#Dantor's Mental Hospital [1.2.2]

1 messages · Page 2 of 1

dusky mica
kindred barn
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ty

dusky mica
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You're welcome

kindred barn
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What is the name of the mod - which skips all cutscenes and immediately starts the game, for developers what was it called

shell oxide
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Does the Animation Compatibility mode work with Badass Company?

kindred barn
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please advise

shell oxide
tribal zealot
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dont recommend turning it on though

kindred barn
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There is some mod, but I forgot the name

shell oxide
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IntroTweaks just skips the initial main menu where you select online or lan

shell oxide
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GeneralImprovements you can skip that menu and the intro song that plays on the first day

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Idk of any that instantly start the game

kindred barn
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no no

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I need

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So that the game starts immediately

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so that I can get into the world

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without unnecessary inclusions

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everything you listed

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I know it

shell oxide
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This amybe?

kindred barn
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I'm saying that there is a mod for developers - where it immediately throws you into the game

shell oxide
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maybe*

kindred barn
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Yes

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this is it

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Thank you

shell oxide
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Np

peak scaffold
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skipping the intros might skip some loading of mods tho, it's to be used with caution

pallid fog
# kindred barn What is the name of the mod - which skips all cutscenes and immediately starts t...

Mods for Quick Game Launch

DevelopmentStartup: (uses LC FastStartup)
https://thunderstore.io/c/lethal-company/p/CTNOriginals/DevelopmentStartup/

LC Symphony:
https://thunderstore.io/c/lethal-company/p/alexanderjoe/LC_Symphony/

IntroTweaks: (unstable & fps drop)
~~https://thunderstore.io/c/lethal-company/p/Owen3H/IntroTweaks/~~

Here are 3 mods that allows you to skip the startup game launch screens. All 3 are customizable in their different ways.

I recommend strongly the first one, DevelopmentStartup. The LC modding wiki recommends it as well, as that’s where I found the mod.

Hope this helps!

shrewd seal
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introtweaks was lagging my game good i think

pallid fog
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YEah i thinm ill remove it, its been getting worse for me too

shrewd seal
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i dont know what else it was doing, but when I removed it, my fps seemed more stable

pallid fog
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I like how it changes the footer version note

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I messed with my friend with that

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but i doubt thats what makes it slow down performance

kindred barn
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I'm tired

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There is some problem in the seeds during generation

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Sometimes everything is great, sometimes everything is terrible.

tacit cape
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not sure if this has been reported yet since discord search sucks, but standing directly against this door causes the Open door prompt to disappear:

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going from a hallway to a room with 6 bathtubs specifically

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the assets for this interior are pretty sick though I gotta say

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lots of visible LOD pop though

tacit cape
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lol it's a compliment, slang

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@dry rose I'm wondering how difficult it would be to have the small doorways use different door sockets to the hallway connections? I assume that would require duplicating some hallway tiles to have end connections for rooms or something

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the reason I ask is, the portals CullFactory creates seem to be much larger than they need to be when connecting into a room, so it's rendering a lot of the map when it doesn't need to

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this is something I've been meaning to ask other authors as well

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as an alternative to using door socket sizes, I was thinking that perhaps I should make a separate component that can be attached to each doorway on a tile and provide a precise size for the section that doesn't occlude the next tile

dry rose
dry rose
tacit cape
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here for example

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on the one side, you can only see a small portion of the portal through the doorway

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on the other side, I can see that the actual portal size extends to the edge of the hallway geometry

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that means that it considers anything through that wall the doorway sits in as visible, despite the fact that it's actually occluded

dry rose
tacit cape
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right, the portal should be just large enough that it encompasses that doorway's opening

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but I wondered if the reason you did it this way is because the hallways also use those door sockets to connect to each other without a doorframe blocking the view?

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for example, this connection here off the main room:

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I assume this uses the same door socket as the small doorways?

dry rose
tacit cape
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you should leave it as the big socket size

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I might have to talk to Batby about if it's possible to make something smarter for situations like that

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it's an issue on other interiors too

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vanilla doesn't do it that way though which is why I thought it would be fine

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there's always a doorway-hallway connecting tile before you enter tunnels in factory and similar transition tiles in mansion

dry rose
tacit cape
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I definitely don't want to limit mods to only doing that though, I'll see if Batby can think of something good to work around this

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unfortunately I don't think it's something that CullFactory can work out by itself

mint schooner
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@dawn musk this Is fire

rigid ravine
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i don't know if this had already been asked, but i have an issue with this interior where the map is insanely large and only 2 objects spawned in the whole thing. Is there a solution?

dry rose
# rigid ravine i don't know if this had already been asked, but i have an issue with this inter...

You can manually reduce it's size using the config (FundationLenghtOverride) or a mod config like Lethal Level Loader, I'm also trying to come with a native solution on my own. On my internal build I have reduced the size around Rend's dimensions and it feels pretty nice on Rend, Dine and Titan. On smaller moons it probably still suffers (not as much as now) and on bigger maps it's maybe too overcrowded with items

rigid ravine
tropic lodge
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if i use this will it automatically adjust to planets that have different sizes (e.g. experimentation and titan will not be the same size)

rigid ravine
tropic lodge
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i don't know. that's my question

gilded herald
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is this the mental asylum from phasmophobia

mint schooner
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guys on which moon do you have setted this interior spawn rate?

tropic lodge
gaunt spindle
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the ceiling seems to be made out of individual squares instead of a full square per room
same with walls
the interior also renders a bit oddly, for all other interiors, all the walls only have a texture on the inside. this does not apply to the hospital. some walls/floors/roofs/whatever also don't seem to be trimmed to only what you can see, which is rather unoptimized

mint schooner
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Thanks

gaunt spindle
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while on the interior, lc's cpu usage shoots up to 30% and memory usage up to 4,350 mb

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sucks because i really like this interior, guess i just have to wait till it's more optimized

spiral leaf
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cool asf interior

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optimization would be appreciated tho

gaunt spindle
tropic lodge
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30% cpu and 4gb of ram is really not that much

spiral leaf
gaunt spindle
tropic lodge
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it's not a bad thing to have your resources used like that. it's literally what they're there for

dry rose
# gaunt spindle my brother in christ your computer will die

A bit dramatic aren't we? x)

It works fine on my average to low tier computer. There are some issues with other mods that are causing FPS drops, and I won't deny that the models/textures need a lot of work, but it's fine for the average gamer. Maybe if you are expecting 250 fps yes, that won't be achievable right now but it never dropped from 60 fps to me

gaunt spindle
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i get to exaggerate a little

dry rose
tropic lodge
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i have a slightly below-average pc and i was able to play this interior fine with LCVR which essentially doubles the load

dry rose
tropic lodge
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i hate LLL's config 🫠 thanks for the info

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i have no idea if this will have the desired effect

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since you're here can you explain batby 🥺

glass yew
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what am i explaining

tropic lodge
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will this make the dungeon smaller than it usually is

glass yew
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uhh idk when dantors config stuff applies

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what you have set their would make it smaller than what it usually is yes

dry rose
glass yew
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I don't know when that is either tbh lmaoo

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i think it comes before mine

dry rose
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Hahah yes, it does

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Honest question, I need your opinion, @glass yew . Would be a good idea to enforce the dynamic clamping size on my side instead of letting users to figure out a way to appropiate reducing the dungeon size for the time being?

The thing is I have a travel tomorrow and I will be away for a whole week so I won't be able to implement a good solution until I come back, but the dungeon is definitely too big even on Titan. After testing I noticed that a 1.15~ size (similar to Rend) works well for late moons like Titan, but that is still way too big for Vow and below.

