#Pool Rooms v0.1.23

2881 messages · Page 3 of 3 (latest)

real spindle
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Yep! Got some in the oven right now.

ember lance
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ooo new rooms :)

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sick

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cant wait

keen oxide
lilac turtle
sly orbit
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Turret Inside and giving damage

past plover
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[16:46:43.4782483] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PoolRooms.PoolRoomsWaterTrigger.OnExit (UnityEngine.Collider other) (at D:/Modding/PoolRooms/Plugin/PoolRoomsBehaviours/PoolRoomsWaterTrigger.cs:317)
PoolRooms.PoolRoomsWaterTrigger.OnTriggerExit (UnityEngine.Collider other) (at D:/Modding/PoolRooms/Plugin/PoolRoomsBehaviours/PoolRoomsWaterTrigger.cs:207)

Got this random error 🤔

native badge
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despite this being set to false still uses its own config

real spindle
native badge
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i c

real spindle
# sly orbit Turret Inside and giving damage

Hmm, maybe it spawned the turret right on the edge of the nav mesh? I have nav modifiers in the walls here to prevent them from spawning inside. You know how the game is, it doesn't do a collision check to see if something can actually fit at a location, just has to be touching the nav mesh for the most part.

primal cedar
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does this interior work for the new LLL version?

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as far as i can see theres only small issues so unless theres somn big im missing i'll assume yes

coral kernel
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Wait how do you get it to work with the new LLL? Config is disabled there. I have seen PoolRooms spawn once though, but it seems to be extremely rare

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I'll have to check the rarity in the poolrooms config though

sudden wadi
coral kernel
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or are you supposed to set that to true to see the other settings

sudden wadi
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Are you using LLL 1.2.1 or later?

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1.2.0 had a bug where the configs couldn't generate

coral kernel
sudden wadi
sudden wadi
coral kernel
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Iirc is says something like "config is handled outside of LLL"

sudden wadi
coral kernel
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I actually deleted it a few times today to regenerate it, didn't seem to change anything. Other interiors show up though

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I'll take a look tomorrow though

coral kernel
sudden wadi
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This is my PoolRooms config

native badge
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weird, mine is set to false and still uses poolrooms

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(you can see my msg up there)

sudden wadi
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I only use the LLL config for EVERY interior

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I always recommend doing the same, I have no clue how well LQ works rn tho. I don't use it in my pack

native badge
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i use the exact same values in both lll'

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s and pool rooms config

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so i cant be bothered actually thinking

coral kernel
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this is what I have rn

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no other settings aside from that one

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Nevermind, reinstalled and regenerated and it works now!

lilac turtle
real spindle
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Pushed version 0.1.21 which is more of a compatibility update for V50 and updates to conform to the changes to LLL.
There is a change to the entrance in this version, but the other rooms are still "cooking" 😉

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PoolRooms v0.1.21

serene spoke
real spindle
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Just updated to the name changes / LevelMatchingProperties
GenerateAutomaticConfigurationOptions will be true and not use my config if UsePoolRoomsMoonsConfig is false, which it is by default.

brazen wigeon
serene spoke
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Exactly what I was about to ask lol

hidden canopy
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Anyone know why LLL is causing the terminal to not route to the company building?

serene spoke
hidden canopy
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Okay, I tried that last night and people constantly disconnected when trying to join despite having the same profile as me.

real spindle
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at least for me

real spindle
# brazen wigeon Do you have some plan of adding mimic compatibility

Mimic is a mod which very specifically works with the contents of the factory or mansion interiors. For some sort of support to exist the mimic mod creator would need to work with us directly to support each type of exit prefab through some generic means. The best hope is Lethal Level Loader having a mechanism for us to submit our generalized exit prefabs for a mod like mimic to request from LLL to be used by the mod to inject the fake doorways.

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There has been talk about this. I will support a generic exit doorway style if the time comes.

serene spoke
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And it allowed Scarlet Devil Mansion to make mimics for their interior

real spindle
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Seems the mod itself now supports the idea and Lethal Level Loader will try to implement some support. I don't see any documentation other than conversation about the API.

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I realize updates for Pool Rooms has been slow. It has been hard for me to work on it since we are in crunch mode at my studio trying to release our game. Hopefully I can bang out those new rooms this weekend and maybe look over this mimic implementation in Scarlet, but no promises. 🙂

shy storm
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thank you king

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Poolrooms underrated goat

wild shore
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Does anybody else have the issue of poolrooms being too bright? About a month ago they were really dark. Now they are way too bright.

serene spoke
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Some moons make their interiors really bright while other really dark

devout tree
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have you folks checked out this Pools game that released a few days ago

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basically an interactive art installation, no monsters or anything. pretty cool, made me think of LC interior mods that accomplish the same thing

distant ridge
white rivet
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@real spindle So ive heard you fixed the main entrance being ‘blocked’ when trying to enter with your interior, im having the same issue and dont really know where to start to fix it

slender basin
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also I love Cozy Office, best interior out there rn

white rivet
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This only happens sometimes also, specifically on moons such as rend, adamance, and my moon, summit

slender basin
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I had it happen on experimentation once with Cozy Office

