#Siren Head
3606 messages · Page 4 of 4 (latest)
I'm essentially trying to instantiate a general Threat component for enemies that don't have it, but once there's a successful test of the mod giving your giant threat status, I'll forward you the code
Thaaaanks
@ornate atlas have you thought about adding an idle animation for Siren Head btw? That way he doesn't just awkwardly walk in place sometimes?
There is an idle butit's just not implemented rn
yes
Now that lethallib is fixed it works. It still works in v49 also
can u make it so that siren head can hide behind trees like or hide behind something without the tree mode, like a config
what does the new version add?
that really wouldnt work as 9/10 hes just bigger than every object
v50 support
On a side note. could someone actually make this animation? I'll send you the rig to do it because dotflare modified it slightly
pls dont add that to the mod
💀
its a freaking dance
some meme
💀
aint no way you really gonna add that?💀
not using this mod anymroe
if thats gonna be added
because thats cringe
and i dont understand WHY
https://clips.twitch.tv/SweetCovertPartridgeTinyFace-Mdk1yfDzdIKg8RfD @ornate atlas lol
💀 💀 💀 💀 💀 💀 💀 💀 💀 💀 💀 💀
no idea
I did the slenderman gangnam style with mixamo
I assume this gif siren head uses the same animation as well but not sure
cringer siren haeddd dance
I'm sure there will be an option to turn that off
If you setup the emote skeleton you can make it work with badassemotes
And that mod has that and more
Idk how it’s done I just know it can be
Because they want to and it would be funny
ok but it would be nice if there would be a idle that is not funny
so a config
I don’t see why it wouldn’t have a config
It would probably be off by default
As it is a joke feature
yeah but still an idle that is not a joke would be cool
if u disable the joke config u would have the not joke idle
the
its cool if its a config
and so i was thinking it would be cool if the dance idle config when its turned off it would have an normal regular creepy idle, that aint a joke
Does it really need one tho? It’s either waking or standing still
And having it stand still means you don’t notice it as much
And that’s a good thing
what if it waits a player
and then attacks and i wish there was luring
with broadcasting
but i guess ccode doesnt care to add those
...
I mean that wouldn’t really work
Siren head would have to make the audio distorted and speakery or else it would be weird and if it was distorted it would be really obvious
luring also could be like broadcasting lethal company releated things
im not talking about mimicry
but that also would be sick tho
Like what
could be like the ship is leaving and more and also the sound when u order smh
and also non lethal company things
as a config
and more
im not gonna tell alll
idk
but smh that is said in lethal company
u know
I mean it could be interesting but I feel like the only thing that could work would be the item dropship
But most people know where it lands so
and also non lethal company releated
yeah but still it would be cool
as a config
You could make it as an add on mod because iirc ccode doesn’t want to add that for the reasons I said
does he allow addons
ok
It basically says you can do whatever you want with the software as long as you include the original copyright notice and disclaimer in your copies.
But you arnt making a fork just an add on so you probably don’t have to do anything
Lol, he just spawned and the AI takes a bit to spawn
It's not gonna be common, probably going to use it for an easter egg
btw there is an upcoming horror siren head mod coming for minecraft java, its not a dweller copy and its not made in mcreator, it will have a very complex AI 😮
Ok
What does it have to do with this mod tho
nothing but i just said bc its cool but forget
nice
will there still be config to turn off?
yes
ok nice btw what will be an idle for this
siren head
also ccode am i allowed to make an add on for this
mo
d
I don't see why you wouldn't be able to.
I have an anim already from flare but I haven't implemented it yet
okay
will u make it so that siren head can sometimes stand still and wait for the player
im not talking about tree form
Maybe at some point
I gotta say the current way hes implemented, the tree behavior alone is already great imo
so props to you man, I really enjoy this mod
although siren head spawned pretty rarely for us so far, but I guess thats due to the vow-march moon limit?
Pretty sure it works on all vanilla moons, haven't played in a while but it's spawned on assurance for me before
It's configureable, also on vow and march it should spawn 100% of the time
tree makes him hide as a tree on spawn. Standard spawns him in walking mode
when does he become normal siren head? later in the day or when he chooses to start walking
When you get close to him
does the config allow for modded moons yet or just vanilla still
When he sees a player
Modded works now
how will tree mode behave on modded
as in will the tree be the correct tree
im assuming not
because that would be weird to make work id imagine
How would you put that in the config All;100 ?
