#Tolian's Moons and Interiors

1 messages · Page 7 of 1

sleek crater
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can maybe compare distance between the nodes and the relevant objects but that's not super consistent

hollow hornet
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If that's good enough then it's good enough, but you can also find which scene that the scan node belongs to (each moon vanilla/modded is probs a uniquely named scene). From there, using a hard-coded and already setup dictionary, you can see if that modded moon has a unique headerText for its main entrance

sleek crater
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only one moon scene will ever be loaded at a time

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and you can't access anything in an unloaded scene

hollow hornet
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That's not what I mean

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The moon name comparison would be set up beforehand

sleek crater
#

hardcoding all that seems like a bad idea

hollow hornet
#

It is, but it's the best ya gonna get for modded moons

sleek crater
#

the distance check idea is prob better if done right

hollow hornet
#

Both will work yes, whichever you prefer

sleek crater
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  1. Find all ScanNodes on initial scene load (before enemies and stuff spawn) via FindObjectsByType
  2. Find all NavMeshModifiers on initial scene load (before enemies and dungeon spawns) Via FindObjectsByType
  3. Find a NavMeshModifier with it's Area Type set to PlayerShip
  4. Compare the parent position of said NavMeshModifier to the ScanNodes and find the closest match
hollow hornet
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Ah ya if you use the ships nav mesh you will definitely find the ship's scan node practically 100% of the time, do what Bat says.

sleek crater
urban cosmos
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yeah; I do this for the scannodes and it works very well

faint topaz
signal sluice
civic elm
# faint topaz

this is an arrow. can you guess which spot that goes in?
that’s right! it goes in the square hole!

blissful python
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Tolian, got a ETA when the cruiser landing zone will be added to the maps? I noticed that the cruiser wouldn't land on your maps. Guessing that's because the cruiser needs its own unique landing spot?

blissful python
#

Hmm no?

signal sluice
blissful python
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If it's just a temp patch I will wait. As it stands, not many maps prior to this update make sense to use the cruiser so kind of pointless atm

signal sluice
blissful python
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I did notice an error saying that an item could not be found every time I tried to spawn a cruiser. Otherwise I didn't see too much spamming that's out of the ordinary.

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Anyways I'll look into it. Currently looking at moons made for the cruiser.

signal sluice
blissful python
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I think someone needs to make a better moon page for the terminal because at this point I cannot even read the names of the moons anymore due to the font scaling down 😂

signal sluice
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nyx with CompanyCruiserFix

blissful python
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Hmm ok. I got it installed and few other newer moons. Going to test stuff out and see how it works. Hopefully people update their moons and don't rely on a patch as a perm solution 😅

prisma laurel
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Wesley started working on his already, Tolian is gonna be repatching his

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Just need to be patient

blissful python
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Oh I know, that was more of a generalized statement and not towards anything or anyone specific. I do know many older mods just rely on patches so they dont have up update, which is why I said that

civic elm
faint topaz
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Which moons need a redesign?

prisma laurel
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I know the new EchoReach design had a lot of navmesh issues

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Enemies and stuff would spawn floating

gaunt topaz
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personally, just make Celestria smaller, or at least move that one fire exit much closer

faint topaz
gaunt topaz
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if anything, id move em to a point so that you can at least see the ship

faint topaz
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i've been thinking about Harloth redesign🧐

gaunt topaz
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Harloth. Is. Perfect. Don't. Change. ANYTHING!

faint topaz
gaunt topaz
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the only things it ever needed improvements on (the desyncs and distance to main) have already been taken care of. easily my current fav of your maps

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back to things that need improvement, Maritopia's main door not being the fire exit door model would be nice

faint topaz
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i guess i'll redesign Maritopia then, since the last version had a short-range problem and now the entrance is too far away

prisma laurel
prisma laurel
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I approve

gaunt topaz
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Ritual Dagger my beloved

gaunt topaz
prisma laurel
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Also I don't think Celestria really needs to be smaller, but it might need some terrain changes to work better with the CC

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CC will be essential on it

zenith jay
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Definitely think that making the fire exits visible from the ship and / or main is a good idea. They are so far away rn that you have no idea where you are in relation to anything

finite spruce
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Celestria is kinda confusing and big, I agree. Maybe changing terrain to be more usable with the cruiser will be the way to go? Also Maritopia is slightly annoying with long narrow walkways and lots of jumping into the fog with tulip snakes on top of all that, some of my friends can't parkour that many times and just die before we even get inside :C

gaunt topaz
# faint topaz ?

quick diagram of an overhead view, except the side view in the bottom left corner

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this way it's like 2 bridges long while having some branching diversity to the fire exits

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just an idea. final is your choice 🙂

prisma laurel
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@faint topaz Crystallum still needs a redesign right? The pathways aren't very good for Multiplayer sessions due to the thin pathways

faint topaz
faint topaz
gaunt topaz
karmic sedge
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What is the best central configuration thing for mod packs, still lq?

gaunt topaz
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i guess?

shy otter
karmic sedge
shy otter
karmic sedge
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I just want simplicity

shy otter
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100%

karmic sedge
#

bet I just want to change what enemies can spawn, even lq is kinda confusing

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if only someone had a modpack for me that balances everything out that works for v56

shy otter
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LQ doesnt cover them as far as im aware

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nothing can change the bush spawns atm

karmic sedge
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Oh Alr thx

void stag
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that's no fox my guy wtf is that 😭

zinc ermine
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Is tomb 0.2.0 and later still compatible with v50?

quartz oyster
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Just use a previous release if a mod update for the latest game version has already come out

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Check in the changelog or look at the upload dates

zinc ermine
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I did and found it odd that Tomb is the only interior even mentioning the new game version in the changelog. that's why I'm asking

wanton elbow
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We need the return of Kast
Tolian save it

spice flare
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Multiple people reached out to the kast creator & got no response normalcat

faint topaz
void stag
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kast inspired moon

gaunt topaz
shy otter
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I hope vulcan updated tho

gaunt topaz
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vulcan dev is alive, but they chose to just update for LE Preview.

shy otter
gaunt topaz
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if theyre even in this server, they aint named the same as their TS name

silk minnow
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tolian's maintaining budapest, right?

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i've been stuck in this church prop the whole round and I can't find a way to get out

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I just randomly clipped through the wall thinking it was an entrance

faint topaz
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153-Maritopia - Complete redesign
34-Nyx - OK
39-Azure - OK

Crystallum - Partial redesign

Echelon - Partial redesign
33-EchoReach - OK

Spectralis - OK
111-PsychSanctum - OK

Nimbus - Complete redesign

37-Zenit - OK
32-Argent - OK
Sanguine - OK

9-Celestria - Complete redesign

618-Budapest - OK

93-Harloth - OK
35-CaltPrime - OK

shy otter
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my thoughts exactly keep up the good work 😅

karmic sedge
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To many moons

gaunt topaz
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i agree only in the sense that it's a lot to keep track of for 1 dev

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would still like that lava moon you teased tho

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after you get the repairs done

drifting spade
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I will be the last man standing defending current maritopia

glossy saddle
drifting spade
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Seriously speaking I think it could use a bit of "shortening" and changing some props so the map isn't as punishing

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Mostly the hollow beams (whatever they're called) where you can suddenly fall through them, or just because you chose the wrong side to walk through

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I'll be happy as long as it keeps it's theme of being a destroyed city where you have to cross from one building to another on beams (or cranes or whatever)

