#Dantor's Mental Hospital [1.2.2]

4186 messages · Page 5 of 5 (latest)

scarlet cypress
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It tp-ed me deep behind the crane jump room and all items gone too.

I couldn't see a meter infront of me and jumped to my death

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Then i deleted that mod and forgot to reinstall yours

dry rose
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And yes, its a bit over designed x) when I realized all the things I could do with the prop randomizer I went a bit crazy. As a player is not easy to notice but every room, every corridor has A LOT of stuff that can change from generation to generation, walls on many places can have windows or not, those windows can be single or double, and at the same time sometimes they can have metal bars blocking them or wooden planks. Stuff in the corridors like the wheelchairs, mattresses, nightstands... Can have several different positions, amounts... Even the chipped paint on the walls can spawn in different shapes and types
It's the little things x)

scarlet cypress
# dry rose And yes, its a bit over designed x) when I realized all the things I could do wi...

I get that feeling. Anytime i learn something new i go over the board with it and exhaust myself. I don't consider it bad though it looks like they were living there and in a flash everyone suddenly disappeared and wheelchairs fell and stuff, which is very lethal company-ish.

Infact, the main game probably should be designed like this, because vanilla does make things look very vague.

What kind of mansion doesn't have a toilet? Or a factory a bedroom for the workers? Were the mineshaft workers worked to death?

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Eitherway, of most modding communities, Tboi and this game have truly amazed me with the things they do

hardy citrus
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so looks like the multiplayer selection crash is "fixed"(?)
if i had to guess, the previous version's asset building process had something funky going on. unity doesnt exactly play nice 100% of the time

dry rose
hardy citrus
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it was random. launched the game like 20 times in a row without fail in the current build

dry rose
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Looks promising 👍

hardy citrus
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yeh

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and using LLL works just fine for moon weights while setting the included config default weight to 0 and clearing its moon list

scarlet cypress
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What is moon weight? What does it affect about a moon?

normal beacon
scarlet cypress
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Oh that

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I thought it was something about a moon bring travelable to or not

nocturne nymph
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i was so happy just now to see that the mod received an update after such a long time

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has always been my favorite interior

dry rose
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Hi guys! How is it going?
I would like to get some feedback: How are you feeling about the map size? And the scrap distribution?

hearty sundial
dry rose
tacit cape
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generally size restrictions don't make a lot of sense to me versus using tile size

ripe vapor
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compatible with diversity?

dry rose
dry rose
mental abyss
sour cargo
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small thing but i just saw this dont know if you are are awere of it but you can see through the window and see the tiles behind it this is on rend

dry rose
glass yew
dry rose
hardy citrus
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are some of the steam leaks supposed to not have valves?

dry rose
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If it happens an screenshot of the place could be helpful

hardy citrus
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maybe. i have a mod that gives busted valves scan nodes
in hindsight, i really shouldve

mental abyss
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What's the name ?

hardy citrus
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dont remember off the top of my head

nocturne nymph
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doesnt Lategamer Upgrades have a purchasable scanner upgrade wich lets you scan valves

high cypress
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@dry rose This is probably a personal thing but I rather the settings for this interior be moved to LLL for configuration since other interiors do so nowadays, it just feels odd to configure weights and stuff through a config that's not LLL lol

distant gale
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I mean you can probably use LLL's still

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Depends on how Dantor set it up I suppose

hardy citrus
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im able to use LLL fine. i'll screencap my settings later

high cypress
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Okay

dry rose
high cypress
hardy citrus
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spawns fine thru the LLL method while these settings are in place

high cypress
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Imo it's better for the weights and stuff to be adjusted in LLL, I would simplify the Mental Hospital config to control the things like the Valve colors and such

dry rose
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Aaah thats how it shows for you? I see the hospital settings in a different way thats why i got confused

dry rose
hearty sundial
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I managed to get this dungeon three times after the update and from the initial impression i can say that the scrap and size situation definitely improved, thank you!
Also small bug report: there is a tile where it's possible to see through a thin hole in a wall (hope you can recognise which one from screenshots)

