#[Remake Coming] Abandoned Company Assets v0.15.72

3625 messages · Page 4 of 4 (latest)

short echo
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Least bizarre custom video game protagonist:

cunning turret
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His channel seems to come off as mostly clickbait that's probs why, he always does super brief reviews of mods

restive ivy
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Bruh I'm almost the entire video lmao

cunning turret
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@restive ivy how's that update coming along btw?

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🥺

restive ivy
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Just got Gnomes to be V50 compatible

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In fact I'll look at it now

cunning turret
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I disabled them for now

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Cus I didn't know when you'd update

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That happened on V50 btw, but I imagine it would happen on V49 too

restive ivy
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okai I think I've seen the issue

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Fixed*

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uhhh

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the other thing I'm not sure

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checking something about the candle to see if it could be that

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but otherwise tracking if its inside the factory or not isn't really controlled by me

cunning turret
restive ivy
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Might have found the culprit

cunning turret
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@dusk hearth

cunning turret
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Well Xu can remind you incase :3

restive ivy
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It looks like it needs to be set to "is in factory" in the prefab

cunning turret
restive ivy
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I looked at a different item which is conductive and that's the only difference

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That's so weird tho lol

cunning turret
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It was funny cus it would cause the screen to shake while inside

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Cus it was being struck by lightning

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XD

dusk hearth
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i did mention that, dunno when or where though

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there we go

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remember, im almost never wrnog

restive ivy
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just cuz u said that ur wrong

dusk hearth
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:<

restive ivy
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i also don't seem to be getting a stack trace issue anymore

cunning turret
restive ivy
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uhhhh

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no clue

cunning turret
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I never usually get that stack trace but that's cus I usually sell them, the one time I forgor

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XD

restive ivy
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but it didn't like the way I tried to get a component

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which was fair cuz (i think) it was dumb

cunning turret
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Tmw you upload 2 versions back to back

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Lol

restive ivy
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Abandoned Company Assets Version 0.15.77

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.15.77

  • Hopefully fixed lighting inside bug with the Candle.
  • Hopefully fixed stack trace bug with walkie.
restive ivy
cunning turret
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Btw did you manage to fix the bug with the TZP killing you when picking it up?

restive ivy
cunning turret
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XD

restive ivy
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because it's funny

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lmao

cunning turret
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Lol well it's funny but then bricks your inventory on respawn

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XD

restive ivy
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o

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that's not good lol

cunning turret
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Haha

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XD

dusk hearth
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im very happy with the awareness system i made btw

restive ivy
cunning turret
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Lmao what was causing it?

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That was fast

restive ivy
dusk hearth
cunning turret
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Probably

restive ivy
dusk hearth
restive ivy
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The TZP script is extremely short

restive ivy
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No I 100% get what you've done there

cunning turret
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Okay now Sconeys real question

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Where's SCP Ducky?

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🥺

restive ivy
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i forgort that

cunning turret
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:3

latent flower
restive ivy
cunning turret
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I wish I was short, I hate being tall lol

latent flower
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I am 175cm and I am happy yoiled

cunning turret
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I forget how tall I am in cm

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LOL

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Ah apparently we're around the same height Shromple

latent flower
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just say it in burger units

cunning turret
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XD

latent flower
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how da fuck do you consider yourself tall then

cunning turret
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5 ft 9 feels tall

latent flower
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okay to be fair the average for men here is like 190cm 💀

cunning turret
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☠️

dusk hearth
latent flower
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by a centimeter.

cunning turret
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I would never have expected I'm taller than Xu

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☠️

latent flower
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xu is tiny

dusk hearth
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true :3

restive ivy
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real

cunning turret
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@restive ivy Bullet lighter turns invisible when turned on

restive ivy
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bullet lighter hasn't even been touched-

cunning turret
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Lmao

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Well mrov removed his code in lights out that should be touching it as far as I'm aware

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@opal iris

restive ivy
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Found the bug

cunning turret
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Got it ^^

restive ivy
cunning turret
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For all I know that could be an issue with custom moons tbh

cunning turret
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Actually I've seen it happen on Vanilla moons on V50 @restive ivy lol so it's probs a bug with Matty Fixes or CullFactory if it's not on your end

cunning turret
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@restive ivy do you plan to implement the high pitched voice when using the Abandoned TZP btw?