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Anyway I just came here to see if there's something wrong with psych sanctum because it's crashing my game

astral oar
drifting spade
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baboons spawn late at night in the platform on the right, the one that leads to one of the emergency exits

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The lower path

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Having actual enemy spawns might be too punishing in such a map tho lol

prisma laurel
shy otter
prisma laurel
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Nimbus is just too hard to see on still

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It's better than it was though, way better

shy otter
tired falcon
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Hi guys, love the moons overall. Unfortunately, with more than 4 players, it spawns me in with a different seed, so I either fall through the map or can't get any scrap. It seems to only happen on the tolian maps. Does anyone know if there's some way to fix it for bigger lobbies? I just made a fresh modpack with my friends a few hours ago and haven't played with any of the configs

prisma laurel
tired falcon
prisma laurel
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Lmao

tired falcon
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lol fair enough

neon sedge
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currently getting the black screen glitch (load in but screen is covered and values are off) with this mod specifically. i thought maybe it had to do with and overflow of moons, but wesley's moons collection are running fine for me. i'm fairly sure the individual releases run fine as well, but the Tolian_moons collection just causes an error

neon sedge
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yea hold on

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[Info :More Ship Upgrades] [LguStore] Applying loaded upgrades...
[Info :GiantExtensionLaddersV2] Config sync success! All settings should now be synced with the host's settings.
[Info :GiantExtensionLaddersV2] Updating sales...
[Info :GiantExtensionLaddersV2] done!

first couple of lines without tolian_moons

Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_0012)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
VoiceHUD.Patches.VoiceHUDPatch.Update () (at <a80491e9a6ca4d63a5301715b0b8ebc1>:IL_0032)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)

[Info : Unity Log] soumdmanager: True; False
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ClipboardItem.Update () (at <0b5b829887344817a21214132ea92eef>:IL_0013)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
InsanityRemastered.General.HallucinationManager.Update () (at <9d7517d0fffb4c03b5ca74a29d3f5fa5>:IL_0006)

[Info : Console] System.NullReferenceException: Object reference not set to an instance of an object
at ModelReplacement.Monobehaviors.MoreCompanyCosmeticManager.DangerousRenderCosmetics (System.Boolean useAvatarTransforms) [0x00121] in <51a84a92e7e54695a29cfb60cfc7b1e6>:IL_0121
at ModelReplacement.Monobehaviors.MoreCompanyCosmeticManager.SafeRenderCosmetics (System.Boolean useAvatarTransforms) [0x00002] in <51a84a92e7e54695a29cfb60cfc7b1e6>:IL_0002
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.ManageInputs () (at <a25a7310348b4b098f5cc165880a4ab4>:IL_0001)
Scoops.misc.PlayerPhone.Update () (at <a25a7310348b4b098f5cc165880a4ab4>:IL_000C)
lines with tolians_moons active

here's the r2 code 0190a420-a2e1-c6a5-727a-d615e2b4e75c, still bugfixing it

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but i was stumped on what was causing the issues until I decided to slowly comb through each mod to figure out the problem

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it's more than likely a compatability issue

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though I am unsure how it conflicts

neon sedge
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idk how to

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just figured that was what u meant

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i'll figure it out

faint topaz
# neon sedge idk how to

\r2modmananger or ThunderstoreLauncher\DataFolder\LethalCompany\profiles\?????\BeplnEx\LogOutput.log

neon sedge
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okay gimme a sec bc it has multiple logs so i'm gonna wipe it and try again

faint topaz
neon sedge
#

here u go

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that should be a fresh launch and eventual crash

faint topaz
neon sedge
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ahh okay lemme try without it

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tbf it's not listed under your name

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though i did know you worked on it

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trying without egypt

native sable
neon sedge
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@faint topaz you were right, my bad. thanks for the help

neon sedge
#

i do have another question; where would I find moon ids for applying dungeon chances? like gaurentee one type of dungeon on a modded map

faint topaz
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you can also use LethalQuantities or CentralConfig

prisma laurel
neon sedge
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ty

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@faint topaz tomb references 10 EGypt, but most other interiors reference just the planet name (i.e. just 'titan'). should this be a concern

neon sedge
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alrighty

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so i'm gonna put in just 'egypt' for reference? like if i want a certain dungeon on nyx, i would do nyx:9999

neon sedge
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alright ty

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wait wait.

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capitalization matteres?

faint topaz
neon sedge
#

eh we'll see

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ty for the help i relly appreciate it

tired falcon
prisma laurel
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It only desyncs the vanilla Facility though

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dunno why

small sparrow
small sparrow
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this guy didnt even mention that kast is back

shy otter
small sparrow
#

greatest moon revival

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i fuicking love kast

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one of the only moons that stood the test of time in the community tbh

shy otter
small sparrow
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exactly

shy otter
small sparrow
small sparrow
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dont fit the game enough for me and my friends unfortunately gameplay wise

shy otter
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making them more fun for me and my bois

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they def need work so im happy they are worked on consistantly

small sparrow
small sparrow
#

though sometimes breaking the mold too much takes me ouit pof the g ame and these moons teeter on that line for me

shy otter
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thats what most "vanilla" style moons go for

small sparrow
small sparrow
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and siabudabu

shy otter
small sparrow
#

i would say egypt too but some people would disagree

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also aerona is one that i really like'

shy otter
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like I could see that in an update

small sparrow
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same

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seichi is gonna be cool once the interior is done

shy otter
small sparrow
#

xen is the only standolut moon i have that is very non lethal

shy otter
small sparrow
#

plus i need to limit myself with moons since my friends have low end pcs so that's one reason i am very picky with my moons

shy otter
prisma laurel
#

Unreal Interiors will use way less space and way less ram than Tomb

small sparrow
shy otter
small sparrow
prisma laurel
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The only one I dislike is the Outpost

shy otter
small sparrow
shy otter
prisma laurel
#

Could just use Route Random if you have TerminalStuff

shy otter
#

not good

small sparrow
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my friend group does tend to choose the same moons so it would be a good idea to add it

shy otter
small sparrow
prisma laurel
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Just need the desyncs with Tomb to be fixed

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Having Vanilla Facility desync is not goodge

small sparrow
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one of my friends only likes the default facility lmao

small sparrow
small sparrow
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they arent even a fan of the mansion

shy otter
small sparrow
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they are so boring with interiors

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should i try the sewer interior?

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by scoopy?

shy otter
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castle just need some size reduction

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in the cfg

small sparrow
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castle was not a group favorite unfortunately

shy otter
small sparrow
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yeah i have the pickiest group that makes it difficult to make a pack for

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so i have to fine tune everything

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which is why i just decided to release my friend modpack as a full pack due to the polish i put into it lmao

shy otter
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a bland but polished moon is worse than a unique but rough around the edges one

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for us

small sparrow
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yeah i wish i could say the same lmao

shy otter
small sparrow
#

holy shit i dint even know there were that many interiors

shy otter
small sparrow
#

even despite my pickiness i still have 40 or so moons lmao

shy otter
small sparrow
#

already have it

shy otter
small sparrow
shy otter
small sparrow
#

the only starlancer moon im a big fan of is solace

small sparrow
shy otter
shy otter
small sparrow
#

that doesnt save any performance usage though, does it?

shy otter
small sparrow
#

im fine with having it in the terminal if it makes no performance andram difference if it's disabled or not

small sparrow
shy otter
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last I remember

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being there

small sparrow
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i never found the main entrance lmao

shy otter
small sparrow
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i spent literally an hour scavenging that moon and ended up outside the map more than i ended up making any progress looking for an entrance

small sparrow
#

also am i the only one that isn't a fan of the super scifi interiors?

