#Siren Head

1 messages · Page 3 of 1

elder stag
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Every person I met doesn’t have a green tint lol

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That is quite literally one of the features of openbodycams lmao

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How it’s not green

ornate atlas
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When it sees you it should jump back into the walking animation

smoky canopy
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Bet

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Any way to make him not spawn over water

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Not sure if this is for u to address or the moon creator

empty wigeon
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@ornate atlas he can just walk in?

steel badge
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ooo

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where did you get these windows from?

timid mica
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"Ship Windows"

empty wigeon
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yea

steel badge
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merci

ornate atlas
silent hearth
empty wigeon
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although by default I think it is

elder stag
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by default it wasnt for me

empty wigeon
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this has no tint

silent hearth
elder stag
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for me its default at what you replied to me and there was no tint

elder stag
silent hearth
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Idk how then 😭

empty wigeon
elder stag
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I downloaded the mod on multiple different profiles, never has it been green for me once

empty wigeon
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his game is just built different

silent hearth
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Fr

empty wigeon
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anyways

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if you want no tint

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just set all the emissive color stuff to 0

silent hearth
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I might try that tbh

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I’ve never been a fan of the green tint that the camera mods have

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But I get it cuz the external cam is green as well

empty wigeon
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well I think they were just trying to match the other cams

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yea

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I THINK this may be peak ship design

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dont ask why I have the lights off

elder stag
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then its peak

silent hearth
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I should get the ship windows mod

empty wigeon
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you should

silent hearth
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I’m trying to be careful with what mods I add now since I’ve hit 150

empty wigeon
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I have also hit that number

elder stag
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im hoping I dont reach that number

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im at about 100

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I want to lower my modlist

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but its hard

smoky belfry
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i hit 200

empty wigeon
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wtf

hybrid iron
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so like

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why not

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i have like 75 moon mods

wet hollow
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I think my pack is about 135 at the moment, totally levelling out right now though, not seeing many new mods to add

hybrid iron
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i need 5 more

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decent mods

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i got 3 hours of sleep, the rest were used brainstorming mods

smoky belfry
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my old modpack was almost 300

wet hollow
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399 scrap items 😭😭

hybrid iron
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op af

wet hollow
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I'm very picky with scrap mods, love immersive scrap but too many times I've got a scrap mod just for the scrap to have the most obnoxiously loud sounds attached

silent hearth
solemn shoal
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ccode

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what sounds does he have currently

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in the current version

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?

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?

hybrid iron
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he will have the classics soon

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if thats what your worried about

swift cipher
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I peaked at like 281 and then did some cleaning up with mods doing the same thing as others

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I got 0 new moons tho

ornate atlas
hybrid iron
silent hearth
hybrid iron
ornate atlas
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Guys can we stay on topic this is kinda getting out of hand.

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I use that mod for normal runs of the game and It's green unless changed in the config.

elder stag
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grrbel

hybrid iron
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📢

empty wigeon
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@ornate atlas he stepped on a mine (thanks to hazardsoutside) and he decided to walk upside down

hybrid iron
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LMAO

austere parcel
empty wigeon
ornate atlas
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I'ma publish that

lethal aurora
smoky belfry
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would be cool if siren head had a running animation!

smoky canopy
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Is there a siren sound coming or just the ominous kinda sound he makes now

fringe crest
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siren head chases you down now?

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and gameplay wise... does he feel similar to a giant?

smoky belfry
wet hollow
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Sirenhead walks on water 🤔

smoky belfry
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i don't think so

smoky canopy
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He infact does, but I think that's a map problem, had him floating on the lake at bozoros, along with a giant

devout folio
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Beehives also float on the lake of Bozoros so yeah

ornate atlas
echo kernel
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1 - sirenhead just yoinked me out of the ship and just made me float in air, i couldnt turn or anything.
2 - the game didn't load in the next map when i pulled the lever
3 - couldn't leave the game with esc so i had to alt+f4

ornate atlas
elder stag
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siren head doesent spawn on any moons for me

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Im using AC to icrease their spawnrates

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even at 500 daytime spawn he doesent spawn

ornate atlas
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He's registered as a vanilla entity so maybe that has something to do with that?

elder stag
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im not sure

steel badge
lethal aurora
steel badge
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thanks!

fiery elk
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Awaiting the day when I can have this guy a config that lets him spawn in other places.

merry comet
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siren head just killed all our crew going through it with the ship when we were leaving 😦

lethal aurora
merry comet
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ooooh ok ok o:

ornate atlas
topaz drum
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"Sirenhead yoinked me out of the ship" Well... does it say in the logs that sirenhead can't get you in the ship like the giant can't? xD

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Is Sirenhead appeased by Loud Ship Horn?

ornate atlas
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No, he does not react to sound.

ornate atlas
half onyx
devout folio
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So how does tree mode Siren Head function?

uncut kelp
devout folio
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Does it move after you touch it or something

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Because I did see the Siren Head mimicking a tree and I got close to it but nothing happened

uncut kelp
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its probably just buggy rn

solemn shoal
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and when is the lure update? so he lures with a broadcast and he stands still and waits for the player

tired topaz
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currently he can only spawn on vow I think

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I also wish we can tweak the spawrate for all moons that have giant spawns, or at least let us choose what moon he can spawn in

neon swift
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What's the current state of Siren Head? What's in? What's missing?

ornate atlas
timber moth
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Great mod! Quick question: does config sync from host?

ornate atlas
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Yes it should.

timber moth
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Cool thanks

ornate atlas
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Testing is going well

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lol

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oof I screenshotted my screenshot. How did I do that

empty wigeon
twilit dust
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hyped to see peoples reaction when they hear the ice cream theme even tho they never bought anything or the ship horn while inside
or just faintly hearing his noises from inside (if still planed)

steel badge
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hell yeah

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one question, how exactly does his hiding-as-a-tree thingy work? yesterday I played a match on vow where he spawned but I noticed him pretty quickly due to his footstep sounds

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thought he was a forest giant at first

ornate atlas
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Currently, it's only enabled if you enable it in the config. Next release will randomize if he enters that state

steel badge
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okay

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so if its not allowed if I understand correctly he instantly roams the map after spawning?

ornate atlas
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Yes

smoky canopy
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when are more sounds coming

torpid elm
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Just let them cook

ornate atlas
smoky canopy
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Can't wait, keep up the good work fam

wet hollow
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Patiently waiting to surprise my friends by adding this and locker to our next session

ornate atlas
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Lol

ornate atlas
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Just updated to make the state random. If this doesn't work reset the host's config.