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But yeah I'm aware it's not smth that happens all the time

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I've seen it with a toooon of interiors, ever since the first ones were made

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I honest to god thought it was a feature at first lmao, don't really mind some paths being obligatory sometimes, helps mix things up

white rivet
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fair

white rivet
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I swear it didnt happen before v50 though

slender basin
slender basin
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during like, v45

white rivet
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got it

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it may be a different issue although

slender basin
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maybe, all I remember is that it said one of the entrances was blocked

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the one I remember the most was one where the fire exit was blocked

white rivet
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got it

shy storm
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popping my head in

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is everything for poolrooms a-ok

native badge
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ye

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even got a v50

shy storm
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nice

frail orchid
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new LLL dropped and causes error

ancient bay
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Yep, its this
So we just wait

west island
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@real spindle pinging just to make sure you see these messages

real spindle
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@here update on the way

timber lynx
golden ruin
real spindle
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PoolRooms v0.1.22

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It's up, will just take a bit for it to update

native badge
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quick question, does lll just not autogenerate a config for poolrooms anymore? my separate pool rooms config doesnt work and lll doesnt have its own

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using lll 1.2.2 if that matters

native badge
serene spoke
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To generate it in LLL's config you need to go into a save

native badge
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so do i use 22 or 21?

serene spoke
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I use 1.2.3

native badge
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i meant poolrooms

serene spoke
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oh, use the latest one

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1.22

native badge
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alr ty

native badge
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and im honestly hesitant to update my lll

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got it to work with .21

serene spoke
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@real spindle

real spindle
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Strange. I do test it each release and it is working for me. I wish I understood this config stuff better to help out. There isn't any documentation afaik for best LLL implementation steps.

native badge
serene spoke
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LLL did generate one for me tho

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it just doesn't work

native badge
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mine wouldnt generate it until i downgraded poolrooms

real spindle
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All this update has is the variable name change, it is the same as 21 otherwise

native badge
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and yours is .3

timber lynx
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PoolRooms 0.1.22 will only work on LLL 1.2.3+

serene spoke
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I have 1.2.3

timber lynx
# serene spoke I have 1.2.3

PoolRooms generated a config for it just fine for me when I tried it, granted I still find it hard to find moons that this interior fits on

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and I disagree it fits on Eve btw

serene spoke
timber lynx
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XD

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Oh

serene spoke
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to each their own haha

timber lynx
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I disagree just cus Rosie has said Facility and Dantor's fit on it the most lol

timber lynx
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@real spindle are you gonna be releasing a hotfix for PoolRooms?

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So the config works

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Well I just tested

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Works for me

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@serene spoke

serene spoke
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Oh maybe because I have this on

timber lynx
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XD

serene spoke
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Well it worked before but I'll try that

timber lynx
serene spoke
serene spoke
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I'll try deleting Poolrooms config and see if that changes anything

timber lynx
serene spoke
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Did you change anything in the config file?

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I figured it out, it's so dumb

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I had Eve as "EveM" Instead of "Eve"

timber lynx
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I set it to Atlantica and StarlancerZero

serene spoke
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Yeah I saw that, maybe I'll add it to Atlantica too

lilac turtle
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and on atlantica it was horrible

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never figuired out the issue

timber lynx
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Disable that

lilac turtle
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i remember now I removed general improvments and that fixed lag issues on wesleys moons

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but it was actually scanner fix

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how tf did u figuire that out?

timber lynx
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I replaced it with BetterItemScan and TestAccount's ScanShipFromAnywhere lol

lunar badge
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Hey, for some reason the config isn't working for me.. like I can use it and place values in but they won't actually appear in game.

serene spoke
lunar badge
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yes

serene spoke
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Did you make sure that content configuration was enabled? And what moon did you try to put it on?

lunar badge
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currently reintalling it

native badge
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i think poolrooms is causing dungeon desyncs issues on every moon i land, only removing it helped (unless it was just a coinscidence or lll issues)

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I'll keep you updated if it ends up a different culprit, but removing poolrooms solved the issue instantly

mellow zealot
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Not sure if known but dropping down here without stamina makes you stuck basically. stamina doesent regen so you cant jump up

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and i cant crouch through this to get up unfortunately

pseudo thicket
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Anyone know any good moons to pair with this interior? Something that'd make sense with the vibe of this interior.

golden ruin
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any school moon. pretend it's a rec center

timber path
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Polarus and Aquatis IMO, since both have a lot of water

timber lynx
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Polarus feels more designed for a Mansion

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It's an ice planet

timber path
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ice is just very cold water :P

timber lynx
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I'm sorry but Poolrooms and frozen moon don't mix 😂

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Unless you wanna get frost bite or smth

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lol

timber path
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I never said I didn't wanna get frostbite 😂

serene spoke
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I also have Poolroom as on of the interiors on Polarus lol

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I do think it kind of fits too

wise sparrow
slender basin
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so this place don't have no water in it

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but it still has water physics

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so i just got softlocked here

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@real spindle sorry to bother ya

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also does this interior drop frames every once in a while for anybody else?

lilac turtle
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i feel like random moons also are good

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considering its a liminal space

lilac turtle
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any plans for some new rooms

exotic rune
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Pool Rooms v0.1.22

nimble moat
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does this interior work with v62=?

grim mica
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it werk just fine

nimble moat
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Awesome, thy

lilac turtle
nimble moat
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How much?

lilac turtle
nimble moat
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Thanks!