Ideally I would like it to be 0.5-0.7~ on Assurance,Vow,Offense,March and 1.15~ onwards but I don't think I can do that easily

glass yew
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yeah

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the config default values will be the ones you set yourself btw

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don't know the best way to approach a dynamic size to that amount but you can enforce a clamp on how big it can be in general

tropic lodge
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one more thing i forgot to mention from last night: doors seem to be a little delayed whenever you open them, for some reason

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you can also collide with them after they're opened

dry rose
dry rose
hard vale
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How big is the map

dry rose
hard vale
tropic lodge
dry rose
gilded vigil
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just had this interior on titan with no loot

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ship scan said around 900 worth of loot was even on the planet

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but none to be found inside

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looks beautiful though great work

dry rose
gilded vigil
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oh okay

eternal crystal
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Computer is pretty decent and yet I cap at 50-ish fps when my buds are capping at 20-30. Thas how we know its the hospital when we land on a moon. I'm just wondering what's causing the heavy load. Long/big interiors? Will use search function to see if it's been said already.)

dry rose
proven sail
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Also a wheelchair scrap item would make sense

sudden ibex
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imagine people can sit on it

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ill play music and run around while my friend is on the wheelchair

vital flax
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Helllooo, I was in Budapest Moon, and had your hospital on it was actually so beautiful. That aside, when I fell off, it immedieately crashed everyone's games.

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Im unsure if its related to the fact i was in budapest

kindred barn
vital flax
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ah shit, fuck i forgot

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sorry

kindred barn
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Try to play this situation again, maybe the problem was only with that seed, but not with others

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Who knows

vital flax
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if it happens again i'll remember my fault

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i'll try to recreat

proven sail
dry rose
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UPDATE 1.0.3
-Drastically reduced dungeon sized and locked it between x1 and x1.25 (Rend's size)
This change will help making loot less sparced and should feel better specially on Rend, Dine and Titan. Smaller moons may need more tweaking.
-Potential fix to an issue with the Inverse Teleporter and LethalThing's traps which teleported played outside the interior bounds
-Removed collision on doors while they are being open
-Improved doors animation
-Added a potential fix to cases on which scrap wasn't generating as it should
-Removed deprecated config option. Consider deleting the config file so a new one gets generated on next game startup

(Note: I will be away until the 21th, I will read you guys but won't be able to make any changes until that day, have fun!)
https://thunderstore.io/c/lethal-company/p/Dantor/Dantors_Mental_Hospital/

proven sail
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Fuck yea

dry rose
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Dantor's Mental Hospital [1.0.3]

rigid ravine
slow parcel
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Where are you going? Vacation? 👀 if so, have fun.

Masa's planning to possibly write up the enemy ideas too. Do you perhaps want the ideas DMed to you (along with the two hazards)?

slow parcel
kindred barn
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Is this generation recommended for Dine, Rend, Titan?

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Could there be problems on other vanilla planets?

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Due to the size and amount of loot

wooden loom
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I use it on rend and dine

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There are no issues it's just like any other interior mod

slow parcel
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Yeah they'd work nicely

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Titan tbh is just Masa's moon where every interior spawns tho

kindred barn
slow parcel
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Its a cool interior 👌

dry rose
dry rose
slow parcel
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Will do after some nice breakfast! ^^

dry rose
spiral leaf
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goat

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how did you adjust the brightness in the interior? It seems a little bright

tropic lodge
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agreed

dry rose
kindred barn
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I optimized everything

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I found a couple of mods that really eat up performance.

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now I'm happy ^^

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The Hospital map is just fire, we’ve already had time to run around, thanks for the work!

floral locust
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what mods were they?

tawdry schooner
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Thanks for the update! Will try later today.
Do you know whether the LLL config can be used to fine tune size with the latest update? With other interiors it works quite well with the scalar. For potentially large interiors I usually set max size to 1 and scalar to something like 0.1-0.5. So it will still scale with moon size multiplicator.

kindred barn
lost snow
kindred barn
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These are the only ones I've had performance issues with so far.

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Late_Game + Lethal Things eat a small part, but not that much

floral locust
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cheers man, was just curious if I had any currently and it will help me avoid them in the futute

kindred barn
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and cart 🥺

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I left it in my build

warm python
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i also have AC too

kindred barn
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He can resurrect allies for a fee xd

void kiln
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I also notice a huge performance improvement without the TooManyEmotes, surprisingly that one takes more than BadassCompany (LethalEmotesAPI) which has sounds and everything

proven sail
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Snareflea hanging out of bounds

safe locust
cosmic rock
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that's good

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xd

proven sail
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No

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It's not

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It killed me

carmine haven
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Somehow need to get a monster into a big leather office chair in the office tile so when you open the door the chair swivels around and there’s a hoarding bug / bracken / masked / snare flea sitting there like ‘Good day.’

cosmic rock
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LMAO

cosmic rock
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good

safe locust
slow parcel
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The Snare fleas are getting smarter

icy prairie
carmine haven
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exactly

icy prairie
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cool interior. but runs at like 40 FPS for me, everyone else have issues with it's optimization?

gloomy vortex
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Because the fps has been worse on all interiors since i added it. Idk how that makes sense

icy prairie
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The assets probably need optimizing

dusky mica
gloomy vortex
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Lc office affects performance even if it’s not loaded

dusky mica
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No other interior is that intrusive.

gloomy vortex
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Aight makes sense

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I’ll see tomorrow what’s causing that

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Updating mods is a nightmare. Maybe this happened because of an update of some mod

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The fps is like 20-50 less than before

icy prairie
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I've never noticed lc office dropping frames

eternal crystal
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I think I recall the 🦐 would cause huge frames if met on the Office map. I've had no problems on other interiors tho. But also haven't encountered the fps issue either 🤷 I think it's fixed now

warm python
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has anyone figuired out the lag issue, still running at low framerate on certain maps

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like titan

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I do have like 90 other mods

warm python
dusky mica
warm python
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maybe its LC office?

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might try that later

dusky mica
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But I think that's to do with Shrimpy

warm python
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yea but this lag is different, like on titan it runs pretty bad, like 40-60 fps, which normally my pc on mods should run 80-110

dusky mica
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Yeah something deffo tanking your frames

warm python
dusky mica
warm python
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alr

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bet

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I can send it in a google docs so its easier to rad

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read

dusky mica
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Remove Immediately Or Ditch AdvancedCompany‼️‼️‼️‼️‼️‼️‼️‼️‼️

  • Better_Lobbies‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • FlipMods-ReservedItemSlotCore-1.8.17‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • FlipMods-ReservedFlashlightSlot-1.6.3‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • FlipMods-ReservedWalkieSlot-1.6.2‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • Renegades-FlashlightToggle-1.5.0‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • Toskan4134-LethalRegeneration-1.2.0‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • Renegades-WalkieUse-1.5.0‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • FlipMods-BetterStamina-1.3.2‼️‼️‼️‼️‼️‼️‼️‼️‼️
  • alexanderjoe-BiggeryBattery-1.0.2 ‼️‼️‼️‼️‼️‼️‼️‼️‼️

First Test Disable

  • Ozone-Runtime_Netcode_Patcher-0.2.5‼️
  • Dot_Matrix-MatrixTermExtensions-1.1.2‼️
  • Pinta-PintoBoy-1.0.4‼️
  • PXC-EnhancedSpectator-1.0.5‼️
  • AllToasters-SpectateEnemies-2.3.1‼️‼️
  • NomnomAB-RollingGiant-2.5.1‼️
  • TwinDimensionalProductions-CoilHeadStare-1.0.6
  • Suskitech-AlwaysHearActiveWalkies-1.4.4‼️‼️
  • veri-ShipWindows-1.1.2
  • Bobbie-NAudio-2.2.2‼️
  • Bobbie-UniTask-2.5.0‼️
  • qwbarch-BarchLib-1.0.0‼️
  • qwbarch-Mirage-1.0.13‼️
  • Lordfirespeed-OdinSerializer-2022.11.9‼️‼️
  • Piggy-LC_Office-1.0.3‼️‼️
  • POKA-DeGhostify-1.0.0‼️‼️
  • FutureSavior-Hold_Scan_Button-1.1.1
  • xilophor-LethalNetworkAPI-2.1.6‼️ ‼️

2nd Test with these also disabled.

