#[Remake Coming] Abandoned Company Assets v0.15.72
1 messages Β· Page 3 of 1
Ofc my friend decided to collect all of them when we played
LOL
i have found that the LLL config has trouble spawning LE scrap, so i now use LQ for it
what i might try is using LQ to spawn your scrap in and see if that works, cuz it could be an LLL issue
Even tho this mod doesnt use LE, i will try anyways
iirc sconey uses LL, which doesnt let her spawn her scrap into LLL moons (temporary bug, will be fixed soon, prob)
ahhhh
yeah i am using LLL moons
Tho my tests earlier was all on vanilla moons, i did it on Experimentation
then thats not the problem
Still, i'll see if LQ can get the scrap to spawn ok
It could just be another bug with LLL
yep. Whilst they dont show up on the scan, adding them via LQ seems to work
so its an LLL issue
^ I suspect its this
she kinda baddie tho
ability to configure amount of glowsticks per-pack would be nice
Abandoned Company Assets v0.12.52
did you try and delete lethal level loader config?
Big Sister?
Go check out https://discord.com/channels/1168655651455639582/1220558567174574181 lol
Big explain there
Sure membΓ I will. Looks like Bioshock Big Sister cross with Ash from Apex Legends
um?
[Error : Unity Log] Scan node is missing for item!: AbandonedWalkiePrefab(Clone)
@restive ivy [Error : Unity Log] Error while syncing unlockables in server. Quitting server: System.NullReferenceException: Object reference not set to an instance of an object
at AbandonedCompanyAssets.itemStuff.AbandonedWalkieStuff.GetItemDataToSave () [0x00007] in C:\LethalModding\SconeyMonster\itemStuff\AbandonedWalkieStuff.cs:36
at StartOfRound.SyncShipUnlockablesServerRpc () [0x002d1] in <af9b1eec498a45aebd42601d6ab85015>:IL_02D1
Everytime my freind joins it quits?
Uhhh
[Error : Unity Log] Scan node is missing for item!: AbandonedWalkiePrefab(Clone)
I had this happen
then my game hard locked
we can see lmao
EMOJI???
Oh wait your game hard locked after that? I donβt think thatβs an issue from that
The base game wallow doesnβt have a scan node either
Walkie
This tho Iβll look into
Oh wait a min I actually do need to put a scan node on it lol
Iβll do that tomorrow
i think the emergency flare's red aura should be a bit bigger
prob cuz trial mod
I'll be posting a fix for the save data issue and the no scan node issue today c:
Yay
Abandoned Company Assets Version 0.13.61
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Versopn 0.13.61
- Fixed Walkie save data, should not have any issues now.
- Walkie now has a scan node.
- Flashlights will now have random charge as intended.
Abandoned Company Assets v0.13.61
[Fixes] Abandoned Company Assets v0.13.61
@restive ivy So i was playing with lategamecompany(the items one) and was wondering if you could add a abandoned wheelbarrow
isnt that... the shopping trolley? it's a scrap version of the original item
LGU already has the shopping trolley spawn in dungeon and its pretty much identical to the wheelbarrow
@restive ivy make it a bit shorter
@restive ivy probably due to decharging anomaly
also
Stack trace:
AbandonedCompanyAssets.itemStuff.lighterStuff.lighterClientRpc () (at C:/LethalModding/SconeyMonster/itemStuff/lighterStuff.cs:215)
AbandonedCompanyAssets.itemStuff.lighterStuff.__rpc_handler_3066410833 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <eb07fc11750045378562157a67edc36c>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0()
AsyncLoggers.Wrappers.JobWrapper:LogWorker()
AsyncLoggers.Wrappers.LogJob:Execute()
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
what is that?
elads HUD
huh
and voiceHUD is the speaker icon
the lighter seems to make 3 noises whenever i flick it
and also activates whenever i close it
Oh yeah some sounds repeat, could be a problem with @steep sandal tho
just like meltdown (where any problem with the apparatus was immediately passed to me) now every sound problem is me π
crazy, its almost like you're the sound guy
let me ask wesley why some sounds are repeating
great idea
Happens even without it.
Been happening for a while actually. Not a new issue.
is it supposed to recharge itself?
103% goes hard
Yes
Well idk about that since it should be clamped but
i dont think the clamping works that well
the negative charged flashlight we had π
I found the issue lol
Abandoned Company Assets Version 0.13.63
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Version 0.13.63
- Flashlight batteries can no longer go past 100% or below 0%.
- Walkie batteries can no longer go below 0%.