cunning turret
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XD

restive ivy
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Interesting

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I was planning to do the opposite, actually lol

cunning turret
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Haha

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Yeah the voices stay normal

jagged python
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low pitched voice as a malfunction for the abandoned TZP is funny

cunning turret
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I think the low pitched voice is supposed to happen everytime you use it and get high

rough tree
cunning turret
dusk hearth
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if ((RoundManager.Instance.currentLevel.currentWeather == LevelWeatherType.Rainy) || (RoundManager.Instance.currentLevel.currentWeather == LevelWeatherType.Flooded) || (GameNetworkManager.Instance.localPlayerController.isUnderwater))

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I cant tell why this wouldn't work tbh, did v50 change weather stuff @opal iris?

opal iris
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umm

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AFAIK those parts are not changed

dusk hearth
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Trynna read the method on mobile lol

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I'm not a big fan of the use of UnityEngine.Random

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That screams for desyncs, even if the change is for the local player only

opal iris
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oh

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OH

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😭😭

dusk hearth
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Oh?

opal iris
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nooooo

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not the unity random

dusk hearth
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Lol

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Yeah sconey you'll need to make your own Random thing

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Not too hard

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Just make a field in the class for System.Random.
Set it in start() as something like the seed of the level + 85
And use .Next

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I'll show code as example of what I mean

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private System.Random noisemakerRandom;

public override void Start() {
        base.Start();
        noisemakerRandom = new System.Random(StartOfRound.Instance.randomMapSeed + 85);
    }

And if you wanna use it you'd do something like this:
int clipToPlay = noisemakerRandom.Next(0, plushieSounds.Length);

restive ivy
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wut

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is that really the issue?

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Unity random?

cunning turret
dusk hearth
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Depending on what sanity does

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If it does something like attract ghost girl, then you'll have your usual monster desync between players

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Which is no bueno

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It's also not the fact that it's unitys random

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Ita that it's a random

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The method I showed above makes it "random" but not really

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Given the same seed, the result is the same, but u won't ever play with the same seed more than once, so it'll seem random

cunning turret
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@restive ivy I should clarify that stack trace Matty got was when he tried to join the lobby when we had a candle on the ship

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It threw a Stack Trace then he got stuck in the wall

restive ivy
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and they're always the problem causers

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well no

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100%

dusk hearth
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The reason random is bad, is because its different for different players, the whole point of the method I showed above is to make sure each player has the same values

brittle herald
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Does this work with v50?

cunning turret
low python
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Mod creator left the server?

jagged python
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I guess you could say they... abandoned it?

low python
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Was thinking to say something like that lol

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Weird because they were moderator here too

coarse verge
jaunty parrot
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i didnt even notice that sconey left

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im now sad

coarse verge
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Yeaa it's a shame

short echo
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Nooooo

vivid swallow
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Ooof :/

tired anvil
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oh damn, i didn't notice

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sad.

narrow oar
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One message removed from a suspended account.

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One message removed from a suspended account.

short echo
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Maybe... Maybe they'll come back?

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This mod is too good to lose, I refuse to switch to any other generic "spawn fully working store items inside" mod

narrow oar
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One message removed from a suspended account.

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One message removed from a suspended account.

misty seal
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Idk if its a bug or not, but the abandoned pro flash light battery drains even if turned off

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And if not in the inventory

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If its a bug It could be normal cuz the flashlight can be broken after being abandoned a long time, but i wanted to say it anyway, just in case

jagged python
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dev's gone

misty seal
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welp

short echo
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Wasn't Sconey supposed to be on break? Can't recall if that was the case but maybe they got fed up with the pings and left temporarily to take their break in peace

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Idk

jagged python
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Oh probably

short echo
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Or maybe after becoming moderator they didn't like something about the way the server was run so they left, but still intend to update mods. I dunno, I'm just overdosing on copium.

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Actually I don't even know if Sconey was the one who changed their @ to on break rn

jagged python
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I heavily doubt they'll just abandon the mod, whether they left the server permanently or not

short echo
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They did seem to like their mod

narrow oar
cunning turret
cunning turret
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You can tell because their profile doesn't load

steep sandal
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no that just happens when they leave the server

dusk hearth
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Ye her profile still loads for me

jagged python
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Mhm you can't see profiles with no connection to them for security reasons

dusk forge
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Looking at us with malicious intent

narrow oar
dusk forge
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Oh..

