#The Fiend
6713 messages · Page 7 of 7 (latest)
cinema
Maybe a reworked that is based off of the fiend with better versions of powers the original mod had but no instakills
Honestly I miss the old apparatus mechanic
Where he'd enrage when you took it
And it turned evil and red
Made for some great moments
Anyway when i have the time, hopefully tomorrow, I'll make a full sketch of this guy
Oh my god what if he functioned similar to hide and seeker from it steals since that's another zeekers game
Not exactly the same but he'd be persistantly looking for you instead of just roaming I mean
that is so fucking gnarly
Lmao thx dude
I actually really want this to be an official mod
I do have some friends who could help if anyone here is a coder and is willing
I also made this
So it isn't just the pills thing from Fran Bow
you can publish the idea on #1188298686560739389 cuz unironically I would love to see some real scary shit in lethal 
just everything in lethal is for babies
-# except for mistress maybe
Ah thx man
It can be simplified in body details but the face and muscularity must remain same imo 
clearly you never experienced the old thumpers
or jesters
v49 thumper is the thing from my nightmares
I need a mod that re-implements them as a “new” creature
but makes them have a shorter bite range so standing on stuff is valid
cus that was the only way to shake em in the past
enraged thumper… red glowy eyes with trails behind them
and they are greyish
or they could be like cybernetically modified thumpers
I'm glad that got nixed tho cuz it was a bit cheaty, thumps are still pretty hard to deal with but once they lose LoS it's a bit easier to deal with them
you could theoretically just model swap a thumper and make it smaller, it won't reach you that way
I was a ship guy at this time mostly ig
fun concept. A threat that spawns along side a solution sounds pretty fun
evil idea: make it work like the fnaf phantoms
it appears at random and then lunges at people damaging them
Wacky and overpowered problems require wacky and overpowered solutions
@dusky ferry sounds familiar. Like some sort of… voodoo
(lowkey voodoo would be pretty cool in lc, i hunger for wesleys lethal enemies)
hmm
Wesley's Enemies. Lethal Edition
flashbanged*

if v73 finished completely the fiend which is most likely, then it's so over for him
in addition to that, that the mod's owner account is gone
don't know what yall are complaining about
he still works fine
this isn't a v55 level update where it breaks the enemy AI
it probably broke level generation based mods though
it's broke networking so I idk if the enemy works fine for both client and host in multiplayer
if only somebody could step up and revive it
true bestie 😔
oh hi Jori
how you doing
Was trying to fix it but I’m unable to get it to get my local build to the same state the uploaded one is in.
dam
if only
if only
same

he was adding that horror aspect of the game subtly
-# along with soul devourer
who gaf about global fear effect when spotted?
-# or fact that he can't be blinded sometimes by the flashlight

someone should do a remodel and rework
I would literally
beg someone
to do that
I really really really want him back
i want an enemy that sets up traps and teleports to them if they are triggered, he seems like the perfect candidate
And also to be still accessible for v72 along with v73 so I can have him in my Ultra Modded Modpack which will be in v72 for the time being
everything is slowly switching to v73
Yeah
its just a couple stragglers rn
SLOWLY
Beanits I have 402 mods in my Ultra Modded Modpack
its my personal modpack
it will take forever
to the end of the year, everything should go back to normal
for all of them if not most of them to switch
-# my assumptions
does it take like 50 minutes to load
that seems quite inconvenient
It takes time to load
the most I had was 250 and it was v55 or v60
crazy
now I have 150 but that's gonna increase if beanie's interiors are fine
I LIED THEY HACK YOUR PC!
HJSDFUINBIASDHUJFJSDIOLKFNJHIDEWSRFNMESAJIKDNFGIEDJ
and fill it with cool photos of me
I tried decompiling, and updating netcode, but my local version could not even work. It would just have one file that is full of errors, even when I referenced everything and had it decompiled.
that's horrible!
that's even MORE horrible!!
btw does anyone know if badham is still around?
SCP interior is borked with v73 as it spams stacktraces
-# my plans for SCP modpack got ruined suddenly for 5th time lmao
@civic musk don't your fricking interiors dare to spam stack traces when I load them...
Guess what bro
What
That’s a good mod idea
Thx :]
YOU ARE???
Trying to lol
Need some people for help obviously but yeah
Like I said it's in mod ideas
Ooooooh
If people still use this since Rolevote left I can upload an LTS fork, but won't be supplying new features like I am for Scopo. I don't really use Fiend.
Just making sure there won't be issues, but he's back in v73
I forgot how dumb his face looks 😂

