#Weather Registry / Weather Tweaks / mrov

1 messages Β· Page 17 of 1

drowsy willow
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WeatherTweaks 0.24.5

  • fixed an issue where something tried to access game's weather too early (thanks, @obsidian schooner !)
  • added logs for scrap multipliers going off the rails (cause i still don't know what's happening) - if that issue happens again, please let me know ( @ancient depot, @lapis fractal, @kind crane)
lapis fractal
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I'll send logs if it happens again. Also, can someone explain how Eclipsed > None even works?

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Like from what I know eclipsed spawns a set number of enemies at the beginning of the round and after a tiny bit will spawn a bit more then it stops and that's it

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It sounds like Eclipsed and Eclipsed > None are the exact same thing

gray kayak
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functionally it is

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iirc it just removes the red tint of eclipsed

lapis fractal
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Like actually? Mrov please help

gray thicket
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Yeah it's kinda useless tbch, by the time it transitions to none all the outside enemies will have already spawned anyway so there's not really a functional difference to vanilla eclipsed.

lapis fractal
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Y'know, looking at these transitioning weathers, they all don't make sense

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Almost no weather affects a player at the start of the round

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It's always latter

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So going from stormy to rainy

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is rly the same as rainy

harsh flicker
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Aesthetically for like immersion and it just being cool, transitioning weathers is neat
But yeah functionality / mechanically wise, i much much prefer combined weathers

nocturne lily
lapis fractal
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True. Also, I think that config error is doing it outside of a game. I just configured some of the combined weathers and I don't recall opening the game but it's still doing it. The default is different now for some reason

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Here is my latest log regardless though

lapis fractal
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maybe I set the value and ran the game. Could be that the generate special config thing is still enabled

coarse kiln
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I have both WeatherRegistry and WeatherTweaks, the WR config is generating, but for some reason there's no WT config file anywhere. Any reason this might be occurring?

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I want WT to fix any Weather desyncs, but maybe that's not necessary with WR? Or is it just cos I'm not using the Beta

nocturne lily
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you should be using beta

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it was rewritten (i think)

strong nova
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@drowsy willow Is this how it should be?

severe pelican
ancient depot
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@drowsy willow Btw I think the Blacklist doesn't work for WeatherTweaks weathers, I set up a blacklist for Blackout and it didn't work lol

drowsy willow
drowsy willow
drowsy willow
ancient depot
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I definitely saw Blackout on Ultimatum despite blacklisting it XD

drowsy willow
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thanks, I'll check them when I can πŸ˜…

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I remember Glitch having similar issues yesterday - turned out to be a false alarm

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so I wonder

strong nova
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I was without him...

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I just noticed and posted xD

ancient depot
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Maybe it's cus no spaces?

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But that wouldn't really make sense

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Actually

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It might be that

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I got Blizzard on Ichor earlier and Voxx has that moon Blacklisted

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It's either that or WeatherTweaks overriding something

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lol

drowsy willow
drowsy willow
bleak quarry
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Buggy tweaks

stark scaffold
coarse kiln
# drowsy willow I might've fucked something up in Tweaks, will check ASAP

I've noticed sometimes the weather is desynced between what we thought it was going to be and what it actually was - with no reasoning clear by other event/effects e.g. BrutalCompanyMinus; and that's from just WeatherRegistry. So do you think any fuckup has bled to WR too? I only need WR/WT for that purpose and WR is already a dependancy for LethalElements so I was just going to stick to WR

drowsy willow
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other than that it should be good

ancient depot
coarse kiln
ancient depot
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I think it's the Tweaks pulling shenanigans

coarse kiln
drowsy willow
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fuckity

ancient depot
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Fun

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So maybe it is the lack of spaces?

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lol

stark scaffold
drowsy willow
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nothing I know of now

drowsy willow
ancient depot
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Fun

drowsy willow
abstract pivot
drowsy willow
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OH DEAR THE OLD TWEAKS FUCKING IT UP

drowsy willow
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the day has come

coarse kiln
drowsy willow
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freaaaaky

drowsy willow
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I have to kill it then

ancient depot
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Finally time to deprecate the og Tweaks

drowsy willow
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it's literally non-functional because of registry changes

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hehehe

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time to tweak it

stark scaffold
coarse kiln
stark scaffold
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like if its eclipsed then stormy they combine

coarse kiln
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I'm guessing LEbeta only utilises your WTbeta?

ancient depot
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As he said

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Use the Beta one

drowsy willow
coarse kiln
coarse kiln
drowsy willow
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it has its own weather weights, it's own algorithm for weathers, its own sync, everything is in-house and fucked

drowsy willow
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and by design Tweaks are an add-on for registry, not the other way around

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@ancient depot enable logging the startup things in your config (because I can't find the "random weathers" table πŸ₯²)

ancient depot
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πŸ€” I have this on, what else needs enabled?

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Oh I see

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Startup

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LOL

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Why is that off

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0193f6dc-ecf6-1721-69fc-c4c01e7b3dcb There it should be on now

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Let me try and see what I get from a fresh save log

drowsy willow
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if you could - enable it, start the lobby and search for "default weights" in the log - the "random weathers" should be right above it

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the tables

ancient depot
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Yeah it's showing Blackout can be on there despite me blacklisting it

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It's the lack of a space for sure

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Cus

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Stormy isn't a possible weather

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and I set it up like this

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Registry just is saying the lack of space is ignored ig

drowsy willow
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I'll check it later with my debugging stuff πŸ₯Ί

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that's really weird tho

ancient depot
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At least we got progress and we know the workaround

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XD

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Still strange

drowsy willow
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are you super-sure that it's not set to whitelist?

ancient depot
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Certain

drowsy willow
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god damn

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I'll check it when I'm back home

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thanks πŸ‘

ancient depot
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yw lunxara_love_with_tail

broken gull
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Hi I'm not sure if I fucked something up with lethal itself but I'm running a fresh save of lethal with the recenty updated weathertweaks and weather registry, and it seems the uncertaincy system is broken. Its always accurate and doesn't seem to register the fact that I set it to always be uncertain. I'm not sure what to provide off the rip but I am willing to help with whatever I can send.