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Via LLL confog or poolroom config?

lilac turtle
nimble moat
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Okay, tyanks

nimble moat
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there is also
General Settings - Minimum Dungeon Size Multiplier = 1
General Settings - Maximum Dungeon Size Multiplier = 2.5

lilac turtle
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im pretty sure its the min

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and max

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I set both min and max to 0.7

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and left the restrict dungeon size scaler to 0.7

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mb for the late reply

nimble moat
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so everything .7

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the default dungeon size scaler was 1

lilac turtle
nimble moat
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Okay, thanks

lilac turtle
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its supposed to be 0

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the resreict dungen size scaler thing

nimble moat
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Oh

shut drum
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Someone needs to get Batby in here to help fix the file/ram usage of this one. There isn't that many tiles yet it's one of the biggest interiors around. Unless there is some other weird reason for that. But it needs optimization either way.

slender basin
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either way he's not responsible for every interior around, it's up to the guy who made this or a volunteer (with the consent of the creator)

shut drum
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Oh no, just saying he knows what he is doing when I saw Black Mesa interior go from 538MB to 166MB. Not saying he has to or is responsible.

slender basin
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oh tru tru! I assume there's a guide somewhere for that, but either way yeah i'd love for the file size of this one to go down a bit

ember lance
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love this interior to death :3 but the radioactive water always unnerved me, i made a small plugin to change it to use my recreated vanilla water material (before/after)

slender basin
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oh that's lovely!

ember lance
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yeah! doing some small tweaks to this interior in a child plugin! rn its just called poolroomstweaks

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i plan on making the mirrors kinda reflective hehe

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i personally think this is one of the best interior mods out there design wise; it feels like it fits so well in the vanilla game IMO

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so this is more or less just a passion project of mine ig

daring horizon
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Aged water

ember lance
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still water...

daring horizon
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Those who know... 🎅 🎅 🐡

ember lance
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Made the mirrors look a little nicer maybe?

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I cant.. really feasibly do reflections without shoving a camera in every single bathroom.. but I think this looks cool!

daring horizon
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You're doing WHAT in a bathroom

ember lance
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i love this shader sadly its really heavy on performance

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heres another screenshot of the water btw

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i might make it more of a teal blue like these images

bitter vigil
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yeah that would probably look better

ember lance
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what the coils doin..

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@real spindle are you ok with me making a plugin like this btw? it patches into your extended content to change some materials and i was planning on uploading it using your mod as a dependency

ember lance
ancient bay
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i love the look of that blue one so far

ember lance
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wouldnt the option just be not using it

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i dont think im going to do much else

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not much else i had in terms of gripes

ancient bay
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you did a nice blue

ember lance
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Oh i misunderstood

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i thought you meant the blue from the interior by itself

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honestly I could probably make a hex code config thing

ancient bay
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Nah, i meant i like your blue water shader over the original
But i wouldnt want a teal version

ember lance
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I considered it but didn't think anyone would care

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I was wrong lol

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yeah I'll do that

ancient bay
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Maybe dont give them that much power

fervent wave
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any other color that isn’t blue can be considered heinous in a multitude of ways

ancient bay
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true

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except maybe green

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pink / purple is also just kinda silly

slender basin
ember lance
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I don't really like how liminal pools looks to be completely honesttt

slender basin
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  • other tweaks
ember lance
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no offense to its creator

ember lance
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its well crafted

slender basin
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throw rocks at this user

ember lance
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its just very visually bland compared to

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well

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this

slender basin
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still I think this interior is more blue than teal

ember lance
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fair

slender basin
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doesn't really fit the color scheme it's going for

ember lance
slender basin
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bot got mad at me

ember lance
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lmao

bitter vigil
ember lance
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how do you guys feel like scrap spawns are on this interior btw?

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like just overall the actual amount of payout on this interior vs. say manor

ancient bay
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It always used to feel too spread out, i remember checking so many empty bathrooms
I then lowered the size in the LLL config
But apparently that doesnt work??? So i've apparently been gaslighting myself lol
Eitherway it feels fine now

fervent wave
real spindle
ember lance
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huge!!!!

fervent wave
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IS it open source?

ember lance
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yeah!

