#[Remake Coming] Abandoned Company Assets v0.15.72

1 messages Β· Page 3 of 1

cunning turret
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I'm not using anything to try and control them spawning though

twin kiln
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Ofc my friend decided to collect all of them when we played

dusk hearth
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LOL

twin kiln
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i have found that the LLL config has trouble spawning LE scrap, so i now use LQ for it
what i might try is using LQ to spawn your scrap in and see if that works, cuz it could be an LLL issue

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Even tho this mod doesnt use LE, i will try anyways

dusk hearth
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iirc sconey uses LL, which doesnt let her spawn her scrap into LLL moons (temporary bug, will be fixed soon, prob)

twin kiln
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ahhhh

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yeah i am using LLL moons
Tho my tests earlier was all on vanilla moons, i did it on Experimentation

dusk hearth
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then thats not the problem

twin kiln
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Still, i'll see if LQ can get the scrap to spawn ok
It could just be another bug with LLL

twin kiln
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yep. Whilst they dont show up on the scan, adding them via LQ seems to work

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so its an LLL issue

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^ I suspect its this

restive ivy
jagged python
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she kinda baddie tho

restive ivy
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Page for the new mod c:

fringe haven
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Ayo what in the

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🫦

storm shell
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ability to configure amount of glowsticks per-pack would be nice

restive ivy
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Abandoned Company Assets v0.12.52

sacred pier
little spindle
restive ivy
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Big explain there

little spindle
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Sure membΓ­ I will. Looks like Bioshock Big Sister cross with Ash from Apex Legends

viral holly
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um?
[Error : Unity Log] Scan node is missing for item!: AbandonedWalkiePrefab(Clone)

viral holly
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@restive ivy [Error : Unity Log] Error while syncing unlockables in server. Quitting server: System.NullReferenceException: Object reference not set to an instance of an object
at AbandonedCompanyAssets.itemStuff.AbandonedWalkieStuff.GetItemDataToSave () [0x00007] in C:\LethalModding\SconeyMonster\itemStuff\AbandonedWalkieStuff.cs:36
at StartOfRound.SyncShipUnlockablesServerRpc () [0x002d1] in <af9b1eec498a45aebd42601d6ab85015>:IL_02D1

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Everytime my freind joins it quits?

restive ivy
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Uhhh

cunning turret
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[Error : Unity Log] Scan node is missing for item!: AbandonedWalkiePrefab(Clone)

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I had this happen

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then my game hard locked

restive ivy
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it really doesn't like the walkie

viral holly
viral holly
restive ivy
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Oh wait your game hard locked after that? I don’t think that’s an issue from that

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The base game wallow doesn’t have a scan node either

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Walkie

restive ivy
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Oh wait a min I actually do need to put a scan node on it lol

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I’ll do that tomorrow

storm shell
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i think the emergency flare's red aura should be a bit bigger

jaunty parrot
restive ivy
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I'll be posting a fix for the save data issue and the no scan node issue today c:

cunning turret
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Yay

restive ivy
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Abandoned Company Assets Version 0.13.61

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Versopn 0.13.61

  • Fixed Walkie save data, should not have any issues now.
  • Walkie now has a scan node.
  • Flashlights will now have random charge as intended.
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Abandoned Company Assets v0.13.61

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[Fixes] Abandoned Company Assets v0.13.61

viral holly
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@restive ivy So i was playing with lategamecompany(the items one) and was wondering if you could add a abandoned wheelbarrow

tender lava
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LGU already has the shopping trolley spawn in dungeon and its pretty much identical to the wheelbarrow

viral holly
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oh....

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E

dusk hearth
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@restive ivy make it a bit shorter

jaunty parrot
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@restive ivy probably due to decharging anomaly

dusk hearth
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also

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Stack trace:
AbandonedCompanyAssets.itemStuff.lighterStuff.lighterClientRpc () (at C:/LethalModding/SconeyMonster/itemStuff/lighterStuff.cs:215)
AbandonedCompanyAssets.itemStuff.lighterStuff.__rpc_handler_3066410833 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <eb07fc11750045378562157a67edc36c>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0()
AsyncLoggers.Wrappers.JobWrapper:LogWorker()
AsyncLoggers.Wrappers.LogJob:Execute()
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
viral holly
jaunty parrot
viral holly
jaunty parrot
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and voiceHUD is the speaker icon

storm shell
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the lighter seems to make 3 noises whenever i flick it

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and also activates whenever i close it

restive ivy
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Wha

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I haven't even changed the lighter-

dusk hearth
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Oh yeah some sounds repeat, could be a problem with @steep sandal tho

steep sandal
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just like meltdown (where any problem with the apparatus was immediately passed to me) now every sound problem is me 😭

dusk hearth
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let me ask wesley why some sounds are repeating

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great idea

spring aspen
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Been happening for a while actually. Not a new issue.

dusk hearth
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is it supposed to recharge itself?

jaunty parrot
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103% goes hard

restive ivy
dusk hearth
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to over 100%?

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alright

restive ivy
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Well idk about that since it should be clamped but

jaunty parrot
cunning turret
restive ivy
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wha

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ah

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i see

restive ivy
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I found the issue lol

restive ivy
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[Fixes] Abandoned Company Assets v0.13.63

cunning turret
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No more Flashlights with -46% battery life

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πŸ˜‚

restive ivy
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yes

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xd

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Finally getting to see someone use my mod! :D

low python
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a lot of vtubers in this community I see
nothing wrong with it, just noticed it

cunning turret
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I also use your mod in all my streams btw Sconeys ^^ it's in my main pack lol

restive ivy
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awha!

cunning turret
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I still wonder why I never find the glow sticks as scrap XD

cunning turret
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But I've noticed it too lol

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Being a VTuber myself though I'm glad ^^

cunning turret
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It must be set as a really low chance cus the config option is there and it's set to true lol

restive ivy
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lmao i found out what causes the lighter issue

cunning turret
dusk hearth
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I dont think I've ever seen the glowstick in there

cunning turret
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Yeah it does have a chance to spawn though I checked the config

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I think it's just super low

dusk hearth
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I've even seen the bullet lighter lol

dusk hearth
jagged python
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I mean why not right

pastel sable
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can't drop it nor switch items

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[14:47:33.3891138] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_002D)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:149)

restive ivy
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uhhh

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did you happen to burn any webs?