my hero
Uploaded under The Fiend Fork, if Rolevote comes back and wants me to remove it, thats also fine, this is just a temp version for v73, or LTS, either or.
Hey unknown, how hard is it to update an enemy to v73?
In the case of Fiend, just the new NetcodePatcher was needed. In most cases, that would be all you'd need to do from v70 > v73.
:0
Okii
I dont wanna bother you since you already cooked with scopo and now saved fiend, so you already the goat hehe
Dm me, cheese. Just ask xD
There are just 2 enemies, rolling giant and shockwave drone, iyw you could check them out and see if its as easy to fix as the fiend
rolling giant especially
skelaah would be pleased
me personally, don't bother but I didn't saw him for long 
Rolling giant is so good, one of my fav enemies
And shockwave drone my boy is really good for environment
But yeah if i had to choose i would go with rolling giant
I just read the changelog of released fiend fork
wow
I didn't knew the fiend has its own painting and its even named "Shy Guy" sometimes

-# even tho his changelog is at the main page lol
Oh it didn't copy over, did it
omg it did 🤣 whoops, I didnt realise id done that, ty for noticing
I can’t believe this is real, thank you sm for updating
Yw! Couple of small bugs ive noticed since pushing, will be fixed in an update soon.
truly the peak of texturework
dw i gotchu
:0
og creator still around and will be bringing shockwave drone back to life!?!?!
but its not christmas yet!!!
yup xu told me about yall reviving it and i decided to help out
been busy with other projects wasent focused on lethal modding
the game's truly healing up
althrough I never played with shockwave drones 
@magic quarry @wet apex I told you I knew someone that was working on reviving this mod
Yooo glad to hear you're coming back to revive your projects and polish them up, I've missed the drone and your SCP mod
did you? i dont remembers
I did but I didn't spoil names and you just said you were excited to see it come back
lol
mooxara
new fiend feature: peek-a boo fall
when fiend falls from the ceiling, it gives you the illusion that it was there 
-# it's not a feature, but a bug, may be related to the interior since on deepcore mines he worked fine lol (idk how with the glued to the ceiling ability tho)