  • Pooble-LCBetterSaves-1.7.3
  • ATK-ShipClock-0.9.0
  • TheDeadSnake-Touchscreen-1.0.10
  • Solar32-PerformanceEnhancer-1.3.6
  • PostMortem-BetterLightning-1.0.3

Zaggy1024-PathfindingLagFix-1.2.1 **KEEP **

Decide what AI tools you want to use.

  • TheFluff-FairAI-1.3.2 <---- :S‼️‼️‼️
  • Danninx-ProwlerBracken-1.0.2
  • IntegrityChaos-Diversity-1.1.10 (I'm currently using 1.1.6 and seems stable, I am only using for Darkness).
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@warm python Hope this helps. Nothing against the makers of these mods, just some things don't work well with other things so you got to make decisions on what you want to use.

vocal kestrel
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what is this

dusky mica
untold blade
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oh rip I thought this was general lol not mod releases

digital dawn
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uh

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i think you @ the wrong Nuclear lol

dusky mica
warm python
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also whats wrong with rpowsler bracken? can I not use all 3

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but again ty for the list

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and im assuming the double Bang bangs are more important

warm python
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I also realized I kept titan at 1.0

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it at its default 2.35 is still bad

robust quail
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I have 4k monitor and rtx 2060 and I didnt Notice lag

warm python
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also this spams too

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2.35 size multiplier for each moon on AC seems to be the sweet spot!

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now ima hit the hay, will do some more testing for optimizations from ur list, once again ty for all the help 😄

dawn musk
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AdvancedCompany and ReservedItemSlot aren't even compatible I think?

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Also AdvancedCompany has a massive amount of features, so it lagging the game is kind of a given

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If you're willing to remove everything it adds then that's fine

dawn musk
warm python
vocal kestrel
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how?

warm python
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idk

drowsy meadow
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in an ocean of custom exteriors, you bring us an interior. I salute you

storm geyser
spiral leaf
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Every interior runs perfectly fine BESIDES this one

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Hospital specifically tanks my fps by like 20frames so from 60 to around 40

sudden ibex
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yeah they did say they need to thinker with it more

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i think this one has a large size and a lot of stuff in it like a lot of furnitures and such

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in a sense there is a lot to load

spiral leaf
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So i can reduce lag by just reducing the dungeon size?

vagrant tendon
dusky mica
dusky mica
short thistle
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"Bug" I found is that the bracken can't see/ detect you seeing it from inside of the glass rooms

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Saw it sneaking up on me while looting inside of one of those

dry rose
proven sail
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Let's say he uh

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Uses uh
Infrared

latent coyote
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If I'm experiencing a really low scrap density inside the facility, is that because the interior is too large? I've set the interior multiplier size all the way down to 0.01 in LLL config settings and it was still kinda scarce so wasn't sure if that is the problem

dusky mica
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Only main things I found, the lighting on the pillows etc is every time but the tiles connection and decal position seems more of a fair occurrence.

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Main thing is though is prop lods, should at least be similar distance to the rooms they are in but seems they have incredibly short distance.

dry rose
dry rose
latent coyote
dry rose
latent coyote
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Not sure the multiplier but it spawns 16-21 scrap

dusky mica
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Which is why I have the interior chance for this set lower on moons with bigger gen/low scrap count.

warm python
formal sluiceBOT
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Hello, @warm python, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

dusky mica
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Office,Odin Serialiser and NetworkAPI is shredding most peoples fps 😛 I always try to inform people of this D:

dry rose
warm python
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im pretty masked ai beta revamp, but i might sadly remove the mod

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getting kinda buggy and still is laggy

dusky mica
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Just use maskedoverhaulfork until peggy solves their revamp

dry rose
warm python
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but just cant deal with the lag

warm python
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it depends on the area

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but im still always above 60, with a 6 year old gpu

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on this map

warm python
dusky mica
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But better than nothing until peggy can solve some of the issues - more concerning with v50 hitting us soon too.

warm python
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happy with my mods

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adding so much more than v50

dusky mica
dusky mica
# warm python no

If the game doesn't get to a released state you're looking at more frequent updates, especially within modding scene 😛

warm python
dusky mica
inner fiber
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is it possible that even if i dont get this interior, it is lagging my game in general on seeds that arent using this interior

dusky mica
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Example would be Office, MoreInterior could be example if the assets were used outside of the interior itself. Scrap don't really count for this.

warm python
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btw thank you or the tips, my modpack runs way smoother now

dusky mica
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Because AC already has these features or has similar function to what they do. And you're very welcome @warm python 😄

warm python
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also wdym by
"
Zaggy1024-PathfindingLagFix-1.2.1 KEEP

Decide what AI tools you want to use.

TheFluff-FairAI-1.3.2 <---- :S‼️‼️‼️
Danninx-ProwlerBracken-1.0.2
IntegrityChaos-Diversity-1.1.10 (I'm currently using 1.1.6 and seems stable, I am only using for Darkness)."

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can I only use 1?

warm python
peak scaffold
dry rose
peak scaffold
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Bascially wanders around and if it sees you, you're being chased to death and it can even kick in doors

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Second link I posted is linked to my picture which shows it getting stuck at a vent - I guess it tried to spawn but got stuck in a wall (?)

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considering you can only see half of the vent

alpine wraith
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hes asking if theres an invisible wall there that either can latch onto

gray bolt
dry rose
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Someone showed me a bugged snare flea after last update so maybe there is a misplacement with the ceiling collisions

gray bolt
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It might be something to do with the floor, who knows

dry rose
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And yeah some vents are misplaced

gray bolt
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Friend probably borrows/is based on the method from the flea

dry rose
peak scaffold
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TheFiend dev has a channel on dc here too, maybe interchange a bit to find out whats bugging

dusky mica
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@dry rose Funnily enough talking about Fiend, when you back maybe can you look into it. He's getting stuck on the doors also

dry rose
eternal crystal
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He has a feature that makes him break the doors down. Might be buggin out if he rages breaking doors he can't break?

sudden ibex
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btw does having CoomfyMoons break fps?

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kinda have it and all the interiors kinda end up being too large

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i get lost inside

dry rose
sudden ibex
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it because of how large of stuff i have now. i can now start feeling the fps drop ahah

dry rose
sudden ibex
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im using an old pc so im experiencing the lag now

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1660ti + r7 4k series

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i added a ton of stuff and now i feel the fps on moons itself

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ship no issue tho

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the moment i go to the moon. i feel the change

shell oxide
#

I'm getting really poor fps when this interior gets selected. Is this a known issue?