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@pastel sable

pastel sable
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not at all-

restive ivy
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that's...

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strange

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cuz line 149 is the web burning line lol

pastel sable
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I use a mod to use F to turn on the flashlight but that's it

restive ivy
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this is what's erroring, apparently

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I spose I could check if web is null

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Alright, gunna push this update c:

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@pastel sable

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should fix it

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Alright, pushed it to thunderstore c:

jaunty parrot
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are malfunctions not properly synced?

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i had a walkie decharging at lightning speed while it was normal for everyone else

restive ivy
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sconeyBuffer they should be sync'd let me check

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ah, it isn't

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I'll fix it

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Alright, about to push an update that should fix that c:

restive ivy
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just pushed to thunderstore c:

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i am speed

jaunty parrot
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@cunning turret here

dusk hearth
jaunty parrot
dusk hearth
cunning turret
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@restive ivy we tried to land the ship, got stuck on random seed, tried to back out of lobby and couldn't and the AbandonedWalkie broke lol

restive ivy
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im gunna esplode

cunning turret
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It spammed the log too

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😭

restive ivy
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line 63

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okai

jaunty parrot
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happened on .65 cuz .66 didnt push yet

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oh well it did as i sent the msg

cunning turret
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Okay .66 is up now

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Lol

restive ivy
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Version 0.13.67

  • im gunna esplode
jaunty parrot
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try not esploding

zenith cove
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fr

restive ivy
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thank you for all the bug reports tho

dusk hearth
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yw

jaunty parrot
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please don't do any minor update before at least 2 patches, thanks

chilly minnow
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y r u esloding ☹️

restive ivy
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many bug need fix

restive ivy
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adhd things

jaunty parrot
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please just do two patches :c

wind valve
zenith cove
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this mod is so damn cool ngl

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i love using the lighter in vr

restive ivy
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oo, i actually didn't even know it worked in vr xd

zenith cove
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im glad it does

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everything works

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i havent experienced a single issue

cunning turret
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Btw @restive ivy I wonder if compat with Lethal Resonance could be done for the abandoned walkie sounds

jaunty parrot
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and flashlight keybind mods

dusk hearth
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Can you add compatibility with garfield cosmetics? I want everything transmitted across the radio to just be "I love lasagna and I hate mondays" in a garfield voice if I'm wearing garfield cosmetics

restive ivy
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Honestly, I have literally no idea how to do compats

viral holly
zenith cove
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push 2 things together with your hands

viral holly
zenith cove
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yup

chilly minnow
viral holly
chilly minnow
viral holly
restive ivy
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this is next mod btw

zenith cove
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what the hell

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can i kick it

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new feature

chilly minnow
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he’s gnot a gnelf

dusk hearth
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You could ask creator of #1195583267546595389 how their flashlight became compatible

viral holly
cunning turret
chilly minnow
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ye plus SDM dev is on break rn

steep sandal
storm shell
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would love the ability to configure item weights

restive ivy
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Okay so I just looked at the base game items

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and holy shit are my items not valuable enough lol

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gunna be buffing sell price soon

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just a bit

restive ivy
dusk hearth
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Maybe buff 4x the price lmao

restive ivy
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no i didn't know lol

wind valve
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tbh I thought it was intentional 😭

restive ivy
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Well they're not meant to be worth much but they're not meant to be worth like

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that little

short echo
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Isn't the two handed one like 100c? Haven't managed to find one, think I saw it in a screenshot

twin kiln
short echo
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Ah

jaunty parrot
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i think it should be ~55

short echo
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Honestly I think having them not be tooooooo valuable could be good for gameplay

jaunty parrot
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the pros ~25 and normal one ~15, talkie ~10

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+-5

short echo
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The ones that are literal well-used equivalents to vanilla items should be slightly less value than the vanilla items cost IMO

jaunty parrot
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if there could be different prices for different malfunctions that'd be sick

short echo
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Value depreciates from wear/tear and you shouldn't be able to sell a beaten up flashlight and buy a brand new one

jaunty parrot
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which is why i think my prices are reasonable

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maybe lower both flashlights by like 3 to what i said

short echo
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Most of the abandoned equipment shouldn't be high value either. They all have a use and should be incentivized to use, being too valuable makes them a risk to take off the ship, right?

restive ivy
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Well I spose it would be more of a risk vs reward

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Since the lighters and the industrial are pretty strong

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also not buyable

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nothing to replace the roles they fill

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so

raw kite
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Heya! Love the idea behind this mod
I am curious, what do you folks recommend to be the most balanced percentage chance of these items to spawn in any given facility? Would love to hear your input

storm shell
raw kite
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I know, I'm just configuring the loot tables in LethalQuantities (which shows % along with Weight) and was wondering if anyone else had already done the same

jagged python
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Wait you can sell lost equipment for profit?

restive ivy
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They're all considered scrap

jagged python
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So you're tellin me that our gear becomes more valuable with age

restive ivy
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xd

jagged python
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So you're tellin me that when someone loses a flashlight worth 0 credits on a moon, then it becomes worth more credits later on when someone else finds it

restive ivy
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ABANDONED COMPANY ASSETS VERSION 0.14.67, FLOOR DRUGS UPDATE!