nah
its just how he works
his hiding position goes up to a certain point
and i assume something weird about the map allowed him to hide at his maximum height if he was trying to hide on a floor below
iirc it adjusts how high he hides depending on the ceiling height
you can kind of see his arm sticking out here
Noted, and thanks for that video. This is more than likely related to the serverRPC issues I’ve noticed, just haven’t had a lot of time to work on things here the last week-ish.
I do have the assetbundle rebuilt too, so I’ll push that to GitHub along with the next version when I get around to it.
That way, someone can take it over (if they want)
it didn't happened again
same interior, same tile part, same entity
idk what happened there 
It seems rather intermittent honestly, I’ve had him work perfectly for some games, then in others I’m not even inside and he’s erroring.
I didn't had issues with him
just with men stalker but that's a different tale
So I had an idea for a mod that might make the Fiend a little bit more interesting/bearable
"F.A.R.D." - Fiendish Activity Radio Detector
- Ship upgrade costing 225 credits.
- A sign post with a light at the top.
- When the Fiend is set to be present on a moon (or in some weird way spawns in artificially), the light on top of the sign turns on.
-# if anybody would actually be interested in helping me make this i would be happy
its really really cool
something else that could be cool would be like a ping sound, or a warning popup in your hud, maybe it could be like an upgrade or idk, so you can know there is one even if you are not in ship
idk hehe
beef always cooking
let me talk with someone (can't confirm nothing yet lol)
that was way too fast
Beef straight up cooking
Coming Someday™
Love that name XD
"They are all going to laugh at you!" (blood warning)
Eww gremlin
siiiivk gremlin
I love him
This is such a cool concept. I can imagine the panic coming from the monitor man to alert the group about the alarm.
OOOOOO WAAAAIT
WHAT IF THE FIEND COULD SUMMON LITTLE FIEND GREMLINS(Name: Fiendling) TO TAKE YOUR STUFF AND PUT IT SOMEWHERE IN THE INTERIOR
It's going to change to contacting every single walkie
does this work
yeah
where can i install it
Is the fiend working right now I haven't checked
pr sure it does
nothing has changed with lethal and it's version
althrough I haven't saw him for quite a while
I must increase his weight by a bit
but I'm sure he works, last time I saw him was at ACF interior
@hardy seal I found a bug with the Fiend
If the fiend plays their kill animation but the player is revived or the fiend is interrupted by this, their camera is stuck in one position.
I think it's known cuz I heard that somewhere already before
iirc Coder just got back from a break and is focused on Scopophobia right now
So dunno when this might be fixed
fair fair
just lettin em know for later, progress on my mod for the fiend detection system will be worked on soon enough
so it's good to keep the fiend in a working state
I only know reviving with interaction with the corpse (I think generic's lobby had that mod), LIZ-ZIE, and defib
yeah
that's the problem rn
emergency dice also have revives
so that can also cause problems
i’m aware of that revive bug! pretty sure it’s an older bug. i’ve got pending fixes on my hdd i still need to test, so i’ll see about getting a fix for that in too when i get round to it.
just saying it while im working on it, I miss derpy instakill fiend from earlier versions
Wait he doesnt instakill anymore?
not like he used to, he used to grab you and just straight up murder you everytime, now he damages you if you have more than 50 health, otherwise kills you.
Tbh thats way better, he was way too powerful before haha
Always knowing where you were
I noticed him sticking onto the ceiling pretty often
that avoiding him actually disqualifies the trouble of dealing with him
lets be honest, when he deals that 50 damage it's over for you anyways 😭
while i work on the eventual release of the fiend detection system, I'm gonna be eventually modelling a new Fiend as a part of the mod
(hopefully) fully reanimated and awesome
monty once made a drawing of the fiend as this scrunkly mandrake-type guy
peak beefington
omg would be amazing
i love originality
i wish light eater would use your model too
is so peak
man yall are so talented omg
imagine having an idea and making it a reality
i’m looking forward to someone taking it over so i don’t have to maintain it anymore 😂 i’ll be reviewing all my changes tomorrow with my group, but should be pushing all changes for this tomorrow, as well as updating the github with the assetBundle source, so anyone can contribute.
peak
coding-wise I have zero knowledge on how to handle him, but I could always help with design & model
That's been a thing for a LOOOOONG time
yup
as far back as v50
that's why i mentioned it
though if i had to say, isn't the apparatus enraged state near the top of issues to fix if not the top priority
since its one of the core features from the beginning
Yeah the model is where help is totally accepted, im not the best in Unity, mostly learning as I go.
Apparatus fix is already on github, just testing other stuff before pushing as an update
I'll hopefully have this all tested up tomorrow for a release, its all currently on github ready to go, if anyone does want to test it, download the zip from my linked github in the thunderstore folder, and import manually to your modlist. There may be bugs, as the assetbundle has been rebuilt, but seems to work for me.
@magic quarry @harsh sinew Now is your time lads
why are you pinging kiszony
The Fiend talk???
WAIT WAIT WHAT!!!!???
WAIT WHAAAAAT!!!??
ARE Y’ALL ON GOD REWORKING THE FIEND!!??

