#Dantor's Mental Hospital [1.2.2]
4186 messages · Page 5 of 5 (latest)
And yes, its a bit over designed x) when I realized all the things I could do with the prop randomizer I went a bit crazy. As a player is not easy to notice but every room, every corridor has A LOT of stuff that can change from generation to generation, walls on many places can have windows or not, those windows can be single or double, and at the same time sometimes they can have metal bars blocking them or wooden planks. Stuff in the corridors like the wheelchairs, mattresses, nightstands... Can have several different positions, amounts... Even the chipped paint on the walls can spawn in different shapes and types
It's the little things x)
I get that feeling. Anytime i learn something new i go over the board with it and exhaust myself. I don't consider it bad though it looks like they were living there and in a flash everyone suddenly disappeared and wheelchairs fell and stuff, which is very lethal company-ish.
Infact, the main game probably should be designed like this, because vanilla does make things look very vague.
What kind of mansion doesn't have a toilet? Or a factory a bedroom for the workers? Were the mineshaft workers worked to death?
Eitherway, of most modding communities, Tboi and this game have truly amazed me with the things they do
so looks like the multiplayer selection crash is "fixed"(?)
if i had to guess, the previous version's asset building process had something funky going on. unity doesnt exactly play nice 100% of the time
Did it crash 100% of the time for you and now it doesn't crash?
I never had that error and I know many people who never got it either but for some reason some people got it
it was random. launched the game like 20 times in a row without fail in the current build
Looks promising 👍
yeh
and using LLL works just fine for moon weights while setting the included config default weight to 0 and clearing its moon list
What is moon weight? What does it affect about a moon?
weight for this interior to spawnon the moon
i was so happy just now to see that the mod received an update after such a long time
has always been my favorite interior
Hi guys! How is it going?
I would like to get some feedback: How are you feeling about the map size? And the scrap distribution?
I'm gonna play on the weekend and report back if we get the interior, do you suggest just resetting any size related config for this?
Yes, I feel it would be too much otherwise since the size restriction from LLL would stack with this
generally size restrictions don't make a lot of sense to me versus using tile size
compatible with diversity?
Yup, Map Tile Size is a blessing
I play with it and I didn't have any issues. Maybe the doors cannot be stomped, I'm not sure if that's solved, but for the rest it works fine
I'll try it asap with my friends
small thing but i just saw this dont know if you are are awere of it but you can see through the window and see the tiles behind it this is on rend
Bien visto
I always forget about that spot 😅 Would be fun if suddenly a turret snipes you through that
If you have any feedback for the way LLL offers customization of this feel free to make a post on the github
Not yet, I need more people giving feedback about the current state. But to me Map Tile Size seems like a better config option than the lerp thingy, which can be confusing for the users
are some of the steam leaks supposed to not have valves?
No, if there is a leak it should have a valve attached, is it possible that it was behind a wall? I thought I fixed it but maybe there are still some valves spawning behind walls sometimes
If it happens an screenshot of the place could be helpful
maybe. i have a mod that gives busted valves scan nodes
in hindsight, i really shouldve
That's a very nice qol mod
What's the name ?
dont remember off the top of my head
doesnt Lategamer Upgrades have a purchasable scanner upgrade wich lets you scan valves
Yeah LGU does it
@dry rose This is probably a personal thing but I rather the settings for this interior be moved to LLL for configuration since other interiors do so nowadays, it just feels odd to configure weights and stuff through a config that's not LLL lol
im able to use LLL fine. i'll screencap my settings later
Okay
Your settings are making it not spawning at all? hahah
He's using LLL to configure it
spawns fine thru the LLL method while these settings are in place
Imo it's better for the weights and stuff to be adjusted in LLL, I would simplify the Mental Hospital config to control the things like the Valve colors and such
Aaah thats how it shows for you? I see the hospital settings in a different way thats why i got confused
Yeah I would do that too but since not everybody uses the same way it's not bad to have the option on my side too, I guess
I managed to get this dungeon three times after the update and from the initial impression i can say that the scrap and size situation definitely improved, thank you!
Also small bug report: there is a tile where it's possible to see through a thin hole in a wall (hope you can recognise which one from screenshots)
also the vent is within the wall there
Glad to hear!
I recognize the tile but not that corner in specific, is it upstairs, right?
Yup, it's upstairs. Second pic is me turned roughly 90 degrees clockwise relative to the first screenshot.
DANTOOOOOOOOOOOOOOOOOOOOOOOR, GUESS WHO'S HEEEEEERE
Joe ?