https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/

Version 0.14.67

  • ADDED ABANDONED TZP (floor drugs)
    • Spawns randomly in the facility.
    • Has a chance to damage you!
    • Way bigger high.
    • (don't do floor drugs, kids)
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[FLOOR DRUGS] Abandoned Company Assets v0.14.67

cunning turret
restive ivy
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Oh yeah, I forgor about that xd

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I just wanted to get it in tbh

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But it does have it's own unique thing

jagged python
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Should have a chance to cause the insanity effect

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But like

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On a delay

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Just, delayed paranoia

cunning turret
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How is Femmployee coming along? πŸ₯Ί

jagged python
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I'm at college, I'll continue modeling once my next class is over

cunning turret
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I'm excited, whenever that beta drops I'm promoting your mod that same day on stream

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πŸ˜„

jagged python
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Helllll yeah

restive ivy
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Lol me too

jagged python
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Ok but this isn't the femm thread

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We're here for DRUGS

restive ivy
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LOL

jagged python
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Just tryna stay on topic is all

restive ivy
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naw is all good, I'm actually really happy to see a non-fetishized female model coming- lmao

jagged python
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The thicc company model was so infuriatingly mid that I was compelled to replace it

restive ivy
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god ikr

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lmfao

dusk hearth
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but thicc

restive ivy
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normal person

dusk hearth
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but but but

restive ivy
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not an object smileW

dusk hearth
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for legal reasons i agre

cunning turret
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ModelReplacementAPI is also so buggy and doesn't work well with cosmetics

restive ivy
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I really need to learn more LIBS

dusk hearth
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i wouldnt blame model replacement api

dusk hearth
jagged python
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I will objectify men and women because they're both attractive

restive ivy
restive ivy
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but

dusk hearth
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xoxo

restive ivy
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like

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how do

jagged python
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That's why my mod lets you be flat chested and fat-nutted

dusk hearth
dusk hearth
restive ivy
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I don't even know where to start with LLL

dusk hearth
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the difference wouldnt be much

jagged python
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If LLL is so cool why isn't there an LLLL

dusk hearth
dusk hearth
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im porting so i can do more stuff with my scrap

restive ivy
restive ivy
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but I'm guessing we can't yet?

dusk hearth
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probably in a weeks time

restive ivy
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bah

jagged python
dusk hearth
restive ivy
jagged python
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🀨

restive ivy
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as a lesbian i approve of non-fetish female employees for multiple reasons

dusk hearth
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i didnt steal this code from lethal things i promise

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just dont look at arson code

cunning turret
dusk hearth
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as a non-lesbian, i approve of both

restive ivy
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pog

dusk hearth
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i dont think i can speak for all non-lesbians though

cunning turret
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Yeah

restive ivy
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unfortunately

cunning turret
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Shork really loves the thicc models

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πŸ˜‚

dusk hearth
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yeah they're missing out, not being represented by me

jagged python
restive ivy
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this

dusk hearth
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i feel like i shouldnt be here

dusk hearth
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i thought you pinned something else

jagged python
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Xu if you like that content you're still valid, I've drawn some wild shit for the right price

cunning turret
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Btw Sconeys I saw you followed us after my other DID alter had to take over for the remainder of stream the other night πŸ˜… hope you liked her vibes ^^

dusk hearth
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ngl

restive ivy
jagged python
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Streaming with DID sounds hard

restive ivy
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Streaming to begin with is hard xd

dusk hearth
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OH IS LYRA THE DID

cunning turret
dusk hearth
cunning turret
jagged python
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Well, LUCKILY THE FEMMPLOYEE MOD FEATURES A VARIETY OF OUTFIT OPTIONS TO BETTER SUIT WHICH OF YOU IS FRONTING FOR MAXIMUM COMFORT AND CUSTOMIZABILITY!!!!!

dusk hearth
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okay that should've definitely been flagged

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calm down on the caps

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:p

wind valve
jagged python
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I'm upselling, don't hold me back Xu

cunning turret
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Lyra had to end up taking over cus I got Overstimmed after a while btw Xu, she doesn't get Overstimmed as easily lol

restive ivy
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i got overstimmed so fast lol

cunning turret
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It was a loud chaotic and fun night

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Lol

cunning turret
wind valve
dusk hearth
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now i gotta look up that word

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is everyone overstimmed???

cunning turret
dusk hearth
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oh overstimulated

jagged python
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Stimming hard on main

wind valve
restive ivy
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real

jagged python
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Welcome to Brain That Isn't Suited For Standard Social Interactions

dusk hearth
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3 or more women in one channel is too much for me, im gonna go back to coding, you all have fun being overstimmed

cunning turret
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Lol

dusk hearth
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oh also

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@jagged python do the server event wen

jagged python
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What

wind valve
dusk hearth
restive ivy
jagged python
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Oh

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The banner

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I mean if you want the banner to be my femmployee models in a conga line then sure but Idk that that's the most representative option

dusk hearth
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arent u an artiste

restive ivy
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whatever you're into xu

jagged python
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I am an artist but I also have limited time

dusk hearth
restive ivy
cunning turret
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Btw Sconeys I hope you enjoyed the clip of Robin bonking me dead with that Hammer

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That was for sure the highlight of that whole stream

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πŸ˜‚

restive ivy
dusk hearth
restive ivy
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including @wraith dew

jagged python
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I'm too busy making art for a darkest dungeon mod and modeling for a LC mod so like

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Limited time

cunning turret
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XD

dusk hearth
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or something

restive ivy
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I was there for that

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that was hilarious lmao

cunning turret
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Lmao idk who that was going "I was gone for 5 seconds!!!" after but it really added to how hilarious it was

jagged python
restive ivy
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cake? where?