For testing
But I won't be doing that for a while cuz of... busy
-# and im going sleep as we speak
I hope so
Beef already has an idea for a cool furniture related with em
furniture AND (if i can get an animator) a new model
Yea-
But I hope the new model will preserve it's spooky face he has
-# or become more scarier
of course
Most of them probably yes
the proximity noise 100% the running yes
the scream absolutely
idk about its death sound or a few others
and if i like the death sound i'll redo the rest of the screams
YESSSSSS
The death sound im okay with being gone
I love the ambience
the scream
and the stomps
OH BUT UH BEEFINGTON
Can we bring the among us kill sound effect back tho?
I actually as shocking as that sounds like it when that played when it killed you
???
that was a thing??
@harsh sinew
You hear it?
if not
listen to it alone https://youtu.be/34ewE9biJRE?si=CGG_LEsCacQP7E4L
Sound effect source - https://www.youtube.com/watch?v=mKoGe7z2pB4&t=84s
Check out their channel - https://www.youtube.com/channel/UCzSKOG4_A9MNOe2ztGIytbQ/videos
🎹 Sign up to Artlist and get 2 free extra months when you purchase an annual plan - https://bit.ly/artlist2months
🎵 Sign up to a free Uppbeat account and download 3 free tracks ...
then listen to the video again
i identified that instantly
yeah that aint comin nack bro
The Fiend is my favorite modded monster
im not even joking or exaggerating
and that sound is most purely nostalgia and also I just think now that I heard it then when the initial video came out it’d locked into place in my head thats what it’d sound like when The Fiend kills you
but uuuuuuuh
Yeah on/off option called “Silly Sound”

That is idea
off by default
same
Exactly what i like him for
he's the only enemy that could ever scare me
im gonna start his new design tmr
PEAK

for now tho
Im very very glad you’re keeping the most of his old sounds
thats a MEGA relief to me honestly
especially his scream
that one is the most special
fun fact
Fran Bow Sounds of Nightmares Sounds of Drinking a Pill
Scary Horror Ambient Fran Bow
…
yup
YESSSS
FIEND SOUNDS
FROM FRAN BOW
I never played Fran Bow but a guy I know uses uh
the elevator song
for his outro iirc
YES YES YES
I decomped and rebuilt Rolevotes most current version on thunderstore, thats all. This is for bugfixes, until @harsh sinew gets around to a release for the remake, at which point i'll probably neglect this older version, lol.
Unless of course someone decides to just take this over from me, which is also fine honestly. Im looking forward to seeing the redesign people are doing!
Also Beef, feel free to take any of the current stuff, it should all be error free at this point, just havent been able to test changes to the code today as expected
I am so excited either way
If you do end up remaking this
May I PLEASE be notified I wanna play with this as MUCH as I can
bro is not functioning
wait
wait wait
nvm
im actually stupid
test with "revives" is fixed
so peak
now its time to test the apparatus
the fiend is SO BACK baby
@hardy seal he's looking all good
Pushed it up as v1.0.9, so there'll be an update shortly for yall via thunderstore 😄
does this version have new model? or still og fiend?
hehehe i know :3
and i havent even made a design yet
code-wise nothing will change really
but the detection system will be added, the sounds will be added, and his model/animations will be changed.
jsut went in to test again and i got an all whoopie-cushion titan day
peak
this is OG model, just with bugfixes Cheese. Apparatus fixed, Revives fixed, that sorta thing
oki!!
@harsh sinew the good thing is now you can also go and add those into the current assets / code too 😄
at least for the sign stuff lmao
the original model just used mixamo for the animations
yeah imma have to remodel the sign though because i want it to be cooler
as for the fiend's design, I'm gonna have a lot of fun mashing them up into something
does he have his new weird anim or old anim from v50
cause the one he got in v60 was
...questionable to say the least
the walking anim I mean
just making sure cause that v60 anim kinda broke his footsteps
and made him look silly
more than usual
even just this is fine enough for me
interested on a potential new model
the look i want to go for here is to keep his facial features/horns similar
and i also hope to keep a humanoid figure intact
its the derpy ass one from v50+ im pretty sure @graceful ether
dem legs swingin
Lets fucking GOOOOOOO!!!!!!
Still have the red face?
of course
YES!!!
most of his original idea is still gonna be there
will he still be called The Fiend?
duh
YESSSSSS
there is the really old reanimated model by dotflare back during the early days
this one
it was never implemented cause it was too much work iirc
idk if dotflare would allow usage of it (or they have it at all considering theyve been inactive for a year) but it seems like a good basis
can't tell if the no audio is from him being in sneak mode previously or just being a bit borked
also he has the v60 walk i was talking about
Waaaaaaait
what was that sound from him??