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Sadge

obtuse gate
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Hia, this is Sconey, I'm taking a break from that account since I'm on hiatus, I'm still about

obtuse gate
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c:

sly jasper
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scared us all for a bit ngl haha

raw kite
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I thought we lost one of the greats

dusk hearth
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nah she just rebranded to a mommier person

narrow oar
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One message removed from a suspended account.

jagged python
short echo
sacred pier
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tzp still kills you

jagged python
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dev is on hiatus

dusk hearth
chilly minnow
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so glad sconey’s still here 🥹

vivid swallow
chilly minnow
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hiatus means break

vivid swallow
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What a weird word xd

obtuse gate
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(in the vtuber community anyway)

jagged python
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The term definitely predates Vtubers lmao

obtuse gate
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yes i know

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which is why i added the second part

chilly minnow
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me when i hear hunter x hunter is on another hiatus: 😭

storm shell
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is this workin with v50?

sacred pier
storm shell
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epic

low python
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This mod works really well the the corpse feature of Remnants

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Its more immersive to find dead bodies with abandonned assets

dusk hearth
dusk forge
dusk hearth
raw kite
low python
lapis hemlock
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perhaps make the flare, glowsticks and candle's store prices configurable?

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a pretty fine choice for mods that add store items

low python
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And an option to remove them from the store too

lapis hemlock
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oh, you can already do that

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first few options in the config

low python
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Oh

lapis hemlock
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hence why I disabled emergency flares for now, until I can set them to a lower price

vivid swallow
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Hmmm 🤔

gentle dune
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does this work in the current game version?

analog tangle
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could you make industrial flashlights available in the store?

storm shell
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abadododed copany asets

restive ivy
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I'll be coming back to this mod to fix things soon

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but here's a couple new mods I've made in the mean time

halcyon kayak
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alr nice

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ooo ill def be trying out haunted

restive ivy
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I might completely remake this mod

wise quiver
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So long as it works and stays in spirit with what it's already like. For months it's been a core mods used during my sessions, absolutely love it.

restive ivy
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So I think completely overhauling it would be a good idea c:

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I might rename it, too think

latent flower
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i would just push a new update with the major increased

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so like 2.0.0

halcyon kayak
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would def be excited to see it

restive ivy
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that way people can just auto upgrade

latent flower
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makes no difference yoiled

restive ivy
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old one depend on the new one

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that way updating downloads the new one

dusk hearth
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you'd give the old one a new dependency

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which is your new mod

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and update your old mod so people download the new mod

restive ivy
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Anyway; starting with the candle, the new version is going to have some nice changes such as all being handled via time rather than the old system which was an integer that went up by 1 every time the candle went out. it's also going to have two lights now, instead of one. Which will allow me to get that nice glare effect the old one had but have the actual lighting around the player handled separately. Meaning the candle wont be as OP as it was previously.

As well as this, the candle will also actually lose its wax and will dim with time.

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I'll probably be giving every item an overhaul, since I'm completely rewriting the code

chilly minnow
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wait i dont get it. wouldn’t it just make sense to replace the current mod with new version?

jagged python
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Think of it like a forced update

somber rose
chilly minnow
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it’s getting renamed?

restive ivy
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The candle is coming along well

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Had a complete code rewrite and will retain all features as previously c:

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I will probably give it a new implimentation too

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Maybe something to do with monsters

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I'm also going to be making it not in the shop by default, however will add a config to allow it to be in the shop

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The candle will also now dim as it gets closer to dying

restive ivy
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[Remake Coming] Abandoned Company Assets v0.15.72

latent flower
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implementation

restive ivy
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im dyslexic

latent flower
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fair enough

tired anvil
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neato!!!!

raw kite
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The little addition in brackets brings joy to this old scavver

restive ivy
coarse locust
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@restive ivy we what does the remake entail? I'm curious what sort of changes you're considering.

opaque sedge
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Abandoned Weed Killer?

raw kite
restive ivy
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so any changes will be what I feel like doing as it goes on

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for example the candle will now get more faint the closer it is to dying

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And to make the random snuffing of it a bit better, it's now all handled via taking a percentage of the time left on the candle away instead of being handled through an integer, which was like "candle goes out x amount of times, it's dead"

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instead now it feels a bit better

coarse locust
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Ok that sounds good

restive ivy
raw kite
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Wow that's hella good
Though perhaps the flickering becomes way too epileptic for a candle flicker towards the end, but this is a very good new mechanic

restive ivy
raw kite
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Oh, the footage is sped up?

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Okay yeah I didn't notice lol

somber rose
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that makes sense lmao

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only suggestion i have is looking for some sort of flame shader, instead of the candle just emanating an orange glow

restive ivy
somber rose
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oh i didnt even know the original had one, its been a while since i used this mod

jagged python
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would also be cool if the candlestick itself could dwindle but idk how doable that is

restive ivy
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I just need to know what the actual uhhh...