This is a fresh save and modpack of lethal, i doubt this is a mod conflict unless bettersaves is somehow messing with it.

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I noticed that an update of I think weather-registry seemed to mess this up but I cant revert the change to find out.

If you do get back to me. Ping me if that is ok.

strong nova
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Bettersave I was always afraid

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what about lategame and other mods - that tried to save something

lapis fractal
ancient depot
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Lmao

strong nova
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let's go

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A tornado seems to be considered a monster object

ancient depot
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@drowsy willow I fixed it

broken gull
ancient depot
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Your bool toggle is flip flopped

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Setting it to True currently makes it work as a Blacklist

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False is Whitelist

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So you just have to fix that, I have no idea why the All; option worked fine for Stormy though lol

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Well nvm it's more broken than I thought

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for those 3 weathers

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LOL

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Yeah it seems to just be ignoring manually entered moon names atm

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Idk why

drowsy willow
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oh no

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will check

little sedge
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hi?

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did i do something

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:V

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mrov did i break your stuff

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i use weathertweaksbeta and it works fine on my moons for my group

daring pivot
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Not sure, there were a couple errors in this log but it's not related to WeatherTweaks/Registry

little sedge
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OH

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this error

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yes

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let me explain

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on scene load i check for fog volumes, but i forgot to check if the player isnt in game

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you can ignore this error, it means nothing

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ill have it fixed next patch

daring pivot
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Wasn't the cause of the black screen they were getting at least, lol

little sedge
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nah, its just the game getting a little annoyed cuz im asking for something that doesnt exist yet

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def wouldnt do that

ancient depot
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I just want an option for Rebalanced Moons to not replace the core design of some moons, I'm all for the QOL stuff but I really don't wanna rework Titan to have 3 fire exits and stuff like that

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I kinda respect the Vanilla design decisions lol

little sedge
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I think at this point you could accomplish such a thing with a config mod like centralconfig or something

ancient depot
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But I get the balancing is whack and fixing Adamance and stuff is cool

ancient depot
little sedge
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idk maybe at some point i could like

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use JLL to make some stuff in the scene configurable

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no promises though, not sure

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to be honest config isnt something im terribly concerned about atm; i make my stuff for myself

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and its in beta

ancient depot
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Ye

raw bloom
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or no

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Wouldn't it be alpha

ancient depot
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I think it could be cool once it's finished to make a version with only the QOL stuff but not the things that completely redesign moons ^^

little sedge
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I can call it omega if i fuckin want to lmao

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point is- its unfinished

raw bloom
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RebalancedMoonsSigma

gray kayak
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sigma

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gdi

little sedge
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sigma

drowsy willow
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sigma ligma

ancient depot
prisma trout
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Oh wait

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Is that the code rebirth tornado weather

severe pelican
drowsy willow
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oh yeah, it is

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what the fuck have i found

abstract pivot
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mrov how are u fucking up that bad

drowsy willow
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I HAVE NO IDEA

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this is insane

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i know now

abstract pivot
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what even was str????

drowsy willow
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the config entry value

abstract pivot
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πŸ’€

drowsy willow
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so when it couldn't get any placeholder, it would return an empty array

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fuuuuuuuun

abstract pivot
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and u didnt think to add any logging?

drowsy willow
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i've added some logging

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that's how i found this

abstract pivot
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okay nice

drowsy willow
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MrovLib 0.2.13

  • fixed a skill issue in resolving config entries
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i honestly thought i've fucked this more severely lol

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@ancient depot it's fixed

ancient depot
dusky mesa
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@drowsy willow
After looking at stuff I think i know why people notice Weather Registry Weather multiplier making stuff feel higher than normal.

Vanilla value multiplier is suppose to be .4 where yours sets it to 1.0 making none weather values far higher than it should be.

ancient depot
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That's not it

drowsy willow
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Registry's 1 is equal to vanilla's 0.4

dusky mesa
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Ah gotcha never mind then.

drowsy willow
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math is easier when you don't do fractions quickly

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πŸ˜…

lapis fractal
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was that weird combined weather multiplier glitch fixed?

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I have them disabled atm

drowsy willow
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not yet

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😭

jagged sapphire
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Anyone know a fix for this mod ignoring moon lists?
I want to use the Lethal Elements mod with this to make certain planets have heatwaves and blizzards, but it seems to always ignore my list and sprinkle them to every moon no matter if I treat it as a whitelist or black list. I've even tried putting weather weight down but it continues to be random.

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This is especially annoying cause it means Gordion can get some weird weathers sometimes.

latent sleet
drowsy willow
drowsy willow
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WeatherRegistry 0.3.12

  • bumped MrovLib to fix string resolving issues
  • publicized config entries in RegistryWeatherConfig
  • added an example class WeatherModExtendedConfig to showcase extending RegistryWeatherConfig for mod developers
drowsy willow
broken gull
drowsy willow
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oh

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i'm gonna be honest with you - the "stable" branch is super outdated

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and i think it reached the point of no return

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i'll try to have it fixed asap

broken gull
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oh if its super outdated then dw. i wasnt aware it was outdated

drowsy willow
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πŸ₯Ί

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the plan is to put the current "beta" in its place, since i've worked hard to make it work nicely with WeatherRegistry

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but i have no idea how far off I am from that πŸ˜…

lapis fractal
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combinedweather config value fix update?

