#More Interiors [2.5.0] - Major_And_Skiz

1 messages · Page 5 of 1

molten owl
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Hey @nimble patrol I have question

last helm
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thanks for the help though

nimble patrol
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yes what is question pepeD

molten owl
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so I want a balanced interior system. I have of course the vanilla 1. facility and 2. mansion, 3. scoops dungeon 4. Scoops sewer 5. Bunker. 6. Office. 7. Mansion scarlet and I think that’s all of them

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I wanna balance it out

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like

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having the default facility be the most common

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and everything else relatively the same in chances

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how do I calculate this

nimble patrol
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so it is 7 interiors right

molten owl
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yes

nimble patrol
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let me do some quick maths real quick

molten owl
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ok ok

nimble patrol
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@molten owl like this how much do you want for facilty

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if you want more facilty setting them all below 300 should up the amounts

molten owl
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whats that website?

nimble patrol
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i made it in google chrome

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google sheets

molten owl
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so wait

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like the second image

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do i put mansion scarlet as 165 or 300

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165 right

nimble patrol
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165

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i was just showing if you want some more then others

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but less then 300 for all would give the facilty more chance

molten owl
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so i just change all the modded interiors percentage since i cant change like the vanilla facility

nimble patrol
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ye

bright lark
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did yer config change in the last like week or two

nimble patrol
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not really

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but i think it was busted with the presets

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the list work

bright lark
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I've noticed something

nimble patrol
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oh

bright lark
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So

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All the ones that yell at me "invalid moon list value"

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are the ones I did not put a rarity for

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I assumed they'd take the base rarity given above list

nimble patrol
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ye it doesn't do base rarity the new one i am doing does

bright lark
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just ... @ me when the new config drops =w='

nimble patrol
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i am only learned this all in a month Despairge

bright lark
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so I know to nuke the config

nimble patrol
bright lark
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I wanna know when config nuke needs to happen is all - w-

nimble patrol
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i got scp example i am building off of

bright lark
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take yer time -3- ... all I gotta do is add a number to each one for now

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but when a config change happens, I gots to know cause lord forbid many mods never have the capabilities of nuking configs

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(which honestly I don't even know if it's a possibility given the lack of config nuking/changing)

nimble patrol
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i want it so you may not have to change anything butlike a @ between the rarity and the moon name

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and it will just pick up the rest i might add a new section later when i add the sewer in

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since that will have its own rarity

molten owl
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so my whole friend group is using more interiors 2.10 and LLL 1.0.7 and one of them keeps getting desync on the bunker interiors, assuming its just from using old versions since we have our config matched

nimble patrol
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is all theres set the same like even the other interiors are correct

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should just be able to share profile code after doing changes and it should work

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HYPERS thinkies 🤔

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will say that thunder store is being buggy lately too

molten owl
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I just deleted the config and let it make a new one

nimble patrol
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ye it could be that weird only one person is broken

molten owl
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honestly he could’ve updated more interiors or LLL who knows

nimble patrol
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ye if the versions are different that could do it

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i had that happen with testing different versions

fickle pond
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I sometimes get this weird lighting issue on Infernis, does anyone know what causes it?

fickle pond
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It's normally much darker, but in the screenshot the lighting of Infernis heavily bleeds through to the interior.

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It doesn't happen every time and it also seems to rotate with the position of the sun almost like it's lighting the interior as it would the surface.

blissful cloud
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yeah, that seems more of an infernis issue than a MI issue

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this tends to happen w some custom moons though

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plus it might be intended?

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atlantica from Wesley's also has some different lighting inside

fleet cypress
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its the dungeon particles that wesley put in

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on gratar bunker would be a bit darker but all lights even the flashlight would emit red

drifting cloud
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Its intentional

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Wesley's Moons all have a different atmosphere for the interiors Masa believes. (Not sure about Etern)

fleet cypress
drifting cloud
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Ohhhhh. Right that makes sense. Thought that was Ganimedes for some reason.

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Been a while since Masa got on Etern lol

fleet cypress
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never forget the suprising camping nutcracker outside

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etern and bunker fit visually, its just chaotic with the monster spawn inside

knotty garnet
solar topaz
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all my custom moons that have custom interiors on are pretty laggy for some reason

nimble patrol
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The Guide is Coming Along Nicely
do you guys think I should Make a Separate Youtube Channel for the Videos I am Doing for this too

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Just Like MoreInteriors Youtube or just like post them in a Google Drive

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most of the videos would be no talking just showing how to do certain parts with also a whole doc explaining how certain things work

glacial maple
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probably do it on youtube

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so people can search it easier

nimble patrol
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gotcha

glacial maple
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also @nimble patrol, while meltdown doesn't fully support it yet (well it does it could just lead to some wonky overriding) the next version will! facilitymeltdown adds the geiger counter item and i overengineered the system behind it so if you wanted you could setup custom amounts for this

nimble patrol
winged coral
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Ah

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So depending on how "stable" the energy core is meant to be compared to its' vanilla counterpart it could either be much lower impact on the geiger, thus rendering it much harder to find, or it could be even more radioactive

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Actually, I think it would be interesting (assuming it doesn't exist) if different interiors could have diff minimum background radiation

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Idk

glacial maple
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i wouldn't add config options for modded moons tho

winged coral
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Wait new mod?

glacial maple
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yeah facility meltdown is being split into two different mods

winged coral
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oh

glacial maple
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gonna let me make a cooler new new mod in the future

winged coral
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Lol Titan should be a mess of background radiation inside and out. Would maybe explain why so many monsters

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And also make it hard to distinguish appy from normal levels till you get close

glacial maple
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I probably won't do stuff based on interiors because I feel like it would be much cooler to "calibrate" how you see your Geiger counter when you land on a new moon

nimble patrol
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oh i like that very much

nimble patrol
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Made this for Making stuff

bleak chasm
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actual war zone

fleet cypress
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That is totally safe, im not sure what you are talking about

mystic kernel
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its like whoever put those things down played a ubisoft game before leaving the facility

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once i had a fire exit with just a singular catwalk, and its literally just turrets from start to end cramped in it

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theres like 7 of them

shell bloom
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New Idea: Defunct Elevator Shaft

  • essentially an equivalent for the vanilla "void" sections you can jump across
  • could put a ladder on one and/or both sides to make a "skill" jump where you have to grab the ladder to avoid falling
  • could put a small ledge around the hole that you can just barely walk on (kinda like the vanilla walkway railings)
  • could have the same tile be accessible from multiple levels
  • i.e. if you're trying to escape something and WANT to risk it, you could try jumping down from one level to another below
  • could allow for some silly jetpack shenanigans
  • could have Electric Doors that the Ship Operator would need to open for you
thin portal
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One of the early tileset ideas I was playing with was an abandoned hotel with like three to five floors, with a central elevator shaft that required platforming to traverse to some degree as the way that you travelled between the various floors.
I was having some issues with how DunGen generates branches, since each floor would have to be a branch to some degree, so I dropped it in favor of the sewer idea- that said, understanding DunGen a bit more now it's not impossible, so I might return to the idea later down the road- but at the same time I'm already at that point where I'm ready to move on to something new

nimble patrol
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DunGen is so useful to make all sorts of dungeons and game types
It is a great tool

bleak chasm
gray lance
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Just had a multi case where most of us went into bunker, but one person wound up glitched out in an instance of the facility interior -- anyone run into that sort of mayhem before?

gray lance
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holy moly it's clientside and not serverside for the interior? aaaa

vagrant aurora
analog drift
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Unless your using LLL 1.0.7

vagrant aurora
analog drift
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one of the things that took a while

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in theory it should work like as seamlessly as possible

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Except it meant I had to fix a bug in vanilla

vagrant aurora
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Gotcha

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They might be running 1.0.7 but it's good to know

glacial maple
gray lance
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I wanna move to newer LLL but with my mod loadout it just locks on a black screen before main menu 😔

honest lion
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do you have a mod that skips the 'launch into online/lan' screen?

gray lance
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yeah

analog drift
nimble patrol
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Yeah I agree that is what is breaking it

gray lance
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that seems to have sorted it!

