjectsByType - Find a NavMeshModifier with it's Area Type set to
PlayerShip - Compare the parent position of said NavMeshModifier to the ScanNodes and find the closest match
Ah ya if you use the ships nav mesh you will definitely find the ship's scan node practically 100% of the time, do what Bat says.
@urban cosmos I forgot that this is a viable way to consistently find what your looking for without name checking or shit
yeah; I do this for the scannodes and it works very well
Huh, alright
Thank you
that a trap
this is an arrow. can you guess which spot that goes in?
that’s right! it goes in the square hole!
Tolian, got a ETA when the cruiser landing zone will be added to the maps? I noticed that the cruiser wouldn't land on your maps. Guessing that's because the cruiser needs its own unique landing spot?
do you have the Band-Aid patch
Hmm no?
CompanyCruiserFix
If it's just a temp patch I will wait. As it stands, not many maps prior to this update make sense to use the cruiser so kind of pointless atm
without that mod your console will get spammed when you join a cmoon that not update for 55/56V
I did notice an error saying that an item could not be found every time I tried to spawn a cruiser. Otherwise I didn't see too much spamming that's out of the ordinary.
Anyways I'll look into it. Currently looking at moons made for the cruiser.
somebody needs to make a desert bus
I think someone needs to make a better moon page for the terminal because at this point I cannot even read the names of the moons anymore due to the font scaling down 😂
nyx with CompanyCruiserFix
Hmm ok. I got it installed and few other newer moons. Going to test stuff out and see how it works. Hopefully people update their moons and don't rely on a patch as a perm solution 😅
Moons are being updated
Wesley started working on his already, Tolian is gonna be repatching his
Just need to be patient
Oh I know, that was more of a generalized statement and not towards anything or anyone specific. I do know many older mods just rely on patches so they dont have up update, which is why I said that
🥺
Which moons need a redesign?
I can't really think of any honestly, besides the main entrance door of Zenit matching Xen instead of Bunker
I know the new EchoReach design had a lot of navmesh issues
Enemies and stuff would spawn floating
personally, just make Celestria smaller, or at least move that one fire exit much closer
there are two fire entrances😅
if anything, id move em to a point so that you can at least see the ship
i've been thinking about Harloth redesign🧐
Harloth. Is. Perfect. Don't. Change. ANYTHING!
got it
the only things it ever needed improvements on (the desyncs and distance to main) have already been taken care of. easily my current fav of your maps
back to things that need improvement, Maritopia's main door not being the fire exit door model would be nice
i guess i'll redesign Maritopia then, since the last version had a short-range problem and now the entrance is too far away
I mean it depends on what he has in mind for Harloth lol
PERFECT I SAY 
Yeah but I'm all for change if he has some things in mind, maybe he wants to add more to it
Also @faint topaz perfect spot for the Dagger lol https://clips.twitch.tv/SpikyThirstyDugongStrawBeary-pAP4LKZjNhOG9L23
I approve
Ritual Dagger my beloved
i may have a solution to meet in the middle without getting overcomplicated
?
i will remove the bridge😎
Also I don't think Celestria really needs to be smaller, but it might need some terrain changes to work better with the CC
CC will be essential on it
Definitely think that making the fire exits visible from the ship and / or main is a good idea. They are so far away rn that you have no idea where you are in relation to anything
Celestria is kinda confusing and big, I agree. Maybe changing terrain to be more usable with the cruiser will be the way to go? Also Maritopia is slightly annoying with long narrow walkways and lots of jumping into the fog with tulip snakes on top of all that, some of my friends can't parkour that many times and just die before we even get inside :C
quick diagram of an overhead view, except the side view in the bottom left corner
this way it's like 2 bridges long while having some branching diversity to the fire exits
just an idea. final is your choice 🙂
@faint topaz Crystallum still needs a redesign right? The pathways aren't very good for Multiplayer sessions due to the thin pathways
Definitely
It's gonna take some time
i’ll take your idea into consideration
if you cant, dont worry about displeasing. as long as it works well, my fren
What is the best central configuration thing for mod packs, still lq?
i guess?
id say so, central config isnt bad but LQ's web ui is hard to give up
hmm id go with lq then i need to see cc more then
Cc is like a more advanced LLL config
what is more simple?
I just want simplicity
bet I just want to change what enemies can spawn, even lq is kinda confusing
if only someone had a modpack for me that balances everything out that works for v56
for the foxes you will need this mod https://thunderstore.io/c/lethal-company/p/Zehs/KidnapperFoxSettings/
LQ doesnt cover them as far as im aware
nothing can change the bush spawns atm
Oh Alr thx
that's no fox my guy wtf is that 😭
Is tomb 0.2.0 and later still compatible with v50?
Older versions are always gonna be compatible with the versions they're made for
Just use a previous release if a mod update for the latest game version has already come out
Check in the changelog or look at the upload dates
I did and found it odd that Tomb is the only interior even mentioning the new game version in the changelog. that's why I'm asking
We need the return of Kast
Tolian save it
Multiple people reached out to the kast creator & got no response 
yep
i can, but i need permission from the developer Kast
the dev ghosts EVERYONE that tries to dm them, as far as i can tell. without permission, Kast is lost
prob best for a spiritual successor to be created
I hope vulcan updated tho
vulcan dev is alive, but they chose to just update for LE Preview.
does that mean it will never get an LLL port?
if theyre even in this server, they aint named the same as their TS name
tolian's maintaining budapest, right?
i've been stuck in this church prop the whole round and I can't find a way to get out
I just randomly clipped through the wall thinking it was an entrance
153-Maritopia - Complete redesign
34-Nyx - OK
39-Azure - OK
Crystallum - Partial redesign
Echelon - Partial redesign
33-EchoReach - OK
Spectralis - OK
111-PsychSanctum - OK
Nimbus - Complete redesign
37-Zenit - OK
32-Argent - OK
Sanguine - OK
9-Celestria - Complete redesign
618-Budapest - OK
93-Harloth - OK
35-CaltPrime - OK
never throught id agree with something mor ethan this
my thoughts exactly keep up the good work 😅
To many moons
i agree only in the sense that it's a lot to keep track of for 1 dev
would still like that lava moon you teased tho
after you get the repairs done
I will be the last man standing defending current maritopia
Nah im with you. I love how it is. I don’t know how it could get better but tolian is the goat so
Seriously speaking I think it could use a bit of "shortening" and changing some props so the map isn't as punishing
Mostly the hollow beams (whatever they're called) where you can suddenly fall through them, or just because you chose the wrong side to walk through
I'll be happy as long as it keeps it's theme of being a destroyed city where you have to cross from one building to another on beams (or cranes or whatever)
Anyway I just came here to see if there's something wrong with psych sanctum because it's crashing my game
I think Maritopia is really cool, at least the theme of the moon. It's a long path tho and I never saw outside enemies. I would have to play it more, I went few times
baboons spawn late at night in the platform on the right, the one that leads to one of the emergency exits
The lower path
Having actual enemy spawns might be too punishing in such a map tho lol
Looking forward to seeing the new Designs for Nimbus and Crystallum :3
love the aesthetics of those moons so im happy the gameplay is being overhauled
Nimbus is just too hard to see on still
It's better than it was though, way better
maybe theming is a better word to use over aesthetics
Hi guys, love the moons overall. Unfortunately, with more than 4 players, it spawns me in with a different seed, so I either fall through the map or can't get any scrap. It seems to only happen on the tolian maps. Does anyone know if there's some way to fix it for bigger lobbies? I just made a fresh modpack with my friends a few hours ago and haven't played with any of the configs
It might be an issue with Azure tbh, I know I had some interior desyncs before with Azure in my pack but also Tomb had issues at the time I think the rest of Tolian's moons are fine
I didn't have the chance to try Azure yet, but it did it to me on CaltPrime. Did you happen to find a fix for it?