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I'm asking if the last update was that. It's fine if not, just idk what publicized config entries mean lol

drowsy willow
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hopefully

dire gust
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Playing with black monitors turns this into a potential trap :p

drowsy willow
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THANKS FOR THE REMINDER

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i forgot to make text easier to see

lilac rivet
dire gust
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BetaWeatherTweaksBeta

lilac rivet
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ok :TulipSmile:

dire gust
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This one being Eclipsed that transitions to Foggy... or just Blackout, 50/50

prisma trout
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are weather registry config alterations fixed in the latest version?

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also is this the correct format or does it need spaces/a semi colon at the end?

prisma trout
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i think thats already known

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but I wanna be sure its fixed

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before I start editing them again

drowsy willow
prisma trout
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lemme get an example video

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maybe its unknown whoops

lapis fractal
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wait I did remember last night, the first day didn't even pop up on the monitor. Like even routing to a diff moon the monitor was blank

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Though the only weird mod was a fnaf suit mod. But yeah, first day did have a weird visual glitch when in multiplayer

drowsy willow
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no no no no no

latent sleet
# drowsy willow no no no no no

It's because they updated my mod most likely, when a new weather is added then on an old saves every weather reverts to none

latent sleet
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I saw it yesterday while testing, but exactly once

prisma trout
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my issue was

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after the first day

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id route to offense

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no matter what, it was always rainy

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even after save changes

drowsy willow
prisma trout
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the weather was bugged causing a softlock

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and you couldnt take off

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and the weather was also bugged visually

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essentially rainy without the clouds

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a sunny rainy

drowsy willow
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with logs and stuff πŸ₯Ί

prisma trout
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and it only fixed itself after resetting my level weights and weather to weather weights to default

prisma trout
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and get you a log

latent sleet
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So idk what's happening to everyone here, but I'm on the latest version and test quite heavily and the config works as intended πŸ€·β€β™‚οΈ

prisma trout
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I was just under the impression it was already known cause it was a bug I could consistently recreate

latent sleet
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Besides this reversal one time

prisma trout
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took me a hot min to track down tho

drowsy willow
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weather-weather stuff is even more baffling since it wasn't touched for a longggg time

lapis fractal
prisma trout
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i LOVE mod pack trial and error bug fixing

lapis fractal
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like the multipliers

latent sleet
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But I don't have weather tweaks in the test pack also

lapis fractal
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weathermultipliers is weathertweaks?

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Ohh i see what you mean

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Well it seemed to be only when I changed the values that it became an issue

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idk what happens if you don't touch them

gray thicket
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WeatherWeight Sheet v0.1.3

  • Added Toxic Smog from LethalElementsBeta
prisma trout
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just spent the past 30 mins tryna recreate it

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it happened consistently every time before but somehow fixed itself since then

drowsy willow
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alrightyπŸ˜…

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good that it's gone

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but so weird nontheless

prisma trout
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since it was related to configs I might've just did a typo that caused it

drowsy willow
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it wouldn't cause that much of a chain reaction tho

prisma trout
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would if I duplicated an entry to do with the none weather

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maybe

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I can see that causing issues

drowsy willow
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oh, so a toml error?

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could be

prisma trout
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was probably a typo on my end then

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explains why nobody else has spoken about it

drowsy willow
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if anything happens again - let me know!

prisma trout
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will do 🫑

harsh flicker
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So, whats the current situation with BetaWeatherTweaksBeta?
Does it still have the scrap value multiplier issue for combined weathers?
Was thinking of adding it to my main pack

lapis fractal
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I think the solution was found but it's being/will be worked on

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I would just keep combined weathers disabled until they are finished

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unless you want weird values for now

drowsy willow
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i'm trying my hardest to completely replace "stable" today, but i'm not sure i'll manage

lapis fractal
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beta is now the norm

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lol

drowsy willow
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WeatherTweaks (beta) 0.24.6

  • fixed an issue where WeatherTweaks would override WeatherRegistry's configured scrap multipliers (thanks, @lapis fractal !)
  • changed Blackout's display color to be more visible
harsh flicker
prisma trout
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seems to be a bug with weather scrap multipliers and facility meltdowns apparatus value override

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when you take out the apparatus it reapplies the scrap multiplier

dire gust
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It seemed like it simply always displays 240 until yoinked and then applies the weather for me?

prisma trout
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for me it displays correctly depending on the weather

dire gust
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Oh wait I have pizzaprobability actually

prisma trout
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and theres a weather with a multiplier of 2

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the apparatus while plugged in would display 400

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when you take out the apparatus

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the scrap multiplier would reapply

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and become 800

drowsy willow
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oh

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could be, I'll fix it later

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thanks πŸ˜…

prisma trout
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OH

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may I add this is host sided

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clients won't see the reapplied value

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but the host can

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its not a ghost value also, regardless of who sells it, it sells the amount the host sees

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its not a game breaking bug

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but a little op depending on the scrap multipliers

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I have a scrap value multiplier of 3.2 on the meteor weather from code rebirth

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which makes app worth 768

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and obvs with the reapply

drowsy willow
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that would explain why

prisma trout
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it becomes 2457

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which is kinda cracked

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I mean 700 is also a LOT for apparatus

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but 2.4k is even crazier

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lucky I dont have rollover enabled

drowsy willow
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2.4k is a 7th quota iirc

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which is insane

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will fix

prisma trout
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5

gray thicket
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Yay the scrap multipliers are fixed πŸ™Œ

severe pelican
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Launching rn

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If the apparatus from facility meltdown scales properly with everything else I'll be so happy

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Planning to finally play this pack with friends tmr

severe pelican
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I didn't read above agony

gray thicket
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@drowsy willow How do these two things interact?

