#The Fiend

6713 messages · Page 7 of 7 (latest)

karmic plank
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that's really damn cool

stuck eagle
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Hell yeah thx dude

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Will make more concepts later

magic quarry
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cinema

jagged cobalt
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Maybe a reworked that is based off of the fiend with better versions of powers the original mod had but no instakills

stuck eagle
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Honestly I miss the old apparatus mechanic

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Where he'd enrage when you took it

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And it turned evil and red

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Made for some great moments

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Anyway when i have the time, hopefully tomorrow, I'll make a full sketch of this guy

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Oh my god what if he functioned similar to hide and seeker from it steals since that's another zeekers game

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Not exactly the same but he'd be persistantly looking for you instead of just roaming I mean

stuck eagle
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Is the design too complex

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Might be but I'm proud of it

karmic plank
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that is so fucking gnarly

stuck eagle
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Lmao thx dude

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I actually really want this to be an official mod

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I do have some friends who could help if anyone here is a coder and is willing

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So it isn't just the pills thing from Fran Bow

magic quarry
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just everything in lethal is for babies
-# except for mistress maybe

stuck eagle
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Ah thx man

magic quarry
stuck eagle
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👍

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Posted now

civic musk
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or jesters

karmic plank
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v49 thumper is the thing from my nightmares

civic musk
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I need a mod that re-implements them as a “new” creature

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but makes them have a shorter bite range so standing on stuff is valid

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cus that was the only way to shake em in the past

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enraged thumper… red glowy eyes with trails behind them

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and they are greyish

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or they could be like cybernetically modified thumpers

karmic plank
karmic plank
magic quarry
remote pollen
# stuck eagle

fun concept. A threat that spawns along side a solution sounds pretty fun

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evil idea: make it work like the fnaf phantoms

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it appears at random and then lunges at people damaging them

stuck eagle
civic musk
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(lowkey voodoo would be pretty cool in lc, i hunger for wesleys lethal enemies)

dusky ferry
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hmm

lucid inlet
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Wesley's Enemies. Lethal Edition

civic musk
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hes dead

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fiend shot dead in detroit

magic quarry
civic musk
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With ghost killing boolets

magic quarry
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if v73 finished completely the fiend which is most likely, then it's so over for him
in addition to that, that the mod's owner account is gone

graceful ether
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don't know what yall are complaining about

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he still works fine

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this isn't a v55 level update where it breaks the enemy AI

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it probably broke level generation based mods though

karmic plank
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it's broke networking so I idk if the enemy works fine for both client and host in multiplayer

fading relic
magic quarry
magic quarry
trail bronze
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Was trying to fix it but I’m unable to get it to get my local build to the same state the uploaded one is in.

magic quarry
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dam

warm lake
magic quarry
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if only

warm lake
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I really don't want The Fiend to die out man

magic quarry
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same

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he was adding that horror aspect of the game subtly
-# along with soul devourer
who gaf about global fear effect when spotted?
-# or fact that he can't be blinded sometimes by the flashlight

civic musk
warm lake
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beg someone

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to do that

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I really really really want him back

civic musk
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i want an enemy that sets up traps and teleports to them if they are triggered, he seems like the perfect candidate

warm lake
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And also to be still accessible for v72 along with v73 so I can have him in my Ultra Modded Modpack which will be in v72 for the time being

civic musk
warm lake
civic musk
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its just a couple stragglers rn

warm lake
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SLOWLY

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Beanits I have 402 mods in my Ultra Modded Modpack

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its my personal modpack

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it will take forever

magic quarry
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to the end of the year, everything should go back to normal

warm lake
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for all of them if not most of them to switch

magic quarry
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-# my assumptions

civic musk
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that seems quite inconvenient

warm lake
warm lake
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but

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its worth it for me

magic quarry
warm lake
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crazy

civic musk
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i never go above 120 mods bro

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i hover around 100...

magic quarry
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now I have 150 but that's gonna increase if beanie's interiors are fine

civic musk
magic quarry
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HJSDFUINBIASDHUJFJSDIOLKFNJHIDEWSRFNMESAJIKDNFGIEDJ

civic musk
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and fill it with cool photos of me

trail bronze
magic quarry
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that's horrible!