I removed Azure from my pack
Lmao
lol fair enough
currently getting the black screen glitch (load in but screen is covered and values are off) with this mod specifically. i thought maybe it had to do with and overflow of moons, but wesley's moons collection are running fine for me. i'm fairly sure the individual releases run fine as well, but the Tolian_moons collection just causes an error
can i get a log?
interesting
yea hold on
[Info :More Ship Upgrades] [LguStore] Applying loaded upgrades...
[Info :GiantExtensionLaddersV2] Config sync success! All settings should now be synced with the host's settings.
[Info :GiantExtensionLaddersV2] Updating sales...
[Info :GiantExtensionLaddersV2] done!
first couple of lines without tolian_moons
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_0012)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
VoiceHUD.Patches.VoiceHUDPatch.Update () (at <a80491e9a6ca4d63a5301715b0b8ebc1>:IL_0032)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)
[Info : Unity Log] soumdmanager: True; False
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ClipboardItem.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0013)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
InsanityRemastered.General.HallucinationManager.Update () (at <9d7517d0fffb4c03b5ca74a29d3f5fa5>:IL_0006)
[Info : Console] System.NullReferenceException: Object reference not set to an instance of an object
at ModelReplacement.Monobehaviors.MoreCompanyCosmeticManager.DangerousRenderCosmetics (System.Boolean useAvatarTransforms) [0x00121] in <51a84a92e7e54695a29cfb60cfc7b1e6>:IL_0121
at ModelReplacement.Monobehaviors.MoreCompanyCosmeticManager.SafeRenderCosmetics (System.Boolean useAvatarTransforms) [0x00002] in <51a84a92e7e54695a29cfb60cfc7b1e6>:IL_0002
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.ManageInputs () (at <a25a7310348b4b098f5cc165880a4ab4>:IL_0001)
Scoops.misc.PlayerPhone.Update () (at <a25a7310348b4b098f5cc165880a4ab4>:IL_000C)
lines with tolians_moons active
here's the r2 code 0190a420-a2e1-c6a5-727a-d615e2b4e75c, still bugfixing it
but i was stumped on what was causing the issues until I decided to slowly comb through each mod to figure out the problem
it's more than likely a compatability issue
though I am unsure how it conflicts
can i get the full log?
\r2modmananger or ThunderstoreLauncher\DataFolder\LethalCompany\profiles\?????\BeplnEx\LogOutput.log
okay gimme a sec bc it has multiple logs so i'm gonna wipe it and try again
Egypt is already included in the package
ahh okay lemme try without it
tbf it's not listed under your name
though i did know you worked on it
trying without egypt
Dont want to bother you but is there an ETA for the updates? ^^
@faint topaz you were right, my bad. thanks for the help
in theory
i do have another question; where would I find moon ids for applying dungeon chances? like gaurentee one type of dungeon on a modded map
if you are using custom dungeons, then in the LethalLevelLoader config
you can also use LethalQuantities or CentralConfig
If you have the Tomb interior try disabling that
ty
@faint topaz tomb references 10 EGypt, but most other interiors reference just the planet name (i.e. just 'titan'). should this be a concern
shouldn't be a problem
alrighty
so i'm gonna put in just 'egypt' for reference? like if i want a certain dungeon on nyx, i would do nyx:9999
Egypt:9999,Nyx:9999
idk
Got it, I have the mod. I'll check it out when I get home and see if that fixes it. Thanks!
I had a facility desync again today on Harloth, it's most certainly Tomb unfortunately cus I had the same desync before on Adamance and disabling it fixed it
It only desyncs the vanilla Facility though
dunno why
i kinda enjoy the feeling of traversing maritopia honestly
this guy didnt even mention that kast is back
the kast is back in a new addition to tolian's library
greatest moon revival
i fuicking love kast
one of the only moons that stood the test of time in the community tbh
its one of the only really old ones that still fits with the modern moons
exactly
id say atlas also aged pretty well(fits with tolians moons at least)
it's unique and fun
eh it seemed too far of a walk for me and im not an avid tolian moon enjoyer most of the time unfortunately
dont fit the game enough for me and my friends unfortunately gameplay wise
part of the reason I go easy on tolian moons is that they actually try and have unique themes that break the mold compared to a lot of other modded moons
making them more fun for me and my bois
they def need work so im happy they are worked on consistantly
yeah i do like that, but i think wesley does a really good job of breaking the mold a bit too
def wes is top tier
though sometimes breaking the mold too much takes me ouit pof the g ame and these moons teeter on that line for me
I get tired of the basic desert, forest, snow and industrial moons tho XD
thats what most "vanilla" style moons go for
yeah i do too, but i find if a moon executes those themes super well, it doesnt matter
def
arcadia is a good example
and siabudabu
im kinda meh on that one
i would say egypt too but some people would disagree
also aerona is one that i really like'
aerona is the perfect strictly vanilla style moon imo
like I could see that in an update
seichi is cool, not a personal fav but its nice
xen is the only standolut moon i have that is very non lethal
For me and my pack im less lethal friendly more, immersion friendly, as long as its not memes, shitposts or pop culture it gets a pass for me
mostly same for me tbh
plus i need to limit myself with moons since my friends have low end pcs so that's one reason i am very picky with my moons
im just willing to go outside the games style, I have accepted a few pop culture stuff as of late because theu had fit well enough
Well another bonus
Unreal Interiors will use way less space and way less ram than Tomb
i just want to keep the gameplay loop as the main focus while still feeling fresh and balanced
yeah thats fair not everyone's group uses monster pcs for trash man game
idk it didnt look as cool to me
The only one I dislike is the Outpost
oh yeah been doing heavy config for that, also selenes choice is the reason I got so many moons lol XD
yeah im deciding if i should use selene's choice or not
depends, for like a pack of 20-30 moons
Could just use Route Random if you have TerminalStuff
not good
my friend group does tend to choose the same moons so it would be a good idea to add it
I dont want to be a random one each day just a selection each quota
idk i will stick with toomb for now since my friend group is VERY picky with interiors
Just need the desyncs with Tomb to be fixed
Having Vanilla Facility desync is not goodge
one of my friends only likes the default facility lmao
yeah im justg gonna diisable the modf till that gets fixed
they arent even a fan of the mansion
tbh mansion needs more tiles
I love both of scoopy's interiors
castle just need some size reduction
in the cfg
castle was not a group favorite unfortunately
dam, maybe im used to not playing with picky people XD
yeah i have the pickiest group that makes it difficult to make a pack for
so i have to fine tune everything
which is why i just decided to release my friend modpack as a full pack due to the polish i put into it lmao
as long as its not buggy, its unique and makes the game more interesting thats all we need
a bland but polished moon is worse than a unique but rough around the edges one
for us
yeah i wish i could say the same lmao
I will say cfging all 30 interiors is a pain XD
holy shit i dint even know there were that many interiors
ye, -2 as theyre vanilla ones
even despite my pickiness i still have 40 or so moons lmao
id reccomend tranquility for your group
already have it
I dont think they would like harvest tbh
made sure not to have that
they are really fun but not for everyone, the new enemies are fun
the only starlancer moon im a big fan of is solace
yeah i thought they were really cool but fray is IMPOSSIBLE TO NAVIGATE
ive only been to solace XD, need to test the rest of yhem
id just disable fray in LLL if you dont like it
that doesnt save any performance usage though, does it?