#

Also there's practically no scrap

dry rose
dry rose
shell oxide
shell oxide
dry rose
# shell oxide Yea

The amount of scrap is normal, the interior is just too big and makes it hard to find the scrap. On Titan works best

shell oxide
#

Is there any way to improve that without making it overloaded with scrap on other interiors?

dry rose
tacit cape
shell oxide
sudden ibex
#

i removed Coomfy Dungeons and now my fps is kind fine

dusky mica
#

Totally forgot to mention this earlier too @dry rose @weight gets read as part of moon name?

sudden ibex
#

seems like it

#

other ones use Vow:100 or something

carmine haven
#

setting all and 100 but then also comma separating specific moons will let you tune specific moons above 100 yeah?

dry rose
dry rose
dusky mica
dry rose
#

Okay, noted

trail rampart
#

can you add am option to disable the custom fire exits?

#

so it can be compatible with the mimic mod

short thistle
#

fire exit fr generated inside of the main entrance room

#

is this type of thing possible with like the mansion inteiror as well or is it just an oversight/ possible thing with the hospital interior

dry rose
trail rampart
#

and thus allowing for custom interior compatibility

#

exept for ones with unique fire exit doors

#

they are just the default ones there

dry rose
dry rose
trail rampart
#

so it would be nice for you to add an option to disable the unique fire exit doors

#

so mimics don't stand out like an elephant in the room

eternal crystal
#

I haven't tried yet, but does the spray paint work on these walls?

#

Will try real soon

short thistle
#

spray paint dose indeed work

eternal crystal
#

hmmmmm. I think SCPFoundation had this issue to and they fixed it. It's wierd is all. Maybe mod conflict?

short thistle
#

oh

#

maybe it was pool rooms which had its spray paint work

eternal crystal
#

I'll try out poolrooms when I find it.

dry rose
#

I think I fixed floors and normal walls but not doorframes and angled walls

stoic berry
storm geyser
dusky mica
sage tartan
# eternal crystal

This is to do with a detail layer, there's a checkbox somewhere for it, Knibbs or Major know where it is

dry rose
eternal crystal
#

I will say this interior has brought genuine fear into my friends. Especially when on Atlas Abyss it makes it quite uneasy. Overall it's a great one and hope there's more to come! Shyguy make it particularly even more creepy here.

dry rose
slow parcel
#

Love this place boiled

dusky mica
austere nest
#

I like this interior a lot on Acidir. Reminds me of Sunny Meadows 🙂

tropic lodge
#

i think the jump tile should be made a bit more forgiving

#

it's hard as is on a keyboard, but it's even harder when you're playing in VR/with a controller

dry rose
#

🤔 I kinda like it as it is, I dont like making things too easy

peak scaffold
#

I'd make it just a tad wider. To make it hard but not very hard

#

feels too easy to slip off

tropic lodge
#

i think the main thing that makes it so hard is that the middle platform is horizontal. which means it's both hard to land on and hard to jump from

#

this is just my opinion but i feel like a jump does not really fit in this map, but if you insist on keeping it, i really hope you consider making it more forgiving or just redesign it completely

tawdry schooner
#

tbh my only gripe with it was that at first I always managed to hit some weird collision jumping from the middle platform which cancelled my sprint. Since then I avoid jumping from the very corner of it and it's fine I think

dry rose
warm python
#

so if he make sit easier, it will make it easier for keyboard as well

#

whichw ill be to easy

sour cargo
#

have you guys found a good dungeon size for this?

left raptor
#

I just saw this

#

Should I just then remove all of those mods with the ❗ ?

scarlet kettle
#

what's everyone's config for this interior?

placid haven
#

and wts the meaning of ‼️? because i have shiploot shipwindow something like that and it looks fine

left raptor
#

ik, I am just confused on the exclamation sign quantity meaning and even how exaclty it breaks or conflicts with anything.

gray bolt
hollow lynx
#

AC doesn't override much. It depends on vanilla functions and for other mods to use those vanilla functions correctly.

gray bolt
#

yeah bad wording on my end.

dusky mica
#

@left raptor @placid haven I was helping someone with performance. Also the AC stuff was because AC has those features, ship loot was meant to be in the first test disable as they were using general improvements already.

dusky mica
placid haven
#

so do u mean those mod on the list will cause bug if we use it? because generalprovements doesnt have the actual fuction of shiploot, it only shows that on a screen

dusky mica
placid haven
#

ic, i understand now

dusky mica
#

😄

wise sparrow
#

the mod is very laggy

#

with certain modded moons with alot of assets such as budapest is even crashes my game

dry rose
wise sparrow
#

i dont really know how it works

inner fiber
#

what size should i set the dungeon to find scrap easier lmao

dry rose
dry rose
wise sparrow
#

like 0.75

ivory estuary
#

This interior is VERY laggy, I believe one of the issues is the fact that every ceiling tile is entirely modeled instead of just using PBR

tribal zealot
#

I had to disable this interior for now because its so laggy. You can even tell what interior it is just by the FPS drop

#

Btw @dry rose one suggestion is to lower the light intensity on the main area when u enter. It seems too bright

#

Thats my opinion

void kiln
#

yupp it is by far the laggiest interior for me unfortunately too, looks forward to the optimization!

dry rose
ivory estuary
solid bone
#

is there any way to reduce the quality and size of the textures significantly? this interior is really laggy and my gpu memory is maxed out

spiral leaf
#

no

#

well i mean the developer can obviously

#

but nothing for the users to do

solid bone
#

that's kind of unfortunate

#

it's a good interior and design, but it's just so laggy

robust quail
#

Its not even laggy

#

U just dont have that good pc I guess

#

I have 2060 and 4k and no lag

distant gale
#

I've seen other people with really good PCs report lag, good for you that it doesn't cause you any but that's not the case for everyone shrug_animated

#

That aside: Does anyone know any good maps that look like abandoned hospitals/asylums and could work well for this interior?

void kiln
#

It's laggy when you have 80+ mods like I do, but the other interiors been performing okay

#

I have 2070S too

sharp nymph
#

We are on around 50 Mods, no cosmetics all just horror focused mods, also we have multiple performance mods and I was hitting around 70fps on a 4070 when I usually am sitting around 200fps, Although I'm guessing we might have had a really really big dungeon generation as it never seemed to end when I was exploring it lol

sudden ibex
#

Budafest fits this interior really

hallow ridge
#

this interior is nice but half my group experiences frame drops and scrap spawns on this map arent that good prob becuase of how big it is

dry rose
#

Thats my top 1 priority right now

floral locust
#

what is the main culprit for that do you think?

#

high poly models/high res textures?

dry rose
# floral locust high poly models/high res textures?

Both things. My textures are higher resolution than the base game ones and on top of that walls and floors are double sided, which is useful because floors for example are at the same time ceilings but on the other side its unnecessary on most cases so I have to remove one of the sides on most parts

And I can also reduce the poly count on many props

#

I also want to compress the textures but last time I tried to convert them to DXT1 there were weird color changes on the middle of the wall. If I can manage to compress them properly that would help too

hallow ridge
#

yeah tbh the high quality textures are nice but a little out of style

warm python
#

guys remove LC office

#

that helped with the lag

#

a lot

tacit cape
#

oh, floors being ceilings sounds like it might cause culling to delete the floor you're standing on

#

does that only cover up the gap jump room you have or something? I haven't noticed anything

slow parcel
#

tbh CullFactory probably is saving Masa's ass right now, because Masa has 204 mods and the hospital still doesnt lag

inner fiber
#

I wish I could say the same 😭

dry rose
slow parcel
#

Oh right, people view 60FPS as lag

dry rose
dry rose
slow parcel
#

Yuh ofc. Not saying more performance is better ofc :P Just never really viewed 60FPS as proper lag, but that's probably because Masa's used to having that in like, the 14 years Masa played games lol

tacit cape
tropic lodge
#

it all depends on the strength of your pc, but generally this (and every other mod) should run just as well as the base game does. if not, it will very much cause issues with people on weaker systems