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wtf do you call it

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like the name of the type

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@dusk hearth @wraith dew do either of you know what unity calls them?

restive ivy
wraith dew
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Hmm?

restive ivy
#

within the mesh

still harness
dusk hearth
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materials?

wraith dew
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Technically Unity doesn't support submeshing, so objects import as multiple meshes

restive ivy
#

a

wraith dew
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Object -> GameObject -> multiple meshes
Prefabs -> [GameObject]

restive ivy
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as a public variable i mean

wraith dew
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In the Editor? at Runtime?

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Yeah, sure ```cs
public Mesh mesh; // set me in inspector

restive ivy
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apparently they're not a mesh

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i tried that the other day

wraith dew
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Screenshot of the item type you're trying to modifying?

dusk hearth
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why not just reference a list of meshes in order of candle going more and more worn out, and then as time goes on you swap to to the next thing on the list

restive ivy
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doesn't accept it

wraith dew
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Yeah, screenshot of the thing in asset view in Unity?

dusk hearth
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did you drag in the fbx or the mesh?

restive ivy
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i pretty sure

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since i got it from the actual object

dusk hearth
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what would u drag in from this list as the "mesh"

wraith dew
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Screenshot please, for the expanded (arrow clicked) on the imported object, in the Asset view. ^

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Notice the icons, that shows you what type of thing each thing is.

restive ivy
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ah okay

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opening it nopw

wraith dew
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So in Xu's screenshot, the first thing is the FBX, followed by 4 materials, followed by a subobject, by a mesh, etc.

wraith dew
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Right, so the second "Cylinder" is a Mesh.

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The things with the little grid icon are meshes.

restive ivy
#

oh so what is the 3rd cylinder?

dusk hearth
wraith dew
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GameObject

restive ivy
wraith dew
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All the little package icons are Prefab/GameObject ingame

restive ivy
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they're like this in the actual prefab

restive ivy
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so use a gameobject reference?

wraith dew
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Everything you see in the Hierarchy is always a GameObject

restive ivy
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ohhhhhh

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okay

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c:

wraith dew
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public GameObject Thing; // set in Inspector
restive ivy
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mhm, mhm, okay, thank you!

wraith dew
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yw

restive ivy
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Candle is functional! Now starting work on the glowstick pile.

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Honestly the code for the glowstick pile is pretty solid, going to be increasing the max uses from 3 to 5 though

raw kite
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Great stuff, great stuff

short echo
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Does the original still work ok for solo?

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Or did v55 break everything?

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I don't recall having many issues aside from never finding the Big Boy(TM) flashlight

wise quiver
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I'd assume it works solos.
It mostly worked with a group apart from some occasional desync with the items spawning, which I doubt would be an issue if you're by yourself.

short echo
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Glad to hear a remake is in the works though. I've been gone too long from lc

raw kite
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It works on my end fine

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Big Boy™️ flashlight included :]

waxen nova
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how come a remake is being made?

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wasnt active in the lc modding discord for a while

raw kite
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The mod wasn't being maintained for a while so now that the Creator returns she wants to redo the thing with better code and more features ||like candles actually flickering when they run out of fuel||

waxen nova
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ah

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sweet

sacred pier
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i miss this mod

raw kite
#

It works on the current version?

devout wren
#

Idk if the abandoned walkys work with #1240985198485573743 but if not it would be perfect if it did

halcyon cloud
#

the tzp inhalant isn't abandoned it's facility-aged

halcyon cloud
#

Abandoned Pro-Flashlights disappear from the Ship when loading a save.

restive ivy
#

Back to pick this up again

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Remake coming™️

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So far the candle and the glowstick pile are functional (I believe). Also idk if I ever actually established this, but the reason ACA remake is taking so long is because I'm completely rewriting it from the ground up. I think so far the only one that's fine as it was is the glowstick pile

cunning turret
restive ivy
restive ivy
#

Soooooo; the update today broke my entire modding setup for this project. I just got done fixing it after like 5 hours, but it's now functional and the candle is 100% finished. I might add another functionality though; one I planned at the beginning but didn't know how to do.

halcyon cloud
#

woo!

restive ivy
# restive ivy
poll_question_text

Should the candle still be buyable in the shop by default? (There will be an option in the config to enable it still)

victor_answer_votes

11

total_votes

15

victor_answer_id

2

victor_answer_text

No

victor_answer_emoji_name

supple harness
#

Man i miss this mod so much

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Hope it is coming out soon

restive ivy
#

Did anyone have any issues with the old glowsticks?