oh no, tbh idk if im dumb but I dont see fray as hard to navigate
im fine with having it in the terminal if it makes no performance andram difference if it's disabled or not
i spent 3 days in lethal looking for the entrance and only found a fire exit once
it shouldnt tbh
i just walk forward and turn right and found the entrance XD
last I remember
being there
i never found the main entrance lmao
lemme boot it up real quick
i spent literally an hour scavenging that moon and ended up outside the map more than i ended up making any progress looking for an entrance
gimmie like 5 mins
also am i the only one that isn't a fan of the super scifi interiors?
i really dont like them
like, i didnt really like starlancer warehouse since it seems too clean and sci-fi esque
I like them, but they are better when mixed with non sci fi ones
variety is the spice of life
only moon i like the sci-fi aspect of is sleepsschooldungeon
i just wish that the interior itself would be polished and updated more
sleeps is sci fi?
have you seen the crazy rooms with the desks?
and floating concrete?
id say its liminal not sci fi
it goes so hard
yeah liminal i guess
feels like a backrooms level
the literal floating desks with the red glow feels kinda dark matter esque to me
I still live with the option that rn there are no truely "bad" interiors
bad moons exist tho
i love sleepsdungeon though so im saying that as a compliment
ik just wanted to say that
in my mind, poolrooms is the only bad interior and it's only because it's just not fun to play'
also mrov wtf
it looks great but damn
damn you got fucked over by mrov lmao
I didnt even know triple weathers were possible
i did but thats just unlucky
I still think pool is good BUT god dam does it need more work
the generation is EVIL
REAL
I gotta hack it appart to make it playable
lmao yeah i just dont feel like doing that and giving my group poolrooms flashbacks
they already despise that interior wth a passion
if i added it back in any sort of way i would be killed
I really hope someone makes a fox rework mod
i havent even seen it yet
Use Crit's mod
I also just think the bushes look ugly and wanna disable them on some moons XD
Custom Moons will update soon to disable them on moons they don't work on
Just gotta wait
ah nice
upon replaying fray I stand corrected
Found the entrance
but dam is it obtuse
pretty much its diagonal right from the ship
it really just needs better signposting
I was able to find it by following fallen down trees
@faint topaz Kast is near perfect, my dude. only thing i noticed is an AudioReverbTrigger issue the unaligns audio
Does it still have that weird little Easter egg thing that’s like a screaming Kirby or something
Yea don’t get me wrong it’s amazing how many moons he pumped out, but I feel like it’s a lot for one person.
crusty ass screenshot lol
what interiors does kast go good with
prob just like grand armory and the vanilla facility right?
The moon has an industrial working vibe, i used to have office set up there as well.
warehouse for certain. cozyoffice and mantif as well.
starlancer warehouse?
you know of any other warehouse?
idk cuh
the word warehouse never fits with that interior in my mind, cuz when i hear warehouse i think of like an old garage for some reason
how does warehouse fit tho, its futuristic
fair enough
exactly that's what I was hoping for when starlancer teased a warehouse interior
Tomb was updated if you wanna test that, Also Starlancer's Warehouse interior fits into the game perfectly imo. It didn't when it first released but it's had a lot of size changes since so it fits way more
ah ok maybe I'll try it again
When it first released everything inside felt too large, it matches way more in line with Vanilla since a few months back
I'll readd tomb to the pack now
The loot density pretty bad for me
i dont see it as vanilla ish at all really, but idk
its good tho
nah it def does feel pretty vanillaish, as in the textures
Thanks for bringing back Kast
once the audio issue is fixed, Kast is in a proper state (at least in singleplayer (havent tested multiplayer)). fire exits work fine, dropship works fine with both items and cruiser (even getting it to the ship), and main works fine.
i aint one for testing monster balance since the only telltale sign for me is how many unkillable ones spawn
Is there something known currently that breaks tolians moons? I try to update everything atm and testing the custom moons but if I start a new game with tolians moons enabled the game freezes. I already installed companycruiserfix but it didn't fixed it sadly
can i get a log?
This section gets spammend like crazy trying to start a savefile. After activating moon mod
if you're using r2modman/ThunderstoreLauncher - \r2modmananger or ThunderstoreLauncher\DataFolder\LethalCompany\profiles\?????\BeplnEx\LogOutput.log
remove SfDesat(Orion,Aquatis,Celest) moons - as they are already included in the package
Thanks a lot. Well I forgot to remove Aquatis out of these 3 my bad
do you have company cruiser fixer
yes
just checking, most likely needs a proper v56 update
the dropship on echo reach also spawned in the floor
Is aquatis only being updated in the modpack of Tolian's moons or is it fine to wait for updates on the actual mod? Assuming there will be updates to it ofc
got it
both are being updated
Alright
yup
happened to us on landing and when we left
one of us even died to it
by the way, echelon is really fucked in the sense that you can just walk over a small hill directly in front of the fire exit and go out of bounds
where you can just fall into the void
also, did you implement a script to your moons that increases brightness and blur on all light sources or something? looking up on half the moons just blinds you most of the time
esp on azure and zenit
I was wearing resting glasses that are supposed to keep blue light from straining my eyes and it still hurt to be on half the moons
hyperion station: entered through fire exit on triskelion and got stuck inside the fire exit door, partially out of bounds
- 0.8.5 >>> 0.9.9 Updated Zenit
i just set up the post-processing like this
you're probably not gonna mess with that at this point, but Zenit's weird wisp thing is legit blindingly bright
same with the sun on zenit
looking at the ship lights on any of your moons is also... not good for your eyes, but it's definitely not as bad as trying to go to main on Zenit with that thing in the way
i've got a couple of ideas, so i'll try to reduce the brightness of the sun🧐
thanks a lot 🙏
please disable vain shrouds on kast. i beg of you
They don't need disabled their spread just needs reduced
it doesnt fit the moon
after updating the unity project😅
will u make custom items for ur moons?
yep
epic
which moons have custom interiors so far
technically eygpt but thats a separate mod
he has interiors they to me dont seem to be made for a specific moon
tolian correct me if im wrong
He has moons FOR interiors, but no moons for teraspace and hyperion station, yet...
ah that makes sense
man I got stuck in terraspace lol
sounds like fun
Just played Azure with 2 friends and dungeon spawned was Tomb. They couldnt enter main entrance and died instantly when they went into the fire exit.
Alright seems to be a major issue, happening on other moons as well
Do you guys have the sane LLL config
yup but seems that tomb itself causes desyncs for every other interior as well
roll back the version
i'll see what's causing the desync
i think it's the moon, not the interior🧐
Well I found what was desyncing everything for me
SolidLib's update
@wanton gorge
@strong kestrel
My friends and I have been getting a lot of desync issues with Sanguine, Ardent, and Egypt as of late, and I can't seem to figure out why the game continuously attempts to load up the wrong interior whenever we play as a group. Every time I mess with the LLL config, it'll just place back the values for the vanilla dungeons (which I keep trying to exclude from the custom moons) to no avail.