Oh! It's Masa! Nice to see you again!
Hi hi~! How have you been? 💜
It's been a crazy year, but I'm glad to be back to modding. What about Masa? ☺️
Masa has been dealing with a bunch of inheritance things and thinking of what to do with life basically 😅 but Masa's semi back to Lethal Company! Just ah, slowly, because Masa's attention is all over the place and Masa's brain is quirky
Still got those insanity enemy ideas in the pocket though 😼 along with trying to contribute to the places Masa used to contribute her voice to (One being a official™️ biodiversity goober)
Good to see you back! I can relate to the attention being all over the place hahah
I will be happy to hear them. I have some small ideas myself and I'm (slowly) researching how to implement them, we will see how it turns out >:)
hey little mod compat issue I hope could be addressed, piggy's variety mod adds tesla gates which sometimes replace security doors, issue is when they spawn in hospital they are a bit less wide than the sec doors so there is a walkable gap between the wall and the gate
Hmm send me a screenshot of the hallway with the gap, please
when I get the chance ye
gap is less than I though but exists
still can walk thru
Aaaah I see, yeah, I think I can fix that
Piggy's mod unfortunately needs to fix whatever breaks being able to close out lobbies, I can never close out lobbies with it installed
ive been just fine on that front
I just want the Tesla Gates tbh lol
Probably cus I usually play Multiplayer
same lol
I have it in all my packs
Well I know I couldn't close out lobbies til I removed it
Maybe it's the scraps being registered weird
I just gave up hope lol
im the guns didnt cause it when we had them on the ship but cant confirms for the other scrap
tho I havent seen it
Did you turn off the other ones?
I do usually yea
That's probably why, probably something with how the scraps register
It would make sense cus we usually had a scrap from the mod on the ship when it would do this
yeah I usually just have guns and gates
Also looks like Entity378 pushed a pr to fix compat with other mods
I hope that means better emotes compat haha, been plannting to cut TME if that even was fixed
Omg this trap is goat
Yeah >:D Masa thinks those ideas should be in our DMs though!
From like.. a year or two ago or something LOL
Seeing this mod getting updates again brings me back. This was like one of the first interior mods i played all the way back in march of 2024. And i remember getting lost in the dark a lot cause i also had diversity installed back when it had full darkness. You practically needed a flashlight in this interior if full darkness is enabled. Cause if you didn't then you would literally only see like an inch in front of you. Good times, hope to see this mod get more updates soon.
still havent seen that tile with the missing valve (which, i cant really complain about that scenario).
however, it has been absolute bliss occasionally running into this interior. a tingle of joy runs up my spine seeing the familiar halls that have fallen into disrepair.
i once again thank you for coming on back (even if it somehow ends up being a short stay)
Yes! I remember those, I thought Masa meant new ones. Tbh I don't want to do anything too intrusive but Masa gave me a very interesting base idea that I would like to develop further, not sure if my capabilities will be good enough to implement them but... I have stuff in mind
Never played with full darkness because my graphic settings make it pretty dark already but I love Diversity and I'm so glad you like my map too, it warms my hearts reading you guys enjoy what I did ❤️
funny part is darkness isnt even in diversity anymore
he branched it off to a separate mod
Hmm, the tile is a simple corridor tile, nothing special about it, on a single map generation there are like dozens of them but because they are randomized on which props spawn at any given time and there are several valve locations where they can spawn inside that tile, I can see why getting the tile to spawn the props in the exact "way" for the valve to get inside the wall can be difficult
It makes sense on my mind, monster stuff on one mod, misc stuff on another. Player condition are branched off too, right? I liked those, my friends not that much x)
ye
not important rn. the important part was me thanking you for comin back
Aw, thank you buddy ☺️ I plan to keep updating it, at a slower rate than before, but yeah, I want to add more stuff to it. Glad you like it ❤️
💜
seems like this interior doesnt show up in LLL for me. it doesnt show up at all ingame as well. is it broken?
Thats very strange, it works perfectly fine for me, it appears on LLL config as it should. Unless some very recent LLL update has broken it and I'm not aware... It should work
I will try to reinstall it later today
I've been trying out this interior more as of recent- any chance you'll consider adding sound effects to this area? for like the hazards https://s9.gifyu.com/images/SUYwV.gif
Thats something I would like to add, but finding a good sound effect its not easy
Anyone knows good website for sound samples?
https://freesound.org/ is what zeekers uses for his sound effects
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers. Have you freed your sound today?
pixabay also works, but I find freesound is usually better
im not exactly sure what you would look for as a sound, though
Let me try something
is there any video of this room, or that's the actual speed of the thingys?
this is just a take.