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Also this fixes a few problems with networking so that he won't desync animations

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just so people know the newest version is 0.9.5

neon swift
ornate atlas
tidal egret
sturdy creek
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lol

ornate atlas
fringe crest
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bro was not letting you slide past him

ornate atlas
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i'm working on getting walkie sounds to work just to scare people.

fringe crest
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Nice!!

fringe crest
ornate atlas
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I could do that. Rn I'm focusing on getting the main features working though

ornate atlas
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This happens on a random timer just so everyone knows

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Also I'm uploading this now.

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There is one small drawback to the walkie system though. Turning the walkie off will not make the sound stop till it finishes. but that's also how monster sounds are for walkies so I'm not too worried.

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Also yay 1.0 finally. Only thing I'm working on at this point is adding more randomized audio.

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thunderstore is throwing a fit one sec

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nvm I'm going to have to upload this in the morning. Thunderstore isn't processing requests right now for some reason

empty atlas
smoky belfry
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oh thats creepy

steel badge
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can't wait for more trevor henderson entities in lethal company 👽

loud bloom
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What is the code name for the creature

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I want to buff the spawn rate but it doesn’t have the name siren head in game

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Also what moons does it spawn on

ornate atlas
ornate atlas
steel badge
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Only vow?

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Can I change that in the config?

ornate atlas
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Choosing the moons will be a feature though just so everyone knows

steel badge
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okay thanks

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speaking of custom spawn moons

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I assume you don't know how to sync more than one moon like "DineLevel" and "AssuranceLevel" through the config either?

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because I'm currently trying to do that but couldn't figure that out so far :p

ornate atlas
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It should be pretty easy. I just haven't messed around with it yet.

steel badge
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Okay

lilac hornet
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Is the Siren Head eating animation by dotflare in the 1.0 release?

solemn shoal
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right

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the classics

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pls

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its important

ornate atlas
ornate atlas
solemn shoal
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it sounds like that

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its creepy

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and maybe he would have an roaring animation

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too

neon swift
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Aren't those already in?

solemn shoal
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i dont think so

ornate atlas
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I think the animations are final at this point and I think that we don't need a roaring sound for far away since rn it hides until you get close.

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But original sounds are probably going to be used for alert sounds.

solemn shoal
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the first sound

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will that be added also??

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PLEASE

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ADD

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PLSSSSSSSS

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the first siren

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its the classic

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btw

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if ya didnt know

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and its not an alert

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idk what u mean by that but

ornate atlas
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Yes, spinmaster made a filtered version of it so it will sound correct in the game.

solemn shoal
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yay lets say im far away does it sound quieter

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i hope so

ornate atlas
solemn shoal
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pls add this

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hear me out

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if the ship door is open the siren head can grab the player his hand will come through the opened door

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and grab you

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it would stick his hand

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to the ship interior

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with an animation

ornate atlas
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Once again, animations are final rn.

lilac hornet
ornate atlas
ornate atlas
# steel badge Okay

Also on the levels thing I found out that LethalLib defines the level types as a flag type enum so using | to add the enums together makes a compound level type.

steel badge
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okay, thanks

ornate atlas
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Or it looks like one of the overloads uses a dictionary

ornate atlas
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Totally development at it's best. Idk how to define this without defining each individual thing though. Also this is WIP and doesn't include everything I just thought it was funny

steel badge
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all good

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thank you, yeah ive searched for how some mods do this in general but so far wasnt lucky yet

ornate atlas
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The config is working but I'm gonna test it some just to see if it works.

ornate atlas
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The config should be released and it should work on both Vow and March now by default

gritty blaze
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R2mod manager still hasn't registered the update yet 😭

tiny raft
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got it now

umbral wadi
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idk if someone already posted this

hybrid iron
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yo peoples. just want to let you know that im trying to spend more time on things other than my computer, i will still be here to make sounds (which is the reason im just saying) yeh whatever, im excited

hybrid iron
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@ornate atlas i havent tested it yet, so i was wondering if the walkie sounds are all the google drive sounds and wont be used by the physical creature. or if its just some of the radioish sounds. or maybe just that one walkie sound... maybe i should go test lol.

open loom
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is there a way to make it spawn on all moons with out putting in the name of every moon?

ornate atlas
ornate atlas
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so I'll do that

open loom
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ok

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:]

ornate atlas
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Uploading that patch now.

open loom
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yipeeee

smoky canopy
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If mirage support comes can you make it so he only plays back death screams from people he's killed

ornate atlas
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I just looked at the mirage page and technically it should work rn. I might be missing something though

tiny raft
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this works ye?

ornate atlas
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Yup

tiny raft
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didnt get to see it once 💔

ornate atlas
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Can you send me the log to see if it's working?

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Also make sure your on the newest version because the version before the newest does not have the all option.

solemn shoal
ornate atlas
solemn shoal
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there are two modes standard and tree

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in config??

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so its not in standard? why and it should

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???????????

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??????????????????????????????????????????????????????????????????????????