Some of the custom interiors don't have anything in their config files that enable modifying where they would load and what, so I'm at my wit's end here. I don't even know where to start, but I know it's specifically Sanguine and Ardent that both have these issues
I dont think I have that mod in my pack. We had interior desyncs on every custom moon actually. I went into LLL's thread and someone told me the desyncs came from Tomb. #1193461151636398080 message
We then disabled Tomb and the desyncs stopped
I'm gonna test out Loadstone Nightly first with Tomb installed. If we still get desyncs, we'll bench Tomb and Egypt for the time being
Loadstone definitely wouldn't be causing desyncs
In my pack at least from DiFFoZ's and I's findings it appears SolidLib and Diversity appear to be conflicting with each other which tends to desync everything, if SolidLib is disabled things return to normal I just dunno why SolidLib's update is conflicting
if take the experience of the past desynchronisation of the tomb, there was only desynchronisation of the vanilla interior 🧐
Yeah it only desynced facility in my case
@native sable Are you sure Tomb was desyncing for you?
Can’t think of anything else - i keep my modpacks relatively smol
Hmmm
I can confirm everything working perfectly fine in my pack when tomb was disabled too
Only on custom moons tho, vanilla worked fine (for 3 days at least)
well, now i just need to figure out what's broken
I don't know how related this is to the conversation, but I was playing a match with your Hyperion Station Map, and the fire exit loaded me on the wrong side of the door
and I got stuck and couldn't do anything
tolan do you use for the time speed? is it 1x?
I use 1x for moon speed and apparently that makes it a few mins slower
Having an issue where I'm stuck on the seed generation screen on Sanguine, However It's only on multiplayer, whenever I run in solo I land, but if im with other people I never get past the seed generation, is there anything that is making this happen in the modpack?
0190d404-b55c-9be2-13e5-b50f70398988
Sanguine, foggy weather
dropship stuck(((
HyperionStation on Crystallum with default sizing etc had us stuck
just like this
heres the log starting from just before routing to the moon
interestingly enough, the tile is only borked when entering from the fire exit
looking at it from the inside of main is fine
he is stuck and sees a black abyss lol
@prisma laurel are you familiar with this?
ahh
wrong side of the door i see
No way
really
resumed😂
I thought you were throwing in the towel I was gonna cry
Tolian moons are a large vertebrae in the backbone of my modpack
Speaking of which I just need to configure daytime and outside enemy rarity and it should be complete , aside from tweaking interior scaling
it's great👍
1x
Do u play the game much btw?
i haven't played in 4 months🧐😂
mostly just testing
I’m realizing this is pretty common 🤣
dont scare me, boyo 😭
This issue even happens whenever I just have sanguine installed so it's not an issue involving conflicting mods, whenever I land and there's another player on the ship I'm eternally stuck on this screen but able to move around, when I land by myself it runs just fine, is there something in the config file I need to change?
Erm what the sigma
is tomb working now
It's not been updated so prolly not
apparently it's not fully operational at LLL yet🧐
oh alr
We were able to land when there was foggy weather
i'll fix it⌛
Thx bro, it's a really good map 🙏
Did you push the update with the alt scene?
Try just only having it be the Snowy Version
yep
Are there any mods where you’ve thought about adding custom music
some moons have a custom ambient
Can you send your mod list (not the code)? I had a similar issue but on all planets which went away when I removed some other mods (including some light mod and buyable shotgun shells and other things)
You want me to list all of my mod?
Gimmie a sec
BepInExPack v5.4.2100 by BepInEx
EladsHUD v1.3.0 by EladNLG
HDLethalCompany v1.5.6 by Sligili
FixPluginTypesSerialization v1.1.1 by Evaisa
HookGenPatcher v0.0.5 by Evaisa
OdinSerializer v2022.11.9 by Lordfirespeed
LethalModDataLib v1.2.2 by MaxWasUnavailable
CullFactory v1.1.5 by fumiko
LethalLib v0.16.1 by Evaisa
LethalLevelLoader v1.2.4 by IAmBatby
ScarletDevilMansion v1.3.21 by Alice
LobbyCompatibility v1.1.0 by BMX
FacilityMeltdown v2.6.13 by loaforc
InsanityRemastered v1.2.1 by Epicool
InsanityMeter v1.0.0 by MegaPiggy
TooManyEmotes v2.1.24 by FlipMods
LethalConfig v1.4.2 by AinaVT
Haunted_Harpist v1.3.15 by Bob123
StaticNetcodeLib v1.1.1 by xilophor
Coroner v2.0.0 by EliteMasterEric
LethalCasino v0.5.4 by mrgrm7
GeneralImprovements v1.3.1 by ShaosilGaming
LCCutscene v1.0.0 by IntegrityChaos
GraphicsAPI v1.0.0 by IntegrityChaos
Diversity v2.1.0 by IntegrityChaos
EnumUtils v1.0.3 by MegaPiggy
TheGiantSpecimens v2.1.7 by XuXiaolan
LethalCompany_InputUtils v0.7.7 by Rune580
Interactive_Terminal_API v1.1.3 by WhiteSpike
ImmersiveScrap v1.1.2 by XuXiaolan
CSync v5.0.1 by Sigurd
MoreCompany v1.9.4 by notnotnotswipez
LateCompany v1.0.16 by anormaltwig
More_Suits v1.4.3 by x753
Fashion_Company v1.3.1 by Dwarggo
MoreAdditionalSuits v1.0.2 by ChooMcoo
LethalNetworkAPI v3.0.1 by xilophor
LC_Office v1.2.0 by Piggy
JigglePhysicsPlugin v1.1.21 by HGG
MoreHead v1.2.6 by Mhz
AbsasCosmetics v1.2.3 by NiaNation
WackyCosmetics v2.0.0 by EliteMasterEric
LethalThings v0.10.6 by Evaisa
FasterItemDropship v1.3.0 by FlipMods
JetpackFixes v1.4.2 by ButteryStancakes
MoreItems v1.0.2 by Drakorle
ReservedItemSlotCore v2.0.31 by FlipMods
ReservedFlashlightSlot v2.0.5 by FlipMods
ReservedWalkieSlot v2.0.5 by FlipMods
ObjectVolumeController v1.1.0 by FlipMods
Immersive_Visor v0.5.2 by Woecust
ShipWindows v1.5.2 by TestAccount666
Celestial_Tint v1.5.2 by sfDesat
SpaceShipDoor v1.0.1 by Wolf11221
CruiserMap v1.0.0 by Piggy
KeepUnlocks v1.0.4 by ButteryStancakes
MrovLib v0.2.2 by mrov
TerminalFormatter v0.2.19 by mrov
KidnapperFoxSettings v1.0.0 by Zehs
Sanguine v0.9.0 by Tolian
PestilenceMoon v1.1.1 by LameGamerTime
StarlancerWarehouse v1.6.7 by AudioKnight
ViewExtension v1.3.0 by sfDesat
LCMaxSoundsFix v1.2.0 by Hardy
StarlancerAIFix v3.6.0 by AudioKnight
StarlancerMoons v2.3.1 by AudioKnight
StarlancerMusic v1.3.2 by AudioKnight
WeatherBonuses v1.0.0 by DarthLilo
OpenBodyCams v2.2.1 by Zaggy1024
LethalToolbox v1.0.2 by IAmBatby
Wesleys_Moons v4.0.28 by Magic_Wesley
CrossHair v1.1.2 by CTNOriginals
LCBetterClock v1.0.3 by BlueAmulet
VanillaContentExpansion v0.1.8 by bigmcnugget
LethalQuantities v1.2.9 by BananaPuncher714
Locker v1.2.2 by zealsprince
BuyableShotgunShells v1.1.0 by MegaPiggy
ChocoQuota v1.0.8 by DaJadeNinja
WesleysInteriors v1.2.16 by Magic_Wesley
HDLethalCompany is out dated
BuyableShotguns and the shells is broken, use BuyableShotgunsPlus instead
Ik that but this issue only happened on that moon and even when i ran it with all other mods it still happened
@ancient crane may consider marking those deprecated seen this issue several times
Well we should probably remove the mods that are generally considered broken before we worry about the moon ykwim
Also add all these
And disable this section of TestAccountFixes
I believe general improvements also does this
Look up HDLC or LCHD I think it’s spiritually the same thing
Thx
Yea that’s why it’s not in the list
Oh my bad I thought you mean to do this on my modpack
We really only use it for the darkness anyway
To balance the reserved flashlight slot
My buddy I was testing with is offline rn so I can't test the moon
We were also having an issue with the dropship on custom moons, it just wouldn't spawn sometimes on them
Practically wesleys moons
The mods in the sticker will fix this
Good to know
Is that you in your profile pic btw?