[Fixes] Abandoned Company Assets v0.13.63
yes
xd
Finally getting to see someone use my mod! :D
a lot of vtubers in this community I see
nothing wrong with it, just noticed it
I also use your mod in all my streams btw Sconeys ^^ it's in my main pack lol
awha!
I still wonder why I never find the glow sticks as scrap XD
Lots of PNGTubers too
But I've noticed it too lol
Being a VTuber myself though I'm glad ^^
It must be set as a really low chance cus the config option is there and it's set to true lol
lmao i found out what causes the lighter issue
Ayyyyyy
Oh yeah
I dont think I've ever seen the glowstick in there
Yeah it does have a chance to spawn though I checked the config
I think it's just super low
I've even seen the bullet lighter lol
Honestly I might go around to random vtubers etc playing lethal and recommending my mods π
I mean why not right
can't drop it nor switch items
[14:47:33.3891138] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_002D)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:149)
I use a mod to use F to turn on the flashlight but that's it
this is what's erroring, apparently
I spose I could check if web is null
Alright, gunna push this update c:
@pastel sable
should fix it
Alright, pushed it to thunderstore c:
are malfunctions not properly synced?
i had a walkie decharging at lightning speed while it was normal for everyone else
they should be sync'd let me check
ah, it isn't
I'll fix it
Alright, about to push an update that should fix that c:
Version 0.13.66
- Fix to Abandoned Flashlight/Walkie traits that should make them network sync properly.
just pushed to thunderstore c:
i am speed
@cunning turret here
you are problem
you are bad mod
you are bad player
@restive ivy we tried to land the ship, got stuck on random seed, tried to back out of lobby and couldn't and the AbandonedWalkie broke lol
im gunna esplode
Version 0.13.67
- im gunna esplode
try not esploding
fr
yw
please don't do any minor update before at least 2 patches, thanks
y r u esloding βΉοΈ
many bug need fix
i need to upload things as I do them cuz otherwise I'll never get them done 
adhd things
please just do two patches :c
fellow adhd person
oo, i actually didn't even know it worked in vr xd
Btw @restive ivy I wonder if compat with Lethal Resonance could be done for the abandoned walkie sounds
and flashlight keybind mods
Can you add compatibility with garfield cosmetics? I want everything transmitted across the radio to just be "I love lasagna and I hate mondays" in a garfield voice if I'm wearing garfield cosmetics
Honestly, I have literally no idea how to do compats
whats a compat?
understandable π
yup
itβs when two separate mods pat each other on the head and become friends
its when two mods love each other an-

see i was correct π
heβs gnot a gnelf
Idk either, my mod was naturally compatible with other mods when I made it, something somewhere went wrong when you were making yours in terms.of reserved slot compatibility
You could ask creator of #1195583267546595389 how their flashlight became compatible
They can talk to flipf17 about it, the dev of SDM worked with him on making it compatible
ye plus SDM dev is on break rn
I'm like 99% sure it will already work
would love the ability to configure item weights
Okay so I just looked at the base game items
and holy shit are my items not valuable enough lol
gunna be buffing sell price soon
just a bit
Might do soon
You didn't know? π
Maybe buff 4x the price lmao
no i didn't know lol
tbh I thought it was intentional π
Well they're not meant to be worth much but they're not meant to be worth like
that little
Isn't the two handed one like 100c? Haven't managed to find one, think I saw it in a screenshot
If you can, make a config for the value
nah its ~40
Ah
i think it should be ~55
Honestly I think having them not be tooooooo valuable could be good for gameplay
The ones that are literal well-used equivalents to vanilla items should be slightly less value than the vanilla items cost IMO
if there could be different prices for different malfunctions that'd be sick
Value depreciates from wear/tear and you shouldn't be able to sell a beaten up flashlight and buy a brand new one
which is why i think my prices are reasonable
maybe lower both flashlights by like 3 to what i said
Most of the abandoned equipment shouldn't be high value either. They all have a use and should be incentivized to use, being too valuable makes them a risk to take off the ship, right?
Well I spose it would be more of a risk vs reward
Since the lighters and the industrial are pretty strong
also not buyable
nothing to replace the roles they fill
so
Heya! Love the idea behind this mod
I am curious, what do you folks recommend to be the most balanced percentage chance of these items to spawn in any given facility? Would love to hear your input
items use spawn weights, not percentage chances
I know, I'm just configuring the loot tables in LethalQuantities (which shows % along with Weight) and was wondering if anyone else had already done the same
Wait you can sell lost equipment for profit?
