#General Improvements

17670 messages · Page 18 of 18 (latest)

limber dome
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Sooooo
First bug of the new version

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The mere existence of a weed killer spams the console with this error
(Meaning if it's bought or you load into a lobby with one present)

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I tested it on a clean profile so it's not a mod conflict

broken crescent
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I saw that but thought it was happening in vanilla since it doesn't appear to be coming from my mod, but let me check real quick

limber dome
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disabled GI in the clean profile and... It's definetly not a vanilla thing

broken crescent
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Ugh yeah I see it, I should have looked into that before pushing

limber dome
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Oddly enough it only happens with the weed killer

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Spray paint doesn't throw these

broken crescent
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Right and I'm not even patching weed killer things specifically, or the late update. So it's vanilla code that's throwing that error, but it is from something I'm doing that's causing it. Should be fun to track down

broken crescent
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Found and fixed, my spray paint transpiler was too greedy and ripped out a couple new lines that were needed.

I'll wait a bit to check it in though in case anything else big comes up

cursive lance
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Random memory leak in the most recent version

proven moth
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He's aware

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(It's the messages just before yours)

cursive lance
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Also, why are these name tags red now

limber depot
cursive lance
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Why is this yellow as well

light girder
cursive lance
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It didn't update

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and it was white before

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The fuck

light girder
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LethalHud default is red

proven moth
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the config that changes the chat name affects the one above your head

cursive lance
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?? Does this affect both name tags in chat and on the playermodel

proven moth
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I think so yes

cursive lance
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Bruh

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Thinking emoji

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I wonder of GeneralImprovements before it got updated was hindering some of LethalHUD's abilities lol

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That'd be funny

broken crescent
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Alright pushing 1.5.1 that fixes weed killer spam

cursive lance
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Yipee

broken crescent
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I do wish Thunderstore/r2modman wouldn't take like 2 hours to update

quiet sable
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wait am I wrong? I swear GI added an exact health number

broken crescent
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I think it does? Let me verify

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Yeah ShowHitPoints under UI

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PlayerHealthExact is also a monitor option

quiet sable
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yeah i thought so, ty lmao

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science bird tweaks is probably still broken right? if it was updated 3 months ago

limber depot
quiet sable
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yeah I realised asking in here about a different mod is a lil dumb, and went to go look myself

pseudo field
woeful turtle
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The latest version doesn't play nice with the Reserved*Slot mods on stormy days (I opened an issue on the GH)

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I've also had several save corruptions but idk if it's GI or something else

light girder
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I personally use the nichetweaks stormy ui instead of GI’s or Hotbarplus’ which should fix that for now, Shaosil might’ve accidentally broke Reserved compat if it ever was there idk if it got added or not when he updated to support the utility slot

broken crescent
pseudo field
merry spoke
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Is there a way I can make us start with like, 100 credits, and take off 10 per player joined?

limber dome
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I'm back with another bug

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General improvements wrongly sets the value of keys to 0$

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Zeek changed it to 3$ with v80

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Same as last time I tested with a clean profile

tawny sapphire
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he did, but apparently the actual value of keys when you sell them is still 0. so ig GI ist accurate here 😄

limber dome
short frost
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He did make them sell yeah

limber dome
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(I sold 2 keys there)

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gonna test now if GI just straight up reduces their price or if it's only visual

tawny sapphire
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I blame monty then

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#modding-general message

limber dome
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Same 2 keys sold just with GI enabled

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@broken crescent you owe me 6 company credits

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(Same clean profile too)

broken crescent
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😂 😂

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That's great lol I'll fix that

lime wadi
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Could you fix the one about radar boosters? If you change the teleporter position, the radar booster will still think the teleporter is in the default position.

broken crescent
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I'll look into it sure

broken crescent
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Ah. Prior to v80, anything not specifically marked as scrap would not earn you credits, regardless of whether it has scrap value set, so one of my fixes is to force scrap value to 0 for all non scrap items.

He added a specific check for keys.. lol

short frost
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yep

hollow escarp
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hi. for some reason i can't get better monitors to work, they just stay vanilla. is this a known issue?
profile code: 019d638e-0805-b372-7a9b-3c0e2c9e4718

lime wadi
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its working here

lime wadi
broken crescent
broken crescent
limber depot
lime wadi
broken crescent
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Fresh fixes coming up 🥞

lime wadi
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thx

graceful oxide
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@broken crescent I mentioned this ages ago, but could there be a config to enable configuring the amount of uses the ship medkit has?

broken crescent
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Maybe eventually, other people have a lot of suggestions around that too and I need to see how much time I want to put into that thing lol. Amount of uses isn't too bad, but people also suggested making it a ship upgrade, or having the uses be per run or per day, etc

light girder
broken crescent
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Sounds easy enough, I'll put it on the list