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now I need to figure out why the terminal doesn't take the sort commands, just says no action supplied with the word when I try sort price / sort difficulty etc.

nimble patrol
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I think you have to
Preview Price>Sort Price

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Or
Preview Difficulty> Sort Difficulty

analog drift
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you shouldnt have to

nimble patrol
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oh gotcha I just like to see the change before I sort it

gray lance
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that was one of the things I was most stoked for with the new version too, I gotta figure out what else is influencing the terminal 😩

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figured, but it was Better Terminal

lofty ginkgo
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So I’ve had this mod installed for a while and I’ve been to a ton of planets, but I just don’t seem to be seeing any new interiors

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Could it be a mod conflict problem?

vagrant aurora
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That, or a config issue

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I don't remember what the default values are lol

gray lance
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Either your config is culprit or you’re using a different pairing of LLL and more interiors versions than intended

nimble patrol
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for my config i am fixing it so it defaults and syncs but it doesn't default with all or other statments and
List is the only one working

solar topaz
nimble patrol
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did it a while back and used the same photo

nimble patrol
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ok i got new Config set up took a while to get working
also have a rarity slider that goes to 9999
so it will allow to go higher then 300 for default setting

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working on Syncing this now

nimble patrol
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made a section for a specific moon since other modder requested it

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gonna get the text all sorted out so it reads better

nimble patrol
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got something happening with my AI

nimble patrol
vagrant aurora
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Like I could be wrong

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but that don't look rat

nimble patrol
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lol they will get better since this was just test of ai and has 0 animations but this was successful the AI did something

vagrant aurora
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I figured KEK

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Rat King enemy wen

thin coral
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ratman, king of rats

shell bloom
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Inspo for a "checkpoint" within the bunker system - depending on how long since it was abandoned you want it, adding some graffiti might be a good move too

nimble patrol
kind stump
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Will our lovable 3d movie maker rats have sounds?

nimble patrol
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ye should be possible

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but will try without then adjust

kind stump
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The inevitable Mirage integration to have them randomly play voicelines will be golden, they will never suspect the rats

bleak chasm
# nimble patrol got it working

Make sure to optimize them alot. Not the best idea to have tons of even slightly unoptimized enemies wandering around at all times.

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Actually, maybe you could make the rats a standalone mod for all interiors? Add some variation too, like cockroach for that true half life 1 experience in LC.

nimble patrol
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It won't be a ton it most likely be 5 or 7 not like the numbers in video

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Was just a lot in video to see behavior

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And the pathing they took

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Also I can just have like 5 or so very fast rats would still be terrifying

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Want they also to scurry away from plays when players get close

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Was close to that with testing

nimble patrol
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I will see what perfect balance is then improve on it

thin coral
nimble patrol
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I don't want many unless I can optimize but will see

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And thanks

gray lance
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love the rats, having more non-harmful fauna is very welcome for atmosphere

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Something that'd actually make sense to spawn at Gordian if people mod spawn nodes there, though that's cagier for different reasons

nimble patrol
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I will also see about make its own mod too. So you can just hook to the spawn points and put whatever animal or creature prefab replacing the rats

shell bloom
shell bloom
nimble patrol
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Oh nice

shell bloom
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side note: signs would go hard as interior detail variation

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dont even have to be in english or any actual language

nimble patrol
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Ye we know I had a few Ideas of just caution or warning ⚠️ signs and other stuff

shell bloom
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a broken down, rusted out military jeep would be good detail/clutter too

queen thistle
shell bloom
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Floppy Disks would make good bunker scrap

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the technology seen across the bunker should be completely chronologically inconsistent imo

versed marsh
junior zodiac
nimble patrol
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More Interiors [2.3.0] - Major_And_Skiz

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2.3.0

  • Added Config Changes
  • Added Default for Outpost 31
  • Added Rat Creatures
  • Changes to Generation Better for override

New Format for Moons in config

  • Bunker Rarity goes to 0 - 99999
  • Bunker Moons now just set to list
  • Bunker Moons New Format - Titan:500,Dine:10,Rend:99999
  • Outpost 31 now just default in config - Outpost31:99999

not synced yet so you have to share codes still

vagrant aurora
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Can you kill the rats with a shovel

winged coral
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Only if they let out a horrifying shriek before dying

nimble patrol
waxen spoke
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can rats run from monsters?

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that could be interesting

nimble patrol
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not yet also working on same for players to avoid

waxen spoke
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cool

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cats should be able to hunt rats

nimble patrol
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lol

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right now that we have both

waxen spoke
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yep

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is this compatable with all interiors?

nimble patrol
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the rats no but people said i should make it one

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a separate mod

waxen spoke
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agreed

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easier to patch that way, and more people will know about it

nimble patrol
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also make it able to swap out creatures too

waxen spoke
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you mean like cockroaches? different types of vermin

nimble patrol
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ye

waxen spoke
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this could turn into a pretty cool ambient creature mod

vagrant aurora
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AmbientCreatureAPI wen

worthy perch
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ohh you could make some cool like alien bug critters for ambients

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tiny bunker spiders 😭

waxen spoke
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hording bug larva

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i just want to see a ecosystem in the interior dungeons

worthy perch
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that'd be so cool

bright lark
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Should I nuke the config

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I'll just nuke it.. .,.