#

which is why there are so many people asking for optimization

tacit cape
#

i.e. if one tile is supposed to act as a wall for another, that breaks a lot of assumptions

ivory estuary
#

Also inverse teleporters can put you on the ceiling like half the time

tacit cape
#

ah yeah, if the collision is two-sided also that could be an issue if people get stuck oob

dry rose
tacit cape
#

ah, I see

dry rose
ivory estuary
#

We are using the LethalThings teleporter trap and I assume that uses the same backend as the inverse

inner fiber
dry rose
distant gale
dawn musk
#

yeah

#

currently adds a whopping 20 seconds to the game's opening time for me

distant gale
#

Like it's really cool, but needs some optimization, and I don't need the laggiest interior (no offense Dantor, love seeing that fixes are being worked on MewHeart) on the laggiest map KEK

dry rose
distant gale
#

It looks really good at least

sudden ibex
#

ill need a 4090 to run budafest+mental hospital on hd

#

ahahahaha

#

playing on 20fps with both plus hundreds of mods and increased scraps

#

coomfy dungeon makes the dungeon so large that you cant find the exit

ivory estuary
peak scaffold
dry rose
tacit cape
#

it also would take a lot of work to make it teleport a specific person instead of whoever is within the teleporter's collision

#

it does use the same method to choose a destination though

dry rose
tacit cape
#

if you want to really go hard on testing it you could probably copy paste that code into a coroutine to teleport yourself every x seconds and print the destination node (if there's a way to associate the node with whatever your assets contain)

kindred barn
#

About this generation

#

There's a really heavy load on titanium.

#

I run at 100 fps :с

#

Although it was sometimes 180-200

#

I don’t remember which update it was

#

(with CullFactor enabled)

#

Is the problem with teleport traps still relevant?

kindred barn
cosmic rock
#

he will try to fix it when he comes back

#

and about the teleport, me personally I never had this issue

#

it was supposedly fixed but some users still reported this problem

alpine wraith
#

this mod has the second largest file size of my modpack

#

with 178,000 kbs

#

only beaten by lethalsdk

glass yew
#

known issue

alpine wraith
#

blud launched a homing missile what

#

bro tracked me down as soon as i said that

hallow ridge
#

they said they were gonna lower the texture res for less size and performance

dry rose
#

Today I finally come back home, time to work on the stoopid textures ☺️

storm geyser
#

:D

river hull
#

Return of the map-maker

rustic moon
#

Legend

river hull
#

Has anyone had any issues where the dungeon feels a bit underpopulated enemy wise? This could just very well be the maps I applied it to (Vow, March & Some modded ones)

Usually march is hopping with enemies but I just didn't encounter them, I get its a larger map size but surely that shouldn't make them too rare. Right? Possibly I could strictly set it to hospital for those maps and raise the enemy stats but I also don't want to be wrong and have a map that is inaccessable because it contains death incarnate. Any tips are appreciated, ciao

sudden ibex
#

arent those maps has less enemies?

#

they are like low tier maps

#

as far as i know. the monster spawn depends on the tier of the moon

river hull
#

Tier of the moon is less of a deciding factor of enemies, power level is where its at, March is at 14 whereas maps like rend, dine and titan range from 10-20 I'm pretty sure. Obviously types of enemies that spawn are also different but it should at least be somewhat similar whereas my crews playthroughs of these maps were rather dull. Vow is probably the most likely to have that issue though

dry rose
river hull
#

Got it, I will swap my dedicated moons and see the results hopefully later tonight

storm geyser
#

march i think it's because it's large and has lots of spiders which don't travel as much as other enemies

storm geyser
#

so they take lots of inside power but you never see them

dry rose
dry rose
storm geyser
#

march is the "best" because of bees
offense is the "best" because of loot but people dont go there cuz it's the most dangerous free moon
assurance imo is the "best" cuz very fast fire exit and main entrance, smallest, and not too many large items apart from bottles (and safest after experimentation)

tropic lodge
#

i suspect both scrap and enemies are still spawning out of bounds

sage tartan
storm geyser
#

use LethalResonance for best thumper experience

sage tartan
#

Nah not a fan of that mod

#

I can't see it getting better than them running into walls in other rooms going "OURGH"

river hull
sage tartan
sage tartan
#

🤔

#

Maybe you're right, I should give it a go again

#

I like challenging my views as much as other people do

river hull
lament stone
untold blade
#

of course the only reason we ever go to offense is it's 1st quota, we've spent all the money and everything else is eclipsed

cosmic rock
#

all my last 5 offense matches had a thumper

#

one had 3

#

😭

#

my friends are scared of using a shovel or something

sage tartan
#

Become one with the shovel, make the company proud

#1191532853922631792 message

storm geyser
#

(remember to disable nutcracker's bodies in the config, also spiders' if using arachnophilia)

cosmic rock
#

do they pay well?

cosmic rock
#

or that's for the sell bodies mod?

storm geyser
#

sell bodies mod makes nutcrackers unable to drop shotguns

#

and i think it doesnt work with arachnophilia (requires testing)

storm geyser
cosmic rock
#

hmmm

storm geyser
#

i use it with fairai so sometimes we just encounter dead enemy bodies

cosmic rock
#

fair ia is hillarious xD

#

once a yippie killed my friend too

#

by stepping on a mine

lone solar
dry rose
#

I prefer to use the lategame upgrade "Hunter" since you have to buy it and upgrade it to make profit, gives a nice progression

hallow ridge
#

yes i like that one a lot more

storm geyser
lone solar
#

I kinda use both since the monster weight kinda punishing already 😂

storm geyser
#

personally not a fan of lategame upgrades

lone solar
#

Why not

storm geyser
#

idk i dont really like the concept

lone solar
#

🤔

#

I honestly just disable half of the stuff there but hey whatever suits u 🫡

slow parcel
#

Masa uses both, but configured the price to be more fair

storm geyser
#

yea i changed the price aswell

slow parcel
#

The value also got switched around a bit because some creatures should be more rewarding to kill, while others less. So Masa's value list from worst to best goes basically like this :

  • Yippee Bug
  • Masked
  • Centipede
  • Spider
  • Baboon Hawk
  • Thumper
  • Nutcracker
  • Eyeless Dog
  • Bracken
#

The Bracken is actually the hardest to kill, but also doesnt come in great numbers. Dogs do, so the value of the dogs is lower than the Bracken

#

Dogs become a common thing you kill when you have the tools for it :D

storm geyser
#

tools would mean having mods that adds weapons

#

i think there's a strat for dealing with them but most of the time it's best to leave them alone if you're not confident

dry rose
#

The zapgun is amazing against dogs, and also there are many cheesy ways to kill them without mods

storm geyser
#

and when alone they're quite easy to deal with

slow parcel
#

They're harder to kill than all the creatures below it, ngl

sage tartan
storm geyser
sage tartan
#

Yeah because original isn't being worked on

#

Entity has taken over

#

Mod dev crowned entity the successor

storm geyser
sage tartan
#

As entity was the only person to show any interest in taking over lmao

slow parcel
#

Really? Spiders have felt like pushovers compared to Baboon Hawks

storm geyser
#

i'm guessing we've had different exeperiences with these two monsters

sage tartan
#

I feel spiders are only really bad in tight corridors and if you are missing 10hp, that 90 damage attack is silly