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Why

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but why is it not used

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bc there is a standard mode in config

solemn shoal
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what

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how about the standard mode

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there is two in config tree and standard

raven fulcrum
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based

solemn shoal
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when will u add the feature that when siren head is walking and its close the screen starts shaking a little?

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that would be an amazing feature btw!!

ornate atlas
ornate atlas
lethal aurora
neon swift
solemn shoal
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if it lures it should

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idle

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and wait for the player

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like what?

ornate atlas
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Also please drop it, every time you find one thing about this mod that isn't to your liking you send 50 messages and ping me at least 3 times over it. It's starting to get annoying.

solemn shoal
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JEEZ

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okay fine i stop talking about that

solemn shoal
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that luring would be greatr

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t

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great

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and sorry ccode

neon swift
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🤦

steel badge
neon swift
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I think everyone agrees that every mod being perfect, bug free and having every feature possible (especially when it comes to integrating something that already exists with perfect parity) is great. Doesn't matter who or how many people agree though, it still has to be made for free. If you want it so much, pay for it or make it yourself. Otherwise just be grateful for what you have and be patient fro what's to come. Please stop annoying people before they get staff involved. That is not a threat, it literally happened before with a person who constantly kept asking modders to add stuff.

steel badge
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theres figuring out how to add stuff, testing if it works in singleplayer, testing in multiplayer, bugfixing, testing again, repeat x100

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plus yeah time plays a huge role

shrewd ivy
steel badge
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ofc there is great potential for new siren head mechanics but honestly, as it is right now, I am really happy with a bug-free and fun siren head mod

neon swift
# shrewd ivy

Damn, that must feel good for everyone who worked on adding him to LC.

eager mesa
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I used to be obsessed with siren head before it got over saturated

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Looking forward to trying this mod

steel badge
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real

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"Siren head x sonic x pomni x baldi in BACKROOMS hiding from GRANNY and playing SQUID GAME with skibidi toilet at 3 am"

eager mesa
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Was one of my favs

steel badge
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yeah, I mean siren head does have potential

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same with backrooms you know

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theres this game

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"The complex found footage" and I think "The complex: expedition" which really gets across this original backrooms-atmosphere

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there are always a few gems

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but eventually every popular topic gets turned into 3 am skibidi challenges I guess :P

solemn shoal
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is this real trevor henderson

shrewd ivy
solemn shoal
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thats amazing

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and i chose the model btw

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🙂

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not kidding

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this aint cap

eager mesa
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Ok

solemn shoal
torpid elm
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I'm sure if i hadn't posted that idea thread someone else would've come along and thought of siren head in lethal company sooner or later

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but still, its wild to think how far that suggestion has come

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massive thanks @ornate atlas for making this a reality

ornate atlas
drifting comet
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is that me, or radio transmit volume destroying my ears?

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i mean sound from walkie when siren head is present on the map

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it's deafening

ornate atlas
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I've had some others say that, I'm turning it down in the next release.

neon swift
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Is the sound supposed to play even when walkie is off?

ornate atlas
hybrid iron
# solemn shoal u agree too?

you know. i was so excited to check my pings, see what was up. this. this is not the type of ping that i want. thats just plain annoying

fringe crest
tired zenith
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I saw in Grims vid Sirenhead can enter into the ship, is that a current bug?

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(Also congrats on people putting the mod in videos!)

fringe crest
# solemn shoal JEEZ

And please keep the tone respectful. The modder is doing this on his own time, and asking “why aren’t you adding this in” (especially when doing so repeatedly) is simply not something that should be asked as people often either do not know how to, or just do not want it enough to bother learning with it. As time is a resource, people can choose how they spend it themselves.

I’m actually a fan of your suggestions (I like making my own suggestions too), but you should NEVER push a developer into doing them. That’s just plain wrong.

#

.
Since this is a place where people of all ages can join, stuff like this happens, but please keep a certain level of maturity! ❤️

ornate atlas
ornate atlas
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With the 1.1.4 version both the loud audio walkie and walking through the ship have been patched. If he walks through the ship tell me because he shouldn't anymore.

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Also it's still uploading so just one sec

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This should be an easter egg audio

hybrid iron
hybrid iron
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ooh new uperdater

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@ornate atlas im going to send you the possible secret audio so its actually secret 🤫

upper nebula
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me and my friend were playing with 1.1.4, I think Siren either walked in the ship and grabbed my friend, or grabbed her from the corner outside

seemingly is able to grab/walk in the ship still :(

tired topaz
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I didn't have this problem when using him yesterday, very strange

upper nebula
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i just checked to make sure i updated too and yeah, idk why she was grabbed but

fathom charm
smoky canopy
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can i put all here? @ornate atlas

hybrid iron
fathom charm
hybrid iron
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Ooooooh

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i cant type

ornate atlas
ornate atlas
odd void
empty wigeon
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thats basically the same thing that happened to me when he was upside down after stepping on a mine

lofty bison
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Hi, dunno if this was already asked by someone (i didn`t find anything about it using the Search function), or if it is already in, but could you please add the three note oddity to the sounds?

ornate atlas
hybrid iron
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its a combination of that

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and some other melody i heard once

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thats really familiar but i cant quite remember what its from

lofty bison
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cool!

hybrid iron
solemn shoal
# hybrid iron

thats nice but maybe high pitched would be a little better

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but thats good

hybrid iron
solemn shoal
hybrid iron
solemn shoal
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ik

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ok i get it now

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sorry

neon swift
hybrid iron
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also the 3 note oddity sounds like the first 3 notes of lavender town

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which is cool

neon swift
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You also said it was a "combination of that" with something else.

hybrid iron
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its the same type of tone with a different melody

neon swift
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Just saying that what you made and TNO aren't really related IMO.

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That melody is something else. Don't know the name.

hybrid iron
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some of these make fire beats though on god

ornate atlas
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Oooh, those all sound so good!