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Let's say if I have None to Eclipsed at a weight of 50, but a level weight for Eclipsed at 100, what would happen? Does one override the other? Do they get added up?

severe pelican
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The multipliers are not multiplying

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Does it not take floats?

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Modlist

jagged sapphire
drowsy willow
gray thicket
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Gotcha, thanks!

jagged sapphire
drowsy willow
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hmmm, alrighty

jagged sapphire
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I can send logs though and how my config is set up?

drowsy willow
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a zip of your bepinex folder?

jagged sapphire
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Yeah I can do that.

drowsy willow
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send me a DM

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cause you can't do that here

jagged sapphire
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πŸ‘

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Can't dm it's blocking me. concern

drowsy willow
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are the scrap multipliers not working?

drowsy willow
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I've got reports of it applying two times

severe pelican
# drowsy willow are the scrap multipliers not working?

I should also specify further since I probably didn't previously (whoops)

My situation rn is that, yeah, setting the scrap value multipliers in the config don't seem to have an effect in general πŸ€” It seems to only apply to the apparatus with facilitymeltdown's integration turned on iirc

My issue in the previous version was that while the scrap value was increasing, if I were to land on a moon with combined weathers, the apparatus value specifically would turn out to be less than it would have been on a vanilla weather (I used a 1.4 multiplier value for each)

Maybe I just don't understand how the math works when combined weathers use the multiplier?

This was kinda complicated so I hope I did not word this poorly

drowsy willow
gleaming temple
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Quick question, is lightning supposed to strike when you're flying in on the ship? It happens when the windy weather effect is on a moon and either myself or my friends die every time.

gleaming temple
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yeah

drowsy willow
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what's the tornado color?

gleaming temple
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Not too sure, we died to quickly to see it

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if I can recreate it later I'll update but it just constantly happens

drowsy willow
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that's really weird

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do you have a log from that session?

gleaming temple
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I want to say it happens with almost every weather effect

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no unfortunatelyt

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it happened during a metor shower too

severe pelican
drowsy willow
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if that's true it's insane that it happens tbh

gleaming temple
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0193ff68-0e41-cd24-0c25-2fc52a8b2502

drowsy willow
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thanks, will check

prisma trout
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everytime I take off from modded weather i get a null

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and get stuck in ship in motion

drowsy willow
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log?

prisma trout
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gonna ask in lethal elements too

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I think its something related to registry, lethal elements, and central config weather configurations

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3 variable bug

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0193ff7f-1e24-a3c4-6cdf-2ba661ffdfb5

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heres the code too

drowsy willow
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thanks, i'll check it

prisma trout
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tysm

gray thicket
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These types of lights are still on during Blackout (screenshot from Offense, but they're used elsewhere too like custom moons)

drowsy willow
gray thicket
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ah, gotcha

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no good way to do that i take it?

drowsy willow
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too much hassle

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not every texture has a disabled variant

drowsy willow
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what the fuck is going on

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πŸ˜†

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it was my mistake during import

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@gleaming temple i cannot replicate your issue (sadly) - when it happens again please send me the log from that session

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because i have no idea how that could happen πŸ˜”

drowsy willow
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oh dear

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i've landed on Toxic Smog and Meteor Shower and were able to start the ship without issues

prisma trout
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try solar flare or heat wave

drowsy willow
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will do rq

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experimentation:heatwave

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started normally, the day ended

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πŸ₯²

prisma trout
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then it seems to happen randomly

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wait

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try a moon like

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embrion or detritus

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they're hidden moons on the starter constellation

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those are the moons I had it on

drowsy willow
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okie

gleaming temple
drowsy willow
prisma trout
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Oh that might be because

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You tried just the first day

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I know it can happen second day taking off

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Iv never had it first day

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I’m just tryna tell the difference between

drowsy willow
prisma trout
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Random variables that were just coincidences

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Or

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Actual causes

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Fucking sucks

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After dying maybe?

drowsy willow
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i also hate unreproducible bugs

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😦

drowsy willow
prisma trout
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That’s the only thing I can think of

prisma trout
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I got it like

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A lot

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Enough to get a log a fair few times

drowsy willow
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died in the same setup

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i really don't know what could be causing that to happen

hexed jacinth
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normal weathertweaks doesn't seem to work anymore, it gives this error

drowsy willow
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i know, it will be addressed this week πŸ˜”

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sorry for that

hexed jacinth
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no problem, thank you

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does this caused by weather registry? should i revert it?

hexed jacinth
drowsy willow
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the issue is: i haven't worked on the "stable" version for almost half a year

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and it needs a complete re-do to fully integrate with Registry

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long story

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so right now i'm going to merge the "beta" branch into stable and go from there

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i just want it to be on par with the features provided

prisma trout
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I’d say it’s localised entirely to my install of the modpack

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But it’s happened to other people who have downloaded it

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Cause I keep getting bug reports of the same issue

drowsy willow
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thanks for the report πŸ˜…

drowsy willow
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i sincerely don't know why that's happening

severe pelican
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No prob! Glad i can help

prisma trout
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So it has been a help

