#School Dungeon/Interior (Sleep's Dungeon)

2199 messages Β· Page 3 of 3 (latest)

leaden scroll
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No recordings πŸ˜”

pliant spear
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this guy is currently playing the mod!!! πŸ™‚

umbral hinge
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Just make sure the bounds of your tiles are manually set to be accurate to the dimensions of each tile

pliant spear
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so i can only assume that thats the problem

pliant spear
leaden scroll
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TV???!?!??!?!?!

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AND YOU DIDNT TELL ME???

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its official

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im dying today

pliant spear
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not yet at least

leaden scroll
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doesnt matter

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i didnt ask for a fully functional TV

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i just wanted a tv hehe

pliant spear
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go find it then hehe πŸ™‚

regal trail
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okay so I was wondering when images will be fixed

leaden scroll
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XD

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you can look at the pinned messages here

pliant spear
leaden scroll
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Lazy sleep smh

regal trail
pliant spear
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Tenders because more chicken it all ways

green frigate
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hold on whats the difference again i forgot

pliant spear
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Tenders is a specific piece of chicken where as a nugget is normally ground up and batter chicken

green frigate
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this doesnt explain much at all

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actually nvm

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tenders

leaden scroll
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Nugget

woeful minnow
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I just wanna note here, any interiors that exhibit issues with the default config in CullFactory should be reported to me so I can look at them

leaden scroll
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Zagster!!! Cull Factory is not working well with School Dungeon by MusicalSleep!!!

woeful minnow
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I had tested this interior in particular because the tiles were (and probably still are) scaled at the root, which causes DunGen to get very confused about the bounds of each tile, but after I worked around that issue in my own code, everything seemed perfectly fine

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I'll have to look again at it

leaden scroll
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It goes ballistic with a few rooms

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Epilepsy style

woeful minnow
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yeah the videos up above seem kinda strange to me, seems like the tile bounds are confused again

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I'll have to see if I can reproduce it on a random seed, but the easiest way for me to look into things like this is to have a seed to look at

leaden scroll
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Sometimes entire rooms dissappear, its weirddd

woeful minnow
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yeah that's pretty normal if it can't tell where you are

leaden scroll
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Is not seed dependant

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It happened 100% of the time last time i tried

woeful minnow
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well I would assume it's 100% in certain areas yeah

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I dunno if it's possible to get a seed without issues but anyways I'll take a look

leaden scroll
woeful minnow
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oh boy yeah the tile bounds are all kinds of screwed up

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I'm gonna have to check if this is a regression on my end or somehow the tiles themselves got more broken

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not a CullFactory regression, it appears, but maybe I can correct it on my end

leaden scroll
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πŸ™

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If not, what could be done on Sleep's end?

woeful minnow
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assuming this is all related to the tiles' scale, the easiest solution is to move all children of each tile into an empty object, set its the scale to the root's scale, then set the root's scale to identity again

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that's essentially what we did for Black Mesa

woeful minnow
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looks fixable, seems like the solution I had for automatic tile bounds works for overridden ones as well

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still, scaled tile roots may very well cause tiles to intersect sometimes, so I would still suggest a fix should be made

pliant spear
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i think i got it

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also you are prob 100% right on why it isnt working

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it also solves another issue i had

woeful minnow
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so to start, you have:

- tile root (translation 0, 0, 0; scale 2, 2, 2)
  - child
  - child 2

then you:

- tile root (translation 0, 0, 0; scale 2, 2, 2)
  - container (translation 0, 0, 0; scale 1, 1, 1)
    - child
    - child 2

then:

- tile root (translation 0, 0, 0; scale 1, 1, 1)
  - container (translation 0, 0, 0; scale 2, 2, 2)
    - child
    - child 2
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and optionally drag some or all of the children into the root again:

- tile root (translation 0, 0, 0; scale 1, 1, 1)
    - child (translation ?, ?, ?; scale 2x, 2x, 2x)
    - child 2 (translation ?, ?, ?; scale 2x, 2x, 2x)
pliant spear
woeful minnow
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oo that was quick

leaden scroll
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so quick gale told me the update doesnt exist

pliant spear
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it takes time to verify

leaden scroll
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nah yeah, takes about an hour, it showed the update, but then it told me that sleepsdungeon didnt exist and i should uninstall it xD

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then it showed again so we good now hehe

pliant spear
pliant spear
pliant spear
fierce trail
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Bump

leaden scroll
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rotifer

flat sleet
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rotifer bump😱

pliant spear
velvet raptor
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it seems i phased outside of reality

leaden scroll
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how

pliant spear
tropic prawn
leaden scroll
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Sleep why are you awake

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Give your name some truth

tropic prawn
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Because hes musical awake

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See at the bottom

leaden scroll
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WHAT

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Truth nuke

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Forgive my words for i have not seen the truth beforehand

umbral hinge
# pliant spear Is that scrap ontop? Weird

iirc you can put navmesh obstacles im your tiles to block places where you dont want scrap to spawn, so if you have a tile with a roof you can cover the whole thing with an obstacle just incase

charred zinc
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oh true yeah!