I was just wondering because I was confused last time whenever to use colon or semi colons
okk tyty
Yea, that wouldn't work
Also you can get it to spawn on specific custom moons with the newest update also
so does it just default to not tree mode or the incorrect tree
It uses the same tree on every map.
ah
It's a contorted version of the sirenhead model so that it still makes sense
Im probably still gonna use tree mode on modded moons
even if the tree stands out
cuz it would standout less than siren head himself
Oh it's just my config didn't save 
So I assumed by "tree" it meant the forest keeper
Cuz
He a tree
suggestion: when the siren head sees the player and decides to attack, before he attacks he will roar with an animation, but there is one thing, he would not always roar with the animation he would roar every time before he attacks with a 30-45% chance
there would be a sound and an animation
idk if my idea sucks
I kind of like not knowing if he is coming for me or just walking this direction
Small question, does sirenhead still grab players who are inside the ship?
no
siren heads have a tendency to get stuck in ships
they can also reach people in the ship
on top of that, they will never leave
uhhh @ornate atlas LOL.
Dosen't grab anymore when in the ship but maybe a rare bug he grabbed when leaving
yes this is a known bug with a lot of enemies
ooo
I need to fix this lol
Yeah i'm assuming a lot of modders are waiting for v50 to push updates also soo
Honestly it was pretty funny cuz it was unexpected
Yea, stuff is changing in v50 and I'm working on biodiversity so this project isn't going to be getting many updates for now.
@ornate atlas V50 fully released so just wanted to let you know so you can update the mod when you get a moment
Yep! Released this afternoon EST
Don't you need to implement the new hitid changes?
Idk what you mean by that. I'll check if everything is working later
@terse bay Will CCode's mod need the update for the hitid changes?
Can siren head be damaged?
Or does it damage other enemies?
Neither
Nope, I should be fine then.
I saw Xu was able to get this fixed for the redwood giant
I know how to fix it. I just haven't lol
OH heheh
siren head work on v50?
Yes
He's just living his best life lol
That's probably something to do with how the new fog variables work tbh not really a bug with this mod
XD
Cus in old pre-V50 fog you could easily die to him cus you couldn't see him anywhere
Also not sure if it's a March navmesh thing or the solution to him not walking into the ship, he can't pathfind to you and walks on the spot if you're in front of the ship door
Yeah that seems to be part of the fix for him being unable to get too close to the ship
He used to clip into the ship and always grab people
XD
is siren head supposed to spawn during the day
I think the rolling giant works similarly
it just ignores you if you're on the catwalk
at abt 5 or earlier depending on the moon. Why?
He spawned once at 8am
Is the config applying spawn weight to both daytime spawns and outside spawns?
no, just outside spawns
That's weird, I'll look into it
@ornate atlas LOL
I watched him fucking ascend then just start floating in the sky
Ahaha
"Through out heaven and earth I alone am the honoured one"
I don't even know what happened there. Was there an old bird somewhere? They might make him fly lol
One message removed from a suspended account.
I think he got struck by Lightning
LOL
Yea, that would do it also
XD
I'm guessing this is cus the game somehow was trying to register him as dead right?
LOL
Nope I seriously have no idea why it does this. I thought it was damage related first but now I think that it’s about his collider not having a physics material so he flys into space.
XD
I've been seeing some VERY wonky things with Siren Head, even back on V49. I've even let it grab me with god mode on Gratar and it kinda just... freaked out and spun outta control while flying way outta bounds.
It's both hilarious and terrifying at the same time. I'm not even sure what his kill animation is
Nope probably just my code interfering with the godmode patch
He lifts you to his mouth and does an eat anim
Might have to look into this godmode mod you’re using to see what the problem is
Yeah, probably, it is an outdated god mode (was chatcommands)
But that's not the only thing he's done, I've also spotted him just standing and motionless, not making any noises or reacting to my presence.
That’s when he can’t path to you. I didn’t program in the idle state
But I've been on the ground, easily reachable by him.