magic quarry
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btw does anyone know if badham is still around?
SCP interior is borked with v73 as it spams stacktraces

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-# my plans for SCP modpack got ruined suddenly for 5th time lmao

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@civic musk don't your fricking interiors dare to spam stack traces when I load them...

warm lake
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Bwah

stuck eagle
trail bronze
stuck eagle
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Well I'm sorta making a retake of him

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You can view it in mod ideas

fading relic
stuck eagle
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Thx :]

warm lake
stuck eagle
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Trying to lol

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Need some people for help obviously but yeah

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Like I said it's in mod ideas

warm lake
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Ooooooh

hardy seal
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If people still use this since Rolevote left I can upload an LTS fork, but won't be supplying new features like I am for Scopo. I don't really use Fiend.

magic quarry
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Yes please 🥺

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Good old red-faced freak must return

hardy seal
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Just making sure there won't be issues, but he's back in v73

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I forgot how dumb his face looks 😂

hardy seal
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Uploaded under The Fiend Fork, if Rolevote comes back and wants me to remove it, thats also fine, this is just a temp version for v73, or LTS, either or.

wet apex
hardy seal
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In the case of Fiend, just the new NetcodePatcher was needed. In most cases, that would be all you'd need to do from v70 > v73.

wet apex
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:0

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Okii

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I dont wanna bother you since you already cooked with scopo and now saved fiend, so you already the goat hehe

hardy seal
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Dm me, cheese. Just ask xD

wet apex
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There are just 2 enemies, rolling giant and shockwave drone, iyw you could check them out and see if its as easy to fix as the fiend

magic quarry
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rolling giant especially
skelaah would be pleased

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me personally, don't bother but I didn't saw him for long peepoShy

wet apex
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Rolling giant is so good, one of my fav enemies

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And shockwave drone my boy is really good for environment

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But yeah if i had to choose i would go with rolling giant

magic quarry
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I just read the changelog of released fiend fork
wow
I didn't knew the fiend has its own painting and its even named "Shy Guy" sometimes

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-# even tho his changelog is at the main page lol

hardy seal
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Oh it didn't copy over, did it

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omg it did 🤣 whoops, I didnt realise id done that, ty for noticing

frank mantle
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I can’t believe this is real, thank you sm for updating

hardy seal
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Yw! Couple of small bugs ive noticed since pushing, will be fixed in an update soon.

civic musk
somber spade
wet apex
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:0

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og creator still around and will be bringing shockwave drone back to life!?!?!

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but its not christmas yet!!!

somber spade
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yup xu told me about yall reviving it and i decided to help out

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been busy with other projects wasent focused on lethal modding

wet apex
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lets gooo!!!

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super glad to hear that

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and yeah fair, ty for coming back tho :3

magic quarry
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the game's truly healing up
althrough I never played with shockwave drones greed

wet apex
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Bruh

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Blud missing on the best mod ever made

thorn flume
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@magic quarry @wet apex I told you I knew someone that was working on reviving this mod

thorn flume
thorn flume
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lol

wet apex
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mooxara

thorn flume
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I do not have a Cow alter

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lol

harsh sinew
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he's back

magic quarry
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-# it's not a feature, but a bug, may be related to the interior since on deepcore mines he worked fine lol (idk how with the glued to the ceiling ability tho)

magic quarry
graceful ether
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its just how he works

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his hiding position goes up to a certain point

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and i assume something weird about the map allowed him to hide at his maximum height if he was trying to hide on a floor below

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iirc it adjusts how high he hides depending on the ceiling height

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you can kind of see his arm sticking out here

hardy seal
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Noted, and thanks for that video. This is more than likely related to the serverRPC issues I’ve noticed, just haven’t had a lot of time to work on things here the last week-ish.

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I do have the assetbundle rebuilt too, so I’ll push that to GitHub along with the next version when I get around to it.