supple harness
#

I don't remember any

gentle hull
#

hmmmm

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no i don't think so

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just the fact i used to drop them in ship so i can see ship from a distance

halcyon cloud
#

Wait I already posted about that here

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Ok sorry for the ping

gentle hull
#

can we have a release estimate or is that too much pressure

restive ivy
restive ivy
#

Working on the glowsticks atm

restive ivy
#

Recording of the glowstick now slowly growing dimmer over time, feat. me getting the shit scared out of me by something i didn't know existed in the game now-

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Range/Lighting amount is probably a bit much buuuut

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fixable

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either way; the dropped version of the glowstick is finished

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(other than the slight edits)

restive ivy
#

Oh and another thing; the stack size has been increased to 5. Despite the model only showing 3, I've made it so that the stack size only visually starts changing once you've gotten to the third stick c:

restive ivy
#

they are now fully functional

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also your two new extra glowsticks per pile

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The main function of the glowsticks has always been to try and make a path of glowsticks to find your way to and back from places you want to get to. So increasing the stack size just makes sense. In this light (ironically) I'll probably reduce the light they produce more.

weary girder
gentle hull
#

wow the glow sticks actually glow

supple harness
#

well done

restive ivy
#

Working on the flashlights today; also going to be completely overhauling the way that I did malfunctions because the previous way fucking sucked

wise quiver
#

Plan is still to leave the huge one as it was right? Love that thing.

restive ivy
#

Currently working on reworking the whole malfunction system. I'm also creating my own saving system to allow for less jank. Also going to be adding some new malfunctions, too. Items will now be able to have multiple malfunctions at the same time, e.g stacking malfunctions.

This means in general, the items will function better, will be more dynamic and different every time and (hopefully) properly save. I might also add some bundles for the broken items. Allow you guys to buy a random mix-mash of all different "surplus" equipment from the shop, for a discounted fee.

#

^ I believe this save system will work

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still needs to be tested, but if it does, I'll be porting it to the existing items that I've already made, too.

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oh wait, I think I already see a problem with it lol

chilly minnow
#

wtf is going on

#

is that from another mod?

stone pawn
#

the weather alert? that's vanilla

restive ivy
restive ivy
#

xd

chilly minnow
supple harness
#

I remember it was a pain in the ass to carry it around

stone pawn
#

watched the video above, yeah looks like I was remembering correctly

#

I remember not finding it particularly useful because it being both two-handed and heavy as hell made it not really worth carrying over a regular flashlight

restive ivy
#

Yeahhhh; but that's kinda the point of it. It's a flashlight with a ridiculous battery and range/brightness, but it's heavy and two-handed. I could add a config for the weight, but I'll probably limit the values.

#

@stone pawn @supple harness

supple harness
supple harness
gentle hull
#

weight's gotta go

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otherwise it's a glorified construction lamp

wise quiver
# restive ivy

So at the moment this is 50 - 50
Says to me that 50% of the industrial flashies should have malfunctions and the other 50% should function perfectly :3

gentle hull
#

I think an INDUSTRIAL flashlight worth it's name should have minimal error as it is industrial standard

supple harness
#

Have an item idea:

#

Abandoned Industrial Powerbank

The Industrial Powerbank can recharge rechargeable items a limited number of times, with a maximum capacity between 2 to 6 charges. If used near a Blast Door, it will use all the remaining charges to open it. It can also recharge Industrial Flashlight.

Malfunctions:

1- The Powerbank electrocutes the employee attempting to recharge an item.

2- The Powerbank explodes when recharging, damaging nearby employees and killing the employee attempting to recharge.

3- Drains all remaining battery of the item being recharged instead of recharging it.

4- The item being recharged is destroyed.

5- Signal Malfunction; Has a chance to activate nearby turrets, causing them to go berserk.

6- (Rare beneficial Malfunction) Instead of malfunctioning, the Powerbank repairs the malfunctions of other Abandoned items when they are charged.

restive ivy
#

also

#

if you guys didn't know; the old version (and this version, too once I set it up) did actually recharge when it was left on the ship

#

(the industrial flashlight)

restive ivy
# restive ivy
poll_question_text

Should the industrial flashlight (the beeg red one) have malfunctions?

victor_answer_votes

7

total_votes

13

victor_answer_id

2

victor_answer_text

No

victor_answer_emoji_name

halcyon cloud
#

It would be cool if for instance there was a low chance you might find a page from Faceless Stalker or a revolver from Piggy's Variety

gentle hull
#

waiting on this remake so i can have good bundled flares so i can navigate black mesa confidently

supple harness
#

Any update on the remake?

restive ivy
# supple harness Any update on the remake?