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mit

fervent wave
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That’s pretty neat

ember lance
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i just wanted to ask for permission anyways

fervent wave
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If i ever get a hang of interiors i might try my hand and add some more tiles and stuff

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It’d be cool to add stuff like slides and bigger rooms to explore

ember lance
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some big tiles would be awesome

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maybe i should try patching a new project to just work on pool rooms directly

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i would have been doing that from the start if i knew fred was just chill like that Lmao

ember lance
fervent wave
ember lance
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im more code than artist

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so

fervent wave
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Idk how that’d work but it could be cool

ember lance
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well

fervent wave
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Oh awesome i’m more artist than code

ember lance
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i know how to collaborate on lc projects with unity

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you can export assets as unitypackages and then import them on another project

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ive been doing that with a friend on moon stuff

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and it works fine

fervent wave
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And by that i mean i can’t code for the life of me besides making the cat go left forever in a scratch project

ember lance
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I also do some sound design

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so I was thinking of adding custom ambience :3

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like how theres manor ambience

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i gen think this has the potential to be like. The best vanilla style custom interior

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it just needs a bit more polish

fervent wave
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Yeah it can be really fun to work on too

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I’m currently working on an interior rn since it’s the first one i’ve started doing

ember lance
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ahh okay!

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no worries

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but if you ever wanna help out hit me up

fervent wave
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So it’s helping me learn all about how to do stuff

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But after that it could be a fun project to pick up

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Actually lemme grab smth i made real quick art wise

ember lance
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I'll go ahead and post the fork here

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actually let me upload it first

fervent wave
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i can 100% make an icon for the mod + some art stuff for it

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i gotta go eat now but i'll tell you whenever i can work on it

ember lance
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oh god

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this project was built with the actual dungen asset

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wtf am i gonna do i dont have 75 dollars LOL

ember lance
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ok fine whatever i got it

winged crag
ember lance
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did some optimizations.. managed to decrease the assetbundle in size without any noticeable difference in quality by 70%!

ancient bay
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Oh let's go
PoolRooms was one of the largest mods in my pack

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This is wonderful news

ember lance
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zeekerss gave me the lethal company piano (heres a little sample)

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i think im gonna use this to make an original stinger for pool rooms

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hehehe

primal cedar
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so just a question, are you like making a remake of the pool rooms or is this something else

ember lance
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hopefully a community update (?)

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not a remake

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just touching up some things

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i added more scrap spawns to keep things less spread out, ive optimized the filesize by 70%, improved some visual details like the water shader, and im planning on adding unique ambience, dungenplus support with generator presets, and more

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also hoping to work with pedro to get some new tiles

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also, maybe ill finally add that pool noodle weapon. i think it would be really funny if it just does no damage lol

bitter vigil
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all of these should be added

ember lance
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indeed

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crunch compression is awesome!

keen oxide
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What's the biggest stuff left in it?

ember lance
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hmm?

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you mean the remaining 30mb

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its hard for me to tell because theres no assetbundle browser in this project but im relatively sure most of the filesize comes from textures which i have optimized all of them

keen oxide
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if there isn't you can just install it

ember lance
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ohh alr

keen oxide
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did you find out about the dungen stuff

ember lance
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kinda

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i got it working

keen oxide
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that you don't need to buy it

ember lance
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well i already knew one came with the project patcher

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but it wasnt working

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i think because the meta files were different or something

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like i couldnt get it to work on this project

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id say the remainder is probably this

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and some tiles give or take

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but like all the textures are like kilobytes now

keen oxide
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Curious how different those two bathrooms are

ember lance
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the entire room doesnt really need to be two different meshes

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ig its easier that way though

keen oxide
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It's nitpicky forsure but that's an easy 7mb (uncompressed) save right there

ember lance
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yeah

keen oxide
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I wouldn't be suprised if the Palm trees could be reduced to

ember lance
#

look at this lol

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the palm leaves were originally uncompressed 2048x

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and like

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40mb

keen oxide
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yup

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have you read through my black mesa optimisation thread

ember lance
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i have not, but ive seen it

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might be worth giving it a read

keen oxide
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Won't be too much you haven't seen but might be some neat stuffs

ember lance
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yeayea

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super impressed with the difference just by optimizing the textures alone tbh

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went from being one of the biggest interiors to one of the smallest

ember lance
#

i wasnt even trying to gatekeep i legit just forgot

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one second

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here it is

west island
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siiiiiick tysm

daring horizon
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You are actually so talented

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This sounds exactly like something Zeekerss would've composed, I love it

ember lance
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@real spindle I made a custom stinger for Pool Rooms that uses the original sample and mixing from the vanilla interior stingers, I'm kinda happy with it, do you think I could also include this in the pull request?

bitter vigil
# ember lance not very

this is gonna sound somewhat stupid but one of my biggest pet peeves with this interior is that it doesn't use the vanilla toilet model, and if possible it would be nice if you could fix that

ember lance
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lmao

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i mean

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sure

bitter vigil
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YES

ember lance
#

should they also be flushable..?

daring horizon
neat verge
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cus if there are effects pretty please sshare id be like so happy

ember lance
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ok sure

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1 sec

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i copied the setup from a screenshot zeek posted

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in his patron chat

neat verge
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aight

ember lance
#

the left EQ is the one on the bottom

neat verge
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wait what the fuck

ember lance
#

the reverbsc is at the very bottom

neat verge
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whattttt

ember lance
#

we go way back

neat verge
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you do?

ember lance
#

mhm

neat verge
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thats crazy

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from vc?