low python
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what's the default spawn weight for the TZP?

restive ivy
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30...?

dusk hearth
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inb4 its 10000

restive ivy
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(i think)

jagged python
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Should probably be higher than normal for the new release period

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Better testing

restive ivy
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Yeah 30

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trueee

jagged python
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What is the average spawn rate for stuff in LC

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Like, generally

restive ivy
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I have literally no idea

cunning turret
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Sconeys btw I felt so bad yesterday after the mod broke our game cus I was like "Nooooo we have to remove it again" but then you like updated it so fast πŸ˜‚

dusk hearth
restive ivy
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i don't like my stuff being borked

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Rn the Gnome mod is kinda my testing ground to see what people will deal with

cunning turret
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You missed Xu giving you shit

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πŸ˜…

jagged python
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Ok so the lost TZP should probably be like 100 for the first week or something

restive ivy
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@dusk hearth the hecc u say about me

jagged python
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100-150 spawn weight temporarily

dusk hearth
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what did i say again

restive ivy
jagged python
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Ye

dusk hearth
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i insult a lot of people

restive ivy
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i don't want every item to be TZP xd

dusk hearth
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you'll have to remind me

cunning turret
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Xu was like "It's Sconey's fault, they decided to make a mod"

dusk hearth
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nonono this is taking things out of context

jagged python
restive ivy
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lmao

jagged python
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If average is 50

dusk hearth
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you said "i feel bad for sconey"

restive ivy
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but it's weight not rate

dusk hearth
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and i said "this is what they get for making a mod"

jagged python
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100 means it's twice as likely to show up than average

cunning turret
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Yeah cus I love their mod, and I felt bad it broke

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😭

restive ivy
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so it's in comparison to other stuff

dusk hearth
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you can feel bad, but u cant slander me smh

restive ivy
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so it's not quite just "it's double the amount"

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it's like "it's more but less of other stuff"

cunning turret
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I have bad memory, I was going off memory I'm sorry πŸ₯Ί

restive ivy
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(which is why spawn weights are so annoying to get right)

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I'll see how many spawn on 100

dusk hearth
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whatever you have for pro abandoned flashlight

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just do that or less

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pro abandoned flashlight shows up quite a lot

restive ivy
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abandoned pro flashlight is 20

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(literally my point lol)

low python
dusk hearth
#

then do like 30 or 40

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lol

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yeah 30 is fine

restive ivy
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30 IS WHAT IT ISSSS

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AAAAAAAAAAAAAAAAAAAAAAAAAAAA

dusk hearth
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then do like 31

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be adventurous

restive ivy
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IM GUNNA DO UR MUM

jagged python
#

60 πŸ‘€

restive ivy
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smh

dusk hearth
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smh

dusk hearth
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two can play at that game

restive ivy
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smileW (cuz i got that rizz to do it)

dusk hearth
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oh please, you wish

restive ivy
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lol i set the TZP to 100 and 4 of them spawned on experimentation

jagged python
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Ok 60 is probably better

cunning turret
#

Are you still gonna add the option to allow adjusting the spawn weights btw?

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πŸ’œ

dusk hearth
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she wont cuz shes bad at configs

jagged python
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But STILL you should highball it during testing week

dusk hearth
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:notapurpleheart:

cunning turret
#

Lmfao jesus Xu

restive ivy
#

a

restive ivy
#

there's a difference

cunning turret
#

"Xu's been on a roll today 🀣"

dusk hearth
#

just copy paste my code

restive ivy
#

i have 10 items with different names than yours

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and probably done it a different way xd

dusk hearth
#

oh yeah, true

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just copy paste my code

restive ivy
#

xu so smart

dusk hearth
#

and change tha name*

#

thanks

restive ivy
dusk hearth
#

its almost like

#

we both use

#

lethal lib

#

theres no way though, that'd be crazy

#

but seriously, my code just takes a string and parses it into spawn weights when registering an item

#

or enemy

restive ivy
dusk hearth
#

you do configs weirdly

restive ivy
#

jUsT cOpY mY cOdE

#

that's u

dusk hearth
#

you still could

restive ivy
dusk hearth
#

as long as the .Value is a string

#

something like "Modded@5,ExperimentationLevel@5,AssuranceLevel@5,VowLevel@5,OffenseLevel@5,MarchLevel@5,RendLevel@5,DineLevel@5,TitanLevel@5"

restive ivy
#

I don't do per level, I do global because I want it to spawn on modded moons too

dusk hearth
#

sconey

restive ivy
#

Oh wait

dusk hearth
#

read what i sent

restive ivy
#

I see that

dusk hearth
#

and tell me

#

what the first one says

chilly minnow
dusk hearth
#

oh also, changing to LLL would mean we could put scrap and enemies in LLL moons lol

chilly minnow
#

it says mooded

dusk hearth
#

rn they're only in LE and vanilla moons

dusk hearth
restive ivy
#

bruh

#

that'll be good

#

LLL is significantly better if I remember correctly?

dusk hearth
#

surprisingly, i prefer LE moons right now

#

specifically Wesley's moons

#

those are all LE (though they'll instantly be LLL when the update drops)

restive ivy
#

Isn't that because you're literally the one working on it

cunning turret
#

Wesley's are almost done being ported though

restive ivy
#

are you about to shill

cunning turret
#

Batby has been on a roll

dusk hearth
#

im not wesley

#

believe it or not

restive ivy
#

whatever u say

#

watching my baby rats playfight is so fucking cute

dusk hearth
#

the code that uses that string i sent starts at the line that says string scrapSpawnRatesConfig = config.configScrapRarity.Value;

#

if u wanted to use this anyway

restive ivy
#

I'll do it my way for now and maybe change it later

#

I just wanna sort it and then rest lol

#

[FLOOR DRUGS] Abandoned Company Assets v0.15.68

#

@cunning turret

cunning turret
#

Finally

#

I'll have the glowsticks spawn

#

πŸ˜‚

restive ivy
#

oh erm

cunning turret
#

πŸ‘€

#

She forgot

#

Seriously what is that default spawn rarity for them?