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@nimble patrol Can I leave the moons blank on the list, or do I still have to assign a rarity to each one

bright lark
bleak chasm
queen thistle
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the modded enemy list grows

dusky karma
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The rat is an "enemy" or just a little rat

thin portal
junior zodiac
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Good, yeah

junior zodiac
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(I just woke up)

thin portal
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The plan currently is to fully finish at least one more tileset on this before we actually dive fully into something new, so nothing to really talk about yet

nimble patrol
nimble patrol
dusky karma
dusky karma
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any plan to make the bunker ground dirt/sand more uh-

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dirtier looking?

nimble patrol
# dusky karma any plan to make the bunker ground dirt/sand more uh-

Yes was testing with the randomized FX like bullet shells and maybe blood spots bottles and more junk.
maybe piles you can see rats come out of.
And maybe skeleton corpse's

For Walls
bullet holes maybe
Loose hanging wires
Blood splatter

Still making ideas gonna try and adding a new tile that makes connections better

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We have too many just 2 ways not enough 4 or more doorways

dusky karma
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oooo

vagrant aurora
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Rat

fleet cypress
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i seen rats, and i see the update just now, heh im late

cosmic jolt
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its spamming this

nimble patrol
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The rat looks like it got stuck or something

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Could be stuck behind a wall

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Will do a check

nimble patrol
cosmic jolt
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how do i do that?

nimble patrol
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like notepad would work

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or you can get from bepinex

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this folder with the same profile name

cosmic jolt
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okay I will do that, but I'm currently playing with my friends

nimble patrol
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👍

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will do a patch too

cosmic jolt
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is there any problem? like if it takes too long to copy it might not save idk lol

nimble patrol
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ye possible might be long list

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figured i would have some problem with AI since it is new thing

nimble patrol
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Oh yeah maybe so just do it when your done or game is closed

cosmic jolt
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oh its too heavy to send

nimble patrol
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I forgot that is generates after

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Oh I should be small

cosmic jolt
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damn I can't send it

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I will try to get the only part that it bugs

nimble patrol
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here do this will get the log from the folder instead

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the Logoutput in bepinex

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just drop in here

cosmic jolt
nimble patrol
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yep that is

cosmic jolt
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btw it spammed a lot

nimble patrol
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ye the rat couldn't find where to go

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so it was saying couldn't find transform

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Just need to optimize the rats logic

nimble patrol
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could just be a bad generation for rats but will have it fixed

plush bear
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Stack trace:
UnityEngine.Transform.get_position () (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
MoreInteriorsDunGen.RatAI.RatAI.Move () (at <d8256b99c60749ca870887beb5400947>:IL_0032)
MoreInteriorsDunGen.RatAI.RatAI.Update () (at <d8256b99c60749ca870887beb5400947>:IL_0014)```
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Glad to see its not my mod lol

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(was fixxing a null ref)

plush bear
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RAT TABLE RAT TABLE RAT TABLE

nimble patrol
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Ye working on fix

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Oh they shouldn't be there lol

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No wonder it is throwing error lol

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Why did it get on table lol

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I should do a test why they are on table lol

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All test I did they didn't do that lol

gray lance
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easter egg where when it's almost midnight an especially big rat comes out and plays the make all of da rules clip

nimble patrol
gray lance
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a little friend for someone who is already doomed to be stranded in the bunker

nimble patrol
plush bear
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I'd say better

elder oasis
plush bear
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I think this is best interior mod for a few reasons and one of them is how smooth and natural the tile connections are

nimble patrol
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Should have it patched up tonight

vagrant aurora
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I like this one a lot cuz Major's such a sweetheart and helps troubleshoot things

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😛

simple cipher
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that could go a long way to help navigation, currently it feels very confusing since a lot of the rooms look the same or very similar

nimble patrol
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Sounds and particles

junior zodiac
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Im considering checking it out

thin portal
thin portal
# plush bear I think this is best interior mod for a few reasons and one of them is how smoot...

I appreciate it! Once we fully learned how the whole door connector/door blocker/local prop set systems worked, I started having way more fun with making tiles for DunGen- you can go absolutely wild with making tile connections as intricate as you care to- as long as you’re fanatical with making sure things line up!
… that said, my favorite tile connections and blockers that I made for the bunker were for a secondary archetype of covered trench tiles that we ended up cutting from the bunker ahaha

nimble patrol
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agreed

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we could still used them

plush bear
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cool

nimble patrol
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i found ways to make work 🙂

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fixing rat problem first

analog drift
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@thin portal oh your a bunker dev?

plush bear
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I wish more interior mods kept up gimics only the factory has like the big doors and pipes

nimble patrol
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yeah they made all the tiles i do all the Combing and code

analog drift
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Bet

nimble patrol
thin portal
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Ye, I don’t have the mod tag in this server since only one of us could post the thread lmao
Edit: finally got it Prayge

analog drift
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Yee just making sure everyone devving is kept in the loop

nimble patrol
bright lark
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ngl @nimble patrol

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I saw hints at the damn rats

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I didn't expect them to be scannable

nimble patrol
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ye i added it

bright lark
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I shat a mini brick opening a door and scanning - only to see a red-tagged item

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a red-tagged entity

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moving at me

nimble patrol
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😅

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yeah i should make it a different color

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or a different scan all together

winged coral
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No keep it

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Fear the rats

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Also all the harmless entities are still red

nimble patrol
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also they might be harmful at some point BotSmile

bright lark
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omg

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make em to where if they randomly meet up with each other

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and group up into a pair of like 7 or 8 - like baboon hawks

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they swarm you

nimble patrol
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yep that i what i am working towards

bright lark
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Are they killable atm?

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I didn't try to smack that rat

nimble patrol
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not at moment i tried to get to work i need some more coliiders and stuff to detect it

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only have one so they don't fall thur floor lol

bright lark
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maybe make it where they can't be killed alone, and can't open doors

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but if they group up into that pack of 5-6, they become a smackable entity

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takes like a smack or two to kill the group off

nimble patrol
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ye like they gain HP

bright lark
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they could be silent killers cause they don't make noise afaik

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also talking about this - I cannot not show this

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oh ffs UMG...

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(╯°□°)╯︵ ┻━┻

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Well then I'mma rip the damn video - and instead of allowing the video to obtain a lovely view, I'mma just have it as a taken video =- =... Great outcome UMG

nimble patrol
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😅

bright lark
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(also, that movie is fucking good - if it ever needed praising from me)

still quarry
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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Transform.get_position () (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
MoreInteriorsDunGen.RatAI.RatAI.Move () (at <d8256b99c60749ca870887beb5400947>:IL_0032)
MoreInteriorsDunGen.RatAI.RatAI.Update () (at <d8256b99c60749ca870887beb5400947>:IL_0014) gives me this error on any moon that does not have the bunker

versed marsh
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#1181019013409677312 message

vagrant aurora
simple cipher
latent isle
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i'm getting a massive framedrops

thin coral
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You're making a rat king entity?

latent isle
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?

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i dont know what happed i just saw 1 rat then puf my fps dropped from 80 to 25

thin coral
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Nono, talking to major lol

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Though your problem does need attention

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Send your logs

latent isle
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where can i find the logs?

thin coral
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Thunderstore, settings, log

nimble patrol
# latent isle

Ye I am gonna do a patch and remove rats for now since I need to do some fixes

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Since they don't depsawn at end of round

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Which is causing performance issue

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I thought I did enough testing but it wasn't enough this time sorry for the inconvenience will have a patch today was working on it yesterday

nimble patrol
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Ok I think I might have a work around

nimble patrol
# latent isle

Ok I found a work around instead of spawned rats I am just gonna have them placed in will have update today

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This way still get rats but are are destroyed with the scene when leaving instead of being loaded constantly

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Will also make a config so you can adjust how many rats are in

drifting cloud
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We'll totally eventually get the Rats Man

A man made of rats

Like... spiders man. The spiderman made of spiders.

nimble patrol
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LOL

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How many rats would be good to start at I had it at 10

drifting cloud
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Rats just decide to make their own .io game

Everytime they combine rats together they just become a new rat entity

nimble patrol
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Oh would be hilarious

drifting cloud
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Also 10 would be good yeah. You mean for default spawnrate right? Or rats needed to go rattack mode?