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cus voiid?

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or smth else

ember lance
#

nah i knew her before all that

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we met in around 2021 i think

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or 2020

neat verge
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oh damn

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i dont know when i met them

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probably 2021 or 2022

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but yeah ill say hi lol

ember lance
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LMMS is fucking stupid btw

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i hate this shit

neat verge
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i used lmms before fl

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i can NOT go back anymore

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nightmarish creature sits on my taskbar

neat verge
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yo thanks

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this shit works

ember lance
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keep that shit consistent

neat verge
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the last stinger i made just by butchering the stingers we already had in fl

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lol

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i made one for another project im on

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this shit gonna be

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so much easier

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fire file name

golden ruin
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ah good. thought itd be for something rather important

real spindle
ember lance
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i want feedback

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maybes

real spindle
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Yea, the stinger is awesome, fits the game perfectly!

winged crag
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I’ll update the LethalCompanyLists sheet to show the interior will be maintained again! ^-^

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Also the stinger sounds so good omg

ember lance
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i also updated the urinals to look fucked and old like the vanilla toilet

daring horizon
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Make one of th mem skibidi toilet it would be awesome /j

ember lance
#

im getting the weed killer

daring horizon
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NO

ember lance
#

im pretty sure you can flush these btw lol

neat verge
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my life is complete

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oh yeah also chara/rhys responded

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they said "LOL"

daring horizon
ember lance
#

should I make it so you can also interact with the hand dryer

neat verge
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yuh

ember lance
#

i could just make it play the hairdryer sound

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lol

neat verge
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if you use jll you can use the play random sound or whatever its called to make it piss off the maneater

ember lance
#

dont rlly need an api for that

neat verge
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i mean true

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iirc though it doesnt tick off the maneater though

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like the baby

ember lance
#

aww what

neat verge
#

yeah

ember lance
#

isnt it triggered by all audiosources?

neat verge
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i tried making something do that and i had to dm xu

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apparently not

ember lance
#

dum

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maybe ill take a peek at jll then idk

neat verge
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i mean its a good mod

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jacobs cool too

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would recommend

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i use it for a lot of tiny little things

ember lance
#

i hope fred doesnt mind me adding like two fucking apis lmao

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im already adding dungenplus

neat verge
#

who fred

ember lance
#

guy who made this

neat verge
#

oh are you porting

ember lance
#

eh

#

it already functions

#

im just doing a community update

#

polishing the edges and whatnot

neat verge
#

ohhhhhhh

#

i see

ember lance
#

i also added a bunch of scrap spawns

#

there were not very many

#

which lead to scrap being super spread out

neat verge
#

oh yeah youre not the op of the thread

ember lance
#

im the rebalanced moons person

neat verge
#

have you made an interior yourself before?

ember lance
#

no

neat verge
#

the one that like

#

disabled the basegame ones and had like replacements or whatever

ember lance
#

yes

neat verge
#

i see

ember lance
#

well

#

to be specific it changes the scene of the vanilla moon entries

neat verge
#

wdym

ember lance
#

this runs on lobby start

#

thats pretty much it

neat verge
#

so it overrides the routing for the changed moons to go to yours instead?

ember lance
#

yeah

neat verge
#

or am i reading that wrong

neat verge
ember lance
#

well actually no because it used to do that and it made weather mismatch because it would select a different random weather for my replacement moons

#

now it just changes the scene itself

#

when you land

neat verge
#

thats interesting

ember lance
#

yeah LLL isnt really built for doing what im doing

#

i had to do a lot of weird shit

#

batby had to help a lot

neat verge
#

sounds about right tbh

#

you do anything else?

#

like besides the moon rebalances

daring horizon
ember lance
#

most of my other mods are small shit but my magnum opus is probably that guy that sorrow posted ^

daring horizon
neat verge
#

oh clay surgeon overhaul

#

teehee

#

id run that mod if i didnt absolutely hate the barber and have that shit basically disabled

daring horizon
#

Why do you hate barbers tf

neat verge
#

i like my hair

ember lance
#

yeah my mod basically puts them on crack so if you cant handle the vanilla barbers i dont blame you lol

neat verge
#

and my torso

neat verge
#

made

daring horizon
#

What's wrong with them?

neat verge
#

everything about them

daring horizon
#

Whuh

#

They're like one of the most unique entities

#

Close to vain shrouds/kidnapper foxes and old birds

neat verge
#

well visually i dislike them (mod fixes that ty)
dislike most creatures that always know where you are
being invisible is gay
ummmuhhh scissors hurts real bad

ember lance
#

at the very least i do increase the visibility distance

neat verge
#

being fr though i just mainly dislike the vanilla model and the fact that they just pop into existance

neat verge
#

thank fuck

ember lance
#

yeah i feel that the vanilla model kinda bugs me

#

it has a single vertex on its pinkie finger that sticks out

neat verge
#

vanilla model feels like garten of banban and rainbow friends had a weird freak baby