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i really dont like them

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like, i didnt really like starlancer warehouse since it seems too clean and sci-fi esque

shy otter
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variety is the spice of life

small sparrow
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only moon i like the sci-fi aspect of is sleepsschooldungeon

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i just wish that the interior itself would be polished and updated more

small sparrow
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and floating concrete?

shy otter
small sparrow
#

it goes so hard

small sparrow
shy otter
small sparrow
#

the literal floating desks with the red glow feels kinda dark matter esque to me

shy otter
#

bad moons exist tho

small sparrow
shy otter
small sparrow
small sparrow
shy otter
small sparrow
#

i did but thats just unlucky

shy otter
#

the generation is EVIL

small sparrow
#

REAL

shy otter
small sparrow
#

lmao yeah i just dont feel like doing that and giving my group poolrooms flashbacks

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they already despise that interior wth a passion

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if i added it back in any sort of way i would be killed

shy otter
small sparrow
#

i havent even seen it yet

prisma laurel
shy otter
#

if im guessing

prisma laurel
#

Yeah

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Only 2 things you need to do if you dislike the fox

shy otter
prisma laurel
#

Custom Moons will update soon to disable them on moons they don't work on

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Just gotta wait

shy otter
#

Found the entrance

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but dam is it obtuse

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pretty much its diagonal right from the ship

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it really just needs better signposting

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I was able to find it by following fallen down trees

gaunt topaz
#

@faint topaz Kast is near perfect, my dude. only thing i noticed is an AudioReverbTrigger issue the unaligns audio

hasty spruce
karmic sedge
prisma laurel
#

Lmfao

shy otter
west pivot
#

what interiors does kast go good with

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prob just like grand armory and the vanilla facility right?

spice flare
#

The moon has an industrial working vibe, i used to have office set up there as well.

gaunt topaz
#

warehouse for certain. cozyoffice and mantif as well.

west pivot
gaunt topaz
#

you know of any other warehouse?

west pivot
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idk cuh

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the word warehouse never fits with that interior in my mind, cuz when i hear warehouse i think of like an old garage for some reason

west pivot
gaunt topaz
#

so is Lethal Company 🙂

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lore wise

west pivot
#

fair enough

small sparrow
prisma laurel
small sparrow
#

ah ok maybe I'll try it again

prisma laurel
#

When it first released everything inside felt too large, it matches way more in line with Vanilla since a few months back

small sparrow
#

I'll readd tomb to the pack now

karmic sedge
west pivot
#

its good tho

karmic sedge
#

nah it def does feel pretty vanillaish, as in the textures

faint topaz
teal anvil
#

Thanks for bringing back Kast

gaunt topaz
#

once the audio issue is fixed, Kast is in a proper state (at least in singleplayer (havent tested multiplayer)). fire exits work fine, dropship works fine with both items and cruiser (even getting it to the ship), and main works fine.

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i aint one for testing monster balance since the only telltale sign for me is how many unkillable ones spawn

opal carbon
#

Is there something known currently that breaks tolians moons? I try to update everything atm and testing the custom moons but if I start a new game with tolians moons enabled the game freezes. I already installed companycruiserfix but it didn't fixed it sadly

opal carbon
opal carbon
faint topaz
# opal carbon

remove SfDesat(Orion,Aquatis,Celest) moons - as they are already included in the package

opal carbon
#

Thanks a lot. Well I forgot to remove Aquatis out of these 3 my bad

rain wharf
#

is Zenit fucked

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keep dropping through the map

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and car is not working

shy otter
rain wharf
#

yes

shy otter
rain wharf
#

the dropship on echo reach also spawned in the floor

nocturne tree
#

Is aquatis only being updated in the modpack of Tolian's moons or is it fine to wait for updates on the actual mod? Assuming there will be updates to it ofc

faint topaz
nocturne tree
#

Alright

silk minnow
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happened to us on landing and when we left

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one of us even died to it

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by the way, echelon is really fucked in the sense that you can just walk over a small hill directly in front of the fire exit and go out of bounds

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where you can just fall into the void

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also, did you implement a script to your moons that increases brightness and blur on all light sources or something? looking up on half the moons just blinds you most of the time

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esp on azure and zenit

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I was wearing resting glasses that are supposed to keep blue light from straining my eyes and it still hurt to be on half the moons

zinc ermine
#

hyperion station: entered through fire exit on triskelion and got stuck inside the fire exit door, partially out of bounds

faint topaz
#
  • 0.8.5 >>> 0.9.9 Updated Zenit
faint topaz
silk minnow
#

you're probably not gonna mess with that at this point, but Zenit's weird wisp thing is legit blindingly bright

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same with the sun on zenit

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looking at the ship lights on any of your moons is also... not good for your eyes, but it's definitely not as bad as trying to go to main on Zenit with that thing in the way

faint topaz
silk minnow
#

thanks a lot 🙏

small sparrow
#

please disable vain shrouds on kast. i beg of you

prisma laurel
small sparrow
#

it doesnt fit the moon

faint topaz
fast nexus
#

will u make custom items for ur moons?

faint topaz
fast nexus
gaunt topaz
#

8D

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items based on moon lore would be lovely. flesh them all out and stuff ^^

fast nexus
#

which moons have custom interiors so far

shy otter
#

he has interiors they to me dont seem to be made for a specific moon

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tolian correct me if im wrong

zenith jay
#

He has moons FOR interiors, but no moons for teraspace and hyperion station, yet...

karmic sedge
#

man I got stuck in terraspace lol

faint topaz
wanton gorge
#

Just played Azure with 2 friends and dungeon spawned was Tomb. They couldnt enter main entrance and died instantly when they went into the fire exit.

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Alright seems to be a major issue, happening on other moons as well

shy otter
wanton gorge
#

yup but seems that tomb itself causes desyncs for every other interior as well

faint topaz
#

i'll see what's causing the desync

faint topaz
prisma laurel
#

SolidLib's update

faint topaz
zenith jay
royal sparrow
#

My friends and I have been getting a lot of desync issues with Sanguine, Ardent, and Egypt as of late, and I can't seem to figure out why the game continuously attempts to load up the wrong interior whenever we play as a group. Every time I mess with the LLL config, it'll just place back the values for the vanilla dungeons (which I keep trying to exclude from the custom moons) to no avail.

Some of the custom interiors don't have anything in their config files that enable modifying where they would load and what, so I'm at my wit's end here. I don't even know where to start, but I know it's specifically Sanguine and Ardent that both have these issues

wanton gorge
royal sparrow
#

I'm gonna test out Loadstone Nightly first with Tomb installed. If we still get desyncs, we'll bench Tomb and Egypt for the time being

prisma laurel
prisma laurel
#

In my pack at least from DiFFoZ's and I's findings it appears SolidLib and Diversity appear to be conflicting with each other which tends to desync everything, if SolidLib is disabled things return to normal I just dunno why SolidLib's update is conflicting

faint topaz
#

if take the experience of the past desynchronisation of the tomb, there was only desynchronisation of the vanilla interior 🧐

prisma laurel
#

@native sable Are you sure Tomb was desyncing for you?

native sable
prisma laurel
#

Hmmm

wanton gorge
#

I can confirm everything working perfectly fine in my pack when tomb was disabled too

prisma laurel
#

So latest Tomb update is borked then

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@faint topaz

wanton gorge
#

Only on custom moons tho, vanilla worked fine (for 3 days at least)

faint topaz
#

well, now i just need to figure out what's broken

spring phoenix
#

and I got stuck and couldn't do anything

ionic remnant
#

tolan do you use for the time speed? is it 1x?