I still need the video to match the speed with the sound
the sound master himself at work again
that's the actual speed
yeeees
you just need to make it a lil faster to fit the speed and it's perfect, that's very good
yeah, I'm doing that rn
thoughts?
that's really really good!
it's up to dantor to decide but I quite like it
I think the room itself should have like, some weird motor hums or something too
this one had too much reverb to be able to repeat constantly
like engine noises, cuz something gotta be powering whatever those things are
that'd be a separated sound
oh no yeah that's why I said the room itself
cuz that'd be harder to sync
yeye
found this one on Freesounds
yeah that could work! I was thinking something more construictiony and loud, but that could mess with the interior's atmosphere (again up to dantor)
super love the hazard's sfx though
Here is the sound and every part separated just in case wanna do some touchups or variations
Ooooh you guys are amazing!
Thats awesome, thank you!
This is really close to what I had in mind, it's great! Thank you!
You can use it freely! If you have more plans or changes on something related to the sound lmk!
@dry rose I still recommend whenever you do the next update to migrate the default weights for the interior over to LLL's config and remove the option to configure weights in the Mental Hospital config, mostly cus it's not the standard anymore and in the past I've found configuring interiors outside of LLL generally leads to getting desynced interiors. I had this happen with Pool Rooms for example back when I used it lol if I configured it through LLL it was fine but if configured it in it's own seperate config we'd get desynced interior layouts. Not saying your config will have the same issue of course I just feel like it will lead to overall less confusion for everyone who is used to configuring stuff through LLL at the very least and it will reduce the risk of potential problems in the future 
Basically that whole General Portion of the config can be removed actually, I would keep the Interior Settings and the Size config assuming that works when content configuration is on 
Wish I got a clip of it, anyone else encounter the staircase that has like an invisible box? You can drop down one side of it but can't walk back up
Really want to use this interior... but this staircase tile being a solid invisible collider box is really preventing that
Looks like something that doesn't always happen, maybe that map seed in specific had some invisible walls from another tile going through the staircase somehow. Pretty sure you can still play it normally next times
I've been using it for a while now and I've never run into this problem with a staircase
also, not sure if this was ever brought up but is it possible to modify the lights in a way so they work properly with ghostcodes?
I believe I know what's being referring to. Behind the main entrance door of the interior is two vertical red brick pillars with a large invisible wall (maybe multiple walls) around them that always generates, and sometimes hallways or stairwells will generate just behind the entryway and end up being blocked off. It's not super common, but does happen occasionally. I set the mod's Map Size Reducer to 1.8 instead of the default 2.1, and didn't enable resizing the interior within LLL, if that helps.
I have also noticed this occurs on most room tiles, which seems to confuse enemy AI in some cases, such as Butler or Jester being unable to open the door once aggro'd.
did not know dantor's had an apparatus tile
faulty engineering if a facility is reliant on how well the CT scan functions
(dont change. im jabbing)
same
I just hope he comes back eventually to add contours and fix all the seams
I got the interior on The Iris yesterday and there were so many visible seams
😦
I love it though
There's a lot of seams you just don't really notice them unless you're on moons with a special skybox like Calist or The Iris
oh you mean holes in the tiles?
Yeah
@dry rose Assuming you return from the dead again, seems like sometimes Fire Exits are spawned the wrong way which sends players into the void
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I figured I would change this to send the clip directly instead since the log being included was unnecessary lol
never happened to me woah, idk what the deal is there
Cus it's not guaranteed to always happen
But basically what happened there was that the fire exit inside that spawned was facing the wrong way
so she entered into the void
We know the entrance generated cus LethalPerformance would label it as blocked if it didn't so it just generated backwards, there's probably a specific tile that this happens in that is bugged
I've also been noticing I don't think I've seen the steam valves popping or the green fog working after V70 either
didnt even know it had steam valves or green fog lol
so that's been gone for a long while now prolly
def after v70
Yeah my guess is V70 broke it, I know it worked in v69
Hello ! I'm playing on v69 and no monsters are spawning in this interior. Is there a known fix for that ?
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i have 2 bugs to report:
Grafiti doesn't seem to work in stairs area.
One time we had brick "column" or part of another room spawn in the stairs. (unfortunately i didn't take screenshot of it).
I have a feeling dantor might not be working on this anymore
no one is maintaining this?
not sure