I have NEVER heard that come from him before
it's when he gets blinded
Huh
Yeah the AudioSources in the AssetBundle are really weird, so there may be a bug or two with sounds until I go back over everything. I could hear him fine though, so odd.
I wouldn't bother
more sneaky mf'er 
i was genuinely not expecting his blind to work so well that the coderebirth microwave hazard light would set him off
i think this was a bug relating to sneak mode, might have been an interaction between being in sneak mode, switching to stun state, then back to normal
cause his sounds were fine spawning normally
footsteps are still a bit off because of his v60 walkcycle that ruins the menacing stomping he used to do
odd, because i heard it
sneaky
is it that quiet?
cause all i heard was the microwave rolling around
before he got stunned
either way defo a bug as i stated above cause it was back to normal when he emerged fresh from a vent on another planet run
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Beep beep beep beep
brainstorming
holy fucking shit
DUUUUUUDE
BEEFINGTON
BEEFINGTON
THAT LOOKS
SO FUCKING FIRE!!!!!!!!!!!!!!
i asked @quick robin if they wanted to help me with a design reference and they cooked this up
I'm loving the body, absolutely using that
this body + the head + a devious ass tail will go so hard
P: hehehe
aw hell nah
another thing i forgot the mention, the red ball?
idk what's up with your fiend bro
lmao
thats the radar dot
something messed up on your end
didn't happen to me before with older versions until now so idk
the design as it WILL be

Sure buddy, sure
This mf would get me 3000 more hours of playtime until end of 2026
hahahahahaha, its on the wrong layer, nice catch.
i fuck with this design heavily
Hmmmm naaaaah
Players killed by the fiend can't move at all next round
and yeah, the red ball is glowing underneath his feet
welp
easy enough fix, its probably the way I initally did the rotation fix, so lemme look into it. I was waiting to see if there was any bugs before pushing an updated assetbundle to fix the red ball, since its just on the wrong layer
the creature seemed fine overall, but it was just that after the departing my friends spawned back up, and couldn't move at all, just jump like the fiend still had a hold of them

I spent more time fixing the Apparatus bug than I did on this, so its likely just something I messed up. I can DM you a couple of builds if you and your friend wanna test it to see if its fixed
we're not available anymore 😔
Wait of the Fiend??
Of the Fiend what
dev builds for testing, not actual builds
had me questioning if you meant lego builds or something 🤣
Would I uh
be able to test with y’all?