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I’ll get to the bottom of it at some point

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It’s definitely something to do with registry and central config throigh

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I feel like it has to be in some way

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Or rather not registry specifically

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But

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Central config and weather related as a whole

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I’m wondering if it’s my injection values and multipliers for central config

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Though I’m not sure

drowsy willow
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if you ever experience that issue again - let me know

#

with logs πŸ˜…

prisma trout
#

Yes definitely

drowsy willow
#

cause i'd really love to narrow that shit down as well

prisma trout
#

I have a log from before

#

Same issue but

#

The log read differently

drowsy willow
#

i've checked it and couldn't find any Registry/CC errrors in there

#

which is even more concerning

prisma trout
#

There’s an actual log somewhere around there too

#

Think it’s further down

latent sleet
drowsy willow
#

oh

prisma trout
drowsy willow
#

have you checked if disabling CC (or LethalThings for that matter) fixes it?

prisma trout
#

yup

#

And that’s when it generated the log I sent here

drowsy willow
#

madness

prisma trout
#

Reminds me of stack traces from modded Minecraft

#

Where essentially things listed in the stack trace might not necessarily be the cause

#

Obviously silly of my to compare Unity to Java

#

But I’m wondering if I can apply similar logic

#

Cause it does the same thing where I disable the aforementioned mods, it lists new mods that could be the issue

#

Mods I haven’t had an issue with for a while, such as furniture lock, and it just leads into a domino effect or string trail of a ton of mods to disable that won’t inherently fix anything

#

Essentially central config and lethal things, according to the stack trace, started suddenly acting up and causing issues out of the blue

#

Mods have updated but those are two which haven’t been updated in a while

#

Since this bug started 3 - 4 days ago

#

And lethal things hasn’t been updated in 5 months

#

And CC in 2 weeks

#

So I feel like the chance of this having been caused from a config change I made, and not a mod being updated/added and causing an issue makes more sense

#

I might just be coping tho and trying to make sense of a bug that is completely random and sporadic

#

Probably should start looking towards other possible causes, like dungeons

#

I know iv had a similar bug caused by dungeon size being too large, or a dungeon being incompatible with a certain weather, such a solar flare

#

Only thing is if that were the case idk why the bug suddenly appeared now

#

Since I haven’t changed any of that for a hot minute

#

Still worth me looking at

#

I LOVE troubleshooting

thorny salmon
lapis fractal
#

so is the combined weather thing fixed? Sorry for asking a second time, I haven't kept track of the updates. Well, actually I'll go look rq

lapis fractal
#

It says it's fixed in the changelog. And I got a thanks!? That's awesome!!!

lapis fractal
#

talking about the whole none weather chance decreasing when a weather can't be on a moon, has that been fixed or not? i can't remember if it was

stark scaffold
#

@drowsy willow two things

  • Did you add the blackout weather (if so what is it0

  • I'm using the beta version of weather tweaks but its not combining/progressing weather

lapis fractal
#

The lights on the ship are brighter to compensate but you can't just scan your way outside, only a flashlight is bright enough to even see

stark scaffold
#

what about the weather

#

I'm using the beta and its not combining or progressing

#

nvm I see progressing

#

but not combining

lapis fractal
#

you dont' see the combined weather options? They are scattered aroundn the progressing weathers

strong nova
#

@drowsy willow I need help

#

Lately, sometimes 2 players on Artifice and other maps

#

they just can't load

#

and sometimes everything is fine, we already suspected many mods

#

but I still don’t understand

#

Without it, if you run it solo, everything is fine

#

it's spammy all the time when there's an error

drowsy willow
#

what is ravenfogremover?

daring pivot
strong nova
#

but I don't have this mod!

strong nova
#

At first I thought it was LLL

#

but I guess I'm wrong

#

I just want to figure out why the client is spamming this error at the moment when the ship cannot load onto the moon

#

and everything works fine, the only thing that helps is a complete reboot of the host, without subsequent lobby reboots when everyone dies

#

After all, does this happen - frequent reboots of saving leads to some kind of problem in the future or is it just a myth?

#

perhaps the player did not report in the report that he was using some kind of mod

#

what caused such problems

#

and I started panicking in all the chats to understand how to solve the problem...

strong nova
#

but now there are no problems and I'm happy :3

drowsy willow
#

i have done a thing

gray kayak
#

I don’t get it

dire gust
#

Weather listings without LLL I assume? (that might be terminalformatter that I'm thinking of...)

lilac rivet
drowsy willow
#

WeatherRegistry 0.3.13

  • fixed a compatibility issue with FacilityMeltdown where the scrap multiplier would be applied twice
  • added a WeatherManager.WeatherDisplayOverride method to override displayed weather condition
#

WeatherTweaksBeta 0.24.7

  • moved TextPostProcess patch to WeatherRegistry
#

this leaves me with two fixes i have to do before merging beta into stable

#

yippee

gray thicket
#

πŸ™Œ πŸ’―

idle light
#

I fw blackout heavy

lilac rivet
idle light
#

dark

#

and basically no natural lighting

#

indoor or outdoor

lilac rivet
idle light
#

yeah like that

lilac rivet
lilac rivet
#

oh

#

makes sense..