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I'ma figure out what they say later lol

hybrid iron
ornate atlas
hybrid iron
hybrid iron
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you can hear something in the back of 11

ornate atlas
neon swift
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This was probably already asked, but thread search moment. Anyway, does adding custom moons to Siren Head's config work, or do I need to go through LLL's config?

ornate atlas
hybrid iron
ornate atlas
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They were too fast for the direct translators I tried but I could probably hand translate them with an audio visualizer.

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idk if the timing is right because what I got out of it is this. this is only a few letters of what I got but still doesn't look right

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actually nvm there is a E at the begining

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this is audio 11 so I'ma guess it was Explosion for the first word?

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lemme retry and see if I get that this time

ornate atlas
ornate atlas
hybrid iron
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its odd that they were too fast, because i didnt speed them up at all after generating them, i just changed the pitch

ornate atlas
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also the n and one of the Os have an extra . on the front when you listen to them

hybrid iron
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ok maybe i shouldnt change the pitch. let me try this again lol

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i remember all the things, so yeh

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it appears that my translater is using more than just the dots and lines

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or actually

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the / seperates each word

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nevermind

ornate atlas
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Yea I figured out the weirdness that made it untranslatable the encoder your using sometimes puts a .. instead of a - which makes lots of stuff not work

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but that's also only at the beginning of a letter so it's easy to know hen that happens

hybrid iron
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these should be translatable

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some of them are pretty fast.

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the one guy in the team who understands morse code:

ornate atlas
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lol

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I think I got it down for translating the others. 11 and 12 are both funny.

hybrid iron
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should i change the morse code translater so its better, or should we just put the issues with it in the description of the mod if you add them

ornate atlas
#

The new ones look perfect in an audio editor. Also if they slow it down they should be able to translate it by sound only. I'm not really worried at this point

hybrid iron
#

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#

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▶ Play video
#

@ornate atlas im pretty sure this mod is going somewhat viral

ornate atlas
#

Yea, we're almost at the 200,000 download mark also.

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I'm working on getting the random sound system working rn

fossil mango
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Hey

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Soooo I wanna report something that happened to Mithzan

eager mesa
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Siren head was walking sideways for me

eager mesa
#

like at a 45 degree angle

ornate atlas
ornate atlas
eager mesa
ornate atlas
#

I got the random audio working finally

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but I need to update the assetbundle and then we will have random audio

hybrid iron
ornate atlas
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Yup I do.

eager mesa
#

mr siren

hybrid iron
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@ornate atlas 🤭

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im so excited for the sound update

ornate atlas
hybrid iron
gritty radish
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No screenshots on the mod page or description of what the monster actually does?

hybrid iron
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its basically a giant, but cooler. with walkie talkie interference, and tree mimicking

empty wigeon
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its just a giant

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that makes noises

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lots of noises

hybrid iron
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actually

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no im lying

empty wigeon
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erm

hybrid iron
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every tree is normal

empty wigeon
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a giant is also a tree

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kinda

hybrid iron
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no

empty wigeon
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so really

hybrid iron
#

every tree is normal

empty wigeon
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every tree is normal

hybrid iron
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none of them are siren head being a contortionist, thats false info spread by government lizard people

eager mesa
#

only time I saw siren head he was walking at a like 30 degree tilt

eager mesa
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didnt really do much do to being to far

empty wigeon
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i know when he uh

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is affected by an explosion

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he kinda goes crazy

eager mesa
#

it was 8pm
we were 100 under qouta
2 players left
1 was bringing hopefully enough scrap
2? giants a dog baboon hawk siren head on stormy march coming from a far fire exit

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shit kept striking the objects over and over again

hybrid iron
eager mesa
#

got doube teamed by the dog and giant had to drop something
but turns out it didnt matter literally was the EXACT number for qouta (they still went and got the extra item because why not) \

#

was nuts

#

doesnt sound real but It is LMAO

#

I was just laughing watching siren head walk funny like I mentioned

empty wigeon
#

yeah

#

when he gets exploded

#

by anything

#

he just starts rotating in random ways

#

i dont know why

eager mesa
#

ah probably lightning strike then

#

also in terms of moons other than the defaults I personally have him on these modded

ornate atlas
ornate atlas
thorny heath
#

Not sure if these are known issues because I'm too lazy to scroll up, but

  • the siren head can grab you through the ship
  • the siren head kills you even if you get teleported out of its hand
ornate atlas
ebon dune
#

So in the config you can specify which moons he spawns on, if I put "All" like other modded enemy's will he spawn on every moon?

hybrid iron
# ornate atlas Can you give me the link to the video? I'll tell them it was you.

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Get 30% OFF any plan! Code: Mithzan
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▶ Play video
wide prawn
ornate atlas
#

You need another mod that configures moon support currently

#

I got the assetbundle updated and am doing some testing to see if the sounds sync.

wide prawn
wet hollow
#

I use LethalQuantities, bit intimidating to wrap your head around at first but I like it for tweaking things for custom moons

ornate atlas
#

New release is out with the new sounds. Using this with older versions of the game will cause audio problems and possibly crashes.

elder stag
#

V50 is out?

neon swift
#

No.

ornate atlas
# elder stag V50 is out?

I'm talking about version of this mod. If a client has the wrong version installed it might not work well.

hybrid iron
#

@ornate atlas is the (not edited discord message) in?

ornate atlas
#

Not yet.

hybrid iron
steel badge
solemn shoal
# ornate atlas Not yet.