are there fire exits on psych sanctum and spectralis?
theres always at least 1 fire exit
fr?
yes
are they off in the forest somewhere
im not sure
also what’s that blindingly bright room on spectralis about
I'm using LCultrawide for resolution scaling, had no issues whatsoever and great performance
Part of the mods I removed in my pack was Coroner (has issues) and buyable shotgun shells.
Edit: nvm about Coroner having issues, stuff got fixed i guess.
Also consider using LobbyControl instead of LateCompany. Not sure how good LateCompany is working but I know that I have no issues with LobbyControl
What's wrong with Coroner?
It was updated for V56 support
Lol
Oh well seems it got an update. At the time I was looking for what caused me being stuck in the random seed screen I looked into the Coroner thread and someone suggested uninstalling it because its not working
Guess that changed
thats MegaPiggy's mod not mine
@warm jacinth
lol my fault
SuperPiggy when
definitely
does tomb not break things now?
@prisma laurel have u tested if tomb fixed in update from yesterday
No
my exact thought process lmao
If anyone can confirm it works, let me know. My friends put LC on hiatus for now and my brother really wanted the Tomb in the modpack, but I have no way of testing it with people atm to make fixes
Ok I made an update with a little fixes. What problems have you heard of that weren't "configs don't sync" and "item doesnt save" because I fixed those 2.
I couldn’t even order the shotguns n stuff
I will test it out tomorrow, thank you
It was the cause of a few random issues in #help-and-troubleshooting
Thicc moon
... wut
hey
do people like harloth cuz the loot amount?
its freaky
freak moons
are there any current issues with teraspace or hyperion station? i wanna try them out in my modpack but i remember them having some issues earlier
No
ite cool
nobody tested if tomb works yet?
nope
i dont play i just change my modpack 12 times a day
Beautiful lighting you got there👀😂
fight against post-processing
tomb works XD
12? Thats rookie numbers
you played it with other people and it didnt desync interiors for anybody?
yeah
ok i guess it was fixed in the last update cuz it was desyncing people before
Facts
@faint topaz Found an invisible collider on Sanguine
It hits the ship, it's right in front of there I'm standing lol
so Sanguine has a chance to be wintery now? or how does the new winter Sanguine thing work
haven't travelled to it after the update yet
Favorite Tolian moon?
7
23
2
Harloth
cuz it's very unique in a way that doesn't look out of place when put next to basegame moons
I did prefer when it had a large flat area before main though
the reduced size of it worked in its favor before when we didn't have the cruiser but w it being a thing now a middle ground could be achieved by increasing the distance between main and the ship juust a little bit
Harloth looks like the true endgame moon imo
But I scaled it to be about 3/4 of the way to the hardest moon
Which is I believe Penumbra from RosiesMoons
yeah 100%
I also like that slimes spawn outside
cool gimmick
We love Tolian
will you be updating Egypt's description to something that actually fits it @faint topaz? rn it says it's a rocky frozen moon, which is a little silly lmao
wouldn't need much changing just swap those adjectives to something more fitting
Rocky, frozen (from heat) moon
i would have voted nyx but i missed the poll 😦
real
ah yer alive! good. may wanna check my feedback in your moon thread ^^
o!
^^
real😂
bro went the zeekers route and copy pasted rend
still n eed someone to test this because i want to readd egypt
also please adjust shrouds on kast please
is there a way to lower the lag on azure? it bring my game to a halt when no other map does (afaik)
clients just fell through the floor on Azure (Cozy office interior), host was fine though
this errored as it loaded, and it took ages.
[23:51:44.0081577] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: ItemDropship.Update () (at <0b5b829887344817a21214132ea92eef>:IL_00000)
we then got this error twice later.
[23:51:51.6479110] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Unity.Netcode.NetworkList1[T].MarkNetworkObjectDirty () (at <895801699cfc4b4ab52267f31e2a4998>:IL_00034)
Unity.Netcode.NetworkList1[T].HandleAddListEvent (Unity.Netcode.NetworkListEvent1[T] listEvent) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000d)
Unity.Netcode.NetworkList1[T].Remove (T item) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0005c) DramaMask.Network.NetworkHandler.UnregisterPlayer (System.UInt64 id) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:103) DramaMask.Network.NetworkHandler.NetworkManager_OnClientDisconnectedCallback (System.UInt64 obj) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:90) Unity.Netcode.NetworkConnectionManager.OnClientDisconnectFromServer (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00235) UnityEngine.Logger:LogException(Exception, Object) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136) AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84) AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68) Unity.Jobs.JobStruct1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
[23:51:51.6489056] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkList1[T].MarkNetworkObjectDirty () (at <895801699cfc4b4ab52267f31e2a4998>:IL_00034) Unity.Netcode.NetworkList1[T].HandleAddListEvent (Unity.Netcode.NetworkListEvent1[T] listEvent) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000d) Unity.Netcode.NetworkList1[T].Remove (T item) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0005c)
DramaMask.Network.NetworkHandler.UnregisterPlayer (System.UInt64 id) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:103)
DramaMask.Network.NetworkHandler.NetworkManager_OnClientDisconnectedCallback (System.UInt64 obj) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:90)
Unity.Netcode.NetworkConnectionManager.OnClientDisconnectFromServer (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00235)
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136)
AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84)
AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68)
Unity.Jobs.JobStruct1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
^ also happening on "Psych Sanctum" with mental hospital (that is working fine on other moons, as is cozy office)
I think it was just coincidence they were both Tolian moons if it happened with CozyOffice
nope, wasnt cozy office interior
Interior desync isn’t usually cause from moons
well.. the only moons ive ever had falling through nthe floor with, was SF Desat's moons, and Tolians, its never seemed about interiors for me.
im talking historically btw
well i must apologise... also just happened on Ganimedes just now, never happened there before.. (and im aware thats not a tolian moon) with Scoopy's sewer.
as i say though, all these interiors work fine on other moons, but it is the same error, and last week all were fine, so maybe just a coincidence as you say after all.
also, i just realised, in the errors above is an error for drama mask, this is what i get for trying to report issues before i forget about them :S
- 0.2.6 >>> 0.2.7 Updated Tomb
- 2.0.19 >>> 2.0.20 Updated Egypt
can i get a log?
i fixed it, it was an issue with wendigos, not your map
You really gotta look into TeraSpace's interior meshes, the turrets keep targeting and hitting through solid walls
also idk if its every room but one of the first rooms that spawned when i played it had no ceiling collision and i basically jumped out of the map
Some cooking is necessary indeed
ancient Egyptians didn't mess around with security
I really liked the looks of Nyx, but it could use some polish on geometry and rough edges. If it had any additional features it would probably quickly hit my absolute favorites list. Just my thoughts on it.