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(Masa is unstoppable)

quiet storm
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So is MoreInteriors functional on the latest version or is it unstable? I ask simply due to the errors people have been posting

nimble patrol
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Like would be 10 out of 10 would be setting. then. You can change from that to 20 out of 10

nimble patrol
quiet storm
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Gotcha

nimble patrol
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Also update patch coming today I want to say within the next 4 hrs

quiet storm
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roger

nimble patrol
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Hopefully only a little over an hour

drifting cloud
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Yeah 10's good

Also with that number in mind, for rat evolution you could have
:Rat (1) -> Rat Gang (3+) -> Rat King (6+) -> Rats Man (10) maybe, but that's just an ideaaaa 👀

nimble patrol
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Yeah that could be good

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Like if it has different states

drifting cloud
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Rat is rat
Rat gang is just rats but they murder you
rat king is a pile of rats but they are stuck
Rats Man is uhh uhh RUN

#

O yeah, could also use it for names of different states. You could treat the Rat King & the Rats Man as a entirely different entity though 👀 The Rat King being like a rat swarm gone wrong but still a node for rats to converge into the eventual Rats Man, and the Rats Man being like this.. humanoid swarm of rats that could maybe act like a Jester/Ghost girl mechanically? The Rat King could be a good indication of 'Rats Man is happening soon guys'

#

Going crazy with this idea in Masa's head sorry 😭

nimble patrol
#

Yeah I can

#

Had only current state is hiding and none

drifting cloud
#

Rat & the gang

quiet storm
#

Rat log spam still continues outside the map

nimble patrol
#

Within a couple hours

quiet storm
#

Oh right, I only mentioned because it continued post orbit

#

:Deadge:

#

nw

nimble patrol
#

Yeah that is when it happens cause they are spawned in and still loaded behind scene

gray lance
#

Aww

knotty garnet
#

I'm seeing everyone having issues with the Rats but I have had none D:

still quarry
#

For me it was not issue it was just the fact that there was errors in the logs

knotty garnet
still quarry
#

It happened for me when its not a bunker and or im outside

knotty garnet
#

Ah yes you're right, it's when you're not inside the interior now I see ^^

#

Snail also struggling to target me :<

nimble patrol
#

Ye it only happens when you leave the bunker planet

knotty garnet
#

Yeah was fine on first visit but second time, yeah it happens haha 😄

nimble patrol
#

Also adding new debris for floors and generation

knotty garnet
#

ooooo tasty :3

nimble patrol
#

Currently waiting for lunch at work to just hit upload really lol

nimble patrol
#

More Interiors [2.4.0] - Major_And_Skiz

#

2.4.0

  • Fixed Rats
  • Added Changes to Generation more Connections
  • Added FX to tiles
#

FX like more grime and props around tiles bottles and bullet shell, puddles, blood

#

just to name a few

#

Fix for rats is currently just
Have them in level rather then spawned and when I fix spawn and behavior will do a update to that

#

Which it may desync rats locations since they aren't not spawned it
But the amount is low like between 10 to 20

#

Have tested the performance they are good because Mesh's are instanced so it won't have to load Mesh's for each rat just loads 1 time then so that way I can scale up if I need to
Only thing that would eat CPU is the processing for AI

But all they do current is move and find spots which is low on performance

#

But haven't had map dip below 50 fps with testing working on getting performance

#

Also I think our map is the most optimized for texture and material size
It is barely under 20 mb

winged coral
#

Might not even make sense tbh

nimble patrol
#

Yeah that could be possible but all new behavior I am gonna have to through test so we don't get bad errors like before

winged coral
#

I don't know if IRL rats would even sip blood

nimble patrol
#

Couldn't believe I forgot to add a depsawn for the rats Despairge

winged coral
#

oh lol. That explains some things

nimble patrol
#

With the first upload of the rats

reef raptor
#

is anyone having issues with loading bunker? i set the rate to 99999 on assurance it works on ver 2.2.0 but not 2.3.0 or 2.4.0

honest lion
#

the config format changed to require a : between the moon name and the weight in 2.3.0, so like from "vow99999" to "vow:99999"

bright lark
# nimble patrol Fix for rats is currently just Have them in level rather then spawned and when ...

Have them only spawn if something else spawns. I don't see the rats strong enough to bust open a vent, but a creature could - then a rat follows suit in 3-5 seconds. Could be a miniature hint to a player early seeing a rat crawl around to tell them "Hey, a creature is somewhere on the level". But also - the rats could do the whole pack-thing and harm a player, or maybe just a single rat is enough to at least eat a dead player's body, the more rats on the body the quicker it gets eaten. Eventually the bodies could get eaten down to bones (But still teleported/transported to the ship).

reef raptor
nimble patrol
#

Should I just add a section for all standard Lethal Company moons

#

Like I did for Outpost31

quiet storm
#

Not that my opinion matters much

#

I mean, the bottles were fine

But the blood and casings were distracting

#

Even in the vanilla facility, the bottles are a nuisance when you're quickly skimming
So nothing personal

nimble patrol
quiet storm
#

For sure
I like the aesthetic idea but current state, too much

nimble patrol
#

Gotcha I tried to make the blood rare so you don't see it slot

quiet storm
#

Oh it was everywhere I'm like who died here lmao

nimble patrol
#

Maybe I need to make it a 10% Chance

#

I could change it to be something else instead of blood will change some ideas

winged coral
#

I like the blood though, it's like... oh....

#

Oh no

nimble patrol
#

Ye when I go forward and add body's or skeletons will make it so you get like a scene of dead body's for tiles rather random blood

#

Was testing to see how well if fits and or what to change

nimble patrol
#

I think it's like 2 out of 5 tiles gets it

#

I think I might focus more on wall blood then floor blood

quiet storm
#

The casings were honestly the bigger problem because it was like ooh shiny but as the blood, spawns a bit too much

#

I constantly double check in vanilla floors in the maze because sometimes there's certain aspects of the floor that looks like a key lmao

nimble patrol
#

Yeah was working on ideas for armory and shooting range tile was testing with case shells

quiet storm
#

Perhaps, if you do that then
Shells in the armory area specifically

#

I think that would be a good compromise

nimble patrol
#

Will rework the shells and blood to be less on ground only like maybe 1 FX

quiet storm
#

Shells scrap?

#

Sounds good

nimble patrol
#

I think I will just do a 1 in 7 chance for FX and make it just like 1 item type per tile

quiet storm
#

That sounds more appealing

#

Sorry for the abrasive start
Been a day

nimble patrol
#

No shells just like this

5% blood
80% bottle
30 % wire
40% puddle

#

And then walls I will need to figure out

#

I will just have items on the sides and only 1 per selection

nimble patrol
drifting cloud
#

100% blood room

#

😩

nimble patrol
#

LOL just like a 5 percent for the barracks to be covered in blood lol

drifting cloud
#

A complete massacre lol

#

Call it the red room

#

100% bottle is just the drunken party room

#

100% puddle is...