So you're tellin me that our gear becomes more valuable with age
nooooot exactly
xd
So you're tellin me that when someone loses a flashlight worth 0 credits on a moon, then it becomes worth more credits later on when someone else finds it
They're not worth 0 credits, they're just not going to give you the money back for your flashlight
ABANDONED COMPANY ASSETS VERSION 0.14.67, FLOOR DRUGS UPDATE!
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Version 0.14.67
- ADDED ABANDONED TZP (floor drugs)
- Spawns randomly in the facility.
- Has a chance to damage you!
- Way bigger high.
- (don't do floor drugs, kids)
[FLOOR DRUGS] Abandoned Company Assets v0.14.67
Did you also add the chance for it to make you become haunted? π₯Ί
Oh yeah, I forgor about that xd
I just wanted to get it in tbh
But it does have it's own unique thing
Should have a chance to cause the insanity effect
But like
On a delay
Just, delayed paranoia
How is Femmployee coming along? π₯Ί
I'm at college, I'll continue modeling once my next class is over
π
I'm excited, whenever that beta drops I'm promoting your mod that same day on stream
π
Helllll yeah
Lol me too
LOL
Just tryna stay on topic is all
naw is all good, I'm actually really happy to see a non-fetishized female model coming- lmao
The thicc company model was so infuriatingly mid that I was compelled to replace it
but thicc
but but but
not an object 
for legal reasons i agre
ModelReplacementAPI is also so buggy and doesn't work well with cosmetics
I really need to learn more LIBS
i wouldnt blame model replacement api
go learn LLL, you'll need to import later :p
I will objectify men and women because they're both attractive
I know, I know
thanks
but
xoxo
That's why my mod lets you be flat chested and fat-nutted
same way you learned LL
i liked the first half of that sentence
I don't even know where to start with LLL
porting from LL to LLL is probably gonna be a single click script lol
the difference wouldnt be much
If LLL is so cool why isn't there an LLLL
make it
wait wha
why do you think there would be big differences lol
im porting so i can do more stuff with my scrap
idk non-convenience
I mean that would be nice
but I'm guessing we can't yet?
probably in a weeks time
bah
I'm a smut artist not a coder
what if LLLL stood for LewdLewdLewdLoader
now draw them || aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa||
π€¨
;o we're both Lesbians and Vtubers let's gooooo π
beeg W
as a non-lesbian, i approve of both
pog
i dont think i can speak for all non-lesbians though
Yeah
unfortunately
yeah they're missing out, not being represented by me
Hell yeah women who are attractive but not living porn dolls
this
i feel like i shouldnt be here
i thought you pinned something else
Xu if you like that content you're still valid, I've drawn some wild shit for the right price
Btw Sconeys I saw you followed us after my other DID alter had to take over for the remainder of stream the other night π hope you liked her vibes ^^
ngl
Streaming with DID sounds hard
Streaming to begin with is hard xd
OH IS LYRA THE DID
It's not so bad tbh, there's 2 of us that front for it, the rest sort of don't come out anymore since we started streaming π
i've drawn wild shit for no price π, its not that i like it, but its funny seeing the differing opinions
Both me and Lyra are alters actually, my birth hasn't been out in idk how long at this point
Well, LUCKILY THE FEMMPLOYEE MOD FEATURES A VARIETY OF OUTFIT OPTIONS TO BETTER SUIT WHICH OF YOU IS FRONTING FOR MAXIMUM COMFORT AND CUSTOMIZABILITY!!!!!
Yes we're both excited
You're so real for this
I'm upselling, don't hold me back Xu
Lyra had to end up taking over cus I got Overstimmed after a while btw Xu, she doesn't get Overstimmed as easily lol
i got overstimmed so fast lol
Yeah I feel it π
Same girl
OverStimmed? It means OverStimulated
oh overstimulated
Stimming hard on main
it's the neurodivergent experience tbh
real
Welcome to Brain That Isn't Suited For Standard Social Interactions
3 or more women in one channel is too much for me, im gonna go back to coding, you all have fun being overstimmed
Lol
What
You'll definitely enjoy your stay here π
#event-announcements

Oh
The banner
I mean if you want the banner to be my femmployee models in a conga line then sure but Idk that that's the most representative option
you're putting words in my mouth smh
arent u an artiste
whatever you're into xu
I am an artist but I also have limited time
if you call yourself an artiste, i heard you get more time
yeah cuz nobody hiring an artist that can't even spell
Btw Sconeys I hope you enjoyed the clip of Robin bonking me dead with that Hammer
That was for sure the highlight of that whole stream
π
lmfao i killed like 3 people with the hammer during that event
probably not true..!
including @wraith dew
I'm too busy making art for a darkest dungeon mod and modeling for a LC mod so like
Limited time
I love how Robin didn't know it could kill though, and I died the next hit he did after I said "You know that has a .1% chance to kill me right?"