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I use 1x for moon speed and apparently that makes it a few mins slower

pastel mortar
#

Having an issue where I'm stuck on the seed generation screen on Sanguine, However It's only on multiplayer, whenever I run in solo I land, but if im with other people I never get past the seed generation, is there anything that is making this happen in the modpack?

0190d404-b55c-9be2-13e5-b50f70398988

sudden bramble
#

Sanguine, foggy weather
dropship stuck(((

dark belfry
#

HyperionStation on Crystallum with default sizing etc had us stuck

dark belfry
#

heres the log starting from just before routing to the moon

#

interestingly enough, the tile is only borked when entering from the fire exit

#

looking at it from the inside of main is fine

#

he is stuck and sees a black abyss lol

#

@prisma laurel are you familiar with this?

dark belfry
#

wrong side of the door i see

gaunt topaz
#

barges in

#

why is the moon pack deprecated!? <8C

#

@faint topaz

dark belfry
faint topaz
dark belfry
#

Oh

#

I guess it was an accident

faint topaz
dark belfry
#

I thought you were throwing in the towel I was gonna cry

#

Tolian moons are a large vertebrae in the backbone of my modpack

#

Speaking of which I just need to configure daytime and outside enemy rarity and it should be complete , aside from tweaking interior scaling

dark belfry
faint topaz
#

mostly just testing

dark belfry
gaunt topaz
#

dont scare me, boyo 😭

pastel mortar
karmic sedge
#

is tomb working now

prisma laurel
faint topaz
karmic sedge
pastel mortar
faint topaz
pastel mortar
#

Thx bro, it's a really good map 🙏

prisma laurel
#

Try just only having it be the Snowy Version

prisma laurel
#

Rosie had similar issues in the past

#

Batby still needs to fix it I suppose

dark belfry
faint topaz
wanton gorge
pastel mortar
#

Gimmie a sec

#

BepInExPack v5.4.2100 by BepInEx
EladsHUD v1.3.0 by EladNLG
HDLethalCompany v1.5.6 by Sligili
FixPluginTypesSerialization v1.1.1 by Evaisa
HookGenPatcher v0.0.5 by Evaisa
OdinSerializer v2022.11.9 by Lordfirespeed
LethalModDataLib v1.2.2 by MaxWasUnavailable
CullFactory v1.1.5 by fumiko
LethalLib v0.16.1 by Evaisa
LethalLevelLoader v1.2.4 by IAmBatby
ScarletDevilMansion v1.3.21 by Alice
LobbyCompatibility v1.1.0 by BMX
FacilityMeltdown v2.6.13 by loaforc
InsanityRemastered v1.2.1 by Epicool
InsanityMeter v1.0.0 by MegaPiggy
TooManyEmotes v2.1.24 by FlipMods
LethalConfig v1.4.2 by AinaVT
Haunted_Harpist v1.3.15 by Bob123
StaticNetcodeLib v1.1.1 by xilophor
Coroner v2.0.0 by EliteMasterEric
LethalCasino v0.5.4 by mrgrm7
GeneralImprovements v1.3.1 by ShaosilGaming
LCCutscene v1.0.0 by IntegrityChaos
GraphicsAPI v1.0.0 by IntegrityChaos
Diversity v2.1.0 by IntegrityChaos
EnumUtils v1.0.3 by MegaPiggy
TheGiantSpecimens v2.1.7 by XuXiaolan
LethalCompany_InputUtils v0.7.7 by Rune580
Interactive_Terminal_API v1.1.3 by WhiteSpike
ImmersiveScrap v1.1.2 by XuXiaolan
CSync v5.0.1 by Sigurd
MoreCompany v1.9.4 by notnotnotswipez
LateCompany v1.0.16 by anormaltwig
More_Suits v1.4.3 by x753
Fashion_Company v1.3.1 by Dwarggo
MoreAdditionalSuits v1.0.2 by ChooMcoo
LethalNetworkAPI v3.0.1 by xilophor
LC_Office v1.2.0 by Piggy
JigglePhysicsPlugin v1.1.21 by HGG
MoreHead v1.2.6 by Mhz
AbsasCosmetics v1.2.3 by NiaNation
WackyCosmetics v2.0.0 by EliteMasterEric
LethalThings v0.10.6 by Evaisa
FasterItemDropship v1.3.0 by FlipMods
JetpackFixes v1.4.2 by ButteryStancakes
MoreItems v1.0.2 by Drakorle
ReservedItemSlotCore v2.0.31 by FlipMods
ReservedFlashlightSlot v2.0.5 by FlipMods
ReservedWalkieSlot v2.0.5 by FlipMods
ObjectVolumeController v1.1.0 by FlipMods
Immersive_Visor v0.5.2 by Woecust
ShipWindows v1.5.2 by TestAccount666
Celestial_Tint v1.5.2 by sfDesat
SpaceShipDoor v1.0.1 by Wolf11221
CruiserMap v1.0.0 by Piggy
KeepUnlocks v1.0.4 by ButteryStancakes
MrovLib v0.2.2 by mrov
TerminalFormatter v0.2.19 by mrov
KidnapperFoxSettings v1.0.0 by Zehs
Sanguine v0.9.0 by Tolian
PestilenceMoon v1.1.1 by LameGamerTime
StarlancerWarehouse v1.6.7 by AudioKnight
ViewExtension v1.3.0 by sfDesat
LCMaxSoundsFix v1.2.0 by Hardy
StarlancerAIFix v3.6.0 by AudioKnight
StarlancerMoons v2.3.1 by AudioKnight
StarlancerMusic v1.3.2 by AudioKnight
WeatherBonuses v1.0.0 by DarthLilo
OpenBodyCams v2.2.1 by Zaggy1024
LethalToolbox v1.0.2 by IAmBatby
Wesleys_Moons v4.0.28 by Magic_Wesley
CrossHair v1.1.2 by CTNOriginals
LCBetterClock v1.0.3 by BlueAmulet
VanillaContentExpansion v0.1.8 by bigmcnugget
LethalQuantities v1.2.9 by BananaPuncher714
Locker v1.2.2 by zealsprince
BuyableShotgunShells v1.1.0 by MegaPiggy
ChocoQuota v1.0.8 by DaJadeNinja
WesleysInteriors v1.2.16 by Magic_Wesley

dark belfry
#

BuyableShotguns and the shells is broken, use BuyableShotgunsPlus instead

pastel mortar
dark belfry
#

@ancient crane may consider marking those deprecated seen this issue several times

pastel mortar
#

Damn

#

I really like HD lethal it's so over

dark belfry
#

Also add all these

#

And disable this section of TestAccountFixes

pastel mortar
dark belfry
pastel mortar
#

Thx

dark belfry
pastel mortar
#

Oh my bad I thought you mean to do this on my modpack

dark belfry
#

I would

#

Diversity is also widely broken

pastel mortar
#

We really only use it for the darkness anyway

#

To balance the reserved flashlight slot

#

My buddy I was testing with is offline rn so I can't test the moon

#

We were also having an issue with the dropship on custom moons, it just wouldn't spawn sometimes on them