Nyx is meant to be more of a spectacle moon than a gimmick mechanic moon, and honestly im all for it. beautiful map ^^
Hi everyone
i wanted to share a quick update. i'm currently taking a short break as i'm feeling a bit demotivated. i plan to get back to work in a couple of weeks once i've recharged and found some inspiration.
thank you for your understanding
you've worked more than hard nuff. thanks for bringing back Kast, maintaining 5 formerly released maps, and supplying so many levels of your own
shorts breaks turn into huge breaks :3
^ so regarding this..
i was reading somewhere way above that "ReservedItemsSlots" caused the desync.
I just wanted to let people know i tested Azure with Cozy office (on lan admittedly) both with and without reserveditemslots.. and got no desync.. this does also mean, there is no actual issue, so i dont know why there was desync the other day :/
I would test my full pack.. but for some reason, cant do lan with my full pack xD
hey @faint topaz just letting you know that everything on tomb seems to work for me except the apparatus which doesnt show up for clients, only the host 🙂
I like the Tomb interior but it needs more work than just the apparatus. The apparatus should just not even spawn, it doesn't thematically fit at all and should be some giant ruby instead or something. The lava jumps in particular DEFINITELY need work.
Once today it generated a lava jump room but there were invisible objects in the way (shaped roughly like the bronze vases) that caused me to botch the jump when I collided with them, so detail objects spawning with certain tiles probably needs a looksy
On top of that, the actual rocks for jumping over the lava have wonky, terrible shapes to them. If you step back too far from the center, it puts you in a glitchy free-fall state that doesn't properly slide you off the rock, but DOES swallow your jump input, making you run straight into the lava instead. They really just need to be perfectly flat so that gameplay is smooth across the board. People already struggle with jumps in the vanilla facility interior with that darn sideways tilted beam spawn variant. They don't need additional difficulty related to the physical shape of the thing they are jumping off of or trying to land on.
Furthermore, I really really wish the lava rooms had much higher ceilings so you could opt to bring an extension ladder and just not do the jump period (if you have infinite ladder duration mods). It's fun to bring gear in that makes the interior less dangerous, and Tomb interior had good opportunities to do just this but didn't care to 😭
hey when/if u recharge and find some inspiration, could u consider updating sfdesat moons for v56 compat (if your still in charge of those moons)
after playing on Argent at least once, clients get hung up on the "Waiting for players..." screen while the host gets hung up on the Random Seed screen, and this error prints in log. This didn't used to be the case for Argent, though. Any clues what this error is pointing to? It's labeled as Lethal Level Loader but that's my only guess
seems it may have been caused by pintoboy mod...
Cruiser gets stuck when you detach it from the magnet on Sanguine
nope, this still happens on argent even without pintoboy, pintoboy was just causing a different unrelated crashing issue, was hoping it was also this though
interesting🧐
hope your time off is going well, fren
I cant tell if celestria was supposed to have literally nothing in it or if its difficulty comes from being so barren and empty
I obviously couldnt walk every square foot to check myself in the time that I had but when I landed it seemed like nothing but the ground spawned. No buildings or anything else
It was very hard to see though
Good for the cruiser
If you know the layout
ohhhhh the cruiser, I forgot that was even a thing lol
but yeah I definitely dont know the layout
Happened for my group on psych sanctum as well.
got it
Hadal, been wanting this interior since its 1st image
I dunno what a moonshot redesign even is, but a new interior has greater capacity to change up gameplay, so that sounds better in general
#1208849588539101294 message
oh yeah new interior for sure then, though I am deeply curious to see Nimbus get an overhaul away from gross purple smog to beautiful floating mountains in a gorgeous cloudy heaven or something actually amazing
https://thunderstore.io/c/lethal-company/p/25BLUEMAN25/Kast_Renewed/ ????????????????
Someone else decided to remake the moon idk why
I'm curious to know if it has the same "feel" as the original. The one remade for v50 is certainly less "rustic" if that makes any sense
@faint topaz Has the modpack for your moons been updated to have the new mines interior in some of your moons?
not yet
okay just making sure, thank you
interesting🧐
Is there a way to remove the fog from Celestria?? I honestly loved the way it looked cuz the sunsets were beautiful before
roll back the version(0.8.7) or wait for the redesign
You should be using CompanyCruiserFix
In fact
Use all of DiFFoZ's mods
ok
Same here. You can get around it by detaching the Cruiser before the ship is at a complete stop. Otherwise, it stuck.
What should be released first?
25
34
2
Hadal Labs
yay
Oh wild
I didn't even know
Certainly happy about the result
With the new sanguine update, I love how pretty this looks
what mod makes the clock above compact like that?
LCBetterClock
Oh cheers, I'll be using that one too now
So is there any trick to getting Celest/Celestria to work? Currently Celest overrides everything still it seems, unless there is some trick that I don't know about.
TerminalConflictFix or darmuhsTerminalStuff
I use the former
I do, but that doesn't seem to solve the Celest/Celestria problem
All of Celestria's interior weights still get lumped into Celest
Should I be referencing the moons differently in LLL config?
differently than celest and celestria that is
use CentralConfig
Is that pretty stable now? I've been pretty happy just using LethalLevelLoader's config, which I made a config generator for since the formatting stays pretty consistent. I suppose I could try to adapt to Central Config but that seems like a lot of work to solve a single moon conflict
guys, do these maps actually have a problem with other maps like Wesley's? cuz since I added them to my modpack I've been having problems with interior syncronizations in multiplayer
I came here one time asking about it, but got no response other than offering my modpack code
Stable in my pack👍 if you use WeatherRegistry just don't use the weather overrides in CC, just use WR for that
can i get the code?
is Maneater slated to be on Kast now that Mineshaft is an interior for it?
definitely
nice nice. the creature fits the interior too well
yeah, just a sec
018fd704-ed58-33b6-f429-cbb1df62250e
it's this one, it's outdated cuz I had to create the modpack from scratch
when was the last desync?
it was in that modpack specifically
when it happened, we stopped playing with that modpack, so I had to create another and we haven't played in that one since
let me see in which moon it happened, just a sec
it was in a moon called Nyx
me and my friends went inside, and some of us had another layout while others had another layout entirely, we were walking around and could see people going into a wall, when for them it was just a normal path
as i see you had version 0.8.3, if i'm not mistaken i fixed the problem in version 0.8.5
ahh, so we shouldn't see the problem if we add the maps now in our modpack
thank you! sorry for that too, I should've seen the patch notes
theoretically, but if there's a problem, let me know
okie! thanks for the help :]
Yeah I found it weird we got Mineshaft but never a Maneater on there today XD
hi everyone
Hi
i’ve decided to step back from the moon creation scene and take on a new challenge outside of Lethal Company. it’s been an amazing journey, but i think it’s time to explore something different. i’m handing over the moons to @snow iris, and i’m confident he will take good care of them and keep the creativity alive!
Whaa
Thank you for your time, moons & skills
Waaaaa
Take care Tolian we'll miss you
Farewell Tolian! 
Enjoy whatever you plan to do from now on, hope to see your plans for the moon overhauls come to fruition in some fashion tho
in one form or another ofc not from you
Are you still going to work on interiors tho? Or you are stepping away from modding for LC as a whole?
I do hope someone fixes teraspace's elevators
" take on a new challenge outside of Lethal Company"
I just assumed that wes took those as well
True but theres also the “ step back from moon creation “ and “ handing over the moons “
ye
if it wasnt also wes I wonder whod take on the 4 interiors
youre still working on the dojo right?