Then again, I've noted this on custom moons a lot, but I find it weird it can happen on Ganimedes where the landing zone is pretty large and open.
bro he alwyas geabs you through the ship
I need to fix multiple problems with the hitbox. I need to write some of these down so I don’t forget.
Bug report: if you get teleported away after he grabs you, you live until the animation ends. Then you die.
Yea, I have so many things on my todo list for this. Might be a while
does this mod still work
some bugs from what I've read but it does indeed work as far as I know (?
Yes
out of curiosity, are you planning on adding other monsters like trevor hernderson's cartoon cat or skeleton horse to LC as well?
i think he's moved on to working on bioD
but dunno
whats bioD?
biodiversity
another enemy mod coming soon
alright
Yea, I'm working on biodiversity rn. After getting stuff done for that I'll probably work on adding some other entities.
Btw the biodiversity thread is here: https://discord.com/channels/1168655651455639582/1212451384021221457
They are working on some really cool stuff.
Should let me steal your expertise after you finish that monster instead 
Lol, I might actually help a little since I found your GitHub.
lmfao
This is a bug I've known about for a while. I have no idea what's wrong lol
it probs got shot by a old bird
Yup its caused by explosions lol
@terse bay any idea how this bug could be fixed? I know your Giant is unaffected by it
my giant has kinematics turned on lol
oh, maybe I should do that lol
does anyone know how to fix this?:
siren head randomly dies when spawning stuck with this weird pose
The weird pose is intentional. go near him and see what happens 🤣
oh so its not a bug but a disguise? I haven't tried it yet but I can guess
also i noticed siren head can just grab you out of the ship (idk if its because i run shipwindows and because i was standing near one of the windows but i think this shouldnt be a thing)
nice
Yup, it's a problem with his collision. I need to fix that.
ik, I was planning on doing that
Yea, your mod needs more attention than it has rn. It's great!
YEAAH
GJ GOAT!!
DESERVED :3
Sorry about that. It was my first enemy mod ever. In the future I can probably fix it.
For rn I'm working on biodiversity
bro is cooking some heat!!!
@ornate atlas ive been gone for a bit, did the morse code / um...other thing, get added?
if so i bet someone already discovered it because i apparently was trapped in a cryogenic prison or some crap
The morse is added, the other is not.
dope
I haven't thought of a way to activate it lol
if someone holding an airhorn in their hand dies to big boi, it has a 10% chance to trigger or something
#lethalcompany #horrorgaming #sirenhead
Scary Lethal Company Sirenhead mod, very scary on scary Gloom mod map, LethalLevelLoader, something something, scary!!!
Mods used:
SirenHead
LethalLevelLoader
Gloom
LethalEscape
Follow me on Twitter: https://twitter.com/RealOneleg
Follow me on Twitch: https://www.twitch.tv/oneleg1
Join the Discord: h...
Watching this when I get home.
🐐🐐
no u 😏
Siren Head seems to have some desync between players for some reason, atleast in my lobby
The client doesn't see themselves getting grabbed, unless maybe they're host, and they think they die randomly
That's weird because it only runs on the host and sends to the players. Do they have it installed?
They should, it was a code using R2
@ornate atlas got grabbed inside the ship by Siren Head as we were leaving bls fix
When I get back to this project that's the first thing I'm fixing
Lmao good, it was so rude having me and my friend both get grabbed as the ship was going into orbit XD
600,000 downloads on Thunderstore. I'm probably going to come back to fix problems with this mod pretty soon.
🙏🏼
Yup, thanks for helping out!
if you want i could try animating
im most great at music but i can do other stuff too
like modeling and a little bit of coding (but so far i only can really do Lua)
Hey! Does this mod work with LethalLevelLoader? I can't seem to get Siren Head to spawn even if I turn down all other NPC's weights to 1
He should work with LLL. There have been times when LL and LLL have been bugged though for some reason. I’ll do some testing some time to see if everything works still.
Oh I also wanted to ask you if I must add "Level" at the end of planet name or not?
cuz i've seen that Vow and March have this suffix and I'm not sure should I add this for custom moons
Nope, you shouldn’t usually. Depends on what the moon creator set the map id to.
much appreciated
Np
nah you don't need to for modded moons usually
afaik
oh i am an idiot lol. I forgot to enable this setting
Vanilla, yes add Level, modded no, I've already rewrote the parser to accept both though, it's in #1209625656133034044 for reference
Only applies to LL mods^
OH MY GOD
ITS
Huh?
ok so he either didnt put the easter egg in or nobodies found it yet
dude i havent been keeping up i have no fricking idea about anything
I didn’t implement that. I seriously need to.