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That way, someone can take it over (if they want)

magic quarry
hardy seal
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It seems rather intermittent honestly, I’ve had him work perfectly for some games, then in others I’m not even inside and he’s erroring.

magic quarry
harsh sinew
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So I had an idea for a mod that might make the Fiend a little bit more interesting/bearable

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"F.A.R.D." - Fiendish Activity Radio Detector

  • Ship upgrade costing 225 credits.
  • A sign post with a light at the top.
  • When the Fiend is set to be present on a moon (or in some weird way spawns in artificially), the light on top of the sign turns on.
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-# if anybody would actually be interested in helping me make this i would be happy

wet apex
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its really really cool

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something else that could be cool would be like a ping sound, or a warning popup in your hud, maybe it could be like an upgrade or idk, so you can know there is one even if you are not in ship

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idk hehe

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beef always cooking

lucid inlet
harsh sinew
wet apex
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that was way too fast

harsh sinew
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lmao

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i can model and texture like it's nothin

wet apex
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nah just showing off atp

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you so cool beefffffffffffffffffff

magic quarry
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Beef straight up cooking

harsh sinew
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Coming Someday™

jagged cobalt
harsh sinew
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"They are all going to laugh at you!" (blood warning)

magic quarry
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Eww gremlin

karmic plank
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siiiivk gremlin

stuck eagle
shadow zinc
warm lake
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WHAT IF THE FIEND COULD SUMMON LITTLE FIEND GREMLINS(Name: Fiendling) TO TAKE YOUR STUFF AND PUT IT SOMEWHERE IN THE INTERIOR

harsh sinew
slate elbow
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does this work

karmic plank
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it should

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I think there's a fork out there for v73

harsh sinew
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yeah

slate elbow
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where can i install it

harsh sinew
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same place as every other mod

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it's basically just a seperate one

harsh sinew
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Is the fiend working right now I haven't checked

magic quarry
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nothing has changed with lethal and it's version

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althrough I haven't saw him for quite a while
I must increase his weight by a bit
but I'm sure he works, last time I saw him was at ACF interior

harsh sinew
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@hardy seal I found a bug with the Fiend
If the fiend plays their kill animation but the player is revived or the fiend is interrupted by this, their camera is stuck in one position.

magic quarry
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I think it's known cuz I heard that somewhere already before

harsh sinew
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yeah

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it's a pretty serious issue since there's a lot of revive mods

thorn flume
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iirc Coder just got back from a break and is focused on Scopophobia right now

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So dunno when this might be fixed

harsh sinew
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fair fair

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just lettin em know for later, progress on my mod for the fiend detection system will be worked on soon enough

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so it's good to keep the fiend in a working state

magic quarry
harsh sinew
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yeah

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that's the problem rn

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emergency dice also have revives

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so that can also cause problems

hardy seal
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i’m aware of that revive bug! pretty sure it’s an older bug. i’ve got pending fixes on my hdd i still need to test, so i’ll see about getting a fix for that in too when i get round to it.

hardy seal
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just saying it while im working on it, I miss derpy instakill fiend from earlier versions

wet apex
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Wait he doesnt instakill anymore?

hardy seal
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not like he used to, he used to grab you and just straight up murder you everytime, now he damages you if you have more than 50 health, otherwise kills you.

wet apex
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Tbh thats way better, he was way too powerful before haha

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Always knowing where you were

magic quarry
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that avoiding him actually disqualifies the trouble of dealing with him

harsh sinew
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while i work on the eventual release of the fiend detection system, I'm gonna be eventually modelling a new Fiend as a part of the mod

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(hopefully) fully reanimated and awesome

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monty once made a drawing of the fiend as this scrunkly mandrake-type guy

steel spade
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peak beefington

wet apex
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i love originality

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i wish light eater would use your model too

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is so peak

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man yall are so talented omg

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imagine having an idea and making it a reality

wet apex
#

waaaa

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:o

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lore?

hardy seal
harsh sinew
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peak

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coding-wise I have zero knowledge on how to handle him, but I could always help with design & model

graceful ether
harsh sinew
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yup

graceful ether
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as far back as v50

harsh sinew
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that's why i mentioned it

graceful ether
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though if i had to say, isn't the apparatus enraged state near the top of issues to fix if not the top priority

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since its one of the core features from the beginning

hardy seal
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Yeah the model is where help is totally accepted, im not the best in Unity, mostly learning as I go.

Apparatus fix is already on github, just testing other stuff before pushing as an update

hardy seal
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I'll hopefully have this all tested up tomorrow for a release, its all currently on github ready to go, if anyone does want to test it, download the zip from my linked github in the thunderstore folder, and import manually to your modlist. There may be bugs, as the assetbundle has been rebuilt, but seems to work for me.

thorn flume
harsh sinew
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why are you pinging kiszony

warm lake
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The Fiend talk???

warm lake
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WAIT WHAAAAAT!!!??