Thank you for your hard work
I will certainly try!
Dojo is in the freezer rn cuz Im focusing on moons, since I have the knowledge to make cool ones, but for interiors I can fix stuff but creating one is a ton of work and I still need to learn a lot there
ahhhh, then tolian let him fix teraspace XD
I mean if I’d take on any of his stuff I’d probably ask for Budapest, Egypt and Tomb since my theming convention is about places and mythology and stuff like that 👌 but all of that will depend on if Wesley would like to split it up and ofc if Tolian doesnt have anything against it 🤷♂️
I was mostly joking but thats something to talk to wes and tol about
I hope you do, that will be way to many moons on wesley
he already has his own like 15, plus tolians 21, thats like 36
unless they are just gonna have basic upkeep id say dividing their development would prob be a good idea
Hello, i have a question, are the interiors optimized?
id say hyperion is well optimized
tomb aint bad
teraspace is kinda jank
id say try tomb
tomb is good, but Idk if the desync issues still happen
havent seen it yet and have been there a bunch(my group loves eygpt)
@faint topaz God bless you for making the touhou moon 🫡
the apperatus works now?
The one time I pulled it seemed to work
for us, only the host could see it
that was a month ago tho
I look forward to seeing if Wesley can get the seasons to alternate on it, I know Tolian was attempting that. If he does it in the same way S1ckboy does it for Seichi I think we can expect a cool update for Sanguine
Bye bye tolian, thank you so much for being part of the community :]
You did great
@faint topaz my dude, while your moons were rough on each release, i looked forward to them regardless. you are indeed a great asset to this company for discovering (making) so many destinations to loot from, and i cant thank you enough for that.
🫡 farewell
F
Tolian, you've made genuinely amazing moons. Although there were bugs here and there, I had a ton of fun exploring them, and they've definitely spiced up our modpacks. Take care my dude. It's been a bash
It's been a long while since Tolian unfortunately decided to leave this community, however.. we have been talking and he has decided to take back his throne.
I feel I have taken good care of his moons in the meantime but I will now be handing them back to @faint topaz and celebrate his return!
It’s been 3 years since he left
Welcome back Tolian
Oh he's staying? Hooray :3
Glad to hear it that would have been a lot of moons for you to take on
I'm extremely confused rn, but if that's true it's awesome, I really liked the moons with their distinct style! 🎉
Welcome back @faint topaz

Tolian rn:
Did the new season get leaked or something? We just ended the chapter
🙂
thanks
I have a question is sanguine part of the tolaian's moons mod or is it separate? basically do I need to download both?
sanguine is included in the tolian_moons pack
Cool thank you!!!
I'm looking forward to trying these moons out 😁
Sanguine being reverted from winter did fix the Cruiser getting stuck after being detached from magnet, but now this gets spammed in console when Eyeless Dogs spawn and dogs don't move (still react to sound)
holy shit Wesley X Tolian lore
@faint topaz is it 28 Celest or 68 Celest?
I see mixmatches in stuff mainly that WR uses 28 but I swear its always been 68
i don't remember changing the number
Yeah it’s 28
I've run into a problem with Zenit, you glitch out of the map during teleports(both dead and alive) aswell during landing and entering the facility😬
I noticed lightning can happen inside the tombs
in some of the tiles or in the whole interior?
usually this is a moon issue not not an interior one
some tiles I was testing with experiment
are tomb and hyperionstation working in the newest game version?
hyperion is good but tol hasnt fixed the tomb apperatus desync(its only visible to the host)
ty i be removeing tome for now
fire exit in harloth
i'll try to fix it today
tolian
is there any news on the underwater interior
i forgot the name 💀
hadal labs
so sigma of you turtle
i'm still working on it and i'll keep working on it and i'll do some spoilers soon
alright
Does Tomb cause any issues with apparatus besides this? Getting an issue where if the host picks up any apparatus they break - can’t drop it, switch inventory slots, or interact with anything til I restart the lobby
Trying to figure out where this bug is coming from
It's the apparatus in tomb, just don't pick it up for the time being. A solution is being worked on
It’s confirmed not to affect the apparatus in other interiors tho? Cuz I’m getting the bug in vanilla facility
Even hit it when I picked up an apparatus to sell it at company
Glad to hear the bug in the Tomb is being worked on
I have had tomb in my pack for months and not had any reports of apparatus issues
It's not modifying the vanilla apparatus, it's a clone
You could try disabling Tomb to see if it fixes it, wouldn't hurt to try I suppose
Yeah good idea
Hey there, on Azure, how is one supposed to go to the fire exits? Is there a hidden way? Or do you just need a Jetpack or a Ladder?
need a ladder
First video part
Yesterday on Asteroid13 with the TeraSpace interior. All fire exits were blocked (I was told this can happen when the interior doesn´t generate correctly).
Second video part
It was really overexposed with the lights and fog, we felt like this was way too much. We loved the interior itself tho, it was the first time playing it yesterday.
Is there maybe another mod to adjust the light-brightness and fog without deleting it completely? I only know about the old HDlethalcompany where you were able to disable the fog completely, but that´s not wat we want. We also felt the overly brightness on some moons, sure also has something to do with the monitor and graphic settings on the pc tho.
I did a bug report here which should probably be in here instead:
#1204432295025578014 message
Bug: The deer from Seichi Moon is getting stuck on Azure
#1238292999969181787 message
Got it, not sure if i'll be able to fix it soon😅
My poor deer 
deer has been fed to nature as part of a ritualistic sacrifice
Yeah I see the deer on every moon including vanilla moons
Oh tho it’s usually not clipped into anything
You can change it, it has its own config ^^ LethalCompanyShisha
It has a ton of stuff there :p
Oh damn I didn’t know that, thank you!
"Oh dear" would fit here 😂
thats on wider ship mod to deal with
I really hope people don't start to expect other mods to adjust for that
I agree
Wider ship seems cool in theory, but has a number of issues and stuff atm that make it not ready for normal play yet
Awwwww~ I would love for it to eventually actually be a good mod tbh
i've been thinking about that a lot myself
i don't wanna turn off wider ship users from my content but at the same time i don't wanna compromise my content to work with it
You shouldn't.
You can't make the moon considering all kinds of ship designs without making it completely flat.
Thank you for the info!
I am not a modder, so I often don´t know which mod will be responsible, sorry for the inconvenience!
i suppose, but it still bugs me
I've already seen people messaging moon devs in their thread asking about widership compat, it's happened 
i dont wanna say it... but Tomb apparatus still exclusively shows up for host and nobody else :[
He knows
It seems teleporter traps can tp you into the Lava
Unsure if thats also true for the spike pits, and for when using the inverse teleporter
And so idk if its more a teleporter trap issue than a tomb issue
https://cdn.discordapp.com/attachments/1226670728019972218/1287787194945245195/LavaTP.mp4?ex=66f2d0c9&is=66f17f49&hm=0828f251dbdc5976da17ff276eceed71f1489f26b02bcf6f65f5432a04f94928&
however my friends are gambling addicts
And the same can already happen with being teleported into a landmine or locked room or something, so they probably will anyways

Not a bug or oversight teleport mine use inverse tp code
So same could happen with that
hello! i don't know if it's Aquatis that's entirely causing it - but I have had a bug where my bestiary reads "[currentScannedEnemiesList]" whenever i pull it up on the terminal. Did some testing on a fresh save and it seemed to break when i scanned the crab. Any idea for how i could fix it?