ember lance
#

and the topology is horrible

#

iirc my model is 3x less verts than the vanilla model

#

and thats just because of the hands alone

neat verge
#

how

ember lance
#

one second

daring horizon
#

I love my funny little klaymen

daring horizon
#

They're so different to everything else in LC

ember lance
#

the hands are just super fucked

daring horizon
#

WTFFFFF

#

ZEEKERSS BUTCHERED THOSE HANDS LMAO

ember lance
#

heres mine

daring horizon
#

The body is alright, I guess

neat verge
#

holy FUCK

#

😭

ember lance
#

ok so its like

#

2x less

#

but

#

whatever

neat verge
#

yknow

#

didnt the garten of banban models

#

also have

#

really shit models

#

in terms of optimization

ember lance
#

yea but they were a lot higher poly

daring horizon
#

Zeekerss is absolutely not on the same level as them

neat verge
#

well yeah i know i just find it funny

winged crag
#

This some security breach level bs

#

They made Freddy use his VERY HIGH POLY cutscene model in-game

keen oxide
winged crag
#

they prob fixed it at some point though

ember lance
neat verge
#

i dont use it

#

but i have it

#

and part of me wants to just hide it as a pocket nuke for peoples pcs

real spindle
ember lance
#

it does not spawn more loot

#

that is only determined by min/max scrap

#

ive been hearing reports that PoolRooms has issues with generating scrap in which its too spread out

#

I'm trying to alleviate that

real spindle
#

Sounds like the dungeon size multiplier just needs to be reduced some more

ember lance
#

maybe, will do some more testing

real spindle
#

My plan was to add more tile variation as well but that is easier said than done

ember lance
#

indeed

real spindle
#

It does feel like areas repeat themselves a lot

#

Then again, they do in Zeekers interiors as well, just they feel "better" somehow. Magic sauce.

ember lance
#

well

#

in my opinion you struck a pretty decent balance

#

that is why i care about this Lmao

real spindle
#

I was getting there 😉

#

Since there is some renewed interest I will try to make some time to create the end caps I wanted to add, no promises.

#

Good ideas for connector pieces would be huge. I had such a hard time coming up with them.

#

Maybe they just need polish and artistic variation.

ember lance
#

been trying to cooperate with another artist here to maybe get some more tile variation too
we had a big tile in mind with some tube slides

real spindle
#

yea, tube slides for sure

#

The biggest tile I believe is the pool area

ember lance
#

mhm

real spindle
#

I tried to break it up with the seating so it wasn't such an open line of sight area for monsters

ember lance
#

my favorite tile is probably the palm tree connectors, i love the fake windows that generate on the door blockers

real spindle
#

haha, those are inspired from the mansion interior of course 🙂
I always loved the idea of those windows. Because the outside of the moon sucked, you needed that fake portal to keep the spirits high.

ember lance
#

yesss

#

also, someone requested the toilets be the ones you can buy on the ship, wdyt lol? i removed the furniture scripts but kept the interaction scripts so you can flush them

#

can def roll this back lol but i thought it was funny

bitter vigil
remote summit
real spindle
#

oh damn, I forgot all about that purchasable toilet. Would have used that model for sure.

pale cliff
gleaming bramble
ember lance
#

hey all, haven't forgotten about this! been super busy with other projects but i plan to resume development on my end really soon

#

if you guys have any ideas for what I could add, I'm all ears! currently ive:

  • remade the water shader using the one zeekerss uses for LC
  • touched up the mirrors with a shader so they aren't just white planes but look somewhat "reflective" (i did my best)
  • added a brand new stinger (which should work with revisit stingers)
  • added extra scrap nodes to tiles that were lacking to keep loot less spread out
  • made lockers more likely to spawn items
  • made security doors more likely to spawn as they were very sparse
bitter vigil
nimble moat
#

:)

ember lance
#

me when i get my nuts blasted off by a shotgun

#

@daring horizon

nimble moat
#

aside from that though I love this interior

#

one of the best imo

#

I have the impression that unfortunately many recent mods that add interiors and/or enemies do not fit that well into the game

#

thats just me though+

ember lance
#

some of them are pretty out there

nimble moat
#

I know

#

some are real gems

ember lance
#

i wanted to work on this one specifically because artistically, this one stands out to me the most atm (other than lc office)

#

the fake windows and stuff and all the blues everywhere add a lot

nimble moat
#

again its just my opinion, but I for one for example find the ut99 interiors a bit too empty and lacking of that claustrophobic impression

ember lance
#

just needs more tiles

nimble moat
#

LC Office, Pool rooms, and liminal pools are my favourite interior mods

#

I also loved bunker and the sewer(?) one, but afaik they've been abandoned :/

snow furnace
#

Question, is there any way to affect gravity in a tile? Like, say, have a room with a pool - but flipped, so the water is on the ceiling (from out PoV) but still acting like regular water?