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ARE Y’ALL ON GOD REWORKING THE FIEND!!??

magic quarry
magic quarry
harsh sinew
magic quarry
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Yea-

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But I hope the new model will preserve it's spooky face he has

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-# or become more scarier

harsh sinew
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of course

magic quarry
warm lake
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Im so excited!!!!

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Will the old sounds still be used?

harsh sinew
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the proximity noise 100% the running yes

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the scream absolutely

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idk about its death sound or a few others

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and if i like the death sound i'll redo the rest of the screams

warm lake
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The death sound im okay with being gone

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I love the ambience

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the scream

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and the stomps

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OH BUT UH BEEFINGTON

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Can we bring the among us kill sound effect back tho?

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I actually as shocking as that sounds like it when that played when it killed you

harsh sinew
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that was a thing??

warm lake
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Es

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Yes

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Im recording a vid rn

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I’ll screen record it for you after

warm lake
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You hear it?

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if not

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then listen to the video again

harsh sinew
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i identified that instantly

warm lake
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We need it back

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on god

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Like

harsh sinew
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yeah that aint comin nack bro

warm lake
harsh sinew
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ill consider

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but its kinda silly

warm lake
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I love

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You know what

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what if it was a configure option

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off by default of course

harsh sinew
#

flean'd

warm lake
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The Fiend is my favorite modded monster

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im not even joking or exaggerating

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and that sound is most purely nostalgia and also I just think now that I heard it then when the initial video came out it’d locked into place in my head thats what it’d sound like when The Fiend kills you

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but uuuuuuuh

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Yeah on/off option called “Silly Sound”

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That is idea

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off by default

harsh sinew
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Exactly what i like him for

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he's the only enemy that could ever scare me

warm lake
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Hes the enemy I like running into the most despite me shitting myself hahaha

harsh sinew
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im gonna start his new design tmr

warm lake
#

PEAK

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for now tho

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Im very very glad you’re keeping the most of his old sounds

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thats a MEGA relief to me honestly

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especially his scream

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that one is the most special

harsh sinew
warm lake
#

NO FUCKING WAY

harsh sinew
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yup

warm lake
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YESSSS

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FIEND SOUNDS

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FROM FRAN BOW

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I never played Fran Bow but a guy I know uses uh

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the elevator song

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for his outro iirc

harsh sinew
warm lake
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YES YES YES

warm lake
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YESSSSSS

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FIEND SCREAM

harsh sinew
hardy seal
# warm lake WAIT WAIT WHAT!!!!???

I decomped and rebuilt Rolevotes most current version on thunderstore, thats all. This is for bugfixes, until @harsh sinew gets around to a release for the remake, at which point i'll probably neglect this older version, lol.

Unless of course someone decides to just take this over from me, which is also fine honestly. Im looking forward to seeing the redesign people are doing!

#

Also Beef, feel free to take any of the current stuff, it should all be error free at this point, just havent been able to test changes to the code today as expected

warm lake
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If you do end up remaking this

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May I PLEASE be notified I wanna play with this as MUCH as I can

harsh sinew
#

wait

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wait wait

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nvm

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im actually stupid

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test with "revives" is fixed

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so peak

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now its time to test the apparatus

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the fiend is SO BACK baby

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@hardy seal he's looking all good

hardy seal
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Pushed it up as v1.0.9, so there'll be an update shortly for yall via thunderstore 😄

wet apex
#

does this version have new model? or still og fiend?

harsh sinew
#

thats my job

wet apex
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hehehe i know :3

harsh sinew
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and i havent even made a design yet

wet apex
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:o

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fair

harsh sinew
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code-wise nothing will change really

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but the detection system will be added, the sounds will be added, and his model/animations will be changed.