Suggestion: can you make it so that u can see sirenheads steps on the ground when the siren head walks, the footprint would have depth and be shaped like siren heads foot, there would be a config to turn this on and off, and a config when the footprints would dissapear

neon swift
#

Do vanilla outside entities have footprints? I don't recall.

solemn shoal
#

nope but there would be an config, just an idea

neon swift
#

I just don't see why Siren Head should have them if nobody else does. Would make sense to add them to vanilla entities first, as a separate mod even. And later add modded entities support to it. Then again, even player only has footprints on snowy planets.

hybrid iron
#

yeh

#

footprints should be its own mod

#

not part of this

neon swift
#

Would be nice to have as a separate mod. Sand on sandy planets. Mud on regular planets during rain.

lofty bison
#

I just got killed by siren head who went inside of the ship. Is this a bug or intended?

eager mesa
#

bug

ornate atlas
solemn shoal
# ornate atlas Newest version? It should be fixed

Suggestion: can u make a new ability for siren head, he can break the ship with realistic breaking physics, might not be possible yet but someday? and ofc there would be fire and smoke i guess if the siren head breaks the ship and another suggestion too: the siren head can grab the ship when its flying so then the player is in a deadly trap, he would then pull the ship down and ye

#

prob not possible yet, but maybe in the future

#

?

ornate atlas
#

Not probably going to be possible at all. That would take A LOT of work

solemn shoal
#

these both would be a deadly trap

#

maybe in a year? like u cant never know

#

but okay

solemn shoal
#

i would go through pain if i would do that

#

bc well my coding skills are at 0 level

#

but amazing mod!!

solemn shoal
#

and there would a siren head roar sound maybe, because the sound would scare the player

#

inspired by mimic mod

#

and i guess this wouldnt be so hard to make for you maybe idk

#

what u think of this idea? i think its neat

ornate atlas
lunar cliff
#

So I just had this wonderful experience carrying a conductive item while modpack testing. Siren Head was camping the door, we got struck by lightning, then he began spinning erratically 360 degrees with me still in his hand. X.X I didn't think I could get sick from Lethal Company but hey... life finds a way

fathom charm
solemn shoal
#

it would give variation

#

i think this is a W idea, and i love the eating thing but variation would be sick

#

Suggestion: new attacks (1. attack: the siren head would have a 30% chance to do this attack than the eating mechanism, the siren head in this attack would grab the player and slam him into the ground or into the wall with force, the player would have a 55% chance to not die and be on low health, and a 45% chance to die instantly from it. 2. attack: the siren head would slam his heavy foot on the player, this would kill the player with an 100% chance, it would take like 5 seconds before the siren head's foot is slammed into the ground because he is heavy and he cant do it that quickly, so it also seems realistic. I might have more attack ideas too, so the eating thing would have a 65% chance of happening and the slam with the feet would have a 10% chance of happening and the smash attack (1.) would have a 25% chance of happening.

#

Dotflare and ccode what yall think of this idea?

#

i think my idea is pretty neat and the chances would also be configurable

solemn shoal
#

chatgpt

#

lol

#

is chatgpt enough smart for coding

#

bc i could try to make entity mod with it

fossil mango
#

Why though

ornate atlas
ornate atlas
ornate atlas
#

And you need to know how to use unity for an assetbundle

#

I pushed a quick fix right now that should fix him going in the ship. I just removed the ship as a walkable area for him in his AI which I probably should have done before.

native hill
#

hello

#

is it possbile to make him unscannable?

half onyx
fathom charm
# solemn shoal is chatgpt enough smart for coding

Definitely not. It's a good place to ask advice on how to learn things in order in terms of subjects from beginner to advanced
It's also a nice thing to ask for examples to have an idea on how you want to code or provide code you couldn't come up with.
There're enough tutorials on YouTube to get you started too! ^^

eager mesa
torpid elm
#

It's a useful tool but it'd be extremely painful trying to get it to do a full project

#

Easier to just understand and make the code yourself, and use it for repetitive / already planned out things

fathom charm
#

The only problem here, are you ready and motivated to take up a few hours of your time to learn lol.
Trust me, it's harder than it sounds like... 😂

fathom charm
ornate atlas
native hill
#

idk what that is but if you can get it to work that would great

half onyx
#

also you should make it if you scan him in tree mode he is agroed

ornate atlas
native hill
fathom charm
hybrid iron
#

@ornate atlas hold up, you never told me you made a subnautica mod :D (you wouldnt need to because thats literally so invalid in every conversation ive had with you, you probably dont even know i like that game) but im assuming you made the speed module mod

ornate atlas
#

Yup, I still need to finish the crafting recipe though lol

hybrid iron
#

lol. i saw that while searching for cc2 and i had a hold up waitaminute moment

true tusk
#

sorry if this is a recurring question, can't search for words within this thread

#

will the sirenhead appear on any moon if i change its Level value to All?

open loom
#

yes

true tusk
open loom
lunar cliff
#

Regarding Siren head's tree form, are there any plans to give him proximity activation of a kind instead of LoS? I often find myself just walking by him without him activating because he's frozen looking in another direction.

native hill
#

Agreed its easy. Another thing I think would be cool do add are tree variants that look very similar or exactly like Siren Head in his tree form. Especially since atm he is very easy to spot and avoid

ornate atlas
ornate atlas
native hill
#

I believe some trees are generated like the boulders

fiery elk
#

@ornate atlas
Can confirm I was eaten by siren head in the ship running your newest update.