#

In a straight line? smacking time

slow parcel
#

Yeah. Spiders you can kite, Baboon Hawks kinda roll you when they feel like rolling you

dry rose
storm geyser
#

mine's masked too lol

slow parcel
#

Thumpers 😔

storm geyser
#

i'm probably just too used to maskedenemyoverhaul

#

also my devil plan

sage tartan
slow parcel
#

Everytime a Thumper appears (and isnt at the small stair room in facility) they just feel like a boss battle

storm geyser
sage tartan
storm geyser
lone solar
#

I hate possesedmasks with a passion 😂 its kinda intrusive

slow parcel
#

It almost feels easier to side step them and smack their head when they go charge mode tbh

Thumpers losing their momentum actually feels like when its at its most dangerous because it tracks you at that speed

storm geyser
lone solar
sage tartan
#

If you can hit em when they're just accelerating you can get into an easy rhythm of beatin them up, once you get the swing it's easy dosh

storm geyser
#

but yeah its gud for my evil plan

#

also this is just annoying on possessed masks

slow parcel
#

Maybe its Diversity making them harder out of charge mode tho

sage tartan
#

Oh right yeah, I don't play with that mod 😅

slow parcel
#

Ah lol

Yeah maybe Diversity just makes the spiders easier, and the Thumpers harder lol

lone solar
#

Diversity thumper revamp was designed for v45 still dunno how they behave with v49

slow parcel
#

And Baboon Hawks a menace maybe

lone solar
#

Maybe i should test

cosmic rock
lone solar
#

Also hows the progress doctor @dry rose the hospital needs you

dry rose
storm geyser
#

nice

#

gl

shrewd seal
#

[Warning:LethalLevelLoader] AssetBundleLoader.RegisterExtendedDungeonFlow() is deprecated. Please move to PatchedContent.RegisterExtendedDungeonFlow() to prevent issues in following updates.

Yellow Error with LLL when Mental Hospital Loads

storm geyser
#

"yellow error"

#

yellow isnt an error

shrewd seal
#

yellow message, my bad

storm geyser
#

it's just a warning, affects nothing ingame

shrewd seal
#

just thought Id point it out since it says, move to this to prevent issues in future updates

dry rose
#

I'm aware of it but I appreciate it ❤️

shrewd seal
plucky sandal
#

Iirc we found about 2 keys

dry rose
#

I kinda love the RNG sometimes

hallow ridge
#

yeah i got a sentry before in the left hall way and 2/3 of us died with the other guy stuck in a fall loop because of LLL

dry rose
hallow ridge
#

yeah we keep syncing our configs but it seems to only have lessened the chance of stuff like this happening

dry rose
#

Weird, never happened to me and my group. I always share my code with them and it goes perfectly on every interior

hallow ridge
#

i do the exact same but its like 1% chance it still does this

#

or another glitch where we see two different interiors

lone solar
#

does a duplicate entry in LLL config matter for this case?
like if added/readded/delete moons/interior sometimes theres duplicate with different number?

hallow ridge
#

interesting point

#

ill try to remake my configurations then

lone solar
#

dunno if it matter at all but i usually just delete the config, run once and then share the code

hallow ridge
#

okay ill make sure to try this because i definetely have at least 20 unused configs about 2 of which use LLL

shell oxide
#

wdym unused configs..?

cosmic rock
#

hmm

#

different interiors?

#

the only thing we have is weather desync

#

I never saw interior one

cosmic rock
shell oxide
cosmic rock
#

yeah, but it's the only way to have unused configs

#

but the different interiors got me confused xD

hallow ridge
#

yes that is what unused configs are

shell oxide
#

just delete them then

shell oxide
#

Has anyone had this happen before?

dry rose
shell oxide
#

Plus i may have used noclip

#

which means that I wont get the pitch black fog that spawns in around you when you enter through any fire exits or main entrance

shell oxide
#

I learned that the lighting gets changed when you enter the facility

#

But it seems like it's triggered by actually interacting with the fire exits / entrance

glass yew
#

i think you've misunderstood whats happening there

shell oxide
#

probably tbh

glass yew
#

going in and out of the dungeon doors just turns the sky on and off

#

freecam via unity explorer just disables lighting period

shell oxide
#

Yea that sounds more accurate

#

I had no clue how to explain it so I just went with whatever came to mind

dry rose
#

Me wanting to make the interior darker and people are walking around with a portable sun in their butts, smh

shell oxide
#

I only do it for testing my modpack lol

#

I've been trying to figure out why a certain mod isn't working with the apparatus so I've just been noclipping around looking for the apparatus room so I dont have to spend 10 minutes exploring

warm python
dry rose
#

There is not (yet) but I think he knows

shell oxide
warm python
#

heres the planned stuff currently

#

Planned:

Apparatus room tile
More rooms
Improved prop randomization
(Maybe) map hazards
(Maybe) more themes

dry rose
#

Talking about the apparatus, what would be a good room setting for it? I feel like a MRI room would fit but I'm open to suggestions

shell oxide
warm python
#

and the green lighting would be sick too

dry rose
#

A creepy lab is definitely on the table, yup. Not sure if its going to be for the apparatus but I want one

warm python
#

cause the appeartus is green and so are the

#

this image is actually a great concept

hallow ridge
#

yeh but idk how that would translate into the hospital design

storm geyser
storm geyser
#

i mean it's fun

#

you just don't expect that off the second least dangerous moon

dry rose
#

⚠️ ATTENTION EMPLOYEES A NEW UPDATE HAS ARRIVED⚠️

UPDATE 1.0.4
Performance
-Reduced most textures from 1024 to 512
-Removed double sided walls/floors/ceilings to avoid rendering unnecessary object
-Removed some high poly count LODs on props
-Drastically reduced whole assetbundle size
Gameplay
-Reduced map size even further, and made it sightly dynamic to each moon. Average size is now close to x1 max
It should be way easier to find scrap even on easy moons
-Fire Exits should appear further from the main entrance more often now
Other
-Updated README to include a Donation button

spiral leaf
#

oh goody

rustic moon
#

King 👑

dry rose
#

The whole assetbundle went from 180MB to 45MB. I hope the changes made the interior run better

rustic moon
#

Woah that’s insane

#

Thank you Dantor

peak scaffold
#

I can confirm I have 80 fps now occasionally, drops to 30-40 sometimes tho

dry rose
peak scaffold
#

like constantly 40-50

dry rose
#

Yay, looks promising then

peak scaffold
#

entering the hospital I am stuck on those 40-50 but after some times it's now more or less consistently above 70 I'd say

#

not sure if Cull Factory plays a role in that

sharp nymph
#

Ill try and see what fps I get later as I was hitting as low at 40fps on a 4070

tacit cape
#

can also use CullFactory to set a fixed seed for benchmarking if you desire a more consistent measurement

shell oxide
#

I got this interior a few times yesterday and didn’t suffer from nearly as bad fps drops so things are definitely improving

inner fiber
#

Update channel title @dry rose

dry rose
#

Right

#

Dantor's Mental Hospital [1.0.4]

gaunt spindle
dry rose
gaunt spindle
shell oxide
#

if it works, it works 🤷‍♂️

dry rose
slow parcel
#

Maybe there's a way to 'flatten' the room into one tile once you are done with the product? Unsure if that would work or help tho

#

Kind of like layers on a uhh.. Paint.net page. Bringing them together on one layer to make it one thing.