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Zeekers finally added a vanilla function to select a specific slot which made number key code way easier

light girder
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🔥

broken crescent
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(vanilla options menu)

light girder
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lol

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Last i tried it it inverted scrolling as a whole

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XD

broken crescent
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No idea honestly but that would make sense(ish). I can check it out, I'll add an invert option if it does

light girder
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It does still also invert the terminal

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lol

broken crescent
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Welp new config setting time

light girder
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I set it to F and it isn't working

light girder
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I had a pro flashlight in the Utility slot and nothing was happening

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I wanna kick the need for reserved from my pack

limber depot
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at least niche tweaks disables the vanilla tool slot

broken crescent
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Yeah I didn't have any problems with F either, must be some type of conflict

light girder
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I have nothing setting F as a binding

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It's also not erroring just

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nothing happens

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Oh InteractiveTerminalAPI is using F for changing sorting

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Still doesn't work

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Oh hmm maybe cus of piggy's

light girder
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Idk I can't get it to work at all

broken crescent
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Looks like I broke it...

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we literally just noticed too 😅 I'll check into it

light girder
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peepoGiggles I was gonna say it did work earlier but it seems broken with the current live release

wet dove
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the clipboard and medkit float midair when starting a server with the biggership mod, not sure if this is something you or mrov needs to fix

broken crescent
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hate when that happens

light girder
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lolol

wet dove
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i get that but its kinda annoying having to move the medkit and clipboard in every new run

light girder
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Just use the setting to hide the clipboard, as for the medkit you should be able to move it and save it's position with FurnitureLock

wet dove
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i used sciencebirdtweaks to hide the clipboard up until now, didn't notice that was an option ngl

broken crescent
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Ah... I simply overlooked one of the itemslot functions I refactored. Thought I got that but it'll be fixed in the next update

broken crescent
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Another small release :3 oops

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Huh I should have probably tested that fix before pushing it.. let me see

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Ok whew

light girder
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Lmao

formal ravine
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OH YEAH

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im not sure if this is possible but

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zigzag, badq and rookie g made a mod called FancyWeatherAPI which adds support for modded weathers in the fancyweather monitor! i think it also lets people create their own custom ascii stuff

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its really cool!

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just wanted to tell you shaosil hehe, maybe you would like to take a look at it and mayyybe add it to base general improvements? who know x3

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honestly no idea if it still works on v80 tho

storm raven
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im only gonna ask once u better implement a walkie use shortcut

hollow escarp
broken crescent
neon quarry
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Hello, i found this small issue
[Error :GeneralImprovements] Unexpected IL code found! Could not transpile HUDManager.Update to use kg instead of lb.

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yes im using kg display, what do you mean

neon quarry
broken crescent
neon quarry
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Thanks!

hollow escarp
lime wadi
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I'm using matty fixes and GI and its working here

limber dome
limber dome
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You should be using experimental in v81

hollow escarp
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thanks for letting me know

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i'll try it

limber dome
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It works for me so let us know if it fixes them for you greed

limber dome
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Awesome yoiled

grim ivy
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@broken crescent can we get a patch to make the monitors run at default fps?

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so like

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1 frame per second

formal ravine
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isnt that already an option

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or are you saying its not working properly

grim ivy
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my bad

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whats the vanilla fps

formal ravine
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0 is default behaviour iirc

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or maybe not im not sure

grim ivy
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0 is unlimited frames

sand olive
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but since v80 zeekers made so that the cameras now no longer have unlimited fps, i think they either capped at 20 or 30 in vanilla now

broken crescent
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While 0 would mean unlimited, in the context of GI's config, leaving it at default will simply not change it, so it will reflect whatever vanilla FPS is

light girder
sturdy musk
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change lb to kg is broken

broken crescent
storm raven
broken crescent
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In the next update yeah

formal ravine
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got ignored :c

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fair tbh hehehe

sacred tapir
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Looking to see if anyone else has ran into this very issue.

The config feature where you can change the screens above map screen and add 14 more screens.
I changed 8 to show different stats and yet they aren't showing up or popping up the additional 4 screens aren't popping up either.
What I've done already:

  • Enabled the setting
  • Checked error logs nothing warning or specifying error

If anyone has an idea or solution lmk.

sacred tapir
light girder
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Also @broken crescent Can you make it so changing to scrolling updates in realtime somehow? That way it can be changed without a game restart?

sacred tapir
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Im also confused now is there a dependant mod i need for this?

broken crescent
broken crescent
light girder
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Oh valid

broken crescent
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Installing with a mod manager should have placed it in the same directory as the DLL, in your case you can grab it from github or wherever you got the mod and place it there manually

sacred tapir
broken crescent
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And obviously if you're using something like r2modman that would be ideal as it handles all of that for you

sacred tapir
broken crescent
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That should be ok. Can you give me the log file of a time when you loaded in and the monitors didn't load? Could just be a mod conflict

sacred tapir
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How do i get a log file? are they all saved and i can go find the last one?

broken crescent
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Depends on how you're managing mods

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What are you using?

sacred tapir
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Thunderstore

broken crescent
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The app?

sacred tapir
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Yep.