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also the vent is within the wall there

dry rose
hearty sundial
slow parcel
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DANTOOOOOOOOOOOOOOOOOOOOOOOR, GUESS WHO'S HEEEEEERE

mental abyss
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Joe ?

dry rose
slow parcel
dry rose
slow parcel
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Still got those insanity enemy ideas in the pocket though 😼 along with trying to contribute to the places Masa used to contribute her voice to (One being a official™️ biodiversity goober)

dry rose
dry rose
slow thorn
dry rose
slow thorn
slow thorn
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still can walk thru

dry rose
high cypress
slow thorn
high cypress
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I just want the Tesla Gates tbh lol

high cypress
slow thorn
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I have it in all my packs

high cypress
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Well I know I couldn't close out lobbies til I removed it

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Maybe it's the scraps being registered weird

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I just gave up hope lol

slow thorn
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tho I havent seen it

high cypress
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Did you turn off the other ones?

slow thorn
high cypress
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That's probably why, probably something with how the scraps register

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It would make sense cus we usually had a scrap from the mod on the ship when it would do this

slow thorn
high cypress
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Also looks like Entity378 pushed a pr to fix compat with other mods

slow thorn
mental abyss
slow parcel
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From like.. a year or two ago or something LOL

atomic parcel
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Seeing this mod getting updates again brings me back. This was like one of the first interior mods i played all the way back in march of 2024. And i remember getting lost in the dark a lot cause i also had diversity installed back when it had full darkness. You practically needed a flashlight in this interior if full darkness is enabled. Cause if you didn't then you would literally only see like an inch in front of you. Good times, hope to see this mod get more updates soon.TerminalThumbsUp

hardy citrus
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still havent seen that tile with the missing valve (which, i cant really complain about that scenario).
however, it has been absolute bliss occasionally running into this interior. a tingle of joy runs up my spine seeing the familiar halls that have fallen into disrepair.
i once again thank you for coming on back (even if it somehow ends up being a short stay)

dry rose
# slow parcel From like.. a year or two ago or something LOL

Yes! I remember those, I thought Masa meant new ones. Tbh I don't want to do anything too intrusive but Masa gave me a very interesting base idea that I would like to develop further, not sure if my capabilities will be good enough to implement them but... I have stuff in mind

dry rose
slow thorn
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he branched it off to a separate mod

dry rose
# hardy citrus still havent seen that tile with the missing valve (which, i cant really complai...

Hmm, the tile is a simple corridor tile, nothing special about it, on a single map generation there are like dozens of them but because they are randomized on which props spawn at any given time and there are several valve locations where they can spawn inside that tile, I can see why getting the tile to spawn the props in the exact "way" for the valve to get inside the wall can be difficult

dry rose
hardy citrus
dry rose
next warren
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seems like this interior doesnt show up in LLL for me. it doesnt show up at all ingame as well. is it broken?

dry rose
next warren
twilit ledge
dry rose
twilit ledge
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pixabay also works, but I find freesound is usually better

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im not exactly sure what you would look for as a sound, though

cunning field
cunning field
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this is just a take.
I still need the video to match the speed with the sound

nocturne nymph
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the sound master himself at work again

twilit ledge
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you just need to make it a lil faster to fit the speed and it's perfect, that's very good

cunning field
twilit ledge
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it's up to dantor to decide but I quite like it

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I think the room itself should have like, some weird motor hums or something too

cunning field
twilit ledge
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like engine noises, cuz something gotta be powering whatever those things are

cunning field
twilit ledge
cunning field
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cuz that'd be harder to sync

twilit ledge
twilit ledge
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yeah that could work! I was thinking something more construictiony and loud, but that could mess with the interior's atmosphere (again up to dantor)

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super love the hazard's sfx though

cunning field
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Here is the sound and every part separated just in case wanna do some touchups or variations

dry rose
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Ooooh you guys are amazing!