Wait like, puddle of water? LMAO

nimble patrol
#

Yeah cause like moisture

drifting cloud
#

We went from red room to wet room

nimble patrol
#

No puddle is only for hallways

#

But I guess you can use it to look like spilled beer

drifting cloud
#

o

#

Lmao

nimble patrol
#

I might go with that actually

#

Lol

drifting cloud
#

A little bit of booze spilling

#

Can't wait for the eventual update that adds the 'Rad Red Threaded Wet Rats Man'

nimble patrol
#

Lol

drifting cloud
#

A drunk wet rats man who sipped blood, got coiled in thread and now has the apparatus in its 'chest'

#

Least customized Dark Souls character:

vagrant aurora
#

5 rounds later: 1 billion rats loaded into memory

nimble patrol
#

Yeah most of the stuff I dealt with before was just scrap which had its own despawn method

#

With the AI uses a different way which I was not up to knowledge about

vagrant aurora
#

Fair lmao

#

Just poking a bit of fun, cuz it's funny

#

Hehe

patent shore
#

because I think that's a great idea

nimble patrol
#

I could for each of the moons I know but will test it out see what works

patent shore
#

that'd be awesome

#

I think interior devs adding defaults for a bunch of modded moons would be a great trend

#

since people often play with both and may not know to configure them

nimble patrol
#

actually looks really good for the bear spill in the test lol

drifting cloud
#

Lets gooo

We love spilling alcohol in this household

honest lion
#

playing with the new version and i gotta agree with what was said before, those new casing and wires lying around really trick you into thinking there's items on the ground where there isn't.

also maybe in the future having a config option to turn off the rats would be nice too. while they're cute ambiance they hurt my friend's much older system's performance for no real reason in an otherwise fine interior

nimble patrol
#

And yes I have adjusted the stuff on ground for next update today
Made it way less on ground gonna do more wall or ceiling stuff

#

Thanks for input

#

Definitely need to add config for the rats

shell bloom
nimble patrol
#

LOL

deft bear
#

Was there a change made to the apparatus room, perhaps? Last update I played was totally fine performance-wise, but looking in a certain direction (which I think the apparatus might've been in, didn't get that far though) made my fps absolutely tank.

nimble patrol
deft bear
#

Looking in that direction I was going from like 50 to 15 lmao.

nimble patrol
#

Hmm

honest lion
#

should also mention, 3 rats were in the area we were standing when it dropped that low

deft bear
#

Granted I have a really poor rig, but it was perfectly fine before.

nimble patrol
#

Ok will check

deft bear
#

Thank you c:

nimble patrol
#

Will drop rats down to lower amount make config to adjust for more so it is better performance
I think it is because rats searching for points for too long

#

Also will adjust level too

vagrant aurora
#

Mfw game broke cuz rats

nimble patrol
#

oh

#

yeah lol

violet dust
#

it feels like since the LLL update i cant get this moon anymore..

#

dungeon*

#

same with scoopys interiors

nimble patrol
#

instead of offense300 it would be offense:300

#

with the : symbol

violet dust
#

it can just be set to all though right?

nimble patrol
#

no

#

all doesn't work

#

working on fix for that

#

Experimentation,Assurance,Vow,Offense,March,Rend,Dine,Titan

#

put that in moons list section

#

and then you can just adjust the rarity of for all moons i did a bigger slider so you can overide

#

@violet dust
but if you set it between
100 to 300 will be good range
if you still want other dungeons to appear

#

@violet dust just putting in these in moon list
Experimentation,Assurance,Vow,Offense,March,Rend,Dine,Titan
then just moving slider sets to all these that rarity

#

or you can type in on the right

#

me making map more performance better by LOD Groups

#

💀

#

now it will stop rendering from far way

#

just trying to make it smooth as possible for gameplay and performance

wicked totem
nimble patrol
#

since LOD is different from Occulusion culling

vast crypt
#

Love these interiors but the scale of the halls and rooms tends to make danger very low so my group chose to remove it. I feel the narrower the interior the more the horror and feeling of having to watch over your shoulder after seeing a bracken can happen

#

I saw a bracken in the bunker and never lost sight of him lost where he was in relation to me

nimble patrol
deft bear
#

bracken is just easy to deal with regardless of the map lol the openness of some of the rooms does lend itself better to other enemies though. Thumpers in particular are a pain to deal with, and turrets are incredibly scary to run into, especially when your only salvation is a mad-dash away. Could also see nut crackers being a nightmare, though I've never encountered them in the bunker because of my settings.

nimble patrol
#

also adjusting connecting hallways and tunnels for better gameplay

vast crypt
#

I did notice that in the latest changelog!

That is a very nice sewer! Although it is a little funny that Scoopys is also adding a sewer next ha.

nimble patrol
#

ye looking to find a good balance for interior this other one will be an improvement
also looking to add a rat king and more enemy types

#

for bunker specific stuff

#

it is slow to update but i keep on it best i can

vast crypt
#

Rat king sounds like it'll either be terrifying or hilarious. likely both due to Lethal Company. Can't wait to see it!

nimble patrol
#

@vast crypt latest revision of the tiles adds more turns on straights so you get more loops and not just dead ends anymore will have looting rooms to check on branches that end
revised it to be smaller too
also there is the overide in the config too

#

setting this to 1 or any other number like 0.8 will change the length so you can make it to match play style

#

but thanks again for checking out mod

#

ye thumper is main reason adding more turns along with straight aways

deft bear
#

Really appreciate your dedication to making these interiors as good as they can be. It really shows!

nimble patrol
honest lion
#

also yeah, i think this is probably the highest quality interior mod out there at the moment. it never gets boring to play :)

nimble patrol
#

gotcha i think the turret is able to see between the bunk bed will see about how to adjust that

dusky karma
violet dust
#

When can we expect the config patch ?

nimble patrol
#

but the rats and stuff will be reduced and performance increased with in the next hour or so

nimble patrol
#

the stuff i did was massive performance boost it stayed around 60 to 90

#

fps

nimble patrol
#

More Interiors [2.5.0] - Major_And_Skiz

#

2.5.0

  • Performance Update Added LODS
  • Reduced Rats for now
  • Changed Generation for even better exploration
#

so now no matter how big or small it is performance friendly

#

didn't realize until 2.25 map generation how bad it can get

nimble patrol
dusky karma
#

hero.