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Would you recommend r2 while were on that topic because im so close to swapping mod managers

broken crescent
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Yes r2 is great, Thunderstore has a bad rep but that's a rabbit hole

I think Thunderstore might store it somewhere like %AppData%\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\[YourProfileName]\BepInEx\LogOutput.log

formal ravine
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GALEEE

pliant scaffold
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general improvements is kinda broken for me, like the configs arent configing, among other things the starting credits arent changing quota roll over is rolling overing and the health station doesnt exist

broken crescent
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Logs? 🙂 Could be anything - mod conflict, LC version mismatch..

sacred tapir
broken crescent
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Yeah

sacred tapir
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Alright sending it over

broken crescent
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Mod conflict. Not sure which one without lots of testing, but a couple of your mods (including mine) are trying to patch SpawnScrapInLevel, and one of your other mods has added a function which is messing with things and preventing our mods from fully loading

pliant scaffold
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I see, i can send over my log in a second, and can send over a my pack link if that helps, but if thats the case i think theres a few mods that add scraps, to include:
Toomanyemotescrap,
ChillaxScraps
PremiumScraps
Minecrafts Scraps
CursedScraps
LethalCum (nsfw scrap mod)

broken crescent
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Looks like the same exact problem. Somewhere there's a mod that's injecting a function somewhere that prevents some other mods from fully loading. Can't really see any more info yet

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Anyway, new version dropping

pliant scaffold
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tight tight, shame, i can attempt to do some digging around and test maybe soon

toxic summit
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way better than the thunderstore branded one

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cheese froths at the mouth at any opportunity to plug gale but that is a good one too

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basically

if you want synced codes, use gale

if you want maximum compatibility, use r2

otherwise it comes down to ui preference

light girder
toxic summit
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i mean the profile codes

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i saw cases in the past that gale occasionally messes up codes coming from r2

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idk if thats still true

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but r2 never messed up codes for me at least

light girder
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I don't think it's done that for a while but I can imagine it might have early on

toxic summit
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if it doesnt anymore then thats good

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main differences then is just that r2 is an electron app and gale isnt

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so gale will be faster natively

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but the speed difference isnt that noticable in ordinary tasks that dont involve querying ts

light girder
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If R2 uses Electron then on Arch based distros it could prolly be compiled to use the native system Electron for better Security and Performance lol

toxic summit
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i'll have to test that out when i install artix

formal ravine
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Gale :3

toxic summit
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cheese you have to purge the gale mind virus

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its taking over your brain

light girder
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But it's not using the newest Electron it's a version behind

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Current System Electron is 39

formal ravine
light girder
formal ravine
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Hehehehe

proven moth
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I've had this happen with R2

toxic summit
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r2 comes bundled with an appimage

formal ravine
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Brain wormssss

light girder
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I know cus I use Vesktop-bin lmao

toxic summit
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so if native electron doesnt work i can use the appimage

light girder
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It should work it will just install Electron38

toxic summit
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just that r2 works well enough for what i need so i dont see a need to switch

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im also more just inclined to provide a contradictory viewpoint when people only mention gale and dont say anything abt r2

sand olive
light girder
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Wdym?

sand olive
light girder
sand olive
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probably

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i think that tauri updated something on their end and it broke something in gale

light girder
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I do not miss Windows, so glad we moved to CachyOS

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I doubt that cus the Gale version has been the same for a while now and we never had that problem before migrating

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I suspect a webview 2 update

toxic summit
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i ran cachy for a bit on the stream pc, i didnt like it at the time but in hindsight a lot of things i had issue with were addressible and i just didnt approach it right

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so in the near future i plan on installing artix linux and maybe running the zen kernel

sand olive
toxic summit
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cachy was useless for me since i wasnt doing any gaming on the pc it was installed on

light girder
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I just wanted smth built for gaming and streaming out of the box which would have been Cachy or Nobara

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we settled on Cachy

toxic summit
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respect to what theyre doing though

sand olive
toxic summit
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the plan is to run artix on both machines for an os without systemd-init and try to get the cachy kernel on the game pc

light girder
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Just 2 recommendations on Arch based, use the flatpak versions of qpwgraph and if you need Easy Effects use the flatpak for that too

sand olive
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and Nobara does some weird things that makes updating it take forever

light girder
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You will have a much more stable experience compared to the native versions