Just spitting limited knowledge ideas over here 😭

shell oxide
#

Just discovered a weird glitch with one of the walls

#

One side of it is see-through, but the other side is the normal wall

dry rose
dry rose
slow parcel
#

Its been working fine for Masa atleast yeah. Just a wall texture here and there shuffled off the wall really. But that was also previous update,havent tested the new update yet

shell oxide
dry rose
#

Btw is not true that the hospital is the only interior using modular blocks, Major's bunker seems to be using it too for example. Not sure about the rest
#1196710290457382953 message

cosmic rock
#

now that I was thinking of it you could have like 2 versions, the high res one and a lower res one

#

but it would double the work xD

#

bc if you want to add some rooms or something it would give you twice the ammount of work

dry rose
#

No thanks, I dont wanna lose the few sanity that I still have hahah

small hearth
#

i finally have no lags anymore good job

dry rose
small hearth
#

im also happy lmao i still played it on it, it was just giving me frame drops and it finally doesn't happen anymore, its fluent now

#

the only issue i ever found was this generation bug here, you see throught from one side, but not from the other side

dry rose
small hearth
#

no problem, it never bothered me!

#

ah just so you know that picture was from titan generation

dry rose
small hearth
#

From my one trip which was on stormy weather Titan, and with thumpers on my ass, i found about medium sized amount in single rooms or the storage rooms or even the special rooms like the bathtub room, where i got about 10 - 14 items out

So i wouldn't say i cannot complain about no metal at all, thumpers are even scarier in this interior since the ways connect verrry far sometimes which makes it spooky jumpscaring

dry rose
#

Looks fine, good

silver pulsar
#

Other than that, this has been a great patch, my fps went from averaging 40fps, to now averaging 100fps when visiting this interior, huge praise @dry rose 🙌

eternal crystal
#

Yeah we saw the update this morning and my friend and I were trying.

I have decent pc so I was fine but his fps doubled lol

dry rose
dry rose
shrewd seal
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Good Job Dan!

dense halo
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Reminder that #mod-showcase exists and that you should post in it

shrewd seal
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do you have any posters in the interior? I noticed the walls looked kinda empty in the pictures

dry rose
shrewd seal
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Oh good, I haven't had the oppurtunity to play a whole lot recently, but I was thinking it could have used some more of those, or frames/pictures of things.

dry rose
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There are also walls which randomly spawn with windows, and those windows sometimes have wooden planks or metal grates on them and sometimes dont, there are also a few types of decals that can spawn on walls that make it look like are decayed and different types of molds on the top part of them

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There is also a slim chance of creepy drawing appearing on them (apart from the isolation cells)

shrewd seal
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I forget about windows counting as decor

dry rose
shrewd seal
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Yeah it's interesting, old interiors have all of those taken down when they are abandoned and such, but running hospitals seem to be more comfortable environment looking, with a lot of props and stuff (art quotes etc)

cosmic rock
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would be cool too, like a manequinn room/warehouse

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where it could be full of mimic's

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instead of skeletons

shrewd seal
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and with yours being like, an abandoned modernish hybrid, it seems pretty realistic, although maybe there would be more painted walls

cosmic rock
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imagine someone makes a futuristic moon

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instead of it being abandonned it has robots

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with wich you could interact

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have small quests like interact with a robot to open the apartus room

dry rose
cosmic rock
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tbh

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you could add on the office room

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on the table

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a key

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if you get it you could unlock the aparatus room

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and it would kinda fit

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or in the small office you have, not the room but the small office some rooms have

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there's a small % that it spawns on one of them

dry rose
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I will see what I can actually do about it

shell oxide
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I dont get it. It's supposed to be an abandoned mental hospital. Mental hospitals are as bare as possible

storm geyser
cosmic rock
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exactly

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this is a game, if u don't add content or don't add interesting things

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you won't have player retention

storm geyser
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plus it feels like less of a recent mental hospital, which makes it prone to having more stuff, and more stuff in an abandoned environment = more mess

cosmic rock
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and many abandonned places like hospitals, have all their equipment there

fickle wagon
storm geyser
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i feel like some spider really does not want you to go through here

fickle wagon
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yeah i died from it

storm geyser
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f

fickle wagon
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and it was the only way to go

storm geyser
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painful spider nest placement

fickle wagon
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luckily i was just testing my pack and not playing seriously

cosmic rock
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jump

glass yew
scarlet kettle
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anyone got a hospital config they use for interior chance rates

cosmic rock
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me personally I just put all the interiors with the same rate

pale verge
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So I like to put dungeons on specific moons only, and I really like this dungeon but I don't really know where to tie this dungeon to. Any suggestions?

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I would love to put this on budapest, I think thats the best match for it tbh. But i'm trying real hard to avoid Lethal Expansion lmao

cosmic rock
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my only specific moon one is pool with bikin bottom

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and that's bc someone told me here on this chat

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a while ago

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and I agree

pale verge
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lmao that sounds great

cosmic rock
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and to do the chances I just use chatgpt xD

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I pass him all the moon names

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and tell him add me @150 and add a "," in between the moon names

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xD

pure mulch
pale verge
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yeah unfortunately for me all of wesley's moons are LE I think

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I have Scarlet Devil Mansion on the paid moons on something like a 40% chance but I suppose this would work good there too

cosmic rock
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I love SDM but we removed it from our pack

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bc it's too big for 2 players

pale verge
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yeah it definitely takes some tweaking in the config, they've actually been changing the default generation size recently I think

cosmic rock
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ig I could change the interior size or smth

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but my friends doesn't like the map much

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and sadly all the painting events

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never work for us

small hearth
icy prairie
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seems like with cullfactory this is running WAYYYYYYY better.

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tho massive improvments to the loot could be made. had to give this a smaller chance to spawn since it's kinda hard to find stuff

void kiln
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good job on the performance fix btww!! always want to like play on this smoothly since it is such a great interior

dry rose
icy prairie
dry rose
icy prairie
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I can't rn cuz I am actually headed to sleep now but when I can I will try to get around to that

severe kernel
small hearth
dry rose
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Yup, I already fixed it on my internal build but since its not really gamebreaking I will update it later on, I want to fix some other stuff before pushing a new update

small hearth
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beside these minor problems, i had no issue on fps or graphical, where some interiors have double doors or wirdly placed tiles like in scp it really comes to my attention that your interior is just working very well so far

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not that i say these are gamebreaking, just mentioning that yours looked just alright, and poolrooms does the same you and them are pretty good on their job!

dry rose
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Well, let me introduce the apparatus and more stuff ans we will see if things are still stable or not hahaha

Thanks buddy ❤️

small hearth
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no problem! your interior also heavily reminded me of the upturned inn part ||where you meet shrimp|| kind of and of course phasmo haha

dapper wagon
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"dynamic" fire exit spawns?

small hearth
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it has one i seen it recently with a green light

dapper wagon
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I'm just curious what dynamic means

small hearth
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maybe graphic wise?

dry rose
# dapper wagon I'm just curious what dynamic means

It means the amount of fire exits adjust to whatever moon you are in. Older interiors were only capable of having 1 fire exit and the rest were blocked or had to be hardcoded by the interior maker to spawn more than one (i.e: March) which caused issues with custom moons with more than 1 fire exit.

I'm pretty sure this is not an issue anymore tho

dapper wagon
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Ohhhhhh

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Cool!