XD
wow look at you, ms busy cupcake
or something
OH THAT LOL
I was there for that
that was hilarious lmao
Lmao idk who that was going "I was gone for 5 seconds!!!" after but it really added to how hilarious it was
Keep the cup, I'm the whole cake
cake? where?
what's the default spawn weight for the TZP?
inb4 its 10000
(i think)
I have literally no idea
Sconeys btw I felt so bad yesterday after the mod broke our game cus I was like "Nooooo we have to remove it again" but then you like updated it so fast π
like 50
lmfao yes
i don't like my stuff being borked
Rn the Gnome mod is kinda my testing ground to see what people will deal with
Ok so the lost TZP should probably be like 100 for the first week or something
@dusk hearth the hecc u say about me
100-150 spawn weight temporarily
what did i say again
doesn't it also eat other spawns tho?
Ye
i insult a lot of people
i don't want every item to be TZP xd
you'll have to remind me
Xu was like "It's Sconey's fault, they decided to make a mod"
nonono this is taking things out of context
Just 100 won't do that
lmao
If average is 50
you said "i feel bad for sconey"
and i said "this is what they get for making a mod"
100 means it's twice as likely to show up than average
so it's in comparison to other stuff
you can feel bad, but u cant slander me smh
so it's not quite just "it's double the amount"
it's like "it's more but less of other stuff"
I have bad memory, I was going off memory I'm sorry π₯Ί
(which is why spawn weights are so annoying to get right)
I'll see how many spawn on 100
whatever you have for pro abandoned flashlight
just do that or less
pro abandoned flashlight shows up quite a lot
Thanks
IM GUNNA DO UR MUM
60 π
smh
smh
(cuz i got that rizz to do it)
oh please, you wish
Ok 60 is probably better
Are you still gonna add the option to allow adjusting the spawn weights btw?
π
she wont cuz shes bad at configs
But STILL you should highball it during testing week
:notapurpleheart:
Lmfao jesus Xu
a
no it's cuz im lazy
there's a difference
"Xu's been on a roll today π€£"
just copy paste my code
xu how would that work
i have 10 items with different names than yours
and probably done it a different way xd
xu so smart
I'll put it up and sort out the spawn rate configs at the same time
its almost like
we both use
lethal lib
theres no way though, that'd be crazy
but seriously, my code just takes a string and parses it into spawn weights when registering an item
or enemy
you do configs weirdly
you still could

as long as the .Value is a string
something like "Modded@5,ExperimentationLevel@5,AssuranceLevel@5,VowLevel@5,OffenseLevel@5,MarchLevel@5,RendLevel@5,DineLevel@5,TitanLevel@5"
I don't do per level, I do global because I want it to spawn on modded moons too
sconey
Oh wait
read what i sent
I see that

oh also, changing to LLL would mean we could put scrap and enemies in LLL moons lol
it says mooded
rn they're only in LE and vanilla moons
great eyes
surprisingly, i prefer LE moons right now
specifically Wesley's moons
those are all LE (though they'll instantly be LLL when the update drops)
Isn't that because you're literally the one working on it
Wesley's are almost done being ported though
are you about to shill
Batby has been on a roll
the code that uses that string i sent starts at the line that says string scrapSpawnRatesConfig = config.configScrapRarity.Value;
if u wanted to use this anyway
I'll do it my way for now and maybe change it later
I just wanna sort it and then rest lol
[FLOOR DRUGS] Abandoned Company Assets v0.15.68
Abandoned Company Assets Version 0.15.68
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Version 0.15.68
- All items now have configurable spawn weights.
- Buffed Abandoned TZP spawnrate.
@cunning turret
Yay π
Finally
I'll have the glowsticks spawn
π
has to be lower
soooo, the glowsticks that spawn are the ones that can't be picked up
so low im willing to believe she did em wrong
i dont think i've ever seen a singular one spawn
they spawn weight of 5
I mean that's fine, I've just never seen them spawn once in my games
Lol
Yeah I'll be happy to see them spawn, I'm definitely increasing the chance
all registered and everything too
they don't need to be interactable
I'll add it rq
maybe making them ungrabbable doesnt let them spawn properly
that's a possibility
but I swear I've seen them when testing before
this prolly has to be on too
Glowsticks are set to be at 5 IIRC, that's what I saw in LQ
Sconeys just said that
π
whoops
You're all good ^^
i like how the flashlight texture bleeds into itself
you can thank the person that made it for that 
absolutely nothing to do with my texture
Version 0.15.69 (nice)
- Dropped Glowsticks added to the spawn weight config.