Hope you update the mod soon it needs some love lol
Likely cus Kill Player was changed
Siren Head has a lot of bugs
Yeah
I removed it from my pack it's a nice mod but it breaks immersion constantly
Mostly cus Siren Head will start floating anytime you get something like Meteor Shower or Stormy Weather
Yeah I have it's spawn disabled in my pack rn, hopefully an update is on the horizon
I've kept ccode occupied recently, my bad fellas
If it's for Biodiversity then I don't mind one bit🤩
||it is hehe||
Oh, sorry abt that. There was an update to that and it will be fixed in the next update. I'm currently working on it rn also
That problem is fixed but I'm going to work on some other things before making a release.
LETS GOOOOOOOOOOO
The downloads still aren't working because of the server side caching so probably 5-10 minutes till it's playable
Looks like people are downloading now so that's fixed 
Make sure to report any bugs! I'll probably be able to fix them easily now.
Did you also fix the issue where he could grab 2 players through the ship if he was standing near it while it's leaving?
Lol
No but that's up next lol
Grab two players? Like at the same time?😳
Yep
:1000quotastare:
also, one thing I need to fix for the next update is that it says it has v50 compatibility on the thunderstore but that's not really true now that I think about it lol.
I'm working on a previously messed up feature for everyone along with some bug fixes for next update.
https://thunderstore.io/c/lethal-company/p/Ccode_lang/SirenHead/
Fixed in the release I made just now. Also the above is in there now also
I spent too long fixing the POV because the netcode for it was weird lol
So glad to see the mod getting the love it's needed for a while and have these long standing issues fixed ^^
@tepid atlas
good shit
Np.
I personally believe and wish that you would prioritize this mod over bio diversity, of course it’s all up to you, and I will respect any decision you make, but this mod is amazing
My attention is going to be more spread across the two mods rather than prioritizing one over the other so this mod should get a lot more updates.
WAIT MY EASTER EGG IS IN NO WAY 😤
THANK YOU CCODE
oh no... the default dance
That’s not what it is but it is still pretty funny
Hello there, can someone tell me
Will All:10 work for all planets or does it mean that it will look for a planet named "all" and I still have to manually add each planet I want?
itll work for all
thx!
wuh wuh wuh
wee wee wee
@ornate atlas Found this error in Wesley's log, he had a bug where he got stuck looking at him earlier it looks like something breaks for clients sometimes when it comes to Siren Head
That's a null reference to the nev mesh agent. idk how that happened
It was on StarlancerZero, and @zenith cedar is gonna be looking into why we ran into some weird issues there
The thing I don't understand is why did it force Wesley to get stuck staring at him?
Idk exactly either. Probably something isn't running that should run. I have the camera look at siren head during the pick up animation
Yeah probably whatever caused that error was causing it
Happened again where I was stuck looking at him, here's the entire log
We thought we fixed it by fixing Forest Giants on StarlancerZero but apparently that wasn't the issue
Yeah @ornate atlas I think it's just a bug that randomly affects a specific player
Likely gonna have to take out Sirenhead til you can fix this issue
I also clipped it in case you need to see it
A temporary hotfix could be to add a config that just disables the camera change entirely
@ornate atlas can you check if this mod needs a recomp for V60? The LOS method was changed so it likely does. If you recompile it and push an update I'm wondering if that might fix the other issue we were having with the mod before too, cus I had to temporarily take it out for now
Would it be possible to register enemy variants of the siren heads, where they are guaranteed to spawn in their tree state (or standard state)?
It would be cool to be able to manually configure their spawns using Lethal Quantities.
It should be possible, I haven't done any testing with enemy variants for this mod but I don't know if it would be that hard.
I don't think it would. I think I know what's causing that problem now and I think I can fix it. I also use an older version of the LOS code so that I don't need to recomp every update.