#

lies 😛

fathom charm
solemn shoal
# fathom charm Oh well.. :3

it would be a good feature if the siren head could grab the player because then it would be more scary and challenging, like if the player is in the ship and if the door is opened

#

if he could reach the player

#

he can only pick the player when he can reach him

#

that would be cool

#

with an custom animation ofc

#

he would reach his hand through the opened ship door

eager mesa
#

He isn’t meant to go in the ship in the first place

ornate atlas
fathom charm
#

xD

torn goblet
#

That is if Xu doesn't mind helping you fix the issue 😅

terse bay
#

lol, idrc, its not a complex change either, you just have to mess with navmesh settings in unity

terse bay
#

area mask is where your enemy cant go, i blocked it off from going to the playerShip, in certain scenarios it still will, but it will heavily go against choosing to go to playerShip unless specifically following a path by you to go there

#

then go agent type, agent settings

#

and press area

#

these are my settings

#

just set the playerShip to something high

#

@ornate atlas

ornate atlas
#

Omg, thanks so much I'll have to do this later

terse bay
#

The settings are compatible with forest giant movements so you should try to follow these values lol

torn goblet
ornate atlas
#

These changes are implemented now. It should work now.

terse bay
#

All good, good luck :p

#

Just as a precaution I removed my enemies abilities to detect the target if they're in x range of the ship lol (x being configurable)

torn goblet
#

Had a funny bug where we had a Siren Head spawn stuck in a tree on Vow lol

ornate atlas
terse bay
#

My problem is that my giant sometimes slides across the ground after grabbing something

#

No idea why

ornate atlas
ornate atlas
terse bay
#

It's like its being pushed

ornate atlas
#

Hmm, that's weird

terse bay
#

Yeah cuz the speeds already 0

twilit dust
# terse bay It's like its being pushed

Just a random thought, could the game think that the giant is till on the ground after being grabbed

So the giant could still be walking around technically, pushing redwood?

terse bay
#

I've considered that it's the colliders but i disable those

#

So dunno

ornate atlas
#

Just an update on development. I'm working on fixing some bugs that have been found then I'm going to put some easter eggs for you guys

half onyx
#

cool

terse bay
#

although it was this problem that actually give him a fright and a good show 😂

terse bay
#

Ye

torn goblet
ornate atlas
#

Just fixed a few bugs that I was aware of and made his AI make more sense. Even if you are behind him in tree mode now he will be able to detect you at a certain distance.

near nest
#

terrible video lol but you know what i mean

torn goblet
near nest
#

Experimentation

#

its happened on a few moons that i have noticed

#

if i get around to it, I will do some better videos

open loom
#

will there be support for the drop ship sound siren head makes to change if a mod changes the sound maid by the normal drop ship?

ornate atlas
#

Yea, it's an AI problem. He doesn't know how to navigate to you on the ship or in the Air so he just walks in place. Might fix it eventually.

open loom
smoky belfry
#

was wondering if config shovel can be edited mid game or not

terse bay
ornate atlas
#

Ig I also changed the size of the agent to fit better but I don't know if that has anything to do with it.

solemn shoal
#

do you think that i will get a lot of views if i do a youtube video of this mod

#

and good mod btw

terse bay
#

Which did mean that it moves around into places ut shouldn't but I never had any stuck issues

#

Ig I should increase the width w bit

ornate atlas
torn goblet
#

@ornate atlas Is there anyway to adjust the spawn weights for making SirenHead spawn on custom moons, he doesn't seem to wanna spawn on custom moons

ornate atlas
torn goblet
terse bay
#

He can but I don't imagine his code is vanilla exclusive?

torn goblet
#

I'll try changing it to just be Modded and see if it works ig

terse bay
torn goblet
terse bay
#

Just to be sure, what did you have

torn goblet
#

Your giant spawned fine

#

Just Siren Head wouldn't.

terse bay
#

My giant has a Modded@weight section so it'll always find somewhere to spawn in any moon

torn goblet
#

Before this was set as Vow;March;Eve;Sector-0 which are all the right names.

#

Could honestly just be a problem with how the config works

#

It also doesn't have adjustable weights

terse bay
#

What's the moon's name in thunderstore? I'll check rq

torn goblet
#

Which could also be the problem

torn goblet
#

😆

terse bay
torn goblet
terse bay
#

@ornate atlas please make an actual config

#

I just read your plugin.cs 😭

torn goblet
terse bay
#

I can, I just need a reply when they're not busy lol

terse bay
# torn goblet ^^

anyway for now you cant do modded moons, you can do VanillaWhatever;All

torn goblet
#

Hopefully an update comes soon

ornate atlas
torn goblet
terse bay
#

does remind me, i should make that a function lol

ornate atlas
#

Yea I just used DnSpy on LethalLib because their documentation is bad. I didn't see that they had a custom dictionary input overload. Also the enum parse function was a great idea that you used in your code. I think I can write a better config now using what I've seen.

#

Thanks so much for helping so much.

terse bay
#

:p

craggy lodge
#

question whats all the current mechanics from the enemy

#

its just the sounds when chasing and it pretending to be a tree ye?

topaz drum
#

Would be funny if the Mirage/skinwalkers mod(s) would be applied to Siren Head with a surreal distortions and loudness, and even more freaky if it only copied voices of dead players.

terse bay
#

prolly would have to be something on mirage's side lol

#

@umbral wadi get to work

umbral wadi
#

hmm i think it'd be better if siren head implemented the distortions and whatnot instead, although if the goal is to only copy dead players, i would have to add support for it from my end

topaz drum
#

The latter could be a really nice feature.
Distortions would be nice I also have an idea for snare-flea-style-muffled player voice clips for Door Mimics. Making mimics both a bit easier if you have time to wait around and a bit more confusing and intriguing.

radiant sonnet
torn goblet
#

@ornate atlas Is the update with the new config coming soon?

terse bay
#

I overhauled how my mod registers enemies, scrap and shop items completely (using methods to make it pretty and efficient), config logic is still the same, feel free to copy it @ornate atlas

umbral wadi
ornate atlas
torn goblet
ornate atlas
torn goblet
#

Can't wait to make Siren Head spawn on Eve, Solace, and Derelict Zone

ornate atlas
torn goblet
ornate atlas
#

I tried that to at one point. idk what I did wrong

torn goblet
#

Are you also applying the weight?