The model for it is absolute fucking trash
@cunning turret
lol
I'm not even kidding, the model is a mess
I was going to try and fix it but it was too far gone for me to bother
aka, too much work for too little value
lol
Yay also nice version number π
@jaunty parrot you finally got 69 in a version number
Don't forget to change the version number in the thread btw π
[FLOOR DRUGS] Abandoned Company Assets v0.15.69 (nice)
what do these floor drugs to
they drug the floor
wat
yeah i cant disable it either and idk how i feel about it
like the sound of it
i hope its not something you pick up and use for some speed boost lol
it has a chance to hurt you
idk if implemented but we were talking about it ||giving a higher chance to get you haunted by the ghost girl||
bruh
Wait so is the id for the lighter bullet lighter or flip lighter
I see in the config its bullet lighter
but flip lighter is also mentioned
they are two seperate items
one rarer than the other
I still need to figure out what that mystery function was with the bullet lighter
π
@dusk forge
Abandonned TZP is missing the scan node. Which causes inventory and scanning errors. Just letting y'all know c:
Also Abandoned Pro Flashlight disappeared after reloading a lobby after this happened
a
should fix this
wha
In fact I'll fix it now since I'm up fixing the gnome anyway lol
Yeah I set them as disabled for now til you fix π
π
Btw
does the config sync with the host?
@restive ivy
absolutely no idea
FOr spawning? Yes
Spawning occurs only on the host end
well there's your answer 
Okayyyy
bruh, not me sharing my profile code every time I made a change in LQ lol
Uhm.. What's the .50 cal bullet infront of the tanks in the new image?
Bullet lighter
Ah well it's not in the main page list of items just the patchnotes π
I still haven't figured out what the "price" of burning away cobwebs is.
the only reason it's even in the patch notes is because I accidentally set its spawn rate to 1000 on release
xd
imo burning cobwebs doesn't need a price
hitting them with shovels? totally free
carefully toe tapping while the spider isn't near? also free
Probably just means that the spider is gonna come
Seems likely
Like when you hit them with a shovel or walk in them
Btw to add to the issue we had earlier @restive ivy after I disabled the TZP and Pro Flashlight some mad stutters we were getting also stopped
Yeah cus they were the only 2 that were bugged
Huh
Then I guess it really does need a scan node no matter what
even if it doesn't use it
TZP with the issue Chaos noted, Pro Flashlight vanishing after I reloaded a save
It was pretty funny
I had it right next to a normal abandoned one in the cabinet
reloaded and it was gone
You abandoned it
nice one lol
Idea: for a melee abandoned weapon, the stop sign and yield sign already exist, but what about some kind of knife a former employee may have smuggled onto the ship?
we won't know until we know
but since we can't know
best not to tread that ground
haha itd be funny if this actually happened
not meant for the bugs either, meant for someone with a big nose
@restive ivy Is that bug fix close? π₯Ί
having lots of issues with the gnomes rn
need to fix
You got this gurl ^^
knowing gnomes you're gonna continuously have issues with them
be prepared
Rusty 60lbs minigun that shoots 8 bullets before collapsing into shrapnel like a bracken.
It fires all 8 at once
sounds familiar
Nock gun
wha
oh
yeah I've not been touching this for a bit, I'll fix the scan node stuff tomorrow and then I'm resting
Abandoned Company Assets Version 0.15.71
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Version 0.15.71
- Abandoned TZP now have a scan node.
- Hopefully fixed flashlight saving issue.
π
Yay
Floor Pills?
they makes you have 1.5 hit damage with a shovel, stop sign, and yield sign
then after a set time it the config it makes you have the max TZP effect and walking is slower
Not a bad idea for an effect tbh
YIPPEEEEEEEE
I would probably make that steroids or something and have it be a shop item tho
Steroids in shop then
"Experimental Pills" In the facility that make you have 2.5 times more damage
Friend had a bug where they dropped the inhalant and it teleported to what i can only guess is 0, 0, 0 and they couldnt pick it up again
Attached is their log file, mine had no such errors
We're using the exact same profile and configs
also i couldn't use anything in my inventory or do much
also happened with sashimi
Btw @restive ivy I set the glow sticks to have a weight of 60 and still never saw any of them spawn lmao
time to try 99999 which should make them always spawn if that doesn't work it brokey π
Yeah I can confirm the glow sticks just seem to not spawn
I'm gonna try seeing if maybe they glitch through the floor or something when I buy them
cus maybe they're just spawning like
Out of bounds
π€·ββοΈ
Yeah no they don't fall out of bounds
Odd
[03:54:37.3280549] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AbandonedCompanyAssets.Plugin..cctor () (at C:/LethalModding/SconeyMonster/Plugin.cs:34)
Rethrow as TypeInitializationException: The type initializer for 'AbandonedCompanyAssets.Plugin' threw an exception.