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Didn't realize that was an issue

dry rose
dense halo
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yeah LLL is pretty nice with things like that

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even back when it wasnt supported tho, the only issues you'd have is trying to use a fire exit and getting "Entrance is blocked" error, so it wasnt really ever a big deal, but good to have

dry rose
dense halo
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thats fair lol

dawn musk
#
## 1.0.4
**Performance:** 
- Reduced most textures from 1024 to 512 
- Removed double sided walls/floors/ceilings to avoid rendering unnecessary object 
- Removed some high poly count LODs on props 
- Drastically reduced whole assetbundle size

**Gameplay**
- Reduced map size even further, and made it sightly dynamic to each moon. Average size is now close to x1 max It should be way easier to find scrap even on easy moons 
- Fire Exits should appear further from the main entrance more often now 

**Other**
- Updated README to include a Donation button

## 1.0.3
- **Drastically reduced dungeon sized and locked it between x1 and x1.25 (Rend's size).** This change will help making loot less sparced and should feel better specially on Rend, Dine and Titan. Smaller moons may need more tweaking. 
- Potential fix to an issue with the Inverse Teleporter and LethalThing's traps which teleported played outside the interior bounds 
- Removed collision on doors while they are being open 
- Improved doors animation 
- Added a potential fix to cases on which scrap wasn't generating as it should 
- Removed deprecated config option. Consider deleting the config file so a new one gets generated on next game startup 

**Note: The dev (me) is going to be traveling until 21th so no more updates will come until he is back, please everyone behave well and don't break anything while I'm away**```
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Here's a fixed version, keeping formatting as close as possible to what seems to be intended

tacit cape
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looks like you still have a bit of a mistake in 1.0.3 there, the bolding ** should be after the bullet point

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there are some nice sites that let you preview markdown if it would help

dawn musk
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fixed

dawn musk
dry rose
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Oh, thanks guys, I noticed it was borked but I didnt have time to check how to properly format it. I will pay attention on the next update

dapper wagon
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guessing the ghost girl spawn on this map is gonna be massive

tacit cape
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markdown can be kinda picky about newlines, sometimes you need \n\n for it to actually make a paragraph rather than continuing a bullet point

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and diff implementations are inconsistent

tacit cape
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the performance improvement here looks very impressive too, I'm getting up to 200fps with CullFactory on the new update

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I'll hopefully try out running this with some friends later hypers

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I did just test it out on experimentation and the loot seemed sparse, so I might limit it to certain maps

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any thoughts on what might work best there?

dry rose
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If you could send me the log after you finish your session I would appreciate it, I wanna see something about the map sizes

tacit cape
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oh sure, can do

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I'll try to remember to grab them if I ever have to restart, otherwise I'll wipe em

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it did feel like Experimentation was larger than I would've expected, but maybe that's related to the tile size

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I'll probably have it generating only on a few moons and random routing, so not sure how many times we'll get it either

dry rose
tacit cape
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shouldn't be anything interfering on my end, mine is quite minimal

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but it's hard for me to say for sure, the map might feel larger going in solo testing

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I only found 3 items while exploring fairly far though

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I forgot to scan unfortunately

dry rose
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Yeah, scanning greatly helps hahahah

mental abyss
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Mental hospital are called Psychological Asylums ;-;

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Otherwise, super fancy

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Very good

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Nice

small hearth
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Mental Hospital is a good name tbh

dry rose
mental abyss
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What do you think about Asylum ?

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Or maybe it's too much assigned to Batman ?

safe locust
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Asylum has more of a negative connotation imo

mental abyss
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But yeah still a good name tho

small hearth
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Spooky Hospital for halloween lolz

mental abyss
safe locust
mental abyss
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But yeah keep your name, I was just wondering why

safe locust
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lmfao

dry rose
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It reminds me too much to the batman games yeah, I made a conscious decision to not call it like that because otherwise people would be like: Oh cool! A batman map! and then get fooled hahah

safe locust
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Unfortunately mod names can’t be changed once uploaded anyway

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It’s why Skinwalkers never changed their name

mental abyss
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Aight aight, absolutely understandable choice 😄

safe locust
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By the time they learned about the connotation with the name it was already too big and would’ve been a mess

safe locust
safe locust
# mental abyss The connotation?

In Navajo culture, a skin-walker is a type of harmful witch who has the ability to turn into, possess, or disguise themselves as an animal.

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It’s one of the creatures you shouldn’t say the name

mental abyss
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Hmm it's not that far from what skin walkers are meant to be in the game

mental abyss
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What is Navajo tho

safe locust
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An indigenous tribe

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Native American

mental abyss
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Oooh

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I mean... It's touching a very small amount of the world population...

safe locust
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It’s more of a respect thing

mental abyss
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Hmm

safe locust
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But yeah he said he would’ve changed it but by the time he learned the mod was pretty big and would’ve been a bit of a mess so he chose not to

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and the mythological Skinwalker and like

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The non-native interpretation

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can be pretty different

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and rug meant with the non-native

dry rose
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@tacit cape The loooooog

tacit cape
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ay good timing we stopped not long ago

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I didn't set it to spawn on experimentation but the loot did seem good on the endgame moons

dry rose
# tacit cape I didn't set it to spawn on experimentation but the loot did seem good on the en...

I see you got it two times, one on Offense and one on Kast. On Offense the final size seems to be 1.155 (If I understood Batby's function properly) which is a lil bit bigger than I wanted, Kast's size on the other hand was 1.5 which is great, maybe even a bit small I think for such amount of scrap
Hmm did it felt good on both cases? I would need more samples tho since it could be bad/good RNG on top of it

tacit cape
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I think with regard to loot density it was fine both times actually

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I forget exactly how much we brought back from Offense but I think it was multiple trips out the fire exit at least

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we did have a big party though tbf

dry rose
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Fair enough. Anyway I'm pretty happy, we are getting there step by step

tacit cape
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yeah actually, I confirmed with someone, we actually got out exactly the amount that spawned on Offense which was somewhere around 635 iirc

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I think maybe something's up with enemy spawns though? We did have some enemies on Offense which seemed fairly normal (although pathing for coilheads in the tiny room in main entrance room was weird), but on Kast we didn't really have any trouble with interior enemies at all

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it was weirdly quiet and we got out with like 1200 iirc

dry rose
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Yeah that happened to me too some rounds but doesn't seem to be consistent, I'm not sure if it's my interior or what

tacit cape
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if it means anything, we did get enemy spawns every time on Scarlet Devil Mansion

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it's a small sample size so that might not mean much if it's a rare intermittent issue

dry rose
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Thing is... I don't touch anything related to enemy spawn chances at all. But I did noticed on Titan that some rounds I cant find a single monster even at 5pm and sometimes I step inside and I already have 2-3 monsters saying hi to me. Even if I misplaced some vent I don't think it could cause no monsters to spawn AT ALL

tacit cape
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is it possible it's a combination of vent placement and navmesh?

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I don't know how the game handles it when an enemy can't find a point on the navmesh off spawn, but it wouldn't surprise me if it deletes them

dry rose
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I dont think so, there are several vents and as far as I know the monsters spawns randomly on different vents. Unless the game keeps trying to spawn at the same vent again and again it should not happen 🤔

tacit cape
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good point

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but also it's possible it might lol

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it does some funny stuff

dry rose
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Now I'm thinking that sometimes when I kill a monster that just came from a vent, some seconds later a new monster starts to spawn from that same vent, could be just coincidence tho.

I will try to check every vent of my map to see if I have some misplaced. Going to be a pain in the ass tho

tacit cape
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ah I found the code, yeah it definitely should select different vents every time

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it happens in RoundManager.PlotOutEnemiesForNextHour()

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it looks like the logs are claiming it spawned some enemies at least

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oh yeah and there's some logs by a lootbug where it finds a path to some loot, so that guy must've at least existed somewhere not super inaccessible

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maybe we were just lucky

dry rose
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Yep, thats the conclusion I'm reaching too hahah it's spawning enemies fine for me now

river hull
distant gale
safe locust
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I’d also say bracken’s are way easier to kill than dogs if you have two or more people

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Or a shotgun

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One zaps it and the other beats it with a shovel lol

slow parcel
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Oh this was solo ranking

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Dunno, Masa died waaaay more times trying to kill the Baboon than a spider

Spiders just can be kited so easily its unfunny