pliant spear
woeful minnow
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navmesh modifier volume is preferable to obstacle for static geometry

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also concave mesh colliders are somewhat costly so I would tend to recommend against that

pliant spear
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since we have the new 2.0 update here is some unseen screenshots from back then in the development!

clear frost
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hell yeah i love when devs and modders show behind the scenes on stuff like this

fierce trail
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rotifers?

pliant spear
flat sleet
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r- r- rotifers?

tropic prawn
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y-y- yes

pliant spear
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Lmk if the update for lethal broke my mod plz stare

naive dove
flat sleet
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We yearn for the school

leaden scroll
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we yearn for the rotifers

flat sleet
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RotifersπŸ˜‹

pliant spear
leaden scroll
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hi OMG HI

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sleeeeeeeeeeeep

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how are youuuuu

leaden scroll
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:p

pliant spear
leaden scroll
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x3 i was replying on another thread and saw the ping so ye hehe

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sorryyyyy bad habit

pliant spear
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lol u gud

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just a suprise

woeful minnow
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@pliant spear would you be able to send me your DunGen/Tile.cs file in DMs? I'm trying to figure out whether the overridden tile bounds visualization code changed between LC's version and yours, because the scaled tile bounds don't calculate the same between your mod and vanilla

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it turns out that some tiles in mineshaft are also scaled, and I can't rectify both of them

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oh also, DungeonFlow.cs would be helpful, then I can check if there's a way for me to do a version check for this

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also, did you happen to update DunGen at some point? I suspect whatever changed may be the cause of the regression in my handling of your tiles a few months ago

pliant spear
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I don't know for absolute certain if I can send you the files that you need because I haven't opened up the project in a while and I don't expect myself to anytime soon but if I do, I will send them over.

woeful minnow
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right, that's what I'm revisiting now

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also I downloaded the latest and the tiles are still scaled? did you not get a chance to release that fix?

pliant spear
woeful minnow
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huh, that's odd

pliant spear
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It fixed all the clipping issues that I had.

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I even tested with your calling mod and tried to fix to that as well.

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Culling

woeful minnow
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I used 2.0.5 and the roots of the files seemed to be scaled still

pliant spear
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What issues is it giving it?

woeful minnow
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well, the tricky thing is that I fixed the issues with your mod but broke the bounds in vanilla in the process

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specifically a slope tile in mineshaft

pliant spear
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I made the school not the Mineshaft

woeful minnow
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that's why I'm wondering if the way the override bounds are visualized in editor changed between LC's DunGen version and yours

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vanilla mineshaft

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not a mod

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I'm not saying you made it

pliant spear
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Are you saying that my interior broke vanilla interiors?

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weird

woeful minnow
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no, my fix in CullFactory to deal with the tile bounds in your mod broke mineshaft's tile bounds

pliant spear
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oop

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lol

woeful minnow
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I suspect that DunGen changed in a way that makes your tile bounds incompatible with LC's version of DunGen

pliant spear
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I don't know if you need to have the fix that you used for my tile specifically anymore.

woeful minnow
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I did need it in 2.0.5

pliant spear
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huuuuuh

woeful minnow
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not sure if I'm downloading from a wrong listing or something

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but the scale was still there

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at least in the uhhh cafeteria tile?

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that was one that I had looked at before and had serious bounds issues

pliant spear
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Hmmm

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idk it shouldve been working.

woeful minnow
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I'll have to look to see whether the other tiles are corrected, perhaps you just missed one?

pliant spear
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maybe

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I wouldn't put it past me.

woeful minnow
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understandable

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but yeah anyway, please do grab the Tile file if you have a chance, that would be very helpful

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I could confirm whether I was doing it correctly, and maybe see if there's a way to detect the screwed up bounds

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if I can detect it, I can apply a different fix

solemn turret
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@pliant spear will there be a v80 update?

leaden scroll
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does it not work if you use dungenfixer?

pliant spear
solemn turret
leaden scroll
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ive been told it doesnt work

hard latch
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It bricked for me

pine shale
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Makes me wonder if it's something else I have installed then

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Cause it doesn't work for me

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Which I think the odd part is based on the logs it's because it's not recognizing a DunGen related reference

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Despite having the reference fixer

hard latch
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Same for poolrooms

pine shale
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Theres a good number of other ones I have that issue with

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Some of which are deprecated, so will likely never see the light of day again lol

hard latch
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10% have other issues

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Rest worked with the patcher

pine shale
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Some that depend on DungeonGenerationPlus work somehow without it enabled

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Which has surprised me

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Though I'm just checking to see if I can load in rn

hard latch
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Citadel without it is a mess

pine shale
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Oh?

hard latch
pine shale
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I must've got lucky lol

hard latch
pine shale
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But thats good to know

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Really hoping DG+ gets updated for V80 soon

solemn turret
lilac mountain
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DG+ is update pls update school dungeon pls T.T @pliant spear

unborn galleon
leaden scroll
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not to be confused with the other school mod