bright viper
#

Blackout is peak weather
Genuinely terrifying

#

Well done mrov

strong nova
#

It's like FullDarkness from Diverity

bright viper
#

It's like landing during the night

prisma trout
#

The greenish yellow hue with blackout goes so hard

idle light
#

im gatekeeping

idle light
#

nah deadass thats the answer

#

its a moon i havent uploaded yet lol

prisma trout
#

Ohhh that makes sense

#

Looks peak from what I can see

#

Well

#

Kind of ironic cause it’s blackout but

#

Still

severe pelican
#

Imma test when I'm on

severe pelican
#

Well, I guess the double multiplier wasn't the issue after all? Not sure what's going on here

#

01940914-d1ce-e299-8486-fa45ce73fca5

#

There's my testing profile

#

Maybe imperium is messing with it

severe pelican
#

W/out Imperium the price doesn't even go up πŸ’€ what the sigma

#

I'll troubleshoot mor elater

#

It might just be a meltdown issue I'm not sure

drowsy willow
#

I'll check later

nocturne lily
#

got this error in a session last night that i'm not sure if it's important or not, thought you'd like to look at it

#

this is one of 2 mods i suspect could be causing lag when entering the facility, but i want to make sure before i do anything

drowsy willow
#

thanks, I'll check

ancient depot
terse silo
#

i don't get what these mean

#

like

#

does it slowley turn into stormy???

ancient depot
#

It will change to Stormy

nocturne lily
#

still not sure abt that error but i know that this mod isn't lagging with that code

terse silo
idle light
#

sooo is this a me thing or is flooded busted atm

#

still plays the audio inside and everything

worldly sleet
#

what are the differences between betaweathertweaksbeta and regular weathertweaks other than regular weathertweaks being broken

nocturne lily
#

regular weathertweaks doesn't have good integration with registry

worldly sleet
#

that counts as regular weathertweaks being broken

nocturne lily
#

ok

#

i don't think blackout exists in regular weathertweaks

lilac rivet
#

gonna scare my friends with blackout...ahahha

little sedge
drowsy willow
idle light
#

Integrity isn’t supposed to be flooded usually is probably the issue

#

But I didn’t set it there myself

drowsy willow
#

that error happens when the current weather is not in random weathers (and Tweaks can't get weather variables for it)

idle light
#

I mean I had assumed

drowsy willow
#

I'll fix that to pass "default" values for a given weather and show warnings

idle light
#

Aight

drowsy willow
#

because - as far as i can see - it ran correctly πŸ˜…

#

I've landed on Foggy and took apparatus out:

  • your base value (in Meltdown) is configured to 240
  • foggy's value multiplier is 2
#

so it works correctly

#

i'll check without imperium

#

without imperium:

  • stormy's multiplier is set to 2
#

that is interesting what the fuck

bright viper
#
[12:48:30.5216178] [Debug  :WeatherRegistry] Landing at March with weather {"Name":"Foggy","VanillaWeatherType":3,"Type":1}
[12:48:30.5216178] [Debug  :WeatherTweaks] DisableFogExclusionZones called
#

is it possible to disable the fog in ship?

#

As in make it so weather tweaks DOESN'T call the function to disable the exclusion zones?

drowsy willow
bright viper
#

Yippie!

drowsy willow
#

i thought it was fine on foggy weather, but enabled it always 🀭

#

will fix

bright viper
#

Thanks a lot mrov

drowsy willow
#

that is interesting

prisma trout
#

Facility meltdown has a really weird way of handling the apparatus value

drowsy willow
#

it's not overly complicated

#

but why doesn't it work when there's no imperium installed πŸ˜†

gray thicket
#

I've noticed recently that Gordion is showing uncertain weathers sometimes. Not a big deal since the true weather is always clear, but it does feel a bit odd.

gray thicket
#

πŸ˜„

prisma trout
#

ae

lilac rivet
drowsy willow
#

that could happen 😳

lilac rivet
#

it has never happened again...

drowsy willow
#

it's possible that it was the moment I've fucked up my config resolving pretty badly

#

πŸ₯²

harsh flicker
#

Time to put meteor shower at the company

#

So the gamblers can just die randomly at anytime for taking too long

gray thicket
harsh flicker
harsh flicker
#

Like a dog on a leash

drowsy willow
#

"must, gamble"

lilac rivet
harsh flicker
severe pelican
drowsy willow
#

but i can do one thing to narrow it down

severe pelican
#

πŸ€”

drowsy willow
#

i'll add some extra logging to meltdown to check what's happening

#

i am lost

#

nevermind, stupid

#

with imperium

#

without imperium

#

something is not working correctly when imperium is not present

#

which is weird

prisma trout
#

I tend to test certain bugs without imperium

#

It essentially adds a new variable to account for

#

And can interfere when you’re tryna fix a specific to reproduce bug

drowsy willow
#

that is interesting

prisma trout
#

Typo mb

drowsy willow
#

i know that it happens now

#

but why

prisma trout
#

Imperium wasn’t made with every possible mod in mind

#

From what iv seen some of its debug tools, that are enabled or disabled by default, can overwrite things on other mods

drowsy willow
#

oh, i completely get that, i'm not asking in general

#

i want to find the specific thing that interacts πŸ˜…

prisma trout
prisma trout
#

Mbmb

#

It’s probably something to do with the teleport tool and how it registers scrap

#

The only thing I could think of that could affect the override of the app value

#

Or something to do how it handles weather

#

I know imperium is like

#

Super weird

#

And inconsistent

#

When displaying weathers in the menu for it

#

Since they’re usually wrong

#

Until you set it yourself

drowsy willow
#

that one i know about

#

since it never reloads the dropdowns

prisma trout
#

Might just have to poke around in imperium until you see something that clicks

#

I’m not an expert I barely use it

drowsy willow
#

only thing that touches scrap values is when you spawn items via imperium

#

which is not the case here

#

one more idea

drowsy willow
#

registry only:

#

registry+imperium:

#

forgot about it lol

#

meltdown+imperium

drowsy willow
#

i think i found it

#

that's registry+meltdown

#

somehow it got 1 as the weather multiplier (it should be 2)

severe pelican
#

Ahhhh interesting

#

Is this why combined weathers have weirder outcomes I'm betting?

lapis fractal
#

y'know what if we pull the app, and outside weather goes crazy or something

#

nah that's a bad idea mb

drowsy willow
severe pelican
#

Apparatus pull introduces a cool new weather that spawns a new enemy: The creature. From the creature feature. Featuring: The creature.

lapis fractal
#

or a super windy, super rainy, unique lightining/thunder fusion weather

#

like it's screwing with the atmosphere or something

severe pelican
# drowsy willow AFAIK it's unrelated

May I know how that math works actually? I've been assuming it adds the multipliers from the two specific weathers together, then uses that as the scrap value multiplier

bright viper
drowsy willow
#

let me get that

severe pelican
#

Yeye

lapis fractal
#

for the 0.45 thing, wouldn't that make it less value and less amoutn

#

shouldn't it be 0.35 instead?

drowsy willow
#

those values are from the feedback i got at that time

#

i'm not saying it's good, but that's how it is right now

lapis fractal
#

who gave that feedback πŸ’€

#

lol

severe pelican
#

Wait

#

Its starting to make sense now 😭

#

So I thought it just combined both multipliers, I didn't realize it was also multiplying 0.45 for both if I'm reading that right

drowsy willow
#

yes

#

scrap multipliers for combined weathers are calculated like that

#

not to be super scuffed

lapis fractal
#

don't near all combined weathers just have a 0.9 for both values

#

oh wait I see

severe pelican
#

I mean I think combined is still making scrap more valuable than single weather anyway, but I think that's why I'm seeing the weird interaction with the meltdown apparatus override. I'm assuming it's only an issue though because of whatever is going on here

severe pelican
#

But if those two things are unrelated then uh

drowsy willow
severe pelican
#

I guess I'm outta luck

drowsy willow
#

those two are completely unrelated tho

severe pelican
#

Damn

drowsy willow
#

alright

#

this is super weird

#

when there's no imperium, FM doesn't see WeatherRegistry as "enabled"

severe pelican
#

What the freak

drowsy willow
#

this is super weird

#

i'll try a simple switcheroo

#

oh my fucking god

#

it's a 100% meltdown issue

#

there are two possible fixes:

  1. going around the stuff that's happening in FM and making patches work from my side
  2. fixing FM
#

there's also 3. ignore the issue completely, but that's for another occasion

severe pelican
drowsy willow
#

this: #1203871322841808906 message

severe pelican
#

I just read your link my bad

#

Thank you for troubleshooting I really appreciate everything you do

drowsy willow
#

no worries

#

i think there's a way to make it fixed on my side, but that depends on if/when it's gonna be fixed in Meltdown

lapis fractal
#

the whole app thing

drowsy willow
#

this is always

lapis fractal
#

ohh

#

like what exactly is happening ;-;

drowsy willow
lapis fractal
#

I use pizzaprobability for multipliers and app price so I don't think this issue has happened to me

drowsy willow
#

alright

severe pelican
#

I'm prob gonna stick with registry anyway just curious

lapis fractal
severe pelican
#

I see, that's cool

soft merlin
#

ahh i think its an oversight with bepinex where it only checks bepindependency and no inherited classes

#

yeah im like 95% sure its a bepinex bug lmao

#

i dont know why it handles dependencies like this at all

drowsy willow
#

well, i found a solution rather than the solution πŸ˜…

#

hope you'll find a way to resolve it πŸ˜‡

soft merlin
#

ill probably just use your pr for now

severe pelican
#

πŸ™

drowsy willow
#

WeatherTweaksBeta 0.25.0

  • moved weathers to MrovWeathers
  • fixed an error when there's no randomWeather found for a given level-weather pair (thanks, @idle light !)
  • fixed a bug where uncertain weathers would appear on Gordion (thanks, @gray thicket !)
  • fixed ship fog (thanks, @bright viper !)
nocturne lily
#

ahahahah

#

standalone blackout

#

delicious

drowsy willow
#

i figured that it might be an intended experience for many

#

tweaks will download the additional weathers as a dependency, since that's my intended experience for it

#

but - as many features inside - it's fully optional

harsh flicker
#

ohhh neat

#

ye makes sense

idle light
#

Mrov do you intend on making more weathers

#

Rn you have tech have cloudy and blackout

#

As stupid as it sounds I actually like cloudy

#

it’s simple but it’s nice for variation

drowsy willow
idle light
#

Do you got any ideas yet?

harsh flicker
# idle light As stupid as it sounds I actually like cloudy

I found that cloudy is also goated for if you're doing weather to weather weights
Can make it so, e.g., chance for clear --> rainy is rly low
But make the chance for clear --> cloudy much much higher, and then cloudy --> rainy
So then its like a thing you can forecast

drowsy willow
#

i have no idea when or how, but there are some ideas i've had

idle light
#

Alright plink

drowsy willow
#

well, one of them would work a lot better as a level, but time will tell 🀭

idle light
#

I should totally grab that old list I wrote for code rebirth and see if there are any weathers I thought of that haven’t been done yet