#

Practically wesleys moons

dark belfry
pastel mortar
#

Good to know

dark belfry
fast nexus
#

are there fire exits on psych sanctum and spectralis?

dark belfry
fast nexus
#

fr?

dark belfry
#

yes

fast nexus
#

are they off in the forest somewhere

dark belfry
#

im not sure

fast nexus
#

also what’s that blindingly bright room on spectralis about

wanton gorge
wanton gorge
prisma laurel
#

It was updated for V56 support

#

Lol

wanton gorge
#

Oh well seems it got an update. At the time I was looking for what caused me being stuck in the random seed screen I looked into the Coroner thread and someone suggested uninstalling it because its not working

#

Guess that changed

ancient crane
dark belfry
dark belfry
weak ember
#

SuperPiggy when

faint topaz
west pivot
#

does tomb not break things now?

west pivot
#

@prisma laurel have u tested if tomb fixed in update from yesterday

west pivot
#

ima just leave it off for now lol

#

tolian didnt seem too confident in the patch notes

small sparrow
royal sparrow
#

If anyone can confirm it works, let me know. My friends put LC on hiatus for now and my brother really wanted the Tomb in the modpack, but I have no way of testing it with people atm to make fixes

warm jacinth
# dark belfry <@298962665416556550>

Ok I made an update with a little fixes. What problems have you heard of that weren't "configs don't sync" and "item doesnt save" because I fixed those 2.

dark belfry
#

I will test it out tomorrow, thank you

#

It was the cause of a few random issues in #help-and-troubleshooting

west pivot
dark belfry
gaunt topaz
#

... wut

dark belfry
west pivot
#

do people like harloth cuz the loot amount?

dark belfry
fast nexus
zinc mesa
#

are there any current issues with teraspace or hyperion station? i wanna try them out in my modpack but i remember them having some issues earlier

zinc mesa
#

ite cool

west pivot
#

nobody tested if tomb works yet?

dark belfry
#

i dont play i just change my modpack 12 times a day

faint topaz
zenith jay
faint topaz
sudden plover
shy otter
west pivot
sudden plover
#

yeah

west pivot
dark belfry
prisma laurel
#

@faint topaz Found an invisible collider on Sanguine

#

It hits the ship, it's right in front of there I'm standing lol

weak ember
#

haven't travelled to it after the update yet

west pivot
# west pivot
poll_question_text

Favorite Tolian moon?

victor_answer_votes

7

total_votes

23

victor_answer_id

2

victor_answer_text

Harloth

silk minnow
west pivot
#

hm ok

#

sanguine is more interesting to me but i like harloth

silk minnow
#

I did prefer when it had a large flat area before main though

#

the reduced size of it worked in its favor before when we didn't have the cruiser but w it being a thing now a middle ground could be achieved by increasing the distance between main and the ship juust a little bit

dark belfry
#

Harloth looks like the true endgame moon imo

#

But I scaled it to be about 3/4 of the way to the hardest moon

#

Which is I believe Penumbra from RosiesMoons

silk minnow
#

I also like that slimes spawn outside

#

cool gimmick

dark belfry
#

We love Tolian

silk minnow
#

will you be updating Egypt's description to something that actually fits it @faint topaz? rn it says it's a rocky frozen moon, which is a little silly lmao

#

wouldn't need much changing just swap those adjectives to something more fitting

spice flare
#

Rocky, frozen (from heat) moon

tulip lark
gaunt topaz
tulip lark
#

o!

gaunt topaz
#

^^

abstract inlet
#

bro went the zeekers route and copy pasted rend

small sparrow
sleek crater
#

oh i forgot

#

tomb might be fixed in LLL 1.3+

#

possibly a me thing

small sparrow
neon sedge
#

is there a way to lower the lag on azure? it bring my game to a halt when no other map does (afaik)

floral rune
#

clients just fell through the floor on Azure (Cozy office interior), host was fine though

this errored as it loaded, and it took ages.
[23:51:44.0081577] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: ItemDropship.Update () (at <0b5b829887344817a21214132ea92eef>:IL_00000)

we then got this error twice later.
[23:51:51.6479110] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Unity.Netcode.NetworkList1[T].MarkNetworkObjectDirty () (at <895801699cfc4b4ab52267f31e2a4998>:IL_00034)
Unity.Netcode.NetworkList1[T].HandleAddListEvent (Unity.Netcode.NetworkListEvent1[T] listEvent) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000d)
Unity.Netcode.NetworkList1[T].Remove (T item) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0005c) DramaMask.Network.NetworkHandler.UnregisterPlayer (System.UInt64 id) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:103) DramaMask.Network.NetworkHandler.NetworkManager_OnClientDisconnectedCallback (System.UInt64 obj) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:90) Unity.Netcode.NetworkConnectionManager.OnClientDisconnectFromServer (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00235) UnityEngine.Logger:LogException(Exception, Object) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136) AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84) AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68) Unity.Jobs.JobStruct1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

[23:51:51.6489056] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkList1[T].MarkNetworkObjectDirty () (at <895801699cfc4b4ab52267f31e2a4998>:IL_00034) Unity.Netcode.NetworkList1[T].HandleAddListEvent (Unity.Netcode.NetworkListEvent1[T] listEvent) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000d) Unity.Netcode.NetworkList1[T].Remove (T item) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0005c)
DramaMask.Network.NetworkHandler.UnregisterPlayer (System.UInt64 id) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:103)
DramaMask.Network.NetworkHandler.NetworkManager_OnClientDisconnectedCallback (System.UInt64 obj) (at C:/Users/Henit/Desktop/My Files/Side-Code/LethalMods/DramaMask/src/Network/NetworkHandler.cs:90)
Unity.Netcode.NetworkConnectionManager.OnClientDisconnectFromServer (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00235)
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136)
AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84)
AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68)
Unity.Jobs.JobStruct1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

floral rune
#

^ also happening on "Psych Sanctum" with mental hospital (that is working fine on other moons, as is cozy office)

dark belfry
floral rune
dark belfry
#

Interior desync isn’t usually cause from moons

floral rune
#

im talking historically btw

floral rune
# dark belfry Interior desync isn’t usually cause from moons

well i must apologise... also just happened on Ganimedes just now, never happened there before.. (and im aware thats not a tolian moon) with Scoopy's sewer.

as i say though, all these interiors work fine on other moons, but it is the same error, and last week all were fine, so maybe just a coincidence as you say after all.

#

also, i just realised, in the errors above is an error for drama mask, this is what i get for trying to report issues before i forget about them :S

faint topaz
#
  • 0.2.6 >>> 0.2.7 Updated Tomb
  • 2.0.19 >>> 2.0.20 Updated Egypt
neon sedge
#

i fixed it, it was an issue with wendigos, not your map

fast nexus
#

are masked able to go outside on egypt?