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()
Unable to load mod with debugger
You don't have my mod's assets
@serene prism
oh wait sorry
wrong script lol
(was working on the gnomes lol)
Okay, actually yeah you might not have my assets
Just checked the code and that's pointing to a asset bundle variable
or loading assets in constructor π
FYI you cannot access unity API outside of main thread or in constructor
?
UnityException: InitializeNavMeshPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'LongBoiAI'.
that's not my mod
it should printed this but probably exception got eaten by static consructor idk
LongBoiAI, which mod has that lol
Honestly I should use the way it's done in gnomes
but definitely not right this second lol
I only had the floor drugs once and I'm so mad I immediately lost it by forgetting it was rainy
god, the drugs got to you π
Lmao, I'm mad I got a can o drugs AND a free pro flashlight and they both immediately ended up in a mud grave because I jumped off the ship for another loot run without looking... Into the middle of a pile. Rainy is harmless until you forget..
Skill issue ig
So update on the dropping items bug, seems to potentially not be anything to do with my items themselves:
#1221941183991779450 message < message link, not channel link
Abandoned abandoned company assets update when? 
[We found out the reason why abandoned TZP causing the issue.](#1221941183991779450 message) This is due to enabled Auto Object Parent Sync option in Network Object component.
Abandoned Company Assets Version 0.15.72
https://thunderstore.io/c/lethal-company/p/Sconeys/abandonedcompanyassets/
Version 0.15.72
- Finally fixed the Abandoned TZP, (Thank you DiFFoZ from the LC Modding Discord!)
[TZP FIXED] Abandoned Company Assets v0.15.69 (nice)
[TZP FIXED] Abandoned Company Assets v0.15.72
what was the tzp bug? being unable to interact with anything?
if yes then i just got it
Send log
i relaunched the game to get the inventory fix mod π¦
Oh new dependency?
i guess some funny business might happen between ACA and LCapi
i think ill just remove LCapi. i was just keeping it as a soft dependency for coroner, but it isnt necessary.
my friend picked up an abandoned pro flashlight and got inventory locked
this error was spamming in his console
yeah try removing LC_API whenever possible
generally hadnt been an issue for me so thatβs why i kept it all this time. just to please coronerβs soft dependency lol.
well itβs gonna get yeeted now so i hope no further ACA issues
@restive ivy we gotta go through your scrap/item settings later
@restive ivy i picked up the redwood plush from Giant specimans and the console thing started spamming this and i cant drop it
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::DiscardHeldObject>(GameNetcodeStuff.PlayerControllerB,bool,Unity.Netcode.NetworkObject,UnityEngine.Vector3,bool) AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)
It looks like it has smth to do with the abandoned stuff but only happend as soon as i picked up the redwood giant
pretty sure its just a coincidence for the redwood giant plush, the line happens on this error:
GameNetworkManager.Instance.localPlayerController.DiscardHeldObject(true, null, GameNetworkManager.Instance.localPlayerController.transform.position, true);
π
it looks like some checks just weren't done right or smthn, im not too sure, i would change the code to playerHeldBy.DiscardHeldObject(true, null, playerHeldBy.transform.position, true); but i have no idea if that would work
I'm also got this exception
[17:20:00.1527223] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00C8)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)
Happened when I'm exiting the facility while holding abandoned pro flash light
Just patched it, haven't posted yet
Version 0.15.73
- Hopefully fixed bug with Abandoned Flashlights.
it REALLY does like the abandoned flashlights
No idea why lmao
Randomly took damage twice scrolling onto TZP can. I'd taken several lengthy hits but not gotten damaged during the process
i once died when i picked it up
when u hit the tzp too hard π©
Also I really like the random defects system. Found a pro flashlight inside and it keeps shorting out
interesting
to clarify if someone might reproduce
i hit it until i took damage once, dropped it
then after picking it up it killed me
then when i respawned boom
inventory interactions locked
I really wanted to leave your ping on so that I didn't have to look at the fake ping omg
That's how much this april fools joke hurts
Candles seem to be struck by lightning inside the dungeon, is this intended?