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jsut went in to test again and i got an all whoopie-cushion titan day

wet apex
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peak

hardy seal
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this is OG model, just with bugfixes Cheese. Apparatus fixed, Revives fixed, that sorta thing

wet apex
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oki!!

hardy seal
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@harsh sinew the good thing is now you can also go and add those into the current assets / code too 😄

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at least for the sign stuff lmao

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the original model just used mixamo for the animations

harsh sinew
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yeah imma have to remodel the sign though because i want it to be cooler

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as for the fiend's design, I'm gonna have a lot of fun mashing them up into something

graceful ether
#

does he have his new weird anim or old anim from v50

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cause the one he got in v60 was

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...questionable to say the least

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the walking anim I mean

harsh sinew
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its still this i think

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that or uh

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something very close

graceful ether
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just making sure cause that v60 anim kinda broke his footsteps

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and made him look silly

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more than usual

harsh sinew
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well he'll be completely different-looking anyway

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so it's all good

graceful ether
harsh sinew
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i didnt even do that lmao

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thats just how he is

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but soon

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it wont be

graceful ether
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interested on a potential new model

harsh sinew
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the look i want to go for here is to keep his facial features/horns similar

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and i also hope to keep a humanoid figure intact

hardy seal
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its the derpy ass one from v50+ im pretty sure @graceful ether

harsh sinew
#

dem legs swingin

warm lake
warm lake
harsh sinew
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of course

warm lake
#

YES!!!

harsh sinew
#

most of his original idea is still gonna be there

warm lake
#

will he still be called The Fiend?

harsh sinew
#

duh

warm lake
#

YESSSSSS

harsh sinew
#

no actually his name is the friend

warm lake
#

IM GETTING

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LIKE

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SO SO SO SO SO EXCITEDDDD!!!!!!

wind pendant
#

there is the really old reanimated model by dotflare back during the early days

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this one

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it was never implemented cause it was too much work iirc

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idk if dotflare would allow usage of it (or they have it at all considering theyve been inactive for a year) but it seems like a good basis

harsh sinew
#

im not using that

graceful ether
#

also he has the v60 walk i was talking about

warm lake
#

Waaaaaaait

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what was that sound from him??

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I have NEVER heard that come from him before

magic quarry
warm lake
hardy seal
#

Yeah the AudioSources in the AssetBundle are really weird, so there may be a bug or two with sounds until I go back over everything. I could hear him fine though, so odd.

magic quarry
#

I wouldn't bother
more sneaky mf'er greed

graceful ether
graceful ether
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alright

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can confirm

graceful ether
#

cause his sounds were fine spawning normally

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footsteps are still a bit off because of his v60 walkcycle that ruins the menacing stomping he used to do

graceful ether
#

is it that quiet?

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cause all i heard was the microwave rolling around

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before he got stunned

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either way defo a bug as i stated above cause it was back to normal when he emerged fresh from a vent on another planet run

magic quarry
#

Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

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Beep beep beep beep

harsh sinew
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brainstorming

warm lake
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holy fucking shit

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DUUUUUUDE

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BEEFINGTON

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BEEFINGTON

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THAT LOOKS

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SO FUCKING FIRE!!!!!!!!!!!!!!

harsh sinew
#

i asked @quick robin if they wanted to help me with a design reference and they cooked this up
I'm loving the body, absolutely using that

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this body + the head + a devious ass tail will go so hard

quick robin
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P: hehehe

harsh sinew
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aw hell nah

graceful ether
harsh sinew
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idk what's up with your fiend bro

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lmao

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thats the radar dot

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something messed up on your end

graceful ether
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didn't happen to me before with older versions until now so idk

harsh sinew
magic quarry
harsh sinew
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the design as it WILL be

magic quarry
#

Sure buddy, sure

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This mf would get me 3000 more hours of playtime until end of 2026

hardy seal
graceful ether
magic quarry
#

Players killed by the fiend can't move at all next round

magic quarry
graceful ether
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welp

hardy seal
#

easy enough fix, its probably the way I initally did the rotation fix, so lemme look into it. I was waiting to see if there was any bugs before pushing an updated assetbundle to fix the red ball, since its just on the wrong layer

magic quarry
#

the creature seemed fine overall, but it was just that after the departing my friends spawned back up, and couldn't move at all, just jump like the fiend still had a hold of them

hardy seal
#

I spent more time fixing the Apparatus bug than I did on this, so its likely just something I messed up. I can DM you a couple of builds if you and your friend wanna test it to see if its fixed

magic quarry
#

we're not available anymore 😔

hardy seal
warm lake
hardy seal
#

had me questioning if you meant lego builds or something 🤣

warm lake
#

be able to test with y’all?