Pweeeaaaase


@magic quarry could you move just fine, but your friend could not, or was it both of yall who couldn't move after dying?
better question, host or other player
potentially not better if its both though, so up in the air
I didn't died
I wasn't even inside
The friends died and couldn't move
didnt dieded
yeah so as Icegod said, host or non host. I have a rough idea why, just need to know if my fix is right
I was the host 
alright yeah will need someone to test with me, since it works fine for me as host

does this spawn in modded moons? In the config it says it only spawns on titan but legit i have seen it on experimentation before?
you can change it to All if you want him on modded moons too
titan is apparently the default
I'm sure it wasn't unknowncoder that set that up to default
is he rare on all moons? or would he spawn regularly
if so how could I change it to make him rarer
just lower the "weight" from 30 to lower
idk, 10 for example
the higher the digit, the more common he is
gotcha
it's common knowledge on adjusting spawnrates on other modded enemies
would 1 be like 1 in a million
its not
does he spawn on moons other than titan?
naturally without entering the config i mean
experimentation he can spawn rarely due to it being B
otherwise modded moons with A rank or above he has a decent chance to spawn
with low 10-15 spawn weight its like this
i use moons like solitude, sfDesat moons (celest, orion, aquatis), and harvestmoons
Im pretty sure there might be some sort of a conflict with coderebirth and the fiend? got this error:
[22:18:08.7562588] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TheFiendAI.CheckDoor () (at ./TheFiendAI.cs:623)
TheFiendAI.DoAIInterval () (at ./TheFiendAI.cs:296)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Update?-307402302(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:126)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Update?342343756(EnemyAI)
it was spamming in my console
it might be something else
I have both mods and it's fine
but it could be something with 1.0.9 cuz when client dies to him, he can't move at all
also the red glowing under his legs
with that being said I recommend revert it to 1.0.8 and avoid reviving your friends with LIZZIE
yeah i might open a support thread about it, been having issues with mirage too since the masked just dont seem to spawn
red glowing ball was already addressed
^
whoops forgot to turn off ping for that
Its all in Dev version, I was waiting to either hear from @warm lake or get to testing myself when I got a chance, but i've been pretty busy lately. Not sure about the coderebirth bug, but I don't use it, so not one i'd see.
could it maybe be because of this mod i recently installed? Been having problems with mirage too so maybe it caused it? https://thunderstore.io/c/lethal-company/p/DiFFoZ/DiFFoZTweaks/
yeah, everything I mentioned is nothing new
doubtful
I use that mod too
more likely I messed something up, lol.
I'll install CodeRebirthLib and see what happens when he tries to bash a door
You should totally not do that 😂
kinda miss the eclipse mode from v50
speaking of bashing doors
i don't have CRBLib so i don't know what kind of error could possibly result from that
since code rebirth doesn't really need anything besides itself
and this lib mod was last updated 8 months ago
that might be why its conflicting/erroring out a bit
ah yeah figures
either way
no errors between fiend and coderebirth for me yet
only interaction was the functional microwave flashbanging him conveniently
case in point
Oki 
I'll push all my dev stuff to github now, and include a test zip in the Thunderstore folder again, but I've fixed all known bugs in the latest dev version afaik, just waiting for additional feedback.
when will the dev version become public?
its technically public just not on thunderstore
Dude
I had
so much fucking fun testing this
I sent all videos to unknown
theres so many
wdym
Oh yeah
this 
I started testing
i’ll push it as live shortly, bugs fixed 🙂
thanks @warm lake for testing and confirming
Absolutely!
v1.1.0 Fixes the following Bugs:
Fix Clients being unable to move after revival (Thx Kiszony, IceGod, and others for Reporting, and DarkFedoraProductions for helping test), I made a mistake, sorry.)
Fix Assets, MapDot, ScanNode, and all other items are now assigned to the correct layer again.
Readd old Death sound, and Rigid Body animation on death, requested in discord. These are properly synced to the death SFX, not a second late anymore. (Yay head pop)
What exactly is 30 spawn weight for The Fiend? Is there any way to find out what that would be as a percentage?
It would be relative to the moon. You could see all the weights of different enemies through something like LunarConfig. Then you could then paste those weights into a pie chart generator or smth.
pre v50 fiend kill sounds my beloved