#

Because 3 of the ideas I had in like February have been done already

#

Vox poached snowstorm and the one with the batteries

#

And xu did windy

drowsy willow
#

i've done blackout

#

heatwave is also done

idle light
#

And heatwave wtf

#

Did I predict the future wtf

drowsy willow
#

orbital bombardment is technically describing meteor shower from CR

nocturne lily
#

what about acid rain

#

has that been done yet

drowsy willow
#

not yet

#

i've got an idea on how that could work in LC

#

not skilled enough to do that yet

#

πŸ˜…

idle light
#

Dude what the fuck

#

The only thing that hasn’t been done from the concept list I wrote is hurricane

nocturne lily
idle light
nocturne lily
#

cus i also have an idea of it but it might be the same as yours

idle light
#

But the main issue I can see with that is that most moons just

#

Don’t have the cover

dire gust
#

Is it possible to mess with gravity through a weather?

drowsy willow
leaden flume
#

ngl most weathers could work as events

#

imagine a tsunami event in an ocean moon

#

interstellar style

drowsy willow
nocturne lily
drowsy willow
#

didn't think that through yet

idle light
#

Seriously though what the fuck man

leaden flume
#

it damages scrap

#

making them lose value

drowsy willow
#

oh, absolutely

nocturne lily
drowsy willow
#

since you leave the area -> you can regen

leaden flume
#

and push you around

#

if you jump, you get sent flying lol

drowsy willow
#

unless you mean permament, then we're thinking about the same thing πŸ˜…

dire gust
#

Oh yeah we have tornados but that windy isn't around afaik?

leaden flume
#

honestly both should be its own thing

#

like snowfall and blizzard

nocturne lily
#

yeah i was thinking of a just gradual decrement to 20 since 20 is where you recover to after critical

#

and obviously if you have mods that regen health it can go back up but if you're outside it goes down again

#

the rate of decay is the hardest part to think of

idle light
#

I’m so

#

Upset

#

That nobody who has ever done a tornado effect

#

Actually flings the player

leaden flume
idle light
#

Like it would be so cool if it just acts like tulip snakes when you get closer

leaden flume
#

weathers and events have such a potential

harsh flicker
# leaden flume it damages scrap

I also thought of that, but instead of it being an acid rain, i thought of it being a Locust swarm
So it reduces visibility and reduces scrap value of scraps exposed to the swarm outside, as well as proly damage overtime

#

Also ties into Roaming Locusts a lil, feels quite vanilla friendly

leaden flume
#

cool

#

mrov have you ever considered doing events before

idle light
#

I’ve never

drowsy willow
#

i have an early implementation of WeatherEvent in Registry, but that shit requires so much changes in the game

idle light
#

Actually seen

#

The vanilla meteor stuff

nocturne lily
drowsy willow
leaden flume
idle light
leaden flume
#

so we actually have a chance to see it once every playthrough lol

drowsy willow
#

the later, the better

idle light
leaden flume
#

no you dont

#

The Fog is coming

dire gust
#

0.6%

nocturne lily
#

when i first used CR i thought windy was gonna be more like how current CR's fan works, that it pushes players around slightly in bursts

#

using maybe the same speed as the vacuum effect from the fan

drowsy willow
#

remember that CR was a precursor to making custom weathers, so it went super ambitious on those first weathers πŸ˜…

leaden flume
#

am i the only one who thinks that CR's tornado is a little too fast?

nocturne lily
#

the primary thing about it i don't like is how jittery it makes players move

#

the code for dragging isn't really smooth

idle light
#

Hey I’ve got a question

#

Would it be possible to have harmless weathers spawn at the company building

#

Like a light fog

#

Or rainy

#

Or smth

nocturne lily
#

chameleon already makes company building have harmless rain

drowsy willow
#

it's possible, yeah

leaden flume
#

oh lol

drowsy willow
#

i'm not gonna do it

#

but it's possible

idle light
#

…I don’t run chameleon so I didn’t know that It had that

drowsy willow
#

Chameleon has that, so check if that suits your needs πŸ˜…

nocturne lily
#

it technically isn't counted as a weather, game still marks it as clear

idle light
#

So how does it work

#

Is it like random

nocturne lily
#

so if i had to guess it uses triggers to spawn the effects like how experimentation spawns dust clouds

nocturne lily
idle light
#

Is it just rainbow

#

Rain

#

Jesus

gray kayak
idle light
#

Autocorrect blehhhhh

drowsy willow
nocturne lily
drowsy willow
#

chameleon does visual stuff to the weather effects there

nocturne lily
#

yes which is why i think it uses the triggers like experimentation

#

it spawns the visuals for rain without the hazards

idle light
dire gust
#

I thought I remembered pooled water, just no quicksand silliness

nocturne lily
#

yes just visual

drowsy willow
#

tbh i'd redone Rainy to be purely visual and make quicksand spawn only in a separate weather type

gray thicket
#

Thanks for the shout! πŸ‘

#

also wait, we still have cloudy, right?

#

cuz it's not in the mrovweathers description

drowsy willow
#

OH

#

i forgor πŸ’€

drowsy willow
#

and I forgot to make the repo public, that's now fixed

drowsy willow
#

after making a proper list I've got 8 rough weather ideas and 3 refined ones (for a total of 11)

#

this will be fun to make 🀭🀭

bright viper
drowsy willow
#

no

#

🀭🀭🀭🀭🀭

bright viper
#

Aighty. Blackout is peak so I trust these will be too

reef radish
#

Blackout is really good with Old birds because of their Flood Lights

bright viper
drowsy willow
reef radish
#

in my modpack I made that moon always have blackout

lilac rivet
#

or was that embrion can't tell if that was main or fire..