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Pweeeaaaase

wet apex
shadow zinc
hardy seal
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@magic quarry could you move just fine, but your friend could not, or was it both of yall who couldn't move after dying?

graceful ether
#

better question, host or other player

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potentially not better if its both though, so up in the air

magic quarry
wet apex
#

didnt dieded

hardy seal
magic quarry
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I was the host plink

hardy seal
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alright yeah will need someone to test with me, since it works fine for me as host

rotund tundra
#

does this spawn in modded moons? In the config it says it only spawns on titan but legit i have seen it on experimentation before?

magic quarry
#

you can change it to All if you want him on modded moons too

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titan is apparently the default
I'm sure it wasn't unknowncoder that set that up to default

rotund tundra
#

if so how could I change it to make him rarer

magic quarry
#

just lower the "weight" from 30 to lower

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idk, 10 for example

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the higher the digit, the more common he is

rotund tundra
magic quarry
#

it's common knowledge on adjusting spawnrates on other modded enemies

rotund tundra
#

would 1 be like 1 in a million

magic quarry
#

uhhh it's actually impossible

#

just set him on 1 at this point lol

wet apex
graceful ether
#

10 spawn weight is not that low trust me

#

he spawns more frequently on B+ moons

wet apex
#

it depends

#

on way too many factors

#

10 can be really rare or 99% depending

rotund tundra
#

naturally without entering the config i mean

graceful ether
#

experimentation he can spawn rarely due to it being B

#

otherwise modded moons with A rank or above he has a decent chance to spawn

#

with low 10-15 spawn weight its like this

#

i use moons like solitude, sfDesat moons (celest, orion, aquatis), and harvestmoons

rotund tundra
#

Im pretty sure there might be some sort of a conflict with coderebirth and the fiend? got this error:

#

[22:18:08.7562588] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TheFiendAI.CheckDoor () (at ./TheFiendAI.cs:623)
TheFiendAI.DoAIInterval () (at ./TheFiendAI.cs:296)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Update?-307402302(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:126)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Update?342343756(EnemyAI)

#

it was spamming in my console

magic quarry
#

it might be something else
I have both mods and it's fine

#

but it could be something with 1.0.9 cuz when client dies to him, he can't move at all
also the red glowing under his legs
with that being said I recommend revert it to 1.0.8 and avoid reviving your friends with LIZZIE

rotund tundra
graceful ether
graceful ether
#

whoops forgot to turn off ping for that

hardy seal
#

Its all in Dev version, I was waiting to either hear from @warm lake or get to testing myself when I got a chance, but i've been pretty busy lately. Not sure about the coderebirth bug, but I don't use it, so not one i'd see.

rotund tundra
magic quarry
hardy seal
#

more likely I messed something up, lol.

#

I'll install CodeRebirthLib and see what happens when he tries to bash a door

magic quarry
#

-# I should probably turn on the console and hunt errors

hardy seal
#

You should totally not do that 😂

graceful ether
#

kinda miss the eclipse mode from v50

#

speaking of bashing doors

#

i don't have CRBLib so i don't know what kind of error could possibly result from that

#

since code rebirth doesn't really need anything besides itself

#

and this lib mod was last updated 8 months ago

#

that might be why its conflicting/erroring out a bit

wet apex
#

Crlib is Dawnlib now

#

Hehehe

#

Crlib prob is dead by now

#

Only a few mods require it

graceful ether
#

either way

#

no errors between fiend and coderebirth for me yet

#

only interaction was the functional microwave flashbanging him conveniently

magic quarry
hardy seal
#

I'll push all my dev stuff to github now, and include a test zip in the Thunderstore folder again, but I've fixed all known bugs in the latest dev version afaik, just waiting for additional feedback.

rotund tundra
#

when will the dev version become public?

harsh sinew
#

its technically public just not on thunderstore

warm lake
#

Dude

#

I had

#

so much fucking fun testing this

#

I sent all videos to unknown

#

theres so many

harsh sinew
warm lake
hardy seal
#

i’ll push it as live shortly, bugs fixed 🙂

#

thanks @warm lake for testing and confirming

warm lake
#

Absolutely!