Got you, yeah I hope you manage to fix the issue where people get stuck looking at him
is "Siren head" the correct id to put into LLL's config? @ornate atlas
I'm pretty sure it doesn't have a space but lemme check quick
Actually it does seem to have a space
is this compatinle for v60?
im assuming not cuz it doesnt have the tag but im askin just in case
No?
It should be
v60 surprisingly had no compatibility issues with almost every mod
yeh, p cool stuff
It should be
Has the forced look issue been figured out / fixed?
Not yet but I'll take a look at it soon
alr i'll try it later
any update on a fix for Siren bug yet? I'm wanting to add him in but I'm curious if the bug is gonna be game breaking.
The bug where you get stuck looking at him? Yeah it's game breaking
it makes the person unable to do really anything
I had to remove him a while back cus of this
Ok I wasn't sure if there was ways to fix the player like orbiting or TPing them
Guess I'll have to hold off. I've been so excited to try him out too
Thank you @torn goblet
I honestly forgot about the problem. I'm going to try and fix it
Hooray
Also what situation was it that ususally caused the issue before because?
I think I fixed it already be I want to be sure first
It would just sort of happen to a random player when he spawned generally
We produced it most on StarlancerZero
Did you have an extended lobby mod because from what I'm seeing it probably was happening to the 6th player that joined the lobby
Yeah we play with MoreCompany
Ok, I think I found the issue and will push the fix a fix soon after some testing
Also one other question. Does it picking someone up fix it?
No, unfortunately they still become broken the very next game he spawns
No, I mean when someone other than the one with the effect gets picked up does the effect disappear for the rest of that round? The variables reset when he spawns again so it wouldn’t matter. Sorry, I wasn’t very specific.
Not sure actually I don't think we ever tested that
lol
I guess I’ll boot up six clients to test my theory then lol
This might actually help me test this if I use late company
Yea no it didn't, late company updated. I was thinking I could use it to get to six players without launching the game six times
I launched six games and I think I found to problem also
Awesome! Also I did notice an error that spammed logs when orbiting with Siren Head spawned. Might have been client sided I think 🤔 can't remember fully. Don't have logs sadly
Yea, that's weird. If you get a chance can you send me the log?
From my testing this fixes the bug.
@ornate atlas looks like your assetbundle is corrupted
that's not good
lemme fix that
Nope I just forgot to put the assets in the upload
Lemme fix that quick
uploaded a quick update to fix that
It should work now sorry about that
WOOO SIRENHEAD IS BACK
if i put all:"number" siren head will spawn everywhere ?
@ornate atlas Client got this error earlier
I think cus he failed to spawn on Bozoros
The object was deleted on the server side. This is not an error with this mod I don't think.
It's despawned on the server side but not the client side. I'll have to look into it to see if I did something weird
Should I be worried?
Let me check sorry I didn't see this right away
Let me try and replicate this. What did you do to make this happen?
The bootstrap in my opinion, I honestly forgot🥺
Saddly I couldn't replicate it. I have no idea what would cause that error.
Im suprised nobodies found the Easter Egg yet 🔥

in the Siren Head mod?
Ccode please confirm so I can spawn a bunch of siren heads just to find it /j
😂 yup
Your first hint is the change logs on thunderstore
Yup there is an easter egg
Anyone know if this still works on v69?
I'm assuming it does since the update is kinda small
I'll see if it does
I have it in my ultra modded modpack
I'll just go on Peter and get eaten by it
so I can actually see it
not sure if im doing something wrong but i cant get siren head to spawn, it only works when i add him to 1 moon or all (havent tried vanilla nor modded), but adding a second moon doesnt work, i tried using comma and semi colon and neither seem to work 
Got a bug earlier where he picked me up, "ate me," but I was still alive. Just carried me and walked away.
That only happens when you are invincible from my testing
Also do both of you still have logs?
I don't, was multi-crew so I wasn't really thinking about it. But it's possible Lega's Saw Tapes went off around the same time, if that helps.
I think when you're gassed you're made invincible for the duration, so that'd explain it then if there was overlap there.
I got teleported to the main entrance shortly thereafter, and my camera was fixed in an upwards position as if the Siren Head was still carrying me.
If not direct compat with ST, perhaps it'd be beneficial to update so if the player becomes immortal at any time during the kill animation, that they're dropped or...something. I dunno. It's def an edge case, so it might not be worth your trouble.