#

ie:Infernis@150 or something like that?

ornate atlas
#

yes

torn goblet
#

Hmmmm

#

Well a way that should get him to spawn guaranteed would be setting weight to 99999

ornate atlas
#

Lemme try that quick. He's not showing up in the spawnable list on that planet though either for gamemaster

torn goblet
#

That's really strange, I wonder if it's a small line of code or something that's missing compared to Xu's lol

ornate atlas
#

Probably lemme check again

#

I don't see what I did different. I'll try and figure this out tomorrow.

terse bay
#

The problem here is that over the next week or two

#

Infernis etc will hop onto LLL

#

So I switched my method

#

That's guaranteed to work

#

To one that works when u have LLL in your pack

#

Because LLL changes the names to something more friendly to use

#

46 Infernis is what you would need to put iirc

#

It's a couple commits back that I changed it when I overhauled my configs

ornate atlas
#

I have LLL installed though. Ig I'll test with the number though

#

And adding the number didn't seem to do anything

torn goblet
ornate atlas
#

Haven't tried yet and I'm probably going to go to sleep soon so at this point I'm just going to try tomorrow.

terse bay
#

Uhh yeah try tmrw

#

If you've committed I can check your github

#

Also to mess with my enemy I use devtools or the dev essentials modpack, def the best option

#

Config overhaul, almost missed that message

ornate atlas
terse bay
#

You've changed a few minor things here and there in the code itself, I would recommend just having a copy of purely the exact same system except changing any @ into : and any , into ;

#

Like the way you so your foreach and before that is slightly different, it could be the problem, I'm not too sure since I can't see the problem immediately myself

#

Ugh I just remembered, I havent regenerated my config in a while so this might not even be working for me, I'll have to test that (tho pretty sure it does)

ornate atlas
#

Also I just confirmed that using your version of the parsing function doesn't work either. It seems to be a problem with the enemy register function

terse bay
#

cuz for me, everything works just fine

ornate atlas
#

Yes 1.15.0

#

Also maybe it's a thing with LLL loading after my mod

#

Because LL can't interface with it

terse bay
#

no thats supposed to happen iirc

ornate atlas
#

hmm weird

terse bay
#
            foreach (string entry in configMoonRarity.Split(',').Select(s => s.Trim())) {
                string[] entryParts = entry.Split('@');

                if (entryParts.Length != 2)
                {
                    continue;
                }

                string name = entryParts[0];
                int spawnrate;

                if (!int.TryParse(entryParts[1], out spawnrate))
                {
                    continue;
                }

                if (Enum.TryParse<LevelTypes>(name, true, out LevelTypes levelType))
                {
                    spawnRateByLevelType[levelType] = spawnrate;
                    Plugin.Logger.LogInfo($"Registered spawn rate for level type {levelType} to {spawnrate}");
                }
                else
                {
                    spawnRateByCustomLevelType[name] = spawnrate;
                    Plugin.Logger.LogInfo($"Registered spawn rate for custom level type {name} to {spawnrate}");
                }
            }
#

can you try this one for partsing

#

parsing

#

your function is slightly different, just wanna see if its something to do with this