hardy seal
#

v1.1.0 Fixes the following Bugs:
Fix Clients being unable to move after revival (Thx Kiszony, IceGod, and others for Reporting, and DarkFedoraProductions for helping test), I made a mistake, sorry.)
Fix Assets, MapDot, ScanNode, and all other items are now assigned to the correct layer again.
Readd old Death sound, and Rigid Body animation on death, requested in discord. These are properly synced to the death SFX, not a second late anymore. (Yay head pop)

flat trench
#

What exactly is 30 spawn weight for The Fiend? Is there any way to find out what that would be as a percentage?

uncut hollow
warm lake
hardy seal
rotund tundra
#

Is there a mod which basically makes certain creatures that haven’t appeared yet more common as time goes on without seeing them?

graceful ether
#

i did notice fiend spawns a lot less after this update

#

when he has a lower spawn chance set in config

#

even after going on A-S moons

#

not including titan of course (haven't tried it yet after 1.1.0 came out)

hardy seal
graceful ether
#

I assumed it was that yeah

#

it feels more mixed in with other enemy spawns now

#

might be just chance

#

being chance

hardy seal
rotund tundra
#

I want the fiend to spawn semi-often and I have a LOT of mods so is a weight of 20 good?

hardy seal
#

I'll get a v80 version of fiend updated shortly, but I need sleep first, so it'll be tomorrow. Shouldn't break anything

warm lake
#

Peak

#

Okie dokie!

#

Have a good night or rest!

#

whichever one

#

its 4:14 PM for me

magic quarry
#

take your time greed

hardy seal
#

v1.1.1 adds v80 support. use v1.1.0 for v73

graceful ether
#

petah, the fix patch is heah (v81)

hardy seal
graceful ether
#

more of a joke but thankfully no

rotund tundra
#

For some reason everytime a mod updates in my modpack the config for the fiend’s spawn location changes?

#

Basically I try to set it to all instead of titanlevel but it keeps reverting back to titanlevel?

#

Any ideas or would it be able for you guys to make it spawn on all moons like the original fiend?

trail bronze
#

@hardy seal I got this error unsure if anything broke though. v81.

[15:45:14.5318983] [Error : Unity Log] NetworkPrefab (TheFiend) has a duplicate GlobalObjectIdHash source entry value of: 0!

magic quarry
#

wtf lmao?

lucid inlet
magic quarry
#

it's my friend's POV smh
I haven't seen them

#

but when I saw his screenshare, that kinda scared me

#

lmao

#

I'm not sure if this is mod incompat, or direct mod issue
I can't get his log anymore cuz he stepped out of PC anymore & God knows when he will return

hardy seal
harsh sinew
hardy seal
harsh sinew
#

bro started the roaring

hardy seal
#

<Artifice-Home of the Fiend> 😂

hardy seal
magic quarry
#

That's sanoradia (on v81), but fair lol plink

rotund tundra
hardy seal
hardy seal
#

Will also take a look at why the configs resetting, I did change how it was configured, so I might've messed it up, but update will be out tomorrow, and hopefully should fix that giant fiend glitch 😂

magic quarry
#

ARTIFICE-68 /// LIKE HORNS TO HELL

warm lake
#

You know what I forgot

#

I forgot to say how much I love the fact you got the second kill sound delay JUST right

hardy seal
#

all I did was removed the 1s delay between the kill and actual death sound

warm lake
#

its peak

warm lake
#

WHAT HAPPENED

#

OH NO

#

UNKNOWN

thorn flume
warm lake
#

oh

#

well

#

thats understandable

#

I hope Unknown has a good break and I hope they feel better

lucid inlet
#

wat

rotund tundra
#

The fiend still works right?

magic quarry
magic quarry
harsh sinew
#

the fiend takes another victim

#

😔

#

rip

#

hope things get better

rotund tundra
#

On average how long does the fiend take to kill someone close range?

#

I was testing around a bit and he just sorta slaps me and does a bit of damage

#

Any way I can increase this? I’m playing with lethal regeneration

#

It could also be because I legit haven’t encountered him much

magic quarry
rotund tundra
#

Brings a tear of joy to my eye

magic quarry
#

So adding regen might be a subtle "2nd chance"

warm lake
#

if only I knew C#