I'll look into it. I need to fix a lot of this mod's bugginess
That would explain it.
let me get one for ya, but first should i use comma or semicolon to separate the moons?
semicolons
ok so this is on a fresh profile with only Siren Head, his config is untouched minus the weight that i put on 1000 to guarantee him spawning, went to Vow 2 days and stayed the entire second day on it
and he never showed up :c
the logs say otherwise
I need to find out why he spawned inside though 😭
Also I'm currently fixing the player death thing
With them being immortal. Now he just won't pick them up and still play the animation
Here's a version that should have the spawning fixed and he shouldn't carry you around when immortal
Not going to publish it yet because I don't know if it breaks anything yet
whaaat XD, i was reading the console looking for spawns and nothing ever showed
why he on the interior tho xD
les goo, gonna try it rn see if it works
I have no idea honestly. Zeekers probably changed something with spawning and the old assets don't handle it well?
mmmmmm
Why 😭
gonna try with imperium to see if i can find him xd
That makes no sense 
weirdest thing is that this only happens when you have more than 1 moon
if its only 1 moon it works fine
Let me check the code that handles the configs quick
That shouldn't affect if he spawns inside
Does it still say that they are spawning from a vent though? Maybe its a lethal lib problem?
it doesnt
Imperium shouldn't change how it works though
it says smth completely different, smth to do with oracle
let me check again my game crashed xd
Oh that's imperium confirming its prediction for the next spawn
I have no idea that's wrong
Yea the wander code is kinda janky. Not that odd
okok hehe
im so confused rn
now its working fine
i may have done smth wrong when installing the fix
have you been testing it on a fresh profile?
yess
im going insane 🥴
ok no yeah idk what i did wrong but hes working fine now 😭
so sorry for thinking smth was broken with him
maybe he wasn't spawning before and now he is but i doubt it, maybe I was just unlucky and he never spawned
Or maybe it was generic LC weirdness. I've had some weird bugs happen and then never have been able to reproduce them
maybe... i hope is that instead of me being tupid
ty for trying to help tho i appreciate it

np
throwback to when Ogopogo literally just decided to ignore where water was and just spawned anywhere on the ground
True
legit I just copied the profile code onto a different profile and put in the samefiles and it was fixed
no fucking idea what that was about LOL
FOX STEVENSON
PEAK
This should be fixed the the drive link I sent if you want to test it. If not I could just upload it.
Awesome, thankie @ornate atlas 
Np!
any chance we could have a config for the volume of the sounds that siren head creates?
Yup, I should have implemented that a long time ago honestly.
thank you very much, i appreciate it! i want to scare my friends so bad but im afraid they'll hate how loud the enemy might be 😓
anyone found the easter egg yet lmao
I haven’t heard anything about it but probably.
This is like the only enemy mod that doesn't seem to be effected by the new update so that's interesting.
The networking just works anyway
sirenhead lives
my goat
Boombird code broke, so yeah enemies were affected
it was also just the networking entirely for most things that was brokey
that's why it was surprising that siren head just wasn't affected by this
but things like the Locker worked perfectly
and Shy Guy worked just fine too
which is why I am confused
Siren head didn't use the broken visible threat stuff so it just works yea
Siren head still has an issue @ornate atlas
If Siren is in his kill animation and another player walks by siren head they will be picked up too by an invisible arm and killed too by Siren head. He needs to be told No you can only eat one person at a time.
Basiclly The 2nd person goes through the siren head kill animations while Siren Heads still killing another.
I should have recorded it xD Its an old bug too, I reported it a long time ago I thought, but i think you may have been on hiatus at the time.
Oh, that’s really weird I’ll get that fixed along with some of the other bugs that this mod has.
Fixed the problems with netcodepatcher.
Peam
i was gonna send the same thing 😭
https://thunderstore.io/c/lethal-company/p/Ccode_lang/SirenHead/
||Siren head update before GTA6, Half Life 3, and Titanfall 3||
Small bug fix update
PEAM
@ornate atlas not sure if you're still alive but SirenHead no longer functions on v81, just constantly spams errors the moment he is spawned and doesn't attempt to interact with the player
Updated for v81 now
idk what happened but yesterdey two siren head as well ass statue spawned and after round they travelled with me to other moons