On pause for a little bit for now; ran into a TONNE of issues getting work started again...and recently my friends got me into new world and I got a GF, so a lot of life things going on atm-

As per; soon™️

supple harness
#

Hope you can manage to fix the problems, it is good to hear you started a relationship, good luck!

storm shell
supple harness
tired flare
# restive ivy On pause for a little bit for now; ran into a TONNE of issues getting work start...

[19:07:55.4897227] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WalkieTalkie.SetWallAudioVolume () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_009F)
WalkieTalkie.Update () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0016)
AbandonedCompanyAssets.itemStuff.AbandonedWalkieStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedWalkieStuff.cs:48)

#

for the walkie

storm shell
#

🥹

tired anvil
gentle hull
#

eventually

chilly minnow
#

As per; soon™

gentle hull
#

3 months being considered a bit is funny

chilly minnow
#

it happens
can’t blame most mod devs who’ve moved on
all these mods are passion projects and it’s hard to keep the passion going when interest in the game eventually dies over time

clear lake
#

Does it still work on 70v+?

tired flare
restive ivy
short echo
#

Daaaananananananaa ka-ta-mar-i da-ma-cy

#

I should play that game sometime if I can

stiff juniper
#

remake never coming 😔 /j

balmy topaz
# restive ivy

Is there a chance to see this fixed on v73? RPC errors when turning on candles + no light source, inventory softlock with picking abandoned flashlights with reserved flashlight mod, etc.

worthy nexus
#

really hope news about the remake comes out
or someone makes an updated fork
absolutely in love with this mod, shame to see it so broken in v73

wise quiver
#

Yeah :(

#

I really miss this, have many fond memories of it.

stiff juniper
#

I won't publish on #mod-showcase for a fork lol

#

abandonedcompanyassetsfork v0.16.0

  • Recompiled for v73
  • Converted to DawnLib
  • Fixed most networking errors and ownership issues
  • Bullet Lighter/Flip Lighter
    • Animation now consistant across clients
    • Lighters no longer spawn turned on and desynced across clients
  • Reworked glowsticks
    • Added config to customise amount of glowsticks one can have in a glowstick pile
    • Glowsticks now have physics
      • Not a perfect collision box, I had to guess
    • Glowsticks now drop in random rotations
  • Fixed abandoned pro-flashlights and flashlights
  • Permanently disabled abandoned walkie talkie and industrial flashlight
    • These are prevented from loading at all
      • I simply couldn't work them out how to make them work
#

any bugs report for the FORK please ping me (@stiff juniper) or @balmy topaz
Do not ping Sconeys please

wise quiver
#

WHAT

#

HOLY GOSH HECK

#

awh the industrial flashlight :(

stiff juniper
#

oh, also

Known issues

  • The antique candle wont relight again if you try to light it in the rain/water but it has no errors or anything and its just a minor flaw of the original logic. the antique candle has a fail count and it increments in the rain or something. But its all fine if you dont try to light it in the rain. you can let it go out in the rain still and light it under cover.
  • Double sound pop when using flare (not a huge deal)
  • If you stare at the flame veeery closely... it looks like theres two flames on top of eachother... also not a huge deal but now that ive noticed... I wish I didnt lol
stiff juniper
#

any help regarding the issues and/or the disabled items would be greatly appreciated

patent dirge
#

and unfortunately alot of us dont know about it agony

stiff juniper
patent dirge
#

How is the industrial flashlight different to the normal pro flashlight??

#

cus if you figure that out we figure out how to fix it

stiff juniper
#

Also the readme and the logo update

#

But afaik it's a 2handed flashlight with some extra properties on how it is made

tired anvil
#

hope all is good in sconey's life, too

#

you're doing god's work w your team moroxide 🫡

dusk hearth
#

they arent asking for help on how to make disable-able items

patent dirge
#

i was asking about fixing the broken ones

dusk hearth
#

oh, still dunno what dawnlib can do about that lol

#

its the item's scripting that would be at fault idk

balmy topaz
#

yes the light array is always outside of the acceptable array in the industrial flashlight for the helmet light and whilst i could force the two abandoned flashlights onto them, i couldnt do the same for industrial flashlight. idk how to access prefab scripts, not dawnlib fault

restive ivy
stiff juniper
#

@balmy topaz just to let you know this :]

restive ivy
restive ivy
balmy topaz
#

that is working yes, the issue was that trying to turn the candle on in the rain would prevent it from being turned on ever again even outside of rain - unless this was done by me or broken in v73 but i forget already what ive done from working on other stuff nonstop😭

restive ivy
#

Realistically you should just not be able to light it in the first place

#

but also...