#

it doesnt seem like it

high sierra
#

You really gotta look into TeraSpace's interior meshes, the turrets keep targeting and hitting through solid walls

zinc mesa
high sierra
#

Some cooking is necessary indeed

high sierra
#

ancient Egyptians didn't mess around with security

viral isle
#

I really liked the looks of Nyx, but it could use some polish on geometry and rough edges. If it had any additional features it would probably quickly hit my absolute favorites list. Just my thoughts on it.

gaunt topaz
#

Nyx is meant to be more of a spectacle moon than a gimmick mechanic moon, and honestly im all for it. beautiful map ^^

faint topaz
#

Hi everyone

i wanted to share a quick update. i'm currently taking a short break as i'm feeling a bit demotivated. i plan to get back to work in a couple of weeks once i've recharged and found some inspiration.

thank you for your understanding

gaunt topaz
#

you've worked more than hard nuff. thanks for bringing back Kast, maintaining 5 formerly released maps, and supplying so many levels of your own

void stag
floral rune
# floral rune clients just fell through the floor on Azure (Cozy office interior), host was fi...

^ so regarding this..

i was reading somewhere way above that "ReservedItemsSlots" caused the desync.

I just wanted to let people know i tested Azure with Cozy office (on lan admittedly) both with and without reserveditemslots.. and got no desync.. this does also mean, there is no actual issue, so i dont know why there was desync the other day :/

I would test my full pack.. but for some reason, cant do lan with my full pack xD

sudden plover
#

hey @faint topaz just letting you know that everything on tomb seems to work for me except the apparatus which doesnt show up for clients, only the host 🙂

gusty juniper
# sudden plover hey <@638302035560759296> just letting you know that everything on tomb seems to...

I like the Tomb interior but it needs more work than just the apparatus. The apparatus should just not even spawn, it doesn't thematically fit at all and should be some giant ruby instead or something. The lava jumps in particular DEFINITELY need work.
Once today it generated a lava jump room but there were invisible objects in the way (shaped roughly like the bronze vases) that caused me to botch the jump when I collided with them, so detail objects spawning with certain tiles probably needs a looksy
On top of that, the actual rocks for jumping over the lava have wonky, terrible shapes to them. If you step back too far from the center, it puts you in a glitchy free-fall state that doesn't properly slide you off the rock, but DOES swallow your jump input, making you run straight into the lava instead. They really just need to be perfectly flat so that gameplay is smooth across the board. People already struggle with jumps in the vanilla facility interior with that darn sideways tilted beam spawn variant. They don't need additional difficulty related to the physical shape of the thing they are jumping off of or trying to land on.

Furthermore, I really really wish the lava rooms had much higher ceilings so you could opt to bring an extension ladder and just not do the jump period (if you have infinite ladder duration mods). It's fun to bring gear in that makes the interior less dangerous, and Tomb interior had good opportunities to do just this but didn't care to 😭

karmic sedge
#

Nah tomb is great

#

Nice and simple

west pivot
gusty juniper
#

after playing on Argent at least once, clients get hung up on the "Waiting for players..." screen while the host gets hung up on the Random Seed screen, and this error prints in log. This didn't used to be the case for Argent, though. Any clues what this error is pointing to? It's labeled as Lethal Level Loader but that's my only guess

gusty juniper
#

seems it may have been caused by pintoboy mod...

weak ember
#

Cruiser gets stuck when you detach it from the magnet on Sanguine

gusty juniper
#

nope, this still happens on argent even without pintoboy, pintoboy was just causing a different unrelated crashing issue, was hoping it was also this though

gaunt topaz
arctic hamlet
#

I cant tell if celestria was supposed to have literally nothing in it or if its difficulty comes from being so barren and empty

#

I obviously couldnt walk every square foot to check myself in the time that I had but when I landed it seemed like nothing but the ground spawned. No buildings or anything else

#

It was very hard to see though

shy otter
#

If you know the layout

arctic hamlet
#

ohhhhh the cruiser, I forgot that was even a thing lol

#

but yeah I definitely dont know the layout

floral rune
faint topaz
rich ore
gusty juniper
#

I dunno what a moonshot redesign even is, but a new interior has greater capacity to change up gameplay, so that sounds better in general

gusty juniper
#

oh yeah new interior for sure then, though I am deeply curious to see Nimbus get an overhaul away from gross purple smog to beautiful floating mountains in a gorgeous cloudy heaven or something actually amazing

shy otter
prisma laurel
royal sparrow
#

I'm curious to know if it has the same "feel" as the original. The one remade for v50 is certainly less "rustic" if that makes any sense

stray raven
#

@faint topaz Has the modpack for your moons been updated to have the new mines interior in some of your moons?

gaunt topaz
#

not yet

stray raven
#

okay just making sure, thank you

viral dagger
#

Is there a way to remove the fog from Celestria?? I honestly loved the way it looked cuz the sunsets were beautiful before

faint topaz
floral wing
#

Kast didnt give me the dropship

#

idk if it a bug or not

#

but

prisma laurel
#

In fact

#

Use all of DiFFoZ's mods

floral wing
#

ok

runic haven
faint topaz
# faint topaz
poll_question_text

What should be released first?

victor_answer_votes

25

total_votes

34

victor_answer_id

2

victor_answer_text

Hadal Labs

rich ore
zinc mesa
#

big dubs for hadal fans

#

been waiting for this moment since the beginning of this year

high sierra
# faint topaz

Oh wild
I didn't even know
Certainly happy about the result

hollow nest
#

With the new sanguine update, I love how pretty this looks

weak ember
hollow nest
high sierra
bright sentinel
#

So is there any trick to getting Celest/Celestria to work? Currently Celest overrides everything still it seems, unless there is some trick that I don't know about.

pseudo oyster
#

TerminalConflictFix or darmuhsTerminalStuff

high sierra
#

I use the former

bright sentinel
#

I do, but that doesn't seem to solve the Celest/Celestria problem

#

All of Celestria's interior weights still get lumped into Celest

#

Should I be referencing the moons differently in LLL config?

#

differently than celest and celestria that is

bright sentinel
# faint topaz use CentralConfig

Is that pretty stable now? I've been pretty happy just using LethalLevelLoader's config, which I made a config generator for since the formatting stays pretty consistent. I suppose I could try to adapt to Central Config but that seems like a lot of work to solve a single moon conflict

faint topaz
#

idk if it's stable😅 , but i know it works

ruby bobcat
#

guys, do these maps actually have a problem with other maps like Wesley's? cuz since I added them to my modpack I've been having problems with interior syncronizations in multiplayer

#

I came here one time asking about it, but got no response other than offering my modpack code

zenith jay
gaunt topaz
#

is Maneater slated to be on Kast now that Mineshaft is an interior for it?

gaunt topaz
#

nice nice. the creature fits the interior too well

ruby bobcat
#

018fd704-ed58-33b6-f429-cbb1df62250e

#

it's this one, it's outdated cuz I had to create the modpack from scratch

faint topaz
ruby bobcat
#

when it happened, we stopped playing with that modpack, so I had to create another and we haven't played in that one since

#

let me see in which moon it happened, just a sec

#

it was in a moon called Nyx

#

me and my friends went inside, and some of us had another layout while others had another layout entirely, we were walking around and could see people going into a wall, when for them it was just a normal path

faint topaz
ruby bobcat
#

ahh, so we shouldn't see the problem if we add the maps now in our modpack

#

thank you! sorry for that too, I should've seen the patch notes

faint topaz
ruby bobcat
prisma laurel
faint topaz
#

hi everyone

prisma laurel
faint topaz
#

i’ve decided to step back from the moon creation scene and take on a new challenge outside of Lethal Company. it’s been an amazing journey, but i think it’s time to explore something different. i’m handing over the moons to @snow iris, and i’m confident he will take good care of them and keep the creativity alive!

native sable
#

Whaa

spice flare
#

Thank you for your time, moons & skills

prisma laurel
#

Take care Tolian we'll miss you

native sable
#

Farewell Tolian! peepoBye

shy otter
#

Enjoy whatever you plan to do from now on, hope to see your plans for the moon overhauls come to fruition in some fashion tho

#

in one form or another ofc not from you

native sable
shy otter
karmic sedge
#

" take on a new challenge outside of Lethal Company"

shy otter
native sable
shy otter
shy otter
snow iris
native sable
# shy otter youre still working on the dojo right?