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Cus they are official

toxic summit
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qpwgraph just wasnt in the artix repos last i checked so ill probably have to get the flatpak

light girder
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Better that way, we ran into a problem where the native one from the Cachy Repo stopped auto opening on boot after some Limine updates then half the config reset so we swapped to the Flatpak

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lmao

toxic summit
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the only frustrations i had with flatpaks were from obs studio but that wasnt a flatpak problem

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custom docks do not work on wayland, is all

light girder
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I just use OBS-Studio-Browser

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and for the chat a Firefox pop out Window

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always runs on top

toxic summit
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streamerbot has popouts for event log and chat so i can use that

light girder
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You can run the Flatpak version of OBS under xWayland but it's not supported and it can cause instabilities

light girder
toxic summit
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i saw the x11 obs doesnt support browser sources so thats a no go

light girder
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you no longer need Bottles for Webview 2 to work

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Bottles sucks

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so thank god

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I have considered using the Flatpak OBS since it's officially supported but the version by the Cachy team does work quite well

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Oh yeah Unity Hub if you need it is better through Flatpak as well despite being unofficial

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it's kept up to date better than the AUR one

toxic summit
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not gonna bother with unity on linux

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at least not for a while

light girder
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Haha valid we installed it but haven't touched it

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and I found out Lacy messed up the physics on my model when she last did them but she really does not wanna restore our Unity project and fix it which is valid

toxic summit
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is this a winetricks thing

light girder
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yeah

toxic summit
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is it lacking any features

light girder
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Nope

toxic summit
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i know linux doesnt work with gdi+ text but you can just put the name of the freetype source and it works

light girder
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Yeah

toxic summit
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that was the only thing i think i was missing

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are the groups messed up

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like dont display

light girder
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Not that I've experienced

toxic summit
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interesting

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and what with wine 11 right around the corner

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another W for the penguin

light girder
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Wine 11 is already here

toxic summit
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right right

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actually one more thing

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do you have a capture card

light girder
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I do not no

toxic summit
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ok

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last i checked capture cards have a bug in linux where they get recognized at 5gbps despite being capable of 10gbps

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i'm really hoping i can stop that from happening

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also sorry for flooding your thread shaosil ShinyUmbreConfused

broken crescent
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No prob! Not a strict topic thread

So I've seen this error log from you guys at least 3 times now, it's the thing a couple of you brought up last night when my mod doesn't load.

SOMETHING is injecting a function somewhere. It is affecting multiple mods (including some version of Matty's Fixes) and preventing them from being able to fully initialize. It seems to happen anytime someone patches SpawnScrapInLevel.

Does anyone know offhand which mod is causing this?

lime wadi
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Probably they are using mattyfixes default version that wasn't updated to v80

broken crescent
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Yeah, and in that case, the v80 version is patching SpawnScrapInLevel with a transpiler, and the fix was to update the GetMethod call for GetRandomNavMeshPositionInBoxPredictable.

In my case, I'm only touching SpawnScrapInLevel with a prefix, so it looks like HarmonyX is having trouble finding that nav mesh method under the hood. I'm just wondering why

limber depot
# light girder

I really tried to use it a while ago (like 2 weeks ago), It runs worse than the original Discord app.

merry spoke
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Hows the QuotaRolloverPenalty exactly work? Explanation on config a tad bit confusing

limber depot
# merry spoke Hows the QuotaRolloverPenalty exactly work? Explanation on config a tad bit conf...

QuotaRollover allows you to reduce only the amount the Company says you owe when the quota expires.
For example, if you sold 730 credits at the end of the quota, and your quota is 130, only 130 will be deducted from your 730, leaving you with 600 credits remaining in your quota (730-130=600) instead of deleting everything at the deadline (which is what Vanilla LC does).
QuotaRolloverPenalty is a percentage reduction (i.e., a %) of your stored quota credits that occurs when there's a Squad Wipe (i.e., all players die). By default, it's 50%. For example, if a Squad Wipe occurs and you have 600 stored credits, 50% of those credits will be removed, i.e., 300 credits (600-300=300).

merry spoke
limber depot
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it's the quantity of credits that is only used for the quota

merry spoke
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Like as you said 730/130

limber depot
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yup

merry spoke
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and then 600/130 etc

limber depot
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the quota (the value after the "/") will be increasing slowly.
First is 130, but then it will be like 280, and then 510 and growing exponentially

merry spoke
limber depot
merry spoke
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Losing runs just because of some unlucky encounter is usually a bummer, very nice

sturdy musk
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is change lb to kg broken for anyone else?

broken crescent
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the latest update should have fixed that