#

You are turning the bunker into my favorite Interior mod

gray lance
#

I know it's a bigger ask but it would be rad if it were possible via a shader or some other effect to have a couple of environmental overlays that might be sprinkled on the interior, like e.g. a frosty / cold / snowy kind of effect for situations like Outpost 31 or other snowy moons. It works as a catch-all as-is, I don't know how tenable something like that might be but it came to mind with the Outpost 31 official-interior aspect.

junior zodiac
nimble patrol
#

Definitely in more of the map stuff would be fun to do that stuff also would help being able to set up stuff for the future like the next tile set

timber basalt
#

can we not set the interiors to just spawn on all moons? i only can have it set to "list"

#

never mind i read back some messages lol

nimble patrol
#

Working on definitely making config better

timber basalt
#

thats okay, i just didnt know. I kept putting "all" and it kept resetting it to "list" lol

knotty garnet
#

It's alright @nimble patrol I always understood 😄

nimble patrol
#

LOL I try and make it easy to understand

remote topaz
#

Hello!
By any chance is there a way to eliminate the rats from the dungeon?
It seems that rats do not allow other creatures to appear in this type of dungeon

knotty garnet
remote topaz
#

It looks like, no creature spawned on Assurance besides rats

vagrant aurora
#

Could be rng, I'm pretty sure they're not coded to be actual enemy spawns

#

So I'd double test just to be sure

#

I'm no expert so I could be wrong

vast crypt
#

Bunker override is always forcibly set to -1 at launch

knotty garnet
remote topaz
#

That's strange

nimble patrol
#

But I think I should up it too 15 to 20 since I think they use them as travel points too

#

Working on config for rats tho

#

Early moons do have low chance of lots of enemies spawning

#

Will adjust to increase vents might give more travel to and chances for enemies to move about

#

Average size of bunker is 46 tiles

#

So it could be they are further in

winged coral
#

The energy core is cursed

#

I have no other conclusion

#

This is the second time I pulled it and the second time I died

#

I do not accept criticism

vagrant aurora
#

The bunker is hell to navigate sometimes, I had a ||cursed Bunny Ears|| from AdvancedCompany playing music in the distance and COULD NOT FIND IT for the life of me, but once I died I went into spectator, and there they were, right below a Snare Flea, with a very clear path to it

remote topaz
#

But I'll make a 2nd check

winged coral
#

I barely escaped the fire exit past a bunker spider... only to fall to my death seconds later in the rush to escape the meltdown

vagrant aurora
#

Wait, fall to your death?

#

Where did you manage to fall inside the bunker

#

Did the bunker add a parkour room I don't know about

winged coral
#

Outside...

vagrant aurora
#

oh

nimble patrol
remote topaz
#

Thx!

winged coral
#

I'm just concluding that the energy core is cursed

nimble patrol
#

Cursed indeed lol

#

Also I will see if I can line up fire exits to be middle and end of map gen

#

Make it more possible to have different exit points

winged coral
#

That, but it was the assurance pipe I was jumping onto but I had no stamina. I think because I was critical from the spider

#

I just had no idea how long before the kaboom so I assumed I was seconds away from death. Turns out I was, just... not from the fireball.

nimble patrol
#

i saw this before it is still great

winged coral
#

Bunker can be a nightmare to navigate at the best of times

#

Not a bad thing

#

Just need to get gud

glacial maple
nimble patrol
#

working on a storage or workshop area was looking at these to fit the theme and maybe over head catwalk area
but don't know if it would work for what we are doing

#

may not be added just might mess around with my copy of the mod gonna make all kinds of cool stuff with it

simple yoke
#

What would cause this?

kind stump
simple yoke
#

Bingo

#

I guess i should not 😛

kind stump
#

Ahhh that's unfortunate, might be worth mentioning in that mod thread, it used to have this sort of thing happen in lc_office but that got fixed, I'm sure the same can be done for it to play nice with MoreInteriors!

stable minnow
#

I remember my very first lc_office experience was when I had cull factory. Was very confused as to why the lobby area just didn’t load in lmao

simple yoke
#

I have now posted it there. 😄

kind stump
#

I do recall Major adding something to do with room rendering now that I think about it, I don't know if that has been implemented yet but I remember reading that it wouldn't cause a conflict 😅

#

Yeah

v2.5.0 performance update added LODS

Might be not working as intended with CullFactory 😅

nimble patrol
nimble patrol
# simple yoke

Thanks for the report will look into it would be nice if there is a setting to just allow or change with mod

#

Yeah cull factory is somehow override my culling lod or some in-between stuff hmm will take a look

#

Would be nice if I could set up occlusion areas but that can only be done if it is in scene which tiles are generated

nimble patrol
simple yoke
#

Its the only place I have seen it so far. This is just an assumption however. I believe it might not have something necessarily to do with the specific tile. This particular interior only had three paths. One left from the entrance, one right and one straight. The left and right were very short. The one in front of the door went very very far. I felt that it happened as soon as I reached a certain distance from the door.

#

The main door

#

Again just an assumption

shell bloom
#

@nimble patrol we could use more ominous glowing technology within the bunker/facility 👀

nimble patrol
#

Yeah no worries I will see if I need to bump up the distances

muted niche
#

I have a certain understanding that coomfydungeons is not compatible with custom interior mods?

shell bloom
nimble patrol
#

Yes from what I have tested coomfydungeon hasn't worked for interiors

nimble patrol
muted niche
#

Interesting, by incompatible what are we talking about? Simply not working, game breaking or?

muted niche
nimble patrol
#

Yeah not working

muted niche
#

Alright

nimble patrol
#

Causes it was made on version 47 of game and didn't update with game

muted niche
#

Yeah makes sense

nimble patrol
muted niche
#

Not exactly, I am trying to find a mod that makes the dungeon generation more wide rather than deep/long. Something that adss several brancing paths, not just dead end, dead end and right way.

#

But its fine really i don't really care that much

#

Anyways, you single handedly have the best interior mod

nimble patrol
nimble patrol
#

I appreciate all feed back

#

Thank ye

kind stump
thin portal
#

If I was making a third tileset I’d definitely do something more scifi with lots of things that’d glow in the dark- but since the bunker’s kinda meant to be a 1915ish design, it’s a bit of a clash

thin coral
#

You design the tilesets for the mod?

thin portal
#

Yeye

nimble patrol
thin coral
#

Great job then! They're really good 😮

nimble patrol
#

New interior idea let's go

thin portal
nimble patrol
#

Sorry meant idea lol

#

Changed it lol

thin coral
#

Too late, wheres the new tile set

nimble patrol
#

thinkies 😅SnakeSweat

thin portal
# thin coral Great job then! They're really good 😮

Thanks! Obviously none of it would be possible without Major’s heavy lifting- I can make tiles in unity all I want but if it had just been me working on this mod I would have a bunch of tiles and would have given up on how to actually put them into lethal company- not to mention that I probably woulda uploaded it and never made any updates, Major’s extremely dedicated to keeping up with bugfixing and adding bits of polish after the fact

thin coral
#

That's what a partnership is all about!

thin portal
nimble patrol
#

Also would have taken twice as long if didn't have all of Skiz prefabs and assets being made. It has been a huge help to have help with this. pepeD

deft bear
#

Just popping back in to say latest update fixed any performance issues I had reported before. Thanks for the quick and awesome work you both do

nimble patrol
#

Glad to see it helped

patent shore
#

what's the name of the bunker's dungeon generator? just BunkerFlow?

nimble patrol
#

Yes

tacit summit
shell bloom
#

weekly reminder that a rusted out jeep would go hard as decor/detail 👀

thin coral
#

weekly remainder "i aint doin allat"

#

/jk

simple yoke
bleak chasm
#

@nimble patrol scanning rats breaks the bestiary

nimble patrol
#

oh it does hmm

#

i am adding the missing stuff for the rats like the log entry

nimble patrol
#

something i wrote up for log entry lol

honest lion
#

oh yeah we had that too. any time we used the 'bestiary' command in the terminal it would just say [currentscannedentitieslist] or something of the like, but wouldn't show the unlocked entity entries

#

but im pretty sure the shyguy scp does the same thing

nimble patrol
shell bloom
#

Interior Tile Idea: Rec Room / Athletics Space

Soldiers gotta get some free time too

  • open space
  • basketball hoops
  • basketball scrap (bonus points for throwable)
deft bear
#

idk about basketball. Playing cards or maybe a pool table would make more sense for recreation.

nimble patrol
versed marsh
#

Can't you borrow something from Manticoils?

patent shore
# nimble patrol Need to figure out boids but for rats https://youtube.com/shorts/X8LglXSG53A?si=...