#

On the topic of potential for additional rooms, this strikes as an example for a two-tile-high connector, where a ladder or whatever goes into the water, but the water sticks to the ceiling on the lower part, so it’s like you’re diving into the pool but come out the other side upside down

fervent wave
#

for the gravity part however, i had the idea before of having the player be parented to the side of a wall, so it effectively acts as changing their gravity

#

so in that picture you could hypothetically make the player parent to the ceiling so they're upside down

snow furnace
fervent wave
#

like you're talking the tile itself

#

and you're flipping it? like mid round?

#

is that what you're talking about?

snow furnace
#

Yes, so see the picture above - imagine like an hourglass, where it’s the same on both ends but top-bottom are mirror reflections of each other. The bottom half is just the same as the top, but flipped (so the ceiling is the floor, etc.)

fervent wave
#

okay hold on bc we're talking abt two different things here

#

i'm thinking you're talking about taking a tile

#

and halfway through the round you take the tile

snow furnace
#

Not flipping it mid-round. It just being flipped in general

fervent wave
#

and rotate it 180 degrees

snow furnace
#

No no no I just saw what you asked

fervent wave
#

okay then yeah

snow furnace
#

The tile starts that way - either a two-story tile or two tiles that can only connect to each other - where the bottom half is an upside down mirror image of the top

fervent wave
#

you can parent the player to stuff, so you could hypothetically parent them to the ceiling when they reach that half of the room

#

and parent them to the floor when they reach the other half of the room
sorta kinda acting like switching gravity

snow furnace
#

If yes, then you could just do a full on Red Rooms tileset where you cross the threshold down and suddenly everything’s inverted

#

Easy way to increase variety, at minimum just change the ambient lighting to red and boom, double the tiles, double the atmosphere. Then you can tweak as needed

quick holly
#

unfortunately (or fortunately for the case of the cruiser), I'm pretty sure gravity works in global space, not local, so you would probably also have to modify the gravity vector

bitter vigil
bitter vigil
#

maybe these bits could connect better?

#

also maybe this pool could be filled 50% of the time

bitter vigil
#

I think the interior could use a little bit more grime like the water stains you find at the company building on the floor

ember lance
#

yeye

#

i gotchu

#

i agree

unkempt kiln
#

recent LLL update has bricked pool rooms

ember lance
#

its over

quaint basin
#

lol what

#

is CoderFred active ?

unkempt kiln
ember lance
#

Not development wise but he accepts prs and has given me explicit permission to work on the interior directly

quaint basin
#

LLL 1.4.0: Interior killer

unkempt kiln
ember lance
#

I might have to refactor and make the mod use lethalbundles

spiral osprey
unkempt kiln
ember lance
quaint basin
spiral osprey
#

Rest in peace

quaint basin
#

lol

#

yeah doesn't seem to hard to fix

ember lance
#

but if coderfred allows me to i will fix it

quaint basin
#

you said he was okay for pull requests, i think it means you can make the actual PR

ember lance
#

poolrooms update might have to come a bit sooner than expected ig so no new tiles or anything :(

#

all the other improvements are still here though

#

new water shader more interactables and scrap spawn nodes etc

quaint basin
ember lance
#

the locker rooms always generate next to main

#

you have to explore more

quaint basin
#

yeah but why are there so many of them

ember lance
#

are there?

#

ig ill do tests l8r

#

it looked fine to me when i was doing dungen previews

quaint basin
#

I had feet-pools you know, but I never saw pools

ember lance
#

oh

#

well

unkempt kiln
ember lance
#

only one or two generate iirc

quaint basin
#

that's whyyyy

ember lance
#

speaking of which i wanna add a chance of a water volume spawning there

quaint basin
#

yeah it's harder to find them when the moon spawns gigantic dungeons

ember lance
#

lol

quaint basin
#

that'd be both funny and harder to play in

fervent wave
#

Like every other LLL thing in existence?

#

How would it get in the game otherwise?

quaint basin
ember lance
#

fred has code to manually load his assetbundle stuff

#

i imagine thats why its broken

#

if you go download poolrooms rn you'll notice the bundle is not a lethalbundle

unkempt kiln
#

even with no new tiles for the first patch

fervent wave
#

Wow yeah that’s

#

Interesting honestly

quick holly
#

if it's because the interior is part of a manually-registered mod, then it'll work in the next LLL update

ember lance
#

ahhh okay good

bitter vigil
keen oxide
fervent wave
#

Ooohh yeah i’m likin that green one there

real spindle
#

Green one is cool, would add some contrast to some areas.

#

I have heard that the mod is broken right now 😦 If I wasn't so time constrained I would fix it right away. Maybe this weekend I can take a look.

quaint basin
#

I love them three personally

quaint basin
bitter vigil
#

it does?