#

it being wet, it kinda makes sense

#

since that was the logic of the original logic

#

goes out in rain, candle is wet, wet candle no light

#

but realistically

#

it should be candle in rain, dead candle

#

also

#

the project for the remake seems to have been lost?

#

I have no fucking idea where it went, I'm so confused

#

I just spent the last hour looking for it

#

I believe that at least 3 of the items were completely rewritten in that too :p

stiff juniper
#

oof :,]

restive ivy
#

think I would be willing to work with people to have this actually done, though. The code for that original version is just...

#

pretty awful

balmy topaz
restive ivy
#

(Granted it was made with the intention of learning C# and I did learn C# through it so... :^])

restive ivy
#

I'm just genuinely confused where df it went

#

It just straight up isn't in my lethal company modding stuff

balmy topaz
#

your stepping stone has turned into a stepping stone to me too... i myself wish i could redo what i did as well since i am very new to c# and unity alike

balmy topaz
restive ivy
#

My only thought is maybe one of the drives still in my old pc

#

But I have no idea why I would have put it on a different drive

balmy topaz
#

This really reminds me, I should really get my github setup before my server poops itself and lose everything. never seen my desktop so messy before until starting modding.

might be worth giving the drive a check

restive ivy
#

but i-

#

omg

#

ughhhhhhhhh

#

i know what it is

#

it was in my github folder but I never pushed it -.-

#

and I had to reinstall windows

#

due to a stupid heccin virus

balmy topaz
#

!!!!!!! NOOO the final step as well... i also had some data loss even after taking precautions for stuff to keep for windows...

dusk hearth
#

reminds me of the time i deleted all my school course work the day before i was supposed to submit it

#

thankfully found it in the recycling bin before i perma deleted lol, but that would've been bad, about 3 months' worth of work

balmy topaz
#

The one i was closest to recently was one uhhh arguably far less important, but i went to use revo uninstaller to delete minecraft for which i thought was bedrock edition, but was actually java edition. Revo uninstaller destroys everything, registry files, leftover files, auto empty recycle bin.

I had 10+ year memories in there, if i didnt have incremental backups set up, that would have been a dark day in my history book. I thank my 2022 self for setting up an incremental backup that runs every few days.

proud plaza
#

can this be fixed?

stiff juniper
#

not sure how that works

#

@balmy topaz do you have any idea?

balmy topaz
#

i got no idea, but i dont see why it shouldnt work, whatever button thats mapped to left click should do it

#

I have a vr headset collecting dust, never really considered trtying lethal company either

stiff juniper
balmy topaz
stiff juniper
#

We're not done with this mod :]

stiff juniper
#

Something is just around the corner :]

stiff juniper
#

@balmy topaz :]

stiff juniper
#

AbandonedCompanyAssetsFork v0.17.0 | The Recode & Restoring Update

After several days, some not very healthy, fixing bugs, we have brought what should really be the true fork of Abandoned Company Assets we wanted to give, bringing EVERYTHING we couldn't bring in the previous update, including some with quite interesting changes.