Depends on your other enemies, say for example you have 5 enemies set to spawn, fiend at 30, Enemy b at 25, c at 15, etc, fiend in this instance would be about a 30% spawn rate, B would be 25%, at least if I remember right. so if you have a ton of modded enemies and don't see fiend regularly, this should be increased to make the odds better
Is there a mod which basically makes certain creatures that haven’t appeared yet more common as time goes on without seeing them?
i did notice fiend spawns a lot less after this update
when he has a lower spawn chance set in config
even after going on A-S moons
not including titan of course (haven't tried it yet after 1.1.0 came out)
believe it or not, the value hasn't been changed, I just moved it all to its own file, as I prefer it that way. Any lower spawn chance is probably just placebo due to other enemies
I assumed it was that yeah
it feels more mixed in with other enemy spawns now
might be just chance
being chance
Yeah most likely, I mean, if you wanna check it just to be sure, the old default value was 30, and still is, but the commit is here. https://github.com/TheUnknownCod3r/Fiend-LC/commit/11d30b9234361048b04bf42fa1573d3254b2aff8#diff-a5bb72e04470478a81f97f14b87bf385a9547e116906ab2283ca889c76c0583a and it just loads whatever the config has (Defaulted to 30)
I want the fiend to spawn semi-often and I have a LOT of mods so is a weight of 20 good?
I'll get a v80 version of fiend updated shortly, but I need sleep first, so it'll be tomorrow. Shouldn't break anything
take your time 
v1.1.1 adds v80 support. use v1.1.0 for v73
YEESSSSSSSS
FUCK YES
FUCK YES
FIEND IS BAAAAAAAAAACK
petah, the fix patch is heah (v81)
did something break again? kinda busy rn so don’t have time to check
EDIT: Nope, current live version is fine for v81
more of a joke but thankfully no
For some reason everytime a mod updates in my modpack the config for the fiend’s spawn location changes?
Basically I try to set it to all instead of titanlevel but it keeps reverting back to titanlevel?
Any ideas or would it be able for you guys to make it spawn on all moons like the original fiend?
@hardy seal I got this error unsure if anything broke though. v81.
[15:45:14.5318983] [Error : Unity Log] NetworkPrefab (TheFiend) has a duplicate GlobalObjectIdHash source entry value of: 0!
wtf lmao?
The giant enemy fiend
it's my friend's POV smh
I haven't seen them
but when I saw his screenshare, that kinda scared me
lmao
I'm not sure if this is mod incompat, or direct mod issue
I can't get his log anymore cuz he stepped out of PC anymore & God knows when he will return
this definitely shouldn’t be 0, thanks for letting me know. i’ll take a look at the Assets tomorrow and figure out what’s going on
what am i even witnessing 😭
I'd hope its a mod 😂 I never had this ever
<Artifice-Home of the Fiend> 😂
also, yes. I don't even recall why I changed this, I think I put Titan in there as a temporary thing, and never fixed it. It should be Level.LevelTypes.All in the code, and its locked to Titan
That's sanoradia (on v81), but fair lol 
Will it be changed to all or?
Yeah i'll push it in an update
Will also take a look at why the configs resetting, I did change how it was configured, so I might've messed it up, but update will be out tomorrow, and hopefully should fix that giant fiend glitch 😂
ARTIFICE-68 /// LIKE HORNS TO HELL
You know what I forgot
I forgot to say how much I love the fact you got the second kill sound delay JUST right
all I did was removed the 1s delay between the kill and actual death sound
its peak
oh
well
thats understandable
I hope Unknown has a good break and I hope they feel better

wat
The fiend still works right?

Sure it should as always
Just the mod is hidden
On average how long does the fiend take to kill someone close range?
I was testing around a bit and he just sorta slaps me and does a bit of damage
Any way I can increase this? I’m playing with lethal regeneration
It could also be because I legit haven’t encountered him much
||fiend executes at 50>= HP||
Oh lovely thanks for the info
Brings a tear of joy to my eye
So adding regen might be a subtle "2nd chance"
if only I knew C#