#

1%? ;o

dusk hearth
#

has to be lower

restive ivy
#

soooo, the glowsticks that spawn are the ones that can't be picked up

dusk hearth
#

so low im willing to believe she did em wrong

#

i dont think i've ever seen a singular one spawn

restive ivy
#

they spawn weight of 5

cunning turret
#

Lol

dusk hearth
#

whether i can pick it up or not

#

yeah

#

they dont spawn :p

restive ivy
#

well they're set to

cunning turret
#

Yeah I'll be happy to see them spawn, I'm definitely increasing the chance

restive ivy
#

all registered and everything too

cunning turret
#

they don't need to be interactable

restive ivy
#

I'll add it rq

dusk hearth
#

maybe making them ungrabbable doesnt let them spawn properly

restive ivy
#

or that

#

maybe

cunning turret
restive ivy
#

but I swear I've seen them when testing before

dusk hearth
#

this prolly has to be on too

low python
#

Glowsticks are set to be at 5 IIRC, that's what I saw in LQ

dusk hearth
#

but im sure u do have it on

#

so idk

cunning turret
#

πŸ˜‚

low python
#

whoops

cunning turret
#

You're all good ^^

dusk hearth
#

i like how the flashlight texture bleeds into itself

restive ivy
#

absolutely nothing to do with my texture

restive ivy
restive ivy
dusk hearth
#

lol

restive ivy
#

I'm not even kidding, the model is a mess

#

I was going to try and fix it but it was too far gone for me to bother

#

aka, too much work for too little value

#

lol

cunning turret
restive ivy
#

yes giggle

#

now time for me to esplode

cunning turret
#

@jaunty parrot you finally got 69 in a version number

jaunty parrot
#

LETS GO

#

tysm sconeys for not making floor drugs 0.16

cunning turret
restive ivy
#

[FLOOR DRUGS] Abandoned Company Assets v0.15.69 (nice)

cunning turret
#

Let's gooooo

#

πŸ’œ

#

An achievement to be proud of

#

πŸ˜„

zenith cove
#

what do these floor drugs to

jaunty parrot
#

they drug the floor

zenith cove
#

wat

jaunty parrot
#

just a joke

#

idk i havent seen one yet (i havent tested yet)

zenith cove
#

yeah i cant disable it either and idk how i feel about it

#

like the sound of it

#

i hope its not something you pick up and use for some speed boost lol

jaunty parrot
#

it has a chance to hurt you

#

idk if implemented but we were talking about it ||giving a higher chance to get you haunted by the ghost girl||

zenith cove
#

bruh

pallid peak
#

Wait so is the id for the lighter bullet lighter or flip lighter

#

I see in the config its bullet lighter

#

but flip lighter is also mentioned

low python
#

they are two seperate items

pallid peak
#

Oh

#

Cool

low python
#

one rarer than the other

pallid peak
#

Epic

#

Thanks

#

i scrolled up a lil and realized it was there in the config

short echo
#

I still need to figure out what that mystery function was with the bullet lighter

chilly minnow
#

πŸ™Š

cunning turret
#

@dusk forge

dusk forge
#

Abandonned TZP is missing the scan node. Which causes inventory and scanning errors. Just letting y'all know c:

cunning turret
#

Also Abandoned Pro Flashlight disappeared after reloading a lobby after this happened

restive ivy
#

In fact I'll fix it now since I'm up fixing the gnome anyway lol

cunning turret
#

Yeah I set them as disabled for now til you fix πŸ™‚

#

πŸ’œ

#

Btw

#

does the config sync with the host?

#

@restive ivy

restive ivy
dusk forge
#

Spawning occurs only on the host end

restive ivy
#

well there's your answer giggle

cunning turret
#

Okayyyy

low python
little spindle
#

Uhm.. What's the .50 cal bullet infront of the tanks in the new image?

little spindle
#

Ah well it's not in the main page list of items just the patchnotes πŸ‘Œ

#

I still haven't figured out what the "price" of burning away cobwebs is.

restive ivy
#

xd

jagged python
#

imo burning cobwebs doesn't need a price

#

hitting them with shovels? totally free

#

carefully toe tapping while the spider isn't near? also free

low python
little spindle
#

Seems likely

low python
#

Like when you hit them with a shovel or walk in them

cunning turret
#

Btw to add to the issue we had earlier @restive ivy after I disabled the TZP and Pro Flashlight some mad stutters we were getting also stopped

restive ivy
#

Interesting...