Dojo is in the freezer rn cuz Im focusing on moons, since I have the knowledge to make cool ones, but for interiors I can fix stuff but creating one is a ton of work and I still need to learn a lot there

shy otter
native sable
# shy otter ahhhh, then tolian let him fix teraspace XD

I mean if I’d take on any of his stuff I’d probably ask for Budapest, Egypt and Tomb since my theming convention is about places and mythology and stuff like that 👌 but all of that will depend on if Wesley would like to split it up and ofc if Tolian doesnt have anything against it 🤷‍♂️

shy otter
karmic sedge
#

he already has his own like 15, plus tolians 21, thats like 36

shy otter
wary plank
#

Hello, i have a question, are the interiors optimized?

shy otter
#

tomb aint bad

#

teraspace is kinda jank

wary plank
#

Oh thank you, then i'll use Hyperion

#

since my pc isn't so good

shy otter
karmic sedge
#

tomb is good, but Idk if the desync issues still happen

shy otter
hollow hornet
#

@faint topaz God bless you for making the touhou moon 🫡

karmic sedge
shy otter
karmic sedge
#

that was a month ago tho

prisma laurel
silk minnow
#

You did great

gaunt topaz
#

@faint topaz my dude, while your moons were rough on each release, i looked forward to them regardless. you are indeed a great asset to this company for discovering (making) so many destinations to loot from, and i cant thank you enough for that.

tepid moth
#

F

royal sparrow
#

Tolian, you've made genuinely amazing moons. Although there were bugs here and there, I had a ton of fun exploring them, and they've definitely spiced up our modpacks. Take care my dude. It's been a bash

snow iris
#

It's been a long while since Tolian unfortunately decided to leave this community, however.. we have been talking and he has decided to take back his throne.
I feel I have taken good care of his moons in the meantime but I will now be handing them back to @faint topaz and celebrate his return!

karmic sedge
rich ore
#

Welcome back Tolian

karmic sedge
#

It’s been so long

#

Welcome back king

prisma laurel
#

Glad to hear it that would have been a lot of moons for you to take on

finite spruce
native sable
#

peepoArrive Welcome back @faint topaz

quartz mortar
#

wait what

#

im confused

#

hes back again?

native sable
zinc mesa
royal sparrow
rose spoke
#

Did the new season get leaked or something? We just ended the chapter

gaunt topaz
#

🙂

stark bear
#

I have a question is sanguine part of the tolaian's moons mod or is it separate? basically do I need to download both?

zinc mesa
stark bear
#

I'm looking forward to trying these moons out 😁

weak ember
#

Sanguine being reverted from winter did fix the Cruiser getting stuck after being detached from magnet, but now this gets spammed in console when Eyeless Dogs spawn and dogs don't move (still react to sound)

crisp drum
ionic remnant
#

@faint topaz is it 28 Celest or 68 Celest?

#

I see mixmatches in stuff mainly that WR uses 28 but I swear its always been 68

gaunt topaz
#

it's always been 28

#

ive had the moon since looooong before Tolian grabbed it

faint topaz
ionic remnant
#

Yeah it’s 28

grand temple
#

I've run into a problem with Zenit, you glitch out of the map during teleports(both dead and alive) aswell during landing and entering the facility😬

signal sluice
#

I noticed lightning can happen inside the tombs

faint topaz
gaunt topaz
#

usually this is a moon issue not not an interior one

signal sluice
vocal dock
#

are tomb and hyperionstation working in the newest game version?

shy otter
signal sluice
earnest sonnet
#

fire exit in harloth

crisp drum
#

is there any news on the underwater interior

#

i forgot the name 💀

shy otter
crisp drum
#

so sigma of you turtle

faint topaz
#

i'm still working on it and i'll keep working on it and i'll do some spoilers soon

crisp drum
#

alright

burnt ingot
#

Trying to figure out where this bug is coming from

zenith jay
burnt ingot
#

It’s confirmed not to affect the apparatus in other interiors tho? Cuz I’m getting the bug in vanilla facility

burnt ingot
#

Even hit it when I picked up an apparatus to sell it at company

#

Glad to hear the bug in the Tomb is being worked on

zenith jay
#

It's not modifying the vanilla apparatus, it's a clone

burnt ingot
#

Ah ok

#

Must be another mod then, I’ll keep searching

#

Appreciate you

zenith jay
#

You could try disabling Tomb to see if it fixes it, wouldn't hurt to try I suppose

burnt ingot
#

Yeah good idea

shrewd basin
#

Hey there, on Azure, how is one supposed to go to the fire exits? Is there a hidden way? Or do you just need a Jetpack or a Ladder?

shrewd basin
#

First video part
Yesterday on Asteroid13 with the TeraSpace interior. All fire exits were blocked (I was told this can happen when the interior doesn´t generate correctly).

Second video part
It was really overexposed with the lights and fog, we felt like this was way too much. We loved the interior itself tho, it was the first time playing it yesterday.

#

Is there maybe another mod to adjust the light-brightness and fog without deleting it completely? I only know about the old HDlethalcompany where you were able to disable the fog completely, but that´s not wat we want. We also felt the overly brightness on some moons, sure also has something to do with the monitor and graphic settings on the pc tho.

shrewd basin
shrewd basin
#

Bug: The deer from Seichi Moon is getting stuck on Azure
#1238292999969181787 message

faint topaz
native sable
#

My poor deer perceive

gaunt topaz
#

deer has been fed to nature as part of a ritualistic sacrifice

burnt ingot
#

Oh tho it’s usually not clipped into anything

native sable
#

It has a ton of stuff there :p

burnt ingot
#

Oh damn I didn’t know that, thank you!

shrewd basin
sleek crater
#

thats on wider ship mod to deal with

#

I really hope people don't start to expect other mods to adjust for that

karmic marsh
#

Just make the ship the size of the moon.

prisma laurel
#

Wider ship seems cool in theory, but has a number of issues and stuff atm that make it not ready for normal play yet

sleek crater
#

it wont be

#

its flawed by design

prisma laurel
#

Awwwww~ I would love for it to eventually actually be a good mod tbh

pseudo oyster
#

i don't wanna turn off wider ship users from my content but at the same time i don't wanna compromise my content to work with it

karmic marsh
#

You shouldn't.
You can't make the moon considering all kinds of ship designs without making it completely flat.

shrewd basin
pseudo oyster
silk minnow
gaunt topaz
#

i dont wanna say it... but Tomb apparatus still exclusively shows up for host and nobody else :[

thorny kettle
#

however my friends are gambling addicts
And the same can already happen with being teleported into a landmine or locked room or something, so they probably will anyways

shy otter
#

So same could happen with that

coral spoke
#

hello! i don't know if it's Aquatis that's entirely causing it - but I have had a bug where my bestiary reads "[currentScannedEnemiesList]" whenever i pull it up on the terminal. Did some testing on a fresh save and it seemed to break when i scanned the crab. Any idea for how i could fix it?

thorny kettle
#

yippee

thorny kettle
#

Also, i have been getting an issue where the interior for Aquatis desyncs everytime, 100%, whenever i play with people. Same code, same configs etc., and we had no issues prior to the v64 update. Gone from desyncing never to constantly.
The interiors for the moon is the Facility, Mineshaft, Pool Rooms and Liminal Pool Rooms. These same 4 interiors are also used on Vow (swapped facility for mineshaft again), Adamance (swapped facility for warehouse), and March (swapped mineshaft for dungeon). These combinations of interiors work fine on all of these moons, and they're all set the same way.
The mod configs for Pool Rooms and Liminal Pool rooms are also set correctly.
So it definitely seems to be an issue with the moon itself.