#

you can change the @ and , though

ornate atlas
#

I did this already

terse bay
#

hmm

ornate atlas
#

I copied it from your mod to see if it worked

#

idk

#

I'll try disabling my devtool mods to see if that's interfering

terse bay
#

i also use devtools, this is a pretty weird problem

#

send the logs as well just os i can cross reference

#

idk if it matters but my function's also private

#
                if (Enum.TryParse<LevelTypes>(levelDef[0], true, out LevelTypes levelType))
                {
                    spawnRateByLevelType[levelType] = spawnrate;
                    Logger.LogInfo($"Registered spawn rate for level type {levelType} to {spawnrate}");
                }
                else
                {
                    spawnRateByCustomLevelType[levelDef[0]] = spawnrate;
                    Logger.LogInfo($"Registered spawn rate for custom level type {levelDef[0]} to {spawnrate}");
                }
``` this line of code is different with the `levelDef[0]` where i just use `name` in its place
ornate atlas
#

Same, it's not specifically set to that though

terse bay
#

does it set the rarity for vanilla moons?

ornate atlas
ornate atlas
#

It works fine for vanilla but not custom

terse bay
#

ig ill try cloning and seeing if i can get it to work

#

do you know what version of C# you're using?

ornate atlas
#

.net fremork 4.7.2 is what I use because it worked for subnautica modding which is how I learned C#

torn goblet
#

Isn't it recommended to use like .net 8 atm? that could be why there's issues but not sure, 4.7.2 is really old ;o

#

@terse bay would know more about this than me

terse bay
#

try installing the things on here if u havent already

ornate atlas
torn goblet
#

Ahhhh

ornate atlas
#

I'ma migrate to .net 7 and see if that helps

#

Apparently there is an app made by microsoft just for this purpose

#

apperently unity uses .net core 2.0 and .net 7.0 is cursed.

#

Their versioning is weird

#

nvm it's just fussy 7.0 works

#

I'm test this in just a sec

ornate atlas
#

Now netcode patcher crashes

ornate atlas
#

Something with my postbuild is weird now but I should be able to get it working manually now

#

Nvm It's just throwing an IO exception on the plugin DLL itself.

#

Weird as heck

ornate atlas
#

Lemme see what version of .net lethallib uses

#

ok good to know

ornate atlas
#

Something odd is that netcode patcher only suports .net framework. I'm to the conclusion that .net framework is the only version that works

#

So it's not a problem with the library

#

It's just being weird

#

So at this point by every tutorial I've seen this project is set up correctly so idk why it doesn't spawn on custom still

#

I'ma try a LLL map later

outer cave
solemn shoal
ornate atlas
ornate atlas
ornate atlas
#

For the new update that I'm going to release rn there is a new config so make sure to regenerate it. There is a problem the LLL that makes LE moons not work for spawning for some reason but LLL moons work fine

#

Now people should be able to put a list of moons in the config in the format used in the config

#

LE moons excluded for some reason

#

But you can set spawns in the LE config also so it's not that big of a deal

half onyx
#

does this work with new version?

outer cave
half onyx
#

It could just work out the box potentially

#

idk

#

im testing some mods right now and they work

outer cave
half onyx
#

ikr

outer cave
#

This might be a big ask but is there any way we could have seperate level configs for each AI? I feel like some maps would be better with the tree AI than the standard

outer cave
#

I also seem to be having issues with getting the Siren Head to spawn on LLL moons, do I need the word Level after each moon name? Like AquatisLevel ?

outer cave
#

It seems like the config isn't working at all, I've tried all variations on Titan:300 TitanLevel:300 and it won't spawn

outer cave
outer cave
#

Sadly nothing

terse bay
#

i think its vow and march exclusive from the last time i looked at the code lol

outer cave
terse bay
#

maybe

torn goblet
#

@outer cave

outer cave
#

started with a fresh one

#

the defaults were VowLevel:100MarchLevel:100

#

It's also so painful that it's not a comma separated list 🙃

ornate atlas
ornate atlas
ornate atlas
ornate atlas
ornate atlas
#

sorry abt that

chrome geyser
half onyx
#

Yes it works

ornate atlas
chrome geyser
ornate atlas
#

It seems that using v50 nothing spawns when using lethallib because the patch isn't compatible. so this mod is waiting up on an update to another mod to work on the beta branch

ornate atlas
chrome geyser
outer cave
chrome geyser
#

Tried march eclipsed and some other vanilla planets a few times dosen't seem to spawn

outer cave
#

@ornate atlas Not gonna lie I'm a bit confused, is it a semicolon separated list? Or is is a semicolon instead of a colon like MarchLevel;100

#

The regenerated one has them separated by semicolons

ornate atlas
outer cave
#

The vanilla moons need Level after their names like TitanLevel:100 and it needs to be a semicolon separated list MarchLevel:100;TitanLevel:100.

#

LLL moons don't tho

#

Finally got it all working in testing

#

Orion:100 works

#

Out of curiosity, how does the tree AI work?

#

doesn't seem like it goes back to a tree after you wake it up which is sad

chrome geyser
#

only a semicolon for seperating moons

lunar cliff
#

If set to Standard it'll spawn as a normal enemy and walk around.

#

If set to random it'll either spawn as standard or tree

outer cave
lunar cliff
#

Understandable. I personally prefer them just walking around tho.

#

I tried spawning in 3 around Gloom with their AI set to tree but activated none of em

#

Tree AI seems to be weird-ish and sort of unreliable, could just be me tho

outer cave
ornate atlas
ornate atlas
#

Just an update on development. I'm waiting on the lethalib developers to fix their roundmanager patch that makes this mod not work on v50

elder stag
ornate atlas
#

Nope but they have to or a whole lot of enemy mods won't work anymore.

#

I could write my own system probably but lethallib makes the custom spawning work because the level loader is written in it

#

But all levels are missing spawns now with lethallib

elder stag
#

He is going to integrate ll with lll

#

Making it lllll

ornate atlas
#

that might work but lethal lib already has plans to add a level api. Things are gonna get more complicated soon lol

terse bay
#

they do not

#

i think

ornate atlas
#

I thought I read something about that somewhere, I probably misread though

torn goblet
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Lmao @ornate atlas poor Siren Head in V50

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He's beyond broken

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@terse bay I wanna guess this is related to the same thing that breaks your Redwood on V50 probs, the removal of the LOS code

empty wigeon
torn goblet
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LOL

empty wigeon
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isnt that his tree pose

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i dont really remember what it looks like

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but he is disfigured

terse bay
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Prolly is

ornate atlas
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Did Lethallib get fixed? lmme check

ornate atlas
ornate atlas
terse bay
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Personally I just copy pasted the one in v50 and just renamed it and used it in my code so it's both v50 compatible and v49

ornate atlas
torn goblet
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He'd just stand there looking back and forth

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XD

terse bay
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hmm i guess i can post the update with v50 compatibility, ill post it later tonight, depending on if i get done with adding the animations or not for the new giant

torn goblet
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Okiiii

torn goblet
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Honestly the Tree spawn I never saw before

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So it was weird lmao

outer cave
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I just wish it went back to the tree AI after it lost the player, it just roams after chasing someone sadly

ornate atlas
torn goblet
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But walk in place cus the LOS code was removed as Xu said

ornate atlas
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I'll fix that later today. (Why would LOS be removed that makes no sense 😭)

torn goblet
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Idk I think Zeekerss rewrote the code, since @terse bay said there's new code instead and the new code works with both V50 and V49

terse bay
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which technically is true

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cuz the new parameter allows you to make "eyes" in dynamic places

ornate atlas
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It doesn't really matter at this point though so whatever

terse bay
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yeah you'll have to either use a different method name depending on what game version, or just make a v50 only compatible version, or just copy paste the method onto your code

torn goblet
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I think the Shockwave Drone is completely busted in V50 btw

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It doesn't even spawn in

terse bay
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no github for that, cant help wont help

torn goblet
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Yeah

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I think it has a thread in the server though

elder stag
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is this working fine witht he new LL update, or was that screenshot just the tree pose?

elder stag
ornate atlas
ornate atlas
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v50 compatability now complete

elder stag
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On ts

ornate atlas
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Yes 1.4.3

torn goblet
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@terse bay Now we need GiantSpecimens update

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🥺

terse bay
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Maybe in like 4 hours, I won't be on pc for a bit

torn goblet
terse bay
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Though I'd still prefer to release everything I planned on releasing together, I.e. New enemy + achievements + LLL, but ig I can try and see if I can get new enemy done by end of today

torn goblet
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Ooh

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Starlancer has also been working on trying to get old birds to attack your Giant XD