  • Recoded most items, which consists of relying on Update() as little as possible and cached a lot of stuff.
  • Registered all items via DawnLib through the editor to take advantage of superior configuration.
  • Compressed all audio and textures.
  • Split all items into their own asset bundles, which can individually disabled in the config.
  • Fixed and restored the Industrial Flashlight for v73.
  • Fixed and restored the Abandoned Walkie-talkie for v73.
  • Lowered the sprite movement on the candle/lighter flame particles so it didn't look like a bunch of PNGs overlapping each other.
#
  • Fixed hidden traits of the items either not working or having something wrong with them
    • Abandoned Flashlight
      • None
      • Flicker
      • DrainWhenOff
      • FastDrainWhenOn
      • DropWhenHeld
      • BulbFail
    • Abandoned Walkie-talkie
      • None
      • Distortion
      • FastDrainWhenOn
      • HalfChargeOnRecharge
      • RandomPowerOff
      • RandomGarbled
      • DrainWhenOff
    • Antique Candle
      • Flame dies out permanently when going underwater and attempting to turn the candle on
      • Now changes scan node name to Soaked Antique Candle when the flame is permanently dead
      • Flame dies out if going in the rain when on
      • Fixed flame dying permanently from rain
    • Glowsticks
      • Drops a glowstick
      • Given proper rigidbody colliders and network sync
      • Removed random used glowsticks spawning in interiors (It was a config feature, but it was removing possible spawning scrap with something that you couldn't even grab)
    • Industrial Flashlight
      • Cannot use charger, charges passively on ship
      • Added audio feedback so it's more obvious when it's charging
      • Buffed charge speed to be twice as fast (still slow)
    • Lighters
      • Has a fuel system
      • Fuel system now uses a tool tip at the top right of the screen to display amount of fuel remaining
      • Consumes fuel when burning spiderwebs
    • Emergency Flare
      • On use, has a 1 in 11 chance to multiply maxEnemyPowerCount, maxDaytimeEnemyPowerCount, maxOutsideEnemyPowerCount and currentMaxOutsidePower by 5
      • On use, has a 2 in 11 chance to multiply maxEnemyPowerCount, maxDaytimeEnemyPowerCount, maxOutsideEnemyPowerCount and currentMaxOutsidePower by 2
      • Launches large red flare into the sky
      • Fixed explosion audio playing twice
    • Abandoned TZP
      • Gets you drunk at fast intervals
      • Inhaling damages you at random intervals, you will never die on the first damage tick
#

Important

There is a small incompatibility with the Item Lights And Effects Fix by Entity378 making all our light source items to glow when dropped even if turned off.
Fortunately, there's a quick fix:
adding our objects to the "Light Blacklist" blacklist.
Just copy and paste this into your config file.

Abandoned Walkie-talkie,Abandoned Flashlight,Bullet Lighter,Antique Candle,Emergency Flare,Pile of Glowsticks,Industrial Flashlight,Flip Lighter,Abandoned Pro-Flashlight
soft sonnet
#

yay!!!!

stiff juniper
#

I hope you enjoy the update as much as we enjoyed making it (ps: we don't)

#

Of course, any bug related to this fork, let us know here

restive ivy
#

This is fucking awesome, I love to see it!!

stiff juniper
balmy topaz
#

i had a dream where this mod was incompatible with pizza probability and causing persistent data container dawnlib errors

soft sonnet
#

premonition

stiff juniper
balmy topaz
#

But its funny you ping me here right now, i am about to push an update for ACA fork

stiff juniper
#

oh, that's neat!

balmy topaz
#

I forgot to tick a box on the networking object for the TZP and glowstick evil networking which has now been fixed too

stiff juniper
#

AbandonedCompanyAssetsFork v0.17.1

  • Fixed Abandoned TZP network object throwing errors on clients
  • Fixed glowstick networking
  • Lowered glowstick intensity
wise quiver
#

@stiff juniper just letting you know of some weirdness, all of the store items that I've checked like the glowsticks or anything else if enabled as such will trigger the scrap collected popup when placing in the ship.

stiff juniper
#

hmm
@balmy topaz just to let you know this :]

wise quiver
#

On a side note, not sure how easy this would be to implement but it would be really neat if glowsticks could be retrieved after thrown, merging with held piles. Had a session the other night and a good chunk of my crew where disappointed about that not being the case.

balmy topaz
#

I dont really know why, im pretty sure theyre set to store items

#

store item aka not scrap

#

ill have to open the project and double check

balmy topaz
stiff juniper
wise quiver
#

🥀

#

Glad that the fix is as simple as that

stiff juniper
balmy topaz
#

the dropped glowstick is just a rigidbody lil thing that rolls forever on a flat surface but you dont need to know that but misideitems has some code that can spawn items on the fly so ill make it an item and borrow some of that code from that project later

balmy topaz
# wise quiver 🥀

uh in the mean time i think you can just turn it off in the config, im surprised its being counted as an item though because in dawns registry, i have Is Scrap set to false

#

by default too

wise quiver
#

Yeah, I had checked out my configs for anything abnormal and it looked good to me.

#

Thank you Mr. Niche

#

u r cool

dusk hearth
balmy topaz
dusk hearth
#

Hmm maybe it sets it to IsScrap if toggled but doesn't touch it otherwise?

#

If I don't set that property you can't sell it

balmy topaz
#

oddities of the world...

restive ivy
#

is cwazy how this is still actively worked on