#

so you just disabled those items?

cunning turret
#

Yeah cus they were the only 2 that were bugged

restive ivy
#

Huh

#

Then I guess it really does need a scan node no matter what

#

even if it doesn't use it

cunning turret
#

TZP with the issue Chaos noted, Pro Flashlight vanishing after I reloaded a save

#

It was pretty funny

#

I had it right next to a normal abandoned one in the cabinet

#

reloaded and it was gone

short echo
#

You abandoned it

cunning turret
short echo
#

Idea: for a melee abandoned weapon, the stop sign and yield sign already exist, but what about some kind of knife a former employee may have smuggled onto the ship?

jagged python
#

I'd put a hold on that idea

#

Zeekerss' teaser for the next update has a knife

chilly minnow
#

true

#

or maybe that knife isn’t meant for us

jagged python
#

we won't know until we know

#

but since we can't know

#

best not to tread that ground

chilly minnow
#

haha itd be funny if this actually happened

storm shell
#

not meant for the bugs either, meant for someone with a big nose

cunning turret
#

@restive ivy Is that bug fix close? πŸ₯Ί

restive ivy
#

need to fix

cunning turret
latent flower
#

be prepared

viral holly
#

@restive ivy MINIGUNNNNNNN

#

Add A Minigun

short echo
#

Rusty 60lbs minigun that shoots 8 bullets before collapsing into shrapnel like a bracken.

jagged python
#

It fires all 8 at once

dusk hearth
jagged python
#

Nock gun

pastel sable
#

broke someone again

#

the tzp

#

abandoned one

#

he tooka huff and he bugged out

restive ivy
#

wha

#

oh

#

yeah I've not been touching this for a bit, I'll fix the scan node stuff tomorrow and then I'm resting

restive ivy
viral holly
restive ivy
viral holly
#

YIPPEEEEEEEE

restive ivy
#

I would probably make that steroids or something and have it be a shop item tho

viral holly
#

Steroids in shop then
"Experimental Pills" In the facility that make you have 2.5 times more damage

twin kiln
#

Friend had a bug where they dropped the inhalant and it teleported to what i can only guess is 0, 0, 0 and they couldnt pick it up again
Attached is their log file, mine had no such errors
We're using the exact same profile and configs

haughty tangle
#

also i couldn't use anything in my inventory or do much

jaunty parrot
#

also happened with sashimi

restive ivy
#

Uhhhh

#

I'll look into it

cunning turret
#

Btw @restive ivy I set the glow sticks to have a weight of 60 and still never saw any of them spawn lmao

#

time to try 99999 which should make them always spawn if that doesn't work it brokey πŸ˜†

#

Yeah I can confirm the glow sticks just seem to not spawn

cunning turret
#

I'm gonna try seeing if maybe they glitch through the floor or something when I buy them

#

cus maybe they're just spawning like

#

Out of bounds

#

πŸ€·β€β™€οΈ

#

Yeah no they don't fall out of bounds

#

Odd

serene prism
#
[03:54:37.3280549] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AbandonedCompanyAssets.Plugin..cctor () (at C:/LethalModding/SconeyMonster/Plugin.cs:34)
Rethrow as TypeInitializationException: The type initializer for 'AbandonedCompanyAssets.Plugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()

Unable to load mod with debugger

restive ivy
#

You don't have my mod's assets

#

@serene prism

#

oh wait sorry

#

wrong script lol

#

(was working on the gnomes lol)

#

Okay, actually yeah you might not have my assets

#

Just checked the code and that's pointing to a asset bundle variable

serene prism
#

or loading assets in constructor πŸ˜†

#

FYI you cannot access unity API outside of main thread or in constructor

restive ivy
#

?

serene prism
#
UnityException: InitializeNavMeshPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'LongBoiAI'.
serene prism
#

it should printed this but probably exception got eaten by static consructor idk

dusk hearth
#

LongBoiAI, which mod has that lol

serene prism
#

Diversity

#

@restive ivy Move loading assetbundle and assets to Awake to fix it

restive ivy
#

Honestly I should use the way it's done in gnomes

#

but definitely not right this second lol

short echo
#

I only had the floor drugs once and I'm so mad I immediately lost it by forgetting it was rainy

viral holly
short echo
#

Lmao, I'm mad I got a can o drugs AND a free pro flashlight and they both immediately ended up in a mud grave because I jumped off the ship for another loot run without looking... Into the middle of a pile. Rainy is harmless until you forget..

#

Skill issue ig

restive ivy
#

So update on the dropping items bug, seems to potentially not be anything to do with my items themselves:

#1221941183991779450 message < message link, not channel link

vivid swallow
#

Abandoned abandoned company assets update when? eeyes

serene prism
#

[We found out the reason why abandoned TZP causing the issue.](#1221941183991779450 message) This is due to enabled Auto Object Parent Sync option in Network Object component.

restive ivy
restive ivy
#

[TZP FIXED] Abandoned Company Assets v0.15.69 (nice)

#

[TZP FIXED] Abandoned Company Assets v0.15.72

sly jasper
#

what was the tzp bug? being unable to interact with anything?

#

if yes then i just got it

dusk hearth
sly jasper
#

i relaunched the game to get the inventory fix mod 😦

short echo
#

Oh new dependency?

chilly minnow
#

i guess some funny business might happen between ACA and LCapi

#

i think ill just remove LCapi. i was just keeping it as a soft dependency for coroner, but it isnt necessary.

#

my friend picked up an abandoned pro flashlight and got inventory locked

#

this error was spamming in his console

jaunty parrot
#

yeah try removing LC_API whenever possible

chilly minnow
#

generally hadnt been an issue for me so that’s why i kept it all this time. just to please coroner’s soft dependency lol.