...inside?
uhhh I think that might be on your end
Yes
It's the only thing that does it
no other metallic objects do it, just the candle. That's why I came hereπ
Strange, it's only got the is metallic tag
Any ideas what other mod could be causing the issue? I don't really mess with weather besides MeteoMultiplier and WeatherTweaks
After watching someone play lc in vr I am convinced having a flip lighter in vr would be the sickest thing ever. I'm kinda sad they DIDN'T have ACA
Someone actually did talk about using ACA with VR in here
The items all work apparently
Nice.
can confirm it works seemlessly in vr
yez
My duck:
The tutorial I'm following:
yours is better

https://discord.com/channels/1168655651455639582/1224918656849281145 <-- For anyone interested in the duckies mod!
what i like about the lighter is the atmosphere it gives to the game with its orange flickering light
and its satisfying to hear the sound when u open it.. i always flick my wrist when doing it too. xD
its a versatile tool. not only lighting, but a bit of cooking too. got my glizzy nice n toasted. π
grin
DAYYYUMN almost makes me wish I had vr want to live in the LC world collecting space trash
Hey, i've got the exception with the Abandoned Flashlight on the latest version:
[20:47:05.5326517] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetObjectAsNoLongerHeld>(GameNetcodeStuff.PlayerControllerB,bool,bool,UnityEngine.Vector3,GrabbableObject,int)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
AbandonedCompanyAssets.itemStuff.AbandonedFlashlightStuff.Update () (at C:/LethalModding/SconeyMonster/itemStuff/AbandonedFlashlightStuff.cs:139)
after that i couldn't interact with anything & other players had their hotbar icons disappear
I adore this little vignette of existence
Honestly at this point this issue is more hassle than the specific feature is worth lmao
I have a solution for you
Disable the abandoned flashlights
LOL
I have a solution for you, rewrite your code, but like, whenever you think about using random numbers for stuff, just ask people if there's a better way to do it
I like how clean my mod is in terms of code, super understandable and makes complete sense imo
wut
this is the problem line lol
it's been a problem since I added it
Things just feel super buggy in general every now and then, not just that line, like the lights turn on randomly when you grab or when you hop onto the ship, stuff like that, plus it still doesn't recognise the abandoned stuff as being close to the original inspired items, I'll give that a look in a bit, I might know why
The abandoned flashlights always taking priority over others in my hotbar
π¦
Me when I have a Cyan Pro Flashlight and have to deal with shitty weak flashlight taking priority
That's probably just vanilla unfortunately
It's pain
It's due to the player using a completely separate light for when the player is using a flashlight when it's not in their hand
Hmm
They have a "helmet light" and the only way I can do the effects of the flashlights when it's not equipped is by editing that
That's interesting
idk what you're on about turning on when you get onto the ship 
When I start up the save the lighter or candle etc sometimes are just turned on by themselves, even when they look closed
Super common thing I've been seeing
Yeah still not sure what causes that
mrov's been adding them to LightsOut to fix it
Lol
@opal iris
Remember all those settings u just turned on in Item Scriptable Onject?
I think you need to keep them off
Even if they say stuff like syncing
Or you need to turn off some specific ones
Like sync use
Can't remember the exact settings since they're not infront of me
Might have figured out the issue
Since a lot of these were some of my really early scripts these are
interesting lmao
But the state of it wasn't sync'd on the server side
I bet
Hmm do you know any other flashlight mods than sdm thay take up the reserved slot automatically?
I'm trynnan figure out why ur flashlight doesn't like that sllt
Slot
It's not coded for it
The dev of SDM added code to support the API and then flip gave them the code needed to make it appear on the shoulder
I personally stopped using the Reserved mods not because I dislike them but cus I got tired of the constant desyncs of people seeing floating items on the ship
Hmm weird I remember hearing its auto supported for flashlight class items
It is flashlight classed so
based off of the flashlight script
Yeah that's what had me confused
π₯Ί
It's just one of the malfunctions
I've posted an update removing that malfunction and fixing some lighter stuff too
Version 0.15.75
- Hopefully fixed lighter stuff.
- Removed one of the problematic malfunctions, may reintroduce later.
What was the bad trait?