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1.5.4

limber depot
neon quarry
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oh well, actually, when you first join the ship it's 'lb' but as soon as you grab an item its then 'kg' for the rest of the game so i dont really care for me its fine

broken crescent
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ahh that makes sense as the update weight function is no longer called every frame. I'll have to make a manual call to it when the game loads

vivid shore
#

Also somewhat related but r2 has Steam Deck support via Flatpak as of a couple of releases ago

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The Flatpak build also works on desktop and bundles a much nicer wrapper too, where it works for Native/Proton, and start modded/vanilla + steam launch behaviour mimicking Windows. It's basically a set once and forget per game

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I'll be bringing the wrapper to other release types soonish, but it's just a case of finding a nice way to handle migrations for people

merry spoke
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Every time I copy paste the recommended settings in, after I save and play it turns them to this

broken crescent
#

Hmm I seem to remember someone else having an issue with that a long time ago. I'm just doing a float.TryParse and clamping the values, so it must think the numbers are higher than they actually are.

I wonder if it's a localization issue, like the . symbol isn't detected or something. Can you try pasting what you are using here?

merry spoke
merry spoke
broken crescent
#

Hmm yeah that works for me. That's going to be tough to track down

broken crescent
broken crescent
#

Can I see the logs?

merry spoke
broken crescent
#

sure

broken crescent
#

Quick update for anyone else whose PC regional settings uses commas instead of periods for decimal numbers:

Scrap value and amount multipliers will finally work for you in the next update

merry spoke
#

Is there a bodycam mod that works with this?

formal ravine
#

Openbodycams is the only bodycam mod outside of vanilla

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Not sure if its working rn

limber depot
limber depot
formal ravine
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Haiii moroxideee

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I kinda know yeah

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Waiting for a few buttery mods and ill push an update

woeful turtle
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[Error :GeneralImprovements] Could not transpile SaveItemsInShip! Unexpected IL code found.

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Is this a known bug, or is it an interaction with another one of my mods?

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I also have CruiserImproved and TooManyItems (which patch SaveItemsInShip), but they appeared to work together with GI in v73

woeful turtle
#

nvm, just double checked and it looks like TooManyItems modifies SaveItemsInShip in a way that GI doesn't like. GI works fine without it

light girder
#

@broken crescent No idea what was causing that funny lag spike before btw I can no longer reproduce it lmao

merry spoke
formal ravine
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The better monitors and more monitors

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If not, they can only be on their vanilla monitors, which in GI is 11 for internalcam and 14 external cam

lime wadi
#

It only needs better monitors on

formal ravine
#

MAYBE

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Im just happy i got it to work

merry spoke
formal ravine
#

Yes, the mod has been updated to v81

merry spoke
formal ravine
#

???

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Two?

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Oh wait you were asking about openbodycams

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If im not mistaken openbodycams uses the external cam

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So if you wanna move it you gotta use externalcam

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Both openbodycams and general improvements are updated to v81

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Note that after v81 a vanilla counterpart has been added to the monitors

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Its a smaller bodycam bottom left of the main monitor

merry spoke
formal ravine
#

Its no longer a face cam

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V80 changed it to a bodycam

merry spoke
#

Neat, I'll check that out thanks

formal ravine
#

It still is really tiny so openbodycams is still useful if you wanna see more clearly

teal junco
#

V81 I have GeneralImprovements but better monitors are not working

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It is not showing up in game

formal ravine
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are you talking about the thing that adds more monitors?

formal ravine
#

you need more monitors, not better monitors hehe

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well, you need both

teal junco
#

like the mod?

teal junco
formal ravine
#

yeah

teal junco
#

I had that on

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when i insalled it

formal ravine
#

oh no idea then sorry

teal junco
teal junco
#

LaterNights does not work anymore with GeneralImprovements :c

broken crescent
broken crescent
#

Thanks, that's interesting.

Hmm what is it about certain mods that are causing Harmony to outright throw an exception during prefix patching?

I see both of our mods fail to patch the same method, but I know at least one of us is checking the IL code first and it looks fine...

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Then take one of the mods out and the other one magically works

teal junco
#

they both worked in V73

broken crescent
#

Well in this specific case, I believe this error is caused by LaterNights not being updated to v80. One of the things it does is patch HUDManager.SetClock, and it's looking for a return result. In v73, that method returned a string. In v80, it returns void, hence the Cannot get result from void method void HUDManager::SetClock exception.

I believe this breaks the chain of events so next time something touches that area, it has the same exception. LaterNights will need to be updated

storm raven
#

@broken crescent there used to be a desync issue with the keep furniture locations thing, was it fixed?

broken crescent
#

I have no idea tbh 🤣

light girder
#

@broken crescent

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Teleporter patch is broken

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Prolly cus of the Utility Slot

broken crescent
#

What are your [Teleporter] settings? Maybe I missed one

broken crescent
#

Ok, I don't get any errors using those

light girder
peak perch
#

i get the same error without using reserved slots and using the nonscrap setting

light girder
#

If that helps

broken crescent
#

That does help yeah I'll have to do some local testing when I can with held/nonscrap

light girder
#

I found the error on host

light girder
hollow escarp
#

Can't tp in or out with both teleporters for some reason (occured both while solo and with other players)

broken crescent
#

Working on a fix for that as we speak actually 🙂

pseudo field
#

at some point my friends stopped seeing the ?