I have tried setting the interior odds for Aquatis both just through LLL (what i do for all other moons the same way), and just through LQ to try to fix it, and i still get the issue.

Sometimes we get the same interior but people have a different dungeon layout, and other times (most of the time tbf) we get different interiors entirely.

gaunt topaz
#

question. did you set up the pool room config to use lll's weights or its own? there's an option for that, and yes it makes a difference

#

if it's ticked to use the pool rooms config, switch to lll

thorny kettle
#

so its LLLs weights

#

And even if it somehow was still using its own config, its set to "All" anyways, so surely the issue would occur on other moons

thorny kettle
#

i was gonna suggest it might be because Aquatis has multiple fire exits and the mineshaft doesnt spawn on any moons in vanilla with multiple, like its purposely excluded from March
So i thought maybe its a bug
However it seemed to work when fine when i added it to Maritopia which has multiple fire exits, and Triskelion

silk minnow
signal sluice
#

I think this is a known bug and was reported

high sierra
#

Ancient bug really :P

silk minnow
#

yeah its happened since they were introduced

thorny kettle
thorny kettle
#

And....tomb apparatus is still bugged. Only the host can see it, It triggers meltdown when picked up at the company, and for some reason tries to count as a 1-handed object and then bugs out as well

thorny kettle
#

Oh nice

prisma laurel
#

Since we dunno when Tolian will look into it

zenith jay
#

I don't speak for others unless I know for sure

lone quail
#

Yeah Zac works with tolian on his moons.

karmic sedge
#

if u could also explain the issue that would be nice

#

so other interior devs dont run into this issue

#

like my self, I was stressing over the apperatus so much lol

zenith jay
#

We're still figuring it out. Last test went well, but it still has a kink😅 if you use the vanilla apparatus you shouldn't run into these same issues

karmic sedge
#

from what I remember, it was just the yellow vanilla apperatus

zenith jay
#

It being turned upright means he has to use a custom model, since just rotating it did not work

karmic sedge
shy otter
#

I see the interior pack, does that mean the teraspace elevators were fixed?

faint topaz
wanton elbow
shy otter
#

and scoopy is radio silent

#

(ive tried to contact him)

#

+tolian has a LOT of projects atm

#

teraspace is one of those

wanton elbow
#

what about the mental hospital

shy otter
#

But at least scoopy is online

#

Dantor has been offline for ages

karmic sedge
wanton elbow
dull olive
#

oh its an old bug

#

alright

thorny kettle
#

Ok well, good news is that Client can actually see and take the apparatus in the tomb now
Bad news is well, this

#

Sadly i dont have logs from the session, and i did then later have a similar issue with the ap from the Toy Store which shouldnt be the case, so i can give it the benefit of the doubt and say its some other general ap issue
If i can replicate it again without it happening on another interior i will post here about it

prisma laurel
#

@faint topaz You should do a Halloween update for Spectralis it has the vibes for it to work NODDERS

#

Nyx could prob work too

prisma laurel
#

:3

stark bear
shy otter
prisma laurel
shy otter
prisma laurel
faint topaz
nocturne leaf
#

seems that Old birds cannot be spawned on EchoReach and Aquatis, any chance to get them to spawn out there? Or maybe there is a mod to add spawn points?
ah, I got nighttime oldbirds on Echoreach but cannot get daytime oldbirds though, statues are not appearing?

faint topaz
karmic sedge
shy otter
# faint topaz

man I already like this moon and you making it even better

tepid moth
prisma laurel
#

@faint topaz Seems enemies have a hard time crossing the bridge and getting onto the ship on Harloth

prisma laurel
coral spoke
#

hello! just wanted to check in to see if there's been a fix identified for the aquatis crabs breaking the bestiary. thanks 🙂

finite spruce
#

Hey, just wanted to make sure if lighting on Azure is supposed to be like this? The sun is enormous and covers a huge portion of the sky + as soon as you land all of the lights in the ship increase their brightness

keen fern
#

I have a problem, tolians moons do not disappear in the list of moons in the terminal, even if I disabled them via LLL, maybe I'm doing something wrong?

gaunt topaz
#

that would happen if you have a mod that already adds any of the moons in the full pack

keen fern
gaunt topaz
#

no

#

i said

#

if you have the pack downloaded, as well as another mod that adds any of the moons in the pack, they cancel each other out

keen fern
faint topaz
#

can i get the log?

keen fern
austere spindle
thorny kettle
#

The leftmost fireplace...always...plays free bird????
Like whatever the jester wind audio is i assume (??????)
How tf
I get the custom apparatus desync and bugging out, and Aquatis not being updated and consistently desyncing
But this i got no clue, i have no clue how thats happening

#

Wait wtf the clip is even bugged

#

Cursed

#

Everything is cursed

queen knoll
prisma laurel
mild bramble
#

Cruiser got sucked into the ground and blew up, Lunxara fell through the ground ^^

prisma laurel
#

I think I know why

karmic marsh
#

Dungen is interior stuff.

prisma laurel
#

Hmmmm

#

You think the interior throwing that caused the whole moon to explode?

karmic marsh
#

Maybe, maybe not.

#

It depends on how far it failed.

prisma laurel
karmic marsh
#

[21:35:08.7046796] [Error :LethalLevelLoader] Removed: 191 SpawnableItemWithRarities From CurrentLevel: Harloth Due To Invalid Properties To Prevent Errors.
[21:35:08.7051886] [Info : Unity Log] Number of scrap to spawn: 27. minTotalScrapValue: 400. Total value of items: 0.

Hmm

#

Ah nevermind, the bottom log is before the total is actually updated.

tepid moth
#

@faint topaz kind question
Will you change how lava works in the tomb interior? So instead of insta kill it will deal you like 25 dmg per 0,5 sec

#

It was weird for me once when i tested a small hole with lava in small room and got insta killed

#

I mean, it was funny but I feel like it would be more fair if player could possibly save himself by reacting quickly enough

#

But its only my opinion

burnt ingot
#

Yeah I had that little lava hole get like 6 kills one run

prisma laurel
#

lol

faint topaz
#

hm

prisma laurel
prisma laurel
#

I was about to say how that was something for you to fix then I fell through the map

#

XD

faint topaz
prisma laurel
#

Possible, I am wondering what made me fall through the map when jumping on the bridge though

#

LOL

faint topaz
prisma laurel
#

It reminds me of the time we fell into the void on Azure

#

Lmfao

#

After pulling the ship's lever

faint topaz
#

i've got a couple of ideas on how to fix it

faint topaz
prisma laurel