It was meant to be the one which makes you to drop the flashlight randomly
Ah
I've also realized I've seen many abandoned flashlights but none of the two handed ones
They're not that rare, they're pretty good though
I had to manually add them to the config to work in the slot. In my small amount of testing it seemed to work
oh nice
Walkie too btw
Oh
I see. Do they have defects or are they the Nokia cell phones of the flashlight industry?
nokias
@restive ivy There's a bug with ACA
Candles get struck by lightning inside of interiors
Just a wild guess, but you do have "IsInFactory" Enabled on the candle right sconey?
i've had this happen as well
I just finally bit the bullet and took ACA out of my pack, I had a lot of issues today with the game making my stream disconnect or drop frames and the problem would stop when I closed the game, after constant issues with ACA in the pack I don't think I'll be readding it unless I know it's not the issue tbh but I really believe it is cus it's the only mod that got recently updated that would make sense tbh
I'm gonna test and see if it's another mod too, but I highly believe it's a scrap mod tbh
couldn't u just use an older version of ACA until it's fixed
Like I said I always have bugs with the mod in my pack in some way, shape or form
It's just too frustrating to keep dealing with
ah
The mod is very niche for what it does anyways, I like it a lot as well as the concept but having it breaking stuff isn't ideal lmao
I'm just gonna track it for a while instead
It's gonna be redone to use LLL when V50 drops anyways from what I understand
May just readd it then
i like the idea of getting lucky and finding a flashlight or walkie to use.. extra equipment, spend less in store. and the lighters are cool.
Yeah same, but the bugs atm just aren't worth it v.v
@rocky gyro It wasn't this mod in the end it was LethalThings
I have obviously nuked LT entirely from my pack
lol
I like most things LethalThings has, but its an elder of a mod that has some ancient bugginess that probably wont ever get fixed
Yeah
DiFFoZ discovered it has HudManager spikes, in my case I big brained it earlier cus the teleporter traps would never spawn in on custom moons
So I thought
Maybe it was murdering everything when trying to spawn them
LOL
I honestly wish LethalThings would just fork the Boomba and the TPTrap
It's gone and I won't be readding it back
the boomba
i will miss the boomba
Same
It's the only thing I want seperated from LT
Haha
I would do it if C# didn't hurt my brain to try and understand
Coding is too hard
v.v
yea
I'll take this as a sign to remove LT from my modpack as well lol
lmao i have no idea what im doing
i'll miss Gnarpy and Arson π
The scraps are unoptimized anyways tbh
If you manage to do it, can you also make a separate mod for the Teleporter Trap, all my issues with LethalThings are with the shop items/furniture
I was debating on the same thing ngl
There's a process to these things, you don't just copy paste the code and make your own mod
Because A. You're not gonna get the result you'd like
And B. It's not your mod
Yeah that was the thing holding me back. Getting permission to make a fork
I wonder what even made LT start murdering networking in my game
Lol
LT seems to conflict easily it could have literally been anything
It's MIT, you have permission to make a fork, and make a pr with fixed code, not just copy pasting it and uploading it, because again, you probably don't know what you're doing, also a lot of what people assume to be LT problems aren't :p, but I won't continue talking about it here
Complaints about LT can go into #1178456016254414878
I have problems with the store items and furniture. Most of my complaints in the LT chat kinda fell on deaf ears
I mostly want to remove those things. Then all my issues would be resolved
They'll go on deafer ears complaining about it elsewhere like here, use the relevant threads, also I barely see anyone reporting proper bugs in there
The second to last message in that chat is me reporting a bugπ I'm pretty sure the dev isn't active in LC modding anymore
The dev ain't active but most bugs have already been rooted out, I'd have to check the code but unlikely that bug is from LT
Anyway, I'm gonna stop talking about it here
Don't hijack threads
Wasn't my intention sorry π
Dw, you weren't the only one lol
@restive ivy I ran into a funny bug lol, the TZP killed me when I picked it up and when I revived it was still in my hand and my inventory was completely busted and AutomaticInventoryFix threw a fit over it XD
is it supposed to have a chance to kill you when picking it up? Might be a good idea to remove that feature lol
Since it bricks the inventory
Was funny though
XD
Wtf lmfao
It's not the first time it's damaged me when picking it up but that's the first time it flat out killed me
LOL
You may wanna look into why it's doing that
congrats btw
Also fix the Candles being struck by lightning indoors pls
Thamk
Ayyyyy yes Congrats on no longer being a trial moderator π proud of you gurl
am da mod :3
:3
she da mod :3
@restive ivy
https://youtu.be/Hrhgkgmu5iw?si=j8Z6zM0YvMAUsiJ0&t=5
Lethal Company BEST Mods To Use #34 (INSANE STUFF!)
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 34th part of the BEST Lethal Company Mods series.
MoreItems - https://thunderstore.io/c/lethal-company/p/RKC/MoreItems/
Abandoned Company Assets - https://thunderstore.io/c/...
congrats
two of your mods in one video
sconey made a dynamite?
Wh... Why does the gnome have a SWORD?!
Idk why he featured two mods from different creators at the same time honestly