#

on fire exit scans

broken crescent
#

Although I know that's a real one, let me see if I can find a fake one

pseudo field
#

this is a MP issue

#

I could always see them

#

my friend could not

broken crescent
#

Yeah, at least on LAN it works both ways

pseudo field
#

latest update is bugged so was using last patch

#

but still

#

that or lethalhud

#

since all these effect the scan

storm raven
#

@willow wadi

#

@broken crescent

broken crescent
#

The next update will fix that

willow wadi
#

sorry yeah we fixed it! didn't realize all of us need the same settings but tyty!

broken crescent
#

Well it's still probably broke lol at least with held and non scrap. But glad you fixed it

light girder
#

@broken crescent Also worth noting I'm pretty sure I got some errors from Auto collecting corpses, @sour rain' Fix mod does include that as a feature and theirs seems to work okay without errors so if you'd decide you wanna just remove it I would understand that, I'm sure she could also tell you what needs changed for it to work properly in V81 as well

light girder
#

I’m not certain if it worked or not btw just remember seeing an error during testing and thought it might be due to that feature lol

#

Sorry this addition is late SylviaHeart

sour lake
#

ventspawnfix

light girder
sour lake
#

I keep accidentally sending messages while searching

broken crescent
#

hot singles in my area test post plz ignore

nova ibex
#

HOT MEN EATING BEANS

pseudo field
formal ravine
#

WHERE WHERE

cursive lance
#

@broken crescent just so u know, ladder sprinting isnt working

#

ill send log in a sec

light girder
#

BetterLaddersFixed

#

It do work

cursive lance
#

alright, but id still prefer this be fixed sometime, because i dont want to chug my game with so many mods

#

i have enough already, and it's unstable

broken crescent
cursive lance
#

i forgot, sorry

#

ill get it after this session

sturdy coral
quartz burrow
#

@broken crescent Hi! Are you open to pull requests? I bumped netcode-patch and used the newly recommended way that involved generating a dependencies list file

quartz burrow
sturdy coral
broken crescent
#

Sat on that for a while. Hopefully teleporters are more stable now, I tried testing it using local LAN until it felt better

quartz burrow
#

@broken crescent about your .sln (MSBuild Solution) setup, what is the Solution Items directory referenced in slx? I can hardly find any info online about what is it even supposed to be

broken crescent
#

That was auto generated by VS back when I used it to create the project, I believe it's just a reference to the .editorconfig file which stores some preferences. I'm not 100% sure if it's used in VSCode but it may be since I use the C# Dev Kit extension

quartz burrow
#

I'm also using VS Code, and I've never seen this, hmm

#

I tried to run dotnet sln migrate which migrates, well, sln to a more comprehensible slnx format. but i got confused by these unusual entries

#

slnx in a nutshell:

<Solution>
  <Configurations>
    <BuildType Name="Debug" />
    <BuildType Name="Deploy" />
    <BuildType Name="Release" />
  </Configurations>
  <Folder Name="/Solution Items/">
    <File Path=".editorconfig" />
  </Folder>
  <Project Path="GeneralImprovements.csproj" />
  <Project Path="WikiBuilder/WikiBuilder.csproj">
    <BuildType Solution="Deploy|*" Project="Debug" />
  </Project>
</Solution>
woeful turtle
#

I updated to v1.5.5 and the teleporters dropped non-scrap items in my reserved item slots

#

I also got teleported while carrying some scrap (which dropped) and retained the weight, as if I was still carrying the items. It didn't reset until I was teleported again

#

For the second issue, I'm going to test on a clean profile later. If it makes a difference, I was in the back of the cruiser when I got teleported

#

Just tried again (same profile) to confirm, and my friends saw me on the cruiser for a few frames after I teleported

#

Also, teleporting a client doesn't make them drop anything, including scrap

#

I have it set to NonScrap for both inverse and normal teleporters

sturdy coral
#

I have had the same issue as those last 2 messages

broken crescent
#

Bleh. I'll look into those. Seems like teleporting is a sensitive area

light girder
river parrot
#

Nom.

#

They changed the loop to call separate method and the if condition to allow dropping.
Plus exceptional case for extra slot.