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way...

Links and Resources:
Project source: https://github.com/SebLague/Boids/tree/master
Boids paper: http://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/
Points on a sphere: https://stackoverflow.com/a/44164075
Fish shader: https://github.com/albe...

▶ Play video
#

Strongly recommend this video, its really enjoyable and high quality

#

it does deal with the 3d aspect which you may not need, but also obstacle avoidance which would be good

nimble patrol
nimble patrol
#

When I thought of how to implement rats I thought of dishonored rats and some other games

#

But not as chaotic

winged coral
shell bloom
#

though playing cards and such could already be done in the cafeteria or bunk rooms 🤔

nimble patrol
#

Oh haven't played that will give it a look

versed marsh
#

That was more of a joke. The amount of rats in Plague Tale is ludicrous.

drifting cloud
#

Chanting in the background

ʳᵃᵗˢ ᵐᵃⁿ ʳᵃᵗˢ ᵐᵃⁿ ʳᵃᵗˢ ᵐᵃⁿ ʳᵃᵗˢ ᵐᵃⁿ

winged coral
#

SA2 Knuckles voice: "rats"

swift tapir
drifting cloud
#

Still cant help but imagine something like Spiders Man but with rats. Hgggghhhh The Rats Man

sharp viper
#

From my testing, it seems that setting weights per-moon with the list doesn't work in the latest version, all moon weights get set to the "BunkerRarity" field.

nimble patrol
#

i had changed the formating from old config

#

to allow for number moons

#

like astroid13:300

sharp viper
#

Ah, that'd do it. The comment didn't update when the config file did, so I didn't realize the formatting was different

nimble patrol
#

ye no worries

#

i added in the change log when i did do it

sharp viper
#

Must have just missed that then, my bad

knotty garnet
graceful quiver
vagrant aurora
#

Rat broke

wicked totem
wicked totem
graceful quiver
#

No

wicked totem
#

awesome, thank you!

graceful quiver
#

np

nimble patrol
#

here is my latest test working on making them do follow the leader then gonna add state change to aggressive and add cheese can be used to either have them find you scrap or not attach

#

basically like this for rat behaviour

  • Passive search
  • Rats get near another little more aggro
  • more rats get more aggressive or they disperse
  • Cheese makes calm
  • Cheese can make them help find items
nimble patrol
#

will make it performance friendly just gonna see what is a good amount

kind stump
#

Aggressive rats? Yes-yes?

versed marsh
#

No.

kind stump
#

The Skaven are coming whether you like it or not, we're approaching the end times

vital knoll
#

Bunker is unfortunately still spawning too much loot for me. It spawns more than the moon's max scrap amount making it impossible to balance with other interiors on the same moon. For example on a moon with max scrap amount 10 I'm actually getting around 15 scrap (without counting bee hives). I'm still on MoreInteriors 2.1.0 due to this.
I guess you are spawning the guaranteed bunker specific scrap on top of the other loot..? Higher rarity for your scrap items is totally fine with me but a config option to disable touching scrap amount would be greatly appreciated!

fleet cypress
#

ratatouille might become real soon in lethal lool

drifting cloud
#

The rat expansion

nimble patrol
#

I am not a pro coder so it takes a while to research and implement changes since I don't want to break mod and have to revert patch

nimble patrol
nimble patrol
#

Also wasn't a issue at start of doing this cause item class stuff was broke for a while

#

So it was generally lower scrap for bunker overall

dusky karma
#

huh

drifting cloud
#

rat sighting

dusky karma
#

Invisible rat

drifting cloud
#

THe invisible rat

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🐀 🦸

winged coral
#

Greeaat. Just what we need. Rats with super powers

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What's next, rats running a restaurant?

nimble patrol
#

😂

simple yoke
#

@nimble patrol So the Mimic mod added support for modded interiors. In the config it explained it may not work with all interiors by default.

Found a compatibility problem.

When it tries to populate a fire escape spawn point on Bunker two issues are apparent.

Any fire escape with a pathway behind it will show the Hidden mimic monster and its bounding box.
This could be corrected by not allowing these spawn locations if the mod is detected, or by not having an escape corridor back on to a path.

It also seems to not scale the doors properly, which also seems to not allow the background to populate properly.

blissful cloud
#

does LLL still cause issues with modded moons?

nimble patrol
left hamlet
nimble patrol
left hamlet
#

yeah the only issue ive had is someone falling through the ground over and over again when they try to enter rarely but thats LLL causing that

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also the mimic mod works on this interior for me idk what issues people had

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rats are fire fr

nimble patrol
#

Will check out the mimic mod to see if compatibility

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But thanks for all the feedback and bug reports

deft bear
#

Falling through the ground upon entering the facility is usually because of mismatched config files. Not because of LLL itself, at least in my experience.

I've had no noticeable issues with LLL in the time I've played this past week.

nimble patrol
#

Hoping to get project on git
For more dev issue compatibility stuff

left hamlet
#

ig thats makes sense but even with the same interiors weights we have had this problem once before

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this interior is infamous with my friends for being a thumper nightmare since its so open

nimble patrol
#

@left hamlet Did you know the format for the moon change with version 2.3.0 update

From Kast500 -> Kast:500

With a : to separate the moon and rarity

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For my interior at least

left hamlet
#

idk what thats means tbh we just use the config editor in thunderstore

molten owl
#

is there not an ALL option for spawning now? @nimble patrol

left hamlet
#

oh

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i know what you mean

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you meant for mons

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i never knew the format tbh i always just put free, all, or modded

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good to know though

nimble patrol
#

I have removed it for now working on fix currently only list is only option

molten owl
#

even tho i didnt have that moon in the list

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which im fine with but lol

nimble patrol
left hamlet
#

say i wanted it spawn on a modded map like aquatis what i put the ingame name "Aquatis" or the internal name "112 Aquatis"

nimble patrol
#

Aquatis

left hamlet
#

okay

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so it would be like "Aquatis:150"

nimble patrol
#

It should be what the name is in the monitor in the ship

left hamlet
#

gotcha

nimble patrol
#

Yes

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Aquatis:150

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👍

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Experimentation, Assurance,Vow,Offense,March,Rend,Dine,Titan