dry rose
dry rose
cunning field
high cypress
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@dry rose I still recommend whenever you do the next update to migrate the default weights for the interior over to LLL's config and remove the option to configure weights in the Mental Hospital config, mostly cus it's not the standard anymore and in the past I've found configuring interiors outside of LLL generally leads to getting desynced interiors. I had this happen with Pool Rooms for example back when I used it lol if I configured it through LLL it was fine but if configured it in it's own seperate config we'd get desynced interior layouts. Not saying your config will have the same issue of course I just feel like it will lead to overall less confusion for everyone who is used to configuring stuff through LLL at the very least and it will reduce the risk of potential problems in the future lunxara_love_with_tail

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Basically that whole General Portion of the config can be removed actually, I would keep the Interior Settings and the Size config assuming that works when content configuration is on NODDERS

pearl berry
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Wish I got a clip of it, anyone else encounter the staircase that has like an invisible box? You can drop down one side of it but can't walk back up

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Really want to use this interior... but this staircase tile being a solid invisible collider box is really preventing that

dry rose
nocturne nymph
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I've been using it for a while now and I've never run into this problem with a staircase

nocturne nymph
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also, not sure if this was ever brought up but is it possible to modify the lights in a way so they work properly with ghostcodes?

daring patrol
# pearl berry Wish I got a clip of it, anyone else encounter the staircase that has like an in...

I believe I know what's being referring to. Behind the main entrance door of the interior is two vertical red brick pillars with a large invisible wall (maybe multiple walls) around them that always generates, and sometimes hallways or stairwells will generate just behind the entryway and end up being blocked off. It's not super common, but does happen occasionally. I set the mod's Map Size Reducer to 1.8 instead of the default 2.1, and didn't enable resizing the interior within LLL, if that helps.

daring patrol
# nocturne nymph

I have also noticed this occurs on most room tiles, which seems to confuse enemy AI in some cases, such as Butler or Jester being unable to open the door once aggro'd.

twilit ledge
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did not know dantor's had an apparatus tile

hardy citrus
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faulty engineering if a facility is reliant on how well the CT scan functions

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(dont change. im jabbing)

twilit ledge
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it's really unique yeah

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it's behind a control panel and protective glass

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love it

hardy citrus
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same

high cypress
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I got the interior on The Iris yesterday and there were so many visible seams

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😦

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I love it though

twilit ledge
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never noticed any seams tbh

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there's just some lighting issues here and there

high cypress
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There's a lot of seams you just don't really notice them unless you're on moons with a special skybox like Calist or The Iris

twilit ledge
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oh you mean holes in the tiles?

high cypress
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Yeah

twilit ledge
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ok that makes more sense then

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I thought you meant texture seams

high cypress
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@dry rose Assuming you return from the dead again, seems like sometimes Fire Exits are spawned the wrong way which sends players into the void

high cypress
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I figured I would change this to send the clip directly instead since the log being included was unnecessary lol

twilit ledge
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never happened to me woah, idk what the deal is there

high cypress
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But basically what happened there was that the fire exit inside that spawned was facing the wrong way

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so she entered into the void

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We know the entrance generated cus LethalPerformance would label it as blocked if it didn't so it just generated backwards, there's probably a specific tile that this happens in that is bugged

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I've also been noticing I don't think I've seen the steam valves popping or the green fog working after V70 either

twilit ledge
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didnt even know it had steam valves or green fog lol

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so that's been gone for a long while now prolly

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def after v70

high cypress
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Yeah my guess is V70 broke it, I know it worked in v69

quick quail
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Hello ! I'm playing on v69 and no monsters are spawning in this interior. Is there a known fix for that ?

twilit ledge
maiden yacht
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i have 2 bugs to report:
Grafiti doesn't seem to work in stairs area.
One time we had brick "column" or part of another room spawn in the stairs. (unfortunately i didn't take screenshot of it).

foggy oyster
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I have a feeling dantor might not be working on this anymore

maiden yacht
foggy oyster
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not sure