#

fades away

#
// The loop that iterates through your "inventory"
for (int i = 0; i < ItemSlots.Length; i++)
{
    GrabbableObject grabbableObject = ItemSlots[i];
    Debug.Log($"Item slot #{i} null?: {grabbableObject == null}");
    if (grabbableObject != null) // add check if not dropped
    {
        Debug.Log($"Setting DropHeldItem on item #{i}: '{grabbableObject.gameObject.name}");
        DropHeldItem(grabbableObject, itemsFall, disconnecting, syncedPlayerPosition, syncedHeldObjectPosition, syncedHeldObjectRotation, syncedPlayerCamPosition, syncedPlayerCamRotation, setInShip, setInElevator);
    }

    if (base.IsOwner && !disconnecting) // add check if not dropped
    {
        HUDManager.Instance.holdingTwoHandedItem.enabled = false;
        HUDManager.Instance.itemSlotIcons[i].enabled = false;
        HUDManager.Instance.ClearControlTips();
        activatingItem = false;
    }

    ItemSlots[i] = null; // prevent this if not dropped
}

// The exceptional case for utility slot

    if (ItemOnlySlot != null) // add check if not dropped
    {
        DropHeldItem(ItemOnlySlot, itemsFall, disconnecting, syncedPlayerPosition, syncedHeldObjectPosition, syncedHeldObjectRotation, syncedPlayerCamPosition, syncedPlayerCamRotation);
        if (base.IsOwner && !disconnecting)
        {
            HUDManager.Instance.holdingTwoHandedItem.enabled = false;
            HUDManager.Instance.itemOnlySlotIcon.enabled = false;
            HUDManager.Instance.ClearControlTips();
            activatingItem = false;
        }
        ItemOnlySlot = null;
    }
// Same code as before
#

Though you do replace this with your own function so I don't know how finnicky you need to be with this.

lime wadi
lime wadi
wet mesa
#

On V81 when i set "Fix personal scanner " to true items only get scanned 50% of the time or worse

#

I just turned it off for now

light girder
#

I'm unable to reproduce this you prolly have a conflict somewhere

merry spoke
#

Is there a way to make the weather modifiers work on wesleys weather

sturdy coral
#

Weather registry also does scrap multipliers so you might be better of just using that

merry spoke
sturdy coral
#

what do you mean by weather modifiers

#

thats mb bc i thought you meant scrap modifiers based on weather

merry spoke
sturdy coral
#

yeah, weather registry does that same thing and it actually works with modded weathers

#

its one of wesley weather's dependencies

merry spoke
sturdy coral
#

so instead of doing it in the general improvements config you should do it in the weather registry config

#

general improvements also says, in the config, that it works with modded weather so that would likely work as well

misty swallow
#

and change the value there

merry spoke
#

Hold on, do I have to make weather registry match the general improvements multiplier, as to not make em bug or smt?

merry spoke
nova ibex
#

If you want to avoid any conflicts, then only use one.

#

General Improvements uses exact values for the scrap value. You'll need to do a little math for Weather Registry. For example. GI suggests a scrap value multiplier of 0.6 for flooded. You'll need to set WR's multiplier at 1.5 (because 0.4 × 1.5 = 0.6).

lime wadi
#

Masked players appear alive on monitors Could you add this to the new enemy?

nova ibex
#

That would devilish, but I think that entity can't be tracked the same way a masked can.

rough flint
#

Yes but still that would amazing if you could. This sounds like it should be a vanilla feature

lime wadi
#

I was using the nonscrap option and for the host the items dropped or desync and for clients was working.

#

Even scraps items

light girder
#

Yeah I’m likely either gonna downgrade GI before my next session or pull it cus all the desyncs are not ideal

#

Downgrading it will prolly be the better option atm

lime wadi
#

It will be cool a new option: only utility slot

light girder
#

Clients for me were reporting there was a delay before the teleporter would teleport clients for them with the update as well

#

So the rpc stuff added seems to be very buggy

rough flint
light girder
#

1.5.4

light girder
#

@lime wadi @rough flint GI is not what is causing the Ghost Item bug with tps

#

It's LGU

cyan dust
#

hmm....

cyan dust
#

Oh I see what this is now, not really needed for me but not GI's problem either

thin pecan
#

The shock warning setting doesn't work 80% of the time

#

It's incredibly inconsistent

#

Sucks because it was one of the most useful settings

lime wadi
#

here its consistent

#

strange

toxic summit
thin pecan
#

I'll check it out

light girder
#

@broken crescent Forwarding this here if you wanna look into fixing VR compat but I do know you're fairly inactive rn

broken crescent
#

Thanks yeah when I get time to work on it again I'll at least try solidifying the teleporter stuff

light girder
broken crescent
#

Cool

light girder
#

Yeah was a very funky bug, I thought it was GI cus Leubes mentioned GI was causing some issues with Teleporters but it was not lol

rough flint
formal ravine
#

LateGame Upgrades

rough flint
#

Weird I still have teleportation Problems even without that mod

lime wadi
rough flint
lime wadi
rough flint
#

but the held option does?

lime wadi
lime wadi
#

Removing the mask config doesn't remove the red eyes when someone is getting suffocated by the masked and Masked entities show player names doesn't seem to work

languid gale
#

GeneralImprovements causes the "click" sound when the main menu pops up to not play, despite not having SkipStartupScreen enabled

#

I hope this will be fixed at some point

#

To be clear this is the sound that doesn't play

formal ravine
#

OMG

#

i knew i was missing a sound!!