#

I just installed the mod by itself and it didn't generate a config

#

nor is it in LLL

#

mod list as well
01948f8d-b488-eb85-aaae-d4fc07fd8fe6

quaint basin
unkempt kiln
#

Due to not using assetbundles

bitter vigil
#

what does that mean

#

for me

unkempt kiln
bitter vigil
#

like is it something in my control and it was fixed but I didn't install something or

bitter vigil
#

okay

unkempt kiln
#

Someone is working on an update

bitter vigil
#

thats what I thought

keen oxide
#

no code changes

real spindle
#

I am working on an update right now with some changes I wanted to make anyway. Trying to get the interior water from the mineshafts to work but still isn't working ack! Once it works ill push out a new version.

bitter vigil
#

cool

quaint basin
#

Nice !

ember lance
#

yippee

real spindle
#

I got the water working and I am doing some other tweaks / checks before a release. Here are the current change notes:

* The Sauna room always has a light now and improved lighting
* Pool water added to main pool and fixed pool water in the bridges room
* Water in main pool room is sinkable / drownable and will hinder the players movement. Other knee high water areas will no longer hinder the players movement.
* Reduced dungeon generation path size which should improve loot distribution
* Reduced the number of bathrooms spawned
* Removed extra stalls in female bathroom for gameplay reasons
* Reduced package size by enabling crunch and ensuring textures stay at max 1024
* Assigned tiles tag to most ground surfaces and now allow tiles surfaces as a valid sinking surface```
#

Thanks to @ember lance for the hint about the texture compression. I didn't realize I needed to set settings manually. 🙂
I hope we can merge your other changes like the new entry music soon. 🙂

ember lance
#

yeahh

#

my cpu fried so im out of service atm lol

real spindle
#

I want to make the ball kickable as well. Basically soccer ball. Would people hate this?

#

Sorry to hear about the CPU

ember lance
#

I think that would be cool

#

if you could somehow make it lighter too lol

#

like kick further maybe

#

or actually i suppose it would kick shorter?

real spindle
#

oh maybe. Will look at the settings. I suspect it isn't a real physical thing and just zeekerz fake physics

ember lance
#

yeah

#

it like teleports and then interpolates im pretty sure

bitter vigil
#

since I presume this is separate from what dopa did

keen oxide
#

and crunch compression 😄

real spindle
#

Well the bundle is 35mb now down from like 100

#

IDK. I could make them even smaller if we are all having full harddrive problems 😉

keen oxide
#

that's more than acceptable but i am curious what lowering to 512 + crunch compression if you haven't done that yet would decrease it to

real spindle
#

24mb

real spindle
#

OK, here are the latest. I am close to pushing this out:

* Bathroom toilets are now the same as the ship toilets and are also flushable like the ship toilets
* The pool ball is now kickable```
#

I gave the pool ball a different kick curve, more of a lofty curve which holds in the air a bit

ember lance
#

fred ur so awesome 4 this update

real spindle
#

I am trying to think up some cool additions for the level beyond this update. My momentum has returned to a decent degree. 🙂

ancient bay
#

Whats happening with dopadreams stuff? Is that getting merged in?

#

Or was it just added actually

real spindle
#

I would like her to create a pull request when she can so she can be credited on github as a contributor.

#

Pool Rooms v0.1.23

#

0.1.23 has been pushed out the door

golden ruin
#

PagChomp

ember lance
#

and the stinger ofc

#

forgot abt that

bitter vigil
#

do the orange pool rooms generate and if so where?

real spindle
#

No they don't. That screenshot is from an older build before I switched to a blue look.

ancient bay
#

Hm. Chances for different coloured pool rooms could be a nice way to spice it up a lil. Either random, or using moon tags or something

bitter vigil
#

Moon tags would be cool

quaint basin
#

True

bleak panther
real spindle
#

I could try. I suspect it just finds end caps with the fire escape global ID and places the fake fire escape. Since pool rooms uses a couple different variations for different wall types and doesn't have a hole on those end caps it doesn't work all that great by default. I will try the mod out and see what it is trying to do.

bitter vigil
#

I almost slipped but this wet floor sign saved me

daring horizon
bitter vigil
#

thanks

ember lance
daring horizon
#

Sebastian Solace..,

ember lance
#

@real spindle I made a pull request containing some of the changes I made a bit ago

ember lance
#

welp i cant get fred to respond, tried dming, i might've missed my chance xP

#

hopefully he checks back sometime

slender basin
#

Oug that kinda sucks

#

have you tried Emailing him?

slender basin
#

bro is praying on dopa's downfall

bitter vigil
#

I am

#

I didn't accidently reply to the wrong message

slender basin
#

we should kill dopa

#

with rocks

bitter vigil
#

sure!

ancient bay
#

Seems that the Pool Ball from this mod...doesn't have a scan node?

slender basin
#

the ball you mean?

#

if so it's probably because it's a reskin of the football from vanilla which also doesn't have a scannode... for some reason

ancient bay
#

Yeah thats what i meant

#

oh, interesting

rigid anvil
#

hands down my alltime favorite interior.

sleek cobalt
#

Is the water in the shallow hallway parts supposed to slow you down? I feel like it did at one point but didn't really seem to when I went through earlier. I think the full pool did though, which is why I'm a bit puzzled.

real spindle
real spindle
sleek cobalt
spiral osprey
unkempt kiln
#

@real spindle just a heads up, v80 is in beta and will be main ver in the near future, and all interiors need a recomp bc of dungen changes

real spindle
#

I hear the call, I will look into getting a new version out for v80

bitter vigil
#

Wahoo