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Here is for other moons

left hamlet
#

okay im probably gonna make it stick to more desert or dusty moons where it fits more in my opinion

nimble patrol
#

Also if you don't put a value you can use slider for overall rarity if moon names

left hamlet
#

oh

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thats way easier

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if i do put a number does the slider overide it

nimble patrol
#

No it won't override

left hamlet
#

like if i had the slider at 300 and aqutis at 150 would aquatis be 300

nimble patrol
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It would be 150

left hamlet
#

okay thanks alot

nimble patrol
#

The slider is like default settings And the moons list overrides for the moons default

left hamlet
#

does everyone have to have the same bunkerdungeonlist to prevent the LLL glitch or will it happen regardless or do you not know

blissful cloud
#

something something peak back in the menu something something

nimble patrol
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But you can share profile code and have them update profile

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Will update config for them

left hamlet
#

gotcha

nimble patrol
#

I am still working on config syncing so that this happens less

left hamlet
#

okay this is more a problem with Lethallevelloader though since ive had this happen on 2 other interiors as well

vagrant aurora
# simple yoke

Correct me if I'm wrong, but I feel like this is using the bounding box for the door, the same one you had to change the size of for functionality with CullFactory

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@nimble patrol

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In such a case, this seems like it might have to be fixed on the end of Mimic mod, by having the doors always be a standard size

winged coral
#

I love that mimics are being added to modded interiors now

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I can't wait to find the energy core next to a door and die horribly

left hamlet
#

the collision for these wall fence things are quite buggy and you can get stuck on it for like 3 seconds

nimble patrol
nimble patrol
vagrant aurora
#

This is JUST a theory of course ^^

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You're more game dev than I am NODDERS

nimble patrol
#

HYPERS 👍

terse acorn
#

is there any way to clamp the size of the bunker interior?

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I'm trying to set up Bunker to have a high chance of appearing on tier 2 moons (offense + march) but it tends to be too large for the amount of loot you can find, and I dont want to shrink down the regular dungeon size for the other interiors

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if there's a way to shrink down the bunker interiors a bit it'd be amazing, I know you can do that with some of the other interiors but I dont know how hard that is to make work

polar gust
#

do rats have an entry in the terminal or no

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and also what update where they added in I love theses little guys

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their like manticoils but funny and everywhere lol

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kind of wish it was its own mod so they could spawn everywhere

vernal mirage
bright lark
#

@terse acorn

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set to true, and fiddle with these

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There's also this

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Go under config editor and find it like this. Enjoy :3

terse acorn
#

oh thanks! I really need to try to learn and understand LethalLevelLoader more

vital knoll
#

Toggle the second to true as well!
I recommend setting Max Size to 1 and then use scalar. That way you can still have bunker scale in size across moons. I think I'm using 1.25 for scalar.

kind stump
#

Hey Major, we had ultra lag on Titan with MI, I mean like 60fps down to 16-20, I've now made the dungeon setting for scale 0.7 for the time being but would it be possible to add in a min/max dungeon size option like what other interiors have? Not sure if it's down to the sheer dungeon size and monster navigating on titan or if the rats had something to do with it 🤔

left hamlet
#

you can change what planets it spawns on but ive never had any frame drops on rend at least

kind stump
#

Rend has an incredibly small dungeon multiplier of 1.2 to make up for the size of the rooms on mansion

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And likewise, with titan being a silly 2.35x it's quite a pain

nimble patrol
#

@kind stump @vital knoll
I realized with what LLL setting are it overrides what the size I had intended it to be is not happening

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Like with my generation in unity it was not as big as it is in game

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With LLL config it doubles the size

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I had it at most be 80 tiles

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But LLL doubles it to 150 tiles

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With there config options

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I am gonna turn it down even more in unity

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So it won't be as huge

nimble patrol
#

I optimize the crap out of it in 2.5.0

kind stump
#

Yeah we were getting SCP and that was fine, also i'm using LLL 1.1.4 due to the conflict with LethalQuantities on 1.1.5 and 1.1.6 😢

nimble patrol
#

Oh no wonder lastest uses 1.1.6

vital knoll
kind stump
#

Ohhhhhhhh

nimble patrol
#

I think LLL config overrides mine

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I think baty said I would have to set defaults off to only have mine be separate from there config

kind stump
#

I just had a lot of trouble with them, I make some changes over LQ to add masked to global spawns, change powers of creatures and LLL just messes with that and breaks the terminal. I even tried to do my changes through LLL's configs but that just broke everything 😅

nimble patrol
#

Oh hmm

kind stump
#

I've raised a github incident on LLL, hoping something can be done because I really love LQ for changes

nimble patrol
#

Gotcha

#

But if you are using 1.1.4
The one for that is 2.4.0
But I would recommend cull factory since LODs aren't setup in 2.4.0

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And frame drops can happen with big generation since it is not culled

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All the way to ship

kind stump
#

Alright i'll downgrade and remove the cullfactory config for bunkergen, there's soo many interactions for these mods I feel sorry for anyone not maintaining their packs 😅

nimble patrol
#

For sure I try and not make big changes and I test at minimum it works for all standard moons and modded moons
I don't test with other mods like things that add to map like scrap
Or lethal quantities that manage how much is spawning

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Since my main thing is just making sure interior works for just base everything like moons and other interiors

nimble patrol
#

Currently working on bug/features

Bugs

  • Mimic doors not Scaling right
  • Rat not synced to other players
  • Sometimes Bracken gets stuck
  • Masked enemy get stuck sometimes
  • Scanning Rat Breaks bestiary

Config Changes

  • Adjust dungeon Min and Max
  • Config setting how much Army scrap spawns
  • Config setting how many rats can spawn
  • Config setting for rat aggressive meter so can be set to not aggressive

Features and updates

  • Rat behaviors (Searching, Chasing, Scavenger, Calming, RatKing,)
  • Sewer Tileset
  • New Tiles for Bunker
  • General Performance Tuning
  • New Scrap Items
  • Git Hub Push
  • Rats code open source and Separate mod for thunderstore

After this stuff is done

will be slow to do updates and will just be big fixes and compatibility fixes

Gonna be making our own game 🙂 HYPERS pepeD

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Feel free to keep sending bug reports

reef lion
#

rats were... aggresive ? o-°

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oh no... they are gonna be

simple yoke
#

@nimble patrol

I also saw Masked getting stuck spawning out of grates. They have no AI and take no damage.

nimble patrol
#

Oh gotcha

simple cipher
#

this issue is not specific to this interior or mod

nimble patrol
#

Oh weird thanks for the report HYPERS

nimble patrol
#

I am gonna make it so if they are close to more then 2 rats they aggro but if wait a set time they will either go back to calm or if more rats get close become rat king

reef lion
#

will we be able to kill them then ?

dusky karma
drifting cloud
#

ʳᵃᵗˢ ᵐᵃⁿ

nimble patrol
shell bloom
kind stump
simple yoke
#

Yes

kind stump
#

Yeah it's a known issue with Mirage, just looking to narrow it down more if you can provide details to Barch in the mirage thread.

fleet cypress
#

I found rat today, and rat didn't seem to like me since i use fairAI it run over the mine that i avoided and detonated it 🥹

simple yoke
kind stump
#

Yeah I'm not sure how far barch and co have troubleshooted but providing a pack code can help match and cross reference the mod conflicts

nimble patrol
#

They can be helpful from start too like grabbing small scrap and moving it to closer rooms

fleet cypress
#

are curcuit bees in the bunker normal

waxen spoke
fleet cypress