#

for the longest time i just thought i wasnt hearing it because the game froze bc loading mods so the sound would never play idk like a loading bug

#

didnt know it was actually a mod preventing it from doing the sound!!

#

i miss that sound :c

languid gale
#

it's been bugging me for quite a while but i never knew what prevented it from playing, so i sifted through my modpack

lime wadi
#

turn on alwaysshownews

languid gale
#

ur the goat

lime wadi
formal ravine
#

omg

#

and it doesnt even show the news

#

hehehe

#

peak

#

we are saved!!

languid gale
#

kinda makes you wonder why it's called Always Show News but... oh well

grim ivy
#

@broken crescent can you fix the issue in vr?

#

i think it happens to the electric charger

woeful turtle
merry spoke
#

Make a setting for turning off players putting on the mask and being possessed, and my life is yours 😭

formal ravine
#

that sounds more like something nichetweaks or sciencebird tweaks would do

keen pulsar
#

would it be possible to add a feature to move the clothes rack / the ships door buttons panel like what you did with the charger?

formal ravine
#

(nichetweaks might be your best option :3)

merry spoke
formal ravine
#

not really, nichetweaks gives you more chances hehe

#

hat is the goat

#

love that mr

languid gale
#

nvm I'm dumb I thought you said "remove" instead of move

keen pulsar
#

lol Fish

formal ravine
#

move and re-move

keen pulsar
#

no one will ever leave the ship yoiled

languid gale
#

I'm gonna remove the XD from cheese's name

keen pulsar
formal ravine
#

XD

lime wadi
#

The radar booster in the monitor is chosen when the teleport animation is finished, unlike vanilla, where the game chooses the teleport target on the monitor the moment you press the teleport button.

sharp silo
#

@broken crescent the words and numbers float off the screen with ship scrap monitor if there is not enough space

storm raven
#

@broken crescent I suggest adding an option to disable the use of the new utility slot, I don't want to install nichetweaks just for that singular option

formal ravine
#

bruh

storm raven
formal ravine
#

bloat!!

storm raven
#

it's a general improvement

storm raven
real crest
#

It's 1 mod

formal ravine
#

how is that bloat

#

it's a niche tweak

storm raven
#

less mods = less conflicts

real crest
#

NicheTweaks doesn't touch anything by default.

storm raven
#

but i still suggest it gets added to general improvements

#

cuz yk

#

general improvments

real crest
#

How is removing the utility slot an "improvement"?

formal ravine
#

this is not a general improvement

#

this is a niche tweak

storm raven
formal ravine
#

making shaosil work for something that someone else already made

real crest
#

NicheTweaks is literally made to change specific things in order to allow better synergy with other mods, like the reserved slots

storm raven
#

ok you make a good point

storm raven
real crest
#

afaik yes, atleast nothing that brings about drastic changes.

formal ravine
#

everything comes disabled

real crest
#

In fact it has some things that can be argued as bug fixes that you can enable.

formal ravine
#

yes

#

thats why its on starter pack plus :3

#

like the flooded camera thingy hehehe

marsh lotus
#

Heya, so after some testing with my modpack, i realised there's a thing with this mod where the ship upgrades and furnitures don't get saved after rebooting the game (not after Total party wipe, just after reloading a save).
I just wonder if i perhaps configured the mod wrongly//touched the wrong button while configuring, do you guys got any idea?

storm raven
#

I also remember save furniture positions caused a weird desync so i dont use that option anymore

marsh lotus
#

well the prob

#

is that it kept happening even when we disabled it (put it to "none")

tulip igloo
#

Lightning warnings never work for clients. Tested on clean profile

lime wadi
#

Yes, you right

#

Use nichetweaks lightning warning

tulip igloo
lime wadi
#

Chemical jug can now be grabbed before the game starts from butteryfixes is overrides by this mod even if Allow pickup of all items pre start is turned off

marsh lotus
storm raven
merry spoke
#

Does this and the weather registry/weather tweak work together? Which one do I have to change for the multipliers

formal ravine
#

they work and use weather registry

merry spoke
merry spoke
formal ravine
#

just leave them like that

#

dont touch them