#

well it’s gonna get yeeted now so i hope no further ACA issues

dusk hearth
#

@restive ivy we gotta go through your scrap/item settings later

viral holly
#

@restive ivy i picked up the redwood plush from Giant specimans and the console thing started spamming this and i cant drop it
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::DiscardHeldObject>(GameNetcodeStuff.PlayerControllerB,bool,Unity.Netcode.NetworkObject,UnityEngine.Vector3,bool) AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)
It looks like it has smth to do with the abandoned stuff but only happend as soon as i picked up the redwood giant

dusk hearth
#

pretty sure its just a coincidence for the redwood giant plush, the line happens on this error:
GameNetworkManager.Instance.localPlayerController.DiscardHeldObject(true, null, GameNetworkManager.Instance.localPlayerController.transform.position, true);

dusk hearth
#

it looks like some checks just weren't done right or smthn, im not too sure, i would change the code to playerHeldBy.DiscardHeldObject(true, null, playerHeldBy.transform.position, true); but i have no idea if that would work

serene prism
#

I'm also got this exception

[17:20:00.1527223] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00C8)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)
#

Happened when I'm exiting the facility while holding abandoned pro flash light

restive ivy
#

Just patched it, haven't posted yet

restive ivy
viral holly
restive ivy
#

No idea why lmao

short echo
#

Randomly took damage twice scrolling onto TZP can. I'd taken several lengthy hits but not gotten damaged during the process

sly jasper
#

i once died when i picked it up

chilly minnow
#

when u hit the tzp too hard 😩

short echo
#

Also I really like the random defects system. Found a pro flashlight inside and it keeps shorting out

sly jasper
#

then when i respawned boom
inventory interactions locked

short echo
#

I really wanted to leave your ping on so that I didn't have to look at the fake ping omg

#

That's how much this april fools joke hurts

opaque sedge
#

Candles seem to be struck by lightning inside the dungeon, is this intended?

restive ivy
#

uhhh I think that might be on your end

opaque sedge
#

Yes

#

It's the only thing that does it

#

no other metallic objects do it, just the candle. That's why I came hereπŸ˜…

restive ivy
#

Strange, it's only got the is metallic tag

opaque sedge
#

Any ideas what other mod could be causing the issue? I don't really mess with weather besides MeteoMultiplier and WeatherTweaks

short echo
#

After watching someone play lc in vr I am convinced having a flip lighter in vr would be the sickest thing ever. I'm kinda sad they DIDN'T have ACA

restive ivy
#

Someone actually did talk about using ACA with VR in here

#

The items all work apparently

short echo
#

Nice.

chilly minnow
#

can confirm it works seemlessly in vr

restive ivy
cunning turret
#

Oh right you're working on the SCP Duck

#

:3

restive ivy
#

My duck:

#

The tutorial I'm following:

jagged python
#

yours is better

restive ivy
#

he knows what you did.

#

and here's his cousin cleetis

chilly minnow
restive ivy
#

okay he's fixed

restive ivy
restive ivy
chilly minnow
#

using your lighter in VR :0

restive ivy
restive ivy
chilly minnow
#

what i like about the lighter is the atmosphere it gives to the game with its orange flickering light

#

and its satisfying to hear the sound when u open it.. i always flick my wrist when doing it too. xD

#

its a versatile tool. not only lighting, but a bit of cooking too. got my glizzy nice n toasted. 😎

viral holly
short echo
# chilly minnow

DAYYYUMN almost makes me wish I had vr want to live in the LC world collecting space trash

opal iris
# restive ivy ### Version 0.15.73 - Hopefully fixed bug with Abandoned Flashlights.

Hey, i've got the exception with the Abandoned Flashlight on the latest version:

[20:47:05.5326517] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetObjectAsNoLongerHeld>(GameNetcodeStuff.PlayerControllerB,bool,bool,UnityEngine.Vector3,GrabbableObject,int)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)

after that i couldn't interact with anything & other players had their hotbar icons disappear

jagged python
restive ivy
cunning turret
#

Disable the abandoned flashlights

#

LOL

dusk hearth
#

I like how clean my mod is in terms of code, super understandable and makes complete sense imo

restive ivy
#

this is the problem line lol

#

it's been a problem since I added it

dusk hearth
# restive ivy wut

Things just feel super buggy in general every now and then, not just that line, like the lights turn on randomly when you grab or when you hop onto the ship, stuff like that, plus it still doesn't recognise the abandoned stuff as being close to the original inspired items, I'll give that a look in a bit, I might know why

cunning turret
#

😦

#

Me when I have a Cyan Pro Flashlight and have to deal with shitty weak flashlight taking priority

dusk hearth
#

That's probably just vanilla unfortunately

cunning turret
#

It's pain

dusk hearth
#

Idk how priority works tbh

#

Would have to check the flashlight f mod

restive ivy
#

It's due to the player using a completely separate light for when the player is using a flashlight when it's not in their hand

dusk hearth
#

Hmm

restive ivy
#

They have a "helmet light" and the only way I can do the effects of the flashlights when it's not equipped is by editing that

dusk hearth
#

That's interesting

restive ivy
dusk hearth
#

Super common thing I've been seeing

restive ivy
#

Yeah still not sure what causes that

cunning turret
#

Lol

#

@opal iris

dusk hearth
#

Remember all those settings u just turned on in Item Scriptable Onject?

#

I think you need to keep them off

#

Even if they say stuff like syncing

#

Or you need to turn off some specific ones

#

Like sync use

#

Can't remember the exact settings since they're not infront of me

restive ivy
#

Might have figured out the issue

#

Since a lot of these were some of my really early scripts these are

#

interesting lmao

#

But the state of it wasn't sync'd on the server side

dusk hearth
#

I bet

#

Hmm do you know any other flashlight mods than sdm thay take up the reserved slot automatically?