Theoretically, i can fix it
yippee
Also, i have been getting an issue where the interior for Aquatis desyncs everytime, 100%, whenever i play with people. Same code, same configs etc., and we had no issues prior to the v64 update. Gone from desyncing never to constantly.
The interiors for the moon is the Facility, Mineshaft, Pool Rooms and Liminal Pool Rooms. These same 4 interiors are also used on Vow (swapped facility for mineshaft again), Adamance (swapped facility for warehouse), and March (swapped mineshaft for dungeon). These combinations of interiors work fine on all of these moons, and they're all set the same way.
The mod configs for Pool Rooms and Liminal Pool rooms are also set correctly.
So it definitely seems to be an issue with the moon itself.
I have tried setting the interior odds for Aquatis both just through LLL (what i do for all other moons the same way), and just through LQ to try to fix it, and i still get the issue.
Sometimes we get the same interior but people have a different dungeon layout, and other times (most of the time tbf) we get different interiors entirely.
question. did you set up the pool room config to use lll's weights or its own? there's an option for that, and yes it makes a difference
if it's ticked to use the pool rooms config, switch to lll
its been set to false and was fine before
so its LLLs weights
And even if it somehow was still using its own config, its set to "All" anyways, so surely the issue would occur on other moons
i was gonna suggest it might be because Aquatis has multiple fire exits and the mineshaft doesnt spawn on any moons in vanilla with multiple, like its purposely excluded from March
So i thought maybe its a bug
However it seemed to work when fine when i added it to Maritopia which has multiple fire exits, and Triskelion
Interesting
it happens cuz of the little crabs I believe, their bestiary's just brokey
I think this is a known bug and was reported
Ancient bug really :P
yeah its happened since they were introduced
Yep, i even tried just making it 1 interior (the pool rooms), nothing else, and same configs
The layout will still desyncs, so its definitely a moon issue
it will just desync whatever interior is given to it
And....tomb apparatus is still bugged. Only the host can see it, It triggers meltdown when picked up at the company, and for some reason tries to count as a 1-handed object and then bugs out as well
That's being worked on atm
Oh nice
You probably shouldn't speak for Tolian tbh
Since we dunno when Tolian will look into it
I am literally helping him fix it
I don't speak for others unless I know for sure
Yeah Zac works with tolian on his moons.
lets goo,
if u could also explain the issue that would be nice
so other interior devs dont run into this issue
like my self, I was stressing over the apperatus so much lol
We're still figuring it out. Last test went well, but it still has a kink😅 if you use the vanilla apparatus you shouldn't run into these same issues
how is h is apperatus different?
from what I remember, it was just the yellow vanilla apperatus
It being turned upright means he has to use a custom model, since just rotating it did not work
oh yea rotating stuff with spawn synced objects is very werid
I see the interior pack, does that mean the teraspace elevators were fixed?
i'm thinking of redesigning TeraSpace🧐
Maybe you can revive scoopy variety or more interiors
more interiors files are fried
and scoopy is radio silent
(ive tried to contact him)
+tolian has a LOT of projects atm
teraspace is one of those
Same deal as scoopy
But at least scoopy is online
Dantor has been offline for ages
I know someone already is
Ohh nice
did you ever fix this
oh its an old bug
alright
Ok well, good news is that Client can actually see and take the apparatus in the tomb now
Bad news is well, this
Sadly i dont have logs from the session, and i did then later have a similar issue with the ap from the Toy Store which shouldnt be the case, so i can give it the benefit of the doubt and say its some other general ap issue
If i can replicate it again without it happening on another interior i will post here about it
@faint topaz You should do a Halloween update for Spectralis it has the vibes for it to work 
Nyx could prob work too
29 days
this is true
prob best spoopy moons rn are espira(moons of otherworldy oditty) and terminus from overhaul moons(finally fixed)
You're telling me stuff I already know
sowy 
You're fine lol
i'll think of something
seems that Old birds cannot be spawned on EchoReach and Aquatis, any chance to get them to spawn out there? Or maybe there is a mod to add spawn points?
ah, I got nighttime oldbirds on Echoreach but cannot get daytime oldbirds though, statues are not appearing?
Looks interesting
man I already like this moon and you making it even better
new azure lighting?
@faint topaz Seems enemies have a hard time crossing the bridge and getting onto the ship on Harloth
What enemies?
Old Birds, SCP 3199 likely Shy Guy as well
hello! just wanted to check in to see if there's been a fix identified for the aquatis crabs breaking the bestiary. thanks 🙂
Hey, just wanted to make sure if lighting on Azure is supposed to be like this? The sun is enormous and covers a huge portion of the sky + as soon as you land all of the lights in the ship increase their brightness
updated
I have a problem, tolians moons do not disappear in the list of moons in the terminal, even if I disabled them via LLL, maybe I'm doing something wrong?
that would happen if you have a mod that already adds any of the moons in the full pack
So I need to download each moon individually, not as a pack?
no
i said
if you have the pack downloaded, as well as another mod that adds any of the moons in the pack, they cancel each other out
https://thunderstore.io/c/lethal-company/p/Tolian/Tolian_Moons/ list of moons can be found on the pack page here. if you have these moons in any other mod, uninstall that mod
There don't seem to be any individual moons from this pack, just the pack itself. Is it possible to increase the list of moons that would show all the moons, and from the package and others?
interesting…
can i get the log?
everything turned out fine, I just misunderstood the description of the setting, my bad
for some reason when the interior is TeraSpace only me the host can go inside the others are just stuck
Still baffled how its a thing, but uhhh
The leftmost fireplace...always...plays free bird????
Like whatever the jester wind audio is i assume (??????)
How tf
I get the custom apparatus desync and bugging out, and Aquatis not being updated and consistently desyncing
But this i got no clue, i have no clue how thats happening
Wait wtf the clip is even bugged
Cursed
Everything is cursed
Harloth had Niven Reactor
Hmmmm
You think the interior throwing that caused the whole moon to explode?
You could check my log I posted
[21:35:08.7046796] [Error :LethalLevelLoader] Removed: 191 SpawnableItemWithRarities From CurrentLevel: Harloth Due To Invalid Properties To Prevent Errors.
[21:35:08.7051886] [Info : Unity Log] Number of scrap to spawn: 27. minTotalScrapValue: 400. Total value of items: 0.

Ah nevermind, the bottom log is before the total is actually updated.
@faint topaz kind question
Will you change how lava works in the tomb interior? So instead of insta kill it will deal you like 25 dmg per 0,5 sec
It was weird for me once when i tested a small hole with lava in small room and got insta killed
I mean, it was funny but I feel like it would be more fair if player could possibly save himself by reacting quickly enough
But its only my opinion
Yeah I had that little lava hole get like 6 kills one run
https://www.twitch.tv/lunxara/clip/FairYawningTildeKAPOW-B0INLtUuASFoEd88?a this was what happened btw, I went to jump and fell through the world, as my group was talking about how they died when they hopped into the Cruiser
lol
hm
Yeah the Cruiser apparently exploded when we landed for them
lol
I was about to say how that was something for you to fix then I fell through the map
XD
maybe when it lands, it's almost in the ground
Possible, I am wondering what made me fall through the map when jumping on the bridge though
LOL
The failure through the map is rather odd
It reminds me of the time we fell into the void on Azure
Lmfao
After pulling the ship's lever
i've got a couple of ideas on how to fix it
that's a good idea
is there any chance a meteorite could have come from above?
Maybe but if you notice when I jumped I barely went up then it was like I just suddenly fell