#

I'm trynnan figure out why ur flashlight doesn't like that sllt

#

Slot

restive ivy
#

Uhhh

#

idk

cunning turret
#

The dev of SDM added code to support the API and then flip gave them the code needed to make it appear on the shoulder

#

I personally stopped using the Reserved mods not because I dislike them but cus I got tired of the constant desyncs of people seeing floating items on the ship

dusk hearth
restive ivy
#

based off of the flashlight script

dusk hearth
#

Yeah that's what had me confused

restive ivy
#

I've posted an update removing that malfunction and fixing some lighter stuff too

#

Version 0.15.75

  • Hopefully fixed lighter stuff.
  • Removed one of the problematic malfunctions, may reintroduce later.
short echo
#

What was the bad trait?

restive ivy
#

It was meant to be the one which makes you to drop the flashlight randomly

short echo
#

Ah

#

I've also realized I've seen many abandoned flashlights but none of the two handed ones

restive ivy
#

Two handed ones are very rare

#

(cuz they're extremely strong lol)

dusk hearth
#

They're not that rare, they're pretty good though

opaque sedge
dusk hearth
#

oh nice

opaque sedge
short echo
#

I see. Do they have defects or are they the Nokia cell phones of the flashlight industry?

cunning turret
#

@restive ivy There's a bug with ACA

#

Candles get struck by lightning inside of interiors

dusk hearth
#

Just a wild guess, but you do have "IsInFactory" Enabled on the candle right sconey?

cunning turret
# dusk hearth Just a wild guess, but you do have "IsInFactory" Enabled on the candle right sco...

I just finally bit the bullet and took ACA out of my pack, I had a lot of issues today with the game making my stream disconnect or drop frames and the problem would stop when I closed the game, after constant issues with ACA in the pack I don't think I'll be readding it unless I know it's not the issue tbh but I really believe it is cus it's the only mod that got recently updated that would make sense tbh

#

I'm gonna test and see if it's another mod too, but I highly believe it's a scrap mod tbh

mossy pelican
#

couldn't u just use an older version of ACA until it's fixed

cunning turret
#

It's just too frustrating to keep dealing with

mossy pelican
#

ah

cunning turret
#

The mod is very niche for what it does anyways, I like it a lot as well as the concept but having it breaking stuff isn't ideal lmao

#

I'm just gonna track it for a while instead

#

It's gonna be redone to use LLL when V50 drops anyways from what I understand

#

May just readd it then

chilly minnow
#

i like the idea of getting lucky and finding a flashlight or walkie to use.. extra equipment, spend less in store. and the lighters are cool.

cunning turret
cunning turret
#

@rocky gyro It wasn't this mod in the end it was LethalThings

#

I have obviously nuked LT entirely from my pack

rocky gyro
#

ooooooooooooo

#

LethalThings

#

Actually let me be clear

cunning turret
#

lol

rocky gyro
#

I like most things LethalThings has, but its an elder of a mod that has some ancient bugginess that probably wont ever get fixed

cunning turret
#

Yeah

#

DiFFoZ discovered it has HudManager spikes, in my case I big brained it earlier cus the teleporter traps would never spawn in on custom moons

#

So I thought

#

Maybe it was murdering everything when trying to spawn them

#

LOL

opaque sedge
#

I honestly wish LethalThings would just fork the Boomba and the TPTrap

cunning turret
#

It's gone and I won't be readding it back

cunning turret
#

It's the only thing I want seperated from LT

cunning turret
rocky gyro
#

As the least qualified modder with no modding experience I wanna do it

cunning turret
#

Haha

#

I would do it if C# didn't hurt my brain to try and understand

#

Coding is too hard

#

v.v

rocky gyro
#

yea

wind valve
#

I'll take this as a sign to remove LT from my modpack as well lol

rocky gyro
#

lmao i have no idea what im doing

wind valve
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i'll miss Gnarpy and Arson πŸ˜”

rocky gyro
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I wont

cunning turret
opaque sedge
rocky gyro
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If I can do it lmao

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Im fucking idiot!!!

opaque sedge
dusk hearth
#

There's a process to these things, you don't just copy paste the code and make your own mod

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Because A. You're not gonna get the result you'd like

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And B. It's not your mod

cunning turret
#

Yeah he knows this lol

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That's part of why he's struggling so much

opaque sedge
cunning turret
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I wonder what even made LT start murdering networking in my game

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Lol

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LT seems to conflict easily it could have literally been anything

dusk hearth
#

Complaints about LT can go into #1178456016254414878

opaque sedge
#

I mostly want to remove those things. Then all my issues would be resolved

dusk hearth
#

They'll go on deafer ears complaining about it elsewhere like here, use the relevant threads, also I barely see anyone reporting proper bugs in there

opaque sedge
dusk hearth
#

Anyway, I'm gonna stop talking about it here

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Don't hijack threads

opaque sedge
dusk hearth
#

Dw, you weren't the only one lol

cunning turret
#

@restive ivy I ran into a funny bug lol, the TZP killed me when I picked it up and when I revived it was still in my hand and my inventory was completely busted and AutomaticInventoryFix threw a fit over it XD

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is it supposed to have a chance to kill you when picking it up? Might be a good idea to remove that feature lol

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Since it bricks the inventory

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Was funny though

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XD

restive ivy
#

Wtf lmfao

cunning turret
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XD

restive ivy
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No lmao

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It should only damage you when it's emitting gas lmao

cunning turret
#

It's not the first time it's damaged me when picking it up but that's the first time it flat out killed me

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LOL

restive ivy
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Yes xd

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It checks the highest HP in the game and gives a chance to do 5 to max hp xd

cunning turret
#

You may wanna look into why it's doing that

dusk hearth
cunning turret
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Also fix the Candles being struck by lightning indoors pls

restive ivy
cunning turret
# restive ivy Okai

Ayyyyy yes Congrats on no longer being a trial moderator πŸ’œ proud of you gurl

cunning turret
#

:3

wind valve
low python
#

Lethal Company BEST Mods To Use #34 (INSANE STUFF!)

Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 34th part of the BEST Lethal Company Mods series.

MoreItems - https://thunderstore.io/c/lethal-company/p/RKC/MoreItems/
Abandoned Company Assets - https://thunderstore.io/c/...

β–Ά Play video
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congrats

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two of your mods in one video

dusk hearth
#

sconey made a dynamite?

short echo
#

Wh... Why does the gnome have a SWORD?!

low python